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Old School RuneScape
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1s | foreign |
---|---|
3s | hello everybody and welcome to this |
7s | week's very cool very special very POG |
11s | live stream |
12s | um this stream is dedicated to Old |
14s | School runescape's potential first new |
16s | skill sailing so as you all know we have |
19s | moved forward with sailing as our first |
22s | new skill to be pulled hopefully by Late |
24s | July and we're now getting into this |
26s | really cool and fun process called |
29s | refinement which is where we talk about |
31s | the nitty-gritty elements of the skills |
34s | sailing and we shape the design based on |
37s | your feedback and as an unexpected kind |
41s | of surprise we now have a sailing |
43s | navigation preview to share with you |
45s | today and we're joined by mod Kieran mod |
49s | Husky and modnin and modernin is from |
52s | our engine team which is super cool |
53s | hello guys how are you guys |
57s | fantastic |
59s | excited |
61s | awesome awesome |
63s | um did any of you watch Eurovision |
66s | oh you bet I did I was I went to one of |
69s | the shows last week not the final |
71s | but and then watched it we had a |
73s | Eurovision pie on Saturday I mean all my |
76s | friends we all brought a |
77s | and we picked we ruled countries and |
79s | then had to bring food relating to that |
81s | country uh which was oh |
85s | yeah I got Germany so I brought Curry |
87s | first and it was delicious |
90s | awesome um husky |
94s | husk necessarily a fan of Eurovision I'm |
96s | sure many members of chat I agree with |
98s | you |
99s | sounds like XP waste |
103s | so true um let us know in chat by the |
106s | way if you did tune into Eurovision uh |
108s | what you thought about it I'm very very |
110s | curious |
111s | um I was team Finland like I was like |
115s | all the way anyway |
117s | um |
119s | absolutely uh you're not here to listen |
121s | to Eurovision uh that fun was for last |
125s | weekend so let's get on with some |
126s | announcements before we go into a |
129s | sailing prototype demo for you |
131s | exclamation mark game update last week's |
133s | update saw the release of some much |
134s | anticipated updates from mobile and |
136s | steam offering you ground item |
139s | indicators and loop trackers so that's |
142s | super super a big deal for mobile and |
145s | you can read all about it in last week's |
147s | game update news posts exclamation mark |
149s | Discord if you want to join the new |
151s | skilled Discord more on that later |
152s | exclamation mark account so we've |
155s | actually released a jagex account survey |
157s | to get your feedback whether or not |
159s | you've given jagex accounts a try please |
161s | let us know your thoughts and |
163s | exclamation mark d t b h that's the new |
167s | blog that we published about our |
169s | progress on desert Treasure 2 and Bounty |
171s | Hunter including a really cool survey |
174s | more of your favorite |
176s | um all right so we have a sneak peek and |
177s | then we'll get into the demo shortly |
180s | um so next week or sorry this week you |
182s | can expect drumroll please |
187s | Thai Farm updates |
190s | we're super excited to um release these |
194s | from wholesome to nine |
196s | um very very soon it'll literally be in |
198s | this week's game update who is booing in |
200s | the chat Matt do not boo this this is a |
202s | very anticipated update okay I want to |
206s | see some pogs in chat for this um you're |
208s | gonna get some really really cool call |
210s | for Thai farm and most importantly the J |
214s | mods can now sleep peacefully knowing |
216s | that you guys will not be spamming us |
217s | with Thai farm when messages uh so yeah |
222s | look forward to that this week |
225s | it's good it's genuinely a meaningful |
227s | update that changes the uh overall now I |
230s | think getting wines of zamarack through |
231s | Skilling and not telegramming is a |
233s | viable method so exciting |
237s | all right enough with that guys we are |
240s | here for sailing we are here to create |
242s | the hype we are here to talk about |
244s | navigational mechanics so |
246s | um we've been waiting to talk to you |
248s | about this um the engine team has been |
250s | working on some very very cool stuff mod |
252s | nin is here on behalf of the whole of |
254s | the engine team and let's roll the tape |
256s | and get into some questions |
259s | foreign |
262s | joined by mod Elena to give you a first |
265s | look at our early exploration into |
267s | sailing Tech |
269s | as you hopefully know by now the old |
272s | school team is working on a brand new |
274s | skill and shaping it with the community |
277s | during refinement |
279s | sailing was taken forward as the first |
282s | skill we'd like to refine further so our |
285s | first step will be nailing down the |
288s | navigational mechanics of sailing |
291s | before we get started Please be aware |
293s | that this demo is purely a technical |
295s | showcase there are no gameplay mechanics |
298s | here and the art is far from final but |
300s | this video is intended to show you more |
302s | about the tech and challenge some of the |
304s | misconceptions players might have around |
306s | what is technically possible for us to |
309s | do so let's jump into it |
312s | boats are a familiar Concept in old |
315s | school they're all over the place once |
318s | you start looking from Tiny row boats to |
320s | freminic longboats to huge Merchant |
323s | vessels that travel continents |
326s | you've seen them you've boarded them |
329s | you've smuggled rum on them so |
332s | captaining them shouldn't feel out of |
334s | place as a skill you could master |
336s | sailing in Old School needs to feel well |
339s | integrated intuitive and familiar and |
343s | that's where our technical exploration |
345s | started |
347s | we already have boats we just need to |
349s | make them move |
351s | here you can see a small boat with a |
354s | body and a sail and a player stood |
356s | inside |
357s | that player is able to do regular |
359s | interactions while on the boat and see |
361s | other players doing activities on the |
363s | dock this player is also in control of |
365s | the boat and can use point-and-click |
367s | movement to Traverse the waters |
369s | please note this movement and control |
371s | scheme are not final but we're using it |
373s | here to demonstrate how a player can be |
376s | part of a moving entity |
378s | that boat's a little cramped though |
381s | let's give our guy a bigger vessel |
384s | this one's got quite a bit more room |
386s | maybe to carry a treasure chest or some |
390s | fishing supplies or enough space to |
393s | bring your pants |
394s | maybe this boat is a bit more durable or |
398s | can carry more cargo |
400s | the specifics of what utilities boats |
403s | will have is not decided yet but they |
406s | can contain interactable objects like |
409s | anywhere else in the game |
411s | we also think sailing could make for a |
413s | fun group activity we want to let you |
416s | invite your friends aboard so you can |
417s | sail the high seas together |
419s | on even larger ships you might need a |
421s | whole crew working together to man the |
424s | Cannons Hoist the sails keep look out |
426s | and steer safely through the waves we're |
429s | able to have groups of players aboard |
430s | boats which could open up lots of |
433s | gameplay opportunities for multiplayer |
434s | sailing cutting |
437s | what did you guys think we'd love to |
440s | hear your feedback in the comments below |
442s | or if you're watching this live tell us |
445s | in the chat |
446s | we'd once again like to say that this |
449s | video footage is purely a technical demo |
452s | the core gameplay details art rewards |
456s | basically everything that makes a skill |
458s | a skill is still to come |
461s | knowing how navigation works at its core |
464s | is really important as it feeds into all |
467s | the other aspects of the skill |
470s | we know how important it is to ensure |
472s | that navigation feels fun engaging and |
476s | intuitive across all devices so now that |
479s | you're able to visualize yourself on a |
482s | ship with your homies what kinds of |
484s | feedback do you want to send our way |
487s | foreign |
492s | that was super super cool |
495s | um what did you guys think |
498s | Park it's an absolute W I didn't want to |
500s | say another lies |
505s | it's worth emphasizing how early this is |
507s | um first thing like this is uh you know |
510s | a handful of days of effort I've got |
512s | into getting us to this stage but my God |
514s | there's this like for us I think we feel |
517s | like this is now |
519s | the possibilities are endless what do we |
522s | want to do with this and so on |
524s | essentially uh but gosh it's it's like |
527s | it is ridiculous and exciting to see |
530s | boats big boats moving with players on |
533s | them seeing other players on the shore |
534s | on the real map and everything |
537s | for us that was that was a huge |
539s | challenge to get there |
541s | to get that going |
543s | um and I think it's yeah we're buzzing |
547s | yeah yeah it's |
549s | it's um I'm happy to see like positivity |
551s | in the chat it's like important |
554s | for it to feel old school and I think |
557s | that demo kind of captures it like you |
559s | see that boat that looks like one of the |
561s | boats from Port sarim actually moving |
563s | through the water that's really cool |
566s | um The Players moving around on it like |
569s | it looks and feels like old school |
571s | it feels it looks like it plays like old |
573s | school so yeah it doesn't |
578s | it was really exciting when we saw that |
580s | for the first time like during the game |
581s | Jam when we're just like because back |
583s | when we were thinking about all these |
585s | skill pictures and we're talking with |
586s | Elena and I'm like actually we don't |
588s | know what's our Perfect World Vision and |
590s | I'm like oh yeah I'd love to be able to |
591s | see what's happening on the boat and |
594s | move around on the boat and control the |
595s | boat we were like how is this gonna work |
597s | are we gonna need like a |
598s | picture-in-picture kind of thing do we |
599s | need to talk about like we were talking |
601s | about wasd and or what if you we just |
603s | turned the player into the boat is that |
605s | simple and to me this was like the |
607s | perfect outcome this would be it working |
610s | as if like like if I could have had it |
613s | worked anyway this is how it would have |
615s | been and we were just like ha we don't |
617s | know if the text possible can we do it |
618s | and then oh engine team delivered during |
621s | game jam it looks really good from a |
624s | from a tech perspective and that's where |
626s | I'm most excited I think |
627s | all the disclaimers on the video about |
629s | Arts gameplay everything is just this is |
632s | just about the idea that players can be |
634s | on a boat doing stuff while the boat is |
637s | moving and that is actually really |
639s | exciting to me |
640s | yeah for sure I'm seeing some comments |
642s | in the chat about the the art style and |
644s | things like that like we have not |
645s | dedicated |
647s | um a significant amount of art resource |
648s | into this demo |
650s | um this was literally purely to show you |
652s | that it was technically possible because |
654s | there are a lot of misconceptions about |
655s | the skill and whether this would be |
657s | technically achievable and now that we |
659s | know that you can not only have you know |
662s | a boat in the open world moving it |
664s | around yourself you can also have people |
666s | on your boat which we'll talk about in a |
668s | bit more detail in the question so this |
671s | from a tech point of view I think is is |
672s | massive it really helps you to visualize |
674s | the skill and now hopefully players will |
676s | be able to give us a lot more feedback |
679s | um targeted feedback to be like can you |
681s | change this can this be fixed to work |
684s | this way Etc whereas before it was |
686s | really really difficult for people to |
688s | imagine themselves on a boat because the |
691s | kinds of stuff that you've done in game |
692s | already |
694s | um don't really involve you necessarily |
696s | being on a boat driving it yourself |
698s | navigating Etc so we are planning |
700s | publish a Blog uh sometime this week and |
704s | this q a is going to be focused on |
705s | asking some immediate questions so let's |
708s | begin uh mod nin can you talk us about |
711s | what the engine changes are and explain |
713s | the new tech |
715s | yeah so I guess first |
718s | let's let's like Define like what the |
721s | difference is between engine and content |
724s | um because people are always like ah |
726s | that needs engine work and we can't get |
727s | engine work we can't get engine work |
729s | um |
730s | so the the engine is basically a set of |
733s | like gameplay agnostic systems |
737s | um the game content that then gets built |
739s | on so |
740s | you know you need a model drawn to the |
743s | screen the engine will draw that model |
744s | to the screen doesn't care what it is or |
746s | the game needs some scripts to run the |
748s | engine doesn't care what those scripts |
749s | are but they'll make them run |
751s | um so anytime anytime someone's like oh |
753s | that needs engine work it basically what |
755s | it means is we need to go and like |
756s | change one of those systems or anything |
758s | in this case like add a new system |
761s | um |
762s | so yeah and and what this is is uh a way |
767s | for us to draw an area of the map that |
771s | exists like somewhere else in a place |
772s | that we've dubbed the boat dimension |
775s | um somewhere else in the game world so |
777s | we're basically like superimposing a map |
779s | that exists like off in the void over |
783s | where a boat should be in the real world |
786s | and that gives you this um this effect |
789s | where it looks like there's a bow in the |
791s | water |
792s | um |
792s | and |
795s | that's I think as a husky was saying |
798s | it's like that's kind of how you want |
799s | sailing to look you want sailing to look |
801s | like the boats that already exist except |
803s | they're moving and you can run your |
805s | little your player around on them |
807s | um |
808s | what what it would be like quite |
810s | disappointing is if we just like turned |
812s | your player model into a boat |
815s | um that would probably feel a bit Naf so |
818s | yeah going like the extra step getting |
820s | the system in place from the engine side |
822s | to be able to draw a full boat moving |
824s | across the ocean |
826s | um was |
828s | uh where we wanted to start exploring |
831s | very very cool I love the explanation of |
833s | a boat Dimension |
836s | um could you just kind of highlight what |
838s | consequence of this could have for the |
840s | rest of the game so does this Tech has |
841s | to have to be specific to sailing or |
845s | could you see it applying elsewhere in |
847s | the game potentially |
849s | uh yes I mean like I said the engine is |
852s | generally gameplay agnostic systems and |
855s | this is no exception this is just draw |
857s | an area |
858s | somewhere else |
860s | um some of the ideas we've had floating |
862s | around is you could have like a boss |
864s | fight that's on the back of a dragon |
866s | like you're standing on the back of a |
867s | dragon fighting something as that flies |
869s | around the entire game map |
872s | so you're like flying over Catherine |
874s | while you're on top of a dragon doing |
876s | some boss fight that could be super cool |
879s | um so yeah there's there's probably |
881s | quite a lot of things that we could do |
882s | with this um we could have proper like |
883s | moving scenery and like cool kind of |
885s | visual effects in in boss fights uh yeah |
888s | also |
890s | very very very cool |
892s | um and can I just clarify as well this |
895s | is still open world gaming so all of the |
898s | stuff to do with the boat Dimension |
899s | everything like that you are still |
901s | looking to make sailing an open world |
903s | skill |
905s | uh yeah do you want to take this one |
907s | husky |
908s | uh yeah absolutely I mean this is this |
911s | is literally on the game world we expect |
913s | you to see other ships like the fact |
914s | that someone was fishing and saw the |
916s | gameplay that was happening on the on |
918s | the on the boat is really exciting |
921s | um yeah absolutely no nothing for this |
923s | cause for instance and the whole |
924s | shipworld thing or boat world or |
926s | everyone to call it is just the idea |
928s | that we can have a collection of |
929s | entities scenery players like items on |
933s | the ground beef like something that is |
935s | transmitted to the game world and moving |
937s | as a single entity that is that is |
939s | literally all this is for a tech demo I |
941s | think I still see a lot of chatting like |
943s | oh like how how does this matter for |
945s | gaining XP and and what is this gonna |
948s | work and it's like well those are those |
950s | are great questions that we'll cover in |
951s | core gameplay which is like two weeks |
953s | from now right now we were bombarded |
955s | with a ton of player questions being |
957s | like why are you doing core gameplay |
958s | first and we don't know how we're gonna |
960s | navigate a ship at Sea and how that's |
962s | gonna feel so you're like yeah actually |
964s | let's let's do navigation First you're |
965s | right let's cover how we envision you |
968s | moving around at Sea and what that |
970s | impact to that sort of has on the player |
972s | and then let's move into core gameplay |
975s | things like how you gain XP from doing |
977s | the skill the actual activities you'll |
979s | be doing that kind of thing |
981s | um just a reminder to people that the |
983s | whole intention of the sailing design |
985s | isn't to say here is our full design of |
989s | sailing boom go read this novel |
991s | right we want to bring players along the |
994s | way get feedback as we're going along |
996s | and just sort of build up to this final |
998s | finished uh product and design which you |
1001s | guys will then vote upon uh at some |
1003s | point in the future |
1005s | so yeah |
1007s | I kind of hope that over the course of |
1009s | this journey anyone who's like well |
1010s | sailing isn't a scale and it's like well |
1012s | we haven't got to explaining how it can |
1013s | be a skill yet I think the core gameplay |
1015s | is probably the biggest part that will |
1017s | hopefully turn a lot of people |
1019s | um so yeah yeah we're we're laying down |
1022s | this like Foundation |
1024s | or how you even like do the basic |
1027s | interactions on the sea and then we can |
1030s | really get into the meat of the school |
1032s | awesome yeah I've seen some questions |
1034s | about collision and Chip customization |
1036s | we'll probably cover that in the later |
1038s | questions but just to let chat know like |
1040s | I've seen your questions don't worry |
1042s | we've got that in mind |
1044s | um right so Mont husky can you explain |
1046s | how players can expect to move their |
1048s | ship |
1049s | um I know that we saw on the demo but |
1051s | just having your explanation and |
1053s | expertise and as well can you clarify |
1055s | whether players will be able to freely |
1057s | walk around on their boats |
1060s | so when we were looking at the tech demo |
1063s | I think one of the gameplay decisions |
1064s | that mod nin had made was that you could |
1066s | just click on the water to move the ship |
1068s | and then you click on the on the ship to |
1070s | move on the ship and that raised a lot |
1072s | of questions for us and Dev where we |
1074s | were thinking how does that work in |
1075s | multiplayer do you have like an assigned |
1077s | person who can move it is that a little |
1079s | weird |
1080s | um what happens if I want to move to the |
1082s | tile right on the edge of the ship and I |
1083s | actually miss clicking there my ship |
1085s | moved so from a gameplay perspective we |
1088s | would expect the player to navigate to |
1090s | The Wheel of the ship and then once |
1092s | they're sort of locked in with a wheel |
1093s | they're able to to move the ship to the |
1096s | coordinates at Sea and then other |
1097s | players some sort of do other stuff or |
1099s | if you want to go manipulate the sales |
1101s | or do other things you would leave that |
1103s | sort of navigation mode and then move |
1105s | over to that entity one thing that was |
1107s | really important for us when we were |
1108s | reading feedback and seeing like how |
1110s | players Imagine This Feeling old school |
1111s | and feeling like a skill was the idea |
1113s | that you're actually going and |
1114s | interacting with the things individually |
1115s | on the ship and not controlling them |
1117s | through an interface uh and that kind of |
1119s | thing so yeah it's still going to be |
1121s | point-and-click to move we're not really |
1123s | looking at anything like wasd or like |
1125s | interface to sort of navigate things and |
1128s | I think the only question that kind of |
1129s | has come up uh from sort of the Discord |
1131s | channels that we've been looking at is |
1133s | the idea of Perpetual momentum obviously |
1135s | if you're having to go back to the ship |
1137s | wheel every time you need to click is |
1139s | that going to get too tedious and we've |
1141s | just sort of said that Perpetual |
1142s | momentum is something we'd like to look |
1144s | forward uh to introducing as like a an |
1146s | upgrade space as you get a larger ship |
1148s | maybe you can install some sort of thing |
1150s | that can allow for Perpetual momentum |
1152s | that kind of thing but we don't know |
1154s | exactly the specifics of how that's |
1155s | going to work yet it's just something |
1156s | we're open to because as your ship gets |
1158s | larger and more complex |
1160s | um you will are probably going to want |
1162s | to have to do more things than just |
1164s | navigate it so yeah |
1168s | fantastic I love that explanation |
1170s | um so we've confirmed basically no um |
1173s | nothing other than point and click |
1174s | really there will be it's mainly |
1176s | point-and-click and then you navigate to |
1178s | your wheel |
1179s | um to make sure that you're kind of |
1180s | locked in so that you don't end up Miss |
1182s | clicking |
1183s | um Kieran I think we've already touched |
1185s | on this but could you kind of give us |
1187s | your view on why it was so important for |
1189s | the team to look at navigation and how |
1192s | important it is to the sailing skill |
1194s | well I think I think simply put |
1198s | it's very hard to go deeper into |
1200s | gameplay unless you know how players are |
1202s | even moving the bloody bow right how can |
1205s | you come up with all these other things |
1206s | until that's understood so it's a |
1209s | foundational piece like like uh lemon |
1211s | huskier said uh but also like it is one |
1215s | of the most common bits of skepticism |
1218s | and feedback we've seen from from |
1221s | players |
1222s | we can't imagine how bullets would work |
1224s | is it just gonna look a bit tacky you |
1226s | just get transmogged into a little robot |
1228s | or whatever |
1229s | well no it's the answer to that and this |
1232s | is this is the that proof that this is |
1234s | why we felt it was really important to |
1236s | look at this properly understand what is |
1238s | possible with our engine remember when |
1241s | we were talking about it when we were |
1242s | even looking at the three skills |
1244s | one of the big things we constantly |
1246s | mentioned when we come to refinement is |
1247s | we're going to the need to look at how |
1249s | do bullets work this this is that step |
1252s | essentially anything you can do on land |
1254s | you could do on a boat and it can move |
1257s | through the world in the real world and |
1259s | that to me means the possibilities |
1261s | gameplay wise really are endless yet it |
1265s | feels real it feels like it'll play |
1267s | quite like old school or you can click |
1269s | movement run around your ship it's not |
1271s | going to feel overly different which is |
1273s | awesome and so |
1276s | I think it's really good to get that |
1277s | sense of yes sailing is a part of this |
1279s | game it is part of this world and I love |
1281s | that clip of the the guy fishing on |
1284s | Canterbury Beach while somebody else |
1286s | goes past on their boat because that to |
1289s | me sets quite clearly like how |
1292s | properly part of old school this is it's |
1295s | part of the world you can be going doing |
1297s | something on your boat maybe you're |
1298s | fishing on sea or whatever or you're |
1300s | just training Sailing by some gameplay |
1303s | and you can see the other people on land |
1305s | fishing lobsters on Karam Japan or |
1307s | whatever it is that's great |
1310s | there's a lot still to work out right |
1312s | this is not to say this is done this is |
1314s | just that proof of concept to say we can |
1316s | do it like this brilliant now the |
1319s | shackles are off let's go and work out |
1321s | how the skill Works etc etc and |
1325s | we wanted to make sure like |
1327s | because we saw the feedback all the time |
1328s | like is sailing just gonna be like that |
1330s | section of um bon voyage which is a pain |
1333s | or is it gonna be like fishing trawler |
1337s | no it's much much better than that and |
1340s | feels much more like it's a genuine |
1342s | interaction you can do in game and it's |
1345s | not hidden behind an interface or |
1346s | whatever |
1348s | yeah it's really great to give players a |
1350s | visual that isn't what they've currently |
1352s | seen in game for sure and I'm really |
1353s | looking forward to the feedback |
1355s | um so please do keep letting us know |
1357s | what you think |
1359s | um can we talk about the tech again so |
1362s | um anyone can take this is it going to |
1363s | be possible just clarify that you will |
1366s | be able to have other people on your |
1368s | boat and are you already starting to |
1370s | think about the kinds of possibilities |
1372s | for group content on boats |
1375s | yeah |
1376s | hell yeah |
1378s | makes sense right it would be such a it |
1380s | would be such a missed opportunity if we |
1383s | as an MMO like like a big sandbox MMO |
1386s | added boats that you couldn't like sail |
1389s | around with other people especially |
1390s | given like how big the boats in the game |
1392s | are like the ones that you see is like |
1395s | I mean |
1396s | yeah get a crew together go sailing |
1399s | there were you there was a clip in the |
1400s | the demo that showed like four people |
1403s | running around a boat |
1405s | um and there was like you know it looks |
1407s | a little bit awkward because one of them |
1408s | runs upstairs and you know you can't see |
1410s | people upstairs in old school you can |
1411s | only see people who are on the same |
1412s | floor as you |
1414s | um but you know that's something we can |
1415s | fix |
1416s | um yeah absolutely |
1419s | oh Big W |
1422s | um and do you think at this stage other |
1423s | people might be able to help you steer |
1426s | the boat and influence the way that it |
1428s | moves or do you think that they're going |
1430s | to be passengers like what are your |
1431s | early thoughts on how other people might |
1434s | interact with the boat are they just |
1436s | gonna kind of I think what husky was |
1438s | saying kind of covers it really like I |
1441s | think the player who goes up to the big |
1444s | wheel or depends on the type of ship |
1445s | right but some entity on the boat will |
1448s | get control over the ship's movement |
1451s | um in terms of which direction it's |
1453s | going and so on that |
1455s | baby we'll have things like if you're in |
1458s | a group maybe you need to give |
1459s | permission to somebody else on your boat |
1461s | like who knows there's lots of little |
1463s | details like that but in theory somebody |
1466s | else on the book could go up to the |
1467s | wheel take over say I'm the captain now |
1469s | like you just did in the chat |
1473s | yeah but but we're also conscious of |
1476s | like multiplayer is awesome and when it |
1478s | comes to stuff like hey maybe in 2000 |
1481s | and 2027 we had a raid that's see and |
1485s | you you have to go on with your team on |
1487s | the boat |
1488s | that might feel a little bit that that |
1490s | feels very suitable for multiplayer but |
1492s | do you want your core training stuff for |
1494s | sailing to be multiplayer I think |
1496s | probably not maybe as an option but we |
1499s | are conscious a lot of players like do |
1501s | like playing the game solo as well and |
1503s | we don't want to hide like best XP rates |
1505s | and so on behind playing with other |
1507s | people for example so that's all the |
1509s | stuff that's going to be thought about |
1510s | when we go into gameplay where does |
1512s | multiplayer Ships Come into it |
1515s | um what about NPC crew like that might |
1517s | well be a part of it but also I like |
1520s | what somebody else said in the chat like |
1521s | can I just play noobs to clear my ship |
1523s | who knows I totally right that could be |
1525s | part of the ecosystem and how we really |
1527s | love that |
1528s | proper MMO aspect of it so who knows |
1531s | yeah I'm just I'm imagining now just |
1533s | like a a raid where you like five boats |
1538s | come in that all have like four players |
1540s | on them and you've got this crazy 20 |
1541s | person like raid out in the middle of |
1543s | the sea that'd be ridiculous but |
1547s | technically feasible so that's really |
1549s | awesome |
1551s | so let's just endless |
1553s | um okay let's talk about par thing so we |
1555s | haven't really touched on that as part |
1557s | of the demo could you guys explain how |
1560s | you imagine pathing to work |
1564s | um |
1565s | there you go go for a husky |
1568s | okay uh so something that we said right |
1570s | from the get-go is that the sort of way |
1573s | that players move just isn't necessarily |
1575s | going to be appropriate for ships like |
1577s | imagine if your ship could just 180 you |
1579s | suddenly face the other way and turn |
1581s | back quickly right that |
1583s | I know that like realism video games |
1586s | don't necessarily go hand in hand and |
1587s | there used to be a line somewhere but |
1588s | that feels like something that would |
1589s | just feel really jarring right so we |
1592s | would want players to be able to sort of |
1594s | have their ship travel in an arc to get |
1596s | to a point like more slowly like like |
1598s | you might expect a ship to work uh in |
1601s | the real world uh so that's something |
1603s | that we're quite intent about but also |
1605s | the normal player pathing algorithm for |
1608s | those like who sort of know it you kind |
1610s | of just go in a straight line and then |
1612s | like they are going to move into finish |
1613s | off your getting to your destination |
1615s | usually which |
1617s | kind of would feel strange in a big Open |
1621s | Sea that didn't have many things to sort |
1623s | of like block and interact with you just |
1624s | always see ships doing that whereas in |
1627s | the open world that's kind of hidden |
1629s | right because you'll occasionally have |
1630s | to nap during a tree or a rock or a |
1632s | fence or a wall or around a corner it |
1635s | just it's kind of like sort of hidden |
1637s | behind the scenes with all that so we |
1640s | would very much like to have that more |
1642s | General sort of Arc to get there and |
1644s | slow sort of steering and I mean correct |
1647s | me if I'm wrong then but that's |
1648s | something that you guys an engine have |
1650s | been sort of backing from the start and |
1652s | saying yeah that's something that you |
1653s | guys would like to do and very possible |
1656s | yeah yeah it's basically just |
1659s | pathfinding with extra steps |
1661s | um it will be more complicated than |
1663s | layer path lining obviously but uh one |
1667s | thing that old school does really well |
1668s | is all the systems are fundamentally |
1672s | quite simple |
1673s | um and we'd keep it that way for the |
1675s | sailing path finding you know it would |
1677s | have a few extra steps |
1680s | very very I think |
1682s | um sorry because you go ahead |
1685s | you're gonna say the thing I was gonna |
1687s | say |
1688s | uh yeah I I was just gonna ask about |
1690s | um the lithium uh the Reddit submission |
1693s | basically I think the the user was |
1695s | called lithium potassium I do apologize |
1696s | I'm gonna double check the name because |
1698s | I was rushing around uh when I was was |
1700s | lithium potassium okay great we saw a |
1702s | really cool uh Reddit submission |
1706s | um by lithium potassium take a look at |
1707s | this |
1709s | this was their suggestion for |
1710s | pathfinding and I I wanted to ask a |
1713s | question just as a talking point like |
1714s | was this something that you were keen on |
1716s | taking further as inspiration |
1721s | absolutely |
1723s | the limitation that it has is |
1727s | the boat can only turn 45 degrees every |
1731s | Tech |
1733s | um and that just kind of |
1736s | is it's a very simple like change |
1740s | but it adds like a very kind of real |
1742s | effect where you now have this big |
1744s | turning Arc |
1745s | um we've been talking since the start of |
1747s | the skill is like boats can't turn like |
1749s | players that can't be the case it would |
1751s | look ridiculous |
1753s | um so |
1755s | yeah having that Arc maybe having like |
1758s | some amount of acceleration and |
1759s | deceleration so you don't just like kind |
1762s | of just start going at this consistent |
1764s | speed |
1765s | um |
1766s | all these kind of things I think would |
1768s | add a lot to the feel of |
1770s | sailing a boat |
1773s | awesome husky did you want to add even |
1776s | more so with the um I'm just gonna say |
1778s | even more so with the bigger boats I |
1780s | think like with a little robot like this |
1782s | actually I'd say you get away with it |
1783s | better but when you're on a massive like |
1785s | ports of rib style sale but it would |
1788s | look absurd if that just burns in the |
1789s | spot |
1790s | yeah for the um for the demo that that |
1794s | we put together uh we didn't change any |
1797s | of the pathing at all it's just using |
1799s | like normal pathing but what we did do |
1801s | was make the speed at which the boat |
1803s | like visually turns really slow |
1806s | um so even though that boat is kind of |
1808s | doing like a immediate diagonal or |
1811s | immediately changes directions because |
1812s | it rotates so slowly |
1814s | it kind of looks alright like without us |
1816s | even doing anything we didn't show it |
1819s | off in the in the demo uh without us |
1821s | really doing too much |
1822s | it did feel kind of all right and we'd |
1825s | go and do some extra steps like this and |
1827s | we you could get it to feel like pretty |
1829s | nice |
1831s | I think you've both said words that are |
1833s | a particular word that's really |
1834s | important which is feel |
1836s | so this is something that like while |
1838s | this grid that we're looking at is very |
1840s | very particular in exactly how it works |
1842s | what is really important is that it |
1844s | feels good once we're on a ship so we |
1846s | could start with implementing exactly |
1848s | this in the demo and then if it feels |
1850s | really bad we'll try and change it or do |
1852s | something else |
1853s | um it's something that's |
1855s | we can only really talk about on a |
1857s | theoretical level until we actually try |
1859s | and implement and I think that this is |
1861s | something that is probably going to get |
1863s | a lot of player feedback because uh |
1866s | assuming that this skill gets greenlit |
1867s | and moves on and we can have beta |
1869s | servers we get players to start testing |
1870s | give us feedback and all this stuff |
1873s | um we imagine that one of the biggest |
1875s | things we'll get is is less going to be |
1877s | about like hey I think this meta is very |
1879s | powerful for this particular level I |
1882s | think what we're probably going to get |
1883s | actually is hey like I think boats feel |
1885s | either really good but I could change it |
1888s | this way or hey even if they feel really |
1890s | bad but these are things that we changed |
1892s | because I think we are not releasing the |
1894s | skill unless navigating the ship at Sea |
1896s | feels good because that is that is the |
1899s | biggest most core part of this skill |
1903s | absolutely |
1905s | um Amen to that we really want it to |
1906s | feel intuitive |
1908s | um engaging and as husky said we're |
1912s | looking at a green light pole sort of |
1914s | around Late July if that then passes |
1917s | through we would then be working on a |
1918s | beta which uh we would then take your |
1921s | feedback about this kind of stuff so |
1923s | it's not absolutely set in stone we hope |
1925s | that the demo and the blog about |
1928s | navigational mechanics |
1929s | um this week will give you a bit more |
1931s | information |
1932s | um but this is still we'll still work |
1934s | for players on this like it has to feel |
1936s | right and we welcome constructive |
1938s | feedback on it |
1940s | um speaking of feel oh yeah sorry husky |
1943s | you go ahead |
1944s | I would say one thing that was shared I |
1946s | just saw it was it was like a player had |
1948s | said suggestion for a lunar spell that |
1949s | rotates your bow to 180 degrees so you |
1951s | just cast a spell and it looks like |
1954s | um and I don't know whether that |
1956s | specific idea is a good one or a bad one |
1958s | but the idea that we this isn't just |
1961s | Sailing In traditional old-school |
1963s | RuneScape right this isn't just sorry in |
1965s | like the traditional world this isn't |
1966s | like you know early 100th Century |
1969s | sailing where we have to live by |
1970s | everything that the real world does this |
1973s | is a fantasy MMO low fantasy albeit that |
1976s | has potential to have inspiration with |
1978s | magic potential to integrate with |
1980s | technologies that exist in in our |
1982s | current world you know Dwarven |
1984s | Technologies or fremitic Seer |
1986s | Technologies to be able to see weather |
1987s | stuff so the idea that we can sort of |
1991s | circumvent sort of expectations as you |
1994s | level up the skill upgrade your ship to |
1996s | get additional features is like a really |
1998s | cool thing that I think we haven't even |
2000s | explored fully right the idea that |
2002s | we ask how old school how sailing Works |
2005s | in old school RuneScape but the the next |
2007s | logical question is |
2009s | how does being an old school RuneScape |
2011s | directly impact some of the things that |
2012s | we can do with sailing like as the |
2014s | player progresses through the skill |
2015s | because I I remember seeing a really |
2017s | janky Reddit image that was like oh |
2019s | black dragon height sales and all this |
2022s | and I'm like well actually if you're |
2023s | sailing to fight a dragon you might want |
2025s | some sort of black dragon height sales |
2027s | that don't just get breeds on fire so I |
2029s | don't know I think that that sort of |
2030s | integration with the this sort of whole |
2032s | game world is just like a really |
2034s | exciting thing |
2037s | yeah |
2039s | I absolutely loved that |
2041s | um I really really love that |
2043s | um okay let's talk about camera controls |
2045s | I've seen it pop up a bit in chat um nin |
2048s | can you take this one so |
2050s | how do you imagine can I also combine |
2052s | this question with render distance |
2053s | because I've also seen that pop up um so |
2055s | how do you imagine camera controls uh |
2058s | render distance view working with |
2061s | sailing because obviously a ship is |
2062s | going to take up a bigger portion of |
2064s | your screen than |
2065s | um you perhaps would otherwise so if you |
2067s | can just talk us through that |
2069s | yeah so if we start with render distance |
2072s | um |
2073s | it's |
2074s | something that's obviously on on our |
2078s | minds |
2079s | um we have the steamer mobile clients |
2081s | they have an increased render distance |
2082s | at the moment |
2084s | um |
2084s | obviously everyone who's playing on |
2086s | moonlight |
2087s | hopefully you're using the GPU plugin |
2089s | and you're bumping the Reddit distance |
2090s | up because it makes the experience quite |
2092s | a lot better in Vanilla Java uh it's |
2094s | kind of capped to that very short render |
2097s | distance |
2098s | um that is obviously something that |
2101s | we're aware of and in that last example |
2103s | the boat that we used was kind of |
2105s | massive |
2106s | um and does take off quite a lot of the |
2108s | screen |
2109s | um so it's not something we've got an |
2112s | answer for like right now but it's |
2114s | something that we're very very aware of |
2116s | um as for the camera itself |
2119s | uh |
2122s | I guess when you're controlling the boat |
2124s | your camera is going to be centered on |
2126s | the boat |
2127s | and if you're controlling your player |
2128s | then your character will be centered on |
2130s | your player as you walk around the boat |
2131s | that's where we'd like to get to |
2135s | um |
2136s | the it gets kind of funny when you have |
2138s | when you're on a boat and your boat is |
2140s | actually rotating your camera's focused |
2142s | on your player uh so we'll have to |
2145s | figure that one out that gets a little |
2147s | bit confusing and disorienting but I |
2150s | imagine we can fix the camera to the |
2151s | boat rather than the world so that's not |
2155s | too much of an issue |
2157s | um and then one of the other discussions |
2159s | we were having was about |
2161s | um let's say you had a crow's nest in |
2164s | your ship and you wanted to send someone |
2165s | up there with a telescope so they could |
2167s | look out into the distance |
2169s | um |
2169s | that's probably something that we could |
2172s | we could manage to do |
2175s | um you know we could put we could put |
2177s | the camera like a little bit further |
2179s | down the world and kind of |
2181s | smoke a mirrors pass some engine |
2183s | limitations to make it feel like you're |
2184s | looking into the distance we could |
2185s | definitely do things like that |
2187s | um so yeah there's a lot of a lot of |
2189s | ideas floating around |
2191s | um yeah |
2192s | having to hear people's thoughts on that |
2195s | awesome very very good explanation |
2198s | um |
2199s | can I ask another question so um size of |
2202s | ships and the type of ship that we'd |
2204s | like to offer players |
2206s | um husky can you talk us through that |
2207s | and potentially explain how navigation |
2210s | might change based on what size your |
2212s | ship is and what type of ship it is |
2214s | maybe touch on customization as well if |
2217s | you can |
2219s | yeah so it was kind of skipped over in |
2223s | the demo if you noticed uh there was |
2224s | like a really small ship and then a |
2226s | large a slightly larger one than a |
2228s | massive one and right now for our uh |
2230s | navigation design we've sort of said |
2232s | we're gonna have three tiers of [ __ ] |
2234s | like sort of rough tiers of [ __ ] I could |
2237s | imagine maybe a a scale between them as |
2240s | you upgrade right that you know but |
2241s | let's just go with a free Seer system |
2243s | for now you have small ships large ships |
2246s | and colossal ships so small ships from a |
2249s | navigation perspective would be like |
2251s | your kind of smaller row boats maybe |
2253s | with like a sail it's supposed to be a |
2255s | very simple solo player based experience |
2258s | and I don't say solo as in you can't |
2260s | have your friends on I mean the |
2262s | complexity of navigating this specific |
2264s | ship is designed around one person being |
2267s | there |
2268s | uh a large ship would be a complex solo |
2272s | experience so still doable solo uh |
2274s | probably so if a small ship's maybe like |
2277s | four by three ish size a larger ship we |
2279s | kind of got pegged in the like six by |
2281s | ten ish size these are just all Park |
2283s | sizes to give an idea of scale uh and |
2286s | then our colossal ship is a complex |
2287s | group experience uh and again not saying |
2290s | solo players can't do it just this is |
2292s | how the complexity of operating this |
2295s | vessel uh is designed around being uh |
2298s | one thing that we've come up a lot |
2299s | Kieran touched on it was oh well if I |
2301s | need a group to have this large ship |
2303s | that I want to play solo well we're |
2305s | going to look into things like NPC |
2306s | crewmates like we love the idea of |
2307s | building and customizing it and like a |
2309s | sort of NPC crew to help you that kind |
2311s | of thing uh but the different ships |
2313s | cannot we all want to make them feel |
2315s | very different uh we can play around |
2317s | with ship speeds turning speed sort of |
2320s | render distance kind of to give them all |
2321s | a different feel uh but I think one of |
2324s | the biggest things that will change how |
2325s | they feel is that as you just sort of |
2327s | have a larger shape you'll be able to |
2330s | build and upgrade more facilities on |
2332s | your ship and your ship will be able to |
2334s | do more things so if a smaller vessel is |
2338s | you know maybe got like a small cannon |
2341s | or ballista or something up front in a |
2342s | sale or maybe an extra other thing on it |
2345s | you're not going to be doing much other |
2347s | than the navigation and maybe that a |
2349s | couple of other things but if a larger |
2351s | ship has like four or five or six |
2353s | different things you can interact with |
2354s | uh maybe some of those things that |
2356s | you're building and interacting are |
2358s | going to take some of that navigation |
2359s | burden off you so you can interact with |
2361s | more of the things on the ship and sort |
2362s | of scale that up to colossal so that's |
2365s | that's kind of how we're seeing this |
2367s | sort of progression cruise ships as you |
2369s | go along |
2371s | um |
2372s | I think that we definitely want players |
2374s | to be able to have more than one though |
2376s | I think that's such a such a fundamental |
2378s | part is we don't just want you to have |
2379s | oh you always have the biggest ship and |
2381s | it can always do the most stuff and this |
2382s | is the perfect ship for all the |
2384s | activities in game we want you to be |
2386s | able to have multiple different ships uh |
2388s | each one built for their each thing |
2389s | we've even played around with the idea |
2391s | that what if like your colossal ship |
2393s | could just have sort of your your your |
2394s | small ship sort of like attached to it |
2397s | at the side and then at certain points |
2399s | we need to go and explore Islands you |
2400s | just like anchor up and take your robot |
2402s | to the maybe the places that are more |
2404s | sort of uh |
2406s | tightly sort of like sorry what would |
2408s | say narrower places to navigate that |
2410s | kind of idea |
2412s | um and as far as uh like the different |
2415s | ships as well we were playing around the |
2416s | idea of different types of sea so maybe |
2419s | shallow C is ideal for having these |
2421s | small vessels uh just general open C is |
2425s | suited for large vessels and the deep |
2427s | sea is where you want to be using |
2428s | colossal vessels and we probably just |
2430s | have some sort of penalty for using a |
2432s | ship that isn't quite optimized for it |
2435s | it could be sort of like a movement |
2436s | speed penalty but there's also the idea |
2439s | that just having less things available |
2441s | especially on like a smaller ship could |
2444s | just be the penalty in itself right if |
2445s | you've got a really small uh single |
2448s | Cannon and a large sea creature suddenly |
2451s | comes up and your [ __ ] maybe doesn't |
2453s | have a lot of Health it's maybe that is |
2455s | the penalty but it's not gonna be able |
2457s | to be able to deal with that threat as |
2458s | opposed to a specific uh |
2460s | sir |
2462s | arbitrary movement penalty so we're |
2464s | these are all the things that we're |
2465s | talking about and a lot of these |
2467s | examples that I've given are just to |
2468s | give context to the situation and |
2471s | describe the differences especially in |
2474s | the different sizes of ships but from a |
2476s | navigation perspective and what we're |
2477s | refining right now that's kind of what |
2479s | we're pitching that we have three |
2480s | different tiers of ships three different |
2482s | types of c and just sort of have that |
2484s | complexity of uh controlling the ships |
2487s | and managing them increase as you uh as |
2491s | you sort of go up in size |
2495s | question from me it may not be designed |
2498s | yet but you imagine players would have |
2500s | one small ship one medium one large and |
2503s | then they just work on customizing and |
2504s | upgrading that one ship or are you |
2507s | thinking |
2509s | um they could have multiple versions of |
2511s | different sizes of ships and upgrade |
2513s | them depending on that's like a far out |
2515s | question it might not be but |
2518s | I don't think I would necessarily want |
2520s | to restrict them to one small one large |
2522s | one colossal unless there was a tech |
2524s | restriction meaning it had to be that |
2526s | way |
2527s | um we obviously haven't started doing |
2529s | things like mapping player variables to |
2531s | ships and how complex that gets but I'd |
2533s | ideally like players to just have a |
2536s | number of ships and if they want five |
2537s | specific small ships go ahead if they |
2540s | want five sorry larger ships go ahead uh |
2543s | and that kind of thing we'd obviously |
2544s | expect that having at least one of each |
2547s | is probably a good idea to sort of |
2549s | enable you to navigate all the varieties |
2553s | of C more optimally but all of these are |
2557s | just like all of these are just ideas at |
2559s | this point right I think that |
2561s | one thing I've seen come up a lot with |
2563s | players is oh what do you think about |
2565s | this specific thing how do you feel |
2566s | about this type of content at Sea and |
2568s | the question is that we're going to sort |
2570s | of build that over time and we just want |
2571s | to give players the direction that we're |
2573s | heading in right now and how it relates |
2575s | to navigation so that we can get more |
2577s | specific and relevant feedback to sort |
2580s | of help have the community help us shape |
2582s | this skill into the skill that they the |
2584s | best skill that it can be and the skill |
2586s | that they want for the game |
2588s | well some fantastic explanation |
2591s | um right we've only got 15 minutes so |
2592s | I'll run through the next ones really |
2594s | quickly |
2595s | um how will players expect to get access |
2598s | to the Sea have we kind of designed that |
2600s | in mind |
2603s | just simply going to a port uh one thing |
2606s | we've talked about a lot with sailing is |
2608s | the idea of sort of revamping ports |
2609s | around the world making them a really |
2611s | like truly Social Hub uh in old school |
2615s | RuneScape for the sailing activity and |
2616s | having them dotted all around across the |
2618s | game we already have these ports but |
2620s | they might need additional features to |
2621s | sort of support sailing uh well one |
2624s | thing we have also thought about is that |
2625s | if you're going to an island and from a |
2627s | lower perspective it doesn't really make |
2628s | sense for there to be a port there it's |
2629s | an Undiscovered Island why would it just |
2631s | have this fully functional Port we can |
2633s | have these sort of like mirroring points |
2634s | where you could dock your ship and then |
2636s | go explore and then come back to it so |
2638s | you wouldn't necessarily be restricted |
2640s | to just ports but either it would be |
2642s | either ports or specific designated |
2644s | locations |
2646s | um we wouldn't want players to just sail |
2647s | freely and sort of drop off anywhere |
2651s | they want across the coast while it |
2653s | sounds it would sound nice it gets very |
2656s | complicated for dealing with things like |
2657s | restrictions and access to content one |
2660s | of the best examples is that players |
2662s | shouldn't have access to to randwin |
2663s | unless they've done underground pass in |
2666s | that Quest Series so |
2669s | one of the cleanest ways of doing that |
2670s | is having that sort of single access |
2672s | point or access points like work to |
2674s | Grass where we go cool have they done |
2676s | this Quest no right okay now they're |
2677s | getting kind of shot at by the guards |
2679s | and told to go away because they don't |
2681s | trust like strangers you know to their |
2683s | lands like that sort of thematic idea |
2686s | and then you're saying okay I can't dock |
2688s | there and if we just allowed you to sort |
2690s | of |
2690s | like say place your ship anywhere along |
2693s | the coast it would get really |
2694s | complicated in all the checks and all |
2696s | the tiles and oh can we dock here and |
2698s | that kind of thing so yeah ports are |
2700s | just like a necessity for us from a |
2702s | implementation perspective to make it uh |
2705s | easier to handle |
2706s | cool sorry for spamming you with |
2708s | questions |
2709s | um let's talk about Collision I've seen |
2711s | a couple of people asking about that um |
2713s | anyone can take this but can you explain |
2715s | the ramifications of |
2717s | having many players at Sea potentially |
2719s | colliding their boats and how that works |
2721s | on a technical or |
2724s | developmental level |
2726s | yeah I think |
2728s | uh wherever at the moment is it's just |
2730s | gonna kind of work how players Collide |
2732s | which is that they don't |
2734s | um when two boats intersect uh the boat |
2737s | that's not your boat will just kind of |
2738s | become a shadow on the water because |
2740s | otherwise |
2742s | gameplay wise that's just going to get |
2743s | really annoying you don't want like some |
2746s | I don't know some Clan gets together and |
2748s | just create like a blockade across like |
2750s | the entire ocean now you can't go |
2753s | anywhere like that doesn't make any |
2755s | sense Bridge |
2761s | um so yeah that's that's where our |
2763s | thoughts are at the moment |
2765s | um we there were some interesting |
2766s | discussions as well about |
2768s | um you know what if like could your boat |
2771s | crash into something |
2774s | um |
2775s | and then like your boat would be damaged |
2777s | or is your boat always going to like |
2779s | half find through whatever obstacles you |
2782s | send it through |
2784s | um so yeah that's all stuff we're |
2786s | thinking about but as for like player |
2788s | collision and maybe player Collision |
2790s | would turn on if there's like PVP boat |
2792s | areas maybe or maybe it wouldn't |
2796s | yeah we'd have to like experiment with |
2798s | that and and figure it out |
2801s | yeah I mean the whole idea can you |
2803s | imagine |
2804s | sorry husky |
2806s | I was just gonna say so can you imagine |
2808s | on launch day wherever we I don't know |
2811s | where the like level one sailing Hub |
2813s | would be at this point but you can you |
2814s | imagine everyone gets their first boat |
2816s | and the ships Collide and there's like a |
2818s | thousand players from one world it just |
2820s | it wouldn't work we have to we have to |
2822s | get it we have to get it right |
2830s | busy that's a lot of people you're on |
2833s | boats I didn't collided like it just |
2835s | doesn't it wouldn't really work would |
2836s | have to limit it in some capacity so it |
2839s | can maybe work like Lin says in specific |
2843s | activities like if we did a raid down |
2846s | the line with boats like hey that could |
2847s | have totally different rules on some of |
2850s | this stuff to what regular sailing |
2852s | training and gameplay looks like but uh |
2854s | yeah sorry |
2857s | no that's that's exactly what I was |
2859s | gonna say and even in the example of say |
2862s | PDP I know that that's a scary topic |
2864s | right now PPP boats at Sea uh |
2867s | that isn't something that we're ruling |
2869s | out but it is something that it depends |
2871s | on the entire content implementation |
2873s | right like there's probably like four or |
2874s | five different PVP ship ideas that we |
2877s | could pitch to The Community and uh like |
2879s | they like one or they like none of them |
2880s | and that kind of thing so it's not |
2882s | something we're ruling out but it |
2883s | absolutely feels like Collision should |
2885s | exist there right the idea that I'm |
2886s | ramming my ship into someone else we |
2888s | both take damage sounds really cool and |
2890s | yeah as you said like if a specific |
2891s | content implementations where we're |
2894s | specifically testing your navigation |
2895s | skills to not collide with things uh we |
2899s | should probably turn it on and do that |
2900s | kind of thing but even even when it |
2901s | comes to just scenery I'm not a big fan |
2903s | of I didn't quite get to my wheel in |
2905s | time in general navigation and now my |
2907s | sich like crashed into land is damaged |
2909s | it feels like that element of realism |
2911s | that just detracts from gameplay |
2913s | meaninglessly where it's like a simple |
2915s | mistake suddenly requires like a |
2917s | punishment on the player |
2919s | um yeah |
2921s | awesome it's awesome to hear your |
2923s | thoughts on that um so I've seen a |
2926s | couple of people talking making memes |
2929s | about feeling like ships might not be |
2931s | big enough to scale with the sea I'm |
2933s | hoping the demo helped with that um but |
2935s | curious to hear the panel here's |
2937s | thoughts on expanding the sea do we need |
2940s | the sea expanded to deal with maybe the |
2942s | influx of people that could be training |
2944s | sailing do you think that its size is |
2946s | good right now |
2948s | so it comes down to Content density at C |
2952s | and that's something we already surveyed |
2954s | players on where we said hey would you |
2955s | like just very thinly spread content to |
2957s | see or would you like more fully |
2959s | developed areas and we could just leave |
2960s | areas to be expanded upon later and |
2962s | players were saying yeah we want more |
2963s | densely packed areas of actual content |
2966s | and the idea there's like an early game |
2968s | sea area like a few of those dotted |
2970s | around and some more mid-game series and |
2971s | this part's dedicated to this content so |
2974s | in terms of expanding to see if we have |
2976s | this sort of densely pack see it's |
2977s | already quite a large job to do the |
2979s | existing C let alone expanding uh there |
2982s | probably does still need to be some |
2983s | growth uh particularly say fossil island |
2986s | is right up against the very Eastern Sea |
2988s | and Zaya is like five tiles off the edge |
2991s | of the western sea so we probably want |
2992s | to expand it a bit more to allow you to |
2994s | sail around those and make it feel more |
2996s | more immersive |
2998s | um but as far as like C scale in general |
3000s | uh the Prototype itself was you know |
3003s | obviously just showing hey you're here's |
3005s | different sizes of ship and hey cool |
3007s | look here's multiplayer on a ship and |
3008s | whatnot but I think players would have |
3011s | seen like that really large ship really |
3013s | close to land and go oh my God that |
3014s | feels really strange and people look at |
3016s | well there's crandor really close to to |
3019s | land here and I wouldn't fit a large |
3021s | ship there and we're just gonna have to |
3023s | be very clever about what we denote as |
3025s | being shallow sea open C and DC right |
3028s | we're gonna have to make sure that |
3030s | players are using the appropriate sized |
3032s | uh vessels for the area provided and |
3035s | that would help to alleviate some of the |
3037s | C scale problems because |
3038s | the truth is that Gillen or is already |
3041s | not very well put to scale look at the |
3044s | size of mountains compared to houses |
3045s | compared to players compared to the |
3048s | ships even at Port and you go |
3050s | actually that just isn't |
3052s | that just isn't the scale and I don't |
3054s | think the game ever really tried to |
3055s | right it tried to just create this fun |
3058s | game world to sort of play in and that's |
3060s | something that we're just going to |
3062s | continue on with with sailing |
3065s | awesome fantastic |
3068s | um right in our last few minutes |
3070s | um sorry husky I'm gonna put you on the |
3071s | spot again |
3073s | um how do you imagine wins and currents |
3075s | influencing navigation |
3079s | these are things that have come up quite |
3081s | a lot in the the Discord where we've |
3083s | been talking with players and there's |
3084s | definitely been a a sentiment that we |
3087s | don't just want to have wind be |
3088s | something that is a negative but I want |
3090s | to be able to like use my sales |
3092s | effectively to use wind as a positive |
3095s | and this kind of thing and it is a |
3097s | question of do we include these |
3099s | mechanics and do we go with uh sort of |
3102s | this part of realism and sailing to me |
3104s | the both of these make what is |
3107s | fundamentally sort of navigation to see |
3110s | interesting the idea that I have to drop |
3112s | my sales or put up my sales based on the |
3114s | Wind maybe there's slight uh movement |
3116s | penalties for not doing it correctly or |
3118s | like following a current helps you be |
3119s | faster or provide some other benefit |
3122s | um these are things that we are |
3123s | definitely looking to explore uh wind |
3126s | we've got as being |
3128s | I'm more sort of dynamic you need to |
3130s | react to it it's affecting everyone in |
3132s | the area at the same time and those that |
3134s | can utilize it correctly will get a |
3136s | benefit from it and currents are just |
3139s | this static thing in the game world |
3140s | where you know you're going to this era |
3142s | you've discovered a current and you can |
3144s | manipulate that current or like to |
3146s | indirect or so you can you know to go in |
3148s | the current if you're going this |
3149s | direction or to avoid it if you're going |
3151s | the other direction |
3153s | um but when it comes to game design |
3154s | while it's something oh my god I've got |
3156s | to deal with wind and current and what a |
3158s | strong wind is going against the current |
3160s | and I can't deal with it |
3162s | um we would definitely not want to |
3163s | overload these mechanics just from |
3165s | trying to stick to good game design |
3167s | early if you're in shallows or like sort |
3170s | of near like land we're probably just |
3173s | going to have wind and no current and |
3175s | even then the wind is probably going to |
3176s | be quite small to get players used to it |
3177s | as a coming into the skill and then when |
3179s | they move to open C maybe the wind is |
3181s | getting a bit more and uh currents are |
3184s | now a thing or you're maybe dealing with |
3186s | them in isolation or we don't have high |
3187s | wind with strong currents but when you |
3190s | get to the deep sea now we've got like |
3192s | everything sort of coming together and |
3194s | while that might sound like it's getting |
3196s | like a lot to deal with in deep sea and |
3198s | deep sea might just become frustrating |
3199s | the thing that we would emphasize is |
3201s | that a colossal ship has more facilities |
3203s | to be able to deal with things right |
3205s | you're not a small robot in deep sea |
3208s | necessarily struggling to deal with both |
3210s | wind and current and not having options |
3212s | a colossal ship would have more options |
3214s | potentially for you know like magically |
3217s | Enchanted sails that react to the wind |
3219s | or something or |
3221s | um or at least like partially react to |
3223s | the wind or hey like I've got this |
3226s | really massive like ship with a |
3227s | reinforced Hull that like and you could |
3230s | just think of like ways that sailing |
3232s | could could really just have things to |
3234s | help you deal with it I think one of the |
3235s | things that we've played around like how |
3237s | does magic play into it right if you |
3239s | just magically Enchanted something can |
3240s | it help lessen a mechanic or circumvent |
3242s | a mechanic and is that if that's part of |
3244s | the skills progression that just feels |
3246s | really good to be yes I reach this |
3248s | breakpoint and now 82 sailing now I've |
3251s | unlocked this thing that makes my life a |
3253s | bit easier to help deal with the other |
3255s | thing means I can focus on other things |
3257s | to see so I think that |
3259s | um all of these sort of ideas |
3261s | culminating uh to me like sailing as a |
3264s | skill like it it provides so much room |
3267s | in terms of like unlocks and uh things |
3270s | you can progressively feel like as |
3271s | you're training the skill either your |
3273s | player is getting better at dealing with |
3275s | it or your ship itself you're helping to |
3278s | uh like sort of improve is getting |
3280s | better at dealing with it |
3283s | awesome I think from this conversation |
3285s | it's so clear that this is so much more |
3287s | than what sailing was originally |
3289s | proposed to be back way back when and I |
3292s | do want to make it clear to the the |
3293s | comments in chat like this isn't just |
3295s | what sailing is this is just the |
3298s | navigational mechanics of serving we |
3300s | still have four game plan system Loops |
3302s | reward space skill integration area |
3305s | integration law that is all still to |
3307s | come and that's what we're going to |
3310s | build on |
3311s | um this this navigational mechanics |
3313s | discussion is is before kind of |
3315s | foundation that we're building upon so |
3317s | this isn't the entirety of the skill |
3319s | this is just kind of where it begins |
3322s | um and I just want to stress that like |
3324s | if you do have um comments like |
3327s | constructive criticism we are all for it |
3329s | we want to hear it we want to want to |
3331s | hear what you have to say |
3333s | um but make sure you that you let us |
3334s | know what um what constructive feedback |
3337s | that is that we can change it we can |
3340s | um build upon it and make it even better |
3342s | and improve for you |
3345s | um right with only a few minutes left to |
3347s | go yeah I want to touch on that a little |
3349s | bit because there's still a lot of like |
3351s | sentiment around hey sailing isn't a |
3353s | skill I think that's something that |
3355s | people still go this all looks really |
3357s | good I'm enjoying what you're seeing out |
3359s | there is content |
3361s | but it's not a skill and that was one of |
3363s | the reasons why we wanted core gameplay |
3366s | to come first initially when we'd had a |
3367s | look at it right because being a skill |
3370s | involves having like a good core |
3372s | gameplay Loop and progression systems it |
3374s | ties into rewards and we were very eager |
3376s | to sort of nip that in the bud and sort |
3379s | of just say hey here is how sailing can |
3382s | be a skill and this is what it makes our |
3384s | skill and to really make that convincing |
3386s | case but player feedback was we want to |
3389s | we just can't understand how being on |
3392s | the ship at Sea is going to work we |
3393s | can't understand what that is are you a |
3395s | ship is it wasd is it instanced all of |
3399s | these kind of things we were like right |
3400s | we have two problems that we need to |
3402s | solve to convince people that this is |
3406s | truly going to be an amazing piece of |
3407s | content to sort of you know we know |
3409s | there's already a ton of people who love |
3410s | sailing but there are people who are |
3412s | skeptical and that's where we said well |
3414s | it's okay to be skeptical allow us to |
3416s | bring you along the journey and to |
3417s | explain it so we have to do it piecemeal |
3420s | though we cannot drop massive amounts of |
3423s | exposition and gameplay and all of these |
3427s | details because then it'll just get lost |
3428s | so we've done navigation there's going |
3431s | to be a Blog with a ton more information |
3432s | coming out tomorrow and some other uh |
3434s | cool assets that are accompanying that |
3436s | but give us a chance to get into core |
3439s | gameplay and rewards if you're still |
3440s | skeptical about sailing being a skill |
3442s | because that is the moment where we |
3444s | impact that so yeah I understand what |
3447s | players might not think it's a skill |
3448s | right now that is fine but I think that |
3452s | I would just ask people to |
3454s | with us on this journey so keep your |
3456s | mind open and if at the end of |
3458s | refinement you're still not convinced |
3459s | it's a skill |
3461s | like let us know like what would it take |
3463s | to what would it take to make you feel |
3464s | like it's a skill like that's that is |
3466s | really valuable feedback and information |
3467s | but it's something that we need we're |
3470s | we're going to get to that's what we're |
3472s | trying to overcome and sort of make you |
3475s | believe because we definitely see it as |
3477s | a skill internally we absolutely see |
3479s | that sailing is content worthy of being |
3481s | a skill we just |
3483s | but it's the problem is it's all in our |
3485s | heads internally and what we've shared |
3486s | in Eternal columns we just need to get |
3488s | that out to you guys as the players so |
3490s | yeah uh hopefully that kind of addresses |
3493s | that because I didn't want to just leave |
3494s | that as a |
3495s | but it was such a prevalent thing I |
3497s | guess to chat from him |
3501s | absolutely |
3503s | um yeah I don't want to come across as |
3505s | dismissive to anyone when they when they |
3507s | give feedback and I I don't want to make |
3509s | them feel as though their feedback isn't |
3511s | valued |
3512s | um so if you aren't a fan yet absolutely |
3516s | fine I would urge you guys to join the |
3518s | Discord and and send us your feedback |
3520s | and just explain to us what we can do to |
3523s | improve the skill if if you're not a fan |
3525s | at the moment I hope that the demo there |
3527s | approves a lot of people's |
3529s | misconceptions perhaps wrong maybe have |
3531s | a second look at the skill |
3534s | um but let us know what you like let us |
3535s | know what you don't like |
3537s | um we'll spam the Discord Link at the |
3538s | end of the stream I think you can get it |
3540s | with exclamation mark Discord |
3542s | um but yeah the whole point of this new |
3544s | process is to shape it with you |
3547s | um to get people that may not be on |
3549s | board no pun intended on board and I did |
3553s | see a comment about Shamanism as well we |
3555s | did say in a blog post that we were |
3557s | going to be looking at refining |
3559s | Shamanism no matter the outcome of |
3561s | sailing |
3562s | um so that shouldn't be a concern at |
3564s | this stage but we're focusing on |
3566s | refining sailing because of the fact |
3568s | that this is the skill we've chosen to |
3570s | move forward from the skill pictures |
3572s | stage so |
3573s | um thank you so much chat |
3575s | um I think we are ready to round off the |
3578s | stream |
3579s | um thank you to our wonderful panel |
3581s | Kieran husky nin if any final thoughts |
3583s | before we close off the Stream |
3586s | just make sure to read the blog tomorrow |
3588s | uh we've tried to cover as much |
3591s | information about navigation as we can |
3593s | through this format but the primary |
3595s | focus of this stream was to highlight |
3596s | this really amazing Tech demo that was |
3599s | done by the engine team uh so there |
3601s | should be a lot more about navigational |
3603s | mechanics coming up over the next few |
3605s | days so please keep changing please keep |
3607s | in tune for that if you watch the stream |
3609s | you still don't even have all the |
3611s | information about navigation and that |
3612s | just sort of hopefully reinforces what I |
3614s | was saying by we've got a lot to cover |
3618s | what you're saying is as an amazing |
3621s | foundation and the next stuff that comes |
3623s | up in the next couple of weeks will be |
3626s | well all right now how does your |
3627s | character actually gain XP how does your |
3629s | character get better at sailing what do |
3631s | you do to train sailing what do you do |
3633s | when you're out at Sea and and so on all |
3635s | this gameplay stuff that will really |
3638s | deliver on the this is the skill element |
3640s | I think will be coming then |
3643s | um but first we had to work out how do |
3646s | you move around the ocean and all these |
3648s | basic fundamentals that you don't have |
3651s | to do on land because walking's already |
3653s | there right we're kind of going to |
3654s | establish this basic framework and I |
3657s | think it's incredible to have what we've |
3659s | got |
3661s | um and you'll see the video again I |
3663s | believe and if you haven't there's the |
3665s | YouTube link in the chat as well but |
3666s | like that it's the very early prototype |
3669s | of what this could be who knows what |
3672s | water might look like who knows what the |
3673s | boats themselves might look like all |
3675s | this stuff is to come and it's super |
3677s | exciting because this is the start of |
3679s | that Journey really |
3681s | yeah |
3683s | I agree with everything said I think um |
3685s | I think sailing as a skill is like |
3688s | it sounds quite simple and hopefully we |
3691s | can get it to play in quite a simple way |
3693s | but as you know everything that husky |
3695s | was talking about there's a lot of depth |
3697s | for us to explore there which is really |
3699s | really cool |
3702s | absolutely |
3705s | awesome all right we will round off |
3707s | we'll say goodbye with a |
3708s | um the MP4 that we showed at the |
3711s | beginning the demo make sure to give it |
3713s | a like And subscribe on our YouTube |
3714s | channel if you want to if you're feeling |
3716s | generous |
3717s | um and the final words for me is just |
3718s | that we would like to thank you so far |
3720s | for your feedback |
3722s | um even getting to this place hasn't |
3723s | been possible without all of your |
3725s | feedback |
3726s | um we really enjoy engaging with you |
3728s | um shaping the skill with you |
3731s | um and we're genuinely excited for |
3732s | what's to come so thank you so so much |
3735s | um thank you to all the positivity as |
3737s | well in chat we see it we appreciate it |
3739s | it makes all the hard work worth it |
3742s | um and when the blog releases I'm aiming |
3744s | for tomorrow it may be Wednesday not |
3746s | sure yet but when that blog releases |
3748s | please do let us know what you think |
3749s | about it |
3751s | um we are open to making changes |
3753s | um so yeah please do send your love and |
3755s | constructive feedback |
3758s | um and yeah I I heard someone burfing |
3761s | but I think that was someone behind the |
3763s | scenes |
3764s | yeah |
3765s | really threw me off I'm sorry |
3768s | um |
3775s | play the clip |
3779s | hail I'm modnin joined by mod Elena to |
3783s | give you a first look at our early |
3785s | exploration into sailing Tech |
3787s | as you hopefully know by now the old |
3790s | school team is working on a brand new |
3793s | skill and shaping it with the community |
3795s | during refinement |
3798s | sailing was taken forward as the first |
3801s | skill we'd like to refine further so our |
3804s | first step will be nailing down the |
3806s | navigational mechanics of sailing |
3809s | before we get started Please be aware |
3812s | that this demo is purely a technical |
3814s | showcase there are no gameplay mechanics |
3816s | here and the art is far from final but |
3819s | this video is intended to show you more |
3821s | about the tech and challenge some of the |
3823s | misconceptions players might have around |
3825s | what is technically possible for us to |
3827s | do so let's jump into it |
3831s | boats are a familiar Concept in old |
3833s | school they're all over the place once |
3836s | you start looking from Tiny row boats to |
3839s | freminic longboats to huge Merchant |
3842s | vessels that travel continents |
3845s | you've seen them you've boarded them |
3847s | you've smuggled rum on them so |
3850s | captaining them shouldn't feel out of |
3852s | place as a skill you could master |
3855s | sailing in Old School needs to feel well |
3858s | integrated intuitive and familiar and |
3862s | that's where our technical exploration |
3864s | started |
3865s | we already have boats we just need to |
3868s | make them move |
3870s | here you can see a small boat with the |
3872s | body and a sail and a player stood |
3874s | inside |
3875s | that player is able to do regular |
3877s | interactions while on the boat and see |
3879s | other players doing activities on the |
3881s | dock this player is also in control of |
3884s | the boat and can use point-and-click |
3886s | movement to Traverse the waters |
3888s | please note this movement and control |
3889s | scheme are not final but we're using it |
3892s | here to demonstrate how a player can be |
3894s | part of a moving entity |
3897s | that boats a little cramped though |
3899s | let's give our guy a bigger vessel |
3902s | this one's got quite a bit more room |
3905s | maybe to carry a treasure chest or some |
3908s | fishing supplies or enough space to |
3911s | bring your pants |
3913s | maybe this boat is a bit more durable or |
3916s | can carry more cargo |
3919s | the specifics of what utilities boats |
3921s | will have is not decided yet but they |
3925s | can contain interactable objects like |
3927s | anywhere else in the game |
3930s | we also think sailing could make for a |
3932s | fun group activity we want to let you |
3934s | invite your friends aboard so you can |
3936s | sail the high seas together |
3938s | on even larger ships you might need a |
3940s | whole crew working together to man the |
3942s | Cannons Hoist the sails keep look out |
3944s | and steer safely through the waves we're |
3947s | able to have groups of players aboard |
3949s | boats which could open up lots of |
3951s | gameplay opportunities for multiplayer |
3953s | sailing content |
3955s | what did you guys think we'd love to |
3958s | hear your feedback in the comments below |
3960s | or if you're watching this live tell us |
3964s | in the chat |
3965s | we'd once again like to say that this |
3967s | video footage is purely a technical demo |
3971s | the core gameplay details art rewards |
3974s | basically everything that makes a skill |
3976s | a skill is still to come |
3979s | knowing how navigation works at its core |
3982s | is really important as it feeds into all |
3986s | the other aspects of the skill |
3988s | we know how important it is to ensure |
3991s | that navigation feels fun engaging and |
3994s | intuitive across all devices so now that |
3998s | you're able to visualize yourself on a |
4000s | ship with your homies what kinds of |
4002s | feedback do you want to send our way |
4005s | foreign |