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Old School RuneScape
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0s | hello everybody and welcome to this |
---|---|
1s | week's old school Q&A I'm with swing a |
4s | host and you can see I'm not joined by |
6s | any Jagex mods instead I'm joined by |
9s | some play testers so this week were |
11s | today and yesterday we've been running |
12s | the song at Yale's play test where we've |
14s | been testing the gauntlet and as Elkanah |
15s | right mm-hmm |
17s | excellent uh-huh okano Oh terrible sorry |
22s | so I just asked if you guys a few |
24s | questions before we introduce these the |
25s | j-mods I start left to right if you only |
27s | introduce yourselves I'm soccer I'm |
30s | Claire badass or cloud and mic hardcore |
33s | I'm Sonic I'm DK ho I'd go by for day in |
37s | and risk it sweet thank you |
41s | welcome just a few questions about the |
44s | play testing not giving away any |
45s | specifics of the content but how have |
47s | you found the experience in the office |
48s | is it as jagex HQ what you imagined it |
51s | would be yeah this has been really good |
54s | we've been treated really well and just |
56s | the office in general is really really |
58s | nice place to be in to be fair the play |
61s | testing computers are awesome and that |
63s | whole area just really cool it's always |
67s | great to be here I was here before for |
68s | am testing theater blood and then when I |
71s | got the opportunity to come back it was |
72s | a no-brainer I love coming to meet other |
74s | players the experience the play testing |
77s | it's all fantastic it almost makes you |
80s | sad to leave at the end yeah it's been |
83s | really nice we've been fed really well |
84s | got some good food |
85s | so the plate testings been really fun |
88s | like it's nice to see content before |
90s | it's released and get to experience it |
92s | and have like a feedback that we can |
93s | give on it knowing before it goes out |
95s | it's going to be better for people |
97s | because we've got to get hands-on with |
98s | it yeah so it's been really cool meeting |
101s | on j-mods because it's been a game I've |
104s | played for like 10 years or something |
105s | and they've all been really lovely the |
108s | fella place that testers have been |
110s | really nice has just been great |
112s | experience I've got more questions what |
117s | content have you are you most looking |
119s | forward to other than you test it the |
121s | gauntlet was okano |
123s | what am I going first yeah the gauntlet |
128s | is really really good and speedran in |
131s | that is gonna be a lot of fun to do |
133s | trying to get like under a certain |
136s | amount of time that a few of us were |
137s | struggling to do today and yesterday but |
139s | over the coming weeks I think a lot of |
142s | people are gonna be trying a lot to get |
144s | those good times and people are gonna be |
147s | going for the record for a while I |
148s | reckon yeah fine both are really good |
152s | and I was more interested in the |
154s | gauntlet being a PV Emma and yeah the |
156s | replayability on it afterwards is gonna |
158s | be so so great and there's so many |
161s | different things in there that I like |
162s | that I've got into specifics and I'm |
164s | really excited for release just to go |
166s | straight back into it again yeah |
169s | gauntlet looking forward to the corner |
170s | at the most like it introduces a |
172s | time-based content in old-school like |
174s | being against the time which we've not |
176s | really seen before so it's like instead |
178s | of fighting against the boss and killing |
180s | it over and over you've got however long |
182s | to take on the gauntlet and do it as |
183s | fast as you can and you're under time |
185s | pressure which is something new to old |
186s | school I think it's a good experience |
187s | but it still feels old-school |
189s | yes I'll classified myself as skilar I |
192s | still think the gauntlet wasn't my |
194s | favorite thing because it has a lot of |
196s | skilling aspects we've liked micro |
199s | efficiency in that and overall there's a |
202s | lot of depth into it like we had |
203s | feedback sessions we've done about to go |
206s | on and a soul Kano and we could see the |
209s | changes from Tuesday to today instantly |
212s | that's great yeah so I'm gonna grab it |
214s | off script sorry so overwhelmingly for |
217s | the gauntlet and has it met all your |
219s | expectations do you think or meeting |
220s | expectations of the rest of the |
221s | playerbase |
221s | yeah definitely yeah definitely yeah we |
224s | have some fantastic feedback as well the |
225s | j-mods all took that on board a lot of |
228s | discussions and the way that we actually |
230s | gave feedback was we used existing |
232s | pieces of content to illustrate the |
234s | stuff we liked and didn't like and then |
236s | they've already got a visual |
237s | representation of the stuff that we hold |
239s | very dear and the stuff that we're |
240s | looking towards in terms of like finesse |
242s | aesthetics and things we've really enjoy |
245s | in pvm and they've started to integrate |
247s | that into the mini game yeah I agree |
250s | with that like the way we did feedback |
252s | was good and it was nice to see how |
253s | quickly it got picked up on like even |
255s | between it took less than a day for our |
258s | feedback to be picked up on and then we |
260s | saw the changes and it felt better to do |
262s | yeah so just a feedback they've really |
265s | humble we've taken in our |
267s | quick decisions and like things we like |
269s | so yeah it's nice to see their response |
273s | to it you want to tell the rest of the |
275s | playerbase what testing at Jagex is like |
277s | how the house is your days look in terms |
279s | of testing feedback sessions how that is |
281s | low we do know it's like an hour till |
284s | hours have just basically just chucked |
285s | in playing the content and then we did a |
287s | sessions where we'd sit around and |
289s | everyone would give them give their |
291s | feedback and then basically after that I |
294s | think the guys worked on like coding in |
297s | the changes that we suggested and then |
299s | we came back today and played the the |
301s | changed content and then we got to you |
304s | know see their changes in action and |
306s | gave more feedback based on that so yeah |
309s | it's pretty much how it one school just |
312s | to address the chat like everything |
314s | we're saying seems to be overwhelmingly |
315s | positive are we making you say these |
317s | kind of things |
318s | no what's genuinely good long is great |
324s | personally I admit the Sakae know the |
327s | Soekarno has a lot of things that could |
329s | have improved on base in fact it had |
331s | gone look it's it's repetitive but it's |
336s | a skilling boss but you expect that to |
338s | an extent so it's going to be a while |
340s | before it comes out so that any of the |
341s | feedback done today that we didn't like |
343s | it could also be addressed in that time |
346s | the structure that we had as well when |
348s | we came in we weren't actually briefed |
350s | about what we were going into interface |
352s | and that was so jackets to get an |
354s | authentic representation of what it will |
356s | be like for the playerbase |
357s | when they play on release we would give |
361s | our criticism things that we liked and |
363s | then they'd change that and we do Zul |
365s | Connor okay no and when we've come back |
367s | we would then do the goal again with the |
369s | changes yeah this is great maybe change |
371s | things here you know ask questions and |
375s | those sorts of things in terms of |
377s | criticism we didn't really have very |
379s | much we had to really delve deep to get |
382s | there but in terms of difficulty I felt |
384s | it could be a bit higher and what I |
387s | described was at the moment I thought it |
388s | was about 60% now in terms of difficulty |
391s | I'd like to see that improve before |
394s | official release sweet that's what the |
397s | questions I've got for you I'd like to |
398s | thank you for joining us to the play |
400s | test and then joining on the street |
401s | and another thank you to the other seven |
402s | playtesters who aren't on the couch but |
404s | are in the streaming room so thank you |
406s | very much we're good |
409s | sweet hopefully we see you again soon |
410s | yep and I will ask you to leave and |
414s | unlike the rest of the Jamis to jump on |
415s | if we could get that dwarf cannon video |
417s | playing to make the transition look a |
420s | bit smoother rather than seeing people |
425s | thank you very much |
464s | [Music] |
471s | [Music] |
478s | [Music] |
482s | hello again this time I'm joined by moth |
486s | Bruno hey what tied hello |
488s | mods Kiran yeah all right mo - hello I |
492s | hope you enjoyed that dwarf mortar |
494s | cannon homemade there and particularly |
496s | by a turtle in the background |
497s | bring back turtle cam they were cuddling |
500s | the pearl oh I know everyone's eager for |
504s | us to get the questions but I would like |
506s | to go through the usual notices and |
508s | points to make you might be wondering |
510s | what's happening with warding so free |
512s | weeks ago we published a revised warning |
514s | blog i like that time we announced our |
516s | intention to pull the content in May |
518s | well the amount of feedback we've got |
520s | was astounding so a big thank you for |
522s | that across social media talking |
523s | supplies internally the survey we sent |
525s | all about we've got tens of thousands of |
528s | pieces of feedback suggest in the |
529s | comments to get through so we're going |
531s | to take more time to revise the content |
532s | and get rid of the likes of battle wards |
534s | and opie armors and then we'll pour the |
538s | content so no date attached to when |
541s | we're going to pull it it's not yet we |
544s | want to take time to go through to |
545s | feedback and given us and try and make |
546s | the content what you want it to be then |
548s | you have a chance to vote yes although |
549s | no another thank you for the feedback I |
552s | think that's pretty much it |
553s | oh yeah sorry another points well we are |
556s | looking at publishing a public design |
559s | document before the official blog blog |
561s | release to give you more transparency on |
563s | the input of the content and we're also |
565s | scoping how viable an ongoing test box |
567s | warning would be should it pass the poll |
568s | that kind of things is so you've got |
570s | more transparency and more insight into |
572s | what warning will be before we pull it |
574s | and even then after should I pass |
578s | somebody else rewards blog - so we've |
581s | we've said that at some point we'll be |
583s | talking to you about additional rewards |
584s | to come with some of the others and |
585s | proof we're aiming for that blog that we |
587s | published tomorrow with a poll |
589s | next week potentially the week after |
591s | depending on that feedback you give us |
594s | last notice is there will be no game |
596s | update tomorrow we announced this last |
598s | week in the game update news post and I |
599s | think we covered on the Q&A as well |
600s | there'll be a game update next week |
602s | Thursday the 16th as per usual |
606s | that's it for me and the other nurses we |
608s | got well that's a jump into the |
610s | questions I will crack on the questions |
612s | and it's quite big one it's talking |
613s | about Wooding surprise drop bears asks |
616s | what a Jagex has plans for a big updates |
618s | if warding fails and how much time would |
620s | there be between polling and the |
621s | potential launch date of warning so the |
625s | second part the question first okay if |
627s | warning does passes Paul it will be the |
629s | time it takes to get that skill ready |
631s | there's no way we'll be adding a skill |
633s | and into the game unless we get it to |
635s | that point where we all feel very |
636s | comfortable that it's ready to go |
638s | and probably more further than with any |
641s | other update really we'll be taking that |
643s | to the players as we as you just |
644s | mentioned we're investigating weapon we |
647s | can have basically a beater going |
649s | alongside the game so that players can |
650s | actually test it before it gets ready to |
652s | launch and it certainly be the sort of |
654s | thing that we're gonna be iterating on |
655s | and improving taking the feedback before |
657s | we get to the point of launching into |
659s | the game also from a practical point of |
661s | view getting the engine side of another |
663s | entry on the high scores for another |
666s | skill isn't the work of a moment so it's |
671s | like all in all it will probably be |
673s | longer than the usual big update after |
676s | after I put the skills massive heavy |
678s | compared to something like theater but |
679s | if they were blood that took reasonably |
682s | four five months of development the |
684s | skills gonna be longer than that for |
686s | sure so I think if we I mentioned this |
689s | earlier if we're looking at a comparison |
691s | if you if your werewolf rather runescape |
695s | freeze mining us different we work that |
697s | was a long ongoing effort with lots of |
699s | public participation InDesign documents |
701s | and beta worlds open for specific times |
703s | if Wooding does pass time you get to |
706s | that point I envisage very much the same |
707s | hey so in terms of the first question |
709s | what are our plans for big updates |
711s | rewarding fails well in that case would |
714s | would be doing what we usually do the |
716s | same way we originally ended up with |
718s | pitching warning at runefest the same |
720s | way we pitched they were blood chaos etc |
723s | will go to the community we got to our |
726s | own ideas the communities as I said the |
728s | community's ideas and we'll pick what we |
730s | want to go forward with and and pitch it |
733s | to you guys the players as usual we have |
736s | a process for doing that we've got a |
737s | huge backlog full of those ideas already |
739s | potential big updates that I mean we've |
742s | been looking at it recently anyway |
743s | because we need to start considering |
745s | what we want to announce when it comes |
746s | to rune first so you know exciting time |
749s | sweet next question is from Leyland |
752s | there any chances of Archaea spell book |
755s | teleports being added to import the |
757s | chamber or porta Nexus has made that |
761s | nexus expandable for this kind of |
763s | purpose so we should be able to add as |
765s | much there so you like I'm not sure what |
768s | the limit is but I gather it's a lot |
769s | higher than the old chambers were the |
771s | portal chambers can do but to have lots |
775s | more of those you end up needing to have |
777s | lots and lots and lots of rooms which is |
779s | partly why I invented the Nexus so |
781s | that's not the direction we prefer to go |
784s | the Nexus is intent of this kind of |
787s | thing nobody think of any reasons why we |
791s | wouldn't know I think it'd be quite nice |
793s | to do really maybe there might be too |
795s | many teleports on there but I mean you |
797s | can just not put them on there if you |
799s | don't want them to you can also very |
801s | easily order everything on the Nexus |
802s | itself so it's not you're complaining |
804s | because he getting experimented by our |
807s | case our parts well to put something |
809s | there you'd have to well pay a lot of |
811s | rooms you know what hopes you intended |
814s | to do it so you're making over one that |
817s | I've done Jason asks can you make |
822s | supplies in the theatre oblige the |
823s | supply chest only usable and tradable |
825s | within the raid like how they are on |
826s | raids 1 and it gives more context so |
829s | it's possible to get 100 stamina posters |
830s | per hour using these supply chests which |
832s | is open for iron players Ivan play other |
835s | players then support this suggestion |
836s | mentioning that players don't have to |
837s | grind agility from lots of grace or |
839s | raise the herb-lore it's what are the |
841s | forts on that there's more of an |
842s | integrity thing well now that we're like |
847s | I River a while ago how we drink do |
849s | drinking as portions it's a lot easier |
851s | to do as we could just make untreatable |
853s | versions that's slightly different so we |
855s | could do it I mean if it's something we |
857s | feel we should do I'm happy to it's that |
861s | really is this type of community on that |
862s | one don't you feel it's neither |
864s | unwarranted of course there's one player |
866s | I said it so Peters I mean it is Opie |
868s | we'd want to take a look at it if we can |
870s | do it yeah it would nicely to a request |
872s | I've got earlier |
874s | how resources like that are handled if |
878s | you die in there like in James's Eric if |
881s | you've got the custom potions or the |
882s | custom food of the chambers when you die |
886s | those items are on the ground and your |
888s | teammates can use them to carry on the |
890s | good fight like I said theater of blood |
893s | the potions what you've got there your |
895s | so you keep them because it's well we in |
898s | the said what you keep everything else |
899s | of yours that gets put in a gravestone |
902s | so if they were unique items we could |
905s | treat them differently without feeling |
907s | we were kind of stealing off of you okay |
910s | so not yes not a no we can do it and it |
914s | could tie into nicely Tasha's request |
916s | but we need to see if we want to do it |
917s | first of all |
918s | pause asks kind of beginner clues |
920s | scrolls can untradable water at a |
922s | certain completion count like other tier |
923s | scrolls do I think that'd be very nice |
926s | but the thing is what would you want |
928s | this question if you don't have your big |
930s | casket mm-hmm scroll the you guys |
932s | remember how long it took to get was 100 |
935s | matter clue I um took a while so big |
942s | kind of caskets on your boots perhaps |
944s | good thing yeah or maybe a big casket |
952s | when a casket body have your arms gone |
955s | at the side so again yes we can do it |
959s | but we like the players to suggest |
961s | something we can do okay |
964s | okyou asks when can we expect an update |
967s | on account security which was alluded to |
968s | in the big questions blog that was |
969s | released on march 19th so if you recall |
972s | that blog I think is exclamation mark |
975s | big blog I might pop it up a might not |
978s | see it was well we can cover lots of |
982s | things like polling and account security |
984s | custom support and any customer support |
986s | selection written by the customer |
988s | support managers themselves they |
989s | announced their intention to publish |
990s | like a series of four blogs |
991s | each covering different things like a |
993s | live chat account security offerings we |
996s | expect the first blog to come in the |
997s | coming weeks it's just being making sure |
1000s | that everything's being said is accurate |
1002s | there needs to be translated for |
1004s | runescape freeze of a language audience |
1007s | as well don't be published I don't think |
1009s | the first one is this concerning account |
1011s | security instead it's talking more about |
1013s | the service you get from customer |
1015s | support and I think the second blog in |
1017s | that series will be dealing with count |
1019s | security so we are still doing it and I |
1022s | will try to get some more ply states to |
1024s | communicate that to you while the gnome |
1027s | child asks the area in a chat box which |
1029s | accesses the keyboard is too large so |
1031s | this is mobile and soon could you |
1034s | decrease the size of the area so that |
1035s | it's possible to properly tap through |
1037s | the chat box to move and in the play |
1038s | offers the area where the rsn is as a |
1040s | suggestion of doing so that's all the |
1042s | list of future polls already excellent |
1045s | it's nice yes no Maxie asked can we get |
1048s | the ability to remove healthy crops and |
1050s | patches when getting a farming contract |
1052s | and he planted something earlier you |
1053s | have to wait for the first crop to grow |
1054s | this will make you lose the planted seed |
1056s | of course in the initial launch of |
1060s | farming you could dig up crops that were |
1062s | healthy boots and but not fully grown |
1065s | the trouble with that was that you could |
1067s | therefore both get lots and lots of |
1070s | seeds because people had lots of seeds |
1072s | and plant them digging what plant and |
1074s | dig them up plan to dig up get XP each |
1076s | time and in fact the bot grind up the |
1080s | skill as fast as you felt like buying |
1081s | seeds we would prefer not to bring that |
1083s | kind of thing back so maybe if we took |
1088s | away the XP for planting seeds then we |
1090s | can start doing that kind of thing I |
1091s | think that's a harder sell for that |
1094s | little potential game if it happened as |
1097s | well you would have to look at the |
1097s | farming contracts as well because if |
1099s | your pre-loading your patches if you get |
1101s | something that you haven't bought it |
1102s | when you can just dig it up and put in |
1104s | anyone's IBM quick again yeah packs of |
1106s | seeds mm-hmm that sounds like a no thank |
1109s | you very fond says Barrick asks can you |
1112s | increase the elite crew a clue drop of |
1114s | alchemical hydra to 165 like Volkov you |
1117s | can remove the hard to drop it doesn't |
1119s | make sense that Hydra boss drops elites |
1120s | at a much lower rate than a low-level |
1122s | boss like Cerberus it is a bit over the |
1124s | top rarest a little so yeah seems |
1127s | entirely reasonable at me cool that one |
1130s | then |
1131s | Glover asks can the banker tell us how |
1133s | much money we have scattered around |
1134s | runescape such as 7 million kingdoms |
1137s | 200k in nightmare zone etc |
1141s | I'll be very nice because if you can't |
1144s | of GE you have enough money you want to |
1145s | buy something and you thinking where am |
1147s | I gonna get this cash from it's more |
1149s | like I bet this is sorry same cocina Oh |
1153s | bang got any spare spare change left |
1158s | some in the kingdom over there people |
1161s | saying that's nice for hackers that way |
1163s | if you're a hacking you hack someone |
1165s | you're gonna look at that this guy has |
1166s | like 10 mil here 3 mil there then you |
1169s | just get a fully cleaned and it's not a |
1173s | whole lot of game so I'm not too far it |
1176s | could we hide said information from |
1178s | banker behind Bank pin well if they're |
1181s | gonna be able to steal money at the bank |
1182s | or indeed miscellanea they need a bank |
1184s | pin anyway this would just save them |
1186s | going all the way to miscellanea to see |
1188s | what's in there which they might not |
1191s | bother doing if they don't know there's |
1193s | something in there |
1194s | okay so it doesn't sound like we've come |
1197s | to a consensus and this folding with a |
1199s | little discussion le 4head asked can the |
1202s | option to cook a poison quran bland |
1204s | being moved at hockey to an option to |
1206s | cook a normal crime when he moves hotkey |
1208s | 1 this makes it so you don't |
1209s | accidentally cook a poison Kwan Brown |
1211s | and when pressing spacebar in the |
1212s | cooking menu it has been like that for |
1215s | about 18 months |
1217s | I'm sorry to hear people are still |
1220s | getting the wrong one by maybe trying to |
1223s | start before they've worked out how the |
1224s | feature works if you change it |
1232s | that's roughly we land on it so yeah we |
1234s | can but it's going to be more confused |
1237s | in the meantime and really it does have |
1240s | a hotkey so perhaps you alright if you |
1243s | just remember how to cook a crumb one it |
1246s | house what you do with your know that |
1247s | you'll get the practice in okay believe |
1250s | it that I can't remember what remember I |
1253s | didn't make a note robber of who |
1255s | suggested as one couldn't make it so |
1256s | that windows hello blocks NPCs can't |
1258s | teleport you and then the play offers a |
1260s | elder chaos droid and an example they'd |
1264s | also be the dock mage in the low-level |
1267s | world mushy takes you to the abyss he |
1269s | doesn't respect hella blocks at the |
1270s | moment that would be I think a more |
1272s | significant |
1273s | African change because while older cows |
1275s | druids only move you around a bit this |
1277s | is a teleport that gets you out of the |
1279s | wilderness so it comes up a bit more all |
1283s | right Ellie blocking itself sort of |
1284s | tally up the chaos elemental can't color |
1286s | your back and forth |
1287s | you put the demons that would be too |
1295s | sure but I don't think it's completely |
1299s | consistent okay I think if we did it to |
1304s | the abyss entry that would be also more |
1306s | controversial given with it never was |
1308s | like that in the earliest days of the |
1309s | abyss existing and I don't think it ever |
1312s | has been in this version of the game |
1315s | anyway cool moving on |
1320s | this is forgive me if I butchered a |
1323s | wedding here is it possible but when |
1325s | fishing with one tool in your inventory |
1327s | a year harpoon they'd only be showing |
1329s | the harpoon spot rather than a net spot |
1331s | this makes it easier for players to fish |
1333s | on mobile |
1340s | with a lot of effort okay well they know |
1345s | what it's missing if we don't do it then |
1350s | but know the tech is fine I think yeah |
1356s | yeah it wouldn't be an easy one but I |
1358s | think we could pull it off being it will |
1362s | be a nice quality of life for desktop as |
1363s | well yeah there would be nice not have |
1367s | to right-click all right I'm just trying |
1370s | to think are there any fishing so I use |
1371s | the same fishing stuff above options I |
1374s | did talk about some for putting in the |
1377s | night because there's real fishing and |
1379s | sea fishing well if you've got up to a |
1382s | fishing area with both a lobster cage |
1385s | and a harpoon you'd need to see both ups |
1387s | yes and the code that you would |
1390s | situation on the other hand you're |
1393s | probably doing it on purpose if you rock |
1394s | up with that so you don't mind that you |
1396s | having to right-click okay so that's in |
1401s | the back log it needs to be scoped it |
1403s | sounds like a big job it is more of a |
1406s | discussion topic here from King flip |
1408s | star could you please take a critical |
1410s | look at a current level of 75 weaponry |
1412s | and change or raise the level |
1414s | requirement based on damage output |
1415s | currently we have weapons like the |
1417s | twisted bow and toxic blow pipe with the |
1418s | same level requirements as the Slayer |
1420s | staff enchanted or the Trident of the |
1421s | Seas even though they're out DPS them in |
1423s | the majority of situations so as an |
1428s | aside I've kind of added it's the issue |
1429s | the requirement or the actual balancing |
1431s | well that's why I'm as well as like |
1433s | changing they were quiet the twist the |
1435s | bow from 75 to 90 might be accurate |
1437s | whatever quite many go for but for most |
1440s | people with it I might you Plus anyway |
1442s | hmm so I'm not only something much more |
1445s | a problem but it maybe would be nice to |
1447s | make a more representative where it |
1449s | where its power is that what it would do |
1451s | is kind of establish more of a cap of |
1454s | how strong something between 75 and 90 |
1457s | could be for future content but I think |
1460s | they play the reason to play one set and |
1461s | the reason why some people in the chat |
1463s | my once it is because imply some sort of |
1465s | balancing towards it or they wanted to |
1467s | see it balanced rather than their levels |
1469s | yeah it makes it represent what it |
1473s | reasonably does right mm and there would |
1476s | be some things that do need nothing like |
1478s | you said specifically their blowpipe |
1482s | that's a blowpipe it's a big topic |
1484s | itself one we need is a topic we need to |
1489s | touch upon well it's what way of |
1492s | addressing the point that the player |
1493s | raising this question okay so let's take |
1498s | a look from this then let's review how a |
1500s | strong weapons are and it's a case of |
1502s | rebalancing in level requirements or |
1505s | whether its damage output yeah |
1510s | OSR astone asked can we get a faster |
1513s | more click intensive way to make cannon |
1515s | balls the cart method is so slow I |
1516s | actually would do record rate asking |
1519s | this question before so apologies for |
1520s | that one I think the takeaway was that |
1522s | we wanted to do it in player in house |
1523s | perhaps a few different proposals and |
1526s | this one like what I really over you |
1529s | make a special fair with your Poh then |
1531s | you can use that one for fast cattle |
1532s | ball making but another was to bolt on |
1535s | some kind of a mold to the blast furnace |
1537s | itself in kilogram now what I'd want to |
1540s | see if we were to do it is that it have |
1542s | substantially more requirements than the |
1544s | existing method not in terms of not just |
1548s | in terms of what you do to do the |
1550s | process but in terms of who can do it |
1552s | since I'd like this one to be a bit more |
1555s | restricted to keep bots away from it |
1557s | could be put behind a little mini dwarf |
1560s | quest as well could well be songs it's |
1563s | not something that you can fate there |
1565s | counts go through dwarf cannon quest and |
1569s | dump head off to do quickly that's true |
1573s | so that supposed to be low level |
1575s | smithing order yeah so that's us maybe |
1578s | but we need to think of the right way to |
1581s | do it and so when we two immutable could |
1583s | always decrease the time depending on |
1585s | your smithing level as well okay so |
1589s | making it reward smithing level would be |
1591s | nice especially it's not many things |
1592s | scale on that so easily we spoke about |
1598s | adding stuff edema backlog and this |
1599s | question is could we publicly publish |
1601s | the backlog we've talked about this |
1604s | before |
1604s | yeah and there |
1606s | in various ways it's something I've |
1609s | always loved because like I like the |
1613s | idea that we're fully open and what the |
1615s | community can see a lot of the stuff |
1617s | that we've got in flight and it ain't |
1618s | exactly secret considering it comes off |
1620s | players in the first place yes we're |
1632s | telling it we always come on here and |
1633s | talk to players about stuff that were |
1634s | working on so I don't see any harm and |
1637s | the players being able to see that |
1638s | publicly anyway and I think it would |
1640s | actually help to make it clear because |
1642s | so many of the questions we end up |
1644s | getting on here where's this project at |
1646s | and if it was public you can see that |
1650s | and benefit all of us well they'd also |
1654s | see of course that just get on the |
1655s | backlog doesn't mean it moves very fast |
1656s | yeah like that one about cannonballs has |
1659s | been there for a while too I believe but |
1663s | I got no problem with people seeing what |
1664s | was on there I'm just aware that we |
1666s | would have the ongoing dialogue about |
1669s | why is this on there but that one didn't |
1671s | make it |
1672s | why is this one so lowdown why is that |
1674s | one being the one chosen when this one |
1676s | hasn't been it's not much different what |
1678s | we get now but since there'd be a lot |
1680s | more information to query I do think we |
1683s | get a lot more requirement to justify |
1685s | every detail about what's there what's |
1688s | not there and explain on demand which |
1690s | one of them means when sometimes things |
1693s | are added to the backlog without that |
1694s | level of detail such as something |
1697s | involving better cannonballs people |
1699s | who've earned it we'd have to come up |
1701s | with a system that works as well like it |
1702s | doesn't necessarily have to be that we |
1704s | publish absolutely everything but we |
1706s | could come up with maybe a version that |
1708s | we do I can't imagine there being |
1710s | anything on there that we don't want |
1711s | players to know that they've suggested |
1712s | anyway yeah if I recall rightly before I |
1717s | either left he was looking at so we used |
1719s | to integrate if it's possible to |
1722s | integrate a trolley board with the JIRA |
1725s | jobs I which I believe is what for |
1727s | tonight do I'm not sure wake up with |
1729s | that so I might drop him a message and |
1730s | see like yeah like you said we probably |
1734s | want to frame the stuff a bit |
1736s | differently so we could be a separate |
1738s | dura board to the one we work |
1740s | internally there are more community |
1743s | staff than they used to be so we got |
1745s | them got more scope to discuss I can't |
1748s | think with players and we used to have I |
1750s | think taking what's currently there and |
1754s | just dumping it to players would not be |
1755s | as informative as it sounds |
1757s | given how many things there are not well |
1759s | explained or not even given much thought |
1761s | but got popped on uh sir |
1763s | think think a bit more about later but |
1766s | if we had somebody who'd got the time to |
1769s | you polish it make it clear what is |
1773s | actually being considered or what is not |
1775s | being considered then it would be a much |
1778s | more informative resource for people |
1781s | they can also help guide people as well |
1783s | because they can see what's there and |
1784s | give some directions it this one's |
1786s | already been suggested I'm not going to |
1788s | suggest that or instead they just say I |
1790s | want this one for ya sort of thing |
1792s | instead so I think it could be a really |
1794s | useful tool if we can get to a position |
1796s | where we feel it's a good thing we can |
1799s | make it work if you want to start |
1800s | allowing players to vote out their stuff |
1801s | in this yeah i mean i don't mean that's |
1804s | the only all the actual system but |
1805s | instead of saying can we have this say i |
1807s | like this idea and make it clear public |
1809s | okay yeah oh yeah i'll see what we got |
1814s | with that and try and bring it back |
1816s | level free skilling asks could a chef's |
1818s | hat be added to a free to play store |
1820s | there is one in the fine clothing shop |
1821s | in varrock but the stock is always a |
1822s | zero this would our level three |
1824s | schoolers into a cooking guild and a |
1826s | player does acknowledge that is indeed a |
1828s | very nice update for a free to play iron |
1829s | man's killer but will it take a lot of |
1831s | development time to give them a hat |
1836s | close the shop stock is itself quite |
1839s | easy although I don't recall that one |
1841s | being available to free like you usually |
1844s | get from you goblin smoking yeah |
1846s | hence the problem for this together I'm |
1848s | guessing crippled in there being a |
1850s | closed possibly has a good watering okay |
1857s | lazy inferno asks can the report screen |
1859s | be redesigned for mobile currently it's |
1861s | hard to make a correct report I didn't |
1863s | look to see if I fast as before |
1864s | apologies for have fun |
1868s | sounds good I think it's gonna need |
1869s | multiple screens rather than one that |
1872s | tries to do all stages to the report |
1874s | simultaneously because we already |
1876s | increased the spacing for people on |
1878s | mobile and frankly there's just a lot of |
1881s | options and it's still a bit too hard to |
1883s | hit the right one okay I'll go over the |
1890s | chat questions now so thank you to mod |
1892s | JD he was actually manning that upstairs |
1895s | what are your thoughts on roaming revs |
1898s | it could let players get red white and |
1900s | start looking down the world and they |
1901s | could wander around they'll broaden this |
1904s | I know there might be people here in LA |
1906s | static for it did but did people like it |
1911s | the thing about how it used to be in |
1914s | 2008 is that it was done when PvP was |
1917s | removed from the wilderness so what |
1919s | people thought of it would be a little |
1921s | skewed by that because what they were |
1922s | getting was these wandering ghosts |
1924s | instead of the game that they had known |
1927s | loved and paid for for so long that does |
1930s | not incentive I tend to like the ghosts |
1931s | very much |
1932s | they were the cave when it came out in |
1936s | like 2011 was plenty popular which is |
1939s | what we're trying to recreate I don't |
1941s | mind the idea of having a few roaming |
1942s | ghosts in addition to it although we |
1948s | might want to keep them away from places |
1949s | that people actually do go in the |
1951s | wilderness |
1952s | how about revenant worlds so maybe you |
1955s | had three or four themed worlds that had |
1958s | the roaming revs and that way you can't |
1961s | afford them if you don't care but if you |
1963s | do want that feature and you know maybe |
1964s | it's a driver for people to fight over |
1967s | them as well I don't know I won't mind |
1970s | if it was a world but I really didn't |
1972s | like the fact that as a little noob |
1973s | walking around the wilderness then |
1976s | suddenly like 3 level 100 goes just one |
1979s | gave me a clear and all of a sudden like |
1984s | this swarm of nights game after he tried |
1986s | to run away you can just range you that |
1990s | vampire green dragons ran books were |
1991s | they were slightly unusually how they |
1995s | navigated in that I was nearly caught by |
1998s | revenant night in |
1999s | I think I was trying to do the spirits |
2000s | of summer quest or something so I hid in |
2002s | a building and the damned thing walked |
2004s | up to the door |
2005s | I peered around the other side of the |
2006s | door and its side steps of wait through |
2008s | the door and came after me again I |
2010s | forgot that you do that so they're |
2012s | making him roam keep them with the |
2014s | specific world but good have like an |
2017s | event that pops up every so often and so |
2020s | it's you've probably talked to the |
2023s | bounty hunter store person he will tell |
2024s | you where it is |
2025s | when it's available something that's |
2026s | kind of like a nice hot spot for people |
2027s | as well it seems like that could be an |
2032s | appetite for roads outside the rebbe |
2034s | cave that's how we implement it it seems |
2036s | like a natural segue into where we are |
2038s | with PvP and bounty hunter and that kind |
2041s | of work so we do have a blog currently |
2045s | doing around internally for feedback |
2047s | once that once it's got the pass from |
2049s | everyone in your school team that's when |
2051s | we look to publish it which we are |
2052s | hopeful of doing something next week I |
2054s | believe and in that we're going to |
2056s | tackle some issues affecting players to |
2059s | engage the PvP as well as talking about |
2061s | the promised bounty hunter we work and |
2062s | also mod rocks work on lost my standing |
2065s | there's a bunch of different ideas and |
2066s | there we've all been given feedback on |
2068s | it whole horse the changes etc so |
2071s | hopefully it's what you're looking for a |
2074s | few more questions |
2077s | dang it Nikki asks can we have other |
2080s | skilling spells be automated such as the |
2082s | superheat item automating plank make is |
2085s | such a nice call update and I hope we |
2086s | can get similar treatment other spells |
2088s | blast furnace it's still the best |
2089s | smithing XP per hour so I think super |
2092s | key item would be a nice thought extra |
2093s | alternative since it would be slower |
2098s | than a player doing it manually that |
2101s | should be fine and we would make it slow |
2105s | in the player doing it manually cool I |
2109s | just noticed a player in the chat |
2111s | mentioned the coffee cup on the table |
2119s | then I mean it's so as much as a funny |
2125s | joke it's so part I thought because it's |
2127s | just the word Starbucks with a pen |
2130s | written on this cup |
2133s | his fine gals will let him post but they |
2138s | still look very happy with themselves I |
2140s | saw the severed foot let's come back |
2142s | again from last week this question is |
2147s | actually asked by somebody called I |
2149s | Starbucks and that's genuine can the |
2154s | pure pure store receiver much needed to |
2156s | revamp currently only allows you to buy |
2157s | one item at a time before closing the |
2158s | shop interface but for hideous yes it is |
2162s | and yes it could be reworked cut that's |
2166s | not that's a small thing to do to an |
2169s | interface though interface work he's |
2170s | almost never quick okay again it's a |
2177s | backlog scope alright people ask if you |
2179s | unless you got a question coming up I |
2181s | don't have one but I don't even lost I |
2182s | was on the queue now so I agree fine man |
2184s | but was about every week but he's not a |
2187s | group but we are actively having |
2189s | descriptions of microphone man is |
2191s | something we all know that you want to |
2193s | do it's something that we want to do we |
2196s | haven't got an ETA on it because it's a |
2198s | technically challenging project like a |
2200s | seriously challenging one we've got no |
2202s | systems in the game currently that |
2203s | really do group players very well |
2205s | especially permanently so that's the |
2210s | technical challenge that is looking to |
2211s | be solved there's other problems like we |
2214s | need group high scores so that's |
2216s | something we don't have currently so |
2217s | there's a couple of different things we |
2218s | need to try and solve but we've worked |
2221s | on a design we know a lot of details |
2223s | that we want to push through but yeah |
2225s | once we know more we all have the |
2228s | information we want to get it done |
2231s | because we all know reading that feature |
2233s | and we say it every single week so yeah |
2237s | and previously we said that the work |
2238s | required is similar all also requires |
2241s | the same work needed for clans so is it |
2242s | fair to say that is in a similar vein |
2245s | that we'd like to do it but it's very |
2247s | technically challenging so the engine |
2249s | team is already working on recreating |
2251s | our a 3d clan system for old school that |
2255s | will give us ultimately a clan system |
2257s | that's a bit of a win but also means |
2260s | that we'd have a permanent grouping |
2262s | concept that we can use for group |
2264s | Ironman as well |
2266s | that's the other reason they're doing it |
2268s | we get multiple things from this in fact |
2271s | we think we can do other things with it |
2272s | as well for across world grouping and it |
2275s | would have an advantage once we've got |
2276s | an actual clan system that some |
2279s | minigames that involve the temporary |
2281s | chat channels would no longer be |
2283s | disrupting your clan organization every |
2286s | time you want to play them which should |
2287s | be a nice sort of indirect update to |
2291s | clan wars theater changes Eric etc that |
2297s | said backporting our s3 clan system to |
2301s | old school is not a small thing in fact |
2303s | I believe the engine team started months |
2305s | ago first thing they had to do was |
2308s | rewrite quite a lot of our existing |
2311s | scripting language the in-house |
2312s | scripting language so that they could |
2314s | handle Long's something that we've never |
2316s | had you know how our stack size goes up |
2319s | to the 32-bit signed in two point four |
2322s | seven billion now that wouldn't be |
2325s | affected by this but we with the changes |
2328s | they're doing we have 64 bits |
2331s | thank you of other types such as player |
2334s | UIDs which means we'd be able to |
2336s | remember a player's ID more reliably |
2338s | across login sessions which could bring |
2341s | improvements things like Slayer |
2342s | partnerships which are currently a bit |
2344s | frustrating for that another |
2346s | disincentive to spend a lot of time |
2348s | making them more useful given that they |
2350s | keep falling apart on logout having |
2355s | changed that aspect of the language |
2356s | they've also got to change the script |
2360s | interpreter so that it can handle the |
2362s | different data types associated with |
2364s | clans I gather that's the next step and |
2368s | it's a very big step so we're gonna have |
2371s | to have some play tests for that bit of |
2373s | it goes out and then once we've got the |
2375s | language able to refer to clans then |
2377s | they can knuckle down to the other huge |
2380s | part of it which is actually creating |
2382s | the infrastructure and the central |
2384s | server that remembers one clan from |
2385s | another so that all these commands have |
2387s | something to talk to it's gonna be a |
2389s | while we don't have an ETA and it will |
2393s | feel even longer waiting for it than |
2395s | just listening to me go on and on about |
2396s | it |
2398s | thank you very much I do think the |
2400s | players did appreciate that like just |
2402s | hearing that it is being worked on but |
2404s | it doesn't say moving on we're doing it |
2406s | wrong so this is a fascinating it's a |
2407s | huge amount of engine work that it's in |
2409s | progress but as what you did touch upon |
2411s | is that that unlocks more things than |
2413s | just clans there's an angry pine man |
2415s | right there are other features we can |
2417s | now do better because of it |
2419s | what it doesn't unlock is high scores |
2421s | for group Iron Man which is something |
2423s | that we're going to have to continue |
2425s | working with the tech staff to try and |
2428s | get because I think it would be rather |
2430s | sad to have group high men without high |
2431s | scores and but the process of getting it |
2434s | does not just automatically come from a |
2436s | copy of virus fees clan system for what |
2439s | it's worth we didn't intend if you to be |
2440s | linked through our s3's clans even if |
2443s | the infrastructure is the same it would |
2445s | be a black except for a savegame |
2447s | effectively the clans of old school |
2450s | would not link to the clans of rs3 we |
2453s | know that's inconvenient for some people |
2454s | but we think it'll give us more |
2456s | flexibility overall and if you really |
2458s | did want the same kind of clan you could |
2460s | probably say to talk manually awesome |
2464s | thank you back to the questions lunch to |
2469s | zero a guy says there are issues with |
2470s | any business i/o which could be |
2471s | addressed and then proceeds to give us |
2473s | four of them in an essay form I've |
2475s | chosen two of those so there start small |
2477s | so the play mentions the inconsistency |
2480s | with HPE compared to Slayer XP so |
2481s | there's 600 page view of the respiratory |
2483s | systems and the boss versus only 450 |
2486s | Slayer XP gained from killing the moss |
2487s | that's something we'd like to address we |
2490s | have precedent for giving some extras |
2493s | there XP when a thing dies if the hit |
2496s | points associated with it don't reflect |
2497s | the number of the amount of damage |
2500s | you've actually had to do to kill it so |
2501s | that seems okay and player also mentions |
2505s | the inability to deal damage during a |
2506s | phase changes and then the |
2508s | disappointment are seeing large XP drops |
2509s | we've no damage that one's more |
2513s | problematic because the kind of phase |
2515s | changes it's going through are volatile |
2518s | to the extent that we can't have it |
2519s | executing other kinds of code while it's |
2521s | doing them which means that it cannot |
2524s | handle your damage sorry which would be |
2527s | the answer if I was to ask the question |
2529s | about phases during |
2530s | test guardians I imagine would be |
2532s | because of the same reason okay yeah |
2535s | it's it's it's challenging to join me |
2537s | that work especially from a finished box |
2541s | going back and changing it okay well |
2545s | hopefully one answer they're happy here |
2548s | I never won at least they know the |
2549s | reason why just some random old guy |
2551s | asked would you consider changing |
2553s | Warhammer requirements from attack to |
2554s | strength and then I was linked me to an |
2557s | image he's milk type which offers the |
2558s | following points war hammers combine the |
2560s | traits of long swords and battle-axes |
2561s | they provide were strength bonuses than |
2563s | the longsword counterparts but to make |
2565s | that for that they're also tragically |
2566s | slow as battle axes they crushed mace |
2569s | which is supposed to make them useful at |
2570s | times I guess I think the idea is that |
2574s | the player inventions that they're |
2575s | pretty crap they are weaker than long |
2577s | swords and a slower or as slow as battle |
2579s | axes so the the player talks about it |
2583s | possibly creating a fun new meta for |
2586s | account builds it's not the first time |
2588s | that people have mentioned rebalancing |
2590s | you know the standard set of weapons |
2592s | daggers long swords so on and so on |
2595s | and generally we've ended a comment down |
2598s | the position of like well it's it's |
2601s | always how it's been it's maybe it's a |
2603s | core political should be touch it should |
2605s | we rebalance those weapons scimitar was |
2607s | well-known to be the best so first we |
2611s | need answer that question should we |
2612s | change them because then maybe we want |
2614s | to do more than just that even make |
2616s | maces a little bit better or the other |
2618s | items as well but I don't know I don't |
2625s | know even if we try to rebalance there |
2627s | would always be something that's better |
2629s | than others I think I think it'd be |
2630s | impossible to make everything yeah |
2631s | parity so I don't think it's worth the |
2634s | massive concerted effort of trying to |
2636s | rebalance everything but I'm not opposed |
2638s | to creating new funding shares like this |
2640s | could lead to some new account builds |
2642s | and PvP for example that would be worth |
2644s | pursuing but would this mean that the |
2646s | uterus hammers will be done to like this |
2649s | as well they no probably not |
2651s | but I'm just thinking I still one of the |
2655s | two hits that was they've now just risen |
2662s | in price |
2663s | because of that comment from Zico I'm |
2669s | evil - next question |
2670s | pickpocketing ham guards for easy clues |
2673s | is fun all caps please add pickpocketing |
2675s | guards for medium clues and then another |
2678s | player suggests pickpocketing heroes for |
2679s | hard clues and elves are for elite clues |
2681s | basically in is it fun |
2684s | I don't know you'd have to ask the |
2685s | player but I'm pretty sure you can't |
2687s | even left-click pickpocket them can you |
2690s | maybe for your hide attack options so |
2699s | fun aside I think the question is |
2701s | getting at increasing availability of |
2702s | clues by thieving skill I think I think |
2705s | the fun aspect of it is is because you |
2707s | always get clues pretty quick really |
2710s | would be against adding like common |
2712s | early clues and if it was like even more |
2715s | like a few hundred for only clue it |
2717s | wouldn't be fun no one's gonna do that |
2719s | so what's the fastest way to get mediums |
2722s | that bar by employees still guys gods |
2726s | with a diary is it still it's a faster |
2728s | bike caching manually in Blake's rather |
2732s | than purchasing them you can just camp |
2735s | the spawn I guess yeah |
2737s | and the Reese once fairly quickly so it |
2739s | probably quicker than God still capture |
2742s | games it's still the fastest I mean yeah |
2749s | people seem to think it's catching but |
2751s | it's still no any of the same speed as |
2753s | pickpocketing would I yeah so yeah it |
2756s | would be rebalancing like medium please |
2757s | but I don't know I mean they're quite |
2761s | important to an account because you have |
2763s | to do them to get Ranger boots |
2764s | and if you made them fast at obtaining |
2767s | or impacting quite a valuable item right |
2769s | there so I'd be cautious we're changing |
2772s | it arguably we made them a little slow |
2774s | to obtain recently I think you posted |
2777s | the exact rate change time so me we've |
2782s | got a bit more leeway than me otherwise |
2783s | would have yeah |
2784s | on the other hand by adding music clues |
2786s | we spent up Clues a little bit because |
2789s | we get one of those you just teleport |
2791s | too far that's all and talk to the lady |
2793s | and play songs data so that probably |
2795s | doesn't take as long as some of the |
2796s | other ones would've done |
2798s | but then an elegant got come more common |
2801s | now as well so Michael well it's got |
2805s | made substantially rarer for a week or |
2808s | so after the update and then put back to |
2810s | roughly where it was before if that's |
2812s | what you mean yeah that's what I mean |
2813s | sorry Robin panic so they're good so |
2819s | we're not opposed to adding fun ways of |
2821s | getting clue Scrolls but we don't want |
2822s | to jeopardize the rarity of certain |
2824s | items and Kostis item items I think I'm |
2827s | happy happy to add more ways that on |
2828s | this is very faster yeah then what we |
2830s | already have |
2831s | yeah so b5 I mean I don't people because |
2834s | guards quite often for millions we could |
2835s | add them as a pickpocket opportunitites |
2837s | up from guards we just sorry accordingly |
2840s | and just adds an alternative okay |
2843s | I just like not to do it with Knights |
2845s | because they get plenty of attention |
2847s | already hmm why not |
2851s | why not add them to chests that you have |
2853s | lockpick from potentially they've not |
2856s | got much ease so and you don't often see |
2860s | people pickpocketing heroes if are doing |
2863s | so it would be nice if there were |
2865s | reasons to it okay well I think it's one |
2868s | think about it next question concerns |
2871s | kind of accessibility of the game the |
2873s | broad question is what a column blind |
2875s | mode be feasible so entire mode that is |
2878s | called wine friendly for the engine team |
2882s | probably for us not so much but we can |
2886s | change individual things in the way we |
2887s | did to the quest list and some related |
2891s | side panels where we changed which |
2892s | chains of red and green were used plus |
2894s | we're generally accepting of that apart |
2896s | from a few people who complained about |
2897s | headaches when it came out so we can do |
2900s | more of that sort of thing otherwise |
2902s | we're talking engine time Bluebonnet |
2907s | asks could we have make all added to the |
2909s | anvil smithing interface similar to how |
2910s | we have withdraw |
2912s | X or all in the bank interface the anvil |
2915s | when you're splitting files yeah yeah |
2917s | that one it doesn't need it it's but |
2919s | these aren't really quick jobs I'd like |
2922s | to talk about what he took to achieve |
2923s | for the Google gold crafting one as I |
2926s | said last week with the go crafting one |
2929s | because of the way I worked every single |
2930s | object |
2931s | it's only individual buttons and because |
2933s | there's one 510 X you have to remove all |
2937s | of them make one standardized button for |
2939s | each of them and then you'd have to get |
2941s | the input from the buttons so that you |
2944s | know how many you need to make and then |
2945s | when you've clicked on your button you |
2947s | would then need to make sure you have |
2948s | the amount of resources for that amount |
2950s | of item and then it would go on and make |
2952s | your items for you it's a lot of work |
2957s | apologies just have asked last week I'm |
2959s | away I wasn't aware I still was group ID |
2963s | but I wouldn't worry about it so a few |
2966s | players of us his next question what's |
2967s | the situation with Rivest crime |
2969s | situation is we hope to be able to |
2970s | announce stuff too soon we're still |
2973s | finalizing contracts dates that kind of |
2976s | thing |
2976s | so not much not that I'm afraid but is |
2978s | something we're working on internally |
2979s | and we will share information with you |
2981s | as soon as possible |
2982s | you understand why you wants it as soon |
2983s | as possible because you've got a lot of |
2984s | arrangements too many particularly those |
2985s | of you coming from further afield I |
2987s | think we'd like to know - oh yeah we'd |
2990s | also like to plan our calendar around |
2991s | that we'd have a few content pictures to |
2994s | get ready for so I've got a few bits of |
2999s | art from the community if you guys |
3000s | wouldn't mind seeing that would you be |
3003s | able to show us image one as one I |
3005s | coined it with a well Liam - image one |
3007s | so this is called when you forget to |
3009s | bring a house teleport and it's by an |
3011s | artist named of burrata - Ukraine um |
3013s | Twitter's vaa are ITU so this artist has |
3018s | been doing some really good work lately |
3019s | did they want about walk up as well in |
3022s | which more capital is covered in gold |
3023s | and you can see the book the player is |
3027s | reading how to teleport for a big idiot |
3030s | [Laughter] |
3034s | that's quite nice mm-hmm next image |
3037s | image - so legends arts we're all |
3039s | familiar with has been doing some speed |
3040s | painting this is Beryl looks a little |
3045s | thin this really nice height pops out |
3050s | and then the last one image free is |
3054s | falador also from legend arts we have a |
3058s | difficult fellow yeah |
3061s | very pop is very keen to hear what what |
3071s | places you want to see John next though |
3075s | drop and follow and reply tell them what |
3078s | you want to see thanks for that we're |
3080s | about to the Q&A are great for the last |
3082s | of the chat questions I've got in the |
3083s | last few minutes we've got remaining I |
3086s | suspect this has been asked before |
3088s | apologies again this is from sa babe can |
3092s | we possibly have a place added into the |
3093s | PA rates to store / use the diary item |
3095s | teleports so like a diary an asset stand |
3107s | I guess I quite like that like a mounted |
3110s | glory but for the diary stand yeah what |
3113s | might it feel like a full armor set that |
3115s | would be pretty cool looking display |
3118s | thing were you about your skill cape and |
3120s | you can still use it |
3121s | yeah they're one of those for the whole |
3124s | diary outfit is surprisingly tempting |
3127s | will be very nice and very useful but |
3130s | then you'd have to make it so you'd have |
3131s | to do all the easy ones to be out for |
3132s | the full set on and all the air han yeah |
3135s | I'd like it for it to be based on level |
3136s | not just mix and match because I will |
3138s | look weird |
3139s | it adds the Poh better mmm one thing but |
3142s | also I think if we had to make it mix |
3145s | and match and show the things we'd run |
3147s | out of possible combinations and be |
3149s | unable to do it |
3150s | hmm I think players seem generally |
3153s | supportive of that from the chat so yeah |
3155s | we'll investigate back one other thing I |
3159s | like to bring up that if someone did go |
3161s | to a house and use it you would probably |
3163s | have to make it make it so they require |
3165s | the diary requirement to be had to use |
3166s | those teleports oh yeah we were to do |
3170s | that on the capes right so we usually |
3173s | require that you have accessed something |
3175s | like you can't go through somebody's |
3176s | some portal to Mauritania if you haven't |
3179s | done priest imperil it's a usual checks |
3183s | in place I saw a question in the chat |
3185s | pop-up so Kieran you're intending of |
3187s | announcing fate of blood drop rates |
3189s | soonish got a spot to do it right now |
3191s | wearing other is |
3192s | [Laughter] |
3195s | you don't physically see the player |
3199s | asked when we do could you explain they |
3201s | go in Spain deaths in the Fiat site in |
3203s | comparison to a purple so how it does |
3205s | how are the rates affected by deaths are |
3207s | we gonna go into that level of detail or |
3208s | just a I mean depth of the main thing |
3210s | that affect it okay that that's about it |
3213s | just don't die that is the core of |
3215s | maximizing the chances of getting a drop |
3217s | don't lead to I the police very bad for |
3220s | wear yeah I mean that's about it I mean |
3224s | the core system I know one big question |
3226s | people all the time it's about the every |
3227s | piece there's you don't get any extra |
3229s | benefits living PvP directly so if there |
3233s | are five people on the team let's say |
3236s | you do 21 percent of the total damage |
3240s | you have 21 percent of the points that |
3243s | you've accrued and the points come from |
3244s | basically doing damage teaching the |
3246s | Muslims yeah and actually participating |
3249s | and do you lose points when you die sort |
3251s | of thing |
3253s | if you have 21 percent of the points you |
3255s | have 21 percent the chance of getting |
3257s | that getting in the overall especially |
3260s | while the people who don't have 21 |
3262s | doesn't even 19% have 19 percent |
3264s | see there's not a huge difference it's |
3265s | just you have a fair you have a fair |
3267s | ratio |
3268s | so what people say I'm the MVP how did |
3270s | this person get the drop I mean you |
3272s | probably most of the time don't get the |
3273s | drop as the MVP because you would you |
3276s | might have the highest chance but that |
3277s | chance might only be 25-30 percent so |
3280s | that's that's how that's that set of |
3283s | that system works but I do want to get |
3286s | the full rates out at some point I just |
3288s | haven't had much chance I mean in the |
3290s | last two days I probably spent an hour |
3291s | at my desk because I've been so good to |
3293s | go for the things and meetings and |
3294s | whatnot yeah it's a bit of a mad rush oh |
3298s | I think that's quite a lot of insight |
3300s | place didn't have previously and we can |
3302s | try to include that when we do publish |
3303s | the race as well this is a I guess the |
3308s | discussion topic to end with agent trap |
3310s | asks how does the team feel about best |
3312s | nurse license being untrainable do you |
3314s | think that those that have done more |
3315s | should have more as game design usually |
3320s | usually is a case anyway |
3322s | if you have a twisted boa it's usually |
3324s | because you worked for it not |
3326s | you staked money and Moe's able to bite |
3328s | one I was bad say that we yeah usually |
3331s | it's because you wind it I don't really |
3333s | mind thing to be a non-tradable because |
3334s | obviously there is that aspect of you've |
3338s | also worked very like borrows gloves but |
3341s | it's a good balance because it also |
3342s | makes it good to aim for that item and |
3346s | do like a varied content rather than |
3348s | just I'm just going to do tons of quests |
3351s | and so I guess I am I'm just gonna grind |
3353s | this thing for however many hours like a |
3356s | vodcasts head I think that's the core |
3359s | point assuming you don't get to get |
3363s | luckier jewellery no or anything |
3365s | do you still earn it but if it's |
3368s | tradable you earn it in a flexible |
3370s | manner right so as you said you can do |
3373s | for Riot ease of content you don't make |
3375s | money at God was he gonna make money at |
3377s | chambers of Zurich why life it's |
3379s | something I mean we've got examples in |
3381s | game already barrel close you have to |
3383s | earn them it's nice to have some things |
3385s | that you have to directly earn you have |
3386s | to leave certain things to get and leave |
3388s | void same things you have to test |
3390s | certain do certain activities but they |
3392s | are very specific you have to go and |
3394s | grind pest control 15 hours or however |
3396s | long it does take so yeah I think a mix |
3399s | is about right there's a right way to go |
3401s | to be honest and also if it's tradable |
3406s | iron it's also good because it makes it |
3409s | so that you want to go kill that boss |
3410s | with I am and it will be valuable |
3412s | because it is best in slot most of the |
3414s | case yeah worth going again as well once |
3417s | you've really got the item and a spare |
3419s | or two it's still worth going you can |
3421s | get more and sell them almost I mean all |
3424s | the buses in game generates about |
3426s | getting the unique lutes and selling |
3428s | them if you're a normal account so if |
3431s | they were all untradable you wouldn't |
3433s | you would get them that would be it you |
3434s | wouldn't have any purpose to do them |
3436s | they I give so much it gives some strong |
3438s | purpose to do these pieces of content a |
3441s | way around there could be if you have a |
3443s | boss and then a quest with it which |
3445s | gives you an item what happened could |
3447s | happen is the item that you're given is |
3448s | a precursor and you actually get the |
3450s | item to make the powerful weapon from |
3451s | the boss so you still get the the money |
3453s | from killing the boss but then your |
3455s | bestest or weapon you still need to do |
3456s | the quest for |
3458s | maybe you could do that yeah better off |
3461s | well okay but feel like we've got a good |
3464s | balance anyway I mean we have the fact |
3465s | that you can go and buy toys to go if |
3467s | you want but you want inferno Cape have |
3468s | to go inconvenient oh I think that's all |
3471s | about we've got time for |
3472s | certainly one question I've got on this |
3474s | tablet anyway so if they're unable |
3476s | points we've missed anyone notices our |
3478s | stuff if not I guess I'll say goodbye |
3480s | and thanks for watching |
3481s | I'm Ryan do I guess no game update |
3483s | tomorrow but you'll have won again next |
3485s | wednesday 16th so thank you very much |
3488s | for watching |
3493s | [Music] |