about 3 years ago - /u/JagexAyiza - Direct link

Originally posted by ScreteMonge

Thanks for the clarifications and changes. I'm really excited to see how this Deadman will pan out; it really sounds exciting and extremely different from previous iterations, so much so that I might even jump in as a casual player.

Which does raise a major issue for me: I have some familiarity with the rules of prior DMMs, but I feel like there's an extraordinary number of rules that are quite dependent on having the context of playing a lot of older Deadmans in order to understand. For example, the clarification you made about teleport and logout timers last time is something that all veterans of the game mode will be familiar with and expecting, but coming in as a relatively new Deadman player, that stuff's not immediately obvious.

To get to the point: would it be possible to have a final blog which brings casual players step by step through all the differences between Deadman Reborn and the main game? Walking through even the most basic changes in an orderly layout would help a lot with familiarizing one with all the rules that need to be known.

The blog should be at a point now where it details everything you need to know about Deadman: Reborn vs the main game. Lots of detail is within the table at the top which didn't translate into the blog.

We'll be releasing some extra bits of content next week to help inform players, but it won't be as in-depth as the blog linked here is!

about 3 years ago - /u/JagexAyiza - Direct link

Originally posted by BoulderFalcon

Does the team plan to take concrete steps to investigate and punish rule breaking such as muling? In prior DMMs these have been "against the rules" but most players (especially those that made it to the finals) still openly engaged with no repercussions.

There will be report options in-game for Muling alongside Boxing. In the past we've had to rely almost entirely on players sending us information to a mailbox.

I'm hopeful we'll be able to act on any instances of muling better than we ever have before.

about 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Krtxoe

Is teleblock completely useless in DMM?

Why bother reducing the teleblock timer? I'm just confused. It's 12 game ticks for teleport or logout, so if they can ever teleport they can just logout instead.

Could teleport and logout have different timers? So if you are teleblocked, you have to wait longer to escape

Without Teleblock it will be possible for players to get a freeze, stand under their opponent, and teleport away to safety.

about 3 years ago - /u/JagexAyiza - Direct link

Originally posted by ScreteMonge

Ah, perhaps it's just the intimidation factor of so much going on, and then having to scroll up and refer to the changelog to see where the below information might need clarification. Thanks for the quick response.

Sorry about that :( There definitely is a lot of info to digest but once you've played for a day or so I'm sure it'll all slot into place!

about 3 years ago - /u/JagexAyiza - Direct link

Originally posted by AlexThomasFanClub

Don't even know where to begin deciphering that news post. Any TL;DR?

If you've not been keeping up to date with the newsposts and this is the first you're seeing about Deadman: Reborn then there is a lot to process. I'd advise collapsing the table at the top, reading through the entire blog, then going back to the table at the top!

about 3 years ago - /u/JagexAyiza - Direct link

Originally posted by NuclearBiceps

Would it be against the rules if I played for fun, instead of to win

Absolutely not. You have that fun, you deserve it!

about 3 years ago - /u/JagexAyiza - Direct link

Originally posted by PuffOfDust

Is swapping allowed?

Also, is there more to the definition of muling other than - an account that sits in safespots all the time and hoards items/gold? Any niche to it where players may unknowingly break the rule?

Thanks, very excited to participate even though I doubt I'll get very far lol

Swapping is allowed yes.

Muling is not something I'm able to expand on other than what you pretty much said, otherwise people will use my words in an attempt to bend the rules and avoid bans.

Just don't have another account you're hoarding all your items on and you'll be fine.

about 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Then000bster

WHAT HAPPENS TO POH ON 3RD DEATH????
I've asked this on a few different occasions and still haven't heard anything. Will the whole house get wiped? Can you stash any equipment in the house? Jewelry/armour/coffer

PoH doesn't get wiped and you can store stuff there other than gold

about 3 years ago - /u/JagexAyiza - Direct link

Originally posted by sarcasticpriest

Is it only me who doesn't fully understand the dmm pj rules?

Let's say player A is attacking player B and player B is running away without fighting back. Will player C be able to attack player A? What about an aggressive NPC? I assume the answer to those is no (similar to singles+ or pvp worlds), but I couldn't see anything that definitively says so.

In this instance Player A and Player B are essentially bound to each other. They're both considered in combat and unable to be attack by other players or NPCs until 9.6 of neither player attacking has passed.

about 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Galatziato

I am curious if there will be an extra time immunity for people starting late in the DMM. Ill technically be starting a week late.

I know past DMMs people starting late (like weeks late) would be given 6hr immunity.

There is no additional immunity outside of the initial 15 mins and then 1 hour when reaching a new combat bracket.

You'll be able to get combat XP so fast it shouldn't take that long to get maxed anyway :)

about 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Laki_Papuma

Will the armor rebalance be out in time for dmm? For example, black dhide’s armor stats.

No, it'll likely come after DMM ends now