Vote no, and revert back to 2 min timers. Clues aren't meant to be stacked.
Timer will be reverted regardless, as is written in the blog!
Stackable clues are a huge deal alone, but a Sire rework? Set non CM chambers? This might be one of the biggest QoL/non new content polls in a while. I love it!
Was pleased that there's a bunch of stuff in here that still feel like heavy-hitters outside of the headline
I’m really confused by the sire changes, you wanna add a 50% damage reduction for what? Just fix the lung phase and call it good
50% damage is still more than 0% damage when it's transitioning between phases, on top of fixing vent phase.
Don’t add a 50% decrease in hits against sire that’s so lame just increase its health enough to extend the battle. High hits = good low hits = bad simple game philosophy that makes a world of difference. Especially with ember light hitting 60s.
I’m confused on how a cm layout for normal cox helps speed runners? That’s an entirely new thing if it’s gonna have double the rooms with half the stats of CMs.
The 50% decrease is only during transition phases (similar to damage reduction when wooxwalking vs. Vorkath), but we could for sure take alternate approaches - just tough to balance a fight where 'damage that you deal while the boss walks around and doesn't do anything' is treated as equivalent to 'damage while the boss is doing stuff'
Not so much about 'helping' speed runners if they're looking for fastest Olm times, but if you don't fancy sitting around looking for (or buying) scouts for viable speedrun layouts, then maybe you'd want to compete in a slightly different category instead!
Can a Skip Token be made to reroll the last step of a clue instead of not working on them at all, given one reason they’re being polled is “One of the biggest frustrations with Clue Scrolls is reaching a late step, only to be hit with a task you can’t complete”?
Think this was the initial intent, I'm not entirely sure what drove the change but reverting to a Reroll token is absolutely on the table
Can we get clarification on the Sire damage reduction?See edit below :)
To compensate for these changes and ensure the fight doesn’t become too short, we’ll introduce a 50% damage reduction and increase Sire’s HP, maintaining the overall challenge and engagement
This reads as damage reduction for the entire fight which doesn't sound very fun
Edit: This was answered here: https://www.reddit.com/r/2007scape/comments/1judxqy/comment/mm1bogn/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
Have asked for an update to the blog, but this should be only during the transition phases where Sire is not currently damageable (but would be following the change)
The part about demonics switching prayers after the player does 3 attacks is wrong, they change their own damage style after they do 3 attacks, but that doesnt change their prayers at all.
Was actually a separate typo, Demonics should change their overhead if they receive six successful incoming damaging hits. If you hit six 1s in a row with a blowpipe, they should change their overhead - it's just extremely rare. At least that's my understanding, I also had no idea but members of the team assured me that this is going on under the hood!