about 2 years ago - /u/JagexLight - Direct link

Just to add to the above post: Working with you to make this minigame as enjoyable as possible is great. I appreciate all of the constructive comments about the minigame.

The changes listed here are not exhaustive of everything that we want to do for GOTR. We are still in the process of reviewing player feedback and discussing what changes would make the minigame a more enjoyable experience for you all.

I'm aware this blog doesn't touch on all of the feedback I've seen from you (we've had a lot of feedback). It's actually more of a snapshot update on what types of issues that we're immediately tweaking on Week 1. Mainly bugfixes and immediate problems that required hotfixing.

Some of you could be wondering why something important to you that you've already said to us in feedback hasn't been addressed directly in this post. That's because we haven't really gotten round to a deep dive into feedback yet. (YET!)

My next discussion with the team should be on Monday PM. That meeting will be a more in-depth review of feedback. I'll be bringing up more of the feedback points you've raised (e.g duplicate Abyssal Lanterns as an example off the top of my head).

Once we have a better handle on that side of things, with data to inform us, we will be in a better position to look at more. Please keep sharing your experiences on socials and feel free to tag me directly as it helps me to understand better. I'll read as much as possible!

Thanks again for informing me with feedback and being super candid and honest with your opinions so I can let the team know.

Have a good weekend and keep closing that rift…over, and over, and over again. :)

about 2 years ago - /u/JagexLight - Direct link

Originally posted by heybigdog

It still crashes mobile occasionally

I've seen a lot of this being reported and I'm sorry that you're experiencing this. This is still under review but we haven't determined a direct cause of it yet. In the meantime I've heard that lowering your FPS considerably will help with this but I understand that is not an ideal solution.

about 2 years ago - /u/JagexLight - Direct link

Originally posted by Armthehobos

Reduced the Crafting XP per Gold Tiara from 67 to 35

When the hell did they add gold tiaras

That should say Catalytic/Elemental Tiara (crafted with a gold bar)?

Edit - Actually I think it is just gold tiaras

about 2 years ago - /u/JagexLight - Direct link

Originally posted by Erik6516

Are you guys going to look into the constant bright light flashing during the minigame?

Whenver you take any teleport, the screen will change to a bright colour for about a second or two, and after a while that really starts to hurt the eyes. A bright yellow screen whenever you take the shortcut portal or bright blue when going to or from the water altar really adds up fast with the amount of teleportation that happens in this minigame. I'd appreciate it if these colours were muted or if we were given the ability to simply make the screen black during these teleports instead. (a toggle similar to the boat swinging in Fishing Trawler if something like that is possible).

Aside from that I've been enjoying this minigame, it's a welcome alternative to the existing training methods.

I can certainly bring this up when we review feedback on Monday.

about 2 years ago - /u/JagexLight - Direct link

Originally posted by MissingPear

You can get duplicate lanterns but there is no reason to have more than one.
Could we have the option to trade extras in for some pearls or just take them off the table after the first one?

We'll be discussing this on Monday as it's something I've seen come up in feedback. Thank you for letting us know!

about 2 years ago - /u/JagexLight - Direct link

Originally posted by Vlorithen

Considering the effect of yews was changed from the original blog (10% chance to double points), have there been any other changes not mentioned to the way other logs work with the lantern?

Not that I know of. I believe the changes to the logs we mentioned were just because the contribution cap was increased and the buffs given by those particular logs needed to align correctly.

about 2 years ago - /u/JagexHusky - Direct link

Thanks for all the feedback and kind words regarding the update :D

Myself and the rest of the team definitely appreciate and while there are definitely still some teething issues we're over the moon that it's been received so well and you guys are actually having fun training Runecraft!

about 2 years ago - /u/JagexLight - Direct link

Originally posted by blackjazz_society

Can you store the Abyssal lantern in the POH?

Not currently but this has been discussed very briefly for UIM and it's possible but it will not take priority over bigger changes. So the status on it is "whenever we can get around to it". Hope this helps.

about 2 years ago - /u/JagexLight - Direct link

Originally posted by fyrelabs

Can you make needle available to buy with pearls…

I don't know if this is possible but I will bring it up to discuss. I can understand why it is frustrating to rely on RNG sometimes for things that are extremely good QoL.

I just wanna ask your opinion on something for my own benefit. Although frustrating, could the RNG element of this actually be a really rewarding feeling once you do obtain it?

about 2 years ago - /u/JagexLight - Direct link

Originally posted by jeremiah1119

Any chance to discuss increasing the Fallen Guardian's time on the ground or amount you receive for mining them? As it stands on masses there is no reason to ever go that way with all the barriers up.

I can add this as a point of feedback and find out what's going on with that, thank you

about 2 years ago - /u/JagexLight - Direct link

Originally posted by Vlorithen

Does this mean the only buff to oaks and yews is now the contribution points increase, or is that just an additional effect on top of the ones they already had? Sorry just trying to clarify

Answer from Mod Husky:

We buffed those logs specifically when we were reviewing the cap with the hotfix.

They still provide the same benefit we polled but mostly we found from testing that it just made you hit the cap faster instead of actually giving you more points, hence the corresponding buff to the cap.

about 2 years ago - /u/JagexLight - Direct link

Originally posted by Ceskero

When using oak, yew, or redwood logs, do you gain an extra 10% of points per action as well, or is it just the maximum point cap that is increased?

Answer via Husky: We buffed those logs specifically when we were reviewing the cap with the hotfix.They still provide the same benefit we polled but mostly we found from internal testing that it just made you hit the cap faster instead of actually giving you more points, hence the corresponding buff to the cap.

about 2 years ago - /u/JagexLight - Direct link

Originally posted by Firebitez

Have there been discussions on lowering the price of the set pieces? Sorry if you have been spammed with pearl questions.

Also having the needle as an item to drop is a great troll.

It's been brought up as a potential thing we could look at depending on how the feedback goes, but we need more time and data to inform us. How do you feel about where they are at right now?

about 2 years ago - /u/JagexLight - Direct link

Originally posted by VanRenss

Why do charged cells not give Runecraft exp when used on a full shield?

In mass worlds, it’s almost impossible to find an “empty” spot to place charged cells, so why are we forced to compete with teammates for that exp?

It’s really not a negligible amount when you can smoothly get 5-6 per game.

Otherwise, I’m loving the game and everything else in this post looks perfect!

I believe the first point is because we were worried that some people could spend their whole game running cells to shields for XP, rather than experiencing everything else the game has to offer and other mechanics. But the charged cells will give you contribution which counts towards progress of the minigame. I understand that you feel like this is forcing you to compete more in mass groups, so we will certainly be reviewing how it feels like to play en masse and making sure it is as fun as possible without being too easy.

about 2 years ago - /u/JagexLight - Direct link

Originally posted by PaddyIsBeast

What's the reasoning for refusing to make the abyssal lantern a easier to achieve drop? The current time it takes to get seems to defy all logic.

We will look at this on Monday. Thank you for bringing it up!

about 2 years ago - /u/JagexLight - Direct link

Originally posted by Radingod123

Should ask about adding some official worlds.

Hey! I forgot to mention this in the newspost but more official worlds are planned and I believe they’re happening next week. Sorry for missing that one off the list but we are aware

about 2 years ago - /u/JagexLight - Direct link

Originally posted by RinseableToast

Dedicated world when?

This should happen by next week hopefully - sorry for missing that one! We are aware. :)

about 2 years ago - /u/JagexLight - Direct link

Originally posted by Pernix7

Hey, really enjoying the minigame so far! I was wondering what your thoughts were about potentially making the amulet of the eye a rechargeable infinite use binding necklace. I think it would be a nice QOL and would be very thematic to the minigame

We discussed a the idea when the blog first released and it was considered a good idea as it’s a useful item (we know players want it) but it might be too soon to do it right now. We need to take a look at how much this could change existing methods and make sure that if it was implemented, it’s polled and it comes from an appropriate place. Definitely a huge QoL item so it needs more consideration and not one we could do in the coming weeks for GOTR feedback. Thank you so much for the feedback on the minigame

about 2 years ago - /u/JagexLight - Direct link

Originally posted by notazarosthrowaway

edit: the stall was polled invalidating most of my post, consider it a badly worded reminder to consider polling trading at ZMI.

Hey I see you guys changed the overall stall behaviour when crafting runes (I love it btw). This was not polled and leads to a noticeable increase in runecrafting xp per hour compared to before.

In the spirit of consistency this change should be reverted as an integrity change until you guys decide to poll removing the runecrafting stall (since it would cause an unpolled increase in xp/hr just like ess runners at ZMI did), you can even poll it at the same time as allowing players to trade ess again at ZMI (which jagex ever so gracefully nuked from the game as an "integrity change" many years ago and then proceeded to never mention again)

I know I sound like an a**hat sorry in advance to all the hard working jmods but it just irks me to see jagex flip-flop on what counts as "integrity". This update brought back that bitterness I felt when ess running at ZMI got "integritied" for no reason and polling trading at ZMI afterwards wasn't even talked about as an option to resolve this.

Double standard much...

It was polled in poll 76 🌹