Hey all, I've had a bunch of meetings this afternoon so not had a chance to respond properly. I've looked over a lot of what's been said and just wanted to try and perhaps provide some additional context or refresh memories on where the team are at with the Wilderness Boss Rework so far.
Firstly, for those not in the know: the aim of the Wilderness Boss Rework has been to rework the current Wilderness bosses (Vet'ion, Callisto and Venenatis) to get them into a state where they're better designed than 'get into safespot, left click, wait for ages because their Defence is insane'. To that end, we've given them new statlines, new mechanics and some new environments. We've also given them some new rewards, voted for by all of you.
During concepting stages, we figured that even though the existing bosses aren't exactly functioning at the same standard as a lot of modern OSRS content, a lot of players have gotten used to treating them as solo encounters. As part of the original design blog, we decided to take some inspiration from the Chaos Fanatic (who provides a lower-risk, albeit worse, means of obtaining the Chaos Ele pet) and offer some variations on the bosses that would still satisfy players looking to feasibly take on these new bosses. The rework is much more than just taking the already existing bosses and putting them in a cave!
These solo-able bosses (Artio (bear), Calvarion (skeleton) and Spindel (spider)) hit less hard and can be killed much quicker than Callisto, Vet'ion and Venenatis. In the design blog, we used the term 'single-way' combat to describe these encounters.
As we've entered balancing/tweaking for these bosses, we found that 'true' singles mechanics reduced the sense of danger associated with them, since a would-be PKer could drop into the lair, then stare at you begrudgingly. Instead we opted to adjust these lairs to singles-plus, meaning you're still able to teleport out (since they're all found below level 30 Wilderness) but not able to remain in combat with the boss for extended periods of time while making up your mind.
Some players feel as though this will lead to them frequently abandoning kills. Without giving too much away I'd like to say that the time-to-kill for these boss variants is significantly quicker than the currently existing Wilderness boss mechanics. Even if you're frequently bumping into PKers, we'd expect you still comfortably secure more kills per hour than currently. You're expected to 'do' more in the fight, but they're also doable with a much wider range of gear since their Defence stats aren't in the same leagues as the current Vet'ion, Venenatis and Callisto.
With these new bosses no longer being the sole gatekeepers of the Dragon Pickaxe (thanks to the Kalphite Queen and Volcanic Mine), plus offering up rewards specifically targeted towards engaging with risky Wilderness and PvP content - we want to make sure they're delivering on the fantasy of the Wilderness, without feeling like required content for people just chasing a skilling upgrade.
All that said, I've seen a handful of comments about true singles but blocking teleports inside their lairs, singles-plus but preventing world-hopping inside the lair or singles-plus where you're still able to finish off your kill if you're up to the task while tanking a PKer. I'll look to raise all of these with the team and see if the design could be refined further in a way that addresses some of your concerns without diminishing the risk for those choosing to seek out boosts and flexes for their Wilderness antics.If you've read this far, cheers!
I want to say a huge thanks to everybody who's taken the time to leave feedback so far, even if the WBR wasn't the main focus of this week's update. I'll be reading your thoughts below and sharing them with the team, so if you've got any extra questions or things to add then drop it here!
Additionally just want to reiterate that post-release we'll be keeping an extremely close eye on feedback and interactions, if it's clear that something just really isn't healthy then we'll of course be open to adjusting further as needed.
Edit: formatting nightmares, hopefully resolved!