over 4 years ago - /u/JagexHusky - Direct link

So the newspost doesn't say this explicitly but the issue we were fixing was that if you were at 15 hp for example you'd always take 13 damage and not die because damage is capped to your current hitpoints BEFORE the relic effect activates.

We can't really do the relic reduction first without going into almost every offending monster script and fix it accordingly so this is the result of that.

In most cases it won't affect anyone, the tank a jad hit task can still be done anyway with just having high hp or tick-eating

over 4 years ago - /u/JagexHusky - Direct link

Originally posted by BoogieTheHedgehog

So the change now is that you just eat at the normal max hit instead of the reduced max hit. Is this at all damage or just the offending percentage mobs mentioned in the blog?

It's hard to tell the scale of the amount of creatures without more extensive testing but those are big offenders. It could be all of them but it depends how each specific one was coded

over 4 years ago - /u/JagexHusky - Direct link

Originally posted by Ruckaduck

why not just change the damage reduction to "your healing effects are now 15% more effective" cause now it wont say you from a lethal hit and all it does is become a healing resource saver.

That would be a much more drastic change to the relics effect than what we have gone with and actually wouldn't be all that useful all things considered

over 4 years ago - /u/JagexHusky - Direct link

Originally posted by JRHen1

If the player has 99hp, is at Bandos and is currently sitting on 40hp. If he gets hit for a 42 would this then be reduced to getting hit a 34? Or would I be visiting deaths office?

It would be reduced because you would survive the 42 hit with your 99hp

over 4 years ago - /u/JagexAyiza - Direct link

Originally posted by gnarlywaves

i ain't ever done theatre in my life so this shit kinda confuses me.

If i were to go to jad, who has a max hit of 97, right now and let's say i f**k up but luck out and he were to hit 69 which is my current hp lvl i'd die, but if he'd have hit 70 i won't die? So i get the damage reduction but at random it might not work in the moment i need it most? does this happen if i were to have lost 9 hp earlier and he happens to hit 60?

I get that you want to keep 1 hit KO's in theatre as that's what this is about i'm assuming but this kinda just seems like a shitty way of fixing it instead of just fixing the attacks for leagues.

I doubt i'm gonna notice this stuff but if i happen to die to some monster hitting exactly my hp i'm gonna feel like i got scammed ngl.

Essentially the change means that any attacks that could previously one shot you will be able to one shot you again. Before this change you could sit at say 15 HP and any one-shot attack would only hit you for 13 HP, meaning you'd never die in-game from those kind of hits

over 4 years ago - /u/JagexAyiza - Direct link

Originally posted by burntfish44

I kinda get the reason for the change.... But why is it being made a week into the league after a bunch of top players have already got their fire/infernal capes? Does this mean we now have to get 98 hp before doing the "tank a jad hit" relic, when people were able to safely do it at 85 hp before?

For the Jad one specifically if you wanted to be 100% safe then yes, getting above 97 HP would be the best option. Otherwise you can tick-eat that or just pray you get hit less than the max.