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It was mentioned in the summer summit reveal video by Mod Other that she would expect the new boss in Varlamore mountains to roam the actualy game-world instead of being an instanced encounter.

I would love to see a design shift from bosses being introduced to osrs as instanced encounters for a long time and when I heard it I got super excited.

I think scurrius would have been a far more interesting encounter too if a new player could accidently run into him, see him at the end of the tunnel and be like "omg what is that" instead of being warned by an NPC, a DOOR, and a WARNING MESSAGE beforehand. We used to accidently run into bosses when pulling a lever in wilderness, while climbing downwards in a desert dungeon or while routing a super long dungeon system in a fremennik island.

Could this be our design philosophy once again starting with this boss, please?

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23 days ago - /u/Mod_Kieren - Direct link

I won't go into detail about the Varlamore group boss but talk more generally...

Ultimately the issue is popularity of the content really, if there's only one per world you are either forced to group with people you may not want to group with or hop for potentially a long time to find a suitable world.

Some bosses can absolutely be designed to be 'group' content the way Wintertodt is, just turn up join in and get loot. That however is not going to let us do more hardened specific mechanics that may require the boss to be solo or fought in a specific team size. So do we then just have to let players sit and wait and hope they get in first?

The solutions we've tried are:

  • Many bosses but still on base map, like there are 3 Cerberus, there are 4 Sires. It just feels... very weird. It certainly doesn't make sense when it is supposed to be narratively one entity too.
  • Instancing is the other obvious solution which handwaves over narrative issues, you never see more than one so it doesn't really matter that multiple people are fighting it.
  • The most recent experiment at Perilous Moons where many people are fighting it solo visibly in the same room but actually have an independent encounter. I think it worked fairly well but has limitations we have to work with.

All of this to say that really to do a "world boss" the design of it needs to be such that it aligns with that, which gives us certain constraints, in areas some people won't always be happy with. Overall I'm a fan of variety so I do expect we'll do bosses in this way but not all.