Original Post — Direct link
10 months ago - /u/Mod_West - Direct link

Originally posted by Addyz_

this is found on almost every model when you import them into blender- but rarely visible in game. i believe it’s something to do with rigging and animating, but i’m surprised it’s not auto-hidden

This is correct! The way old school models used to be rigged required us to add little polygons for pivot points. A lot of really old models just use an average of the points being manipulated which can lead to poor control over movement so it was helpful to add anchor points like this.

These would probably never be visible on the boss itself but due to scaling them down they sometimes poke through the mesh!