over 7 years ago - /u/modghost - Direct link

Hi,

Further to my recent post requesting ideas for haircuts: https://www.reddit.com/r/2007scape/comments/5npnjm/new_hair_model_suggestions_wanted_sadly_not/

A common request on Reddit and Twitter has been for an afro haircut.

Whilst I would like to create this haircut unfortunately an afro added to your player as a haircut will clip massively with some head items: http://imgur.com/a/5hu4M

As an alternative we could potentially offer the option to get a variety of single colour afro wigs from party Pete if there is a big enough demand from the community. Here is a very basic example of what we could offer: http://imgur.com/a/COmux

Let us know what you think,

Many thanks,

Mod Ghost

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over 7 years ago - /u/modghost - Direct link

Originally posted by FriedKiwi

Devalues my afro elite clue reward.

Multi colour afros will not be offered and the scale of the afro will not be as large.

over 7 years ago - /u/modghost - Direct link

Originally posted by LordHope

Also, let's have some with lighting bolts down the sides!!!! Afros with spikes too! Wow that would be amazing! Let's see your imagination run wild ghost! Pures would love these for pking, as long as it is worth wearing for them. Anyone else have any ideas on how to make these Afros the most wicked Afros to exist in all eternity?

The designs must be kept basic to keep modelling times down and so not to devalue the existing afro available from clue scrolls: http://2007.runescape.wikia.com/wiki/Afro

over 7 years ago - /u/modghost - Direct link

Originally posted by LordHope

No one even wears that awkward looking head cushion though.

Read 3rd comment in, we need to consider that people do when we create updated like this.

over 7 years ago - /u/modghost - Direct link

Originally posted by [deleted]

Can we actually improve the game instead of adding dumb ghetto hairstyles nobody will use? thanks

These are requested by the community as part of a series of small QOL updates we will be releasing over the coming weeks. If you don't like this update, hopefully there will be some other graphics QOL jobs which you can enjoy too.

Also, remember that these will be polled, so you will ultimately be able to have your say then.

over 7 years ago - /u/modghost - Direct link

Originally posted by Fe-Sun_tzu

''We only have 2 graphic designers, so we can't get done much''

Please dont spend time on this awfull looking dead content cosmetic shit

This sphere on an existing head model, recoloured, took 10 minutes. A lot of what is asked on stream is in excess of 2 hours or more.

That said, this January we are able to offer small QOL updates like this requested by players and poll them to see if people want them.

This post is just putting out some feelers, if you don't want them please just say so politely.

over 7 years ago - /u/modghost - Direct link

Originally posted by dank69memes420

REVERT THE DAMN HALOS

THEY LOOK TERRIBLE

I'll be discussing changing them to suit the original post put on here before I implemented feedback from Twitter.

over 7 years ago - /u/modghost - Direct link

Originally posted by Feneskrae

Love the idea of new hair styles. Just an idea I want to throw out there about large hair styles that clip, would it be possible to have those hairstyles have some sort of check when equipping a head item such that when such an item is equipped, the hair on a players head defaults to a "close to the scalp" yet similarly shaped cut so that things wouldnt clip? For example a female player with long hair with a large ponytail coming out the top of it would, when equipping a helm, default to a long haired haircut without the ponytail so long as the item is equipped, and revert back when unequipped?

We have a system where a head model and a hat model can be placed on a player; the head item having the hair. For full helms or larger hats we model the head gear into the head model and place nothing in the hat slot.

If we wanted to adjust the models to accommodate large hairstyles, we'd have to go through every worn hat model (326 in total) and create a new head with the hat built in and update all the hat object configs to use just these head models and no hat.

NPC's that have a specific hairstyle and hat would need to have unique models and their configs updated.

Then there's the time it would take to QA test every new head/hat model in game and check which NPCs wear a hat and if their configs have been updated. This task would be expanded further for NPCs that have multiple versions of themselves for things like quests.

To resolve this issue the resources required would be quite large, so unfortunately it's better to just offer some larger haircuts, like the afro, as "hat items."

over 7 years ago - /u/modghost - Direct link

Originally posted by eskimoRS

Would it not be possible to make the game think you dont have a haircut whilst wearing headwear?

Hi, here's a reply to a similar question.

We have a system where a head model and a hat model can be placed on a player; the head item having the hair. For full helms or larger hats we model the head gear into the head model and place nothing in the hat slot.

If we wanted to adjust the models to accommodate large hairstyles, we'd have to go through every worn hat model (326 in total) and create a new head with the hat built in and update all the hat object configs to use just these head models and no hat.

NPC's that have a specific hairstyle and hat would need to have unique models and their configs updated.

Then there's the time it would take to QA test every new head/hat model in game and check which NPCs wear a hat and if their configs have been updated. This task would be expanded further for NPCs that have multiple versions of themselves for things like quests.

To resolve this issue the resources required would be quite large, so unfortunately it's better to just offer some larger haircuts, like the afro, as "hat items."