1) Why are my floor times so heavily dependent on the layout I get throughout the sepulchre? There's literally a 30-40%+ time difference in some of the floor layouts which seems a bit excessive. Some variation is healthy, but when the variation is so much it just feels bad when you get back to back bad layouts, especially considering it's a timed minigame.
1.5) To make matters worse, someone loading the instance beforehand can set the traps on a wonky cycle and make floors even slower.
2) The loading zones really need to be fixed. Being 6 tiles away from the statues that shoot arrows then getting a loading lag is awful.
3) The teleporters, specifically the blue ones, seem very inconsistent in how far you get teleported. Some of them almost feel like they do more harm than good.
4) The Hallowed Focus seems very underpowered given the success rate of portal frames scales with the tier of spell and Enchant Onyx being very cheap to cast.
4.5) A Hallowed Lockpick which reduces the failure rate of opening coffins could be added as a new potential reward, given the fact that it's still possible to fail opening chests at 99 Thieving with a lockpick.
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