Just scoping out some feedback. I'm curious how people feel about item charges as they are, currently, in game, and how a rework would affect players, both positive and negative. It won't necessarily happen, it's just something on my mind.
There are three types of 'charges' on items.
One type of item per charge (A) - This is the most common type. An amulet of glory (1), amulet of glory (2), etc, are all different items. As a result, you will collect up to 7 different types of amulet of glories in your bank ranging from amulet of glory (6) to the inert amulet of glory.
An object variable to track charges (B) - This is only currently used by the Xeric's Talisman as far as teleport jewellery goes. Object variables are a bit annoying. Think of Wintertodt crates when thinking object variables. Each of those crates has several object variables storing your levels at different times, in order to give you a reward matching that level when you choose to open the crate. As a result, each crate is a different item, and will be stored in its own placeholder in the bank. Hence, annoying.
A player variable to track charges (C) - This is my favourite approach. It's used by the dodgy necklace. Every dodgy necklace is the same item, and every time a charge is used, a variable is decreased on the player, until that variable hits zero, at which time a dodgy necklace is deleted, and the variable is reset back to 10. As a result, you only have one bank placeholder for a dodgy necklace. Very pretty, very elegant. Everyone's happy.
Moving onto Zuko's 'If I were supreme emperor of OSRS and just did whatever I liked to the game' rework idea:
We get rid of (B) methods by simply replacing them with (C). Players log in one day and their Xeric's Talisman with an object variable storing 250 charges now simply is a static Xeric's Talisman item, and a player tracking variable of 250 charges. Not really much fuss here, Xeric's Talismans will then stack appropriately, and nobody loses charges.
For the case of (A) items, we change them to function as (C) items, instead. We take every item in their bank and count their total charges. As an example, a player has an 4 ring of dueling (6)s, 3 ring of dueling (4)s, and 2 ring of dueling (3)s. That's 42 overall charges. Normally, a ring of dueling stores a maximum of 8 charges. The player logs in to find in their bank only one type of 'Ring of Dueling' item. They have 6 of them (for 5 x 8 = 40 charges), and their 'ring of duelling charges' player variable is 2, this gives them their 42 charges back, effectively. Then, when the player uses the 2 charges, the ring of duelling they use is deleted, and their 'ring of duelling charges' player variable is set back to 8. This way, we're not stealing any charges from the player with the rework, we're just tidying their bank up. In the case of jewellery like dragonstone, for example, we don't delete the item, we just replace it with the inert item. So that means we have two versions of the jewellery, 'charged', and 'uncharged'. There's one exception, and that's with items that have multiple types of maximum charge. For example pharaoh's sceptre (8) to (3) and dragonstone jewellery such as amulet of glory (6) to (4). The Pharaoh's sceptre isn't much of a problem, as we can just check player diary statuses to see what we're going to let their maximum number of charges be on an item. The dragonstone jewellery is a bit more annoying. In this case, it's probably best we take your amulet of glory (6) and (5), add those charges together, and create an 'extended amulet of glory' variable, along with an 'extended amulet of glory' item which has the (6) max charges behaviour. Then all (4) charge and below jewellery is simply stored on the regular 'amulet of glory' item and variable. This means 3 total items, the extended amulet of glory, regular amulet of glory, and uncharged amulet of glory. Though I could see players potentially being annoyed that they didn't want to accumulate a massive amount of regular amulet of glories, meaning they have to now take them all to 0 charges before being able to get rid of the regular amulet of glory, and only having the extended amulet of glory placeholder in their bank.
Bit too much text here, I'm not gonna lie. But we got through it, together! My questions to players -
How do you feel about the above proposed rework? Would it make you happy? Is it just not a necessary idea? Would it affect established metas? If this happened, would you like to see a re-work extended to other items, such as potions? (Though in the case of potions, we'd probably end up with a giant 'vat' for each potion type with 1000s of doses in it, that you could take x vials of 1 dose, x vials of 2 dose, etc from, as opposed to just having a single item per potion up to max charges).
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