The blog says that the rate is improved by 20-30% for TRADABLE uniques. The vestiges and axe pieces are not tradable, but the final products are. Are those included in the buff?
Updated the blog to make it absolutely clear it refers to the core unique rates (Virtus, Ingots, Vestige & Axe pieces)
Wait when you say tradeable drop rates, that means vardorvis is still 1/540 for a vestige roll? Because the ring itself is tradeable I just want to get clarification on the vestige not being made more common.
Edit: Just wanting to clarify if vestige/soulreaper are also included in the updated drop chances or if it's just virtus.
Answered: New drop rates are for Virtus, Ingots, Vestige and Axe.
Updated the blog to make it absolutely clear it refers to the core unique rates (Virtus, Ingots, Vestige & Axe pieces)
why are we listening to complaints on reddit again lol
most people on this sub haven't even done the quest and just repeat what they hear
that being said I do think vardorvis drops were a bit too rare tbh
edit: I got a shit ton of replies from the whiners and I aint reading all that btw so save your time
I know it's going to seem like this was in response to the Reddit comment seen over the last 24-48 hours, but we always intended to adjust the drop rates once we had more data to help inform us of what players were able to achieve in-game.
Initially we were going to hold off until next week, but we thought it'd be better to get them out now for those who are actively grinding the bosses for drops.
Nothing about fixing perfect kills for Whisperer/Leviathan is a bit disappointing. (Namely Whisperer seeming to rarely if ever roll for perfect kills, and leviathan stacking you for unavoidable damage if you phase in the middle of a set, making it very hard to consistently get perfect kills without wasting time shadowing.
I've just been told that those fixes should be coming with next week's update, we just didn't have time to fit everything in. Apologies for that, but at least you'll be in a good spot for when it happens!
For this bit:
>With all this in mind, now that we have more information, we're changing the tradeable unique rates to be approximately 20-30% more common, depending on the boss (Vardorvis and Leviathan have received the biggest improvement).
I might be misreading it but to confirm do the buffed rates apply to virtus, chromium ingots, and orbs, whereas vestiges and axe pieces remain the same?
It's for Virtus, Chromium ingots, Vestige and Axe pieces
Please be sure that after the update, the invincible unique drops towards the rings won't somehow get reset back to 0/3.
Don't worry, there's no reason changing the rates would impact the actual count you've earned so far.
Is it on purpose that the Rings of Shadow do not stack when charged? They behave as one item, when using 'withdraw all', but take 1 spot each in the bank. Is it not possible to have them act the same as a Slayer ring?
Yes it's intentionally working this way. They act the same way Xeric's talismans do.
While the item is uncharged, the item has no variables set on it which tell it how many charges they have, so the items can be stackable.
Once charges are added to the ring, the item will have a variable set on it which tell you how many charges they have.
You can have rings with different charges, so these rings won't be stackable since they are not the same, much like how a Blowpipe stacks while it is empty, but once it's filled it isn't stackable.
It looks like the buy 50 option in shops has disappeared, is this intentional?
It's not intentional no - the team are currently investigating a fix for it though!
Edit: this has now been resolved.
Didn’t see it addressed here, does the drop table being reworked reset the invisible ring counter?
It doesn't no - your counter remains as it did pre-update :)
[deleted]
We've always adjusted rates in the first few weeks of release, there's nothing new here. That's a decision for players to ultimately make - personally I'd never hold off on doing content over the thought it might change, as I'm there for the thrill of getting something regardless of how common or rare it is, but I can see why others might feel differently.
Edit: I don't think its typical for us to adjust rates months after release without heavy discussion with the community prior - we're talking more within the first few weeks of content going out as we adjust based on data we receive.
Any timeframe for Combat Achievements for the new bosses? Apologies if I’ve missed this somewhere.
Amazing job on the quest. Its the perfect sequel to DT!
No timeframe we can share right now, the focus very much remains on fixes and balancing changes. I presume we'll start talking internally about CA a little more after next week's update though :)
Did the Ketla fight get harder or easier? Because she was already the finale section with the most food needed, IMO...
The difficulty should remain about the same as it was before.
any word on the requirements for 50% increased common loot?
You have to do the fight while avoiding any avoidable damage. Essentially a perfect fight (chip damage does not count).
However, there are some issues with Whisperer and a few tweaks we want to make at Leviathan with next week's game update.
No change to awakened Vard mage and range attack to clearly see the difference?
No but I have just been told those changes are coming next week :) Sorry for the wait on those, I know it's been a point raised a bunch recently.
Odds this resets our invisible rolls for the ring?
Zero! You're still 2/3 don't worry ;)
How has perfect The Whisperer bug not been fixed for this update?! Now we have to wait a WHOLE week before we might see it fixed…
I understand it's frustrating when something isn't instantly fixed but please be patient, the team can only do so much in a week and we're doing as much as we can.
I know it's not the point of today's update, but while we're on questing. Is there any chance we hear more about porting old quests soon? It seemed to be a really popular idea, and I don't recall hearing anything about it in like a year?
It'd be wrong of me to say here, but I know Ed did mention on a stream earlier this week there's a whole load of storylines he wants to wrap up...
What will happen to existing ring rolls you have obtained? Reset? continue?
please let us know <3
They aren't reset, don't fret!
Ketla and her clones were not doing the right amount of damage, this has been changed so they are closer to what we had intended.
More damage or less?
Some puzzles within the Ghorrock Prison have been improved to make the solution clearer.
Which ones?
One puzzle that was unclear to me was the Catalyst puzzle in The Scar. They were all quite intuitive other than Astral which I had to trial and error every combination of Cosmic and the other nerves before I got to Earth.
Does Cosmic + Earth = Astral make sense? Maybe Cosmic + Law instead since you can make a Law nerve but it has no use? Or Cosmic + Mind considering all the dream stuff relating to Lunar Isle and Astral runes.
If someone can tell me why Cosmic + Earth makes sense, I'll happily change my mind :)
Ketla and her clones were not doing the right amount of damage, this has been changed so they are closer to what we had intended.
More damage or less?
Both - overall the fight shouldn't be any more difficult as a result.
Some puzzles within the Ghorrock Prison have been improved to make the solution clearer.
Which ones?
We share detail later on in the newspost but its in regards to some of the notes you receive. We don't want to ruin anything by sharing images or too much info, so you'll have to go through the quest to see exactly what changed.