over 5 years ago - /u/JagexHusky - Direct link

Originally posted by meesrs

Before this update, players with a Max cape killed in deep Wilderness dropped 11,880 GP and nothing in lower Wilderness. This has been raised to 569,250 GP (25% of the Max cape's cost - 2.2M). This change affects all variants of the Max cape.

So it's now pointless to pk with a fire/infernal max cape? Since regular fcape/inf costs 50/100k to repair, and now if you use max variant itll be 2,2m? what kind of bullshit is that lmao, great way to fix PvP /s

Before, if you PK'd with an infernal max cape, fire max cape or assembler max cape below 20 wilderness you would receive a broken version and have to repair it while the pker would a portion of the repair cost as part of their loot. This functionality has been left untouched.

What I did change was make it so that when you get pk'd with any of the max capes above 20 wilderness you lose the cape and the pker gets 25% of the max capes value. This includes the 3 mentioned above and is consistent with how you would lose your fire/infernal capes and assembler when you take them above 20 wilderness previously. All we did is reward the pker for killing someone in a max cape varient.

Roq's tweet here explains it here https://twitter.com/JagexRoq/status/1136583043135746048

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by meesrs

This update does actually make sense.

How does it make sense to be the case on ALL max cape variants though? a max infernal/fire cape is EXACTLY the same as a regular infernal/fire cape in terms of stats, so it should be treated like that.

Please read my comment above. It literally does, except when you are above 20 wilderness in which case the person with the cape still loses it as they normally would but the pker gets an extra reward.