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Old School RuneScape
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0s | can I want to be a postman all right |
---|---|
2s | what do you think is the biggest problem |
4s | facing old school RuneScape today my CV |
7s | has a massive picture of to SC look on |
9s | it and like it had my Inferno casc and |
11s | like my chasing and it like it was so |
15s | cringe hello everyone and welcome to the |
17s | official old school RuneScape podcast |
19s | where we get to chat [ __ ] with jods and |
22s | creators so that you get to know the |
25s | person behind the crown unless they're a |
27s | Creator because they don't wear crowns |
29s | but that still works anyway most of them |
30s | are peod crowns true that is very true |
33s | well we're your hosts I'm mod Aiza this |
35s | is mod SW and today we are joined by the |
38s | wonderful mod Arcane who is a Senior |
41s | Systems designer here at Old School |
45s | Arcane how are you doing today I'm doing |
46s | really well thank you yeah Prett good |
48s | good are you excited to be on the first |
49s | podcast yeah [ __ ] |
51s | it you don't look nervous at all so |
55s | comfortable so relaxed yeah so so so so |
57s | relaxed okay let's uh let's break the I |
59s | a little bit what of you done this |
60s | morning um I walked with Mod husky I've |
63s | been looking after him this week he's |
64s | been staying over for game Jam so he's |
66s | been uh sleeping on my blow up bed and |
69s | so we walked to a training station got |
70s | some coffee got some breakfast and then |
71s | I've just been tidying up some odd game |
73s | Jam bits so getting ready for the game |
75s | Jam presentations tomorrow like sure we |
77s | get off to the team and stuff it's been |
79s | a very exciting game Jam there been so |
81s | much that people have been working on it |
83s | seems like so much more than before I |
85s | think maybe because they're smaller |
86s | projects rather than like larger ones |
88s | and they really are like the theme was a |
90s | general just qual which is obviously a |
92s | lot more like we know what the problems |
94s | are for qual usually like players are |
95s | very very vocal about that like this is |
97s | just really annoying to work with so we |
98s | can fix them right it's a bit different |
100s | than coming up with an entire continent |
102s | and trying to populate with a bunch of |
103s | different content bit more nebulous |
105s | right so it has been really good to see |
107s | like how much has really come out of it |
109s | more tangible it's has been uh a little |
111s | bit hectic on socials as well everything |
113s | been posted and pinions flying around |
115s | Left Right Center cuz there's obviously |
117s | quite a few different uh gamechanging |
118s | things but we'll save a lot of that for |
120s | actually talk about game jam cuz this is |
121s | more about getting to know you Arcane |
124s | and uh and you as a person as well as a |
125s | developer um but I think swen you you uh |
128s | you were talking just before we started |
129s | about what arcane's been working on you |
132s | maybe want to start off with that |
133s | something spicy something spicy okay I |
136s | mean it's not it doesn't seem right for |
138s | me to announce what you've been working |
139s | on do you want to announce what you've |
140s | been working on so I've been working on |
142s | aaur for a bit now RS3 boss yeah the RS3 |
146s | boss I think that most people see arur |
149s | very positively where like it was a |
150s | really cool boss at the time very |
152s | revolutionary at the time so um is very |
154s | much trying to adapt it to old school |
155s | and see what really fits but I think |
157s | it's a really cool thematic we already |
158s | have a r sites technically in game so it |
160s | doesn't feel like much of a stretch or |
161s | anything like that um it's also been a |
164s | while since we've done a Slayer boss so |
165s | I think that'd be kind of fitting like |
166s | alchemical Hydro I think was the last |
168s | one so quite a long time ago that was |
170s | like last one like 2018 or something |
172s | like that bit later 2020 AA had just |
175s | left jagex I did he was embarking in his |
177s | streaming |
178s | career shortlived it was shortlived and |
182s | toxic it's so well it was like the the |
185s | most fractured our friendship been he he |
187s | he turned into the most toxic little |
188s | streamer imagine I wasn't that X that I |
191s | called out two things maybe I just |
194s | sensitive cuz it was you yeah you were |
195s | very sensitive every negative com can |
197s | you blame me I I spent like three weeks |
200s | playing the game nonstop for like 20 |
202s | hours a day so that I could get night |
203s | and five Slayer to do alchemical Hydra I |
205s | can't blame you cuz you chose to do that |
206s | only to kill it three times and then |
208s | feel like I never wanted to go there |
209s | ever again I haven't been back since but |
211s | yes you can't blame me it was my choice |
213s | you're right well hopefully aaur doesn't |
215s | have that experience for you and you |
216s | already have the Slayer level |
217s | requirements so that is very I think |
220s | I'll need to get it on my iron because |
221s | that's the account I play the most now |
223s | but I say the most I don't really play a |
225s | huge amount right now but yeah which I |
228s | think actually is quite a good uh segue |
229s | into a question how does working on the |
233s | game impact your kind of like desire to |
236s | play the game or enjoyment for old |
237s | school in general I've thought about |
239s | this quite a lot and it comes quite a |
240s | lot in terms of just talking to friends |
242s | and family and like go the effect you or |
244s | like people that I used to play runes |
245s | skate with and everything and um when I |
248s | first started I was like Peak Iron Man |
250s | where like I was get just past like |
252s | 1,800 total or something like that so |
254s | unlocked all the content all the bossing |
255s | and just plowing through it and I played |
257s | for a year solidly after joining the |
259s | company and Max the AR man got a bunch |
261s | of jobs Etc um and then it wasn't until |
264s | I maxed it there is where I really |
265s | started to fall off and I was like I |
266s | really just don't want to grind like |
269s | 2,000 Cor to 3,000 Nightmare and stuff |
271s | like a lot of the endgame grinds at the |
273s | time were a bit cumbersome I'd Max my |
274s | account so you lose all that like easy |
276s | downtime um wasn't really much of a |
278s | clogger back then or anything like that |
280s | so I don't really have many goals so I |
282s | did just stop playing generally and I've |
284s | found other stuff since but um I don't |
287s | know if that's because I work at the |
288s | company or if I just got to a point of |
290s | the game mode where I just wasn't |
291s | enjoying it much I imagine it's partly |
294s | both I I think for me because since I've |
297s | joined I've kind of just become the pvm |
299s | guy for the most part and that's also |
302s | the bit of the game that I enjoyed the |
303s | most which means that by the time a new |
305s | pvm update comes out which is usually |
307s | the content I would really look forward |
309s | to I've already played it a lot oh of |
311s | course yeah you're designing you're |
312s | testing it you're doing it over and over |
314s | over again by the time TOA came out like |
316s | I've been working on it for like a year |
317s | and I'm just kind of sick of it by then |
320s | so like I think if I wasn't working on |
321s | Old pvm content maybe it'd be different |
323s | I'd be excited to play this content that |
325s | other developers have made and I still |
326s | seem the same here like when Ed releases |
328s | a new Quest I still get really excited |
330s | to do the new Quest um so maybe it's |
332s | more so that rather than just being |
333s | around the product all the time but I do |
336s | hear it quite often where you're |
337s | stirring at the game like eight hours a |
339s | day you go home you don't want to stare |
340s | at the game for another six hours right |
342s | and maybe that's part of it I'm not sure |
344s | for me it's not so much if I'm really |
347s | staring at the game too much it's more |
349s | to do with Community sentiment if the |
351s | players are happy I'm happy and I'm more |
352s | inclined to play but if there's some |
355s | kind of uproar or controversy just |
356s | reminds you about it right yeah like in |
358s | you log in and you know sometimes |
360s | occasionally my RSN is to do with me and |
362s | people will recognize me and they'll be |
363s | like oh this is this sucks or whatever |
364s | else and it makes me feel bad like I |
366s | don't want to play or even just hearing |
367s | your friends or your clan mates just |
369s | like talking negatively about the game |
370s | as they should do because they're |
371s | players and they should it's dragging |
372s | the drama home right and we do need to |
373s | care about that balance exactly yeah |
375s | that is a a really good point i' I've |
377s | gone Incognito now just because of that |
379s | reason again I'm not playing a huge |
380s | amount at the moment yeah changed my RSN |
383s | because before it was just a case of |
384s | like it was Aiza and there would there |
386s | would be so many nice moments but all it |
388s | takes is like one bad time where someone |
390s | asked you a question that I just can't |
391s | answer or don't want to give an answer |
393s | to because it's you know something |
394s | sensitive or topical and then I'm just |
396s | like well I don't want to play the game |
398s | anymore but yeah I I've gone through |
401s | phases weirdly I I when I first started |
403s | I played the game more than ever before |
405s | and I think it's because it was I was so |
407s | hungry to learn so much about the player |
409s | base more than I did before uh the |
412s | intricacies of what people do so that I |
413s | could understand helping them exactly it |
415s | helps your J job so much if you play the |
417s | game it really really really does but |
419s | then I burnt myself out cuz like I went |
421s | in too hard and then I took a big break |
423s | then it came back then obviously the |
425s | streaming stuff happened and I played |
426s | like for a year solid Non-Stop and that |
428s | was fantastic but again I burnt myself |
430s | out then uh and now I just kind of like |
432s | go through waves where if friends are |
435s | playing we'll raid together otherwise |
436s | I'm just kind of not really doing a huge |
439s | amount I think Iron Man was like the |
441s | best and worst thing for me to be honest |
443s | hardcore was a terrible decision then |
445s | moving moving that onto an Iron Man was |
447s | the best decision but kind of similar to |
449s | what you said before is like I've got so |
451s | many grinds to go for which should be |
453s | exciting but instead I'm just thought |
455s | thinking about well I need to get all my |
458s | stats up and I can't be bothered to |
460s | grind right now so I just want a pvm but |
462s | my supplies are like dwindling and then |
464s | I'm just like oh there's so much that I |
465s | need to actually do I should just go |
467s | back to my main really and just max that |
469s | out but that's a problem that I never |
470s | really had cuz I just love doing Farm |
472s | run so much so I think by the time IID |
474s | like finished most of the endgame |
475s | content let's say three or four years |
477s | ago uh I still had like 5K Brews like 8K |
480s | prayer Parts like 6K restor is like it |
482s | was just never an issue but that comes |
484s | from maybe 6 months of RS inducing |
487s | prayer flicking during all my SL tasks |
489s | like I just didn't use my supplies at |
491s | all yeah I I do not pray Flick I'll lazy |
493s | flick at most it's just so useful but uh |
496s | not worth it man that's very true well |
498s | we kind of talked a little bit about |
499s | Community but I guess uh soon as we have |
502s | you here and players are going to be |
505s | listening and watching hopefully |
507s | hopefully yeah crossed all 100 of you |
509s | yeah |
510s | what would you say you like the most |
513s | about the old school Community generally |
515s | just how engaged they are and how |
516s | willing they are to engage in |
517s | discussions right and most of the time |
519s | the discussions are really fruitful like |
520s | they come up with good ideas and like we |
522s | were trying to like actually solve |
523s | things together and that's really |
525s | rewarding and you don't really see that |
527s | much in communities a lot of it's just |
528s | like purely negativity and isn't really |
530s | trying to make anything good also like |
532s | the respect for like what's right in the |
535s | game like I think everyone just has this |
536s | like intrinsic feeling of like what's |
538s | good versus bad and no one is very good |
540s | at articulating like why those things |
542s | are the case but everyone knows it |
544s | everyone feels it it's just old schools |
547s | down to it's not old school it is old |
548s | school it really is and that's where a |
550s | lot of the debates come from right |
551s | because you have people different |
552s | perspectives but at the end of the day |
553s | if enough people are saying it's not old |
554s | school they're probably right like there |
556s | probably is something there that we've |
557s | missed that we really need to pull back |
559s | and fix so I really like that part um I |
562s | assume you're going to flip this around |
564s | all of a sudden well do you want to ask |
567s | that one SW well it wasn't so much the |
569s | whole what do you hate about the |
570s | community but there's just kind of one |
572s | thing that's always been on my mind |
573s | which is the the negative side of the |
575s | community I see bad stuff about me don't |
579s | care at all laugh it off sometimes |
581s | sometimes I find bits and it's so funny |
584s | I share my friends be like look how mean |
586s | they are isn't that funny that that's |
587s | what he says when he's on the cast but |
589s | really you know that Meme yeah you know |
590s | the meme where it's like uh it's like a |
592s | face with a happy mask and then behind |
594s | it it's just like crying that's SW when |
595s | he leaves me a voice note it's like he |
598s | won't believe what they said about four |
600s | minutes of I don't look like that me to |
604s | me |
606s | but when it comes to kind of colleagues |
609s | I hate being I hate I hate I hate |
611s | negativity being directed to them it's |
613s | like more protective with you I feel |
616s | like you get a really bad stick from a |
619s | small element of the community mainly |
620s | because you're so prolific you make |
623s | amazing content like people love leagues |
625s | you and you tri blades are reloaded |
627s | absolutely smashed it the kind of Boss |
629s | content you've done done absolutely |
630s | smashed it even the things we weren't |
632s | necessarily expecting to be big |
633s | successes like Musa with secrets of the |
635s | north awesome boss really fun engaging |
637s | fight but then there will be like |
641s | screenshots of you talking and answering |
643s | questions and being an awesome J mode |
644s | and talking and answering questions and |
646s | working with people in some Discord |
647s | servers and then people are like he's |
649s | giving inside information he's doing |
651s | this he's manipulating he's you know I |
654s | don't know I feel like you get tired |
655s | with a like a bad brush there I don't |
658s | know if that's the right analogy but we |
659s | go but you know what I'm trying to say |
660s | bad brush with a bad brush not a good |
663s | one why don't you get the good brushes |
665s | man it's not fair so I just want to know |
667s | how you feel about that I think it's |
668s | Testament to you that you haven't when |
670s | you engage it's constructive he never |
672s | really defensive when if it was me or |
675s | someone else perhaps we might be like no |
678s | you're wrong and this is why you're |
679s | wrong but you don't do that so I'd love |
681s | to just kind of hear your thoughts on |
682s | that I'll pref it with I feel like I've |
684s | messed up at times like I've maybe said |
685s | too much or like just been a bit too |
687s | privy but like the intent was was there |
690s | right and being like really like |
691s | productive and really helpful like I |
693s | don't really like posting on Twitter and |
694s | Reddit too much I don't really like that |
695s | Forum style communication I like but |
697s | more like insta messaging so that's kind |
698s | of why I gravit it towards Discord sure |
700s | but Discord is obviously not public as |
702s | every other source of media so I don't |
704s | blame people feeling like I'm being like |
705s | secretive or helping my friends like I |
707s | didn't know Oblivion before I joined but |
709s | it's just another Discord I'm in a lot |
710s | of discords on my jod account I engage |
712s | in a lot of different communities um and |
714s | I like talking to them right and I don't |
716s | want to like not really I don't want to |
717s | just not talk to these discords because |
720s | people are going to see that as me like |
721s | leaking Insider information but um yeah |
723s | I've definitely said stuff I'm like I'm |
724s | probably Towing the line of like yeah |
726s | okay that probably just wasn't really |
727s | wise like that probably shouldn't have |
728s | gone there um but again it was always |
730s | with good intent like I've never really |
731s | tried to do anything like that um but no |
734s | it does make me sad right like I feel |
736s | like I feel like I've become a bit of a |
738s | scapegoat in terms of just like if |
740s | there's like negative sentiment around |
742s | drop tables or something that |
743s | specifically which there always is right |
745s | like we've never released a drop table |
747s | in the past like probably ever that has |
749s | no drama on it whether that's the reward |
751s | blog stage and like figuring out the |
752s | design towards the actual implementation |
754s | of it um so I've become like oh it's |
756s | only long because Arcane wants it to be |
759s | long or something like that I'm like no |
760s | it's just me just trying to figure out |
761s | like compared to all the other rewards |
763s | in the game where should it be best put |
765s | where does it what where feels |
766s | appropriate taking complaints from the |
767s | previous drop table release trying to |
769s | fix them and then suddenly you're |
770s | uncovering another issue yeah like the |
772s | Vestige thing where we did the whole |
774s | like um you got to roll three times to |
775s | get Vestige that was the goal of going |
777s | like okay well I I think be beneficial |
780s | if people had a lower chance of going |
781s | dry long term that was the entire intent |
784s | complete oversight about like how that |
785s | would interact with like day one economy |
787s | where you got 100 thousand people |
788s | playing it but not very many people have |
790s | got over 100 KC which means there's |
792s | barely any in the economy right um that |
794s | was a complete oversight that was a |
795s | mistake I think I think In fairness as |
797s | well the way we kind of handled the |
799s | commun there isn't a bug I'm not going |
801s | to tell you why yeah was a little bit |
803s | ominous wasn't it it's like but but |
804s | equally like I think players have almost |
806s | come out and said like yeah you |
807s | shouldn't have told us that you |
808s | shouldn't have told us it works because |
810s | now people are obsessed about like oh |
811s | maybe I'm two out of three I don't know |
813s | and asking ways that they can trade in |
815s | items to figure out what their their Ro |
818s | maybe that's a good Band-Aid solution at |
819s | this stage it's a bit late to change |
821s | things like that completely but um yeah |
824s | it's like again good intense maybe I may |
826s | make mistakes every now and again I'm |
827s | hardly perfect but I'm just trying to |
829s | just do better every single time but |
831s | people do jump towards the negative like |
833s | malicious intent kind of deal quite |
835s | often which does upset me it's not nice |
837s | to read online right that people think |
838s | you're evil like I'm in this job taking |
840s | a massive pay cut compared to anything |
842s | else I could be doing because I love the |
844s | game and I want to do really well and I |
845s | want to make the players happy even |
846s | though I don't play the game as much |
847s | these days I still love it like entirely |
850s | um so letting people assume malice does |
854s | upset me I think it's lazy on the part |
856s | of players to assume it's m and I think |
858s | it's like that you kind you call it |
859s | slacktivism they kind of you know they |
860s | feel like I'm contributing to this |
861s | bandwagon I'm seeing the sentiment and |
863s | I'm going to join in because that's the |
864s | right thing to do cuz I think sometimes |
867s | all it takes on Reddit genuinely is |
870s | two paragraphs that are cohesively |
872s | written and then people won't even read |
875s | what it means but they're like get the |
876s | vi this person's use full stops and |
879s | there are two paragraphs maybe there's |
881s | an accompanying image this person must |
883s | be right it's a Well constructed opinion |
884s | even if it might I don't agree with it |
886s | or not but it's well constructed I don't |
887s | even know what the opinion is I don't |
888s | know what it means I haven't touched |
889s | that content but this person obviously |
891s | has done cuz there's four commas in that |
893s | sentence Oh my God he must know we're |
895s | all guilty of it right like you scroll |
896s | through YouTube short so Tik toks over |
898s | and over again you see someone just |
899s | talking about some random stuff you have |
900s | no idea about you're like that person |
902s | really knows that like I kind of think |
904s | that now like it's just so easy I don't |
907s | blame people it's just human psychology |
909s | really oh we should do the same we |
911s | should deconstruct negative opinions of |
913s | our own Easy clickbait shorts and Tik |
915s | toks probably would work yeah all right |
918s | there we go get Archy on the case oh |
920s | dear but no I think you're you're right |
922s | there like the maliciousness there I |
924s | think the one thing that gets me as well |
925s | is there's there's always a conspiracy |
927s | it's like oh DRX are doing this because |
929s | of this reason and it's sometimes just |
932s | probably over I say sometimes it's it's |
934s | never that I don't think there's ever |
935s | been a time where we've gone into |
936s | anything and there been like an ulterior |
938s | motive it's just we've just done |
940s | something and it probably wasn't the |
941s | right thing so then we just go back |
943s | we're just human we make mistakes spoken |
945s | to the right person bit of |
947s | miscommunication we reacted too quickly |
950s | yeah a good example was um in know post |
952s | Vore part one um there's a lot of drama |
955s | about the the clue step right about how |
957s | you needed to get the the highest |
959s | requirement and Coliseum which is our |
961s | latest piece of difficult content to |
962s | unlock a clue step and you can't do the |
964s | master Clues without them right and like |
966s | that was not the intent like the intent |
968s | was me just going like I don't want to |
970s | put anything like really important |
971s | behind the the biggest Glory un lock I |
972s | just want it to be a bit of a flex or |
973s | something so an OTE seems pretty |
975s | harmless right I had no idea it was a |
976s | clue step that project had like seven |
978s | developers on it like I had no idea so |
981s | we fixed it afterwards right but again |
983s | just it's not malice or J Mod's just |
985s | going like yeah let's screw over the |
986s | clue play Clue enjoyers like we just |
989s | didn't realize you can kind of |
990s | understand why they would feel that way |
991s | but it would be nice if if you know when |
993s | stuff like that did happen the first |
997s | thing that players thought was not a |
999s | conspiracy and it was just like oh this |
1001s | shouldn't be the way that it is we know |
1003s | JX by now we know the old school team by |
1005s | now they'll change it so let's ask them |
1007s | to change it because you talked earlier |
1009s | about how uh it's quite unique that |
1012s | you're able to have like conversations |
1013s | with players and that there is that back |
1015s | and forth it's very two-way whereas I |
1017s | feel like a lot of other Studios have |
1019s | very much oneway conversations and it's |
1020s | a case of this is what we're doing you |
1022s | can leave your feedback but you're never |
1024s | going to hear back on that feedback |
1025s | until there's another patch in maybe |
1027s | three months time and maybe one or two |
1028s | of those changes would have got in |
1030s | whereas we have very much a two-way |
1032s | communication Loop and that is brilliant |
1034s | but it has its flaws as well it means |
1036s | that we can afford the opportunity to go |
1038s | out with things that players might not |
1040s | like but we're kind of like unsure |
1042s | ourselves so we test the waters and we |
1044s | know that they'll give us feedback we |
1046s | know that we'll action that feedback and |
1047s | we'll communicate back why we've changed |
1049s | it because of players input but that |
1052s | also then brings in the opportunity for |
1053s | well why why are the old school team |
1055s | doing this why would they ever think |
1056s | that that was the right thing to do and |
1057s | it's like sometimes we just like to see |
1059s | what happens see how you feel about |
1061s | things may maybe other games and other |
1062s | studios are why our players are the way |
1065s | they are because obviously old school's |
1066s | growing if you go right yeah you go back |
1068s | to like the 2015 or 2017 period so we |
1071s | we're kind of post the old school launch |
1075s | numbers have fallen and then they're |
1076s | suddenly starting to grow again like new |
1078s | old school you unique old school |
1079s | contents coming to the game play base is |
1081s | growing but they've been with us sizable |
1084s | growth but they're still we're still not |
1086s | massive then obviously mobile comes in |
1088s | and then you have like raids and stuff |
1090s | coming in and we're being quite prolific |
1092s | with content advertising stepping up as |
1094s | well all the player base has grown and |
1096s | they've come from somewhere they're |
1097s | playing other games they're working with |
1099s | other Studios I say working they're |
1101s | trying to talk to other Studios probably |
1103s | hearing nothing maybe that's what it is |
1104s | especially over Co time too CU dur so |
1106s | used to having to scream to get any |
1108s | changes right during Co right every game |
1110s | was being delayed like expansions being |
1112s | delayed new games being delayed I think |
1113s | we were that was kind of around the time |
1115s | we started getting quite good at release |
1116s | stes cuz we were like we just kept our |
1117s | cards close to our chest interestingly |
1119s | bit of a segue I was interviewing like a |
1121s | candidate and we're talking about |
1123s | release dates for the marketing time |
1124s | timelines and stuff like like I said do |
1126s | you do you see a problem with announcing |
1128s | really really really early on a release |
1130s | date and then changing go no that's just |
1131s | the industry I'm like oh I didn't like |
1134s | that answer I was like surely there's a |
1135s | better way to do things you know I think |
1137s | that's why I I don't know why this is |
1138s | meant to be about you Arc but it's about |
1140s | me now but I think that's why I love |
1142s | working at jagex especially on old |
1144s | school so much is because we do always |
1147s | try to do things a better way and |
1149s | obviously you know as you've heard and |
1151s | saw us say s us say that's a weird |
1154s | saying never we going to say that one |
1155s | again that we make mistakes but the |
1158s | beauty of it is that we always try to |
1160s | make good of any mistake that we do make |
1162s | and I think that I can hand on my heart |
1165s | safely say that that is the case that is |
1168s | what we will always strive to do and I |
1169s | think that's why I love working here so |
1171s | much everyone's so willing to try and do |
1173s | the right thing right even if sometimes |
1174s | we make mistakes and sometimes it's |
1176s | really difficult and Things fall through |
1178s | the cracks like we're always doing it in |
1179s | the vein of trying to do it the right |
1181s | way yeah at least from our perspective |
1183s | yeah no completely and it might take |
1184s | time but there'll always be learnings |
1187s | from every project that will then take |
1189s | into the next project and that happens |
1191s | consistently and I I love the fact that |
1193s | we do that uh and I think you're right |
1195s | we have got so much better with things |
1197s | like in terms of like timelines like |
1198s | before we learned from announcing things |
1200s | way in advance and then having to delay |
1202s | and then delay again winter 2017 was a |
1204s | real thing uh but we've avoided that I |
1206s | can't remember the last major drama that |
1209s | we had over release dates it's usually |
1211s | just a month or something really at most |
1213s | if we have to push anything it is |
1214s | normally yeah just a case of a couple of |
1216s | weeks I think maybe we could get a |
1217s | little bit better at announcing the |
1218s | bigger things like you know a league so |
1220s | people can prepare time off but those |
1222s | things take a huge amount of commitment |
1223s | from us to to even know when exactly |
1226s | we've been able to deliver anyway we're |
1227s | always we're always working towards a |
1229s | date so we'll go through our calendars |
1230s | and all the content we've announced |
1232s | there's a date attached to it but it's |
1234s | tentative and we don't know until we get |
1235s | closer and closer to it so the most we |
1237s | could do is be like it might be within |
1239s | these four weeks yeah but then players |
1241s | are like well what one is it cuz I'm |
1243s | want to book time off I wonder how |
1244s | players actually feel about that and if |
1246s | anyone's uh watching and listening |
1249s | hopefully you are of you yeah leave us |
1252s | some comments how do you feel about |
1253s | release dates would you rather that we |
1255s | had a release date that was then like |
1258s | announced earlier but but pushed back |
1260s | multiple times because we weren't able |
1261s | to deliver or do you prefer the current |
1263s | approach that we have which is that we |
1264s | give as much notice as possible but when |
1266s | we do give a date it's pretty much |
1267s | locked in that it's going to be that um |
1269s | maybe a few weeks difference at most |
1271s | sure did ideal like a really long |
1273s | release date in advance that doesn't |
1274s | change right that's the ideal thing yeah |
1276s | but we're in real real world here yeah |
1277s | that just doesn't happen there's always |
1279s | just too many unknowns in a project so |
1281s | then like you get deep ins you're like |
1282s | yeah this is just way more work than we |
1283s | thought exactly maybe that's an |
1285s | interesting one we can talk about we |
1286s | have mod Kieran on I know that he's |
1287s | obviously going to a huge amount of |
1288s | people that's working alongside the |
1290s | development team as yourself but we can |
1291s | talk about um why delays could happen |
1294s | What could impact it but we weren't go |
1296s | into that just yet I know one comms |
1298s | issue that we have had repeatedly uh |
1300s | about like expectations about when |
1301s | content is coming that's generally like |
1303s | poll blogs where it's like we get the |
1305s | poll blog out and then some random |
1308s | question in it takes like months right |
1310s | and that's very rarely because of like |
1312s | pure Dev resource it's just about like |
1314s | we just can't do it all at the same time |
1316s | right and it's like yeah we'll do these |
1317s | first and it's like player expectations |
1318s | WR jobs get done first and like their |
1320s | priorities and misaligned expectations |
1323s | cuz someone might have a grest guardian |
1324s | Tas so they really care about the grest |
1325s | guardian question someone else is doing |
1327s | the gaunlet grind so they really care |
1328s | about the gaunlet question it's like |
1330s | someone's going to be upset right theirs |
1331s | is going to be the last question done |
1333s | that they care about and like I've I've |
1335s | always mused about like some indie |
1338s | companies have like their J boards |
1341s | almost visible right where it's like it |
1343s | literally shows you like yeah this is |
1344s | scheduled for like this release and then |
1345s | as soon as we update it they see that |
1347s | change and they can actually see it |
1348s | evolve I think there's a lot of troubles |
1350s | and like Community or a lot of issues |
1352s | trying to do that but like that idea is |
1355s | like quite interesting of just making |
1357s | that entire process like Mega |
1358s | transparent but we we communicate so |
1360s | much already right it's like we can't |
1362s | all of a sudden having extra blogs and |
1364s | extra sections of blogs with even more |
1365s | taex players are already getting |
1366s | exhausted by that I actually tried back |
1369s | in 2018 it was one of my projects for |
1370s | the year which was to uh essentially |
1373s | convert the jir tasks that we have and |
1375s | put them into a public trell board that |
1376s | players could then obviously check and |
1378s | see because we were getting a lot of |
1380s | that back then because we were doing |
1381s | like that was back when we did four qu |
1383s | polls per year with the different themes |
1384s | and there were you know like 30 40 |
1386s | questions each one um and we were |
1388s | constantly being hammered with like |
1389s | when's this coming when's this coming |
1390s | when this coming it's okay how can we |
1391s | show this public fa in but there is just |
1393s | so much nuan behind it that it would it |
1396s | essentially would be I wouldn't say |
1398s | impossible but very near impossible I |
1400s | think for us to actually achieve with |
1401s | how much we end up moving things around |
1404s | and as we speak to more developers maybe |
1406s | we can uncover more about how that works |
1409s | so players can understand but yeah |
1412s | you're right I don't want to have that |
1414s | task though doing it cuz we do we do |
1417s | talk a lot we have a lot of vogs and |
1418s | sometimes we're actually at like uh we |
1420s | hit a roadblock where we're at blog |
1421s | fatigue we can't release more coms |
1423s | because there's just been so many big |
1425s | pieces going out one after the other |
1427s | that our team needs a break and the |
1429s | players need a break I think that's |
1431s | something that's very transparent from |
1433s | the um project rebalance that we've been |
1434s | working with yourself on and uh you know |
1437s | poor mod Goblin had to go through 3 |
1440s | weeks of being hammered by comments and |
1444s | I think you know like the the blogs that |
1446s | went out the redit posts alone were like |
1448s | two 3,000 comments in the first day that |
1450s | is a huge amount for someone to have to |
1452s | go through and obviously you know we |
1454s | help out where we can but he need to |
1455s | break from that there's only so many |
1457s | times that you can be told that you've |
1458s | ruined magic that this is going to be |
1460s | the worst thing you've ever done all the |
1463s | other negativity that comes through |
1464s | before it is just too much and you need |
1466s | to take a step back uh and obviously |
1468s | that's when we get to process the |
1469s | feedback then we come back I think we're |
1470s | in a good place with that now but how do |
1472s | you feel about project rebalance might |
1473s | as well ask you see as you've worked on |
1474s | it generally really happy I think it had |
1477s | a lot of points that could have been a |
1478s | lot worse like a lot of the feedback |
1480s | points were easily fixable at the end of |
1482s | the day right the whole magic stuff is |
1483s | probably the most controversial part of |
1484s | the entire update and like and run |
1486s | energy and run energy and it's fair with |
1488s | the the Skilling stuff but we do want to |
1490s | do that that's a pure scope but it's not |
1491s | like there's any complicated problems |
1493s | that we need to try and fix or like it's |
1495s | like oh you fix this and you break this |
1496s | like there are fairly timid things that |
1498s | going like we can just reig the numbers |
1500s | a bit and then it should just make most |
1501s | people happy um so I think I'm pretty |
1504s | happy with it overall um I think the |
1506s | biggest learning is just like you do too |
1509s | little and it doesn't make an impact you |
1511s | do too much and it just gets messy and |
1512s | confusing and like the communications |
1514s | and everything and expectations like now |
1516s | everyone wants everything touched right |
1517s | because it's a big project so why can't |
1518s | it touch more um so expectations of that |
1521s | have been a bit all over the place so I |
1523s | think there's a probably a bounce there |
1525s | or something in the Middle where it's |
1526s | like it's just enough to make an impact |
1528s | on like a c aspect but we're not doing |
1530s | five skills and seven different parts of |
1531s | combat or whatever right I I thought it |
1533s | was very interesting how to begin with |
1535s | it seemed like you know there was a |
1537s | sentiment that there's a lot here |
1538s | there's so much being discussed these |
1540s | are too many changes and that's with us |
1542s | even splitting it out we were going to |
1543s | do more originally I remember we were |
1544s | going to just bump everything into one |
1546s | big blog and then we decided to split it |
1548s | into you know Skilling combat and then |
1551s | items uh and and now we get to the last |
1553s | part of it everyone's obviously |
1554s | processed all the info and it is just |
1556s | the case of oh well you're already doing |
1557s | this so add this on it as well add this |
1558s | on well this on it as well and and we |
1560s | just we just can't we're at resource |
1562s | block now right there isn't any more |
1564s | availability for us to add extra changes |
1566s | in there um even the Run energy with |
1568s | agility we initially removed that out I |
1570s | remember we were going to go with that |
1571s | to start with right we took that out |
1573s | because they meant that we could fit |
1574s | more in elsewhere didn't really feel |
1576s | like it would be that big of a deal then |
1578s | obviously players really wanted it felt |
1579s | like it would have been such a big deal |
1582s | um so we brought that back in I think |
1584s | the whole agility thing that fascinated |
1585s | me seeing uh the response to it which |
1588s | was meant to be just a nice quick |
1589s | touchup to revamp agility a little bit |
1592s | rebalance it want to complete reor and |
1594s | it was yeah let's rework the skill which |
1597s | by and large we want to do at some point |
1599s | but that's not the point of this project |
1600s | and I find that difficult to navigate |
1603s | when it's coming to Communications |
1604s | actually is like how do you communicate |
1606s | to a player that this isn't meant to be |
1609s | exactly what what you want but it's |
1611s | still worth us doing because they'll |
1612s | turn around and say like oh we just |
1614s | don't do the rebalance just just rework |
1616s | the skill instead but I think maybe |
1618s | there needs to be more of an |
1619s | understanding of like how much Dev |
1621s | resource a rebalance cost versus a |
1623s | complete rework players are never going |
1624s | to fully understand like how projects |
1627s | work right and ter are going from like |
1628s | Inception to design fitting it into the |
1630s | road map all of like the things you have |
1631s | to sacrifice to do at certain projects |
1633s | like we could do that but it's like |
1635s | would you be happy about agility rework |
1636s | if we had to drop as an exaggeratory |
1639s | example like a raid or something right |
1640s | that like if we had to drop a raid for |
1642s | that I'm sure people would be upset |
1643s | about that we made that choice it's |
1644s | never going to be that clear a cut but |
1646s | like that is how project management |
1648s | works right you got make sacrifices and |
1649s | fit things in I think uh like famous |
1652s | words of Kier is just like don't let |
1654s | perfect be the enemy of good right like |
1656s | as much as we all want this perfect |
1657s | solution where we completely rework all |
1659s | these things we can't let that stop us |
1661s | making really strong changes in the |
1663s | meantime we can't just put everything on |
1664s | a hold um so we do what we can right but |
1668s | it's good to know that there's a desire |
1669s | for more because we obviously want to |
1671s | know what we can work on in the future |
1672s | right and the fact that there's an |
1673s | appetite there for agility rework |
1675s | definitely gives us something to look at |
1676s | in the future definitely does speaking |
1678s | of the Future Let's segue back into you |
1682s | um talk about like aspirations and stuff |
1684s | but first of all how did you join jagex |
1686s | like was baby Arcane like dreaming of |
1688s | being a jod when he first started |
1690s | playing RuneScape like this is what I |
1692s | want to do yeah so I I've played |
1693s | RuneScape for a long time so I'm the old |
1695s | age old story right played it as a kid |
1697s | Etc like forever um and I got into a |
1701s | game called battle right for a long time |
1703s | and um I got like really really good at |
1706s | that game so before this I was kind of |
1707s | like doing web dev General like software |
1708s | development that kind of stuff did all |
1710s | uni and then uh I played a game called |
1713s | battle right a lot and got like really |
1714s | really good at it and then I end up |
1715s | getting like private discords and stuff |
1717s | so I could talk to like the developers |
1719s | directly make those relationships and |
1721s | then one of them was just like oh why |
1722s | don't you apply one day right um so then |
1724s | I got that job moved over to Sweden and |
1727s | then um then I'm kind of in the games |
1729s | industry right so then you you've made |
1731s | that first push so then eventually |
1733s | obviously I moved on and then uh applied |
1735s | to jagex three times got the got a call |
1738s | back the third time once I made my CV |
1740s | like really cringe my CV has a massive |
1742s | picture of tuscal zook on it and like |
1745s | had my Inferno KC and like my chasing in |
1747s | it like it was so cringe but it was like |
1750s | a massive picture of Z like you if you |
1752s | had that next to other CVS you would |
1754s | have to look at it there's no way you |
1755s | weren't looking at CV the cringe worked |
1757s | clearly I was just about to say when you |
1759s | mentioned like taking a first step in |
1760s | Industry I'm like yeah it's one of those |
1761s | Industries once you're in it's quite |
1763s | easy to move around apparently not |
1764s | apparently you need to do that yeah eyes |
1767s | of it I also think I was very lucky that |
1769s | there was like a um like recruitment |
1772s | Handover or something at some point and |
1774s | they like changed all the processes I |
1775s | think Kieran got a lot more involved at |
1776s | that point so that probably helped a lot |
1778s | as well that he was more directly |
1780s | looking at those things you know the |
1781s | creator of Inferno looking at CVS see K |
1786s | there he social engineered him that |
1789s | brilliant so yeah that's how I end up |
1791s | getting to J I love heavy metal and I |
1793s | love to com oh okay cool you're hired KN |
1796s | if you needed yeah that's bloody you |
1798s | brilliant yeah yeah okay well I've got |
1801s | if anyone's watching um I keep saying if |
1803s | anyone's watching for those of you |
1805s | watching cuz you're all definitely |
1806s | watching I'm not being super |
1808s | unprofessional I am I basically it's |
1810s | crazy man I see it C of my eye like Tik |
1812s | Tok and Subways over like yeah that's |
1813s | just I thought you were going to do |
1814s | something different and be like oh he's |
1815s | just on hinge she's |
1817s | swiping but no I asked Twitter for some |
1820s | questions to ask when we get guests on |
1822s | the show um so I'd like to just go |
1824s | through a few of them if that's okay and |
1826s | then we can maybe bounce back and forth |
1827s | on uh on asking question yeah let's BCE |
1829s | cool you kind of talked about uh was it |
1831s | battle right you just said then yeah so |
1833s | one of the questions which came in from |
1834s | pip actually was what are the games to |
1836s | the J mods play and uh do you draw |
1838s | inspiration from other games uh and if |
1841s | so are there any specific examples I |
1843s | think you're a great person to ask for |
1845s | this because I already know the answer |
1847s | um very much used to be a big PVP gamer |
1850s | so I played a lot of World of Warcraft |
1851s | got into Battlegrounds I didn't like |
1852s | League of Legends and jumped on every |
1853s | mever so I went through that like a lot |
1855s | of people probably did um and then I |
1858s | play right a lot and then got Mega burn |
1859s | out on PVP games and that's kind of when |
1861s | I got back into RuneScape cuz I was like |
1863s | I just want to turn my brain off I just |
1865s | chopped trees yeah um so I did that for |
1867s | like six months um and then I obviously |
1869s | got more into it started doing pvm got |
1871s | my infernal cape made an Iron Man and |
1873s | obviously the rest is history but uh in |
1874s | terms of other games that I play these |
1875s | days especially that I don't play |
1877s | RuneScape as much anymore um big into |
1880s | Path of Exile that's kind of My |
1881s | Kryptonite right now so every 3 or four |
1884s | months when a new league rolls around |
1885s | that's like 3 400 hours of my life just |
1888s | gone |
1889s | um so that's back kind of my rotations |
1891s | but then I'm also like messing around |
1892s | with a lot of other Steam games during |
1893s | the downtime so when the PE league isn't |
1895s | on then I'll play a bunch of other games |
1897s | like random things I'm playing game |
1898s | called rotwood right now which is like a |
1900s | 2.5d monster hunter Rog like it's like |
1904s | it feels really good I think the combat |
1906s | is phenomenal I think it feels really |
1907s | smooth I've been also watching all of |
1909s | their sentiment around it cuz they're |
1911s | getting a lot of commun uh Community |
1913s | feedback saying that it's too hard too |
1915s | difficult and everything like that so |
1916s | kind of fun to see it on the outside |
1917s | right players complaining about the game |
1919s | and like how devs respond to it I'm just |
1921s | seeing the other perspective which I |
1922s | think is quite fun but yeah I think |
1925s | there hasn't been an update that I've |
1926s | worked on where I haven't drawn |
1927s | inspiration from some other game I know |
1930s | aka's like uh C |
1933s | phase we can say that on here he's |
1936s | inspired off shaper in Poe he's got a |
1939s | move where he teleports around doing a |
1941s | bunch of stuff it had change quite a lot |
1942s | into what it is but then I did AIT a bit |
1944s | more of a faith Rec creation for the |
1946s | musers like teleport attack where that's |
1948s | functionally just shaped as cuz I just |
1950s | thought it was a really cool attack and |
1951s | every boss needs just something cool in |
1953s | reality even though it's not very |
1954s | difficult attack to avoid or anything |
1955s | it's just a bit cool bit flashy um but |
1958s | yeah it's always fun trying to find a |
1960s | mechanic or a boss that you really like |
1961s | and you're like what would this actually |
1963s | look like in RuneScape 90% of the time |
1965s | does not work tick based tile system |
1967s | doesn't translate into 99% of games out |
1970s | there um but sometimes you do come up |
1972s | with an idea from it aka's memory attack |
1974s | as well you memorize a quadrant again |
1976s | that's based off the maven and Poe she |
1978s | has a memory attack but yeah draw a lot |
1980s | of inspiration they've got a lot of |
1981s | really cool bosses nice I I I knew Pap |
1983s | of xile was com I was just waiting for |
1985s | the full question the question could |
1987s | have been so tell us about PA of Exile |
1989s | why you like so much a good talk forever |
1991s | man this one ask about quests but I'm |
1993s | going to ask about content instead uh |
1995s | but Dan has basically asked what does |
1997s | the process of Designing uh new content |
2000s | look like under the hood and how does |
2003s | the team collaborate to combine the tech |
2005s | elements um okay maybe it is more about |
2007s | Quest cuz they say about with the |
2009s | storytelling aspect of the game but I |
2011s | guess any cont content generally what is |
2013s | it what's it like developing content in |
2015s | the old school team and how do you make |
2017s | that content actually work process-wise |
2019s | I can probably speak a decent amount in |
2021s | terms of like going from like idea to |
2024s | making the content good probably a bit |
2026s | more nebulous and fluffy of just like |
2028s | yeah we just play it and iterate it |
2030s | until it feels good right and like what |
2031s | feels good is just what feels right at |
2033s | the end of the day what feels old school |
2034s | what feels correct and I mean we get |
2036s | players in as well right so they can we |
2038s | get a lot of players to player |
2039s | validation which is really nice um so |
2041s | that part is probably a bit more of a |
2042s | fluffy answer but in terms of like |
2044s | actual process everything starts as an |
2046s | idea right it starts with a random idea |
2048s | that someone has and then you you make |
2050s | it bigger and bigger you flesh out the |
2051s | design and then you're eventually |
2052s | proposing it to people I usually propose |
2054s | stuff to Kieran or whatever since he's |
2055s | my direct line manager um and then we'll |
2058s | like refine the idea come up with it and |
2059s | we're like yeah this is actually a |
2060s | pretty good idea is there a spot on the |
2062s | road map for it we've got a road map |
2063s | that's like three years ahead of time |
2065s | right now where we try and plan out like |
2066s | what we're actually working on some of |
2068s | the slots are a bit more fluffy where |
2069s | it's just like pvm content and there |
2071s | isn't an actual like flesh update for it |
2073s | but that means there's holes to fill |
2075s | right we know we need to design a pvm |
2076s | update so we got this slot and it's |
2078s | assigned like three or four months so |
2080s | it's like okay we we'll see what we can |
2081s | work with let's see what IDs we can come |
2083s | up with is there any thematics that have |
2085s | been Mis uh under represent |
2088s | underrepresented or like any thematics |
2090s | or areas of the the game or anything |
2092s | like that like we've not done a penguin |
2093s | quest in a while should we do a penguin |
2095s | Quest that kind of deal right yeah um so |
2097s | it is very much just come up with an |
2099s | idea find thematics that feel |
2100s | appropriate find areas that maybe feels |
2103s | like a bit more love like we did that |
2104s | for the desert right we're like okay the |
2106s | desert kind of sucks let's actually |
2108s | populate the desert a bit and we did |
2109s | like a year and a half of just purely |
2111s | desert content almost um but yeah I |
2114s | don't know I don't know how structured |
2116s | of a response to really give but yeah |
2117s | it's very much idea flush it out |
2120s | proposal try and convince ones put in |
2122s | the road map and then you get goes in |
2124s | goes into pre-production we flesh out |
2125s | the ideas more get refined designs m |
2128s | start prototyping um play test it's a |
2131s | right play test it's a right release |
2132s | really obviously the players are |
2134s | hopefully along that entire journey I |
2136s | think that's a pretty fair answer and I |
2137s | can expand on it a little bit I know |
2138s | that every two weeks there's a group of |
2140s | uh leadership within the old school team |
2142s | who meet and they discuss the road map |
2144s | and any changes that might need to |
2145s | happen to it that's probably where some |
2147s | of these ideas that you're talking about |
2149s | that you've spoke over and and went |
2150s | through uh come forward and it's like |
2152s | does this actually seem like a good fit |
2154s | and then we have representation from you |
2155s | know marketing Community Development |
2157s | Tech QA art uh and we will get to then |
2160s | just uh essentially yeah talk it out and |
2162s | just see if it's something that we want |
2163s | to be able to put in there if it works I |
2165s | guess a good example of that is the rur |
2167s | itself like that was very much born of |
2169s | like I was kind of looking at the road |
2170s | map with Kieran and we're like outside |
2173s | of like all of the the regular releases |
2175s | we don't have any like main game content |
2177s | in like uh quarter three quarter four of |
2180s | the year like first half the year |
2181s | looking pretty strong second half not |
2183s | not looking so great so like we should |
2184s | really try and fit something in like do |
2186s | we have capacity anywhere and we found |
2187s | out my team probably has a decent amount |
2189s | of capacity if we can get through the |
2190s | other stuff fairly quickly um what can |
2192s | we do in the slot what's a good um |
2195s | efficient use of resources because we |
2196s | didn't have a lot of art capacity |
2197s | because a lot of that on violent War |
2199s | that's a massive update right requires a |
2200s | lot going into it so we don't have a lot |
2202s | of art capacity for that like what is |
2203s | the best thing we could do with our |
2204s | limited amount of resource and aaur |
2207s | obviously it's got a concept that |
2208s | already technically exists right it's an |
2209s | RS3 we've got axite cave and morania or |
2213s | exist fairly new wall kit and everything |
2214s | so it's not like it's a really old area |
2215s | that needs refurbishing or anything like |
2217s | that um and we already have a lot of |
2219s | ideas to bounce off of so it's kind of |
2221s | like this might actually work where it's |
2223s | like okay it's fairly cheap SL boss |
2225s | concept Slayer bosses are usually a lot |
2226s | simpler than like a raid or something |
2228s | like that so scope's a lot smaller uh |
2230s | we've already got a lot of environment |
2231s | work done so like this might actually |
2233s | work and obviously we talked about it in |
2234s | that meeting that you mentioned and |
2236s | everyone kind of agreed like yeah that |
2238s | kind of fits the bill let's let's get it |
2239s | in right now we just need to talk about |
2241s | it although I imagine people will have |
2243s | already found out about Axor before they |
2245s | watched this yeah so there'll be uh |
2247s | obviously the standard blog posts and |
2249s | stuff that people have gone through but |
2250s | no that's uh thank you for explaining |
2252s | Axor is a really good example of that |
2254s | and uh did you find something juicy |
2256s | found a couple oh here we go a lot of |
2258s | crap to scroll through but I found a |
2260s | couple of good ones nice and one of them |
2262s | I'm going to make good by changing it a |
2263s | little bit first of all M Kane what do |
2265s | you think is the biggest problem facing |
2267s | old school RuneScape today probably very |
2269s | biased because of what I work on like |
2271s | day and day out but just reward space |
2273s | like I remember coming into the company |
2275s | and going like oh J always complain |
2277s | about Rewards space like they're so like |
2279s | stupid like I've got loads of ideas like |
2281s | it's so easy I can come with thousands |
2283s | of ideas of rewards and then I go |
2284s | through like the process of like |
2286s | designing a reward iterating on it |
2287s | getting through feedback figuring out |
2288s | like what cracks it can and cannot fill |
2291s | like all that stuff I'm like God damn |
2292s | reward space is so tight man like it's |
2294s | ridiculous and like matching rewards |
2296s | with like the difficulty of the content |
2297s | as well is even more difficult like I |
2299s | think NEX is a really good example of |
2301s | that where it's like we wanted this to |
2302s | be like the next big difficult group |
2304s | boss and next OB was back then so it |
2305s | feels like it has to match that so that |
2307s | means it needs reward that justify it |
2309s | but then rewards that justify like TVA |
2311s | like it would be weird if TVA was like a |
2313s | 10-hour grind right like if that feel |
2315s | bizar compared to like Bandos maybe like |
2317s | 30 or 40 hour grind I'm just rough |
2320s | numbers off the top of my head like it'd |
2321s | be weird if torvet was a shorter grind |
2323s | than Bandos so then we make that grind |
2325s | like what we think is deserving compared |
2327s | to like ancestral and Missori Ori wasn't |
2330s | out at the time but other related pieces |
2332s | of content right but then all of a |
2333s | sudden you realize that okay well it's a |
2335s | group boss it's not a raid it's not |
2337s | really that fun to do that many times |
2339s | like it gets a bit tedious eventually so |
2341s | then like trying to match like |
2343s | difficulty versus content versus like |
2344s | enjoyment of content run the grind like |
2346s | how fun that actual grind is and the |
2348s | actual power of the reward like matching |
2350s | that all up whilst finding niches to |
2351s | fill there just sometime a nightmare |
2353s | it's just absolutely impossible so |
2355s | that's why we come up with some random |
2356s | Niche [ __ ] sometimes right where |
2358s | it's just kind of like yeah we don't |
2359s | really know where it's going to be used |
2360s | but it's going to be really strong like |
2362s | these three cases like vener B right I |
2364s | mean yeah the ven bow though look at |
2365s | that now yeah it's really popular made |
2368s | at the time everyone was criticizing |
2370s | even the Fang at the time everyone like |
2372s | where you going to use the fang man |
2373s | that's like so [ __ ] like rap's better |
2375s | DPS on low defense there isn't anything |
2377s | with high defense we've made stuff with |
2378s | high defense so now it's really useful |
2380s | and coincidentally it's also just really |
2381s | good everywhere |
2382s | else might have fallen but at the time |
2385s | everyone's saying like that's the |
2386s | weakest reward in TOA one thing comes to |
2389s | mind too is like players telling us to |
2390s | kind of focus on niches stop giving us |
2392s | stuff that sting rolls we need to manage |
2394s | power creep and then with TOA hecka and |
2397s | then of a sudden like this is not strong |
2399s | enough yeah it's not strong enough and I |
2400s | was like fine here's a [ __ ] Shadow oh |
2402s | Shadow's too strong I'm not saying like |
2404s | we can't do these proper there |
2405s | definitely problems but like this is why |
2407s | it's always a problem it's always |
2409s | difficult there's just so many |
2410s | perspectives so many variables absolute |
2412s | Nightmare and I think it's just going to |
2413s | get harder and harder as time goes on |
2415s | like I'm thinking about rewards for |
2416s | rocks already and I'm just like |
2417s | scratching my head like it's so hard but |
2420s | how do we fix that I mean stuff like |
2421s | project rebounds helps a lot right we |
2423s | create range Space by introducing the |
2425s | new like light standard and heavy sty |
2426s | that gives us reward space um the |
2429s | elemental rebounds that let us push like |
2430s | Elemental spells a bit more maybe we can |
2432s | interact with that and element Elemental |
2434s | weaknesses a bit more um that gives us a |
2437s | reward space to push on but we can't |
2439s | just rework the entire game constantly |
2440s | to give us reward space we has to be |
2442s | this like give and take a bit soft and |
2444s | sometimes we can find existing stuff |
2445s | again like the ven Bell but um it's |
2448s | things like that but uh we're never |
2450s | going to get away from the problem of |
2452s | this feels too Niche make it stronger |
2454s | and now it's too much power creep it's |
2455s | just Towing that line constantly and not |
2457s | everyone agrees on what where that line |
2459s | is and it moves as well we we'll Aquas |
2462s | and introduce something really strong |
2463s | and then that will undermine existing |
2465s | content you talk about like God Wars |
2467s | armors or even things like barrows |
2468s | people have like especially people who |
2470s | newly come back to old school and |
2472s | they're looking at like what's their |
2473s | that's really important to as well |
2474s | preserving all all content we really |
2475s | don't want to do that I think that's |
2477s | something we do really well as well |
2478s | though if you consider how many items |
2479s | are still relevant that were around 10 |
2482s | 15 years ago or even like the original |
2484s | there's only so many times we can be |
2486s | like okay you can make an Ingot with |
2489s | existing armor and you can add it and |
2490s | fortify it to this thing so do you like |
2492s | then break t down like make the new Tor |
2495s | break that down it's like just this |
2497s | massive chain like theoretically |
2500s | maybe maybe that is the best solution |
2503s | but it starts to feel really artificial |
2505s | and weird right and then you get away |
2506s | from like you don't drop like actual |
2508s | items then you're dropping like |
2509s | components which feels a bit bizarre and |
2511s | that's when you get into the Realms of I |
2512s | think games like Poe where I I might be |
2514s | wrong cuz uh mod Goblin every time he |
2517s | plays and like a new league and stuff he |
2519s | screen shares and I'm like all right |
2520s | walk me through what are you trying to |
2521s | achieve and I don't get it cuz there's |
2523s | so many when you're creating gear and |
2525s | crafting and stuff like that it seems to |
2526s | be so much to it whereas old school has |
2528s | that kind of simplistic here's some |
2530s | ingredients you mash it all together and |
2532s | here's something in reality right right |
2535s | yeah in RuneScape that is but yeah PE |
2537s | and Beast and sound it's why I can't get |
2539s | back into it I'm to I'm too I'm too dumb |
2542s | so hard you start small you just do what |
2544s | your content creat tell you right just |
2545s | like our community does it's just like |
2547s | yeah use a setup use a strategy just |
2550s | follow that and then once you get |
2551s | comfortable you start to learn and |
2552s | experiment and stuff right you say that |
2554s | but I did that and then I watched |
2555s | someone else on Twitch playing it and |
2557s | I'm like they've just done 15 different |
2559s | crafts in 10 seconds with systems I |
2560s | didn't even know existed to make the |
2562s | items that I spent 10 hours trying to |
2563s | find one of which never got and I was |
2565s | just like what whoa but you know that's |
2567s | a kind of game where a thousand hours |
2569s | play time is like considered you're |
2570s | still new their version of Iron Man is |
2572s | very unforgiving like you kind of need |
2574s | to understand the G how the game works |
2575s | to get away with it it's it's crazy |
2577s | extremely fun though I can see why uh |
2579s | you're so into it but yeah uh the next |
2581s | question I found was about if you had to |
2583s | choose another profession which would |
2585s | you choose now you might surprise me CH |
2587s | something completely out left field but |
2589s | on the off chance you're like no I like |
2591s | this what what kind of long-term |
2593s | aspirations of in the game industry are |
2595s | there any Studios I mean you love Poe |
2597s | right so grinding gear would you like |
2598s | would you like jump at a chance to go |
2599s | and work for work on Poe or that type of |
2602s | thing there's a big part of me where if |
2604s | I did get the offer to work at grinding |
2605s | gear games I'd like really want to again |
2607s | it's a game that I love but like I also |
2609s | love RuneScape and I also know the state |
2611s | of the games industry and as much as I |
2612s | love the game that doesn't mean working |
2614s | there is very good yeah um ignoring the |
2616s | fact that I have to go to New Zealand um |
2619s | not really a big fan of that but um okay |
2622s | yeah I mean it's a far away right all |
2623s | right cool I like I think it' be a |
2625s | beautiful place but yeah a bit far away |
2627s | from family really but um yeah so bit |
2631s | conflicted on that really um I really |
2633s | like my place here at jagex I think I |
2636s | can talk a lot and like get respected |
2638s | and stuff like my ideas come across |
2639s | people like will listen to you generally |
2641s | which I think is quite rare in the games |
2643s | industry most of the time you'll just |
2644s | get told what to do and you'll go do it |
2646s | oh it's tough so I made the move right |
2647s | from JX elsewhere and I found I've gone |
2650s | from having a pretty strong voice in |
2653s | terms of I think we do this with the |
2654s | players yeah and In fairness you know I |
2657s | moved to CCP games and working on new |
2659s | project I was listened to very well but |
2661s | sometimes you struggling with balancing |
2663s | project needs and then I was like oh it |
2664s | wasn't this hard when I was working on |
2666s | Old School yeah and then moving into |
2667s | consultancy with three or four different |
2669s | Studios I was working with especially as |
2671s | a consultant you're you're more on the |
2673s | outside yeah you're absolutely spot on |
2675s | it's um it's tough to them to get used |
2677s | to a but listen to what I have to say |
2680s | you see that time and time again though |
2682s | people leaving jagex and then just com |
2683s | back cuz the grass isn't Greener like I |
2685s | think Jag actually is a bit of a golden |
2687s | egg in reality as much as it gets memed |
2689s | on but it is a really good place to work |
2692s | for um but what other the professions I |
2695s | would do uh serus answer or or they're |
2697s | both serious answers realistic answer |
2700s | sure um probably web development again |
2703s | that's kind of what I did before I did a |
2704s | bunch of web development before I came |
2705s | into the games industry yeah non- |
2707s | serious answer can I want to be a |
2708s | postman all right I think it's like a |
2710s | really relaxing idea just walking around |
2712s | delivering man chill that's second on my |
2714s | list too yeah so chill man like they |
2717s | always look so happy at Le the one that |
2719s | I interact with maybe I just live in a |
2720s | good area right but oh I'd want to do it |
2722s | somewhere rural yeah I wouldn't want to |
2724s | be like having to go up imagine like |
2726s | having to go up like 10 |
2728s | stairs or something block of FL but |
2729s | instead you're in rural you got to go |
2730s | through all the windy lanes and if it's |
2733s | snowing it would be lovely until you're |
2735s | the one on the road and then there's |
2736s | some kid in a Vox all corser coming |
2738s | around too fast nearly hits you you lost |
2741s | all the packages then what you going to |
2742s | do I don't know I still didn't think |
2744s | this one through very well did you it's |
2745s | not my dream it's yours |
2748s | Andes do you know what that's a good |
2750s | point fair play you got me I thought it |
2752s | through though you see I wouldn't choose |
2754s | to rural i' ni Village yeah probably |
2757s | would do the same I I want I want to ask |
2759s | the same question to you that you asked |
2761s | Arcane is that okay what would you do if |
2763s | you weren't working in the gaming |
2764s | industry you're obviously not |
2766s | Postman no I'm not you know what I think |
2769s | I'd like to be a personal trainer yeah |
2771s | yeah I see it I don't think here's the |
2773s | thing I get paid pretty well and I don't |
2776s | want to take a step back in my career or |
2778s | elsewhere it's like now I'm so far in |
2780s | I'm stuck I'm it's where you retire |
2782s | right that kind of job maybe that is the |
2784s | unrealistic job I don't have another one |
2786s | I wanted to ask you have have you have |
2787s | any have you had any odd jobs uh my dad |
2790s | owned a hairdressing salon so I was just |
2792s | kind of the [ __ ] boy doing all the |
2794s | bruise make getting everyone lunch and |
2796s | stuff brushing up like all all the crap |
2798s | jobs so I did that for like you us to |
2800s | get everywhere everywhere yeah you wash |
2802s | hair as well oh old women's hair as an |
2805s | experience yeah yeah sounds like there's |
2807s | a story there drafted All the gossip as |
2810s | well yeah exactly just sat there |
2812s | surrounded by women in a stylist just |
2814s | gossing I'm like oh my God kill me |
2818s | it's like I just want to go and play |
2819s | video games like I'm not interested in |
2821s | this um that was probably my biggest odd |
2823s | job I did have a I was a what's the word |
2826s | like your kitchen sink washer what's the |
2829s | word for like por pot wash yeah pot |
2830s | washer I did that once one night poor |
2834s | poor yeah yeah and my friend basically |
2836s | need the night off and I said i' cover |
2837s | him uh drove over there did it for like |
2839s | 4 hours didn't wear gloves my hands were |
2842s | completely ruined didn't understand how |
2844s | to wash like boiling hot pans with oil |
2846s | so obviously turn tap on boiling hot oil |
2849s | explodes um that wasn't good got shouted |
2852s | out B there um then they tried to pay me |
2854s | a Fiverr for some reason uh for like |
2856s | four hours of |
2858s | work because you nearly set the place on |
2860s | fire but I did go back afterwards and |
2862s | get more B I was just like no not taking |
2864s | that but uh yeah never did that again |
2867s | we're similar job and I got paid a f for |
2869s | it I was 14 I think maybe 13 14 I was a |
2873s | potato boy in a chip shop potato boy and |
2875s | what you do is you just you cut potatoes |
2877s | people potatoes and washing and stuff |
2878s | and it was like a fiber but that was |
2880s | banging at the time yeah did that did |
2882s | that with a paper root as well you still |
2883s | have the skills like you're still going |
2884s | to potato I can put potatoes yeah I was |
2886s | going to say like I've watched skill |
2888s | Spec's cooking stream on Saturday I had |
2889s | to I had to tell him beforehand right |
2892s | the last cooking stream I tuned in of |
2894s | his he was peeling a potato with the |
2896s | biggest clunkiest it looked like a bread |
2897s | knife type thing oh my God and I donate |
2899s | I never donate I barely ever what |
2901s | streams I don't I only sub to my mates |
2902s | and that sorry everyone um I donated |
2905s | money to skill specs I was like please |
2907s | buy P cuz I think you're going to cut |
2908s | your hand off he didn't yeah no he |
2910s | didn't he he is something else that |
2912s | cooking stream I'm just remembering very |
2915s | vividly the image in my head of him |
2917s | thrusting a knife into a banal Leaf as |
2919s | it's dropping out of the air god |
2922s | terrified of tomato it was a clean cut |
2924s | it was was so shocked how clean that cut |
2926s | did well it's very entertaining all |
2929s | those PVP skills you know clearly fast |
2931s | reaction |
2932s | speeds oh dear okay well soon as you |
2936s | didn't ask me why job I wanted are there |
2938s | any other questions you want to ask or |
2940s | do we want to call this podcast a r s I |
2942s | just want to ask more easier question |
2943s | really okay accepted uh MOA if you had |
2947s | to have another job what would your |
2948s | dream job be oh my God I'm so glad that |
2950s | you are aside from Postman because I |
2951s | think you said that was your second well |
2953s | I technically lied it's kind of like my |
2954s | second my second on the list isn't |
2956s | really a job it's to not have a job but |
2959s | that's not to be unemployed okay yeah so |
2961s | my my first one is to own my own piece |
2964s | of Woodland and to essentially |
2968s | use that to learn how to become like a |
2970s | tree surgeon I think it's called like |
2972s | Harbor culture or something like that |
2974s | all right basically if I could go back |
2977s | in time now I would learn to be a man of |
2979s | the woods and that's what I would come |
2981s | up with Tom bomil just walking through |
2982s | the woods I don't know who that is |
2985s | reference yeah I I'd be like a some |
2986s | people get that reference is that like a |
2988s | hobby you can pursue like I've been I've |
2991s | been saving up to be able to buy my own |
2993s | piece of Woodland so that's like the |
2994s | next thing but you know life is |
2996s | expensive and |
2998s | last years well pre you could get like a |
3000s | pretty good patch for like 15,000 or so |
3004s | um now like for a couple of Acres it's |
3007s | probably upwards of like 30 40 Co made |
3009s | it go crazy and it depends on what like |
3011s | rights and stuff they have on the land |
3013s | to to fell in trees and if there's like |
3015s | minerals and stuff like that but anyway |
3017s | but the actual dream would be to live |
3020s | off grid and essentially live a |
3023s | self-sustained life on my own Homestead |
3025s | so I wouldn't have a job maybe i' do a |
3027s | few little things on the side um I'm |
3029s | really into like Woodworking and wood |
3031s | carving so I don't know maybe I'd just |
3033s | like have a little shop that people can |
3034s | buy funky things that I make from my |
3036s | wood that I chop the trees down and make |
3039s | the logs and we give you a license you |
3040s | can make like RuneScape stuff oh I mean |
3043s | I could yeah thanks I suppose you ever |
3045s | watched Gravity Falls no there's a |
3047s | basically a character in there called |
3048s | like grinkle Stan and he just lives in a |
3050s | cabin in the woods and just has like the |
3051s | Mystery Shack where he just got a bunch |
3053s | of random like animals that is obviously |
3055s | a what's the word stuff animals the word |
3058s | plushies no stff ta tax like a bunch of |
3063s | plushies that's a very big difference he |
3065s | just got a shacking full of plushies |
3068s | marshmallows everywhere but that's how |
3070s | he makes money the kbd V you know just |
3073s | chilling in there okay yeah taxidermist |
3075s | you can become a grun St I monus a |
3078s | Taxidermy that would freak me out a |
3079s | little bit to be honest me you can come |
3081s | up with a different mystery Shar yeah do |
3083s | some whittling you know yeah I would do |
3085s | the whittling but not Taxidermy I made a |
3088s | you trade your whittles for the uh |
3091s | Taxidermy true that is no I just don't |
3093s | want them I don't I just don't want them |
3095s | I'll just have W figurines I did a |
3097s | Wilderness survival course one weekend |
3100s | and uh we had to we didn't have to you |
3102s | chose to and I I put myself forward for |
3104s | it you have to use a you have to what |
3106s | sorry don't worry it's just a bad |
3108s | RuneScape joke oh I didn't hear it oh |
3110s | okay I said do you have to use Adin Adin |
3112s | oh Adin no the w a survival anyway |
3115s | moving on tell me about the W survival |
3116s | course |
3117s | we made pigeon for heers um but we |
3120s | didn't we weren't given any tools so we |
3122s | had to use our hands to what with the to |
3126s | get how many get the breast off the |
3127s | pigeon we used our bare hands did you |
3129s | have to get the pigeon yourself the |
3130s | pigeons were already shot they were from |
3131s | a farm that was that would have been |
3133s | tricky just using your hands yeah for |
3134s | anyone that that you know don't worry it |
3136s | wasn't like any animal abuse obviously |
3137s | the pigeons died but they were weren't |
3140s | abused no they were they were called |
3141s | ethically because pigeons are a pest and |
3144s | they eat crops that's what they told us |
3146s | so |
3147s | yeah um yeah no we had to we were given |
3149s | a dead pigeon and we had to essentially |
3153s | open it up and take the breast out I'm |
3154s | not going to go into too much detail |
3155s | because like this I think you've already |
3156s | gone into enough detail yeah anyway |
3158s | whatever heat is good honestly they were |
3160s | banging we got mint as well and uh wild |
3163s | garlic and potatoes from the from the |
3165s | Woodland and made it with that they |
3167s | brought peppers and onions though we |
3168s | didn't get those and they brought forit |
3170s | spice we didn't get that from the W I'm |
3171s | not going to lie sounds like a fun |
3173s | course but I don't think you're ready |
3176s | like the life based on that it's not if |
3178s | people got to come and drop off like for |
3179s | heat mix oh yeah but it's because it was |
3181s | there wasn't it I mean if I didn't have |
3183s | it I wouldn't use it but I'd sell a few |
3184s | whittling things and go to Tesco buy |
3187s | myself a heat of spice self- sustained |
3189s | yeah it is self- sustained I made the |
3190s | money you know you're like a group IR |
3193s | man yeah kind of basically me and Tesco |
3196s | in a group you know the thing is Grand |
3197s | ones I'll take a c even if you are |
3200s | living off grid I don't I don't believe |
3202s | there are many people out there who live |
3203s | off grid that wouldn't want some Modern |
3205s | luxuries in life sure you would all |
3207s | yeah you know like I'd probably hit up |
3209s | Elon and ask for whatever that starlink |
3211s | thing's called get internet cuz I'd |
3213s | still want a game in my little cabin but |
3215s | I wouldn't have a radiator I'd have a |
3218s | log stove instead you know and I |
3221s | probably wouldn't kill animals to eat |
3222s | feel like you live in a fantasy world I |
3224s | am that's why I said it's not realistic |
3226s | so I'll be a |
3227s | postman let's go compromise the same BL |
3232s | oh dear okay I've I've spoke way too |
3234s | much uh I I don't have any more |
3235s | questions to ask right now |
3238s | is there anything you want to tell the |
3240s | the people listening and watching Arcane |
3242s | no no is there anything you want to ask |
3244s | us about Arcane no okay there there is |
3246s | actually one question that I was going |
3247s | to ask and it just came back to me I |
3248s | forgot it and I was trying to play it |
3250s | off call um you're doing well what I |
3253s | think everyone who's worked at old |
3254s | school has had one of these moments and |
3256s | if you haven't then cool we'll just move |
3257s | on and end it the podcast that is but |
3262s | what was the first moment that truly |
3264s | made you panic when working on Old |
3266s | School I think it was when dark Mayer |
3270s | launched okay and I was working in the |
3272s | operators and I was working on Twisted |
3274s | ancestral so I was adding these new |
3276s | objects into the game and dark May |
3279s | launched and there was a bit of an issue |
3281s | on that launch if you remember where we |
3283s | accidentally shuffled all of the object |
3285s | IDs in the game cuz we missed out a key |
3287s | step and what that ended up being was |
3290s | the people that some people had Twisted |
3292s | ancestral that shouldn't because of the |
3294s | the shuffle MH so I thought that I caus |
3296s | that problem I thought that I broke the |
3298s | entire game somehow by adding Twisted |
3300s | ancestral wasn't anything related to me |
3302s | at all but that was when I panicked um |
3306s | yeah that was a rough day have you done |
3308s | anything that broke the game I mean I've |
3309s | caused my share of bugs but I broke I |
3312s | don't think so nothing major I think |
3315s | Lenny was actually asking or it was |
3317s | Lenny and Ed they were talking about how |
3320s | yeah you're going to be the next person |
3321s | who causes a roll back you're the next |
3323s | roll back I was just like how ironic |
3325s | that Lenny's the one t I know he's |
3327s | called M but I was obious like why and |
3330s | they were like oh we've had a very |
3331s | scientific method and it it was a |
3333s | two-step verification process and both |
3335s | results said that you were going to roll |
3336s | back the game that's really weird they |
3338s | just whacked out Google Authenticator |
3339s | and it's your name Arcane is the code it |
3341s | turns out that they have one of those uh |
3344s | like like pendulum things where you like |
3346s | it's like a ball and it like goes into a |
3348s | direction basically a magic a ball right |
3351s | equivalent right and it just said that I |
3352s | was going to do it twice I thought you |
3353s | going to say like one of those paper |
3354s | things like 1 2 three four I made for a |
3358s | jolly with a napkin so who knows maybe |
3360s | soon I'll cause a roll back but um okay |
3362s | yeah there's another thing for Reddit to |
3364s | latch on to their next roll back someone |
3366s | lost their pets because of you yeah |
3367s | probably on that note I guess it's a |
3370s | wrap y uh well this has been the very |
3372s | first official old school runes skate |
3374s | podcast with myself |
3377s | miza me mod S and M as our first ever |
3381s | guest we hope you enjoyed it um make |
3383s | sure that you like subscribe listen to |
3385s | the whole thing you probably have if |
3387s | you've got here but if you haven't go |
3388s | back to the start don't skip to the end |
3390s | it's not you can't read like the last |
3392s | page of a book and get the same |
3393s | experience that context matters but |
3397s | anyway I'm going now Mo Kane did you |
3398s | enjoy it would you recommend would you |
3400s | come on it again would you recommend it |
3401s | to your col it was really fun it very |
3403s | refreshing from the Q&A format good all |
3405s | right validation I was pausing my wave |
3407s | goodbye that was a really good way to |
3409s | should have asked you but I just lost it |
3411s | so bye see you |