This has blown up more than I thought which is great since it's made me even more excited for the idea.There has been some ideas thrown around before and of course the similarities to Big game hunter in our sister game, there are some great elements I'd like to pull from RS3's version.
As an example of a fight since twitter is restrictive, Imagine you're deep in the Karamja jungles and come across a dead animal with horn marks or deep gashes in, from there you start tracking foot prints across the area, you stumble across some ripped off fur and keep going.
Eventually you come across a cave and start to head in, luckily this time the monster inside is asleep as you creep closer you identify it as a Crimsoned Horned Graahk, it being asleep gives you time to set up traps around the area for the fight, any you fail to set up increase the chance of it waking on the next trap placement.
When you're ready you eventually wake it up and the fight begins, now there's some more fleshing out to do with the fight and how traps come into play, but something fun with the horned graahk you can do is, once it starts charging you need to agility your way through a tight gap to the otherside, causing it to charge into the rocks, knocking it out and giving you time to get some hits in.
It'd be super cool to do this for other monsters in the hunter lineup as well as some new ones that might have to introduced for variety, but it'd be really fun to expand on what we've got with some weird or scarier variants!
I really appreciate the feedback and thoughts on this idea, seeing them come in really pushes me to keep ideating and coming up with new content. Once this is done I've been itching to take a look at crafting to be honest.