I actually like this idea thematically. A door you need to be good enough to pick as opposed to a trap you have to be agile enough to get past.
Not sure about the specific use to existing content but may steal this for future content!
I actually like this idea thematically. A door you need to be good enough to pick as opposed to a trap you have to be agile enough to get past.
Not sure about the specific use to existing content but may steal this for future content!