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There is rarely anyone using the ruins as it's super low level, but I think a deeper level with similar activities for higher level would be absolutely amazing. It's such a nice place with such a nice lore, I'd love to see it alive...

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about 3 years ago - /u/JagexOasis - Direct link

Yoooo! Me too, I've got a design for one that we'll hopefully see come to light and I'm so, so excited for it.

about 3 years ago - /u/JagexOasis - Direct link

Originally posted by immatipyou

Please add new golemns that drop some type of new rune core.

The design I've got definitely has room for some new Golems below Camdozaal...

about 3 years ago - /u/JagexOasis - Direct link

Originally posted by Lucksm1th

Balrog (fire giant) boss?

I'm thinking something more... insatiable

about 3 years ago - /u/JagexOasis - Direct link

Originally posted by BoogieTheHedgehog

Is it down the spooky voice hole?

Hell yeah, we're going down to the bottom!

about 3 years ago - /u/JagexOasis - Direct link

Originally posted by SummerNightsMidJuly

Is there any way you could look into the Ruins of Morra for me?

It was added with the Shayzien rework and was supposed to contain Undead Lizardmen as well as a couple of other small features. It appears that these features were never added, and there was no update on the matter.

I dm'd Ayiza awhile back but have not heard anything. Thanks in advance if you are able to find out any info

Artists like to leave locations like that for us to come back to later, they cause an interest and are great places to think about when ideating a quest, so I'd place a pretty safe bet that the Ruins of Morra will become the focus for some content one day.

The Citherade Abbey is another great example where an artist fills it in with a great environment story that we can add a storyline too.

about 3 years ago - /u/JagexOasis - Direct link

Originally posted by No-Shape6053

So Ungoliant?

Ungoliant

I'd probably get yelled at if I said lets put another spider boss in the game! Loool

about 3 years ago - /u/JagexOasis - Direct link

Originally posted by 987654321-

Have you ever heard of a game called Dwarf Fortress?

Perhaps my favorite dwarf game to exist, they use procedural generation to create terrible boss monsters known as Megabeasts that will attack your dwarfs.

I'd love to see some content like that, where we can fight some randomly generated boss monsters. One time you go down to the ruins of Camdozaal you find a giant, blue, three eyed lobster that shoots fire balls, the next time you get a two headed cyclopes that's oozes poison.

Is that something the code could even handle?

Ah I used to love dwarf fortress, took a while to get into but once you're in you were hooked.

There's been some talk about a fossil island boss which you can basically build yourself using different fossils, but the problem would be implementing it, we can't really do random generation of things like NPC's in Runescript, we'd essentially be designing every possible combination and couldn't really leave it to the generation to handle due to limitations :(