over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by V_T_H

When do y’all anticipate these changes going live?

With Combat Achievements quite literally around the corner now, these changes would likely go live in the next few weeks pending any major changes based on feedback where appropriate.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by ConnerKid

Has anything been changed since the last update? I don't see any changes due to player feedback.

Most of what we included within the Equipment Rebalancing Changes blog was carried over into this one, so if you saw that, not much changed other than clarifications.

Main changes in this one were:
* Blessed Dragonhide stats
* Dinh's Bulwark Ranged defence increase
* Inclusion of the Dragon Spear to the attack speed changes
* Confirmation on how we'll handle the Basilisk Knights
* Confirmation on how we'll handle the resetting of Personal Bests

This post essentially combines the original, the changes, and some new information since the beta.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by eocdenier

why do you do blogs in this way? i cant tell whats being updated unless i re-read the entire blog post, which is filled with 90% of the information ive read weeks ago, its the most frustrating thing ive ever seen from a game dev

Normally I would opt to keep any changes in one post, and include a changelog at the start to highlight the main differences. Because we wanted to address some of the key points in a dedicated post, it felt weird going back and updating the original, so I decided to create a new all-encompassing blog that merged everything (and added some info) which we'll refer to going forward.

I know it's not ideal and I don't really like doing it this way either, but I think it's best to avoid any confusion over which post is the most relevant/up-to-date.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by jenniferflowercat

What exactly was changed since the last iteration? Doesn't seem like any of the feedback regarding Dinh's, black dhide, or BP was implemented at all?

We included a section about Blessed Dragonhide, increased the Ranged defence of Dinh's Bulwark and opted to proceed with the Toxic Blowpipe proposal we implemented in the beta.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Rhithik

Is the Bulwark going to be removed from CoX drop table then?

No, it will remain on the CoX drop table as it does currently.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by flymayfian

Still don't understand the level tier changes lol. "we're genuinely sympathetic to the players who will be impacted". The changes make no difference to the vast majority of players and literally only impacts level restricted accounts. It's like you are purposely spiting these players for making builds against the norm.

I know it seems that way but it really is about providing more clarity when it comes to item strength, especially when we're considering introducing new items in the future.

We did look at many different suggestions on how we could approach this in a way that incorporates limited account builds, but none of them were deemed suitable when compared to what we were trying to achieve.

Not a message I want to have to write honestly. We do genuinely feel for those accounts but we will be looking to introduce new items to replace what was lost where we can.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Slash_N_Dash

A little disappointed that crystal armour/bow isn't getting buffed slightly more, overall agree with the direction of these changes though.

It's definitely something we're considering. I'd love to be able to share more around how we'd approach that but I can't go into detail until I'm able to :(

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by tiandefani

so it's not updated at all and you've taken 0 feedback from people testing the nerfs out.

I can fully apprecaite why it seems that way, but we did review the feedback extensively. The most recent changes to the Toxic Blowpipe nerf are about where we expected and the beta helped solidify that for us and is why no further change was made there. We touched on how we're not looking to fill the gap left behind right now, but that's not to say we won't in the future - another point that was raised by many.

The changes to Blessed Dragonhide was in response to feedback following Black Dragonhide also being tested in the beta, but knowing that the Melee defence stats are still a problem we opted for the Magic and Ranged defence stats to remain instead.

For Dinh's Bulwark as much as I am going to get destroyed for saying, it simply is too powerful in PvP so the increased Ranged defence is an attempt to provide it some utility within certain PvP situations, whilst not putting it back into the position it currently is in.

A lot of the further clarifications in this blog are also a result of feedback we received as we didn't touch on them in previous blogs, and I think we covered most of the topics that had been raised since we first started talking about Equipment Rebalancing in this update.

I'm sorry if it's not what you were hoping for :(

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by kinosilent

Why do you need to spell it out for players like that? Nobody has ever said they are confused about weapon strength because of the requirements, weapon strength comes from how hard the content it comes from is and its droprate, not from their requirements. This doesn't benefit anyone at all and seems like a strange idea Jagex had that they think is so great for clarity they must force it on everyone.

The only real thing I can say to you is that we honestly do receive a lot of feedback regarding how confusing the perceived strength of an item is based on its requirements, and that's part of the reason we decided now was the time to make the change. It's more of a problem when it comes to pitching new reward ideas, but it is still common with items that exist in-game too.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by [deleted]

[removed]

I know it must feel like I'm the blocker with all this seeing as I'm out here replying, but I can assure you suitable feedback was sent in and the decision was made by the team working on the project.

I can only do so much when it comes to advising on further change. I don't really make the decisions here.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by newquestidewa

Can you stop ignoring all the worries about making inferno harder?

The Inferno is going to be slightly harder, but as mentioned on a stream, it shouldn't be the reason you're unable to get your cape.

These changes will likely mean the average run for a competent player is ~2 minutes longer in terms of DPS loss.

For those going for a cape for their very first time, the main sitations that get harder as a result are the Range/Mager when facing VS Zuk which will take ~20 seconds longer to complete, and the healers, which the Sanguinesti Staff is a great alternative to use against them for learning.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by MrGooseOnline

I can only do so much when it comes to advising on further change. I don't really make the decisions here.

You're the only one who works at Jagex right now responding to people so we have no other choice than to respond to you. It's not a good response to say "well I don't make the changes." You work at Jagex. You (Jagex) do make the changes.

Yes I know, and that's absolutely fine. My reply was to inform the OP that it's not necessarily a reflection of my ability as a CM, that's all

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by newquestidewa

also im curious, have you done inferno?

I haven't no, my PvM experience goes as far as the Corrupted Gauntlet but that's why I rely on others that are experienced with doing it - same goes for Skilling and PvP updates.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Edgelordofedgeville

Bro I get it.. I know your eating the pitchforks and insults to Shield the team.. can you at least see why people are up in arms.. at the risk of getting roasted I’m personally for the BP nerf I think it promotes future playability through weapon and tier changes and keeps the meta from stagnating.. but to quote step brothers to you.. we got a stomach full of white dog shit and you’re dumping this on us?.. I mean at least drop a hint here brother is this to support something that’s in the works?? Is there a specific content addition that the devs are looking at that these changes help? I’m not asking for specifics I just think a vague nod or acknowledgment will go a long way.. as community managers go you’re terrific and even with all of the heat you’re getting now your credibility carries you far here ayiza.. is this worth doing because of content already in the works or are we eating these nerfs with no planned available alternative

Edit.. horrible formatting brevity and spelling on mobile

I'd love to give you more information, believe me, but I can't. It's no secret there will be new content in the future though, and we've talked about Raids 3 a fair few times as a possibility in the future, but that's about all I can say.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Ironjim69

“Dinh’s Bulwark has incredibly high Defence bonuses with zero negative effects to offset them”? It’s literally a two handed shield, it’s supposed to have high defence bonuses! That’s the whole point! Isn’t the fact that you can’t use a weapon a negative effect? I’m sorry, but I have to wonder if you guys even play your own game.

With the increased Ranged defence of the Bulwark, and its current Melee defences, it's still the best defensive shield in the game and it'll likely still have use in PvP.

Yes you'll be more susceptible to Magic damage, but using Protect from Melee will negate a lot of non-Magic damage and you'll just have to be more aware of when Magic switches happen.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by ConnerKid

Has anything been changed since the last update? I don't see any changes due to player feedback.

I added a changelog of sorts to try and better identify the changes since the last two blogs were posted. Sorry that wasn't included to begin with, I thought it would be too clunky and people would want to read through the whole blog given a lot of the wording changed, but I realise that was a mistake now.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by OshSwash

The Dihns Bulwark nerf still remains completely unacceptable. I genuinely want to know what that shield is supposed to be used for in their eyes? Its already impossible to attack with it, why does it need more nerfs

With the increased Ranged defence of the Bulwark, and its current Melee defences, it's still the best defensive shield in the game and it'll likely still have use in PvP.

Yes you'll be more susceptible to Magic damage, but using Protect from Melee will negate a lot of non-Magic damage - you'll just have to be more aware of when Magic switches happen.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by bootygulp1

"Ironmen, I hope you enjoy farming vorkath for darts since there's no other way to get them reliably"

"Mains, just buy them from bots and theres very little dps decrease"

We are aware this could be an issue and we touched on it in the blog. It's very likely change will be made but not until we're comfortable on what change is right without ruining the already established economy of Rune/Dragon darts (emphasis on Dragon).

Not an ideal answer I know, but it's not something we'd want to rush given the impact it could have.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Dicyano7

It's a shame that the Crystal Armour set effect couldn't be tweaked a little bit more. Hopefully the possible item to make the set better is released sooner rather than later - the set has been dead content for long enough.

I'd love to share more regarding potential future changes with Crystal Armour but there's nothing more I'm able to say at the moment. I do think we'll see it getting buffed further at some point though.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by henkdefreeze

Can the removal of the defence requirement for blessed chaps and vambraces be repolled now that they're being nerfed?

I think repolling them would have been fair even without these changes. I recall at the time a lot of players were confused as they believed standard Black D'hide chaps/vambraces required 40 Defence to wear.

Not sure when, but I do think it's possible we'll see that question come back in a near miss poll or something.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by SlootRS

Resetting pb’s is actually crazy. People have committed their entire time in rs strictly to going for pb’s and you’re just gonna wipe them with the click of a button. Realistically there’s like 4 bosses whose times are majorly affected: zulrah, grotesque guardians, inferno, and Jad. Everywhere else everyone who cares about pb, these changes have no effect that can’t be overcome. Sad to see so much of my focus in this game get removed from a change with no effect on what I’ve been doing.

Would you mind expanding this feedback a little with the consideration of PB's being stored as we mentioned in the blog - is it safe to assume your concern is over not being able to see it each kill anymore?

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by kogasapls

Post-nerf blowpipe with dragon darts is weaker than current blowpipe with bronze darts

BaLaNcE

I killed Vorkath over 4000 times with lance between two accounts for my 54s PBs and that's getting reset because of blowpipe nerf

thank you jagex

edit: Since I posted this comment, they changed the blowpipe stats table from this to this. The in-game strengths of the blowpipe/dart were listed incorrectly. Blowpipe is still nerfed into dirt and I am still upset about my PBs 🦀🦀🦀

Sorry about the wrong image being included when the blog went live, I didn't realise until about 20 minutes later :(

In regards to your concern over PBs being reset, they will still be saved to view. Am I safe in assuming your issue is with not seeing that time anymore on each kill?

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by pharoahsss

dude no way my prif 1:03 is being reset

It's only kill times that will be reset, all other PBs will remain as they are in-game.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by xfusion97

Mod Ayiza, Dhin bulwark is too powerful in PVP because it gives the ability for players to run away from an unwanted fight? Why are you making things harder for people who don't want to fight, but still gotta do things in Wilderness? Please, propose some gear setup for me to use in Wildy after all nerfs, because I don't see alternatives. You are making Wildy alive, by letting "PVP'ers" kill players easier. Why don't you guys work on something that makes fighting in wildy against other players really worthwhile and legit instead of propagating predator and prey meta. Escaping was a thing of skill when used with correct prayers and items...

Well with the increased Ranged defence on the Dinh's Bulwark you could still use it and opt for Protect from Melee to negate most non-Magic damage you'd receive (you'd have to keep an eye on mage switches though).

A great alternative setup, although more expensive, is to use a Staff of the Dead/Light and a Dragonfire Shield. The special attack of the staff provides great defensive bonuses and the shield is generally a great all round defensive item.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by BoulderFalcon

Your facebook post said:

"Since the first Equipment Rebalance proposal almost two weeks ago there has been a huge amount of feedback and a beta testing period.

We've used the feedback and insights gathered during that time to update the proposal. Click the link to learn more."

And now you're saying it's mostly the same? Pretty misleading...

It's not intended to be misleading, but I agree its kind of a bad choice of words.

What we're trying to say is the updated blog combines the original and the changes blogs we released. If a player had only read the first blog, this one has incorporated a lot of feedback - even if the changes aren't in line with what everyone expected.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Tozzaa

Sorry you're taking a battering here but these nerfs are clearly not being taken very well by the community. If there was new pvm content coming very soon to fill the gap people may be more receptive.

The way it stands right now we're just going to be doing the exact same content but 30% slower which is really boring.

Yeah I can't win and I'm in a terrible position being the messenger without all the shiny news to share that will help ease concerns. If I could say more, I would :(

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by kogasapls

No need to apologize to me. My issue is primarily that something I spent a lot of time actively pursuing will now be inherently less legitimate. But also yes, every time I kill Vorkath for the next few months and see a 1:12 PB it's gonna upset me.

I also lose the ability to flex the pb with Runelite's chat plugin, which is unfortunate.

Btw, major props for being in the trenches. None of the criticism of this blog or the game should reflect on you as a person. Thanks.

That's understandable, thanks for replying with more info, much appreciated!

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by bob4786

Why would you even reply to this? Such a lose lose situation. Stop pretending to give a shit.

I'd rather give the information I'm able to even if it doesn't match what people want to hear - that's all I can really do at the moment.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by eocdenier

that's understandable, but if you included the information you provided in this post at the top it'd be much easier to read

FWIW I added a summary of sorts to the blog, hopefully it makes sense - doesn't cover every minor detail but should give a good enough overview.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by IsleOfOne

Hi Ayiza,

Thanks for all your hard work on this project. I can’t imagine what it must be like in your shoes right now.

Question for you regarding the stat requirement changes: would it be possible to ask the team about offering a one-time full account reset (stats, quests, bank, and all)? This could be utilized by pures and other (typically PvP) limited account builds to rebuild according to the new meta when the dust settles.

I do think the changes are excellent—all of them, every single one. This is coming from an ironman who loves to watch PvP and wilderness content. Truly, everything has been handled as best as it could be.

Thanks!

Hey, I for sure can ask! I'm curious though, would you really want to rebuild your account knowing that new items will eventually be released to fill the gaps left with these current changes?

Is your problem that you just don't know when that would be and would rather not wait?

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by BrianSpencer1

I apologize if this was answered previously but looking for a point of clarification on basilisk knight superiors. With the change to the special attack, can I click once and my character will fight to free himself or do I have to incessantly spam click to free myself (similar to Hespori tangling in vines)?

You'd need to move before the special attack hits you or manually click to break free.