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4s foreign
11s [Music]
24s [Applause]
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120s thank you
122s [Music]
143s thank you
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186s thank you
207s [Music]
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226s foreign
228s [Music]
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299s thank you
301s [Music]
317s [Music]
320s all right
323s foreign
339s [Music]
368s thank you
371s [Music]
389s [Music]
397s [Music]
401s foreign
430s foreign
432s [Music]
464s foreign
466s [Music]
502s [Music]
512s [Music]
517s thank you
560s foreign
581s [Music]
590s foreign
599s [Music]
624s foreign
634s [Laughter]
665s foreign
677s [Music]
701s foreign
703s [Music]
738s thank you
745s kind of whoever gets Kitsune Rush first
748s tends to lead but when you get picked
750s off The High Ground from what
754s charge gets the hook kill on to jam
760s and another hook for as death in the
764s bank
767s to the corner two people going down
769s three from the death Blossom of Jim and
772s now shock Timeless looking to go
776s oh never mind shut down Caster cursed it
779s right there ajmr decides to step up to
782s the plate
785s death Blossom alive oh wrestle manages
787s to stay alive and just deleted oh my
790s goodness zebra absolutely snapped them
792s out of existence and
795s them in the back but there's wow okay
798s that was filthy
802s pressuring out the other supports cool
804s that was beautiful coming through from
806s Tara
809s so that is a huge Terrace
812s [Music]
818s Sojourner is almost her apartment
820s another double tools
828s look at this
832s that'll be the blade that comes out by
834s HP but Mary drops early here for Ultra
836s Artemis but
840s [Music]
843s from there from an agent Laurel would
846s have picked there on an asset as uh
849s look at the Reaper
851s fashion does enough damage but hold so
853s far coming from behind me
859s kills on this they do
864s exactly what they needed in that is it
866s for them
874s foreign
910s hello everybody it's us it's Moxie and
913s feville and we get the absolute pleasure
915s of bringing you day two of the finals
917s event for calling all heroes and verbal
919s we have some absolutely amazing matches
922s for an absolutely amazing tournament a
924s tournament that is designed by creating
925s a safe space for the marginalized
927s genders in the OverWatch community and I
929s am so very happy that OverWatch has the
931s space to be able to let all of these
932s teams grow and prosper absolutely I mean
935s it's been a long time coming and it's
937s also good to see that it's being
938s deployed so effectively like we have all
940s these amazing players like coming out of
942s the woodwork or showing you know
944s basically that they've got it they're
946s ready and there's been so much amazing
948s competition coming out of this uh last
950s week Sid and I had just an amazing slate
953s of games they were so close all going
955s down to the wire we're talking 99 99
958s sort of situations
960s um so I think this weekend right I mean
962s where really the rubber hits the road
964s and you know you have to show yourself
966s or else I'm so excited to see what these
969s teams can bring
970s yeah this is actually potentially going
972s to be a really close one too right
973s because just as you said last week it
976s was going down to the wire there were so
978s many five maps and even the schools that
980s went to the three and zeros were
981s extraordinarily close however today's
983s first matchup which is going to be out
985s here Polaris versus shikigami Toronto
987s defiant it's going to be a rematch it's
990s a grudge match of qualifying number one
992s semi-finals and I say it's probably
994s going to be a close one because that
996s last one went to a three and two when
998s both of these teams played each other
999s last
1001s right and I mean there's so much that's
1003s changed but there's so much that's the
1005s same from qualifier one right The Meta
1007s is Shifting constantly we're entering
1009s this really interesting sort of like
1011s rock paper scissors era in terms of your
1013s tank picks especially
1015s um and these teams as well have had so
1017s much time to prepare you know they've
1019s been given more and more resources and
1020s become more and more comfortable with
1022s each other over the course of at this
1023s point months of competition and training
1026s and everything and this final weekend
1027s will be the culmination of all of that
1029s effort so very excited to see that as
1032s you said
1033s there's also going to be a lot more
1034s pressure as well on these teams today
1036s given the fact that on the 11th
1038s performance it was upper bracket runs
1040s today it is the lower bracket so if you
1044s do lose your matches today you are going
1045s to be out of the tournament for good and
1047s your chance of being able to climb back
1048s up into those upper finals is going to
1050s be denied so it really is going to be
1053s everything to play for
1055s yeah yeah like I said this is the moment
1057s where you put your money where your
1058s mouth is right like this is where you
1060s need to show that you deserve to keep
1062s moving through this tournament but none
1064s of these teams are going to make it easy
1065s for anybody else they all are playing so
1069s hungry they are trying everything they
1071s are pulling every trick they are doing
1074s whatever it takes to keep moving in this
1076s tournament and that is made for some
1078s damn fine OverWatch so I'm expecting a
1080s little more of that today because yeah
1081s the stakes have never been higher for
1083s these teams yeah I'm really as well
1085s looking forward to seeing shikigami and
1087s what exactly defiant have been allowing
1089s this team to become because the last
1091s time we got to see shikigami on
1092s broadcast it was all the way back when
1095s zarya was meta as we can have a look at
1097s how exactly We've Ended up here you can
1100s see it was out your Artemis and Kaiju
1103s being able to get knocked out your
1104s Artemis moving on to go up against
1106s Washington Justice Red and taking that
1108s free and oh sending Washington Justice
1110s towards the lower bracket we'll be
1112s seeing them in a couple of games time
1114s however the team that we get to look at
1117s is going to be cheeky defiant who
1118s unfortunately find themselves in the
1120s lower bracket pretty early on matching
1122s up very early against dark monkeys one
1125s of the favorites to be able to take the
1127s entire tournament
1128s yeah I mean I think that's kind of just
1130s what happens when you run into Dart
1131s monkeys right they're uh they're
1133s definitely on a tear right now a lot of
1134s people would call them the favorites
1136s though I think that this is maybe a lot
1137s closer than some of those people realize
1139s uh given how close so many of these
1141s matches have been and yeah as we take a
1143s look at our lower bracket here we got
1145s Kaiju Corp versus shock Timeless who had
1147s an amazing series uh up in the upper
1151s bracket but just barely barely lost out
1153s there
1154s um and the winner of that will go on to
1156s face the newly rebranded Riz Academy
1159s which I love so so much and then we've
1162s got alteor Polaris here our first match
1164s of the day all to our Polaris coming up
1166s against cheeky defiant both teams I
1168s think who want to prove a lot more in
1171s this tournament than a two and out would
1174s maybe imply both of them definitely
1176s hungry to make a deep run here but only
1178s one will be able to face Washington
1180s Justice Red who also had an extremely
1182s close match to finally drop them into
1184s the lower bracket yeah I really could go
1187s either way between any of these teams as
1190s we get to have a look at the map Pool
1191s and there are a couple of new maps that
1193s is OverWatch too so things like priority
1195s so have been included as well aspiranza
1197s for that push map however well we start
1199s off is the traditional OverWatch darling
1201s block and that is going to be control
1203s and I know I have my personal favorite
1205s of the control maps in this new meta and
1207s it does come down to me for Busan
1209s however I've noticed a lot of these
1211s teams over the past days fibble actually
1213s trying to pick things like ileus raw
1214s Oasis first what's your opinion on that
1217s so I mean I think it's it's very
1219s dependent on the compositions you want
1220s to run and where you feel comfortable
1222s because any control map is going to be a
1224s roll of the dice you don't know which
1226s stage you're getting first or second and
1229s that can definitely decide a lot of your
1230s strategy you know Legion control center
1233s is so different than Nepal sanctum or
1235s what have you uh but today actually we
1237s will be starting on Ilias so I'm very
1239s interested to see what both of these
1241s teams bring to bear it's not out of the
1242s question to see some roadhog some erisa
1245s on ilios you know obviously the kind of
1247s ubiquitous monkey composition that we've
1249s been seeing
1251s um just kind of taking advantage of the
1253s speed boost dive brawl hybrid style that
1256s has become as I call it air quotes The
1258s Meta
1259s but there's still so much variance and
1261s there's so much comfort picking that
1263s these teams can do and ilios seems to be
1265s a pretty fertile breeding ground for
1267s that sort of uh gameplay so no surprise
1269s to me really that we're starting on
1271s Alias today now I wonder as well if it
1274s was sort of a sort of distinct uh the
1277s impression that she could get me left
1278s when they last played because the last
1280s time we actually saw these teams go
1281s head-to-head on the control map it was
1282s Lee Jiang and it was Control Center and
1285s buggingly broke out the Reinhardt so
1288s maybe you want to stay a little bit away
1290s from that one and that's another thing
1292s that I'm going to be really interested
1293s to see from this team of shikigami
1295s because they have now tied up with
1297s Toronto defiant so we might get to see
1300s whether or not they're going to keep
1301s that sort of individual mentality around
1304s them where they would have probably play
1305s things like the Reinhardt the wrecking
1307s ball we saw an Arisa come through or
1309s whether or not uh defiant have sort of
1311s molded them a little bit towards what we
1314s would Define as the typical Pro matter
1316s with that Winston dive the sojourn the
1318s Tracer or the reaper and obviously the
1320s support lineup of the kiriko and the
1322s Lucio
1323s right and obviously being tied to the
1326s Toronto defiant being tied to their new
1328s head coach especially kosorex coming
1330s over from the San Francisco shock
1332s um you know an incredibly individual
1334s focused Caster but our Caster uh coach
1336s excuse me uh but also who has tons of
1339s experience in systems that obviously
1341s favor like we're gonna play this because
1343s it's meta so I'm very interested to see
1345s his approach to kind of shaping these
1347s players as you said because the
1349s individual Talent is obviously there
1350s these guys have that sort of signature
1352s streak that we could maybe equate to
1354s like a London Spitfire or something like
1356s that where they they have kind of what
1358s you'd expect them to play but that
1361s almost makes them coming out on the meta
1363s composition a wild card and you go whoa
1365s hey that's not like Reinhardt or
1367s something weird that's like the thing we
1369s expect so that's an interesting wrinkle
1371s for a team like that to be able to bring
1372s to bear uh on the other side here we've
1375s got Polaris coming through this roster
1377s has been running pretty rampant all said
1379s and done despite the lower bracket drop
1381s here I mean still nothing to snooze that
1383s on this roster
1384s I mean we saw them on the 11th where
1387s they had a very strong match up and I
1389s have to say like we know the identity
1390s that they find themselves coming into
1392s for these finals events and it is that
1394s Winston meta and Tara is absolutely
1397s terrifying when she is on that or
1400s Winston she has had some amazing
1402s clutches some amazing primals and also
1405s some pretty darn good Winston Bubbles as
1407s well to be able to block things like
1408s these Reaper death blossoms which you
1410s know we can say oh well Reaper blossoms
1412s are pretty easy to shut down but in this
1414s matter at the moment was something like
1416s the reaper death Blossom is used to
1417s circumvent the impact of a rush that
1419s bubble can come in clutch
1421s yeah and being being the kind of Winston
1424s player who has clearly established
1426s themselves to be very in control of the
1428s little details of the hero you know that
1431s makes a big difference like it's more
1433s than just like yeah I can I can jump on
1434s a Zenyatta or whatever and just kind of
1437s make my presence known in that way it's
1439s you know can I get those exact bubble
1442s placements and timings can I get those
1444s exact like Melee Landing combos for the
1447s most possible burst damage those little
1450s little details can make all the
1452s difference when the games are this close
1454s and Tara definitely has established
1456s herself as one of those players just one
1459s of those people who is so locked in on
1461s this hero in particular yeah very
1463s excited
1464s in particular people uh it looks like
1468s shikigami have continued to deviate away
1471s from the matter and to fight and have
1472s actually helped mold that identity
1473s bogglingly is going to be coming out on
1475s the wrecking ball this is something that
1477s they played all the way back in
1478s qualifier one
1481s yeah no surprise that we're seeing a
1483s little bit of uh the craziness come out
1484s from shikigami here uh the pharah mercy
1487s especially is pretty interesting so
1488s we'll see what that can do up against
1489s Polaris
1491s yeah we can see the spirit in our at the
1493s moment with that Pharmacy Megatron I'll
1495s paint with assistance trying to just
1497s land those flash damages already
1498s actually beating out that Susie from
1499s dax's underscore critically low and have
1502s to now worry about getting past five
1503s only if they want to be able to touch on
1505s to that point the wrecking ball going to
1506s be coming on Bruce putting the team away
1508s from the Winston but oh bogglingly gets
1511s booped by Froggy straight off of the map
1513s and a team without a tank unfortunately
1515s is a team that can't really contest this
1518s stronger hole that Polaris have already
1519s been able to establish microphone's not
1521s going to be able to get the res onto
1522s that hamster and cheeky have to fall
1524s back
1525s yeah and Bravo to the boot there right
1527s perfectly timed waiting for the
1529s grappling hook to go on cooldowns No
1531s Escape there for modeling we tried to do
1533s pile driver but just uh drove down to
1535s the bottom of the map
1537s you can see as well Polaris know very
1539s well how to handle this pharmacy at the
1541s moment even though they're not wearing
1542s the traditional hit Scan they are trying
1544s to keep a whole despair by going after
1545s Megatron first and that far about the
1548s mercy cannot contest the surgeon with
1549s that religion amp charge already bolt-on
1551s up as Spirit despite all of the spam
1553s that she's been doing she already has
1555s that barish built up she's not just
1556s finding this safe enough space to be
1558s able to use it
1559s yeah I mean the the damage being dealt
1562s by the Pharaoh is tremendous and it was
1563s forcing out cooldowns and forcing out
1565s very fast rotations but at the end of
1567s the day right just given the pressure
1568s that's been put on you can't quite
1570s finish the job right
1572s yeah Shiki trying to initiate in with a
1574s dive this buckling actually is bushed
1576s away from The High Ground by another
1578s group coming out from Froggies not
1580s allowing the fire to be able to take off
1582s my understand up why that careful as I
1584s mean I see Polaris Knight trying to find
1586s the tank first of all we'll be able to
1588s deal with dicey as well so no backline
1590s distraction is going to be pulling dax's
1592s Focus away everyone can just sit back
1595s and deal with the fire as we see this
1596s what has been initiated the Tracer is
1598s gone they know they have to match the
1600s surgeon's I put
1601s you have the Tracer in this meta right
1603s now if you're going to be playing that
1604s you need to be getting your picks and
1605s hitting your one clips and your pulse
1607s bombs and what have you uh but all uh
1609s Polaris excuse me seem to have that
1611s number so no surprise would see the
1613s surgeon clock very as well going over to
1614s the replay
1616s rush comes live from Polaris lay it over
1618s the top with the cyan virus how it comes
1620s in with that Primal Rage pushing away
1622s all of the members of Shiki and making
1624s sure that even with the swaps that came
1625s through onto the quote unquote meta
1627s composition no one is actually going to
1629s be able to break the order established
1630s on The High Ground to be able to
1631s actually contest that point as a team
1634s it's just going to be shush on the loose
1635s you're trying to draw Focus away the
1637s saber takes down boggling Lanes with
1639s away from the Winston the reaper Trail
1640s to follow
1642s wow I mean talk about textbook here from
1645s Polaris to start us off uh that White
1647s House went about as cleanly as you could
1649s ever hope for so obviously Polaris just
1652s maintaining control all the way through
1654s they had their number they knew very
1656s well on what the fair emergency
1658s composition was trying to do what the
1660s tracer was trying to do and very much
1662s kept them at arm's length Charlie Brown
1664s style uh now though on ruins I mean
1667s there are some opportunities to shake it
1669s up again but maybe at this point she
1671s keep realizing now we just kind of need
1673s to meet them in the mirror see what we
1675s can do with a full round of that under
1677s our belts or worries about mid-ground
1679s swaps and the old changes that come with
1681s that you know let's just see what we can
1683s do running the meta and uh we're gonna
1687s see bogglingly at least for now coming
1689s out on that Winston we got the reaper
1690s sojourn on both sides and let's see how
1693s this goes in an even fight
1694s yeah Polaris we're gonna be moving
1697s together as a unit Shiki also looking
1699s for that contest around the sides of the
1701s point rather than on top of it slaver
1702s has opted for The High Ground already
1704s brought up 30 40 charge on that railgun
1707s as again Froggies comes with the Boop
1709s this time shush is the Vixen so they're
1711s able to actually use that war ride to
1713s climb back up the cliff however it's
1715s distracted the Lucio and caught them
1717s away from shiki's team and as a result
1719s they've had to fall back
1721s Tara immediately just taking space being
1724s the executor that she needs to be the
1726s tip of the fear for Polaris here and as
1729s mentioned frocking still just on point
1731s with the booth such a great awareness of
1733s the spacings involved with retail and
1735s just where you need to be and that's the
1737s right moment especially as uh speaking
1739s with the push toward the coach oh not
1741s again oh no
1750s that means that they're gonna be easy
1752s pickings for saber who comes in with the
1753s all fire and Snipes the reaper out
1755s however dicey is able to find the trade
1757s onto the tank and with Terror down and
1759s no big Winston Health pot to be able to
1761s absorb all of the damage coming out from
1763s that surgeon as well as the characters
1764s kunai Polaris have to afford to give the
1767s flip over
1768s and they can afford this right like it's
1770s still pretty early days you're training
1772s back and forth here dicey just getting
1773s two early picks like that's just a walk
1775s away sort of situation so no surprises
1777s there but saber close to hand with this
1779s overclock let's see what they can do
1781s yeah save it as you said building up to
1783s that over the clock however Shiki
1784s knowing very well wants about to come
1786s online decide to put the kids Cinemas
1788s first to give saber a little bit of
1789s cause for pause and so you can actually
1792s see the searching has held on to the
1793s overclock until Megatron's watch has run
1795s out and now players whoever rush off
1797s there and hold on to the surgeon
1798s ultimate they think just with a big rush
1800s alone they're gonna be able to overwhelm
1802s sheikhi's position on this point and
1804s without the cymark it's the same through
1805s all of the doubled up time that Polaris
1808s have in their abilities it does seem to
1810s be doing the deed
1812s yeah the damage coming through for sure
1814s Polaris getting some picks here she can
1816s Define fighting okay yeah we'll back up
1818s that's fine today we're holding on to
1819s that overclock is actually huge huge
1821s Polaris have all these tools in their
1823s chest at this point and they're already
1825s about to cross fifty percent so chica
1827s defiant also coming online with a few of
1829s their own
1830s um but I mean this is almost a neutral
1832s fight in the sense that both teams are
1834s just going to want to pull as many Holts
1835s out as possible that's going to favor
1837s Polaris here because they're still
1838s building up controllers
1840s well both bubbles invested and as you
1842s said this is going to favor Polaris
1844s because now your saber can move forward
1845s and like to find an off angle squishy
1847s she gets the absolute worst member of
1850s sheiky to go down early the kiriko is
1852s gone church has the signed right but you
1854s can't invest or without that support
1856s being there to actually help you push
1858s through the choke and as a result
1859s Polaris just with the other clock alone
1861s when the fight and cannot reset Shiki
1864s and are that much closer to equalizing
1866s their consuming Rush as well which is
1868s great for them sure if you find stepping
1871s up that's that's awesome
1874s come
1876s dropping the Primal race to try and
1877s juggle members into it so that the
1879s reaper can do the most damage possibly
1881s but Shiki actually holds on there's the
1883s sound barrier and the Primal Rage so I'm
1885s back from froggy side to be able to
1886s sustain through the Winston ultimate
1888s meaning that they can just burst the
1889s Winston's Health down bogglingly
1891s immediately going to be a removed Spiro
1893s goes down before she can even use the
1894s death Blossom and this is just going to
1896s be clean up for Polaris they don't have
1897s an ultimate left but Shiki just don't
1899s have a push left at all
1901s right yeah I mean this seems like
1903s they're just running out of gas at this
1905s point right they had maybe a window
1907s there to equalize things as best they
1910s could there were some ultimates on both
1911s sides that came through but Polaris just
1913s getting so much value their overclock's
1916s getting picked Tara with the Primal so
1918s we're consistently zoning and causing
1920s problems and getting kills let's not
1922s minimize that just like the entire team
1924s getting so much value out of all the
1926s tools that you think and uh I mean just
1929s not much of an answer coming through for
1930s chica to find on this first map
1933s I wonder if it's an Ever So slight side
1935s impact that because Shiki practiced so
1937s many compositions and so many different
1939s Heroes that they're able to flex between
1941s if it's the sort of Master of ultra uh
1944s jack of all trades master of none effect
1946s coming on through right because when
1947s they did go for the mirror match up we
1949s could feel that they were just a little
1951s bit less versed on the monkey meta
1954s yeah and it's it's definitely a thing
1957s that happens across metas and and tears
1959s of play and what have you if you're
1961s going to kind of split your attention on
1963s different compositions you you pay the
1965s price right like multi-classing never
1967s gets you as much there's a d d joke for
1969s you I I think it's it's good certainly
1972s to have those strategies and have those
1974s layers in your playbook but when a
1977s composition has become this ubiquitous
1979s you you lose a lot by not being well
1981s practiced on it and not to you know
1984s throw shade to that degree right I mean
1986s they can still show up they can still
1987s play the game when on this composition
1990s perfectly well but I definitely think
1992s over the course of that map they weren't
1994s it didn't look like they were quite
1996s warmed up or knew quite how they wanted
1998s to execute in that composition so maybe
2001s this is them just kind of shaking off
2003s that rust or those nerves or what have
2005s you I mean control is always crazy so
2008s you never really know but I mean to to
2010s bring us something a little more over
2013s the next couple Maps they're really
2014s going to need to shake that off quick
2016s yeah I think it was maybe a little bit
2018s of that rust like you said but also a
2020s lot to do with Polaris and Froggies and
2022s Terror like in particular we're doing a
2025s very good job of disrupting any cohesion
2028s that she keep were able to build when
2030s they were trying to posture up for a
2031s full group push it never really felt
2033s like the five players got to play
2035s together which is where that meta really
2037s shines the Winston makes a lot of space
2039s for the sojourn the Lucio make sure that
2041s the Winston is a little bit safer when
2042s the Dives go through as well as trying
2043s to bait things like the Suzy white very
2045s early the reaper can rip through the
2047s enemy Winston's Alpha make sure that
2049s your surgeon gets all of the time once
2051s that's bubbles removed to be able to
2052s snipe out those squishies that was
2054s something that Polaris were doing really
2055s easily they were exchanging their
2057s positions they were looking for those
2058s off angles so Lucy was disrupting so
2060s often and also forcing Shiki off taking
2062s fights on sides because they didn't want
2065s to get knocked off because every single
2067s time they could they took a cliff
2068s entrance Rockies find someone to play
2070s with and it is no surprise that you know
2072s what we're going to be going to King's
2074s Row because King's Road doesn't have
2075s environmentals until the the very last
2077s Point available so Froggies might be a
2080s little bit quieter and chica's entrances
2082s a little bit safer because of it
2084s right yeah and it certainly makes sense
2086s especially because it's it's just King's
2088s Row people statistically I mean this has
2090s to be one of the most played maps in the
2092s game at this point especially at the
2094s competitive Level Pro players love
2095s King's Row with a few exceptions I've
2098s spoken to a few players who were just
2100s like stop please stop but these guys no
2103s surprise really like you said that they
2105s would head this way I think Polaris were
2107s so intentional with their execution of
2110s that composition especially as you
2112s mentioned in regards to how to use the
2114s primals and the boops and the spacings
2116s needed to just cause utter chaos and
2119s yeah King zero perhaps is a place where
2121s it's a little more flattened it's a
2123s little more straight up like we're just
2125s gonna walk at each other you know JoJo
2127s style and see what happens and that that
2129s maybe favors Shiki just a little more
2131s and at the very least I'm sure they've
2133s practiced on this map plenty
2135s we've also seen as well in the past week
2138s team paps for the emea contenders they
2140s took us to King's Row and they actually
2142s took point a off of a very first fight
2144s win by running a pharmacy even into that
2147s Winston quote unquote meta composition
2149s because they were able to use the
2150s pharah's rocket Splash damage around the
2152s corner while the fire was safer forcing
2154s the defense back off the point and also
2157s off of Hotel allowing their team to be
2159s able to move on to that Sacred Space and
2161s claim that point for their own so I
2163s wonder if sheikhi are trying to push us
2165s towards that a little bit as well
2168s I mean they came out with that style to
2171s start us off on Ilia so I wouldn't be
2173s surprised to see a little bit more of it
2174s again uh though of course their current
2177s Lobby look is looking maybe a little
2179s different Sparrow probably just uh gonna
2181s go for an early pop if they can no
2184s surprises there
2186s but even so I mean
2189s so we'll look at what Polaris is coming
2191s up because who knows what cheeky will
2192s settle on within the next 20 seconds
2193s right they're obviously sticking to
2195s their guns here they're perfectly
2197s confident in this composition they're
2199s going to be kind of makes sense you're
2200s under mondata and yes yeah absolutely
2203s makes sense like why would you learn
2205s anything else if you're Polaris
2207s they really are playing this composition
2209s absolutely perfectly and I think the
2211s question for Shiki is are they going to
2213s be able to play that mirror match up
2215s because it does look indeed like they
2217s are settling on that plane they're not
2219s even really opting off the rebron to
2220s something like the Tracer to deprive
2222s resources of polaris's hi Klein that's
2225s making Tara a little bit easier to be
2226s able to push onto as we do see them
2228s posturing up around the statue no one
2230s going for a hotel no one going for a
2231s back dive everyone just playing this
2233s composition like it's a Frontline brawl
2235s and this is probably going to benefit
2236s Polaris is there in it she can have to
2239s cut themselves in half to be able to
2240s deal with the two angles that is
2242s immediately available for the defense
2244s and as a result a team divided is a team
2246s uncontested that's right and saber does
2249s a good job of dividing certainly
2252s um I mean just just like you said that
2254s was so weirdly Frontline there was no
2256s like I'm gonna go to your back line
2258s you're gonna go to mine it's like we're
2260s gonna walk up Jojo style like I called
2261s it which is interesting to see when
2264s you're just getting into a mirror like
2266s this but I guess when you have this kind
2267s of natural cover to work around the time
2268s of your natural conclusion but saber
2270s definitely carved that up in our first
2272s fight well that's the wraparound that we
2274s typically tend to see the rotation
2276s around hotel but Polaris see it coming
2278s from a mile away a move to meet them
2281s immediately at the exit as bubble drop
2283s from tear onto one side cleave goes
2285s through onto the other Primal already
2287s almost bolt up a full 30 ahead of
2291s bogglingly at the moment as all of those
2292s members and Shiki just stuck in that
2294s hotel can't use the Lucio sign bar they
2296s don't want to risk it being canceled
2297s early and as a result they go down folk
2300s to Winston cleave and then when she can
2301s say look at up close and personal
2303s yeah and cheeky it feels like the
2306s backline is maybe getting a little
2307s disjointed there's all these all this
2309s running around all these rotations you
2310s have to keep track of while also just
2312s trying to stay alive from all the flank
2314s shots and people running in at you as
2316s well and I think they almost kind of get
2319s lost in thoughts
2321s yeah seriously actually already invested
2323s just off the threat of Terror diving
2325s into that back line too as they drop the
2327s sign bar to be able to hold themselves
2329s firm inside the middle of flowers of
2331s Kitsune Rush knowing that they can use a
2333s Russia a little bit later but Tara's
2334s already found dicey and dicey is the
2336s main player that you want to take
2337s advantage of that Rush being able to
2339s shoot at Double the time Bulls the ramp
2341s and railgun charge double faster as now
2344s we see Polaris losing saber to that
2347s Prime range coming from bucklingly
2348s already one tick picks up from Shiki
2350s just by overlaying that rush in as
2353s they're still holding onto the deck
2354s wasn't but so too is she waits for the
2356s Winston bubble to be on Court and
2357s knowing that they're going to be able to
2358s connect onto the Lucio as a result and
2361s Shiki are actually having to back away
2363s right now they were able to pick up one
2365s tick but that's all they're going to get
2368s yeah about uh not quite 60 but of course
2371s only the first uh 33 or so will stick
2374s Polaris yeah just coming back quick on
2376s this and forcing cheeky to back up and
2379s take stock and saber will keep that
2380s going another pick of course Polaris
2383s sent blood in the water
2385s oh pugglingly tries to Niche it in with
2387s a dive in Polaris is treated as op
2392s open open for all of Florida's squishies
2394s to be able to play and as a result
2396s plugin may sound a little bit later but
2399s Megatron and shush go down extremely
2401s early as Shiki and I really have just
2403s one last fight left they've only got one
2405s ultimate to be able to do it with as
2406s well the staff has some super Spirit has
2409s to be absolutely perfect at least
2411s they're going in with Polaris don't have
2412s ultimates other than this Primal Rage
2414s but they're trying to go for a hotel and
2415s that's exactly where a primal raging
2417s Winston wants you to be because you're
2419s just gonna get slammed against the wall
2420s as Tara comes in pushishikigami dicey
2424s removes for not even getting to use the
2426s deathless from at the moment but there's
2427s Megatron's rush into daxes so you keep
2430s being able to deal with Terror but they
2433s haven't been able to keep their main
2435s players alive Sparrow goes down dicey
2437s removed one last contest coming through
2440s from Shiki One sound bar for them to be
2442s able to take the entirety of point a
2445s yeah and they do have that and if they
2446s can manage to stick this for just a
2448s second or so dicey will build that
2450s overclock but the sound barrier ready on
2452s the other side about to come online
2455s yeah that's the sign bar from both of
2456s these teams Polaris actually dropping
2458s there's a little bit later which means
2459s that that help will stay a little bit
2460s longer and as a result shaky Gummy all
2464s going to fall unfortunately for them
2467s that overclock for dicey just did not
2469s come through in time and it looked a
2472s little bit rough for this team it seemed
2474s like they had the reads on being able to
2476s use that hotel rotation but Polaris had
2478s already written the book
2481s yeah Polaris just so quick with the
2483s download here and obviously much like
2487s ilios this honestly felt very similar in
2490s the sense that Polaris were so
2492s intentional with what they wanted to do
2494s when they were going to use what they
2496s decided to use every fight uh Tara
2499s waiting in that second to last fight to
2501s pop the Primal the moment Megatron
2503s popped the Kitsune Rush it's like sure
2505s you're gonna set up this Lane I am a
2507s bowling ball you guys are the pins and
2509s as soon as you knock people out of the
2511s lane of consumer Rush they're not
2513s getting anything out of it and they're
2514s pretty easy pickings that would separate
2516s them all and that has been the name of
2519s the game this entire Series so far for
2521s Taryn and have been working very very
2524s well for them uh I will also of course
2526s shout out Sparrow popping the death
2528s Blossom and immediately getting their
2529s head blown off by saber who has been
2532s playing lights out going perhaps for the
2534s early pick opportunity on the Widow
2536s we'll see if that gets anything but yeah
2539s Polaris comfortably in the driver's seat
2540s right now
2542s yeah I think the biggest red flag for me
2544s coming out from shikigami was that they
2546s would use suzu instead of the Lucio
2548s knockback when Tara would try and
2549s initiate them with those Dives so Tara
2551s could actually just pull her punches
2553s like she could go for that dive knowing
2555s it would be out this season that would
2556s be on the 15 second cooldown and then
2558s you wouldn't even have to commit to the
2559s dive you've already burnt out one of the
2560s most useful abilities in the game as
2562s Shiki now have an objective they cannot
2565s allow Polaris to plus the percentage
2567s that they've been able to pick up on
2568s point a both teams trying to push her up
2571s around the statue again disrupt a shot
2572s coming through from Polaris to make sure
2574s that she if you don't have control of
2575s that high when and Khan actually used to
2577s split angle focuses that Polaris were
2579s able to find so much values on their
2580s defense as this is the dive that we're
2582s used to seeing Sparrow is going to be
2585s isolated away from the fight however
2586s Megatron with two kunai kills one to the
2589s head on sheep and the other body shots
2591s onto Terra does enough to be able to
2593s force the attackers back
2595s fall Prime fall bogglingly also getting
2599s a pick here just to stabilize things
2601s Polaris Force to a clean slate but in
2603s only a minute really getting through the
2605s timing so still plenty of time here to
2607s figure out an angle and they are going
2608s for it they're wrapping around in a big
2610s way and bugging you stepping up to meet
2612s them
2613s yeah they want that Higher Ground cleave
2615s spot for Tara to be able to hold her
2616s position over the point and force Shiki
2618s to come to them however when you rotate
2620s that up around the point you open
2622s yourself up to the off angle coming
2623s through from dicey and as a result Shifu
2625s isn't able to use that right foam to
2627s close up the distance and finally put
2628s the reaper into a position where it
2629s flourishes goes down early
2632s yeah just an early pick there just a
2634s little too much dip on the chip for
2636s Polaris perhaps getting a a little eager
2638s to finish this as quick as they can you
2641s know it's certainly confidence inspiring
2642s to get a full hole but that's not
2643s guarantee the win that pick though just
2645s might
2646s yeah good disrupture shot as well coming
2648s from Polaris again to deny the space
2650s from Shiki and stop the full group from
2652s being able to help bloggingly when they
2653s actually decided to contest the
2655s attacking team moving on to that point
2656s and as a result off of the back of it
2658s the rush found nothing from shaky no
2661s setup no ability to be able to save the
2663s Winston Polaris dropper rush if they're
2664s willing to stop any contest coming
2665s through from Shiki and this is going to
2667s be King's Roar
2669s that uh okay I mean we're talking about
2673s some statement wins coming through for
2674s Polaris right now uh we we maybe wanted
2678s this to go a little closer in our first
2680s couple Maps but Polaris man they are
2682s ready to go
2683s just ready to go I mean I don't know how
2685s much more to say about that so we
2687s clearly in control so clearly prepared
2689s for this Medical Group ever in the
2693s toolbox on the other side of the field
2695s here and uh I mean that's a quick and
2698s easy 2-0 to get us started today
2700s now I'm gonna gush a little bit more
2702s about that disruptor shot coming through
2704s from saber because it is perfect in its
2706s intricacy on how it's used they see
2708s bargainly invest that jump pack and know
2711s okay the Winston is going to dive into
2712s us there's going to be a follow-up
2714s everyone is pushed around the back of
2716s that corner they're going to have to
2717s peek out if they want to be able to take
2719s advantage of the space provided by that
2721s Winston disruptor shot comes through
2723s they know the Lucio doesn't have that
2725s sign barrier in time and if the kiriko
2727s decides to Swift out to the the Winston
2729s she's used that cooldown that's going to
2731s then be on the timer and everyone knows
2734s when the character doesn't have the TP
2735s she's the most vulnerable she is you
2737s deal with the kiriko you deal with the
2738s Winston if the character decides to
2740s throw herself in front of the bullet you
2742s remove the rush which is the one
2744s ultimate you have to worry about
2745s brilliantly played from the side of
2747s altiora
2748s yeah I mean this this entire meta so
2752s clearly favors the team that can really
2755s think four or five steps ahead right you
2758s need to think about okay they use their
2759s cooldown so I do this they are going
2761s this way so I'm going to go that way and
2763s throughout this entire Series so far
2766s Polaris have been so clearly in control
2767s of all of that sort of forward thinking
2770s like you said with this disruptor shot
2772s you know what's coming when a Winston is
2775s going to jump in so what do you do you
2777s react accordingly you know what's coming
2778s already so just have the plan laid have
2781s the entire trap in place and that has
2784s been going swimmingly so far for Polaris
2786s in this series
2788s well speaking of knowing what's coming
2789s we know there's a break coming but we
2791s also know there's a third map afterwards
2792s so don't go anywhere we'll be right back
2794s folks
2798s I go by Megatron in game um I also go by
2802s Miss Megatron on social media my
2804s pronouns are she her and I play flexport
2807s or shikigami mostly play kirikou
2811s Baptiste and Anna I'm 29 years old older
2814s for most Gamers I'm a computer engineer
2817s even though I mostly play for fun I've
2819s always been like a very competitive
2821s person so feeding in like high level
2823s tournaments they're like um in like high
2826s ranked lobbies like Kyle I've kind of
2828s always enjoyed playing games shikigami
2830s was formed from half of the framers team
2835s um who won a previous tournament
2838s actually for um marginalized genders and
2840s our team is kind of still being formed
2842s as well hi I'm bog or bogglingly in game
2845s uh I go by any pronouns I play tank and
2848s I'm on cheekigami I think I'm like one
2851s of the like only kind of higher level
2854s female main tank players at least an
2856s overarch one um so he came together
2857s actually really last minute I think it
2860s was a airplane who reached out to us
2862s she's a great manager super nice super
2863s great with everything I knew half the
2865s team before this that's the chikyomi's
2867s goals for competing is the like
2869s obviously we want to win we want to get
2871s number one we want to like take home
2873s everything like kind of prove everyone
2875s wrong so she doesn't really have any
2877s like pre-game rituals but to kind of
2879s help with our mentality anxiety like
2881s Megatron who's our Flex support likes to
2883s stream her cat pepper who is very cute
2885s so the main goal for our team competing
2889s is like I said definitely to win um
2891s we're trying to as far as we can in the
2893s tournament we all want to prove
2894s ourselves as talk to your players
2897s um in OverWatch as an esport like we
2900s know we're good players and we're like
2901s really excited to just have a platform
2903s to kind of show off our talent we
2905s usually get a few cartoon words from our
2907s amazing manager arrow airplane
2909s absolutely the best love her she's
2911s really good at like pumping us up um
2913s before 20 matches like preparing us we
2915s tried for third with zero coaching last
2917s time so we believe that that we're gonna
2919s perform even better uh next time around
2922s and we're really excited to prove
2923s ourselves in the final tournament so
2924s playing and calling all heroes and why
2927s tournaments like this are super
2928s important because it gives an
2930s opportunity and a platform for players
2932s that have felt discriminated against
2934s because of their gender because of how
2935s they present themselves to the world
2937s growing up I always kind of felt like an
2939s outsider since I enjoyed playing video
2941s games so much I love having this like
2943s tournament to like give myself the
2944s opportunity and my team the opportunity
2946s to show off and so that like we could be
2948s like a positive influence the number one
2949s thing for me is it kind of normalizes
2952s like women and other marginalized
2954s genders in Esports in order to compete
2956s at a higher level as a marginalized
2958s gender you have to go through a lot more
2959s discrimination a lot more people like
2961s kind of being suspect of you so by
2963s having kind of like a tournament for
2965s this and making it more normalized I
2967s hope that kind of some of the
2968s Discrimination like dies down and stops
2970s happening so for my gender identity for
2973s affecting me as a competitive player
2974s number one problem is definitely in
2975s ranked most of the time when I play
2977s ranked I don't speak what I do usually
2979s nothing happens but the problem is is
2982s the times that stuff does happen it
2984s really kind of like makes me really
2985s upset because there's nothing you can do
2986s about it like I can't make my voice not
2988s sound like I'm a woman if you have
2990s someone who's recommending you as a good
2992s player then they're more likely to think
2993s oh well I just like this person or
2995s they're just like romantically
2996s interested in them so I'm not actually
2997s gonna try all them gender identity
2999s impacted me as a competitive player I'm
3001s not really a stranger to harassment um
3004s from toxic players that I've queued into
3005s had my games thrown because I'm a girl
3007s I've had players mute me block me leave
3010s voice because I spoke I've had horrible
3012s things type to me in texts and voice
3014s comms because of my voice what's forced
3016s me to stay silent in many of my ranked
3018s matches I feel like I've end up losing
3020s games because I don't want to talk I
3022s know that I'm going to tilt one of my
3024s team another thing is that I feel like
3025s I've lost out on getting to know many
3027s other feeling Gamers from my ranked
3030s games because they'll stay silent and
3033s won't use voicecom so I won't even know
3034s who they are so I feel like I've lost
3036s out on a chance to get to know a lot of
3038s people that I know now know from
3039s competing in tournaments like this you
3041s continue to encourage players regardless
3043s of their gender don't be so quick to
3045s judge others that you meet in your
3046s OverWatch games you don't want to be the
3048s reason that someone stops playing the
3049s game you want to be the reason that they
3050s continue to play stuff like don't take
3052s what other people like say about you to
3054s Heart A lot of times they're just saying
3057s it because like you're like different
3058s they don't understand you they just
3060s haven't been around someone like that
3062s it's not your responsibility to like
3063s teach them that they're wrong or like
3065s try to change their mind something I
3066s would like to say to any player who is
3068s also of a marginalized gender identity
3070s and aspiring to be a pro player would be
3073s that they should go for it no matter
3074s what it shouldn't matter what people
3077s think of you people might judge you but
3079s you just need to remember that it
3081s doesn't matter what people think the
3083s only thing that matters is your skill in
3086s the game if you're just as good as
3087s anybody else then you deserve the same
3089s opportunities as those players as well
3092s and I'm really excited for the future if
3093s there will be more opportunities like
3095s this tournament for me and other players
3097s like me for like the next genre
3098s operation of marginalized individuals in
3100s Esports
3107s there we go that was us hearing from
3109s Shiki X defiant and people this was
3111s actually something that we were talking
3113s about during the break right Shiki
3115s exifying are a very strong team in their
3117s own right the problem I think is that
3119s they're trying to morph their identity
3121s to be able to meet this mirror match up
3122s when they're a very strong team when
3125s they decide to play their own game
3126s rather than bending to someone else's
3129s yeah I mean over the years and years of
3131s OverWatch something that always kind of
3133s is a Common Thread is whether or not
3135s you're able to play kind of the style
3137s you're most comfortable in or if you are
3139s forced to adapt by another team and she
3142s keeps defiant right now definitely
3144s looking like we want to try and meet
3146s them on what everyone generally agrees
3149s is the strongest composition but maybe
3151s the practice isn't quite there or they
3153s just haven't hit that like muscle memory
3155s phase that it definitely looks like
3156s Polaris have hit
3158s um so there's this obvious sort of like
3160s gap or dysfunction in the actual
3163s execution of the composition like the
3165s pieces are all there they're all doing
3167s their thing but they're not coming
3168s together into that that nice hearty stew
3171s of of Excellence that we really need
3173s from this composition for it to be as
3176s strong as it is capable of being so yeah
3179s we talked about this during the break it
3181s almost feels like she can need to kind
3182s of go back to basics go back to what
3185s they feel in their hearts is best
3187s because if they can pulse something out
3189s with that then so much the better
3192s they also step is away from choosing
3194s someone like circuit Royale and instead
3196s decided to take us to Route 66 a very
3199s interesting choice given the fact that
3200s circuit tends to be the map where a lot
3202s of teams actually step away from the
3204s Winston Compton go on to that Sigma baps
3207s then with either way to make a sojourn
3208s or even the hands are coming out to play
3211s Route 66 tends to be where we continue
3213s to see that monkey meta and you can see
3216s Shiki despite being in that attacks born
3218s very much already locked in with
3219s pluggingly on the Winston but taking a
3222s look at what Polaris are running out
3223s with because we know this for certain no
3225s surprises if it ain't broke don't fix
3228s yeah I mean if I'm pulling nothing the
3232s series has been going very very very
3234s well for you Spirit just opening with a
3236s Sonic Arrow spots that there is no one
3238s in the Google car here and step straight
3240s up on the mirror again so let's see if
3243s she can you know maybe they had a little
3245s halftime pep talk maybe they've kind of
3246s figured out like oh this is what was
3247s going wrong see if they can convert
3249s because it's a tournament point for them
3251s this is their lives on the line
3253s yeah I get to swap the shot as well
3255s coming through this time from dicey to
3257s be able to make sure that bugs only when
3258s they use that jump pack wouldn't they
3260s can testify other members of Polaris who
3262s had been holding On The Higher Ground
3263s looking to deprive it on the dive
3266s composition as the saber has already
3268s nearly hit full charge on that railgun
3270s so it comes up to be Immaculate to be
3272s able to call that one out otherwise the
3273s squishy is no doubt going to go down
3275s however Polaris are the ones to lose out
3278s first to the slogan they lose sheets and
3280s immediately bogglingly has a lot more
3282s aggressive spacing that she's allowed to
3284s be able to take not having to worry
3285s about that Reaper constantly shoving
3287s those two shotguns towards her face when
3289s that bubble is gone disrupture shot
3291s comes through from dicey it doesn't yet
3293s have that lack of a slow effect so it's
3295s going to be doing its job to be able to
3296s make sure that Polaris aren't able to
3297s cleanly disengage but sheep is back in
3299s the action and as a result bottling
3301s League goes down
3303s it just took so long for she to start to
3306s try and convert that an advantage and
3308s unfortunately it didn't amount too much
3309s Polaris right back into the action yeah
3311s you get some progress here for sure
3312s around the corner towards big girls but
3314s you're going to need at least one more
3316s fight if not two to really like actually
3319s cap the point you have some ultimates
3320s coming online Megatron's been doing
3322s great uh on their progress towards that
3324s Kitsune rush but Polaris not far behind
3326s either so really gotta move here so she
3328s can find it well there's the movement
3330s immediately verticals goshiki up onto
3333s big ovals to be able to contest this
3334s High grind Megatron however Left Behind
3337s goes down to focus by coming through
3339s from frog you've seen that kiriko is low
3340s and immediately moving to capitalize and
3342s without that currico this team is going
3344s to be extremely vulnerable as we
3346s actually see a primary coming through
3348s from Tower just to disrupt all of those
3349s members away from the Lucio's AO with
3351s healing so that Polaris can capitalize
3353s on the lack of kiriko they're still
3356s losing members though Buckley and Spiro
3358s both with that self-sustain the Winston
3359s with that larger health bar The Reaper
3361s with his self-healing is gonna be able
3363s to find a lot more to oh no okay
3368s Sparrow
3369s buddy
3371s where that didn't happen we're not
3373s worried about it we're not worried about
3374s that at all uh Polaris coming we're
3376s rewinding the next five seconds
3378s it definitely didn't happen hello Star
3382s Wars this is this is not the ultimate
3384s usage you were looking at is Shiki X
3387s defying unfortunately without that death
3389s Blossom not gonna be able to find that
3392s next checkpoint
3393s I mean I I think even with it Polaris
3395s had a great re-engage there they knew
3397s that they could come back in right at
3398s the last second and try and pull some
3400s ultimate maybe not himself but here we
3403s go we're right back
3405s oh Daft Blossom textbook style dropped
3408s in the middle of the enemies kitsuna
3410s rush to make sure that they do not get
3412s to hold in the middle of it as we see
3414s dicey trying to hold on for Shiki at the
3417s moment but only dropping that Primal
3419s Rage to be able to try and push onto
3420s Savor but they actually move away from
3422s the sojourn and as a result a large
3425s saber to charge up more all fire on that
3428s railgun and she can now have to wait
3430s until dice is in position to use the
3432s overclock player slides onto the top of
3434s those catches Dax out before the
3436s kirikou's able to disengage into tunnels
3437s as soon as it comes through to make sure
3439s that dice can hold this really
3440s aggressive forward positioning but again
3441s Froggies comes through the absolute hero
3444s of their team to be able to find that
3445s pick as Shiki now have to collect all of
3447s the stops to be able to actually see
3449s this map continue and it's going to be
3451s so hard because Tara is on an absolute
3453s Tower of that Primal Rage holding on
3454s strong for Polaris to be able to
3456s continue this contest punches onto
3458s Sparrow denies the reaper the chance to
3460s build up that last 15 and save Shiki
3463s with a death while some uncut forcing
3464s Polaris away and she can just have to
3467s come on through with a kill onto Dax
3468s dicey hits the disrupture shot denies
3470s the kiriko whereabouts hit into overtime
3472s Polaris don't at least have an ultimate
3474s to be able to hold on with allowing
3476s shaky a chance but boggling lead goes
3478s down and without this Winston it now
3480s becomes a question of the Squishies
3481s holding on and winning the micro fight
3483s as Froggy's again finds a pick
3487s I mean so back and forth there towards
3489s the end sheep you saw swapping over to
3491s that Tracer does get taken out saber
3493s could have maybe popped the overclock
3496s there but I think it was probably wise
3497s to hang on to it no worries here in
3500s terms of time bank obviously you burn
3501s through all of it and now only 210 on
3504s the clock for she could get all the way
3506s through Street space with whatever
3507s they've got they've built back up to a
3510s couple pools they can start to maybe
3511s take some trace for Tara and Co I'm not
3513s gonna let that happen for free
3515s and you can see as well holding on to
3518s that overclock the saber has brought so
3520s much out of the positioning from Shiki
3522s they had to contest the higher ground
3523s and unfortunately for them there is
3525s still that catwalk right parallel to it
3528s so saber is still free to be able to use
3530s that ultimate and Zone all of shiki's
3532s forces off of that payload power Harper
3535s will be able to get back to her team
3536s they are still holding on to both
3538s support ultimates but so too are shiky
3540s the exercise to drop the rush first she
3542s can not actually going to be dropping
3544s the sound bar to be able to cover a rush
3545s of their owners Polaris look to
3547s disengage since let's say we're on a
3548s back position to be able to snipe any
3550s follow through that comes from Sphero if
3552s that death wasn't does get invested to
3553s be able to counter out the kirika's
3555s ultimate but sphere doesn't use the Q
3557s button instead uses the bullets to send
3559s sheep straight back to spawn Froggy's
3562s still not wanting to use that sign virus
3563s seeing that Polaris are losing members
3565s but they actually decide okay we can try
3568s and use this to be able to regroup and
3569s staunch the bleeding of any stragglers
3572s going down because they know that they
3573s can contest nice and quick
3575s yeah I think the sound barrier was
3576s almost an anti-stagger measure like hey
3578s don't try and jump at us but Spiro's not
3581s listening got some great value out of
3583s that particular death Blossom and that
3585s could be exactly what she can Define and
3587s need to finish this quickly they do only
3588s have 45 seconds you can't really afford
3590s to stall too much if you want to go for
3592s a whole finisher yeah
3593s how shaky however knowing that players
3595s don't have that sound barrier are going
3598s to be ahead in terms of ultimate economy
3600s froggy is using that siren bar to
3602s actually still pull up some losing
3603s struggling members might have a light
3605s cheeky to recover from how long it took
3607s them to take point a
3609s I think that move was so Telegraph that
3611s she was able to realize like we do have
3613s the advantage here this is how we deploy
3615s it and the great effect were they able
3618s to now she can find a commanding
3620s position they have the cart they have
3622s the momentum for me to keep this going
3624s there because if they get sold out
3626s oh well they had some momentum until she
3630s was able to get into the back line if
3632s the death Blossom and take down two
3634s plays this was the one thing that Shiki
3636s was so cautious of that was the reason
3638s they were so vision of this very high
3640s ground using that disruptor shot
3641s continuing to keep an eye as they pass
3644s around that corner and unfortunately
3646s sheep is still able to pass by unnoticed
3648s and not just find two but also survive
3650s the entire duration of her all as well
3654s and sheep is dialed in like if you show
3656s up in front of sheep you are not going
3658s to be there for very long shush
3660s immediately getting shushed has
3663s defiant forced to rethink again only a
3665s minute left they do have the tools to do
3667s this they do still have that intended
3668s but these picks coming through from
3670s sheep
3672s yeah bugland Lee decides to make an
3674s anti-type come through and pushes
3676s aggressively into Polaris without the
3678s actual lack of healers and as a result
3681s goes I'm very quickly Megatron trying to
3683s use the Kitchener to be able to save the
3684s Winston and maybe get that drum pack
3686s back online so she can jump back to a
3688s team in time unfortunately burns the
3689s ultimate absolutely no value and as a
3692s result Shiki are going to have to use
3694s Sunset the same or even the Primal just
3695s to be able to break back onto this
3697s payload there's now Polaris holding onto
3698s a rush of their own with all of the
3701s cards in this engagement there's the
3702s signed vary burn out early as Polaris
3705s can just wait for overtime to do its job
3707s knowing that shikyong gonna have
3708s ultimates to be able to speed test when
3709s they eventually decide to drop in
3711s yeah and then Sandra you're coming
3713s through after baldwinley was down means
3715s that now this is gonna happen the tiger
3717s comes through the other Prime will get
3719s the opposite and a total Shooting
3721s Gallery here for the Winston I hope I
3722s was going down so quick saber still just
3725s hit and pick something
3731s oh man
3734s yeah it's it's ever so it's like it
3736s feels like forms of miscommunication on
3738s the side of cheeky defiant web half of
3741s them want to jump in and play Super
3742s aggressive the way that a Winston player
3744s does want to and the other half want to
3747s play a little bit safer and play back
3749s and try and bait out abilities from the
3751s other side first and as a result they
3753s got a little bit of mixed wires sent on
3756s through right the rush has to be
3757s invested to try and Bey light
3759s blogglingly who instead of jumping back
3761s to her back line to be provided
3764s assistance
3765s goes way too deep onto Polaris trying to
3768s deprive them of the resources of keeping
3770s Terror up who had initiated with a just
3772s as aggressive dive but was Finding far
3774s more value because all of Polaris are
3777s honed in on this is the position we want
3779s to hold on payload this is where we're
3780s going to allow our Winston to stand as
3782s opposed to Shiki who have to emergency
3784s drop a curriculal and even that isn't in
3787s time to save the Winston
3789s right yeah and two fights in a row that
3791s happened right so back when we jumped in
3793s the kitsuni rush is committed but
3795s argument goes down quick and then
3797s finally goes down first in that last
3800s fight shush still commits the sound
3802s barrier trying to clutch it out 4v5
3804s there's not much time left obviously you
3806s have to try and make some sort of play
3808s but I almost would have preferred
3809s definitely would have preferred frankly
3811s that that sound barrier gets saved for
3812s that very last minute stall and they all
3815s go in you know maybe only three or five
3817s seconds on the clock whatever but you're
3818s all alive you all get that sound barrier
3820s reply and that fight could have gone
3821s very differently so we are where we are
3825s just shy of halfway through the Free
3828s State Fair Fortune Polaris have the line
3830s drawn in the stand and make their way
3832s out of this series and on into the
3834s tournament have the line to try and stay
3838s alive
3839s Polaris know as well that there is going
3842s to be as much time as necessary burn off
3844s this block which is why Shiki are
3846s holding super aggressively around these
3848s train carriages foreign
3850s because even if they lose this fight
3853s because of how long that pillow takes to
3855s actually get to the checkpoint of a
3856s they'll be able to respawn in time to be
3858s able to hold back up onto The High
3859s Ground which is the hallowed position of
3861s every defensive team including that
3863s surgeon however Shiki winning out that
3866s first front duel are able to retain this
3868s really aggressive hold and Polaris is
3870s still yet to be able to push the car
3871s Pass Bridge
3872s and Megatron builds over 70 of that
3876s Kitsune rush so like if you do this
3878s right you keep it going for a couple
3880s fights and that's definitely going to
3881s work out in chicken flavor they want
3883s that time day
3885s [Music]
3887s Froggy's doing froggy things okay
3891s oh no they take a fight around cliff
3895s they take a fighter Ryan cliff and just
3897s to make up for the fact that Froggies
3899s wasn't able to know to knock anyone off
3900s of King's horror she picks up two on
3902s Route 66 the Lucio gets interest on the
3905s environmentals and she could get me
3908s still actually holding on to this fight
3909s bogglingly does not go down Spiro and
3912s Megatron all still standing despite
3914s Buggy's absolute best efforts and as a
3917s result the defense remains still a lot
3919s enough to continue to hold this
3921s aggressively forward
3923s yeah cheeky saw those two picks came in
3926s and just started playing yeah
3927s we're just running circles around just
3930s going forward coming through now they
3932s just have to duck recover because
3934s there's really forcing your head down
3936s Tara takes advantage early
3939s Polaris see that Shiki wants to take
3941s this really forward aggressive position
3942s and they decide well we're not going to
3944s fight you on Main then we're going to
3945s jump over you and fight you on Your
3947s Flank and it works for the beginning
3949s part of the fight until Spirit comes in
3952s with that Daft Blossom and buggingly
3953s with the Primal Rage to be able to
3954s sustain themselves and again that really
3957s aggressive positioning they deal with
3958s saber they deal with Tower who is
3960s isolated out going for that aggressive
3962s style and as a result they're able to
3964s win a lot of time burn off the clock
3966s Polaris reduced to only woman in 33
3968s seconds and Shiki decide okay this
3971s tragic paid off for us enough We're Not
3972s Gonna Hold The High Ground
3974s all right yeah you just fall right back
3976s the continent wrestler coming through
3978s from Polaris they want to push the green
3979s found advantage
3984s it's a really dangerous place as well as
3985s well to be able to take this fight which
3987s is why they're backing out they know
3988s that Tara has Primal Rage they know that
3990s she has dad Blossom when you fight in
3992s that includes the space withered Winston
3993s and are Reaper you know you're gonna
3995s take every single hit off those ultimate
3997s because there it is the Primal combined
3999s with the death Blossom make an absolute
4001s coffin of tunnels
4004s butter me grinder going through that
4007s transition right there Polaris perfectly
4009s happy with those results sure it's
4011s expensive but you still have the
4013s overclock coming online here in just a
4014s bit and you know Shiki defiant don't
4016s have much they're certainly not going to
4018s recontest given how that fight when how
4020s expensive these last couple fights have
4022s been for them and now they can establish
4024s themselves early in streets and try and
4025s just keep earning time off the clock but
4028s in terms of like the overall momentum oh
4031s they are still definitely on a back foot
4033s yeah cheeky as well it's probably
4035s disrupted that old tracking implants as
4037s well because they wanted to open up with
4039s the Russian overclock and they just got
4041s absolutely denied by walking into that
4043s blender courtesy of sheep and terrorist
4046s energy and you can see like they're not
4048s even really set up to be able to defend
4050s themselves onto Highway is fighting on
4052s the mid part and as a result shush not
4054s that'll really help I de Lucio goes down
4057s to the alt fire because no one was able
4059s to Cluster up and posture on that high
4061s ground that is so sort I have to do the
4063s defense when they lose point a
4066s right and you see them cheeky now
4068s starting to okay we'll set up over here
4070s we'll just wait for them to come around
4071s this corner and take advantage but
4073s Polaris have no problem with that the
4075s card is going to keep moving and the
4076s engagement already comes through
4078s oh that's exactly why Polaris are
4080s absolutely finer cheeky taking that
4082s angle too because they have control of
4084s catwalk office said and saber can just
4086s set up with the overclock and force all
4087s of Shiki off that High Ground to deal
4089s with the sojourn meanwhile players can
4091s continue to apply pressure onto this
4093s point in holding cleave when them
4094s destroy and challenge Tara on this
4096s Winston and trying to push into that
4098s primary race to be able to test that
4099s palette as it hits the second checkpoint
4101s so we're building up to that death loss
4103s and trying to shoot at any members of
4105s Polaris pushing them off of that high
4106s ground but Dax making it extremely
4108s difficult for Shiki to be able to
4110s complete the drop from High Ground to
4111s low ground in one piece with that Rush
4113s being up and buying the payload so much
4115s space and even then Shiki when they
4117s decide to commit once the rush is gone
4118s fall to Froggy's a Boop and two Oliver
4121s assists take down Sparrow the target
4123s Focus to deal with the reaper because
4125s they know that's the only ultimate that
4126s can potentially cause some problems as
4128s bogglingly as forced not to use the
4130s Primal but to dive into the back lines
4132s and try and take away the support so
4134s that she can knock over Tara
4137s so many resources being committed
4139s they're so stubborn from cheeky and it
4141s is going to pay off for them they do
4143s re-establish their holes again the
4145s yakity sax comes through so much running
4147s around it felt like and but now this
4149s sort of disjointed style and this
4151s disruption that has still been coming
4152s through from Polaris she keeps seem to
4154s have slightly more of an answer you know
4157s on King's Row or ilios fights like that
4159s probably would have gone more cleanly in
4161s polaris's way and at the very least
4162s sheiky are starting to figure out like
4164s this is what they want to do they want
4166s to split up up they want these fights to
4168s go crazy because that's kind of where
4170s they Thrive but we need to be that team
4171s and I think they're they're starting to
4173s really get that figured out the
4175s overclock though comes through
4176s unfortunately it's not going to get much
4177s Polaris happy just to step back and let
4179s that one out yeah they have to be
4181s careful though because it does burn a
4182s significant margin of time off of
4184s Fairbank because we're still hitting on
4186s the staff Blossom there it is the Susie
4188s to make sure that the reaper is going to
4189s be able to survive but the sign barrier
4191s is in time not to save sheep but it does
4193s save the rest of the members of Polaris
4195s however Megatron goes into that DPS roll
4197s and takes on Froggies denying the
4199s support denying to Lucio any chance of
4201s disengagement coming through from
4202s Polaris with only 10 seconds left in
4204s nogalusia they are forced to fight on
4205s this payload ship coming back on that
4207s Tracer to be able to hold on to the
4209s payload and make it a little bit harder
4210s for Shiki to be able to oust them to
4212s save her from that High Ground position
4213s uses the overclock but bogglingly takes
4216s the bullet for the team pushes into that
4219s surgeon space and make sure that the
4220s ultimate doesn't rip through their
4222s entire Health while sitting on that cart
4224s as deity is still alive dropping that
4226s disruptor shot making it even harder for
4228s black to be able to hug onto that card
4229s and continue the overtime ball rush
4231s comes through from dags trying to set
4233s blur us up to be able to control that
4234s neutral fight as she could write an
4236s ultimate don't have an answer being able
4238s to push them away as opposed to just
4239s finding those kills another disrupture
4241s shot towards the end of that rush to
4243s make sure the players aren't able to see
4244s themselves through it and cheeky they've
4247s been able to download polaris's Play
4249s they've dealt with the Dives they've
4250s been able to cut Tara away from her
4251s supports they take Route 66 it's a close
4255s one it came down to those early spawn
4257s holds on point a but Shiki holds strong
4259s and continue in the series
4262s and that felt like the first time where
4264s they got to the point that we were
4266s talking about right where you said they
4268s need to play their own style they need
4270s to play as confidently as they can in
4273s whatever way makes them to feel the most
4276s confident and I think that early hold
4278s going so well two and a half minutes
4280s multiple fights multiple old rotations
4282s going in their favor I mean that is what
4285s they needed to suddenly be like oh yeah
4287s okay we have some time make advantages
4289s here we are building up some old
4290s advantages here we see what they're
4292s trying to do to us and what they have
4294s been doing to us this entire series I
4296s feel like somewhere in there one of them
4298s said oh this is their plan okay so what
4301s do we do about that now and them hitting
4304s that moment at that exact time
4307s I mean that's the only way they were
4308s going to pull this out of the 3-0 zone
4310s so I'm very glad to see them kind of
4312s bringing that together starting to get
4314s this download and maybe now we got a
4316s real series on our hands
4318s yeah like you can see as well there's an
4320s adjustment to Froggy's play style she is
4322s a very good Lucio do not get me wrong
4324s she's really coming in and carrying a
4326s lot of the damage for her team and a lot
4327s of pressures while onto the backline of
4329s Shiki but she plays very aggressively
4332s and that is something that you can
4333s punish if you catch out that Lucio
4335s they're not going to be able to
4336s disengage cleaning you can turn one kill
4339s into an entire Fight Win as well as
4342s picking off all of those stragglers as
4343s everyone is just forced to try and turn
4345s tail and make it as clean as possible
4347s speaking of as clean as possible
4349s ugly in that last fight takes the dive
4352s onto the enemy slogan for the first time
4355s it feels like as well deciding to use
4357s that Winston's extended health bar to be
4359s able to body block through the overclock
4361s a move which really is imperative that
4363s these Winston players take upon their
4365s shoulders to be able to deal with the
4367s surgeon's ultimate otherwise all of your
4369s squishies can't actually Peak those
4371s angles and play aggressively because
4372s they're worried about the surgeon
4373s ripping their heads off
4375s and I feel that bogglingly and shush
4377s really synced up in that map because as
4380s you said right it is so imperative for a
4382s Winston to be the player that is like
4385s okay their sojourn is ulting I'm just
4387s gonna stand in front of them for the
4389s next eight seconds you guys do whatever
4391s the heck you're gonna do that is now my
4393s problem and bogglingly as mentioned
4395s really figured that out over the course
4397s of Route 66 for sure and shush as well
4400s in one of the last fights uh in the
4403s streets phase you saw her just hanging
4406s out behind a pillar the overclock comes
4407s out and you know immediately like all
4410s this damage is going to be coming
4411s through I am going to get as far away
4413s from that as possible put as many
4414s barriers between that and myself as
4416s possible just come out for the old
4419s that's all I need to do I am the sound
4421s barrier bot for this fight and sometimes
4423s that's okay you don't need to be the
4424s huge crazy fracker getting 3k's funny
4426s Astro business like sometimes you just
4429s need to be there to hit your alt and not
4431s get picked and shush really stepped into
4434s that comfortably like had no problems
4436s just being like hey I'm gonna boost you
4438s in you're gonna go do your thing stand
4439s in front of the sojourn I'm gonna alt
4441s make sure everybody else here is okay so
4443s us splitting apart which has been such a
4445s problem for cheeky to find them getting
4447s split and disrupted suddenly was way
4449s less of an issue which is where this
4452s composition needs to be operating at its
4454s most efficient so all of that coming
4456s together is why suddenly we see this
4459s turnaround on Route 66 and why we are
4461s now making it over to coliseo
4463s yeah and this might be a little bit more
4465s of an issue right because For the First
4467s Time Shiki aren't the ones picking the
4470s map they now have to revolve how they
4472s play around their opponent's pick and
4475s I'm actually really surprised it is
4476s called a SEO because this is where
4478s shikigami has prospered in the past with
4481s a Winston composition against the Zara
4482s composition when they play Push all the
4485s way back in qualifier one against the
4487s very team they now face
4489s yeah I mean it's interesting to see the
4492s coliseo pick versus perhaps like an
4494s Esperanza or something like that
4496s obviously the compositions throughout
4498s are pretty consistent but where you need
4500s to fight and the tempo in which you want
4502s to be fighting can vary drastically
4505s between this new Queen Street Esperanza
4507s you call it so cheeky X defiant here you
4511s know who knows how much they've been
4513s practicing each of the maps or which
4514s ones they kind of favor over the course
4516s of an official but as as you said
4519s Polaris obviously coming into this with
4521s a specific plan with some very specific
4523s probably fight placements and
4525s positionings that they want to be in so
4527s now as you said this this could be a
4530s chance for Polaris to kind of
4531s re-stabilize they definitely don't want
4532s this to go to a map five and let Shiki
4535s establish that sort of momentum in their
4536s heads so yeah they're really going to
4539s have to bring this to bear and show them
4541s why they're they've been the better team
4543s over the course of the most I'm not all
4545s of this series
4547s yeah so it could be as well that Polaris
4549s really want to be able to take advantage
4550s of the weaknesses that they've been able
4552s to find in the previous Maps before
4554s Route 66 of shiki's composition the fact
4556s that bugling Lee would sometimes go a
4558s little bit more aggressive than her team
4559s were maybe ready to deal with coliseo
4562s especially if that Winston really over
4564s commits it's very easy to be able to
4566s isolate them away from that team as we
4568s start off this fight in no man's land I
4571s see taking an off angle say about most
4573s likely going to be doing the exact same
4575s on the other side already 72 on that
4577s Royal gun power slides into position
4579s disruptor shot comes on through to make
4580s sure that no one on the side of Polaris
4582s can push past and help that Winston and
4585s as a result Terror goes down this is
4587s what we saw Polaris doing on Route 66
4590s and she he have adapted it and find the
4592s same level of success
4594s yeah back and forth here but slightly
4596s favoring cheeky Polaris just going to
4598s back up see if they can reestablish
4600s themselves before she can get too much
4602s progress on this card saber taking out
4604s their counterpart is definitely the way
4606s to do that Tara's right back into the
4607s thick of things and Timothy Smythe over
4609s there heading back to the other
4610s barricade
4611s yeah sheep comes in with the absolute
4613s clutch pick onto bogglingly after Tara
4615s goes down so she he can't really use
4617s the fact that Tower was down in the
4619s fight early to be able to push onto
4620s polarisan as a result Saba still gets
4622s that space created to be able to Smite
4624s eye dice to his dicey again feels
4626s extremely low Sparrow trying to push
4628s forward and create a little bit more of
4630s a focus fire so that there's another
4631s body to shoot also has to now fall back
4634s and save a few wraps around that flank
4636s allowing sheep to be able to find that
4638s space pushing Megatron or Wayne right
4640s into the Reaper's line of fire Polaris
4642s really do just feel like a jigsaw when
4644s they're able to all come together all of
4646s those puzzle pieces just pulled
4648s perfectly into place and the Synergy
4650s between them the communication of
4651s knowing when members of Shiki are going
4653s to be out of position running to another
4655s member of Polaris so that someone can
4656s punish is Sublime
4658s yeah I mean they they run this like
4660s almost like Sheepdogs which is maybe a
4662s weird reference for most of the people
4664s watching this but they they love to kind
4666s of start with a Frontline bra and then
4668s totally start to bring around
4672s obviously you did get a sport of
4674s OverWatch oh oh well
4678s okay Tara and she no no no no they're
4682s not gonna let that happen you are not
4683s going to get out let's get some on door
4685s there you go Tara oh my
4687s goodness Polaris yeah I have a sandwich
4691s between a Winston's fists and the wall
4693s on the sidelines or you're stuck in the
4696s middle of a rush with sheep staff wasn't
4698s barreling through the entirety of
4700s shiki's Team Polaris with that momentum
4702s that is so intrinsic to push Maps
4704s already finding themselves towards those
4706s fastest ones however bogglingly off of
4708s that Rush will be able to find sheep a
4710s good knock pushing that Reaper into
4712s position for the winter to be able to
4714s follow up on Primal is that if she wants
4716s to be able to use it to knock off those
4718s players but she's holding on to it
4719s conserving resources knowing that they
4721s have to win so many of these other
4722s fights and you can see Polaris accepting
4724s their fate they know that they've lost
4726s they refuse to give altraj away to Shiki
4728s however Sheik has already got four it
4731s wouldn't have made much of a difference
4732s other than labeling Megatron to be able
4734s to build a little bit closer to Dax in
4736s terms of Rush percentage
4738s and I mean I think that's just good
4740s discipline either way it gets you back
4741s into the next fight sooner which already
4743s is going to happen before the Boss
4745s season start making any progress
4747s right away the fair look that awesome
4750s does not care
4753s now look to actually let the death
4754s Wilson came through just in time to be
4756s able to cancel Froggy's signed barriers
4758s no one from Palazzo was able to receive
4760s that over armor as Shiki now taking
4763s Madison to their own hands this is a
4765s team that plays fast when they play
4766s aggressive when they take the initiative
4768s and you can see that renewed confidence
4769s coming off of the back of that win from
4771s Route 66 has done wonders for this team
4774s feeling that aggression
4776s yeah and they maintain their old
4777s advantage and Polaris spent so much
4779s trying to recontest in that no man's
4781s land fight right the sound barrier comes
4783s through as you said it doesn't get much
4784s the overclock came through from favor I
4786s didn't even see it now dicey with one of
4788s their own you have these advantages and
4790s he knows
4794s yeah dicey as well is really alive
4796s bugging me to be able to have that space
4797s to be able to play with that'll win some
4799s wands as it is the rush coming on
4800s through and arguinely is using that
4802s Primal to just be able to batter the
4804s members of Polaris off of it however she
4806s goes a little bit too far up towards
4807s ramp and off of the rush allowing
4810s Polaris the breathing room to be able to
4812s use the ultimate and still dispatch the
4813s Winston after
4815s yeah a bit of a hey where'd everybody go
4817s from ugly stepping forward hoping
4820s perhaps for a couple boobs you know a
4821s little highlight real play that would
4823s have been nice uh but I think Polaris
4825s definitely saw that one coming and said
4826s actually we're gonna go drop the smoke
4829s bomb just get all the way out of there
4831s the bot already almost making his way
4833s back to barricade almost making his way
4834s back to our progress there are those
4836s close to popular Final so much damage
4837s coming through ready back
4840s yeah Tara actually using that Primal
4841s Rage forces out cheeky into using that
4844s Rush very early on and look at polaris's
4846s discipline they pull away until now as
4850s she comes through if the death Blossom
4852s to catch onto the disengaging members of
4854s Shiki and as a result Polaris continue
4856s to have control at the moment Megatron
4859s Falls to Froggies who is still alive
4861s saber at an absolute sliver of help is
4863s able to use the powerslide to back away
4865s from the Winston cleave reloads comes
4867s back and finishes the job
4869s yeah but cheeky here I mean with the
4871s quick respawns given where the bot is
4873s they're going to be able to reassage
4874s control right away the bot starts just
4876s heading towards the mid ground quick as
4877s I can but there's gonna be another no
4880s man's Lane fighting here where more than
4881s halfway through this map and cheeky
4883s still need even just now another 30 or
4886s so meters to really get ahead in this
4889s fight it's definitely an uphill battle
4891s with the time bank going as it is but
4893s they're gonna have some ultimate online
4894s soon to try and pad that Gap a little
4897s left
4898s Ray from already used as well as TP
4901s Sparrow has to actually try and get the
4904s team to provide any Focus fire so that
4906s they can use that death Blossom safely
4907s and they will be able to use it catching
4909s on to sheep horsing Terra the back away
4911s and once you're out of that old phone
4912s you can immediately go back to pumping
4914s those shotguns to deal with that Winston
4916s however saber is able to slice out
4920s Sparrow use that TP animation a little
4923s bit more Telegraph and you just turn
4924s around and hit him with the Rogue and
4926s also
4927s and just so calm Under Pressure saber
4930s has been this entire Series so much
4932s going on directly in their face and
4934s they'll still be hitting shots still
4935s making huge impacts in these fights and
4938s just that pick alone is enough for
4939s Polaris to restabilize get back on the
4941s bot and force cheeky defiant to just
4944s take stock again only the Primal here
4946s you're close to a couple others may be
4948s saving that overclock and the kitsuni
4950s rush to combo together but Polaris happy
4953s just to step up in the mid fight here
4954s they don't even need to make progress
4956s they frankly just need to keep the bot
4958s here in the center of the map
4960s yeah beating shaking to try and take a
4962s step forward and can pass over the
4964s reaper or the winter on the other side
4965s forcing them to step into Sabers crosses
4968s to be able to use both that rush and the
4970s overclock power slides immediately to
4972s try and catch the disengaging members of
4973s cheeky and again one member is Left
4976s Behind and again it's the most brutal to
4978s lose Megatron denied life not gonna be
4981s able to use that rush to be able to help
4983s Shiki turn around once the disengagement
4985s has finished and as a result yes dicey
4987s is able to pick up Terror but look at
4989s the distance that Polaris have been able
4991s to find themselves once again contesting
4993s that bot as it's a dash Blossom from
4995s shim to again push onto Megatron through
4998s the rush and deny Shiki any chance of a
5000s contest in this next fight as well
5003s just wants to rule over the Decepticon
5005s no Galvatron coming through only
5007s Starscream only sheep first she can hear
5010s saying nah we're gonna end this
5012s Transformers metaphor and uh maybe win
5014s this fight get this bot back going again
5016s but we're really at the same place we
5018s were two minutes ago
5021s but there's gonna be another fight there
5023s you need to start stringing fight wins
5025s together you can't just go back and
5027s forth you can't just go one for one at
5029s this stage in the game in push you need
5032s to have a dominant stream of fights it
5035s looks like they'll have the tools to
5036s maybe get one more here the step awesome
5038s in a sound barrier so impactful but I
5041s mean even that even that even all those
5043s advantages they might be able to string
5045s might not be enough as we are under two
5048s minutes here in Bank
5049s you're in cheeky is still not actually
5051s able to push their vault even further
5052s because saber uses that the softer shot
5054s to drop it in front between the bottom
5056s Cheeky's forces and as a result they
5058s allow for us to try and push back on
5060s through haven't used an ultimate until
5061s now Steinberg not in time to save Sphero
5064s again Polaris is all tracking on point
5067s they know the death Blossom is the one
5068s threat they have to worry about and they
5070s work together as a unit to be able to
5072s make sure that spirit is sent back to
5073s spawn before it can come back through
5075s however they're still losing the fight
5077s at the moment but bucklingly goes down
5079s Megatron trying to bail the Winston out
5082s finds himself out of position and goes
5084s down shortly after and once again Shiki
5086s win a fight only to lose the next
5088s immediately after
5090s yeah and this one for one I mean we're
5092s at a minute here in the clock Polaris is
5094s just keeping things nice and comfortable
5096s and as mentioned I'll say it again they
5099s don't even need to make any more
5100s progress if the bot stays here for the
5102s next 50 seconds they're fine they're
5104s chilling and they have so many ultimates
5106s now they've just waited waited to get
5108s that sound barrier outfunction you just
5110s got to pick on that hero so they didn't
5111s even worry about that so many cubes are
5114s about to go down
5116s oh rush comes through from Polaris first
5118s of all because you know it's immediately
5119s going to be dying cheeky trying to just
5121s push away those members of flowers with
5123s the overclock but unfortunately only
5124s finds the Winston Bubble at the moment
5126s as bugging me with that Primal had gone
5128s into the biplane to try and make sure
5129s that dicey would be uncontested however
5132s Megatron goes down to saber and with the
5135s overclock that Polaris has been holding
5137s on to they now find those kills that
5139s they need to be able to win out this
5140s fight with numbers and Brute Force alone
5142s it's Shiki hopefully aren't gonna lose
5145s bogglingly to a little bit of a
5148s staggered I kill is I can't actually see
5150s oh no the Winston house should
5152s immediately jump onto that point to be
5155s able to keep it in contest as overtime
5157s is a buy two here but she's holding on
5159s to the staff awesome the bubble is in
5161s place wagonally already has to use hers
5163s early the suzu comes on through it's
5165s just zoning at the moment shipping away
5167s the health bars of sheiky is Dax on the
5169s off angle spans are Buddha to try and
5172s keep Polaris up and healthy but they
5173s don't have the sound barrier and shiki's
5175s top get focus is coming strong as
5178s they're able to push for Tara able to
5180s deal with say but Dax Falls and she he
5183s will remain in place science barrier for
5186s the team but they have to use it at the
5187s absolute perfect moment because Dax is
5189s going to be coming in with a rush and
5191s she he cannot allow this team to regroup
5193s in full
5194s yeah they need to play Perfect over this
5196s next fight and probably frankly too or
5199s at the very least very extended by Tara
5200s already gone low getting topped off here
5203s halfway to his Primal Ridge is online
5205s back flipping topic right away that
5207s sounds very immediately
5210s yeah so we're using that sooner rush to
5212s be able to just push so much damage into
5214s shaking they don't have an ultimate to
5216s be able to push the members of Polaris
5217s off pluggingly is unfortunately going to
5219s go down in the attempt to disengage a
5221s cheeky try and take The High Ground to
5222s be able to fall away from the rush and
5224s drop back down onto the bot to continue
5225s the contest but as a result the forces
5228s are fragmented they're easy pickings and
5231s Polaris Bunch up and deal with them
5233s individually one by one to take the map
5235s when and the series win as a whole
5239s bogglingly going down early there was
5241s just the icing on the cake the beginning
5243s of the end where sheiky defiant there I
5246s mean it's it's easy to kind of just lose
5248s line of sight right the healers in this
5250s meta are dependent on being able to see
5252s you and get to you so if you can carve
5255s them up in a kind of a multi-tiered
5257s environment like where that fight was
5259s happening on that hairpin turn I mean
5261s all of a sudden you're getting no
5263s healing so very good I think from Tara
5265s to be very aware of the positioning I
5267s believe even a bubble coming through to
5269s block any potential Aura healing coming
5271s through from the Lucio so I mean just
5273s smart play that we've been expecting
5275s frankly from Polaris that they've been
5277s showing over the course of this entire
5278s series and despite that uh that little
5280s blip there on map three a nice clean
5283s victory for altiora yeah can sooner Rush
5286s has just been used perfectly for Ultra
5288s Polaris and like you really can see a
5290s team who are very strong when they use
5293s that ultimate that is pretty much in
5294s this meta how we like to sort of level
5297s teams and rank them on where they are
5300s whether they're able to really
5301s capitalize off of the space that the
5302s Winston creates or how strong they are
5304s and either disengaging katsina Rush from
5306s the enemy or being able to use one of
5308s their own and we have to talk about it
5310s sheep and Savor played every single kid
5313s CNA Rush knit perfectly on that map the
5316s searching doesn't even need overclock to
5318s be able to really find power with it in
5320s fact it's sort of better if you don't
5321s have overclock right because you're
5323s firing at Double the speed so you're
5324s boarding rail charge at Double the level
5327s which means you're going to be able to
5328s hit those alt fires off twice as quickly
5331s and build overclock in an absolute blink
5333s of an eye
5335s yeah Kitsune Russia is really a neutral
5338s game enabler right it just makes all
5340s your normal stuff that much better you
5342s don't need to worry about popping
5343s ultimates like you said for the most
5345s part I will say the whole hog kutsune
5348s Rush combo disgusting thank you to Big
5350s Country Phil for pointing that one out
5351s because I didn't even realize that it's
5353s nasty uh so yeah great job from Polaris
5356s there just knowing exactly how much to
5358s commit when and where like they so
5361s clearly have the download on how they
5363s want to be executing this meta and I
5365s mean they converted that so so well this
5368s series
5369s yeah Alto Polaris really did play Stella
5372s and we actually get to interview one of
5374s their players as well so a big warm and
5376s welcome to Dax from Altura Polaris who
5379s will be joining us in the interviewing
5381s booth
5381s hello hello thanks for having me
5384s hello congratulations on the win the
5387s team looked absolutely amazingly clean
5389s with the Winston Cup and I have to ask
5391s this is a matter that we see a lot of
5393s teams really struggling to be able to
5395s pull off how is the team so clean with
5397s the Winston Dives well I think a lot of
5400s it just comes down to Pure practice
5401s especially playing this comp for about
5402s three months of course a lot of people
5404s have but we've stuck to our guns and
5406s played well mainly like specialized in
5407s this comp and a lot of that just comes
5409s from like us like playing together as a
5411s team just you know respecting each other
5413s listening to each other and just doing
5415s the best we can together as a team not
5417s individually to win
5420s gotcha and I mean obviously
5423s oh go ahead I'll let you keep going uh
5425s speaking then of like specialized
5427s Terrors you'd obviously fought
5428s cheekigami all the way back in qualifier
5430s one where they played a little bit
5432s further away from the matter running
5433s things like the Wrecking Ball the
5435s Reinhardt we saw shadings of that in the
5438s first map of ileus were you expecting
5440s them to really buckle down on the
5442s Winston mirror or did you think they
5443s were going to be a little bit more wacky
5444s Shenanigans from the end
5446s well much like quarter one we did expect
5449s the Winston mayor but the shenanigans
5450s were not totally unexpected basically
5452s what we saw yeah in the semis against
5454s them last quarter but the thing is about
5456s the meta well it's the meta for a reason
5458s like no matter what kind of silly comps
5461s you play into it if the other team plays
5462s The Meta better then they will count it
5464s as you saw on that first round we went
5466s 100 and zero against the fire Mercy
5470s got it I mean so obviously you guys are
5472s starting off strong on this lower
5473s bracket run you're looking commanding
5474s obviously in your understanding and
5476s execution of this meta uh you're you're
5479s heading on down the bracket here what
5481s are you kind of looking forward to and
5482s how are you preparing as you now start
5484s to make this deeper deeper run
5486s oh well next one we're looking forward
5488s to going against Washington Justice Red
5490s because honestly when they like beat
5492s Timeless I was like whoa it was like an
5494s upset right so I was just seeing their
5496s their very uh creatives and hog comp I
5499s think that'll be a really fun challenge
5501s as a team to play into but uh we've
5504s actually practiced scrimming against the
5505s Hogs and comp just for Washington
5507s Justice Red so I'm very excited to see
5509s how we can translate those scrims into
5511s actual official because we are so ready
5513s to send that Zen back to the spawn room
5515s every single fight
5517s so you've obviously been keeping up
5520s uh you've obviously been keeping up with
5521s every team that are playing in this
5524s tournament is there one team in specific
5526s other than perhaps Washington Justice
5528s right or shock Timeless that you think
5530s is gonna be able to give you all the
5532s most challenge
5534s I really want to go against Dart monkeys
5535s Dart monkeys being like a quarter T
5537s quarter two team we didn't actually get
5538s to play against them in quarter one so I
5540s hopefully like the bracket shakes out in
5542s a way that we get to play against them
5543s because this is kind of like the me
5544s personal thing but I've always looked up
5546s to Aspen so I would love to go against
5548s her and official I think that would be
5549s so so fun
5553s right on well it was great to hear from
5556s you do you have any like last messages
5557s to send out as we send you on your way
5559s to enjoy your win
5560s I have to say this did you know that
5562s altario Polaris does jumping jacks
5564s before every official
5566s I have to say it it's already gag at
5567s this point just in case you in case you
5569s didn't know altario Polaris jumping jack
5571s team we're very healthy how many though
5575s ten and we do ten we cut it all off I
5578s can do that I can do that in between the
5579s breaks I will join you with the jumping
5581s jack meta yeah to the Winston comp then
5585s course you gotta be have that high heart
5588s rate you know and so like if you have
5589s that reaction time you know
5592s thank you so much tax for joining us and
5594s I wish you all the best in all of your
5595s future matches of the tournament thank
5598s you thank you for having me alteria
5600s represent
5602s well there we go FIB we found the real
5605s secret behind the Winston matacom you
5608s don't have to practice it you don't have
5609s to scrum it you don't have to have
5611s absolute Crystal Clear communication you
5613s just have to do jumping jacks before all
5615s of your matches and you know what I'm
5616s gonna try a couple of jumping jacks you
5619s can try a couple of jumping jacks at
5620s home if you want to because we're gonna
5621s have a little bit of a shot interlude
5623s between this and our next match so you
5625s have plenty of time to go grab a drink
5626s and get some Fitness
5633s [Music]
5640s [Music]
5649s thank you
5651s [Music]
5662s foreign
5664s [Music]
5684s [Music]
5707s thank you
5710s [Music]
5718s [Applause]
5724s [Music]
5724s [Applause]
5727s [Music]
5736s [Applause]
5737s [Music]
5743s foreign
5746s [Music]
5758s [Applause]
5759s [Music]
5792s foreign
5795s [Music]
5824s foreign
5837s [Music]
5839s [Applause]
5840s [Music]
5858s foreign
5861s [Music]
5875s [Music]
5879s [Applause]
5882s [Music]
5889s foreign
5891s [Music]
5897s [Music]
5921s [Music]
5937s hello everybody and welcome back to the
5940s calling all heroes Grand finals event
5942s day two and feville is going to be a
5945s very interesting one we just had a not
5947s so quite I think close matchup that
5949s everyone expected of this first series
5951s this second series however May well go
5954s the distances it is going to be a very
5957s big shock upset fittingly enough given
5959s their name that Timeless find themselves
5961s in the lower bracket running I believe
5964s you actually got to see that one in
5966s action
5967s I absolutely did and what a game it was
5970s to say it was an upset I think is
5971s probably underselling it just a smidge
5973s uh it was so chaotic I'm literally a
5976s fight or two decided the entire series
5979s map to map uh I mean it was definitely
5982s entertaining for sure it definitely uh
5983s kept me slightly getting up out of my
5985s chair and excitement you know how
5987s casters do so very excited to see how
5990s they can make this lower bracket run
5991s happen if they can channel the fiery
5993s Spirit of their new parent org uh but
5996s Kaiju Corp over on the other side
5998s formerly banned on chocolate chalky milk
6000s uh which I disagree with vehemently
6002s because I love chocolate milk
6004s um now stepping up and trying I mean
6006s they got to keep this going right they
6008s don't want to go to and out here they
6009s want to show what they can do they want
6011s to take it over to Riz Academy and see
6014s what they can do against that that would
6015s be the most cursed matchup of them all
6017s so very excited to potentially see that
6020s but this roster has their work cut out
6021s for them for sure
6023s yeah especially given the fact that just
6025s like our first series of the day this is
6026s a grudge match these two teams matched
6028s up against each other in the semi-finals
6030s of their qualifier two and it was a zero
6033s and free the Kaiju Corp that they lost
6036s unfortunately too Timeless so given a
6039s little bit of time and a little bit more
6041s practice it's going to be very
6043s interesting again to get to see what
6045s they decide to go with in terms of the
6047s matter because this is going to be the
6048s first time for the grand finals that we
6050s really get to see this team in play and
6052s already starting off with Macabre coming
6055s in as that sub building in the starting
6057s roster
6058s yeah we've seen some swaps hither and
6061s yawn about their the starting five
6063s across a couple teams as they kind of
6065s dial in on the meta maybe go for some
6067s some comfort picks start getting into
6069s some rock paper scissors you know
6071s getting some players who are
6072s particularly comfortable on a particular
6074s hero or two
6076s and uh yeah excited to see what Kaiju
6078s can do as they kind of switch things up
6080s go for maybe a slightly different look
6082s around the other side shock Timeless
6084s bringing the beard what can only be
6087s described is such an immensely powerful
6090s roster frankly for their game to go as
6093s close as it did in the upper round is
6096s shocking uh-huh
6098s the puns are just getting all of the
6100s puns out of the way before we actually
6102s get to the cast however there is one
6105s player on this roster that I am really
6107s looking forward to getting to see what
6109s they're going to do and that is Santana
6111s because a lot of these teams like we
6112s talked about like they do go for the
6114s rock paper scissors match up of which
6116s tank they decide to choose whether or
6118s not they stick with that Winston whether
6119s or not they bend the knee and go with
6120s the Roto to try and counter it Santana
6123s has actually mostly been going Winston
6125s in fact she was going Winston even into
6128s as death's roadhog and they were taking
6131s Maps the fact that it went to a fight
6133s mapper when you're running a Winston
6134s composition into a rotor comp shows how
6137s well versed this team is on this
6139s particular meta
6140s yeah and even so right so Santana
6144s obviously much like Tara if we want to
6146s look at our last series one of those
6148s Winston's who has such a strong
6149s mechanical grasp of the hero like
6152s clearly just a savant who's put in loads
6154s and loads of time on the Winston but
6157s towards the end of that series you could
6159s tell they kind of got sick of it and
6161s we're just like hang on this roadhog's
6163s actually doing work let me try that real
6164s quick and it maybe took a fight or so
6166s but all of a sudden Santana was just
6167s like whipping the hooks getting the
6169s shots like is clearly capable of kind of
6173s making those swaps if you're really put
6174s up against the wall it's going to be a
6177s matter now of will Kaiju Corp take them
6179s to that place where they are forced to
6181s kind of make those adaptations on the
6182s fly like that or will Santana be able to
6185s kind of stick to the majority pick what
6187s you're most comfortable on and just kind
6189s of like cruise through on what has
6191s obviously established itself as The Meta
6194s style of play at the moment
6195s yeah and I think this first control map
6197s as well of Ilias is going to be a very
6199s good testing dish to see whether or not
6202s Shock Timeless are going to decide to
6203s retreat away from the Winston comp or if
6205s they are going to hold strong on it
6207s given the fact that you can run the
6209s Winston calm to a devastating effect on
6212s this map as we saw in that first series
6213s where you are able to dispatch with a
6216s pharmacy even though you're not really
6218s running the traditional tools to be able
6219s to deal with it right Sergeant isn't a
6221s traditional hitscan Winston definitely
6223s doesn't really have a way of being able
6225s to deal with a pharmacy as opposed to
6226s just dropping that bubble in front of
6228s her face or going for the Primal and
6229s trying to juggle her out of the sky
6231s those very very rare instances and we
6234s would see OverWatch Lego instances go
6235s after Pharmacies with absolute anger in
6238s their eyes to chase those down like
6240s there's a very rare occurrences however
6242s if you are that good at this metacomp
6245s it's definitely like forego the roadhog
6248s and just keep playing this Winston comp
6250s and I feel like shock Timeless is
6252s probably going to do just that even if
6253s we end up someone like well
6255s yeah I mean it would make logical sense
6258s for them much like we saw in our last
6260s series right stick to your guns if
6262s you've been practicing this practicing
6263s this composition day in and day out and
6265s you're very comfortable with it don't
6267s worry about switching too much even if
6268s the other team is trying to play this
6270s whole rock paper scissors situation the
6272s metacomp is the metacomp for a reason if
6274s you do it right you can overcome just
6276s about anything and at the very least you
6279s can keep trying until it sticks if you
6280s find yourself maybe starting to struggle
6282s early on
6284s um and frankly if if you're a Winston
6286s I'm telling you right now I'm telling
6287s this to Santana right now if they come
6289s out with a pharmacy go for it
6292s Channel Miro and Gucci Spirit just like
6296s no fear Primal off the map multi-juggle
6299s like we need to see that today you need
6302s that for your highlight reel and I am
6304s going to be the person who tells you you
6305s can do it because I want to see that
6307s because that'd just be fun yeah so
6309s excited to see if they do that I'm going
6312s to be the person losing my mind it's
6315s like you have to play if I play it I'll
6317s be like wait that's the pharmacy and
6318s there's a Winston that's the question oh
6320s that's the Primal that's the second job
6321s and that's the pharmacy
6323s yeah just the the progression of logic
6326s from like it almost reminds me of
6328s another play on ilios the the one I
6330s believe was in Grand finals where the
6331s Sombra translocated off the edge to EMP
6333s the pharmacy I want to see that I want
6336s to see that progression in your mind of
6337s like why is she standing there what does
6340s that wants to do maybe oh maybe a
6341s Romantica will ring plays like that
6343s obviously he's not playable in this
6346s tournament but I know everyone like we
6347s looked at his kit and I was like oh
6349s that's that's the zone that grabs
6351s everybody down and that's going to
6352s affect mercies and it's going to affect
6354s Farris and you can absolutely you know
6356s like find an environmental and Garrett
6358s needs a flat surface to be able to
6359s activate because as long as you just put
6361s it on the edge close enough still gonna
6363s hit them on the Sky Box still gonna grab
6365s them down everyone's seen the Reddit
6366s Clips when mercies and Kings Royal Point
6368s C ever unfortunately been dragged to
6371s that horrible deaths by her a match for
6374s players cackling like crazy one of those
6376s might have been me I I might have been a
6378s romantic player trying to set just that
6379s up as I stepped away from my 300 hours
6381s of Mercy play to be able to to become on
6384s the problem
6385s yeah it's it's nice to take the other
6387s role right like I'm ready to cause the
6390s problems today
6391s so yeah ramacha for sure I mean such an
6394s interesting layer that we don't even get
6395s to look at we can only really theorize
6397s at the moment we saw it in a bit of a
6398s show match action uh over in the uh
6401s Legends battle recently but beyond that
6403s we're not going to see that for a little
6405s bit but it'll be fun I'm so excited to
6407s see what these teams especially could
6409s start doing with that as it comes to
6410s Bear but for now probably just sticking
6412s to some Winston sticking to some roadhog
6415s which is weird it's so weird to say that
6417s anytime we're in a roadhog meta I'm just
6419s like what are we doing how do we get
6420s here we're better we're smarter right
6423s but we're not do you remember the days
6426s of old of which one where a tank player
6428s would look in roadhog or a DPS player
6429s would lock and Bastion and you'd just be
6431s like
6432s hold up for me already but no in
6436s OverWatch 2 we're like wait we have a
6438s road talk or a Bastion awesome we can
6440s win
6442s yeah yeah and it's not a throw pick
6444s anymore it's it's not just a pick on
6447s number or heck
6450s even Doom with his Buffs like as of late
6453s you're like oh sweet I'm surprised yeah
6457s yeah I mean we've seen actually on this
6459s patch we've seen a little doofus come
6462s through
6463s um I I think Phil and I most recently we
6465s we saw it come through for shochang on
6467s Flagship recreators just like that was
6469s kind of his spot and he was living there
6472s like he was having a great time getting
6473s tons of value on the doomfist even into
6476s this meta composition but uh no surprise
6478s perhaps that n a teams have quite jumped
6481s onto the Chinese uh crazy doomfist wagon
6484s because that's a wagon we are getting
6487s more of the same a mirror here for sure
6489s to be expected oddly over on the Winston
6494s as well an immediate brawl breakdown
6499s yeah a little bit surprised actually the
6500s gym is on the reaper instead of that
6503s Tracer they were actually brought over
6505s from shikigami being a sub for the team
6507s so that they could specialize in Tracer
6509s however the Reapers is a lot more
6511s distinctive being able to just tear
6513s through that Winston's hell flowers
6514s shark timers will be able to tear
6517s through Kaiju Corp and set themselves up
6518s to take that first control our Mori
6521s already by the way over halfway to that
6523s first katsune Rush
6525s I mean and one of the quickest Builders
6527s of that ultimate in this entire
6528s tournament so far at least by the eye
6531s test at least in the games I've seen her
6532s play she is otherworldly her experience
6535s is extensive and she's bringing it from
6537s there in a big way
6540s Jim having to use that right form to be
6542s able to back on ikeji cup have been able
6544s to out shock Timeless from that position
6545s on high Rim but they haven't been able
6546s to play them off the point just yet and
6548s shock 10 is having won that first fight
6550s now have a second place to be able to
6551s immediately disengage that way from that
6553s moment isn't able to find those hits you
6556s can actually see her taking that little
6558s bit of an offline but immediately time
6559s was bursting out from slide room with
6561s that Rush that aramori has been able to
6563s build up a lot faster than open Kaiju
6566s called answering with a rush of their
6567s own despite having already lost members
6569s might be a mistake that comes back to
6571s haunt them in the next fight because
6572s they are not gonna be able to have it so
6574s it would have Blitz through shock
6576s Timeless in this next contest
6578s yeah maybe hoping you could just Quicken
6580s up a little bit of healing just keep
6581s someone in the fight get a suzu cooldown
6583s back online something like that but the
6585s timing just a little bit off there from
6587s open still a couple tools in the bank
6589s coming online I mean close to the sound
6591s barrier and the death bottom for sure
6593s but shock time was still a little
6594s further ahead and of course they have
6596s the traditional event
6598s oh gorgeous snipe comes right onto Momo
6600s as well to be able to catch Jam before
6602s he's able to use that cyber and save his
6604s team that's the off angle that we expect
6606s surgeon players to be able to take when
6607s all of those teams have themselves just
6609s set up on that side room because if they
6611s do try to push forward onto that point
6613s they're walking into your process if
6614s they stay that they're sitting in the
6616s middle of that Winston cleave as well as
6617s zombie in the Frontline fight on that
6619s Reaper getting to do so much damage with
6620s the shotguns Energy Club position
6622s perfectly
6624s yeah I mean just a great run back there
6627s from Kaiju right not being afraid
6629s knowing they have tools that they could
6630s use to bring this quickly to Bear now
6633s establishing themselves Crossing 40 here
6635s sound barrier only online four-time all
6638s right for tragicorp excuse me but it
6640s could counter out quite a bit if they
6642s time it
6644s well Jen's definitely looking for that
6647s in to be able to use the staff Blossom
6649s trying to burn out that suzu Winsome
6650s bubble already going to be invested
6652s sidebar comes early from shop time is to
6654s be able to walk forward and enable Azure
6656s right to be able to push in with that
6657s overclock catches like Maca break not
6660s going to be able to get back to that
6661s team and again revive that losing you
6662s can see shot times immediately moving
6664s into position that Rush immediately
6667s mitigated from Jim's death Blossom
6669s catching all to those members you don't
6671s have to lose you to be able to sweep
6673s your side of up
6675s so I mean the positive there for kai2 at
6677s least is that they were maintaining
6678s control all the way to the end they
6680s built up to 72 percent kind of a stay of
6682s execution where if Timeless had taken
6684s that earlier we could be looking at the
6686s last fight territory already a pretty
6688s neutral fight here only the Primal is
6690s close at hand as well perhaps as that uh
6692s death philosophy Lobby if you can be
6694s really really quick about it uh but I
6697s just need to get moving Momo button up
6699s again at this angle climb it though for
6701s a little tonight but I think shot time
6702s was a little wiser to that than they
6704s were
6706s and I also you're not trying to push
6708s onto those members of short time it's
6709s getting a lot more cleave at the moment
6710s than Santana unfortunately though
6712s shocktown is doing a little bit more
6713s damage than Kaiju made that a lot more
6716s damage aramori coming absolutely alive
6718s is going to be able to dispatch so many
6720s Squishies from kaiju's side and secure
6722s themselves that point Santana dropping
6725s the Primal as a celebration as even
6728s though as he was able to board theirs
6729s faster it weren't alive to be able to
6731s use it
6733s yeah I mean just the quick burst there
6735s from Timeless and I think that's been
6737s one of their greatest strengths over the
6739s course of this tournament is how
6740s explosive they can be they can really
6743s step up in just an instant you think
6745s like oh this fight is going at a certain
6747s Tempo you know they're gonna do this
6748s we're going to do that we're going to
6749s force the school down and then suddenly
6751s like there's just a pick or two or three
6754s and so much of that has come off of the
6756s back of azure and aramore specifically
6758s you know these kind of burst damage
6760s capable players who are so mechanically
6763s skilled who can hit shots that just make
6765s you kind of scratch your head and for
6767s Kaiju Corp definitely on the receiving
6769s end of that and more of those fights
6770s perhaps than they would have liked on
6772s well now we're getting over to ruins
6774s kind of a fresh slate here some neutral
6776s fighting to start us off on Coast
6779s yeah Mama again gonna be taking that off
6781s angle playing a little bit closer
6782s towards The High Ground above that point
6784s as everyone else is playing on cliffside
6786s watch out for those Lucius we've seen
6788s the boobs we've seen how instrumental
6790s they can be but other way again comes
6792s with an absolute instrumental first pick
6793s onto Azu without that tank to be able to
6795s create any space you can see kaiji cop
6797s immediately falling back and the
6799s disengage again isn't clean even though
6801s they try and drop the swapter shot to be
6803s able to cover for them chalk is still
6804s able to Blitz through two other members
6806s and that's just what I'm talking about
6808s right as you thought that they had a
6810s certain amount of time to get out of
6812s there or to pop the bubble and stay
6813s alive and that just was not the case
6816s just entirely misjudged how much time
6818s there actually was and that burst damage
6820s comes through and that fight is over
6821s before it even really begins you know
6823s Kaiju Corp kind of pushed pretty far
6825s back towards their own spawn here just
6828s trying to establish themselves on The
6829s High Ground get a rotation all together
6831s use that loose USB boost to as much
6833s effect as possible and the chalk time
6835s was happy to just kind of burn time off
6837s again Susan can be used very early on
6840s from open Moment was able to use that
6842s High Ground position to try and snipe
6843s out a member of short Timeless but it
6845s doesn't actually line the kill and as a
6847s result we are going to be back to that
6848s poke fight kunai is coming through from
6850s open but that sets them in position to
6853s aggressively get taken down by Aussie
6855s Ray again the surgeon from shock is the
6858s first one to be able to chime in onto
6860s that kill feed and again Kaiju Corp are
6862s forced back
6864s taking one more step back and of course
6866s Rock time was happy to take one step
6868s more forward plenty of tools here in the
6871s bank coming online from both sides to
6872s kitsume rushes on either side uh odds
6875s are just barely staying right there
6876s goodness going pretty low Jim as well
6878s looking for a top off here approach
6880s including percent we're overclock coming
6882s through with the early ones
6885s oh look what comes out from Shark time
6887s this kaiji cops gonna immediately drop
6889s that rush to be able to be resistant to
6891s it as Santana comes in with that Primal
6893s Rage bursting for the members of Karachi
6895s Corps throwing them jostling them away
6897s from their teammates and funneling them
6899s towards shocked timeless's own Rush
6901s that's awesome frustrations Barbie
6903s doesn't manage to find the kills it
6904s looks for but it is able to create space
6914s of the Primal that catches herself off
6916s the map as a result and shock time as we
6919s were losing the fight can immediately
6921s Forge back in
6923s and that's that's potentially looking
6927s like the stage losing map losing of a
6931s whiff right there you got to be kicking
6932s yourself if you're Aussie but they do
6933s manage to go back into this bike
6936s and whether it's not looking too clean
6938s for them one that does get a pick for
6940s that death Blossom coming through okay
6941s I'm just getting the work done over on
6943s the Macabre and this is pretty done and
6945s dusted I don't know frankly how much the
6948s boot would have made a difference one
6949s way or another rather than just jumping
6951s off the map let's be real the uh the
6953s underwater Squad special but uh shock
6956s Timeless stepping up I mean even without
6958s that right looking aside from that
6961s particular silliness I mean looking so
6964s explosive looking so comfortable playing
6966s this game in this meta right now and uh
6969s hard to think of it going any other way
6972s it's fitting that is zero is title is
6981s if you've been keeping up with the n a
6983s contender scene we have a surgeon player
6985s who plays for Odyssey called the tree
6986s actor he's 15. he is one of the best
6989s surgeons in the entire region
6992s yeah there is literally a specific
6995s staple that when you play against
6996s Odyssey even if Odyssey you're losing a
6998s fight tree is just that good a sojourn
7000s that he can come back through and allow
7003s Odyssey off of the back of his picks to
7004s be able to just dumpster and Azure
7007s really does just have all of those
7010s markings of that same tree Factor she
7012s has been doing absolutely insane on this
7015s surgeon and again a lot of it does come
7017s down to a lot of the space that is
7018s created for her but once she has just a
7020s little sliver of a line of fire she is
7023s able to immediately find the first pick
7025s and part of it does come down I think to
7027s a little tiny smidge of hubris coming
7030s out from kaiju's support lines that they
7032s want to set their kiriko up to be able
7034s to find those picks with the kunai but
7036s unfortunately by pushing yourself that
7038s aggressively forward without the Winston
7039s bubble to cover you the slogan sees okay
7042s there's a kiriko peeking me I'ma just
7045s you know why not the railgun and snipe
7048s yeah you're not as slippery as you think
7050s let me show you specifically yeah I mean
7053s is there a as mentioned throughout this
7055s tournament has definitely been one of
7056s those surgeons it's like uh we're down
7059s okay I'm gonna go just get two picks
7061s real quick I'll be right back let me
7063s just peek my head out real quick and
7064s okay we're good we're a man up now we
7066s can I think we can win this fight uh out
7069s of nowhere sometimes completely nowhere
7071s you don't even know where they've gone
7072s they just kind of disappear off camera
7074s and they come back and it's like don't
7075s worry they're all dead do we want to you
7077s know push the cart cap the point
7078s whatever we're supposed to be doing I
7080s don't know I just kind of blanked out
7081s for a second so I mean tremendous
7083s mechanical skill on display uh from many
7086s people across the board in this
7087s tournament and in this match in
7089s particular already but Azure of course
7091s needs that special shout out just for
7092s the sheer amount of damage that they can
7095s put online here so quick 2-0 getting us
7097s out of Elios and of course statistically
7100s we're heading to King's Row folks
7103s no matter what matter we're in whether
7105s it's you know like Reinhardt rush or
7107s goats it doesn't matter we always find
7109s ourselves returning to King's Row it's
7112s it's quite nice though you know as a
7113s Brit it feels like every single time I
7115s get to go there It Feels Like Coming
7116s Home
7117s especially with all of the weather
7119s effects potentially coming in 2023
7121s hopefully we get a rainy King's room and
7123s then it really is going to be true to
7126s staple
7127s I mean you've got rain in blizzard world
7129s According to some people that's the
7131s greatest map in the game yeah I don't
7134s know if I'd agree with the whole
7135s greatest map in the game thing those
7136s people also have some strange opinions
7138s about side dishes but we won't get into
7140s all those differences if you if you
7142s understand we're going to Boggs standard
7145s King's Row a staple of OverWatch since
7147s the early days the monthly meleece hex
7151s and Striker slasher one of them no
7153s Striker's a player yeah and The Ficus
7155s you know I'm an old guy okay that's the
7158s kind of stuff I think about because I've
7159s never been to London or anything
7162s um but you know good for you and yeah I
7165s I think one of the greatest points you
7167s pull out of all the mess that I'm making
7169s of this is that regardless of the meta
7171s King's Row is so ubiquitous it doesn't
7173s matter what you're playing you're gonna
7174s have a good time with it on King's Row
7176s you know even if even goats can be
7178s played there to a plum I I think a divey
7181s Brawley meta like this will feel right
7183s at home and we've already seen some
7185s crazy fights coming through on this map
7187s over the course of today let alone the
7190s rest of this tournament so I want to see
7191s what kind you can bring given that this
7194s is their map pick what they're going to
7196s be doing here on King's Row so I think
7198s part of this is probably actually going
7199s to be down to Momo's positioning when we
7202s looked at Momo when hararushi was
7204s positioning in that first fight on ruins
7205s especially she was taking that off angle
7208s parallel to where everyone else was
7209s towards Cliffside and looking at King's
7212s Row and especially looking at the
7213s defensive half for the surgeon you can
7215s actually start off the fight by
7216s controlling a lot of the tempo by your
7219s team sticking to on your side the left
7221s side of that statue and then you can
7224s take that flank angle on the right side
7225s so that it forces them to be able to
7227s actually walk through that surgeon's
7229s line of fire if they want to go straight
7230s to point are having to pass through the
7232s entire rest of your team if they want to
7234s be able to avoid it and I think because
7236s Momo has been trying continuously and
7239s consistently overtaking those off angles
7241s or taking control of high ground this is
7243s definitely going to be a part for part A
7245s for this team where they're going to be
7248s able to find a lot of strength from that
7249s surgeon pick
7251s yeah and and the sort of corralling
7254s playstyle that you're talking about kind
7256s of like we're going to purposefully
7257s steer them into these Lanes where our
7260s sojourn is waiting
7261s that is the sort of stuff that I feel
7264s really differentiates the top Tunes from
7266s the rest of the pack right knowing and
7269s being so intentional with like
7271s we know what they're going to do here
7273s right having that foresight that we
7275s talked about earlier just thinking a few
7277s steps ahead like that exact sort of
7280s positioning I think is what's going to
7281s make a big big difference because you
7284s don't play with my heart like this I
7286s know what you're doing
7290s a couple seconds ago so I think we
7292s should stay clear of discussing what
7293s kind you are running and instead we can
7296s definitely know what shock are going to
7297s be running in no surprises it is gonna
7299s be that matter yeah and setting up
7301s exactly where you called it right to the
7303s left of data just like we're gonna have
7305s that Frontline fight right there and our
7307s sojourn's gonna be waiting and ready for
7309s you Momo looking for something just
7312s gonna pop just a bit besides no joy
7314s going for the quick swap over
7316s yeah it gets hit by one of those Kunis
7318s thank you it's not in the head so the
7320s Widowmaker will be able to survive
7321s shopping over to to that surgeon very
7323s early Susan actually used for aramore to
7325s be able to keep that kiriko in players
7327s now kajiko can take advantage of that
7329s being online however Santana initiates
7331s with a counter dive of their own baiting
7333s out to Suzy from the other side and
7334s Armory so light will have hers back a
7337s lot faster than open has theirs there's
7339s a rhino mandata you can actually see Jan
7341s trying to push some of these members of
7343s Kaiju into the waiting arms of shark
7345s front line doesn't find the knockback
7347s that they're looking for however here it
7348s is that Soldier factor that we talked
7350s about as a race starts popping up and
7352s kaiji cop despite having the better
7353s position when the fight started are
7355s forced to pull back
7357s yeah I mean you start that fight off
7359s pretty well but you can't just have the
7361s fight right there forever you got to
7363s start moving it's something you gotta
7364s make a fight happen somewhere else in
7367s that moment that sort of like secondary
7368s reposition is what a very was waiting
7370s for steps right into the pocket star tit
7372s in the shot and all of a sudden Kaiju
7374s forced to run with their tail between
7375s their legs now about getting back into
7377s it maybe if you think about the hotel
7378s rotation
7380s oh not hotel when there's a prime a lot
7382s Santana's eyeing it she wants to see
7384s whoever know kaiji cup was going to try
7386s to take that right but use this no
7389s doesn't use the promise he does Aussie
7390s using the Primal instead the Santana
7392s holds on to those kajukop knowing that
7394s they can't push into hotel with the
7396s Winston and the reaper both sitting on
7398s ultimates unfortunately forced to use
7401s that Primal to try and conserve all of
7403s the aggression shocker throwing at them
7404s as they move her choke and still fall
7406s under the pressure
7408s yeah the Primal I think just trying to
7410s kind of break the Rocks you know get
7412s through this wall however they can now
7414s the consumers come through to try and do
7415s the same thing
7419s oh sharks just throwing in the suzu on
7422s top of gym to make sure that they're
7424s gonna be able to continue to use that
7426s death Blossom to circumvent how do you
7428s cops Rush a shot can I drop a later one
7430s off their own zombie does the exact same
7432s thing but unfortunately doesn't find the
7433s same value gets focused down by aramori
7435s who's able to find back-to-back kills
7437s onto Xavi and Maca bread and Kaiju cup
7440s still haven't even been able to pick up
7441s a single tick despite in that fight
7443s investing so much
7445s yeah so expensive these last couple
7447s fights and really nothing to show for a
7449s Timeless just happy to kind of ebb and
7452s flow step forward and step back as they
7454s need spending certainly some ultimates
7455s as well I mean look at those percentages
7457s right plenty of cues pressed over the
7459s course of the last 45 seconds or so but
7462s they're making it work in Missouri now
7463s with the overclock really all you need
7464s to keep your defense going especially
7466s with picks like that oh
7468s the echo chamber of the overclock but
7471s Azure is the only one echoing in the
7473s kill feed immediately cutting through
7475s kaija Corps team and sending them
7478s packing Silver Lining fibble it's fast
7480s executions at least they'll have another
7482s push
7483s yeah yeah I mean quick maybe even two if
7486s this next fight immediately kind of goes
7488s south which you're certainly not hoping
7489s for you have a primal here online and
7491s Hazard needs to be smart about this you
7493s really need to break up shock Timeless
7495s here really create an opening for the
7497s rest of your team this is your last shot
7499s to avoid getting full health
7501s well formal comes out from Azu not into
7504s the backline has to go back to the
7509s chemist aren't going to be able to
7510s disengage through choke they've got them
7512s all stuff up in hotel but I remember is
7513s about to come in with this Washington
7515s aren't going to have that for a little
7517s bit and I could write in the meantime
7518s goes down before open can actually use
7520s that and as a result Shocker the only
7523s one showing up in the kill feed why am I
7526s just trying to power slide away but gets
7528s stopped by the disruptor shot from as it
7529s rain well you said it fibble we'll have
7532s another fight afterwards but they'll
7533s have to do if I had a single alt to
7535s their name
7536s just barely and look at Timeless right
7538s they know they know what they're going
7539s to be trying to do so let's just hold
7541s forward let's let's just go for it see
7543s what we can do to soften them up before
7545s they even get to the point and with a
7547s death Blossom like that it hardly even
7548s matters
7549s yeah death Blossom unfortunately ringing
7552s the death now for kajukop's push and it
7555s does look like this team are gonna be
7557s full held at Kings what we talked about
7559s it right this is a map on point a
7561s especially that plays into the surgeon's
7564s Hands by picking it you know that yes
7566s you are putting Momo in the best
7567s possible position to be able to use the
7569s flanks and off angles but so too do you
7571s have to worry even more so about their
7573s counterpart Azu Ray has been hitting
7575s those shots of slogan and you just
7577s placed her into the best possible
7579s pedestal of power
7581s yeah yeah and you've you've got four
7584s minutes to get a pick or a tick rather
7586s one of those words and I mean the door
7589s is wide open right you have all the time
7592s in the world to build up your ultimates
7593s just go for a straight neutral fight
7595s with maybe a little flank action like
7598s the option the the list of options here
7601s is miles long so for Timeless you're
7603s probably feeling pretty confident here
7605s maybe even pull out something a little
7606s spicy though of course we'll see blah
7609s blah blah
7610s um and Kaiju Corp just gonna stick to
7611s the guns here just gonna stick to the
7613s meta gonna try and just muscle this out
7615s the old-fashioned way not that you have
7617s very many other choices I think if you
7619s uh go for a roadhog comp or something
7621s and it immediately fails it'll probably
7623s be kicking yourself thinking about the
7624s what ifs so I I respect just sticking to
7627s the strongest gun you've got and hoping
7629s that you can just go for a miracle here
7633s yeah a tick or a pick though they're
7635s pretty interchangeable with this Wing
7637s condition you need one one win fight a
7640s shark sound nice to be able to take this
7641s map and because you cop like even if one
7643s of their players gets picked early
7644s because of how little percentage they
7646s can afford to give they cannot afford
7648s the full regroup around the choke and
7650s shock Timeless they know they've got
7652s time to play with they're rolling out
7653s with this the Reinhardt the Bastion
7656s they're gonna force them
7661s kiting them into as a race has but it
7664s does not actually work out the
7665s Widowmaker doesn't find a pick however
7667s Kaiju cop has been forced off of the
7669s point they were not ready to deal with
7671s this fire strike picks up Momo the
7673s surgeon's not going to be there to be
7674s able to burst through the Ryan's Health
7675s as it goes down as a result of the
7678s Frontline brawl that shock are able to
7679s just run at Kaiju with and this is
7682s probably gonna be all your wrote on
7685s King's Row as it now just comes down to
7687s Kaiju Corp trying to push away but Maca
7689s break coming back on that Lucio I was
7691s being able to knock back a couple of
7693s members of shark timers azer right now
7694s taking a lot of Fire coming through from
7697s the re-engaging members of Kaiju Corp
7699s with that defensive corner they can hold
7700s behind shark holding on with the
7703s composition though about to hit some of
7704s those ultimates configuration comes out
7706s from gin trying to find a pecking again
7708s azero is able to take at Macabre without
7710s that Lucia to re-engage onto this point
7712s all guys you can do is just try and push
7714s on forward and that's exactly where the
7715s Reinhardt wants to be able to play shark
7717s Timeless with a Bastion a Widowmaker and
7721s a
7721s Reinhardt walk into King's Row and pick
7725s up point a
7727s that is the start of a very interesting
7728s joke and also potentially the beginning
7731s of the end for Kaiju Club your match
7733s point tournament life points on the line
7736s here for Kaiju at the point
7738s and yeah I mean sometimes you just know
7741s you just know that you can run a comp
7743s like that and you're going to be doing
7745s okay the damage there obviously is
7748s immense you just wait for that
7749s configuration turret for the moment that
7751s the Winston jumps in and Pops the bubble
7753s you crack it in what like two seconds
7756s flat and then all of a sudden there's
7758s nothing there is no out healing that
7760s your suzu is on cooldown your bubble and
7762s your jumper on cooldown and there is
7764s just nowhere to go so honestly I'm
7767s pretty smart and uh certainly No Lack of
7769s confidence coming through from uh San
7772s Francisco shock Timeless ethereal I'll
7774s give them the gone with the win name why
7775s not uh they're probably feeling pretty
7777s good right now right like Match Point
7779s you're feeling nice and comfortable
7781s these fights are obviously going in your
7782s direction perfectly well the full hole
7785s on King's Row like that tells you
7787s something about how this is going
7789s yeah and it may be a Madness of a matter
7791s but there is method to the madness right
7793s you know as we pointed out you only need
7795s one fight win you only really need one
7797s pick to be able to just make that
7799s composition crumble in its entirety
7801s because while it is the strongest most
7803s meta pick if you remove any one of those
7805s pieces it becomes extremely fragile that
7808s Winston without something like the
7809s kiriko with the loser is just gonna fall
7811s apart in absolute seconds and so they
7813s play it perfectly they know that they
7815s don't need to win that first fight all
7817s they need to do is get into the back
7818s line and break the composition's
7820s cohesion and then they can set their
7822s Widow up in a position of being able to
7824s snipe out anyone moving through choke
7826s meaning that the surgeon isn't able to
7828s aggressively face check and it's the
7829s Lucio who can try and slide around and
7832s walk right over to the widow without
7833s being picked who is sent off to deal
7835s with her and as a result without the
7838s Lucio there is no way you can collapse
7839s on the Reinhardt and Bastion in time but
7841s speaking of in time we've got a little
7843s bit of down time showing up in just a
7845s matter of moments so don't join us
7846s anymore guys we'll be right back after
7848s this break
7859s thank you
7870s [Music]
7886s [Music]
7892s thank you
7894s [Music]
7912s foreign
7918s [Music]
7945s foreign
7950s [Music]
7969s [Music]
7982s foreign
7983s [Music]
8015s foreign
8022s [Music]
8029s [Music]
8034s all heroes finals event day two I'm gut
8037s Moxie I'm joined by fibble and fibble
8040s we're having a little bit of a shorter
8042s Series today than we had on the 11th on
8045s the 11th it felt like these Maps went on
8047s for absolute ages however today we've
8050s been having some very fast series indeed
8053s and this was something that you and I
8054s were talking about in between the break
8056s it very much feels like Azure is just
8058s dominating this Lobby right
8060s yeah we're the the spirit of labosco is
8063s here in the building with some John
8064s Madden analysis Zuri's just hitting the
8066s shots
8067s you're you're just you're gonna get more
8069s picks you're gonna win more games right
8071s when you score a touchdown you have more
8072s points than the other team so just
8075s straight up kind of mechanical diff
8077s right now in a way like it's all being
8079s set up very smartly it's more than just
8081s like everyone's standing at each other
8083s and someone's clicking ahead and someone
8085s isn't like this is all very intentional
8087s very cerebral sort of play that we're
8089s watching but when you just kind of
8090s glance at it it it just looks like
8093s they're just doing a little bit better
8095s on the day that said the series is not
8098s over quite yet I don't think we'll get
8100s our 14 maps that we were maybe hoping
8102s for at the top of the show but uh
8104s there's a chance for a couple more you
8105s know guys you could start bringing this
8107s back we did get a 3-1 last series and it
8109s was here it was on Route 66 actually so
8112s maybe a chance maybe channel that Spirit
8114s just a little bit and uh keep the series
8117s going
8118s yeah I think I can say as well why you
8120s would Veer away from something like
8121s circuit and instead choose the field
8123s Route 66 and that's because the circuit
8125s even though we see things like the sigma
8126s come through which sort of actually
8128s shows even more the problem with
8130s circuits line of sides for players who
8131s are strong with sojin right they're long
8134s they're open they're extremely clear and
8137s they're very easy for players like
8138s surgeons wouldn't make his hand so as to
8140s be able to take advantage of and even if
8142s you do feel the sigma to sort of try and
8144s counteract it because sojun's welcome
8146s gets to charge up from Shields currently
8148s you're actually just adding more fuel to
8151s azero's fire
8154s yeah I think if you see that the other
8156s team has a player especially a hit scan
8159s especially a sniper who's just having a
8161s day the move is not let's take them to
8164s the map where they can really play that
8165s to its fullest instead if you're shocked
8170s Timeless let's just randomly go for the
8172s road
8173s maybe a forward hold here coming through
8175s maybe just go in for like let's get a
8177s hook let's get a pick let's see if we
8179s can stream some fights together
8181s already on the other side Kaiju thinking
8184s about what they want to do Momo probably
8186s going for the early Sonic era certainly
8188s so they will see if shock Timeless
8190s decide to go for this forward hold
8192s well shark sounds are indeed as you said
8194s sobbing all right Santana and Fielding
8197s Ruby so that she can run that roadhog
8199s and they are actually going to instead
8200s of taking this fight on that first bit
8202s of Higher Ground where surgeons like to
8203s settle and slide up to be able to find a
8206s pick onto anyone holding on gas station
8208s gonna hold up in train Carriage because
8211s that Sonic does out the team's position
8214s you can see shock they've discovered the
8217s ruse is up the wall is not over kaiju's
8219s eyes and I like this pick they've
8221s decided Well as long as we play away
8222s from the hook distance the far is going
8225s to be able to combate a lot of damage
8226s and potentially even concuss with
8227s someone off cliff
8229s yeah I think a really smart adaptation
8231s here coming from Kaiju only spotting the
8233s reaper but probably assuming
8235s um
8237s okay all right stepping up man you're
8239s not the only one having a good day
8242s in the trade nut I went
8245s this Lobby empowered by my copyright on
8248s that Mercy is going to be able to tap
8250s onto azer right as well as they are
8253s taking a lot of damage both from Jim and
8255s Ruby's Crusher but unfortunately for
8257s short time as the backup isn't really
8259s there to be able to take the roadhog
8260s down the hook onto Jam is immediately
8263s going to send him back to that spawn
8265s point as Kaiju comes off of a very nice
8267s weapon to this Pharmacy I've been able
8269s to break that early spawn hold and Ruby
8271s immediately onto the diva to contest the
8272s pharaoh
8273s and I think that makes sense I think
8275s we're getting now into this rock paper
8277s scissors that we've been alluding to but
8279s have yet to see over the course of the
8281s day that immediate adaptation forces
8283s more in turn so yeah the future coming
8285s out obviously you can put a lot of
8287s pressure on this for mercy and then shot
8289s time with it well also going from
8291s Soldier Jim kind of a very flexible hits
8293s Camp player very comfortable in this and
8295s immediately between the two hit scans
8297s there four shot timer
8299s trim the Wings clip the wings
8303s this is really smart as well form shock
8305s time list because they're actually able
8307s to use that Soldier traditional hits can
8308s to deal with the pharah and save the
8310s Divas boosters to be able to deal with
8311s the res if it comes on proof in the
8313s carburete so Xavi is having to go back
8315s to the very spawn point the traditional
8316s way however Momo on that solution is
8319s dealing out a lot of damage and might
8320s just be able to burst through the diva
8321s Mech in one fellow ultimate as Momo
8325s still alive next still gonna be up for
8327s Ruby however self-destruct about to come
8329s online and kaiji cop aren't really
8330s running a shield hook come through onto
8332s the diva but self-destruct not actually
8334s going to be thrown in to be able to make
8336s sure that Ruby is going to be able to
8338s survive for a contest shock time is look
8339s like they're just letting this go
8342s yeah and I mean I think that makes sense
8344s obviously the picks coming through
8345s definitely sort of seal that deal but
8347s they have tools here to a set up for a
8350s really good Street space hold they can
8352s throw out this is a great place to throw
8354s out Diva bombs in general attack visor
8356s coming online gives you some options
8357s especially with Jim playing sort of on
8359s this left side this backside by the
8361s bridge here there's so many options here
8363s for Thomas to set up a really strong
8365s defense and no surprise I think they
8367s kind of just let that slide like Hydro
8369s flip step forward re-establish
8370s themselves in a more comfortable
8371s position for everyone
8373s but talking about reestablishing look at
8375s what code you cop have done shock
8377s Timeless run aren't too far a comp at
8379s the moment and Kaiju Corp walked back to
8381s spawn despite not losing a fight and
8382s swapped off the pharah so shock Timeless
8385s are now going to be behind in terms of
8386s the concert they're running into not
8387s behind an ultimate however kaiji cop
8390s have survivability tag fighter comes on
8392s Peru combined with that Kitsune Rush
8394s it's not gonna actually be able to save
8396s those members of Kaiju code they are
8398s going to go immediately down Jam drops
8400s the sign bar just to be able to ensure
8402s that shock terms are going to be able to
8403s win that fight and set themselves up
8405s onto The High Ground Ruby did go down
8407s but now has the luxury of being able to
8409s swap onto that roadhog interestingly
8411s enough not opting for the orisa to be
8413s able to counter azu's pick
8415s no I think the hog mirror here is is
8418s kind of The Logical first step if you
8420s start maybe having some difficulty with
8421s that I think the erisa spot makes a lot
8423s of sense but with so much open hair it
8425s can be really tough for erisa to get
8426s into position properly and also pretty
8429s tough to hit some long-range javelings
8430s so for your shock Timeless I think
8432s that's perfectly fine obviously you're
8434s already getting a hickey Rod you're
8435s starting to kind of curtail people off
8437s that's what kind of caught in this
8438s corner here
8440s yeah that stagger as well first gem
8442s finds his mirror and then they were able
8444s to just push Azu into a health park room
8448s and couch on the corner staggering out
8450s the roadhog and not allowing cars you
8452s got the ability to be able to regroup
8454s until that tank is back in play Momo is
8456s coming up to the overclock but so is
8458s azeroi and Azure has a much better
8460s position at being able to use it as the
8462s combination of disruptor shot into our
8465s remora's kunai immediately melts Momo's
8468s head
8469s here shot girl hit your shots right I
8472s mean some fights are just as simple as
8474s that as aramari stepping into the pocket
8476s and just throwing a kunai so great stuff
8478s mechanically coming through here four
8480s shot Timeless setting up nice and
8482s comfortable and we're right back to
8483s where you said right some ultimates
8485s coming on line from both sides that's
8486s all right just a little bit ahead with
8487s his overclock all the space in the world
8489s to work with here and the rest of hajuku
8492s kind of forced to just take cover and
8493s figure out what their next steps are
8495s even going to be
8496s yeah they have to be very careful as
8497s well because when they actually show
8498s themselves as it was going to have
8500s another disrupter shot to put through
8502s and make it even harder for this team to
8504s be able to push it still slows on this
8506s part so it really does open up a lot of
8508s potential over a hook from Ruby or okuna
8511s coming out from our Warriors we've seen
8512s shark tanks are very Adept at being able
8514s to capitalize on that little bit of
8516s slope that the disruptor shot provides
8518s this Momo is trying to find any player
8520s on Showtime left to snipe out before
8522s this fight begins has to know that
8524s overclock is going to be there to match
8525s when they use their own as open drops in
8528s with that casino is trying to make sure
8530s that as is going to be able to hold on
8531s to that high ground but here's Azure
8532s with the overclock bursting through
8535s kaiji Cup's ultimate and what should
8537s have been kajikov taking control of this
8539s fight has very quickly turned into them
8541s just trying to return this one as fast
8543s as possible
8544s and it's so interesting that Azure saved
8547s that overclock not as an Engaged tool
8548s but as almost like a zoning tool the
8551s moment that katsune rush comes out and
8552s it's like no you're not stepping into
8554s the open you certainly don't want to
8556s anyway and obviously at that point
8558s people already had they get cut out and
8559s that fight is just over in an instant
8561s and even trade in ultimates but the
8563s value out of getting the consuming rush
8566s for the overclock is so intense and
8568s there's only 25 seconds
8571s that's another thing that I was able to
8572s do it was able to burn off time Kaiju
8574s cop spent so long posturing up for that
8576s but if making sure that they had the
8577s position to be able to use that Russian
8579s shock time that's just indented their
8581s time Bank in half Momo is able to snipe
8584s out Jim before the attack visor can come
8586s into effect zombie with that death was
8588s moving to position to be able to block
8589s out shark's own rush and as a result
8592s Kaiju cook are coming back into this
8594s fight they needed to win it they need to
8596s continue to win it as overtime has
8598s activated and if they step off this
8599s payload at any point it is going to be
8601s an end to their Route 66 push however
8604s through just holding on to a couple of
8606s those ultimates and dealing with shock
8607s Timeless before theirs can find Value
8609s they were able to continue but they only
8611s have a sliver of time to push through
8614s arguably the hardest point of every
8616s single escort map Point C
8619s pretty much mathematically impossible to
8622s finish with time it would certainly take
8624s some pretty dominant fights coming
8626s through Ruby though with this whole hog
8628s is not going to let things go quietly
8630s next to bat after that would be the
8632s sound barrier from jam and the Kitsune
8634s arrest from open the sport ultimates
8636s actually swapped uh kind of flipped
8638s between got Timeless and Kaiju Corp
8640s could be an interesting wrinkle here but
8642s I think they'll pretty much cancel out
8644s and this whole hunt could be the
8645s Difference Maker yeah that whole heart
8648s can be used very much in that same
8649s zoning potential that we saw the
8650s OverWatch being used to circumvent the
8652s rush the last time but kaiji can't feed
8654s themselves into the blender they
8656s positioned themselves into a small room
8657s to be able to immediately push out with
8660s that rush and open unfortunately goes
8663s down before they can drop it Jim's able
8666s to deal with the Stagger picks onto the
8667s other members of kajikov the whole hog
8669s does come out before the rush that's the
8671s small sliver of a silver lining however
8674s the reason Ruby felt safe enough to be
8675s able to use the ultimate is because
8677s azero is still holding onto an overclock
8678s of their own and we're about to get into
8680s overtime unfortunately for kajikov when
8682s the surgeon alts they do not have the
8684s luxury of being able to step out of line
8686s a fight to hide from it as Ruby is able
8688s to find the first pick onto zombie the
8689s player that kajukop was relying on
8691s keeping overtime in play with rush comes
8694s out trying to find him even of the
8696s numbers at the moment but Azure is still
8698s stuck in Maine no one's been able to
8701s deal with her she's able to smoke right
8702s open as well and even though Azu hits
8704s the whole hog without the healing are
8707s gonna go down immediately after and
8709s shock Timeless we'll be able to slow the
8710s payload to an absolute standstill
8714s raid boss performance coming through
8716s from Missouri they're just like well I
8718s don't care I don't care what you're
8720s gonna do I don't care what tools you
8721s have or what you're switching to I'm
8723s just going to take your head off Armory
8725s as well uh not one to be left out of the
8727s festivities there cleaning things up
8729s with some help from Jim and right there
8732s is the lion's sand and that is
8735s potentially the end of the series if
8738s that cart can hit that box one more time
8742s so still still shock time was looking
8745s very comfortable here happy to adapt it
8748s seems not mining in the slightest oh
8749s sure you want to play roadhog you're
8751s going to pull that out on this map I'm
8752s sure it's okay we have someone for that
8754s her name is Ruby it's gonna be fine it
8757s totally doesn't matter also is still
8759s hitting all our shots kind of crazy I
8761s don't know if you uh know who she is but
8764s you should uh because man what a
8766s statement so far shock time wants to
8768s putting on for us right now
8769s yeah the roadhog as well like while it's
8771s really good for that early pick
8773s potential it also does enable the
8775s surgeon a lot more than the Winston
8777s right because a lot of times when we see
8779s those wins since they have to body block
8780s the overclocks with primals or bubbles
8783s roadhog body blocks with himself and
8787s that in turn means that as a right just
8789s gets to absolutely Blitz up that railgun
8792s charge and really hyper speed charge up
8795s the Royal gun as well yes it is not
8798s going to be Kaiju Co-op not playing the
8800s roadhog interesting enough on the
8802s defense they are gonna choose to return
8803s back towards that Winston however Ruby
8806s is very much a roadhog specialist a
8808s shark's composition and look they're
8810s anticipating a roadhog to come through
8811s Jim is on the echo very similar to the
8814s way that kaiji cop were playing that far
8816s to be able to play out of perk range and
8818s still be able to have an impact on that
8820s fight with all of the spam damage the
8821s echo is able to do
8823s and Jim's Echo is absolutely a signature
8826s usually comes out on Dorado so I suppose
8828s this description escort is not special
8829s and
8831s um I mean so much spam especially with
8833s the damage boost you're getting so much
8834s damage down and yeah probably Expecting
8836s The Roadhouse composition but it doesn't
8837s particularly anything it can still deal
8839s with instant bubbles or NC duplication
8842s is still plenty useful and already you
8845s know approaching 40 percent of 30
8847s seconds in the game that's nothing
8849s yeah and because it's not that roadhog
8852s gym can actually afford to get a lot
8854s closer than he's probably expecting once
8856s he comes out of that spawn point look at
8858s the damage he's able to do when you're
8859s dealing with a roadhog when you have the
8861s beam as the echo you don't want to play
8862s close because you can get hooked out of
8864s it early but because there wasn't a
8865s roadhog at the start of the fight he was
8867s able to close up that distance and
8869s absolutely battle towards that first
8870s duplicate as Kaiju now you see oh maybe
8873s we should have failed it right up from
8874s the start I guess we'll very quickly
8876s make a slight deviation to our comp
8878s and even going for the full mirror here
8880s even going for the echo you want that
8882s Airborne Jewel you don't want to just
8883s let her kind of fly around for free
8885s maybe putting some some paid to that
8887s certainly Jim I mean Jim is a specialist
8890s this is Jim's Absolute Comfort Zone so
8893s the immediate Quantum normal forces the
8895s Reds but Ruby in the meantime catches
8897s their counterpart
8898s you have to remember as well that gin
8900s gets because you're the defending echo
8902s in this position to spam all of his
8905s abilities and things like disruptive
8907s shots as well that you can really play
8908s off of as a race setup into all of these
8911s angles in kajukop like you can see they
8913s don't want to go over The High Ground
8914s because they know they're potentially
8915s going to get hooked they'll spawn down
8917s by that Echo and marmo unfortunately
8919s will go down coyote Corp and try to give
8922s away the Recon test they were looking to
8923s just be able to repolster up on this
8925s High ground and deny Jim's positioning
8927s in the next fight but by losing Momo
8929s they lose both
8931s oh damage boost the sheer burst
8935s that's what I'm talking about when we we
8937s mentioned that shot Timeless are so good
8938s at being explosive right you know there
8941s was a little three two one right there
8942s you know that was exactly Pixel Perfect
8944s planned and Missouri even gets a parting
8946s blow
8947s so more stagger coming through more
8949s space here for shock Timeless in this
8951s time bank already is huge
8953s two players removed and one Fell Swoop
8956s by Jim and kaiji cup because they had to
8958s go for the filled mirror like they have
8960s to fill the car break on this Mercy to
8962s be able to match the damage boost that's
8964s coming from from Jim and if it isn't Jim
8967s who's ripping your team that's on his
8968s eyes are right and if it isn't Azure
8970s it's Ruby Prodigy Corps just do not have
8973s an answer to all of the damage that's
8976s bumping through every single choke point
8978s every time they want to Recon test Aaron
8980s Moore is literally using the hot
8981s souvenir on the payload to push because
8983s that's how little recontest there is for
8985s this kiriko
8987s I mean if you're shock Timeless you got
8989s to be feeling yourself right now these
8991s fights are going so cleanly in your way
8993s again I will say look at this time bank
8996s five minutes just to get right there
8999s right there and these picks are coming
9001s through so cleanly like clockwork here
9004s and already the Ulta going through the
9006s books are coming through oh my goodness
9008s yeah Rush invested for both teams
9011s however only one team has the whole
9012s hogger and Ruby to add salt on the
9015s wounds we'll be able to survive the
9017s entire duration of her using it there is
9020s one last fight shock time list only have
9023s a duplicate but immediately Jim is going
9024s to be taken out of that duplicate form
9026s kaiji cop answering back with an
9028s overclock bolstering into the forces of
9030s shock Timeless and bullying them back to
9032s that spawn point however they have to do
9034s this for a whole four minutes and 19
9037s seconds if they lose a single fight
9039s fibble the series for them is done
9042s yeah you must play Perfect you must not
9045s give an inch here and Missouri already
9047s was trying to make something happen
9048s there you saw that little Duke and Jive
9050s I mean I don't know how she managed to
9052s live that long does eventually get taken
9054s down a minute off of this five minute
9056s bank here but still so much more to go
9059s only the whole hog really to defend an
9061s overclock close at hand here for Rosario
9063s and James well with that Valkyrie so
9065s much sustain and so much damage boost
9067s potential for an explosive team like
9069s this that's pretty big
9071s oh it's a good Hall hog coming out from
9074s azus I'll be able to catch on to Jim as
9076s well but that's the overclock coming out
9078s from azurai to buy the space potentially
9080s for the resurrection to come back online
9082s and also keep Azu isolated away from
9085s their team powerslide comes out from
9087s moment to be able to reposition but
9088s azero has been able to flank around the
9089s back catches on to the mercy season
9093s out
9095s I mean just vicious absolutely no fear
9098s from Missouri here Azu does take down
9100s aramori but the Reds immediately come
9102s through that's such an edge in these
9104s pick focused fights that Resurrection
9105s equalizing immediately folks and being
9108s some gym 70 towards that oh groovy is
9111s the one making a difference here this
9112s whole hog pushing everyone back and
9114s that's it
9115s as clean as you like
9118s that's it clean as you would like shock
9123s Timeless on absolute fire whoever
9127s they're running the Winston Cup whether
9129s they're running the warrior.com heck
9130s throwing a little bit of echo Mercy
9132s actions they're still able to play
9134s absolutely everything this team is
9137s looking absolutely monstrous
9141s and I mean even from their upper bracket
9143s run we knew right like we knew this is
9146s not some lower end team this is one of
9148s the strongest teams we've had across
9149s both qualifiers who have shown
9151s themselves to be perfectly capable of
9153s taking it to just about anybody who have
9156s players with immense amounts of
9157s experience in this community and in this
9159s competitive seat in general like no
9162s surprise that they're going to be making
9164s a hell of a lower bracket run and this
9167s frankly was just the beginning now they
9169s go up against uh correct me if I'm wrong
9171s I believe it's off to our Nimbus uh and
9173s that already is going to look like a
9175s pretty explosive game
9178s well I mean if they can continue to hit
9180s shots like that they are going to be
9181s rocketing straight back up to the
9184s Winner's bracket because my goodness
9186s what a performance coming out from this
9189s team like you really can see like all of
9191s the Comfort picks too that the fact that
9192s they were able to play the murder that
9194s well and still have things like the echo
9196s Comfort pick to really turn teams that
9198s want to run that Winston force them over
9200s towards the roadhog which means that you
9202s really do just get to farm the surgeon
9205s and the echo can play from so far away
9207s in just absolutely decimate that roadhog
9210s so your tank is free to roam not having
9212s to worry about early pick potentials or
9213s hooks coming through from speed boosted
9215s roadhogs because the roadhog has
9217s absolutely nothing that they can do
9218s they're just running after one squishy
9220s trying to hook a mercy or an echo and
9222s finish off the fight that way
9225s well I mean if that's as good an
9227s Evidence as any to stop playing roadhog
9230s in my ranked games I I think the
9232s conclusion has been pretty well drawn at
9234s this point don't don't even bother just
9235s go play Winston maybe some Reinhardt you
9237s know that looked fun all right we saw
9239s some Reinhardt come through this series
9240s that was pretty effective right guys
9241s yeah maybe even segment
9243s yeah maybe Sigma would have been
9245s honestly a great character to Echo right
9248s you can use the shield above your head
9249s to to feel a sort of Shield all of the
9252s damage from that Echo spam at the
9253s beginning of those engagements you have
9255s the shift to be able to eat the stickies
9256s the rock as well to be able to connect
9258s if the mercy tries to go for that
9259s Resurrection but unfortunately because
9261s Sigma sort of retreated away from the
9263s matter and I think there was a reason as
9264s well that they stayed away from circuit
9266s one of those Maps where the sigma is
9268s known to be so prevalent maybe they just
9270s didn't feel comfortable running it
9272s yeah I mean you only have so much time
9275s to practice even with the increased
9276s resources that so many of these teams
9278s have been getting so no surprise that
9281s we've seen a lot of that like let's
9282s stick with what we're comfortable let's
9284s just go maybe a couple Comfort picks
9285s here and there if we absolutely must
9287s adapt but let's not completely throw the
9289s book out the window and I mean that's I
9291s think just fundamentally sound OverWatch
9292s in any case you want to be practicing
9294s what you're going to use the most and
9295s kind of let everything else fall by the
9297s wayside
9298s well let's not throw anything out the
9300s window but let's absolutely throw Azure
9302s into the interview space because
9303s honestly I wouldn't rather talk to
9305s anyone else from shock times hello aziri
9308s an absolute congratulations on your
9310s victory
9311s uh thank you
9314s so we have to ask as a surgeon player
9318s who was hitting so many shots how did
9321s you find so much value at the early
9322s start of fights was it positioning was
9324s it space created by your teammates
9326s communication
9327s uh it was a lot of positioning I got
9331s like
9332s Omega Coast on my positioning on sojourn
9334s as well uh one of our coaches helped my
9338s aim a lot to just make it way more
9339s consistent for me hitting shots and
9341s hitting like picks at the start of fight
9344s so I'd say those two are the main ones
9348s as well as the team creating a lot of
9350s space for me
9353s yeah no doubt yeah so going through this
9356s tournament obviously the the first game
9358s that you guys were in was was so close
9360s was kind of crazy to see I cast that
9362s match as well now that you guys are in
9364s this lower bracket kind of what was the
9366s the mentality like what sort of
9367s conversations have you guys had about
9369s the where you want to be in this
9370s tournament and how you want to get there
9372s uh
9374s basically in the first game it was a lot
9377s of our like mental showing that like
9381s contributed to our laws
9382s so we basically were like we just have
9385s to like fix our Mentos and just like go
9388s through the lower bracket run especially
9390s with a chalk sponsor
9393s kind of
9394s fits the sponsorship to go through a
9396s loser bracket run
9400s as well
9401s uh I noticed on Route 66 specifically a
9405s lot of the times when we saw kidzania
9406s rushes coming through from the enemy
9408s team you would actually use something
9410s like an overclock to be able to Zone
9412s them out of using it as opposed to
9413s trying to disengage can you talk us
9415s through that decision-making process
9418s uh
9420s a lot of it's just like
9422s especially versus Hall comp they don't
9424s have any bubbles or anything to walk in
9426s with katsune like I can overclock and
9429s the only threat really is they're
9431s searching one tapping me or if I get
9433s hooked if I play at a hook range then
9435s basically just free
9439s fair enough okay so you guys as as
9441s mentioned we actually talked about that
9443s too you guys are representing the shock
9444s here you're making the very emblematic
9447s very appropriate thematically uh salty
9450s lower bracket run uh do you have any
9452s messages to send out to other teams or
9454s friends or family coaches as you kind of
9456s start this push
9458s I mean
9460s I'd say we're pretty easily the best
9462s monkey team in the league and we only
9464s had trouble because we just forgot how
9466s to play against Hogg versus Washington I
9468s feel like the rest of the tournament
9469s should be pretty easy
9472s oh okay okay
9475s fighting confident words well absolute
9478s best of luck you guys were absolutely
9480s incredible as you said with that monkey
9482s composition as well as the echo
9484s definitely pass on our thanks and
9487s congratulations to Jim as well for
9488s pulling that one out for us and getting
9491s to see it in a front row seat and thank
9493s you so much for joining us yeah thank
9496s you for having me
9500s there we go that was azir right for the
9502s San Francisco shock time wasn't fibble
9504s it was another short one
9507s yeah you know we can't always have 14
9509s maps of insane wall-to-wall 99 to 99
9512s action you know teams are maybe starting
9515s to pick up some speed right they know
9517s how they want to be running this
9518s especially here in the lower bracket
9520s they've had a chance to review a loss
9522s which is very impactful it shows you so
9524s much about what you could change and
9527s already I mean a lot of players
9528s immediately on a loss they they look at
9530s it and they go of course it was this it
9533s was that it was our mentals it was
9534s positioning it was some particular thing
9536s and you immediately turned that around
9538s really focus on bringing that up to par
9541s and all of a sudden you level up
9543s tremendously for these lower bracket
9545s runs sometimes and of course this would
9547s not be a shock team if they did not do
9549s exactly that so I love that confidence
9552s coming through from them the it's okay
9554s we just kind of let one slip and now
9556s it's going to be easy we have this
9558s locked in like that's the mentality you
9560s need to have so very excited to see them
9563s bring that to Bear over the rest of this
9564s tournament
9565s yeah I mean speaking of leveling up too
9567s when you look at that performance today
9569s and compare it to when they were running
9570s their qualifiers Ezra actually touched
9573s on it saying that the coach was helping
9575s and really improving all of the players
9576s names like really stepped up in that
9579s slogan Rule and you can really see that
9581s shock have been doing the absolute
9582s hardest to be able to mold and help this
9584s team really be able to flourish and
9585s prosper and when we saw these teams
9588s being picked up who'd already qualified
9589s to have sort of this training and
9591s resources that OverWatch League teams
9593s get that was what we hoped right that
9595s they wouldn't be changed that their
9596s identity wouldn't be removed from them
9598s but instead that they would be able to
9600s work with coaches and professional
9601s players to help make sure that what they
9603s already had and were were able to
9605s improve and prosper in the Esports scene
9607s and that's the entire idea of the
9609s calling all heroes initiative that all
9611s of these players normally get a safe
9612s space to be able to feel like they can
9614s just be themselves but also that they
9616s can be able to transition between just
9619s playing with friends in OverWatch to
9621s being able to prosper on an Esports
9623s scene
9624s yeah and approach the pro level right
9626s this is supposed to run parallel to the
9629s path Pro provide the opportunity for
9631s these players to hit levels they have
9633s never been able to hit before for
9635s whatever reason and then some
9637s so good to see now especially from a
9640s team like shock I mean no surprise with
9642s an infrastructure like that that the
9643s success and the results that you see are
9646s just immediately skyrocketing and
9648s developing the signature style this
9651s confidence this skill both mechanically
9653s mentally you name it so yeah I mean this
9656s is this is definitely a success story
9658s for sure looking at this team and its
9660s results so far
9661s well speaking about looking ahead we are
9663s going to see another of our OverWatch
9665s League level teams going head to head
9667s with I do believe it's out you're a
9669s Polaris but we will be back after a
9671s short little break because the players
9673s need a breather and I think after that
9674s explosive matchup fibble we also need a
9677s little bit of a respite don't go
9678s anywhere we'll be right back
9684s [Music]
9692s [Music]
9705s [Music]
9716s [Music]
9724s [Music]
9775s thank you
9783s [Music]
9791s [Music]
9810s thank you
9816s foreign
9842s [Music]
9848s thank you
9855s [Music]
9862s I'm Ali I go by Dachshund game I play
9866s Flex support while altior Polaris I
9868s started playing this game when I was 10
9870s because I liked the pretty colors in my
9872s brother's PC so ldar Polaris is one of
9874s three teams that was formed by the
9876s alteora org specifically for the calling
9878s all heroes championships our number one
9880s goal is to create like a safe
9882s environment where everyone can feel that
9883s they can improve and nobody feels like
9886s attacked or aggressed we just all want
9888s to be like comfortable with each other
9889s be friendly with each other so we can
9891s all improve as players like individually
9893s and as a team so my name is Sarah in
9896s game I go by saber my pronouns are she
9899s her I play hitscan and I'm on alteor
9903s been playing the game since it came out
9906s in 2016. for me playing in tournaments
9909s like calling all heroes is important it
9912s shows visibility of marginalized genders
9914s but also the parody of skill and the
9917s ability that is like available in these
9921s different communities the more exposure
9923s that people have the more tolerant
9925s people become well I think especially as
9927s like you know a very young players
9928s calling all Hero just represents I think
9930s a future of hopefully coed gaming
9933s especially when I was getting into it
9934s when I was younger just seeing all males
9936s and like at Esports I was very confused
9939s because it's like there's no reason why
9941s women and men shouldn't play together at
9943s the highest levels but just seeing that
9945s and playing in this now makes me very
9946s hopeful for this future for Esports for
9948s marginalized genders we've never been
9951s seen as like on the playing field always
9953s like you're boosted you're not good
9954s enough for this or will you discriminate
9956s against it's always just felt like
9957s you've had twice the eyes on you no
9959s matter what you try to do so calling all
9960s heroes really tries to emphasize I think
9962s that marginalized gender skill which is
9964s something we definitely need in modern
9965s Esports trying to break into that boys
9967s club recently has been very difficult
9968s and something we definitely still need
9970s to do being trans Femme it definitely
9972s has been a struggle
9974s um I'm you know consistently misgendered
9977s I get a lot of like backlash and
9979s especially on the rank ladder but it is
9981s pretty staggering that like even in like
9984s top 500 I just have to like leave chat
9986s because people are just like harassing
9988s me the one thing I'd like to say to
9990s someone who's a marginalized gender it's
9993s definitely gonna be hard and there's
9995s gonna be times where you feel like it's
9997s unfair and you feel like everyone is
9999s like fighting against you but just know
10002s that there are like people out there who
10004s are genuinely supportive and like people
10007s who will have your back you need to like
10009s find those people and then use their
10012s Collective Strength along with your own
10014s motivation to sort of push through those
10016s barricades and like keep working in the
10019s ways that you can to get better it
10021s doesn't matter who you are it matters
10022s how good you are but it's really nice to
10024s know that there are people who will look
10027s up to us or find motivation in what
10029s we're doing I think an important aspect
10032s of our of our team and our Synergy that
10035s we've been really focusing as of late is
10037s the way that our comms like interact
10040s with what we're planning on doing and
10042s making sure that everyone is on the same
10044s page it's definitely still a work in
10046s progress as is everything on our team
10048s but it's something we've been putting a
10050s heavy focus on being the only team to
10052s take a map off of Altura Artemis in
10054s quarter one I think really just showed
10056s our colors and showed like our strength
10058s as players we're just gonna go in and
10060s we're gonna play the game and we don't
10061s care who we're fighting big thing I'm
10063s with comms is that when you go into
10065s those games where you are underestimated
10066s having good comms you can clean up the
10068s game so much faster and just surprise
10070s the animated because you can clean up a
10071s fight and clean up those kills faster
10073s than like any individual mechanics can I
10076s really appreciate the support that we
10078s see in chat and I and I love that people
10080s are tuning in all it takes is like a
10083s little bit of dedication and a lot of
10085s you know perseverance and you could be
10087s at the same level we are on the same
10090s stage that you're watching now support
10092s calling all heroes teams everyone tries
10094s so hard such a good event that's going
10096s on here it is really astonishing just to
10098s think about hopefully the kind of
10100s impacts we'll have on future Esports and
10102s very exciting to hopefully see what
10104s doors this can open to marginalized
10106s genders and Esports everywhere not just
10108s in OverWatch in the future like 10 20
10110s years what's Esports gonna look like
10111s what and hopefully this will be the
10113s start of you know a more co-ed and a
10115s less discriminatory inclusive space for
10118s everyone
10124s hello and welcome back so here joined by
10126s Mr X and we just got to hear a few words
10128s from Altera Polaris and I Echo all those
10131s sentiments support calling on here and
10133s support those players support those
10134s teams it's been a such a great event so
10137s far it's been so great to see all those
10139s teams coming out and just popping off
10141s Matt yeah no it's been uh awesome our
10145s games last week the first two kind of
10147s ran long and then ours were like
10150s competitive uh but didn't run that long
10152s we could possibly be in for a flip here
10155s today where the first two games of today
10157s uh a little bit one-sided and then
10159s moving in towards games that are going
10161s to be a little bit closer we can take a
10162s look uh at the bracket as we are in the
10166s bottom half of the bracket otherwise
10168s known as the losers portion but that's
10170s okay everybody uh shock Timeless uh we
10173s saw them uh win a little bit uh you know
10176s just a few moments ago against uh Kaiju
10178s Corp and then uh they didn't just win a
10180s little bit about the one big time
10186s lots of win there uh now to our Polaris
10189s uh they'll be going up against
10191s Washington Justice Red uh who we had a
10194s chance to see last week uh on the Stream
10196s yeah and I'm very excited for those also
10198s maybe a new name here on the screen for
10200s those who just tuned in and didn't hear
10202s the explainer by Moxie and thibil a rich
10205s sorority uh they are in fact
10207s um aotearo Nimbus they're rebranded now
10211s to risk uh sorority so yeah still same
10215s team same players different name but I
10219s think as he said Matt those teams uh can
10223s they can make for some very very close
10225s games because that's essentially what we
10226s saw last week right when when it was
10229s shock versus Washington that was a such
10231s hard-fought Maps anytime they could have
10234s gone either way and I kind of feel like
10236s we might be in for a treat in at this
10238s later half of today's matches yeah you
10240s know well you have two of the teams
10242s who've had an opportunity to kind of sit
10243s around and watch uh you know teams play
10246s you have two teams now who are kind of
10247s like battling through losers on a little
10249s bit of a hot streak and like I mentioned
10251s we'll have Washington Justice Red
10252s against LTR Polaris first uh that'll be
10255s our first game of the day so Polaris
10257s they've already played today uh Justice
10260s Red uh they end up losing in the
10262s semi-finals last week so they dropped
10264s down into this portion of the bracket
10266s I'm I'm super excited to see how Polaris
10268s is going to handle what Justice might be
10270s throwing at them a predominantly uh last
10273s time around we saw Washington Justice
10274s really really relying on those Hawk
10277s composition and that was essentially
10278s what tripped the shock Timeless up when
10281s they went up against them as they were
10283s just so so so dominant in that
10285s performance we do see their preferred
10287s Heroes here but that doesn't necessarily
10289s mean that this is what they're gonna
10290s rock up on phone last week we saw uh
10293s phone uh putting in tons of work on Trey
10296s so that's right Emma has been on kiriko
10299s as well as on senato
10301s um
10302s classes last week absolutely yeah one
10307s class
10307s four estev has been rocking on that hog
10312s uh all of last week so yeah I think I
10315s think we might be in for for a lot of
10317s action we know that those players do
10319s have deeper hero pools so yeah
10322s everything goes Matt yeah and it's not
10325s the same balances as on live right I
10327s think uh you know for a little bit uh
10330s doomfist had his uh you know moment in
10332s the sun on live for about a week and
10334s then you know the balance comes in uh I
10338s believe yesterday or the day before
10340s right uh but this is kind of playing on
10342s a patch previously right so they can
10344s finish out some of the competition
10345s where you know roadhog's still really
10348s strong we see a lot of the same
10350s compositions as like uh you know owl
10352s playoffs with like the Winston Reaper in
10354s the mix uh I expect a decent amount of
10357s roadhog here though for Justice Red like
10359s you mentioned
10360s yeah I mean that that's that's exactly
10362s what you have to consider right if
10364s you're going up against a team such as
10366s Washington Justice uh are you trying to
10369s match the hog are you comfortable in
10370s that or do you want to like just go for
10372s your comfort which for a lot of the
10374s teams is still that uh Winston Reaper
10377s sojourn uh kiriko and Lucio composition
10380s however that has tripped people up when
10383s you're going up against that rotor.com
10385s especially uh in case of the Washington
10388s Justice they've been they've been so
10390s good at getting those picks which they
10392s just so crucially need with the
10393s composition they're running let's take a
10395s look at the opposition which we just saw
10397s playing atiara Polaris will be rocking
10400s up their second match of the day
10403s not necessarily a disadvantage of course
10406s uh since uh you know they had a little
10408s bit of a break at least
10410s a a little bit of a break and I think
10412s sometimes it really kind of depends um
10415s uh with the series earlier going a
10416s little bit faster uh I think it's good
10419s as just like a general warm-up I think
10421s where you see some teams maybe uh kind
10424s of like fall a little bit uh when they
10426s have the two games in one days when that
10428s first series goes really long right yeah
10431s the first series goes long everybody's
10433s tired you gotta get right back in there
10435s against the team who's been hanging out
10438s in that uh luxury of watching uh
10440s watching you play so uh I I think the
10443s first series may end up actually
10444s benefiting Polaris here absolutely I
10447s mean they're coming in warmed up for
10449s sure they only really tripped on Route
10451s 66 and only just a little bit so we can
10453s just ignore that that ever happened the
10455s rest of their performance was very
10456s dominant and if you got to uh listen in
10459s on the interview uh they made with their
10461s Dax who body writer sounds like the most
10464s delightful person to hang out with like
10466s what an upbeat fun personality it was so
10468s great to hear from her but she did say
10470s that their team specifically has been
10473s scrimming against Hawk Zenyatta
10475s compositions so they're coming in
10478s prepared might be tripping them up if
10480s their opposing team is now deciding to
10483s not run roadhog for whatever reason but
10485s this time they are ready for it yeah and
10488s that has to be game planning for what we
10489s saw from Justice Red uh last weekend uh
10492s Emma playing the the Zen uh Estep on the
10495s hog right uh but if uh obviously Justice
10499s Red could have seen that interview
10500s potentially been like hey you know what
10502s we're gonna do we should consider
10504s changing but but maybe it's a bait
10507s you never know why we play the game Zoe
10513s it's uh it'll be Legion Tower here first
10515s where uh leashing Tower really good for
10517s the hog compositions and good for
10519s Winston it's funny even with like a lot
10521s of the balance on live uh I still
10524s believe and I think I know just watching
10525s some streamers like like roadhog's still
10527s really good I think uh roadhog is
10529s definitely
10531s just one of the stronger picks in terms
10533s of Tanks overall uh whether this patch
10536s current patch uh
10539s each takes up so much space with just
10541s himself it's so hard to to kill him you
10545s have to devote so many resources right
10548s so it's yeah
10549s and you're not going to play an Anna
10551s right on the other side
10553s um because it doesn't really work into
10554s some of the compositions you want to run
10556s uh so he's able to just kind of take a
10559s breather and get all healed up so
10560s Justice Red so they come out in that
10562s composition like you were talking about
10563s that we saw last week uh alfio Flores
10566s they'll actually play the Arisa comp so
10568s we actually saw uh the same exact type
10570s of Strat used last week against roadhog
10573s comps uh on lijiang Tower but it was I
10575s think control center we saw it that's a
10577s really nice view there huh it was
10579s short-lived though it was it was just
10581s four Control Center and and that was
10583s that
10584s right but I think it was an orisa mirror
10586s though wasn't it
10588s so it was like a Risa versus Hog and
10590s then I think it went on Risa a verse
10592s Arisa yeah Emma Emma switches off of
10594s xanan goes to kariko here uh but they're
10597s still gonna go with that roadhog uh
10599s where I kind of like the roadhog if I'm
10601s honest like uh just the ability to be
10605s able to just one shot somebody uh just I
10608s mean it only exists with so many heroes
10610s in the game and they have your tank have
10611s that capability as well really scary
10613s absolutely there's plenty of targets for
10616s that one shot on the opposition right so
10618s it's definitely if you're hitting those
10620s hooks you're in a good position it's a
10622s bit of a brawl right here on the point
10624s saver is getting that crucial first pick
10626s on estef on that road talk and with that
10628s that is very few bodies left on the
10630s point and that means our Polaris can
10632s continue to hold points yeah it's just
10635s really difficult to try and Barrel on
10637s through we saw as death uh make their
10639s way to the point but uh just taking
10641s damage from all different locations
10643s junker Queen okay so jungle Queen's
10647s actually pretty good against uh Arisa
10649s like uh when you're kind of thinking
10650s about uh compositions that jumper Queen
10652s would play good into like Reinhardt
10655s Theresa comps like where it gets a
10656s little bit more Brawley
10657s [Music]
10662s that's right oh saber is hitting those
10665s shots for sure and I mean if you saw
10666s that last week already like if you have
10668s a really good soldier and if your team
10669s manages to create enough space for you
10671s sojourn those soldiers just go wilding
10674s out on the point
10676s and this may be a scenario where Justice
10678s read you're like hey we've just gotten
10679s so far behind like Alto Polaris in
10682s complete control uh Froggies with sound
10685s barrier saber with the overclock here uh
10687s with potentially the final fight with
10689s just Fred having to make so many comps
10690s uh having to switch things up is all
10692s safer obviously overclock actually
10693s connects with a few players trying to
10695s make their way across but uh not able to
10697s think of a kill just yet
10704s once again getting a really really good
10706s kick uh click here on that Emma who is
10710s going down
10712s and this isn't the worst thing so if
10714s Altera Polaris actually ends up kind of
10716s losing this fight here uh justice for it
10719s had had to use everything there to be
10721s able to take it so out to a Polaris 99
10723s Justice Red now flips it back but they
10727s give the the ability to now to kind of
10729s change their comp make something that
10730s works yeah where you know now the junker
10732s Queen's not going to be as effective
10734s against this Winston and Reaper
10736s exactly they are a little bit stuck
10738s right now obviously as they are
10739s important control so let's see what else
10741s Europe
10743s and that was a great first kill instead
10747s of going down
10748s and these are the scenarios where the
10752s Jungle Queen doesn't really you know
10754s benefit a ton right once the brawl out
10756s played a little bit of slower face when
10758s the Reaper and The Winston get right in
10759s the jungle Supreme space and really
10761s difficult to keep her alive you saw it
10763s there
10764s let me
10766s so we're making good use of that
10767s disruption uh disruptive shot getting
10770s that gold almost back up at this point
10774s shot from saber uh off camera the phone
10778s was going for the death Blossom uh saber
10780s she turned uh headshot right away as
10782s soon as you heard the die I don't even
10784s think we got to the second die I think
10786s it was just may not even finish the
10788s whole first die it was like more like a
10790s duh and then just dead uh it's like a
10794s Reaper got taken out so fast there
10799s so do you expect him to stick with the
10801s compositions or now that we are on
10803s control center the uh do you think we
10806s could potentially see another another
10808s run on Orissa I I think the the real
10812s thing to look at here is like what does
10814s Justice Redfield comfortable playing uh
10816s alter and uh Polaris they've shown a few
10819s different compositions right away uh
10821s where Justice read you know we saw them
10822s go to the queen there I know against the
10824s Aries it worked against the orisha but
10826s they're not against the Winston uh
10828s they'll actually play an Arisa of their
10829s own so interesting so arisa's Zen carito
10832s here uh with the reaper uh in the
10835s sojourn so uh find this similar if
10838s you're just like really not gonna be
10840s playing as like aggro is fast paced
10842s because you're not gonna have the uh
10843s Lucio in the mix yeah I'm gonna
10845s definitely have a little bit of deja vu
10847s here uh from Justice Red going up
10850s against
10851s um ornaments I think yeah but I also
10854s went on to Orissa on control
10857s saber with a really uh nice early first
10860s pick is uh so what last week uh put up a
10863s really good performance yeah but this is
10866s where maybe so the the playing that
10868s first game can actually benefit you
10870s right I know the children players so
10872s reliant on like a name and just like
10874s pace of play where you've already played
10876s a game already uh you kind of like in
10878s that headspace you know uh Xavier comes
10881s in she's playing a few night shots
10882s really early on okay now we have a back
10885s to the hog here when we see the Winston
10888s so it's really a game of chess at the
10891s moment in in terms of what kind of main
10893s tanks the teams are going for yeah
10896s like you could easily see that like
10898s Polaris like if they win this fight do
10901s you see Justice Red go back and run
10904s something like that jumper Queen again
10905s like it's certainly possible look at how
10908s much space you can just take up with
10909s that recent just spin the spear get
10911s right up in there for a fight like
10913s everybody has to run for Justice Red
10916s that's saber getting critically low
10918s there on the sidelines however it did
10919s come out still alive but just barely so
10922s and now it's actually down to what what
10924s happened to the upper hand in that
10926s sojourn battle
10929s and this is good uh for Justice Red uh
10932s no Polaris they end up investing their
10934s Casino Rush we're on with tax and you
10936s can see how low everybody on the team is
10938s really getting and just need to almost
10940s use that continue rush to just get more
10942s healing out just like pump more HPS uh
10945s but just not able to stay alive it was
10946s phone in the back line again and all you
10949s had to do was answer with a
10950s Transcendence there Justice Red so you
10952s have a lot of good ultimates stacked up
10954s here uh watch out maybe like a casino
10955s Rush with a death Blossom coming in or
10957s consuming Rush Whole Hog it's kind of
10959s filthy and oh that's what we're gonna
10960s get that's exactly what we're gonna get
10963s and that is so effective making great
10966s use of those tools as they've taken down
10969s Tara there and really LTR Polaris like
10971s they had to just Retreat immediately
10974s now the the final boss of uh PVE should
10977s just be this version of roadhog
10981s unbelievable uh just able to like see
10984s how fast with the casino Rush she's able
10986s to just use the whole hog and just burst
10988s down so much damage uh Polaris maybe
10990s their last attempt here so he uh they're
10992s trying to take that point back probably
10994s looking at I know investing that sound
10996s barrier Colossus
10998s comes in though
11003s actually making a lot of space there for
11006s the team on that already so let's see if
11007s we can get rid of that Soldier no we
11009s cannot what is taking a track in the end
11012s there however this could very well be a
11014s retake for RTR Polaris just in a nick of
11016s time that that's wild is that it did not
11019s get off to a great start uh saber was
11021s trying to get in position on the
11022s platform there to use overclock like
11024s shoot across the point uh phone with a
11026s big death Blossom from The High Ground
11028s uh and then what with an overclock uh of
11031s their own uh not able to hold the point
11033s where uh Polaris they put themselves
11035s right back in it no saber I know has the
11037s overclock maybe you're able to get a
11038s pick or two here you know Jackson gets
11040s to Kitsune Rush uh you can see them
11042s coming back yeah no I mean if we're
11044s looking at the old economy here El Tiara
11046s polar is definitely in a great spot to
11048s defend the point right now oh it's a
11051s great shot from uh gets the first pick
11054s on the phone and then Road dog doing
11056s where a roadhog does as uh Bulldog makes
11059s the Hulk there on the Dax continuum got
11061s to use this overclock to just try and
11064s hold them back a little bit longer to
11065s get back back in the fight
11068s so great with a
11073s ultimate right no I mean look how fast
11076s the reaper shoots is yeah no if you have
11078s a Reaper and a soldier in the mix
11080s datsunorus is just so effective as it is
11082s yeah it's this is Polaris making a
11085s really nice comeback so that was Ms
11088s Transcendence there uh during that fight
11091s uh so now you're like kind of looking at
11093s this where last fight scenario
11095s out your Polaris a chance to go up you
11098s know wanna in the series uh
11101s you know what they may end up getting a
11103s sound barrier like this into this fight
11105s or Tara may end up getting a Primal Rage
11107s uh they have to get this first pick
11110s and now we have Emma on that Lucio since
11112s Auburn is currently on that kiriko which
11114s is usually the go-to swap from Emma at
11116s once as she is switching off of that Zen
11118s but right now LTR Polaris is definitely
11120s having those bodies onto the point
11122s however as that with the whole hog is
11125s doing some cleanup work right there you
11127s have to shut on the Hawk still alive but
11129s Ghost Town Froggies get that last frag
11132s and Lucy is keeping a dream alive for
11135s them oh it's a battle the supports there
11137s is that Terror comes in from the side
11139s with the Primal rages are that's gonna
11141s be the Kitsune Rush there from Auburn
11143s but may not be enough is that it's gonna
11146s be a sound barrier lots of players
11147s coming back phone though I guess a few
11150s players week with a death Blossom but
11152s that'll be it is aldura Polaris they
11155s hold on uh for a second there's a I got
11158s I got so scared the roadhog gets two
11160s with the whole hog turns the corner not
11163s even a hook just blindly I think just uh
11165s I think it was a saver on the end of
11167s that uh he gets a head shot taken out
11170s uh but aldiar Pilar is able to hold on
11174s yeah but just so I mean this could have
11177s been turned there at the very end and
11179s that's uh that's a great sign right
11180s because we do want to see a close match
11182s here however for now it is uh of course
11187s uh the uh the uh the team from Polaris
11191s which is pulling ahead but just by one
11193s map but that also means that Washington
11194s Justice Red can now have the map pick so
11197s Matt where would you take this one
11199s I mean you think where is roadhog bad uh
11203s that's kind of what you were like
11205s looking at I get or where is roadhog
11207s good uh and where you kind of think you
11210s can get an advantage there
11212s um could you play King's Row uh you know
11215s I wouldn't say roadhog is like awesome
11218s on King's Row but but King's Rose like
11221s everything works on Kings Road kindest
11223s in like the streets the streets phase is
11228s like a really good effective area for
11229s him like you think about how the
11231s distance of like Hook is in like that
11233s streets areas like where you can get
11235s tons of easy hooks like around corners
11237s and doorways and stuff and I think
11240s players just love King's Row right I
11242s mean I would not be surprised like if
11244s that's the pick
11245s um
11247s I mean you could uh I would say a map
11249s that's good for roadhog is like probably
11250s like Paraiso like I think about like
11252s first point I can play like in the
11255s corners really good survivability so
11257s some options there uh I think if you're
11260s Washington just is red you probably have
11263s to think about like okay well what do we
11264s think we can do differently to you
11267s potentially like uh not play the hog and
11269s and get a w here
11272s I mean they don't they're not really
11274s locked into the hog either all right
11276s because we did see them uh playing
11278s pretty much everything as well
11281s yeah exactly uh Winston last week as
11284s well so and they do have the
11287s capabilities of uh choosing different
11289s compositions are they as comfortable on
11291s it maybe not but
11293s um it might it might work in their favor
11294s for now we're just gonna wait and find
11296s out what map they're gonna take us to
11298s next and I already love what we're
11299s seeing since the previous series I felt
11302s like we were kind of locked into you
11304s know the quote-unquote standard meta
11306s from the previous patch however now
11308s we're seeing a little bit more variety
11309s and we do see that kind of Chess play
11311s right uh which is going on throughout
11314s the entirety of the match where people
11315s just have to keep on switching to stay
11317s on top of things
11319s yeah no uh totally uh it's way different
11322s I think than what we saw last week
11324s although you do see like teams kind of
11325s like centralize around like certain
11327s types of uh metas and whatnot so uh
11330s polarisyl oh yes a power ESO okay so
11332s power ESO uh pretty good map if you want
11335s to play some roadhog uh you can play
11337s Sigma here High Ground Sigma I know when
11340s we get towards that second phase of the
11342s map like towards the streets uh that's a
11344s possibility here so uh way different I
11347s mean I guess like you know when you
11349s think about like Joker Queen was played
11350s like you know pretty good map for her as
11352s well but like uh a few different kind of
11355s compositions you can make work here on
11357s party so that I think fit while
11358s Washington Justice Red wants to do yeah
11361s and I mean if we're uh remembering back
11363s just last week when they did go up
11365s against the shock Timeless which was a
11368s super super close match they were
11370s dominant on pariso like not just a
11373s little bit they shot the shock down and
11375s they had absolutely nothing and I repeat
11377s and nothing
11379s to throw their way I think it was what
11381s on the soldier and who was really really
11383s pop enough so let's see if we can see a
11385s Repeat Performance from what uh doing
11387s just that and let's see if Altera
11390s Polaris will fare better than the
11393s um shock time as did last week
11395s yeah uh and I thought a phone played
11397s really well on Tracer last week so maybe
11400s we see a little bit of a tracer uh you
11403s know panel uh come out here potentially
11405s that uh kind of happens yet again is uh
11408s well they were awesome last week coming
11409s up with like double pulse bombs left and
11411s right
11413s it did indeed yeah it was quite a tracer
11415s battle we got to witness and the phone
11417s is now switching onto that Tracer so uh
11421s yeah hopefully seeing more of that now
11422s if we're looking at Paradiso in general
11424s we do see Altera Polaris on the defense
11426s first and that's definitely a map where
11428s uh and I feel like we discussed that
11430s every time we saw this map coming up
11432s that it does favor the defense quite a
11435s bit
11436s cool yeah uh it it definitely can't and
11439s I think Polaris the composition they're
11442s playing obviously is one that we've seen
11444s a ton of is uh what got to The High
11446s Ground there and just get a shot off as
11448s a phone will play the Tracer so I missed
11451s last week bones tracer was awesome able
11453s to come up with like double pulse bombs
11455s about like constantly
11456s this is like a composition that I think
11458s is like it's good for Polaris but also
11460s really scary you see how low uh Tara's
11463s health bar is but they're still gonna
11464s come up with some picks they actually
11465s have three players wrapped here for the
11468s Justice uh and they'll actually end up
11470s getting two full ticks so uh even though
11472s it's a losing effort still pretty good
11474s there for the Washington's Justice right
11475s yeah it's actually quite surprising uh
11478s getting two takes so early off the bat
11480s on this very map that is no small feat
11482s there at all so I'm very interested to
11485s see if Altera Polaris are gonna wake up
11488s a little bit there maybe so I think I
11490s think what you do here though I like I
11492s actually think Polaris like to play that
11494s pretty well like uh the saber shoes all
11496s The High Ground putting down some damage
11498s on that point across uh it's really
11500s difficult to get the Zen through this
11502s choke like safely right so uh if they're
11504s gonna use the Bluetooth speed to like
11506s get like a roadhog behind like you can
11508s just section off that bin and try and
11510s come up with those picks is uh I think
11512s they were what a little bit of a sojourn
11514s battle here's uh just or they'll back up
11516s and now you have to worry about the hog
11518s with his end so the Discord orb on the
11521s Terra and then a hog hook comes on
11523s through from this dead it's okay
11526s it's just so much damage and I mean that
11529s point a is really just about chill
11530s control and Washington Justice read it's
11532s so much pressure there onto those jokes
11535s getting those pigs and the other phone
11536s on Tracer really really doing so much uh
11540s By just pressuring the back line the
11541s sideline the front line a little bit of
11543s everything ready and you it's really
11546s difficult for Polaris like I mentioned
11547s the play the chokes there I think this
11549s is where we're like having the Winston
11550s could be really beneficial right like an
11552s access to high ground areas and a map
11553s that like hog and quite frankly like
11556s almost all of Justice Red can't uh where
11558s this part of the map there's like lots
11560s of verticality so
11562s and this could be really good for
11563s Polaris
11565s especially
11567s you have to
11569s adjourn
11571s right be firing from those High
11573s Gary
11575s yeah well I have a sheep she'll go over
11577s and play Tracer as well trying to match
11579s phone and that 1v1 is so this is where
11582s you can have this big Advantage though
11583s you see the hog trying to make its way
11584s up the street there let's see where
11586s she's here up on The High Ground put
11588s down damage and it's really difficult to
11591s actually her at all like it's almost
11592s impossible is a elevator stick with the
11595s Transcendence uh he's been able to save
11597s some players through that as a whole hog
11599s he's looking for anybody
11601s yeah something there was actually anyone
11604s found there phone is getting that kill
11606s onto Terra who's now going down and it
11609s once again looks like Washington just as
11611s red getting the upper hand here and
11613s getting some good push on their payload
11614s as well once that Lucio's out yeah
11617s getting very close here to taking the
11619s second checkpoint and I think if you're
11620s Polaris do you think about investing
11622s some ultimates into this is that she
11624s will touch her opportunity here to
11626s potentially Supreme already that's gonna
11627s be Jack's getting a huge kill though
11629s between a million two that's gonna be
11631s taking out Emma in what so that may have
11634s just saved that from a completion going
11636s through is a Dax comes through with two
11639s big kills it really did and now Alterra
11642s polar is actually finding themselves in
11643s a pretty good spot not just uh in terms
11646s of ultimates available to them for this
11648s next fight but also just in terms of the
11650s position of that payload because this is
11652s a point on the map where it's really
11654s really hard to retake it going through
11655s that show very easy to defend that's a
11658s great point we saw last week a lot of
11660s push is really stalled out at this port
11663s part of the map so that team started
11664s switching to Sigma at that point yeah I
11667s mean it's just really good it's
11668s difficult to get through this High
11670s Ground here like just generally but then
11672s especially
11673s behind us that's actually a Primal Rage
11676s that's forced out a little bit early so
11678s I said actually gets a hook on the turn
11680s the turret decides to pop the Primal and
11682s then uh ends up taking out what goes
11684s with the debug and see how much damage
11686s there is though he's not able to like
11688s even hit the ground last for a second
11690s because I know you get another pick here
11692s if you're just afraid to me consider
11694s going that's going to be a nice sound
11695s barrier there for Polaris next with
11698s everybody
11700s I am unfortunately going down to sheep
11702s is doing a lot of work in that back line
11703s but Washington Justice right generally
11705s doing a very very good job appealing for
11707s that back line so Emma actually Managed
11709s IT to do stay awake for quite a bit we
11711s do see we dropped the player there so
11712s we're probably gonna pause here for a
11714s second there it is
11716s our waiting for uh to watch them to come
11720s back millions of dropping out there yeah
11722s it's uh some nice Tracer play uh I did
11726s love the uh it's like the double kill
11728s the pulse bomb ends up on roadhog and he
11730s just heals through it and then you have
11732s to double back go kill him anyway as uh
11735s certain amounts of pretty good defense
11737s there though
11739s I did indeed uh so what what do you
11742s think we're gonna see do you feel like
11744s there is an innate need heading on to
11745s the potential third point there for any
11747s of the teams to switch it up a little
11749s bit or do you think both those comps are
11750s still viable for that part of the map I
11753s think you play the Winston here uh at
11755s the start uh for uh Altria Polaris just
11758s because you you think it can be more
11760s beneficial as the map goes on uh like we
11763s talked about it's not really great at
11765s the start of the map can't really hold
11766s that choke well I know lots of damage
11769s with the road hog a potential like get
11770s hooked you have to play out in open
11772s space not great uh for Winston but once
11775s you get toward that second part of the
11776s map I think it becomes stronger I think
11778s that's you're starting to see now
11781s absolutely so as we're still waiting for
11784s our player to return uh just quick
11787s reminder this is all or nothing for
11790s those teams the loser is out of
11793s determinants so everything is on the
11794s line they're playing with their backs
11796s against the wall which means everything
11797s goes and it's been just such a fun
11800s tournament so far seeing those teams
11803s really really fighting it out in the
11804s upper bracket already and now we are in
11807s the lower bracket and some teams
11809s honestly I didn't even expect to see in
11811s the lower brackets but just due to who
11813s they faced off against in the upward
11815s bracket the team that the team's pretty
11817s tough yes right it was it was Club yeah
11820s I mean a lot of close games throughout
11822s the entire tournament uh thus far uh
11826s in just uh it's awesome to see kind of
11828s like as the just kind of Challengers cup
11831s like it has gone on in its entirety like
11834s you know the the shock you've gotten
11836s involved the Justice have gotten
11837s involved it's awesome to see uh you know
11840s all these different orgs I know from uh
11842s overwatching right the defiant uh get
11845s involved in a big way and calling all
11846s heroes
11847s absolutely and let's take a look once
11849s again at the lower bracket here so yeah
11852s the first two uh matches were on the
11854s one-sided thing of the spectrum however
11857s we do expect to see a little bit closer
11860s matches here I hope I didn't curse it as
11862s I'm saying that that is always the curse
11865s it really is isn't it I'm not Casa so
11868s I'm not used to that we don't curse
11870s people you can't see you're currently in
11873s the process of casting
11875s I feel like I'm just I just also talk
11877s about the video game I'm not that like
11880s almost is the definition of casting like
11882s talking about the game you're making I
11884s hate your logic yeah
11887s I see myself some more of a host yeah
11890s yeah like like you're all we're all
11893s Casters in some capacity right sorry
11896s yeah aren't real casters yeah are we all
11898s not Mr X too no no no you couldn't even
11903s tag me right on Twitter today
11905s that's really on Twitter that's not on
11908s me it's like what is going on I just I
11909s just copied I literally just copied my
11911s Instagram post and it's that's your tag
11914s on instagram so it's really on you for
11916s not having the same name on Twitter and
11918s Instagram
11919s it was about the edge when you have like
11921s a name I think the last time I posted on
11924s Instagram was like like probably like a
11926s year ago uh it's pretty updated yeah
11928s yeah it would just be pictures of me sat
11931s here whether it be in front of a green
11933s screen or other stuff uh yeah see I
11935s wasn't sure I actually I actually
11936s clicked on it because I wanted to make
11938s sure that they attacked you at least
11939s right on Instagram and I clicked on your
11940s latest post and I was like there must be
11942s a throwback post but it wasn't a
11943s throwback post it was actually just that
11945s long ago yeah
11960s a lot of the damage that's coming out uh
11963s this will be the overclock from saber
11965s she's been great today with this all oh
11966s connects with a shot there on the what
11968s but not able to finish that kill off and
11970s uh this is where you kind of uh see the
11972s roadhog winning out right when this bike
11974s can just last for so long and it's so
11977s difficult to take out right take a
11979s breather back at full HP saber though
11982s with a shot there on the ones still
11984s trying to keep Polaris in this is that
11985s it'll be a sound barrier there uh from
11987s Auburn and I don't know who it connects
11989s with it looks like maybe uh just just
11991s for themselves is uh needed to survive
11994s but you know the spawn here so he is
11997s gonna favor Polaris and now that roadhog
12000s is out of the way Tara oh nice
12006s yeah that was that was a long one yeah
12008s good for a little bit of damage there uh
12011s but the fortifying from that the fortify
12013s coming out of it you may be able to
12015s stabilize your cars and just like that
12016s you know everybody's out of ultimates
12019s right everybody just dumps everything
12020s into that one there's only 30 seconds on
12022s the clock
12023s yeah I mean that ended out quiet the
12025s brawl Emma actually able to defend
12027s herself there from sheep who's trying
12029s really really hard to get into that back
12031s line and it's really saber who keeps
12033s that team alive right now Altera Pilar
12035s is still in it with just a few seconds
12037s to go for Washington Reds to make
12039s something happen and push that payload
12042s further I mean you see them dropping
12043s down from The High Ground
12045s so far no pigs
12047s oh that'll be actually a death Blossom
12050s that's going down from phone but not
12052s able to come up with anything is uh a
12055s few players here is uh with the whole
12057s hog
12058s might be able to get this one across the
12060s line as it'll be both supports here
12061s Frankies if you think to stay alive oh I
12064s was gonna say if Froggy's she's a state
12066s of live you actually may have been able
12068s to get a sound barrier there keep that
12070s one going that is still though a
12071s tremendous stall there from Polaris I
12074s know it was keeping that one going for
12077s ages and look at what great spot they
12079s find themselves in to keep them
12081s defending this so coming into this next
12083s fight with just four alts uh we're just
12085s gonna put them in a great spot here
12088s yeah it's uh now it's just kind of like
12090s how do you use these ultimates you have
12092s to know that you have a massive ultimate
12094s Advantage uh
12096s once they hold a roadhog on the sneak
12099s here is a bit of a blank because that'll
12101s be the Transcendence from Emma
12104s for you players alive but this is great
12107s so if you're Polaris because you only
12109s end up having to use a tuna rush to make
12111s this happen hold on to that sound
12113s barrier there and you can come back in
12115s this next fight sound barrier overclock
12118s Terra surge uh set up in a really good
12121s spot as uh I said they'll actually go
12123s over to Diva here so Billy get back
12125s towards the payload rather fast uh also
12128s access some of that high ground and
12129s mitigate some of that damage coming down
12131s uh from Sabers she's been popping off as
12134s I say that in the pick right away
12137s is that like a positive passive first
12139s you just gave them yeah I think that's
12141s how it goes uh saber continues to
12143s getting those pigs to some yoga clock of
12145s course and what is down and that is
12147s gonna that's gonna make it really hard
12149s watching Justice Red not gonna have
12151s enough bodies on that payload Peter's
12153s trying to start it out a little bit for
12154s them
12156s as uh making the way back towards the
12158s payload that'll be a sound barrier there
12160s from Justice Red so not out of it their
12162s spawns pretty close oh man the spears
12165s coming out of him just I don't really
12167s ever I think every single time as the
12170s sojourns now go on a war for both teams
12173s uh Justice Red not out of it just yet
12176s and the payload is moving all the way we
12179s see this fight going on so that's a lot
12181s of free push there and they need to keep
12183s the payload moving uh but that's say
12186s we're able to pick up two players inside
12187s dash comes out uh picks up another one
12190s as uh you couldn't just get off the card
12192s if you're arrested you have to keep it
12193s going you have to contest it uh and just
12196s a safer and dags go crazy inside of that
12199s side room uh they end up just picking up
12202s a few kills each it seemed uh and then
12205s the payload will finally stop uh really
12208s that nice work from both teams uh one
12210s for Taurus able to stabilize again on
12212s defense really saber and Dax winning uh
12215s some big battles uh then Justice Red I
12217s know what gets the overclock Auburn uh
12220s with the sound barrier and they are able
12222s to get a little bit more progress than
12223s we originally had thought
12225s yeah no and that's a lot of extra push
12227s especially on this map where it is not
12230s too easy to actually finish it out so I
12232s think Washington just is red they should
12234s actually be very happy with the position
12235s they find themselves in as they are now
12237s going for their defense
12240s yes uh we'll see what Justice Red
12242s decides to do on defense here is uh
12246s a little torbjorn signing all right well
12249s look uh torb junkrat uh there's a lot
12252s going on on the ladder right now as uh
12255s yeah the the torbjorn set up here with
12257s the roadhog so uh makes it really
12259s difficult right yeah you have just like
12261s the pestering annoying damage of the
12263s turret uh constantly coming down uh
12268s and then you just have the thread of the
12270s roadhog right uh so what do you do now
12273s uh
12275s it's like really uh interesting it's
12277s like coming through kind of the the
12279s choke like what do you like what do you
12282s put that you gotta obviously get rid of
12283s the the uh tourbillon turrets but also
12287s have to be very wary of the roadhop
12289s yeah phone is I I am phone this is my
12293s go-to when I'm playing on the switch so
12296s I'm I'm thrilled elated to see it
12299s towards in action right now
12303s thank you
12304s so it looks like Polaris trying to make
12306s their way towards that High Ground a
12308s little bit uh the the torp really good
12310s against the the Tracer as well it's just
12312s a really annoying forcing out that
12313s recall as uh you see the turret up there
12315s on The High Ground yeah that big turn
12316s they get rid of that right away but yeah
12319s as that's going down they actually lose
12321s one to the roadhawks you see just so
12323s difficult to play against
12324s Altera Polaris tried to contest and
12326s they're on The High Ground but couldn't
12327s quite make it up there uh as they just
12330s lost people left and right
12333s making another attempt at it
12336s still a long area of the map to just get
12339s across is oh that's the tour it doesn't
12341s show talk in the back coming in
12344s there we go
12347s flying there to disrupt the back line so
12350s you play roadhog like uh Sombra just
12353s walk on in his uh
12355s phone ends up picking up a kill but then
12357s ends up falling so let's see if this is
12360s the opportunity that Polaris needs but
12362s it's just a lot of damage to just cross
12364s here on this choke right uh the Discord
12366s are coming down the turrets is uh that's
12369s what you need to do oh Emma tries to go
12370s in there with the Trans it's a really
12372s nice attempt to make a save there but uh
12375s it's really that stun that happens the
12378s entire ends up connecting with that
12380s spear breaks up uh as death I know using
12383s the Vape there trying to get some health
12386s back and it's like an emergency
12387s Transcendence but just not fast enough
12390s from the high grounds and uh Zen is
12392s Speedy but uh just maybe you missed out
12394s by like a second there uh to try and
12397s keep us at the line so that'll be a take
12399s there for Polaris
12405s car that control
12409s s have had four balls here at the ready
12411s but how much use can you actually get on
12413s the torque of this very part of the
12415s mountain I I think torb is just like a
12419s nuisance everywhere like I I think
12421s there's like multiple ways you can play
12423s torb uh just really an annoyance to deal
12427s with it like any level of play as uh SF
12430s going to take a breather again with
12432s another nice uh
12434s break up intercept of that another one
12435s as well is the erisa has been so good at
12439s the interrupt there has to be able to
12441s just stop that roadhog from getting all
12443s that Health back and because that stop
12445s comes through uh just eliminates the
12448s roadhog from being that aggressive you
12450s can't play that aggressive if you're
12452s constantly gonna get breaking uh broken
12453s up uh from being in a breather
12456s oh Savory got out of life there but just
12460s so
12461s once again trying to contest The High
12463s Ground here is Washington just as red is
12465s trying to set it up for their defense
12469s Cara going in on The High Ground it's
12470s gonna be a guitar surge it's all
12471s actually great one player damn fun huh
12473s that'll be a sound barrier here as well
12475s as uh this may be the opportunity for
12478s Polaris to take this checkpoint you
12479s really need to storm through here so we
12481s can like win a fight one contested uh
12484s that may very well be it
12488s initially but let's see watching Justice
12490s Red look like they stabilizing
12492s themselves back on those two picks no is
12495s phone able to get back in time
12497s yeah phone will get a touch there I
12500s think that'll be enough as uh Estes will
12502s go to the sigma so Sigma to be able to
12504s control the high ground but uh Tara
12507s gonna be able to go right over to
12508s Winston as uh both tanks showing a lot
12510s of flexibility uh Paras Arisa she's been
12514s really good you know just Landing those
12515s javelins just interrupting the roadhog
12518s every time I think that's what's the
12520s force them to switch off of it
12522s yeah Tara's wins now ever also absent
12525s force to be reckoned with and obviously
12527s estef switching over to that Sigma
12528s definitely something we've seen on this
12529s map before especially on this very Point
12532s having that additional Shield uh to set
12534s up and the flexible Shield at that can
12536s really really help your team
12538s yeah the shield for The High Ground is
12540s going to be really beneficial for
12542s Justice Red
12544s bonus uh getting in the kill feed there
12546s it will pick up one on tracer
12549s so that was katsunero shoes buy out your
12552s polara so two minutes on the clock uh
12555s not really anything to really use here
12557s is uh that'll be the sound barrier from
12559s Justice Red and it's a good one it
12560s connects with everybody they take out
12562s Tara they go into the back line trying
12564s to make a plate for Emma
12566s they do end up getting Emma but I don't
12568s think it's uh fast enough like if you're
12570s gonna commit that deep to get that Zen
12572s it's got to be rig a really fast kill
12573s right you gotta meet up with the Tracer
12575s right on the spot get that kill early uh
12578s or else the Winston just doesn't have
12580s the mo is the mobility to get in not the
12583s mobility to get out get out
12585s yeah
12586s oh let's see they're making for another
12589s push they should have quite a few alts
12592s available for this next bigger fight
12594s oh and that's the pick they needed is uh
12597s that's gonna be saver next to the shop
12599s there on it Emma is Emma gets forced
12600s down from The High Ground is uh also on
12603s comes through nothing home there the
12605s phone so now today we can get the high
12607s ground and sound barrier uh investing a
12610s lot here is Polaris because they feel
12612s like they have to take it now to try and
12614s beat that distance uh because if you
12617s remember like watching just as red and
12619s not only did they take this checkpoint
12621s they did get a little bit further after
12622s it so uh not completely over just
12625s getting this checkpoint
12626s yeah and I gotta say a really good job
12629s here by watching Injustice Red over
12631s contesting about the second wins a phone
12634s has kept us going for ages is uh yeah
12637s that's actually the rare uh you really
12640s see that it's the the Tracer pulse bomb
12643s stick so the Tracer sticks the Tracer uh
12646s I believe in the Legends match uh the
12648s Decay did that uh the other night uh but
12651s yeah you rarely see that as uh that's a
12653s pulse one from sheep that uh fortunately
12656s they get taken out by it as well that
12658s takes out the enemy Tracer and uh minute
12660s 46
12662s 59 meters to go uh you'll have the oh
12665s what that is uh there's so much damage
12667s that's gone down from the Winston and
12669s then saber at long range with just the
12671s primary but it's not even a rail shot
12672s there
12674s pretty clear what deltoro Polaris
12676s approaches in every single fight they do
12677s try to take Emma out of the equation
12679s right early on and usually they are
12681s actually managing and then the rest of
12683s the team is following up and keeping
12685s that pressure up and they're getting a
12686s lot of push now for that payload and
12689s then you get closer and closer to that
12691s this is very close to getting it through
12693s and you wonder are they going to be able
12695s to even get there and get a touch it
12697s looks like one player get a touch it's
12699s Emma with a Transcendent since ah Sarah
12701s she's up on The High Ground it hit me
12703s shots so at the end of the overclock
12706s that's the raid during the fight the
12709s gravidic blocks don't know if it's got
12710s anything maybe just to get out of the
12712s spawn but tell me that's a 2-0 for
12714s Polaris right away
12716s it is and I think a lot of that I do
12719s want to attribute to Savers saber has
12722s been doing so so so very much for that
12725s team getting robbed here I dare say
12728s although I didn't I didn't enjoy taxes
12730s uh
12731s kiriko play of course as well
12734s yeah it's uh you know really I think
12737s their strategy here for Polaris has been
12739s really good uh they've been able to
12742s counter a lot of the comps that Justice
12743s rate is throwing out them uh and then
12745s also like how you were talking about I
12747s guess clearly have a strategy right when
12749s they see the Zen In the Mix they know
12751s that that's their dive Target that's
12752s their focus they have somebody to kind
12754s of build their attack around uh and
12756s there's really you know with roadhog
12758s there's really not a ton of help Four's
12760s in there right yeah there's no defense
12762s Matrix no bubble it's not really like
12764s it's a really great like peel
12766s opportunities there uh to keep the Zen a
12769s lot where if they're able to get that
12770s kill you know that's Discord orb damage
12772s so uh all the damage that uh Emma does
12775s uh just you know obviously with the
12777s primary fire and whatnot then healing as
12779s well it's a lot out of the way
12782s yeah that's the thing right I mean uh
12783s watching Justice Red's uh composition
12786s like solely relies on them getting those
12788s crucial picks with that Trace so with
12790s that road talk Etc oh oh with that
12792s Zenyatta so if they're not getting those
12794s picks the opposition if they're playing
12796s that dive they can just wear them down
12798s right as they are pushing in if they are
12801s managing to put so much pressure onto
12803s those back lines there's not an awful
12805s lot as you said that Washington Justice
12807s Red can actually do having that road
12809s talk in the mix and that is usually when
12811s what we saw last week watching Justice
12813s Red they started to switch off of that
12815s Zenyatta and onto that kiriko which Emma
12817s played 2T as well so let's see if
12820s they're making some adjustments there to
12821s maybe help the backline there a little
12823s bit as we are waiting to get into our
12827s third map but first we're heading into a
12830s very quick break so don't go anywhere
12835s foreign
12843s [Music]
12881s thank you
12894s [Music]
12911s [Music]
12921s thank you
12922s [Music]
12943s [Music]
12947s foreign
12948s [Music]
12980s foreign
12981s [Music]
13015s thank you
13018s welcome back one and all it is now a
13022s match point for Polaris let's see if
13025s they can finish this one often continue
13027s the lower bracket round or if the
13029s Washington just is red I'm going to
13030s start their comeback
13032s started right now yeah you ready for
13035s this one
13036s in not a ton of time to potentially make
13040s changes here if you're uh Justice Red uh
13043s Polaris like I mentioned earlier you
13045s know they play the earlier Series today
13047s uh went well in their favor obviously
13050s and it went well fast so gives them a
13052s little bit of at least my opinion uh no
13055s just from playing in tournaments and
13056s whatnot uh you get all that conveyance
13059s you're already in that like game State
13062s you kind of get going uh justice read
13065s this break uh you know a little bit uh
13067s here in between map two and three might
13068s be good for them uh just what Justice
13070s needs to get back into it
13073s absolutely I mean the talent is there is
13076s our favorite sentence but it does ring
13077s true uh we've seen those individuals on
13080s Washington Justice right just doing such
13082s a phenomenal job uh already in all their
13085s games they did play close let's see why
13087s we're taking it yeah map number three
13089s I'm interested where where are we going
13091s next so are you so went for Polaris uh
13095s Dorado interesting okay so
13098s um Dorado another map that's
13101s you don't it feels similarly like built
13104s towards like parisu right where uh can
13107s be a really good uh you know pick
13109s oriented at the start second part of the
13111s map has like tons of High Ground the
13113s ending kind of has the same almost like
13116s geometry uh as pariso so uh probably
13120s trying to play those same similar types
13122s of compositions uh where Polaris uh a
13126s lot still kind of opens up for them and
13128s they can still play a lot of what we
13130s just saw uh work
13132s I will say even though this has been uh
13135s Polaris up 2-0 I mean you see the
13137s control uh you know first map
13140s went down to the wire uh
13143s actually the first map was 2-0 and then
13145s power ESO goes uh pretty far to the
13147s distance so yeah uh both of these Maps
13150s so like relatively close like even the
13153s control rounds were like back and forth
13155s uh where here on pariso like it was
13158s really just a few fights uh on the
13161s offense that uh Polaris really got to go
13163s in their favor and you know really start
13165s to bank up some of those ultimates so uh
13167s still an opportunity for Justice Red to
13169s make a comeback uh like you mentioned
13171s needs to start now
13173s yeah I do like this pick from Justice
13175s though I feel like they're just going
13176s back memory uh Lane where what were we
13179s comfortable with where would the where
13181s did we really Excel with this squad just
13184s a week ago and Dorado was one of those
13187s whoops when they went up against shock
13188s Timeless uh I think shock had an
13190s insanely hard time to mitigate damage
13194s coming at the worship of the Washington
13195s Justice Red where Emma did switch onto
13197s kiriko on this map specifically and that
13201s worked out so well for them so let's see
13204s if they can run it back once more and
13207s start to come back against Altera
13208s Polaris because if they don't keep in
13210s mind we are in the lower bracket here
13212s this is all or nothing for the
13213s Washington Justice Red they have to win
13215s this out otherwise they will be out of
13218s the calling all heroes tournament and
13220s Altera Polaris will be the team to move
13222s on
13223s yeah everything kind of rides on this
13226s night right now for uh Washington
13229s Justice Red as uh they'll be on offense
13232s so we'll see uh what they decide to do
13234s first but uh Polaris this composition
13236s they're playing here it's been really
13238s good uh on Dorado like uh whether it be
13241s uh Winston or Diva like the tanks that
13244s are you know good in uh Mobility up on
13247s The High Ground
13249s um
13250s see it looks like okay so we'll get uh
13252s what on the far here so uh for a junk
13255s right here uh off the rip of the ball in
13257s the mix yeah so I mean this is just I I
13261s didn't expect any of that but I like it
13263s yes this comp's also like all right so
13266s uh it's not something you probably see
13268s like too often but going against the
13271s dive
13272s um and with how they were you know Emma
13274s playing the Zen and just a little bit
13276s more stationary kind of composition uh
13278s like really easy to dive this is the
13281s complete opposite like who do you dive
13283s in a composition like this right there's
13284s like no like do you want to just jump
13286s like face first into a junk rat like
13288s that's not really like the the way to go
13290s uh
13291s Emma on Anna can definitely uh provide
13294s him anymore
13297s uh and then like the pharah up in the
13300s sky like you can obviously die for our
13301s mercy so really makes it difficult for
13304s Polaris to execute
13307s yeah they are getting they are getting
13309s picks here and there and they are
13311s managing to stall that payload right
13313s underneath the bridge but still a good
13315s opener to have the Washington Justice
13317s they at least at the very least they did
13319s manage to throw Altera Polaris for a
13321s loop here Tara now also switching to
13323s that Diva being able to you know
13325s recapture some more High grounds and
13327s have a little bit of different Mobility
13328s there than the Winston
13330s Tara goes over to the diva right away it
13334s is phoned over to Sombra on the other
13336s side uh even if your abilities only go
13339s offline for uh Split Second now it feels
13342s like uh still no defense Matrix no
13344s Mobility is a terror will now end up
13347s playing The Wrecking Balls as well as uh
13350s not expecting a ball comps coming into
13353s today is uh no ball like
13356s you know very well maybe like one of the
13359s the weaker ones uh out of the tanks on
13361s the ladder but this is gonna be
13363s just as red uh coming out with really
13365s good strategies using that break uh to
13368s create it for that being able to come up
13370s with something a little bit different
13371s that's definitely throwing Polaris off
13374s yeah I mean just
13381s on that Batiste also providing a lot for
13383s the team I do love that we actually
13385s ended up with a ball mirror there for
13387s just a little bit but Tara is now back
13389s on the Winston back on the hero that she
13391s is known for
13394s and they should be able to like apply
13396s some pressure now onto the Batiste at
13397s least yeah the the Winston I think is
13400s better here like uh I mean generally I
13402s think wins better than Ball but uh where
13405s you are on the map like you need the
13408s access to the higher ground is there
13409s what'll take out sheet there uh with a
13411s Widow from The Spot uh and the easiest
13414s access to that High Ground is you know
13416s whether it be a Winston or a diva uh
13419s that'll be back to the casino Rush this
13421s will be actually Auburn answering with a
13423s valkyrie so uh it will provide some good
13425s healing with the mercy to everybody for
13427s all he's gonna have to answer back uh
13428s with a sound barrier but EMP connects
13431s with two so that might be enough
13435s all right so payload once again start
13438s there but overall this entire match so
13440s far has been a bit of a brawl so I can't
13442s really say that one composition is
13444s dominant on top of the other oh it's
13446s been uh it's been frantic I think would
13448s be like the style of play right uh
13450s because both of these compositions
13452s there's nobody to dive everybody can
13454s play a little bit more uh freely a
13456s little bit more open so you see players
13457s kind of like in every uh direction right
13460s you have the followers up in this guy
13462s tracer's battling on one side and ammo
13465s actually takes the hitch out there on
13467s the sheep so that is an awesome pick uh
13470s for Justice Red so that's gonna have
13472s Polaris you know force it back out here
13474s wave a little bit and that's gonna get a
13476s lot of payload progress here for Justice
13478s Red
13479s yeah I love to see Emma back on akiriko
13482s again definitely something that she's
13484s played before it's a great success and
13486s that does provide a lot for the team in
13488s terms of how they can go in aggressive
13490s on the back of those kids winner rushes
13493s as a sailor she gets overclocked here up
13496s on The High Ground and everybody runs
13498s for the hills there from Justice Red is
13501s trying to trap the mercy inside uh but
13504s just with the far ends but it does so
13506s much damage that'll be the rocket
13508s barrage there I think so Terra everybody
13511s else Falls here too so maybe we have to
13513s switch off for the far uh typically you
13516s wouldn't play far on this point of the
13517s map uh because there's a lot of good
13520s access to high ground for like Polaris
13521s right so you can actually close the gap
13524s to the far up pretty fast in terms of
13527s the space and like that like verticality
13529s Advantage pharah usually has I mean I
13532s find it a bold move to begin with to
13534s play Pharaoh into this uh into a sojourn
13536s in this day and age but you know yeah
13539s so Jordan's really good like medium to
13543s like long range right where like pharah
13545s can definitely give decision a ton of
13547s problems uh the Amma with two uh
13551s Minefield goes down here right on the
13553s payload load is uh yeah that'll be the
13556s Justice Red and getting the payload
13558s across the line
13559s um
13560s what could Polaris do here so like
13563s they don't mess things receiver all
13565s right to the top of the head
13567s um you could maybe try and play uh to
13571s play like another hit scan potentially
13573s like uh
13574s sheeple entertainment Estep uh you know
13577s you could play here so you could end up
13578s uh you know if you wanted to you can end
13580s up playing a Sombra here if you're
13582s Polaris I know going for you know hacks
13584s on the ball or the pharah the mercy like
13586s all would be super effective uh emp2 uh
13590s yeah or you've already kind of like
13592s banked up some of these ultimates maybe
13594s you just continue to fight is a terrible
13596s make it out doesn't have to use Primal
13597s rages yeah no it's a big
13605s and that takes out almost the entirety
13608s of the team and that's such a good time
13610s they're currently running
13613s oh it's a tremendous time
13616s all right we'll be able to get back onto
13618s the car here you're gonna have to oh
13619s they're gonna use all three ultimates
13621s right on top of each other here uh Bill
13624s Polaris I feel like they thought they
13626s needed to but you see Justice right they
13628s realize as soon as the sound barrier the
13630s Primal and the continue Rush are all
13632s used on top of each other they just
13634s backed up and they were like hey you
13636s know those are three ultimates for one
13638s in that scenario uh that's a fantastic
13640s trade for Justice Red
13643s absolutely
13645s it looks like they stick into the
13647s composition they're having with a
13648s foreign
13649s which quite frankly actually on this
13651s point it can be annoying given that you
13653s have different angles to come in the
13655s form yeah it's really devastating is
13657s that our phone trying to get a pulse
13659s bomb there is
13661s able to connect but you see these angles
13663s that you can play with this car and just
13664s like put down damage consistently uh
13667s it's just do you have teammates around
13668s to be able to capitalize on some of that
13670s damage
13675s so if it makes something work we're not
13678s we have another barrage ready and it
13680s goes out but gets the hook so Tara takes
13683s down look
13684s oh as uh Tara switches over to the
13687s roadhog little roadhog of their own for
13689s Polaris is you know hog has always been
13692s a fantastic counter towards the wrecking
13694s ball is phone trying to do some work
13696s here putting down damage on terrifies
13698s that's gonna be they're gonna get the
13699s full Vape off because that's going to be
13700s a whole hog as well
13702s just putting down damage onto the Tracer
13704s Whole Hog just devastating at range or
13707s close and you should see how the roadhog
13709s is just so self-survivable so now we're
13712s down to 13 seconds so I got scared the
13714s Froggy's going right into the pulse as
13715s well
13716s say we're switching on to the Cassidy
13719s there trying to pump out a little bit
13721s more damage but it honestly looks like a
13723s tiara Polaris are able to stabilize
13726s yes
13729s yeah and you get the Cassidy inside of
13731s the casino rush and fire so fast
13735s so that's uh that's so heartbreaking
13738s there for Justice Red it felt like all
13740s the momentum was in there like favor
13741s there they were like starting to really
13743s kind of like turn the tides uh and then
13745s just the road honk swap at the end a few
13748s big uh clutch kills and uh they don't
13751s end up completing the map and now if
13753s you're uh Altria Polaris uh it's a it's
13757s pretty clear here right you know just
13759s complete the map and you take this at
13761s three zero uh you go what six and one in
13765s maps on the day
13766s yeah that's that's you know that's so
13769s much uh from a mental perspective there
13772s going into there as well because
13773s Washington just is all the pressure is
13775s on them like they need to win this they
13779s are down 0 to 2 against Altera Polaris
13782s and Polaris just managing to keep their
13785s cool they're making those switches at
13786s the very end uh of the map being able to
13789s hold and stabilize even though they were
13791s absolutely on their back foot phenomenal
13792s place
13794s yes uh see what polar uh what Justice
13797s rentals here on defense
13799s so honk pharah uh with the Kurt Rico
13804s Mercy
13806s um
13807s pretty interesting like I I do you hold
13810s the low ground here like I feel like um
13813s you know you're gonna need the
13815s protection suzu for the
13817s roadhog right
13819s um like where does the roadhog play does
13821s he play in the low ground do you play
13822s roadhog High
13824s I got a lot of questions about this one
13828s yeah
13830s around he's about to start
13834s to our Polaris
13836s finish the map and then they get the Big
13839s W
13841s ow they are currently holding or trying
13842s to get onto The High Ground
13848s we'll end up taking our dance it's uh
13851s yeah it looks like Polaris they just
13853s like tried to push straight through the
13854s choke uh
13856s maybe you need some light
13858s what do you need here do you want to
13860s play like a Reaper maybe if you're
13861s Polaris but the Reaper's so terrible
13863s against espara
13865s uh
13867s I actually thinking you're maybe play
13869s Diva here
13871s yeah I think I think diva in General on
13874s this map and in this current patch like
13876s keep in mind that we're not paying uh
13878s playing on the most recent patch I I do
13880s think diva is a super valid pick for
13882s maps like Dorado or like Paris or like
13885s anything where you have those High
13886s grounds that you really want to contest
13887s and also just be mobile with
13891s so a little bit of a stop in action here
13895s and uh as I say that it'll be two kills
13898s here four polar
13900s and they believe saber to feed here is
13903s uh now you're starting to get the
13905s tracers uh tracer's pretty good against
13907s Safari so I know even though tracer's
13910s not like up on The High Ground Trace is
13912s just very difficult to the far to hit
13913s and then as soon as the mercy gets a
13915s little bit low
13916s a really easy target but what's been
13920s huge with these rocket barrages has yet
13921s another one is uh not able to get it off
13924s looks like he has a dropping right
13926s before that you can see they don't want
13927s to let this res get off she's looking
13929s right up at Auburn but it's gonna be
13931s everybody else falling as Justice Red
13933s maybe only get a defensive stand here
13936s yeah it does look like they managed to
13938s stop that payload just short of that
13941s first point once again putting
13943s themselves in an advantage uh
13945s advantageous position there in terms of
13948s where they can set up for the defense
13949s and they are going a little bit more
13951s forward with the defense as they should
13953s so they can get at least two fights out
13955s of it
13960s well I was trying to work their way
13961s around here on this left-hand side and
13963s go down the staircase get some of that
13965s high ground but
13967s mint 40 locked bothness for Justice Red
13970s uh
13972s how much damage is going down in these
13974s roadhawks is oh it's gonna be Emma with
13975s long range on the Zen
13977s you get another one is that's a prime
13979s opportunity for Zen right when players
13981s are coming through those chokes and like
13982s stairways and whatnot it'll just fire a
13985s volley of orbs
13988s get a Kill
13990s is such a good defense so far from
13991s Washington
13994s just at that time
13995s now that was a great pick on to Tara
13999s where the whole hog was just ready as
14001s well as the queen sooner rush so they
14002s could have made a move but Terra went
14004s down early on in the fight now we just
14006s have alts across the board yeah this is
14008s going to be an absolute Bonanza oh yeah
14010s this next fight is going to be chaos
14011s it'll be a Transcendence uh and it'll be
14014s a consumer rush it uh looks like we did
14017s end up losing one player here on Polaris
14019s but
14021s it's like estef does have the whole hog
14023s are we gonna hold on to it here is
14026s looks like uh that'll be ends up getting
14029s that first uh pick and maybe getting
14031s this across the lane oh it's gonna be
14033s the whole hog here so I'm like out of
14034s the spawn
14037s yeah that's gonna be a huge Whole Hog
14040s coming out of the spawners and now we'll
14041s get the pause that comes through so uh
14044s right in the middle of the fight it's
14046s really unfortunate there end up losing
14048s sheep
14049s yeah but once sheep is back in I'm gonna
14052s reset just prior to that fight but still
14056s wow I'm I'm actually so impressed with
14058s what we're seeing and how those teams
14060s are able to you know stabilize and
14062s really throw
14063s um a little bit more wonky stuff at the
14066s at the opposition there watching Justice
14068s Red really coming out here once again
14069s with that far out composition which I
14072s don't think we've seen any other team
14073s really committing that one too I think
14075s most teams would have switched off by
14077s now if even just after losing one or two
14080s fights lots of teams would have gotten
14083s discouraged but watching just as red
14085s they're pulling through with it it's
14087s just a comp that not a lot of people run
14090s or even probably seen or got an
14092s opportunity to practice again so I think
14094s it's one thing to practice against like
14095s roadhog based comps but like roadhog
14097s with the far in the mix and uh really
14100s difficult uh for Ultra Polaris to deal
14103s with so uh I believe when we get back in
14104s the game it'll be about like 20
14106s something seconds in the clock we'll
14107s have to kind of see the state but a lot
14110s of ultimates used in that fight where uh
14114s you know we may be looking at uh justice
14117s for it extending this series a little
14119s bit longer
14120s yeah that's exactly what we want to see
14122s we want to see them fighting it out to
14123s the very bitter end and maybe coming out
14126s on top I don't know both teams
14127s definitely very deservant of that and
14129s then I am interested to see if
14131s Washington Justice Red can start their
14133s comeback right now it would definitely
14136s be a deserved Victory on this map as we
14138s said they are coming out with something
14140s else you know they they use that break
14142s after being down Owen to to reset to uh
14147s maybe you know Turn the Page in their
14149s playbook and just coming out with
14150s something different as you said people
14152s not really used to playing that far or
14154s playing against so far right now and I
14155s mean what are your options right you
14157s said Tracer that's a good pick Farah
14159s obviously you pick a diva then on the
14162s other side to really try to mitigate
14163s some of the damage and like putting a
14165s lot of pressure on that Farah but then
14166s you're also losing the pressure that you
14168s can put on with your road dog right so
14171s it's it's a weird trait to be making
14173s yeah I mean there's uh it's never easy
14176s when roadhog's in the game right uh
14178s always just uh makes it quite difficult
14181s and then pharah another one of those
14183s Heroes that's really quite difficult
14184s there's not only have we seen just
14187s really good damage come out from uh what
14189s but she's been getting some huge rocket
14191s barrages which are like typically like a
14193s death trap like a you know they're yeah
14195s you're not supposed to like go to the
14196s end of your animation like that's right
14198s that's not how this works it's like
14200s Reaper you're only supposed to get like
14202s half of the voice line off and then you
14204s just die uh where uh the barrages have
14208s been you know big whether it be you know
14210s picking up like two three kills
14211s sometimes or just putting down loads of
14213s damage yeah lots of that also of course
14216s big props to uh the backlines there I
14219s think the supports have done a
14220s phenomenal job not just keeping their
14222s DPS and their tanks alive I also just uh
14225s just want to reiterate how very flexible
14227s we're seeing uh the support line up
14229s especially from the Washington Justice
14231s Red uh being because they were able to
14234s like mix it up constantly they have made
14237s so many switches in order to adjust to
14239s whatever pressure is coming from the
14241s opposing team and I think that speaks
14243s volumes of the skill of those players
14245s yeah they made a lot of adjustments in
14248s the support line uh
14250s if they get a win here I think it'll be
14253s interesting of like where does Altura
14255s Polaris take us next uh no uh push is a
14259s game mode where like
14261s you know uh obviously I think you love
14263s map selection whenever you can get it
14265s but with such a small pool of maps it's
14268s not as impactful as like being able to
14270s pick you know whether it be escort or
14272s hybrid or control right uh you know
14276s lucky for Polaris uh well lucky slash
14279s bad right like they they get to pick the
14281s rest of the maps throughout this series
14283s uh now you obviously would not like to
14286s pick a ton of maps uh you know if you're
14288s uh Polaris it means you're on the losing
14291s end of some so uh we'll see what happens
14293s here uh now as we're getting close to
14296s ending Dorado uh and then after that you
14299s know Polaris you know a choice one of uh
14301s three of the push Maps
14303s which one would you like to see here
14306s just based on the compositions we've
14308s seen so far I mean what you're looking
14311s at like potentially uh like color CEO
14314s like I don't think there's really kind
14316s of like anything on color CEO you could
14319s do like not anything like pharah type
14322s compositions right you can definitely
14324s play like roadhog but uh some of those
14326s like close alleys and Corners like you
14329s would just play the reaper into it
14332s um so maybe a Coliseum if you're a
14334s Polaris or even a like Esperanza
14337s yeah Jose is also one of those Maps
14339s where a Winston Cup for example can get
14341s punished quite a bit just based on the
14344s map architecture so that's something to
14347s keep in mind here for when we do return
14350s and then get to see the map pick of
14352s course always a big Advantage when you
14354s get to choose also a lot of pressure I
14356s feel like you know if you're picking a
14358s map you have to win your map that's kind
14361s of true but also this like map is not
14363s over right still some time uh left it
14366s looks like uh for sheep uh actually just
14369s uh you know not I think like losing
14372s internet so that's uh quite unfortunate
14374s should be back here uh any moment uh
14378s but the you know still time left in this
14381s map uh a lot of ultimates use not really
14384s sure where uh sheep was at uh I think
14387s she was on Tracer at the time so but
14390s it's definitely on the tail end of the
14391s map yeah right now and it is a
14393s Washington Justice Red who are looking
14395s to probably
14398s well thousand curse it if you had like a
14401s like real-time mods yeah you would be in
14404s a really good spot I would say yeah yeah
14406s I think as we were waiting I also want
14410s to encourage everyone who's watching to
14411s uh check out calling all heroes.g if you
14415s want to learn more about this beautiful
14416s initiative about this great program and
14418s everything to do with it and what it's
14420s all about uh head on over to the website
14422s and get your info we had some great
14424s activations already we have Castro cam
14426s for example Matt where we both were part
14428s of which was just so much fun it was so
14430s great to share our experiences uh on
14433s broadcast as broadcasting talents with
14436s uh all of you guys watching and I hope
14437s we get to do more of those ah I would
14440s love to do uh more of that then uh just
14442s an OverWatch Esports right a new
14444s OverWatch World Cup I got announced uh
14447s that uh making a comeback so that'll be
14449s awesome uh you know we we've always
14451s worked uh the World Cup in the past so
14454s uh the Sia come back uh it's awesome I
14457s know it's a program everybody uh you
14459s know whether at the the pro level tier
14461s two level Community uh everybody loves
14464s that to get involved with World Cup yeah
14466s and then we might we might get to see
14468s some of the players we're seeing me
14469s calling all heroes in in the World Cup
14471s as well I know we do have different
14473s nationalities uh even just on the
14475s Washington Justice Red Team I do believe
14477s Emma is from Denmark and uh I already
14480s did that
14482s I'm a Chichi what do we have estef
14485s Chinese
14487s then we do have one of their substitute
14490s players Hazel I don't think we've seen
14491s hazelian but uh Hazel would be British
14495s so uh loads of opportunity yeah lots of
14498s opportunities so I hope to see a lot of
14499s those players maybe participate in
14506s Justice Red squat as you mentioned
14509s before it's just so great to see those
14511s owl teams getting involved
14513s yeah and showing support for this
14515s initiative oh absolutely uh and it'd be
14518s awesome to see like
14520s some of these players like you mentioned
14522s you know uh eventually in OverWatch
14524s World Cup I mean that's where a lot of
14525s players like
14527s at the pro level really kind of got uh
14530s their start uh anyway yeah I think a lot
14532s of the players like that I met through
14535s Owl and like a professional play like
14537s the you know they I met somebody doing
14539s World Cup and like that's really kind of
14541s where they got their big like uh
14543s opportunity to shine where uh I think
14545s you just start to see like so many
14547s awesome Avenues right you know uh
14548s playing calling all heroes then you know
14551s maybe make it on the World Cup
14552s contenders like loads of different
14554s options to just uh he played OverWatch
14556s at a high level
14558s yeah I mean some people who are watching
14560s right now and they might not be familiar
14562s with some of those players like trust me
14564s a lot of them are top 500 players or
14567s have been making appearances in
14569s contenders as well as some Collegiates
14571s so they have been around if you do some
14574s research you'll see that those players
14576s have been playing on the top of the game
14577s so it'd be absolutely no surprise to see
14580s reoccurring names in the OverWatch World
14582s Cup and hopefully more of course in
14584s calling all heroes maybe a future
14585s tournament so now we are back in the
14587s game with just a few seconds left on the
14589s clock
14590s yeah and uh Polaris when we get back in
14592s with about like 25 seconds uh they
14594s actually have sound barrier and
14596s overclock to use is a sheet comes back
14600s connects with one and then oh the res
14602s comes through though as uh the mercy
14604s play from Auburn and the pharah from
14607s what just so strong looks like Froggy's
14610s here and testing the payload but it will
14612s just be a contest as that'll be the
14615s Justice Red taken Dorado
14619s and that's exactly what they needed
14622s what a great way to start a comeback
14624s here with quite the composition there
14627s and really we didn't see Polaris finding
14630s an answer at least not on this round
14635s no it's uh I do think this is a really
14638s good like map selection I think uh yeah
14641s or Washington Justice Red uh they
14644s definitely came in you know uh with this
14646s map in mind with a strategy in mind so
14649s uh really I think kind of caught Polaris
14652s off guard Polaris didn't really have an
14654s answer for that type of strategy right
14656s they kind of knew uh the compositions
14659s that would come in uh you know with
14660s roadhog in play but didn't expect some
14662s stuff like that
14664s uh which is great again I do love that
14666s we're seeing different compositions here
14668s I love that the teams are switching it
14669s up they do have different game plans
14671s heading into different Maps we uh also
14673s want to complement of course the
14674s coaching because I have quite a few of
14676s the teams which we're seeing they have
14678s quite a resources in terms of coaching
14680s we have some bigger names out there as
14681s well I think Jake is also coaching one
14683s of the teams I believe it's start
14685s monkeys so uh yeah we have some some big
14688s brains behind the operations as well who
14690s are meddling in the Affairs of the
14692s players and that all uh is being on
14694s display when we're seeing such
14696s interesting switches and I I'm really
14699s curious where Polaris goes here for this
14701s next map
14702s uh if I was picking probably I would say
14706s Coliseum I think that's the
14709s the map that you know if you're worried
14712s about like potentially like hey do they
14713s want to run the same thing again like I
14715s think that would be the map that would
14716s like really like neutralize that can't
14718s really play the far right there uh you
14721s know you can still play roadhog but it's
14722s like more common roadhog comps right
14725s like roadhog with uh I know Tracer
14727s Reaper with the sojourn in the mix so uh
14731s I I would probably go call Sam I think
14733s new Queen Street opens it up for like a
14735s little bit of a different possibilities
14736s and I think the same thing with
14737s Esperanza just because like a you think
14739s about like the sky box right it's just
14741s uh you know uh way uh closer to the
14744s ground on coliseo so
14746s give you guys a reminder where this
14748s series is at it's a polar still up two
14750s to one that's how they ended up taking
14752s first two maps in this Set uh it'll be
14755s Washington Justice Red they'll take map
14757s number three and uh where do we go yeah
14759s Coliseum all right so I I like this pick
14762s I think this makes a ton of sense for
14764s Polaris
14766s absolutely so we've
14768s either Washington Justice right
14770s switching it back up maybe going back to
14772s something a little bit more quote
14773s unquote common uh to be played but even
14776s so I I don't think they looked bad in a
14779s standard composition either right like I
14782s do think like on Paris I really just
14784s came down to the last few fights there
14786s like it could have gone either way Lee
14788s Jong Tower I also think that I mean that
14790s was a close map right so no matter how
14793s you spin it uh Colosseo probably being
14795s set up for yet another closed map you're
14799s also starting to see I think like
14801s Washington Justice red right they don't
14803s play a match earlier in the day they
14805s played last weekend uh and Polaris ended
14808s up playing a matchary today right uh
14810s you're starting to see the Justice Red
14811s like come alive a little bit more like
14813s wake up we have warm up a bit so uh I I
14816s we we kind of talked about it you know
14819s once we did like the cast your hand off
14820s like the little pre uh game where now
14822s the first two matches of our day weren't
14824s really that close where these last two
14826s were looking like they could be really
14828s close
14828s uh and this one looks like it could be
14831s delivered on that
14833s absolutely and I mean the star
14836s the stuff's starting to like to like
14837s come out again I think
14840s I think players are on Polaris who's
14842s really been showing up uh whereas last
14844s week uh you know we did see a lot of
14847s Terror really popping off as well on her
14850s Winston so
14852s let's see who's gonna make this their
14855s highlight reel on color sale
14860s um it's a
14862s I'm curious how Justice Red responds to
14864s this right because this has to be looked
14866s at as like a direct kind of um
14869s shot at what they just did
14872s um so what so like uh what is your uh
14875s answer so to speak right uh like hey
14878s they kind of view this as a comp that's
14880s definitely uh one they don't want to see
14882s us play again uh what do we go to uh I
14886s think that's what we'll see uh from
14887s Justice Red uh this would be interesting
14890s here uh you know I think obviously some
14892s time to make some changes uh
14894s Bastion uh really good at just mowing
14898s people down uh does that probably better
14901s than everybody else in the game
14903s uh
14905s I mean it wouldn't be the first time
14907s we're seeing Bastion today so I don't
14909s know
14909s okay they'll play the right again okay
14913s so
14914s um you're gonna have to take like an off
14915s angle right like Through the Windows
14917s here on this like left-hand side
14918s probably just go for like Crossfire uh
14921s it could be really difficult to like hit
14923s this far right but you see how much
14924s lower uh the Far East to the ground and
14927s uh phone you'll actually come to the
14929s pharah with the 76 so a lot of pressure
14932s yeah I mean it's harder to hit the
14934s pharah but also it's harder to hit
14936s things as far as just due to the map
14938s structure and architecture we're facing
14940s up here with but what getting that kill
14941s on terror so that's actually a huge
14943s great start here for the Washington
14945s Justice Red let's see if they can get a
14947s bit of push back on that and I think the
14951s scariest part here probably for like
14954s justice red is that the 76 gives like a
14958s clear dive Target uh for the opponents
14960s right where like the Tracer before like
14962s you can't really die Tracer you have
14963s like the Perico with so much Mobility
14966s here uh the 76 like can be Dove a little
14970s bit and like forced out of position uh
14972s but you just you can't turn your back to
14975s the pharah it's not oh I'll say we're
14976s with a nice shot there on for what so
14978s now you gotta try and deny the rest and
14980s get control of the bot
14983s yeah but this is a good fight here for
14985s all tierra Polaris they're getting the
14987s necessary pick and the pushbot is back
14990s in their grasp I like this uh this
14993s roadhog switch
14995s like if they're gonna play this ball uh
14997s go go with the roadhog yes uh that'll be
14999s just as red now switching to a roadhog
15001s of their own it's uh out your Polaris
15004s will end up taking the lead here
15006s you think you're gonna switch off of
15008s that far out once the barrage is out
15009s yeah
15012s look if if they use barrage and the
15014s fight is a loss uh say it looks like the
15018s barrage ends have gone for not there
15020s you're gonna think about it because you
15022s know you end up losing this fight and
15024s the bot keeps going like that's a lot of
15026s space it's all it's actually Conan's up
15028s using the attack visor and almost the
15031s hook connect there from Taran as you
15033s mentioned so uh where are they gonna
15035s think about switching off of the far
15037s they do right away they'll actually go
15039s over to the sojourn of Their Own
15041s I don't know what soldier and definitely
15043s been a Difference Maker for them time
15044s and time again so I am excited to see
15046s what we can do
15050s so just a lot of damage going down on it
15052s that's that it was like the protection
15053s suits you use there uh The Vape trying
15057s to take a breather stay alive it's not
15059s enough this this is where it starts to
15061s get scary you're forcing to make
15063s switches to try and you know hold here
15065s on defense but LTR Polaris just with the
15068s you know very close to their standard
15070s calm getting close to that first
15072s checkpoint
15074s that's how you see everybody around the
15075s corner when save returns she's got a
15077s back away just for a sec
15081s yeah instead of using the whole hog
15083s there to great effect however it does go
15085s down at the very end but was able to at
15088s least push for a little bit more space
15089s for the team which are managing to
15092s reclaim that push ball yeah they're
15093s getting it going the other way fast uh
15096s oh throw dogs die right at the start in
15099s LTR Polaris I'll make another change so
15101s they see that there's no okay this is
15103s interesting so you have a Winston switch
15105s which you probably like would be like oh
15106s we don't really love it into the road
15108s hog but because they're not running that
15111s far anymore now you have two dive
15113s targets right uh whether it be the
15115s sojourn or uh the 76 so now you feel
15117s like maybe you can get a little bit more
15119s separation uh roadhog and make the
15122s Winston uh way more impactful
15124s yeah the thing once our Winston is
15126s starting to have an impact uh I can see
15128s another switch coming out of phone there
15130s once the visor has been used which is
15131s just happening right now so their device
15133s goes out doesn't get any Kill from it
15135s does not look like it never mind the
15138s saber goes down that is a great fight
15140s for the Washington Justice rate
15141s castlepass is a real man oh it always
15144s yeah I mean uh attack visor comes out
15148s not really seen anything for a bit but
15150s then Auburn able to pick up one kill
15152s there and then phone pushes up with the
15155s visor
15156s so this will this will be tough because
15158s we're gonna have another fight here I
15160s can see the rush on both sides uh the
15162s trace will be so good at contesting but
15164s you're getting very close to like that
15166s ever important like one team getting
15168s control of that checkpoint first this
15170s will be a casino rush for both sides
15171s Essence pushes up first though and ends
15174s up taking out saber is uh ested with
15176s another hook and that's gonna be
15177s Froggy's in saber the Lucio and the
15179s sojourn out of the fight big hook onto
15182s the Winston is that's gonna Force the
15184s Primal Rage
15185s yeah that's that really shoulders that
15188s right there for the team
15191s home
15192s it's not enough though so while that's
15195s going on you know doing a great job
15196s staying alone Tara goes into the back
15198s Lane with a Primal Rage you'll get two
15201s players there so the tanks for both
15203s teams just doing work is uh justice
15206s thread so they'll answer back with a
15207s change of their own this is a really
15209s awesome to see so many switches you can
15211s just see kind of how both teams want to
15213s attack these types of scenarios where uh
15216s considerably the reaper they're actually
15217s probably a junkrat for some extra damage
15219s here uh against the Winston in the
15222s Tracer as two kills right away here in
15225s favor of Justice Red and they'll get the
15227s Bako in the other way
15231s yeah actually I'm not gonna lie I
15233s actually really like the junk right here
15235s it can be just so annoying with all the
15237s little choke points with all the little
15238s you know bits of the map where you can
15241s just Spam it out junkrat can really
15243s really do a lot for you
15246s this is a big fight that they're gonna
15247s need to win though Terra now switches
15249s over to the orisa and we've seen how
15251s good uh she's been with those lances you
15254s know interrupting constantly throughout
15256s fights throughout the series uh so
15260s it's gonna be a big fight though for
15262s Justice right they need to win this and
15264s they start off off going into dropping
15265s early to shoot
15275s oh is that sound bear goes off there for
15279s Polaris but uh you should have enough I
15283s mean you got to dislodge his hog and
15284s that's gonna be a pulse bomb from sheep
15286s sheep and saver
15288s saving the day here is uh sheep nice
15291s track in there a little takeout
15294s I don't believe that was uh phone and
15296s what in uh Auburn uh coming around the
15299s back side there on the Lucio so
15302s you know this is what's so difficult
15304s about push so it's like uh you you get
15306s all that progress for well you get all
15308s that move of the bot for justice red but
15311s it's really not any progress you don't
15313s actually make it anywhere right yeah
15315s that's the toughest part excuse me rush
15317s for both signs Whole Hog here for
15320s Estefan if you do have this rip Tire
15322s coming online getting very close to that
15325s first checkpoint for Altura Polaris
15327s which would be massive their chances
15329s it's here's the tires oh the tire going
15332s for the treats or the recall the one
15334s that is a sick play
15338s that was funny
15340s no sheep just uh
15345s as much as uh as much as she can there
15348s so this is still potentially winnable
15350s right uh I believe you still have
15351s Froggy's here saber here as well uh and
15354s even if it's not a win like look at
15357s Auburn very low we can't really exactly
15359s like push this as fast as they would
15361s like to around the corner
15365s Lisa getting it to the right side of the
15367s map again and I mean quite frankly we do
15369s have two minutes and 15 seconds left
15371s that is still very doable for the
15374s Washington Justice if we're looking at
15375s they're all uh economy there though not
15378s too much to work with we're on the other
15379s side from saber
15385s available gets a rail shot then pops it
15388s but everybody on the team falling is
15390s that'll be one kill with the overclock
15393s what not silver clock as well
15395s Justice Red needs to get this bot going
15398s in that opposite direction
15401s yeah you take a look at where we're at
15404s now minute 43 on the clock
15407s behind by 20 meters
15410s slightly over
15412s get whole honk coming up here
15415s sheep with a pulse bomb is uh oh that'll
15417s be a nice stick is well it's actually
15419s the protection suits you're able to keep
15421s I believe in there there was one player
15422s line stuck with that so huge play there
15425s from Emma
15427s the back and forth initially and the
15429s kill fibo is evening it out for the team
15431s and enabling the bot to get more push
15434s and actually cross that Mark this is
15436s huge for the Washington Justice Red
15438s yes uh this will be Tara coming over the
15441s top of the orisa
15443s so just trying to keep this contested
15446s for as long as possible they don't have
15448s the lead yet so we have rip Tire next to
15450s Dax Tara Falls I did this is a dangerous
15453s situation when you're trying to stall in
15455s such a moment right there you're really
15457s just kind of Staggering yourself from
15458s being granted they are having not far
15461s off spawn so they can come back quick
15464s ish however that did enable the
15467s Washington Justice Red to now get a
15469s little bit more push on the back of that
15471s and they are coming in with three others
15473s yeah this is brutal for out your Polaris
15477s about a minute away from taking this
15479s series and Justice rate is just plushed
15481s up in a massive way
15483s they get that checkpoint they're now
15485s taking the lead and they're still moving
15488s uh this payload uh this spot is still
15491s moving in their Direction estimate gets
15494s another pick on the hog so we very well
15496s could be looking at a game five here in
15498s our first series so
15501s um that's exactly what it looks like
15502s I'll tear our flowers they do have to be
15504s ready however it can't be used as there
15506s is no one to use it and they are
15508s actually managing to win this one out
15512s wow Washington just is red
15516s not going down back no the coming back
15519s started right there the Sears is going
15521s places I like it yeah it's uh you know
15524s the last two maps they have really come
15526s alive uh you know it's your Polaris that
15530s they actually had a lead so for a lot of
15533s that map it was the last like a minute
15535s and 50 that really things started to
15537s turn uh in favor of Washington Justice
15540s Red uh and now you're like okay well
15543s where do we go now uh for control for
15545s game five uh Polaris they'll get a
15548s chance to pick um
15550s I don't know this is so well played
15553s though by Washington Justice Red because
15554s they they made so many adjustments just
15557s in this map they rocked up with like
15558s something completely different over the
15560s course of the map they just kept on
15561s making adjustments kept on making
15562s adjustments and uh sometimes really kind
15565s of dropped their their alt advantages
15568s there as well right so technically
15570s Altera Polaris should have found
15571s themselves in an advantageous position
15573s however they did not Washington Justice
15575s they were grinding it back out now we're
15577s heading into our last map we find out
15580s which one that will be after a quick
15581s break
15591s thank you
15606s [Music]
15634s [Music]
15636s foreign
15663s [Music]
15670s foreign
15680s [Music]
15701s foreign
15703s [Music]
15735s [Music]
15740s foreign
15743s [Music]
15752s [Music]
15758s [Music]
15768s here joined by Mr X and we are ready for
15772s game number five this one is going to
15774s distance Washington Justice read
15777s a successful comeback question mark is
15780s it happening
15781s it's looking good uh no this is when
15785s we're out to our Polaris they came out
15786s to just a really strong start they'd
15790s already won a series today uh jump up
15792s 2-0 uh Dorado it felt like all the
15795s momentum kind of swapped sides though as
15798s uh you know Farah play from what uh made
15801s a huge difference uh able to really uh
15805s you know I didn't want to say confused
15807s Polaris but really just they're not able
15809s to find an answer for it uh saw some of
15812s it there on coliseo uh
15815s who knows where we go for this fifth
15816s game uh do you go like Oasis do you go
15820s Nepal uh go ilios
15824s I mean I would say I would say like
15827s Nepal maybe would probably be like the
15830s the I at this point they just said every
15832s map well that was what you were worried
15834s about I think like the the kind of like
15836s Farah type play like Nepal I think would
15838s be the there it is yeah and that would
15840s be the one uh smart so I think like
15844s um
15845s you can clearly tell whether like map
15848s selection like kind of like what's like
15850s making them worry a little bit right uh
15853s because
15854s Coliseum is not the best for like pharah
15857s type play neither is Nepal
15859s um
15860s I mean like not that Washington Justice
15863s were discouraged by that it's there
15864s right now all right so we might as well
15867s just see it again
15869s yeah I mean you very well could see that
15871s uh they were you know if they did that
15873s again I don't think
15875s anyone would be like why would they do
15877s that uh you know you would just keep it
15879s rolling um we'll see as uh we get into
15882s our fifth and final map here uh
15885s opportunities here to play like plays
15887s May right uh here on Village right
15889s that's an opportunity to do so uh lots
15892s of different stuff you can do
15895s absolutely also uh updated news on the
15899s situation last week I know we were all
15902s worried that Emma is not going to make
15903s it in class uh to class in time uh she
15906s made it in time
15908s four classes yes uh
15911s sorry
15912s was she very tired yes yeah yeah she's
15917s she I imagine she was exhausted
15922s it's uh
15924s Justice Red looking like they're
15926s hovering this ball junkrat pharah comp
15929s yet again
15930s it's uh just a lot of disruption here
15934s Altria Polaris
15936s what is the answer here they'll actually
15939s play sheep on the Reaper versus like a a
15943s tracer so uh this might be better
15946s against the ball uh just a little bit
15948s more like Point survivability uh doesn't
15951s really help with that Fara really yeah a
15954s saber she's had a great series but
15955s putting a lot of pressure uh to try and
15957s take out that Mark
15959s I mean that's a big question all right
15961s like who is your main target if you
15963s already elsewhere Polaris like who do
15965s you need to take down looking at
15966s Washington justices uh
15969s what and what able to come up with three
15971s kills there uh on the far uh
15976s yeah it's on the point so I almost feel
15979s like as death on the ball is like a bit
15981s of a distraction right uh I I even think
15984s probably the same with the junk like uh
15987s really those two are just annoying right
15990s yeah The Junction's annoying uh the junk
15993s also it's just like a hey I dare you to
15996s try and dive me type of thing is that
15997s saber switch is over 76 okay so maybe
16000s this is a bit better right get 76 is
16002s kind of the traditional
16004s uh far encounter also like quite
16007s interesting like um you know I think two
16010s sometimes when you go up against
16012s ligapara Mercy a lot of the focus is in
16014s the Farah but like
16016s it's a lot easier just kill the mercy
16018s like uh trying to focus down maybe uh
16020s Auburn it's uh that'll be a barrage get
16023s that one kill there uh moving towards
16026s the point uh you see watch help in the
16029s Albert's uh connected and it doesn't
16032s doesn't take any dips the point was
16035s split there for a second but it goes
16036s right back
16037s now we do actually see Tara kind of
16039s trying to go for over and there and
16041s trying to like take down that mercy
16043s first uh so far unsuccessfully so that
16046s is just a difficulty of any going up
16048s against ephara on the opposing team
16050s right it's a lot of resources you have
16053s to commit to in order to take it down
16055s just because she has that Mercy pocket
16057s yeah
16058s I completely agree and I think this is a
16061s really good fight though for Polaris
16063s they flipped the point twice during that
16064s so you know obviously uh justice right
16067s got a ton of percentage but maybe not as
16070s much as they could have it could have
16071s been another uh I think they shot there
16074s for sure uh with the right click but I
16075s think at the time like uh they ended up
16077s flipping it and like they went from nine
16078s percent to like 37 so you actually could
16080s see like you know Justice Red like above
16082s like 60 close to 70 there uh some pretty
16084s nice for Polaris to flip uh but also
16087s like some big key ultimates right Valk
16089s was used there katsune Rush uh now
16092s Polaris has a little bit of an ultimate
16093s advantage
16095s oh absolutely and the advisor is just
16098s being used on a high ground not even
16099s letting the Washington Justice Red
16100s really can miss on coming back in
16104s yeah this is a I'm just gonna buy some
16107s time they take the lead in a big way and
16109s look at this Aaron ends up taking out
16110s two you gotta work your way back to the
16112s point there's a looks like players there
16114s nice use of the Primal Rage to make it
16116s back is another one a double kill with
16119s the barrage again
16123s like this should not happen the pharah
16126s should not be able to get away with such
16128s great barrages when it comes to tire and
16131s it finds find security
16134s so yeah I mean Altera Volaris I just
16137s have to reset this one
16138s yeah and they do still have that sound
16141s there uh so what uh you know rocket
16144s barrage Tire used there Minefield uh you
16148s have a sound barrier here to you know
16150s whether you want to use it through the
16151s choke you want to get players down by
16153s the point desire you look at that they
16154s combo they jump right on top of that
16156s junk right now they use that sound
16157s barrier to push on to the point
16161s cheap getting that hit onto your phone
16164s my favorite finding Anna and that should
16166s actually be the point for them already
16169s just gotta get the bodies onto
16174s what gets very low you see that's why
16176s Tracer good against that foreign Hall
16178s Auburn
16180s you get those five extra pistol shots
16182s now at Mercy but that's not gonna make a
16183s difference there it's uh
16186s looks like High Ground completely
16187s controlled by Polaris his phone will get
16190s on get a touch send us into OT but
16194s Polaris looks to be taken round number
16196s one
16198s yeah nothing
16201s they could have done there against it in
16203s the end yet it was still a close round I
16207s mean we still saw above 70 uh coming out
16210s for the Washington Justice again with a
16212s composition which a lot of people would
16214s have not expected now on this particular
16216s point
16217s they are going for that sojourn which
16220s can just do so much with that mid-range
16222s like across that balcony it's just
16225s there's a lot of good positionings you
16227s can have with a sojourn however
16231s it looks like
16233s potentially potentially
16236s yeah no uh let's see so do you have a
16241s reinhard-based solution here uh if
16243s you're just as red uh would be
16246s interesting okay so Reinhardt with the
16248s Batiste and the Sim in the mix uh you
16250s can play inside of that like close room
16252s like and really uh make it difficult to
16255s come on in uh look at that I mean that's
16257s that just started swinging the hammer no
16259s Shield needed is uh push right up to the
16263s doorway
16267s and very aggressive there with that
16269s Reinhardt you'd love to see that
16273s you can play Super aggro with this right
16276s uh the the Reinhardt can play these
16279s chokes you have the TPS to get you away
16280s you have a reefer the mix and Sims
16283s damage just ramps uh so high you know
16286s some of the best damage I put in the
16288s game
16288s uh oh
16295s nice immortality field there from Emma
16297s able to keep Estep alive as oh this is a
16301s this is such a filthy composition here
16303s from Justice Red it really is I do not
16306s think that LTR Polaris were expecting
16308s this at all washing Injustice Red really
16311s really playing such an aggressive horror
16314s defense here which is working really
16316s well in their favor
16318s now forced to that switch onto the erisa
16321s yeah so you want to try and like break
16324s through here kind of go after all the
16326s Ryan jumps around the corner and pushes
16328s past the M Matrix
16330s not enough does that florists are gonna
16332s have to wait a second though get
16334s everybody healed up can't just push on
16335s right away
16337s remind me
16338s and SF switching over to that Hammond
16341s now to get back onto that point a little
16343s quicker
16347s can you touch here though I think like
16349s the the goal here is to just contests
16352s at least one player into the drink
16357s see oh this is a great stall here from
16360s Esther
16361s nuisance on the ball
16365s it's good for another like five six
16367s percent is up look like what was trying
16369s to make their way on the contest as well
16371s not as lucky it's uh it's boobed off the
16375s side so
16376s but that yeah that stuff I'm asset
16378s really works for them I mean that puts
16380s them above 72 right now on point capture
16383s so they're they're in a decent spot
16385s oh yeah absolutely
16387s that you know now the the Justice right
16390s they're gonna have to be the team's
16391s gonna have to figure out how to get in
16392s and break this now is uh
16394s pushes into the choke and get a little
16396s bit more aggressive there is uh looks
16398s like two players can just thread gonna
16399s go try and contest the point is it'll be
16402s a death Blossom that comes in from she
16405s ah you know what though so we this may
16407s be a lot of ultimates use here I was
16409s just about to say that three three hours
16413s they did commit to this one you know as
16415s stuff actually flips here oh that is
16417s brutal here uh for Polaris so they end
16421s up using what sound barrier death
16423s Blossom and overclock and then the other
16425s team actually just like back cap flips
16427s so you don't even get like loads of uh
16431s time off of that
16433s no that that really that might be
16436s hurting them especially if we're looking
16438s at the other side here they recommend
16440s they do come in with the sound barrier
16442s ready and of course we're gonna see that
16443s ham all as well
16445s let's see if those Minds can get some
16447s work done
16449s for the the Minecraft terror surge here
16452s this is way far away though from where
16455s we're watching this is actually out hi
16457s the spawn is
16458s uh this time polarising a much better
16461s jobs not letting that back cap come in
16464s is another Javelin here it's a terror
16467s has hit so many throughout the day it's
16469s just been on fire with that ability is
16471s ax now use this katsune Rush right here
16474s in this choke probably forces out like
16476s sound barrier uh and you may be in a
16478s good spot now Polaris to win this
16487s for Dax
16489s but we do see once again that the uh the
16491s backup and other minds are coming in and
16494s getting them the point
16497s so they do flip they do end up taking
16499s the point back but 97 for Polaris they
16503s should be able to flip this they only
16504s have one player down right now
16507s the minefields may be making it just a
16509s way too difficult is oh yeah look at
16511s that oh actually that's a sick play
16513s yesterday let me get back on the map it
16515s looked like they're getting forced off
16516s as what comes back from the spawn has
16518s the overclock connects with one looking
16521s for another Terror so healthy there on
16524s the orisa but oh that's big value out of
16527s that disrupter shot there is uh loads of
16529s players forced back into that corner
16532s think that might be enough for
16533s Washington Justice Red to split that
16535s point for good
16537s yeah that person's got absolutely
16539s nothing there so once again it was
16541s really on to airstack here like that
16543s happening twice and that really really
16545s opened up so many things for washing
16547s just as red nope can't get back onto
16551s saber one last Stitch effort but phone
16553s takes him out
16555s one one we're really Going the Distance
16558s with this one I'm loving it one around
16561s to see who takes this series
16564s so since so back and forth uh really
16568s just kind of like in bursts right where
16570s uh you know Polaris comes off to like a
16574s fantastic start uh then it's Washington
16576s Justice Red who ends up making a
16578s comeback
16579s on you know right now uh just one round
16583s away uh for both teams you know loser
16585s this round goes home it's uh
16587s so tough
16590s two one round three all right it's
16595s coming down to the wire let's see who is
16598s gonna take this one home and move on in
16601s the bracket what once more coming out on
16603s that Fara we are also seeing that
16605s Wrecking Ball again from s that so far
16607s it's been working phenomenally well for
16609s them phone on that Tracer definitely
16611s something we saw a lot and this is the
16614s one point so that you can actually play
16616s The Far on like the far is yeah
16618s historically always been pretty good on
16620s this point uh on Nepal so maybe what
16623s being able to go back to the Sephora to
16625s do the difference but saber she's made
16628s the switch pretty much now over to the
16630s 76 just entirely but that'll be phoning
16633s it's an early first pick though on to
16635s Dax is all you're gonna have two kills
16637s now going in favor of Polaris the point
16640s just opens up as Polaris should be able
16643s to be the first ones in control still
16644s have their tank up
16647s go
16649s far out of the equation as well so yeah
16651s this first tap goes to Altera Polaris
16658s and then they'll end up having like a
16660s tack visor during this fight so it could
16663s be really good neutralize this far you
16666s know you could see Polaris jump up
16668s no to
16669s 50 60 just off a win in that first fight
16674s if you have phone of course with the
16675s pulse bomb so that's that's where it
16677s gets really scary or it got really scary
16678s last week already phone had some
16680s incredible pulse ones
16682s oh yeah and phone has actually been
16684s looking for saber here for a while uh
16687s and say right now to your Polaris they
16688s actually get aggressively push on
16690s forward so when phone is actually
16691s looking to land that big pulse bomb uh
16693s you know as we saw last week they push
16695s up they're able to get the kills they
16697s need whether it be on the pharah I know
16699s or the the mercy so really nice play
16701s there from Polaris as they're ringing
16703s the bell I already shooting the bills
16706s that's aggressive yeah that's quite a
16708s quite aggressive sound barrier
16710s potentially available here for Polaris
16712s in case the rocket barrage comes on
16714s through
16715s yeah you will almost have that double
16717s support of your Polaris though for this
16720s next fine Kitchen coming out from uh
16722s Emma
16723s fortunately
16725s a lot of her team is dead at this point
16727s the soldier pick here is just paid off
16730s in such a massive way is they've been
16733s not able to like put enough pressure on
16735s the soldier with the Tracer and allowed
16737s a saber to just free fire and uh she's
16741s been on point here you know just say
16743s about to just land these shots uh you
16745s know right there in that fight with him
16746s you can't hit the three players there so
16749s huge kills it's getting really really
16752s scary now of course if you're the
16753s Washington justice so hard I've not done
16756s anything and now as that's going down
16759s once again right after landing those
16761s mines and so far no caps back
16764s oh and then you're probably gonna be
16766s without your tank here is not sure if
16768s that's that's going to be able to make
16769s it back is you know using the statue for
16771s a little bit of protection there is we
16772s are in OT here in game five is I know ml
16776s take out sheep I step back now as
16778s Winston connects with one so getting a
16780s little bit closer but the tack visor
16782s could be with oh they jump right on top
16784s attack Meister gets nothing could have
16785s been the thing that turned the tie there
16787s uh Washington Justice Red they have a
16790s decent amount of players alive here Zoe
16793s should be able to flip this but your
16796s research is so hard to take out
16800s keep on staying alive and that gives of
16802s course the rest of the team the
16803s opportunity to come back onto that point
16805s that's slowing down however as that's
16806s keeping it up with that Winston now
16808s sheep is falling as well and that means
16810s that he is finally that cap for watching
16814s just as red but 99 for Altria Polaris so
16817s you cannot make any mistakes if you're
16819s watching Injustice red I mean if Justice
16822s Red is going to do the reverse sweep
16824s they gotta do the the big run back here
16826s in our final round of control down 99 to
16829s zero I tell you what though they have
16832s both support Ultra I know you kind of
16834s can serve one you have another one later
16836s that'll be the casino Rush there from
16838s Emma they're trying to get sheep in
16840s position and they're not able to do so
16842s uh I think if you're out your floors
16844s just die everybody die yep fast as
16846s possible uh not the worst fight for them
16849s Zoe because they end up using the casino
16850s rush in the sound barrier yeah I was
16852s about to say that that is a little
16854s pricey I mean we do of course still have
16856s what with his overclock however
16859s [Music]
16860s um
16860s yeah that's not too much to work with no
16864s I mean you're in a much better spot here
16867s uh for alto Polaris than you were in
16869s that previous fight that previous fight
16871s was almost close unwinnable uh with the
16874s devil support alt on the other side now
16875s you give definitely give yourself a
16877s chance
16880s I'm in hot with
16883s with what is on Zach's at least the one
16886s all they had available they made it work
16888s and what is actually frogging out right
16890s now on that point hitting a team kill
16894s yeah it is you gotta drop again just
16896s like how uh the last fight you gotta
16898s fall so everybody on Justice Red uh you
16902s see once those kills go down for our
16904s survey just kind of like standing there
16905s froggy says the sound barrier you're
16907s gonna get up to it anyway so you're
16908s gonna engage with the sound barrier this
16910s gives an opportunity for Justified to
16911s back up uh if they want but saber finds
16914s that first pick
16915s uh no there's this little King dyer for
16918s the Washington Justice Red a sheep is
16920s getting those Peaks and they are at 99
16922s so it doesn't need much for them to get
16925s it back in overtime and bringing it home
16928s mascara Polaris
16930s taking that map but man did watching
16934s Justice Red made them fight for it
16937s because as as down to the wire as
16941s possible uh you know obviously algera
16945s Polaris they're they're the victors here
16947s today but uh just a tremendous play for
16950s justice red right I know what with the
16952s pharah uh pretty consistently I know s
16956s death whether it be the roadhog or the
16957s ball causing problems but and uh save
16961s her on the hit scan uh she was on point
16963s you know Dax with the katsune rushes and
16966s some big kills at times it's a healthier
16968s Polaris they pull it out in the end
16974s that is uh that was incredible yeah that
16978s one that one really went the distance
16979s and and that is kind of what we expected
16981s from those two teams I do love all the
16983s adjustments we saw that we did see a lot
16986s of flexibility so really everyone show
16988s some love to the Washington Justice Red
16991s they are out of the tournament but I
16993s kind of want my heart because they just
16995s kept on coming up with like different
16997s compositions and all sorts of things to
17000s trying to take down the opposing team oh
17002s it's just an awesome OverWatch right I
17004s mean that's kind of what OverWatch is
17005s about like all these different switches
17007s and strategies and trying to like catch
17009s your tea even not necessarily just kind
17011s of like hey let's just play the mirror
17013s and just play it on outright they kind
17015s of had different strats for different
17016s points uh just not enough in the end
17019s it's those first two maps got off to a
17022s little bit too slow of a start here uh
17024s against Altura Polaris uh in not able to
17028s turn it on like fast enough at the end
17032s I have a what a great game it was
17034s however if you're looking at LTR Polaris
17036s there I mean
17038s so many pop-up moments saber really
17041s really impressed I think on this last
17042s night sheep was also putting in a ton of
17045s work on that Reaper at the very end
17048s there so overall just like absolutely
17049s fantastic place across the board from
17052s that team so much great cohesion and
17054s also just such great restraint I I think
17058s that they were they were one of those
17060s teams who just like remained their cool
17062s uh kept their cool and were patient in
17066s their engages which is just so very
17067s important
17068s yeah in uh in the end they kind of
17072s figured out what they needed to do
17075s against this type of composition right
17076s uh it's funny I think in the pregame we
17078s talked about how they mentioned that
17080s they were kind of like studying for all
17082s these Road dog comps and in the end they
17083s really needed to figure out what to do
17085s against the pharah like I was really
17087s like far a wrecking ball that was the
17089s one that were giving us uh them trouble
17090s right I know at the start they were
17092s beating I know the roadhog comps at the
17095s Washington Justice right was throwing at
17096s them uh and then they really they
17099s couldn't solve this far and ball they
17101s couldn't make it happen and then uh
17103s right at the end in game five they make
17105s it work
17106s that that's the thing though right I
17108s mean like that far it didn't come out on
17110s the points where you expect the fire to
17112s come out like I think watching Justice
17113s might just keep on rolling with it that
17116s really must have thrown Altera Polaris
17118s uh for a loop there oh they made their
17121s map choices accordingly to avoid those
17124s far scenarios yet watching Justice
17127s wasn't having any of it and kept on
17128s going with it and it came down to the
17130s wire but in the end Polaris did uh
17133s manage to come out on top and we will be
17135s talking to them in just a little bit
17137s about how they got it done
17139s yeah it was uh it was I think when we
17142s got to coliseo and like there were so
17144s many swaps coming in I think that's when
17146s like it started to get a little bit
17147s chaotic and that's where like you know
17149s because Polaris was in the lead for most
17151s of that map if you went back and looked
17153s at it uh it's just like once they
17154s started playing junkrat and all these
17156s other types like that's when things
17158s really like kind of fell apart for
17160s Polaris and that last like a minute and
17162s 50. uh it really just down to the wire
17165s there uh on coliseo where uh once you
17169s lose that if you're Polaris I imagine
17170s the Nerds are just ramping up
17174s yeah that means that altrophilaurus is
17176s now of course uh waiting in the next
17179s round for their next opponents which
17181s could either be their sister team uh out
17184s here on Nimbus which is now race
17185s sorority or shock Timeless one of those
17189s two teams will be facing off against
17191s them however first things first let's
17193s talk to the winners who have sheep on
17195s the line sheep congratulations how you
17197s doing good nervous anxious
17201s good everything all at once yes so many
17204s emotions yeah well we felt all of the
17207s emotions as well watching you and your
17209s team play that one came down to the wire
17211s and I mean Washington Justice read that
17214s made you fight hard for this Victory
17215s let's talk about that match
17218s um I mean obviously that Farah Balcom
17220s that must have thrown you guys for a
17222s loop yeah that's their I think that was
17224s the point right like they knew they were
17226s losing the mirror and they were like all
17227s right let's just let's just be weird and
17229s it definitely worked because we got
17231s super like we got in our own heads for a
17233s second
17234s but uh but once we like the word becomes
17236s like
17237s well it was hard because it was hard
17240s right because we're used to coming into
17241s the mirror comp so we were like who do
17243s we call them who do we call like what
17244s did like a movie on so a lot of it was
17247s just like calling out their hog making
17249s sure he wasn't getting Hooks and like
17250s calling out those in because Emma like
17252s hits crazy headshots so it's a lot of
17254s like just keeping loss and stuff but
17257s I mean also versus Fair comp we just had
17259s to call to like be really clean on our
17261s engages and go fast because that's what
17262s gives us Fair the value is like going
17264s slow so
17265s that was the comms but it was we were
17268s definitely getting nervous
17271s yeah I was gonna ask like what was uh
17273s you know after after coliseo uh yeah and
17277s you guys like end up picking that Nepal
17279s uh well we're what were like the The
17282s Vibes going into that map like what was
17283s the team talking about we
17287s were basically just saying like keep our
17290s head on straight all these control maps
17292s are fair Maps so we can't really pick a
17294s map that's bad for pharah and so we were
17296s just like okay okay well uh we're gonna
17299s just act like it's zero zero right now
17301s this is the first map we're just gonna
17302s try to be super like fresh and just not
17304s think about it too much and just you
17306s know just have fun and it worked
17310s work indeed now next up you're either
17313s facing off uh against your sister team
17316s or a pharmacist team I guess uh with uh
17318s yeah the Nimbus now every sorority or
17322s shock time is do you have a favorite uh
17324s to face off against and why uh okay
17327s interesting question we've scrimmed
17329s Timeless a lot they were our scrim
17331s Partners basically and so it would be
17334s fun to screaming our system just because
17335s I could kill Jim on Reaper and that's
17338s fun to do
17340s um
17341s going into Nimbus would be really fun
17342s for us too because we did lose to them
17344s last week and we got knocked out and
17346s that really kind of upset us so we are
17347s kind of looking to like
17349s knock them out so yeah we're excited
17356s I love that I love that well we can't
17358s wait to see more from your uh from you
17360s and your team thank you so much for
17362s joining us once again congratulations to
17364s you and your team thank you so much I
17367s appreciate it thank you
17368s of course fantastic to hear from sheep
17371s she was rocking on that Reaper at the
17374s very end there and just overall she and
17377s her team they really collected
17379s themselves just in time after getting
17382s thrown for quite a ride there from the
17385s Washington Justice Red which now
17386s unfortunately are out of the tournament
17388s but that does mean that polaris's dreams
17391s are still alive they are still in the
17393s calling all heroes tournament for now
17395s making their run through the lower
17397s bracket but that means we're now moving
17399s on to our next match however I do
17402s believe we do have a break before that
17404s is happening yeah you do indeed
17408s uh which this next one not should be
17410s really good right uh shock Timeless uh
17412s versus uh you know rizz sorority
17414s formerly known as uh Altura nimbiso uh
17418s should be another really close game
17420s or so we hope so don't go anywhere we
17422s getting ready for that one and after the
17424s break we'll be talking about it
17429s [Music]
17438s oh
17442s foreign
17461s [Music]
17524s thank you
17546s [Music]
17566s [Music]
17568s thank you
17581s [Music]
17597s [Music]
17604s [Applause]
17605s [Music]
17616s foreign
17618s [Music]
17661s [Music]
17668s thank you
17672s welcome back we are about to dive
17675s straight into the action with our last
17676s match of the day is another lower
17679s bracket match that means everything is
17680s on the line my name is Zoe joining me is
17683s Matt Mr X Morello
17685s the second one on Twitter
17687s take that and look there's somebody who
17689s has kind of like a similar one doesn't
17691s mean they're they're me as well or I've
17693s become this I'm already I don't know
17697s I'm the second version of me
17701s it's rough yeah it's tough out here for
17705s me oh yeah it is but only for you right
17708s uh we still have one more match here uh
17710s for tonight in the lower bracket uh like
17713s so it mentioned uh sorority against
17716s shock Timeless so shock Timeless saw
17718s them a little bit earlier
17720s really a good showing and then wrist
17723s sorority if you guys watch the broadcast
17725s last we uh played as Altura Nimbus so uh
17729s we got to cast our game a tough loss uh
17733s you know in the second round they did a
17735s win a game last week uh but now they
17737s find themselves down here in losers so
17739s we'll see uh you know who can end up
17741s taking this one uh previous match we
17744s thought would be close looked like it
17746s wasn't going to be close then in the end
17748s and then it was actually close uh this
17750s one I think this one should be very uh
17752s competitive as well
17754s yeah and I really hope for uh once again
17757s seeing that kind of Chess play we've
17760s seen a lot of in the quote unquote
17762s current meta because we might have a
17764s difference in style here or definitely a
17766s difference in uh what kind of
17769s compositions we've saw from either of
17771s those teams uh Rick sorority that did
17773s make adjustments just last week when
17775s they went up against dark monkeys which
17777s are arguably one of the favorites to
17779s actually win the entire tournament but
17781s they are or rather they were forced to
17783s kind of switch on to that Sigma which
17785s really worked very well against those
17787s monkey compositions from
17790s um the the team from Dart monkeys and
17794s ajmr was a huge part of why they kept it
17798s so close as well uh HMR sojourn was just
17801s absolutely filthy like yeah they hit
17804s some shots which were absolutely unreal
17807s yeah no uh they were just on fire last
17810s week uh just not able to get that second
17813s win uh of their day uh and then uh even
17816s on me uh kariko uh had herself a very
17820s good uh week last week so uh excited to
17823s see Altura and Nimbus play yet again uh
17825s this time it's very sorority as we'll
17827s take a look at Chuck Timeless so uh we
17829s didn't get a chance to see them play
17831s last week uh I believe they they didn't
17834s play in one of the games on stream but
17836s uh from what we just heard uh from sheep
17839s I'd look for Jim right uh on the reaper
17842s potentially I know to make a big impact
17844s just because killing gym is fun that's
17846s what we learned in that interview and
17849s now of course if we're looking at the
17850s shock time is the squad
17852s sorry I just thought you said that uh
17854s one of the funniest parts last week was
17856s when we interviewed uh SK
17858s it's like yeah we're just cool
17861s that's awesome
17863s sometimes honestly so far the interviews
17866s we've got treated to
17868s um Challenger cup they've been way
17870s better than any all interviews we've
17872s ever done right outside has got to step
17874s it up because all of those beautiful
17877s people here in the calling all Hero
17879s tournament
17880s um there might not be Media train from
17882s what I know but they're certainly
17883s nailing those in sometimes it's better
17885s yeah I think sometimes maybe that is the
17888s Difference Maker but uh yeah no I'm I'm
17890s really really excited for this one just
17893s based on the compositions we might be
17894s seeing Santana obviously very well known
17896s for playing that monkey on a very high
17898s level but sniper not Sigma and those
17901s signal Sigma comes we did see from uh
17903s them that worked really well against
17905s dark monkeys yes they lost their match
17907s against their monkeys but again dark
17909s monkeys potentially one of the favorites
17911s uh to take it all right so it was it was
17914s a quality loss
17917s quality loss
17919s they lost losing is learning uh that's
17922s what they say yes evidently uh I'm
17925s curious if we see both of these teams
17927s take the same approach as we saw in our
17928s last series where uh not really
17931s interested in playing like the
17932s head-to-head often totally down to
17934s switch off or you know how we see it in
17937s teams play uh in the past in all levels
17940s of competition uh uh you know we're
17942s watch where you know we are gonna match
17944s in the mirror and that's what we're
17947s gonna do uh I thought last series was
17950s really awesome like entertaining you can
17952s kind of see uh just like almost like uh
17955s the minds of the teams like yeah it's
17957s like them out there the process is like
17959s on this play which is really really
17960s great but also like a quick shout out
17962s here uh in their earlier game today
17964s shock time is uh Azure
17967s um they were actually doing the post
17969s game interview and uh they did say that
17973s they would say that they are the best
17976s monkey team in the entire tournament and
17978s they only got tripped up because they
17979s forgot how to play against hog when they
17981s faced up against the Justice Red
17983s so there we have it just throwing that
17985s out there but they call themselves the
17987s best Monkey Team let's see if that one
17989s is aging well yeah I think I think both
17992s of these teams are way more uh
17995s interested inclined okay playing the
17999s mirror match up against each other right
18001s like if you practice this a ton you feel
18004s this is the best composition that you
18006s have you may as well go in with it the
18009s uh Timeless versus the risk sorority
18011s here and our final match of the day and
18015s it'll be sniper on the point first
18021s Winston's taking quite a bit of damage
18023s right early on and it does look like the
18025s wrist sorority team is gonna get Point
18027s control
18029s or at least presence and then earlier on
18032s as we did see the showtime is backing
18033s off a little bit getting that
18035s good pick onto Santana so now they do
18037s have to back up for them yes it kind of
18040s drops so low so they tried to like make
18043s like a play for the opposite side of the
18045s point and just kind of coming across
18047s whether it's like the reaper shots uh or
18049s ajmr no Landing some big hits uh with
18053s the sojourn just got shrunk down and uh
18055s we're not able not really a lot of burst
18057s healing here uh in this setup so not
18059s able to heal the Winston back to life
18061s that allows Ruth sorority to take that
18063s first fight
18066s who everybody getting earlier
18068s yeah that's a nice aggressive approach
18071s there however they're still moving in as
18073s they got healed up quite quickly Santana
18075s is now
18076s hello
18077s kept Alive by Aaron Murray and jam
18082s side angle there is uh armor with the
18085s Kitsune Rush there but HMR with a pig
18087s you had to back up a little bit
18090s if you are the wrist sorority but now
18092s you might be able to actually move your
18094s way back in you're getting close to your
18096s own good Studio Rush here and that's
18097s going to be a pop
18100s them are getting another pick there this
18102s time on to Jan Santana dropping very low
18104s and dropping for good HMR give him the
18106s rest now HMR once again franking out and
18108s I think we're in for a treat here if
18110s we're looking at HMR and as a ray those
18113s two sojourns were popping off and
18115s lighting up The Kill feeds and I really
18117s like the way that rooster already played
18119s that uh they saw the katsune rush they
18122s knew it was coming out they don't want
18123s to have their own at the time uh so
18126s instead of just trying to like stand
18127s there and fight on the point they just
18128s back up they give it up for a little bit
18130s they come back they use one ultimate
18132s they put the poison uh just like this
18134s this little sniper in the back line
18136s they're gonna be able to pick up just
18138s about everybody there is that'll be a
18140s team kill
18142s wrist already looks great so far so they
18144s really do and they didn't have to commit
18146s a lot of
18147s read that they're still sitting
18149s comfortable
18150s for that next fight
18153s it's ajmr with the overclock yet again
18157s sound barriers to match your with 80 if
18162s you're shot Timeless you think about
18163s maybe that I know letting aramore build
18165s up towards that Kitsune Rush uh
18168s and then pushing in that would give you
18170s just a really limited amount of time to
18172s make a play is that'll be the sound
18174s barrier for both teams here Primal Rage
18176s from sniper knocking players everywhere
18179s so getting the OT here in a sec yeah and
18182s Mr already committed all their alls for
18185s that fight
18186s and it still looks like shark tanos
18188s might be able to actually flip that
18190s point so that was a very expensive fight
18192s for race sorority yeah and I think now
18195s like if you ever sorority like what do
18196s you do I think you probably have to
18198s build up this Kitsune rush and then push
18200s in behind this there's gonna be one on
18201s the other side and Jim's got a death
18203s Blossom here too so
18205s trying to break the bubbles and now
18207s trying to find something with the death
18209s Blossom connection one finishes off a
18211s second uh so you know another fight loss
18215s here for Rich sorority still just one
18217s fight away from taking our first point
18220s um not a terrible trade for them though
18222s so if I'm honest uh you end up trading
18225s what you're uh death uh your consume
18228s Rush uh for theirs end of death Blossom
18231s right so like a two for one trade pretty
18233s good there for rich cerrari yeah and I
18236s mean considering that you are sitting on
18237s a 99 kind of situation here you really
18241s just need to win one more fight and they
18243s had it in them since a shop timer
18245s so now here is a big fight let's see
18247s they can actually visit sniper is
18249s dropping a little bit lower however once
18251s again being kept alive as Ray is now
18253s hitting that overclock let's see if she
18255s actually finds him down anything with it
18260s nothing right now but still they push
18262s them so far back difficult for
18264s restaurant even get out of the spawn
18267s shock timeless
18269s they just have to make sure yeah it
18271s keeps antenna alive is
18273s Jam's actually gonna have this sound
18274s barrier a little bit faster it should be
18276s the big difference
18279s as always finding a lot without that
18282s plots I'm gonna actually two
18284s nice huge sorority which aren't gonna
18288s get that slip because there is nobody's
18289s left from shock time is which
18291s unfortunately will not be able to make
18293s it back in time a lot
18296s yeah a lot invested into that death
18298s Blossom uh but totally worth it uh I
18301s ended up using a protection suzu and
18303s then actually just pushed up a little
18305s bit I know the Lucio just got a speed
18307s boost got the reaper right in there and
18310s the death Blossom does the rest ends up
18312s taking out two
18316s it was a very very close round in the
18320s end with Chuck Tyler's managing to
18321s really come back into the
18324s on the back
18326s of good old economy
18331s and now we're heading to Night Market
18332s yeah
18333s so we'll see if both teams gonna
18336s go with the same thing uh I like I
18339s talked about at the beginning I believe
18340s so I believe we're gonna see these teams
18342s play that mirror
18346s every sorority would ever feel like
18348s they're on a back foot that they have
18350s the option to fall back onto the sigma
18352s comp which worked well against Winston
18354s homes are so that is a nice cushion to
18356s have if you are the racer already so
18358s which are currently going head-to-head
18360s though in that Winston mirror so right
18363s now absolutely no reason for either of
18365s the teams to really change it up
18367s and it looks like they're almost trying
18368s to like bait a dive here like uh for a
18371s second they're like sniper and Co
18372s waiting around the corner like ajmr just
18373s playing it uh you know pillar just
18376s waiting for them to maybe dive HMR and
18378s then they were gonna just kind of push
18379s around the corner
18381s really play for that counter dive
18384s a game of chicken here
18392s Rich sorority getting control of the
18393s point that'll be flipped as shock
18396s Timeless just kind of like obviously
18398s even more players alive this way just
18399s pushed straight on through but here's
18401s sniper back in the fight ajmr kicks
18402s things off the early pick so it could be
18405s getting flipped right away
18408s bit of a back and forth but it does look
18410s like Chris Roadie is taking him back
18413s if our neither team has gotten too much
18416s percentage on the point so everything's
18418s still very much left in the open so for
18420s taking a look at where we at in terms of
18422s the odds it's pretty even Steven there
18424s as well
18426s [Music]
18429s sorry Matt
18432s I know that one I know that one
18435s uh
18437s trying to push around the side here
18438s that's going to be a shooting Rush here
18440s from Rich sorority so I think shot time
18442s was just trying to back up a little bit
18444s do you Primal this like uh possibly able
18446s to get some kills off of it his Jam's
18448s able to get one you flip the point
18449s really good Primal tank here just
18452s knocking players around from Santana and
18454s that'll be the Point Flip for shunt
18456s Timeless so nothing really didn't get to
18459s flip they're also putting themselves in
18461s a great spot right now they're gonna
18463s have double support always they have
18465s overclock available for them Jim is
18467s coming up on a death Blossom they're
18468s looking very good to defend this for at
18470s least one or two more fights yeah
18472s potentially uh the thing is like the
18476s sojourns with this overclock right
18478s you're just a shot or two away from
18480s being like up like two three players
18482s like it's crazy that yeah let's just
18484s have one still potential this is HMR and
18487s they're getting the end of the overclock
18489s not gonna get anything with it uh so now
18491s like how you mentioned shop Timeless
18492s with a big uh new Advantage here you
18495s know they're earning obviously
18496s percentage on the point that they have
18498s this death boss in the baby uses they
18500s come on out sound bar here too as well a
18503s lot of key ultimates
18505s I moved a very far out defense trying to
18509s stop our sorority as they're coming out
18510s we can see the the feet being dropped by
18513s karope
18514s I thought they were gonna lose
18516s the beat at the perfect time to 10 alive
18519s 10 of them
18524s Blossom from Jim getting to
18529s that should be another good defense for
18532s that point
18534s and to remind people at home this is the
18536s The Reaper with the damage passive with
18539s the speed so
18540s you see uh Jim picked up these kills you
18543s start to see how fast
18545s yeah start moving make it to the point
18547s in time
18548s yep yeah it'll be somebody who get there
18550s so yeah
18553s close to flipping it
18557s somebody on at all times hamr
18560s ah your other pick-off is winning this
18564s uh you know flipping the point here
18565s having to use nothing like right
18572s sniper with the primal
18575s he's trying to stay alive here he's gym
18577s is uh
18578s now what you have uh sooner rush you can
18581s use in this close Corridor like they did
18583s the last time they ended up getting a
18585s fight Adriana with another overclock uh
18588s this could end up flipping right back to
18589s wrist sorority
18591s absolutely
18597s I have to do is win one fight our
18599s morning he's now having the kitsuna rush
18601s available let's see if they go in
18602s aggressively it should be using it right
18604s now and there it goes here it comes in
18607s let's see if they can make something
18608s work
18609s yeah and it's a pick from the side as uh
18613s yeah things are just kind of falling
18615s apart here foreign
18625s they'll send us to a third control point
18637s this looks to be a closely contested one
18642s you would hope so uh both of these teams
18645s seem to be able to play this kind of
18647s composition at a very high level
18650s where uh Chuck Timeless you know they
18652s just lose that first round as a
18655s gets very close there towards the end uh
18660s but you know we'll see how they bounce
18662s back here maybe they kind of found their
18664s groove here is that a first point was
18665s really kind of a rich sorority uh
18668s towards the end of it really started to
18670s put it on with sniper initial putting a
18672s lot of pressure
18673s on the opposing team spawn so uh both
18676s teams will come out here's statue side
18678s nothing too surprising with that it
18681s looks like uh actually restaurant will
18682s take control of this inside Area a
18684s little bit so maybe trying to take a
18686s bait shop Timeless into this Reaper
18694s when you're about to unlock and it looks
18696s like Chuck timer just gonna
18700s take on it
18702s for now
18705s he has uh our mortgage building up
18707s towards this consumer so fast because
18710s there's so much damage that like wrist
18711s already is like poking and putting out
18713s from here but obviously none of these
18715s skills getting followed up on
18717s oh and that's actually sniper they
18719s actually made me call out June a little
18721s bit I don't know if that was a bloop or
18722s something but uh they're actually able
18724s to take out gym now you know it's the
18726s coropian sniper able to do so and look
18729s at this easel as well pushing on forward
18731s yeah they're gonna be able to flipped it
18732s so you know even with uh it's not really
18734s a first fight I would say like just like
18736s with the first little bit going in favor
18738s uh of shock Timeless not able to get a
18741s massive lead off of it
18743s now it's just about 25 percent
18747s but if we're looking once again at the
18749s old economy here we're we're pretty even
18751s so like no team should have a big
18753s Advantage coming into this other than
18755s positioning we do see shot timers trying
18757s to wrap around the back
18759s was hoping to get one of those kills in
18762s before
18763s jumping in with the entire team or sit
18765s up their Kitsune Rush
18767s they end up getting that casino rush
18769s earlier nice protections there to keep
18771s players Alive Now how they're going to
18772s rush they're going to push on forward on
18775s lunch I mean Reaper with the once he
18777s starts to get in the mixed with the
18779s concern it is almost impossible stop
18782s unless you got a sojourn uh you know
18784s headshot on the other side of things so
18787s yeah I mean the only thing you really
18788s want to do is just get out of the way
18790s and wait it out I know yeah you don't
18793s necessarily want to fight into this or
18795s you need the Primal right Primal is
18796s great we're just not hang players out of
18798s it uh wrist sorority this may be one of
18800s their better opportunities double
18802s support alts we saw the katsuna Russia
18804s already used by shock Timeless so double
18806s support Ultra Primal here uh potentially
18808s if I'll take it
18814s yep one
18816s sound barrier use your bike rope it just
18819s connects with uh perobian diesel so I'm
18822s not able to get the entire gang there
18824s with the sound barrier but it may not
18827s even be needed as uh
18829s really nice way to engage there sniper
18832s uses uh the Winston jump leaps right
18834s over the top and as that's happening I
18837s mean uses the teleport of kariko lands
18840s right on top of the Winston drops the
18842s katsuna array of their feet and then
18844s everybody funnels around the corner uh
18847s really difficult to start that type of
18849s play
18850s yeah now both teams are left with the
18853s death Blossom shock timers once again
18855s wrapping around the back he's trying to
18856s engage from there now death wasn't
18858s coming out here from so let's see if
18861s there's anything to be had from it no it
18864s is not however Jim on the other hand is
18866s getting a 3K and a 4K to finish it up
18869s five for good measure there we go
18873s what's up no we we saw when uh easel had
18876s the death Blossom like there was a
18878s Winston uh bubble in the mix not able to
18880s get a lot of damage and then uh Jim gets
18883s pushed right on forward you know with
18884s that speed boost right into the mix and
18886s three players with the death Blossom
18887s another player uh gets taken out just by
18890s the Hellfire shotguns I believe uh
18892s Armory uh into taking the 5K away uh
18896s with a nice shot on the kariko but as
18898s Ray opens things up with a head shot
18899s there on ajmr with 85 percent what do
18902s you do here if you're richer already uh
18904s it looks like they're trying to back up
18905s but there may not be enough time
18907s yeah they backed up Nelly I think they
18909s realized like they hey we don't have
18910s enough time maybe let's do this maybe
18912s the Lucio just gets the speed uh to ajmr
18915s but yeah they gotta push in and they're
18917s pushing into a consumer Rush yeah this
18919s is rough that's not how you want this to
18922s go down aramari is getting that kill
18924s onto the HMR is getting Jim down
18927s however
18929s I don't think they're gonna have enough
18930s bodies on that point they're starting to
18933s drop one by one
18934s you know you do have the the casino Rush
18937s here from sorority sniper's gonna get
18939s Primal that isn't enough though I mean
18942s uh even getting Primal just off the side
18945s kuroki as well goes uh for a little bit
18948s of a ride as the Kobe will be able to
18950s make it back up to the point we're
18951s already getting very close here towards
18953s the sound barrier that's both teams oh
18955s that's huge so AJ Mr and jam was going
18958s for the sound barrier connects with a
18960s shot there with the overclock so no
18963s sound barrier comes in there for shock
18965s Timeless that is a huge pickoff as maybe
18969s that's the difference here is uh looks
18972s like Rich sorority has uh one more or
18974s two more players here on the point
18976s trying to just get shot timers out of
18980s here who's a jam running around uh this
18983s week five players now on the point and
18985s it will flip
18986s yeah at exactly 99 and in OT and the
18990s full disclosure I have no idea what was
18992s just happening I'm too old for this map
18996s oh it was uh really nice shots from ajmr
18999s was able to land the shot I just started
19002s looking at the killer freedom I was like
19003s all right Emma he landed
19006s there's some huge shots on the jam his
19008s Jam was trying to go for that sound
19010s barrier a little bit of an Ajax on let's
19012s see armor he drops the Kitsune Rush
19016s should buy them some space Maybe allows
19018s them to just take the point uh without a
19020s big contest is yeah the death was not
19023s the end it actually Rush this may be
19025s enough for shock Timeless they've now
19027s flipped it it looks like there's just
19029s one player you know Santana here on the
19032s point just trying to live long enough uh
19035s that's that's actually sniper that falls
19036s there at the end and that will be it
19038s it'll be shock Timeless again map number
19042s one
19044s yeah but how close and contested this
19047s one was
19049s they do look so evenly matched yeah I
19052s couldn't tell you who's gonna come out
19054s on top of most of those finds in fact I
19056s can't tell you who's coming out I mean a
19058s lot of these uh fights and a lot of
19060s these like rounds come down to just
19062s those like a big sojourn shots right uh
19066s you know but who can open it up who can
19068s start things off I thought uh support
19070s ultimate usage was like really important
19072s there uh during that first map right uh
19075s you know Armory drops down uh the
19077s katsune rush there at the end and I know
19081s that's good enough to get her team of
19082s Victory there
19083s yeah and I mean now if you're a sorority
19086s you have my pick but of course since
19088s both of them are relying on the same
19090s kind of compositions whatever you're
19092s picking you're comfortable with the
19094s chances are the shock timers are just as
19097s comfortable with this one at Mr X yeah I
19100s think it's really just kind of
19102s um
19103s what Maps do you feel comfortable on
19106s like if you're gonna play the same types
19108s of compositions like the same exact ones
19111s uh where do you kind of play the best on
19113s those like how do you want to you know
19115s utilize that comp who you trying to
19117s really kind of set up uh and that'll
19119s really determine where we go here in
19121s this next uh no map in the Set uh it'll
19124s be sororities pick
19127s right on do you feel like
19131s no probably not I want to ask like do
19133s you think one of them is gonna make some
19135s switches you think Richard already fills
19137s the the need to switch it up because
19139s they played it so close like technically
19141s no it's probably just like little
19143s mistakes little cleanups they have to do
19145s uh in those team fights and no there's
19148s no reason it could very well be them nah
19150s there's no reason for them search I I
19151s think with uh how close that game was
19154s yeah uh how much these teams seem to uh
19158s practice this type of composition
19159s there's no reason to switch things up
19160s now King's Row uh will be the next map
19163s selected by wrist sorority so
19165s I mean if you wanted to change some
19167s things up right hog Sigma potentially
19169s here uh just don't think it's really
19171s that necessary
19173s it's not but wouldn't it be fun but I
19175s mean yeah sure but I don't I also just
19177s don't think it's that necessary so uh
19179s who uses King's Row just allows for tons
19182s of different compositions to be played
19184s uh as we've seen throughout this
19186s tournament so yeah it's gonna be
19188s interesting to see if the need should
19190s arise or the urge not need to switch
19193s something up so uh yeah we'll see if
19196s this sorority can tie the series up or
19199s if we can get to match point for the
19201s shock Timeless here so far it's been a
19203s very evenly matched game they are
19205s playing mirror matchups however so let's
19209s see if the show timings can come out on
19211s top of this one yeah yeah I know a shock
19214s Timeless win here would set us up for
19216s like the same exact thing we just saw
19217s right where a team goes up 2-0 you know
19220s where we obviously talked about how
19222s close the thought the teams were we
19224s wanted a closed series uh and then you
19228s get like a reverse sweep uh who knows
19230s existence
19233s King's Row
19235s um this is a map I think everybody like
19237s knows how to play at like the highest
19240s level uh where I think things are a
19243s little bit different with this type of
19244s composition is like how
19246s fast things can kind of like snowball
19248s and spiral right like uh it's also just
19251s really difficult to play Winston on uh
19254s you know point a King's Row like being
19256s able to just have Winston just stay
19258s alive and uh you know play that
19260s perfectly it's just really difficult to
19262s execute so uh we'll see who can really
19264s you know play the strongest on the
19266s defensive side of things
19269s yeah and we're waiting for the teams to
19271s get ready to load into this one
19277s what happened
19279s oh yeah I like to say this out loud
19282s uh the players are upping their time at
19284s the Land Cafe I won't say I've done once
19288s I put some coins
19289s get ready for the second one that's
19292s pretty awesome like hey you know this
19295s first series ran really long we're gonna
19298s need a little bit more time
19300s for this next one that just shows how
19303s confident those players were they were
19304s only paying for a certain amount of time
19306s thinking yeah
19308s don't worry about it I mean they didn't
19311s think they're gonna lose the first
19312s series they were probably like oh they
19315s were probably hoping the last one was a
19316s 3-0 they're like okay like you know got
19319s it yeah let's get out of here
19323s it's a clock it's awesome to see some of
19325s the players actually uh together uh
19328s playing this from a land Cafe that's
19329s pretty sweet uh to see that type of I
19332s love that so play here calling all
19334s heroes it's always like a different and
19336s fun just playing like in the same
19338s vicinity as teammates right you can say
19341s like you know whether it's like a lan or
19343s I know uh internet cafe like just being
19346s around your CMA it's like during a
19348s competitive match so it's just a pretty
19350s fun time I honestly think it gives you
19353s an advantage like I mean sure even
19356s though like you might be in the comfort
19357s of your home you have your equipment you
19359s have your your comforts you know you're
19361s feeling all good about it however
19362s there's something to be said about the
19365s energy you can get just by sitting close
19368s to your teammates yeah that sounds very
19370s like hippie of me but I do think like
19373s you can feed off that kind of energy
19377s not only really casts top-notch when
19380s he's in front of an audience me at home
19382s yeah ah I I'm always I'm always on point
19386s [Music]
19390s not like that I kid I just before
19393s someone calls me out of being mean to
19394s mad they always call me Adam being mean
19396s to reinforce apparently yeah
19399s now I know how reinforced feels yeah
19402s it's rough out there the constant
19404s meanness
19406s yeah I mean with you it's especially
19408s easy not as much room but for you I can
19410s like punch down since you're small
19413s oh there we go
19417s directions
19419s that one I was waiting for I had that
19422s one written down to be honest
19424s opportunity here I know play a little
19427s Bamboozled Widow shot
19430s we saw last week it actually worked out
19433s yeah it actually ended up working out so
19436s uh back over to the sojourn you'll be
19438s shocked Timeless here on D
19441s um
19442s and this is what I talked about like you
19444s see how low that uh Jim gets there this
19447s is so difficult to play the Winston on
19449s the events like you have to be like just
19451s absolutely perfect right there Santana
19452s jumps backwards I think probably was
19454s trying to jump back into the uh doorway
19457s there just kind of like the arch but
19459s ends up jumping back like towards the
19461s wall and just uh keeps a rail shot I
19465s don't know how much longer shock timing
19466s list can hold this
19468s probably not much longer HMR gets that
19472s pick on some damn Jim Falls as well
19474s right after and that is pretty much a
19477s point for Chris sorority right there as
19479s well as things and cleanup works
19483s yeah it's really fast take here from
19485s Roost sorority is they decide to push up
19488s yeah maybe they can get it get a little
19491s bit of a better position here you see
19493s players from shock time we'll say I have
19495s to back up a little bit if one player
19496s move the payload at this moment in time
19498s uh but you're just like a you know an
19501s ajmr shot away from you know giving
19503s yourself just a huge lead here uh going
19506s in the second part of this map so yeah
19508s they have to snowball on two streets
19511s getting through that doorway really
19512s quickly is giving you such a good setup
19515s for the rest of the map
19518s and it was like almost like five minutes
19520s uh plus yeah a little bit above that let
19523s me take trickling eight that'll be
19525s with the Kitsune rush they don't answer
19528s with a rush of their own shot Timeless
19529s they actually use a speed boost to back
19531s on out and that's awesome for them you
19534s know as Ray ends up taking out uh easel
19536s with a head shot
19538s arm up some energy off that barrier and
19540s stops through sorority in their tracks
19542s and uh they don't have to use their own
19544s consumerish this could be where shop
19546s time was gonna take a little bit of a a
19548s lead here and as I say that the sojourn
19550s battles uh now goes the other way with
19552s ajmr getting a pick
19554s yeah our Mario also just used kitsuna as
19557s helping them get through those doors
19561s and they're making best out of it being
19563s able to like push them back as well
19566s getting that take on Jim
19568s I all kind of falls apart there for
19569s Sharp times and that should be some good
19571s push for wrist sorority yeah they end up
19574s having me use their sound barrier for it
19576s so I wonder if you're shock Timeless if
19577s you consider coming back using sound
19579s barrier using Primal you can maybe fight
19583s this again so we'll see it looks like
19585s ajmr pushed up
19587s trying to get the damage I'm preventing
19589s them from trying to fight this one more
19591s time I think your shock time was how
19593s much is left on the clock you'd have to
19595s fight this as a antenna who's to jump in
19598s there uh just put some pressure on to
19600s the payload and look at that not his
19602s best case scenario so you didn't have to
19604s use Primal you didn't have to use sound
19606s barrier you just popped the work block
19607s right around the corner and killed
19609s somebody uh and that's gonna you know
19612s get the stop there at least for now uh
19615s before checkpoint B
19617s yeah and Chuck timer is also sitting
19619s still on One support old is gonna make
19621s them feel pretty comfortable for that
19623s next engagement sniper going in we have
19626s that Winsome battle going in and that
19627s type of popping is Simon rage trying to
19630s push your position back
19631s yes ajmr comes around the corner with an
19634s overclock
19636s sniper with the Primal gets one nice
19639s bubble there from Santana before using
19641s the Primal it's right on top of ajmr and
19643s they're able to pick him up
19646s sniper getting stuff done for the team
19649s can you can you fight this though like
19652s uh
19654s coming back I mean you have the uni rush
19658s you have sound barrier no yeah nobody
19659s else can make it I was like you know if
19661s you get Jim back to the point like it's
19663s possible Right Reaper can be so tanky
19665s with that sound barrier but uh you know
19667s without having that Reaper in the mix
19668s and then losing your Winston yeah that's
19670s a that's a loss of a fight so you have
19672s to back up but uh better defense there
19674s on point B uh from Sean Timeless other
19677s than their point a defense
19679s see how they play around this first
19680s corner
19687s they have uh what feels like an eternity
19689s I mean look at
19690s look at you shotgun shoot there except
19693s for a death Blossom right in the middle
19694s on their consume Rush that's a great
19697s counter to it it's uh it's like shock
19700s time was gonna just back up here
19703s should be enough to just uh stop
19705s re-serority from getting any more
19707s progress so they'll have to wait a
19708s little bit everybody will group up
19712s maybe I knew measuring yeah I was gonna
19714s say overclock here maybe I'll finally
19717s around the corner that's gonna be a
19718s sound barrier sound barrier for both
19720s teams so
19722s spawning through the sound barrier there
19724s from Rich already with one from shop
19726s time was
19727s a little bit longer that's awesome takes
19730s out the enemy soldier so not done yet
19733s Ruth sorority is still trying to push
19734s this one around this first corner
19738s make it happen for them and now they are
19740s able to actually push in quite
19741s aggressively HMR is pushing and the
19743s opponents back to their spawn
19748s yeah
19750s sniper trying to take High Ground here
19752s you don't want to let whether it be the
19754s reaper or the sojourn gets set up up
19755s there and allow this open space for your
19758s sojourn here up on The High Ground is
19761s Jamar giraffes which is a brief second
19763s is uh they're gonna build up shock
19765s Timeless towards a casino Rush
19768s into Primal Rage here
19770s still an opportunity for them to get a
19772s full hole
19775s [Music]
19776s and then moving in Santana is dropping
19779s quite low though however still has a
19781s primal in the back pocket doesn't need
19783s to use it though because richer already
19784s just had to back up
19786s yeah nothing they can do there you know
19788s once that continue rush comes down
19791s shotgun shots from Jim
19794s it's a sniper will jump across
19797s just trying to create some space be able
19800s to make it back towards the Halo this is
19801s such a difficult map to finish
19803s especially with these things that can't
19805s ajmr pops the overclock gets Dove on
19808s right away
19810s Santana a little bit low but also has
19812s the Primal to use here if necessary it
19815s is gonna pop it as Jim uses the death
19817s plot so I'm almost like a primal
19819s actually not players out of the death
19820s Blossom potentially there so both
19823s Winston's doing work sniper in the back
19825s line is not Timeless and then Santana in
19827s the back line pop rooster already
19831s oh this is
19833s this is the kill feed I wanted just
19835s winter non-winton wins Winston's just
19838s getting final blows everywhere uh it's
19841s uh you will have sniper very close to
19843s Primal and we're already down to 60
19845s seconds think about how good wrists
19847s Ferrari's offense was on point a and
19849s then even through checkpoint B it's been
19851s a really good hold here at the end from
19852s Chuck timerless
19854s yeah I know they're shaving off so much
19856s time we're now underneath in minutes and
19859s now the big question is canvas have
19860s already even finished with time left as
19862s all right just popping that overclock
19864s once again pushing sharp time is back to
19867s where they came from it's gonna be
19869s really tough Mr already it's gonna be
19872s really tough because
19873s you have a Kitsune Rush available for
19876s shot Timeless and they're gonna end up
19878s getting their sound barrier here but
19880s just Soundbar are available for wrist
19881s sorority they have the Primal in-depth
19884s Boston to potentially break this up but
19888s I'm getting very close to sound barrier
19890s before you could use uh before they
19893s could use that time huge actually is now
19896s uh this could be an opportunity for his
19898s sorority
19899s finish the map so shock time will have
19902s another opportunity here to touch so
19904s they'll be able to come out to spawn
19906s with that speed boost and sound barrier
19909s just gotta get the reaper in the right
19911s position that's right over to the
19912s Widowmaker here towards the end just
19914s trying to find a headshot
19920s they can actually
19925s the shots at the very end there
19928s getting onto the sniper
19930s that is round one
19933s managed to stop them just in time yeah
19936s even if the Widow's not getting like
19937s headshot like like final blow like kills
19940s uh just the damage putting down with the
19942s Widow right just those loaded up you
19944s know uh shots uh whether they be you
19948s know body shots or you know headshots on
19950s some of these targets that can live on
19951s through that still just loads of damage
19953s forcing players back the reaper getting
19955s in your face uh pretty good defense
19958s there all things considered from shock
19959s Timeless compared to you know what it
19962s looked like was gonna happen because
19963s risks are already started out really
19964s well yeah no uh shock time is really
19967s managed to you know
19970s stabilize there on the back of what
19972s looked like quite a snowball initially
19974s from rear sorority with sniper
19976s especially popping off on the Winston
19978s but of course Santana also putting a lot
19981s of work in on that tank now it is wrist
19985s sorority's turn to defend
19988s me or staying with the composition at
19991s hand shock Timeless hovering over that
19994s Reinhardt and also we see the Bastion uh
19997s something they've done a little earlier
19999s today when they went up against uh Kaiju
20002s Corp
20003s it's doable
20005s um it's not what you know everybody
20009s would play but it's doable uh you know
20012s fashion in that Wheels mode can just do
20015s tons of damage probably the official
20017s name is Sentry mode but Wheels mode can
20020s do a ton of damage uh able to keep the
20023s Bastion alive uh with that Baptiste and
20026s then you just get the Reinhardt just
20027s swinging
20032s yeah you don't want to push into the
20034s line of sight of this Bastion is I mean
20036s look at how fast those players get
20038s chunked down
20040s on one side to get into Los of the
20042s Bastion on the other one of the
20043s Widowmaker so either way you're kind of
20046s forced in terms of your positioning
20047s there yes you know you back them into
20050s that corner and that gives the sight
20051s lines for the Widowmaker to be able to
20053s pick up some kills yeah now that you're
20055s forced out onto the point I mean
20057s absolutely you cannot stay here for a
20059s split second and always and we're
20061s talking about all these DPS swaps you
20063s know having that Baptiste in the mix
20065s Baptiste can put out a good amount of
20067s damage Azure with a head shot there
20069s on an easel and now that should be a .8
20072s take here yeah four shock time was a
20076s really nice use of The Bash
20078s I think and that's definitely
20079s composition for uh I'm gonna put that in
20082s my playbook and try to find people in
20085s rank yeah it's different now on live
20088s um
20090s it isn't yeah I haven't seen a ton of
20093s feedback from players yet uh just
20095s whether it be like on Reddit or social
20096s about how Bastion feels now but like uh
20101s on live like he's able to get in a
20103s Sentry mode a bit faster I know more
20105s often I would say like with a reduced
20107s cooldown and then the ultimate drops
20109s faster which I think right now uh you
20111s know in the version that we're seeing
20113s this match take place on uh his ultimate
20116s it's a real like you know the owner of
20118s Bastion like everything else is pretty
20120s good it's just the damage output it's so
20122s easy to dodge it's gonna be filthy
20124s shooting that through the am Matrix Jim
20127s deletes heropi
20130s uh what do you do playing into this is
20133s that now they're actually going to end
20134s up using that bash and all but you see
20136s like it's usually pretty easy to dodge
20138s like it does do a decent amount of
20140s damage but you can dodge it is this
20142s gonna be a shadow that comes down on a
20144s plane
20147s however Santana is going down in the end
20150s is sniping around keeping some
20153s work now home gym as well as a nice shot
20155s behind this might not be able to run
20158s this one all the way and they do have to
20161s switch off of that composition but it
20163s was fun as long as it lasts it and I
20165s think it pays off right you're you end
20167s up getting the first checkpoint
20169s relatively fast you get almost all the
20172s way to the second one
20175s you don't have to change that much else
20178s right uh to make things work so you know
20181s if you look across the ordinary serrani
20183s Kirby does have that sound barrier
20185s you're gonna get one here for Jam in
20186s just a second all right with the
20188s overclock then you probably just use
20189s that overclock yeah top around the
20191s corner that's gonna be that sound
20192s barrier out early just make sure
20193s everybody lives
20200s just in time
20206s it looks like um you know once uh the
20208s territory comes out like they they try
20210s and push across the appointment the
20212s antenna gets a little bit further from
20213s everybody else not able to live so you
20215s end up just trying to find another kill
20217s yeah on the way out so they do end up
20218s getting
20219s has it right there which is a pretty big
20221s hill is that no ultimate need to be used
20223s over AJ mark it'll hold on to the
20225s overclock
20227s uh Timeless still a good amount of time
20229s to take this second checkpoint
20232s Armory and meman both with Kitsune
20235s rushes coming in on they're looking at
20237s like Jim and Diesel easels got that
20239s death Blossom to use maybe inside of it
20244s [Music]
20248s also see of course
20251s that is a huge pickup for them it's kind
20254s of however once again making the work
20256s for them popping into the back line and
20258s taking it out completely I remember
20260s getting that sack onto ESO and that
20262s looks like this should be the point for
20264s shop timers yeah it's just a little bit
20267s of a later death Blossom that comes
20270s through and it doesn't like result in
20272s like two three kills but just a so much
20274s damage to everybody in that area
20276s probably gives enough uh to let Shaw
20279s Timeless you know get this second
20280s checkpoint a few more players here uh
20282s easel come on uh try and contest for
20285s just a little bit is
20287s uh yeah they will get pushed back
20289s that'll be 3 29 on the clock to try and
20292s finish the map here for shot time list
20294s uh you see the golden box of Victory it
20296s basically is the finish here so
20299s and I have to make a lot of progress
20300s this first corner and first corner is
20303s really the toughest one to get around
20304s that's where we saw Arissa already get
20307s stopped for a very long time
20312s speed is dropped from jam and karaoke
20315s both at the same time
20318s Primal use here by San Tan trying to put
20321s some pressure on him even horseback to
20324s kariko is now you start to get everybody
20326s back in the fight here for shock
20328s Timeless so extending this one a little
20330s bit longer you're gonna actually end up
20332s having your overclock here for shock
20334s time list and your death Blossom so two
20337s big ultimates just a sniper gets really
20339s low this is good for shot timeless
20350s shots there across the board taking two
20352s out on that overclock and that is some
20354s good push of course wrist sorority does
20357s have the spawn Advantage here so they
20359s are gonna come back to defend this one
20361s more time sniper moving in half Primal
20364s Ridge ready as well that's Blossom
20366s available though here
20368s or Jim that's going to be the sooner
20371s Rush that comes down probably gonna be
20373s followed up I the death Blossom but
20375s that's actually easily ends up using the
20377s death plus result look at that gym going
20379s right for the support saw the kariko
20382s a few players there in the the back line
20384s is or more doing a fantastic job keeping
20387s everybody like nice protection to you
20389s there
20390s uh just Ruth sorority just trying to
20392s come out of the spawn just keep this one
20394s alive
20396s uh Isa with one so this this might be uh
20399s yeah this is gonna be one where the
20401s majors not have enough to get over the
20403s line here for shock Timeless so they'll
20405s have to back up still a minute and 33
20407s though to get it done
20410s they will have Primal ready for that
20413s next fight maybe a b as well however on
20415s the opposition we do see the exactly
20417s same thing please canopy uh with his
20420s face snipers go quite a way uh they can
20424s grow people
20425s so no now they're gonna try if your shot
20428s time is you gotta try and push this take
20430s advantage of it is an ICP there from you
20432s but it's gonna be the Primal Rage that
20434s comes out from Santana now it'll be the
20437s sound barrier for sorority so they exit
20440s the spawn
20441s shot he said enough Jam is going to end
20443s up getting a sound barrier here we're
20445s shock Timeless and that is huge it's
20447s gonna be hamr using the overclock here
20450s or wrist sorority but it looks like just
20453s finding one right now as players falling
20455s for rizz Ferrari nobody able to contest
20458s that'll be shock Timeless taking a 2-0
20461s series lead
20465s [Music]
20468s once again I'm
20470s I think the hero of this particular map
20472s has to be both Wings since we're busy to
20475s play of the game here from sniper but
20476s quiet Frankie Santana on the other side
20479s did just as much
20481s oh yeah the the Winston play was awesome
20483s and I thought uh really you know both
20486s sojourns uh had had their moments uh and
20490s then Reapers really as well like I think
20492s like it's kind of what you're gonna see
20493s with these kind of compositions like uh
20495s you're gonna see both teams play pretty
20496s even everybody's gonna have their
20498s moments I really thought though shot
20499s Timeless uh just a better use of their
20502s ultimates pretty much throughout uh that
20504s entire map so that's how they end up
20506s taking that 2-0 lead
20509s absolutely now that does put them on
20511s Match Point shock Tyler's up too and oh
20514s will they be able to stay alive and keep
20516s on going or will we see a comeback story
20519s once again Ray sorority is trying to
20521s make it happen after a short break
20526s foreign
20528s [Music]
20535s [Music]
20548s [Music]
20561s foreign
20564s [Music]
20568s [Applause]
20571s [Music]
20577s [Music]
20592s foreign
20593s [Music]
20594s [Applause]
20599s [Music]
20623s foreign
20625s [Music]
20648s [Music]
20662s foreign
20663s [Music]
20672s [Music]
20686s foreign
20689s [Music]
20708s cheers loves welcome back so here joined
20711s by Matt and we are currently standing on
20714s a match point situation for the shock
20715s timers however so did we before and we
20718s saw a big comeback start at least from
20720s the Washington Justice right let's see
20722s if Richard already can
20723s you know get it done
20726s right now yeah I have to start now as
20729s we're heading into map number three why
20731s do you want to take this map oh I mean
20734s what uh so
20736s you're thinking about like what you
20739s could go to here that could really kind
20741s of like start to turn do you go Route 66
20745s um I mean that's a possibility although
20747s I feel like root would play similar to
20750s King's Row and like that it's like
20752s pretty difficult on Winston defense uh
20754s you know uh in terms of like you have a
20757s you know a bunch of options just what do
20759s you what do you decide to play what do
20760s you feel comfortable doing there
20762s um
20763s maybe pariso but uh no it'll be circuit
20767s so uh this tells you want to go in a
20769s completely different direction try and
20771s play some Sigma exactly and that's
20773s exactly what I was asking for so I I'm
20776s not mad uh we did see sniper uh putting
20779s in a lot of great work onto that Sigma
20780s when they played against yeah monkeys so
20782s I do expect exactly the same thing
20784s however we might once again find
20786s ourselves in a miracle position here
20787s because playing Sigma on this map is
20790s very common uh so Sigma double sniper
20793s definitely something we might be seeing
20794s from both teams coming out here yeah I I
20796s think Sigma really like he he his entire
20801s kit is just perfect for Circle Royale
20803s right where uh he has the shield like
20806s there's lots of High Ground you can play
20808s with the shield there you have a stun
20810s like uh you have like good survivability
20812s so uh I think Sigma you know he'll be
20815s like a staple of this map for ages is uh
20819s do you see double sniper do you see
20820s Sigma with like a uh a widow sojourn
20825s I think that's a possibility uh I think
20827s we even saw Hanukkah last week yeah I
20830s really like the Hanzo pick from last
20831s week uh hanzo's just really good at
20834s breaking that Sigma Shield just forcing
20836s uh him and effectively the rest of his
20838s team back around corners uh and it's
20841s just really difficult to match the
20842s damage he'll put at the uh Hanzo puts
20845s out uh with the storm arrows and I mean
20847s just like primary fire in general where
20850s uh I think yeah you very well could see
20853s like could you see even um maybe you
20855s ditched the Widow do you play like a
20856s sojourn with a Hanzo I mean that's a
20859s possibility I think there's a few
20860s different options to combo DPS uh with a
20863s sigma here
20864s absolutely so we're gonna wait until we
20867s know which way those teams are gonna
20869s swing for this one uh I um I I'm a big
20873s fan of circuit Royale just because it is
20876s a little bit more variety uh after
20878s seeing you know mirror composition for
20880s the first two maps it's nice to switch
20882s it up a little bit on circuit Royale and
20884s especially if you get some sniper uh
20887s Extravaganza on those long Sidelines on
20890s that map it is one of those Maps where a
20893s Defender is maybe on an Advantage uh in
20896s some parts especially uh point two
20898s defense there getting that payload up to
20901s that high ground it can be very very
20903s difficult yeah I I think it's how
20907s um
20908s like maps and just kind of uh you want
20910s to say like the game but like how I I
20912s really like how the map dictates like
20915s The Meta as opposed to like you know the
20917s meta just kind of exists everywhere uh
20921s because like of all the really like you
20923s know High verticality High Ground like
20925s nasty I think they kind of call like a
20927s Switchback where like you go up and then
20929s you like do the turn right around like
20931s uh where yeah I mean you have those like
20935s scenarios where yeah I think like I
20937s really love the map design of circle
20939s Royale and I think I love it probably
20941s the most because it forces different
20942s types of compositions out uh or allows
20944s you to play different types of comms
20946s no I couldn't agree more I think that is
20949s the entire point of having different
20951s Maps right I mean what's the point in
20952s having different Maps if you're going to
20954s see exactly the same thing on every
20956s single map then it might as well just
20958s play on one map and and be done with it
20960s so I think uh I think Team Four did a
20962s really fantastic job on that map design
20965s here it's really kind of force something
20967s out of some of those teams in some of
20970s those players shock time is coming out
20973s on that Winston Widow sojourn on the on
20976s the other side we do see sniper on that
20979s Sigma very much like we expected and
20980s then of course we see the Baptista mix
20982s there as well uh so uh for shock telling
20985s us uh the Winston is going to be very
20988s good here against uh like the Widowmaker
20991s in uh sojourn uh should mention uh also
20995s we do have a Senna coming in uh for uh
21000s sorority so uh that'll be uh easel out
21003s Senate and I believe they made this the
21005s last time we watched them play as well
21006s so
21011s um
21016s pressure when you're being stopped in as
21018s the Widow specialist for especially if
21021s it's like a match point kind of
21023s situation for the other team everything
21025s on the line Cena has got to have nerves
21028s of Steel second time around they do that
21030s to them yeah so Santa comes around the
21033s corner put some pressure I think that's
21035s how you have to play this if you're the
21036s the Winston team right you have to play
21039s close that corner and almost somehow
21040s actually they find uh azerite it's uh
21043s it's like Santana do a lot of work there
21045s getting them caught inside the room but
21047s they're not going to live long enough at
21050s all so it looks like everybody falling
21052s here for shock timeless
21055s it's a good start here for Ray sorority
21058s Mammon is doing some cleanup work there
21060s and they get the payload moving
21064s stay on the Winston as well so uh keep
21068s the Winston here so they drop down it's
21071s uh interesting so they'll have the
21072s Tracer in the mix so uh they're gonna
21075s just you know ditch trying to play that
21077s long range game I actually think they're
21078s just going to try and put lots of
21079s pressure around the center Force out
21081s stuff uh you know like the uh
21083s immortality field uh from kuropi make it
21087s really difficult and costly to keep the
21088s Widow alive
21090s yeah the shock time there's this whole
21091s thing with the composition they're
21093s running right now is to get in close not
21096s stay into that far away range
21099s and getting those picks
21101s Tim however getting down
21103s yeah I was gonna say Jim pretty deep and
21106s uh not able to get out as uh this will
21108s be the Primal here of course antenna
21110s nice secretion there from sniper and
21112s that's gonna be uh it's Junior Rush here
21115s Rory sorority is uh they're gonna push
21117s up
21120s they're looking pretty good to
21122s potentially take this first checkpoint
21126s what's up
21128s oh shots are so difficult to hit
21132s good job on peropi though keeping sent
21134s out alive to a lot of that
21142s push on forward here but a Jimmy see
21146s that I know as soon as antenna drops in
21148s a really weird spot so
21150s you know I said go back to the cart and
21152s test this a little bit to consider
21153s investing your sound barrier in here oh
21156s my that actually breaks up Jam sound
21158s barrier Jam actually going for the sound
21159s barrier that equation from sniper uh
21163s actually just connects as the trying to
21165s land on the ground it's like our second
21167s one of the day uh there were third one
21170s the other day I think actually had to
21171s have twice in the previous Series where
21173s uh sound barrier interrupted so some big
21176s police there uh what even with that
21180s we're sorry not able to get that first
21182s checkpoint
21183s no show of time is up playing their
21185s composition really well they know
21186s exactly what they need to do they need
21188s to have gym in there getting those picks
21189s as well as Azure is a big heavy comp and
21192s they have to get in close
21193s and this is a dangerous territory here
21196s for real sorority they will end up
21198s having
21199s their gravitic flux uh they actually
21202s make a change the center away from the
21205s Widow
21206s she'll actually end up playing the
21207s reaper here so
21210s um oh that's usually picked right away
21212s onto the carico is very close to
21216s actually I know having that the student
21218s rush but that's gonna be both supports
21220s down that's terrible for rooster already
21222s AJ Martin is trying to line up these
21224s shots is
21226s jammed very low has to get back
21229s do you consider using the katsuna rush
21231s here
21232s is getting this second checkpoint
21236s it might actually nope
21239s that'll be the consuming rush I think
21241s you're having players coming back here
21243s yeah you see a gym back in the fight
21245s Santana as well
21247s they booped the reaper away they have to
21249s touch
21250s it
21253s I I you could see it on the side so GM
21256s actually boops uh sent away maybe
21260s thought that uh that was gonna like have
21263s OT be triggered but uh you know this one
21267s is a heartbreaker because yeah that
21269s should have that would have been
21270s verified two in there as well they were
21272s in a great position there all I needed
21273s to do is just
21275s I've called a lot of those so we were
21276s you know somebody doesn't get back to
21278s the payload and I kind of have that like
21281s you can almost kind of see it coming and
21283s you kind of have that time of like OT
21285s triggering
21286s and you can kind of see it there and uh
21289s that not even uh it's not even on
21292s sentence and it was very close I
21293s actually think just got like booped away
21295s it's really a jam coming up big
21302s that means
21303s absolutely no point taking here for
21306s sorority the timers really don't
21309s have to push that payload very far they
21311s only have to get it around two corners
21312s yeah
21314s and with uh you know how they played in
21317s the mirror reverse each other with
21319s sorority now willing to take that mirror
21321s uh you know shock Timeless in a in a
21324s prime position to take this and
21326s uh I actually think this is like a
21328s little bit of scouting here from
21329s Timeless because uh uh when Senna comes
21333s in we've seen Senna play the Widow so
21336s they actually decided to just keep
21337s continuing to play the Winston to try
21339s and dive put pressure on the Widowmaker
21342s uh and it forces them to kind of change
21344s up their strategy and what they would
21345s like to do
21351s for Jim
21356s interesting selection versus like uh not
21360s playing like the the reaper is a some
21363s extra damage there uh from the United
21365s close Corridor as uh the trade that goes
21368s down uh the echo's probably pretty good
21371s like once you get closer towards where
21373s the checkpoint is right uh you want to
21376s use that verticality to push on through
21378s but they um right off of it as uh just
21382s trying to touch there for a brief second
21384s uh stops the payload from moving forward
21387s uh not great though that you could
21388s already see the golden box of Victory uh
21391s nope in this case the blue one
21393s very very very close
21397s jam on the rest of the team moving
21399s forward trying to get a sneaky Pig early
21401s on here a sniper engaging right away
21403s dropping that bubble ass back out again
21408s it's so difficult for wrist sorority you
21410s have to take this space
21412s but you also know that you know a few
21415s kills here for shock Timeless is the
21417s series you have to play so careful at
21419s all through two doorways that's gonna be
21421s as Ray finding ajmr and that may be the
21424s pick
21425s yeah that was the one to open it all
21428s yeah so they get on touch the payload
21431s that'll be the Kitsune Rush they'll
21434s actually back up uh shop Timeless and
21436s now they're gonna be able to go in with
21438s double Flex support here
21441s you think this is more than enough to
21444s seal the deal is uh
21446s you may just round this corner drop that
21448s Kitsune rush and then just push on
21450s forward we have a lot of odds coming
21452s online through with sorority and just a
21453s little bit as well so maybe just maybe
21455s they can have seen manager hold it
21461s both teams actually this death Blossom
21464s though from Jim on the payload doesn't
21466s end up actually getting anything
21470s trying to make their way back towards
21472s that fight is uh that's gonna be big
21474s they get kuroki they have to know though
21475s that the Senate has the death Blossom
21478s two players already down here
21481s I think yes one gets a second low as uh
21484s this might be doable for Rich sorority
21486s is sniper's gonna end up picking up a
21488s kill as well
21489s somehow restarting may actually end up
21492s having enough here to hold on as But
21495s like everyone use everything
21498s yeah the same on track timer so I
21501s actually think time was like they
21503s actually probably could have just like
21505s they played that really well in terms of
21508s like backing out and you know waiting
21510s and getting both supports but they
21511s actually probably could have just dumped
21513s things in and just like yeah almost like
21516s zerged it down right like
21521s is that you only have 60 seconds here
21523s yeah
21525s you have any Disco This starts to look
21528s like it can go either way so wrists are
21530s already not in the worst position right
21531s there mostly because they haven't even
21533s with his uh sooner Rush being ready for
21536s this next biggest fight
21538s the reaper here so it's gonna be pretty
21541s tough this
21543s is aramore we'll get back into this
21545s fight you'll have uh
21547s generally everybody you know by time
21549s this one kicks off back at full strength
21550s yes they go and taxi the curry go back
21554s do you absolutely need that Kitsune rush
21556s to battle the one on the other side
21558s yeah
21560s there he goes Neiman just used her
21561s kitsuna rush and they are engaging on
21564s top of that ajmr getting that pick up to
21566s Santana which is huge early on Cena is
21568s also very close to the death blossom
21572s they saw Azure eight finds ajmr you're
21575s gonna have sniper get pretty low as
21577s somebody's gonna have to get on the car
21579s here or shock timeless it looks like Jim
21583s does get a touch here onto the payload
21584s is actually trying to find the second
21586s pick
21588s nice beat there from kuroki you're
21590s getting very close to the beat here for
21591s Jam it's all Jam's gonna land a huge
21594s beat that's gonna connect with everybody
21595s Jim with the death Blossom a little bit
21598s later in this fight as you get kuroki
21600s early all they know where sniper is
21602s sniper solo
21604s somehow gonna be able to get the Winston
21606s he'll back up as shunt time was getting
21608s very close to having their Primal
21610s Santana just trying to knock players
21612s back off of the payload that's gonna be
21614s three down make it four pierogi trying
21619s to make their way back not in time
21622s shot Timeless at the end so takes that
21625s fight takes the series
21628s yeah but once again it it could have
21631s gone either way honestly they actually
21635s managed to really bring it back
21636s and that's that's very impressive
21639s considering just how rough their own
21641s attack was so really big up through them
21644s pushing it all the way into OT at the
21646s very end there
21648s yeah and I know well restorary let's be
21650s our last time seeing them here I know as
21652s they fall to shock Timeless they uh
21655s really great roster we've had a chance
21658s to see them twice I know with uh you and
21660s I and uh really performed well both
21662s times so big credit to them uh shock
21665s time Lister will be the team that moves
21667s on as uh they clutch up at the end there
21671s absolutely
21673s so that is the match we're gonna see in
21677s the next match in the lower bracket
21679s final which is tomorrow uh shock time is
21682s going up against uh altiora Polaris
21684s that's gonna be a game oh it really is I
21687s can't wait to actually watch it but for
21690s now that is it for today it's been an
21693s amazing set of matches though even
21695s though some of them have been a little
21697s one-sided we hope to get a quick word
21698s and of course with the uh lovely people
21702s from Shark Timeless in just a second to
21706s get their thoughts on how the game went
21707s and why it actually ended up tipping in
21710s their favor yeah is uh you know goes
21714s really close down to the wire uh we can
21716s take a look at like the bracket to give
21718s you guys an idea of where this one will
21720s head going into tomorrow so uh this is
21723s the bottom half of the bracket this is
21725s what we saw today shot time was perfect
21727s on the day
21728s 3030. it's uh out your Polaris they
21732s squeak by
21733s Washington Justice read I mean it goes
21736s absolutely down to the wire uh and that
21740s they all actually get a chance to play
21741s against shock Timeless tomorrow which
21744s I think it'll be really interesting
21745s because like LTR Polaris they're
21747s actually willing to play a lot of these
21749s compositions that aren't exactly uh you
21751s know these winston-based ones they're
21753s willing to go a little bit uh you know
21755s outside of that and does that for shock
21758s Timeless there or shot Timeless just
21760s really good I know at these sort of
21763s compositions
21765s I mean so far that's exactly how it
21767s looks like uh but the dreams do come
21769s true uh because Polaris now gets to have
21773s a shot at killing Jim
21775s oh yeah
21776s that's really all I wanted right yeah
21779s let's uh it's all uh that was wished uh
21782s after Polaris actually got their uh
21785s win is that they would get a uh
21787s opportunity uh we'll take a look at the
21789s upper uh
21791s part of the bracket it's a these are
21793s some of the games we saw last weekend so
21794s we saw Alto Artemis the Rio Washington
21796s Justice Red uh and then we saw dark
21798s monkeys 30 sorority there in the
21801s semi-finals uh where now that'll set up
21804s that Artemis versus Dart monkeys game
21806s which uh that one should be a banger so
21809s yeah I mean that one might as well be
21811s the grand finals of it all yeah very
21814s well because I mean those are the two
21815s teams I think a lot of people had as one
21818s of the favorites to take it all now we
21820s do have Santana from Showtime is joining
21823s us for a quick chat Santana thank you so
21825s much for taking the time and also of
21827s course congratulations
21829s thank you thank you
21830s uh this seems great I'm really excited
21834s that we won these two matches
21836s I'd deserve the service so I mean
21840s played it so so so very well however
21843s even though it looked like a sweep uh
21847s some of those moments got quite close
21849s and a lot of that in the mirror match up
21851s is that what you expected to see coming
21853s out of the opposition
21855s well yeah these around here is like good
21857s but yeah I think all these players are
21861s good and these teams are good so it's
21864s kind of like expected especially with
21866s these like comp and meta that is like
21868s supposed to go back and forth you feel
21871s yeah
21873s so what do you think ended up giving you
21875s the edge here
21877s uh uh my my DPS players are really
21880s really good like Jim and Azure are
21883s really good I think they're on a level
21886s with bun and HK from uh Artemis
21890s right I mean uh quite frankly no need to
21893s be humble you were fragging out on your
21895s Winston too you're lighting up that kill
21898s feed so
21900s yeah Winston is my favorite character
21902s he's my favorite tank to play
21905s is pretty good for me I was gonna ask
21909s you know we've seen other teams kind of
21911s uh go outside of the winston-based
21915s compositions in uh on your matchup
21917s tomorrow against uh you know Polaris uh
21919s they're willing to do that as well is
21921s that something that you guys I know have
21923s some straps prepared for in case you
21924s have to
21926s uh I don't really think so unless
21929s Polaris like brings out like a hog which
21931s I don't think they will but I can go
21934s erisa but I think we're just mostly
21936s gonna be monkey mirror because that's
21937s what we're most comfortable comfortable
21939s on
21941s and I mean you guys looked clean no
21943s reason to change anything up if things
21945s are just working right
21950s well that's it for our interview we want
21952s to thank you for taking the time we're
21954s going to let you celebrate you made it
21956s one round further into the tournaments
21957s wish you best of luck in your next game
21959s tomorrow thank you so much
21962s thank you thank you uh
21968s right that was Santana for a quick chat
21971s after their game was a close one not by
21974s the final score but some of those Maps
21977s definitely could have gone either way
21978s man oh yeah I mean even that last fight
21981s felt like I went on like two three
21983s minutes right they the payload only
21985s stops there because they're not able to
21987s get a touch uh for sorority so uh yeah
21991s just really back and forth is uh the
21994s game's tomorrow like every game is a
21996s must-see uh everyone is going to be
21999s really close down to the wire I think
22000s absolutely let's take a quick look at
22002s the schedule so you know exactly what is
22004s coming your way and we got some goodies
22007s to tell you that and we're gonna start
22009s things off with the upper bracket final
22011s between altiora Artemis and dart monkeys
22014s as we already discussed this might as
22016s well be the Grand Final it's both of
22018s those teams are some of the favorites
22020s heading into the entire tournament
22021s afterwards we're going back to the lower
22023s bracket for the lower round three shock
22025s timers and altiora Polaris will battle
22027s it out it's all or nothing for both of
22030s those teams and then the loser of the
22032s upper final will face the winner of the
22035s lower round three then afterwards at
22038s around 5 30 PM PSD we're gonna head into
22041s the grand finals it's all been leading
22043s up to this with I believe a 25k on the
22047s line for those teams it's been a
22049s fantastic tournament and tomorrow sees
22051s its conclusion
22052s yeah it's uh really exciting I I want to
22055s see that first game Dart monkey's verse
22057s out your Artemis uh both of those teams
22060s we showed the upper bracket like faced
22062s uh good competition but uh it didn't
22065s really face anything that like made them
22066s uh sweat I gotta feel where tomorrow I
22068s think that's definitely gonna change but
22070s it's a really close game
22072s yeah we are excited for that for now
22074s we're gonna say good good and goodbye
22076s thank you all so much for joining us
22078s thanks so much for all the sweet
22080s messages in chat for all the support for
22082s the players for the teams for the
22083s initiative keep on at it and make sure
22086s to check out calling allheroes.gg for
22089s more information on how to get involved
22091s and of course also join our Discord
22093s channel to get in on all the love thank
22095s you all so much and we're gonna see you
22097s again tomorrow
22102s hi hello
22116s [Music]
22123s [Music]