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4s | foreign |
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11s | [Music] |
24s | [Applause] |
26s | [Music] |
32s | [Applause] |
33s | foreign |
47s | [Music] |
70s | foreign |
76s | [Music] |
89s | [Music] |
120s | thank you |
122s | [Music] |
143s | thank you |
146s | [Music] |
152s | [Music] |
180s | [Music] |
186s | thank you |
207s | [Music] |
215s | [Music] |
226s | foreign |
228s | [Music] |
261s | foreign |
265s | [Music] |
275s | [Music] |
295s | [Music] |
299s | thank you |
301s | [Music] |
317s | [Music] |
320s | all right |
323s | foreign |
339s | [Music] |
368s | thank you |
371s | [Music] |
389s | [Music] |
397s | [Music] |
401s | foreign |
430s | foreign |
432s | [Music] |
464s | foreign |
466s | [Music] |
502s | [Music] |
512s | [Music] |
517s | thank you |
560s | foreign |
581s | [Music] |
590s | foreign |
599s | [Music] |
624s | foreign |
634s | [Laughter] |
665s | foreign |
677s | [Music] |
701s | foreign |
703s | [Music] |
738s | thank you |
745s | kind of whoever gets Kitsune Rush first |
748s | tends to lead but when you get picked |
750s | off The High Ground from what |
754s | charge gets the hook kill on to jam |
760s | and another hook for as death in the |
764s | bank |
767s | to the corner two people going down |
769s | three from the death Blossom of Jim and |
772s | now shock Timeless looking to go |
776s | oh never mind shut down Caster cursed it |
779s | right there ajmr decides to step up to |
782s | the plate |
785s | death Blossom alive oh wrestle manages |
787s | to stay alive and just deleted oh my |
790s | goodness zebra absolutely snapped them |
792s | out of existence and |
795s | them in the back but there's wow okay |
798s | that was filthy |
802s | pressuring out the other supports cool |
804s | that was beautiful coming through from |
806s | Tara |
809s | so that is a huge Terrace |
812s | [Music] |
818s | Sojourner is almost her apartment |
820s | another double tools |
828s | look at this |
832s | that'll be the blade that comes out by |
834s | HP but Mary drops early here for Ultra |
836s | Artemis but |
840s | [Music] |
843s | from there from an agent Laurel would |
846s | have picked there on an asset as uh |
849s | look at the Reaper |
851s | fashion does enough damage but hold so |
853s | far coming from behind me |
859s | kills on this they do |
864s | exactly what they needed in that is it |
866s | for them |
874s | foreign |
910s | hello everybody it's us it's Moxie and |
913s | feville and we get the absolute pleasure |
915s | of bringing you day two of the finals |
917s | event for calling all heroes and verbal |
919s | we have some absolutely amazing matches |
922s | for an absolutely amazing tournament a |
924s | tournament that is designed by creating |
925s | a safe space for the marginalized |
927s | genders in the OverWatch community and I |
929s | am so very happy that OverWatch has the |
931s | space to be able to let all of these |
932s | teams grow and prosper absolutely I mean |
935s | it's been a long time coming and it's |
937s | also good to see that it's being |
938s | deployed so effectively like we have all |
940s | these amazing players like coming out of |
942s | the woodwork or showing you know |
944s | basically that they've got it they're |
946s | ready and there's been so much amazing |
948s | competition coming out of this uh last |
950s | week Sid and I had just an amazing slate |
953s | of games they were so close all going |
955s | down to the wire we're talking 99 99 |
958s | sort of situations |
960s | um so I think this weekend right I mean |
962s | where really the rubber hits the road |
964s | and you know you have to show yourself |
966s | or else I'm so excited to see what these |
969s | teams can bring |
970s | yeah this is actually potentially going |
972s | to be a really close one too right |
973s | because just as you said last week it |
976s | was going down to the wire there were so |
978s | many five maps and even the schools that |
980s | went to the three and zeros were |
981s | extraordinarily close however today's |
983s | first matchup which is going to be out |
985s | here Polaris versus shikigami Toronto |
987s | defiant it's going to be a rematch it's |
990s | a grudge match of qualifying number one |
992s | semi-finals and I say it's probably |
994s | going to be a close one because that |
996s | last one went to a three and two when |
998s | both of these teams played each other |
999s | last |
1001s | right and I mean there's so much that's |
1003s | changed but there's so much that's the |
1005s | same from qualifier one right The Meta |
1007s | is Shifting constantly we're entering |
1009s | this really interesting sort of like |
1011s | rock paper scissors era in terms of your |
1013s | tank picks especially |
1015s | um and these teams as well have had so |
1017s | much time to prepare you know they've |
1019s | been given more and more resources and |
1020s | become more and more comfortable with |
1022s | each other over the course of at this |
1023s | point months of competition and training |
1026s | and everything and this final weekend |
1027s | will be the culmination of all of that |
1029s | effort so very excited to see that as |
1032s | you said |
1033s | there's also going to be a lot more |
1034s | pressure as well on these teams today |
1036s | given the fact that on the 11th |
1038s | performance it was upper bracket runs |
1040s | today it is the lower bracket so if you |
1044s | do lose your matches today you are going |
1045s | to be out of the tournament for good and |
1047s | your chance of being able to climb back |
1048s | up into those upper finals is going to |
1050s | be denied so it really is going to be |
1053s | everything to play for |
1055s | yeah yeah like I said this is the moment |
1057s | where you put your money where your |
1058s | mouth is right like this is where you |
1060s | need to show that you deserve to keep |
1062s | moving through this tournament but none |
1064s | of these teams are going to make it easy |
1065s | for anybody else they all are playing so |
1069s | hungry they are trying everything they |
1071s | are pulling every trick they are doing |
1074s | whatever it takes to keep moving in this |
1076s | tournament and that is made for some |
1078s | damn fine OverWatch so I'm expecting a |
1080s | little more of that today because yeah |
1081s | the stakes have never been higher for |
1083s | these teams yeah I'm really as well |
1085s | looking forward to seeing shikigami and |
1087s | what exactly defiant have been allowing |
1089s | this team to become because the last |
1091s | time we got to see shikigami on |
1092s | broadcast it was all the way back when |
1095s | zarya was meta as we can have a look at |
1097s | how exactly We've Ended up here you can |
1100s | see it was out your Artemis and Kaiju |
1103s | being able to get knocked out your |
1104s | Artemis moving on to go up against |
1106s | Washington Justice Red and taking that |
1108s | free and oh sending Washington Justice |
1110s | towards the lower bracket we'll be |
1112s | seeing them in a couple of games time |
1114s | however the team that we get to look at |
1117s | is going to be cheeky defiant who |
1118s | unfortunately find themselves in the |
1120s | lower bracket pretty early on matching |
1122s | up very early against dark monkeys one |
1125s | of the favorites to be able to take the |
1127s | entire tournament |
1128s | yeah I mean I think that's kind of just |
1130s | what happens when you run into Dart |
1131s | monkeys right they're uh they're |
1133s | definitely on a tear right now a lot of |
1134s | people would call them the favorites |
1136s | though I think that this is maybe a lot |
1137s | closer than some of those people realize |
1139s | uh given how close so many of these |
1141s | matches have been and yeah as we take a |
1143s | look at our lower bracket here we got |
1145s | Kaiju Corp versus shock Timeless who had |
1147s | an amazing series uh up in the upper |
1151s | bracket but just barely barely lost out |
1153s | there |
1154s | um and the winner of that will go on to |
1156s | face the newly rebranded Riz Academy |
1159s | which I love so so much and then we've |
1162s | got alteor Polaris here our first match |
1164s | of the day all to our Polaris coming up |
1166s | against cheeky defiant both teams I |
1168s | think who want to prove a lot more in |
1171s | this tournament than a two and out would |
1174s | maybe imply both of them definitely |
1176s | hungry to make a deep run here but only |
1178s | one will be able to face Washington |
1180s | Justice Red who also had an extremely |
1182s | close match to finally drop them into |
1184s | the lower bracket yeah I really could go |
1187s | either way between any of these teams as |
1190s | we get to have a look at the map Pool |
1191s | and there are a couple of new maps that |
1193s | is OverWatch too so things like priority |
1195s | so have been included as well aspiranza |
1197s | for that push map however well we start |
1199s | off is the traditional OverWatch darling |
1201s | block and that is going to be control |
1203s | and I know I have my personal favorite |
1205s | of the control maps in this new meta and |
1207s | it does come down to me for Busan |
1209s | however I've noticed a lot of these |
1211s | teams over the past days fibble actually |
1213s | trying to pick things like ileus raw |
1214s | Oasis first what's your opinion on that |
1217s | so I mean I think it's it's very |
1219s | dependent on the compositions you want |
1220s | to run and where you feel comfortable |
1222s | because any control map is going to be a |
1224s | roll of the dice you don't know which |
1226s | stage you're getting first or second and |
1229s | that can definitely decide a lot of your |
1230s | strategy you know Legion control center |
1233s | is so different than Nepal sanctum or |
1235s | what have you uh but today actually we |
1237s | will be starting on Ilias so I'm very |
1239s | interested to see what both of these |
1241s | teams bring to bear it's not out of the |
1242s | question to see some roadhog some erisa |
1245s | on ilios you know obviously the kind of |
1247s | ubiquitous monkey composition that we've |
1249s | been seeing |
1251s | um just kind of taking advantage of the |
1253s | speed boost dive brawl hybrid style that |
1256s | has become as I call it air quotes The |
1258s | Meta |
1259s | but there's still so much variance and |
1261s | there's so much comfort picking that |
1263s | these teams can do and ilios seems to be |
1265s | a pretty fertile breeding ground for |
1267s | that sort of uh gameplay so no surprise |
1269s | to me really that we're starting on |
1271s | Alias today now I wonder as well if it |
1274s | was sort of a sort of distinct uh the |
1277s | impression that she could get me left |
1278s | when they last played because the last |
1280s | time we actually saw these teams go |
1281s | head-to-head on the control map it was |
1282s | Lee Jiang and it was Control Center and |
1285s | buggingly broke out the Reinhardt so |
1288s | maybe you want to stay a little bit away |
1290s | from that one and that's another thing |
1292s | that I'm going to be really interested |
1293s | to see from this team of shikigami |
1295s | because they have now tied up with |
1297s | Toronto defiant so we might get to see |
1300s | whether or not they're going to keep |
1301s | that sort of individual mentality around |
1304s | them where they would have probably play |
1305s | things like the Reinhardt the wrecking |
1307s | ball we saw an Arisa come through or |
1309s | whether or not uh defiant have sort of |
1311s | molded them a little bit towards what we |
1314s | would Define as the typical Pro matter |
1316s | with that Winston dive the sojourn the |
1318s | Tracer or the reaper and obviously the |
1320s | support lineup of the kiriko and the |
1322s | Lucio |
1323s | right and obviously being tied to the |
1326s | Toronto defiant being tied to their new |
1328s | head coach especially kosorex coming |
1330s | over from the San Francisco shock |
1332s | um you know an incredibly individual |
1334s | focused Caster but our Caster uh coach |
1336s | excuse me uh but also who has tons of |
1339s | experience in systems that obviously |
1341s | favor like we're gonna play this because |
1343s | it's meta so I'm very interested to see |
1345s | his approach to kind of shaping these |
1347s | players as you said because the |
1349s | individual Talent is obviously there |
1350s | these guys have that sort of signature |
1352s | streak that we could maybe equate to |
1354s | like a London Spitfire or something like |
1356s | that where they they have kind of what |
1358s | you'd expect them to play but that |
1361s | almost makes them coming out on the meta |
1363s | composition a wild card and you go whoa |
1365s | hey that's not like Reinhardt or |
1367s | something weird that's like the thing we |
1369s | expect so that's an interesting wrinkle |
1371s | for a team like that to be able to bring |
1372s | to bear uh on the other side here we've |
1375s | got Polaris coming through this roster |
1377s | has been running pretty rampant all said |
1379s | and done despite the lower bracket drop |
1381s | here I mean still nothing to snooze that |
1383s | on this roster |
1384s | I mean we saw them on the 11th where |
1387s | they had a very strong match up and I |
1389s | have to say like we know the identity |
1390s | that they find themselves coming into |
1392s | for these finals events and it is that |
1394s | Winston meta and Tara is absolutely |
1397s | terrifying when she is on that or |
1400s | Winston she has had some amazing |
1402s | clutches some amazing primals and also |
1405s | some pretty darn good Winston Bubbles as |
1407s | well to be able to block things like |
1408s | these Reaper death blossoms which you |
1410s | know we can say oh well Reaper blossoms |
1412s | are pretty easy to shut down but in this |
1414s | matter at the moment was something like |
1416s | the reaper death Blossom is used to |
1417s | circumvent the impact of a rush that |
1419s | bubble can come in clutch |
1421s | yeah and being being the kind of Winston |
1424s | player who has clearly established |
1426s | themselves to be very in control of the |
1428s | little details of the hero you know that |
1431s | makes a big difference like it's more |
1433s | than just like yeah I can I can jump on |
1434s | a Zenyatta or whatever and just kind of |
1437s | make my presence known in that way it's |
1439s | you know can I get those exact bubble |
1442s | placements and timings can I get those |
1444s | exact like Melee Landing combos for the |
1447s | most possible burst damage those little |
1450s | little details can make all the |
1452s | difference when the games are this close |
1454s | and Tara definitely has established |
1456s | herself as one of those players just one |
1459s | of those people who is so locked in on |
1461s | this hero in particular yeah very |
1463s | excited |
1464s | in particular people uh it looks like |
1468s | shikigami have continued to deviate away |
1471s | from the matter and to fight and have |
1472s | actually helped mold that identity |
1473s | bogglingly is going to be coming out on |
1475s | the wrecking ball this is something that |
1477s | they played all the way back in |
1478s | qualifier one |
1481s | yeah no surprise that we're seeing a |
1483s | little bit of uh the craziness come out |
1484s | from shikigami here uh the pharah mercy |
1487s | especially is pretty interesting so |
1488s | we'll see what that can do up against |
1489s | Polaris |
1491s | yeah we can see the spirit in our at the |
1493s | moment with that Pharmacy Megatron I'll |
1495s | paint with assistance trying to just |
1497s | land those flash damages already |
1498s | actually beating out that Susie from |
1499s | dax's underscore critically low and have |
1502s | to now worry about getting past five |
1503s | only if they want to be able to touch on |
1505s | to that point the wrecking ball going to |
1506s | be coming on Bruce putting the team away |
1508s | from the Winston but oh bogglingly gets |
1511s | booped by Froggy straight off of the map |
1513s | and a team without a tank unfortunately |
1515s | is a team that can't really contest this |
1518s | stronger hole that Polaris have already |
1519s | been able to establish microphone's not |
1521s | going to be able to get the res onto |
1522s | that hamster and cheeky have to fall |
1524s | back |
1525s | yeah and Bravo to the boot there right |
1527s | perfectly timed waiting for the |
1529s | grappling hook to go on cooldowns No |
1531s | Escape there for modeling we tried to do |
1533s | pile driver but just uh drove down to |
1535s | the bottom of the map |
1537s | you can see as well Polaris know very |
1539s | well how to handle this pharmacy at the |
1541s | moment even though they're not wearing |
1542s | the traditional hit Scan they are trying |
1544s | to keep a whole despair by going after |
1545s | Megatron first and that far about the |
1548s | mercy cannot contest the surgeon with |
1549s | that religion amp charge already bolt-on |
1551s | up as Spirit despite all of the spam |
1553s | that she's been doing she already has |
1555s | that barish built up she's not just |
1556s | finding this safe enough space to be |
1558s | able to use it |
1559s | yeah I mean the the damage being dealt |
1562s | by the Pharaoh is tremendous and it was |
1563s | forcing out cooldowns and forcing out |
1565s | very fast rotations but at the end of |
1567s | the day right just given the pressure |
1568s | that's been put on you can't quite |
1570s | finish the job right |
1572s | yeah Shiki trying to initiate in with a |
1574s | dive this buckling actually is bushed |
1576s | away from The High Ground by another |
1578s | group coming out from Froggies not |
1580s | allowing the fire to be able to take off |
1582s | my understand up why that careful as I |
1584s | mean I see Polaris Knight trying to find |
1586s | the tank first of all we'll be able to |
1588s | deal with dicey as well so no backline |
1590s | distraction is going to be pulling dax's |
1592s | Focus away everyone can just sit back |
1595s | and deal with the fire as we see this |
1596s | what has been initiated the Tracer is |
1598s | gone they know they have to match the |
1600s | surgeon's I put |
1601s | you have the Tracer in this meta right |
1603s | now if you're going to be playing that |
1604s | you need to be getting your picks and |
1605s | hitting your one clips and your pulse |
1607s | bombs and what have you uh but all uh |
1609s | Polaris excuse me seem to have that |
1611s | number so no surprise would see the |
1613s | surgeon clock very as well going over to |
1614s | the replay |
1616s | rush comes live from Polaris lay it over |
1618s | the top with the cyan virus how it comes |
1620s | in with that Primal Rage pushing away |
1622s | all of the members of Shiki and making |
1624s | sure that even with the swaps that came |
1625s | through onto the quote unquote meta |
1627s | composition no one is actually going to |
1629s | be able to break the order established |
1630s | on The High Ground to be able to |
1631s | actually contest that point as a team |
1634s | it's just going to be shush on the loose |
1635s | you're trying to draw Focus away the |
1637s | saber takes down boggling Lanes with |
1639s | away from the Winston the reaper Trail |
1640s | to follow |
1642s | wow I mean talk about textbook here from |
1645s | Polaris to start us off uh that White |
1647s | House went about as cleanly as you could |
1649s | ever hope for so obviously Polaris just |
1652s | maintaining control all the way through |
1654s | they had their number they knew very |
1656s | well on what the fair emergency |
1658s | composition was trying to do what the |
1660s | tracer was trying to do and very much |
1662s | kept them at arm's length Charlie Brown |
1664s | style uh now though on ruins I mean |
1667s | there are some opportunities to shake it |
1669s | up again but maybe at this point she |
1671s | keep realizing now we just kind of need |
1673s | to meet them in the mirror see what we |
1675s | can do with a full round of that under |
1677s | our belts or worries about mid-ground |
1679s | swaps and the old changes that come with |
1681s | that you know let's just see what we can |
1683s | do running the meta and uh we're gonna |
1687s | see bogglingly at least for now coming |
1689s | out on that Winston we got the reaper |
1690s | sojourn on both sides and let's see how |
1693s | this goes in an even fight |
1694s | yeah Polaris we're gonna be moving |
1697s | together as a unit Shiki also looking |
1699s | for that contest around the sides of the |
1701s | point rather than on top of it slaver |
1702s | has opted for The High Ground already |
1704s | brought up 30 40 charge on that railgun |
1707s | as again Froggies comes with the Boop |
1709s | this time shush is the Vixen so they're |
1711s | able to actually use that war ride to |
1713s | climb back up the cliff however it's |
1715s | distracted the Lucio and caught them |
1717s | away from shiki's team and as a result |
1719s | they've had to fall back |
1721s | Tara immediately just taking space being |
1724s | the executor that she needs to be the |
1726s | tip of the fear for Polaris here and as |
1729s | mentioned frocking still just on point |
1731s | with the booth such a great awareness of |
1733s | the spacings involved with retail and |
1735s | just where you need to be and that's the |
1737s | right moment especially as uh speaking |
1739s | with the push toward the coach oh not |
1741s | again oh no |
1750s | that means that they're gonna be easy |
1752s | pickings for saber who comes in with the |
1753s | all fire and Snipes the reaper out |
1755s | however dicey is able to find the trade |
1757s | onto the tank and with Terror down and |
1759s | no big Winston Health pot to be able to |
1761s | absorb all of the damage coming out from |
1763s | that surgeon as well as the characters |
1764s | kunai Polaris have to afford to give the |
1767s | flip over |
1768s | and they can afford this right like it's |
1770s | still pretty early days you're training |
1772s | back and forth here dicey just getting |
1773s | two early picks like that's just a walk |
1775s | away sort of situation so no surprises |
1777s | there but saber close to hand with this |
1779s | overclock let's see what they can do |
1781s | yeah save it as you said building up to |
1783s | that over the clock however Shiki |
1784s | knowing very well wants about to come |
1786s | online decide to put the kids Cinemas |
1788s | first to give saber a little bit of |
1789s | cause for pause and so you can actually |
1792s | see the searching has held on to the |
1793s | overclock until Megatron's watch has run |
1795s | out and now players whoever rush off |
1797s | there and hold on to the surgeon |
1798s | ultimate they think just with a big rush |
1800s | alone they're gonna be able to overwhelm |
1802s | sheikhi's position on this point and |
1804s | without the cymark it's the same through |
1805s | all of the doubled up time that Polaris |
1808s | have in their abilities it does seem to |
1810s | be doing the deed |
1812s | yeah the damage coming through for sure |
1814s | Polaris getting some picks here she can |
1816s | Define fighting okay yeah we'll back up |
1818s | that's fine today we're holding on to |
1819s | that overclock is actually huge huge |
1821s | Polaris have all these tools in their |
1823s | chest at this point and they're already |
1825s | about to cross fifty percent so chica |
1827s | defiant also coming online with a few of |
1829s | their own |
1830s | um but I mean this is almost a neutral |
1832s | fight in the sense that both teams are |
1834s | just going to want to pull as many Holts |
1835s | out as possible that's going to favor |
1837s | Polaris here because they're still |
1838s | building up controllers |
1840s | well both bubbles invested and as you |
1842s | said this is going to favor Polaris |
1844s | because now your saber can move forward |
1845s | and like to find an off angle squishy |
1847s | she gets the absolute worst member of |
1850s | sheiky to go down early the kiriko is |
1852s | gone church has the signed right but you |
1854s | can't invest or without that support |
1856s | being there to actually help you push |
1858s | through the choke and as a result |
1859s | Polaris just with the other clock alone |
1861s | when the fight and cannot reset Shiki |
1864s | and are that much closer to equalizing |
1866s | their consuming Rush as well which is |
1868s | great for them sure if you find stepping |
1871s | up that's that's awesome |
1874s | come |
1876s | dropping the Primal race to try and |
1877s | juggle members into it so that the |
1879s | reaper can do the most damage possibly |
1881s | but Shiki actually holds on there's the |
1883s | sound barrier and the Primal Rage so I'm |
1885s | back from froggy side to be able to |
1886s | sustain through the Winston ultimate |
1888s | meaning that they can just burst the |
1889s | Winston's Health down bogglingly |
1891s | immediately going to be a removed Spiro |
1893s | goes down before she can even use the |
1894s | death Blossom and this is just going to |
1896s | be clean up for Polaris they don't have |
1897s | an ultimate left but Shiki just don't |
1899s | have a push left at all |
1901s | right yeah I mean this seems like |
1903s | they're just running out of gas at this |
1905s | point right they had maybe a window |
1907s | there to equalize things as best they |
1910s | could there were some ultimates on both |
1911s | sides that came through but Polaris just |
1913s | getting so much value their overclock's |
1916s | getting picked Tara with the Primal so |
1918s | we're consistently zoning and causing |
1920s | problems and getting kills let's not |
1922s | minimize that just like the entire team |
1924s | getting so much value out of all the |
1926s | tools that you think and uh I mean just |
1929s | not much of an answer coming through for |
1930s | chica to find on this first map |
1933s | I wonder if it's an Ever So slight side |
1935s | impact that because Shiki practiced so |
1937s | many compositions and so many different |
1939s | Heroes that they're able to flex between |
1941s | if it's the sort of Master of ultra uh |
1944s | jack of all trades master of none effect |
1946s | coming on through right because when |
1947s | they did go for the mirror match up we |
1949s | could feel that they were just a little |
1951s | bit less versed on the monkey meta |
1954s | yeah and it's it's definitely a thing |
1957s | that happens across metas and and tears |
1959s | of play and what have you if you're |
1961s | going to kind of split your attention on |
1963s | different compositions you you pay the |
1965s | price right like multi-classing never |
1967s | gets you as much there's a d d joke for |
1969s | you I I think it's it's good certainly |
1972s | to have those strategies and have those |
1974s | layers in your playbook but when a |
1977s | composition has become this ubiquitous |
1979s | you you lose a lot by not being well |
1981s | practiced on it and not to you know |
1984s | throw shade to that degree right I mean |
1986s | they can still show up they can still |
1987s | play the game when on this composition |
1990s | perfectly well but I definitely think |
1992s | over the course of that map they weren't |
1994s | it didn't look like they were quite |
1996s | warmed up or knew quite how they wanted |
1998s | to execute in that composition so maybe |
2001s | this is them just kind of shaking off |
2003s | that rust or those nerves or what have |
2005s | you I mean control is always crazy so |
2008s | you never really know but I mean to to |
2010s | bring us something a little more over |
2013s | the next couple Maps they're really |
2014s | going to need to shake that off quick |
2016s | yeah I think it was maybe a little bit |
2018s | of that rust like you said but also a |
2020s | lot to do with Polaris and Froggies and |
2022s | Terror like in particular we're doing a |
2025s | very good job of disrupting any cohesion |
2028s | that she keep were able to build when |
2030s | they were trying to posture up for a |
2031s | full group push it never really felt |
2033s | like the five players got to play |
2035s | together which is where that meta really |
2037s | shines the Winston makes a lot of space |
2039s | for the sojourn the Lucio make sure that |
2041s | the Winston is a little bit safer when |
2042s | the Dives go through as well as trying |
2043s | to bait things like the Suzy white very |
2045s | early the reaper can rip through the |
2047s | enemy Winston's Alpha make sure that |
2049s | your surgeon gets all of the time once |
2051s | that's bubbles removed to be able to |
2052s | snipe out those squishies that was |
2054s | something that Polaris were doing really |
2055s | easily they were exchanging their |
2057s | positions they were looking for those |
2058s | off angles so Lucy was disrupting so |
2060s | often and also forcing Shiki off taking |
2062s | fights on sides because they didn't want |
2065s | to get knocked off because every single |
2067s | time they could they took a cliff |
2068s | entrance Rockies find someone to play |
2070s | with and it is no surprise that you know |
2072s | what we're going to be going to King's |
2074s | Row because King's Road doesn't have |
2075s | environmentals until the the very last |
2077s | Point available so Froggies might be a |
2080s | little bit quieter and chica's entrances |
2082s | a little bit safer because of it |
2084s | right yeah and it certainly makes sense |
2086s | especially because it's it's just King's |
2088s | Row people statistically I mean this has |
2090s | to be one of the most played maps in the |
2092s | game at this point especially at the |
2094s | competitive Level Pro players love |
2095s | King's Row with a few exceptions I've |
2098s | spoken to a few players who were just |
2100s | like stop please stop but these guys no |
2103s | surprise really like you said that they |
2105s | would head this way I think Polaris were |
2107s | so intentional with their execution of |
2110s | that composition especially as you |
2112s | mentioned in regards to how to use the |
2114s | primals and the boops and the spacings |
2116s | needed to just cause utter chaos and |
2119s | yeah King zero perhaps is a place where |
2121s | it's a little more flattened it's a |
2123s | little more straight up like we're just |
2125s | gonna walk at each other you know JoJo |
2127s | style and see what happens and that that |
2129s | maybe favors Shiki just a little more |
2131s | and at the very least I'm sure they've |
2133s | practiced on this map plenty |
2135s | we've also seen as well in the past week |
2138s | team paps for the emea contenders they |
2140s | took us to King's Row and they actually |
2142s | took point a off of a very first fight |
2144s | win by running a pharmacy even into that |
2147s | Winston quote unquote meta composition |
2149s | because they were able to use the |
2150s | pharah's rocket Splash damage around the |
2152s | corner while the fire was safer forcing |
2154s | the defense back off the point and also |
2157s | off of Hotel allowing their team to be |
2159s | able to move on to that Sacred Space and |
2161s | claim that point for their own so I |
2163s | wonder if sheikhi are trying to push us |
2165s | towards that a little bit as well |
2168s | I mean they came out with that style to |
2171s | start us off on Ilia so I wouldn't be |
2173s | surprised to see a little bit more of it |
2174s | again uh though of course their current |
2177s | Lobby look is looking maybe a little |
2179s | different Sparrow probably just uh gonna |
2181s | go for an early pop if they can no |
2184s | surprises there |
2186s | but even so I mean |
2189s | so we'll look at what Polaris is coming |
2191s | up because who knows what cheeky will |
2192s | settle on within the next 20 seconds |
2193s | right they're obviously sticking to |
2195s | their guns here they're perfectly |
2197s | confident in this composition they're |
2199s | going to be kind of makes sense you're |
2200s | under mondata and yes yeah absolutely |
2203s | makes sense like why would you learn |
2205s | anything else if you're Polaris |
2207s | they really are playing this composition |
2209s | absolutely perfectly and I think the |
2211s | question for Shiki is are they going to |
2213s | be able to play that mirror match up |
2215s | because it does look indeed like they |
2217s | are settling on that plane they're not |
2219s | even really opting off the rebron to |
2220s | something like the Tracer to deprive |
2222s | resources of polaris's hi Klein that's |
2225s | making Tara a little bit easier to be |
2226s | able to push onto as we do see them |
2228s | posturing up around the statue no one |
2230s | going for a hotel no one going for a |
2231s | back dive everyone just playing this |
2233s | composition like it's a Frontline brawl |
2235s | and this is probably going to benefit |
2236s | Polaris is there in it she can have to |
2239s | cut themselves in half to be able to |
2240s | deal with the two angles that is |
2242s | immediately available for the defense |
2244s | and as a result a team divided is a team |
2246s | uncontested that's right and saber does |
2249s | a good job of dividing certainly |
2252s | um I mean just just like you said that |
2254s | was so weirdly Frontline there was no |
2256s | like I'm gonna go to your back line |
2258s | you're gonna go to mine it's like we're |
2260s | gonna walk up Jojo style like I called |
2261s | it which is interesting to see when |
2264s | you're just getting into a mirror like |
2266s | this but I guess when you have this kind |
2267s | of natural cover to work around the time |
2268s | of your natural conclusion but saber |
2270s | definitely carved that up in our first |
2272s | fight well that's the wraparound that we |
2274s | typically tend to see the rotation |
2276s | around hotel but Polaris see it coming |
2278s | from a mile away a move to meet them |
2281s | immediately at the exit as bubble drop |
2283s | from tear onto one side cleave goes |
2285s | through onto the other Primal already |
2287s | almost bolt up a full 30 ahead of |
2291s | bogglingly at the moment as all of those |
2292s | members and Shiki just stuck in that |
2294s | hotel can't use the Lucio sign bar they |
2296s | don't want to risk it being canceled |
2297s | early and as a result they go down folk |
2300s | to Winston cleave and then when she can |
2301s | say look at up close and personal |
2303s | yeah and cheeky it feels like the |
2306s | backline is maybe getting a little |
2307s | disjointed there's all these all this |
2309s | running around all these rotations you |
2310s | have to keep track of while also just |
2312s | trying to stay alive from all the flank |
2314s | shots and people running in at you as |
2316s | well and I think they almost kind of get |
2319s | lost in thoughts |
2321s | yeah seriously actually already invested |
2323s | just off the threat of Terror diving |
2325s | into that back line too as they drop the |
2327s | sign bar to be able to hold themselves |
2329s | firm inside the middle of flowers of |
2331s | Kitsune Rush knowing that they can use a |
2333s | Russia a little bit later but Tara's |
2334s | already found dicey and dicey is the |
2336s | main player that you want to take |
2337s | advantage of that Rush being able to |
2339s | shoot at Double the time Bulls the ramp |
2341s | and railgun charge double faster as now |
2344s | we see Polaris losing saber to that |
2347s | Prime range coming from bucklingly |
2348s | already one tick picks up from Shiki |
2350s | just by overlaying that rush in as |
2353s | they're still holding onto the deck |
2354s | wasn't but so too is she waits for the |
2356s | Winston bubble to be on Court and |
2357s | knowing that they're going to be able to |
2358s | connect onto the Lucio as a result and |
2361s | Shiki are actually having to back away |
2363s | right now they were able to pick up one |
2365s | tick but that's all they're going to get |
2368s | yeah about uh not quite 60 but of course |
2371s | only the first uh 33 or so will stick |
2374s | Polaris yeah just coming back quick on |
2376s | this and forcing cheeky to back up and |
2379s | take stock and saber will keep that |
2380s | going another pick of course Polaris |
2383s | sent blood in the water |
2385s | oh pugglingly tries to Niche it in with |
2387s | a dive in Polaris is treated as op |
2392s | open open for all of Florida's squishies |
2394s | to be able to play and as a result |
2396s | plugin may sound a little bit later but |
2399s | Megatron and shush go down extremely |
2401s | early as Shiki and I really have just |
2403s | one last fight left they've only got one |
2405s | ultimate to be able to do it with as |
2406s | well the staff has some super Spirit has |
2409s | to be absolutely perfect at least |
2411s | they're going in with Polaris don't have |
2412s | ultimates other than this Primal Rage |
2414s | but they're trying to go for a hotel and |
2415s | that's exactly where a primal raging |
2417s | Winston wants you to be because you're |
2419s | just gonna get slammed against the wall |
2420s | as Tara comes in pushishikigami dicey |
2424s | removes for not even getting to use the |
2426s | deathless from at the moment but there's |
2427s | Megatron's rush into daxes so you keep |
2430s | being able to deal with Terror but they |
2433s | haven't been able to keep their main |
2435s | players alive Sparrow goes down dicey |
2437s | removed one last contest coming through |
2440s | from Shiki One sound bar for them to be |
2442s | able to take the entirety of point a |
2445s | yeah and they do have that and if they |
2446s | can manage to stick this for just a |
2448s | second or so dicey will build that |
2450s | overclock but the sound barrier ready on |
2452s | the other side about to come online |
2455s | yeah that's the sign bar from both of |
2456s | these teams Polaris actually dropping |
2458s | there's a little bit later which means |
2459s | that that help will stay a little bit |
2460s | longer and as a result shaky Gummy all |
2464s | going to fall unfortunately for them |
2467s | that overclock for dicey just did not |
2469s | come through in time and it looked a |
2472s | little bit rough for this team it seemed |
2474s | like they had the reads on being able to |
2476s | use that hotel rotation but Polaris had |
2478s | already written the book |
2481s | yeah Polaris just so quick with the |
2483s | download here and obviously much like |
2487s | ilios this honestly felt very similar in |
2490s | the sense that Polaris were so |
2492s | intentional with what they wanted to do |
2494s | when they were going to use what they |
2496s | decided to use every fight uh Tara |
2499s | waiting in that second to last fight to |
2501s | pop the Primal the moment Megatron |
2503s | popped the Kitsune Rush it's like sure |
2505s | you're gonna set up this Lane I am a |
2507s | bowling ball you guys are the pins and |
2509s | as soon as you knock people out of the |
2511s | lane of consumer Rush they're not |
2513s | getting anything out of it and they're |
2514s | pretty easy pickings that would separate |
2516s | them all and that has been the name of |
2519s | the game this entire Series so far for |
2521s | Taryn and have been working very very |
2524s | well for them uh I will also of course |
2526s | shout out Sparrow popping the death |
2528s | Blossom and immediately getting their |
2529s | head blown off by saber who has been |
2532s | playing lights out going perhaps for the |
2534s | early pick opportunity on the Widow |
2536s | we'll see if that gets anything but yeah |
2539s | Polaris comfortably in the driver's seat |
2540s | right now |
2542s | yeah I think the biggest red flag for me |
2544s | coming out from shikigami was that they |
2546s | would use suzu instead of the Lucio |
2548s | knockback when Tara would try and |
2549s | initiate them with those Dives so Tara |
2551s | could actually just pull her punches |
2553s | like she could go for that dive knowing |
2555s | it would be out this season that would |
2556s | be on the 15 second cooldown and then |
2558s | you wouldn't even have to commit to the |
2559s | dive you've already burnt out one of the |
2560s | most useful abilities in the game as |
2562s | Shiki now have an objective they cannot |
2565s | allow Polaris to plus the percentage |
2567s | that they've been able to pick up on |
2568s | point a both teams trying to push her up |
2571s | around the statue again disrupt a shot |
2572s | coming through from Polaris to make sure |
2574s | that she if you don't have control of |
2575s | that high when and Khan actually used to |
2577s | split angle focuses that Polaris were |
2579s | able to find so much values on their |
2580s | defense as this is the dive that we're |
2582s | used to seeing Sparrow is going to be |
2585s | isolated away from the fight however |
2586s | Megatron with two kunai kills one to the |
2589s | head on sheep and the other body shots |
2591s | onto Terra does enough to be able to |
2593s | force the attackers back |
2595s | fall Prime fall bogglingly also getting |
2599s | a pick here just to stabilize things |
2601s | Polaris Force to a clean slate but in |
2603s | only a minute really getting through the |
2605s | timing so still plenty of time here to |
2607s | figure out an angle and they are going |
2608s | for it they're wrapping around in a big |
2610s | way and bugging you stepping up to meet |
2612s | them |
2613s | yeah they want that Higher Ground cleave |
2615s | spot for Tara to be able to hold her |
2616s | position over the point and force Shiki |
2618s | to come to them however when you rotate |
2620s | that up around the point you open |
2622s | yourself up to the off angle coming |
2623s | through from dicey and as a result Shifu |
2625s | isn't able to use that right foam to |
2627s | close up the distance and finally put |
2628s | the reaper into a position where it |
2629s | flourishes goes down early |
2632s | yeah just an early pick there just a |
2634s | little too much dip on the chip for |
2636s | Polaris perhaps getting a a little eager |
2638s | to finish this as quick as they can you |
2641s | know it's certainly confidence inspiring |
2642s | to get a full hole but that's not |
2643s | guarantee the win that pick though just |
2645s | might |
2646s | yeah good disrupture shot as well coming |
2648s | from Polaris again to deny the space |
2650s | from Shiki and stop the full group from |
2652s | being able to help bloggingly when they |
2653s | actually decided to contest the |
2655s | attacking team moving on to that point |
2656s | and as a result off of the back of it |
2658s | the rush found nothing from shaky no |
2661s | setup no ability to be able to save the |
2663s | Winston Polaris dropper rush if they're |
2664s | willing to stop any contest coming |
2665s | through from Shiki and this is going to |
2667s | be King's Roar |
2669s | that uh okay I mean we're talking about |
2673s | some statement wins coming through for |
2674s | Polaris right now uh we we maybe wanted |
2678s | this to go a little closer in our first |
2680s | couple Maps but Polaris man they are |
2682s | ready to go |
2683s | just ready to go I mean I don't know how |
2685s | much more to say about that so we |
2687s | clearly in control so clearly prepared |
2689s | for this Medical Group ever in the |
2693s | toolbox on the other side of the field |
2695s | here and uh I mean that's a quick and |
2698s | easy 2-0 to get us started today |
2700s | now I'm gonna gush a little bit more |
2702s | about that disruptor shot coming through |
2704s | from saber because it is perfect in its |
2706s | intricacy on how it's used they see |
2708s | bargainly invest that jump pack and know |
2711s | okay the Winston is going to dive into |
2712s | us there's going to be a follow-up |
2714s | everyone is pushed around the back of |
2716s | that corner they're going to have to |
2717s | peek out if they want to be able to take |
2719s | advantage of the space provided by that |
2721s | Winston disruptor shot comes through |
2723s | they know the Lucio doesn't have that |
2725s | sign barrier in time and if the kiriko |
2727s | decides to Swift out to the the Winston |
2729s | she's used that cooldown that's going to |
2731s | then be on the timer and everyone knows |
2734s | when the character doesn't have the TP |
2735s | she's the most vulnerable she is you |
2737s | deal with the kiriko you deal with the |
2738s | Winston if the character decides to |
2740s | throw herself in front of the bullet you |
2742s | remove the rush which is the one |
2744s | ultimate you have to worry about |
2745s | brilliantly played from the side of |
2747s | altiora |
2748s | yeah I mean this this entire meta so |
2752s | clearly favors the team that can really |
2755s | think four or five steps ahead right you |
2758s | need to think about okay they use their |
2759s | cooldown so I do this they are going |
2761s | this way so I'm going to go that way and |
2763s | throughout this entire Series so far |
2766s | Polaris have been so clearly in control |
2767s | of all of that sort of forward thinking |
2770s | like you said with this disruptor shot |
2772s | you know what's coming when a Winston is |
2775s | going to jump in so what do you do you |
2777s | react accordingly you know what's coming |
2778s | already so just have the plan laid have |
2781s | the entire trap in place and that has |
2784s | been going swimmingly so far for Polaris |
2786s | in this series |
2788s | well speaking of knowing what's coming |
2789s | we know there's a break coming but we |
2791s | also know there's a third map afterwards |
2792s | so don't go anywhere we'll be right back |
2794s | folks |
2798s | I go by Megatron in game um I also go by |
2802s | Miss Megatron on social media my |
2804s | pronouns are she her and I play flexport |
2807s | or shikigami mostly play kirikou |
2811s | Baptiste and Anna I'm 29 years old older |
2814s | for most Gamers I'm a computer engineer |
2817s | even though I mostly play for fun I've |
2819s | always been like a very competitive |
2821s | person so feeding in like high level |
2823s | tournaments they're like um in like high |
2826s | ranked lobbies like Kyle I've kind of |
2828s | always enjoyed playing games shikigami |
2830s | was formed from half of the framers team |
2835s | um who won a previous tournament |
2838s | actually for um marginalized genders and |
2840s | our team is kind of still being formed |
2842s | as well hi I'm bog or bogglingly in game |
2845s | uh I go by any pronouns I play tank and |
2848s | I'm on cheekigami I think I'm like one |
2851s | of the like only kind of higher level |
2854s | female main tank players at least an |
2856s | overarch one um so he came together |
2857s | actually really last minute I think it |
2860s | was a airplane who reached out to us |
2862s | she's a great manager super nice super |
2863s | great with everything I knew half the |
2865s | team before this that's the chikyomi's |
2867s | goals for competing is the like |
2869s | obviously we want to win we want to get |
2871s | number one we want to like take home |
2873s | everything like kind of prove everyone |
2875s | wrong so she doesn't really have any |
2877s | like pre-game rituals but to kind of |
2879s | help with our mentality anxiety like |
2881s | Megatron who's our Flex support likes to |
2883s | stream her cat pepper who is very cute |
2885s | so the main goal for our team competing |
2889s | is like I said definitely to win um |
2891s | we're trying to as far as we can in the |
2893s | tournament we all want to prove |
2894s | ourselves as talk to your players |
2897s | um in OverWatch as an esport like we |
2900s | know we're good players and we're like |
2901s | really excited to just have a platform |
2903s | to kind of show off our talent we |
2905s | usually get a few cartoon words from our |
2907s | amazing manager arrow airplane |
2909s | absolutely the best love her she's |
2911s | really good at like pumping us up um |
2913s | before 20 matches like preparing us we |
2915s | tried for third with zero coaching last |
2917s | time so we believe that that we're gonna |
2919s | perform even better uh next time around |
2922s | and we're really excited to prove |
2923s | ourselves in the final tournament so |
2924s | playing and calling all heroes and why |
2927s | tournaments like this are super |
2928s | important because it gives an |
2930s | opportunity and a platform for players |
2932s | that have felt discriminated against |
2934s | because of their gender because of how |
2935s | they present themselves to the world |
2937s | growing up I always kind of felt like an |
2939s | outsider since I enjoyed playing video |
2941s | games so much I love having this like |
2943s | tournament to like give myself the |
2944s | opportunity and my team the opportunity |
2946s | to show off and so that like we could be |
2948s | like a positive influence the number one |
2949s | thing for me is it kind of normalizes |
2952s | like women and other marginalized |
2954s | genders in Esports in order to compete |
2956s | at a higher level as a marginalized |
2958s | gender you have to go through a lot more |
2959s | discrimination a lot more people like |
2961s | kind of being suspect of you so by |
2963s | having kind of like a tournament for |
2965s | this and making it more normalized I |
2967s | hope that kind of some of the |
2968s | Discrimination like dies down and stops |
2970s | happening so for my gender identity for |
2973s | affecting me as a competitive player |
2974s | number one problem is definitely in |
2975s | ranked most of the time when I play |
2977s | ranked I don't speak what I do usually |
2979s | nothing happens but the problem is is |
2982s | the times that stuff does happen it |
2984s | really kind of like makes me really |
2985s | upset because there's nothing you can do |
2986s | about it like I can't make my voice not |
2988s | sound like I'm a woman if you have |
2990s | someone who's recommending you as a good |
2992s | player then they're more likely to think |
2993s | oh well I just like this person or |
2995s | they're just like romantically |
2996s | interested in them so I'm not actually |
2997s | gonna try all them gender identity |
2999s | impacted me as a competitive player I'm |
3001s | not really a stranger to harassment um |
3004s | from toxic players that I've queued into |
3005s | had my games thrown because I'm a girl |
3007s | I've had players mute me block me leave |
3010s | voice because I spoke I've had horrible |
3012s | things type to me in texts and voice |
3014s | comms because of my voice what's forced |
3016s | me to stay silent in many of my ranked |
3018s | matches I feel like I've end up losing |
3020s | games because I don't want to talk I |
3022s | know that I'm going to tilt one of my |
3024s | team another thing is that I feel like |
3025s | I've lost out on getting to know many |
3027s | other feeling Gamers from my ranked |
3030s | games because they'll stay silent and |
3033s | won't use voicecom so I won't even know |
3034s | who they are so I feel like I've lost |
3036s | out on a chance to get to know a lot of |
3038s | people that I know now know from |
3039s | competing in tournaments like this you |
3041s | continue to encourage players regardless |
3043s | of their gender don't be so quick to |
3045s | judge others that you meet in your |
3046s | OverWatch games you don't want to be the |
3048s | reason that someone stops playing the |
3049s | game you want to be the reason that they |
3050s | continue to play stuff like don't take |
3052s | what other people like say about you to |
3054s | Heart A lot of times they're just saying |
3057s | it because like you're like different |
3058s | they don't understand you they just |
3060s | haven't been around someone like that |
3062s | it's not your responsibility to like |
3063s | teach them that they're wrong or like |
3065s | try to change their mind something I |
3066s | would like to say to any player who is |
3068s | also of a marginalized gender identity |
3070s | and aspiring to be a pro player would be |
3073s | that they should go for it no matter |
3074s | what it shouldn't matter what people |
3077s | think of you people might judge you but |
3079s | you just need to remember that it |
3081s | doesn't matter what people think the |
3083s | only thing that matters is your skill in |
3086s | the game if you're just as good as |
3087s | anybody else then you deserve the same |
3089s | opportunities as those players as well |
3092s | and I'm really excited for the future if |
3093s | there will be more opportunities like |
3095s | this tournament for me and other players |
3097s | like me for like the next genre |
3098s | operation of marginalized individuals in |
3100s | Esports |
3107s | there we go that was us hearing from |
3109s | Shiki X defiant and people this was |
3111s | actually something that we were talking |
3113s | about during the break right Shiki |
3115s | exifying are a very strong team in their |
3117s | own right the problem I think is that |
3119s | they're trying to morph their identity |
3121s | to be able to meet this mirror match up |
3122s | when they're a very strong team when |
3125s | they decide to play their own game |
3126s | rather than bending to someone else's |
3129s | yeah I mean over the years and years of |
3131s | OverWatch something that always kind of |
3133s | is a Common Thread is whether or not |
3135s | you're able to play kind of the style |
3137s | you're most comfortable in or if you are |
3139s | forced to adapt by another team and she |
3142s | keeps defiant right now definitely |
3144s | looking like we want to try and meet |
3146s | them on what everyone generally agrees |
3149s | is the strongest composition but maybe |
3151s | the practice isn't quite there or they |
3153s | just haven't hit that like muscle memory |
3155s | phase that it definitely looks like |
3156s | Polaris have hit |
3158s | um so there's this obvious sort of like |
3160s | gap or dysfunction in the actual |
3163s | execution of the composition like the |
3165s | pieces are all there they're all doing |
3167s | their thing but they're not coming |
3168s | together into that that nice hearty stew |
3171s | of of Excellence that we really need |
3173s | from this composition for it to be as |
3176s | strong as it is capable of being so yeah |
3179s | we talked about this during the break it |
3181s | almost feels like she can need to kind |
3182s | of go back to basics go back to what |
3185s | they feel in their hearts is best |
3187s | because if they can pulse something out |
3189s | with that then so much the better |
3192s | they also step is away from choosing |
3194s | someone like circuit Royale and instead |
3196s | decided to take us to Route 66 a very |
3199s | interesting choice given the fact that |
3200s | circuit tends to be the map where a lot |
3202s | of teams actually step away from the |
3204s | Winston Compton go on to that Sigma baps |
3207s | then with either way to make a sojourn |
3208s | or even the hands are coming out to play |
3211s | Route 66 tends to be where we continue |
3213s | to see that monkey meta and you can see |
3216s | Shiki despite being in that attacks born |
3218s | very much already locked in with |
3219s | pluggingly on the Winston but taking a |
3222s | look at what Polaris are running out |
3223s | with because we know this for certain no |
3225s | surprises if it ain't broke don't fix |
3228s | yeah I mean if I'm pulling nothing the |
3232s | series has been going very very very |
3234s | well for you Spirit just opening with a |
3236s | Sonic Arrow spots that there is no one |
3238s | in the Google car here and step straight |
3240s | up on the mirror again so let's see if |
3243s | she can you know maybe they had a little |
3245s | halftime pep talk maybe they've kind of |
3246s | figured out like oh this is what was |
3247s | going wrong see if they can convert |
3249s | because it's a tournament point for them |
3251s | this is their lives on the line |
3253s | yeah I get to swap the shot as well |
3255s | coming through this time from dicey to |
3257s | be able to make sure that bugs only when |
3258s | they use that jump pack wouldn't they |
3260s | can testify other members of Polaris who |
3262s | had been holding On The Higher Ground |
3263s | looking to deprive it on the dive |
3266s | composition as the saber has already |
3268s | nearly hit full charge on that railgun |
3270s | so it comes up to be Immaculate to be |
3272s | able to call that one out otherwise the |
3273s | squishy is no doubt going to go down |
3275s | however Polaris are the ones to lose out |
3278s | first to the slogan they lose sheets and |
3280s | immediately bogglingly has a lot more |
3282s | aggressive spacing that she's allowed to |
3284s | be able to take not having to worry |
3285s | about that Reaper constantly shoving |
3287s | those two shotguns towards her face when |
3289s | that bubble is gone disrupture shot |
3291s | comes through from dicey it doesn't yet |
3293s | have that lack of a slow effect so it's |
3295s | going to be doing its job to be able to |
3296s | make sure that Polaris aren't able to |
3297s | cleanly disengage but sheep is back in |
3299s | the action and as a result bottling |
3301s | League goes down |
3303s | it just took so long for she to start to |
3306s | try and convert that an advantage and |
3308s | unfortunately it didn't amount too much |
3309s | Polaris right back into the action yeah |
3311s | you get some progress here for sure |
3312s | around the corner towards big girls but |
3314s | you're going to need at least one more |
3316s | fight if not two to really like actually |
3319s | cap the point you have some ultimates |
3320s | coming online Megatron's been doing |
3322s | great uh on their progress towards that |
3324s | Kitsune rush but Polaris not far behind |
3326s | either so really gotta move here so she |
3328s | can find it well there's the movement |
3330s | immediately verticals goshiki up onto |
3333s | big ovals to be able to contest this |
3334s | High grind Megatron however Left Behind |
3337s | goes down to focus by coming through |
3339s | from frog you've seen that kiriko is low |
3340s | and immediately moving to capitalize and |
3342s | without that currico this team is going |
3344s | to be extremely vulnerable as we |
3346s | actually see a primary coming through |
3348s | from Tower just to disrupt all of those |
3349s | members away from the Lucio's AO with |
3351s | healing so that Polaris can capitalize |
3353s | on the lack of kiriko they're still |
3356s | losing members though Buckley and Spiro |
3358s | both with that self-sustain the Winston |
3359s | with that larger health bar The Reaper |
3361s | with his self-healing is gonna be able |
3363s | to find a lot more to oh no okay |
3368s | Sparrow |
3369s | buddy |
3371s | where that didn't happen we're not |
3373s | worried about it we're not worried about |
3374s | that at all uh Polaris coming we're |
3376s | rewinding the next five seconds |
3378s | it definitely didn't happen hello Star |
3382s | Wars this is this is not the ultimate |
3384s | usage you were looking at is Shiki X |
3387s | defying unfortunately without that death |
3389s | Blossom not gonna be able to find that |
3392s | next checkpoint |
3393s | I mean I I think even with it Polaris |
3395s | had a great re-engage there they knew |
3397s | that they could come back in right at |
3398s | the last second and try and pull some |
3400s | ultimate maybe not himself but here we |
3403s | go we're right back |
3405s | oh Daft Blossom textbook style dropped |
3408s | in the middle of the enemies kitsuna |
3410s | rush to make sure that they do not get |
3412s | to hold in the middle of it as we see |
3414s | dicey trying to hold on for Shiki at the |
3417s | moment but only dropping that Primal |
3419s | Rage to be able to try and push onto |
3420s | Savor but they actually move away from |
3422s | the sojourn and as a result a large |
3425s | saber to charge up more all fire on that |
3428s | railgun and she can now have to wait |
3430s | until dice is in position to use the |
3432s | overclock player slides onto the top of |
3434s | those catches Dax out before the |
3436s | kirikou's able to disengage into tunnels |
3437s | as soon as it comes through to make sure |
3439s | that dice can hold this really |
3440s | aggressive forward positioning but again |
3441s | Froggies comes through the absolute hero |
3444s | of their team to be able to find that |
3445s | pick as Shiki now have to collect all of |
3447s | the stops to be able to actually see |
3449s | this map continue and it's going to be |
3451s | so hard because Tara is on an absolute |
3453s | Tower of that Primal Rage holding on |
3454s | strong for Polaris to be able to |
3456s | continue this contest punches onto |
3458s | Sparrow denies the reaper the chance to |
3460s | build up that last 15 and save Shiki |
3463s | with a death while some uncut forcing |
3464s | Polaris away and she can just have to |
3467s | come on through with a kill onto Dax |
3468s | dicey hits the disrupture shot denies |
3470s | the kiriko whereabouts hit into overtime |
3472s | Polaris don't at least have an ultimate |
3474s | to be able to hold on with allowing |
3476s | shaky a chance but boggling lead goes |
3478s | down and without this Winston it now |
3480s | becomes a question of the Squishies |
3481s | holding on and winning the micro fight |
3483s | as Froggy's again finds a pick |
3487s | I mean so back and forth there towards |
3489s | the end sheep you saw swapping over to |
3491s | that Tracer does get taken out saber |
3493s | could have maybe popped the overclock |
3496s | there but I think it was probably wise |
3497s | to hang on to it no worries here in |
3500s | terms of time bank obviously you burn |
3501s | through all of it and now only 210 on |
3504s | the clock for she could get all the way |
3506s | through Street space with whatever |
3507s | they've got they've built back up to a |
3510s | couple pools they can start to maybe |
3511s | take some trace for Tara and Co I'm not |
3513s | gonna let that happen for free |
3515s | and you can see as well holding on to |
3518s | that overclock the saber has brought so |
3520s | much out of the positioning from Shiki |
3522s | they had to contest the higher ground |
3523s | and unfortunately for them there is |
3525s | still that catwalk right parallel to it |
3528s | so saber is still free to be able to use |
3530s | that ultimate and Zone all of shiki's |
3532s | forces off of that payload power Harper |
3535s | will be able to get back to her team |
3536s | they are still holding on to both |
3538s | support ultimates but so too are shiky |
3540s | the exercise to drop the rush first she |
3542s | can not actually going to be dropping |
3544s | the sound bar to be able to cover a rush |
3545s | of their owners Polaris look to |
3547s | disengage since let's say we're on a |
3548s | back position to be able to snipe any |
3550s | follow through that comes from Sphero if |
3552s | that death wasn't does get invested to |
3553s | be able to counter out the kirika's |
3555s | ultimate but sphere doesn't use the Q |
3557s | button instead uses the bullets to send |
3559s | sheep straight back to spawn Froggy's |
3562s | still not wanting to use that sign virus |
3563s | seeing that Polaris are losing members |
3565s | but they actually decide okay we can try |
3568s | and use this to be able to regroup and |
3569s | staunch the bleeding of any stragglers |
3572s | going down because they know that they |
3573s | can contest nice and quick |
3575s | yeah I think the sound barrier was |
3576s | almost an anti-stagger measure like hey |
3578s | don't try and jump at us but Spiro's not |
3581s | listening got some great value out of |
3583s | that particular death Blossom and that |
3585s | could be exactly what she can Define and |
3587s | need to finish this quickly they do only |
3588s | have 45 seconds you can't really afford |
3590s | to stall too much if you want to go for |
3592s | a whole finisher yeah |
3593s | how shaky however knowing that players |
3595s | don't have that sound barrier are going |
3598s | to be ahead in terms of ultimate economy |
3600s | froggy is using that siren bar to |
3602s | actually still pull up some losing |
3603s | struggling members might have a light |
3605s | cheeky to recover from how long it took |
3607s | them to take point a |
3609s | I think that move was so Telegraph that |
3611s | she was able to realize like we do have |
3613s | the advantage here this is how we deploy |
3615s | it and the great effect were they able |
3618s | to now she can find a commanding |
3620s | position they have the cart they have |
3622s | the momentum for me to keep this going |
3624s | there because if they get sold out |
3626s | oh well they had some momentum until she |
3630s | was able to get into the back line if |
3632s | the death Blossom and take down two |
3634s | plays this was the one thing that Shiki |
3636s | was so cautious of that was the reason |
3638s | they were so vision of this very high |
3640s | ground using that disruptor shot |
3641s | continuing to keep an eye as they pass |
3644s | around that corner and unfortunately |
3646s | sheep is still able to pass by unnoticed |
3648s | and not just find two but also survive |
3650s | the entire duration of her all as well |
3654s | and sheep is dialed in like if you show |
3656s | up in front of sheep you are not going |
3658s | to be there for very long shush |
3660s | immediately getting shushed has |
3663s | defiant forced to rethink again only a |
3665s | minute left they do have the tools to do |
3667s | this they do still have that intended |
3668s | but these picks coming through from |
3670s | sheep |
3672s | yeah bugland Lee decides to make an |
3674s | anti-type come through and pushes |
3676s | aggressively into Polaris without the |
3678s | actual lack of healers and as a result |
3681s | goes I'm very quickly Megatron trying to |
3683s | use the Kitchener to be able to save the |
3684s | Winston and maybe get that drum pack |
3686s | back online so she can jump back to a |
3688s | team in time unfortunately burns the |
3689s | ultimate absolutely no value and as a |
3692s | result Shiki are going to have to use |
3694s | Sunset the same or even the Primal just |
3695s | to be able to break back onto this |
3697s | payload there's now Polaris holding onto |
3698s | a rush of their own with all of the |
3701s | cards in this engagement there's the |
3702s | signed vary burn out early as Polaris |
3705s | can just wait for overtime to do its job |
3707s | knowing that shikyong gonna have |
3708s | ultimates to be able to speed test when |
3709s | they eventually decide to drop in |
3711s | yeah and then Sandra you're coming |
3713s | through after baldwinley was down means |
3715s | that now this is gonna happen the tiger |
3717s | comes through the other Prime will get |
3719s | the opposite and a total Shooting |
3721s | Gallery here for the Winston I hope I |
3722s | was going down so quick saber still just |
3725s | hit and pick something |
3731s | oh man |
3734s | yeah it's it's ever so it's like it |
3736s | feels like forms of miscommunication on |
3738s | the side of cheeky defiant web half of |
3741s | them want to jump in and play Super |
3742s | aggressive the way that a Winston player |
3744s | does want to and the other half want to |
3747s | play a little bit safer and play back |
3749s | and try and bait out abilities from the |
3751s | other side first and as a result they |
3753s | got a little bit of mixed wires sent on |
3756s | through right the rush has to be |
3757s | invested to try and Bey light |
3759s | blogglingly who instead of jumping back |
3761s | to her back line to be provided |
3764s | assistance |
3765s | goes way too deep onto Polaris trying to |
3768s | deprive them of the resources of keeping |
3770s | Terror up who had initiated with a just |
3772s | as aggressive dive but was Finding far |
3774s | more value because all of Polaris are |
3777s | honed in on this is the position we want |
3779s | to hold on payload this is where we're |
3780s | going to allow our Winston to stand as |
3782s | opposed to Shiki who have to emergency |
3784s | drop a curriculal and even that isn't in |
3787s | time to save the Winston |
3789s | right yeah and two fights in a row that |
3791s | happened right so back when we jumped in |
3793s | the kitsuni rush is committed but |
3795s | argument goes down quick and then |
3797s | finally goes down first in that last |
3800s | fight shush still commits the sound |
3802s | barrier trying to clutch it out 4v5 |
3804s | there's not much time left obviously you |
3806s | have to try and make some sort of play |
3808s | but I almost would have preferred |
3809s | definitely would have preferred frankly |
3811s | that that sound barrier gets saved for |
3812s | that very last minute stall and they all |
3815s | go in you know maybe only three or five |
3817s | seconds on the clock whatever but you're |
3818s | all alive you all get that sound barrier |
3820s | reply and that fight could have gone |
3821s | very differently so we are where we are |
3825s | just shy of halfway through the Free |
3828s | State Fair Fortune Polaris have the line |
3830s | drawn in the stand and make their way |
3832s | out of this series and on into the |
3834s | tournament have the line to try and stay |
3838s | alive |
3839s | Polaris know as well that there is going |
3842s | to be as much time as necessary burn off |
3844s | this block which is why Shiki are |
3846s | holding super aggressively around these |
3848s | train carriages foreign |
3850s | because even if they lose this fight |
3853s | because of how long that pillow takes to |
3855s | actually get to the checkpoint of a |
3856s | they'll be able to respawn in time to be |
3858s | able to hold back up onto The High |
3859s | Ground which is the hallowed position of |
3861s | every defensive team including that |
3863s | surgeon however Shiki winning out that |
3866s | first front duel are able to retain this |
3868s | really aggressive hold and Polaris is |
3870s | still yet to be able to push the car |
3871s | Pass Bridge |
3872s | and Megatron builds over 70 of that |
3876s | Kitsune rush so like if you do this |
3878s | right you keep it going for a couple |
3880s | fights and that's definitely going to |
3881s | work out in chicken flavor they want |
3883s | that time day |
3885s | [Music] |
3887s | Froggy's doing froggy things okay |
3891s | oh no they take a fight around cliff |
3895s | they take a fighter Ryan cliff and just |
3897s | to make up for the fact that Froggies |
3899s | wasn't able to know to knock anyone off |
3900s | of King's horror she picks up two on |
3902s | Route 66 the Lucio gets interest on the |
3905s | environmentals and she could get me |
3908s | still actually holding on to this fight |
3909s | bogglingly does not go down Spiro and |
3912s | Megatron all still standing despite |
3914s | Buggy's absolute best efforts and as a |
3917s | result the defense remains still a lot |
3919s | enough to continue to hold this |
3921s | aggressively forward |
3923s | yeah cheeky saw those two picks came in |
3926s | and just started playing yeah |
3927s | we're just running circles around just |
3930s | going forward coming through now they |
3932s | just have to duck recover because |
3934s | there's really forcing your head down |
3936s | Tara takes advantage early |
3939s | Polaris see that Shiki wants to take |
3941s | this really forward aggressive position |
3942s | and they decide well we're not going to |
3944s | fight you on Main then we're going to |
3945s | jump over you and fight you on Your |
3947s | Flank and it works for the beginning |
3949s | part of the fight until Spirit comes in |
3952s | with that Daft Blossom and buggingly |
3953s | with the Primal Rage to be able to |
3954s | sustain themselves and again that really |
3957s | aggressive positioning they deal with |
3958s | saber they deal with Tower who is |
3960s | isolated out going for that aggressive |
3962s | style and as a result they're able to |
3964s | win a lot of time burn off the clock |
3966s | Polaris reduced to only woman in 33 |
3968s | seconds and Shiki decide okay this |
3971s | tragic paid off for us enough We're Not |
3972s | Gonna Hold The High Ground |
3974s | all right yeah you just fall right back |
3976s | the continent wrestler coming through |
3978s | from Polaris they want to push the green |
3979s | found advantage |
3984s | it's a really dangerous place as well as |
3985s | well to be able to take this fight which |
3987s | is why they're backing out they know |
3988s | that Tara has Primal Rage they know that |
3990s | she has dad Blossom when you fight in |
3992s | that includes the space withered Winston |
3993s | and are Reaper you know you're gonna |
3995s | take every single hit off those ultimate |
3997s | because there it is the Primal combined |
3999s | with the death Blossom make an absolute |
4001s | coffin of tunnels |
4004s | butter me grinder going through that |
4007s | transition right there Polaris perfectly |
4009s | happy with those results sure it's |
4011s | expensive but you still have the |
4013s | overclock coming online here in just a |
4014s | bit and you know Shiki defiant don't |
4016s | have much they're certainly not going to |
4018s | recontest given how that fight when how |
4020s | expensive these last couple fights have |
4022s | been for them and now they can establish |
4024s | themselves early in streets and try and |
4025s | just keep earning time off the clock but |
4028s | in terms of like the overall momentum oh |
4031s | they are still definitely on a back foot |
4033s | yeah cheeky as well it's probably |
4035s | disrupted that old tracking implants as |
4037s | well because they wanted to open up with |
4039s | the Russian overclock and they just got |
4041s | absolutely denied by walking into that |
4043s | blender courtesy of sheep and terrorist |
4046s | energy and you can see like they're not |
4048s | even really set up to be able to defend |
4050s | themselves onto Highway is fighting on |
4052s | the mid part and as a result shush not |
4054s | that'll really help I de Lucio goes down |
4057s | to the alt fire because no one was able |
4059s | to Cluster up and posture on that high |
4061s | ground that is so sort I have to do the |
4063s | defense when they lose point a |
4066s | right and you see them cheeky now |
4068s | starting to okay we'll set up over here |
4070s | we'll just wait for them to come around |
4071s | this corner and take advantage but |
4073s | Polaris have no problem with that the |
4075s | card is going to keep moving and the |
4076s | engagement already comes through |
4078s | oh that's exactly why Polaris are |
4080s | absolutely finer cheeky taking that |
4082s | angle too because they have control of |
4084s | catwalk office said and saber can just |
4086s | set up with the overclock and force all |
4087s | of Shiki off that High Ground to deal |
4089s | with the sojourn meanwhile players can |
4091s | continue to apply pressure onto this |
4093s | point in holding cleave when them |
4094s | destroy and challenge Tara on this |
4096s | Winston and trying to push into that |
4098s | primary race to be able to test that |
4099s | palette as it hits the second checkpoint |
4101s | so we're building up to that death loss |
4103s | and trying to shoot at any members of |
4105s | Polaris pushing them off of that high |
4106s | ground but Dax making it extremely |
4108s | difficult for Shiki to be able to |
4110s | complete the drop from High Ground to |
4111s | low ground in one piece with that Rush |
4113s | being up and buying the payload so much |
4115s | space and even then Shiki when they |
4117s | decide to commit once the rush is gone |
4118s | fall to Froggy's a Boop and two Oliver |
4121s | assists take down Sparrow the target |
4123s | Focus to deal with the reaper because |
4125s | they know that's the only ultimate that |
4126s | can potentially cause some problems as |
4128s | bogglingly as forced not to use the |
4130s | Primal but to dive into the back lines |
4132s | and try and take away the support so |
4134s | that she can knock over Tara |
4137s | so many resources being committed |
4139s | they're so stubborn from cheeky and it |
4141s | is going to pay off for them they do |
4143s | re-establish their holes again the |
4145s | yakity sax comes through so much running |
4147s | around it felt like and but now this |
4149s | sort of disjointed style and this |
4151s | disruption that has still been coming |
4152s | through from Polaris she keeps seem to |
4154s | have slightly more of an answer you know |
4157s | on King's Row or ilios fights like that |
4159s | probably would have gone more cleanly in |
4161s | polaris's way and at the very least |
4162s | sheiky are starting to figure out like |
4164s | this is what they want to do they want |
4166s | to split up up they want these fights to |
4168s | go crazy because that's kind of where |
4170s | they Thrive but we need to be that team |
4171s | and I think they're they're starting to |
4173s | really get that figured out the |
4175s | overclock though comes through |
4176s | unfortunately it's not going to get much |
4177s | Polaris happy just to step back and let |
4179s | that one out yeah they have to be |
4181s | careful though because it does burn a |
4182s | significant margin of time off of |
4184s | Fairbank because we're still hitting on |
4186s | the staff Blossom there it is the Susie |
4188s | to make sure that the reaper is going to |
4189s | be able to survive but the sign barrier |
4191s | is in time not to save sheep but it does |
4193s | save the rest of the members of Polaris |
4195s | however Megatron goes into that DPS roll |
4197s | and takes on Froggies denying the |
4199s | support denying to Lucio any chance of |
4201s | disengagement coming through from |
4202s | Polaris with only 10 seconds left in |
4204s | nogalusia they are forced to fight on |
4205s | this payload ship coming back on that |
4207s | Tracer to be able to hold on to the |
4209s | payload and make it a little bit harder |
4210s | for Shiki to be able to oust them to |
4212s | save her from that High Ground position |
4213s | uses the overclock but bogglingly takes |
4216s | the bullet for the team pushes into that |
4219s | surgeon space and make sure that the |
4220s | ultimate doesn't rip through their |
4222s | entire Health while sitting on that cart |
4224s | as deity is still alive dropping that |
4226s | disruptor shot making it even harder for |
4228s | black to be able to hug onto that card |
4229s | and continue the overtime ball rush |
4231s | comes through from dags trying to set |
4233s | blur us up to be able to control that |
4234s | neutral fight as she could write an |
4236s | ultimate don't have an answer being able |
4238s | to push them away as opposed to just |
4239s | finding those kills another disrupture |
4241s | shot towards the end of that rush to |
4243s | make sure the players aren't able to see |
4244s | themselves through it and cheeky they've |
4247s | been able to download polaris's Play |
4249s | they've dealt with the Dives they've |
4250s | been able to cut Tara away from her |
4251s | supports they take Route 66 it's a close |
4255s | one it came down to those early spawn |
4257s | holds on point a but Shiki holds strong |
4259s | and continue in the series |
4262s | and that felt like the first time where |
4264s | they got to the point that we were |
4266s | talking about right where you said they |
4268s | need to play their own style they need |
4270s | to play as confidently as they can in |
4273s | whatever way makes them to feel the most |
4276s | confident and I think that early hold |
4278s | going so well two and a half minutes |
4280s | multiple fights multiple old rotations |
4282s | going in their favor I mean that is what |
4285s | they needed to suddenly be like oh yeah |
4287s | okay we have some time make advantages |
4289s | here we are building up some old |
4290s | advantages here we see what they're |
4292s | trying to do to us and what they have |
4294s | been doing to us this entire series I |
4296s | feel like somewhere in there one of them |
4298s | said oh this is their plan okay so what |
4301s | do we do about that now and them hitting |
4304s | that moment at that exact time |
4307s | I mean that's the only way they were |
4308s | going to pull this out of the 3-0 zone |
4310s | so I'm very glad to see them kind of |
4312s | bringing that together starting to get |
4314s | this download and maybe now we got a |
4316s | real series on our hands |
4318s | yeah like you can see as well there's an |
4320s | adjustment to Froggy's play style she is |
4322s | a very good Lucio do not get me wrong |
4324s | she's really coming in and carrying a |
4326s | lot of the damage for her team and a lot |
4327s | of pressures while onto the backline of |
4329s | Shiki but she plays very aggressively |
4332s | and that is something that you can |
4333s | punish if you catch out that Lucio |
4335s | they're not going to be able to |
4336s | disengage cleaning you can turn one kill |
4339s | into an entire Fight Win as well as |
4342s | picking off all of those stragglers as |
4343s | everyone is just forced to try and turn |
4345s | tail and make it as clean as possible |
4347s | speaking of as clean as possible |
4349s | ugly in that last fight takes the dive |
4352s | onto the enemy slogan for the first time |
4355s | it feels like as well deciding to use |
4357s | that Winston's extended health bar to be |
4359s | able to body block through the overclock |
4361s | a move which really is imperative that |
4363s | these Winston players take upon their |
4365s | shoulders to be able to deal with the |
4367s | surgeon's ultimate otherwise all of your |
4369s | squishies can't actually Peak those |
4371s | angles and play aggressively because |
4372s | they're worried about the surgeon |
4373s | ripping their heads off |
4375s | and I feel that bogglingly and shush |
4377s | really synced up in that map because as |
4380s | you said right it is so imperative for a |
4382s | Winston to be the player that is like |
4385s | okay their sojourn is ulting I'm just |
4387s | gonna stand in front of them for the |
4389s | next eight seconds you guys do whatever |
4391s | the heck you're gonna do that is now my |
4393s | problem and bogglingly as mentioned |
4395s | really figured that out over the course |
4397s | of Route 66 for sure and shush as well |
4400s | in one of the last fights uh in the |
4403s | streets phase you saw her just hanging |
4406s | out behind a pillar the overclock comes |
4407s | out and you know immediately like all |
4410s | this damage is going to be coming |
4411s | through I am going to get as far away |
4413s | from that as possible put as many |
4414s | barriers between that and myself as |
4416s | possible just come out for the old |
4419s | that's all I need to do I am the sound |
4421s | barrier bot for this fight and sometimes |
4423s | that's okay you don't need to be the |
4424s | huge crazy fracker getting 3k's funny |
4426s | Astro business like sometimes you just |
4429s | need to be there to hit your alt and not |
4431s | get picked and shush really stepped into |
4434s | that comfortably like had no problems |
4436s | just being like hey I'm gonna boost you |
4438s | in you're gonna go do your thing stand |
4439s | in front of the sojourn I'm gonna alt |
4441s | make sure everybody else here is okay so |
4443s | us splitting apart which has been such a |
4445s | problem for cheeky to find them getting |
4447s | split and disrupted suddenly was way |
4449s | less of an issue which is where this |
4452s | composition needs to be operating at its |
4454s | most efficient so all of that coming |
4456s | together is why suddenly we see this |
4459s | turnaround on Route 66 and why we are |
4461s | now making it over to coliseo |
4463s | yeah and this might be a little bit more |
4465s | of an issue right because For the First |
4467s | Time Shiki aren't the ones picking the |
4470s | map they now have to revolve how they |
4472s | play around their opponent's pick and |
4475s | I'm actually really surprised it is |
4476s | called a SEO because this is where |
4478s | shikigami has prospered in the past with |
4481s | a Winston composition against the Zara |
4482s | composition when they play Push all the |
4485s | way back in qualifier one against the |
4487s | very team they now face |
4489s | yeah I mean it's interesting to see the |
4492s | coliseo pick versus perhaps like an |
4494s | Esperanza or something like that |
4496s | obviously the compositions throughout |
4498s | are pretty consistent but where you need |
4500s | to fight and the tempo in which you want |
4502s | to be fighting can vary drastically |
4505s | between this new Queen Street Esperanza |
4507s | you call it so cheeky X defiant here you |
4511s | know who knows how much they've been |
4513s | practicing each of the maps or which |
4514s | ones they kind of favor over the course |
4516s | of an official but as as you said |
4519s | Polaris obviously coming into this with |
4521s | a specific plan with some very specific |
4523s | probably fight placements and |
4525s | positionings that they want to be in so |
4527s | now as you said this this could be a |
4530s | chance for Polaris to kind of |
4531s | re-stabilize they definitely don't want |
4532s | this to go to a map five and let Shiki |
4535s | establish that sort of momentum in their |
4536s | heads so yeah they're really going to |
4539s | have to bring this to bear and show them |
4541s | why they're they've been the better team |
4543s | over the course of the most I'm not all |
4545s | of this series |
4547s | yeah so it could be as well that Polaris |
4549s | really want to be able to take advantage |
4550s | of the weaknesses that they've been able |
4552s | to find in the previous Maps before |
4554s | Route 66 of shiki's composition the fact |
4556s | that bugling Lee would sometimes go a |
4558s | little bit more aggressive than her team |
4559s | were maybe ready to deal with coliseo |
4562s | especially if that Winston really over |
4564s | commits it's very easy to be able to |
4566s | isolate them away from that team as we |
4568s | start off this fight in no man's land I |
4571s | see taking an off angle say about most |
4573s | likely going to be doing the exact same |
4575s | on the other side already 72 on that |
4577s | Royal gun power slides into position |
4579s | disruptor shot comes on through to make |
4580s | sure that no one on the side of Polaris |
4582s | can push past and help that Winston and |
4585s | as a result Terror goes down this is |
4587s | what we saw Polaris doing on Route 66 |
4590s | and she he have adapted it and find the |
4592s | same level of success |
4594s | yeah back and forth here but slightly |
4596s | favoring cheeky Polaris just going to |
4598s | back up see if they can reestablish |
4600s | themselves before she can get too much |
4602s | progress on this card saber taking out |
4604s | their counterpart is definitely the way |
4606s | to do that Tara's right back into the |
4607s | thick of things and Timothy Smythe over |
4609s | there heading back to the other |
4610s | barricade |
4611s | yeah sheep comes in with the absolute |
4613s | clutch pick onto bogglingly after Tara |
4615s | goes down so she he can't really use |
4617s | the fact that Tower was down in the |
4619s | fight early to be able to push onto |
4620s | polarisan as a result Saba still gets |
4622s | that space created to be able to Smite |
4624s | eye dice to his dicey again feels |
4626s | extremely low Sparrow trying to push |
4628s | forward and create a little bit more of |
4630s | a focus fire so that there's another |
4631s | body to shoot also has to now fall back |
4634s | and save a few wraps around that flank |
4636s | allowing sheep to be able to find that |
4638s | space pushing Megatron or Wayne right |
4640s | into the Reaper's line of fire Polaris |
4642s | really do just feel like a jigsaw when |
4644s | they're able to all come together all of |
4646s | those puzzle pieces just pulled |
4648s | perfectly into place and the Synergy |
4650s | between them the communication of |
4651s | knowing when members of Shiki are going |
4653s | to be out of position running to another |
4655s | member of Polaris so that someone can |
4656s | punish is Sublime |
4658s | yeah I mean they they run this like |
4660s | almost like Sheepdogs which is maybe a |
4662s | weird reference for most of the people |
4664s | watching this but they they love to kind |
4666s | of start with a Frontline bra and then |
4668s | totally start to bring around |
4672s | obviously you did get a sport of |
4674s | OverWatch oh oh well |
4678s | okay Tara and she no no no no they're |
4682s | not gonna let that happen you are not |
4683s | going to get out let's get some on door |
4685s | there you go Tara oh my |
4687s | goodness Polaris yeah I have a sandwich |
4691s | between a Winston's fists and the wall |
4693s | on the sidelines or you're stuck in the |
4696s | middle of a rush with sheep staff wasn't |
4698s | barreling through the entirety of |
4700s | shiki's Team Polaris with that momentum |
4702s | that is so intrinsic to push Maps |
4704s | already finding themselves towards those |
4706s | fastest ones however bogglingly off of |
4708s | that Rush will be able to find sheep a |
4710s | good knock pushing that Reaper into |
4712s | position for the winter to be able to |
4714s | follow up on Primal is that if she wants |
4716s | to be able to use it to knock off those |
4718s | players but she's holding on to it |
4719s | conserving resources knowing that they |
4721s | have to win so many of these other |
4722s | fights and you can see Polaris accepting |
4724s | their fate they know that they've lost |
4726s | they refuse to give altraj away to Shiki |
4728s | however Sheik has already got four it |
4731s | wouldn't have made much of a difference |
4732s | other than labeling Megatron to be able |
4734s | to build a little bit closer to Dax in |
4736s | terms of Rush percentage |
4738s | and I mean I think that's just good |
4740s | discipline either way it gets you back |
4741s | into the next fight sooner which already |
4743s | is going to happen before the Boss |
4745s | season start making any progress |
4747s | right away the fair look that awesome |
4750s | does not care |
4753s | now look to actually let the death |
4754s | Wilson came through just in time to be |
4756s | able to cancel Froggy's signed barriers |
4758s | no one from Palazzo was able to receive |
4760s | that over armor as Shiki now taking |
4763s | Madison to their own hands this is a |
4765s | team that plays fast when they play |
4766s | aggressive when they take the initiative |
4768s | and you can see that renewed confidence |
4769s | coming off of the back of that win from |
4771s | Route 66 has done wonders for this team |
4774s | feeling that aggression |
4776s | yeah and they maintain their old |
4777s | advantage and Polaris spent so much |
4779s | trying to recontest in that no man's |
4781s | land fight right the sound barrier comes |
4783s | through as you said it doesn't get much |
4784s | the overclock came through from favor I |
4786s | didn't even see it now dicey with one of |
4788s | their own you have these advantages and |
4790s | he knows |
4794s | yeah dicey as well is really alive |
4796s | bugging me to be able to have that space |
4797s | to be able to play with that'll win some |
4799s | wands as it is the rush coming on |
4800s | through and arguinely is using that |
4802s | Primal to just be able to batter the |
4804s | members of Polaris off of it however she |
4806s | goes a little bit too far up towards |
4807s | ramp and off of the rush allowing |
4810s | Polaris the breathing room to be able to |
4812s | use the ultimate and still dispatch the |
4813s | Winston after |
4815s | yeah a bit of a hey where'd everybody go |
4817s | from ugly stepping forward hoping |
4820s | perhaps for a couple boobs you know a |
4821s | little highlight real play that would |
4823s | have been nice uh but I think Polaris |
4825s | definitely saw that one coming and said |
4826s | actually we're gonna go drop the smoke |
4829s | bomb just get all the way out of there |
4831s | the bot already almost making his way |
4833s | back to barricade almost making his way |
4834s | back to our progress there are those |
4836s | close to popular Final so much damage |
4837s | coming through ready back |
4840s | yeah Tara actually using that Primal |
4841s | Rage forces out cheeky into using that |
4844s | Rush very early on and look at polaris's |
4846s | discipline they pull away until now as |
4850s | she comes through if the death Blossom |
4852s | to catch onto the disengaging members of |
4854s | Shiki and as a result Polaris continue |
4856s | to have control at the moment Megatron |
4859s | Falls to Froggies who is still alive |
4861s | saber at an absolute sliver of help is |
4863s | able to use the powerslide to back away |
4865s | from the Winston cleave reloads comes |
4867s | back and finishes the job |
4869s | yeah but cheeky here I mean with the |
4871s | quick respawns given where the bot is |
4873s | they're going to be able to reassage |
4874s | control right away the bot starts just |
4876s | heading towards the mid ground quick as |
4877s | I can but there's gonna be another no |
4880s | man's Lane fighting here where more than |
4881s | halfway through this map and cheeky |
4883s | still need even just now another 30 or |
4886s | so meters to really get ahead in this |
4889s | fight it's definitely an uphill battle |
4891s | with the time bank going as it is but |
4893s | they're gonna have some ultimate online |
4894s | soon to try and pad that Gap a little |
4897s | left |
4898s | Ray from already used as well as TP |
4901s | Sparrow has to actually try and get the |
4904s | team to provide any Focus fire so that |
4906s | they can use that death Blossom safely |
4907s | and they will be able to use it catching |
4909s | on to sheep horsing Terra the back away |
4911s | and once you're out of that old phone |
4912s | you can immediately go back to pumping |
4914s | those shotguns to deal with that Winston |
4916s | however saber is able to slice out |
4920s | Sparrow use that TP animation a little |
4923s | bit more Telegraph and you just turn |
4924s | around and hit him with the Rogue and |
4926s | also |
4927s | and just so calm Under Pressure saber |
4930s | has been this entire Series so much |
4932s | going on directly in their face and |
4934s | they'll still be hitting shots still |
4935s | making huge impacts in these fights and |
4938s | just that pick alone is enough for |
4939s | Polaris to restabilize get back on the |
4941s | bot and force cheeky defiant to just |
4944s | take stock again only the Primal here |
4946s | you're close to a couple others may be |
4948s | saving that overclock and the kitsuni |
4950s | rush to combo together but Polaris happy |
4953s | just to step up in the mid fight here |
4954s | they don't even need to make progress |
4956s | they frankly just need to keep the bot |
4958s | here in the center of the map |
4960s | yeah beating shaking to try and take a |
4962s | step forward and can pass over the |
4964s | reaper or the winter on the other side |
4965s | forcing them to step into Sabers crosses |
4968s | to be able to use both that rush and the |
4970s | overclock power slides immediately to |
4972s | try and catch the disengaging members of |
4973s | cheeky and again one member is Left |
4976s | Behind and again it's the most brutal to |
4978s | lose Megatron denied life not gonna be |
4981s | able to use that rush to be able to help |
4983s | Shiki turn around once the disengagement |
4985s | has finished and as a result yes dicey |
4987s | is able to pick up Terror but look at |
4989s | the distance that Polaris have been able |
4991s | to find themselves once again contesting |
4993s | that bot as it's a dash Blossom from |
4995s | shim to again push onto Megatron through |
4998s | the rush and deny Shiki any chance of a |
5000s | contest in this next fight as well |
5003s | just wants to rule over the Decepticon |
5005s | no Galvatron coming through only |
5007s | Starscream only sheep first she can hear |
5010s | saying nah we're gonna end this |
5012s | Transformers metaphor and uh maybe win |
5014s | this fight get this bot back going again |
5016s | but we're really at the same place we |
5018s | were two minutes ago |
5021s | but there's gonna be another fight there |
5023s | you need to start stringing fight wins |
5025s | together you can't just go back and |
5027s | forth you can't just go one for one at |
5029s | this stage in the game in push you need |
5032s | to have a dominant stream of fights it |
5035s | looks like they'll have the tools to |
5036s | maybe get one more here the step awesome |
5038s | in a sound barrier so impactful but I |
5041s | mean even that even that even all those |
5043s | advantages they might be able to string |
5045s | might not be enough as we are under two |
5048s | minutes here in Bank |
5049s | you're in cheeky is still not actually |
5051s | able to push their vault even further |
5052s | because saber uses that the softer shot |
5054s | to drop it in front between the bottom |
5056s | Cheeky's forces and as a result they |
5058s | allow for us to try and push back on |
5060s | through haven't used an ultimate until |
5061s | now Steinberg not in time to save Sphero |
5064s | again Polaris is all tracking on point |
5067s | they know the death Blossom is the one |
5068s | threat they have to worry about and they |
5070s | work together as a unit to be able to |
5072s | make sure that spirit is sent back to |
5073s | spawn before it can come back through |
5075s | however they're still losing the fight |
5077s | at the moment but bucklingly goes down |
5079s | Megatron trying to bail the Winston out |
5082s | finds himself out of position and goes |
5084s | down shortly after and once again Shiki |
5086s | win a fight only to lose the next |
5088s | immediately after |
5090s | yeah and this one for one I mean we're |
5092s | at a minute here in the clock Polaris is |
5094s | just keeping things nice and comfortable |
5096s | and as mentioned I'll say it again they |
5099s | don't even need to make any more |
5100s | progress if the bot stays here for the |
5102s | next 50 seconds they're fine they're |
5104s | chilling and they have so many ultimates |
5106s | now they've just waited waited to get |
5108s | that sound barrier outfunction you just |
5110s | got to pick on that hero so they didn't |
5111s | even worry about that so many cubes are |
5114s | about to go down |
5116s | oh rush comes through from Polaris first |
5118s | of all because you know it's immediately |
5119s | going to be dying cheeky trying to just |
5121s | push away those members of flowers with |
5123s | the overclock but unfortunately only |
5124s | finds the Winston Bubble at the moment |
5126s | as bugging me with that Primal had gone |
5128s | into the biplane to try and make sure |
5129s | that dicey would be uncontested however |
5132s | Megatron goes down to saber and with the |
5135s | overclock that Polaris has been holding |
5137s | on to they now find those kills that |
5139s | they need to be able to win out this |
5140s | fight with numbers and Brute Force alone |
5142s | it's Shiki hopefully aren't gonna lose |
5145s | bogglingly to a little bit of a |
5148s | staggered I kill is I can't actually see |
5150s | oh no the Winston house should |
5152s | immediately jump onto that point to be |
5155s | able to keep it in contest as overtime |
5157s | is a buy two here but she's holding on |
5159s | to the staff awesome the bubble is in |
5161s | place wagonally already has to use hers |
5163s | early the suzu comes on through it's |
5165s | just zoning at the moment shipping away |
5167s | the health bars of sheiky is Dax on the |
5169s | off angle spans are Buddha to try and |
5172s | keep Polaris up and healthy but they |
5173s | don't have the sound barrier and shiki's |
5175s | top get focus is coming strong as |
5178s | they're able to push for Tara able to |
5180s | deal with say but Dax Falls and she he |
5183s | will remain in place science barrier for |
5186s | the team but they have to use it at the |
5187s | absolute perfect moment because Dax is |
5189s | going to be coming in with a rush and |
5191s | she he cannot allow this team to regroup |
5193s | in full |
5194s | yeah they need to play Perfect over this |
5196s | next fight and probably frankly too or |
5199s | at the very least very extended by Tara |
5200s | already gone low getting topped off here |
5203s | halfway to his Primal Ridge is online |
5205s | back flipping topic right away that |
5207s | sounds very immediately |
5210s | yeah so we're using that sooner rush to |
5212s | be able to just push so much damage into |
5214s | shaking they don't have an ultimate to |
5216s | be able to push the members of Polaris |
5217s | off pluggingly is unfortunately going to |
5219s | go down in the attempt to disengage a |
5221s | cheeky try and take The High Ground to |
5222s | be able to fall away from the rush and |
5224s | drop back down onto the bot to continue |
5225s | the contest but as a result the forces |
5228s | are fragmented they're easy pickings and |
5231s | Polaris Bunch up and deal with them |
5233s | individually one by one to take the map |
5235s | when and the series win as a whole |
5239s | bogglingly going down early there was |
5241s | just the icing on the cake the beginning |
5243s | of the end where sheiky defiant there I |
5246s | mean it's it's easy to kind of just lose |
5248s | line of sight right the healers in this |
5250s | meta are dependent on being able to see |
5252s | you and get to you so if you can carve |
5255s | them up in a kind of a multi-tiered |
5257s | environment like where that fight was |
5259s | happening on that hairpin turn I mean |
5261s | all of a sudden you're getting no |
5263s | healing so very good I think from Tara |
5265s | to be very aware of the positioning I |
5267s | believe even a bubble coming through to |
5269s | block any potential Aura healing coming |
5271s | through from the Lucio so I mean just |
5273s | smart play that we've been expecting |
5275s | frankly from Polaris that they've been |
5277s | showing over the course of this entire |
5278s | series and despite that uh that little |
5280s | blip there on map three a nice clean |
5283s | victory for altiora yeah can sooner Rush |
5286s | has just been used perfectly for Ultra |
5288s | Polaris and like you really can see a |
5290s | team who are very strong when they use |
5293s | that ultimate that is pretty much in |
5294s | this meta how we like to sort of level |
5297s | teams and rank them on where they are |
5300s | whether they're able to really |
5301s | capitalize off of the space that the |
5302s | Winston creates or how strong they are |
5304s | and either disengaging katsina Rush from |
5306s | the enemy or being able to use one of |
5308s | their own and we have to talk about it |
5310s | sheep and Savor played every single kid |
5313s | CNA Rush knit perfectly on that map the |
5316s | searching doesn't even need overclock to |
5318s | be able to really find power with it in |
5320s | fact it's sort of better if you don't |
5321s | have overclock right because you're |
5323s | firing at Double the speed so you're |
5324s | boarding rail charge at Double the level |
5327s | which means you're going to be able to |
5328s | hit those alt fires off twice as quickly |
5331s | and build overclock in an absolute blink |
5333s | of an eye |
5335s | yeah Kitsune Russia is really a neutral |
5338s | game enabler right it just makes all |
5340s | your normal stuff that much better you |
5342s | don't need to worry about popping |
5343s | ultimates like you said for the most |
5345s | part I will say the whole hog kutsune |
5348s | Rush combo disgusting thank you to Big |
5350s | Country Phil for pointing that one out |
5351s | because I didn't even realize that it's |
5353s | nasty uh so yeah great job from Polaris |
5356s | there just knowing exactly how much to |
5358s | commit when and where like they so |
5361s | clearly have the download on how they |
5363s | want to be executing this meta and I |
5365s | mean they converted that so so well this |
5368s | series |
5369s | yeah Alto Polaris really did play Stella |
5372s | and we actually get to interview one of |
5374s | their players as well so a big warm and |
5376s | welcome to Dax from Altura Polaris who |
5379s | will be joining us in the interviewing |
5381s | booth |
5381s | hello hello thanks for having me |
5384s | hello congratulations on the win the |
5387s | team looked absolutely amazingly clean |
5389s | with the Winston Cup and I have to ask |
5391s | this is a matter that we see a lot of |
5393s | teams really struggling to be able to |
5395s | pull off how is the team so clean with |
5397s | the Winston Dives well I think a lot of |
5400s | it just comes down to Pure practice |
5401s | especially playing this comp for about |
5402s | three months of course a lot of people |
5404s | have but we've stuck to our guns and |
5406s | played well mainly like specialized in |
5407s | this comp and a lot of that just comes |
5409s | from like us like playing together as a |
5411s | team just you know respecting each other |
5413s | listening to each other and just doing |
5415s | the best we can together as a team not |
5417s | individually to win |
5420s | gotcha and I mean obviously |
5423s | oh go ahead I'll let you keep going uh |
5425s | speaking then of like specialized |
5427s | Terrors you'd obviously fought |
5428s | cheekigami all the way back in qualifier |
5430s | one where they played a little bit |
5432s | further away from the matter running |
5433s | things like the Wrecking Ball the |
5435s | Reinhardt we saw shadings of that in the |
5438s | first map of ileus were you expecting |
5440s | them to really buckle down on the |
5442s | Winston mirror or did you think they |
5443s | were going to be a little bit more wacky |
5444s | Shenanigans from the end |
5446s | well much like quarter one we did expect |
5449s | the Winston mayor but the shenanigans |
5450s | were not totally unexpected basically |
5452s | what we saw yeah in the semis against |
5454s | them last quarter but the thing is about |
5456s | the meta well it's the meta for a reason |
5458s | like no matter what kind of silly comps |
5461s | you play into it if the other team plays |
5462s | The Meta better then they will count it |
5464s | as you saw on that first round we went |
5466s | 100 and zero against the fire Mercy |
5470s | got it I mean so obviously you guys are |
5472s | starting off strong on this lower |
5473s | bracket run you're looking commanding |
5474s | obviously in your understanding and |
5476s | execution of this meta uh you're you're |
5479s | heading on down the bracket here what |
5481s | are you kind of looking forward to and |
5482s | how are you preparing as you now start |
5484s | to make this deeper deeper run |
5486s | oh well next one we're looking forward |
5488s | to going against Washington Justice Red |
5490s | because honestly when they like beat |
5492s | Timeless I was like whoa it was like an |
5494s | upset right so I was just seeing their |
5496s | their very uh creatives and hog comp I |
5499s | think that'll be a really fun challenge |
5501s | as a team to play into but uh we've |
5504s | actually practiced scrimming against the |
5505s | Hogs and comp just for Washington |
5507s | Justice Red so I'm very excited to see |
5509s | how we can translate those scrims into |
5511s | actual official because we are so ready |
5513s | to send that Zen back to the spawn room |
5515s | every single fight |
5517s | so you've obviously been keeping up |
5520s | uh you've obviously been keeping up with |
5521s | every team that are playing in this |
5524s | tournament is there one team in specific |
5526s | other than perhaps Washington Justice |
5528s | right or shock Timeless that you think |
5530s | is gonna be able to give you all the |
5532s | most challenge |
5534s | I really want to go against Dart monkeys |
5535s | Dart monkeys being like a quarter T |
5537s | quarter two team we didn't actually get |
5538s | to play against them in quarter one so I |
5540s | hopefully like the bracket shakes out in |
5542s | a way that we get to play against them |
5543s | because this is kind of like the me |
5544s | personal thing but I've always looked up |
5546s | to Aspen so I would love to go against |
5548s | her and official I think that would be |
5549s | so so fun |
5553s | right on well it was great to hear from |
5556s | you do you have any like last messages |
5557s | to send out as we send you on your way |
5559s | to enjoy your win |
5560s | I have to say this did you know that |
5562s | altario Polaris does jumping jacks |
5564s | before every official |
5566s | I have to say it it's already gag at |
5567s | this point just in case you in case you |
5569s | didn't know altario Polaris jumping jack |
5571s | team we're very healthy how many though |
5575s | ten and we do ten we cut it all off I |
5578s | can do that I can do that in between the |
5579s | breaks I will join you with the jumping |
5581s | jack meta yeah to the Winston comp then |
5585s | course you gotta be have that high heart |
5588s | rate you know and so like if you have |
5589s | that reaction time you know |
5592s | thank you so much tax for joining us and |
5594s | I wish you all the best in all of your |
5595s | future matches of the tournament thank |
5598s | you thank you for having me alteria |
5600s | represent |
5602s | well there we go FIB we found the real |
5605s | secret behind the Winston matacom you |
5608s | don't have to practice it you don't have |
5609s | to scrum it you don't have to have |
5611s | absolute Crystal Clear communication you |
5613s | just have to do jumping jacks before all |
5615s | of your matches and you know what I'm |
5616s | gonna try a couple of jumping jacks you |
5619s | can try a couple of jumping jacks at |
5620s | home if you want to because we're gonna |
5621s | have a little bit of a shot interlude |
5623s | between this and our next match so you |
5625s | have plenty of time to go grab a drink |
5626s | and get some Fitness |
5633s | [Music] |
5640s | [Music] |
5649s | thank you |
5651s | [Music] |
5662s | foreign |
5664s | [Music] |
5684s | [Music] |
5707s | thank you |
5710s | [Music] |
5718s | [Applause] |
5724s | [Music] |
5724s | [Applause] |
5727s | [Music] |
5736s | [Applause] |
5737s | [Music] |
5743s | foreign |
5746s | [Music] |
5758s | [Applause] |
5759s | [Music] |
5792s | foreign |
5795s | [Music] |
5824s | foreign |
5837s | [Music] |
5839s | [Applause] |
5840s | [Music] |
5858s | foreign |
5861s | [Music] |
5875s | [Music] |
5879s | [Applause] |
5882s | [Music] |
5889s | foreign |
5891s | [Music] |
5897s | [Music] |
5921s | [Music] |
5937s | hello everybody and welcome back to the |
5940s | calling all heroes Grand finals event |
5942s | day two and feville is going to be a |
5945s | very interesting one we just had a not |
5947s | so quite I think close matchup that |
5949s | everyone expected of this first series |
5951s | this second series however May well go |
5954s | the distances it is going to be a very |
5957s | big shock upset fittingly enough given |
5959s | their name that Timeless find themselves |
5961s | in the lower bracket running I believe |
5964s | you actually got to see that one in |
5966s | action |
5967s | I absolutely did and what a game it was |
5970s | to say it was an upset I think is |
5971s | probably underselling it just a smidge |
5973s | uh it was so chaotic I'm literally a |
5976s | fight or two decided the entire series |
5979s | map to map uh I mean it was definitely |
5982s | entertaining for sure it definitely uh |
5983s | kept me slightly getting up out of my |
5985s | chair and excitement you know how |
5987s | casters do so very excited to see how |
5990s | they can make this lower bracket run |
5991s | happen if they can channel the fiery |
5993s | Spirit of their new parent org uh but |
5996s | Kaiju Corp over on the other side |
5998s | formerly banned on chocolate chalky milk |
6000s | uh which I disagree with vehemently |
6002s | because I love chocolate milk |
6004s | um now stepping up and trying I mean |
6006s | they got to keep this going right they |
6008s | don't want to go to and out here they |
6009s | want to show what they can do they want |
6011s | to take it over to Riz Academy and see |
6014s | what they can do against that that would |
6015s | be the most cursed matchup of them all |
6017s | so very excited to potentially see that |
6020s | but this roster has their work cut out |
6021s | for them for sure |
6023s | yeah especially given the fact that just |
6025s | like our first series of the day this is |
6026s | a grudge match these two teams matched |
6028s | up against each other in the semi-finals |
6030s | of their qualifier two and it was a zero |
6033s | and free the Kaiju Corp that they lost |
6036s | unfortunately too Timeless so given a |
6039s | little bit of time and a little bit more |
6041s | practice it's going to be very |
6043s | interesting again to get to see what |
6045s | they decide to go with in terms of the |
6047s | matter because this is going to be the |
6048s | first time for the grand finals that we |
6050s | really get to see this team in play and |
6052s | already starting off with Macabre coming |
6055s | in as that sub building in the starting |
6057s | roster |
6058s | yeah we've seen some swaps hither and |
6061s | yawn about their the starting five |
6063s | across a couple teams as they kind of |
6065s | dial in on the meta maybe go for some |
6067s | some comfort picks start getting into |
6069s | some rock paper scissors you know |
6071s | getting some players who are |
6072s | particularly comfortable on a particular |
6074s | hero or two |
6076s | and uh yeah excited to see what Kaiju |
6078s | can do as they kind of switch things up |
6080s | go for maybe a slightly different look |
6082s | around the other side shock Timeless |
6084s | bringing the beard what can only be |
6087s | described is such an immensely powerful |
6090s | roster frankly for their game to go as |
6093s | close as it did in the upper round is |
6096s | shocking uh-huh |
6098s | the puns are just getting all of the |
6100s | puns out of the way before we actually |
6102s | get to the cast however there is one |
6105s | player on this roster that I am really |
6107s | looking forward to getting to see what |
6109s | they're going to do and that is Santana |
6111s | because a lot of these teams like we |
6112s | talked about like they do go for the |
6114s | rock paper scissors match up of which |
6116s | tank they decide to choose whether or |
6118s | not they stick with that Winston whether |
6119s | or not they bend the knee and go with |
6120s | the Roto to try and counter it Santana |
6123s | has actually mostly been going Winston |
6125s | in fact she was going Winston even into |
6128s | as death's roadhog and they were taking |
6131s | Maps the fact that it went to a fight |
6133s | mapper when you're running a Winston |
6134s | composition into a rotor comp shows how |
6137s | well versed this team is on this |
6139s | particular meta |
6140s | yeah and even so right so Santana |
6144s | obviously much like Tara if we want to |
6146s | look at our last series one of those |
6148s | Winston's who has such a strong |
6149s | mechanical grasp of the hero like |
6152s | clearly just a savant who's put in loads |
6154s | and loads of time on the Winston but |
6157s | towards the end of that series you could |
6159s | tell they kind of got sick of it and |
6161s | we're just like hang on this roadhog's |
6163s | actually doing work let me try that real |
6164s | quick and it maybe took a fight or so |
6166s | but all of a sudden Santana was just |
6167s | like whipping the hooks getting the |
6169s | shots like is clearly capable of kind of |
6173s | making those swaps if you're really put |
6174s | up against the wall it's going to be a |
6177s | matter now of will Kaiju Corp take them |
6179s | to that place where they are forced to |
6181s | kind of make those adaptations on the |
6182s | fly like that or will Santana be able to |
6185s | kind of stick to the majority pick what |
6187s | you're most comfortable on and just kind |
6189s | of like cruise through on what has |
6191s | obviously established itself as The Meta |
6194s | style of play at the moment |
6195s | yeah and I think this first control map |
6197s | as well of Ilias is going to be a very |
6199s | good testing dish to see whether or not |
6202s | Shock Timeless are going to decide to |
6203s | retreat away from the Winston comp or if |
6205s | they are going to hold strong on it |
6207s | given the fact that you can run the |
6209s | Winston calm to a devastating effect on |
6212s | this map as we saw in that first series |
6213s | where you are able to dispatch with a |
6216s | pharmacy even though you're not really |
6218s | running the traditional tools to be able |
6219s | to deal with it right Sergeant isn't a |
6221s | traditional hitscan Winston definitely |
6223s | doesn't really have a way of being able |
6225s | to deal with a pharmacy as opposed to |
6226s | just dropping that bubble in front of |
6228s | her face or going for the Primal and |
6229s | trying to juggle her out of the sky |
6231s | those very very rare instances and we |
6234s | would see OverWatch Lego instances go |
6235s | after Pharmacies with absolute anger in |
6238s | their eyes to chase those down like |
6240s | there's a very rare occurrences however |
6242s | if you are that good at this metacomp |
6245s | it's definitely like forego the roadhog |
6248s | and just keep playing this Winston comp |
6250s | and I feel like shock Timeless is |
6252s | probably going to do just that even if |
6253s | we end up someone like well |
6255s | yeah I mean it would make logical sense |
6258s | for them much like we saw in our last |
6260s | series right stick to your guns if |
6262s | you've been practicing this practicing |
6263s | this composition day in and day out and |
6265s | you're very comfortable with it don't |
6267s | worry about switching too much even if |
6268s | the other team is trying to play this |
6270s | whole rock paper scissors situation the |
6272s | metacomp is the metacomp for a reason if |
6274s | you do it right you can overcome just |
6276s | about anything and at the very least you |
6279s | can keep trying until it sticks if you |
6280s | find yourself maybe starting to struggle |
6282s | early on |
6284s | um and frankly if if you're a Winston |
6286s | I'm telling you right now I'm telling |
6287s | this to Santana right now if they come |
6289s | out with a pharmacy go for it |
6292s | Channel Miro and Gucci Spirit just like |
6296s | no fear Primal off the map multi-juggle |
6299s | like we need to see that today you need |
6302s | that for your highlight reel and I am |
6304s | going to be the person who tells you you |
6305s | can do it because I want to see that |
6307s | because that'd just be fun yeah so |
6309s | excited to see if they do that I'm going |
6312s | to be the person losing my mind it's |
6315s | like you have to play if I play it I'll |
6317s | be like wait that's the pharmacy and |
6318s | there's a Winston that's the question oh |
6320s | that's the Primal that's the second job |
6321s | and that's the pharmacy |
6323s | yeah just the the progression of logic |
6326s | from like it almost reminds me of |
6328s | another play on ilios the the one I |
6330s | believe was in Grand finals where the |
6331s | Sombra translocated off the edge to EMP |
6333s | the pharmacy I want to see that I want |
6336s | to see that progression in your mind of |
6337s | like why is she standing there what does |
6340s | that wants to do maybe oh maybe a |
6341s | Romantica will ring plays like that |
6343s | obviously he's not playable in this |
6346s | tournament but I know everyone like we |
6347s | looked at his kit and I was like oh |
6349s | that's that's the zone that grabs |
6351s | everybody down and that's going to |
6352s | affect mercies and it's going to affect |
6354s | Farris and you can absolutely you know |
6356s | like find an environmental and Garrett |
6358s | needs a flat surface to be able to |
6359s | activate because as long as you just put |
6361s | it on the edge close enough still gonna |
6363s | hit them on the Sky Box still gonna grab |
6365s | them down everyone's seen the Reddit |
6366s | Clips when mercies and Kings Royal Point |
6368s | C ever unfortunately been dragged to |
6371s | that horrible deaths by her a match for |
6374s | players cackling like crazy one of those |
6376s | might have been me I I might have been a |
6378s | romantic player trying to set just that |
6379s | up as I stepped away from my 300 hours |
6381s | of Mercy play to be able to to become on |
6384s | the problem |
6385s | yeah it's it's nice to take the other |
6387s | role right like I'm ready to cause the |
6390s | problems today |
6391s | so yeah ramacha for sure I mean such an |
6394s | interesting layer that we don't even get |
6395s | to look at we can only really theorize |
6397s | at the moment we saw it in a bit of a |
6398s | show match action uh over in the uh |
6401s | Legends battle recently but beyond that |
6403s | we're not going to see that for a little |
6405s | bit but it'll be fun I'm so excited to |
6407s | see what these teams especially could |
6409s | start doing with that as it comes to |
6410s | Bear but for now probably just sticking |
6412s | to some Winston sticking to some roadhog |
6415s | which is weird it's so weird to say that |
6417s | anytime we're in a roadhog meta I'm just |
6419s | like what are we doing how do we get |
6420s | here we're better we're smarter right |
6423s | but we're not do you remember the days |
6426s | of old of which one where a tank player |
6428s | would look in roadhog or a DPS player |
6429s | would lock and Bastion and you'd just be |
6431s | like |
6432s | hold up for me already but no in |
6436s | OverWatch 2 we're like wait we have a |
6438s | road talk or a Bastion awesome we can |
6440s | win |
6442s | yeah yeah and it's not a throw pick |
6444s | anymore it's it's not just a pick on |
6447s | number or heck |
6450s | even Doom with his Buffs like as of late |
6453s | you're like oh sweet I'm surprised yeah |
6457s | yeah I mean we've seen actually on this |
6459s | patch we've seen a little doofus come |
6462s | through |
6463s | um I I think Phil and I most recently we |
6465s | we saw it come through for shochang on |
6467s | Flagship recreators just like that was |
6469s | kind of his spot and he was living there |
6472s | like he was having a great time getting |
6473s | tons of value on the doomfist even into |
6476s | this meta composition but uh no surprise |
6478s | perhaps that n a teams have quite jumped |
6481s | onto the Chinese uh crazy doomfist wagon |
6484s | because that's a wagon we are getting |
6487s | more of the same a mirror here for sure |
6489s | to be expected oddly over on the Winston |
6494s | as well an immediate brawl breakdown |
6499s | yeah a little bit surprised actually the |
6500s | gym is on the reaper instead of that |
6503s | Tracer they were actually brought over |
6505s | from shikigami being a sub for the team |
6507s | so that they could specialize in Tracer |
6509s | however the Reapers is a lot more |
6511s | distinctive being able to just tear |
6513s | through that Winston's hell flowers |
6514s | shark timers will be able to tear |
6517s | through Kaiju Corp and set themselves up |
6518s | to take that first control our Mori |
6521s | already by the way over halfway to that |
6523s | first katsune Rush |
6525s | I mean and one of the quickest Builders |
6527s | of that ultimate in this entire |
6528s | tournament so far at least by the eye |
6531s | test at least in the games I've seen her |
6532s | play she is otherworldly her experience |
6535s | is extensive and she's bringing it from |
6537s | there in a big way |
6540s | Jim having to use that right form to be |
6542s | able to back on ikeji cup have been able |
6544s | to out shock Timeless from that position |
6545s | on high Rim but they haven't been able |
6546s | to play them off the point just yet and |
6548s | shock 10 is having won that first fight |
6550s | now have a second place to be able to |
6551s | immediately disengage that way from that |
6553s | moment isn't able to find those hits you |
6556s | can actually see her taking that little |
6558s | bit of an offline but immediately time |
6559s | was bursting out from slide room with |
6561s | that Rush that aramori has been able to |
6563s | build up a lot faster than open Kaiju |
6566s | called answering with a rush of their |
6567s | own despite having already lost members |
6569s | might be a mistake that comes back to |
6571s | haunt them in the next fight because |
6572s | they are not gonna be able to have it so |
6574s | it would have Blitz through shock |
6576s | Timeless in this next contest |
6578s | yeah maybe hoping you could just Quicken |
6580s | up a little bit of healing just keep |
6581s | someone in the fight get a suzu cooldown |
6583s | back online something like that but the |
6585s | timing just a little bit off there from |
6587s | open still a couple tools in the bank |
6589s | coming online I mean close to the sound |
6591s | barrier and the death bottom for sure |
6593s | but shock time was still a little |
6594s | further ahead and of course they have |
6596s | the traditional event |
6598s | oh gorgeous snipe comes right onto Momo |
6600s | as well to be able to catch Jam before |
6602s | he's able to use that cyber and save his |
6604s | team that's the off angle that we expect |
6606s | surgeon players to be able to take when |
6607s | all of those teams have themselves just |
6609s | set up on that side room because if they |
6611s | do try to push forward onto that point |
6613s | they're walking into your process if |
6614s | they stay that they're sitting in the |
6616s | middle of that Winston cleave as well as |
6617s | zombie in the Frontline fight on that |
6619s | Reaper getting to do so much damage with |
6620s | the shotguns Energy Club position |
6622s | perfectly |
6624s | yeah I mean just a great run back there |
6627s | from Kaiju right not being afraid |
6629s | knowing they have tools that they could |
6630s | use to bring this quickly to Bear now |
6633s | establishing themselves Crossing 40 here |
6635s | sound barrier only online four-time all |
6638s | right for tragicorp excuse me but it |
6640s | could counter out quite a bit if they |
6642s | time it |
6644s | well Jen's definitely looking for that |
6647s | in to be able to use the staff Blossom |
6649s | trying to burn out that suzu Winsome |
6650s | bubble already going to be invested |
6652s | sidebar comes early from shop time is to |
6654s | be able to walk forward and enable Azure |
6656s | right to be able to push in with that |
6657s | overclock catches like Maca break not |
6660s | going to be able to get back to that |
6661s | team and again revive that losing you |
6662s | can see shot times immediately moving |
6664s | into position that Rush immediately |
6667s | mitigated from Jim's death Blossom |
6669s | catching all to those members you don't |
6671s | have to lose you to be able to sweep |
6673s | your side of up |
6675s | so I mean the positive there for kai2 at |
6677s | least is that they were maintaining |
6678s | control all the way to the end they |
6680s | built up to 72 percent kind of a stay of |
6682s | execution where if Timeless had taken |
6684s | that earlier we could be looking at the |
6686s | last fight territory already a pretty |
6688s | neutral fight here only the Primal is |
6690s | close at hand as well perhaps as that uh |
6692s | death philosophy Lobby if you can be |
6694s | really really quick about it uh but I |
6697s | just need to get moving Momo button up |
6699s | again at this angle climb it though for |
6701s | a little tonight but I think shot time |
6702s | was a little wiser to that than they |
6704s | were |
6706s | and I also you're not trying to push |
6708s | onto those members of short time it's |
6709s | getting a lot more cleave at the moment |
6710s | than Santana unfortunately though |
6712s | shocktown is doing a little bit more |
6713s | damage than Kaiju made that a lot more |
6716s | damage aramori coming absolutely alive |
6718s | is going to be able to dispatch so many |
6720s | Squishies from kaiju's side and secure |
6722s | themselves that point Santana dropping |
6725s | the Primal as a celebration as even |
6728s | though as he was able to board theirs |
6729s | faster it weren't alive to be able to |
6731s | use it |
6733s | yeah I mean just the quick burst there |
6735s | from Timeless and I think that's been |
6737s | one of their greatest strengths over the |
6739s | course of this tournament is how |
6740s | explosive they can be they can really |
6743s | step up in just an instant you think |
6745s | like oh this fight is going at a certain |
6747s | Tempo you know they're gonna do this |
6748s | we're going to do that we're going to |
6749s | force the school down and then suddenly |
6751s | like there's just a pick or two or three |
6754s | and so much of that has come off of the |
6756s | back of azure and aramore specifically |
6758s | you know these kind of burst damage |
6760s | capable players who are so mechanically |
6763s | skilled who can hit shots that just make |
6765s | you kind of scratch your head and for |
6767s | Kaiju Corp definitely on the receiving |
6769s | end of that and more of those fights |
6770s | perhaps than they would have liked on |
6772s | well now we're getting over to ruins |
6774s | kind of a fresh slate here some neutral |
6776s | fighting to start us off on Coast |
6779s | yeah Mama again gonna be taking that off |
6781s | angle playing a little bit closer |
6782s | towards The High Ground above that point |
6784s | as everyone else is playing on cliffside |
6786s | watch out for those Lucius we've seen |
6788s | the boobs we've seen how instrumental |
6790s | they can be but other way again comes |
6792s | with an absolute instrumental first pick |
6793s | onto Azu without that tank to be able to |
6795s | create any space you can see kaiji cop |
6797s | immediately falling back and the |
6799s | disengage again isn't clean even though |
6801s | they try and drop the swapter shot to be |
6803s | able to cover for them chalk is still |
6804s | able to Blitz through two other members |
6806s | and that's just what I'm talking about |
6808s | right as you thought that they had a |
6810s | certain amount of time to get out of |
6812s | there or to pop the bubble and stay |
6813s | alive and that just was not the case |
6816s | just entirely misjudged how much time |
6818s | there actually was and that burst damage |
6820s | comes through and that fight is over |
6821s | before it even really begins you know |
6823s | Kaiju Corp kind of pushed pretty far |
6825s | back towards their own spawn here just |
6828s | trying to establish themselves on The |
6829s | High Ground get a rotation all together |
6831s | use that loose USB boost to as much |
6833s | effect as possible and the chalk time |
6835s | was happy to just kind of burn time off |
6837s | again Susan can be used very early on |
6840s | from open Moment was able to use that |
6842s | High Ground position to try and snipe |
6843s | out a member of short Timeless but it |
6845s | doesn't actually line the kill and as a |
6847s | result we are going to be back to that |
6848s | poke fight kunai is coming through from |
6850s | open but that sets them in position to |
6853s | aggressively get taken down by Aussie |
6855s | Ray again the surgeon from shock is the |
6858s | first one to be able to chime in onto |
6860s | that kill feed and again Kaiju Corp are |
6862s | forced back |
6864s | taking one more step back and of course |
6866s | Rock time was happy to take one step |
6868s | more forward plenty of tools here in the |
6871s | bank coming online from both sides to |
6872s | kitsume rushes on either side uh odds |
6875s | are just barely staying right there |
6876s | goodness going pretty low Jim as well |
6878s | looking for a top off here approach |
6880s | including percent we're overclock coming |
6882s | through with the early ones |
6885s | oh look what comes out from Shark time |
6887s | this kaiji cops gonna immediately drop |
6889s | that rush to be able to be resistant to |
6891s | it as Santana comes in with that Primal |
6893s | Rage bursting for the members of Karachi |
6895s | Corps throwing them jostling them away |
6897s | from their teammates and funneling them |
6899s | towards shocked timeless's own Rush |
6901s | that's awesome frustrations Barbie |
6903s | doesn't manage to find the kills it |
6904s | looks for but it is able to create space |
6914s | of the Primal that catches herself off |
6916s | the map as a result and shock time as we |
6919s | were losing the fight can immediately |
6921s | Forge back in |
6923s | and that's that's potentially looking |
6927s | like the stage losing map losing of a |
6931s | whiff right there you got to be kicking |
6932s | yourself if you're Aussie but they do |
6933s | manage to go back into this bike |
6936s | and whether it's not looking too clean |
6938s | for them one that does get a pick for |
6940s | that death Blossom coming through okay |
6941s | I'm just getting the work done over on |
6943s | the Macabre and this is pretty done and |
6945s | dusted I don't know frankly how much the |
6948s | boot would have made a difference one |
6949s | way or another rather than just jumping |
6951s | off the map let's be real the uh the |
6953s | underwater Squad special but uh shock |
6956s | Timeless stepping up I mean even without |
6958s | that right looking aside from that |
6961s | particular silliness I mean looking so |
6964s | explosive looking so comfortable playing |
6966s | this game in this meta right now and uh |
6969s | hard to think of it going any other way |
6972s | it's fitting that is zero is title is |
6981s | if you've been keeping up with the n a |
6983s | contender scene we have a surgeon player |
6985s | who plays for Odyssey called the tree |
6986s | actor he's 15. he is one of the best |
6989s | surgeons in the entire region |
6992s | yeah there is literally a specific |
6995s | staple that when you play against |
6996s | Odyssey even if Odyssey you're losing a |
6998s | fight tree is just that good a sojourn |
7000s | that he can come back through and allow |
7003s | Odyssey off of the back of his picks to |
7004s | be able to just dumpster and Azure |
7007s | really does just have all of those |
7010s | markings of that same tree Factor she |
7012s | has been doing absolutely insane on this |
7015s | surgeon and again a lot of it does come |
7017s | down to a lot of the space that is |
7018s | created for her but once she has just a |
7020s | little sliver of a line of fire she is |
7023s | able to immediately find the first pick |
7025s | and part of it does come down I think to |
7027s | a little tiny smidge of hubris coming |
7030s | out from kaiju's support lines that they |
7032s | want to set their kiriko up to be able |
7034s | to find those picks with the kunai but |
7036s | unfortunately by pushing yourself that |
7038s | aggressively forward without the Winston |
7039s | bubble to cover you the slogan sees okay |
7042s | there's a kiriko peeking me I'ma just |
7045s | you know why not the railgun and snipe |
7048s | yeah you're not as slippery as you think |
7050s | let me show you specifically yeah I mean |
7053s | is there a as mentioned throughout this |
7055s | tournament has definitely been one of |
7056s | those surgeons it's like uh we're down |
7059s | okay I'm gonna go just get two picks |
7061s | real quick I'll be right back let me |
7063s | just peek my head out real quick and |
7064s | okay we're good we're a man up now we |
7066s | can I think we can win this fight uh out |
7069s | of nowhere sometimes completely nowhere |
7071s | you don't even know where they've gone |
7072s | they just kind of disappear off camera |
7074s | and they come back and it's like don't |
7075s | worry they're all dead do we want to you |
7077s | know push the cart cap the point |
7078s | whatever we're supposed to be doing I |
7080s | don't know I just kind of blanked out |
7081s | for a second so I mean tremendous |
7083s | mechanical skill on display uh from many |
7086s | people across the board in this |
7087s | tournament and in this match in |
7089s | particular already but Azure of course |
7091s | needs that special shout out just for |
7092s | the sheer amount of damage that they can |
7095s | put online here so quick 2-0 getting us |
7097s | out of Elios and of course statistically |
7100s | we're heading to King's Row folks |
7103s | no matter what matter we're in whether |
7105s | it's you know like Reinhardt rush or |
7107s | goats it doesn't matter we always find |
7109s | ourselves returning to King's Row it's |
7112s | it's quite nice though you know as a |
7113s | Brit it feels like every single time I |
7115s | get to go there It Feels Like Coming |
7116s | Home |
7117s | especially with all of the weather |
7119s | effects potentially coming in 2023 |
7121s | hopefully we get a rainy King's room and |
7123s | then it really is going to be true to |
7126s | staple |
7127s | I mean you've got rain in blizzard world |
7129s | According to some people that's the |
7131s | greatest map in the game yeah I don't |
7134s | know if I'd agree with the whole |
7135s | greatest map in the game thing those |
7136s | people also have some strange opinions |
7138s | about side dishes but we won't get into |
7140s | all those differences if you if you |
7142s | understand we're going to Boggs standard |
7145s | King's Row a staple of OverWatch since |
7147s | the early days the monthly meleece hex |
7151s | and Striker slasher one of them no |
7153s | Striker's a player yeah and The Ficus |
7155s | you know I'm an old guy okay that's the |
7158s | kind of stuff I think about because I've |
7159s | never been to London or anything |
7162s | um but you know good for you and yeah I |
7165s | I think one of the greatest points you |
7167s | pull out of all the mess that I'm making |
7169s | of this is that regardless of the meta |
7171s | King's Row is so ubiquitous it doesn't |
7173s | matter what you're playing you're gonna |
7174s | have a good time with it on King's Row |
7176s | you know even if even goats can be |
7178s | played there to a plum I I think a divey |
7181s | Brawley meta like this will feel right |
7183s | at home and we've already seen some |
7185s | crazy fights coming through on this map |
7187s | over the course of today let alone the |
7190s | rest of this tournament so I want to see |
7191s | what kind you can bring given that this |
7194s | is their map pick what they're going to |
7196s | be doing here on King's Row so I think |
7198s | part of this is probably actually going |
7199s | to be down to Momo's positioning when we |
7202s | looked at Momo when hararushi was |
7204s | positioning in that first fight on ruins |
7205s | especially she was taking that off angle |
7208s | parallel to where everyone else was |
7209s | towards Cliffside and looking at King's |
7212s | Row and especially looking at the |
7213s | defensive half for the surgeon you can |
7215s | actually start off the fight by |
7216s | controlling a lot of the tempo by your |
7219s | team sticking to on your side the left |
7221s | side of that statue and then you can |
7224s | take that flank angle on the right side |
7225s | so that it forces them to be able to |
7227s | actually walk through that surgeon's |
7229s | line of fire if they want to go straight |
7230s | to point are having to pass through the |
7232s | entire rest of your team if they want to |
7234s | be able to avoid it and I think because |
7236s | Momo has been trying continuously and |
7239s | consistently overtaking those off angles |
7241s | or taking control of high ground this is |
7243s | definitely going to be a part for part A |
7245s | for this team where they're going to be |
7248s | able to find a lot of strength from that |
7249s | surgeon pick |
7251s | yeah and and the sort of corralling |
7254s | playstyle that you're talking about kind |
7256s | of like we're going to purposefully |
7257s | steer them into these Lanes where our |
7260s | sojourn is waiting |
7261s | that is the sort of stuff that I feel |
7264s | really differentiates the top Tunes from |
7266s | the rest of the pack right knowing and |
7269s | being so intentional with like |
7271s | we know what they're going to do here |
7273s | right having that foresight that we |
7275s | talked about earlier just thinking a few |
7277s | steps ahead like that exact sort of |
7280s | positioning I think is what's going to |
7281s | make a big big difference because you |
7284s | don't play with my heart like this I |
7286s | know what you're doing |
7290s | a couple seconds ago so I think we |
7292s | should stay clear of discussing what |
7293s | kind you are running and instead we can |
7296s | definitely know what shock are going to |
7297s | be running in no surprises it is gonna |
7299s | be that matter yeah and setting up |
7301s | exactly where you called it right to the |
7303s | left of data just like we're gonna have |
7305s | that Frontline fight right there and our |
7307s | sojourn's gonna be waiting and ready for |
7309s | you Momo looking for something just |
7312s | gonna pop just a bit besides no joy |
7314s | going for the quick swap over |
7316s | yeah it gets hit by one of those Kunis |
7318s | thank you it's not in the head so the |
7320s | Widowmaker will be able to survive |
7321s | shopping over to to that surgeon very |
7323s | early Susan actually used for aramore to |
7325s | be able to keep that kiriko in players |
7327s | now kajiko can take advantage of that |
7329s | being online however Santana initiates |
7331s | with a counter dive of their own baiting |
7333s | out to Suzy from the other side and |
7334s | Armory so light will have hers back a |
7337s | lot faster than open has theirs there's |
7339s | a rhino mandata you can actually see Jan |
7341s | trying to push some of these members of |
7343s | Kaiju into the waiting arms of shark |
7345s | front line doesn't find the knockback |
7347s | that they're looking for however here it |
7348s | is that Soldier factor that we talked |
7350s | about as a race starts popping up and |
7352s | kaiji cop despite having the better |
7353s | position when the fight started are |
7355s | forced to pull back |
7357s | yeah I mean you start that fight off |
7359s | pretty well but you can't just have the |
7361s | fight right there forever you got to |
7363s | start moving it's something you gotta |
7364s | make a fight happen somewhere else in |
7367s | that moment that sort of like secondary |
7368s | reposition is what a very was waiting |
7370s | for steps right into the pocket star tit |
7372s | in the shot and all of a sudden Kaiju |
7374s | forced to run with their tail between |
7375s | their legs now about getting back into |
7377s | it maybe if you think about the hotel |
7378s | rotation |
7380s | oh not hotel when there's a prime a lot |
7382s | Santana's eyeing it she wants to see |
7384s | whoever know kaiji cup was going to try |
7386s | to take that right but use this no |
7389s | doesn't use the promise he does Aussie |
7390s | using the Primal instead the Santana |
7392s | holds on to those kajukop knowing that |
7394s | they can't push into hotel with the |
7396s | Winston and the reaper both sitting on |
7398s | ultimates unfortunately forced to use |
7401s | that Primal to try and conserve all of |
7403s | the aggression shocker throwing at them |
7404s | as they move her choke and still fall |
7406s | under the pressure |
7408s | yeah the Primal I think just trying to |
7410s | kind of break the Rocks you know get |
7412s | through this wall however they can now |
7414s | the consumers come through to try and do |
7415s | the same thing |
7419s | oh sharks just throwing in the suzu on |
7422s | top of gym to make sure that they're |
7424s | gonna be able to continue to use that |
7426s | death Blossom to circumvent how do you |
7428s | cops Rush a shot can I drop a later one |
7430s | off their own zombie does the exact same |
7432s | thing but unfortunately doesn't find the |
7433s | same value gets focused down by aramori |
7435s | who's able to find back-to-back kills |
7437s | onto Xavi and Maca bread and Kaiju cup |
7440s | still haven't even been able to pick up |
7441s | a single tick despite in that fight |
7443s | investing so much |
7445s | yeah so expensive these last couple |
7447s | fights and really nothing to show for a |
7449s | Timeless just happy to kind of ebb and |
7452s | flow step forward and step back as they |
7454s | need spending certainly some ultimates |
7455s | as well I mean look at those percentages |
7457s | right plenty of cues pressed over the |
7459s | course of the last 45 seconds or so but |
7462s | they're making it work in Missouri now |
7463s | with the overclock really all you need |
7464s | to keep your defense going especially |
7466s | with picks like that oh |
7468s | the echo chamber of the overclock but |
7471s | Azure is the only one echoing in the |
7473s | kill feed immediately cutting through |
7475s | kaija Corps team and sending them |
7478s | packing Silver Lining fibble it's fast |
7480s | executions at least they'll have another |
7482s | push |
7483s | yeah yeah I mean quick maybe even two if |
7486s | this next fight immediately kind of goes |
7488s | south which you're certainly not hoping |
7489s | for you have a primal here online and |
7491s | Hazard needs to be smart about this you |
7493s | really need to break up shock Timeless |
7495s | here really create an opening for the |
7497s | rest of your team this is your last shot |
7499s | to avoid getting full health |
7501s | well formal comes out from Azu not into |
7504s | the backline has to go back to the |
7509s | chemist aren't going to be able to |
7510s | disengage through choke they've got them |
7512s | all stuff up in hotel but I remember is |
7513s | about to come in with this Washington |
7515s | aren't going to have that for a little |
7517s | bit and I could write in the meantime |
7518s | goes down before open can actually use |
7520s | that and as a result Shocker the only |
7523s | one showing up in the kill feed why am I |
7526s | just trying to power slide away but gets |
7528s | stopped by the disruptor shot from as it |
7529s | rain well you said it fibble we'll have |
7532s | another fight afterwards but they'll |
7533s | have to do if I had a single alt to |
7535s | their name |
7536s | just barely and look at Timeless right |
7538s | they know they know what they're going |
7539s | to be trying to do so let's just hold |
7541s | forward let's let's just go for it see |
7543s | what we can do to soften them up before |
7545s | they even get to the point and with a |
7547s | death Blossom like that it hardly even |
7548s | matters |
7549s | yeah death Blossom unfortunately ringing |
7552s | the death now for kajukop's push and it |
7555s | does look like this team are gonna be |
7557s | full held at Kings what we talked about |
7559s | it right this is a map on point a |
7561s | especially that plays into the surgeon's |
7564s | Hands by picking it you know that yes |
7566s | you are putting Momo in the best |
7567s | possible position to be able to use the |
7569s | flanks and off angles but so too do you |
7571s | have to worry even more so about their |
7573s | counterpart Azu Ray has been hitting |
7575s | those shots of slogan and you just |
7577s | placed her into the best possible |
7579s | pedestal of power |
7581s | yeah yeah and you've you've got four |
7584s | minutes to get a pick or a tick rather |
7586s | one of those words and I mean the door |
7589s | is wide open right you have all the time |
7592s | in the world to build up your ultimates |
7593s | just go for a straight neutral fight |
7595s | with maybe a little flank action like |
7598s | the option the the list of options here |
7601s | is miles long so for Timeless you're |
7603s | probably feeling pretty confident here |
7605s | maybe even pull out something a little |
7606s | spicy though of course we'll see blah |
7609s | blah blah |
7610s | um and Kaiju Corp just gonna stick to |
7611s | the guns here just gonna stick to the |
7613s | meta gonna try and just muscle this out |
7615s | the old-fashioned way not that you have |
7617s | very many other choices I think if you |
7619s | uh go for a roadhog comp or something |
7621s | and it immediately fails it'll probably |
7623s | be kicking yourself thinking about the |
7624s | what ifs so I I respect just sticking to |
7627s | the strongest gun you've got and hoping |
7629s | that you can just go for a miracle here |
7633s | yeah a tick or a pick though they're |
7635s | pretty interchangeable with this Wing |
7637s | condition you need one one win fight a |
7640s | shark sound nice to be able to take this |
7641s | map and because you cop like even if one |
7643s | of their players gets picked early |
7644s | because of how little percentage they |
7646s | can afford to give they cannot afford |
7648s | the full regroup around the choke and |
7650s | shock Timeless they know they've got |
7652s | time to play with they're rolling out |
7653s | with this the Reinhardt the Bastion |
7656s | they're gonna force them |
7661s | kiting them into as a race has but it |
7664s | does not actually work out the |
7665s | Widowmaker doesn't find a pick however |
7667s | Kaiju cop has been forced off of the |
7669s | point they were not ready to deal with |
7671s | this fire strike picks up Momo the |
7673s | surgeon's not going to be there to be |
7674s | able to burst through the Ryan's Health |
7675s | as it goes down as a result of the |
7678s | Frontline brawl that shock are able to |
7679s | just run at Kaiju with and this is |
7682s | probably gonna be all your wrote on |
7685s | King's Row as it now just comes down to |
7687s | Kaiju Corp trying to push away but Maca |
7689s | break coming back on that Lucio I was |
7691s | being able to knock back a couple of |
7693s | members of shark timers azer right now |
7694s | taking a lot of Fire coming through from |
7697s | the re-engaging members of Kaiju Corp |
7699s | with that defensive corner they can hold |
7700s | behind shark holding on with the |
7703s | composition though about to hit some of |
7704s | those ultimates configuration comes out |
7706s | from gin trying to find a pecking again |
7708s | azero is able to take at Macabre without |
7710s | that Lucia to re-engage onto this point |
7712s | all guys you can do is just try and push |
7714s | on forward and that's exactly where the |
7715s | Reinhardt wants to be able to play shark |
7717s | Timeless with a Bastion a Widowmaker and |
7721s | a |
7721s | Reinhardt walk into King's Row and pick |
7725s | up point a |
7727s | that is the start of a very interesting |
7728s | joke and also potentially the beginning |
7731s | of the end for Kaiju Club your match |
7733s | point tournament life points on the line |
7736s | here for Kaiju at the point |
7738s | and yeah I mean sometimes you just know |
7741s | you just know that you can run a comp |
7743s | like that and you're going to be doing |
7745s | okay the damage there obviously is |
7748s | immense you just wait for that |
7749s | configuration turret for the moment that |
7751s | the Winston jumps in and Pops the bubble |
7753s | you crack it in what like two seconds |
7756s | flat and then all of a sudden there's |
7758s | nothing there is no out healing that |
7760s | your suzu is on cooldown your bubble and |
7762s | your jumper on cooldown and there is |
7764s | just nowhere to go so honestly I'm |
7767s | pretty smart and uh certainly No Lack of |
7769s | confidence coming through from uh San |
7772s | Francisco shock Timeless ethereal I'll |
7774s | give them the gone with the win name why |
7775s | not uh they're probably feeling pretty |
7777s | good right now right like Match Point |
7779s | you're feeling nice and comfortable |
7781s | these fights are obviously going in your |
7782s | direction perfectly well the full hole |
7785s | on King's Row like that tells you |
7787s | something about how this is going |
7789s | yeah and it may be a Madness of a matter |
7791s | but there is method to the madness right |
7793s | you know as we pointed out you only need |
7795s | one fight win you only really need one |
7797s | pick to be able to just make that |
7799s | composition crumble in its entirety |
7801s | because while it is the strongest most |
7803s | meta pick if you remove any one of those |
7805s | pieces it becomes extremely fragile that |
7808s | Winston without something like the |
7809s | kiriko with the loser is just gonna fall |
7811s | apart in absolute seconds and so they |
7813s | play it perfectly they know that they |
7815s | don't need to win that first fight all |
7817s | they need to do is get into the back |
7818s | line and break the composition's |
7820s | cohesion and then they can set their |
7822s | Widow up in a position of being able to |
7824s | snipe out anyone moving through choke |
7826s | meaning that the surgeon isn't able to |
7828s | aggressively face check and it's the |
7829s | Lucio who can try and slide around and |
7832s | walk right over to the widow without |
7833s | being picked who is sent off to deal |
7835s | with her and as a result without the |
7838s | Lucio there is no way you can collapse |
7839s | on the Reinhardt and Bastion in time but |
7841s | speaking of in time we've got a little |
7843s | bit of down time showing up in just a |
7845s | matter of moments so don't join us |
7846s | anymore guys we'll be right back after |
7848s | this break |
7859s | thank you |
7870s | [Music] |
7886s | [Music] |
7892s | thank you |
7894s | [Music] |
7912s | foreign |
7918s | [Music] |
7945s | foreign |
7950s | [Music] |
7969s | [Music] |
7982s | foreign |
7983s | [Music] |
8015s | foreign |
8022s | [Music] |
8029s | [Music] |
8034s | all heroes finals event day two I'm gut |
8037s | Moxie I'm joined by fibble and fibble |
8040s | we're having a little bit of a shorter |
8042s | Series today than we had on the 11th on |
8045s | the 11th it felt like these Maps went on |
8047s | for absolute ages however today we've |
8050s | been having some very fast series indeed |
8053s | and this was something that you and I |
8054s | were talking about in between the break |
8056s | it very much feels like Azure is just |
8058s | dominating this Lobby right |
8060s | yeah we're the the spirit of labosco is |
8063s | here in the building with some John |
8064s | Madden analysis Zuri's just hitting the |
8066s | shots |
8067s | you're you're just you're gonna get more |
8069s | picks you're gonna win more games right |
8071s | when you score a touchdown you have more |
8072s | points than the other team so just |
8075s | straight up kind of mechanical diff |
8077s | right now in a way like it's all being |
8079s | set up very smartly it's more than just |
8081s | like everyone's standing at each other |
8083s | and someone's clicking ahead and someone |
8085s | isn't like this is all very intentional |
8087s | very cerebral sort of play that we're |
8089s | watching but when you just kind of |
8090s | glance at it it it just looks like |
8093s | they're just doing a little bit better |
8095s | on the day that said the series is not |
8098s | over quite yet I don't think we'll get |
8100s | our 14 maps that we were maybe hoping |
8102s | for at the top of the show but uh |
8104s | there's a chance for a couple more you |
8105s | know guys you could start bringing this |
8107s | back we did get a 3-1 last series and it |
8109s | was here it was on Route 66 actually so |
8112s | maybe a chance maybe channel that Spirit |
8114s | just a little bit and uh keep the series |
8117s | going |
8118s | yeah I think I can say as well why you |
8120s | would Veer away from something like |
8121s | circuit and instead choose the field |
8123s | Route 66 and that's because the circuit |
8125s | even though we see things like the sigma |
8126s | come through which sort of actually |
8128s | shows even more the problem with |
8130s | circuits line of sides for players who |
8131s | are strong with sojin right they're long |
8134s | they're open they're extremely clear and |
8137s | they're very easy for players like |
8138s | surgeons wouldn't make his hand so as to |
8140s | be able to take advantage of and even if |
8142s | you do feel the sigma to sort of try and |
8144s | counteract it because sojun's welcome |
8146s | gets to charge up from Shields currently |
8148s | you're actually just adding more fuel to |
8151s | azero's fire |
8154s | yeah I think if you see that the other |
8156s | team has a player especially a hit scan |
8159s | especially a sniper who's just having a |
8161s | day the move is not let's take them to |
8164s | the map where they can really play that |
8165s | to its fullest instead if you're shocked |
8170s | Timeless let's just randomly go for the |
8172s | road |
8173s | maybe a forward hold here coming through |
8175s | maybe just go in for like let's get a |
8177s | hook let's get a pick let's see if we |
8179s | can stream some fights together |
8181s | already on the other side Kaiju thinking |
8184s | about what they want to do Momo probably |
8186s | going for the early Sonic era certainly |
8188s | so they will see if shock Timeless |
8190s | decide to go for this forward hold |
8192s | well shark sounds are indeed as you said |
8194s | sobbing all right Santana and Fielding |
8197s | Ruby so that she can run that roadhog |
8199s | and they are actually going to instead |
8200s | of taking this fight on that first bit |
8202s | of Higher Ground where surgeons like to |
8203s | settle and slide up to be able to find a |
8206s | pick onto anyone holding on gas station |
8208s | gonna hold up in train Carriage because |
8211s | that Sonic does out the team's position |
8214s | you can see shock they've discovered the |
8217s | ruse is up the wall is not over kaiju's |
8219s | eyes and I like this pick they've |
8221s | decided Well as long as we play away |
8222s | from the hook distance the far is going |
8225s | to be able to combate a lot of damage |
8226s | and potentially even concuss with |
8227s | someone off cliff |
8229s | yeah I think a really smart adaptation |
8231s | here coming from Kaiju only spotting the |
8233s | reaper but probably assuming |
8235s | um |
8237s | okay all right stepping up man you're |
8239s | not the only one having a good day |
8242s | in the trade nut I went |
8245s | this Lobby empowered by my copyright on |
8248s | that Mercy is going to be able to tap |
8250s | onto azer right as well as they are |
8253s | taking a lot of damage both from Jim and |
8255s | Ruby's Crusher but unfortunately for |
8257s | short time as the backup isn't really |
8259s | there to be able to take the roadhog |
8260s | down the hook onto Jam is immediately |
8263s | going to send him back to that spawn |
8265s | point as Kaiju comes off of a very nice |
8267s | weapon to this Pharmacy I've been able |
8269s | to break that early spawn hold and Ruby |
8271s | immediately onto the diva to contest the |
8272s | pharaoh |
8273s | and I think that makes sense I think |
8275s | we're getting now into this rock paper |
8277s | scissors that we've been alluding to but |
8279s | have yet to see over the course of the |
8281s | day that immediate adaptation forces |
8283s | more in turn so yeah the future coming |
8285s | out obviously you can put a lot of |
8287s | pressure on this for mercy and then shot |
8289s | time with it well also going from |
8291s | Soldier Jim kind of a very flexible hits |
8293s | Camp player very comfortable in this and |
8295s | immediately between the two hit scans |
8297s | there four shot timer |
8299s | trim the Wings clip the wings |
8303s | this is really smart as well form shock |
8305s | time list because they're actually able |
8307s | to use that Soldier traditional hits can |
8308s | to deal with the pharah and save the |
8310s | Divas boosters to be able to deal with |
8311s | the res if it comes on proof in the |
8313s | carburete so Xavi is having to go back |
8315s | to the very spawn point the traditional |
8316s | way however Momo on that solution is |
8319s | dealing out a lot of damage and might |
8320s | just be able to burst through the diva |
8321s | Mech in one fellow ultimate as Momo |
8325s | still alive next still gonna be up for |
8327s | Ruby however self-destruct about to come |
8329s | online and kaiji cop aren't really |
8330s | running a shield hook come through onto |
8332s | the diva but self-destruct not actually |
8334s | going to be thrown in to be able to make |
8336s | sure that Ruby is going to be able to |
8338s | survive for a contest shock time is look |
8339s | like they're just letting this go |
8342s | yeah and I mean I think that makes sense |
8344s | obviously the picks coming through |
8345s | definitely sort of seal that deal but |
8347s | they have tools here to a set up for a |
8350s | really good Street space hold they can |
8352s | throw out this is a great place to throw |
8354s | out Diva bombs in general attack visor |
8356s | coming online gives you some options |
8357s | especially with Jim playing sort of on |
8359s | this left side this backside by the |
8361s | bridge here there's so many options here |
8363s | for Thomas to set up a really strong |
8365s | defense and no surprise I think they |
8367s | kind of just let that slide like Hydro |
8369s | flip step forward re-establish |
8370s | themselves in a more comfortable |
8371s | position for everyone |
8373s | but talking about reestablishing look at |
8375s | what code you cop have done shock |
8377s | Timeless run aren't too far a comp at |
8379s | the moment and Kaiju Corp walked back to |
8381s | spawn despite not losing a fight and |
8382s | swapped off the pharah so shock Timeless |
8385s | are now going to be behind in terms of |
8386s | the concert they're running into not |
8387s | behind an ultimate however kaiji cop |
8390s | have survivability tag fighter comes on |
8392s | Peru combined with that Kitsune Rush |
8394s | it's not gonna actually be able to save |
8396s | those members of Kaiju code they are |
8398s | going to go immediately down Jam drops |
8400s | the sign bar just to be able to ensure |
8402s | that shock terms are going to be able to |
8403s | win that fight and set themselves up |
8405s | onto The High Ground Ruby did go down |
8407s | but now has the luxury of being able to |
8409s | swap onto that roadhog interestingly |
8411s | enough not opting for the orisa to be |
8413s | able to counter azu's pick |
8415s | no I think the hog mirror here is is |
8418s | kind of The Logical first step if you |
8420s | start maybe having some difficulty with |
8421s | that I think the erisa spot makes a lot |
8423s | of sense but with so much open hair it |
8425s | can be really tough for erisa to get |
8426s | into position properly and also pretty |
8429s | tough to hit some long-range javelings |
8430s | so for your shock Timeless I think |
8432s | that's perfectly fine obviously you're |
8434s | already getting a hickey Rod you're |
8435s | starting to kind of curtail people off |
8437s | that's what kind of caught in this |
8438s | corner here |
8440s | yeah that stagger as well first gem |
8442s | finds his mirror and then they were able |
8444s | to just push Azu into a health park room |
8448s | and couch on the corner staggering out |
8450s | the roadhog and not allowing cars you |
8452s | got the ability to be able to regroup |
8454s | until that tank is back in play Momo is |
8456s | coming up to the overclock but so is |
8458s | azeroi and Azure has a much better |
8460s | position at being able to use it as the |
8462s | combination of disruptor shot into our |
8465s | remora's kunai immediately melts Momo's |
8468s | head |
8469s | here shot girl hit your shots right I |
8472s | mean some fights are just as simple as |
8474s | that as aramari stepping into the pocket |
8476s | and just throwing a kunai so great stuff |
8478s | mechanically coming through here four |
8480s | shot Timeless setting up nice and |
8482s | comfortable and we're right back to |
8483s | where you said right some ultimates |
8485s | coming on line from both sides that's |
8486s | all right just a little bit ahead with |
8487s | his overclock all the space in the world |
8489s | to work with here and the rest of hajuku |
8492s | kind of forced to just take cover and |
8493s | figure out what their next steps are |
8495s | even going to be |
8496s | yeah they have to be very careful as |
8497s | well because when they actually show |
8498s | themselves as it was going to have |
8500s | another disrupter shot to put through |
8502s | and make it even harder for this team to |
8504s | be able to push it still slows on this |
8506s | part so it really does open up a lot of |
8508s | potential over a hook from Ruby or okuna |
8511s | coming out from our Warriors we've seen |
8512s | shark tanks are very Adept at being able |
8514s | to capitalize on that little bit of |
8516s | slope that the disruptor shot provides |
8518s | this Momo is trying to find any player |
8520s | on Showtime left to snipe out before |
8522s | this fight begins has to know that |
8524s | overclock is going to be there to match |
8525s | when they use their own as open drops in |
8528s | with that casino is trying to make sure |
8530s | that as is going to be able to hold on |
8531s | to that high ground but here's Azure |
8532s | with the overclock bursting through |
8535s | kaiji Cup's ultimate and what should |
8537s | have been kajikov taking control of this |
8539s | fight has very quickly turned into them |
8541s | just trying to return this one as fast |
8543s | as possible |
8544s | and it's so interesting that Azure saved |
8547s | that overclock not as an Engaged tool |
8548s | but as almost like a zoning tool the |
8551s | moment that katsune rush comes out and |
8552s | it's like no you're not stepping into |
8554s | the open you certainly don't want to |
8556s | anyway and obviously at that point |
8558s | people already had they get cut out and |
8559s | that fight is just over in an instant |
8561s | and even trade in ultimates but the |
8563s | value out of getting the consuming rush |
8566s | for the overclock is so intense and |
8568s | there's only 25 seconds |
8571s | that's another thing that I was able to |
8572s | do it was able to burn off time Kaiju |
8574s | cop spent so long posturing up for that |
8576s | but if making sure that they had the |
8577s | position to be able to use that Russian |
8579s | shock time that's just indented their |
8581s | time Bank in half Momo is able to snipe |
8584s | out Jim before the attack visor can come |
8586s | into effect zombie with that death was |
8588s | moving to position to be able to block |
8589s | out shark's own rush and as a result |
8592s | Kaiju cook are coming back into this |
8594s | fight they needed to win it they need to |
8596s | continue to win it as overtime has |
8598s | activated and if they step off this |
8599s | payload at any point it is going to be |
8601s | an end to their Route 66 push however |
8604s | through just holding on to a couple of |
8606s | those ultimates and dealing with shock |
8607s | Timeless before theirs can find Value |
8609s | they were able to continue but they only |
8611s | have a sliver of time to push through |
8614s | arguably the hardest point of every |
8616s | single escort map Point C |
8619s | pretty much mathematically impossible to |
8622s | finish with time it would certainly take |
8624s | some pretty dominant fights coming |
8626s | through Ruby though with this whole hog |
8628s | is not going to let things go quietly |
8630s | next to bat after that would be the |
8632s | sound barrier from jam and the Kitsune |
8634s | arrest from open the sport ultimates |
8636s | actually swapped uh kind of flipped |
8638s | between got Timeless and Kaiju Corp |
8640s | could be an interesting wrinkle here but |
8642s | I think they'll pretty much cancel out |
8644s | and this whole hunt could be the |
8645s | Difference Maker yeah that whole heart |
8648s | can be used very much in that same |
8649s | zoning potential that we saw the |
8650s | OverWatch being used to circumvent the |
8652s | rush the last time but kaiji can't feed |
8654s | themselves into the blender they |
8656s | positioned themselves into a small room |
8657s | to be able to immediately push out with |
8660s | that rush and open unfortunately goes |
8663s | down before they can drop it Jim's able |
8666s | to deal with the Stagger picks onto the |
8667s | other members of kajikov the whole hog |
8669s | does come out before the rush that's the |
8671s | small sliver of a silver lining however |
8674s | the reason Ruby felt safe enough to be |
8675s | able to use the ultimate is because |
8677s | azero is still holding onto an overclock |
8678s | of their own and we're about to get into |
8680s | overtime unfortunately for kajikov when |
8682s | the surgeon alts they do not have the |
8684s | luxury of being able to step out of line |
8686s | a fight to hide from it as Ruby is able |
8688s | to find the first pick onto zombie the |
8689s | player that kajukop was relying on |
8691s | keeping overtime in play with rush comes |
8694s | out trying to find him even of the |
8696s | numbers at the moment but Azure is still |
8698s | stuck in Maine no one's been able to |
8701s | deal with her she's able to smoke right |
8702s | open as well and even though Azu hits |
8704s | the whole hog without the healing are |
8707s | gonna go down immediately after and |
8709s | shock Timeless we'll be able to slow the |
8710s | payload to an absolute standstill |
8714s | raid boss performance coming through |
8716s | from Missouri they're just like well I |
8718s | don't care I don't care what you're |
8720s | gonna do I don't care what tools you |
8721s | have or what you're switching to I'm |
8723s | just going to take your head off Armory |
8725s | as well uh not one to be left out of the |
8727s | festivities there cleaning things up |
8729s | with some help from Jim and right there |
8732s | is the lion's sand and that is |
8735s | potentially the end of the series if |
8738s | that cart can hit that box one more time |
8742s | so still still shock time was looking |
8745s | very comfortable here happy to adapt it |
8748s | seems not mining in the slightest oh |
8749s | sure you want to play roadhog you're |
8751s | going to pull that out on this map I'm |
8752s | sure it's okay we have someone for that |
8754s | her name is Ruby it's gonna be fine it |
8757s | totally doesn't matter also is still |
8759s | hitting all our shots kind of crazy I |
8761s | don't know if you uh know who she is but |
8764s | you should uh because man what a |
8766s | statement so far shock time wants to |
8768s | putting on for us right now |
8769s | yeah the roadhog as well like while it's |
8771s | really good for that early pick |
8773s | potential it also does enable the |
8775s | surgeon a lot more than the Winston |
8777s | right because a lot of times when we see |
8779s | those wins since they have to body block |
8780s | the overclocks with primals or bubbles |
8783s | roadhog body blocks with himself and |
8787s | that in turn means that as a right just |
8789s | gets to absolutely Blitz up that railgun |
8792s | charge and really hyper speed charge up |
8795s | the Royal gun as well yes it is not |
8798s | going to be Kaiju Co-op not playing the |
8800s | roadhog interesting enough on the |
8802s | defense they are gonna choose to return |
8803s | back towards that Winston however Ruby |
8806s | is very much a roadhog specialist a |
8808s | shark's composition and look they're |
8810s | anticipating a roadhog to come through |
8811s | Jim is on the echo very similar to the |
8814s | way that kaiji cop were playing that far |
8816s | to be able to play out of perk range and |
8818s | still be able to have an impact on that |
8820s | fight with all of the spam damage the |
8821s | echo is able to do |
8823s | and Jim's Echo is absolutely a signature |
8826s | usually comes out on Dorado so I suppose |
8828s | this description escort is not special |
8829s | and |
8831s | um I mean so much spam especially with |
8833s | the damage boost you're getting so much |
8834s | damage down and yeah probably Expecting |
8836s | The Roadhouse composition but it doesn't |
8837s | particularly anything it can still deal |
8839s | with instant bubbles or NC duplication |
8842s | is still plenty useful and already you |
8845s | know approaching 40 percent of 30 |
8847s | seconds in the game that's nothing |
8849s | yeah and because it's not that roadhog |
8852s | gym can actually afford to get a lot |
8854s | closer than he's probably expecting once |
8856s | he comes out of that spawn point look at |
8858s | the damage he's able to do when you're |
8859s | dealing with a roadhog when you have the |
8861s | beam as the echo you don't want to play |
8862s | close because you can get hooked out of |
8864s | it early but because there wasn't a |
8865s | roadhog at the start of the fight he was |
8867s | able to close up that distance and |
8869s | absolutely battle towards that first |
8870s | duplicate as Kaiju now you see oh maybe |
8873s | we should have failed it right up from |
8874s | the start I guess we'll very quickly |
8876s | make a slight deviation to our comp |
8878s | and even going for the full mirror here |
8880s | even going for the echo you want that |
8882s | Airborne Jewel you don't want to just |
8883s | let her kind of fly around for free |
8885s | maybe putting some some paid to that |
8887s | certainly Jim I mean Jim is a specialist |
8890s | this is Jim's Absolute Comfort Zone so |
8893s | the immediate Quantum normal forces the |
8895s | Reds but Ruby in the meantime catches |
8897s | their counterpart |
8898s | you have to remember as well that gin |
8900s | gets because you're the defending echo |
8902s | in this position to spam all of his |
8905s | abilities and things like disruptive |
8907s | shots as well that you can really play |
8908s | off of as a race setup into all of these |
8911s | angles in kajukop like you can see they |
8913s | don't want to go over The High Ground |
8914s | because they know they're potentially |
8915s | going to get hooked they'll spawn down |
8917s | by that Echo and marmo unfortunately |
8919s | will go down coyote Corp and try to give |
8922s | away the Recon test they were looking to |
8923s | just be able to repolster up on this |
8925s | High ground and deny Jim's positioning |
8927s | in the next fight but by losing Momo |
8929s | they lose both |
8931s | oh damage boost the sheer burst |
8935s | that's what I'm talking about when we we |
8937s | mentioned that shot Timeless are so good |
8938s | at being explosive right you know there |
8941s | was a little three two one right there |
8942s | you know that was exactly Pixel Perfect |
8944s | planned and Missouri even gets a parting |
8946s | blow |
8947s | so more stagger coming through more |
8949s | space here for shock Timeless in this |
8951s | time bank already is huge |
8953s | two players removed and one Fell Swoop |
8956s | by Jim and kaiji cup because they had to |
8958s | go for the filled mirror like they have |
8960s | to fill the car break on this Mercy to |
8962s | be able to match the damage boost that's |
8964s | coming from from Jim and if it isn't Jim |
8967s | who's ripping your team that's on his |
8968s | eyes are right and if it isn't Azure |
8970s | it's Ruby Prodigy Corps just do not have |
8973s | an answer to all of the damage that's |
8976s | bumping through every single choke point |
8978s | every time they want to Recon test Aaron |
8980s | Moore is literally using the hot |
8981s | souvenir on the payload to push because |
8983s | that's how little recontest there is for |
8985s | this kiriko |
8987s | I mean if you're shock Timeless you got |
8989s | to be feeling yourself right now these |
8991s | fights are going so cleanly in your way |
8993s | again I will say look at this time bank |
8996s | five minutes just to get right there |
8999s | right there and these picks are coming |
9001s | through so cleanly like clockwork here |
9004s | and already the Ulta going through the |
9006s | books are coming through oh my goodness |
9008s | yeah Rush invested for both teams |
9011s | however only one team has the whole |
9012s | hogger and Ruby to add salt on the |
9015s | wounds we'll be able to survive the |
9017s | entire duration of her using it there is |
9020s | one last fight shock time list only have |
9023s | a duplicate but immediately Jim is going |
9024s | to be taken out of that duplicate form |
9026s | kaiji cop answering back with an |
9028s | overclock bolstering into the forces of |
9030s | shock Timeless and bullying them back to |
9032s | that spawn point however they have to do |
9034s | this for a whole four minutes and 19 |
9037s | seconds if they lose a single fight |
9039s | fibble the series for them is done |
9042s | yeah you must play Perfect you must not |
9045s | give an inch here and Missouri already |
9047s | was trying to make something happen |
9048s | there you saw that little Duke and Jive |
9050s | I mean I don't know how she managed to |
9052s | live that long does eventually get taken |
9054s | down a minute off of this five minute |
9056s | bank here but still so much more to go |
9059s | only the whole hog really to defend an |
9061s | overclock close at hand here for Rosario |
9063s | and James well with that Valkyrie so |
9065s | much sustain and so much damage boost |
9067s | potential for an explosive team like |
9069s | this that's pretty big |
9071s | oh it's a good Hall hog coming out from |
9074s | azus I'll be able to catch on to Jim as |
9076s | well but that's the overclock coming out |
9078s | from azurai to buy the space potentially |
9080s | for the resurrection to come back online |
9082s | and also keep Azu isolated away from |
9085s | their team powerslide comes out from |
9087s | moment to be able to reposition but |
9088s | azero has been able to flank around the |
9089s | back catches on to the mercy season |
9093s | out |
9095s | I mean just vicious absolutely no fear |
9098s | from Missouri here Azu does take down |
9100s | aramori but the Reds immediately come |
9102s | through that's such an edge in these |
9104s | pick focused fights that Resurrection |
9105s | equalizing immediately folks and being |
9108s | some gym 70 towards that oh groovy is |
9111s | the one making a difference here this |
9112s | whole hog pushing everyone back and |
9114s | that's it |
9115s | as clean as you like |
9118s | that's it clean as you would like shock |
9123s | Timeless on absolute fire whoever |
9127s | they're running the Winston Cup whether |
9129s | they're running the warrior.com heck |
9130s | throwing a little bit of echo Mercy |
9132s | actions they're still able to play |
9134s | absolutely everything this team is |
9137s | looking absolutely monstrous |
9141s | and I mean even from their upper bracket |
9143s | run we knew right like we knew this is |
9146s | not some lower end team this is one of |
9148s | the strongest teams we've had across |
9149s | both qualifiers who have shown |
9151s | themselves to be perfectly capable of |
9153s | taking it to just about anybody who have |
9156s | players with immense amounts of |
9157s | experience in this community and in this |
9159s | competitive seat in general like no |
9162s | surprise that they're going to be making |
9164s | a hell of a lower bracket run and this |
9167s | frankly was just the beginning now they |
9169s | go up against uh correct me if I'm wrong |
9171s | I believe it's off to our Nimbus uh and |
9173s | that already is going to look like a |
9175s | pretty explosive game |
9178s | well I mean if they can continue to hit |
9180s | shots like that they are going to be |
9181s | rocketing straight back up to the |
9184s | Winner's bracket because my goodness |
9186s | what a performance coming out from this |
9189s | team like you really can see like all of |
9191s | the Comfort picks too that the fact that |
9192s | they were able to play the murder that |
9194s | well and still have things like the echo |
9196s | Comfort pick to really turn teams that |
9198s | want to run that Winston force them over |
9200s | towards the roadhog which means that you |
9202s | really do just get to farm the surgeon |
9205s | and the echo can play from so far away |
9207s | in just absolutely decimate that roadhog |
9210s | so your tank is free to roam not having |
9212s | to worry about early pick potentials or |
9213s | hooks coming through from speed boosted |
9215s | roadhogs because the roadhog has |
9217s | absolutely nothing that they can do |
9218s | they're just running after one squishy |
9220s | trying to hook a mercy or an echo and |
9222s | finish off the fight that way |
9225s | well I mean if that's as good an |
9227s | Evidence as any to stop playing roadhog |
9230s | in my ranked games I I think the |
9232s | conclusion has been pretty well drawn at |
9234s | this point don't don't even bother just |
9235s | go play Winston maybe some Reinhardt you |
9237s | know that looked fun all right we saw |
9239s | some Reinhardt come through this series |
9240s | that was pretty effective right guys |
9241s | yeah maybe even segment |
9243s | yeah maybe Sigma would have been |
9245s | honestly a great character to Echo right |
9248s | you can use the shield above your head |
9249s | to to feel a sort of Shield all of the |
9252s | damage from that Echo spam at the |
9253s | beginning of those engagements you have |
9255s | the shift to be able to eat the stickies |
9256s | the rock as well to be able to connect |
9258s | if the mercy tries to go for that |
9259s | Resurrection but unfortunately because |
9261s | Sigma sort of retreated away from the |
9263s | matter and I think there was a reason as |
9264s | well that they stayed away from circuit |
9266s | one of those Maps where the sigma is |
9268s | known to be so prevalent maybe they just |
9270s | didn't feel comfortable running it |
9272s | yeah I mean you only have so much time |
9275s | to practice even with the increased |
9276s | resources that so many of these teams |
9278s | have been getting so no surprise that |
9281s | we've seen a lot of that like let's |
9282s | stick with what we're comfortable let's |
9284s | just go maybe a couple Comfort picks |
9285s | here and there if we absolutely must |
9287s | adapt but let's not completely throw the |
9289s | book out the window and I mean that's I |
9291s | think just fundamentally sound OverWatch |
9292s | in any case you want to be practicing |
9294s | what you're going to use the most and |
9295s | kind of let everything else fall by the |
9297s | wayside |
9298s | well let's not throw anything out the |
9300s | window but let's absolutely throw Azure |
9302s | into the interview space because |
9303s | honestly I wouldn't rather talk to |
9305s | anyone else from shock times hello aziri |
9308s | an absolute congratulations on your |
9310s | victory |
9311s | uh thank you |
9314s | so we have to ask as a surgeon player |
9318s | who was hitting so many shots how did |
9321s | you find so much value at the early |
9322s | start of fights was it positioning was |
9324s | it space created by your teammates |
9326s | communication |
9327s | uh it was a lot of positioning I got |
9331s | like |
9332s | Omega Coast on my positioning on sojourn |
9334s | as well uh one of our coaches helped my |
9338s | aim a lot to just make it way more |
9339s | consistent for me hitting shots and |
9341s | hitting like picks at the start of fight |
9344s | so I'd say those two are the main ones |
9348s | as well as the team creating a lot of |
9350s | space for me |
9353s | yeah no doubt yeah so going through this |
9356s | tournament obviously the the first game |
9358s | that you guys were in was was so close |
9360s | was kind of crazy to see I cast that |
9362s | match as well now that you guys are in |
9364s | this lower bracket kind of what was the |
9366s | the mentality like what sort of |
9367s | conversations have you guys had about |
9369s | the where you want to be in this |
9370s | tournament and how you want to get there |
9372s | uh |
9374s | basically in the first game it was a lot |
9377s | of our like mental showing that like |
9381s | contributed to our laws |
9382s | so we basically were like we just have |
9385s | to like fix our Mentos and just like go |
9388s | through the lower bracket run especially |
9390s | with a chalk sponsor |
9393s | kind of |
9394s | fits the sponsorship to go through a |
9396s | loser bracket run |
9400s | as well |
9401s | uh I noticed on Route 66 specifically a |
9405s | lot of the times when we saw kidzania |
9406s | rushes coming through from the enemy |
9408s | team you would actually use something |
9410s | like an overclock to be able to Zone |
9412s | them out of using it as opposed to |
9413s | trying to disengage can you talk us |
9415s | through that decision-making process |
9418s | uh |
9420s | a lot of it's just like |
9422s | especially versus Hall comp they don't |
9424s | have any bubbles or anything to walk in |
9426s | with katsune like I can overclock and |
9429s | the only threat really is they're |
9431s | searching one tapping me or if I get |
9433s | hooked if I play at a hook range then |
9435s | basically just free |
9439s | fair enough okay so you guys as as |
9441s | mentioned we actually talked about that |
9443s | too you guys are representing the shock |
9444s | here you're making the very emblematic |
9447s | very appropriate thematically uh salty |
9450s | lower bracket run uh do you have any |
9452s | messages to send out to other teams or |
9454s | friends or family coaches as you kind of |
9456s | start this push |
9458s | I mean |
9460s | I'd say we're pretty easily the best |
9462s | monkey team in the league and we only |
9464s | had trouble because we just forgot how |
9466s | to play against Hogg versus Washington I |
9468s | feel like the rest of the tournament |
9469s | should be pretty easy |
9472s | oh okay okay |
9475s | fighting confident words well absolute |
9478s | best of luck you guys were absolutely |
9480s | incredible as you said with that monkey |
9482s | composition as well as the echo |
9484s | definitely pass on our thanks and |
9487s | congratulations to Jim as well for |
9488s | pulling that one out for us and getting |
9491s | to see it in a front row seat and thank |
9493s | you so much for joining us yeah thank |
9496s | you for having me |
9500s | there we go that was azir right for the |
9502s | San Francisco shock time wasn't fibble |
9504s | it was another short one |
9507s | yeah you know we can't always have 14 |
9509s | maps of insane wall-to-wall 99 to 99 |
9512s | action you know teams are maybe starting |
9515s | to pick up some speed right they know |
9517s | how they want to be running this |
9518s | especially here in the lower bracket |
9520s | they've had a chance to review a loss |
9522s | which is very impactful it shows you so |
9524s | much about what you could change and |
9527s | already I mean a lot of players |
9528s | immediately on a loss they they look at |
9530s | it and they go of course it was this it |
9533s | was that it was our mentals it was |
9534s | positioning it was some particular thing |
9536s | and you immediately turned that around |
9538s | really focus on bringing that up to par |
9541s | and all of a sudden you level up |
9543s | tremendously for these lower bracket |
9545s | runs sometimes and of course this would |
9547s | not be a shock team if they did not do |
9549s | exactly that so I love that confidence |
9552s | coming through from them the it's okay |
9554s | we just kind of let one slip and now |
9556s | it's going to be easy we have this |
9558s | locked in like that's the mentality you |
9560s | need to have so very excited to see them |
9563s | bring that to Bear over the rest of this |
9564s | tournament |
9565s | yeah I mean speaking of leveling up too |
9567s | when you look at that performance today |
9569s | and compare it to when they were running |
9570s | their qualifiers Ezra actually touched |
9573s | on it saying that the coach was helping |
9575s | and really improving all of the players |
9576s | names like really stepped up in that |
9579s | slogan Rule and you can really see that |
9581s | shock have been doing the absolute |
9582s | hardest to be able to mold and help this |
9584s | team really be able to flourish and |
9585s | prosper and when we saw these teams |
9588s | being picked up who'd already qualified |
9589s | to have sort of this training and |
9591s | resources that OverWatch League teams |
9593s | get that was what we hoped right that |
9595s | they wouldn't be changed that their |
9596s | identity wouldn't be removed from them |
9598s | but instead that they would be able to |
9600s | work with coaches and professional |
9601s | players to help make sure that what they |
9603s | already had and were were able to |
9605s | improve and prosper in the Esports scene |
9607s | and that's the entire idea of the |
9609s | calling all heroes initiative that all |
9611s | of these players normally get a safe |
9612s | space to be able to feel like they can |
9614s | just be themselves but also that they |
9616s | can be able to transition between just |
9619s | playing with friends in OverWatch to |
9621s | being able to prosper on an Esports |
9623s | scene |
9624s | yeah and approach the pro level right |
9626s | this is supposed to run parallel to the |
9629s | path Pro provide the opportunity for |
9631s | these players to hit levels they have |
9633s | never been able to hit before for |
9635s | whatever reason and then some |
9637s | so good to see now especially from a |
9640s | team like shock I mean no surprise with |
9642s | an infrastructure like that that the |
9643s | success and the results that you see are |
9646s | just immediately skyrocketing and |
9648s | developing the signature style this |
9651s | confidence this skill both mechanically |
9653s | mentally you name it so yeah I mean this |
9656s | is this is definitely a success story |
9658s | for sure looking at this team and its |
9660s | results so far |
9661s | well speaking about looking ahead we are |
9663s | going to see another of our OverWatch |
9665s | League level teams going head to head |
9667s | with I do believe it's out you're a |
9669s | Polaris but we will be back after a |
9671s | short little break because the players |
9673s | need a breather and I think after that |
9674s | explosive matchup fibble we also need a |
9677s | little bit of a respite don't go |
9678s | anywhere we'll be right back |
9684s | [Music] |
9692s | [Music] |
9705s | [Music] |
9716s | [Music] |
9724s | [Music] |
9775s | thank you |
9783s | [Music] |
9791s | [Music] |
9810s | thank you |
9816s | foreign |
9842s | [Music] |
9848s | thank you |
9855s | [Music] |
9862s | I'm Ali I go by Dachshund game I play |
9866s | Flex support while altior Polaris I |
9868s | started playing this game when I was 10 |
9870s | because I liked the pretty colors in my |
9872s | brother's PC so ldar Polaris is one of |
9874s | three teams that was formed by the |
9876s | alteora org specifically for the calling |
9878s | all heroes championships our number one |
9880s | goal is to create like a safe |
9882s | environment where everyone can feel that |
9883s | they can improve and nobody feels like |
9886s | attacked or aggressed we just all want |
9888s | to be like comfortable with each other |
9889s | be friendly with each other so we can |
9891s | all improve as players like individually |
9893s | and as a team so my name is Sarah in |
9896s | game I go by saber my pronouns are she |
9899s | her I play hitscan and I'm on alteor |
9903s | been playing the game since it came out |
9906s | in 2016. for me playing in tournaments |
9909s | like calling all heroes is important it |
9912s | shows visibility of marginalized genders |
9914s | but also the parody of skill and the |
9917s | ability that is like available in these |
9921s | different communities the more exposure |
9923s | that people have the more tolerant |
9925s | people become well I think especially as |
9927s | like you know a very young players |
9928s | calling all Hero just represents I think |
9930s | a future of hopefully coed gaming |
9933s | especially when I was getting into it |
9934s | when I was younger just seeing all males |
9936s | and like at Esports I was very confused |
9939s | because it's like there's no reason why |
9941s | women and men shouldn't play together at |
9943s | the highest levels but just seeing that |
9945s | and playing in this now makes me very |
9946s | hopeful for this future for Esports for |
9948s | marginalized genders we've never been |
9951s | seen as like on the playing field always |
9953s | like you're boosted you're not good |
9954s | enough for this or will you discriminate |
9956s | against it's always just felt like |
9957s | you've had twice the eyes on you no |
9959s | matter what you try to do so calling all |
9960s | heroes really tries to emphasize I think |
9962s | that marginalized gender skill which is |
9964s | something we definitely need in modern |
9965s | Esports trying to break into that boys |
9967s | club recently has been very difficult |
9968s | and something we definitely still need |
9970s | to do being trans Femme it definitely |
9972s | has been a struggle |
9974s | um I'm you know consistently misgendered |
9977s | I get a lot of like backlash and |
9979s | especially on the rank ladder but it is |
9981s | pretty staggering that like even in like |
9984s | top 500 I just have to like leave chat |
9986s | because people are just like harassing |
9988s | me the one thing I'd like to say to |
9990s | someone who's a marginalized gender it's |
9993s | definitely gonna be hard and there's |
9995s | gonna be times where you feel like it's |
9997s | unfair and you feel like everyone is |
9999s | like fighting against you but just know |
10002s | that there are like people out there who |
10004s | are genuinely supportive and like people |
10007s | who will have your back you need to like |
10009s | find those people and then use their |
10012s | Collective Strength along with your own |
10014s | motivation to sort of push through those |
10016s | barricades and like keep working in the |
10019s | ways that you can to get better it |
10021s | doesn't matter who you are it matters |
10022s | how good you are but it's really nice to |
10024s | know that there are people who will look |
10027s | up to us or find motivation in what |
10029s | we're doing I think an important aspect |
10032s | of our of our team and our Synergy that |
10035s | we've been really focusing as of late is |
10037s | the way that our comms like interact |
10040s | with what we're planning on doing and |
10042s | making sure that everyone is on the same |
10044s | page it's definitely still a work in |
10046s | progress as is everything on our team |
10048s | but it's something we've been putting a |
10050s | heavy focus on being the only team to |
10052s | take a map off of Altura Artemis in |
10054s | quarter one I think really just showed |
10056s | our colors and showed like our strength |
10058s | as players we're just gonna go in and |
10060s | we're gonna play the game and we don't |
10061s | care who we're fighting big thing I'm |
10063s | with comms is that when you go into |
10065s | those games where you are underestimated |
10066s | having good comms you can clean up the |
10068s | game so much faster and just surprise |
10070s | the animated because you can clean up a |
10071s | fight and clean up those kills faster |
10073s | than like any individual mechanics can I |
10076s | really appreciate the support that we |
10078s | see in chat and I and I love that people |
10080s | are tuning in all it takes is like a |
10083s | little bit of dedication and a lot of |
10085s | you know perseverance and you could be |
10087s | at the same level we are on the same |
10090s | stage that you're watching now support |
10092s | calling all heroes teams everyone tries |
10094s | so hard such a good event that's going |
10096s | on here it is really astonishing just to |
10098s | think about hopefully the kind of |
10100s | impacts we'll have on future Esports and |
10102s | very exciting to hopefully see what |
10104s | doors this can open to marginalized |
10106s | genders and Esports everywhere not just |
10108s | in OverWatch in the future like 10 20 |
10110s | years what's Esports gonna look like |
10111s | what and hopefully this will be the |
10113s | start of you know a more co-ed and a |
10115s | less discriminatory inclusive space for |
10118s | everyone |
10124s | hello and welcome back so here joined by |
10126s | Mr X and we just got to hear a few words |
10128s | from Altera Polaris and I Echo all those |
10131s | sentiments support calling on here and |
10133s | support those players support those |
10134s | teams it's been a such a great event so |
10137s | far it's been so great to see all those |
10139s | teams coming out and just popping off |
10141s | Matt yeah no it's been uh awesome our |
10145s | games last week the first two kind of |
10147s | ran long and then ours were like |
10150s | competitive uh but didn't run that long |
10152s | we could possibly be in for a flip here |
10155s | today where the first two games of today |
10157s | uh a little bit one-sided and then |
10159s | moving in towards games that are going |
10161s | to be a little bit closer we can take a |
10162s | look uh at the bracket as we are in the |
10166s | bottom half of the bracket otherwise |
10168s | known as the losers portion but that's |
10170s | okay everybody uh shock Timeless uh we |
10173s | saw them uh win a little bit uh you know |
10176s | just a few moments ago against uh Kaiju |
10178s | Corp and then uh they didn't just win a |
10180s | little bit about the one big time |
10186s | lots of win there uh now to our Polaris |
10189s | uh they'll be going up against |
10191s | Washington Justice Red uh who we had a |
10194s | chance to see last week uh on the Stream |
10196s | yeah and I'm very excited for those also |
10198s | maybe a new name here on the screen for |
10200s | those who just tuned in and didn't hear |
10202s | the explainer by Moxie and thibil a rich |
10205s | sorority uh they are in fact |
10207s | um aotearo Nimbus they're rebranded now |
10211s | to risk uh sorority so yeah still same |
10215s | team same players different name but I |
10219s | think as he said Matt those teams uh can |
10223s | they can make for some very very close |
10225s | games because that's essentially what we |
10226s | saw last week right when when it was |
10229s | shock versus Washington that was a such |
10231s | hard-fought Maps anytime they could have |
10234s | gone either way and I kind of feel like |
10236s | we might be in for a treat in at this |
10238s | later half of today's matches yeah you |
10240s | know well you have two of the teams |
10242s | who've had an opportunity to kind of sit |
10243s | around and watch uh you know teams play |
10246s | you have two teams now who are kind of |
10247s | like battling through losers on a little |
10249s | bit of a hot streak and like I mentioned |
10251s | we'll have Washington Justice Red |
10252s | against LTR Polaris first uh that'll be |
10255s | our first game of the day so Polaris |
10257s | they've already played today uh Justice |
10260s | Red uh they end up losing in the |
10262s | semi-finals last week so they dropped |
10264s | down into this portion of the bracket |
10266s | I'm I'm super excited to see how Polaris |
10268s | is going to handle what Justice might be |
10270s | throwing at them a predominantly uh last |
10273s | time around we saw Washington Justice |
10274s | really really relying on those Hawk |
10277s | composition and that was essentially |
10278s | what tripped the shock Timeless up when |
10281s | they went up against them as they were |
10283s | just so so so dominant in that |
10285s | performance we do see their preferred |
10287s | Heroes here but that doesn't necessarily |
10289s | mean that this is what they're gonna |
10290s | rock up on phone last week we saw uh |
10293s | phone uh putting in tons of work on Trey |
10296s | so that's right Emma has been on kiriko |
10299s | as well as on senato |
10301s | um |
10302s | classes last week absolutely yeah one |
10307s | class |
10307s | four estev has been rocking on that hog |
10312s | uh all of last week so yeah I think I |
10315s | think we might be in for for a lot of |
10317s | action we know that those players do |
10319s | have deeper hero pools so yeah |
10322s | everything goes Matt yeah and it's not |
10325s | the same balances as on live right I |
10327s | think uh you know for a little bit uh |
10330s | doomfist had his uh you know moment in |
10332s | the sun on live for about a week and |
10334s | then you know the balance comes in uh I |
10338s | believe yesterday or the day before |
10340s | right uh but this is kind of playing on |
10342s | a patch previously right so they can |
10344s | finish out some of the competition |
10345s | where you know roadhog's still really |
10348s | strong we see a lot of the same |
10350s | compositions as like uh you know owl |
10352s | playoffs with like the Winston Reaper in |
10354s | the mix uh I expect a decent amount of |
10357s | roadhog here though for Justice Red like |
10359s | you mentioned |
10360s | yeah I mean that that's that's exactly |
10362s | what you have to consider right if |
10364s | you're going up against a team such as |
10366s | Washington Justice uh are you trying to |
10369s | match the hog are you comfortable in |
10370s | that or do you want to like just go for |
10372s | your comfort which for a lot of the |
10374s | teams is still that uh Winston Reaper |
10377s | sojourn uh kiriko and Lucio composition |
10380s | however that has tripped people up when |
10383s | you're going up against that rotor.com |
10385s | especially uh in case of the Washington |
10388s | Justice they've been they've been so |
10390s | good at getting those picks which they |
10392s | just so crucially need with the |
10393s | composition they're running let's take a |
10395s | look at the opposition which we just saw |
10397s | playing atiara Polaris will be rocking |
10400s | up their second match of the day |
10403s | not necessarily a disadvantage of course |
10406s | uh since uh you know they had a little |
10408s | bit of a break at least |
10410s | a a little bit of a break and I think |
10412s | sometimes it really kind of depends um |
10415s | uh with the series earlier going a |
10416s | little bit faster uh I think it's good |
10419s | as just like a general warm-up I think |
10421s | where you see some teams maybe uh kind |
10424s | of like fall a little bit uh when they |
10426s | have the two games in one days when that |
10428s | first series goes really long right yeah |
10431s | the first series goes long everybody's |
10433s | tired you gotta get right back in there |
10435s | against the team who's been hanging out |
10438s | in that uh luxury of watching uh |
10440s | watching you play so uh I I think the |
10443s | first series may end up actually |
10444s | benefiting Polaris here absolutely I |
10447s | mean they're coming in warmed up for |
10449s | sure they only really tripped on Route |
10451s | 66 and only just a little bit so we can |
10453s | just ignore that that ever happened the |
10455s | rest of their performance was very |
10456s | dominant and if you got to uh listen in |
10459s | on the interview uh they made with their |
10461s | Dax who body writer sounds like the most |
10464s | delightful person to hang out with like |
10466s | what an upbeat fun personality it was so |
10468s | great to hear from her but she did say |
10470s | that their team specifically has been |
10473s | scrimming against Hawk Zenyatta |
10475s | compositions so they're coming in |
10478s | prepared might be tripping them up if |
10480s | their opposing team is now deciding to |
10483s | not run roadhog for whatever reason but |
10485s | this time they are ready for it yeah and |
10488s | that has to be game planning for what we |
10489s | saw from Justice Red uh last weekend uh |
10492s | Emma playing the the Zen uh Estep on the |
10495s | hog right uh but if uh obviously Justice |
10499s | Red could have seen that interview |
10500s | potentially been like hey you know what |
10502s | we're gonna do we should consider |
10504s | changing but but maybe it's a bait |
10507s | you never know why we play the game Zoe |
10513s | it's uh it'll be Legion Tower here first |
10515s | where uh leashing Tower really good for |
10517s | the hog compositions and good for |
10519s | Winston it's funny even with like a lot |
10521s | of the balance on live uh I still |
10524s | believe and I think I know just watching |
10525s | some streamers like like roadhog's still |
10527s | really good I think uh roadhog is |
10529s | definitely |
10531s | just one of the stronger picks in terms |
10533s | of Tanks overall uh whether this patch |
10536s | current patch uh |
10539s | each takes up so much space with just |
10541s | himself it's so hard to to kill him you |
10545s | have to devote so many resources right |
10548s | so it's yeah |
10549s | and you're not going to play an Anna |
10551s | right on the other side |
10553s | um because it doesn't really work into |
10554s | some of the compositions you want to run |
10556s | uh so he's able to just kind of take a |
10559s | breather and get all healed up so |
10560s | Justice Red so they come out in that |
10562s | composition like you were talking about |
10563s | that we saw last week uh alfio Flores |
10566s | they'll actually play the Arisa comp so |
10568s | we actually saw uh the same exact type |
10570s | of Strat used last week against roadhog |
10573s | comps uh on lijiang Tower but it was I |
10575s | think control center we saw it that's a |
10577s | really nice view there huh it was |
10579s | short-lived though it was it was just |
10581s | four Control Center and and that was |
10583s | that |
10584s | right but I think it was an orisa mirror |
10586s | though wasn't it |
10588s | so it was like a Risa versus Hog and |
10590s | then I think it went on Risa a verse |
10592s | Arisa yeah Emma Emma switches off of |
10594s | xanan goes to kariko here uh but they're |
10597s | still gonna go with that roadhog uh |
10599s | where I kind of like the roadhog if I'm |
10601s | honest like uh just the ability to be |
10605s | able to just one shot somebody uh just I |
10608s | mean it only exists with so many heroes |
10610s | in the game and they have your tank have |
10611s | that capability as well really scary |
10613s | absolutely there's plenty of targets for |
10616s | that one shot on the opposition right so |
10618s | it's definitely if you're hitting those |
10620s | hooks you're in a good position it's a |
10622s | bit of a brawl right here on the point |
10624s | saver is getting that crucial first pick |
10626s | on estef on that road talk and with that |
10628s | that is very few bodies left on the |
10630s | point and that means our Polaris can |
10632s | continue to hold points yeah it's just |
10635s | really difficult to try and Barrel on |
10637s | through we saw as death uh make their |
10639s | way to the point but uh just taking |
10641s | damage from all different locations |
10643s | junker Queen okay so jungle Queen's |
10647s | actually pretty good against uh Arisa |
10649s | like uh when you're kind of thinking |
10650s | about uh compositions that jumper Queen |
10652s | would play good into like Reinhardt |
10655s | Theresa comps like where it gets a |
10656s | little bit more Brawley |
10657s | [Music] |
10662s | that's right oh saber is hitting those |
10665s | shots for sure and I mean if you saw |
10666s | that last week already like if you have |
10668s | a really good soldier and if your team |
10669s | manages to create enough space for you |
10671s | sojourn those soldiers just go wilding |
10674s | out on the point |
10676s | and this may be a scenario where Justice |
10678s | read you're like hey we've just gotten |
10679s | so far behind like Alto Polaris in |
10682s | complete control uh Froggies with sound |
10685s | barrier saber with the overclock here uh |
10687s | with potentially the final fight with |
10689s | just Fred having to make so many comps |
10690s | uh having to switch things up is all |
10692s | safer obviously overclock actually |
10693s | connects with a few players trying to |
10695s | make their way across but uh not able to |
10697s | think of a kill just yet |
10704s | once again getting a really really good |
10706s | kick uh click here on that Emma who is |
10710s | going down |
10712s | and this isn't the worst thing so if |
10714s | Altera Polaris actually ends up kind of |
10716s | losing this fight here uh justice for it |
10719s | had had to use everything there to be |
10721s | able to take it so out to a Polaris 99 |
10723s | Justice Red now flips it back but they |
10727s | give the the ability to now to kind of |
10729s | change their comp make something that |
10730s | works yeah where you know now the junker |
10732s | Queen's not going to be as effective |
10734s | against this Winston and Reaper |
10736s | exactly they are a little bit stuck |
10738s | right now obviously as they are |
10739s | important control so let's see what else |
10741s | Europe |
10743s | and that was a great first kill instead |
10747s | of going down |
10748s | and these are the scenarios where the |
10752s | Jungle Queen doesn't really you know |
10754s | benefit a ton right once the brawl out |
10756s | played a little bit of slower face when |
10758s | the Reaper and The Winston get right in |
10759s | the jungle Supreme space and really |
10761s | difficult to keep her alive you saw it |
10763s | there |
10764s | let me |
10766s | so we're making good use of that |
10767s | disruption uh disruptive shot getting |
10770s | that gold almost back up at this point |
10774s | shot from saber uh off camera the phone |
10778s | was going for the death Blossom uh saber |
10780s | she turned uh headshot right away as |
10782s | soon as you heard the die I don't even |
10784s | think we got to the second die I think |
10786s | it was just may not even finish the |
10788s | whole first die it was like more like a |
10790s | duh and then just dead uh it's like a |
10794s | Reaper got taken out so fast there |
10799s | so do you expect him to stick with the |
10801s | compositions or now that we are on |
10803s | control center the uh do you think we |
10806s | could potentially see another another |
10808s | run on Orissa I I think the the real |
10812s | thing to look at here is like what does |
10814s | Justice Redfield comfortable playing uh |
10816s | alter and uh Polaris they've shown a few |
10819s | different compositions right away uh |
10821s | where Justice read you know we saw them |
10822s | go to the queen there I know against the |
10824s | Aries it worked against the orisha but |
10826s | they're not against the Winston uh |
10828s | they'll actually play an Arisa of their |
10829s | own so interesting so arisa's Zen carito |
10832s | here uh with the reaper uh in the |
10835s | sojourn so uh find this similar if |
10838s | you're just like really not gonna be |
10840s | playing as like aggro is fast paced |
10842s | because you're not gonna have the uh |
10843s | Lucio in the mix yeah I'm gonna |
10845s | definitely have a little bit of deja vu |
10847s | here uh from Justice Red going up |
10850s | against |
10851s | um ornaments I think yeah but I also |
10854s | went on to Orissa on control |
10857s | saber with a really uh nice early first |
10860s | pick is uh so what last week uh put up a |
10863s | really good performance yeah but this is |
10866s | where maybe so the the playing that |
10868s | first game can actually benefit you |
10870s | right I know the children players so |
10872s | reliant on like a name and just like |
10874s | pace of play where you've already played |
10876s | a game already uh you kind of like in |
10878s | that headspace you know uh Xavier comes |
10881s | in she's playing a few night shots |
10882s | really early on okay now we have a back |
10885s | to the hog here when we see the Winston |
10888s | so it's really a game of chess at the |
10891s | moment in in terms of what kind of main |
10893s | tanks the teams are going for yeah |
10896s | like you could easily see that like |
10898s | Polaris like if they win this fight do |
10901s | you see Justice Red go back and run |
10904s | something like that jumper Queen again |
10905s | like it's certainly possible look at how |
10908s | much space you can just take up with |
10909s | that recent just spin the spear get |
10911s | right up in there for a fight like |
10913s | everybody has to run for Justice Red |
10916s | that's saber getting critically low |
10918s | there on the sidelines however it did |
10919s | come out still alive but just barely so |
10922s | and now it's actually down to what what |
10924s | happened to the upper hand in that |
10926s | sojourn battle |
10929s | and this is good uh for Justice Red uh |
10932s | no Polaris they end up investing their |
10934s | Casino Rush we're on with tax and you |
10936s | can see how low everybody on the team is |
10938s | really getting and just need to almost |
10940s | use that continue rush to just get more |
10942s | healing out just like pump more HPS uh |
10945s | but just not able to stay alive it was |
10946s | phone in the back line again and all you |
10949s | had to do was answer with a |
10950s | Transcendence there Justice Red so you |
10952s | have a lot of good ultimates stacked up |
10954s | here uh watch out maybe like a casino |
10955s | Rush with a death Blossom coming in or |
10957s | consuming Rush Whole Hog it's kind of |
10959s | filthy and oh that's what we're gonna |
10960s | get that's exactly what we're gonna get |
10963s | and that is so effective making great |
10966s | use of those tools as they've taken down |
10969s | Tara there and really LTR Polaris like |
10971s | they had to just Retreat immediately |
10974s | now the the final boss of uh PVE should |
10977s | just be this version of roadhog |
10981s | unbelievable uh just able to like see |
10984s | how fast with the casino Rush she's able |
10986s | to just use the whole hog and just burst |
10988s | down so much damage uh Polaris maybe |
10990s | their last attempt here so he uh they're |
10992s | trying to take that point back probably |
10994s | looking at I know investing that sound |
10996s | barrier Colossus |
10998s | comes in though |
11003s | actually making a lot of space there for |
11006s | the team on that already so let's see if |
11007s | we can get rid of that Soldier no we |
11009s | cannot what is taking a track in the end |
11012s | there however this could very well be a |
11014s | retake for RTR Polaris just in a nick of |
11016s | time that that's wild is that it did not |
11019s | get off to a great start uh saber was |
11021s | trying to get in position on the |
11022s | platform there to use overclock like |
11024s | shoot across the point uh phone with a |
11026s | big death Blossom from The High Ground |
11028s | uh and then what with an overclock uh of |
11031s | their own uh not able to hold the point |
11033s | where uh Polaris they put themselves |
11035s | right back in it no saber I know has the |
11037s | overclock maybe you're able to get a |
11038s | pick or two here you know Jackson gets |
11040s | to Kitsune Rush uh you can see them |
11042s | coming back yeah no I mean if we're |
11044s | looking at the old economy here El Tiara |
11046s | polar is definitely in a great spot to |
11048s | defend the point right now oh it's a |
11051s | great shot from uh gets the first pick |
11054s | on the phone and then Road dog doing |
11056s | where a roadhog does as uh Bulldog makes |
11059s | the Hulk there on the Dax continuum got |
11061s | to use this overclock to just try and |
11064s | hold them back a little bit longer to |
11065s | get back back in the fight |
11068s | so great with a |
11073s | ultimate right no I mean look how fast |
11076s | the reaper shoots is yeah no if you have |
11078s | a Reaper and a soldier in the mix |
11080s | datsunorus is just so effective as it is |
11082s | yeah it's this is Polaris making a |
11085s | really nice comeback so that was Ms |
11088s | Transcendence there uh during that fight |
11091s | uh so now you're like kind of looking at |
11093s | this where last fight scenario |
11095s | out your Polaris a chance to go up you |
11098s | know wanna in the series uh |
11101s | you know what they may end up getting a |
11103s | sound barrier like this into this fight |
11105s | or Tara may end up getting a Primal Rage |
11107s | uh they have to get this first pick |
11110s | and now we have Emma on that Lucio since |
11112s | Auburn is currently on that kiriko which |
11114s | is usually the go-to swap from Emma at |
11116s | once as she is switching off of that Zen |
11118s | but right now LTR Polaris is definitely |
11120s | having those bodies onto the point |
11122s | however as that with the whole hog is |
11125s | doing some cleanup work right there you |
11127s | have to shut on the Hawk still alive but |
11129s | Ghost Town Froggies get that last frag |
11132s | and Lucy is keeping a dream alive for |
11135s | them oh it's a battle the supports there |
11137s | is that Terror comes in from the side |
11139s | with the Primal rages are that's gonna |
11141s | be the Kitsune Rush there from Auburn |
11143s | but may not be enough is that it's gonna |
11146s | be a sound barrier lots of players |
11147s | coming back phone though I guess a few |
11150s | players week with a death Blossom but |
11152s | that'll be it is aldura Polaris they |
11155s | hold on uh for a second there's a I got |
11158s | I got so scared the roadhog gets two |
11160s | with the whole hog turns the corner not |
11163s | even a hook just blindly I think just uh |
11165s | I think it was a saver on the end of |
11167s | that uh he gets a head shot taken out |
11170s | uh but aldiar Pilar is able to hold on |
11174s | yeah but just so I mean this could have |
11177s | been turned there at the very end and |
11179s | that's uh that's a great sign right |
11180s | because we do want to see a close match |
11182s | here however for now it is uh of course |
11187s | uh the uh the uh the team from Polaris |
11191s | which is pulling ahead but just by one |
11193s | map but that also means that Washington |
11194s | Justice Red can now have the map pick so |
11197s | Matt where would you take this one |
11199s | I mean you think where is roadhog bad uh |
11203s | that's kind of what you were like |
11205s | looking at I get or where is roadhog |
11207s | good uh and where you kind of think you |
11210s | can get an advantage there |
11212s | um could you play King's Row uh you know |
11215s | I wouldn't say roadhog is like awesome |
11218s | on King's Row but but King's Rose like |
11221s | everything works on Kings Road kindest |
11223s | in like the streets the streets phase is |
11228s | like a really good effective area for |
11229s | him like you think about how the |
11231s | distance of like Hook is in like that |
11233s | streets areas like where you can get |
11235s | tons of easy hooks like around corners |
11237s | and doorways and stuff and I think |
11240s | players just love King's Row right I |
11242s | mean I would not be surprised like if |
11244s | that's the pick |
11245s | um |
11247s | I mean you could uh I would say a map |
11249s | that's good for roadhog is like probably |
11250s | like Paraiso like I think about like |
11252s | first point I can play like in the |
11255s | corners really good survivability so |
11257s | some options there uh I think if you're |
11260s | Washington just is red you probably have |
11263s | to think about like okay well what do we |
11264s | think we can do differently to you |
11267s | potentially like uh not play the hog and |
11269s | and get a w here |
11272s | I mean they don't they're not really |
11274s | locked into the hog either all right |
11276s | because we did see them uh playing |
11278s | pretty much everything as well |
11281s | yeah exactly uh Winston last week as |
11284s | well so and they do have the |
11287s | capabilities of uh choosing different |
11289s | compositions are they as comfortable on |
11291s | it maybe not but |
11293s | um it might it might work in their favor |
11294s | for now we're just gonna wait and find |
11296s | out what map they're gonna take us to |
11298s | next and I already love what we're |
11299s | seeing since the previous series I felt |
11302s | like we were kind of locked into you |
11304s | know the quote-unquote standard meta |
11306s | from the previous patch however now |
11308s | we're seeing a little bit more variety |
11309s | and we do see that kind of Chess play |
11311s | right uh which is going on throughout |
11314s | the entirety of the match where people |
11315s | just have to keep on switching to stay |
11317s | on top of things |
11319s | yeah no uh totally uh it's way different |
11322s | I think than what we saw last week |
11324s | although you do see like teams kind of |
11325s | like centralize around like certain |
11327s | types of uh metas and whatnot so uh |
11330s | polarisyl oh yes a power ESO okay so |
11332s | power ESO uh pretty good map if you want |
11335s | to play some roadhog uh you can play |
11337s | Sigma here High Ground Sigma I know when |
11340s | we get towards that second phase of the |
11342s | map like towards the streets uh that's a |
11344s | possibility here so uh way different I |
11347s | mean I guess like you know when you |
11349s | think about like Joker Queen was played |
11350s | like you know pretty good map for her as |
11352s | well but like uh a few different kind of |
11355s | compositions you can make work here on |
11357s | party so that I think fit while |
11358s | Washington Justice Red wants to do yeah |
11361s | and I mean if we're uh remembering back |
11363s | just last week when they did go up |
11365s | against the shock Timeless which was a |
11368s | super super close match they were |
11370s | dominant on pariso like not just a |
11373s | little bit they shot the shock down and |
11375s | they had absolutely nothing and I repeat |
11377s | and nothing |
11379s | to throw their way I think it was what |
11381s | on the soldier and who was really really |
11383s | pop enough so let's see if we can see a |
11385s | Repeat Performance from what uh doing |
11387s | just that and let's see if Altera |
11390s | Polaris will fare better than the |
11393s | um shock time as did last week |
11395s | yeah uh and I thought a phone played |
11397s | really well on Tracer last week so maybe |
11400s | we see a little bit of a tracer uh you |
11403s | know panel uh come out here potentially |
11405s | that uh kind of happens yet again is uh |
11408s | well they were awesome last week coming |
11409s | up with like double pulse bombs left and |
11411s | right |
11413s | it did indeed yeah it was quite a tracer |
11415s | battle we got to witness and the phone |
11417s | is now switching onto that Tracer so uh |
11421s | yeah hopefully seeing more of that now |
11422s | if we're looking at Paradiso in general |
11424s | we do see Altera Polaris on the defense |
11426s | first and that's definitely a map where |
11428s | uh and I feel like we discussed that |
11430s | every time we saw this map coming up |
11432s | that it does favor the defense quite a |
11435s | bit |
11436s | cool yeah uh it it definitely can't and |
11439s | I think Polaris the composition they're |
11442s | playing obviously is one that we've seen |
11444s | a ton of is uh what got to The High |
11446s | Ground there and just get a shot off as |
11448s | a phone will play the Tracer so I missed |
11451s | last week bones tracer was awesome able |
11453s | to come up with like double pulse bombs |
11455s | about like constantly |
11456s | this is like a composition that I think |
11458s | is like it's good for Polaris but also |
11460s | really scary you see how low uh Tara's |
11463s | health bar is but they're still gonna |
11464s | come up with some picks they actually |
11465s | have three players wrapped here for the |
11468s | Justice uh and they'll actually end up |
11470s | getting two full ticks so uh even though |
11472s | it's a losing effort still pretty good |
11474s | there for the Washington's Justice right |
11475s | yeah it's actually quite surprising uh |
11478s | getting two takes so early off the bat |
11480s | on this very map that is no small feat |
11482s | there at all so I'm very interested to |
11485s | see if Altera Polaris are gonna wake up |
11488s | a little bit there maybe so I think I |
11490s | think what you do here though I like I |
11492s | actually think Polaris like to play that |
11494s | pretty well like uh the saber shoes all |
11496s | The High Ground putting down some damage |
11498s | on that point across uh it's really |
11500s | difficult to get the Zen through this |
11502s | choke like safely right so uh if they're |
11504s | gonna use the Bluetooth speed to like |
11506s | get like a roadhog behind like you can |
11508s | just section off that bin and try and |
11510s | come up with those picks is uh I think |
11512s | they were what a little bit of a sojourn |
11514s | battle here's uh just or they'll back up |
11516s | and now you have to worry about the hog |
11518s | with his end so the Discord orb on the |
11521s | Terra and then a hog hook comes on |
11523s | through from this dead it's okay |
11526s | it's just so much damage and I mean that |
11529s | point a is really just about chill |
11530s | control and Washington Justice read it's |
11532s | so much pressure there onto those jokes |
11535s | getting those pigs and the other phone |
11536s | on Tracer really really doing so much uh |
11540s | By just pressuring the back line the |
11541s | sideline the front line a little bit of |
11543s | everything ready and you it's really |
11546s | difficult for Polaris like I mentioned |
11547s | the play the chokes there I think this |
11549s | is where we're like having the Winston |
11550s | could be really beneficial right like an |
11552s | access to high ground areas and a map |
11553s | that like hog and quite frankly like |
11556s | almost all of Justice Red can't uh where |
11558s | this part of the map there's like lots |
11560s | of verticality so |
11562s | and this could be really good for |
11563s | Polaris |
11565s | especially |
11567s | you have to |
11569s | adjourn |
11571s | right be firing from those High |
11573s | Gary |
11575s | yeah well I have a sheep she'll go over |
11577s | and play Tracer as well trying to match |
11579s | phone and that 1v1 is so this is where |
11582s | you can have this big Advantage though |
11583s | you see the hog trying to make its way |
11584s | up the street there let's see where |
11586s | she's here up on The High Ground put |
11588s | down damage and it's really difficult to |
11591s | actually her at all like it's almost |
11592s | impossible is a elevator stick with the |
11595s | Transcendence uh he's been able to save |
11597s | some players through that as a whole hog |
11599s | he's looking for anybody |
11601s | yeah something there was actually anyone |
11604s | found there phone is getting that kill |
11606s | onto Terra who's now going down and it |
11609s | once again looks like Washington just as |
11611s | red getting the upper hand here and |
11613s | getting some good push on their payload |
11614s | as well once that Lucio's out yeah |
11617s | getting very close here to taking the |
11619s | second checkpoint and I think if you're |
11620s | Polaris do you think about investing |
11622s | some ultimates into this is that she |
11624s | will touch her opportunity here to |
11626s | potentially Supreme already that's gonna |
11627s | be Jack's getting a huge kill though |
11629s | between a million two that's gonna be |
11631s | taking out Emma in what so that may have |
11634s | just saved that from a completion going |
11636s | through is a Dax comes through with two |
11639s | big kills it really did and now Alterra |
11642s | polar is actually finding themselves in |
11643s | a pretty good spot not just uh in terms |
11646s | of ultimates available to them for this |
11648s | next fight but also just in terms of the |
11650s | position of that payload because this is |
11652s | a point on the map where it's really |
11654s | really hard to retake it going through |
11655s | that show very easy to defend that's a |
11658s | great point we saw last week a lot of |
11660s | push is really stalled out at this port |
11663s | part of the map so that team started |
11664s | switching to Sigma at that point yeah I |
11667s | mean it's just really good it's |
11668s | difficult to get through this High |
11670s | Ground here like just generally but then |
11672s | especially |
11673s | behind us that's actually a Primal Rage |
11676s | that's forced out a little bit early so |
11678s | I said actually gets a hook on the turn |
11680s | the turret decides to pop the Primal and |
11682s | then uh ends up taking out what goes |
11684s | with the debug and see how much damage |
11686s | there is though he's not able to like |
11688s | even hit the ground last for a second |
11690s | because I know you get another pick here |
11692s | if you're just afraid to me consider |
11694s | going that's going to be a nice sound |
11695s | barrier there for Polaris next with |
11698s | everybody |
11700s | I am unfortunately going down to sheep |
11702s | is doing a lot of work in that back line |
11703s | but Washington Justice right generally |
11705s | doing a very very good job appealing for |
11707s | that back line so Emma actually Managed |
11709s | IT to do stay awake for quite a bit we |
11711s | do see we dropped the player there so |
11712s | we're probably gonna pause here for a |
11714s | second there it is |
11716s | our waiting for uh to watch them to come |
11720s | back millions of dropping out there yeah |
11722s | it's uh some nice Tracer play uh I did |
11726s | love the uh it's like the double kill |
11728s | the pulse bomb ends up on roadhog and he |
11730s | just heals through it and then you have |
11732s | to double back go kill him anyway as uh |
11735s | certain amounts of pretty good defense |
11737s | there though |
11739s | I did indeed uh so what what do you |
11742s | think we're gonna see do you feel like |
11744s | there is an innate need heading on to |
11745s | the potential third point there for any |
11747s | of the teams to switch it up a little |
11749s | bit or do you think both those comps are |
11750s | still viable for that part of the map I |
11753s | think you play the Winston here uh at |
11755s | the start uh for uh Altria Polaris just |
11758s | because you you think it can be more |
11760s | beneficial as the map goes on uh like we |
11763s | talked about it's not really great at |
11765s | the start of the map can't really hold |
11766s | that choke well I know lots of damage |
11769s | with the road hog a potential like get |
11770s | hooked you have to play out in open |
11772s | space not great uh for Winston but once |
11775s | you get toward that second part of the |
11776s | map I think it becomes stronger I think |
11778s | that's you're starting to see now |
11781s | absolutely so as we're still waiting for |
11784s | our player to return uh just quick |
11787s | reminder this is all or nothing for |
11790s | those teams the loser is out of |
11793s | determinants so everything is on the |
11794s | line they're playing with their backs |
11796s | against the wall which means everything |
11797s | goes and it's been just such a fun |
11800s | tournament so far seeing those teams |
11803s | really really fighting it out in the |
11804s | upper bracket already and now we are in |
11807s | the lower bracket and some teams |
11809s | honestly I didn't even expect to see in |
11811s | the lower brackets but just due to who |
11813s | they faced off against in the upward |
11815s | bracket the team that the team's pretty |
11817s | tough yes right it was it was Club yeah |
11820s | I mean a lot of close games throughout |
11822s | the entire tournament uh thus far uh |
11826s | in just uh it's awesome to see kind of |
11828s | like as the just kind of Challengers cup |
11831s | like it has gone on in its entirety like |
11834s | you know the the shock you've gotten |
11836s | involved the Justice have gotten |
11837s | involved it's awesome to see uh you know |
11840s | all these different orgs I know from uh |
11842s | overwatching right the defiant uh get |
11845s | involved in a big way and calling all |
11846s | heroes |
11847s | absolutely and let's take a look once |
11849s | again at the lower bracket here so yeah |
11852s | the first two uh matches were on the |
11854s | one-sided thing of the spectrum however |
11857s | we do expect to see a little bit closer |
11860s | matches here I hope I didn't curse it as |
11862s | I'm saying that that is always the curse |
11865s | it really is isn't it I'm not Casa so |
11868s | I'm not used to that we don't curse |
11870s | people you can't see you're currently in |
11873s | the process of casting |
11875s | I feel like I'm just I just also talk |
11877s | about the video game I'm not that like |
11880s | almost is the definition of casting like |
11882s | talking about the game you're making I |
11884s | hate your logic yeah |
11887s | I see myself some more of a host yeah |
11890s | yeah like like you're all we're all |
11893s | Casters in some capacity right sorry |
11896s | yeah aren't real casters yeah are we all |
11898s | not Mr X too no no no you couldn't even |
11903s | tag me right on Twitter today |
11905s | that's really on Twitter that's not on |
11908s | me it's like what is going on I just I |
11909s | just copied I literally just copied my |
11911s | Instagram post and it's that's your tag |
11914s | on instagram so it's really on you for |
11916s | not having the same name on Twitter and |
11918s | |
11919s | it was about the edge when you have like |
11921s | a name I think the last time I posted on |
11924s | Instagram was like like probably like a |
11926s | year ago uh it's pretty updated yeah |
11928s | yeah it would just be pictures of me sat |
11931s | here whether it be in front of a green |
11933s | screen or other stuff uh yeah see I |
11935s | wasn't sure I actually I actually |
11936s | clicked on it because I wanted to make |
11938s | sure that they attacked you at least |
11939s | right on Instagram and I clicked on your |
11940s | latest post and I was like there must be |
11942s | a throwback post but it wasn't a |
11943s | throwback post it was actually just that |
11945s | long ago yeah |
11960s | a lot of the damage that's coming out uh |
11963s | this will be the overclock from saber |
11965s | she's been great today with this all oh |
11966s | connects with a shot there on the what |
11968s | but not able to finish that kill off and |
11970s | uh this is where you kind of uh see the |
11972s | roadhog winning out right when this bike |
11974s | can just last for so long and it's so |
11977s | difficult to take out right take a |
11979s | breather back at full HP saber though |
11982s | with a shot there on the ones still |
11984s | trying to keep Polaris in this is that |
11985s | it'll be a sound barrier there uh from |
11987s | Auburn and I don't know who it connects |
11989s | with it looks like maybe uh just just |
11991s | for themselves is uh needed to survive |
11994s | but you know the spawn here so he is |
11997s | gonna favor Polaris and now that roadhog |
12000s | is out of the way Tara oh nice |
12006s | yeah that was that was a long one yeah |
12008s | good for a little bit of damage there uh |
12011s | but the fortifying from that the fortify |
12013s | coming out of it you may be able to |
12015s | stabilize your cars and just like that |
12016s | you know everybody's out of ultimates |
12019s | right everybody just dumps everything |
12020s | into that one there's only 30 seconds on |
12022s | the clock |
12023s | yeah I mean that ended out quiet the |
12025s | brawl Emma actually able to defend |
12027s | herself there from sheep who's trying |
12029s | really really hard to get into that back |
12031s | line and it's really saber who keeps |
12033s | that team alive right now Altera Pilar |
12035s | is still in it with just a few seconds |
12037s | to go for Washington Reds to make |
12039s | something happen and push that payload |
12042s | further I mean you see them dropping |
12043s | down from The High Ground |
12045s | so far no pigs |
12047s | oh that'll be actually a death Blossom |
12050s | that's going down from phone but not |
12052s | able to come up with anything is uh a |
12055s | few players here is uh with the whole |
12057s | hog |
12058s | might be able to get this one across the |
12060s | line as it'll be both supports here |
12061s | Frankies if you think to stay alive oh I |
12064s | was gonna say if Froggy's she's a state |
12066s | of live you actually may have been able |
12068s | to get a sound barrier there keep that |
12070s | one going that is still though a |
12071s | tremendous stall there from Polaris I |
12074s | know it was keeping that one going for |
12077s | ages and look at what great spot they |
12079s | find themselves in to keep them |
12081s | defending this so coming into this next |
12083s | fight with just four alts uh we're just |
12085s | gonna put them in a great spot here |
12088s | yeah it's uh now it's just kind of like |
12090s | how do you use these ultimates you have |
12092s | to know that you have a massive ultimate |
12094s | Advantage uh |
12096s | once they hold a roadhog on the sneak |
12099s | here is a bit of a blank because that'll |
12101s | be the Transcendence from Emma |
12104s | for you players alive but this is great |
12107s | so if you're Polaris because you only |
12109s | end up having to use a tuna rush to make |
12111s | this happen hold on to that sound |
12113s | barrier there and you can come back in |
12115s | this next fight sound barrier overclock |
12118s | Terra surge uh set up in a really good |
12121s | spot as uh I said they'll actually go |
12123s | over to Diva here so Billy get back |
12125s | towards the payload rather fast uh also |
12128s | access some of that high ground and |
12129s | mitigate some of that damage coming down |
12131s | uh from Sabers she's been popping off as |
12134s | I say that in the pick right away |
12137s | is that like a positive passive first |
12139s | you just gave them yeah I think that's |
12141s | how it goes uh saber continues to |
12143s | getting those pigs to some yoga clock of |
12145s | course and what is down and that is |
12147s | gonna that's gonna make it really hard |
12149s | watching Justice Red not gonna have |
12151s | enough bodies on that payload Peter's |
12153s | trying to start it out a little bit for |
12154s | them |
12156s | as uh making the way back towards the |
12158s | payload that'll be a sound barrier there |
12160s | from Justice Red so not out of it their |
12162s | spawns pretty close oh man the spears |
12165s | coming out of him just I don't really |
12167s | ever I think every single time as the |
12170s | sojourns now go on a war for both teams |
12173s | uh Justice Red not out of it just yet |
12176s | and the payload is moving all the way we |
12179s | see this fight going on so that's a lot |
12181s | of free push there and they need to keep |
12183s | the payload moving uh but that's say |
12186s | we're able to pick up two players inside |
12187s | dash comes out uh picks up another one |
12190s | as uh you couldn't just get off the card |
12192s | if you're arrested you have to keep it |
12193s | going you have to contest it uh and just |
12196s | a safer and dags go crazy inside of that |
12199s | side room uh they end up just picking up |
12202s | a few kills each it seemed uh and then |
12205s | the payload will finally stop uh really |
12208s | that nice work from both teams uh one |
12210s | for Taurus able to stabilize again on |
12212s | defense really saber and Dax winning uh |
12215s | some big battles uh then Justice Red I |
12217s | know what gets the overclock Auburn uh |
12220s | with the sound barrier and they are able |
12222s | to get a little bit more progress than |
12223s | we originally had thought |
12225s | yeah no and that's a lot of extra push |
12227s | especially on this map where it is not |
12230s | too easy to actually finish it out so I |
12232s | think Washington just is red they should |
12234s | actually be very happy with the position |
12235s | they find themselves in as they are now |
12237s | going for their defense |
12240s | yes uh we'll see what Justice Red |
12242s | decides to do on defense here is uh |
12246s | a little torbjorn signing all right well |
12249s | look uh torb junkrat uh there's a lot |
12252s | going on on the ladder right now as uh |
12255s | yeah the the torbjorn set up here with |
12257s | the roadhog so uh makes it really |
12259s | difficult right yeah you have just like |
12261s | the pestering annoying damage of the |
12263s | turret uh constantly coming down uh |
12268s | and then you just have the thread of the |
12270s | roadhog right uh so what do you do now |
12273s | uh |
12275s | it's like really uh interesting it's |
12277s | like coming through kind of the the |
12279s | choke like what do you like what do you |
12282s | put that you gotta obviously get rid of |
12283s | the the uh tourbillon turrets but also |
12287s | have to be very wary of the roadhop |
12289s | yeah phone is I I am phone this is my |
12293s | go-to when I'm playing on the switch so |
12296s | I'm I'm thrilled elated to see it |
12299s | towards in action right now |
12303s | thank you |
12304s | so it looks like Polaris trying to make |
12306s | their way towards that High Ground a |
12308s | little bit uh the the torp really good |
12310s | against the the Tracer as well it's just |
12312s | a really annoying forcing out that |
12313s | recall as uh you see the turret up there |
12315s | on The High Ground yeah that big turn |
12316s | they get rid of that right away but yeah |
12319s | as that's going down they actually lose |
12321s | one to the roadhawks you see just so |
12323s | difficult to play against |
12324s | Altera Polaris tried to contest and |
12326s | they're on The High Ground but couldn't |
12327s | quite make it up there uh as they just |
12330s | lost people left and right |
12333s | making another attempt at it |
12336s | still a long area of the map to just get |
12339s | across is oh that's the tour it doesn't |
12341s | show talk in the back coming in |
12344s | there we go |
12347s | flying there to disrupt the back line so |
12350s | you play roadhog like uh Sombra just |
12353s | walk on in his uh |
12355s | phone ends up picking up a kill but then |
12357s | ends up falling so let's see if this is |
12360s | the opportunity that Polaris needs but |
12362s | it's just a lot of damage to just cross |
12364s | here on this choke right uh the Discord |
12366s | are coming down the turrets is uh that's |
12369s | what you need to do oh Emma tries to go |
12370s | in there with the Trans it's a really |
12372s | nice attempt to make a save there but uh |
12375s | it's really that stun that happens the |
12378s | entire ends up connecting with that |
12380s | spear breaks up uh as death I know using |
12383s | the Vape there trying to get some health |
12386s | back and it's like an emergency |
12387s | Transcendence but just not fast enough |
12390s | from the high grounds and uh Zen is |
12392s | Speedy but uh just maybe you missed out |
12394s | by like a second there uh to try and |
12397s | keep us at the line so that'll be a take |
12399s | there for Polaris |
12405s | car that control |
12409s | s have had four balls here at the ready |
12411s | but how much use can you actually get on |
12413s | the torque of this very part of the |
12415s | mountain I I think torb is just like a |
12419s | nuisance everywhere like I I think |
12421s | there's like multiple ways you can play |
12423s | torb uh just really an annoyance to deal |
12427s | with it like any level of play as uh SF |
12430s | going to take a breather again with |
12432s | another nice uh |
12434s | break up intercept of that another one |
12435s | as well is the erisa has been so good at |
12439s | the interrupt there has to be able to |
12441s | just stop that roadhog from getting all |
12443s | that Health back and because that stop |
12445s | comes through uh just eliminates the |
12448s | roadhog from being that aggressive you |
12450s | can't play that aggressive if you're |
12452s | constantly gonna get breaking uh broken |
12453s | up uh from being in a breather |
12456s | oh Savory got out of life there but just |
12460s | so |
12461s | once again trying to contest The High |
12463s | Ground here is Washington just as red is |
12465s | trying to set it up for their defense |
12469s | Cara going in on The High Ground it's |
12470s | gonna be a guitar surge it's all |
12471s | actually great one player damn fun huh |
12473s | that'll be a sound barrier here as well |
12475s | as uh this may be the opportunity for |
12478s | Polaris to take this checkpoint you |
12479s | really need to storm through here so we |
12481s | can like win a fight one contested uh |
12484s | that may very well be it |
12488s | initially but let's see watching Justice |
12490s | Red look like they stabilizing |
12492s | themselves back on those two picks no is |
12495s | phone able to get back in time |
12497s | yeah phone will get a touch there I |
12500s | think that'll be enough as uh Estes will |
12502s | go to the sigma so Sigma to be able to |
12504s | control the high ground but uh Tara |
12507s | gonna be able to go right over to |
12508s | Winston as uh both tanks showing a lot |
12510s | of flexibility uh Paras Arisa she's been |
12514s | really good you know just Landing those |
12515s | javelins just interrupting the roadhog |
12518s | every time I think that's what's the |
12520s | force them to switch off of it |
12522s | yeah Tara's wins now ever also absent |
12525s | force to be reckoned with and obviously |
12527s | estef switching over to that Sigma |
12528s | definitely something we've seen on this |
12529s | map before especially on this very Point |
12532s | having that additional Shield uh to set |
12534s | up and the flexible Shield at that can |
12536s | really really help your team |
12538s | yeah the shield for The High Ground is |
12540s | going to be really beneficial for |
12542s | Justice Red |
12544s | bonus uh getting in the kill feed there |
12546s | it will pick up one on tracer |
12549s | so that was katsunero shoes buy out your |
12552s | polara so two minutes on the clock uh |
12555s | not really anything to really use here |
12557s | is uh that'll be the sound barrier from |
12559s | Justice Red and it's a good one it |
12560s | connects with everybody they take out |
12562s | Tara they go into the back line trying |
12564s | to make a plate for Emma |
12566s | they do end up getting Emma but I don't |
12568s | think it's uh fast enough like if you're |
12570s | gonna commit that deep to get that Zen |
12572s | it's got to be rig a really fast kill |
12573s | right you gotta meet up with the Tracer |
12575s | right on the spot get that kill early uh |
12578s | or else the Winston just doesn't have |
12580s | the mo is the mobility to get in not the |
12583s | mobility to get out get out |
12585s | yeah |
12586s | oh let's see they're making for another |
12589s | push they should have quite a few alts |
12592s | available for this next bigger fight |
12594s | oh and that's the pick they needed is uh |
12597s | that's gonna be saver next to the shop |
12599s | there on it Emma is Emma gets forced |
12600s | down from The High Ground is uh also on |
12603s | comes through nothing home there the |
12605s | phone so now today we can get the high |
12607s | ground and sound barrier uh investing a |
12610s | lot here is Polaris because they feel |
12612s | like they have to take it now to try and |
12614s | beat that distance uh because if you |
12617s | remember like watching just as red and |
12619s | not only did they take this checkpoint |
12621s | they did get a little bit further after |
12622s | it so uh not completely over just |
12625s | getting this checkpoint |
12626s | yeah and I gotta say a really good job |
12629s | here by watching Injustice Red over |
12631s | contesting about the second wins a phone |
12634s | has kept us going for ages is uh yeah |
12637s | that's actually the rare uh you really |
12640s | see that it's the the Tracer pulse bomb |
12643s | stick so the Tracer sticks the Tracer uh |
12646s | I believe in the Legends match uh the |
12648s | Decay did that uh the other night uh but |
12651s | yeah you rarely see that as uh that's a |
12653s | pulse one from sheep that uh fortunately |
12656s | they get taken out by it as well that |
12658s | takes out the enemy Tracer and uh minute |
12660s | 46 |
12662s | 59 meters to go uh you'll have the oh |
12665s | what that is uh there's so much damage |
12667s | that's gone down from the Winston and |
12669s | then saber at long range with just the |
12671s | primary but it's not even a rail shot |
12672s | there |
12674s | pretty clear what deltoro Polaris |
12676s | approaches in every single fight they do |
12677s | try to take Emma out of the equation |
12679s | right early on and usually they are |
12681s | actually managing and then the rest of |
12683s | the team is following up and keeping |
12685s | that pressure up and they're getting a |
12686s | lot of push now for that payload and |
12689s | then you get closer and closer to that |
12691s | this is very close to getting it through |
12693s | and you wonder are they going to be able |
12695s | to even get there and get a touch it |
12697s | looks like one player get a touch it's |
12699s | Emma with a Transcendent since ah Sarah |
12701s | she's up on The High Ground it hit me |
12703s | shots so at the end of the overclock |
12706s | that's the raid during the fight the |
12709s | gravidic blocks don't know if it's got |
12710s | anything maybe just to get out of the |
12712s | spawn but tell me that's a 2-0 for |
12714s | Polaris right away |
12716s | it is and I think a lot of that I do |
12719s | want to attribute to Savers saber has |
12722s | been doing so so so very much for that |
12725s | team getting robbed here I dare say |
12728s | although I didn't I didn't enjoy taxes |
12730s | uh |
12731s | kiriko play of course as well |
12734s | yeah it's uh you know really I think |
12737s | their strategy here for Polaris has been |
12739s | really good uh they've been able to |
12742s | counter a lot of the comps that Justice |
12743s | rate is throwing out them uh and then |
12745s | also like how you were talking about I |
12747s | guess clearly have a strategy right when |
12749s | they see the Zen In the Mix they know |
12751s | that that's their dive Target that's |
12752s | their focus they have somebody to kind |
12754s | of build their attack around uh and |
12756s | there's really you know with roadhog |
12758s | there's really not a ton of help Four's |
12760s | in there right yeah there's no defense |
12762s | Matrix no bubble it's not really like |
12764s | it's a really great like peel |
12766s | opportunities there uh to keep the Zen a |
12769s | lot where if they're able to get that |
12770s | kill you know that's Discord orb damage |
12772s | so uh all the damage that uh Emma does |
12775s | uh just you know obviously with the |
12777s | primary fire and whatnot then healing as |
12779s | well it's a lot out of the way |
12782s | yeah that's the thing right I mean uh |
12783s | watching Justice Red's uh composition |
12786s | like solely relies on them getting those |
12788s | crucial picks with that Trace so with |
12790s | that road talk Etc oh oh with that |
12792s | Zenyatta so if they're not getting those |
12794s | picks the opposition if they're playing |
12796s | that dive they can just wear them down |
12798s | right as they are pushing in if they are |
12801s | managing to put so much pressure onto |
12803s | those back lines there's not an awful |
12805s | lot as you said that Washington Justice |
12807s | Red can actually do having that road |
12809s | talk in the mix and that is usually when |
12811s | what we saw last week watching Justice |
12813s | Red they started to switch off of that |
12815s | Zenyatta and onto that kiriko which Emma |
12817s | played 2T as well so let's see if |
12820s | they're making some adjustments there to |
12821s | maybe help the backline there a little |
12823s | bit as we are waiting to get into our |
12827s | third map but first we're heading into a |
12830s | very quick break so don't go anywhere |
12835s | foreign |
12843s | [Music] |
12881s | thank you |
12894s | [Music] |
12911s | [Music] |
12921s | thank you |
12922s | [Music] |
12943s | [Music] |
12947s | foreign |
12948s | [Music] |
12980s | foreign |
12981s | [Music] |
13015s | thank you |
13018s | welcome back one and all it is now a |
13022s | match point for Polaris let's see if |
13025s | they can finish this one often continue |
13027s | the lower bracket round or if the |
13029s | Washington just is red I'm going to |
13030s | start their comeback |
13032s | started right now yeah you ready for |
13035s | this one |
13036s | in not a ton of time to potentially make |
13040s | changes here if you're uh Justice Red uh |
13043s | Polaris like I mentioned earlier you |
13045s | know they play the earlier Series today |
13047s | uh went well in their favor obviously |
13050s | and it went well fast so gives them a |
13052s | little bit of at least my opinion uh no |
13055s | just from playing in tournaments and |
13056s | whatnot uh you get all that conveyance |
13059s | you're already in that like game State |
13062s | you kind of get going uh justice read |
13065s | this break uh you know a little bit uh |
13067s | here in between map two and three might |
13068s | be good for them uh just what Justice |
13070s | needs to get back into it |
13073s | absolutely I mean the talent is there is |
13076s | our favorite sentence but it does ring |
13077s | true uh we've seen those individuals on |
13080s | Washington Justice right just doing such |
13082s | a phenomenal job uh already in all their |
13085s | games they did play close let's see why |
13087s | we're taking it yeah map number three |
13089s | I'm interested where where are we going |
13091s | next so are you so went for Polaris uh |
13095s | Dorado interesting okay so |
13098s | um Dorado another map that's |
13101s | you don't it feels similarly like built |
13104s | towards like parisu right where uh can |
13107s | be a really good uh you know pick |
13109s | oriented at the start second part of the |
13111s | map has like tons of High Ground the |
13113s | ending kind of has the same almost like |
13116s | geometry uh as pariso so uh probably |
13120s | trying to play those same similar types |
13122s | of compositions uh where Polaris uh a |
13126s | lot still kind of opens up for them and |
13128s | they can still play a lot of what we |
13130s | just saw uh work |
13132s | I will say even though this has been uh |
13135s | Polaris up 2-0 I mean you see the |
13137s | control uh you know first map |
13140s | went down to the wire uh |
13143s | actually the first map was 2-0 and then |
13145s | power ESO goes uh pretty far to the |
13147s | distance so yeah uh both of these Maps |
13150s | so like relatively close like even the |
13153s | control rounds were like back and forth |
13155s | uh where here on pariso like it was |
13158s | really just a few fights uh on the |
13161s | offense that uh Polaris really got to go |
13163s | in their favor and you know really start |
13165s | to bank up some of those ultimates so uh |
13167s | still an opportunity for Justice Red to |
13169s | make a comeback uh like you mentioned |
13171s | needs to start now |
13173s | yeah I do like this pick from Justice |
13175s | though I feel like they're just going |
13176s | back memory uh Lane where what were we |
13179s | comfortable with where would the where |
13181s | did we really Excel with this squad just |
13184s | a week ago and Dorado was one of those |
13187s | whoops when they went up against shock |
13188s | Timeless uh I think shock had an |
13190s | insanely hard time to mitigate damage |
13194s | coming at the worship of the Washington |
13195s | Justice Red where Emma did switch onto |
13197s | kiriko on this map specifically and that |
13201s | worked out so well for them so let's see |
13204s | if they can run it back once more and |
13207s | start to come back against Altera |
13208s | Polaris because if they don't keep in |
13210s | mind we are in the lower bracket here |
13212s | this is all or nothing for the |
13213s | Washington Justice Red they have to win |
13215s | this out otherwise they will be out of |
13218s | the calling all heroes tournament and |
13220s | Altera Polaris will be the team to move |
13222s | on |
13223s | yeah everything kind of rides on this |
13226s | night right now for uh Washington |
13229s | Justice Red as uh they'll be on offense |
13232s | so we'll see uh what they decide to do |
13234s | first but uh Polaris this composition |
13236s | they're playing here it's been really |
13238s | good uh on Dorado like uh whether it be |
13241s | uh Winston or Diva like the tanks that |
13244s | are you know good in uh Mobility up on |
13247s | The High Ground |
13249s | um |
13250s | see it looks like okay so we'll get uh |
13252s | what on the far here so uh for a junk |
13255s | right here uh off the rip of the ball in |
13257s | the mix yeah so I mean this is just I I |
13261s | didn't expect any of that but I like it |
13263s | yes this comp's also like all right so |
13266s | uh it's not something you probably see |
13268s | like too often but going against the |
13271s | dive |
13272s | um and with how they were you know Emma |
13274s | playing the Zen and just a little bit |
13276s | more stationary kind of composition uh |
13278s | like really easy to dive this is the |
13281s | complete opposite like who do you dive |
13283s | in a composition like this right there's |
13284s | like no like do you want to just jump |
13286s | like face first into a junk rat like |
13288s | that's not really like the the way to go |
13290s | uh |
13291s | Emma on Anna can definitely uh provide |
13294s | him anymore |
13297s | uh and then like the pharah up in the |
13300s | sky like you can obviously die for our |
13301s | mercy so really makes it difficult for |
13304s | Polaris to execute |
13307s | yeah they are getting they are getting |
13309s | picks here and there and they are |
13311s | managing to stall that payload right |
13313s | underneath the bridge but still a good |
13315s | opener to have the Washington Justice |
13317s | they at least at the very least they did |
13319s | manage to throw Altera Polaris for a |
13321s | loop here Tara now also switching to |
13323s | that Diva being able to you know |
13325s | recapture some more High grounds and |
13327s | have a little bit of different Mobility |
13328s | there than the Winston |
13330s | Tara goes over to the diva right away it |
13334s | is phoned over to Sombra on the other |
13336s | side uh even if your abilities only go |
13339s | offline for uh Split Second now it feels |
13342s | like uh still no defense Matrix no |
13344s | Mobility is a terror will now end up |
13347s | playing The Wrecking Balls as well as uh |
13350s | not expecting a ball comps coming into |
13353s | today is uh no ball like |
13356s | you know very well maybe like one of the |
13359s | the weaker ones uh out of the tanks on |
13361s | the ladder but this is gonna be |
13363s | just as red uh coming out with really |
13365s | good strategies using that break uh to |
13368s | create it for that being able to come up |
13370s | with something a little bit different |
13371s | that's definitely throwing Polaris off |
13374s | yeah I mean just |
13381s | on that Batiste also providing a lot for |
13383s | the team I do love that we actually |
13385s | ended up with a ball mirror there for |
13387s | just a little bit but Tara is now back |
13389s | on the Winston back on the hero that she |
13391s | is known for |
13394s | and they should be able to like apply |
13396s | some pressure now onto the Batiste at |
13397s | least yeah the the Winston I think is |
13400s | better here like uh I mean generally I |
13402s | think wins better than Ball but uh where |
13405s | you are on the map like you need the |
13408s | access to the higher ground is there |
13409s | what'll take out sheet there uh with a |
13411s | Widow from The Spot uh and the easiest |
13414s | access to that High Ground is you know |
13416s | whether it be a Winston or a diva uh |
13419s | that'll be back to the casino Rush this |
13421s | will be actually Auburn answering with a |
13423s | valkyrie so uh it will provide some good |
13425s | healing with the mercy to everybody for |
13427s | all he's gonna have to answer back uh |
13428s | with a sound barrier but EMP connects |
13431s | with two so that might be enough |
13435s | all right so payload once again start |
13438s | there but overall this entire match so |
13440s | far has been a bit of a brawl so I can't |
13442s | really say that one composition is |
13444s | dominant on top of the other oh it's |
13446s | been uh it's been frantic I think would |
13448s | be like the style of play right uh |
13450s | because both of these compositions |
13452s | there's nobody to dive everybody can |
13454s | play a little bit more uh freely a |
13456s | little bit more open so you see players |
13457s | kind of like in every uh direction right |
13460s | you have the followers up in this guy |
13462s | tracer's battling on one side and ammo |
13465s | actually takes the hitch out there on |
13467s | the sheep so that is an awesome pick uh |
13470s | for Justice Red so that's gonna have |
13472s | Polaris you know force it back out here |
13474s | wave a little bit and that's gonna get a |
13476s | lot of payload progress here for Justice |
13478s | Red |
13479s | yeah I love to see Emma back on akiriko |
13482s | again definitely something that she's |
13484s | played before it's a great success and |
13486s | that does provide a lot for the team in |
13488s | terms of how they can go in aggressive |
13490s | on the back of those kids winner rushes |
13493s | as a sailor she gets overclocked here up |
13496s | on The High Ground and everybody runs |
13498s | for the hills there from Justice Red is |
13501s | trying to trap the mercy inside uh but |
13504s | just with the far ends but it does so |
13506s | much damage that'll be the rocket |
13508s | barrage there I think so Terra everybody |
13511s | else Falls here too so maybe we have to |
13513s | switch off for the far uh typically you |
13516s | wouldn't play far on this point of the |
13517s | map uh because there's a lot of good |
13520s | access to high ground for like Polaris |
13521s | right so you can actually close the gap |
13524s | to the far up pretty fast in terms of |
13527s | the space and like that like verticality |
13529s | Advantage pharah usually has I mean I |
13532s | find it a bold move to begin with to |
13534s | play Pharaoh into this uh into a sojourn |
13536s | in this day and age but you know yeah |
13539s | so Jordan's really good like medium to |
13543s | like long range right where like pharah |
13545s | can definitely give decision a ton of |
13547s | problems uh the Amma with two uh |
13551s | Minefield goes down here right on the |
13553s | payload load is uh yeah that'll be the |
13556s | Justice Red and getting the payload |
13558s | across the line |
13559s | um |
13560s | what could Polaris do here so like |
13563s | they don't mess things receiver all |
13565s | right to the top of the head |
13567s | um you could maybe try and play uh to |
13571s | play like another hit scan potentially |
13573s | like uh |
13574s | sheeple entertainment Estep uh you know |
13577s | you could play here so you could end up |
13578s | uh you know if you wanted to you can end |
13580s | up playing a Sombra here if you're |
13582s | Polaris I know going for you know hacks |
13584s | on the ball or the pharah the mercy like |
13586s | all would be super effective uh emp2 uh |
13590s | yeah or you've already kind of like |
13592s | banked up some of these ultimates maybe |
13594s | you just continue to fight is a terrible |
13596s | make it out doesn't have to use Primal |
13597s | rages yeah no it's a big |
13605s | and that takes out almost the entirety |
13608s | of the team and that's such a good time |
13610s | they're currently running |
13613s | oh it's a tremendous time |
13616s | all right we'll be able to get back onto |
13618s | the car here you're gonna have to oh |
13619s | they're gonna use all three ultimates |
13621s | right on top of each other here uh Bill |
13624s | Polaris I feel like they thought they |
13626s | needed to but you see Justice right they |
13628s | realize as soon as the sound barrier the |
13630s | Primal and the continue Rush are all |
13632s | used on top of each other they just |
13634s | backed up and they were like hey you |
13636s | know those are three ultimates for one |
13638s | in that scenario uh that's a fantastic |
13640s | trade for Justice Red |
13643s | absolutely |
13645s | it looks like they stick into the |
13647s | composition they're having with a |
13648s | foreign |
13649s | which quite frankly actually on this |
13651s | point it can be annoying given that you |
13653s | have different angles to come in the |
13655s | form yeah it's really devastating is |
13657s | that our phone trying to get a pulse |
13659s | bomb there is |
13661s | able to connect but you see these angles |
13663s | that you can play with this car and just |
13664s | like put down damage consistently uh |
13667s | it's just do you have teammates around |
13668s | to be able to capitalize on some of that |
13670s | damage |
13675s | so if it makes something work we're not |
13678s | we have another barrage ready and it |
13680s | goes out but gets the hook so Tara takes |
13683s | down look |
13684s | oh as uh Tara switches over to the |
13687s | roadhog little roadhog of their own for |
13689s | Polaris is you know hog has always been |
13692s | a fantastic counter towards the wrecking |
13694s | ball is phone trying to do some work |
13696s | here putting down damage on terrifies |
13698s | that's gonna be they're gonna get the |
13699s | full Vape off because that's going to be |
13700s | a whole hog as well |
13702s | just putting down damage onto the Tracer |
13704s | Whole Hog just devastating at range or |
13707s | close and you should see how the roadhog |
13709s | is just so self-survivable so now we're |
13712s | down to 13 seconds so I got scared the |
13714s | Froggy's going right into the pulse as |
13715s | well |
13716s | say we're switching on to the Cassidy |
13719s | there trying to pump out a little bit |
13721s | more damage but it honestly looks like a |
13723s | tiara Polaris are able to stabilize |
13726s | yes |
13729s | yeah and you get the Cassidy inside of |
13731s | the casino rush and fire so fast |
13735s | so that's uh that's so heartbreaking |
13738s | there for Justice Red it felt like all |
13740s | the momentum was in there like favor |
13741s | there they were like starting to really |
13743s | kind of like turn the tides uh and then |
13745s | just the road honk swap at the end a few |
13748s | big uh clutch kills and uh they don't |
13751s | end up completing the map and now if |
13753s | you're uh Altria Polaris uh it's a it's |
13757s | pretty clear here right you know just |
13759s | complete the map and you take this at |
13761s | three zero uh you go what six and one in |
13765s | maps on the day |
13766s | yeah that's that's you know that's so |
13769s | much uh from a mental perspective there |
13772s | going into there as well because |
13773s | Washington just is all the pressure is |
13775s | on them like they need to win this they |
13779s | are down 0 to 2 against Altera Polaris |
13782s | and Polaris just managing to keep their |
13785s | cool they're making those switches at |
13786s | the very end uh of the map being able to |
13789s | hold and stabilize even though they were |
13791s | absolutely on their back foot phenomenal |
13792s | place |
13794s | yes uh see what polar uh what Justice |
13797s | rentals here on defense |
13799s | so honk pharah uh with the Kurt Rico |
13804s | Mercy |
13806s | um |
13807s | pretty interesting like I I do you hold |
13810s | the low ground here like I feel like um |
13813s | you know you're gonna need the |
13815s | protection suzu for the |
13817s | roadhog right |
13819s | um like where does the roadhog play does |
13821s | he play in the low ground do you play |
13822s | roadhog High |
13824s | I got a lot of questions about this one |
13828s | yeah |
13830s | around he's about to start |
13834s | to our Polaris |
13836s | finish the map and then they get the Big |
13839s | W |
13841s | ow they are currently holding or trying |
13842s | to get onto The High Ground |
13848s | we'll end up taking our dance it's uh |
13851s | yeah it looks like Polaris they just |
13853s | like tried to push straight through the |
13854s | choke uh |
13856s | maybe you need some light |
13858s | what do you need here do you want to |
13860s | play like a Reaper maybe if you're |
13861s | Polaris but the Reaper's so terrible |
13863s | against espara |
13865s | uh |
13867s | I actually thinking you're maybe play |
13869s | Diva here |
13871s | yeah I think I think diva in General on |
13874s | this map and in this current patch like |
13876s | keep in mind that we're not paying uh |
13878s | playing on the most recent patch I I do |
13880s | think diva is a super valid pick for |
13882s | maps like Dorado or like Paris or like |
13885s | anything where you have those High |
13886s | grounds that you really want to contest |
13887s | and also just be mobile with |
13891s | so a little bit of a stop in action here |
13895s | and uh as I say that it'll be two kills |
13898s | here four polar |
13900s | and they believe saber to feed here is |
13903s | uh now you're starting to get the |
13905s | tracers uh tracer's pretty good against |
13907s | Safari so I know even though tracer's |
13910s | not like up on The High Ground Trace is |
13912s | just very difficult to the far to hit |
13913s | and then as soon as the mercy gets a |
13915s | little bit low |
13916s | a really easy target but what's been |
13920s | huge with these rocket barrages has yet |
13921s | another one is uh not able to get it off |
13924s | looks like he has a dropping right |
13926s | before that you can see they don't want |
13927s | to let this res get off she's looking |
13929s | right up at Auburn but it's gonna be |
13931s | everybody else falling as Justice Red |
13933s | maybe only get a defensive stand here |
13936s | yeah it does look like they managed to |
13938s | stop that payload just short of that |
13941s | first point once again putting |
13943s | themselves in an advantage uh |
13945s | advantageous position there in terms of |
13948s | where they can set up for the defense |
13949s | and they are going a little bit more |
13951s | forward with the defense as they should |
13953s | so they can get at least two fights out |
13955s | of it |
13960s | well I was trying to work their way |
13961s | around here on this left-hand side and |
13963s | go down the staircase get some of that |
13965s | high ground but |
13967s | mint 40 locked bothness for Justice Red |
13970s | uh |
13972s | how much damage is going down in these |
13974s | roadhawks is oh it's gonna be Emma with |
13975s | long range on the Zen |
13977s | you get another one is that's a prime |
13979s | opportunity for Zen right when players |
13981s | are coming through those chokes and like |
13982s | stairways and whatnot it'll just fire a |
13985s | volley of orbs |
13988s | get a Kill |
13990s | is such a good defense so far from |
13991s | Washington |
13994s | just at that time |
13995s | now that was a great pick on to Tara |
13999s | where the whole hog was just ready as |
14001s | well as the queen sooner rush so they |
14002s | could have made a move but Terra went |
14004s | down early on in the fight now we just |
14006s | have alts across the board yeah this is |
14008s | going to be an absolute Bonanza oh yeah |
14010s | this next fight is going to be chaos |
14011s | it'll be a Transcendence uh and it'll be |
14014s | a consumer rush it uh looks like we did |
14017s | end up losing one player here on Polaris |
14019s | but |
14021s | it's like estef does have the whole hog |
14023s | are we gonna hold on to it here is |
14026s | looks like uh that'll be ends up getting |
14029s | that first uh pick and maybe getting |
14031s | this across the lane oh it's gonna be |
14033s | the whole hog here so I'm like out of |
14034s | the spawn |
14037s | yeah that's gonna be a huge Whole Hog |
14040s | coming out of the spawners and now we'll |
14041s | get the pause that comes through so uh |
14044s | right in the middle of the fight it's |
14046s | really unfortunate there end up losing |
14048s | sheep |
14049s | yeah but once sheep is back in I'm gonna |
14052s | reset just prior to that fight but still |
14056s | wow I'm I'm actually so impressed with |
14058s | what we're seeing and how those teams |
14060s | are able to you know stabilize and |
14062s | really throw |
14063s | um a little bit more wonky stuff at the |
14066s | at the opposition there watching Justice |
14068s | Red really coming out here once again |
14069s | with that far out composition which I |
14072s | don't think we've seen any other team |
14073s | really committing that one too I think |
14075s | most teams would have switched off by |
14077s | now if even just after losing one or two |
14080s | fights lots of teams would have gotten |
14083s | discouraged but watching just as red |
14085s | they're pulling through with it it's |
14087s | just a comp that not a lot of people run |
14090s | or even probably seen or got an |
14092s | opportunity to practice again so I think |
14094s | it's one thing to practice against like |
14095s | roadhog based comps but like roadhog |
14097s | with the far in the mix and uh really |
14100s | difficult uh for Ultra Polaris to deal |
14103s | with so uh I believe when we get back in |
14104s | the game it'll be about like 20 |
14106s | something seconds in the clock we'll |
14107s | have to kind of see the state but a lot |
14110s | of ultimates used in that fight where uh |
14114s | you know we may be looking at uh justice |
14117s | for it extending this series a little |
14119s | bit longer |
14120s | yeah that's exactly what we want to see |
14122s | we want to see them fighting it out to |
14123s | the very bitter end and maybe coming out |
14126s | on top I don't know both teams |
14127s | definitely very deservant of that and |
14129s | then I am interested to see if |
14131s | Washington Justice Red can start their |
14133s | comeback right now it would definitely |
14136s | be a deserved Victory on this map as we |
14138s | said they are coming out with something |
14140s | else you know they they use that break |
14142s | after being down Owen to to reset to uh |
14147s | maybe you know Turn the Page in their |
14149s | playbook and just coming out with |
14150s | something different as you said people |
14152s | not really used to playing that far or |
14154s | playing against so far right now and I |
14155s | mean what are your options right you |
14157s | said Tracer that's a good pick Farah |
14159s | obviously you pick a diva then on the |
14162s | other side to really try to mitigate |
14163s | some of the damage and like putting a |
14165s | lot of pressure on that Farah but then |
14166s | you're also losing the pressure that you |
14168s | can put on with your road dog right so |
14171s | it's it's a weird trait to be making |
14173s | yeah I mean there's uh it's never easy |
14176s | when roadhog's in the game right uh |
14178s | always just uh makes it quite difficult |
14181s | and then pharah another one of those |
14183s | Heroes that's really quite difficult |
14184s | there's not only have we seen just |
14187s | really good damage come out from uh what |
14189s | but she's been getting some huge rocket |
14191s | barrages which are like typically like a |
14193s | death trap like a you know they're yeah |
14195s | you're not supposed to like go to the |
14196s | end of your animation like that's right |
14198s | that's not how this works it's like |
14200s | Reaper you're only supposed to get like |
14202s | half of the voice line off and then you |
14204s | just die uh where uh the barrages have |
14208s | been you know big whether it be you know |
14210s | picking up like two three kills |
14211s | sometimes or just putting down loads of |
14213s | damage yeah lots of that also of course |
14216s | big props to uh the backlines there I |
14219s | think the supports have done a |
14220s | phenomenal job not just keeping their |
14222s | DPS and their tanks alive I also just uh |
14225s | just want to reiterate how very flexible |
14227s | we're seeing uh the support line up |
14229s | especially from the Washington Justice |
14231s | Red uh being because they were able to |
14234s | like mix it up constantly they have made |
14237s | so many switches in order to adjust to |
14239s | whatever pressure is coming from the |
14241s | opposing team and I think that speaks |
14243s | volumes of the skill of those players |
14245s | yeah they made a lot of adjustments in |
14248s | the support line uh |
14250s | if they get a win here I think it'll be |
14253s | interesting of like where does Altura |
14255s | Polaris take us next uh no uh push is a |
14259s | game mode where like |
14261s | you know uh obviously I think you love |
14263s | map selection whenever you can get it |
14265s | but with such a small pool of maps it's |
14268s | not as impactful as like being able to |
14270s | pick you know whether it be escort or |
14272s | hybrid or control right uh you know |
14276s | lucky for Polaris uh well lucky slash |
14279s | bad right like they they get to pick the |
14281s | rest of the maps throughout this series |
14283s | uh now you obviously would not like to |
14286s | pick a ton of maps uh you know if you're |
14288s | uh Polaris it means you're on the losing |
14291s | end of some so uh we'll see what happens |
14293s | here uh now as we're getting close to |
14296s | ending Dorado uh and then after that you |
14299s | know Polaris you know a choice one of uh |
14301s | three of the push Maps |
14303s | which one would you like to see here |
14306s | just based on the compositions we've |
14308s | seen so far I mean what you're looking |
14311s | at like potentially uh like color CEO |
14314s | like I don't think there's really kind |
14316s | of like anything on color CEO you could |
14319s | do like not anything like pharah type |
14322s | compositions right you can definitely |
14324s | play like roadhog but uh some of those |
14326s | like close alleys and Corners like you |
14329s | would just play the reaper into it |
14332s | um so maybe a Coliseum if you're a |
14334s | Polaris or even a like Esperanza |
14337s | yeah Jose is also one of those Maps |
14339s | where a Winston Cup for example can get |
14341s | punished quite a bit just based on the |
14344s | map architecture so that's something to |
14347s | keep in mind here for when we do return |
14350s | and then get to see the map pick of |
14352s | course always a big Advantage when you |
14354s | get to choose also a lot of pressure I |
14356s | feel like you know if you're picking a |
14358s | map you have to win your map that's kind |
14361s | of true but also this like map is not |
14363s | over right still some time uh left it |
14366s | looks like uh for sheep uh actually just |
14369s | uh you know not I think like losing |
14372s | internet so that's uh quite unfortunate |
14374s | should be back here uh any moment uh |
14378s | but the you know still time left in this |
14381s | map uh a lot of ultimates use not really |
14384s | sure where uh sheep was at uh I think |
14387s | she was on Tracer at the time so but |
14390s | it's definitely on the tail end of the |
14391s | map yeah right now and it is a |
14393s | Washington Justice Red who are looking |
14395s | to probably |
14398s | well thousand curse it if you had like a |
14401s | like real-time mods yeah you would be in |
14404s | a really good spot I would say yeah yeah |
14406s | I think as we were waiting I also want |
14410s | to encourage everyone who's watching to |
14411s | uh check out calling all heroes.g if you |
14415s | want to learn more about this beautiful |
14416s | initiative about this great program and |
14418s | everything to do with it and what it's |
14420s | all about uh head on over to the website |
14422s | and get your info we had some great |
14424s | activations already we have Castro cam |
14426s | for example Matt where we both were part |
14428s | of which was just so much fun it was so |
14430s | great to share our experiences uh on |
14433s | broadcast as broadcasting talents with |
14436s | uh all of you guys watching and I hope |
14437s | we get to do more of those ah I would |
14440s | love to do uh more of that then uh just |
14442s | an OverWatch Esports right a new |
14444s | OverWatch World Cup I got announced uh |
14447s | that uh making a comeback so that'll be |
14449s | awesome uh you know we we've always |
14451s | worked uh the World Cup in the past so |
14454s | uh the Sia come back uh it's awesome I |
14457s | know it's a program everybody uh you |
14459s | know whether at the the pro level tier |
14461s | two level Community uh everybody loves |
14464s | that to get involved with World Cup yeah |
14466s | and then we might we might get to see |
14468s | some of the players we're seeing me |
14469s | calling all heroes in in the World Cup |
14471s | as well I know we do have different |
14473s | nationalities uh even just on the |
14475s | Washington Justice Red Team I do believe |
14477s | Emma is from Denmark and uh I already |
14480s | did that |
14482s | I'm a Chichi what do we have estef |
14485s | Chinese |
14487s | then we do have one of their substitute |
14490s | players Hazel I don't think we've seen |
14491s | hazelian but uh Hazel would be British |
14495s | so uh loads of opportunity yeah lots of |
14498s | opportunities so I hope to see a lot of |
14499s | those players maybe participate in |
14506s | Justice Red squat as you mentioned |
14509s | before it's just so great to see those |
14511s | owl teams getting involved |
14513s | yeah and showing support for this |
14515s | initiative oh absolutely uh and it'd be |
14518s | awesome to see like |
14520s | some of these players like you mentioned |
14522s | you know uh eventually in OverWatch |
14524s | World Cup I mean that's where a lot of |
14525s | players like |
14527s | at the pro level really kind of got uh |
14530s | their start uh anyway yeah I think a lot |
14532s | of the players like that I met through |
14535s | Owl and like a professional play like |
14537s | the you know they I met somebody doing |
14539s | World Cup and like that's really kind of |
14541s | where they got their big like uh |
14543s | opportunity to shine where uh I think |
14545s | you just start to see like so many |
14547s | awesome Avenues right you know uh |
14548s | playing calling all heroes then you know |
14551s | maybe make it on the World Cup |
14552s | contenders like loads of different |
14554s | options to just uh he played OverWatch |
14556s | at a high level |
14558s | yeah I mean some people who are watching |
14560s | right now and they might not be familiar |
14562s | with some of those players like trust me |
14564s | a lot of them are top 500 players or |
14567s | have been making appearances in |
14569s | contenders as well as some Collegiates |
14571s | so they have been around if you do some |
14574s | research you'll see that those players |
14576s | have been playing on the top of the game |
14577s | so it'd be absolutely no surprise to see |
14580s | reoccurring names in the OverWatch World |
14582s | Cup and hopefully more of course in |
14584s | calling all heroes maybe a future |
14585s | tournament so now we are back in the |
14587s | game with just a few seconds left on the |
14589s | clock |
14590s | yeah and uh Polaris when we get back in |
14592s | with about like 25 seconds uh they |
14594s | actually have sound barrier and |
14596s | overclock to use is a sheet comes back |
14600s | connects with one and then oh the res |
14602s | comes through though as uh the mercy |
14604s | play from Auburn and the pharah from |
14607s | what just so strong looks like Froggy's |
14610s | here and testing the payload but it will |
14612s | just be a contest as that'll be the |
14615s | Justice Red taken Dorado |
14619s | and that's exactly what they needed |
14622s | what a great way to start a comeback |
14624s | here with quite the composition there |
14627s | and really we didn't see Polaris finding |
14630s | an answer at least not on this round |
14635s | no it's uh I do think this is a really |
14638s | good like map selection I think uh yeah |
14641s | or Washington Justice Red uh they |
14644s | definitely came in you know uh with this |
14646s | map in mind with a strategy in mind so |
14649s | uh really I think kind of caught Polaris |
14652s | off guard Polaris didn't really have an |
14654s | answer for that type of strategy right |
14656s | they kind of knew uh the compositions |
14659s | that would come in uh you know with |
14660s | roadhog in play but didn't expect some |
14662s | stuff like that |
14664s | uh which is great again I do love that |
14666s | we're seeing different compositions here |
14668s | I love that the teams are switching it |
14669s | up they do have different game plans |
14671s | heading into different Maps we uh also |
14673s | want to complement of course the |
14674s | coaching because I have quite a few of |
14676s | the teams which we're seeing they have |
14678s | quite a resources in terms of coaching |
14680s | we have some bigger names out there as |
14681s | well I think Jake is also coaching one |
14683s | of the teams I believe it's start |
14685s | monkeys so uh yeah we have some some big |
14688s | brains behind the operations as well who |
14690s | are meddling in the Affairs of the |
14692s | players and that all uh is being on |
14694s | display when we're seeing such |
14696s | interesting switches and I I'm really |
14699s | curious where Polaris goes here for this |
14701s | next map |
14702s | uh if I was picking probably I would say |
14706s | Coliseum I think that's the |
14709s | the map that you know if you're worried |
14712s | about like potentially like hey do they |
14713s | want to run the same thing again like I |
14715s | think that would be the map that would |
14716s | like really like neutralize that can't |
14718s | really play the far right there uh you |
14721s | know you can still play roadhog but it's |
14722s | like more common roadhog comps right |
14725s | like roadhog with uh I know Tracer |
14727s | Reaper with the sojourn in the mix so uh |
14731s | I I would probably go call Sam I think |
14733s | new Queen Street opens it up for like a |
14735s | little bit of a different possibilities |
14736s | and I think the same thing with |
14737s | Esperanza just because like a you think |
14739s | about like the sky box right it's just |
14741s | uh you know uh way uh closer to the |
14744s | ground on coliseo so |
14746s | give you guys a reminder where this |
14748s | series is at it's a polar still up two |
14750s | to one that's how they ended up taking |
14752s | first two maps in this Set uh it'll be |
14755s | Washington Justice Red they'll take map |
14757s | number three and uh where do we go yeah |
14759s | Coliseum all right so I I like this pick |
14762s | I think this makes a ton of sense for |
14764s | Polaris |
14766s | absolutely so we've |
14768s | either Washington Justice right |
14770s | switching it back up maybe going back to |
14772s | something a little bit more quote |
14773s | unquote common uh to be played but even |
14776s | so I I don't think they looked bad in a |
14779s | standard composition either right like I |
14782s | do think like on Paris I really just |
14784s | came down to the last few fights there |
14786s | like it could have gone either way Lee |
14788s | Jong Tower I also think that I mean that |
14790s | was a close map right so no matter how |
14793s | you spin it uh Colosseo probably being |
14795s | set up for yet another closed map you're |
14799s | also starting to see I think like |
14801s | Washington Justice red right they don't |
14803s | play a match earlier in the day they |
14805s | played last weekend uh and Polaris ended |
14808s | up playing a matchary today right uh |
14810s | you're starting to see the Justice Red |
14811s | like come alive a little bit more like |
14813s | wake up we have warm up a bit so uh I I |
14816s | we we kind of talked about it you know |
14819s | once we did like the cast your hand off |
14820s | like the little pre uh game where now |
14822s | the first two matches of our day weren't |
14824s | really that close where these last two |
14826s | were looking like they could be really |
14828s | close |
14828s | uh and this one looks like it could be |
14831s | delivered on that |
14833s | absolutely and I mean the star |
14836s | the stuff's starting to like to like |
14837s | come out again I think |
14840s | I think players are on Polaris who's |
14842s | really been showing up uh whereas last |
14844s | week uh you know we did see a lot of |
14847s | Terror really popping off as well on her |
14850s | Winston so |
14852s | let's see who's gonna make this their |
14855s | highlight reel on color sale |
14860s | um it's a |
14862s | I'm curious how Justice Red responds to |
14864s | this right because this has to be looked |
14866s | at as like a direct kind of um |
14869s | shot at what they just did |
14872s | um so what so like uh what is your uh |
14875s | answer so to speak right uh like hey |
14878s | they kind of view this as a comp that's |
14880s | definitely uh one they don't want to see |
14882s | us play again uh what do we go to uh I |
14886s | think that's what we'll see uh from |
14887s | Justice Red uh this would be interesting |
14890s | here uh you know I think obviously some |
14892s | time to make some changes uh |
14894s | Bastion uh really good at just mowing |
14898s | people down uh does that probably better |
14901s | than everybody else in the game |
14903s | uh |
14905s | I mean it wouldn't be the first time |
14907s | we're seeing Bastion today so I don't |
14909s | know |
14909s | okay they'll play the right again okay |
14913s | so |
14914s | um you're gonna have to take like an off |
14915s | angle right like Through the Windows |
14917s | here on this like left-hand side |
14918s | probably just go for like Crossfire uh |
14921s | it could be really difficult to like hit |
14923s | this far right but you see how much |
14924s | lower uh the Far East to the ground and |
14927s | uh phone you'll actually come to the |
14929s | pharah with the 76 so a lot of pressure |
14932s | yeah I mean it's harder to hit the |
14934s | pharah but also it's harder to hit |
14936s | things as far as just due to the map |
14938s | structure and architecture we're facing |
14940s | up here with but what getting that kill |
14941s | on terror so that's actually a huge |
14943s | great start here for the Washington |
14945s | Justice Red let's see if they can get a |
14947s | bit of push back on that and I think the |
14951s | scariest part here probably for like |
14954s | justice red is that the 76 gives like a |
14958s | clear dive Target uh for the opponents |
14960s | right where like the Tracer before like |
14962s | you can't really die Tracer you have |
14963s | like the Perico with so much Mobility |
14966s | here uh the 76 like can be Dove a little |
14970s | bit and like forced out of position uh |
14972s | but you just you can't turn your back to |
14975s | the pharah it's not oh I'll say we're |
14976s | with a nice shot there on for what so |
14978s | now you gotta try and deny the rest and |
14980s | get control of the bot |
14983s | yeah but this is a good fight here for |
14985s | all tierra Polaris they're getting the |
14987s | necessary pick and the pushbot is back |
14990s | in their grasp I like this uh this |
14993s | roadhog switch |
14995s | like if they're gonna play this ball uh |
14997s | go go with the roadhog yes uh that'll be |
14999s | just as red now switching to a roadhog |
15001s | of their own it's uh out your Polaris |
15004s | will end up taking the lead here |
15006s | you think you're gonna switch off of |
15008s | that far out once the barrage is out |
15009s | yeah |
15012s | look if if they use barrage and the |
15014s | fight is a loss uh say it looks like the |
15018s | barrage ends have gone for not there |
15020s | you're gonna think about it because you |
15022s | know you end up losing this fight and |
15024s | the bot keeps going like that's a lot of |
15026s | space it's all it's actually Conan's up |
15028s | using the attack visor and almost the |
15031s | hook connect there from Taran as you |
15033s | mentioned so uh where are they gonna |
15035s | think about switching off of the far |
15037s | they do right away they'll actually go |
15039s | over to the sojourn of Their Own |
15041s | I don't know what soldier and definitely |
15043s | been a Difference Maker for them time |
15044s | and time again so I am excited to see |
15046s | what we can do |
15050s | so just a lot of damage going down on it |
15052s | that's that it was like the protection |
15053s | suits you use there uh The Vape trying |
15057s | to take a breather stay alive it's not |
15059s | enough this this is where it starts to |
15061s | get scary you're forcing to make |
15063s | switches to try and you know hold here |
15065s | on defense but LTR Polaris just with the |
15068s | you know very close to their standard |
15070s | calm getting close to that first |
15072s | checkpoint |
15074s | that's how you see everybody around the |
15075s | corner when save returns she's got a |
15077s | back away just for a sec |
15081s | yeah instead of using the whole hog |
15083s | there to great effect however it does go |
15085s | down at the very end but was able to at |
15088s | least push for a little bit more space |
15089s | for the team which are managing to |
15092s | reclaim that push ball yeah they're |
15093s | getting it going the other way fast uh |
15096s | oh throw dogs die right at the start in |
15099s | LTR Polaris I'll make another change so |
15101s | they see that there's no okay this is |
15103s | interesting so you have a Winston switch |
15105s | which you probably like would be like oh |
15106s | we don't really love it into the road |
15108s | hog but because they're not running that |
15111s | far anymore now you have two dive |
15113s | targets right uh whether it be the |
15115s | sojourn or uh the 76 so now you feel |
15117s | like maybe you can get a little bit more |
15119s | separation uh roadhog and make the |
15122s | Winston uh way more impactful |
15124s | yeah the thing once our Winston is |
15126s | starting to have an impact uh I can see |
15128s | another switch coming out of phone there |
15130s | once the visor has been used which is |
15131s | just happening right now so their device |
15133s | goes out doesn't get any Kill from it |
15135s | does not look like it never mind the |
15138s | saber goes down that is a great fight |
15140s | for the Washington Justice rate |
15141s | castlepass is a real man oh it always |
15144s | yeah I mean uh attack visor comes out |
15148s | not really seen anything for a bit but |
15150s | then Auburn able to pick up one kill |
15152s | there and then phone pushes up with the |
15155s | visor |
15156s | so this will this will be tough because |
15158s | we're gonna have another fight here I |
15160s | can see the rush on both sides uh the |
15162s | trace will be so good at contesting but |
15164s | you're getting very close to like that |
15166s | ever important like one team getting |
15168s | control of that checkpoint first this |
15170s | will be a casino rush for both sides |
15171s | Essence pushes up first though and ends |
15174s | up taking out saber is uh ested with |
15176s | another hook and that's gonna be |
15177s | Froggy's in saber the Lucio and the |
15179s | sojourn out of the fight big hook onto |
15182s | the Winston is that's gonna Force the |
15184s | Primal Rage |
15185s | yeah that's that really shoulders that |
15188s | right there for the team |
15191s | home |
15192s | it's not enough though so while that's |
15195s | going on you know doing a great job |
15196s | staying alone Tara goes into the back |
15198s | Lane with a Primal Rage you'll get two |
15201s | players there so the tanks for both |
15203s | teams just doing work is uh justice |
15206s | thread so they'll answer back with a |
15207s | change of their own this is a really |
15209s | awesome to see so many switches you can |
15211s | just see kind of how both teams want to |
15213s | attack these types of scenarios where uh |
15216s | considerably the reaper they're actually |
15217s | probably a junkrat for some extra damage |
15219s | here uh against the Winston in the |
15222s | Tracer as two kills right away here in |
15225s | favor of Justice Red and they'll get the |
15227s | Bako in the other way |
15231s | yeah actually I'm not gonna lie I |
15233s | actually really like the junk right here |
15235s | it can be just so annoying with all the |
15237s | little choke points with all the little |
15238s | you know bits of the map where you can |
15241s | just Spam it out junkrat can really |
15243s | really do a lot for you |
15246s | this is a big fight that they're gonna |
15247s | need to win though Terra now switches |
15249s | over to the orisa and we've seen how |
15251s | good uh she's been with those lances you |
15254s | know interrupting constantly throughout |
15256s | fights throughout the series uh so |
15260s | it's gonna be a big fight though for |
15262s | Justice right they need to win this and |
15264s | they start off off going into dropping |
15265s | early to shoot |
15275s | oh is that sound bear goes off there for |
15279s | Polaris but uh you should have enough I |
15283s | mean you got to dislodge his hog and |
15284s | that's gonna be a pulse bomb from sheep |
15286s | sheep and saver |
15288s | saving the day here is uh sheep nice |
15291s | track in there a little takeout |
15294s | I don't believe that was uh phone and |
15296s | what in uh Auburn uh coming around the |
15299s | back side there on the Lucio so |
15302s | you know this is what's so difficult |
15304s | about push so it's like uh you you get |
15306s | all that progress for well you get all |
15308s | that move of the bot for justice red but |
15311s | it's really not any progress you don't |
15313s | actually make it anywhere right yeah |
15315s | that's the toughest part excuse me rush |
15317s | for both signs Whole Hog here for |
15320s | Estefan if you do have this rip Tire |
15322s | coming online getting very close to that |
15325s | first checkpoint for Altura Polaris |
15327s | which would be massive their chances |
15329s | it's here's the tires oh the tire going |
15332s | for the treats or the recall the one |
15334s | that is a sick play |
15338s | that was funny |
15340s | no sheep just uh |
15345s | as much as uh as much as she can there |
15348s | so this is still potentially winnable |
15350s | right uh I believe you still have |
15351s | Froggy's here saber here as well uh and |
15354s | even if it's not a win like look at |
15357s | Auburn very low we can't really exactly |
15359s | like push this as fast as they would |
15361s | like to around the corner |
15365s | Lisa getting it to the right side of the |
15367s | map again and I mean quite frankly we do |
15369s | have two minutes and 15 seconds left |
15371s | that is still very doable for the |
15374s | Washington Justice if we're looking at |
15375s | they're all uh economy there though not |
15378s | too much to work with we're on the other |
15379s | side from saber |
15385s | available gets a rail shot then pops it |
15388s | but everybody on the team falling is |
15390s | that'll be one kill with the overclock |
15393s | what not silver clock as well |
15395s | Justice Red needs to get this bot going |
15398s | in that opposite direction |
15401s | yeah you take a look at where we're at |
15404s | now minute 43 on the clock |
15407s | behind by 20 meters |
15410s | slightly over |
15412s | get whole honk coming up here |
15415s | sheep with a pulse bomb is uh oh that'll |
15417s | be a nice stick is well it's actually |
15419s | the protection suits you're able to keep |
15421s | I believe in there there was one player |
15422s | line stuck with that so huge play there |
15425s | from Emma |
15427s | the back and forth initially and the |
15429s | kill fibo is evening it out for the team |
15431s | and enabling the bot to get more push |
15434s | and actually cross that Mark this is |
15436s | huge for the Washington Justice Red |
15438s | yes uh this will be Tara coming over the |
15441s | top of the orisa |
15443s | so just trying to keep this contested |
15446s | for as long as possible they don't have |
15448s | the lead yet so we have rip Tire next to |
15450s | Dax Tara Falls I did this is a dangerous |
15453s | situation when you're trying to stall in |
15455s | such a moment right there you're really |
15457s | just kind of Staggering yourself from |
15458s | being granted they are having not far |
15461s | off spawn so they can come back quick |
15464s | ish however that did enable the |
15467s | Washington Justice Red to now get a |
15469s | little bit more push on the back of that |
15471s | and they are coming in with three others |
15473s | yeah this is brutal for out your Polaris |
15477s | about a minute away from taking this |
15479s | series and Justice rate is just plushed |
15481s | up in a massive way |
15483s | they get that checkpoint they're now |
15485s | taking the lead and they're still moving |
15488s | uh this payload uh this spot is still |
15491s | moving in their Direction estimate gets |
15494s | another pick on the hog so we very well |
15496s | could be looking at a game five here in |
15498s | our first series so |
15501s | um that's exactly what it looks like |
15502s | I'll tear our flowers they do have to be |
15504s | ready however it can't be used as there |
15506s | is no one to use it and they are |
15508s | actually managing to win this one out |
15512s | wow Washington just is red |
15516s | not going down back no the coming back |
15519s | started right there the Sears is going |
15521s | places I like it yeah it's uh you know |
15524s | the last two maps they have really come |
15526s | alive uh you know it's your Polaris that |
15530s | they actually had a lead so for a lot of |
15533s | that map it was the last like a minute |
15535s | and 50 that really things started to |
15537s | turn uh in favor of Washington Justice |
15540s | Red uh and now you're like okay well |
15543s | where do we go now uh for control for |
15545s | game five uh Polaris they'll get a |
15548s | chance to pick um |
15550s | I don't know this is so well played |
15553s | though by Washington Justice Red because |
15554s | they they made so many adjustments just |
15557s | in this map they rocked up with like |
15558s | something completely different over the |
15560s | course of the map they just kept on |
15561s | making adjustments kept on making |
15562s | adjustments and uh sometimes really kind |
15565s | of dropped their their alt advantages |
15568s | there as well right so technically |
15570s | Altera Polaris should have found |
15571s | themselves in an advantageous position |
15573s | however they did not Washington Justice |
15575s | they were grinding it back out now we're |
15577s | heading into our last map we find out |
15580s | which one that will be after a quick |
15581s | break |
15591s | thank you |
15606s | [Music] |
15634s | [Music] |
15636s | foreign |
15663s | [Music] |
15670s | foreign |
15680s | [Music] |
15701s | foreign |
15703s | [Music] |
15735s | [Music] |
15740s | foreign |
15743s | [Music] |
15752s | [Music] |
15758s | [Music] |
15768s | here joined by Mr X and we are ready for |
15772s | game number five this one is going to |
15774s | distance Washington Justice read |
15777s | a successful comeback question mark is |
15780s | it happening |
15781s | it's looking good uh no this is when |
15785s | we're out to our Polaris they came out |
15786s | to just a really strong start they'd |
15790s | already won a series today uh jump up |
15792s | 2-0 uh Dorado it felt like all the |
15795s | momentum kind of swapped sides though as |
15798s | uh you know Farah play from what uh made |
15801s | a huge difference uh able to really uh |
15805s | you know I didn't want to say confused |
15807s | Polaris but really just they're not able |
15809s | to find an answer for it uh saw some of |
15812s | it there on coliseo uh |
15815s | who knows where we go for this fifth |
15816s | game uh do you go like Oasis do you go |
15820s | Nepal uh go ilios |
15824s | I mean I would say I would say like |
15827s | Nepal maybe would probably be like the |
15830s | the I at this point they just said every |
15832s | map well that was what you were worried |
15834s | about I think like the the kind of like |
15836s | Farah type play like Nepal I think would |
15838s | be the there it is yeah and that would |
15840s | be the one uh smart so I think like |
15844s | um |
15845s | you can clearly tell whether like map |
15848s | selection like kind of like what's like |
15850s | making them worry a little bit right uh |
15853s | because |
15854s | Coliseum is not the best for like pharah |
15857s | type play neither is Nepal |
15859s | um |
15860s | I mean like not that Washington Justice |
15863s | were discouraged by that it's there |
15864s | right now all right so we might as well |
15867s | just see it again |
15869s | yeah I mean you very well could see that |
15871s | uh they were you know if they did that |
15873s | again I don't think |
15875s | anyone would be like why would they do |
15877s | that uh you know you would just keep it |
15879s | rolling um we'll see as uh we get into |
15882s | our fifth and final map here uh |
15885s | opportunities here to play like plays |
15887s | May right uh here on Village right |
15889s | that's an opportunity to do so uh lots |
15892s | of different stuff you can do |
15895s | absolutely also uh updated news on the |
15899s | situation last week I know we were all |
15902s | worried that Emma is not going to make |
15903s | it in class uh to class in time uh she |
15906s | made it in time |
15908s | four classes yes uh |
15911s | sorry |
15912s | was she very tired yes yeah yeah she's |
15917s | she I imagine she was exhausted |
15922s | it's uh |
15924s | Justice Red looking like they're |
15926s | hovering this ball junkrat pharah comp |
15929s | yet again |
15930s | it's uh just a lot of disruption here |
15934s | Altria Polaris |
15936s | what is the answer here they'll actually |
15939s | play sheep on the Reaper versus like a a |
15943s | tracer so uh this might be better |
15946s | against the ball uh just a little bit |
15948s | more like Point survivability uh doesn't |
15951s | really help with that Fara really yeah a |
15954s | saber she's had a great series but |
15955s | putting a lot of pressure uh to try and |
15957s | take out that Mark |
15959s | I mean that's a big question all right |
15961s | like who is your main target if you |
15963s | already elsewhere Polaris like who do |
15965s | you need to take down looking at |
15966s | Washington justices uh |
15969s | what and what able to come up with three |
15971s | kills there uh on the far uh |
15976s | yeah it's on the point so I almost feel |
15979s | like as death on the ball is like a bit |
15981s | of a distraction right uh I I even think |
15984s | probably the same with the junk like uh |
15987s | really those two are just annoying right |
15990s | yeah The Junction's annoying uh the junk |
15993s | also it's just like a hey I dare you to |
15996s | try and dive me type of thing is that |
15997s | saber switch is over 76 okay so maybe |
16000s | this is a bit better right get 76 is |
16002s | kind of the traditional |
16004s | uh far encounter also like quite |
16007s | interesting like um you know I think two |
16010s | sometimes when you go up against |
16012s | ligapara Mercy a lot of the focus is in |
16014s | the Farah but like |
16016s | it's a lot easier just kill the mercy |
16018s | like uh trying to focus down maybe uh |
16020s | Auburn it's uh that'll be a barrage get |
16023s | that one kill there uh moving towards |
16026s | the point uh you see watch help in the |
16029s | Albert's uh connected and it doesn't |
16032s | doesn't take any dips the point was |
16035s | split there for a second but it goes |
16036s | right back |
16037s | now we do actually see Tara kind of |
16039s | trying to go for over and there and |
16041s | trying to like take down that mercy |
16043s | first uh so far unsuccessfully so that |
16046s | is just a difficulty of any going up |
16048s | against ephara on the opposing team |
16050s | right it's a lot of resources you have |
16053s | to commit to in order to take it down |
16055s | just because she has that Mercy pocket |
16057s | yeah |
16058s | I completely agree and I think this is a |
16061s | really good fight though for Polaris |
16063s | they flipped the point twice during that |
16064s | so you know obviously uh justice right |
16067s | got a ton of percentage but maybe not as |
16070s | much as they could have it could have |
16071s | been another uh I think they shot there |
16074s | for sure uh with the right click but I |
16075s | think at the time like uh they ended up |
16077s | flipping it and like they went from nine |
16078s | percent to like 37 so you actually could |
16080s | see like you know Justice Red like above |
16082s | like 60 close to 70 there uh some pretty |
16084s | nice for Polaris to flip uh but also |
16087s | like some big key ultimates right Valk |
16089s | was used there katsune Rush uh now |
16092s | Polaris has a little bit of an ultimate |
16093s | advantage |
16095s | oh absolutely and the advisor is just |
16098s | being used on a high ground not even |
16099s | letting the Washington Justice Red |
16100s | really can miss on coming back in |
16104s | yeah this is a I'm just gonna buy some |
16107s | time they take the lead in a big way and |
16109s | look at this Aaron ends up taking out |
16110s | two you gotta work your way back to the |
16112s | point there's a looks like players there |
16114s | nice use of the Primal Rage to make it |
16116s | back is another one a double kill with |
16119s | the barrage again |
16123s | like this should not happen the pharah |
16126s | should not be able to get away with such |
16128s | great barrages when it comes to tire and |
16131s | it finds find security |
16134s | so yeah I mean Altera Volaris I just |
16137s | have to reset this one |
16138s | yeah and they do still have that sound |
16141s | there uh so what uh you know rocket |
16144s | barrage Tire used there Minefield uh you |
16148s | have a sound barrier here to you know |
16150s | whether you want to use it through the |
16151s | choke you want to get players down by |
16153s | the point desire you look at that they |
16154s | combo they jump right on top of that |
16156s | junk right now they use that sound |
16157s | barrier to push on to the point |
16161s | cheap getting that hit onto your phone |
16164s | my favorite finding Anna and that should |
16166s | actually be the point for them already |
16169s | just gotta get the bodies onto |
16174s | what gets very low you see that's why |
16176s | Tracer good against that foreign Hall |
16178s | Auburn |
16180s | you get those five extra pistol shots |
16182s | now at Mercy but that's not gonna make a |
16183s | difference there it's uh |
16186s | looks like High Ground completely |
16187s | controlled by Polaris his phone will get |
16190s | on get a touch send us into OT but |
16194s | Polaris looks to be taken round number |
16196s | one |
16198s | yeah nothing |
16201s | they could have done there against it in |
16203s | the end yet it was still a close round I |
16207s | mean we still saw above 70 uh coming out |
16210s | for the Washington Justice again with a |
16212s | composition which a lot of people would |
16214s | have not expected now on this particular |
16216s | point |
16217s | they are going for that sojourn which |
16220s | can just do so much with that mid-range |
16222s | like across that balcony it's just |
16225s | there's a lot of good positionings you |
16227s | can have with a sojourn however |
16231s | it looks like |
16233s | potentially potentially |
16236s | yeah no uh let's see so do you have a |
16241s | reinhard-based solution here uh if |
16243s | you're just as red uh would be |
16246s | interesting okay so Reinhardt with the |
16248s | Batiste and the Sim in the mix uh you |
16250s | can play inside of that like close room |
16252s | like and really uh make it difficult to |
16255s | come on in uh look at that I mean that's |
16257s | that just started swinging the hammer no |
16259s | Shield needed is uh push right up to the |
16263s | doorway |
16267s | and very aggressive there with that |
16269s | Reinhardt you'd love to see that |
16273s | you can play Super aggro with this right |
16276s | uh the the Reinhardt can play these |
16279s | chokes you have the TPS to get you away |
16280s | you have a reefer the mix and Sims |
16283s | damage just ramps uh so high you know |
16286s | some of the best damage I put in the |
16288s | game |
16288s | uh oh |
16295s | nice immortality field there from Emma |
16297s | able to keep Estep alive as oh this is a |
16301s | this is such a filthy composition here |
16303s | from Justice Red it really is I do not |
16306s | think that LTR Polaris were expecting |
16308s | this at all washing Injustice Red really |
16311s | really playing such an aggressive horror |
16314s | defense here which is working really |
16316s | well in their favor |
16318s | now forced to that switch onto the erisa |
16321s | yeah so you want to try and like break |
16324s | through here kind of go after all the |
16326s | Ryan jumps around the corner and pushes |
16328s | past the M Matrix |
16330s | not enough does that florists are gonna |
16332s | have to wait a second though get |
16334s | everybody healed up can't just push on |
16335s | right away |
16337s | remind me |
16338s | and SF switching over to that Hammond |
16341s | now to get back onto that point a little |
16343s | quicker |
16347s | can you touch here though I think like |
16349s | the the goal here is to just contests |
16352s | at least one player into the drink |
16357s | see oh this is a great stall here from |
16360s | Esther |
16361s | nuisance on the ball |
16365s | it's good for another like five six |
16367s | percent is up look like what was trying |
16369s | to make their way on the contest as well |
16371s | not as lucky it's uh it's boobed off the |
16375s | side so |
16376s | but that yeah that stuff I'm asset |
16378s | really works for them I mean that puts |
16380s | them above 72 right now on point capture |
16383s | so they're they're in a decent spot |
16385s | oh yeah absolutely |
16387s | that you know now the the Justice right |
16390s | they're gonna have to be the team's |
16391s | gonna have to figure out how to get in |
16392s | and break this now is uh |
16394s | pushes into the choke and get a little |
16396s | bit more aggressive there is uh looks |
16398s | like two players can just thread gonna |
16399s | go try and contest the point is it'll be |
16402s | a death Blossom that comes in from she |
16405s | ah you know what though so we this may |
16407s | be a lot of ultimates use here I was |
16409s | just about to say that three three hours |
16413s | they did commit to this one you know as |
16415s | stuff actually flips here oh that is |
16417s | brutal here uh for Polaris so they end |
16421s | up using what sound barrier death |
16423s | Blossom and overclock and then the other |
16425s | team actually just like back cap flips |
16427s | so you don't even get like loads of uh |
16431s | time off of that |
16433s | no that that really that might be |
16436s | hurting them especially if we're looking |
16438s | at the other side here they recommend |
16440s | they do come in with the sound barrier |
16442s | ready and of course we're gonna see that |
16443s | ham all as well |
16445s | let's see if those Minds can get some |
16447s | work done |
16449s | for the the Minecraft terror surge here |
16452s | this is way far away though from where |
16455s | we're watching this is actually out hi |
16457s | the spawn is |
16458s | uh this time polarising a much better |
16461s | jobs not letting that back cap come in |
16464s | is another Javelin here it's a terror |
16467s | has hit so many throughout the day it's |
16469s | just been on fire with that ability is |
16471s | ax now use this katsune Rush right here |
16474s | in this choke probably forces out like |
16476s | sound barrier uh and you may be in a |
16478s | good spot now Polaris to win this |
16487s | for Dax |
16489s | but we do see once again that the uh the |
16491s | backup and other minds are coming in and |
16494s | getting them the point |
16497s | so they do flip they do end up taking |
16499s | the point back but 97 for Polaris they |
16503s | should be able to flip this they only |
16504s | have one player down right now |
16507s | the minefields may be making it just a |
16509s | way too difficult is oh yeah look at |
16511s | that oh actually that's a sick play |
16513s | yesterday let me get back on the map it |
16515s | looked like they're getting forced off |
16516s | as what comes back from the spawn has |
16518s | the overclock connects with one looking |
16521s | for another Terror so healthy there on |
16524s | the orisa but oh that's big value out of |
16527s | that disrupter shot there is uh loads of |
16529s | players forced back into that corner |
16532s | think that might be enough for |
16533s | Washington Justice Red to split that |
16535s | point for good |
16537s | yeah that person's got absolutely |
16539s | nothing there so once again it was |
16541s | really on to airstack here like that |
16543s | happening twice and that really really |
16545s | opened up so many things for washing |
16547s | just as red nope can't get back onto |
16551s | saber one last Stitch effort but phone |
16553s | takes him out |
16555s | one one we're really Going the Distance |
16558s | with this one I'm loving it one around |
16561s | to see who takes this series |
16564s | so since so back and forth uh really |
16568s | just kind of like in bursts right where |
16570s | uh you know Polaris comes off to like a |
16574s | fantastic start uh then it's Washington |
16576s | Justice Red who ends up making a |
16578s | comeback |
16579s | on you know right now uh just one round |
16583s | away uh for both teams you know loser |
16585s | this round goes home it's uh |
16587s | so tough |
16590s | two one round three all right it's |
16595s | coming down to the wire let's see who is |
16598s | gonna take this one home and move on in |
16601s | the bracket what once more coming out on |
16603s | that Fara we are also seeing that |
16605s | Wrecking Ball again from s that so far |
16607s | it's been working phenomenally well for |
16609s | them phone on that Tracer definitely |
16611s | something we saw a lot and this is the |
16614s | one point so that you can actually play |
16616s | The Far on like the far is yeah |
16618s | historically always been pretty good on |
16620s | this point uh on Nepal so maybe what |
16623s | being able to go back to the Sephora to |
16625s | do the difference but saber she's made |
16628s | the switch pretty much now over to the |
16630s | 76 just entirely but that'll be phoning |
16633s | it's an early first pick though on to |
16635s | Dax is all you're gonna have two kills |
16637s | now going in favor of Polaris the point |
16640s | just opens up as Polaris should be able |
16643s | to be the first ones in control still |
16644s | have their tank up |
16647s | go |
16649s | far out of the equation as well so yeah |
16651s | this first tap goes to Altera Polaris |
16658s | and then they'll end up having like a |
16660s | tack visor during this fight so it could |
16663s | be really good neutralize this far you |
16666s | know you could see Polaris jump up |
16668s | no to |
16669s | 50 60 just off a win in that first fight |
16674s | if you have phone of course with the |
16675s | pulse bomb so that's that's where it |
16677s | gets really scary or it got really scary |
16678s | last week already phone had some |
16680s | incredible pulse ones |
16682s | oh yeah and phone has actually been |
16684s | looking for saber here for a while uh |
16687s | and say right now to your Polaris they |
16688s | actually get aggressively push on |
16690s | forward so when phone is actually |
16691s | looking to land that big pulse bomb uh |
16693s | you know as we saw last week they push |
16695s | up they're able to get the kills they |
16697s | need whether it be on the pharah I know |
16699s | or the the mercy so really nice play |
16701s | there from Polaris as they're ringing |
16703s | the bell I already shooting the bills |
16706s | that's aggressive yeah that's quite a |
16708s | quite aggressive sound barrier |
16710s | potentially available here for Polaris |
16712s | in case the rocket barrage comes on |
16714s | through |
16715s | yeah you will almost have that double |
16717s | support of your Polaris though for this |
16720s | next fine Kitchen coming out from uh |
16722s | Emma |
16723s | fortunately |
16725s | a lot of her team is dead at this point |
16727s | the soldier pick here is just paid off |
16730s | in such a massive way is they've been |
16733s | not able to like put enough pressure on |
16735s | the soldier with the Tracer and allowed |
16737s | a saber to just free fire and uh she's |
16741s | been on point here you know just say |
16743s | about to just land these shots uh you |
16745s | know right there in that fight with him |
16746s | you can't hit the three players there so |
16749s | huge kills it's getting really really |
16752s | scary now of course if you're the |
16753s | Washington justice so hard I've not done |
16756s | anything and now as that's going down |
16759s | once again right after landing those |
16761s | mines and so far no caps back |
16764s | oh and then you're probably gonna be |
16766s | without your tank here is not sure if |
16768s | that's that's going to be able to make |
16769s | it back is you know using the statue for |
16771s | a little bit of protection there is we |
16772s | are in OT here in game five is I know ml |
16776s | take out sheep I step back now as |
16778s | Winston connects with one so getting a |
16780s | little bit closer but the tack visor |
16782s | could be with oh they jump right on top |
16784s | attack Meister gets nothing could have |
16785s | been the thing that turned the tie there |
16787s | uh Washington Justice Red they have a |
16790s | decent amount of players alive here Zoe |
16793s | should be able to flip this but your |
16796s | research is so hard to take out |
16800s | keep on staying alive and that gives of |
16802s | course the rest of the team the |
16803s | opportunity to come back onto that point |
16805s | that's slowing down however as that's |
16806s | keeping it up with that Winston now |
16808s | sheep is falling as well and that means |
16810s | that he is finally that cap for watching |
16814s | just as red but 99 for Altria Polaris so |
16817s | you cannot make any mistakes if you're |
16819s | watching Injustice red I mean if Justice |
16822s | Red is going to do the reverse sweep |
16824s | they gotta do the the big run back here |
16826s | in our final round of control down 99 to |
16829s | zero I tell you what though they have |
16832s | both support Ultra I know you kind of |
16834s | can serve one you have another one later |
16836s | that'll be the casino Rush there from |
16838s | Emma they're trying to get sheep in |
16840s | position and they're not able to do so |
16842s | uh I think if you're out your floors |
16844s | just die everybody die yep fast as |
16846s | possible uh not the worst fight for them |
16849s | Zoe because they end up using the casino |
16850s | rush in the sound barrier yeah I was |
16852s | about to say that that is a little |
16854s | pricey I mean we do of course still have |
16856s | what with his overclock however |
16859s | [Music] |
16860s | um |
16860s | yeah that's not too much to work with no |
16864s | I mean you're in a much better spot here |
16867s | uh for alto Polaris than you were in |
16869s | that previous fight that previous fight |
16871s | was almost close unwinnable uh with the |
16874s | devil support alt on the other side now |
16875s | you give definitely give yourself a |
16877s | chance |
16880s | I'm in hot with |
16883s | with what is on Zach's at least the one |
16886s | all they had available they made it work |
16888s | and what is actually frogging out right |
16890s | now on that point hitting a team kill |
16894s | yeah it is you gotta drop again just |
16896s | like how uh the last fight you gotta |
16898s | fall so everybody on Justice Red uh you |
16902s | see once those kills go down for our |
16904s | survey just kind of like standing there |
16905s | froggy says the sound barrier you're |
16907s | gonna get up to it anyway so you're |
16908s | gonna engage with the sound barrier this |
16910s | gives an opportunity for Justified to |
16911s | back up uh if they want but saber finds |
16914s | that first pick |
16915s | uh no there's this little King dyer for |
16918s | the Washington Justice Red a sheep is |
16920s | getting those Peaks and they are at 99 |
16922s | so it doesn't need much for them to get |
16925s | it back in overtime and bringing it home |
16928s | mascara Polaris |
16930s | taking that map but man did watching |
16934s | Justice Red made them fight for it |
16937s | because as as down to the wire as |
16941s | possible uh you know obviously algera |
16945s | Polaris they're they're the victors here |
16947s | today but uh just a tremendous play for |
16950s | justice red right I know what with the |
16952s | pharah uh pretty consistently I know s |
16956s | death whether it be the roadhog or the |
16957s | ball causing problems but and uh save |
16961s | her on the hit scan uh she was on point |
16963s | you know Dax with the katsune rushes and |
16966s | some big kills at times it's a healthier |
16968s | Polaris they pull it out in the end |
16974s | that is uh that was incredible yeah that |
16978s | one that one really went the distance |
16979s | and and that is kind of what we expected |
16981s | from those two teams I do love all the |
16983s | adjustments we saw that we did see a lot |
16986s | of flexibility so really everyone show |
16988s | some love to the Washington Justice Red |
16991s | they are out of the tournament but I |
16993s | kind of want my heart because they just |
16995s | kept on coming up with like different |
16997s | compositions and all sorts of things to |
17000s | trying to take down the opposing team oh |
17002s | it's just an awesome OverWatch right I |
17004s | mean that's kind of what OverWatch is |
17005s | about like all these different switches |
17007s | and strategies and trying to like catch |
17009s | your tea even not necessarily just kind |
17011s | of like hey let's just play the mirror |
17013s | and just play it on outright they kind |
17015s | of had different strats for different |
17016s | points uh just not enough in the end |
17019s | it's those first two maps got off to a |
17022s | little bit too slow of a start here uh |
17024s | against Altura Polaris uh in not able to |
17028s | turn it on like fast enough at the end |
17032s | I have a what a great game it was |
17034s | however if you're looking at LTR Polaris |
17036s | there I mean |
17038s | so many pop-up moments saber really |
17041s | really impressed I think on this last |
17042s | night sheep was also putting in a ton of |
17045s | work on that Reaper at the very end |
17048s | there so overall just like absolutely |
17049s | fantastic place across the board from |
17052s | that team so much great cohesion and |
17054s | also just such great restraint I I think |
17058s | that they were they were one of those |
17060s | teams who just like remained their cool |
17062s | uh kept their cool and were patient in |
17066s | their engages which is just so very |
17067s | important |
17068s | yeah in uh in the end they kind of |
17072s | figured out what they needed to do |
17075s | against this type of composition right |
17076s | uh it's funny I think in the pregame we |
17078s | talked about how they mentioned that |
17080s | they were kind of like studying for all |
17082s | these Road dog comps and in the end they |
17083s | really needed to figure out what to do |
17085s | against the pharah like I was really |
17087s | like far a wrecking ball that was the |
17089s | one that were giving us uh them trouble |
17090s | right I know at the start they were |
17092s | beating I know the roadhog comps at the |
17095s | Washington Justice right was throwing at |
17096s | them uh and then they really they |
17099s | couldn't solve this far and ball they |
17101s | couldn't make it happen and then uh |
17103s | right at the end in game five they make |
17105s | it work |
17106s | that that's the thing though right I |
17108s | mean like that far it didn't come out on |
17110s | the points where you expect the fire to |
17112s | come out like I think watching Justice |
17113s | might just keep on rolling with it that |
17116s | really must have thrown Altera Polaris |
17118s | uh for a loop there oh they made their |
17121s | map choices accordingly to avoid those |
17124s | far scenarios yet watching Justice |
17127s | wasn't having any of it and kept on |
17128s | going with it and it came down to the |
17130s | wire but in the end Polaris did uh |
17133s | manage to come out on top and we will be |
17135s | talking to them in just a little bit |
17137s | about how they got it done |
17139s | yeah it was uh it was I think when we |
17142s | got to coliseo and like there were so |
17144s | many swaps coming in I think that's when |
17146s | like it started to get a little bit |
17147s | chaotic and that's where like you know |
17149s | because Polaris was in the lead for most |
17151s | of that map if you went back and looked |
17153s | at it uh it's just like once they |
17154s | started playing junkrat and all these |
17156s | other types like that's when things |
17158s | really like kind of fell apart for |
17160s | Polaris and that last like a minute and |
17162s | 50. uh it really just down to the wire |
17165s | there uh on coliseo where uh once you |
17169s | lose that if you're Polaris I imagine |
17170s | the Nerds are just ramping up |
17174s | yeah that means that altrophilaurus is |
17176s | now of course uh waiting in the next |
17179s | round for their next opponents which |
17181s | could either be their sister team uh out |
17184s | here on Nimbus which is now race |
17185s | sorority or shock Timeless one of those |
17189s | two teams will be facing off against |
17191s | them however first things first let's |
17193s | talk to the winners who have sheep on |
17195s | the line sheep congratulations how you |
17197s | doing good nervous anxious |
17201s | good everything all at once yes so many |
17204s | emotions yeah well we felt all of the |
17207s | emotions as well watching you and your |
17209s | team play that one came down to the wire |
17211s | and I mean Washington Justice read that |
17214s | made you fight hard for this Victory |
17215s | let's talk about that match |
17218s | um I mean obviously that Farah Balcom |
17220s | that must have thrown you guys for a |
17222s | loop yeah that's their I think that was |
17224s | the point right like they knew they were |
17226s | losing the mirror and they were like all |
17227s | right let's just let's just be weird and |
17229s | it definitely worked because we got |
17231s | super like we got in our own heads for a |
17233s | second |
17234s | but uh but once we like the word becomes |
17236s | like |
17237s | well it was hard because it was hard |
17240s | right because we're used to coming into |
17241s | the mirror comp so we were like who do |
17243s | we call them who do we call like what |
17244s | did like a movie on so a lot of it was |
17247s | just like calling out their hog making |
17249s | sure he wasn't getting Hooks and like |
17250s | calling out those in because Emma like |
17252s | hits crazy headshots so it's a lot of |
17254s | like just keeping loss and stuff but |
17257s | I mean also versus Fair comp we just had |
17259s | to call to like be really clean on our |
17261s | engages and go fast because that's what |
17262s | gives us Fair the value is like going |
17264s | slow so |
17265s | that was the comms but it was we were |
17268s | definitely getting nervous |
17271s | yeah I was gonna ask like what was uh |
17273s | you know after after coliseo uh yeah and |
17277s | you guys like end up picking that Nepal |
17279s | uh well we're what were like the The |
17282s | Vibes going into that map like what was |
17283s | the team talking about we |
17287s | were basically just saying like keep our |
17290s | head on straight all these control maps |
17292s | are fair Maps so we can't really pick a |
17294s | map that's bad for pharah and so we were |
17296s | just like okay okay well uh we're gonna |
17299s | just act like it's zero zero right now |
17301s | this is the first map we're just gonna |
17302s | try to be super like fresh and just not |
17304s | think about it too much and just you |
17306s | know just have fun and it worked |
17310s | work indeed now next up you're either |
17313s | facing off uh against your sister team |
17316s | or a pharmacist team I guess uh with uh |
17318s | yeah the Nimbus now every sorority or |
17322s | shock time is do you have a favorite uh |
17324s | to face off against and why uh okay |
17327s | interesting question we've scrimmed |
17329s | Timeless a lot they were our scrim |
17331s | Partners basically and so it would be |
17334s | fun to screaming our system just because |
17335s | I could kill Jim on Reaper and that's |
17338s | fun to do |
17340s | um |
17341s | going into Nimbus would be really fun |
17342s | for us too because we did lose to them |
17344s | last week and we got knocked out and |
17346s | that really kind of upset us so we are |
17347s | kind of looking to like |
17349s | knock them out so yeah we're excited |
17356s | I love that I love that well we can't |
17358s | wait to see more from your uh from you |
17360s | and your team thank you so much for |
17362s | joining us once again congratulations to |
17364s | you and your team thank you so much I |
17367s | appreciate it thank you |
17368s | of course fantastic to hear from sheep |
17371s | she was rocking on that Reaper at the |
17374s | very end there and just overall she and |
17377s | her team they really collected |
17379s | themselves just in time after getting |
17382s | thrown for quite a ride there from the |
17385s | Washington Justice Red which now |
17386s | unfortunately are out of the tournament |
17388s | but that does mean that polaris's dreams |
17391s | are still alive they are still in the |
17393s | calling all heroes tournament for now |
17395s | making their run through the lower |
17397s | bracket but that means we're now moving |
17399s | on to our next match however I do |
17402s | believe we do have a break before that |
17404s | is happening yeah you do indeed |
17408s | uh which this next one not should be |
17410s | really good right uh shock Timeless uh |
17412s | versus uh you know rizz sorority |
17414s | formerly known as uh Altura nimbiso uh |
17418s | should be another really close game |
17420s | or so we hope so don't go anywhere we |
17422s | getting ready for that one and after the |
17424s | break we'll be talking about it |
17429s | [Music] |
17438s | oh |
17442s | foreign |
17461s | [Music] |
17524s | thank you |
17546s | [Music] |
17566s | [Music] |
17568s | thank you |
17581s | [Music] |
17597s | [Music] |
17604s | [Applause] |
17605s | [Music] |
17616s | foreign |
17618s | [Music] |
17661s | [Music] |
17668s | thank you |
17672s | welcome back we are about to dive |
17675s | straight into the action with our last |
17676s | match of the day is another lower |
17679s | bracket match that means everything is |
17680s | on the line my name is Zoe joining me is |
17683s | Matt Mr X Morello |
17685s | the second one on Twitter |
17687s | take that and look there's somebody who |
17689s | has kind of like a similar one doesn't |
17691s | mean they're they're me as well or I've |
17693s | become this I'm already I don't know |
17697s | I'm the second version of me |
17701s | it's rough yeah it's tough out here for |
17705s | me oh yeah it is but only for you right |
17708s | uh we still have one more match here uh |
17710s | for tonight in the lower bracket uh like |
17713s | so it mentioned uh sorority against |
17716s | shock Timeless so shock Timeless saw |
17718s | them a little bit earlier |
17720s | really a good showing and then wrist |
17723s | sorority if you guys watch the broadcast |
17725s | last we uh played as Altura Nimbus so uh |
17729s | we got to cast our game a tough loss uh |
17733s | you know in the second round they did a |
17735s | win a game last week uh but now they |
17737s | find themselves down here in losers so |
17739s | we'll see uh you know who can end up |
17741s | taking this one uh previous match we |
17744s | thought would be close looked like it |
17746s | wasn't going to be close then in the end |
17748s | and then it was actually close uh this |
17750s | one I think this one should be very uh |
17752s | competitive as well |
17754s | yeah and I really hope for uh once again |
17757s | seeing that kind of Chess play we've |
17760s | seen a lot of in the quote unquote |
17762s | current meta because we might have a |
17764s | difference in style here or definitely a |
17766s | difference in uh what kind of |
17769s | compositions we've saw from either of |
17771s | those teams uh Rick sorority that did |
17773s | make adjustments just last week when |
17775s | they went up against dark monkeys which |
17777s | are arguably one of the favorites to |
17779s | actually win the entire tournament but |
17781s | they are or rather they were forced to |
17783s | kind of switch on to that Sigma which |
17785s | really worked very well against those |
17787s | monkey compositions from |
17790s | um the the team from Dart monkeys and |
17794s | ajmr was a huge part of why they kept it |
17798s | so close as well uh HMR sojourn was just |
17801s | absolutely filthy like yeah they hit |
17804s | some shots which were absolutely unreal |
17807s | yeah no uh they were just on fire last |
17810s | week uh just not able to get that second |
17813s | win uh of their day uh and then uh even |
17816s | on me uh kariko uh had herself a very |
17820s | good uh week last week so uh excited to |
17823s | see Altura and Nimbus play yet again uh |
17825s | this time it's very sorority as we'll |
17827s | take a look at Chuck Timeless so uh we |
17829s | didn't get a chance to see them play |
17831s | last week uh I believe they they didn't |
17834s | play in one of the games on stream but |
17836s | uh from what we just heard uh from sheep |
17839s | I'd look for Jim right uh on the reaper |
17842s | potentially I know to make a big impact |
17844s | just because killing gym is fun that's |
17846s | what we learned in that interview and |
17849s | now of course if we're looking at the |
17850s | shock time is the squad |
17852s | sorry I just thought you said that uh |
17854s | one of the funniest parts last week was |
17856s | when we interviewed uh SK |
17858s | it's like yeah we're just cool |
17861s | that's awesome |
17863s | sometimes honestly so far the interviews |
17866s | we've got treated to |
17868s | um Challenger cup they've been way |
17870s | better than any all interviews we've |
17872s | ever done right outside has got to step |
17874s | it up because all of those beautiful |
17877s | people here in the calling all Hero |
17879s | tournament |
17880s | um there might not be Media train from |
17882s | what I know but they're certainly |
17883s | nailing those in sometimes it's better |
17885s | yeah I think sometimes maybe that is the |
17888s | Difference Maker but uh yeah no I'm I'm |
17890s | really really excited for this one just |
17893s | based on the compositions we might be |
17894s | seeing Santana obviously very well known |
17896s | for playing that monkey on a very high |
17898s | level but sniper not Sigma and those |
17901s | signal Sigma comes we did see from uh |
17903s | them that worked really well against |
17905s | dark monkeys yes they lost their match |
17907s | against their monkeys but again dark |
17909s | monkeys potentially one of the favorites |
17911s | uh to take it all right so it was it was |
17914s | a quality loss |
17917s | quality loss |
17919s | they lost losing is learning uh that's |
17922s | what they say yes evidently uh I'm |
17925s | curious if we see both of these teams |
17927s | take the same approach as we saw in our |
17928s | last series where uh not really |
17931s | interested in playing like the |
17932s | head-to-head often totally down to |
17934s | switch off or you know how we see it in |
17937s | teams play uh in the past in all levels |
17940s | of competition uh uh you know we're |
17942s | watch where you know we are gonna match |
17944s | in the mirror and that's what we're |
17947s | gonna do uh I thought last series was |
17950s | really awesome like entertaining you can |
17952s | kind of see uh just like almost like uh |
17955s | the minds of the teams like yeah it's |
17957s | like them out there the process is like |
17959s | on this play which is really really |
17960s | great but also like a quick shout out |
17962s | here uh in their earlier game today |
17964s | shock time is uh Azure |
17967s | um they were actually doing the post |
17969s | game interview and uh they did say that |
17973s | they would say that they are the best |
17976s | monkey team in the entire tournament and |
17978s | they only got tripped up because they |
17979s | forgot how to play against hog when they |
17981s | faced up against the Justice Red |
17983s | so there we have it just throwing that |
17985s | out there but they call themselves the |
17987s | best Monkey Team let's see if that one |
17989s | is aging well yeah I think I think both |
17992s | of these teams are way more uh |
17995s | interested inclined okay playing the |
17999s | mirror match up against each other right |
18001s | like if you practice this a ton you feel |
18004s | this is the best composition that you |
18006s | have you may as well go in with it the |
18009s | uh Timeless versus the risk sorority |
18011s | here and our final match of the day and |
18015s | it'll be sniper on the point first |
18021s | Winston's taking quite a bit of damage |
18023s | right early on and it does look like the |
18025s | wrist sorority team is gonna get Point |
18027s | control |
18029s | or at least presence and then earlier on |
18032s | as we did see the showtime is backing |
18033s | off a little bit getting that |
18035s | good pick onto Santana so now they do |
18037s | have to back up for them yes it kind of |
18040s | drops so low so they tried to like make |
18043s | like a play for the opposite side of the |
18045s | point and just kind of coming across |
18047s | whether it's like the reaper shots uh or |
18049s | ajmr no Landing some big hits uh with |
18053s | the sojourn just got shrunk down and uh |
18055s | we're not able not really a lot of burst |
18057s | healing here uh in this setup so not |
18059s | able to heal the Winston back to life |
18061s | that allows Ruth sorority to take that |
18063s | first fight |
18066s | who everybody getting earlier |
18068s | yeah that's a nice aggressive approach |
18071s | there however they're still moving in as |
18073s | they got healed up quite quickly Santana |
18075s | is now |
18076s | hello |
18077s | kept Alive by Aaron Murray and jam |
18082s | side angle there is uh armor with the |
18085s | Kitsune Rush there but HMR with a pig |
18087s | you had to back up a little bit |
18090s | if you are the wrist sorority but now |
18092s | you might be able to actually move your |
18094s | way back in you're getting close to your |
18096s | own good Studio Rush here and that's |
18097s | going to be a pop |
18100s | them are getting another pick there this |
18102s | time on to Jan Santana dropping very low |
18104s | and dropping for good HMR give him the |
18106s | rest now HMR once again franking out and |
18108s | I think we're in for a treat here if |
18110s | we're looking at HMR and as a ray those |
18113s | two sojourns were popping off and |
18115s | lighting up The Kill feeds and I really |
18117s | like the way that rooster already played |
18119s | that uh they saw the katsune rush they |
18122s | knew it was coming out they don't want |
18123s | to have their own at the time uh so |
18126s | instead of just trying to like stand |
18127s | there and fight on the point they just |
18128s | back up they give it up for a little bit |
18130s | they come back they use one ultimate |
18132s | they put the poison uh just like this |
18134s | this little sniper in the back line |
18136s | they're gonna be able to pick up just |
18138s | about everybody there is that'll be a |
18140s | team kill |
18142s | wrist already looks great so far so they |
18144s | really do and they didn't have to commit |
18146s | a lot of |
18147s | read that they're still sitting |
18149s | comfortable |
18150s | for that next fight |
18153s | it's ajmr with the overclock yet again |
18157s | sound barriers to match your with 80 if |
18162s | you're shot Timeless you think about |
18163s | maybe that I know letting aramore build |
18165s | up towards that Kitsune Rush uh |
18168s | and then pushing in that would give you |
18170s | just a really limited amount of time to |
18172s | make a play is that'll be the sound |
18174s | barrier for both teams here Primal Rage |
18176s | from sniper knocking players everywhere |
18179s | so getting the OT here in a sec yeah and |
18182s | Mr already committed all their alls for |
18185s | that fight |
18186s | and it still looks like shark tanos |
18188s | might be able to actually flip that |
18190s | point so that was a very expensive fight |
18192s | for race sorority yeah and I think now |
18195s | like if you ever sorority like what do |
18196s | you do I think you probably have to |
18198s | build up this Kitsune rush and then push |
18200s | in behind this there's gonna be one on |
18201s | the other side and Jim's got a death |
18203s | Blossom here too so |
18205s | trying to break the bubbles and now |
18207s | trying to find something with the death |
18209s | Blossom connection one finishes off a |
18211s | second uh so you know another fight loss |
18215s | here for Rich sorority still just one |
18217s | fight away from taking our first point |
18220s | um not a terrible trade for them though |
18222s | so if I'm honest uh you end up trading |
18225s | what you're uh death uh your consume |
18228s | Rush uh for theirs end of death Blossom |
18231s | right so like a two for one trade pretty |
18233s | good there for rich cerrari yeah and I |
18236s | mean considering that you are sitting on |
18237s | a 99 kind of situation here you really |
18241s | just need to win one more fight and they |
18243s | had it in them since a shop timer |
18245s | so now here is a big fight let's see |
18247s | they can actually visit sniper is |
18249s | dropping a little bit lower however once |
18251s | again being kept alive as Ray is now |
18253s | hitting that overclock let's see if she |
18255s | actually finds him down anything with it |
18260s | nothing right now but still they push |
18262s | them so far back difficult for |
18264s | restaurant even get out of the spawn |
18267s | shock timeless |
18269s | they just have to make sure yeah it |
18271s | keeps antenna alive is |
18273s | Jam's actually gonna have this sound |
18274s | barrier a little bit faster it should be |
18276s | the big difference |
18279s | as always finding a lot without that |
18282s | plots I'm gonna actually two |
18284s | nice huge sorority which aren't gonna |
18288s | get that slip because there is nobody's |
18289s | left from shock time is which |
18291s | unfortunately will not be able to make |
18293s | it back in time a lot |
18296s | yeah a lot invested into that death |
18298s | Blossom uh but totally worth it uh I |
18301s | ended up using a protection suzu and |
18303s | then actually just pushed up a little |
18305s | bit I know the Lucio just got a speed |
18307s | boost got the reaper right in there and |
18310s | the death Blossom does the rest ends up |
18312s | taking out two |
18316s | it was a very very close round in the |
18320s | end with Chuck Tyler's managing to |
18321s | really come back into the |
18324s | on the back |
18326s | of good old economy |
18331s | and now we're heading to Night Market |
18332s | yeah |
18333s | so we'll see if both teams gonna |
18336s | go with the same thing uh I like I |
18339s | talked about at the beginning I believe |
18340s | so I believe we're gonna see these teams |
18342s | play that mirror |
18346s | every sorority would ever feel like |
18348s | they're on a back foot that they have |
18350s | the option to fall back onto the sigma |
18352s | comp which worked well against Winston |
18354s | homes are so that is a nice cushion to |
18356s | have if you are the racer already so |
18358s | which are currently going head-to-head |
18360s | though in that Winston mirror so right |
18363s | now absolutely no reason for either of |
18365s | the teams to really change it up |
18367s | and it looks like they're almost trying |
18368s | to like bait a dive here like uh for a |
18371s | second they're like sniper and Co |
18372s | waiting around the corner like ajmr just |
18373s | playing it uh you know pillar just |
18376s | waiting for them to maybe dive HMR and |
18378s | then they were gonna just kind of push |
18379s | around the corner |
18381s | really play for that counter dive |
18384s | a game of chicken here |
18392s | Rich sorority getting control of the |
18393s | point that'll be flipped as shock |
18396s | Timeless just kind of like obviously |
18398s | even more players alive this way just |
18399s | pushed straight on through but here's |
18401s | sniper back in the fight ajmr kicks |
18402s | things off the early pick so it could be |
18405s | getting flipped right away |
18408s | bit of a back and forth but it does look |
18410s | like Chris Roadie is taking him back |
18413s | if our neither team has gotten too much |
18416s | percentage on the point so everything's |
18418s | still very much left in the open so for |
18420s | taking a look at where we at in terms of |
18422s | the odds it's pretty even Steven there |
18424s | as well |
18426s | [Music] |
18429s | sorry Matt |
18432s | I know that one I know that one |
18435s | uh |
18437s | trying to push around the side here |
18438s | that's going to be a shooting Rush here |
18440s | from Rich sorority so I think shot time |
18442s | was just trying to back up a little bit |
18444s | do you Primal this like uh possibly able |
18446s | to get some kills off of it his Jam's |
18448s | able to get one you flip the point |
18449s | really good Primal tank here just |
18452s | knocking players around from Santana and |
18454s | that'll be the Point Flip for shunt |
18456s | Timeless so nothing really didn't get to |
18459s | flip they're also putting themselves in |
18461s | a great spot right now they're gonna |
18463s | have double support always they have |
18465s | overclock available for them Jim is |
18467s | coming up on a death Blossom they're |
18468s | looking very good to defend this for at |
18470s | least one or two more fights yeah |
18472s | potentially uh the thing is like the |
18476s | sojourns with this overclock right |
18478s | you're just a shot or two away from |
18480s | being like up like two three players |
18482s | like it's crazy that yeah let's just |
18484s | have one still potential this is HMR and |
18487s | they're getting the end of the overclock |
18489s | not gonna get anything with it uh so now |
18491s | like how you mentioned shop Timeless |
18492s | with a big uh new Advantage here you |
18495s | know they're earning obviously |
18496s | percentage on the point that they have |
18498s | this death boss in the baby uses they |
18500s | come on out sound bar here too as well a |
18503s | lot of key ultimates |
18505s | I moved a very far out defense trying to |
18509s | stop our sorority as they're coming out |
18510s | we can see the the feet being dropped by |
18513s | karope |
18514s | I thought they were gonna lose |
18516s | the beat at the perfect time to 10 alive |
18519s | 10 of them |
18524s | Blossom from Jim getting to |
18529s | that should be another good defense for |
18532s | that point |
18534s | and to remind people at home this is the |
18536s | The Reaper with the damage passive with |
18539s | the speed so |
18540s | you see uh Jim picked up these kills you |
18543s | start to see how fast |
18545s | yeah start moving make it to the point |
18547s | in time |
18548s | yep yeah it'll be somebody who get there |
18550s | so yeah |
18553s | close to flipping it |
18557s | somebody on at all times hamr |
18560s | ah your other pick-off is winning this |
18564s | uh you know flipping the point here |
18565s | having to use nothing like right |
18572s | sniper with the primal |
18575s | he's trying to stay alive here he's gym |
18577s | is uh |
18578s | now what you have uh sooner rush you can |
18581s | use in this close Corridor like they did |
18583s | the last time they ended up getting a |
18585s | fight Adriana with another overclock uh |
18588s | this could end up flipping right back to |
18589s | wrist sorority |
18591s | absolutely |
18597s | I have to do is win one fight our |
18599s | morning he's now having the kitsuna rush |
18601s | available let's see if they go in |
18602s | aggressively it should be using it right |
18604s | now and there it goes here it comes in |
18607s | let's see if they can make something |
18608s | work |
18609s | yeah and it's a pick from the side as uh |
18613s | yeah things are just kind of falling |
18615s | apart here foreign |
18625s | they'll send us to a third control point |
18637s | this looks to be a closely contested one |
18642s | you would hope so uh both of these teams |
18645s | seem to be able to play this kind of |
18647s | composition at a very high level |
18650s | where uh Chuck Timeless you know they |
18652s | just lose that first round as a |
18655s | gets very close there towards the end uh |
18660s | but you know we'll see how they bounce |
18662s | back here maybe they kind of found their |
18664s | groove here is that a first point was |
18665s | really kind of a rich sorority uh |
18668s | towards the end of it really started to |
18670s | put it on with sniper initial putting a |
18672s | lot of pressure |
18673s | on the opposing team spawn so uh both |
18676s | teams will come out here's statue side |
18678s | nothing too surprising with that it |
18681s | looks like uh actually restaurant will |
18682s | take control of this inside Area a |
18684s | little bit so maybe trying to take a |
18686s | bait shop Timeless into this Reaper |
18694s | when you're about to unlock and it looks |
18696s | like Chuck timer just gonna |
18700s | take on it |
18702s | for now |
18705s | he has uh our mortgage building up |
18707s | towards this consumer so fast because |
18710s | there's so much damage that like wrist |
18711s | already is like poking and putting out |
18713s | from here but obviously none of these |
18715s | skills getting followed up on |
18717s | oh and that's actually sniper they |
18719s | actually made me call out June a little |
18721s | bit I don't know if that was a bloop or |
18722s | something but uh they're actually able |
18724s | to take out gym now you know it's the |
18726s | coropian sniper able to do so and look |
18729s | at this easel as well pushing on forward |
18731s | yeah they're gonna be able to flipped it |
18732s | so you know even with uh it's not really |
18734s | a first fight I would say like just like |
18736s | with the first little bit going in favor |
18738s | uh of shock Timeless not able to get a |
18741s | massive lead off of it |
18743s | now it's just about 25 percent |
18747s | but if we're looking once again at the |
18749s | old economy here we're we're pretty even |
18751s | so like no team should have a big |
18753s | Advantage coming into this other than |
18755s | positioning we do see shot timers trying |
18757s | to wrap around the back |
18759s | was hoping to get one of those kills in |
18762s | before |
18763s | jumping in with the entire team or sit |
18765s | up their Kitsune Rush |
18767s | they end up getting that casino rush |
18769s | earlier nice protections there to keep |
18771s | players Alive Now how they're going to |
18772s | rush they're going to push on forward on |
18775s | lunch I mean Reaper with the once he |
18777s | starts to get in the mixed with the |
18779s | concern it is almost impossible stop |
18782s | unless you got a sojourn uh you know |
18784s | headshot on the other side of things so |
18787s | yeah I mean the only thing you really |
18788s | want to do is just get out of the way |
18790s | and wait it out I know yeah you don't |
18793s | necessarily want to fight into this or |
18795s | you need the Primal right Primal is |
18796s | great we're just not hang players out of |
18798s | it uh wrist sorority this may be one of |
18800s | their better opportunities double |
18802s | support alts we saw the katsuna Russia |
18804s | already used by shock Timeless so double |
18806s | support Ultra Primal here uh potentially |
18808s | if I'll take it |
18814s | yep one |
18816s | sound barrier use your bike rope it just |
18819s | connects with uh perobian diesel so I'm |
18822s | not able to get the entire gang there |
18824s | with the sound barrier but it may not |
18827s | even be needed as uh |
18829s | really nice way to engage there sniper |
18832s | uses uh the Winston jump leaps right |
18834s | over the top and as that's happening I |
18837s | mean uses the teleport of kariko lands |
18840s | right on top of the Winston drops the |
18842s | katsuna array of their feet and then |
18844s | everybody funnels around the corner uh |
18847s | really difficult to start that type of |
18849s | play |
18850s | yeah now both teams are left with the |
18853s | death Blossom shock timers once again |
18855s | wrapping around the back he's trying to |
18856s | engage from there now death wasn't |
18858s | coming out here from so let's see if |
18861s | there's anything to be had from it no it |
18864s | is not however Jim on the other hand is |
18866s | getting a 3K and a 4K to finish it up |
18869s | five for good measure there we go |
18873s | what's up no we we saw when uh easel had |
18876s | the death Blossom like there was a |
18878s | Winston uh bubble in the mix not able to |
18880s | get a lot of damage and then uh Jim gets |
18883s | pushed right on forward you know with |
18884s | that speed boost right into the mix and |
18886s | three players with the death Blossom |
18887s | another player uh gets taken out just by |
18890s | the Hellfire shotguns I believe uh |
18892s | Armory uh into taking the 5K away uh |
18896s | with a nice shot on the kariko but as |
18898s | Ray opens things up with a head shot |
18899s | there on ajmr with 85 percent what do |
18902s | you do here if you're richer already uh |
18904s | it looks like they're trying to back up |
18905s | but there may not be enough time |
18907s | yeah they backed up Nelly I think they |
18909s | realized like they hey we don't have |
18910s | enough time maybe let's do this maybe |
18912s | the Lucio just gets the speed uh to ajmr |
18915s | but yeah they gotta push in and they're |
18917s | pushing into a consumer Rush yeah this |
18919s | is rough that's not how you want this to |
18922s | go down aramari is getting that kill |
18924s | onto the HMR is getting Jim down |
18927s | however |
18929s | I don't think they're gonna have enough |
18930s | bodies on that point they're starting to |
18933s | drop one by one |
18934s | you know you do have the the casino Rush |
18937s | here from sorority sniper's gonna get |
18939s | Primal that isn't enough though I mean |
18942s | uh even getting Primal just off the side |
18945s | kuroki as well goes uh for a little bit |
18948s | of a ride as the Kobe will be able to |
18950s | make it back up to the point we're |
18951s | already getting very close here towards |
18953s | the sound barrier that's both teams oh |
18955s | that's huge so AJ Mr and jam was going |
18958s | for the sound barrier connects with a |
18960s | shot there with the overclock so no |
18963s | sound barrier comes in there for shock |
18965s | Timeless that is a huge pickoff as maybe |
18969s | that's the difference here is uh looks |
18972s | like Rich sorority has uh one more or |
18974s | two more players here on the point |
18976s | trying to just get shot timers out of |
18980s | here who's a jam running around uh this |
18983s | week five players now on the point and |
18985s | it will flip |
18986s | yeah at exactly 99 and in OT and the |
18990s | full disclosure I have no idea what was |
18992s | just happening I'm too old for this map |
18996s | oh it was uh really nice shots from ajmr |
18999s | was able to land the shot I just started |
19002s | looking at the killer freedom I was like |
19003s | all right Emma he landed |
19006s | there's some huge shots on the jam his |
19008s | Jam was trying to go for that sound |
19010s | barrier a little bit of an Ajax on let's |
19012s | see armor he drops the Kitsune Rush |
19016s | should buy them some space Maybe allows |
19018s | them to just take the point uh without a |
19020s | big contest is yeah the death was not |
19023s | the end it actually Rush this may be |
19025s | enough for shock Timeless they've now |
19027s | flipped it it looks like there's just |
19029s | one player you know Santana here on the |
19032s | point just trying to live long enough uh |
19035s | that's that's actually sniper that falls |
19036s | there at the end and that will be it |
19038s | it'll be shock Timeless again map number |
19042s | one |
19044s | yeah but how close and contested this |
19047s | one was |
19049s | they do look so evenly matched yeah I |
19052s | couldn't tell you who's gonna come out |
19054s | on top of most of those finds in fact I |
19056s | can't tell you who's coming out I mean a |
19058s | lot of these uh fights and a lot of |
19060s | these like rounds come down to just |
19062s | those like a big sojourn shots right uh |
19066s | you know but who can open it up who can |
19068s | start things off I thought uh support |
19070s | ultimate usage was like really important |
19072s | there uh during that first map right uh |
19075s | you know Armory drops down uh the |
19077s | katsune rush there at the end and I know |
19081s | that's good enough to get her team of |
19082s | Victory there |
19083s | yeah and I mean now if you're a sorority |
19086s | you have my pick but of course since |
19088s | both of them are relying on the same |
19090s | kind of compositions whatever you're |
19092s | picking you're comfortable with the |
19094s | chances are the shock timers are just as |
19097s | comfortable with this one at Mr X yeah I |
19100s | think it's really just kind of |
19102s | um |
19103s | what Maps do you feel comfortable on |
19106s | like if you're gonna play the same types |
19108s | of compositions like the same exact ones |
19111s | uh where do you kind of play the best on |
19113s | those like how do you want to you know |
19115s | utilize that comp who you trying to |
19117s | really kind of set up uh and that'll |
19119s | really determine where we go here in |
19121s | this next uh no map in the Set uh it'll |
19124s | be sororities pick |
19127s | right on do you feel like |
19131s | no probably not I want to ask like do |
19133s | you think one of them is gonna make some |
19135s | switches you think Richard already fills |
19137s | the the need to switch it up because |
19139s | they played it so close like technically |
19141s | no it's probably just like little |
19143s | mistakes little cleanups they have to do |
19145s | uh in those team fights and no there's |
19148s | no reason it could very well be them nah |
19150s | there's no reason for them search I I |
19151s | think with uh how close that game was |
19154s | yeah uh how much these teams seem to uh |
19158s | practice this type of composition |
19159s | there's no reason to switch things up |
19160s | now King's Row uh will be the next map |
19163s | selected by wrist sorority so |
19165s | I mean if you wanted to change some |
19167s | things up right hog Sigma potentially |
19169s | here uh just don't think it's really |
19171s | that necessary |
19173s | it's not but wouldn't it be fun but I |
19175s | mean yeah sure but I don't I also just |
19177s | don't think it's that necessary so uh |
19179s | who uses King's Row just allows for tons |
19182s | of different compositions to be played |
19184s | uh as we've seen throughout this |
19186s | tournament so yeah it's gonna be |
19188s | interesting to see if the need should |
19190s | arise or the urge not need to switch |
19193s | something up so uh yeah we'll see if |
19196s | this sorority can tie the series up or |
19199s | if we can get to match point for the |
19201s | shock Timeless here so far it's been a |
19203s | very evenly matched game they are |
19205s | playing mirror matchups however so let's |
19209s | see if the show timings can come out on |
19211s | top of this one yeah yeah I know a shock |
19214s | Timeless win here would set us up for |
19216s | like the same exact thing we just saw |
19217s | right where a team goes up 2-0 you know |
19220s | where we obviously talked about how |
19222s | close the thought the teams were we |
19224s | wanted a closed series uh and then you |
19228s | get like a reverse sweep uh who knows |
19230s | existence |
19233s | King's Row |
19235s | um this is a map I think everybody like |
19237s | knows how to play at like the highest |
19240s | level uh where I think things are a |
19243s | little bit different with this type of |
19244s | composition is like how |
19246s | fast things can kind of like snowball |
19248s | and spiral right like uh it's also just |
19251s | really difficult to play Winston on uh |
19254s | you know point a King's Row like being |
19256s | able to just have Winston just stay |
19258s | alive and uh you know play that |
19260s | perfectly it's just really difficult to |
19262s | execute so uh we'll see who can really |
19264s | you know play the strongest on the |
19266s | defensive side of things |
19269s | yeah and we're waiting for the teams to |
19271s | get ready to load into this one |
19277s | what happened |
19279s | oh yeah I like to say this out loud |
19282s | uh the players are upping their time at |
19284s | the Land Cafe I won't say I've done once |
19288s | I put some coins |
19289s | get ready for the second one that's |
19292s | pretty awesome like hey you know this |
19295s | first series ran really long we're gonna |
19298s | need a little bit more time |
19300s | for this next one that just shows how |
19303s | confident those players were they were |
19304s | only paying for a certain amount of time |
19306s | thinking yeah |
19308s | don't worry about it I mean they didn't |
19311s | think they're gonna lose the first |
19312s | series they were probably like oh they |
19315s | were probably hoping the last one was a |
19316s | 3-0 they're like okay like you know got |
19319s | it yeah let's get out of here |
19323s | it's a clock it's awesome to see some of |
19325s | the players actually uh together uh |
19328s | playing this from a land Cafe that's |
19329s | pretty sweet uh to see that type of I |
19332s | love that so play here calling all |
19334s | heroes it's always like a different and |
19336s | fun just playing like in the same |
19338s | vicinity as teammates right you can say |
19341s | like you know whether it's like a lan or |
19343s | I know uh internet cafe like just being |
19346s | around your CMA it's like during a |
19348s | competitive match so it's just a pretty |
19350s | fun time I honestly think it gives you |
19353s | an advantage like I mean sure even |
19356s | though like you might be in the comfort |
19357s | of your home you have your equipment you |
19359s | have your your comforts you know you're |
19361s | feeling all good about it however |
19362s | there's something to be said about the |
19365s | energy you can get just by sitting close |
19368s | to your teammates yeah that sounds very |
19370s | like hippie of me but I do think like |
19373s | you can feed off that kind of energy |
19377s | not only really casts top-notch when |
19380s | he's in front of an audience me at home |
19382s | yeah ah I I'm always I'm always on point |
19386s | [Music] |
19390s | not like that I kid I just before |
19393s | someone calls me out of being mean to |
19394s | mad they always call me Adam being mean |
19396s | to reinforce apparently yeah |
19399s | now I know how reinforced feels yeah |
19402s | it's rough out there the constant |
19404s | meanness |
19406s | yeah I mean with you it's especially |
19408s | easy not as much room but for you I can |
19410s | like punch down since you're small |
19413s | oh there we go |
19417s | directions |
19419s | that one I was waiting for I had that |
19422s | one written down to be honest |
19424s | opportunity here I know play a little |
19427s | Bamboozled Widow shot |
19430s | we saw last week it actually worked out |
19433s | yeah it actually ended up working out so |
19436s | uh back over to the sojourn you'll be |
19438s | shocked Timeless here on D |
19441s | um |
19442s | and this is what I talked about like you |
19444s | see how low that uh Jim gets there this |
19447s | is so difficult to play the Winston on |
19449s | the events like you have to be like just |
19451s | absolutely perfect right there Santana |
19452s | jumps backwards I think probably was |
19454s | trying to jump back into the uh doorway |
19457s | there just kind of like the arch but |
19459s | ends up jumping back like towards the |
19461s | wall and just uh keeps a rail shot I |
19465s | don't know how much longer shock timing |
19466s | list can hold this |
19468s | probably not much longer HMR gets that |
19472s | pick on some damn Jim Falls as well |
19474s | right after and that is pretty much a |
19477s | point for Chris sorority right there as |
19479s | well as things and cleanup works |
19483s | yeah it's really fast take here from |
19485s | Roost sorority is they decide to push up |
19488s | yeah maybe they can get it get a little |
19491s | bit of a better position here you see |
19493s | players from shock time we'll say I have |
19495s | to back up a little bit if one player |
19496s | move the payload at this moment in time |
19498s | uh but you're just like a you know an |
19501s | ajmr shot away from you know giving |
19503s | yourself just a huge lead here uh going |
19506s | in the second part of this map so yeah |
19508s | they have to snowball on two streets |
19511s | getting through that doorway really |
19512s | quickly is giving you such a good setup |
19515s | for the rest of the map |
19518s | and it was like almost like five minutes |
19520s | uh plus yeah a little bit above that let |
19523s | me take trickling eight that'll be |
19525s | with the Kitsune rush they don't answer |
19528s | with a rush of their own shot Timeless |
19529s | they actually use a speed boost to back |
19531s | on out and that's awesome for them you |
19534s | know as Ray ends up taking out uh easel |
19536s | with a head shot |
19538s | arm up some energy off that barrier and |
19540s | stops through sorority in their tracks |
19542s | and uh they don't have to use their own |
19544s | consumerish this could be where shop |
19546s | time was gonna take a little bit of a a |
19548s | lead here and as I say that the sojourn |
19550s | battles uh now goes the other way with |
19552s | ajmr getting a pick |
19554s | yeah our Mario also just used kitsuna as |
19557s | helping them get through those doors |
19561s | and they're making best out of it being |
19563s | able to like push them back as well |
19566s | getting that take on Jim |
19568s | I all kind of falls apart there for |
19569s | Sharp times and that should be some good |
19571s | push for wrist sorority yeah they end up |
19574s | having me use their sound barrier for it |
19576s | so I wonder if you're shock Timeless if |
19577s | you consider coming back using sound |
19579s | barrier using Primal you can maybe fight |
19583s | this again so we'll see it looks like |
19585s | ajmr pushed up |
19587s | trying to get the damage I'm preventing |
19589s | them from trying to fight this one more |
19591s | time I think your shock time was how |
19593s | much is left on the clock you'd have to |
19595s | fight this as a antenna who's to jump in |
19598s | there uh just put some pressure on to |
19600s | the payload and look at that not his |
19602s | best case scenario so you didn't have to |
19604s | use Primal you didn't have to use sound |
19606s | barrier you just popped the work block |
19607s | right around the corner and killed |
19609s | somebody uh and that's gonna you know |
19612s | get the stop there at least for now uh |
19615s | before checkpoint B |
19617s | yeah and Chuck timer is also sitting |
19619s | still on One support old is gonna make |
19621s | them feel pretty comfortable for that |
19623s | next engagement sniper going in we have |
19626s | that Winsome battle going in and that |
19627s | type of popping is Simon rage trying to |
19630s | push your position back |
19631s | yes ajmr comes around the corner with an |
19634s | overclock |
19636s | sniper with the Primal gets one nice |
19639s | bubble there from Santana before using |
19641s | the Primal it's right on top of ajmr and |
19643s | they're able to pick him up |
19646s | sniper getting stuff done for the team |
19649s | can you can you fight this though like |
19652s | uh |
19654s | coming back I mean you have the uni rush |
19658s | you have sound barrier no yeah nobody |
19659s | else can make it I was like you know if |
19661s | you get Jim back to the point like it's |
19663s | possible Right Reaper can be so tanky |
19665s | with that sound barrier but uh you know |
19667s | without having that Reaper in the mix |
19668s | and then losing your Winston yeah that's |
19670s | a that's a loss of a fight so you have |
19672s | to back up but uh better defense there |
19674s | on point B uh from Sean Timeless other |
19677s | than their point a defense |
19679s | see how they play around this first |
19680s | corner |
19687s | they have uh what feels like an eternity |
19689s | I mean look at |
19690s | look at you shotgun shoot there except |
19693s | for a death Blossom right in the middle |
19694s | on their consume Rush that's a great |
19697s | counter to it it's uh it's like shock |
19700s | time was gonna just back up here |
19703s | should be enough to just uh stop |
19705s | re-serority from getting any more |
19707s | progress so they'll have to wait a |
19708s | little bit everybody will group up |
19712s | maybe I knew measuring yeah I was gonna |
19714s | say overclock here maybe I'll finally |
19717s | around the corner that's gonna be a |
19718s | sound barrier sound barrier for both |
19720s | teams so |
19722s | spawning through the sound barrier there |
19724s | from Rich already with one from shop |
19726s | time was |
19727s | a little bit longer that's awesome takes |
19730s | out the enemy soldier so not done yet |
19733s | Ruth sorority is still trying to push |
19734s | this one around this first corner |
19738s | make it happen for them and now they are |
19740s | able to actually push in quite |
19741s | aggressively HMR is pushing and the |
19743s | opponents back to their spawn |
19748s | yeah |
19750s | sniper trying to take High Ground here |
19752s | you don't want to let whether it be the |
19754s | reaper or the sojourn gets set up up |
19755s | there and allow this open space for your |
19758s | sojourn here up on The High Ground is |
19761s | Jamar giraffes which is a brief second |
19763s | is uh they're gonna build up shock |
19765s | Timeless towards a casino Rush |
19768s | into Primal Rage here |
19770s | still an opportunity for them to get a |
19772s | full hole |
19775s | [Music] |
19776s | and then moving in Santana is dropping |
19779s | quite low though however still has a |
19781s | primal in the back pocket doesn't need |
19783s | to use it though because richer already |
19784s | just had to back up |
19786s | yeah nothing they can do there you know |
19788s | once that continue rush comes down |
19791s | shotgun shots from Jim |
19794s | it's a sniper will jump across |
19797s | just trying to create some space be able |
19800s | to make it back towards the Halo this is |
19801s | such a difficult map to finish |
19803s | especially with these things that can't |
19805s | ajmr pops the overclock gets Dove on |
19808s | right away |
19810s | Santana a little bit low but also has |
19812s | the Primal to use here if necessary it |
19815s | is gonna pop it as Jim uses the death |
19817s | plot so I'm almost like a primal |
19819s | actually not players out of the death |
19820s | Blossom potentially there so both |
19823s | Winston's doing work sniper in the back |
19825s | line is not Timeless and then Santana in |
19827s | the back line pop rooster already |
19831s | oh this is |
19833s | this is the kill feed I wanted just |
19835s | winter non-winton wins Winston's just |
19838s | getting final blows everywhere uh it's |
19841s | uh you will have sniper very close to |
19843s | Primal and we're already down to 60 |
19845s | seconds think about how good wrists |
19847s | Ferrari's offense was on point a and |
19849s | then even through checkpoint B it's been |
19851s | a really good hold here at the end from |
19852s | Chuck timerless |
19854s | yeah I know they're shaving off so much |
19856s | time we're now underneath in minutes and |
19859s | now the big question is canvas have |
19860s | already even finished with time left as |
19862s | all right just popping that overclock |
19864s | once again pushing sharp time is back to |
19867s | where they came from it's gonna be |
19869s | really tough Mr already it's gonna be |
19872s | really tough because |
19873s | you have a Kitsune Rush available for |
19876s | shot Timeless and they're gonna end up |
19878s | getting their sound barrier here but |
19880s | just Soundbar are available for wrist |
19881s | sorority they have the Primal in-depth |
19884s | Boston to potentially break this up but |
19888s | I'm getting very close to sound barrier |
19890s | before you could use uh before they |
19893s | could use that time huge actually is now |
19896s | uh this could be an opportunity for his |
19898s | sorority |
19899s | finish the map so shock time will have |
19902s | another opportunity here to touch so |
19904s | they'll be able to come out to spawn |
19906s | with that speed boost and sound barrier |
19909s | just gotta get the reaper in the right |
19911s | position that's right over to the |
19912s | Widowmaker here towards the end just |
19914s | trying to find a headshot |
19920s | they can actually |
19925s | the shots at the very end there |
19928s | getting onto the sniper |
19930s | that is round one |
19933s | managed to stop them just in time yeah |
19936s | even if the Widow's not getting like |
19937s | headshot like like final blow like kills |
19940s | uh just the damage putting down with the |
19942s | Widow right just those loaded up you |
19944s | know uh shots uh whether they be you |
19948s | know body shots or you know headshots on |
19950s | some of these targets that can live on |
19951s | through that still just loads of damage |
19953s | forcing players back the reaper getting |
19955s | in your face uh pretty good defense |
19958s | there all things considered from shock |
19959s | Timeless compared to you know what it |
19962s | looked like was gonna happen because |
19963s | risks are already started out really |
19964s | well yeah no uh shock time is really |
19967s | managed to you know |
19970s | stabilize there on the back of what |
19972s | looked like quite a snowball initially |
19974s | from rear sorority with sniper |
19976s | especially popping off on the Winston |
19978s | but of course Santana also putting a lot |
19981s | of work in on that tank now it is wrist |
19985s | sorority's turn to defend |
19988s | me or staying with the composition at |
19991s | hand shock Timeless hovering over that |
19994s | Reinhardt and also we see the Bastion uh |
19997s | something they've done a little earlier |
19999s | today when they went up against uh Kaiju |
20002s | Corp |
20003s | it's doable |
20005s | um it's not what you know everybody |
20009s | would play but it's doable uh you know |
20012s | fashion in that Wheels mode can just do |
20015s | tons of damage probably the official |
20017s | name is Sentry mode but Wheels mode can |
20020s | do a ton of damage uh able to keep the |
20023s | Bastion alive uh with that Baptiste and |
20026s | then you just get the Reinhardt just |
20027s | swinging |
20032s | yeah you don't want to push into the |
20034s | line of sight of this Bastion is I mean |
20036s | look at how fast those players get |
20038s | chunked down |
20040s | on one side to get into Los of the |
20042s | Bastion on the other one of the |
20043s | Widowmaker so either way you're kind of |
20046s | forced in terms of your positioning |
20047s | there yes you know you back them into |
20050s | that corner and that gives the sight |
20051s | lines for the Widowmaker to be able to |
20053s | pick up some kills yeah now that you're |
20055s | forced out onto the point I mean |
20057s | absolutely you cannot stay here for a |
20059s | split second and always and we're |
20061s | talking about all these DPS swaps you |
20063s | know having that Baptiste in the mix |
20065s | Baptiste can put out a good amount of |
20067s | damage Azure with a head shot there |
20069s | on an easel and now that should be a .8 |
20072s | take here yeah four shock time was a |
20076s | really nice use of The Bash |
20078s | I think and that's definitely |
20079s | composition for uh I'm gonna put that in |
20082s | my playbook and try to find people in |
20085s | rank yeah it's different now on live |
20088s | um |
20090s | it isn't yeah I haven't seen a ton of |
20093s | feedback from players yet uh just |
20095s | whether it be like on Reddit or social |
20096s | about how Bastion feels now but like uh |
20101s | on live like he's able to get in a |
20103s | Sentry mode a bit faster I know more |
20105s | often I would say like with a reduced |
20107s | cooldown and then the ultimate drops |
20109s | faster which I think right now uh you |
20111s | know in the version that we're seeing |
20113s | this match take place on uh his ultimate |
20116s | it's a real like you know the owner of |
20118s | Bastion like everything else is pretty |
20120s | good it's just the damage output it's so |
20122s | easy to dodge it's gonna be filthy |
20124s | shooting that through the am Matrix Jim |
20127s | deletes heropi |
20130s | uh what do you do playing into this is |
20133s | that now they're actually going to end |
20134s | up using that bash and all but you see |
20136s | like it's usually pretty easy to dodge |
20138s | like it does do a decent amount of |
20140s | damage but you can dodge it is this |
20142s | gonna be a shadow that comes down on a |
20144s | plane |
20147s | however Santana is going down in the end |
20150s | is sniping around keeping some |
20153s | work now home gym as well as a nice shot |
20155s | behind this might not be able to run |
20158s | this one all the way and they do have to |
20161s | switch off of that composition but it |
20163s | was fun as long as it lasts it and I |
20165s | think it pays off right you're you end |
20167s | up getting the first checkpoint |
20169s | relatively fast you get almost all the |
20172s | way to the second one |
20175s | you don't have to change that much else |
20178s | right uh to make things work so you know |
20181s | if you look across the ordinary serrani |
20183s | Kirby does have that sound barrier |
20185s | you're gonna get one here for Jam in |
20186s | just a second all right with the |
20188s | overclock then you probably just use |
20189s | that overclock yeah top around the |
20191s | corner that's gonna be that sound |
20192s | barrier out early just make sure |
20193s | everybody lives |
20200s | just in time |
20206s | it looks like um you know once uh the |
20208s | territory comes out like they they try |
20210s | and push across the appointment the |
20212s | antenna gets a little bit further from |
20213s | everybody else not able to live so you |
20215s | end up just trying to find another kill |
20217s | yeah on the way out so they do end up |
20218s | getting |
20219s | has it right there which is a pretty big |
20221s | hill is that no ultimate need to be used |
20223s | over AJ mark it'll hold on to the |
20225s | overclock |
20227s | uh Timeless still a good amount of time |
20229s | to take this second checkpoint |
20232s | Armory and meman both with Kitsune |
20235s | rushes coming in on they're looking at |
20237s | like Jim and Diesel easels got that |
20239s | death Blossom to use maybe inside of it |
20244s | [Music] |
20248s | also see of course |
20251s | that is a huge pickup for them it's kind |
20254s | of however once again making the work |
20256s | for them popping into the back line and |
20258s | taking it out completely I remember |
20260s | getting that sack onto ESO and that |
20262s | looks like this should be the point for |
20264s | shop timers yeah it's just a little bit |
20267s | of a later death Blossom that comes |
20270s | through and it doesn't like result in |
20272s | like two three kills but just a so much |
20274s | damage to everybody in that area |
20276s | probably gives enough uh to let Shaw |
20279s | Timeless you know get this second |
20280s | checkpoint a few more players here uh |
20282s | easel come on uh try and contest for |
20285s | just a little bit is |
20287s | uh yeah they will get pushed back |
20289s | that'll be 3 29 on the clock to try and |
20292s | finish the map here for shot time list |
20294s | uh you see the golden box of Victory it |
20296s | basically is the finish here so |
20299s | and I have to make a lot of progress |
20300s | this first corner and first corner is |
20303s | really the toughest one to get around |
20304s | that's where we saw Arissa already get |
20307s | stopped for a very long time |
20312s | speed is dropped from jam and karaoke |
20315s | both at the same time |
20318s | Primal use here by San Tan trying to put |
20321s | some pressure on him even horseback to |
20324s | kariko is now you start to get everybody |
20326s | back in the fight here for shock |
20328s | Timeless so extending this one a little |
20330s | bit longer you're gonna actually end up |
20332s | having your overclock here for shock |
20334s | time list and your death Blossom so two |
20337s | big ultimates just a sniper gets really |
20339s | low this is good for shot timeless |
20350s | shots there across the board taking two |
20352s | out on that overclock and that is some |
20354s | good push of course wrist sorority does |
20357s | have the spawn Advantage here so they |
20359s | are gonna come back to defend this one |
20361s | more time sniper moving in half Primal |
20364s | Ridge ready as well that's Blossom |
20366s | available though here |
20368s | or Jim that's going to be the sooner |
20371s | Rush that comes down probably gonna be |
20373s | followed up I the death Blossom but |
20375s | that's actually easily ends up using the |
20377s | death plus result look at that gym going |
20379s | right for the support saw the kariko |
20382s | a few players there in the the back line |
20384s | is or more doing a fantastic job keeping |
20387s | everybody like nice protection to you |
20389s | there |
20390s | uh just Ruth sorority just trying to |
20392s | come out of the spawn just keep this one |
20394s | alive |
20396s | uh Isa with one so this this might be uh |
20399s | yeah this is gonna be one where the |
20401s | majors not have enough to get over the |
20403s | line here for shock Timeless so they'll |
20405s | have to back up still a minute and 33 |
20407s | though to get it done |
20410s | they will have Primal ready for that |
20413s | next fight maybe a b as well however on |
20415s | the opposition we do see the exactly |
20417s | same thing please canopy uh with his |
20420s | face snipers go quite a way uh they can |
20424s | grow people |
20425s | so no now they're gonna try if your shot |
20428s | time is you gotta try and push this take |
20430s | advantage of it is an ICP there from you |
20432s | but it's gonna be the Primal Rage that |
20434s | comes out from Santana now it'll be the |
20437s | sound barrier for sorority so they exit |
20440s | the spawn |
20441s | shot he said enough Jam is going to end |
20443s | up getting a sound barrier here we're |
20445s | shock Timeless and that is huge it's |
20447s | gonna be hamr using the overclock here |
20450s | or wrist sorority but it looks like just |
20453s | finding one right now as players falling |
20455s | for rizz Ferrari nobody able to contest |
20458s | that'll be shock Timeless taking a 2-0 |
20461s | series lead |
20465s | [Music] |
20468s | once again I'm |
20470s | I think the hero of this particular map |
20472s | has to be both Wings since we're busy to |
20475s | play of the game here from sniper but |
20476s | quiet Frankie Santana on the other side |
20479s | did just as much |
20481s | oh yeah the the Winston play was awesome |
20483s | and I thought uh really you know both |
20486s | sojourns uh had had their moments uh and |
20490s | then Reapers really as well like I think |
20492s | like it's kind of what you're gonna see |
20493s | with these kind of compositions like uh |
20495s | you're gonna see both teams play pretty |
20496s | even everybody's gonna have their |
20498s | moments I really thought though shot |
20499s | Timeless uh just a better use of their |
20502s | ultimates pretty much throughout uh that |
20504s | entire map so that's how they end up |
20506s | taking that 2-0 lead |
20509s | absolutely now that does put them on |
20511s | Match Point shock Tyler's up too and oh |
20514s | will they be able to stay alive and keep |
20516s | on going or will we see a comeback story |
20519s | once again Ray sorority is trying to |
20521s | make it happen after a short break |
20526s | foreign |
20528s | [Music] |
20535s | [Music] |
20548s | [Music] |
20561s | foreign |
20564s | [Music] |
20568s | [Applause] |
20571s | [Music] |
20577s | [Music] |
20592s | foreign |
20593s | [Music] |
20594s | [Applause] |
20599s | [Music] |
20623s | foreign |
20625s | [Music] |
20648s | [Music] |
20662s | foreign |
20663s | [Music] |
20672s | [Music] |
20686s | foreign |
20689s | [Music] |
20708s | cheers loves welcome back so here joined |
20711s | by Matt and we are currently standing on |
20714s | a match point situation for the shock |
20715s | timers however so did we before and we |
20718s | saw a big comeback start at least from |
20720s | the Washington Justice right let's see |
20722s | if Richard already can |
20723s | you know get it done |
20726s | right now yeah I have to start now as |
20729s | we're heading into map number three why |
20731s | do you want to take this map oh I mean |
20734s | what uh so |
20736s | you're thinking about like what you |
20739s | could go to here that could really kind |
20741s | of like start to turn do you go Route 66 |
20745s | um I mean that's a possibility although |
20747s | I feel like root would play similar to |
20750s | King's Row and like that it's like |
20752s | pretty difficult on Winston defense uh |
20754s | you know uh in terms of like you have a |
20757s | you know a bunch of options just what do |
20759s | you what do you decide to play what do |
20760s | you feel comfortable doing there |
20762s | um |
20763s | maybe pariso but uh no it'll be circuit |
20767s | so uh this tells you want to go in a |
20769s | completely different direction try and |
20771s | play some Sigma exactly and that's |
20773s | exactly what I was asking for so I I'm |
20776s | not mad uh we did see sniper uh putting |
20779s | in a lot of great work onto that Sigma |
20780s | when they played against yeah monkeys so |
20782s | I do expect exactly the same thing |
20784s | however we might once again find |
20786s | ourselves in a miracle position here |
20787s | because playing Sigma on this map is |
20790s | very common uh so Sigma double sniper |
20793s | definitely something we might be seeing |
20794s | from both teams coming out here yeah I I |
20796s | think Sigma really like he he his entire |
20801s | kit is just perfect for Circle Royale |
20803s | right where uh he has the shield like |
20806s | there's lots of High Ground you can play |
20808s | with the shield there you have a stun |
20810s | like uh you have like good survivability |
20812s | so uh I think Sigma you know he'll be |
20815s | like a staple of this map for ages is uh |
20819s | do you see double sniper do you see |
20820s | Sigma with like a uh a widow sojourn |
20825s | I think that's a possibility uh I think |
20827s | we even saw Hanukkah last week yeah I |
20830s | really like the Hanzo pick from last |
20831s | week uh hanzo's just really good at |
20834s | breaking that Sigma Shield just forcing |
20836s | uh him and effectively the rest of his |
20838s | team back around corners uh and it's |
20841s | just really difficult to match the |
20842s | damage he'll put at the uh Hanzo puts |
20845s | out uh with the storm arrows and I mean |
20847s | just like primary fire in general where |
20850s | uh I think yeah you very well could see |
20853s | like could you see even um maybe you |
20855s | ditched the Widow do you play like a |
20856s | sojourn with a Hanzo I mean that's a |
20859s | possibility I think there's a few |
20860s | different options to combo DPS uh with a |
20863s | sigma here |
20864s | absolutely so we're gonna wait until we |
20867s | know which way those teams are gonna |
20869s | swing for this one uh I um I I'm a big |
20873s | fan of circuit Royale just because it is |
20876s | a little bit more variety uh after |
20878s | seeing you know mirror composition for |
20880s | the first two maps it's nice to switch |
20882s | it up a little bit on circuit Royale and |
20884s | especially if you get some sniper uh |
20887s | Extravaganza on those long Sidelines on |
20890s | that map it is one of those Maps where a |
20893s | Defender is maybe on an Advantage uh in |
20896s | some parts especially uh point two |
20898s | defense there getting that payload up to |
20901s | that high ground it can be very very |
20903s | difficult yeah I I think it's how |
20907s | um |
20908s | like maps and just kind of uh you want |
20910s | to say like the game but like how I I |
20912s | really like how the map dictates like |
20915s | The Meta as opposed to like you know the |
20917s | meta just kind of exists everywhere uh |
20921s | because like of all the really like you |
20923s | know High verticality High Ground like |
20925s | nasty I think they kind of call like a |
20927s | Switchback where like you go up and then |
20929s | you like do the turn right around like |
20931s | uh where yeah I mean you have those like |
20935s | scenarios where yeah I think like I |
20937s | really love the map design of circle |
20939s | Royale and I think I love it probably |
20941s | the most because it forces different |
20942s | types of compositions out uh or allows |
20944s | you to play different types of comms |
20946s | no I couldn't agree more I think that is |
20949s | the entire point of having different |
20951s | Maps right I mean what's the point in |
20952s | having different Maps if you're going to |
20954s | see exactly the same thing on every |
20956s | single map then it might as well just |
20958s | play on one map and and be done with it |
20960s | so I think uh I think Team Four did a |
20962s | really fantastic job on that map design |
20965s | here it's really kind of force something |
20967s | out of some of those teams in some of |
20970s | those players shock time is coming out |
20973s | on that Winston Widow sojourn on the on |
20976s | the other side we do see sniper on that |
20979s | Sigma very much like we expected and |
20980s | then of course we see the Baptista mix |
20982s | there as well uh so uh for shock telling |
20985s | us uh the Winston is going to be very |
20988s | good here against uh like the Widowmaker |
20991s | in uh sojourn uh should mention uh also |
20995s | we do have a Senna coming in uh for uh |
21000s | sorority so uh that'll be uh easel out |
21003s | Senate and I believe they made this the |
21005s | last time we watched them play as well |
21006s | so |
21011s | um |
21016s | pressure when you're being stopped in as |
21018s | the Widow specialist for especially if |
21021s | it's like a match point kind of |
21023s | situation for the other team everything |
21025s | on the line Cena has got to have nerves |
21028s | of Steel second time around they do that |
21030s | to them yeah so Santa comes around the |
21033s | corner put some pressure I think that's |
21035s | how you have to play this if you're the |
21036s | the Winston team right you have to play |
21039s | close that corner and almost somehow |
21040s | actually they find uh azerite it's uh |
21043s | it's like Santana do a lot of work there |
21045s | getting them caught inside the room but |
21047s | they're not going to live long enough at |
21050s | all so it looks like everybody falling |
21052s | here for shock timeless |
21055s | it's a good start here for Ray sorority |
21058s | Mammon is doing some cleanup work there |
21060s | and they get the payload moving |
21064s | stay on the Winston as well so uh keep |
21068s | the Winston here so they drop down it's |
21071s | uh interesting so they'll have the |
21072s | Tracer in the mix so uh they're gonna |
21075s | just you know ditch trying to play that |
21077s | long range game I actually think they're |
21078s | just going to try and put lots of |
21079s | pressure around the center Force out |
21081s | stuff uh you know like the uh |
21083s | immortality field uh from kuropi make it |
21087s | really difficult and costly to keep the |
21088s | Widow alive |
21090s | yeah the shock time there's this whole |
21091s | thing with the composition they're |
21093s | running right now is to get in close not |
21096s | stay into that far away range |
21099s | and getting those picks |
21101s | Tim however getting down |
21103s | yeah I was gonna say Jim pretty deep and |
21106s | uh not able to get out as uh this will |
21108s | be the Primal here of course antenna |
21110s | nice secretion there from sniper and |
21112s | that's gonna be uh it's Junior Rush here |
21115s | Rory sorority is uh they're gonna push |
21117s | up |
21120s | they're looking pretty good to |
21122s | potentially take this first checkpoint |
21126s | what's up |
21128s | oh shots are so difficult to hit |
21132s | good job on peropi though keeping sent |
21134s | out alive to a lot of that |
21142s | push on forward here but a Jimmy see |
21146s | that I know as soon as antenna drops in |
21148s | a really weird spot so |
21150s | you know I said go back to the cart and |
21152s | test this a little bit to consider |
21153s | investing your sound barrier in here oh |
21156s | my that actually breaks up Jam sound |
21158s | barrier Jam actually going for the sound |
21159s | barrier that equation from sniper uh |
21163s | actually just connects as the trying to |
21165s | land on the ground it's like our second |
21167s | one of the day uh there were third one |
21170s | the other day I think actually had to |
21171s | have twice in the previous Series where |
21173s | uh sound barrier interrupted so some big |
21176s | police there uh what even with that |
21180s | we're sorry not able to get that first |
21182s | checkpoint |
21183s | no show of time is up playing their |
21185s | composition really well they know |
21186s | exactly what they need to do they need |
21188s | to have gym in there getting those picks |
21189s | as well as Azure is a big heavy comp and |
21192s | they have to get in close |
21193s | and this is a dangerous territory here |
21196s | for real sorority they will end up |
21198s | having |
21199s | their gravitic flux uh they actually |
21202s | make a change the center away from the |
21205s | Widow |
21206s | she'll actually end up playing the |
21207s | reaper here so |
21210s | um oh that's usually picked right away |
21212s | onto the carico is very close to |
21216s | actually I know having that the student |
21218s | rush but that's gonna be both supports |
21220s | down that's terrible for rooster already |
21222s | AJ Martin is trying to line up these |
21224s | shots is |
21226s | jammed very low has to get back |
21229s | do you consider using the katsuna rush |
21231s | here |
21232s | is getting this second checkpoint |
21236s | it might actually nope |
21239s | that'll be the consuming rush I think |
21241s | you're having players coming back here |
21243s | yeah you see a gym back in the fight |
21245s | Santana as well |
21247s | they booped the reaper away they have to |
21249s | touch |
21250s | it |
21253s | I I you could see it on the side so GM |
21256s | actually boops uh sent away maybe |
21260s | thought that uh that was gonna like have |
21263s | OT be triggered but uh you know this one |
21267s | is a heartbreaker because yeah that |
21269s | should have that would have been |
21270s | verified two in there as well they were |
21272s | in a great position there all I needed |
21273s | to do is just |
21275s | I've called a lot of those so we were |
21276s | you know somebody doesn't get back to |
21278s | the payload and I kind of have that like |
21281s | you can almost kind of see it coming and |
21283s | you kind of have that time of like OT |
21285s | triggering |
21286s | and you can kind of see it there and uh |
21289s | that not even uh it's not even on |
21292s | sentence and it was very close I |
21293s | actually think just got like booped away |
21295s | it's really a jam coming up big |
21302s | that means |
21303s | absolutely no point taking here for |
21306s | sorority the timers really don't |
21309s | have to push that payload very far they |
21311s | only have to get it around two corners |
21312s | yeah |
21314s | and with uh you know how they played in |
21317s | the mirror reverse each other with |
21319s | sorority now willing to take that mirror |
21321s | uh you know shock Timeless in a in a |
21324s | prime position to take this and |
21326s | uh I actually think this is like a |
21328s | little bit of scouting here from |
21329s | Timeless because uh uh when Senna comes |
21333s | in we've seen Senna play the Widow so |
21336s | they actually decided to just keep |
21337s | continuing to play the Winston to try |
21339s | and dive put pressure on the Widowmaker |
21342s | uh and it forces them to kind of change |
21344s | up their strategy and what they would |
21345s | like to do |
21351s | for Jim |
21356s | interesting selection versus like uh not |
21360s | playing like the the reaper is a some |
21363s | extra damage there uh from the United |
21365s | close Corridor as uh the trade that goes |
21368s | down uh the echo's probably pretty good |
21371s | like once you get closer towards where |
21373s | the checkpoint is right uh you want to |
21376s | use that verticality to push on through |
21378s | but they um right off of it as uh just |
21382s | trying to touch there for a brief second |
21384s | uh stops the payload from moving forward |
21387s | uh not great though that you could |
21388s | already see the golden box of Victory uh |
21391s | nope in this case the blue one |
21393s | very very very close |
21397s | jam on the rest of the team moving |
21399s | forward trying to get a sneaky Pig early |
21401s | on here a sniper engaging right away |
21403s | dropping that bubble ass back out again |
21408s | it's so difficult for wrist sorority you |
21410s | have to take this space |
21412s | but you also know that you know a few |
21415s | kills here for shock Timeless is the |
21417s | series you have to play so careful at |
21419s | all through two doorways that's gonna be |
21421s | as Ray finding ajmr and that may be the |
21424s | pick |
21425s | yeah that was the one to open it all |
21428s | yeah so they get on touch the payload |
21431s | that'll be the Kitsune Rush they'll |
21434s | actually back up uh shop Timeless and |
21436s | now they're gonna be able to go in with |
21438s | double Flex support here |
21441s | you think this is more than enough to |
21444s | seal the deal is uh |
21446s | you may just round this corner drop that |
21448s | Kitsune rush and then just push on |
21450s | forward we have a lot of odds coming |
21452s | online through with sorority and just a |
21453s | little bit as well so maybe just maybe |
21455s | they can have seen manager hold it |
21461s | both teams actually this death Blossom |
21464s | though from Jim on the payload doesn't |
21466s | end up actually getting anything |
21470s | trying to make their way back towards |
21472s | that fight is uh that's gonna be big |
21474s | they get kuroki they have to know though |
21475s | that the Senate has the death Blossom |
21478s | two players already down here |
21481s | I think yes one gets a second low as uh |
21484s | this might be doable for Rich sorority |
21486s | is sniper's gonna end up picking up a |
21488s | kill as well |
21489s | somehow restarting may actually end up |
21492s | having enough here to hold on as But |
21495s | like everyone use everything |
21498s | yeah the same on track timer so I |
21501s | actually think time was like they |
21503s | actually probably could have just like |
21505s | they played that really well in terms of |
21508s | like backing out and you know waiting |
21510s | and getting both supports but they |
21511s | actually probably could have just dumped |
21513s | things in and just like yeah almost like |
21516s | zerged it down right like |
21521s | is that you only have 60 seconds here |
21523s | yeah |
21525s | you have any Disco This starts to look |
21528s | like it can go either way so wrists are |
21530s | already not in the worst position right |
21531s | there mostly because they haven't even |
21533s | with his uh sooner Rush being ready for |
21536s | this next biggest fight |
21538s | the reaper here so it's gonna be pretty |
21541s | tough this |
21543s | is aramore we'll get back into this |
21545s | fight you'll have uh |
21547s | generally everybody you know by time |
21549s | this one kicks off back at full strength |
21550s | yes they go and taxi the curry go back |
21554s | do you absolutely need that Kitsune rush |
21556s | to battle the one on the other side |
21558s | yeah |
21560s | there he goes Neiman just used her |
21561s | kitsuna rush and they are engaging on |
21564s | top of that ajmr getting that pick up to |
21566s | Santana which is huge early on Cena is |
21568s | also very close to the death blossom |
21572s | they saw Azure eight finds ajmr you're |
21575s | gonna have sniper get pretty low as |
21577s | somebody's gonna have to get on the car |
21579s | here or shock timeless it looks like Jim |
21583s | does get a touch here onto the payload |
21584s | is actually trying to find the second |
21586s | pick |
21588s | nice beat there from kuroki you're |
21590s | getting very close to the beat here for |
21591s | Jam it's all Jam's gonna land a huge |
21594s | beat that's gonna connect with everybody |
21595s | Jim with the death Blossom a little bit |
21598s | later in this fight as you get kuroki |
21600s | early all they know where sniper is |
21602s | sniper solo |
21604s | somehow gonna be able to get the Winston |
21606s | he'll back up as shunt time was getting |
21608s | very close to having their Primal |
21610s | Santana just trying to knock players |
21612s | back off of the payload that's gonna be |
21614s | three down make it four pierogi trying |
21619s | to make their way back not in time |
21622s | shot Timeless at the end so takes that |
21625s | fight takes the series |
21628s | yeah but once again it it could have |
21631s | gone either way honestly they actually |
21635s | managed to really bring it back |
21636s | and that's that's very impressive |
21639s | considering just how rough their own |
21641s | attack was so really big up through them |
21644s | pushing it all the way into OT at the |
21646s | very end there |
21648s | yeah and I know well restorary let's be |
21650s | our last time seeing them here I know as |
21652s | they fall to shock Timeless they uh |
21655s | really great roster we've had a chance |
21658s | to see them twice I know with uh you and |
21660s | I and uh really performed well both |
21662s | times so big credit to them uh shock |
21665s | time Lister will be the team that moves |
21667s | on as uh they clutch up at the end there |
21671s | absolutely |
21673s | so that is the match we're gonna see in |
21677s | the next match in the lower bracket |
21679s | final which is tomorrow uh shock time is |
21682s | going up against uh altiora Polaris |
21684s | that's gonna be a game oh it really is I |
21687s | can't wait to actually watch it but for |
21690s | now that is it for today it's been an |
21693s | amazing set of matches though even |
21695s | though some of them have been a little |
21697s | one-sided we hope to get a quick word |
21698s | and of course with the uh lovely people |
21702s | from Shark Timeless in just a second to |
21706s | get their thoughts on how the game went |
21707s | and why it actually ended up tipping in |
21710s | their favor yeah is uh you know goes |
21714s | really close down to the wire uh we can |
21716s | take a look at like the bracket to give |
21718s | you guys an idea of where this one will |
21720s | head going into tomorrow so uh this is |
21723s | the bottom half of the bracket this is |
21725s | what we saw today shot time was perfect |
21727s | on the day |
21728s | 3030. it's uh out your Polaris they |
21732s | squeak by |
21733s | Washington Justice read I mean it goes |
21736s | absolutely down to the wire uh and that |
21740s | they all actually get a chance to play |
21741s | against shock Timeless tomorrow which |
21744s | I think it'll be really interesting |
21745s | because like LTR Polaris they're |
21747s | actually willing to play a lot of these |
21749s | compositions that aren't exactly uh you |
21751s | know these winston-based ones they're |
21753s | willing to go a little bit uh you know |
21755s | outside of that and does that for shock |
21758s | Timeless there or shot Timeless just |
21760s | really good I know at these sort of |
21763s | compositions |
21765s | I mean so far that's exactly how it |
21767s | looks like uh but the dreams do come |
21769s | true uh because Polaris now gets to have |
21773s | a shot at killing Jim |
21775s | oh yeah |
21776s | that's really all I wanted right yeah |
21779s | let's uh it's all uh that was wished uh |
21782s | after Polaris actually got their uh |
21785s | win is that they would get a uh |
21787s | opportunity uh we'll take a look at the |
21789s | upper uh |
21791s | part of the bracket it's a these are |
21793s | some of the games we saw last weekend so |
21794s | we saw Alto Artemis the Rio Washington |
21796s | Justice Red uh and then we saw dark |
21798s | monkeys 30 sorority there in the |
21801s | semi-finals uh where now that'll set up |
21804s | that Artemis versus Dart monkeys game |
21806s | which uh that one should be a banger so |
21809s | yeah I mean that one might as well be |
21811s | the grand finals of it all yeah very |
21814s | well because I mean those are the two |
21815s | teams I think a lot of people had as one |
21818s | of the favorites to take it all now we |
21820s | do have Santana from Showtime is joining |
21823s | us for a quick chat Santana thank you so |
21825s | much for taking the time and also of |
21827s | course congratulations |
21829s | thank you thank you |
21830s | uh this seems great I'm really excited |
21834s | that we won these two matches |
21836s | I'd deserve the service so I mean |
21840s | played it so so so very well however |
21843s | even though it looked like a sweep uh |
21847s | some of those moments got quite close |
21849s | and a lot of that in the mirror match up |
21851s | is that what you expected to see coming |
21853s | out of the opposition |
21855s | well yeah these around here is like good |
21857s | but yeah I think all these players are |
21861s | good and these teams are good so it's |
21864s | kind of like expected especially with |
21866s | these like comp and meta that is like |
21868s | supposed to go back and forth you feel |
21871s | yeah |
21873s | so what do you think ended up giving you |
21875s | the edge here |
21877s | uh uh my my DPS players are really |
21880s | really good like Jim and Azure are |
21883s | really good I think they're on a level |
21886s | with bun and HK from uh Artemis |
21890s | right I mean uh quite frankly no need to |
21893s | be humble you were fragging out on your |
21895s | Winston too you're lighting up that kill |
21898s | feed so |
21900s | yeah Winston is my favorite character |
21902s | he's my favorite tank to play |
21905s | is pretty good for me I was gonna ask |
21909s | you know we've seen other teams kind of |
21911s | uh go outside of the winston-based |
21915s | compositions in uh on your matchup |
21917s | tomorrow against uh you know Polaris uh |
21919s | they're willing to do that as well is |
21921s | that something that you guys I know have |
21923s | some straps prepared for in case you |
21924s | have to |
21926s | uh I don't really think so unless |
21929s | Polaris like brings out like a hog which |
21931s | I don't think they will but I can go |
21934s | erisa but I think we're just mostly |
21936s | gonna be monkey mirror because that's |
21937s | what we're most comfortable comfortable |
21939s | on |
21941s | and I mean you guys looked clean no |
21943s | reason to change anything up if things |
21945s | are just working right |
21950s | well that's it for our interview we want |
21952s | to thank you for taking the time we're |
21954s | going to let you celebrate you made it |
21956s | one round further into the tournaments |
21957s | wish you best of luck in your next game |
21959s | tomorrow thank you so much |
21962s | thank you thank you uh |
21968s | right that was Santana for a quick chat |
21971s | after their game was a close one not by |
21974s | the final score but some of those Maps |
21977s | definitely could have gone either way |
21978s | man oh yeah I mean even that last fight |
21981s | felt like I went on like two three |
21983s | minutes right they the payload only |
21985s | stops there because they're not able to |
21987s | get a touch uh for sorority so uh yeah |
21991s | just really back and forth is uh the |
21994s | game's tomorrow like every game is a |
21996s | must-see uh everyone is going to be |
21999s | really close down to the wire I think |
22000s | absolutely let's take a quick look at |
22002s | the schedule so you know exactly what is |
22004s | coming your way and we got some goodies |
22007s | to tell you that and we're gonna start |
22009s | things off with the upper bracket final |
22011s | between altiora Artemis and dart monkeys |
22014s | as we already discussed this might as |
22016s | well be the Grand Final it's both of |
22018s | those teams are some of the favorites |
22020s | heading into the entire tournament |
22021s | afterwards we're going back to the lower |
22023s | bracket for the lower round three shock |
22025s | timers and altiora Polaris will battle |
22027s | it out it's all or nothing for both of |
22030s | those teams and then the loser of the |
22032s | upper final will face the winner of the |
22035s | lower round three then afterwards at |
22038s | around 5 30 PM PSD we're gonna head into |
22041s | the grand finals it's all been leading |
22043s | up to this with I believe a 25k on the |
22047s | line for those teams it's been a |
22049s | fantastic tournament and tomorrow sees |
22051s | its conclusion |
22052s | yeah it's uh really exciting I I want to |
22055s | see that first game Dart monkey's verse |
22057s | out your Artemis uh both of those teams |
22060s | we showed the upper bracket like faced |
22062s | uh good competition but uh it didn't |
22065s | really face anything that like made them |
22066s | uh sweat I gotta feel where tomorrow I |
22068s | think that's definitely gonna change but |
22070s | it's a really close game |
22072s | yeah we are excited for that for now |
22074s | we're gonna say good good and goodbye |
22076s | thank you all so much for joining us |
22078s | thanks so much for all the sweet |
22080s | messages in chat for all the support for |
22082s | the players for the teams for the |
22083s | initiative keep on at it and make sure |
22086s | to check out calling allheroes.gg for |
22089s | more information on how to get involved |
22091s | and of course also join our Discord |
22093s | channel to get in on all the love thank |
22095s | you all so much and we're gonna see you |
22097s | again tomorrow |
22102s | hi hello |
22116s | [Music] |
22123s | [Music] |