Heroes of Overwatch, let's talk data! Data is a valuable resource when it comes to game design. Data, player feedback, user research, internal discussion, and simply playing the game ourselves, all influence our design decisions. Data can give us a bird’s-eye-view, a close look at the smallest details, and it can illuminate larger trends in our game. Today we’re going to talk about what we can learn from the first Overwatch 2 Beta and how we use data to inform design decisions in-game.
Data and Design: Observing hero performance
The design team wanted to keep an eye on several things as the first beta began. We saw the community play Sojourn and explore the Sombra, Bastion, Doomfist, and Orisa reworks for the first time. We wanted to know how these heroes were performing in the beta and respond with quick changes if they were found to be lacking in effectiveness or too overpowered to play against.
When evaluating hero performan...
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