A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.Read more
Thank you for the report. We are looking into this issue now.
Thank you for the update! You are correct and setting the “Player Outline Strength” option to 0 will significantly affect enemy player outlines.
Thanks for the update. Please let us know if you continue to see this issue after making the necessary gameplay option adjustment.
Since the introduction of the replay system, players have consistently asked for the ability to share those replays. We’re excited to bring that functionality to you!
A replay is shared via an alphanumeric code typically 6 characters long. The code can be shared however you want : in game, on forums, over social media. Another player can input that code and watch your replay. Codes are valid until the next patch.
We have also made some improvements to the replay system.
We eagerly await your feedback on this feature. Leave any you may have below!
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
For those of you reporting this issue, please check your “Player Outline Strength” under Gameplay options. This will significantly affect enemy player outlines if set low or at 0.
Thanks for the report. While we look into this issue, any examples of this behavior you can share would be very helpful.
Thank you for the report. Can you provide some examples of this please?
Check out this support page: https://us.battle.net/support/en/article/256854
She’s a cool girl and kinda cute.
this is being fixed (hopefully)
agree. we’re already working on this. weirdly, a good version is harder than you might think.
I think some people would love a one-way feedback form. Something similar to what World of Warcraft has:Read more
the experiment was designed to try to alleviate long queue times for damage players. but we also wanted to hear player feedback, not just look at data.
we used to have this! what we learned:
–people like winning
–people do not like losing
We’re working on getting patch notes into the game client. This will include experimental changes. It’s a staged roll out so our first version is not our long term goal. More on that later.
Thanks for the report! Please let us know if you are experiencing any more issues regarding replays.
Thanks for the report! Please let us know if you are no longer seeing replays as available.
Thanks for the report, we are actively looking into this issue.
Check out this post: Applying Update. unknow error (HF-5)
I’m glad you’re enjoying it. The feedback is really polarizing. Seems mostly negative to me so far but that’s anecdotal.
FWIW, queue times are amazing. On average, less than 3 minutes. Damage queue times are currently 1 minute. 1.5 minutes in KR, our most impacted region…
But we’ll see how it settles. I’m not expecting this to go live given the community’s mostly negative reaction so far. But who knows.
No. Mostly the card will just appear with little to no warning and won’t get a developer update.
We’'ll probably leave this up for a few days. A week at most. We want to cover a few “prime times” in each region as it will help with data collection. For example, at the time that I am posting this it is prime time on the east coast in the US.
Once the card comes down, the next changes coming to it will most likely be balance changes (things as extreme as 3-2-1 will be rare). I would expect the card to come up “every few weeks” and stay up for a few days, if that answers the question.
A bit confusing… but the PTR will also be coming up, possibly even during the duration of this current experiment. There are certain things that can only be tested on PTR and cannot be tested in an experiment. For example, if we wanted to make a change to Mei’s Ice Wall collision we would need a PTR for that. Purely random example… um yeah.