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552s | what is up OverWatch fans I hope you |
555s | guys are all as excited as I am today |
557s | the best marginalized gender Talent the |
560s | OverWatch scene has to offer has coales |
562s | today to bring you a show it's the |
564s | playoffs it's the last day of the |
567s | calling all heroes rise together minor 3 |
570s | hosted by Toronto Defiance and like I |
572s | said I'm so excited to get to be here |
575s | today my name of course is CB and I'm |
577s | just as excited to get to be joined by a |
579s | brand new face here lemon kiwi how are |
581s | you doing today hi I'm so excited to be |
585s | here first time casting together too and |
588s | I mean there's a lot of new Talent here |
590s | of course to put a spotlight on but what |
592s | a journey these players have been on to |
595s | now there's four teams we're going to be |
596s | deciding One champion today so I hope |
598s | everyone's buckled in for some amazing |
601s | OverWatch I mean we've had some pretty |
603s | amazing OverWatch thus far going back |
604s | through the entire bracket from top to |
606s | bottom one of the most amazing things |
608s | that we've seen already is the fact that |
610s | in that Grand Final spot already sits |
612s | Washington Timeless who has not dropped |
615s | a single map they have bent but they |
617s | have not break broken forgot what the |
619s | past tense for break was for a second |
621s | there I'm too excited they have bent but |
623s | they have not broken they haven't given |
625s | even an inch and no team feels as though |
627s | they have truly tested them so they sit |
629s | in that Grand Final spot potentially |
631s | awaiting their next challenge as three |
634s | other potential Challengers VI for their |
636s | date with Destiny to join them for that |
638s | grand finals yes I am such a big fan of |
641s | bun on that roster I've been casting |
644s | them multiple times and she deserves |
647s | that owl offer what are we waiting for |
650s | like she deserves that promotion to |
651s | OverWatch League she was one of the best |
652s | soers I've ever casted so I'm looking |
654s | forward to seeing if Washington Timeless |
656s | that armor can crack cuz of course with |
659s | how stacked their roster is I wouldn't |
661s | be surprised if they just didn't drop a |
663s | game I'm I'm really glad that you bring |
665s | up Bun like one of the the biggest |
666s | stories coming out of uh of bun |
668s | specifically in Washington Timeless |
670s | Squad is Bun's walls have just been |
672s | incredible on the may like complete |
674s | gamechanging stuff always in the right |
676s | place at the right time to block |
677s | shatters to cut off lines of sight when |
679s | that wall goes up a tank is surely on |
682s | death St it's incredible to see and |
684s | definitely something to keep your eyes |
685s | on but let's go over really quick how uh |
689s | how we're getting here how we got here |
691s | let's have a look at the event today we |
694s | played through all of these rounds of |
696s | Swiss six rounds to narrow the pool down |
699s | from 17 teams to just eight and those |
701s | eight teams went head-to-head starting |
704s | yesterday in a double elimination |
706s | bracket we are at the culmination of |
708s | that we only have three games left to |
711s | play all first to three and we're going |
713s | to see who our next calling all heroes |
715s | Champion is going to be today and I just |
718s | love to see the representation |
719s | um of course of OverWatch League brands |
721s | that are coming in you know the |
723s | Washington |
724s | Justice um the Valiant Guardians and |
728s | amongst others like it's just great to |
730s | see the teams support this just next |
732s | generation of talent putting a spotlight |
734s | on people who have just either never |
736s | been on teams or never had that chance |
738s | to go to the next step and just this |
740s | whole platform and how much it means to |
742s | the community so thank you everyone |
743s | that's come by to support watch and |
746s | cheer on their friends and those good |
747s | luck competing today because this is |
749s | going to be some intense matches I that |
752s | that is what it's all about though like |
753s | you said those underrepresented those |
755s | marginalized gender players the best |
757s | that the OverWatch scene has to offer |
759s | get having a place to compete to grind |
761s | it out to show the world what they are |
763s | capable of that is what calling all |
765s | heroes is all about but for the players |
767s | it's also a little bit about the cash |
769s | prizes and those circuit points let's |
772s | have a quick look at what it is that |
774s | these teams are actually playing for of |
776s | course that uh that 2300 CAD is going to |
780s | go crazy that's going to be the big |
781s | motivating factor for a lot of these |
783s | teams but in my own personal opinion the |
786s | uh the thing that they really need to be |
788s | looking for are the circuit points |
790s | because this is the last chance before |
792s | major 3 which will be their actual last |
794s | chance to gain any circuit points and |
797s | buy their way into the Championships |
800s | that you see over there in February |
802s | we're running out of time it's starting |
804s | to get dicey the top of the CH the top |
806s | of the hierarchy is already kind of |
808s | sorting itself out and if you're one of |
810s | these teams like you know say bearclaw |
812s | gaming who has just kind of come into |
814s | their own you want to try and get as |
815s | many of those points as you can so you |
817s | can make sure that you are among those |
819s | that don't have to go through that lcq |
821s | to try and get there to Champs and what |
824s | like we already reiterated just how long |
826s | this journey this adventure is and it |
828s | really mimics a like a real League like |
830s | you are winning tournament after |
831s | tournament over different metas over the |
834s | span of what almost like a year like the |
837s | championship is in February so whatever |
839s | ever happens here there is so much to |
840s | improve on to build off of and this |
843s | won't be the end of the road for some |
845s | teams that are still making that that |
847s | climbed the peak yeah it's it's still |
849s | like I said not quite their last chance |
851s | but hey viewers for you it might be your |
853s | last chance to get yourself in on some |
856s | skins we've got some drops for you guys |
859s | today the Kido and Hanzo will be |
861s | available today if uh if you were |
863s | watching last weekend you did miss out |
865s | on getting the contenders Mercy skin |
867s | very sorry to be the bearer of bad news |
869s | but you know everybody still loves Hanzo |
872s | and Kiko Kiko is one of my favorite |
873s | Heroes and I'd love to support tier 2 |
875s | while supporting calling all heroes by |
877s | repping that skin in game so get your |
879s | drops be sure to get all your friends to |
880s | tune in and get those drops |
883s | Gamers heck yeah I know uh that Mercy |
886s | skin brought up a lot of hype but these |
889s | are limited edition if you want to be a |
891s | real supporter of tier 2 you need to |
894s | pick these up and I'm just also just so |
897s | stoked to be back on the contenders |
898s | Channel I know there's been a lot of |
900s | hype here a lot of growing talent and I |
903s | really relate to those people who are |
904s | just trying to prove themselves both as |
907s | a person as a player in this community |
909s | that rise to the top and once you know |
912s | they hit 18 19 they could go to the |
915s | OverWatch league and then really step up |
917s | from there but I I just love casting |
919s | platforms like this because there's just |
921s | so much passion and so much hunger from |
922s | these players and you're about to see |
925s | all of that passion and all of that |
926s | hunger on display cuz I've had the |
928s | privilege of getting to cast since day |
929s | one for this tournament watching all of |
931s | these teams grow and play their hearts |
933s | out non-stop it has been a building |
936s | Symphony and we're building just a |
938s | little bit more towards that grand |
939s | Crescendo where one team is going to |
942s | face off against Washington Timeless but |
943s | we have to kick it off with our first |
946s | matchup of the day and we're we're going |
948s | to be in the lower bracket essentially |
949s | all day it's win or go home for all of |
952s | these teams and we're starting off with |
954s | bearclaw gaming going up against |
957s | drainers this is going to be a good |
960s | match I mean this has been just a fight |
963s | at the bottom like you said it's going |
964s | to be first to three bearclaw gaming the |
967s | last two matches reverse sweeps they |
970s | have been clawing their way in the name |
973s | to get to this point drainers though |
975s | they had a big bounceback once they lost |
977s | to the you know that lossless team of |
979s | Washington Timeless so I'm excited for |
982s | this match yeah everyone seems to be |
984s | falling victim to Washington Timeless |
986s | one thing that is interesting though is |
987s | that their claw G have yet to be on |
990s | Washington timeless' chopping block |
992s | they're the only person that hasn't had |
994s | two attempts at trying to come at the |
996s | Kings if you include Swiss rounds so |
998s | seeing bearclaw gaming you know this is |
1001s | the team's Journey thus far seeing how |
1003s | far they've come first of all none of |
1004s | the teams that they beat in Swiss to get |
1006s | here were playoff teams and like you've |
1008s | seen they've been fighting for their |
1010s | lives ever since they've been in |
1011s | playoffs with those two back-to-back |
1013s | reverse sweeps against Vancouver Titans |
1014s | blue and Fable but the team that put |
1016s | them in that lower bracket is drainers |
1020s | if they want their chance at Washington |
1022s | Timeless in the finals they got to go |
1024s | through the ones that already got one |
1026s | over on them and these are two very very |
1029s | evenly matched teams in my opinion just |
1031s | looking at how they ended the Swiss |
1033s | bracket both at four and two but bear |
1036s | claw in fourth place or came out in |
1038s | fourth place and then trainers in fifth |
1040s | so we just have two teams that could go |
1042s | neck and neck and it's the lower bracket |
1044s | so there's all that pressure there's |
1046s | people watching and maybe for a lot of |
1048s | these players are not used to playing in |
1050s | such a serious environment with so much |
1052s | money on the line with everybody |
1054s | watching how they're going to perform |
1055s | and micro analyze everything they're |
1057s | doing on top of of course casters U |
1059s | hping everything they do up so it's a |
1062s | lot of pressure to compete in something |
1063s | like this I I've been sure to give them |
1065s | the hype and I'm happy to keep hyping |
1067s | them up especially you know drainers cuz |
1069s | this roster is like kind of sleepy good |
1072s | in a way it's one of those rosters that |
1073s | has a lot of talent to it and a fair bit |
1075s | of accolades it's got Kindred and |
1077s | Scarlet formerly known as wiah who are |
1080s | previous calling all heroes minor |
1082s | Champions they won minor one as part of |
1084s | nyxl Academy and there is still a ton of |
1087s | other Talent on this roster KJ has been |
1089s | phenomenal on the hit scan IES has had |
1091s | some insane plays on the Genji I still |
1094s | kind of want to hyperfocus on Kindred |
1096s | here mostly because I see junker Queen |
1099s | in front of my eyes and that just kind |
1101s | of activates the neurons but speaking of |
1103s | junker Queen Kindred is one of the best |
1105s | junker Queens if not the best in calling |
1107s | all heroes I've been staying at all |
1109s | tournament long and it's very conducive |
1111s | to the style that drainers want to play |
1114s | Kindred wants to go very very aggressive |
1116s | on either the junker queen or the |
1118s | Reinhardt get in the enemy's face and |
1121s | really really make them sweat and it has |
1123s | worked wonders for them against pretty |
1124s | much everyone except for Washington |
1127s | Timeless thus far and then you have zeep |
1129s | and Scarlet who are just going to fight |
1130s | over arari I guess so we got twins in |
1133s | the support line that's the type of |
1134s | synergy I like to see um and then KJ |
1137s | Bastion I was hoping the Bastion would |
1140s | die off in the meta but it is such a |
1142s | punishing hero towards people out of |
1144s | position so we'll see how KJ will do on |
1146s | the Bastion really any hit scan I know |
1148s | in the meta and playoffs there was just |
1150s | so many different choices of hit scan |
1152s | from Soldier Bastion and others so |
1155s | excited to get into this very first map |
1157s | it will be loser picks um the maps and |
1160s | then our better seed of I believe what |
1162s | trainer or sorry bearclaw that maybe |
1165s | pick our first m i i |
1169s | yeah I'm not sure which actually is the |
1170s | higher seed at this point but yeah there |
1172s | will be an early map pick there will be |
1174s | a map pick we promise hey regardless |
1176s | though I mean we still got to talk a |
1177s | little bit about bearclaw Gaming's |
1179s | roster because they have another roster |
1180s | that much like drainers is kind of |
1182s | sleepy good you don't really look you |
1184s | know you don't really know what you're |
1186s | going to get with this team when you |
1187s | first look at them but when you watch |
1189s | them play they are capable of Miracles |
1191s | they are Scrappy they have got that |
1193s | reverse sweep pedigree I don't think |
1194s | they're going to come out here with two |
1196s | tanks and only one support that might be |
1198s | a little sus to me but you know I do |
1201s | expect you know Garchomp to come out on |
1203s | that tank they've been phenomenal uh all |
1206s | of the tanks in calling all heroes this |
1207s | time around have been phenomenal |
1209s | Garchomp is no different and I also want |
1211s | to keep an eye on Dynamic who has also |
1213s | been a Lynch pin for this team coming up |
1215s | with some of those big plays on the |
1216s | Genji specifically I'm glad that one's |
1218s | uh represented with the graphic there |
1220s | but this is a team that you cannot sleep |
1222s | on if you if you take them for granted |
1224s | they will take Maps off of you and |
1226s | potentially take the whole series I'm |
1229s | just looking at this hero composition of |
1232s | what they chose and I'm giggling can you |
1235s | imagine if this was met I mean back in |
1238s | my day when there wasn't roock this was |
1241s | the thing that could happen but the |
1244s | mercy would be stressed out of her mind |
1246s | trying to go after the ham and the |
1247s | doomfist but mad respect to Garchomp as |
1250s | the tank been hyped up we were we were |
1253s | wondering if they were going to be uh |
1255s | starting on tank today they are but |
1257s | hopefully not on Mercy else she got some |
1260s | Buffs in the muscle Department that's |
1261s | what I got to say but we got some bear |
1263s | versus bear action too with our both our |
1266s | teams having Bear logos so we got to |
1268s | settle which bear is |
1269s | surviving it's uh all coming down to The |
1272s | Bear Necessities also I want to go ahead |
1274s | and thank you for putting the idea of |
1275s | buff Mercy in my mind not like buff her |
1277s | as yeah yeah that kind of buff gun yeah |
1280s | give her those kind of guns Mercy but |
1282s | she is buff like yeah that's now anytime |
1285s | I see someone calling for Mercy Buffs |
1287s | that's what I'm going to think of so |
1288s | thank you for that uh that'll live in my |
1290s | head rentree but you know we're going to |
1292s | have to you know it is dra going to be |
1295s | Diner's map pick so we're going to have |
1296s | to see where they end up taking us for |
1298s | the first round of control and it's |
1300s | going to be Oasis which is actually a |
1302s | little bit interesting I think we've |
1303s | only seen Oasis on broadcast here once |
1306s | but this actually plays really really |
1308s | well into the drainer style uh overall |
1311s | The Meta has kind of trended towards |
1313s | that Sigma composition that Florida |
1315s | Mayhem won the grand finals with in owl |
1317s | uh you know so a lot of Sigma a lot of |
1319s | Bastion Lucio Bap that's the whole |
1321s | shebang but that's not what drainers |
1323s | want to play they want to play that very |
1324s | fast aggressive rolly style and on both |
1327s | Gardens and University for Oasis that |
1329s | can work wonders for them it's City |
1331s | Center that I think is the anomaly yeah |
1334s | City Center is a little bit difficult to |
1336s | cross the the No Man's Land the no |
1338s | person's land in the middle of the map |
1340s | but that is exactly what junker Queen |
1342s | kind of facilitates as one of the |
1343s | options of Rush is you have usually two |
1346s | speed options of the Lucio or the junker |
1348s | Queen and some people even in OverWatch |
1350s | League will use Rampage not necessarily |
1352s | to hate anybody with it but sometimes to |
1354s | Gap close and to start fights on their |
1356s | terms whether the other team is missing |
1358s | important cooldowns suzu immortality Etc |
1361s | there's so many windows of opportunity |
1363s | that Kindred on drainers has to identify |
1366s | on that junker Queen but if it's not |
1368s | City Center well the other two rounds |
1370s | right are are great for Rush uh |
1372s | especially if you go to university yeah |
1375s | University is very much so like one of |
1377s | the best Junger Queen points I think |
1379s | it's it's so tight so narrow so easy for |
1382s | her to just hit that commanding shout |
1384s | get right up in your face and there's |
1385s | only one thing that you can do and |
1387s | that's hold down your s key until your |
1388s | healers have line of sight of you again |
1390s | otherwise back to spawn you go that's |
1393s | going to be a quick and easy drainers |
1394s | win but again bearclaw gaming are |
1396s | Scrappy they are capable of playing up |
1398s | to their opponents as we've seen time |
1400s | and time again but it was drainers that |
1402s | put them down in the situation where is |
1404s | win or go home for both teams can they |
1406s | get one over on drainers here can can |
1408s | they turn the tides can they not only |
1411s | potentially reverse sweep them but |
1413s | reverse sweep them completely out of the |
1415s | playoff bracket cuz rainers are one of |
1416s | the favorites I got to say trainers may |
1419s | be the favorites but bar clar the |
1422s | reverse sweep kings queens royalty of |
1426s | the calling all heroes tournament we're |
1427s | beginning on Oasis let us know in the |
1429s | chat who you think is going to win |
1431s | drainers or bear claw only one bear |
1434s | could survive this season in this first |
1436s | to three low bracket semis to go up uh |
1440s | against who is it valali and Guardians |
1442s | waiting in the lower bracket final it's |
1444s | it's quite the gauntlet to have to go |
1446s | through especially if you're bearclaw |
1447s | gaming coming off with two reverse |
1449s | sweeps to have to go against drainers |
1451s | and even if you beat them there's |
1453s | Valiant Guardians waiting next and |
1455s | somehow some way you scratch and Claw |
1457s | your way over them now you got the |
1460s | undefeated Washington Timeless waiting |
1462s | for you in Grand finals it's a lot to |
1463s | have to go through and it's not going to |
1465s | be any easier if drainers are the ones |
1467s | who end up taking it I do want to Circle |
1469s | back to something that you said really |
1470s | quick about bearclaw gaming calling them |
1472s | a verse sweep royalty that goes hard |
1475s | just you were trying to find like King's |
1477s | Queen's royalty I know I was the |
1479s | non-binary what is that reverse sweep |
1482s | royalty just goes hard as a saying |
1484s | that's what I'm sticking |
1485s | with h and what's hard is also these |
1489s | cars that hit you and I this is one of |
1492s | my favorite environmental kills to be |
1494s | happening I hope nobody has to play that |
1497s | Highway side but it is is a counter a |
1499s | counter position to anyone who takes |
1500s | that initial High Ground on the elevator |
1503s | side so here we go our map number one of |
1506s | our lower semi-finals between drainers |
1508s | and bearclaw gaming and you already see |
1509s | drainers on The High Ground yeah and |
1511s | this is exactly the kind of |
1512s | compositional style I was talking about |
1514s | drainers are opening up with that junker |
1515s | Queen composition bearclaw gaming that's |
1517s | that famous Sigma comp that we've been |
1519s | seeing all tournament long they're going |
1521s | to want to try and play at distance play |
1522s | for the Poke and play to get the wheels |
1524s | down so they can pump out all of the |
1525s | damage on Kindred when she gets a little |
1527s | too aggressive but without AES I mean |
1530s | she might think twice oh how did Eves |
1532s | get sniped like that like the approach |
1535s | is very difficult against the team of |
1537s | bar claw who just have this crazy burst |
1540s | with the Bastion Garchomp who could take |
1543s | so much pressure and once they removed |
1545s | that one member of draer be claw gaming |
1548s | came out of hibernation to do work I |
1551s | mean I drainers have often tended |
1553s | towards this Genji Soldier and kind of |
1555s | DPS line but I'm curious as to why they |
1556s | might not be running the May right right |
1558s | now cuz as you all know Garchomp is four |
1561s | times weak to ice type mov so this is |
1562s | just a bad typ match up for drainers but |
1565s | it also does mean that Kindred can't |
1567s | really get off and like section the |
1569s | enemy Sigma off and go aggressive the |
1571s | way you would expect with like a Ry Rush |
1573s | composition they have to rely on the |
1574s | pick potential oh KJ in trouble sliding |
1577s | out of those DMS though Gom really |
1579s | wanted that kill but might have put |
1580s | themselves in a awkward position but |
1582s | thanks to the protective Mayall of Dynam |
1584s | Dynamic looks like their claw are okay |
1586s | and now they respond with an ification |
1588s | Matrix drainers are so low they have |
1591s | their health drain and Kindred could |
1593s | reconnect with the support there of zeep |
1595s | a four vers the score basion there |
1597s | unlocked there by Bion and up above is |
1600s | evest on the Genji so they got to maybe |
1602s | readjust a position to get out of sight |
1605s | of that assassin KJ unleashing with the |
1608s | overclock but with that tank and now a |
1610s | sound barrier in the way there's just no |
1612s | shot for draer I mean it's just so much |
1614s | health to chunk through and without your |
1616s | junker Queen there who by the way kred |
1617s | is lagging behind in the old charge here |
1619s | that Rampage is not coming out anytime |
1621s | soon oh boy how is gar still alive |
1624s | they've gone so close to dying and that |
1627s | was a great dash out from EV as to dodge |
1629s | the uh blizzard place by Dynamic and bar |
1632s | claw continued to ravage these fights |
1635s | and I mean drainers they're investing |
1637s | the katun rush into this still not |
1638s | finding anything Kindred has still yet |
1640s | to come even close to that Rampage she's |
1642s | just now starting to build up to it but |
1644s | that late stagger kill on zest means |
1645s | this is kind of already one fight Terr |
1648s | for bearclaw gaming and they have that |
1650s | gravitic flux artillery strike combo |
1652s | that can completely shut it out the |
1653s | world is on wickah shoulders right now |
1655s | how big is this sound barrier going to |
1657s | be it'll be used to at least counter the |
1661s | gravitic flux but will Bion get any |
1663s | initial picks got hindred to half Health |
1665s | there's a gravitic flux it lifts up that |
1667s | tank the Scout Bar doesn't save them not |
1670s | enough cushion but evest is looking for |
1672s | the trades has to deal with the |
1673s | immortality first gets pooped Away by |
1676s | kqa with 100 KERO looming bear clock |
1680s | gaming are making a statement against |
1682s | the drainers who just have to reassess |
1684s | this the FL with Strong Enough by KJ and |
1687s | wiah and Kindred is going to go to round |
1689s | two as well I mean this is also kind of |
1692s | what I was alluding to when we were in |
1694s | the pre-show segment talking about Oasis |
1695s | and how City Center is just not |
1697s | conducive to this junker Queen |
1699s | composition it's so difficult for her to |
1700s | close the distance especially when you |
1702s | have an enemy Bastion a made section you |
1704s | off the sigma poking you and the B Lucio |
1707s | keeping that Sigma alive pumping out all |
1709s | of the healing you just can't really |
1711s | find all that much value so if your |
1714s | drainers you kind of just write that one |
1715s | off go next and thankfully next is |
1718s | University where it very much so does |
1720s | benefit that Smashmouth style that |
1722s | aggressive in-your-face style that |
1724s | trainers have made their trademark thus |
1726s | far they're going to swap over onto a |
1728s | rine composition which I don't hate but |
1731s | I still kind of would have liked to see |
1732s | the junker Queen try it a little bit |
1734s | more here yeah the I think um either or |
1737s | works Ryan is a little bit tankier than |
1739s | junker Queen doesn't have as much |
1740s | self-healing but when you don't need the |
1742s | speed of junker Queen then Reinhardt can |
1744s | be a better option that Shield can last |
1746s | a long time they can hold this Coast |
1748s | position for as long as they want I |
1750s | guess if you're going to randomly fire |
1751s | strike acio then it could be a free |
1753s | fight Kindred crosses over has a Bastion |
1756s | unloading right in front of them Kindred |
1758s | smart Shield Usage Now gets around to |
1761s | access that Bastion and bear claw gaming |
1763s | are insane but that'll be maybe the |
1766s | first fight for drainers all map |
1768s | bearclaw gaming they've you know they're |
1770s | still in the same composition |
1771s | essentially but they have the Arisa now |
1773s | which is a little bit better at |
1774s | controlling space in these tighter |
1775s | angles than the sigma who would |
1777s | definitely struggle against the |
1778s | Reinhardt but in this kind of 1 V one |
1780s | this is where Kindred thrives it's going |
1782s | to be so difficult for Garchomp to find |
1783s | any purchase here but with that wall |
1784s | section and Kindred off they might have |
1786s | just found something oh that immortality |
1788s | from zepa bought Kindred a lot of time |
1790s | eventually got booed out of it and |
1792s | trainers you thought they were safe |
1795s | 20% I was just saying how they might |
1797s | have won the first fight of Oasis but |
1799s | bearclaw gaming because they didn't die |
1802s | drainers well the re-engage happened too |
1804s | soon and drainers lost too many people |
1807s | K's actually going to make a swap over |
1808s | onto the zarya so we're seeing a little |
1809s | bit of tank rock paper scissors here is |
1811s | yeah the sigma didn't work now guard |
1813s | Chomps on the Arisa the Rind didn't work |
1815s | so now kendri is on the zarya we'll have |
1817s | to see if they're able to build up to |
1818s | anything our drainers but I mean they |
1820s | have to try and leverage this window |
1821s | from Zep turn but the one from shush is |
1823s | going to come out quicker oh the |
1825s | immortality from Zep might buy them a |
1826s | lot of value extra time to use that a |
1829s | matrix and look at the flanks from |
1830s | drainers bearclaw that have no place to |
1833s | run they have to take this fight kqa |
1835s | knows this CLS the down barrier and what |
1838s | a turn around Guard Shop with the |
1840s | terrrace surge might have even things up |
1842s | in the fight that was I've never seen |
1845s | that like on a broadcast before that's a |
1846s | Terra surge to pull two members off of |
1849s | the point and it was an incredible play |
1852s | one of my favorite moments of all time |
1854s | but uh it didn't really work out in the |
1856s | end actually drainer still managed to |
1857s | flip the point still had Kindred alive |
1859s | to melt down the last M uh last |
1861s | remaining members of be clock gaming and |
1863s | yeah trainers are getting themselves |
1865s | back on the board this early artillery |
1866s | strike to try and slow bearclaw's |
1868s | re-engage oh you do not want to be in a |
1871s | corner like that KJ trap D Dynamic you |
1875s | got this 5v4 for drainers and you got to |
1877s | grab you don't invest anything but be |
1880s | call also overstate their welcome it |
1882s | will be drainers taking that lead and |
1884s | okay Kindred gets out easily and able to |
1887s | keep that charge is important but |
1888s | trainers also bought themselves more |
1890s | time that wall I may a little bit scary |
1892s | but you know there had already been too |
1893s | many bodies that hit the floor for |
1895s | Kindra to even really be all that afraid |
1897s | of it and why would you be afraid when |
1898s | you still have your sound bear you still |
1900s | have your graviton surge you have |
1901s | everything you need to counter what bear |
1903s | claw gaming coming at you with you just |
1905s | have to execute here all right the Uno |
1907s | reverse card there by |
1909s | Bion going to force out some cool Downs |
1912s | maybe some initial bubbles there by |
1913s | Kindred Dynamic places the blizzard no |
1916s | Kindred gets fed out want to play from |
1918s | wika and then anwers right back to that |
1920s | may of dynamic that was advancing to |
1922s | play off of that blizzard and no you're |
1924s | not going anywhere kred places the grab |
1927s | and is hunting for more tro is going to |
1930s | even throw the sound barrier on top cuz |
1932s | this is all she wrote 93% plus it'll be |
1935s | up to kqa to touch I mean it seems |
1938s | pretty much academic at this point yeah |
1940s | kqa is going to get the touch but is |
1941s | going to get the mega Health back |
1943s | actually I was going to say it's going |
1944s | to get melted down but there is no |
1945s | second touch so as great as touch was |
1948s | from kqa it doesn't really amount to all |
1951s | that much and that fight I'm so glad |
1953s | that you called out that wi was able to |
1954s | save Kindred not with a sound barrier |
1956s | but with a speed boost to just get her |
1958s | out of the blizzard which just means |
1960s | that she still has the sound barrier to |
1962s | go aggressive and clean up the tail end |
1963s | of that fight it's it just feels like |
1965s | even if drainers had somehow lost that |
1968s | fight or if bearclaw gaming somehow had |
1970s | enough time for another fight that still |
1972s | having that sound barrier available |
1973s | means that drainers they won this more |
1975s | than just like they they it should have |
1977s | been 100 to zero bearclaw gaming should |
1979s | have lost their percentage with how |
1980s | decisive that was and now we go to the |
1983s | true decider map which is going to be |
1985s | Gardens which is actually interesting |
1987s | because I personally feel like the map |
1989s | geometry kind of favors both of these |
1991s | comps we could see a situation like |
1993s | University or city center depending on |
1995s | who gets control of The High Ground |
1998s | first and with the a of the symmetra TP |
1999s | it might just be drainers yeah trainers |
2002s | will have that favorable position first |
2004s | and having that Lucio wika be on top of |
2006s | that wall too like bearclaw don't even |
2008s | want to chance it just getting separated |
2010s | or potentially just killed by the |
2011s | environment is tough the symmet also |
2014s | allows an entry option an engage option |
2016s | if they ever do want to drop down which |
2018s | would not be the smartest of ideas but |
2020s | Kindred knows that well they can't |
2022s | really contribute to this fight unless |
2023s | they play close and maybe identifying |
2026s | that Kindred is close enough bearclaw |
2028s | want to deal with that Reinhardt but |
2030s | there is so much armor but now that |
2031s | kindred's in that bad position the |
2033s | immortality is dropped by death and just |
2035s | enough healing to keep kindred standing |
2037s | and holding that choke and Garo got a |
2040s | little greedy for that kill and will |
2042s | drop bearclaw don't have a tank and will |
2044s | not have a fight the positioning from |
2046s | drainers is just so great there because |
2048s | they counteract bearclaw Gaming's entire |
2050s | composition just by having Kindred |
2051s | sitting up there around that corner |
2054s | trying to bait Bion and Garchomp to |
2056s | overc commit to try and get her down but |
2058s | it just doesn't happen because there's |
2059s | too much High ground pressure the |
2061s | immortality fields from Zep turn have |
2062s | been on point and bearclaw gaming cannot |
2065s | safely poke their heads in but they're |
2066s | going to do a little bit more than |
2067s | poking with this ant Matrix this ant |
2069s | Matrix plus the wall Kindred got sped |
2071s | out around the pillar to Kindred lives |
2074s | all things to their supports but |
2077s | Garchomp just isn't able to take that |
2080s | pressure that the Reinhardt can the |
2081s | shield The Matrix more in kindrid is an |
2084s | Unstoppable Force to get these moving |
2086s | objects bearclaw running for the hills |
2089s | and it's like I said with the sigma |
2090s | composition that choke is not where you |
2091s | want to be as the sigma you want to be |
2093s | in control of the point on The High |
2095s | Ground so you can poke from afar but |
2097s | yeah drainers they just continually bait |
2098s | bearclaw gaming in bearclaw take the |
2100s | bait and they fall every time now they |
2103s | have to make the swap over onto the |
2104s | Arisa just to try and make something |
2106s | happen but Kindred might just have a |
2108s | shatter with Garchomp's name on it oh |
2110s | you got a front face that wall had it |
2113s | coming I swear bit of a weird side step |
2116s | there by Kindred but the fortify was |
2118s | going to be tough to go up against |
2119s | anyway including the ice block from |
2121s | Dynamic this Bastion from KJ needs some |
2124s | help good step up there by KR the |
2126s | Bastion of Fire on sprays PRS on top of |
2129s | drainers who have not been even scared |
2131s | enough to use the sound air that is |
2133s | amazing patience from drainers I mean it |
2136s | is amazing patience and they still have |
2138s | that sound barrier on the board for this |
2140s | blizzard that Dynamic is going to have |
2141s | to invest here it does come out and |
2143s | Kindred Falls with the sound barrier is |
2144s | a little late ah yeah if you know that |
2147s | blizzard is coming you almost want to |
2148s | take that early engage into sound |
2150s | barrier early if you're wicker cuz |
2152s | Kindred evaporated you don't need a size |
2155s | and green to see what happen to them |
2157s | them now goes to the zarya and bear |
2159s | cloth are back on the point but 97% is |
2162s | quite a hill decline that that zarya to |
2164s | me kind of feels like a rage swap like |
2166s | and I just lost my shatter I just lost |
2168s | my sim too kqa is going to go and take |
2170s | that away that's a really late stagger |
2171s | by the way but I like kindred's Rin play |
2174s | the fundamentals have been phenomenal |
2176s | but the shatters have been to be polite |
2179s | a bit tragic at times very unfortunate |
2182s | with the some of the wall placement from |
2184s | a lot of the Maze and I guess the |
2186s | developers when they bu the map so you |
2188s | know swapping over the zarya especially |
2189s | to counter the Arisa that tank rock |
2192s | paper scissors it still makes sense but |
2194s | with bearclaw having control of The High |
2195s | Ground and Bion up here raining out all |
2197s | of this damage it's going to be so hard |
2198s | to crack even with the zarya yeah the |
2200s | zarya is just going to melt through this |
2202s | uh Arisa if they can build up charge |
2204s | towards it remember the symmetra can be |
2206s | a way to enter but the ant Matrix I |
2209s | think he best stepped up a little too |
2211s | far and should have really relied on the |
2214s | Poke to maybe win them some an ADV adage |
2217s | but hey they got a few PS but they |
2219s | stepped right into the Terrace surge |
2220s | that put a huge deaded to drainers but |
2222s | Kindred has been growing in power and |
2225s | the bubbles beautifully placed on to KJ |
2227s | to assist an entry and they take that |
2229s | back from bearclaw with still ults |
2232s | remaining 99% who will be there to touch |
2234s | not kqa not nobody map one goes to |
2238s | trainers and again it's just like I was |
2241s | saying that very aggressive iny yourface |
2243s | style that we've seen time and time |
2244s | again from drainers the zarya is a new |
2246s | luck a new look and one that I think is |
2248s | coming out mostly from necessity because |
2251s | of Garchomp's Arisa that teror surge |
2253s | specifically this teror surge right here |
2256s | was absolutely bananas I've never seen |
2258s | that before in a live broadcast kqa even |
2260s | with a nice little Boop there on zpp |
2262s | turn to be the the icing on the cake |
2264s | there that was glorious it was beautiful |
2267s | but it didn't net bearclaw gaming the |
2269s | win there thank you for garch for |
2270s | putting on a show but we're going to |
2272s | have to put some wins on the board next |
2274s | time but with their map pick they can go |
2276s | somewhere a little bit less drainers |
2278s | favored where they can't play that |
2280s | aggressive in-your-face Smashmouth style |
2282s | where they just chip you down they just |
2283s | burn you down or in the case of gardens |
2286s | force you to overcommit and take the |
2288s | bait and punish it yeah Garchomp um I |
2291s | think started off the series really this |
2294s | map very well in the sigma good control |
2297s | good patience on how to approach too but |
2299s | then uh once bar uh sorry once Traer |
2302s | stepped up and played a much quicker |
2305s | more pressurized uh |
2307s | really fights and composition that's |
2309s | where Garchomp got a little overwhelmed |
2311s | had to go to the orisa for a more anchor |
2313s | style tank which really this series went |
2316s | back and forth I'd like the zarya swaps |
2319s | just the rock paper scissors uh mindset |
2321s | of trainers to always swap just have to |
2324s | be careful of how uh how greedy you want |
2326s | to jump into these kills or how you want |
2328s | to use these ultimates I was a fan of |
2330s | Kindred and and pulling the trigger and |
2333s | making these decisions evz just has to |
2335s | be a little bit careful on the Metra |
2337s | jumping ahead of the tank if there's one |
2339s | thing Kindred is great at it's not earth |
2341s | shatters unfortunately I I love her but |
2344s | the like that shatter I can't like that |
2346s | was I'm gonna I'm gonna say she was |
2348s | booped I'll say that the Lucio got in |
2350s | position and she got booped knocked over |
2352s | to the side and that's what happened I'm |
2353s | going to give her the benefit of the |
2354s | doubt but pulling the trigger is |
2356s | something that she is great at and you |
2358s | can see from her damage it doesn't look |
2360s | like a whole lot but that's because yeah |
2362s | zero deaths as Zar just as zarya this is |
2365s | just as zarya so there was definitely a |
2368s | couple of deaths on the junker Queen on |
2369s | City Center which I mean interesting |
2372s | that the junker Queen was their choice |
2373s | for City Center but regardless she's |
2376s | great at making these aggressive |
2377s | decisions going in super super |
2378s | aggressive and having the team at her |
2380s | back to throw in the immortality Fields |
2382s | aggressively to throw in all the healing |
2384s | and all the follow-up damage from the |
2385s | Bastion from the sojourn from whatever |
2386s | the DPS core is they're a very flexible |
2389s | team our drainers and we're seeing that |
2391s | in Spades right now so far is there |
2393s | going to be an answer for bearclaw |
2395s | gaming with that level of flexibility |
2397s | and that level of preparedness how do |
2398s | you slow the tempo and snatch control |
2401s | away from drainers with your map pick |
2403s | that'll be I think you answer that |
2405s | question earlier of just you avoid the |
2406s | rush maps and even though even when you |
2409s | did go to rush points I think there are |
2411s | so many ways to counter Rush that that's |
2414s | why there's so little OverWatch League |
2415s | teams that have really gone through with |
2417s | it when we all thought this was going to |
2419s | be a Reinhardt zarya meta that everyone |
2421s | went away from that there is always a |
2423s | way to counter rush and it's all about |
2425s | um how close how close does the rush |
2428s | stay together because we noticed a lot |
2430s | with the junker Queen comps you would |
2431s | have the queen that calls speed and goes |
2433s | in and would be the only one there or |
2435s | would think oh this person's one HP and |
2437s | would step a little too far forward to |
2439s | finish off that kill and find themselves |
2441s | a between a May wall and a sigma in a |
2443s | hard place so you just got to be |
2445s | together as a team um which you know |
2448s | there was sometimes where even evest on |
2449s | the Genji was getting picked uh just |
2451s | with the random May icicles so the the |
2453s | picks on to drainers weren't helping |
2456s | their Rush situation either well I me |
2459s | yeah the rush situation is it's kind of |
2461s | drainers whole stick like it's their |
2463s | it's their it's their bread and butter |
2465s | they're flexible but that is what they |
2466s | want to play whatever the variation is |
2468s | and if avoiding the rush map was the |
2470s | assignment I don't think bearclaw gaming |
2472s | did their homework because their map |
2473s | pick is going to be Midtown which that |
2475s | first point especially is uh is quite |
2478s | Rush friendly especially if you're going |
2480s | to have the Sim teleport get the |
2481s | Reinhardt get the junker Queen around a |
2483s | little bit quicker kind of you know make |
2485s | your way through that choke a little bit |
2486s | easier here second point is great for |
2488s | the sigma play that I think be claw |
2490s | gaming want to lean on but what is the |
2492s | strategy here like what do you what do |
2494s | you go for if you're trying to play into |
2496s | drainers on Midtown well for Midtown |
2499s | this is a very strong map for orisa and |
2501s | sigma which has been gum's bread and |
2503s | butter um it's just how are you going to |
2506s | play the sigma and how are you going to |
2508s | give up that space to the rush because |
2510s | eventually I feel like drainers adapted |
2512s | over and overcame that Sigma by just |
2514s | running them down you cannot just shoot |
2516s | shoot the sigma shield and play The |
2519s | Shield break that's Sigma takes pressure |
2521s | takes a lot of damage very well it's how |
2524s | you can punish the sigma once maybe that |
2526s | Shield does break or can you get past |
2528s | that shield and that is incredibly |
2530s | difficult to do on the Midtown uh |
2532s | overpass going to the point so I'm |
2534s | expecting either orisa or Sigma |
2536s | depending on if Garchomp uh feels like |
2539s | Sigma can sustain itself at the front I |
2542s | think the second point that we just you |
2544s | know hovered over there it is that's the |
2545s | one this this this is kind of where I |
2547s | think dark Chom wants to live try and |
2549s | control the most space this little high |
2550s | ground right here cuz this is where |
2552s | Sigma absolutely shines I I do also kind |
2554s | of want to go back to like why we're |
2556s | seeing most of the sigma rush and I |
2557s | think that has to do a lot with Bastion |
2560s | specifically I it seems so simple to |
2562s | think about but Sigma is not like |
2564s | actually attached to his shield the way |
2566s | that Reinhardt is so when Bastion melts |
2567s | down your Shield suddenly there's like a |
2569s | big German man behind it that's also |
2571s | going to have to take a bunch of the |
2572s | damage and if you're Reinhardt you don't |
2574s | want that at all like that's that's |
2576s | death that's all that is but if you're |
2577s | Sigma there's a little bit of distance |
2579s | there you also have the grasp you can |
2580s | absorb a little bit of the damage back |
2582s | yourself up recharge your Shield keep |
2584s | the aggression up and control the angles |
2586s | that's why I believe this comp has |
2588s | started to come to fruition but drainers |
2590s | despite Kindred being Adept on the sigma |
2592s | as well they just want to be aggressive |
2595s | that's the that's all they know it is |
2597s | who they are they bleed |
2599s | aggression and to quote hottie there |
2601s | every map is a Reinhardt map which |
2604s | Kindred is on that what's important |
2607s | between the Reinhardt Sigma um matchup |
2610s | is that Kindred can't just stay idle and |
2612s | play like a sigma it has to be engage |
2614s | heavy you have to swing at the sigma |
2617s | push them away as much as possible with |
2619s | the Bastion Garchomp has to play Corners |
2621s | very intelligently or they will just |
2623s | evaporate like they did before I I think |
2625s | Kindred has that hotti quote tattooed on |
2627s | her forearm specifically her Mouse |
2629s | forearm so she can see it all the time |
2631s | she ever gets demotivated she can just |
2632s | look at her arm and say oh yeah it's a |
2634s | Reinhardt map we've got this and they're |
2636s | going to play Super aggressive just like |
2637s | they've always been doing she took a |
2638s | look at her forearm said yeah this is a |
2640s | Reinhardt map we're going to go |
2641s | aggressive we're not even going to let |
2642s | bearclaw gaming get set up in the choke |
2645s | beaw have more Pig potential with this |
2647s | sojourn of I on too so drainers are have |
2651s | to wait for that tank cool down there of |
2653s | the Bastion Dynamic is going to get |
2656s | around the defle right in the face of |
2658s | that Bastion has to be careful and now |
2660s | Dives to that you got to wait for the |
2663s | immortality to be out because once |
2664s | you're committed like that and you don't |
2665s | have the dash re said you're a Sitting |
2667s | Duck and also a dead duck at the end so |
2670s | drainers will have their defense stand |
2673s | tall and bear claw sent back it's a |
2675s | little bit wild though cuz like for a |
2677s | while the drainers looked a little bit |
2678s | split like you can see Zep turn was |
2680s | playing really far back KJ and Kindred |
2682s | were in different zip coat I think that |
2683s | might have been a little bit of bait and |
2685s | I think Dynamic took the bait and got |
2687s | snapped in the jaws of it it's it's a |
2690s | trap it was a trap they fell for it and |
2692s | now Kindred has the shatter zon's got |
2694s | the window this is gonna definitely slow |
2697s | down the pace for be claw gaming they |
2699s | okay yeah there is no Pace it's can |
2701s | slowed down even more a nice pick off |
2703s | there from KJ and oh |
2706s | shatter oh my God run run I I can I can |
2710s | see the shatter I mean no she doesn't |
2711s | need it she doesn't need it when you |
2713s | have this level of aggression you don't |
2714s | even need the shatter it's |
2716s | cosmetic God I would be screaming in |
2719s | cobs if I was be clocking this rer |
2721s | ising past my tank like |
2725s | that just |
2727s | it's it's so hard to deal with and like |
2729s | because of all the damage and all the |
2730s | aggression drainers have all their |
2731s | ultimates and this is going to get even |
2733s | more and more difficult for bearclaw |
2734s | gaming to crack through especially if |
2735s | they keep bleeding players early you got |
2737s | to stop it well this is exactly what we |
2740s | wanted out of K don't play like a sck |
2742s | but play like hottie would want you to |
2745s | and it's w key press the mouse mouse |
2749s | button hammer down bar claw gaming and |
2751s | they still have a shot they still have |
2753s | four ultim I mean yeah they do invest |
2755s | the the window there from Zep turn and |
2757s | all it really does is slow bearclaw down |
2759s | a little bit more but they're running |
2760s | out of time they're going to invest a |
2761s | window of their own but kred wants to |
2763s | charge just right through it okay the M |
2765s | Matrix doesn't stop this bulldozer or |
2767s | maybe they did trainer step back and |
2770s | bear cloth made their way through the |
2772s | choke they have left the defense behind |
2774s | which I think Eves might have TP them |
2775s | behind they will TP them back towards |
2777s | the point and have denies that first |
2780s | tick and two bodies on top of it one |
2783s | shatter two supports and a sound Barry |
2786s | on top for drainers just for that |
2788s | insurance they deny the first pick okay |
2792s | every bad shatter that Kindred has had |
2793s | this tournament I think she just |
2794s | redeemed with that charge into the |
2796s | backline shatter onto both backliners |
2798s | and then following it up with two more |
2800s | that's a 4K for her what an insane play |
2802s | that's just a like bearclaw gaming did |
2804s | flip like kind of flip the roles a |
2806s | little bit got themselves on the point |
2808s | nearly C but drainers just issued them a |
2809s | cease and assist and I mean they've used |
2812s | all their SS to do it but be CLA gaming |
2814s | they're still running out of time oion |
2816s | putting the fear in their eyes but the |
2818s | over claw connects with Zep goodbye to |
2821s | your supports again drainers bearclaw |
2824s | this had to be the fight you have 30 |
2826s | seconds and there's still so much more |
2828s | Midtown to see yeah a lot more to see |
2831s | and kred is going to want to see all of |
2833s | it she's swapping to the doomfist is she |
2835s | act there's no way she's actually going |
2837s | for a contest here oh no I hear |
2840s | it yes she's highw in trouble the St |
2844s | barrier kqa saved her |
2846s | be claw has still up to deal with this |
2848s | doomfist but they're also split their |
2851s | focus is also on the reinforcements and |
2853s | Eves has killed Bion Ze is still guard |
2856s | chop there's only two players left of |
2858s | bearclaw and now nobody trainers the |
2861s | retake to cause chaos in their favor |
2864s | bearclaw will not be capping the point |
2867s | that was I mean I I wasn't even sure |
2869s | Kindra was going to be able to get the |
2870s | touch there I thought the doomfist swap |
2872s | came in too late but she gets the touch |
2873s | baits out the sound barrier and by the |
2875s | time the over heal is gone all the DPS |
2877s | players from drainers whove also swapped |
2879s | the fast Heroes they get on the point |
2881s | and they just shut it down I that that |
2883s | felt like bearclaw Gaming's fight to win |
2885s | their point to win you said there was a |
2887s | lot more Midtown to see Kindra didn't |
2889s | want to let them see any of it no |
2890s | sightseeing tour you're your bus stops |
2892s | here get off no |
2894s | tourists and I think there must have |
2896s | been some kind of confusion in the calls |
2897s | for bearclaw because when you see that |
2899s | doomfist block instinctively you want to |
2901s | not shoot it because then the stuns the |
2903s | damage it's going to hurt a lot more but |
2905s | then obviously some people thought that |
2907s | doomfist is killable sometimes you can |
2909s | shoot that block because what the |
2911s | doomfist is still taking damage just not |
2913s | as much so some bearclaw members were |
2916s | shooting the doomfist some were shooting |
2918s | at the healers behind them and we you |
2920s | have a split Focus like that and the |
2922s | doomfist gets their coold downs again |
2924s | about the 5 six second Mark then the |
2926s | doomfist can sustain and keep going and |
2928s | bearclaw shouldn't have Panic should |
2930s | have just taken it from front to back |
2932s | deal with the doomfist and then drainers |
2934s | wouldn't have had someone to push p in |
2936s | without that doomfist it's that same |
2939s | kind of mentality that like early |
2940s | players would uh would take for zarya |
2942s | when they see the bubble go up they're |
2943s | like no don't shoot it you're just going |
2945s | to charge her up what are you doing but |
2946s | then they forget that like you know you |
2948s | can put in enough damage to kill the |
2950s | zarya if you just hard Focus her but I I |
2953s | you know I digress Kindred what are you |
2955s | doing what this is not in the script |
2958s | okay what are what are you doing little |
2962s | scouting uh yeah okay it's got to be |
2964s | scouting all right it it has to be yeah |
2967s | okay she's going to go on the zarya she |
2968s | sees the Arisa from guard chomp and says |
2970s | this is the answer it's what got us the |
2972s | wins on Oasis this is how we're going to |
2974s | proceed forward same Rush composition |
2976s | but just winning that tank rock paper |
2978s | scissors and an early TP rotate to take |
2980s | the fight on their |
2982s | terms yeah that's Z is going to laser |
2985s | that Arisa down and gar chop not opting |
2987s | for the sigma againsts that Bastion it's |
2989s | difficult to play these Corners |
2990s | sometimes you don't get enough support |
2992s | you get overwhelmed and drers wanted to |
2994s | engage off the TP maybe it was a f maybe |
2996s | they got blown off to teleport either |
2998s | way Kindred is isolated things that may |
3000s | wall of dynamic and be claw gaming |
3002s | trying to get through this and deal with |
3004s | Kindred they have both tanks are removed |
3007s | four versus four and again what do deal |
3009s | with Kindred from drainers it's tough |
3012s | for them to make any space and bearclaw |
3015s | are learning from that mistake I mean KJ |
3017s | can still make a fair bit of space with |
3019s | all that damage and bearclaw gaming |
3020s | can't really collapse on the rest of |
3022s | drainers and speaking of drainers kred |
3024s | is back on the doomfist again she's |
3026s | going for the fast Heroes because she |
3028s | thinks this is winnable oh the ice block |
3030s | from Dynamic was slightly off the point |
3032s | but they're Walling themselves off done |
3034s | bearclaw gaming come around the corner |
3036s | was not expecting the Bastion to unload |
3039s | like that and trainers just need that 60 |
3042s | or that |
3043s | 82.6% and you're already waving goodbye |
3046s | Dynamic is so close to Blizzard and will |
3048s | not be able to get it off and here is |
3051s | some tur or some bombs being thrown down |
3054s | because the real bomb was drainers now |
3057s | going to match point uh those weren't |
3060s | bombs those were fireworks and |
3061s | celebration of drainers pulling out a |
3063s | miracle hold at the end there but what a |
3066s | like it just feels so silly the way that |
3068s | they captur the point there right like |
3069s | they lose both tanks Kindred and garcha |
3072s | both down but KJS is able to control |
3074s | space with the Bastion nobody from |
3076s | bearclaw can commit onto the Last |
3078s | Remnant so Kindred just goes doomfist to |
3080s | get back in the fight at roughly the |
3082s | same time as Garchomp the damage from KJ |
3084s | still comes down and Bar clock gaming |
3086s | just never really felt like they were in |
3089s | this map and that was their map pick and |
3091s | it didn't work out like I said you know |
3093s | you can't try and play against drainers |
3095s | in a rush style map I would have liked |
3097s | to see them go to maybe something like |
3098s | numani as well where you can play them |
3101s | you can play the rush but it's |
3102s | suboptimal and you're more favored in |
3104s | that Sigma mirror but Midtown was just |
3107s | curious top to bottom curious how |
3110s | drainers managed to hold how they |
3111s | managed to cap and why we were even here |
3114s | what are we doing here be |
3116s | claw just the May of dynamic is from a |
3120s | more slower Tempo I would say like they |
3123s | really didn't have a chance to Mayall |
3125s | something and really assure that kill |
3127s | before the Mayall would get shot down |
3130s | and then you would have this trade of |
3132s | tank I think that may wall to isolate |
3134s | kinderwood was fantastic but then when |
3136s | you lost Garchomp who just had to full |
3139s | commit for that kill then bearclaw |
3141s | didn't have much to contest the point |
3143s | with at the end you had Dynamic who made |
3145s | missed ice block on the point and then |
3148s | it was tough um I think they needed to |
3151s | match fire with fire having their own |
3153s | Bastion I think was a good idea from |
3154s | Bion uh Bion but not having anything |
3157s | else like another source of damage maze |
3160s | just not enough this I mean So speaking |
3163s | of damage let have a look at the damage |
3165s | that from KJ there that doesn't look |
3166s | like a lot but consider how fast this |
3168s | map was and how swiftly everything in |
3171s | front of her died and suddenly it all |
3173s | starts to make sense only one death for |
3175s | KJ and I think that might have been on |
3177s | Diner's defense while everybody was you |
3180s | know scrambling switching to fast Heroes |
3182s | and trying to get back that might have |
3184s | been what the what led to that one death |
3187s | in particular but outside of that she |
3189s | was untouched and was putting out a |
3191s | whole lot of hurt onto the entirety of |
3193s | bearclaw gaming which is interesting |
3195s | because like I said drainers like to go |
3198s | for this Rush style but also with the |
3200s | pick heavy Heroes with the soj with the |
3201s | Ekko with you know all these other |
3203s | Heroes that are not May Bastion but they |
3205s | can play May Bastion they can play Sim |
3207s | Bastion they can control space with them |
3209s | as well and that helps feed into their |
3211s | pure raw unbridled aggression that fair |
3215s | clock gaming still don't really have an |
3217s | answer for they tried something they |
3219s | threw something at the wall to see if |
3220s | Midtown would stick and it did not I was |
3223s | a fan of just trainers seem to be really |
3226s | well studied up on the game knowing what |
3228s | their counters are around the arisara |
3230s | bringing out the Reinhardt just to be |
3231s | able to get back to the point sooner got |
3234s | the SoJO for the pick potential that he |
3235s | brought out and Garchomp is is trying to |
3238s | figure out where their place is in the |
3241s | fight in in the composition right just |
3243s | going to either Sigma which gets run |
3245s | over going to orisa which just gets |
3248s | melted and if your tank is just going to |
3250s | be taking that much damage but they are |
3253s | buying you a lot of time then it's up to |
3255s | the DPS behind Garchomp to to deliver |
3258s | the kills that all the time is being |
3260s | used for so I think it's it is such a |
3262s | close tank match up but it's coming down |
3264s | to the DPS is coming down to the ant |
3267s | Matrix timings and and stuff like that |
3269s | but this is still an exciting match |
3271s | despite uh it being match point for |
3272s | drainers well I mean this is where |
3275s | bearclaw gaming thus far in the lower |
3276s | bracket have thrived though they're |
3278s | they're very much so a we only scrim the |
3280s | second half of the series kind of team |
3282s | it would seem with their history of |
3284s | reverse sweeps here the unbridled |
3286s | aggression from drainers doesn't stop |
3288s | but it does take a couple of breaks here |
3290s | and we're going to throw to a quick |
3291s | break for a second be right back and |
3293s | we'll have map three it's bearclaw |
3294s | Gaming's map pick do they start the |
3296s | reverse sweep we'll find |
3308s | [Music] |
3322s | [Music] |
3324s | out |
3338s | [Music] |
3346s | [Music] |
3372s | [Music] |
3405s | [Music] |
3411s | [Music] |
3421s | [Music] |
3427s | [Music] |
3436s | [Music] |
3447s | [Music] |
3461s | [Music] |
3468s | [Music] |
3510s | [Music] |
3523s | [Music] |
3551s | does the Underdog Story of bear claw |
3554s | gaming end here or does the reverse |
3556s | sweep that they have uh pulled off time |
3558s | and time again in the lower bracket |
3560s | start here there is only one way to find |
3562s | out welcome back it is time for map |
3565s | three of drainers versus bearclaw gaming |
3568s | bearclaw Gaming's map pick and they have |
3570s | chosen to take us to |
3571s | svasa oo is a pretty Rush heavy I mean |
3575s | most push maps are but drainers being on |
3578s | Match Point to be able to make a call |
3581s | like retaking on Midtown to force |
3585s | bearclaw to not even cap the point like |
3587s | drainer is almost you could tell by the |
3589s | way they play they know that they're the |
3591s | better team nobody Rec contests at that |
3594s | point with the Doom unless you're crazy |
3596s | like trainers and the fact they pulled |
3598s | it off is just so incredible to see we |
3600s | go to surasa now a lot of teams um oh |
3604s | sorry flasho right my brain has been on |
3606s | holidays um there's just it there's a |
3610s | lot of things I have to do with how |
3611s | close your spawn is of course but how |
3614s | quickly you can get to them this is |
3615s | where junker Queen Lucio could be coming |
3617s | back if they feel it's something they |
3619s | could pull off which we haven't seen |
3620s | since Oasis I do also feel like to your |
3624s | point it also |
3625s | has a lot to do with how quickly you can |
3627s | retake which we've seen that drainers |
3630s | can do quite well cuz they feel like |
3632s | they're the better team I'm really glad |
3633s | that you brought that up because that I |
3635s | feel like with flasho is conducive to |
3637s | success because it ticks up so fast that |
3640s | percentage so if you lose the point you |
3642s | only have a split second to try and get |
3643s | back in there and win it all back and |
3645s | that's something that trainers have |
3646s | shown they're capable of doing if |
3648s | they're even put in that situation it's |
3650s | kind of up to bearclaw gaming to push |
3652s | drainers put them behind the eightball |
3654s | and make them have to make make those |
3655s | moves and then execute on it that's the |
3657s | hard part because drainers are Scrappy |
3660s | they are aggressive and they want to |
3661s | rely on simply being the better |
3663s | mechanical players and it has worked out |
3664s | for them thus far yes if if you do play |
3667s | that junker Queen I know an important |
3669s | hero to pair with that is the Genji |
3672s | which we've seen more from Eves I want |
3674s | to say on the trainer side of things |
3676s | bearclaw have been kind of going |
3677s | everywhere from May to a bit of sojourn |
3681s | there from Bion to some Bastion of their |
3683s | own bear Claus seem very fluid but what |
3686s | can they be the masters of and I think |
3689s | if you do go with the junker Queen |
3690s | having a Genji is so important to give |
3692s | that overheal over to that assassin to |
3694s | go in and get that pick but most |
3696s | importantly not commit to a Baptist if |
3699s | they have immortality that was something |
3701s | that our teams learn the hard way on |
3703s | Midtown yeah that would uh that would be |
3705s | dynamic poor fella poor uh poor they |
3710s | trying to go on poor they trying to go |
3713s | on a Baptist who still had immortality |
3715s | field definitely a no no as far as Genji |
3717s | Swift strike usage is concerned Dynamics |
3721s | Genji has traditionally been pretty |
3723s | solid overall though that felt like a |
3724s | rare misstep and it might be just that |
3726s | bearclaw gaming are feeling as though |
3728s | they're under a lot of pressure right |
3729s | now they're one map away from getting |
3731s | eliminated from the tournament they've |
3733s | had to fight for their lives throughout |
3734s | the entire playoff bracket they feel |
3738s | very much so like the underdog team they |
3740s | have the potential to do great things |
3742s | but they just have to close it out CHP |
3745s | and dynamic are the two players on this |
3746s | team that I want to focus on because if |
3749s | anyone is going to do it for them it's |
3751s | going to be that tank DPS Duo of guard |
3755s | chomp and dynamic meanwhile drainers I |
3757s | mean Kindred has just been in the driver |
3758s | seat wiah has been putting her foot on |
3761s | the gas to help everything move move |
3764s | swiftly move as quickly break as many |
3766s | things as possible and bearclaw gaming |
3769s | they still are trying to find an answer |
3770s | for |
3771s | it I I feel like supports never get |
3774s | enough love |
3775s | in competitive play but wi and kqa have |
3779s | had such impactful sound barriers just |
3781s | reminiscing back to a wasis saving their |
3784s | fight saving namely their tanks because |
3786s | we've talked a lot about how it's been |
3788s | the battle between Garchomp and Kindred |
3791s | when it comes to tanks but yes maybe um |
3795s | Kindred is swapping to things that is |
3797s | that is uh countering Garchomp but |
3799s | Garchomp is able to live that long |
3802s | because of their supports as well so um |
3805s | it's what now the DPS can deliver during |
3807s | those moments that is really gonna stand |
3809s | out and drainers just been having that |
3811s | edge in the later stages of the fight |
3814s | now you got two speed options you got a |
3816s | symmetra there from Eves I'm expecting |
3818s | drainers to be in position first thank |
3821s | you for the pause by the way uh players |
3823s | so we can actually take a moment to |
3824s | appreciate the supports and give them |
3826s | the love that you uh you felt that they |
3827s | never quite get but we got to give a |
3829s | little bit of love to IES with that Sim |
3830s | TP that's already going to set drainers |
3832s | up quite nicely but air CLA gaming |
3835s | actually meeting them at the pass here |
3837s | it's going to have to come down to which |
3839s | Bastion ends up putting out the most |
3840s | damage first and which tank is forced to |
3842s | back off but wants to try and take The |
3844s | High |
3845s | Ground that was uh interesting for the |
3847s | Bastion to go up there too when Bion is |
3850s | just taking bright clicks there from |
3852s | evest drainers are taking angles around |
3854s | this bearclaw are so low and kqa wanted |
3857s | to stay involved in that fight help |
3859s | guide Bion back in and man trainers are |
3863s | just all surrounding them and Bar decide |
3865s | to step up and push into that tank of |
3866s | Kindred while they well weren't getting |
3869s | assisted as much so barlar able to get |
3871s | some traits to at least being decisive |
3874s | enough to push forward and trainers |
3876s | taking these weaker angles all around me |
3878s | they didn't have a strong side to hold |
3880s | on to yeah I meanes was kind of wreaking |
3883s | havoc there on the Sim being a little |
3884s | bit annoying but bearclaw gaming with |
3886s | the tried and true tactic of if |
3888s | someone's being annoying just ignore |
3889s | them they instead just charge forward |
3892s | utilize the Bastion get the early |
3893s | pickoffs and just melt down the rest of |
3895s | drainers and now bearclaw gaming are in |
3898s | a great position they are in a |
3900s | defensible position they've got the |
3901s | Arisa Kindred has made the swap back |
3902s | over onto the zarya with that an Matrix |
3904s | she can't stick |
3906s | around Kindred has no fear just staring |
3909s | down that amp Matrix bubbles up jumps |
3913s | behind reers who or jumps behind |
3915s | bearclaw who decide to just leave the |
3917s | party now it's a free cap for drainers |
3920s | but kqa is not going to let this go for |
3922s | free they speed the team in gar chop |
3925s | with the teror surge the sound bear from |
3927s | wi saves Kindred allows them to leave |
3929s | the fight but now trainers are so split |
3931s | from each other bear CLA will easily |
3933s | retake the point thanks to this giant |
3934s | anchor of Arista with his immortality in |
3937s | the way though it's been a little bit |
3938s | difficult to kill these members Garchomp |
3940s | just causing chaos hoping someone will |
3942s | kill the immortality and that is what |
3945s | kept the drainers alive for so long so |
3947s | again big shout out to Zep there yeah |
3950s | huge shout outs to Zep for keeping |
3951s | Kindred alive also shout out to AES for |
3953s | that Photon barrier that came came |
3954s | through at the last possible second I |
3956s | think that might have even been from |
3958s | Spawn before they were actually back in |
3959s | the fight and we got to go back to |
3961s | Kindred right as I was saying oh the ant |
3963s | Matrix comes out she doesn't want to |
3964s | stick around no she just goes around use |
3966s | a nice little uh zarya jump there with |
3968s | the right click to get up behind the ant |
3970s | Matrix pump out all the damage and just |
3972s | throw bearclaw Gaming's whole plan into |
3974s | disarray and now drainers have the |
3977s | defensible position they've nearly CA |
3979s | the point bearclaw have to come correct |
3981s | this |
3982s | fight oh that that bashal actually |
3985s | forced the jump out of KJ on the sojourn |
3987s | and Kindred got wall doesn't doesn't |
3989s | really care throws the graviton down and |
3992s | bearclaw still managed to fight back |
3995s | despite being trapped but Kindred is so |
3997s | charged up bearclaw I'm surprised |
3999s | they've lived ignoring them for this |
4001s | entire time now Bion is barely being |
4004s | protected kred steps up and what a body |
4007s | block from Garo Bion lives okay that was |
4010s | a nice little comedic angle there 15 HP |
4013s | for Bion can in wanted that Bastion dead |
4015s | so bad and as a as someone who's delved |
4018s | into tank play a little bit recently |
4020s | relatable I too want that guy dead every |
4022s | time I see him G Cho also going to get a |
4024s | little bit too low there |
4026s | though this is such this is the last |
4029s | fight and bearclaw at 99 and trainers |
4031s | have a Lucio harassing them behind are |
4034s | they going to commit ultimates it's the |
4035s | ant Matrix from Ze versus the one from |
4037s | shush and bearclaw are just stuck in the |
4040s | middle of all this pain and trainers are |
4042s | retaking it's the Emer doomfist that |
4045s | came back but Bion with the double kill |
4047s | gives them a chance at life but evest |
4049s | shuts that down also two or three kills |
4052s | coming out of Zep saves that point for |
4054s | drainers yeah that was that was Zep |
4056s | turn's point I mean you had all the hero |
4057s | swaps coming out from drainers and all |
4059s | the recontest even Kindred coming back |
4061s | on the doomfist but it was Zep turn that |
4063s | was the rock on that point that whole |
4064s | time pumping out the healing keeping |
4066s | everybody alive but more importantly |
4068s | pumping out the damage dishing out the |
4070s | death and stopping bear claw gaming in |
4072s | their little bear tracks and now those |
4074s | tracks got to lead to the second Point |
4076s | drainers go up taking the first one and |
4079s | they've already got favorable position |
4080s | on the next |
4082s | one all right Kindred holding the choke |
4086s | there see drainers have a sound if they |
4089s | want to take an early fight they want to |
4090s | also hold this for the gravitic flux and |
4093s | G Chom hasn't Unleashed it yet seeing |
4096s | what they can find off of the just the |
4097s | engage and now the gravitic flux comes |
4100s | out focused on that tank but Kindred is |
4102s | saved once again by Zepp in that |
4103s | immortal field but Kindred is so low and |
4106s | bearclaw are just trying to poke their |
4108s | way in but now allowing too much time |
4110s | for drainers to heal back up and unleash |
4113s | with an ultimate of their own he best |
4114s | with two in the back for third and |
4117s | drainers dominate the first fight I they |
4120s | just understand completely all of their |
4122s | win conditions at any given moment they |
4124s | pop the sound barrier go aggressive get |
4125s | the early pick off onto Bion the |
4127s | gravitic flux comes out from Garchomp |
4130s | that's when the immortality field is |
4131s | used from Zep turn and when all of the |
4133s | resources from bear clog gaming have |
4134s | been used up that's when youest goes in |
4136s | with a dragon blade that is clinical |
4138s | surgical OverWatch and as Scrappy as it |
4140s | looks from drainers there's a method to |
4142s | the madness and they execute it |
4144s | perfectly but Kindred might be getting |
4146s | executed next yeah IDE the prary first |
4149s | cute the maybe allows Kindred to not |
4152s | that's five players on one you know more |
4155s | kills with or more damage will come out |
4157s | with the ICL as well but Bion is always |
4158s | someone you could depend on oh my God we |
4160s | just saw that maze eye shut with that |
4163s | Genji diving in it's 92% plus you might |
4165s | see bearclaw's eyes shutting soon cuz |
4167s | that'll be round Point match point for |
4169s | ders and be claw is still trying to |
4171s | contest it's gar Cho and kqa and all the |
4175s | backand of the law from KJ coming in |
4179s | this has been their point all along I I |
4182s | told the audience like when we started |
4183s | like please keep your eyes on Kindred I |
4185s | want to tell speak directly to bearclaw |
4187s | gaming please take your eyes off of |
4189s | Kindred now because there's still four |
4191s | other threats that you need to be wary |
4192s | of they go super aggressive aggressive I |
4194s | call out like a five person assist onto |
4197s | just that one kill for Kindred but then |
4198s | you got IES and KJ at your backs pumping |
4201s | in damage and getting all of these picks |
4203s | and bearclaw gaming you look at their |
4204s | ults yeah they got a lot of them but |
4206s | they weren't given a chance to use them |
4208s | because they were too hyperfocused on |
4210s | just trying to take down the junker |
4211s | Queen you can't to throw in the queen |
4213s | and not expect the followers to rise |
4215s | back up at least we can expect be claw |
4217s | gaming to be comfortable they had closer |
4221s | spawns and how will they cap it's a few |
4223s | more seconds you see gar has the shield |
4225s | up and here is the Rampage right in gets |
4228s | three of bearclaw and now they place the |
4230s | blizzard to stop the follow up from |
4231s | drainers and Bion shooting heads great |
4235s | overclock that's a great first pick but |
4238s | now as the dietle bear clock gaming |
4240s | survived the Rampage while drainers |
4242s | didn't have a take they got split from |
4244s | each other but wait drainers as they got |
4246s | pushed into KJ gets enabled for success |
4250s | I was going to say for drainers that |
4251s | engagement was just pure stonks you |
4253s | invest the the uh you invest the Rampage |
4255s | and you get out the overclock the sound |
4257s | barrier and the blizzard even if drers |
4259s | had lost that fight that still would |
4261s | have been a dub but they somehow flip it |
4263s | at the tail end of it and now not only |
4265s | is it stonks not only have you bled out |
4267s | bearclaw Gaming's old economy you now |
4269s | have control of the point and once again |
4271s | bearclaw gaming are having having to |
4273s | make swaps to try and just find a way in |
4275s | find a way to sit comfortably drainers |
4278s | refuse to let them sit comfortably for |
4279s | even a moment they're back on the sigma |
4281s | now G Chomp has the gratic flux what are |
4283s | they going to do with it it looks like |
4285s | they want Kindred dead okay well at |
4287s | least the May wall guarantees that |
4288s | Kindred is going to take some Firepower |
4290s | from the critic flux but they still live |
4293s | sound from wika allows trainers to |
4295s | engage in overwhelming to bearclaw once |
4298s | again who want bearclaw want that slow |
4300s | Temple off of the May and trainers are |
4303s | so fast they will not let bearclaw |
4305s | breathe I mean bearclaw I mean right now |
4307s | they just feel out class and this is |
4308s | panic swap mode a Reinhardt am Moira a |
4311s | Reaper I I'm not even sure what their wi |
4313s | condition is anymore I think they just |
4315s | want to get to the point fast pump out |
4316s | as much damage as possible but with only |
4318s | 95% or sorry only 5% left at 95 in |
4321s | ticking are they even going to touch kqa |
4323s | tries to sneak in the back door and |
4324s | can't get there in |
4326s | time that is it trainers are going to |
4329s | your lower bracket final with a sweep |
4333s | against bearclaw gaming and a sweep on |
4336s | surasa on bear claw Gaming's map pick |
4340s | andz came alive this map the three a |
4344s | blade we've been seeing them get stopped |
4346s | by immortali stopped by random icicles |
4349s | and they got their revenge in the end I |
4353s | like I said I mean bearclaw gaming just |
4355s | overall feel outclassed on a mechanical |
4357s | level and on a fundamental level by |
4359s | drainers this is why I've been touting |
4361s | drainers as one of the potential |
4362s | favorites that top three that Triad of |
4365s | Washington Timeless Valiant Guardians |
4367s | and drainers and that's what our Podium |
4369s | is going to look like in any particular |
4371s | order that's our top three there claw |
4374s | gaming had a chance to crack into it but |
4375s | they weren't able to crack through |
4377s | drainers who swept them in the early |
4379s | Playoff round swept them in Swiss and |
4381s | are going to sweep them again here a |
4384s | quick 3 0 and it honestly outside of |
4387s | Oasis City Center never really felt like |
4390s | it was in bearclaw Gaming's favor |
4391s | drainers were always two steps ahead and |
4394s | changing the questions every time |
4396s | bearclaw gaming even came close to |
4398s | finding an answer yeah we said drainers |
4401s | had just really great counter swaps but |
4403s | also Al played a bit closer to the meta |
4405s | they had multiple wi conditions off of |
4407s | really just KJ and the neutral being |
4409s | able to get picks which they have |
4410s | multiple times to evest forcing out |
4412s | either cooldowns with the blades or just |
4414s | their presence like even if you die to |
4416s | the immortality you still get the |
4418s | immortality out and then once IES had |
4421s | those coold Downs out of the picture |
4422s | that's when you saw her just unleash |
4425s | bearclaw just could not stop them you |
4427s | had shush and kqa try their best with |
4430s | the sound Bears try to swap the healers |
4432s | that would live through the fight longer |
4434s | but at the end the May was just not |
4437s | enough of a wind condition for bearclaw |
4439s | to isolate that tank and really even the |
4442s | blizzard stopped anyone when you could |
4443s | just go and speed around it and they |
4446s | were trying so hard to isolate that tank |
4448s | from top to bottom like even in the |
4449s | closing moments of that fight you saw |
4451s | the gravitic flux come out like you said |
4452s | trying to isolate Kindra but while she's |
4454s | up in the sky nobody was looking at KJ |
4457s | and KJ just bion's head off with a rail |
4458s | shot and suddenly you know you're |
4460s | investing ultimates and trainers just |
4462s | took out your DPS for free what do you |
4464s | even do you're already behind the |
4465s | eightball there it's like I said |
4468s | drainers just feel two steps ahead at |
4470s | all time and they have stepped up they |
4472s | are now going on to our next round to |
4474s | face off against Valiant Guardians for |
4476s | the opportunity to face off against |
4479s | Washington Timeless in the grand finals |
4481s | the road doesn't get any easier from |
4484s | here but we do have one quick little |
4486s | rest stop and that is an interview with |
4488s | Krick we're going to throw to a quick |
4489s | break and we will be right back with her |
4491s | don't go |
4492s | anywhere |
4501s | [Music] |
4511s | [Music] |
4527s | [Music] |
4532s | [Music] |
4538s | [Music] |
4551s | [Music] |
4559s | [Music] |
4571s | [Music] |
4599s | [Music] |
4633s | [Music] |
4662s | [Music] |
4699s | [Music] |
4709s | [Music] |
4732s | sh |
4735s | [Music] |
4751s | welcome back everybody it has been sheer |
4754s | unbridled aggression and dominance |
4756s | coming out from drainers especially in |
4758s | this series and at the Forefront of it |
4760s | has been Kindred the tank for drainers |
4763s | we've got her here for an interview |
4765s | welcome Kindred I have to say right off |
4767s | the bat uh your V2 model is about as |
4770s | well endowed as your tank ability is |
4771s | there a tank that you can't |
4774s | play uh probably the wreck and ball I'm |
4776s | not playing that character ever and |
4778s | you'll never see me play that character |
4780s | unless I'm rolling out looking at their |
4782s | account a little bit of scouting we saw |
4784s | that we saw that |
4785s | yeah that it it's been great to watch |
4788s | you play uh just the tank matchup was |
4791s | really interesting um bring us to your |
4793s | mindset of going up against Garchomp |
4795s | kind of what led to your swaps and how |
4797s | did your team coordinate around |
4799s | countering uh we recently won uh another |
4802s | marginalized tournament and in that |
4804s | tournament it was the same patch and I |
4805s | kind of learned how to play The Meta |
4808s | during that with my team and my team |
4809s | also knows how I like to play and like I |
4811s | talk a lot with my team about what I |
4813s | want to do outside of the game and uh I |
4816s | just see triggers and I I I monkey see |
4819s | monkey do kind of thing I see Arisa I go |
4823s | go zarya I see Sigma I go Reinhardt it's |
4827s | just I'm I'm playing the counter swap |
4830s | game but you know I'm playing Reinhard |
4831s | so it's a little more |
4832s | Bas a little a little bit more based I'm |
4835s | glad you bring up that tournament that |
4836s | you uh that you won by the way that uh |
4838s | kunoichi K fuffle where you're selling |
4840s | yourself short because you really won |
4841s | two tournaments in one day you won the |
4843s | EU and na brackets which is absolutely |
4846s | insane and why we're considering |
4847s | drainers to be one of the favorites and |
4849s | you know you've manifested that you're |
4851s | now in the top three but if you want to |
4853s | take this Championship you have to go |
4855s | through Valiant Guardians to get to |
4857s | Washington Timeless you've already |
4859s | beaten Valiant Guardians once can you do |
4861s | it |
4862s | again yeah I miss I miss all my old |
4865s | teammates some of them are Valiant |
4866s | Guardians so I'd like to beat them in |
4869s | the in a Callo Heroes tournament |
4870s | especially after uh not really being |
4873s | with nixel anymore I kind of forgot that |
4875s | this is like our second tournament like |
4876s | or my second tournament not on dixel so |
4879s | it'll be pretty good to get a nice feel |
4881s | without or get a nice tournament placing |
4883s | without uh you know all my puzzle |
4887s | pieces yeah it I'm so excited for that |
4890s | match and um one thing I wanted to point |
4893s | out is you guys ran a lot of symmetra |
4895s | today with Eves so were there any CH or |
4898s | what were the challenges or how did you |
4900s | communicate around teleporting with the |
4902s | symmetra uh yis and KJ actually an hour |
4905s | before our warmup where V viewing a lot |
4909s | and we talked about it last night we |
4910s | since we lost the timelist so ruthlessly |
4913s | we are going to try a lot of different |
4915s | stuff uh if we make the grand finals |
4917s | it's going to be a very interesting |
4918s | Grand finals if we make it I'll just say |
4920s | that for the least I picked up a lot of |
4922s | plans and uh I'm I'm not even sure what |
4925s | we're doing so how are they going to |
4926s | predict what we're |
4927s | doing that's the shest strategy like if |
4929s | you don't know what you're going to do |
4930s | how is your opponent ever going to know |
4932s | what you're about to do well at this |
4934s | rate what it seems like you're about to |
4936s | do is run through Valiant Guardians to |
4938s | go to the Grand finals and that's what I |
4940s | kind of want to see I hope we get to see |
4942s | that happen but but you know as you get |
4944s | ready for that next match up I want to |
4945s | give you one last chance to uh give any |
4947s | sort of shout outs let everybody know |
4949s | how you're feeling and what we can |
4951s | expect from you shout out to coach L |
4953s | fumi AKA restoration AKA my partner she |
4957s | does a lot of coaching AKA she's not |
4959s | even in the server and uh they uh they |
4963s | also made our logo and my B model and |
4966s | everything that I do is supported |
4969s | heavily by aumi so that's the only |
4972s | person I can really shout out and of |
4974s | course my team because you know they're |
4976s | my little puzzle pieces and we work |
4977s | really well |
4979s | together and is adorable thank you |
4981s | Kindred so much it's always a pleasure |
4983s | to have you on here you're always |
4984s | winning games so I feel like we get to |
4985s | do a lot of interviews with you and I |
4987s | hope that that pattern does not change |
4989s | as we prepare for our next game here |
4992s | looking to the Past though a three 0 |
4994s | against be claw gaming and like like we |
4997s | said it just feels like drainers have |
4998s | been a step ahead of bearclaw gaming the |
5001s | entire time bearclaw never really felt |
5003s | like they were in this matchup outside |
5005s | of Oasis City Center if you're Valiant |
5008s | Guardians are you looking are you scared |
5011s | are you scared lemon of what you just |
5013s | saw from drainers oh I'm scared to be on |
5016s | the other side the way y'all retook |
5019s | Midtown was crazy uh thank you so much |
5021s | for the interview there uh Kindred we'll |
5023s | see you in the next match but the way |
5026s | drainers would retake you never know |
5027s | what to expect from them that what she |
5029s | said was exactly right expect the |
5031s | unexpected for them |
5033s | well expect the unexpected and you never |
5036s | saw this coming we're going to throw to |
5037s | a quick break while we get our next |
5038s | match set up you should have seen that |
5040s | one coming but hey stick around we'll |
5043s | have mat we'll have the next match ready |
5045s | to go for you right after this |
5046s | [Music] |
5061s | break |
5067s | [Music] |
5121s | e |
5130s | [Music] |
5138s | [Music] |
5152s | [Music] |
5181s | sh |
5184s | [Music] |
5191s | [Music] |
5212s | [Music] |
5237s | [Music] |
5246s | [Music] |
5301s | [Music] |
5341s | [Music] |
5350s | welcome back OverWatch Gamers this is |
5353s | the second game of the day for the |
5356s | calling all heroes rise together minor 3 |
5359s | hosted of course by Toronto defiant my |
5362s | name is CV I'm joined by the lovely |
5364s | lemon kiwi and we have a great game |
5367s | lined up here for our lower finals yes |
5371s | Valiant Guardians versus drainers |
5373s | drainers are on that hot streak ever |
5375s | since round one they've been taking dubs |
5379s | and you you heard from Kindred earlier |
5381s | she and the Gang sound very confident |
5383s | about their next match but Valiant |
5385s | Guardians has some players I've casted |
5387s | before that are very scary yeah there's |
5390s | a lot of star power on Valiant guard |
5392s | Guardians a lot of big names that you're |
5393s | going to recognize right away especially |
5395s | if you're a uh a fan of contenders |
5397s | OverWatch but speaking of contenders |
5400s | there's a couple of them right here in |
5401s | this lower finals and they have a date |
5403s | with Destiny with Washington Timeless in |
5406s | the grand finals there but there's only |
5408s | room for one at the top and there's only |
5410s | room for two to Vive for that spot who |
5413s | is going to be facing Washington |
5415s | Timeless interestingly as you can see |
5417s | both of these teams were sent to the |
5419s | lower bracket by Washington Timeless in |
5422s | three fashion so the road just doesn't |
5425s | get any easier for anyone involved yeah |
5428s | at least Val and Guardians have the |
5430s | better seed to get map one right so to |
5434s | pick their map one so you obviously want |
5436s | to counter what drainers have brought to |
5438s | the table so far but then you saw how |
5441s | Kindred can literally play any tank |
5443s | except Hammond which doesn't tell you |
5445s | exactly what map to go to against them |
5447s | but seems like kred from the interview |
5449s | is very calculated and knows exactly |
5451s | what to swap to so so hopefully Valiant |
5453s | Guardians are ready I mean maybe Valiant |
5456s | Guardians you know pull out a wrecking |
5457s | ball map I'm not sure which map from the |
5459s | pool is the most conducive to wrecking |
5461s | ball that wouldn't also very heavily |
5463s | favor the drainers rush style that |
5465s | Smashmouth in-your-face style that they |
5466s | have trademarked throughout the entirety |
5468s | of this tournament and like you said or |
5470s | like Kindred said it's it's chaos how |
5472s | can they predict what we're going to do |
5473s | if we don't even know what we're going |
5474s | to do Val and Guardians have to find an |
5476s | answer but drainers haven't even given |
5478s | them the question yet the last time |
5480s | these two teams met drainers swept |
5482s | Valiant Guardians so Guardians I mean |
5485s | despite their their upswing going back |
5487s | from being somewhat disappointing to |
5489s | being again a potential favorite and |
5491s | indeed a potential Grand finalist they |
5493s | still have to try and find an answer and |
5496s | there's some dangerous uh DPS players on |
5499s | drainers I mean KJ was popping off on |
5501s | the sojourn on surasa Eves with the |
5504s | Genji also the symmetra of they want to |
5506s | have this more brawl style and can be |
5508s | enabl to do that we talked about Zep and |
5510s | their impact on back Baptist and the |
5513s | immortali that have saved Kindred so |
5515s | many times so from what we've seen from |
5517s | drainers they're very capable team that |
5519s | are have the talent to go to Grand |
5521s | finals but the Guardians The Gatekeepers |
5524s | the Valiant Gatekeepers of that uh have |
5527s | some serious fire power especially |
5529s | moving fish is a tank that I've casted |
5531s | before that it was incredible on Winston |
5533s | during that meta here's their roster now |
5536s | they're sporting the div is sure but |
5538s | this is this is one of the more |
5540s | experienced tanks here yeah yeah I mean |
5542s | moving fish very storyed with red birds |
5544s | Esports in both Collegiate and in |
5546s | contenders has been a phenomenal player |
5548s | and typically for that Squad was brought |
5551s | out as their off tank but in the dive |
5553s | meta that essentially means when we play |
5555s | circuit Royale you play Sigma so |
5558s | something of a sigma specialist but |
5559s | they're also capable of playing any |
5561s | other tank Under the Sun being in a |
5564s | sigma favored meta you got to believe |
5565s | that that's what Valiant Guardians are |
5566s | going to want to lean more towards |
5568s | especially with you know hkey and the |
5571s | phenomenal may play play that we've seen |
5572s | out of her time and time again whiffs on |
5575s | the hit scan can easily slot into that |
5577s | Bastion slot quite nicely it's got to be |
5580s | what Valiant Guardians want to try and |
5582s | play but we've also seen a couple other |
5584s | interesting looks from this roster |
5585s | throughout the duration of this |
5586s | tournament so it's anyone's guess as to |
5589s | whether or not they are going to have |
5591s | the answer but they definitely have a |
5593s | ton of tools in their toolbox to try |
5595s | some things out and aramori is someone |
5597s | who produces amazing content and she has |
5601s | some serious Firepower I hope that she |
5604s | pops off today they also have Coach Leb |
5606s | which I didn't even know he was coaching |
5609s | so shout out to Le and the experience |
5611s | that he brings of course on the support |
5613s | line of things probably all around is a |
5615s | very experienced player in competitive |
5617s | outside of this so we'll see if maybe |
5620s | the Valiant uh Guardians have the the |
5622s | game plan to go up against trainers I |
5625s | mean again whatever that game plan might |
5628s | be whatever the game even is because at |
5630s | this point I'm not even sure if they |
5631s | know because again drainers they don't |
5633s | even know but we do know for sure what |
5635s | drainers roster is going to look like no |
5637s | swaps going to be coming out from them |
5638s | the same starting roster and we also |
5640s | know that we're going to kick things off |
5641s | on Le Jang Tower again it's the same the |
5645s | same lineup Kindred on the aggressive |
5648s | tanks the Rind the junker Queens driving |
5650s | the bo driving the bus driving the Pain |
5652s | Train forward Zep turn and wiah keeping |
5654s | her alive and KJ Andes thriving in all |
5658s | of the chaos finding the picks that they |
5659s | need to secure the dubs for drainers |
5663s | it's so chaotic and so difficult to stop |
5666s | on leang Tower there might be |
5667s | opportunities for Valiant Guardians to |
5669s | do that but what really is their modus |
5672s | operandi here I'm wondering of course |
5675s | Kindred goes to the rind on leang Tower |
5678s | I think most of the time maybe you can |
5679s | justify the Arisa it'll be matchup |
5681s | dependent as she said in the interview |
5683s | but is Eves want wanting to go on the |
5685s | cetra there were times where they lost |
5689s | some fights due to maybe miscoordination |
5690s | or some one they're them not even being |
5693s | being able to connect with the |
5695s | teleporter to teleporting to the wrong |
5696s | places to most of the time being able to |
5699s | do well with that symmetra but then |
5701s | symmetra is a super vulnerable character |
5703s | can be weak to Genji can be weak to just |
5705s | any assassin that gets on them so Eves |
5708s | can be both a liability and both an |
5710s | important winning condition for maneuver |
5712s | and Kindred around the map so is the |
5714s | symmetra coming into play or are we |
5716s | seeing maybe more Bastion Genji or just |
5718s | full damage when we go to night mark I |
5722s | do want to also keep a very close eye on |
5724s | the Valiant Guardians composition I |
5727s | don't believe it was against drainers I |
5728s | think it was against Washington Timeless |
5730s | on the first day of Swiss that they |
5732s | actually pulled out a doomfist pharmacy |
5734s | composition and it did win them Night |
5736s | Market it wasn't you know something that |
5738s | they were able to run successfully on |
5740s | Gardens or on uh control center so they |
5743s | did have to kind of adapt and play into |
5744s | Washington timeless' game a little bit |
5746s | but that does show that they have that |
5748s | tool in their toolbox again another |
5749s | thing that moving fish can swap over to |
5752s | is that doomfist and there is a ton of |
5754s | flexibility in that DPS core there uh |
5756s | we're still uh still waiting just a |
5758s | little bit on the lobby here so we'll be |
5760s | getting into the game shortly chat I |
5762s | know you want to get into it but hey |
5763s | we're buying you some more time to get |
5764s | those skins you know you I I've seen so |
5767s | many people that have been like please |
5768s | just stay live for like four more |
5769s | minutes I'm so close this is where this |
5771s | is where you really pump up those |
5773s | numbers here yes get your Contender |
5775s | skins they're limited edition they look |
5778s | cool and what's going to be cool is also |
5780s | this lower bracket final the winner of |
5783s | this gets top two goes to the Grand |
5785s | Final and has a chance to try and |
5788s | Dethrone that Washington team so we go |
5792s | to leang Tower this is picked by Valiant |
5795s | Guardians and that that's quite a choice |
5798s | to make against a kind of a rush Master |
5801s | team of |
5803s | drainers we're going to be looking |
5805s | heavily to night market and Gardens to |
5807s | be what actually sets it apart control |
5810s | center you got to believe like drainers |
5812s | this is where they want to live this is |
5813s | absolutely going to be their home but |
5816s | how are night market and Gardens going |
5818s | to favor drainers if at all do Valiant |
5821s | Guardians have a plan for those submaps |
5823s | in particular if they can take just |
5825s | those two then really doesn't matter |
5827s | what happens on control center yeah |
5829s | defending with Rush is what's most |
5830s | important just defending in general if |
5832s | you can win the first fight the |
5833s | percentage of you winning the map the |
5836s | round uh skyrockets so that that's where |
5838s | that symmetra of Eves is going to be |
5840s | really critical |
5842s | uh on a map like this uh not so much |
5844s | there is just so much open area around |
5846s | the point that teleporting first to |
5848s | point is is mostly for maybe a control |
5850s | center or a night market here on Gardens |
5853s | you can even have some dive if you want |
5855s | but both our teams seem to be hovering |
5856s | over Rush yeah not even a a smidge of |
5859s | dive to kick things off on gens both |
5861s | teams like he said hovering over the |
5863s | rush but the interesting thing to me is |
5865s | that there're is no symmetra on the side |
5866s | of Al there is now a symmetra I've just |
5868s | been debated I thought HQ was going to |
5870s | stick on that Genji which she has |
5871s | actually at times been known for and |
5873s | been quite good at but this is a little |
5875s | bit more of a mirror matchup here just a |
5877s | difference in tanks and we know how |
5879s | Kindred likes to play her tanks |
5881s | especially against the Nisa so maybe we |
5883s | can even expect a zarya swap in the near |
5885s | future oh Kindred has no fear just |
5888s | stepping up no armor half broken shield |
5890s | they don't want to let wisp get away |
5893s | with murder but they already have |
5895s | Kindred thought they could engage but |
5897s | they were missing out on resources and |
5899s | it's really not a bad idea to stay |
5901s | patient and play your section of the |
5903s | point like they were set up to do but |
5905s | they stepped forward and just ate so |
5907s | much damage from whis like I said |
5910s | Kindred is always driving the bus for |
5911s | drainers but her bus does not have a |
5913s | rearview mirror at all she did not see |
5915s | that there was not enough support behind |
5917s | her and too much damage in front of her |
5919s | for her to be able to back out safely on |
5921s | the Reinhardt so she's going to go ahead |
5923s | and use this opportunity to make that |
5924s | swap just like I called out onto the |
5926s | zarya and Hey look it's already paying |
5928s | off and it helps to also counter Genji |
5930s | you can't deflect zarya is damage so HQ |
5932s | has to be even more careful and keep |
5934s | track of that energy from Kindred cuz if |
5937s | it's at zero also just throwing popcorns |
5940s | at the other team but drainers seem to |
5942s | be defending well and just slowly but |
5943s | surely dwindling down moving fish who |
5946s | can't take that fight against EV at |
5948s | least not when they get charged up this |
5950s | much so drainers are back in the driver |
5952s | seam Kendra definitely not throwing |
5954s | popcorn at the enemy team right now |
5955s | popping them like popcorn along with the |
5957s | beam damage coming up from IES who's |
5959s | already nearing that Photon B barer Zep |
5962s | turn has the amp Matrix and that's going |
5964s | to be very difficult for valian |
5966s | Guardians composition to try and play |
5968s | into that's likely going to bait out |
5969s | almost all the moving fish's cool downs |
5971s | and suddenly they're going to be out |
5973s | where you don't want to be looks like |
5975s | they're actually just going to use the |
5975s | amp mat to control the bridge and force |
5977s | a rotation yeah the photon bear popped |
5980s | from Eves they kind of panicked they saw |
5982s | someone jump into the window towards the |
5984s | point there Valiant Guardians maybe HQ |
5986s | or something like that and trainers are |
5989s | teleporting into them they are insane |
5992s | Vali and Guardians have to use the sound |
5994s | bear they feel too much they feel too |
5996s | pressured and trainers are able to |
5998s | escape through the bridge and Val and |
5999s | Guardians have no punishing power it |
6001s | seems drainers are still finding picks I |
6005s | mean what a great teleport there for |
6007s | Evas just you peppering in the damage on |
6008s | the moving fish who has no idea that |
6010s | they're just melting fully focused on |
6012s | trying to put the damage out through the |
6014s | window but didn't realize the call was |
6015s | coming from inside the house and you you |
6018s | know valant Guardians they have a nice |
6019s | old combo with that artillery strike uh |
6021s | and teror surge combination but you know |
6023s | drers have all the tools they need to |
6024s | counter it valy and Guardians if they |
6026s | even want to try and get it off they |
6028s | have to try and find a way in and |
6029s | drainers are not keen to let them do |
6032s | that yeah moving fish can't sustain |
6034s | through this Spight and Kindred is very |
6036s | charged grab at the ready Val and |
6038s | Guardians don't have an answer to this |
6041s | but they want to try and force this out |
6043s | long range grab a throne and you've got |
6046s | moving fish who tries to e all the |
6048s | damage what an artillery strike from whz |
6051s | but have traded right out we have a |
6053s | three versus three drainers 94% and |
6056s | growing Wick makes the call for the |
6058s | sound bear moves to off the map Val and |
6062s | Guardians lose round one that's such a |
6065s | clutch play from Wicket to Zep turn was |
6066s | out of the fight KJ and Kindred were |
6068s | both low HP so wi says you know what I |
6071s | got this babes pops the sound barrier |
6073s | gives all that over Health to keep them |
6075s | alive just long enough and then just |
6077s | walks right through the window gets a 2K |
6079s | with that Boop that is mAh picture P |
6082s | Picture Perfect Lucio play that is |
6084s | beautiful stuff that is why she and |
6086s | Kindred have the accolades that's why |
6088s | she is a former calling all heroes |
6090s | Champion along with the nyxl academy |
6093s | roster that's why she even was one of |
6095s | the inaugural calling all heroes |
6096s | champions in the first tournament that |
6098s | we ran here she's a phenomenal Lucio |
6100s | player and it shows especially when she |
6102s | gets to play that hyper aggressive style |
6104s | where she can get those big plays get |
6106s | those big aggressive Lucio boops now |
6109s | though having a look back over the other |
6110s | side of the screen here's that |
6112s | composition that I uh foreshadowed from |
6114s | Valiant Guardians that doomfist Pharmacy |
6116s | comp this will be able to trickle damage |
6119s | around the point in terms of living and |
6122s | holding the space this is difficult for |
6123s | Valiant Guardians to do with this |
6125s | composition it will all be around trying |
6127s | to put damage into the point the for St |
6130s | out and kred is pooped off by hkey still |
6134s | a number Advantage for drainers who |
6136s | continue to live on the point KJ needs |
6140s | that bar to be a little bit more |
6141s | committed before switching to that tank |
6143s | configuration and trying to spray them |
6144s | down but it's difficult with a mercy |
6146s | pocket yeah the trouble is you're really |
6148s | relying on the presence of moving fish |
6150s | and the absence of IES all of a sudden |
6152s | to try and find a way in with that |
6154s | symmetra off the field it might be a |
6155s | little bit easier to get your Sim and |
6157s | your doomfist onto the point to contest |
6159s | and for HP to find a little bit more |
6161s | purchase with these Rockets oh there's |
6163s | the purchase buying so much and you see |
6165s | kred trying to protect their team that |
6167s | was a well-placed matrix with the diva |
6170s | and H is booping people off still moving |
6173s | fish must have missed a punch or |
6174s | something I have no idea but H ke is |
6177s | removing people by force but drainers |
6180s | still have so many people alive who is |
6183s | going to be really there to contest if |
6185s | your Valiant Guardians trainers are |
6188s | running out of firep running out of |
6190s | people and eventually B and Guardians |
6191s | will flip and moving fish I mean did |
6194s | slip off the point they return to the |
6195s | ocean briefly but they are now back and |
6197s | you got to believe the fight win is |
6199s | coming in favor of I guardians but W is |
6202s | still a ever looming threat with that |
6204s | huge Boop there once she's dispatched it |
6206s | is going to be Valiant Guardians finding |
6208s | the flip but it's Scrappy it's bloody |
6210s | it's not clean and that's the kind of |
6212s | chaos that drainers continue to thrive |
6214s | in and that chaos has gifted them a |
6217s | sound barrier and an amp Matrix I'm not |
6219s | quite sure how you use the amp Matrix |
6220s | against the composition like Valiant |
6222s | guardians but I'm sure that sound |
6224s | barrier is going to come in clutch |
6225s | especially with this pulse bomb and |
6227s | potentially with this rocket barrage |
6228s | coming online yeah the amrick would have |
6230s | been better better to defend with not to |
6232s | engage in Valiant can just simply leave |
6235s | but drainer somehow made their way to |
6236s | the point are going to be able to cap it |
6238s | back use the an Matrix to just scare |
6241s | Valiant into not having line of sight |
6243s | with them but trainers are down evest KJ |
6247s | is also translocating back Vali and have |
6250s | made their move they've Ned moving fish |
6252s | who's ready to go for environmental |
6254s | kills for anyone who steps on these |
6256s | Ledges Vali and guard Guardians have now |
6259s | just divided drainer how are people |
6262s | always falling off the map what's going |
6263s | on here I I think drainers might have |
6265s | left some banana peels near the edge |
6266s | there and Valiant Guardians have not |
6268s | been privy to that strategy is both |
6270s | moving fish and whis has falling victim |
6272s | to it but drainers they still look very |
6275s | strong there there's a kill onto aest |
6276s | but took out KIRO before they fell all |
6280s | right I think it's a three versus two in |
6281s | favor of Vali and Guardians and their |
6284s | reinforcements are coming back that much |
6286s | quicker Kindred might have contested |
6288s | there for a while they have left the |
6289s | scene so was wikas so Valiant will take |
6292s | back the point it's still looking pretty |
6295s | heavily favored for drainers though |
6297s | they're going to have the EMP they're |
6298s | going to have the duplicate Valiant |
6300s | Guardians don't have an ult to their |
6301s | name their stonks are looking quite low |
6304s | at this point in time they're going to |
6305s | have to rely on picks and you can see |
6306s | that's why HQ wants to go hyper |
6308s | aggressive right now they catch IES out |
6310s | IES is forced to use the duplicate early |
6313s | ohes trying to do the far better now |
6317s | says okay I'm going to go towards the |
6318s | objective help the team out gets gunned |
6322s | down and so does moving fish you got a |
6324s | five versus two Advantage for drainers |
6327s | at 97 plus% it'll be up to whis to touch |
6331s | and they've already been struck down so |
6333s | there really is no recontest potential |
6335s | for Valiant Guardians drainers will take |
6337s | map one they have indeed been struck |
6340s | down by the smooth criminals that are |
6342s | drainers stealing this one away there's |
6345s | so unpredictable they are so chaotic |
6346s | like what is this team comp that I'm |
6348s | looking at right now Diva with a Sombra |
6351s | Echo and that just kind of works out it |
6354s | it has no business working out it is |
6356s | definitely not the meta but it's one of |
6358s | those situations where you're going up |
6359s | against a team that is not playing what |
6361s | everyone else is practicing so you can't |
6364s | practice against it if they don't know |
6365s | what or if we don't know what we're |
6366s | going to do you can't know what we're |
6368s | going to do drainers they know what |
6371s | they're doing they might not look it but |
6372s | they definitely know what they are doing |
6374s | here Val and Guardians went for the full |
6377s | anti far comp with the diva Ekko and |
6380s | more but they didn't really have a solid |
6382s | hit scan to be able to take advantage of |
6385s | the space that they could have had wisp |
6388s | I mean also just it's tough to have an |
6391s | impact on Tracer when a lot of the |
6393s | characters you want to get close to are |
6394s | just that dangerous so having to come up |
6398s | with something that can counter drainers |
6400s | when they seem to be more studed up on |
6402s | the meta or what is good against them |
6404s | and how to play against it drers are the |
6407s | better team right now yeah I I don't |
6409s | know if I would say they're studied up |
6410s | on The Meta they're definitely studied |
6412s | up on whatever the heck it is that they |
6414s | want to play they've studied that book |
6416s | they read it back front front cover to |
6418s | cover left to right they can read it |
6420s | backwards if they want to and Valley and |
6422s | Guardians still have yet to even figure |
6424s | out what language it's written in let |
6425s | alone how to counter it how to stop it |
6428s | okay wisps didn't fall off the edge |
6430s | there I think pulse bomb themselves is |
6433s | actually what happened there so didn't |
6435s | fall victim to the banana peel fell |
6437s | victim to something much much more |
6439s | Sinister I was about to I didn't really |
6441s | see any pulse bombs I'm try not to call |
6443s | people out I I was wanting to see more |
6446s | explosive power out of wisp but maybe |
6449s | less explosive power out of wisps just |
6451s | not at your own feet you know I |
6453s | understand but |
6455s | drainers they they're an exciting team |
6457s | to watch they're an exciting team to |
6460s | watch and it's also very exciting very |
6462s | exhilarating to think about what the |
6463s | other team has to be thinking right now |
6465s | like how are the synapses in their |
6466s | brains firing what connections are they |
6468s | trying to make how are they going to |
6470s | somehow retake their position in the |
6472s | driver's seat because drainers have |
6474s | completely taken us off the road we are |
6476s | we don't know where we are we're |
6477s | completely out in the drainer zone |
6479s | wherever that may be Valiant Guardians |
6481s | they need to get back on course if they |
6483s | want to try and have that date with |
6485s | Washington Timeless they need to try and |
6487s | get back on course it's going to be |
6489s | their map pick and the next stop on that |
6491s | course is Midtown well trainers were |
6495s | very successful at that last time so |
6497s | much so that they pretty much full held |
6499s | their opposition not allowing that full |
6501s | point capture to go through and having |
6503s | and being so confident on this map that |
6505s | they would go for a retake with a |
6507s | doomfist and actually Prevail at it so |
6510s | got to watch out for Eves also on the |
6512s | Genji I think now that they've kind of |
6515s | warmed up they're they're one of the |
6516s | most threatening DPS on the field |
6519s | undoubtedly and I mean you we can go |
6521s | back to to drainers and how dangerous |
6523s | and how Scrappy they are as a team the |
6525s | win condition I feel for Valiant |
6527s | Guardians has to be trying to just take |
6530s | control and be the ones that are setting |
6532s | the tempo and not letting drainers play |
6534s | whatever it is their game is it's a |
6535s | childish game put your toys away stop it |
6537s | we have to play this serious game right |
6539s | now good old-fashioned clinical |
6541s | OverWatch where they are in the driver's |
6543s | seat are they going to be able to |
6545s | execute that though cuz like you said |
6547s | bearclaw gaming was not able to do so on |
6549s | this map drainers were quite successful |
6552s | on Midtown with that Miracle retake |
6554s | again pulling the toys out dumping them |
6556s | all over the floor so the parents step |
6557s | on them and just a terrible time for |
6560s | bearclaw gaming and have Valiant |
6563s | Guardians set them up for that exact |
6564s | same fate we'll never know or we will |
6566s | actually quite shortly |
6568s | know yeah moving fish do they go back to |
6573s | sort of an orisa style it is one of the |
6575s | just easier and more tankier tanks to |
6578s | play in terms of holding space but |
6580s | Kindred locking zarya IES sometimes |
6583s | going symmetra just the double laser |
6585s | comp is something that moving fish had a |
6587s | lot of issues with and what kind of had |
6591s | them such have such a hard time holding |
6592s | any real estate at all and just |
6594s | constantly having to maneuver around the |
6596s | map is very difficult on trying to |
6598s | discover what angles to retake on while |
6600s | is of course defending with what |
6602s | trainers were running was a lot easier |
6604s | but we go to Midtown now with Valiant |
6607s | Guardians attacking where moving fish on |
6609s | the sigma this is a good call I'm |
6611s | curious to see how the Ry defense plays |
6613s | out for drainers cuz yeah this is |
6615s | definitely what Kindred wants to play |
6617s | right now they're playing the uh the |
6618s | London Spitfire variant version of the |
6620s | rush composition with the Reinhardt with |
6622s | the SIM with the Bastion and it did it |
6625s | did Fair quite well for London but it |
6627s | requires a lot of synergy and it might |
6629s | not look the most synergistic the way |
6631s | that drainers play it's quite chaotic |
6632s | but they are all on the same page they |
6635s | do understand their win conditions when |
6637s | to use their ultimates when to use their |
6638s | abilities for maximum Effectiveness and |
6641s | whether that be on an individual level |
6642s | or a team level is kind of irrelevant |
6644s | when you have to try and play into it |
6646s | Valiant Guardians sticking with what |
6648s | brought them to the dance and that's |
6649s | that Sig meta |
6651s | but trainers they were able to dominate |
6653s | so many fights because of their ability |
6655s | to not hesitate to W key in with Kindred |
6659s | and look at them swing for the fences |
6662s | Valiant Guardians just woke up and |
6664s | they've already been put to bed yeah |
6667s | nobody on Valley and Guardians was |
6668s | looking at that window where KJ was |
6670s | lurking courtesy of the Sim teleporter |
6672s | and you know yeah ifest does fall the |
6674s | health bars on draer is looking a little |
6676s | anemic right now it might be an |
6677s | opportunity for someone from Valen |
6679s | Guardians to step up but who is there |
6680s | there's nobody nobody can step up |
6682s | drainers can just take a quick step back |
6684s | give up a little bit of space that does |
6686s | let Valiant Guardians get through the |
6687s | choke essentially for free which is a |
6689s | little bit more comfortable but they |
6691s | still have to try and find purchase on |
6692s | the point yeah this H ke May is playing |
6695s | at an off angle and the first May wall |
6697s | didn't really help moving fish taking a |
6699s | lot of pressure but Diner's not |
6701s | committing meaning Valiant Guardians can |
6703s | heal back up but Kindred pops around the |
6706s | corner starts beating HQ to death |
6709s | doesn't get maybe the impact that they |
6710s | wanted but it's good cycling around the |
6712s | shield and Trust into KJ's Bastion that |
6716s | prevails for drainers and like a rubber |
6718s | band drainers snap right back and now |
6720s | they have control of the choke again and |
6723s | their style like we saw is to not even |
6725s | let Valiant Guardians sit in this choke |
6727s | comfortably we saw Kindred doing the |
6729s | same play against bearclaw gaming I |
6730s | don't know if it's going to be as |
6731s | successful she might actually have to |
6732s | use the shatter this time around but |
6734s | even that there is no shot Valiant |
6736s | Guardians will have scouted this out and |
6738s | yep they didn't see it coming well the |
6741s | ice block was MTI by H key but |
6743s | hero just got their feet hammered |
6746s | Valiant Guardians see with this ant |
6748s | Matrix if they could have could have |
6750s | punished The Escape of Kindred but |
6752s | beautiful pin out now you got some hosen |
6757s | Valiant Guardian just Valiant Guardians |
6759s | taking a bit of damage not too worried |
6761s | but they have drainers on The High |
6762s | Ground you know exactly what's coming |
6764s | this basol will draw those rats maybe |
6768s | even get the immortality out of |
6770s | no but the blizzard is dropped by H key |
6773s | to stop drainers in their tracks |
6775s | freezing Kindred killing dead and KJ |
6777s | next on The Hit List but the photon bear |
6779s | of EVS is what saves the team at the end |
6782s | but with two missing from this defense I |
6784s | don't know how long drers can hold out |
6786s | for I I mean Valley Guardians at the |
6788s | very least have at least gotten their |
6789s | feet back underneath them and they can |
6791s | start to walk and eventually start to |
6792s | run they're going to be able to get at |
6794s | least one tick on the point here but |
6796s | yeah I wouldn't be surprised if drainers |
6798s | go back in for a recontest and hey what |
6799s | do you know there's Kindred oh jez |
6802s | Kindred uh do they have support they do |
6805s | the sound barrier but it's really just |
6807s | to delay the inevitable gravitic flux to |
6811s | deal with the reinforcements there of |
6813s | drainers and valali and Guardians have |
6815s | Capp the point they had to leverage the |
6817s | ult advantage to get to the choke and |
6819s | get themselves onto the point there wi |
6821s | goes for an aggressive sound barrier to |
6823s | try and keep the rest of drainers in the |
6824s | fight to keep the recontest alive but |
6826s | you live by the sword you die by the |
6828s | sword you go for the aggressive sound |
6829s | barrier you don't have a defensive one |
6831s | for the gravitic flux speaking of |
6833s | defensive KJ had no defense there for |
6836s | the just ganking there by Valiant |
6838s | Guardians that's a pretty late stagger |
6840s | and a rough time to lose your primary |
6842s | damage dealer that might actually just |
6844s | be Valiant Guardians taking this early |
6845s | High Ground for three and that is pretty |
6847s | disastrous for drainers that's a good |
6850s | call from valy and Guardians this bridge |
6851s | is a power position that both teams will |
6853s | fight over and to be set up this early |
6856s | especially with a May drainers are just |
6858s | not going to be able to go up here but |
6860s | somehow they do with the teleport evest |
6862s | they take a different angle which |
6864s | catches H ke off guard valali and |
6866s | Guardians decide not to contest this of |
6869s | course against the ant metric of z turn |
6871s | but Valiant Guardians still have some |
6872s | good cart push going and Bridge control |
6874s | back for drainers that's a great way to |
6876s | get that High Ground back up just pop |
6878s | the ant Matrix and make the other team |
6879s | Evacuate the Dance Floor but hey they |
6881s | have showed up to tango once again KJ |
6883s | looking very very low there they're |
6885s | trying to keep their Bastion alive |
6887s | drainers they're going to have to evict |
6889s | they're going to have to evict |
6889s | themselves take their leave what an |
6891s | incredible immortality once again at of |
6893s | seep turn when Kindred just abandoned |
6895s | the backline the immortality came came |
6898s | up saved KJ and the difference of damage |
6901s | for drainers is astounding now will not |
6904s | only have Bridge control but they may |
6905s | want to hold close off of the shatter |
6907s | they're definitely going to want to I |
6908s | mean they have five ultimates why |
6909s | wouldn't they hold close here yeah you |
6912s | can see Kindred looking she's going for |
6913s | another flank shatter and again Valley |
6915s | and Guardians have not successfully |
6916s | scouted this out once and why would this |
6918s | be any different yeah |
6920s | actually narrowly avoids it but now |
6922s | you're trapped in here with me son oh |
6925s | great Mayall from H key now Kindred is |
6927s | trapped that's the head down of hke like |
6930s | a mole and the immortality from z turn |
6932s | allowed that kill to even happen but |
6935s | kindreds eventually dealt with and |
6936s | trainers didn't want to invest more than |
6938s | they already did it's a good call go for |
6941s | those two ultimates the sound Bearer |
6943s | could have been used but wi is still |
6945s | enabling KJ for as long as they can but |
6948s | valy and Guardians are missing a few |
6949s | members so it's not a comfortable push |
6951s | for them yeah I mean they're only going |
6952s | to realistically be able to have moving |
6954s | fish on the payload here with I believe |
6956s | that's H key along with them here so |
6958s | they can get the cart back underneath |
6959s | this choke but they can't maintain High |
6961s | Ground Control they can't push the cart |
6963s | far enough to where The High Ground |
6964s | Control becomes irrelevant so again |
6966s | drainers are able to snap right back |
6969s | take the high ground and drop down on |
6972s | top of valiant Guardians on their terms |
6975s | oh KIRO managed to actually get the cart |
6977s | past the bridge now drainers pop the |
6980s | immortality on an off angle what a risk |
6984s | what a mistake from trainers they should |
6985s | have popped it to cover the payload and |
6988s | coming from behind Valley and Guardians |
6990s | who are already so far forward is a |
6992s | choice drainers are not only only not |
6995s | only going to lose bridge but the |
6996s | entirety of point B unless Kindred can |
6999s | contest then they do but they're the |
7000s | only member alive so you you shave off a |
7003s | few more seconds but Valiant Guardians a |
7006s | great call to keep that cart pushed and |
7009s | to keep moving forward despite drainers |
7011s | behind them you call that Wick a sound |
7013s | barrier there I in her defense it's kind |
7015s | of hard to use a sound barrier |
7016s | effectively when your team is playing on |
7018s | six different tectonic plates I we're |
7020s | playing a rush comp as though it is a |
7022s | comp full of just all flankers like Zep |
7025s | turn is going for aggressive ant |
7026s | matrixes in the backline KJ and wi are |
7029s | speed boosting a Bastion around behind |
7031s | the enemy team Valiant Guardians they |
7034s | have failed to predict anything but |
7035s | they're still able to make a little bit |
7036s | of Headway this basion all Plus charging |
7040s | in but now you're looking down the |
7042s | barrel of death when there's a sound |
7043s | bear from KIRO in your face but barely |
7046s | getting it the immortality but there is |
7048s | wisp getting their revenge and trainers |
7050s | will be wiped off the face of this |
7052s | objective and Valiant will get halfway |
7054s | to point C that was a great little stun |
7057s | there for moving fish I mean kred she |
7059s | felt it was getting too hot she wanted |
7060s | out turned around and tried to charge |
7062s | got hit with an accretion and then the |
7063s | wall went up in her face had that rock |
7065s | not hit she would have gotten out and |
7067s | drainers might actually be able to go |
7068s | for a recontest here but now now the |
7070s | card's going to get around that last |
7072s | corner or right up to it before Valiant |
7074s | Guardians have to try and be on the back |
7076s | foot now that kred is back in the fight |
7078s | moving fish was so low and drainers |
7080s | wanted that kill so bad and with being |
7082s | this close to shatter and now having it |
7085s | Kidd and how they play this corner is |
7087s | going to be important but maybe worried |
7089s | about the damage that whsp can do on the |
7091s | Bastion and reading this amp Matrix |
7093s | they're going to T drainers are tping |
7095s | behind Valiant and dropped the shatter |
7097s | right in front of them drainers wanted |
7099s | form the pain sandwich but Valiant |
7103s | removing Kindred maybe kills this |
7105s | defense for drainers it'll be up to |
7107s | their DPS and how they work off of this |
7109s | Photon barrier which is acting as a |
7111s | pseudo tank and it's been working out |
7113s | for KJ taking down the opposition of |
7115s | whis and now trapping the supports |
7118s | aramori and hero are gone and trainers |
7121s | will continue to hold that was almost a |
7124s | heroic play from HP the May wal to block |
7127s | Kindred shatter was incredible continue |
7130s | the longstanding Rivalry of Kindred |
7132s | versus walls walls gets one over this |
7134s | time around but hke dies with the |
7137s | blizzard that might have sealed the |
7139s | fight for Valiant Guardians and with |
7141s | that off the field and no other tools |
7143s | realistically in Valiant Guardians favor |
7145s | save for that gravitic flux that came |
7147s | out too little too late drainers are |
7150s | able to hold and withstand and that's |
7151s | where that friendly little fire truck is |
7154s | going to stop that is the win condition |
7156s | for drainers and if your Valiant |
7158s | Guardians I would have love to see a |
7160s | full cap because you got to believe with |
7162s | the aggression and the way that drainers |
7164s | play they are going to have their the |
7166s | pedal to the medal the entire time a |
7168s | full cap for drainers seems likely going |
7170s | on the attack with this hyper aggressive |
7172s | style surely this will be a close call |
7175s | yeah with how aggressive trainers are |
7178s | playing how moving fish decides to |
7181s | position is so important to their team's |
7183s | success You' got to not be afraid to |
7186s | give up space and to play off of your |
7187s | cooldowns let them regenerate especially |
7189s | that shield and to move back in because |
7191s | Sigma can take pressure very well at a |
7194s | distance and Kindred not so much so in |
7196s | an extended fight I would give moving |
7198s | fish and especially this Bastion the dub |
7200s | but it's about drainers not hesitating |
7203s | on always pressing W key which they've |
7205s | been so good at but Valiant have to be |
7208s | keep that space created between the two |
7210s | for Valiant to win and drainers love to |
7213s | press the W key but right now they're |
7214s | going to want to press the H key because |
7216s | IES versus H key is the major |
7218s | differential in this composition |
7220s | drainers are going to want to teleport |
7222s | right past the choke point hqy wants to |
7224s | try and cut them off at the pass who is |
7226s | going to get the better of this exchange |
7228s | there's the May wall the teleport is no |
7230s | good oh the cetra teleport almost caught |
7233s | Valiant off guard and now with this ice |
7235s | Block H key can't be saved moving fish |
7238s | needs to back away they've got the Caro |
7240s | speed and the boops to create space but |
7243s | trainers Are A Pain Train that will not |
7245s | be stopped there are no stops on this |
7247s | train and trainers will will be at least |
7250s | getting the first take they have to be |
7251s | careful with how far they extend out |
7253s | especially evest but with bash missing |
7255s | there of whiz there's a lot of damage |
7257s | missing from Valiant but drainers should |
7260s | be okay to get the second tick but what |
7261s | about the third Valiant Guardians are |
7263s | thinking about a recontest but with a |
7265s | Reinhardt that could be pinning them |
7267s | down is difficult but HQ has snuck into |
7269s | the backline while Kindred pinned |
7271s | forward and HQ might have bought another |
7274s | fight for |
7275s | Balian maybe but I mean she's still |
7277s | alive Zep turn going to go ahead and pop |
7279s | that ant Matrix up on The High Ground |
7281s | And I think with dispatching Kindred |
7283s | Valiant Guardians might have finally |
7284s | regained control of the fight nope |
7286s | scratch that they've actually failed to |
7288s | stay on the point and HQ Falls ifs and |
7293s | Zep turn they just go ahead and cap the |
7295s | point outright and drainers just when |
7297s | you thought Valiant Guardians had a |
7298s | chance to get back into it steal it |
7300s | right back out from under them and now |
7302s | here's that aggression from drainers yet |
7304s | again playing forward trying to bait |
7307s | Valiant Guardians into fighting on their |
7308s | term saying yeah come on up here take me |
7310s | down Kindred looking for a a shatter |
7313s | from the top rope most |
7315s | likely yeah it looks like the photon be |
7317s | is being thought about to deny Valiant |
7320s | from going inside of that room the |
7322s | shatter came down H key is missing but |
7325s | the artillery fire is here to stop |
7327s | drainers from having bridge but the |
7329s | shield goes up Kindred blocks the damage |
7331s | and now pins in you crazy Reinhardt |
7334s | Valiant still weren't able to punish it |
7336s | but Kindred without a shield just has |
7338s | the spray it just has the swing and pre |
7341s | but Valiant break through the tank must |
7344s | be more cous and trainers are gone from |
7346s | this bridge oh miss kindred's Wild Ride |
7349s | finally comes to a close she was emoting |
7352s | up on that pillar dropped down with a |
7354s | shatter killed two went in for that |
7356s | charge and on one HP canceled the charge |
7358s | so she could get healed some phenomenal |
7361s | Reinhardt play a master class and |
7363s | meanwhile wi was sneaking the point |
7365s | underneath him the entire time but it |
7368s | wasn't enough valy and Guardians right |
7369s | able to win the fight and maintain the |
7370s | ult advantage so it's going to be a very |
7373s | very uphill battle for drainers from |
7375s | here on out is where is drainers going |
7378s | to teleport to and hqy thought it was |
7381s | going to be right on top of bridge so |
7382s | they dropped the Blizzard at their feet |
7384s | but drainers are split they have someone |
7386s | pushing cart and the rest of drainers |
7388s | can't seem to find a safe way to cross |
7390s | the street while Valiant poke them down |
7393s | so a small push from drainers but great |
7395s | Focus out of valiant but Vali they |
7398s | utilize two of their biggest ultimates |
7399s | in that fight and drainers you know |
7401s | they're Diamond hands they get to hold |
7402s | on to their economy where can keep |
7404s | building up that sound barrier to match |
7405s | Kos and with that off the field drainers |
7408s | firmly have an ult advantage if they go |
7409s | in for a TP hit a big amp Matrix |
7412s | drainers can retake this High ground but |
7415s | Valiant Guardians do have an opportunity |
7416s | to consider that possibility mull it |
7419s | over think on it as we go to a quick |
7422s | pause yeah I was wondering uh that's why |
7425s | I wanted to talk to kid about how they |
7428s | were going to teleport this composition |
7429s | around cuz there's a lot to consider |
7431s | when engaging you know inside another |
7434s | team you're just teleporting into them |
7436s | so mainly it's been Kindred looking for |
7438s | shatters um Eves just making that call |
7441s | to usually go on top of the pillar on |
7443s | top of the bridge and this has been kind |
7444s | of nullifying such an important weakness |
7446s | of the Reinhardt composition of how much |
7449s | time they can take poke for and Eves |
7451s | cuts that down by placing them in the |
7453s | positions where they don't have to worry |
7455s | where Kindred can just swing and this |
7457s | will be what's on the menu still finding |
7460s | a way to do that the May wall was sort |
7462s | of to deny that and here's the artillery |
7464s | of KJ that put some fear into Valiant |
7466s | they pop the ant Matrix and drainers |
7468s | disengage even though they had their own |
7470s | a matrix it wasn't it was best placed |
7474s | yeah I mean it was placed pretty well |
7476s | but kry gets a little bit too low and |
7477s | the entirety of drainers just have to |
7479s | pump the brakes go on the back foot |
7481s | reassess and they can't stick around |
7483s | much longer so yeah ant Matrix for ant |
7484s | Matrix traded out both kind of wasted |
7486s | here W wants to go aggressive with the |
7487s | sound barrier though is very aggressive |
7490s | trying to overwhelm moving fish who has |
7492s | so much cushion because of that sound |
7494s | bear eventually dealt with good Focus |
7496s | out of drainers with this Photon barrier |
7498s | EVS will not be touched and drainers |
7501s | will continue to advance this cart and |
7503s | this should be a time bank Advantage as |
7505s | well Valiant Guardians they've done a |
7508s | good job at disengaging from these |
7510s | teleport plays but drainers are just so |
7512s | creative the Sim TPS are just phenomenal |
7515s | from investing you can even see the |
7517s | investment that hke has to go for every |
7518s | time with the Mayall just to block |
7520s | drainers off from even being able to |
7522s | utilize the teleporter but that makes it |
7524s | harder to be able to cut off line of |
7526s | sight once Kindred is actually in your |
7528s | face and so yeah she's able to disengage |
7530s | she's able to go aggressive she's able |
7532s | to shatter An Elevator Shaft for some |
7534s | reason who would let who is letting her |
7536s | cook there's too much cooking happening |
7539s | and uh KIRO or Koo definitely got fried |
7542s | going uh up against Kindred in a tiny |
7544s | room KJ is also unloading and drainers |
7548s | how long can this push push go without |
7550s | Kindred they've done enough damage to |
7551s | Valiant guardians but they will have the |
7553s | respawn Advantage he best has a good |
7555s | idea of trying to get more stagger kills |
7557s | the box of Victory is there Val and |
7559s | Guardians need to touch HQ has to pop |
7562s | the blizzard here surely someone has to |
7563s | touch please t Okay thing okay all right |
7566s | she still is going to have this blizzard |
7568s | is going to have to use it into the ant |
7569s | Matrix oh but the teleporter is placed |
7572s | and not everyone got a right at time |
7574s | what Wier lives the second icicle from H |
7577s | key didn't hit and especially didn't go |
7579s | for the head shot trainers are missing |
7583s | their symmetra and it's up to Kindred to |
7585s | dominate the front line but they can't |
7587s | gets all the damage at range from |
7589s | Valiant ni you still have two and a half |
7591s | minutes of your drainers nothing to |
7592s | worry about yeah nothing to worry about |
7595s | but you do have an ult advantage for |
7596s | Valiant Guardians they bought just |
7598s | enough time to build up that gravitic |
7599s | flux the artillery strike that's a great |
7601s | onew punch they've got the ant Matrix to |
7603s | try and control space which hasn't been |
7605s | the easiest task to do against drainers |
7608s | but it is a tool that when things are |
7609s | this dicey they must leverage they must |
7612s | rotate out effectively from here on out |
7614s | because once drainers build up that |
7615s | Earth shatter you know Kindred is going |
7617s | to go for something absolutely |
7619s | Bonkers |
7621s | trainers how is this going to go they |
7623s | have to wait out the gravitic flux |
7625s | there's no answer to this and zpp tur is |
7627s | already dead trainers just don't have |
7629s | the healing to sustain this fight and |
7632s | off the photon barrier they you know |
7633s | stuck around to see what kind of picks |
7635s | they could get but it's just not a fight |
7637s | you can take without Zep I mean and |
7639s | that's great value for valy and |
7640s | Guardians I mean the gravitic flux |
7641s | doesn't actually get anything but it |
7643s | does section off the rest of the team so |
7644s | Zep turn is vulnerable does Fall and |
7647s | Valley and Guardians have now build up |
7648s | to a sound barrier to match wikas so the |
7650s | ult advantage still in their favor the |
7652s | rotations are going nicely and they |
7654s | don't even have to invest as long as |
7655s | they keep finding early picks here's the |
7658s | artillery from whisp um firing at the |
7661s | wrong team but firing on to the right |
7663s | person Eves is gone trainers keep |
7666s | getting picked but they do respond with |
7668s | the down Caro from the s from the wall I |
7671s | should say sound bear hasn't been used |
7674s | and drainers will continue to delay this |
7677s | car dies without or with the sound |
7678s | barrier in his back pocket trainers I |
7680s | don't know if they scouted they're not |
7681s | going to go aggressive they're going to |
7682s | go ahead and use an artillery strike of |
7684s | their own and try and take space and |
7685s | walk forward but there's the ant Matrix |
7687s | from both sides and Kindred Falls yeah |
7689s | the ant Matrix from aramori came first |
7691s | punished Kindred extending forward the |
7694s | box of Victory right in trainer's sight |
7696s | but valy and Guardians they're not |
7699s | Guardians for no reason they are just |
7701s | defensive |
7703s | Warlords and the pace has slowed to a |
7705s | snails pace right now and that's not |
7707s | where drainers want to operate they want |
7709s | to pick up the tempo and they're running |
7710s | out of time to do just that we got sound |
7712s | barriers on both side Kindred coming up |
7714s | on a shatter but HQ has the blizzard |
7717s | again that has to be the big Difference |
7719s | Maker what will she do with this |
7721s | blizzard is anybody going to fall |
7723s | courtesy of it a great wall but the Bzz |
7725s | comes out Kindred lives no wait kred got |
7727s | booed line of fire again the immortality |
7729s | wasn't enough to save the sound beer |
7731s | from wika came too late someone has to |
7733s | touch the cart and wika is there |
7735s | trainers are so fortable in the face of |
7737s | the sigma moving fish who finds the aan |
7740s | maybe a winning one against eest |
7742s | trainers don't have a lot of members |
7744s | only three two are lifted up by the |
7746s | graphitic flux the moving fish in the |
7748s | sound bear Caro's just the cherry on top |
7751s | Kindred is back the shatter finds moving |
7754s | fish they're on their back and Traders |
7756s | are doing everything to put them sck |
7758s | speed under it's an overtime that never |
7761s | ends and Kindred can't take all this |
7763s | pressure aramori will find the health |
7765s | pack and Vali and Guardians have done |
7767s | enough to sustain especially with this |
7769s | respawn Advantage they will hold and tie |
7772s | the |
7773s | series you said they're called Guardians |
7776s | for a reason what a defense what a |
7778s | clutch defense there they know that |
7781s | Kindred is the threat there especially |
7783s | when she's holding on to that Earth |
7784s | shatter and like I said HQ with the |
7786s | blizzard sections her off isolates her |
7788s | she gets booped back into it so great |
7791s | team play understanding the mission you |
7793s | take Kindred out suddenly everything is |
7796s | in disarray you have the ability to |
7798s | control the tempo you can actually |
7799s | control the space with your own tank the |
7801s | way that you want to and Valiant |
7803s | Guardians that's what they needed to do |
7805s | finally the Pain Train from the drain |
7808s | Gang has been |
7810s | stalled what a defense they just valy |
7814s | and Guardians played that perfectly they |
7815s | knew what Corners to play around they |
7818s | also played around both Corners which |
7820s | made it very difficult for drainers to |
7822s | push into that t cross and look and know |
7825s | whether to fight the left side or the |
7827s | right side Valiant Guardians never |
7829s | stacked too close on top of each other |
7831s | where the shatters of drainers could get |
7833s | insane amount of value um Valiant |
7835s | Guardians also just winning the Bastion |
7838s | battle really good use of artillery |
7840s | there from Wisp and honestly I thought |
7842s | Traders were going to be able to push at |
7844s | the end but that is the weakness of |
7845s | Reinhardt they they can't take range |
7848s | damage for too long kind might have |
7850s | started off fights really well but once |
7853s | things got hairy kind just didn't have |
7855s | enough armor enough Shield to live and |
7857s | it's the trouble with the Reinhardt once |
7859s | the shield goes down suddenly you are |
7861s | the one taking all of the damage and you |
7863s | have to be putting out enough damage to |
7864s | offset and Kindred was definitely no |
7867s | slouch when it came to dishing out the |
7869s | damage but it was just that last little |
7872s | bit that those last two fights that seal |
7875s | the deal for Valiant Guardians they seem |
7878s | to affect the answer here whatever it is |
7880s | cuz I'm still not entirely sure what |
7882s | we've seen it's been so chaotic top to |
7884s | bottom but the fact that alian Guardians |
7887s | are able to at least stall out Dano's |
7889s | momentum I feel is everything they have |
7892s | a shot at making that date with Destiny |
7894s | we're tied up at 1 and I think the more |
7897s | important narrative by the way is that |
7899s | I'm not actually the cause of the curse |
7901s | Jag my codcaster from yesterday if |
7902s | you're watching you are the cause of the |
7904s | three curse I shift all that blame on to |
7906s | you I get to cast a serious in which |
7909s | it's not entirely |
7910s | one-sided yeah H key minus the blizzard |
7914s | that they used on the bridge there of |
7917s | point B really well timed ice blocks |
7919s | against the shatters maze that were |
7921s | isolating Kindred a lot and I think for |
7924s | this particular point it just symmetra |
7927s | is a bit weaker you know I think draer |
7929s | did an amazing job of overwhelming |
7930s | bridge and taking control of that and |
7933s | finding creative ways to get in and |
7935s | around Valiant guardians but this is |
7936s | just a point of the map that |
7939s | there is no uh Power position spot to |
7941s | engage into it was just a poke war that |
7944s | trainers could not win and you have a |
7946s | look at the damage comp or the |
7948s | comparison here between KJ and wisps and |
7950s | wisps did indeed come out ahead in the |
7953s | damage and in the deaths per 10 and I |
7955s | think when you're playing Bastion |
7957s | obviously you want to be pumping out as |
7959s | much damage as possible and staying |
7960s | alive so that you can continue to be an |
7962s | everpresent threat that makes the enemy |
7964s | tank sweat and you better believe |
7966s | Kindred was sweating heavily with whisps |
7969s | on the other side constantly staring |
7970s | down all of the barrels of that Bastion |
7973s | turret form it's a hell of a thing to |
7975s | try and play into as any tank but |
7977s | especially as a Reinhardt because again |
7979s | yeah once your Shield goes down you're |
7981s | the one taking all the damage you're the |
7983s | one that is you you just take all the |
7985s | damage you're melting like butter in |
7987s | front of your very eyes it's it's so |
7989s | hard to play into and so difficult I'm |
7992s | amazed that Kindred has been this |
7993s | successful thus far but has her luck run |
7996s | out has she sort of stalled out here I |
7998s | do want to you know highlight one other |
8001s | thing really quick last time these two |
8003s | teams met it was a drainers 20 in Swiss |
8005s | this is the most even that this matchup |
8008s | between these two has been thus far it |
8010s | is going to be Diner's map pick as we go |
8012s | into map three but we're going to throw |
8014s | to a quick break before we find out what |
8015s | that map is don't go anywhere this one |
8018s | is getting |
8027s | spicy |
8046s | [Music] |
8057s | 3 |
8081s | [Music] |
8087s | a |
8103s | [Music] |
8111s | [Music] |
8117s | hey |
8134s | [Music] |
8147s | wor |
8151s | [Music] |
8175s | [Music] |
8193s | [Music] |
8207s | [Music] |
8222s | [Music] |
8230s | Washington Timeless currently sit at top |
8232s | their Ivory Tower with their notepads |
8234s | out doing their homework as these two |
8236s | teams fight for both amusement and for |
8239s | the right to take that Crown from them |
8241s | drainers and Valiant Guardians it could |
8243s | not be more even right now someone has |
8245s | finally put a stop to the drain gang and |
8248s | put it at one a piece we are going to go |
8251s | to cvasa for flasho to break this tie |
8254s | well drainers uh did just come off of a |
8256s | sweep which included surasa and in |
8259s | dominant fashion too with all three |
8261s | first rounds going their way and this is |
8264s | where especially Iz uh was insane on the |
8267s | genj she finally got the pop off get |
8269s | that 3K play of the play of the game and |
8273s | Vali and Guardians I think their defense |
8276s | is what got them to win on Midtown but |
8280s | how is that going to work against the |
8281s | map that you can't always defend well on |
8284s | yeah it's it's so hard to to defend on |
8287s | on flasho I mean it when you have |
8289s | control of the objective you're good but |
8291s | against an unpredictable team like the |
8292s | drainers who just you know us in zarya |
8295s | bubbles to circle around amp matrixes |
8297s | and hit you from the back door when you |
8298s | don't see it coming it makes it so much |
8300s | more difficult to hold on to a flash |
8302s | point and try and get that Advantage |
8303s | there it is also quite difficult to take |
8306s | it from a team as Scrappy as drainers a |
8309s | team that makes fights last what feel |
8311s | like an eternity that just never ends |
8313s | they keep it going even when they have |
8315s | no business going I feel like if you |
8317s | give an early point to the trainers even |
8319s | if you take it back you're not getting |
8321s | away without giving them at least like |
8323s | 60% yeah and just rotations right it's |
8326s | about the options of speed that you have |
8329s | where we saw a lot of EV Symetra at |
8331s | least for that first point whether they |
8333s | stay on that maybe go to Genji next |
8335s | we'll see how easy the rotations will be |
8337s | for Kindred who um I believe opted for |
8340s | junker Queen last time because they were |
8343s | getting maywald off and stuff but we'll |
8344s | see what kind of Rush tank they go for I |
8346s | would love the junker Queen to enable |
8348s | ies's Genji with that over Health but |
8351s | the Reinhardt has been rather successful |
8353s | for Kindred as well I mean the Reinhardt |
8355s | was very successful she also swapped |
8357s | over onto these Arya to try and |
8358s | counteract the orisa because as she |
8360s | phrased it monkey see monkey do monkey |
8363s | see orisa monkey gozaria it's that tank |
8365s | rock paper scissors that we've seen time |
8366s | and time again and I mean when you're a |
8369s | tank player like Kindred who is so Adept |
8371s | that all of these very brawl heavy tanks |
8374s | it makes it really difficult to play |
8376s | around moving fish is having to you know |
8378s | essentially play with their controls |
8380s | inverted it feels like sometimes and |
8382s | they're quite successful they're such a |
8383s | good Sigma player like I mentioned |
8385s | they're a sigma specialist a contenders |
8387s | and Collegiate player known so well for |
8391s | their Sigma play but it isn't enough to |
8393s | get one over on drainers it was enough |
8395s | to stall them out just barely on Midtown |
8399s | but they need to do something a little |
8400s | bit more decisive here on cvasa they |
8403s | need to completely shut drainers down |
8406s | even in spawn right now Kindred is |
8407s | playing tank |
8409s | roulette yeah just what is going to be |
8411s | the call out of drainers right and I |
8413s | think they were able to defend well |
8416s | moving fish I think yeah the Sigma again |
8418s | how do you respect that space between |
8420s | yourself and the Reinhardt it's lot you |
8422s | know this map just plays like control |
8424s | there's just more of it and there's some |
8426s | points that are more spacious for that |
8427s | Sigma but this first one's tough because |
8429s | the symmetra can also Place trainers |
8431s | behind that Sigma you call that ies's |
8434s | Genji play H ke is going to come out on |
8436s | a Genji of her own and IES at least for |
8438s | the first point sticking with the |
8439s | symmetra so drainers might have a more |
8442s | favorable ability to control space here |
8444s | with that little cocktail cooked up |
8446s | between that and the Bas but it looks |
8448s | like Val and Guardians are the first one |
8450s | to get their grippers on the point but a |
8451s | nice s fromes that get shut |
8455s | down is already using a lot of Shield |
8457s | early in this fight before the Bastion |
8459s | has even gone to tank form so that |
8461s | forces trainers to take a step back and |
8463s | they're going to be charging on in not |
8465s | using the teleport just trying to |
8467s | instill fear in the eyes of valiant |
8469s | Guardians trainers are pretty close to |
8471s | flipping and moving fish wanted to |
8473s | contest drop down to half Health just |
8475s | trying to be present but rers still |
8478s | haven't been able to cap quite yet the |
8480s | damage coming out of valiant Guardians |
8482s | has been a lot for drers to deal with |
8485s | who have been just trying to stand there |
8487s | capping the point but valali and |
8488s | Guardians been probably contesting |
8490s | things to Carrow or maybe H key but |
8492s | finally drainers get the point that was |
8494s | a long time for Vali and Guardians to |
8496s | hold on to it despite not being on the |
8497s | point there yeah either Hy or car was |
8499s | doing a great job keeping it in contest |
8501s | for that long but it does finally flip |
8503s | drers seem in Prime position to take |
8505s | this they could even go aggressive with |
8506s | Wick a sound barrier if they want to oh |
8509s | my God they're just going to teleport |
8510s | behind the ant Matrix like that drainers |
8513s | even with the sound bear and the |
8515s | immortality they've overstayed their |
8517s | welcome and now you have KJ just getting |
8520s | booped away from the enemy team Valiant |
8522s | knew what was coming and plant for it |
8525s | yeah and I mean this is starting to be |
8526s | where drainers you know their the method |
8528s | to the madness is starting to be a |
8531s | little bit less maddening for Valiant |
8533s | Guardians because they did that with |
8534s | only the ant Matrix and just a little |
8536s | bit of positional outplaying and maybe |
8538s | drainer is trying to reinvent the wheel |
8539s | with that Sim TP Strat there yeah it |
8541s | paid dividends but it wasn't enough to |
8543s | either bleed out the ult economy for |
8544s | Valiant guardians or keep the point in |
8546s | your favor this is last fight for this |
8548s | first point here on cvasa are drainers |
8550s | going to be able to buy their way back |
8551s | into this Kindred is so low and drainers |
8554s | got split up trying to help them so HQ |
8556s | tried to take advantage of this moment |
8557s | with the Dragon Blade and cutting down |
8560s | events one of the most vulnerable |
8561s | members that is a good start five to |
8563s | four in favor of valy Guardians who |
8566s | looking for the trades they managed |
8567s | Dodge the shatter from KRA but the sound |
8571s | barrier too they don't seem to be able |
8572s | to live against KJ's artillery and |
8575s | without that Bastion without whisp and |
8577s | age key valian just simply don't have |
8579s | the damage to keep defending this but |
8581s | it'll be up to moving |
8583s | fish and really they Lucio but I think |
8586s | that's all she wrote for Valiant it |
8588s | looks about like it KRA with a couple of |
8590s | stagger picks off there aramori being |
8592s | the last to fall is going to be |
8594s | difficult even worse with moving fish |
8596s | actually sticking around a little bit |
8597s | long than they should have sent back to |
8599s | the ocean once more is moving fish and |
8601s | drainers I mean that's all the time that |
8603s | they need to buy this back into one |
8604s | fight territory for this first point |
8606s | here they might actually be able to hold |
8607s | on to it and they have the sound barrier |
8610s | to do it that's the most important thing |
8612s | is that wiah still has the all important |
8616s | beat this is last fight for the first |
8618s | point drainers have the sound bear as |
8621s | you said but we can see this fight open |
8622s | up with the artillery dare of whisp but |
8624s | drainers are not going to let them set |
8626s | up they teleport into them them Valiant |
8628s | were in the middle of artillery and well |
8630s | K cancel out of that trainers removing |
8633s | that fashion is huge for this fight KJ |
8635s | has the immortality Balian know that |
8637s | that is an important Target Carol |
8639s | manages to take them down but with |
8641s | moving fish quite literally escorted off |
8644s | the premises d uh drainers will be |
8646s | taking the first point and Kindred |
8648s | acting as the bouncer to the club there |
8650s | like you said escorting moving fish off |
8652s | the premises and moving fish not taking |
8654s | too kindly to that nice A little |
8655s | accretion takes themselves out of fight |
8657s | as well first point goes over to |
8659s | drainers and they've already kicked |
8661s | rocks and booked it onto the second |
8663s | point and that's going to be the Valiant |
8664s | Guardians on the outside looking in |
8666s | while drainers will already be set up |
8668s | lurking with the shatter you got to |
8669s | believe you know another teleport play |
8671s | from evest is going to come out huge |
8674s | Valiant Guardians like how do you crack |
8676s | this this is tough you have at least the |
8680s | May of H key that is being used I kred |
8683s | who got teleported behind went for a |
8685s | shatter play I don't know what blocked |
8687s | it might have been the hkey uh ice block |
8690s | I'm not sure but Kindred went for a play |
8693s | came out with nothing and that gives Val |
8695s | and Guardians the point cap a shout out |
8698s | to our reservers for uh for watching |
8700s | wisp during that who looked quite |
8701s | unbothered saying like did I just hear |
8703s | something was somebody like knocking at |
8704s | my back door was there like a be or |
8706s | something back there like they paid no |
8708s | attention to Kindred that shatter just |
8709s | went completely errand again got like |
8711s | you said got blocked and now down the |
8714s | drain Valiant Guardians now have the ult |
8716s | advantage firmly in their face |
8717s | H ke blizzard is going to be a hell of a |
8720s | thing for drainers to try and clap |
8721s | through without this uh without this |
8723s | sound barrier from wi they're going to |
8725s | go with the artillery strike and go |
8726s | turbo aggressive to try and follow up on |
8728s | the damage yeah Kindred was trying to |
8731s | follow up on the artillery damage as you |
8732s | said and took a lot of hits and there |
8735s | wasn't enough damage coming out of the |
8737s | artillery and what was waiting for |
8738s | trainers was a stound barrier and a |
8741s | blizzard Diner seeing really what they |
8744s | can get out of this Bastion Lucio but |
8746s | now that's an a pretty painful stagger |
8748s | in favor of valiant it was a sound |
8750s | barrier blizzard and a gravitic flux I |
8752s | really like the combo lifting him up and |
8754s | slamming him right back down into the |
8755s | blizzard in fact most of them were |
8757s | already Frozen up before they even hit |
8758s | the dirt again and this should be |
8760s | Valiant Guardians capping I it's a heavy |
8762s | investment but if it get to the point |
8764s | it's absolutely worth it I don't think |
8765s | drainers have an opportunity to contest |
8767s | again both teams are just yeah they were |
8769s | just staying stationary waiting for the |
8771s | next point to reveal itself so they can |
8772s | start booking it on over to the opposite |
8775s | corner of the map and once again looks |
8777s | like trainers are coming out ahead in |
8778s | the race but it didn't favor them so |
8780s | well last time valy and Guardians should |
8782s | have a plan here especially with this |
8784s | ant magic from |
8785s | aramori it's one to one and also one to |
8789s | one in the series too Valiant will just |
8792s | be approaching the point now with |
8793s | drainer on The High Ground we could see |
8796s | another wiah engage off the sound barer |
8798s | if they think it's the right move |
8800s | Kindred likes to play aggressive look |
8802s | how pushed up they are they know that |
8804s | Valiant are rotating in these rooms to |
8806s | try and access that high ground with |
8808s | pass the artillery but they don't seem |
8810s | they want to make sure that they can |
8812s | prevent the cap from drainers hred seems |
8814s | to be locked down here's the artillery |
8816s | right around the corner kred gets booped |
8819s | away by um by Koo and Valiant Guardians |
8823s | have put a huge dent in the forces of |
8825s | drainers I mean the biggest Dent |
8827s | possible they take down wiah who had the |
8828s | sound barrier which is going to enable |
8830s | kindred's aggression and now that |
8832s | aggression is looking quite errant it |
8833s | goes all for not and Valiant Guardians |
8835s | sure they can see nearly 30% but they |
8837s | flip the point back in their favor they |
8839s | have SS to boot wi is forced to hold on |
8842s | to that sound barrier where you would |
8843s | have liked to think she would have |
8845s | wanted to use it to try and hold on to |
8847s | the point a little bit longer keep the |
8849s | chaos going you whip up a little bit |
8851s | more of a storm but it just doesn't pan |
8853s | out and so now how do you use this it |
8855s | has to be to try and counteract the |
8856s | blizzard here but that might be just |
8859s | what Valiant Guardians wants especially |
8860s | if moving fish is able to build up this |
8862s | gratic flock EV locked Valley of |
8864s | Guardians in the Kindred steps up with |
8866s | the shatter but Valiant had a blizzard |
8869s | waiting for them and it's only so much |
8871s | wi can do with the sound barrier now |
8874s | we're left with valian Guardian still |
8876s | not only defending this point but |
8877s | getting Stager kills on the drainers and |
8880s | this will be last fight for that point |
8882s | and blinking you miss it kred was |
8883s | already gone before that sound barrier |
8885s | came out and Yeah utilizing that and the |
8887s | shatter and getting absolutely nothing |
8890s | is pretty rough if you're drainers they |
8892s | still have an opportunity to go in for a |
8893s | touch here but it's going to be a |
8895s | desperation touch if anything you still |
8897s | have the gravitic flux to worry about |
8899s | and now you only are going to have Zep |
8901s | turn's immortality field to cancel it if |
8902s | and when that comes out there is no |
8904s | touch it won't come out as a matter of |
8906s | fact we're going to our we're going to |
8909s | our fourth Point here on Sasa two to one |
8911s | for Valiant Guardians trainers giving |
8913s | that point up maybe gives them a |
8915s | positional Advantage for this next point |
8918s | they know that defending with Reinhardt |
8919s | is important but the ant Matrix comes up |
8921s | from Valiant Guardians to break through |
8923s | before it's unlocked and the blizzard |
8925s | denied there from e as iant Guardian |
8927s | stepped up no kills exchanged yet next |
8930s | trigger being pulled gravitic flux onto |
8932s | those supports Z pops the immortality |
8934s | barely Dodges the accretion might have |
8936s | still got hit by it Valiant have trapped |
8938s | those supports and have shredded every |
8941s | other ounce of drainers on this point |
8943s | before they could even cap that eat onto |
8946s | the blizzard was everything great play |
8947s | there for moving fish and then following |
8949s | it up with the gravitic flux and like I |
8950s | said they only had the immortality field |
8952s | to counter it did drainers and that's |
8954s | not really enough because once that lamp |
8956s | goes down you still have to vacate the |
8958s | premises or else you're going to fall |
8960s | victim to some of those hypers spheres |
8961s | and that they did drainers KJ has the |
8965s | overclock which could be something but |
8966s | without a positional advantage or a way |
8968s | to really leverage it they're going to |
8970s | have to go for something really |
8971s | aggressive which it's just what they do |
8974s | have some overclock action here too KJ |
8976s | goes for that sound barrier preemptively |
8978s | and the May wall not a lot of line of |
8980s | sight options for KJ but putting in good |
8982s | damage and focusing that onto whis so |
8984s | valiia don't want to stand idly by they |
8986s | throw the blizzard in the the face of |
8987s | drainers who were stepped up looking for |
8989s | targets and they get Frozen up and taken |
8992s | down by Balian again it's just clinical |
8995s | from drainers here that's also going to |
8996s | be a late stagger onto wi that's the |
8998s | speed boost now gone that might have |
9000s | just removed any potential for there to |
9002s | be a touch drainers they don't want to |
9003s | swap the fast Heroes they want to try |
9005s | and take it the teleporter should get |
9006s | kindered in position to get a touch here |
9008s | and she has the shatter she has to use |
9010s | it okay that's three down from Valiant |
9013s | but they're still living through it with |
9014s | the ant Matrix 2 Kindred can't follow up |
9017s | decides to go back to the point cuz it's |
9018s | 99% the sound Barry allowed Kindred to |
9021s | be a little extra aggressive but they're |
9022s | getting bullied by everyone and they got |
9025s | too aggressive little bit off the point |
9027s | there Valiant will steal the point and |
9029s | the map not quite a C9 cuz there was a |
9032s | last second Boop there from Caro to |
9034s | prevent Kindred from getting back to the |
9036s | point but like that aggression kind of |
9038s | put herself in that situation where |
9040s | she's just kind of stuck between trying |
9041s | to pressure down everybody that will |
9043s | kill her if she doesn't keep the |
9044s | aggression up and trying to keep the |
9046s | point Point alive and she chose the |
9048s | former it was the ladder that bit her in |
9051s | the butt and drainers have dropped |
9053s | another map and they are now staring |
9055s | down the barrel of elimination here it |
9057s | might be a repeat of the last tournament |
9060s | in our grand finals Valiant Guardians |
9062s | against Washington Timeless unless |
9064s | drainers have everything to say about it |
9065s | and if they do now is the time to speak |
9068s | up and you were mentioning earlier that |
9071s | drainers to owed Valiant Guardians in |
9073s | that Swiss uh bracket and then now they |
9076s | just have never lost a map to Valiant |
9078s | Guardians and how about two the script |
9080s | is being reversed in the face of some |
9083s | drainers and Valiant Guardians I just |
9085s | think playing off with the sigma they |
9087s | knew how to take a preemptive engage and |
9090s | keep wisp alive that was what's most |
9092s | important and trainers just got really |
9095s | stuck there on some points and managing |
9097s | and knowing how to defend going for |
9099s | plays like this that were heavily |
9101s | punished that's really what the key word |
9102s | here for Valiant Guardian was is |
9105s | punishing Kindred I mean and yet they |
9107s | definitely did need to be punished |
9108s | because they've been quite naughty |
9110s | indeed throughout this entire tournament |
9111s | and maybe a little bit of punishment for |
9113s | that 20 that they had over Valiant |
9115s | Guardians in Swiss like we've called out |
9117s | and something I want to highlight about |
9118s | that particular Victory is that at the |
9120s | time Valiant Guardians did not have |
9123s | aramori in their backline she was not |
9125s | able to play so the backline for Valiant |
9127s | Guardians looked a little different but |
9129s | now it looks Ironclad and you can even |
9132s | see in the head-to-head Koo versus wika |
9135s | wi doing a lot of damage Dage and a lot |
9137s | of healing as well that is a symptom of |
9140s | that aggression but such is life and |
9142s | such is death when you are playing this |
9145s | hyper aggressive composition that the |
9147s | drainers love to play Carol can play a |
9149s | little bit more safe do more healing get |
9151s | more sound barriers off successfully or |
9153s | you know less sound barriers off but the |
9155s | ones that are used are much more |
9157s | effective and do amount in team fight |
9159s | wins and that is what you're looking for |
9161s | in elucio right |
9162s | now yeah the survivability of your |
9165s | supports and how long they can |
9167s | contribute to the 54 is so important and |
9169s | Carol did an incredible job to make |
9172s | those calls early and that's why you |
9173s | have so low amount of deaths because it |
9175s | felt like their team really decided on |
9177s | when the engages were happening and on |
9179s | what terms um so Valiant Guardians |
9181s | incredible job to slowly turn this |
9183s | series uh in their favor well on what |
9187s | terms will the next fight be it is on |
9189s | drainer terms and they have chosen to |
9190s | take us to coloso for our fourth map I |
9194s | finally get to cast a push map all |
9195s | weekend all |
9197s | all two weekends long that it has eluded |
9200s | me thus far I'm excited to be able to |
9201s | get into it push is a very fun game mode |
9203s | and one that I do think feeds into the |
9205s | type of chaotic style that drainers |
9208s | wants to play but in the past two maps |
9210s | you know Valiant Guardians have gotten |
9212s | increasingly more successful at keeping |
9213s | them at Bay if they're able to get some |
9215s | momentum underneath them start to walk |
9217s | start to run eventually drainers are |
9220s | going to run out of steam and this is |
9222s | where the symmetra of Evas is going to |
9224s | be so critical on coloso especially that |
9226s | neutral point is such a long road Sigma |
9230s | is going to Prevail there unless you |
9231s | have a gap closing option of a symmetra |
9235s | or maybe layers of speed you can run the |
9237s | queen and the Lucio if that is the rush |
9239s | of choice I would hope to see some Sigma |
9242s | out of Kindred but we haven't seen much |
9244s | of that they've countered to other |
9246s | options but Valiant Guardians have |
9248s | learned to adapt against the symmetra |
9250s | teleport uh fights that have come up in |
9254s | front of them so I think V and Guardians |
9256s | uh have a good game plan moving forward |
9258s | you know what's crazy too is like I've |
9260s | casted a lot of kindred's games her |
9262s | Sigma is also sick she could totally |
9265s | just bust that out at any time if she |
9266s | wants to but she has been just chugging |
9268s | pre-workout or whatever lately she's so |
9270s | hyped up on these really really hyper |
9272s | aggressive tanks she does not want to |
9274s | sit idly by and poke away with those |
9276s | hypers Speers she wants to hurt you and |
9278s | she is going to do it and I mean she's |
9281s | been pretty successful thus far but |
9283s | again on the last two maps it has been |
9285s | stifled they've managed to you know hold |
9287s | their hands out stop Kindra from getting |
9289s | too close stop her in her tracks punish |
9291s | her when she goes too aggressive or when |
9293s | she goes for a very very aggressive |
9295s | shatter I'm predicting she's going to |
9297s | come out on the Reinhardt again and if |
9300s | it gets punished this might be where |
9301s | drainers their run might be |
9304s | up yeah how you approach this neutral |
9307s | point it is such a longdistance type of |
9310s | fight the Gap closing is what's going to |
9312s | be key to watch there but once you win |
9314s | that first fight you have to have |
9316s | compositions that don't do well against |
9318s | poke are going to struggle to go up that |
9320s | staircase try and take control of that |
9322s | bridge that is a very awkward part of |
9324s | coliseo to try and maneuver around if |
9326s | you're a rush composition it's probably |
9329s | the map that I would say London struggle |
9330s | with the most but it's still some one |
9332s | that they're successful on so if you are |
9334s | drainers you're looking at London and |
9337s | how they maneuvered around this there is |
9339s | no hesitation that can happen in your |
9341s | mind you must be always going because |
9343s | Ryan like we said cannot take poke for |
9345s | that long while Valiant May uh just have |
9348s | better poke after all as difficult as |
9351s | those bridges are for a rush comp to |
9353s | take it is easy mode for a sigma to hold |
9356s | so Ian if you're drainers you have to |
9358s | try and break that lightning fast you |
9360s | can't let you can't let valali Guardians |
9362s | get set up on that High Ground there |
9363s | because they can poke and prodct you |
9364s | from Forever make you feel super super |
9366s | uncomfortable that's where again IES |
9368s | with a Teleport plays might end up |
9370s | coming into play if Kindra does indeed |
9372s | go for the big Hammerman once again |
9375s | which I kind of predict that she will |
9378s | that's the part of the map that I want |
9379s | to hyper fixate on is those bridges |
9381s | right there MH I hope that H ke doesn't |
9384s | get baited into playing May I think May |
9386s | is very difficult to pull off it's more |
9388s | of a closer to medium range hero like |
9390s | yes the icicles are great but it's more |
9393s | about the utility of why you use May and |
9395s | how you're using that may wall to |
9397s | isolate Kindred which I think that with |
9399s | a full shield with a lot of armor |
9401s | Kindred can live through that Zep has |
9403s | been incredibly reliable on the Baptist |
9405s | so I hope h hkey just goes for a poke |
9408s | style hero and not a May because we've |
9411s | seen may fall before but of course it |
9413s | was great on surasa when you can play |
9415s | close when you can be very close to |
9417s | engages Spa spacewise but this is a very |
9420s | long range map at times and may doesn't |
9423s | work well there I let's let's have a |
9426s | look see yep I okay yeah she's showing |
9428s | the May right now it is still attack |
9429s | resp spawns and I don't want to take the |
9431s | bait too hard though but I'm wisps what |
9434s | are you doing uh the may I think is very |
9437s | well suited to that first fight that |
9439s | very neutral ground in the middle that |
9441s | is very long it's a very long fight over |
9444s | the bot in that initial capture of it |
9446s | once we start to get to those High |
9447s | grounds is where you might see the Poke |
9449s | style hero swaps come out from HQ she |
9451s | might SW swap over to the Genji or |
9453s | something a little bit more |
9454s | assassination or poke or prod heavy but |
9458s | for now Valiant Guardians are sticking |
9460s | with what has worked and that is using |
9462s | this Sigma Rush variant to control the |
9465s | tempo and drainer |
9466s | as predicted on the |
9469s | Hammerman see how close hke can get |
9472s | isolating Kindred you can do these walls |
9474s | sort of uh near the edges of the wall |
9478s | and but it's not going to be the full |
9479s | isolation Kindred May manage to get |
9482s | around it Valiant Guardians now they |
9485s | have moving fish present in front of the |
9486s | bot Kindred trying to regenerate that |
9488s | shield and almost not able to is forced |
9490s | to fight at half Health has KJ and tank |
9494s | for just shredding down Valley and |
9495s | forcing the back and HK didn't get the |
9498s | MEO about the |
9499s | rotation HK gets caught out pretty |
9502s | heavily there and yeah that may that we |
9503s | talked about no longer a factor and |
9505s | neither are Zurn and evest it's pretty |
9507s | even both sides but drainers are getting |
9509s | a little bit of Headway getting a little |
9511s | bit of Bot progress early and that's |
9512s | going to be huge especially if they're |
9515s | able to go much further but it looks |
9516s | like they don't want to they're actually |
9517s | going to think better of it trying to |
9519s | play for opal positioning get themselves |
9521s | back to full |
9523s | strength yeah H key I could tell was |
9525s | trying to get in the creative angle |
9526s | looking for these mayw isolations but |
9530s | where you ice block to can have you |
9532s | trapped and almost bait your team into |
9533s | helping you survive and might just lock |
9536s | you into a fight that you do not are not |
9538s | ready to take yet and speaking of that |
9540s | you got the an Matrix ready from aramori |
9542s | the Mayall comes up from H key to delay |
9544s | the push there from drainers and at |
9546s | least you're out of line of sight of |
9548s | this amp Matrix but here it is aror pops |
9550s | around the corner draer seems to be in a |
9552s | safe position to even fire back this is |
9556s | uh with their own but they decide not to |
9557s | use that this is just Classic coloso |
9559s | this first fight goes on forever and HQ |
9561s | wants to put a stop to it she's back and |
9563s | Out For Blood takes down evest no sim |
9566s | wall coming up anytime soon but it's not |
9567s | going to be enough to evict R from the |
9569s | point just yet oh you cancel the accre |
9572s | if you're Kindred KJ steps up to help |
9575s | this push and all this poke damage |
9577s | coming around this Reinhardt is what |
9579s | finds KJ in the end Valiant will pull |
9582s | off this fight especially removing |
9584s | Kindred which was the biggest threat |
9585s | there at close range H uh Valiant |
9588s | Guardians will be able to take the lead |
9589s | from this and I mean aside from Zep |
9592s | turn's ant Matrix early on there and I |
9593s | believe aror popped one a little bit |
9595s | before it's been pretty dry thus far and |
9598s | it's about to get quite moist in the ult |
9599s | bank Department cuz both teams are |
9601s | coming up on a wealth of ultimates safe |
9604s | for evest who's going to have to take |
9605s | another break before they're able to get |
9606s | up to that Photon barrier I think that |
9609s | ult might have gotten the K there by the |
9612s | KJ that was a choice but got I think May |
9614s | walled up by H key which amazing Valiant |
9618s | just walk right into the shadow of |
9620s | Kindred the sound be of caro plus the |
9623s | blizzard of HP is it enough to stop |
9626s | drainers in their tracks will they go |
9628s | back up the stairs use the photon bear |
9630s | of evest to protect themselves and |
9632s | Valley on our left with not enough |
9634s | bodies to keep this pushed especially if |
9637s | armori falls look at her health bar |
9638s | right now she is criminally low moving |
9640s | fish getting even lower the immortality |
9642s | field going to come out from aramori to |
9644s | keep everybody alive but Val Guardians |
9646s | have given up a ton of space they no |
9648s | longer have the favorable position and |
9650s | Kindred wants to take all the space Oh |
9652s | my God moving fish using the AL just to |
9655s | escape with the m Matrix and sound bear |
9657s | in the face that is what you needed to |
9659s | do to survive so good idea by moving |
9662s | fish very much the Houdini plays of |
9664s | Sigma plays that I've ever seen but I |
9666s | mean now the old banks are pretty much |
9668s | drained on both sides neither team |
9670s | realistically has an advantage so we're |
9671s | back to this neutral fight in the center |
9674s | of the map that feels like it just never |
9677s | ends okay the fashion of wisp forces |
9681s | Kindred to take a step back see moving |
9683s | fish trying to take space but doesn't |
9684s | have a shield H key can't really stop |
9687s | what Kindred is up to just keeps on |
9689s | swinging and this is why this may may |
9692s | have issues if you're not able to |
9694s | protect your team if you're not able to |
9695s | stop Kindred and find the kill onto the |
9698s | Reinhardt maybe drainers will be just |
9701s | let loose they have a lot of freedom and |
9703s | now the May wall might have just killed |
9704s | Kindred h should have just went for the |
9706s | melee that might have been enough to |
9708s | kill them but I think unsure on if that |
9710s | was going to be successful drainers |
9713s | barely scraping by this fight no melee |
9715s | so the May gets laid low there but |
9718s | despite that Valiant Guardians are able |
9719s | to evict trainers from the point whips |
9721s | comes back with three big kills and |
9723s | drainers they aren't able to take the |
9725s | lead the bot just kind of stalling out |
9727s | there moving fish going to go ahead and |
9728s | take control of that and yeah |
9730s | drainers they they were able to stay |
9732s | alive for a little bit longer than I |
9733s | think they had any business doing but |
9735s | that was kind of all Valiant Guardians |
9736s | who are going to keep the bot going in |
9738s | their favor despite drainer sizeable ult |
9740s | Advantage where where is Kindred shatter |
9743s | going to land this time now the giant |
9745s | hammer coming through the wall would |
9746s | might have been a hint and it still |
9747s | lands on moving fish and combines with |
9750s | the artillery of KJ and two fall |
9753s | immediately from Valiant they still have |
9756s | a 44 meter lead with 5 minutes left it's |
9758s | drainers that might may be good at |
9760s | winning retakes that may be good at |
9762s | winning these neutral fights but how do |
9764s | they climb up these stairs they need to |
9765s | stop whis from getting up there the |
9767s | artillery is being thrown this Lucio is |
9770s | only a distraction the down bear of Koo |
9772s | saves the entire team and punish his |
9775s | Kindred that has been the recipe for |
9777s | Success when it comes to Valiant |
9779s | Guardians you ask how Valiant Guardians |
9781s | are supposed to get up those stairs it |
9783s | has to be quick it has to be pure |
9784s | unbridled degression but it gets |
9786s | punished once again they bait Kindred in |
9789s | they pop the sound barrier they pop the |
9790s | May wall behind her so she can't get out |
9793s | there is no escape and she falls and |
9795s | suddenly drainers have once again failed |
9798s | to take control of that high ground and |
9799s | they're struggling to maintain control |
9801s | of their own oh man valant Guardians |
9804s | want to extend what they have but they |
9806s | have to deal with Kindred and Friends |
9808s | rushing into the backline and Eves can |
9810s | only sit there and watch trainers have |
9814s | control back of the but have let valian |
9816s | Escape valian slipping out the back door |
9819s | but this is fine they can just Retreat |
9820s | back over to The High Ground leverage |
9822s | that Advantage but they're going to play |
9823s | the low ground and pop the ant Matrix |
9826s | oh Kindred is barely alive the sound |
9829s | bear may help but for how long this gtic |
9831s | flux is all for Kindred with love and KJ |
9835s | trying to deal with this Sigma and Eves |
9838s | can't escape either now they're going to |
9840s | get staggered and valant will keep their |
9842s | lead that's excellent timing on the |
9844s | gratic flux there from moving fish they |
9846s | know how to play this Sigma so so well |
9848s | sees the sound barrier that's popped |
9849s | from wi and drops this the gravitic flux |
9852s | the very second that the over Health |
9853s | would bleed away too too long by the |
9855s | time Kindred hit the ground there was no |
9857s | hope left for her and yeah again Valley |
9859s | and Guardians they're draining the |
9860s | coffers a bit investing a lot of |
9862s | ultimates but they're finding value for |
9864s | it whereas drainers I mean Kindred |
9866s | shatters have been pretty hit and miss |
9867s | when they hit they sure do hit and |
9869s | Kindred wants to hit another big one oh |
9872s | waiting wanted to combine this maybe |
9874s | with the artillery and didn't see a |
9876s | moment was worried about the blizzard |
9877s | and the blizzard gets no one the shatter |
9880s | well countered by the ice block of HK |
9882s | and whis but gets shot without the |
9884s | protection there of Kindred who was high |
9885s | riding in the |
9887s | closet but Valiant are just losing |
9890s | members left and right and trainers like |
9892s | I said are so proficient at winning |
9893s | these neutral fights but again how do |
9896s | they get up this corner staircase again |
9899s | they they have to be absolutely Swift I |
9901s | want to give a quick shout out to Koo by |
9902s | the way who I believe booped Kindred up |
9904s | just a little bit to delay the shatter |
9906s | and give HQ time to pop that ice block |
9908s | that is a great way to block that |
9910s | shatter but despite that the fight still |
9913s | goes on a little bit longer drers win it |
9915s | but but they lost a lot of time and now |
9918s | valan Guardians up on that High Ground |
9919s | are going to Leverage The Clock against |
9921s | drainers and Leverage The High Ground |
9923s | forc them into this little bar here the |
9925s | bot got stolen by Koo so drainers are |
9928s | this fight is going to cost them more |
9931s | and Kindred is in a corner with trying |
9933s | to avoid the artillery and the bot is |
9935s | just gone along with the rest of |
9936s | drainers that was the fight for the lead |
9939s | there's still 2 minutes left but |
9940s | drainers dropped the bag and forgot |
9943s | about the bot yeah g just sneaks off |
9946s | like a thief in the night with the bot |
9947s | and I mean Wick and Kindred the two girl |
9949s | hit squad go back to try and deal with |
9950s | him but I mean with the rest of the |
9952s | reinforcements coming for valan |
9953s | Guardians and with the bot now firmly in |
9955s | their control there's nothing they can |
9957s | do they take down Kindred early this a |
9960s | matrix plus Bastion is crazy KJ had to |
9963s | throw everything at that including wi |
9966s | with the assist now this fight for the |
9967s | bridge continues and valiant's Lead is |
9969s | only going to grow more and more and |
9972s | they may even get forward spawns |
9974s | drainers are in trouble this match point |
9976s | for Valiant Guardians it's spiraling out |
9979s | of control you live by the chaos and die |
9981s | by it and drainers they're getting a |
9983s | little bit too chaotic here they have to |
9984s | re themselves in and try and just play |
9987s | some pure academic OverWatch cuz Valiant |
9989s | Guardians look at their ult economy they |
9991s | have got everything they could possibly |
9993s | want the two big offensive ultimates and |
9995s | the defensive one wika has to be perfect |
9997s | with her sound barrier to try and match |
9999s | it moving fish has been great with these |
10001s | gravitic fluxes are they going to hit |
10002s | another big one there's a wall to |
10004s | section them off is the punish there |
10006s | though oh the gravitic flux just to |
10008s | dodge the pin the sound bear is so |
10010s | perfectly timed for that ultimate but |
10014s | now those are out of the picture Zep |
10016s | will have the ant Matrix they want to |
10017s | funnel Guardians in a specific alley but |
10020s | that is what HQ wanted with this |
10022s | blizzard in the May wall behind Kindred |
10024s | they can't escape drainers were trying |
10026s | to get in position for the a matrix and |
10028s | walked into a trap it was it was a trap |
10031s | laid specifically for Kindred and once |
10032s | again the Jaws snap shut and she is |
10034s | caught in and now here's another trap |
10037s | come contest the bot we Dare You Valiant |
10039s | Guardians have control they know that |
10041s | drainers if they touch it all it will be |
10043s | a suboptimal touch it doesn't look like |
10045s | anybody fast enough is going to be able |
10047s | to get there Kindred with the charges |
10048s | able to get the touch keep overtime |
10050s | alive they have the ults can they do |
10052s | this it is now or never for the trainers |
10056s | and the shatter at the ready and Valiant |
10058s | are fine for drainers to keep pushing |
10061s | this because that forces Kindred to take |
10062s | more poke and the an Matrix comes up and |
10065s | wh this B foul not able to jump out of |
10067s | the grenade trainers have the 5v4 this |
10069s | train has to keep going the May wall is |
10071s | only going to delay them trainers climb |
10073s | the stairs and they have a shatter this |
10075s | could be what makes or breaks this push |
10078s | for drainers while needing to leave one |
10080s | person to contest but moving fish is up |
10083s | there contesting so Kindred needs to |
10084s | remove them by force the shatter may |
10087s | have gotten some if maybe at all and |
10089s | trainers are left without any big |
10091s | ultimates maybe this blizzard if Eves |
10094s | can even get it in time but wisp is |
10096s | angry you took them out too early and |
10099s | ders will be sleeping permanently |
10101s | Valiant Guardians with the retake of a |
10105s | lifetime have drained the drainers have |
10108s | put him down the sink and Valiant |
10110s | Guardians will move |
10111s | on it is going to be that faded rematch |
10115s | from the previous calling all heroes |
10116s | minor it will be Valiant Guardians |
10119s | versus Washington Timeless for our grand |
10121s | finals matchup what a performance what a |
10123s | show that drainers put on in even in |
10127s | defeat keeping it exciting until the |
10128s | last possible second and this |
10130s | essentially right here oh sorry now this |
10132s | is a little bit earlier but a very |
10133s | similar picture actually towards the |
10135s | very end where Kindred is trying to go |
10137s | super aggressive because she knows she |
10139s | has to that is the win condition that |
10141s | drainers time and time again set up for |
10143s | themselves she had to try and remove |
10145s | somebody with the shatter but it didn't |
10147s | find enough the immortality field was |
10149s | good enough block enough peel came |
10151s | through and she couldn't find purchase |
10153s | for it and she gets punished without |
10156s | that Reinhardt on the field whis pops |
10158s | the overclock and suddenly it's just a |
10160s | shooting gallery with no shield no tank |
10162s | no big beefy health bar to absorb all |
10164s | that damage only the dainty little |
10166s | bodies of the Squishies that remain and |
10169s | they they were swiftly evicted Valiant |
10172s | Guardians they they did it they they |
10174s | stopped the drain gang they finally |
10176s | stopped the bleeding the Pain Train has |
10179s | now left the station and it is not |
10181s | coming back Al and Guardians we we |
10184s | applauded their defense when it started |
10185s | on Midtown where they just killed so |
10188s | many minutes and killed trainers as well |
10190s | but for so many minutes and it felt uh |
10193s | this coloso Fel felt reminiscent of that |
10195s | how valy Guardians defended that bridge |
10197s | having moving fish contest the bot from |
10199s | on top of the bridge to supporting Wisp |
10202s | and their crazy Bastion mechanics to |
10204s | stopping Kindred from I don't even know |
10207s | yeah I think this was the ice block so |
10209s | it was an ice block that denied a huge |
10211s | win condition for drainers probably the |
10213s | only one that was left and for Valiant |
10215s | to win the fight as quickly as they did |
10217s | before more ultimates came out their |
10219s | defense is is what can be applauded here |
10223s | we got to give huge shout outs to hkey |
10224s | for blocking all of those shatters be it |
10226s | with either the May wals or the ice |
10228s | blocks she has I mean when you keep |
10230s | going for the same thing eventually |
10231s | you're going to get a little bit more |
10232s | and more predictable unfortunately for |
10233s | Kindred but I mean hke read her like a |
10236s | book every time with those ice blocks |
10238s | there was that one where again Caro did |
10240s | kind of Aid in that as well and that's |
10241s | where the team play of valiant Guardians |
10243s | comes to the Forefront but the individ |
10245s | idual Talent is definitely not something |
10247s | to be sneezed at and what an individual |
10249s | Talent hki has proven to be on the May |
10252s | truly the bane of kindreds everywhere or |
10255s | specifically on the side of drainers but |
10257s | speaking of talent we've got a talent |
10260s | from the side of alant Guardians it's |
10261s | not gonna be HQ we actually want to talk |
10263s | to aramori and see what her thoughts are |
10266s | on the matter on the win over drainers |
10268s | and on their March towards Grand finals |
10270s | don't go anywhere we're going to throw |
10271s | to a quick break we're going to get |
10273s | Armory in here and uh he her thoughts |
10275s | we'll see you in a |
10279s | [Music] |
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10324s | [Music] |
10333s | oh |
10350s | [Music] |
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10581s | welcome back everybody drainers were |
10584s | quite the Maelstrom but Valiant |
10586s | Guardians they learned to adapt and |
10588s | thrive in the chaos that drainers swed |
10590s | and they bested them three to one to |
10592s | punch their ticket to grand finals and |
10595s | surely a key part of that was the |
10597s | support player aramori the always lovely |
10600s | aramori joining us for an interview how |
10601s | are you doing today hi hi hi cie hi |
10605s | lemon hi everyone hello I'm doing |
10609s | SW I I want to kick things off by asking |
10612s | you of course you know the the softball |
10613s | question so how does it feel to be back |
10616s | not only in another calling all heroes |
10617s | tournament but to be punching your |
10619s | ticket to the Grand finals for another |
10621s | calling all heroes tournament well I'm |
10624s | always very blessed to be playing in C I |
10627s | love C I love all the players in C um |
10630s | being back in Grand |
10632s | finals y'all this is like my fourth time |
10635s | being second in C okay having secured |
10639s | second I have never won a calling all |
10642s | heroes I need it to be my time today |
10644s | hopefully today's got to be the day yeah |
10647s | it's got to be the year of you I I'm I'm |
10650s | think I've getting the Vibes based off |
10652s | the match but speaking of that match |
10654s | that was like based on the Swiss because |
10657s | uh y'all lost to trainers right in Swiss |
10659s | and now you beat them so what was |
10661s | different between those two matches oh |
10663s | to be to be completely complely honest I |
10665s | was not playing for any of like the uh |
10668s | Swiss Maps so having so you're the |
10671s | difference got it yeah yeah just me no |
10674s | I'm kidding my my team played really |
10675s | well I believe it was just like hard |
10677s | matchups um like we had a really hard |
10681s | bracket from what I remember in Swiss um |
10684s | but we were able to like pull it back |
10685s | like this week for us was like really |
10689s | intense scrims and B review and stuff |
10691s | and of course like uh LEP our coach has |
10693s | been helping so much um yeah I intense |
10697s | coaching and intense VOD review and it |
10699s | does show in your gameplay as well and I |
10701s | want to talk a little bit about that |
10702s | because trainers are a very difficult |
10704s | team to play against as we've seen many |
10706s | tried and many have failed so what was |
10709s | the secret sauce that let you guys |
10711s | finally put a stop to the Pain Train uh |
10714s | well we had a long discussion about |
10716s | running the Arisa Genji Bastion comp |
10721s | versus the sigma like May style comp |
10725s | and we just ultimately decided that the |
10727s | sigma just kind of fits our play style a |
10729s | lot more and kind of lets you know fish |
10732s | do what they want and and be moving be |
10734s | the moving fish um so we ultimately |
10737s | decided to go with that and fish has not |
10739s | disappointed us I don't know if you guys |
10741s | could see the the stats at the end of |
10742s | that but fish they ended up ending the |
10745s | map with like 13k damage which was just |
10749s | insane just your whole team played so |
10752s | well and just it looked like you all had |
10753s | to adapt a lot around just kind of the |
10755s | the symmetra shenanigans the Reinhardt |
10758s | stuff and y'all punished Kindred really |
10760s | well but how will you do against your |
10763s | finals opponent now Washington Timeless |
10765s | who haven't dropped a game I know you |
10767s | said it's the year of you but please |
10768s | elaborate what do you think about this |
10770s | final I definitely think it's going to |
10772s | be a very interesting and tough match um |
10776s | yeah like you said they have not dropped |
10778s | a map for the entire Series so far so |
10781s | it's definitely looking like they are |
10783s | the like Giants to beat but I think |
10786s | there's like I think they have a really |
10788s | good foundation but I think there are |
10790s | cracks in it I think I think it's |
10792s | possible for us to come out and and win |
10794s | we just have to play play our game and |
10796s | play well and you know trust each other |
10799s | and I think we can I believe I believe |
10802s | in you from what I have seen today I |
10804s | thoroughly believe that if you trust in |
10805s | each other believe in each other you are |
10807s | capable of doing just that but surely |
10809s | first you're going to have to have a |
10810s | long talk with your team about just how |
10812s | it is you're going to pull off such a Fe |
10814s | so we're going to send you off but |
10815s | before we do do you have any last minute |
10817s | shout outs you want to give any other |
10819s | final words before we get you back into |
10821s | the Dugout to plot with |
10823s | Team um well shout out myself hi I'm |
10826s | Armory you can follow me on Twitch and |
10829s | Twitter hey um but also big shout out to |
10831s | my team I love them so much um and shout |
10834s | out to all my old teammates on drainers |
10835s | as well miss you guys love you guys |
10838s | thank you so wholesome thank you so much |
10841s | for the time in the interview good luck |
10842s | in the final thank you you |
10845s | bye it's always lovely to get to talk to |
10847s | aramori she's such a ray of sunshine but |
10850s | I not going to be much of a ray of |
10852s | sunshine if you're the Washington |
10853s | Timeless definitely a harbinger of |
10855s | what's to |
10857s | come wow a team that has not dropped a |
10860s | game yet a team with so many huge names |
10863s | some amazing Canadian talent too shout |
10865s | out to you know hence |
10868s | the you know we we got the we got the |
10870s | Verge we don't get to show it off too |
10872s | often um but yeah that's going to be an |
10874s | amazing matchup between uh two teams |
10876s | supported by the OverWatch League 2 |
10878s | Washington Timeless Valiant Guardians |
10881s | it's the script is there CB it's it's |
10885s | great I I love the I love the OverWatch |
10886s | League support for a lot of these teams |
10888s | investing in this tier of talent because |
10890s | again a lot of underrepresented talent |
10892s | here and it's it's insane Talent like |
10895s | we've seen top to bottom all weekend |
10897s | long all weekend last weekend there is |
10899s | so much to love here so much action and |
10901s | so much raw untapped potential in some |
10903s | of these these players and some of the |
10905s | OverWatch League teams have caught on to |
10908s | that and decided hey maybe we need to |
10909s | promote these guys maybe we need to |
10911s | elevate some of the people in this scene |
10913s | because we will all rise together if we |
10916s | do just that so thank you to Toronto |
10917s | Defiance as well for being among those |
10919s | to see the potential in calling all |
10921s | heroes but chat we only have one more |
10924s | game today and it is our grand finals |
10926s | match up against Valiant Guardians |
10929s | versus the Washington Timeless who will |
10931s | be our champions of this tournament |
10934s | there is only one way to find out we're |
10936s | going to throw to a break while we get |
10937s | the game set up don't go anywhere we |
10939s | will be right back I promise you do not |
10941s | want to miss |
10963s | this |
10966s | [Music] |
10975s | [Music] |
11029s | [Music] |
11050s | [Music] |
11074s | [Music] |
11082s | [Music] |
11112s | w |
11120s | [Music] |
11132s | [Music] |
11162s | [Music] |
11177s | [Music] |
11232s | welcome back Gamers to calling all |
11235s | heroes rise together minor 3 hosted of |
11238s | course by Toronto defiant my name is CB |
11240s | I am joined of course by the lovely |
11243s | lemon kiwi and it is Grand finals time |
11246s | true to the nature of calling all heroes |
11249s | all of the heroes answered the call 17 |
11251s | teams came to play and we have Bid |
11253s | Farewell to all but the two very best |
11256s | who are ready to go head-to-head for |
11258s | that cash prize and those circuit points |
11261s | yeah Toronto versus Valiant or why did I |
11264s | say Toronto Washington versus Valiant |
11266s | hosted by Toronto there there just so |
11268s | much out representation here um I'm |
11271s | excited for this final 2500 Canadian on |
11274s | the line if we can take a look at the |
11275s | bracket to show this journey because |
11277s | what's important what I want you to know |
11279s | all notice is Washington Timeless |
11281s | haven't dropped a game will their armor |
11284s | ever be cracked Valley and Guardians |
11286s | seem to think that it can be exploited I |
11289s | I I want to go ahead and apologize I |
11290s | have erly been calling them the |
11292s | Washington Timeless this whole time when |
11293s | yesterday I coined the phrase Washington |
11295s | Flawless because yeah they haven't |
11297s | dropped a map all throughout the bracket |
11299s | nor did they drop a single map in Swiss |
11302s | no one has even made them bleed much |
11305s | less been able to topple the tyrants |
11306s | that they are have a look at this |
11308s | graphic right here I don't even need to |
11310s | say anything this tells the entire story |
11312s | it's their story to write and you'll |
11316s | notice that second match they two Ed the |
11319s | Valiant guardians but you know this was |
11321s | pretty early in the Swiss stage you know |
11323s | noticed that Valiant Guardians didn't |
11325s | have aramori and maybe it's an aramori |
11327s | differential because hey Valiant |
11329s | Guardians have have blossomed and |
11331s | improved so much from the Swiss to this |
11333s | point I mean they were even able to beat |
11335s | drainers who were an opponent that gave |
11337s | them a hard time before so I'm sure |
11339s | they're studied up on Washington |
11341s | Timeless and what they like to run but |
11343s | you and I were talking before the break |
11345s | that this is going to be a really fun |
11347s | tank matchup absolutely moving fish |
11349s | versus sniper it never ever disappoints |
11352s | these are two players that once again on |
11354s | their teams in contenders and Collegiate |
11356s | throughout all of their careers have |
11358s | been Sigma Specialists brought on |
11360s | specifically to play that hero on |
11362s | circuit Royale and now that we are in a |
11363s | sigma meta they are getting the |
11365s | opportunity to fully Blossom before our |
11367s | very eyes but which of the two is going |
11370s | to get the better in the past it has |
11372s | been sniper maybe today it will be |
11374s | moving fish but there's not just a sigma |
11376s | head-to head that we need to keep in |
11378s | mind the May head-to-head is also |
11380s | something that I want to keep in mind |
11381s | because buns may play has been |
11385s | impeccable one of the greatest May |
11387s | players that I've seen in calling all |
11389s | heroes some incredible walls every bit |
11391s | as good as hkey was in the previous |
11393s | series if not better that's going to be |
11395s | a back and forth to |
11397s | watch yeah bun I've been a huge fan for |
11400s | her I need to sign up as her agent |
11402s | because I've been trying to sell her to |
11404s | OverWatch league for so long and I think |
11407s | she's right on the precipice of you know |
11409s | being a woman in OverWatch League that |
11412s | could just dominate um so I'm looking |
11413s | forward to seeing her career Blossom of |
11415s | course there's also a thing with tanks |
11418s | choosing Mercy as their as their profile |
11420s | picture here so uh sniper you're goofy I |
11424s | like patch yeah that's true yeah Mercy |
11428s | Mercy's just a buff now we've made her a |
11429s | tank we've given her 12 24inch pythons |
11432s | on both arms and now she is she is scary |
11435s | she's frightening she's quite imposing |
11437s | look at that face that is the face of of |
11440s | a coldblooded killer right there and |
11442s | that's exactly what Valiant Guardians |
11444s | are going to need to be if they want to |
11446s | take down the Washington Flawless SL |
11448s | Timeless we just saw this roster in |
11451s | action and it's an incredible roster |
11454s | they're playing together very well |
11455s | aramori slotting back in has paid |
11457s | dividends for this team and you know we |
11460s | can call her the Difference Maker but |
11461s | any one of these players is capable of |
11463s | making the difference we've seen big |
11466s | plays come out from every single one of |
11468s | these names even in just the previous |
11469s | series let alone the entirety of this |
11471s | calling all heroes tournament |
11473s | and we highlighted Carol on that Lucio |
11476s | and how good he was at enabling moving |
11478s | fish at really speeding them around and |
11480s | making those you know go Allin type of |
11484s | calls Carol was really good about that |
11486s | but going up against Halo who she has |
11489s | been astounding her career as a support |
11491s | player doesn't get talked enough just |
11494s | talked enough about um especially for |
11496s | marized genders Halo has been just a |
11498s | groundbreaking support player in the |
11500s | scene so that is going to be a really a |
11502s | tough match up between Caro and and Halo |
11505s | on that Lucio and how what kind of calls |
11508s | are they going to make and is it going |
11509s | to be the right |
11510s | one you know I this might get like a |
11512s | little personal here really quick but |
11513s | without players like Halo already being |
11515s | in the scene it is uh safe to say I |
11518s | might not have felt as comfortable |
11519s | getting into the scene as I am now so I |
11521s | want to thank her for that but also I |
11523s | want to thank her for being a phenomenal |
11524s | player cuz she has also been quite the |
11527s | Difference Maker for Washington Timeless |
11528s | being picked up between tournaments from |
11531s | Valiant Guardians that's quite a coup to |
11533s | be able to take her away from her former |
11535s | team and utilize her to such great |
11537s | extent to dominate your old team and |
11540s | every other team that dares step in your |
11542s | way it's been a phenomenal thing to see |
11544s | she knows Valiant Guardians well Valiant |
11547s | Guardians have to be one step ahead here |
11549s | because it feels like they have been |
11550s | behind the entire time Washington |
11551s | Timeless like I said it's their story to |
11553s | write it's their game to play it's their |
11555s | game to lose do Valley and Guardians |
11557s | have a curveball they can throw them H |
11559s | well it's their bracket to win it seems |
11562s | but Washington and also have the choice |
11564s | of map of where they want to go to First |
11567s | and just reminder there is no bracket |
11568s | reset there is no plus one this is just |
11570s | a vanilla best of five it's an allout |
11573s | Showdown where Valiant Rose from these |
11576s | Ashes to see if they can be the first |
11579s | team and all of calling all heroes to |
11580s | take a game and maybe even a series if |
11583s | they can go all the way and well |
11585s | Washington have locked in their choice |
11587s | and they want to go to Antarctic |
11588s | Peninsula this I think is actually kind |
11591s | of a curious Choice here because I |
11593s | mentioned how both of the tank players |
11594s | are Sigma Specialists you would think |
11596s | that they would want to go to something |
11597s | where they can play the sigma granted |
11599s | there's not very many control points |
11600s | that are very conducive to it but I like |
11603s | to think that there is an opportunity |
11605s | for one of these teams to come out with |
11606s | a rush composition I don't think that's |
11608s | what we're going to see but Antarctic |
11610s | Peninsula is very very Rush favor and so |
11613s | we'll have to see I think it's going to |
11615s | be Sigma V Sigma yet again but it's |
11618s | always opportunity for one of those |
11620s | aforementioned curveballs and you talked |
11623s | about buns May at the beginning of this |
11626s | whole show and yes maybe I'm sad to see |
11628s | her not on a hit scan on on a more |
11630s | utility based hero cuz that potential is |
11633s | all there but a really good May player |
11635s | on Antarctic is so huge there are so |
11637s | many small choke points that may can get |
11640s | complete isolation on a tank or maybe |
11642s | more on and if bun is as good of a may |
11645s | as you say she is that could be a huge |
11648s | Boon for Washington absolutely I mean |
11650s | especially on Icebreaker where it is all |
11653s | about controlling those angles there's |
11654s | not a whole lot of high ground to |
11655s | leverage there so you're just trying to |
11658s | use those chokes use those May Wells to |
11659s | section off the enemy tank or section |
11661s | off the entire enemy backline away from |
11663s | any sort of protection move in swiftly |
11666s | and eliminate them that's May 101 |
11668s | especially in the rush mirror even in |
11670s | the sigma variation not much has changed |
11674s | but one thing that I think is changing |
11675s | is people are becoming more and more |
11676s | aware of just how good at that job bun |
11679s | is you call out you know her hit scan |
11682s | prowess and the level of flexibility |
11684s | that she brings is showing in her M play |
11686s | in her ability to hit the walls at the |
11689s | right time use the blizzards to maximum |
11691s | Effectiveness her may play has been a |
11693s | driving force in Washington timeless' |
11695s | success but it is indeed a five person |
11698s | job and all five members of Washington |
11700s | Timeless have been Flawless this entire |
11703s | time it's going to be a good match let |
11705s | us know in chat who your cheering on for |
11707s | this calling all heroes minor 3 Grand |
11710s | Final with $2500 canadi |
11713s | on the line and of course circuit points |
11715s | to help them qualify for more down the |
11718s | line it's Washington versus Valiant and |
11721s | maybe some beef can be settled in terms |
11723s | of the brand I don't know and I did not |
11726s | know that turret could do that so I'm |
11727s | learning so much from this maybe the |
11729s | beef will be settled but nothing will |
11731s | settle this turret down it's as jittery |
11732s | as they come it's as excited as we are |
11734s | to get into this final game here uh |
11737s | we're going to kick it off with hey it's |
11739s | that sigv Sig mirror I don't think |
11741s | aramori is going to stay on that life |
11743s | Weaver I also don't think car is going |
11745s | to stay on this Moira there we go that's |
11747s | much better this is much more what I |
11749s | expected to see no variations just the |
11751s | mirror it's what both of these teams |
11753s | have been successful at thus far why |
11755s | change it up |
11757s | now we go towards the point it's all |
11760s | about these May isolation walls and you |
11762s | have to be clinical at executing these |
11765s | see that moving fish is already eating |
11767s | an accretion trying to take control of |
11768s | this top side and snos is taking a lot |
11771s | of poke too has to be careful where is |
11774s | sniper to step up and Lead this charge |
11777s | and most importantly enable your Bastion |
11779s | to move forward it's the same thing as |
11781s | we saw the last time these two teams |
11783s | collided I mean it was Washington time |
11785s | was positioning themselves where Valiant |
11787s | Guardians have to go through them in |
11788s | order to get to the point so even though |
11790s | this fight drags on and even though Z |
11792s | Falls Washington Timeless do get the |
11793s | first |
11794s | cap works out for Washington they seem |
11797s | just pretty organized there at the start |
11799s | and look at whiz not afraid to take that |
11802s | point back so yeah Washington were a |
11804s | little bit split I meant to say Valiant |
11805s | seemed more organized at least playing |
11807s | off their Sigma and it pays off and |
11809s | again you know losing Z there is kind of |
11811s | the worst possible scenario for |
11812s | Washington Timeless because there's no |
11813s | real way to keep your Sigma alive |
11815s | there's no real way to keep your Bastion |
11816s | alive and those are two of the most |
11818s | important pieces in this puzzle so yeah |
11820s | take that down you can just March right |
11822s | on forward Valiant Guardians yeah they |
11824s | only can seed 11% before they have |
11826s | before they take the point for |
11827s | themselves and now WatchON Timeless have |
11830s | to go through |
11831s | them well s is just removed and that's |
11834s | so much damage gone you can't retake |
11837s | with just a free roaming bash of like |
11839s | whisp running around and Washington are |
11841s | now getting surrounded moving fish is |
11844s | splitting them up and is getting kills |
11846s | out of it Bali and are just farming them |
11848s | it's a great wall there from Chloe to |
11850s | kind of stifle the aggression and a |
11851s | great window that's going to come out |
11852s | from Z but all that's really going to do |
11854s | is back Valiant Guardians up but they |
11855s | back right into the gravitic flux from |
11857s | sniper so close to hitting that |
11859s | accretion I like the idea of moving fish |
11861s | the Blizzard from Chloe to on top |
11864s | Washington only get slowed slightly |
11866s | there by the artillery of whis but this |
11868s | fight is all for Washington they've |
11870s | killed two or three but it's about how |
11872s | long Bion want to contest here on this |
11874s | point like that sniper is identified |
11877s | where that Bastion is you got to be able |
11879s | to track those cool downs and well looks |
11881s | like they've denied a lot of damage from |
11883s | them and Washington take the point back |
11885s | 62% for Valiant Guardians is not |
11887s | terrible but they don't have the sound |
11889s | barrier and Haley does have one of her |
11892s | own so Washington Timeless they've got |
11894s | the defensive tools they need to match |
11895s | that uh that that capture percentage |
11898s | there and Valiant Guardians they're |
11899s | going to have to try and find away in |
11901s | here leverage their very scant ult |
11903s | Advantage there but that sound barrier |
11905s | from Haley that's coming up close that's |
11907s | the window once she has it that window |
11909s | is slammed shut and washed in Timeless |
11911s | they're going to hold O The Matrix right |
11914s | in Washington Space they will just drop |
11916s | off that bridge Balian will be |
11918s | comfortable for the moment they just |
11919s | have to dodge this artillery from the |
11922s | Bastion like chicken but Valiant seem to |
11924s | be okay on that High Ground now they're |
11926s | looking to flip this point sniper wants |
11928s | to deny that steps right up and while |
11930s | sniper does that well the rest of their |
11932s | backline gets hit by that gravitic flux |
11934s | which forces out Haley's sound barrier |
11937s | but Washington are running out of |
11938s | options running out of Health time how |
11940s | we're able to make sure that sniper |
11942s | lives throughout that and that is such |
11943s | an important anchor for Washington |
11945s | Timeless and now they've got a win |
11947s | Condition it's this graphitic flux takes |
11950s | care of |
11951s | car |
11957s | and you called sniper such an important |
11959s | anchor well Anchors Away lift them up |
11961s | into the sky slam them right back down |
11963s | that's a great gravitic flux there from |
11964s | sniper I mean Valiant Guardians found |
11966s | the flip in the midst of that so |
11969s | 87% that's pretty big actually I think |
11972s | Washington Timeless had they not |
11973s | conceded the point there would be in one |
11974s | fight territory Vali and Guardians I |
11977s | mean they have a little bit of time not |
11979s | much but a little bit of time to build |
11981s | up to a sizable ult Bank and you're |
11982s | looking at chlo's blizzard that's coming |
11985s | up right about now that is going to be |
11987s | the main tool Wasing Timeless have it |
11989s | cannot get eaten it cannot be countered |
11992s | and it has to find some blood surprised |
11994s | that Washington don't even want to hold |
11996s | The High Ground there on the left side |
11999s | maybe just trying not to get maywald |
12001s | away they can now move around it |
12002s | Washington just have to dodge away from |
12004s | aramor an Matrix Chloe's on the flank |
12007s | looking for a blizzard do they hear this |
12009s | coming it's placed at the feet of |
12010s | aramori do they have him more |
12013s | doesn't seem to be so with the sound |
12015s | bear of Carol bought a lot of time but |
12017s | with aramori missing I'm not sure |
12019s | Valiant had the heals and moving fish |
12021s | feels the pain because of this |
12024s | Washington with such a creative flank a |
12027s | winning play out of chloi will be giving |
12029s | Washington round one I mean and it comes |
12033s | down to that early pick off there onto |
12034s | whis who had the uh the artillery strike |
12036s | but wasn't able to leverage it and |
12038s | without your Bastion on the field the |
12040s | ant Matrix that came out was uh not |
12042s | amping a whole lot it was amping a |
12044s | couple of icicles from H key and not |
12046s | much else Chloe just goes in with the |
12048s | blizzard forces Bali and Guardians to |
12050s | take the fight off of the point while |
12052s | the rest of Washington Timeless just |
12053s | March forward take space and lock |
12056s | Valiant Guardians out of even touching |
12058s | the point there again I mean they had |
12061s | the time to try and build up to |
12063s | something did Valiant guardians but that |
12064s | kill from wisps just ran out the clock |
12067s | instantly took it all away from them and |
12069s | now Ian Wasington Timeless they're |
12071s | looking poised to take this one as we go |
12072s | onto Icebreaker no compositional swaps |
12075s | and they got to be feeling themselves |
12076s | cuz that was a pretty decisive fight win |
12078s | at the tail end there Valiant looked |
12080s | like they were dominating at the start |
12082s | of that round but the retake off of |
12084s | sniper flux was the next level to punish |
12086s | and this was a tank match up we told you |
12088s | all the watchh looks like the grenade |
12089s | might have popped a moving fish into the |
12091s | line of sight of this Bastion snor is |
12094s | Unleashed Bali are trying to hide on the |
12096s | point but they get booped back into the |
12098s | line of damage Bali and have only |
12100s | dropped one but that Bastion missing is |
12102s | critical Washington Timeless running |
12105s | them over like they're bulldozers and |
12107s | Vali and just can't seem to escape |
12110s | there's some good Shield usage of moving |
12112s | fish to at least get some old charge |
12114s | going but Washington played that first |
12116s | fight so well you cannot run you cannot |
12120s | hide sosler is inevitable and even when |
12122s | you think you're safe Haley is there to |
12124s | Boop you right back into the line of |
12126s | fire and all of that Bastion damage has |
12128s | been sn's emmo this entire tournament |
12130s | and they're showing why showing how |
12132s | effective and oppressive this hero is in |
12135s | the current meta and now once again |
12137s | watch them Timeless they're going to |
12138s | take an early cap here Valiant Guardians |
12140s | have to try and find a way in but when |
12141s | snaza is firing at all cylinders how do |
12144s | you break through this the ant Matrix |
12147s | from Z and how this is used important |
12148s | but RM already knows this is coming you |
12150s | can track this off of your own ultimate |
12152s | H key exposes themselves looking for a |
12155s | May |
12156s | isolation opens themselves up to the |
12158s | line of fire of Washington who are now |
12160s | going to hunt for more stagger kills |
12162s | morality from aramore is well placed but |
12164s | sniper won't let you run the grab flux |
12166s | right in valiant's face so disrespectful |
12169s | disrespectful in Washington also wipe |
12172s | them and you called out Z's amp Matrix |
12175s | but they didn't even need to use the amp |
12176s | Matrix did Washington Timeless in fact |
12178s | they Ed the gravitic flux just to St |
12180s | just to keep the pressure up keep the |
12182s | aggression going it was that early |
12184s | pickoff onto hkey that spell disaster |
12186s | for Valiant Guardians and they haven't |
12188s | been able to successfully buy their way |
12189s | back into this matchup they have all of |
12192s | the old can possibly want so what it's |
12194s | going to have to be now or never but |
12196s | sosler wants to run out the clock a |
12198s | little bit more here comes the artillery |
12199s | strike who is it targeting it was |
12201s | everyone behind moving fish you got |
12203s | isolated by the May wol there of H key |
12206s | or from Chloe I should say and then the |
12208s | blizzard on Top This is disgusting |
12211s | Washington know how to initiate early |
12213s | fights now H ke's been discovered and |
12215s | now just has the blizzard to see if they |
12217s | can get a one toone trade they are going |
12219s | for the touch it's a little bit early |
12222s | and H will be from that last fight if |
12226s | there even is one yeah there should be |
12228s | okay with the sound from Carol there is |
12230s | going to be a touch from Valiant |
12231s | guardians but he has to quickly vacate |
12232s | the premises as there is a lot of |
12233s | pressure that kitchen is a little bit |
12235s | too hot and Valiant Guardians they can't |
12238s | find their way back in Haley is okay the |
12242s | sound did go off on the rest of |
12244s | Washington and they're slowly but surely |
12246s | taking this fight I thought Valiant had |
12249s | messed this up but yeah they kind of |
12251s | have Washington Timeless 100 to zero |
12255s | what dominance coming out of map one I |
12257s | think that might have been a gravitic |
12258s | flux from moving fish just to try and |
12260s | get over the wall there to touch and it |
12262s | it didn't really find a whole lot cuz |
12264s | you're Flying Blind there you don't know |
12265s | where everyone is you don't know where |
12267s | to focus that gravitic flux to get the |
12269s | most out of it and even if you had |
12271s | caught all five members of Washington |
12273s | Timeless they had all the tools they |
12275s | could have possibly needed haly was |
12276s | there with the sound barrier kept |
12277s | everybody alive there's no real good |
12280s | angle to leverage that ant Matrix and |
12282s | Valiant Guardians despite having a |
12284s | wealth of tools in the toolbox were |
12286s | never once given a chance to use it |
12288s | there on Icebreaker as close as Labs was |
12291s | Icebreaker was not at all not at all |
12295s | close that was all Washington timeless' |
12297s | Point yeah that second round and that |
12300s | first fight is what was so key being |
12302s | able to defend Antarctic is important |
12305s | the first round Valiant looked like they |
12306s | had a strong start as soon as they |
12308s | extended out to go for Stager kills |
12310s | sniper hit him with a flock and that was |
12313s | what allowed Washington Timeless to |
12314s | retake and eventually defend it until |
12316s | completion while then Washington on the |
12319s | second round had some beautiful boops |
12321s | out of Haley I think she was able to |
12323s | Boop people into her own Bastion |
12325s | Washington also at sosler who might have |
12327s | hit some lucky uh Bastion grenades that |
12329s | might have booted some people into the |
12330s | line of fire too so Washington just |
12333s | nailing that first fight in round two |
12335s | the solidified that map it felt like I |
12338s | mean when we talk about how successful |
12340s | Haley has been the plays that she's been |
12341s | set setting up the boops that have been |
12343s | coming through time and time again and |
12344s | again what a coup it was for Washington |
12346s | Timeless to to snag that player from |
12349s | valy and Guardians and it's paying off |
12351s | Caro is no slouch either he's been a |
12353s | phenomenal Lucio player and has had some |
12355s | huge plays thus far but Haley has been a |
12357s | step ahead especially with plays like |
12360s | this and I also want to highlight snaza |
12363s | who had a phenomenal like I think double |
12365s | the nearly double the amount of damage |
12367s | as wisp we're going to go on hyperfixate |
12369s | here as well on Z who look at look at |
12372s | the healing done 11k 4K damage that's |
12375s | not even phenomenal stats for a Baptist |
12377s | but the one that sticks out to me only |
12380s | one |
12381s | death that is insane they obviously knew |
12383s | when to leave the fight when to leave |
12385s | the party but what's something that's |
12387s | not talked enough about is the timing of |
12389s | ant Matrix especially in a Bastion V |
12392s | sort of Sigma Bastion V Bastion Sigma V |
12395s | Sigma the ant Matrix is often what's |
12396s | going to crack that egg and when you |
12398s | have someone as experienced as he is and |
12400s | obviously how survival able um they have |
12403s | been Z is someone that can really give |
12406s | um Washington Timeless a big win |
12409s | condition especially in the early fights |
12410s | because ant Matrix is going to be |
12411s | usually one of the first ultimates you |
12413s | get it is a way to crack that Egg and I |
12415s | know a thing or two about having my egg |
12416s | cracked it happened to me and it'll |
12418s | happen to you too dear |
12419s | viewer regardless of yeah that ant |
12421s | Matrix timing is everything and I I |
12423s | think we even kind of briefly touched on |
12425s | when that early pickoff came out onto |
12427s | wisps I mean there's no real good time |
12429s | to throw down your ant Matrix when you |
12430s | don't have your Bastion in play on the |
12431s | field ready to go and I think that just |
12434s | comes down again like all members of |
12435s | Washington Timeless understanding the |
12437s | assignment knowing exactly when to use |
12438s | their cool Downs finding those |
12440s | opportunities to find those pickoffs |
12441s | that they really shouldn't be able to |
12443s | find but seizing the opportunities that |
12445s | are presented to them Valiant Guardians |
12446s | have to stop presenting those |
12448s | opportunities they have to be a little |
12450s | bit more clean but hey they dropped |
12452s | control to drainers I believe in the |
12454s | previous Series so maybe they are |
12457s | another team that just doesn't scrim |
12458s | control when we go to our hybrid map I'm |
12461s | hoping vant Guardians have a little bit |
12463s | more to |
12464s | say and I think the only thing that |
12466s | Valiant Guardians really have to work on |
12468s | is ult tracking um which is not that |
12471s | difficult to do in their case but I |
12473s | think the one key miss that happened was |
12475s | in round one not knowing when um sniper |
12479s | had gravitic flux and then putting |
12481s | themselves in an awkward situation but |
12484s | it is what it is valali and Guardians I |
12486s | think put up a really good fight in the |
12488s | first round and it's just being able to |
12491s | retake on Antarctic is incredibly |
12493s | difficult for any team so valy and |
12495s | Guardians I imagine want to return to |
12497s | Midtown which is a map that they were |
12500s | very strong at of course when we saw |
12502s | their defense in the last series but see |
12504s | what they op for Solomon R PR is saying |
12507s | take a wild guess for map 2 and that |
12509s | does also lead me to agree with you I |
12511s | think it's going to be Midtown that's my |
12512s | guess but Solomon has gas lit me before |
12515s | okay not this time not this time you |
12517s | live another day Solomon it is indeed |
12518s | Midtown thank you very much for that and |
12521s | I'm it's interesting because early on we |
12524s | saw a lot of numani in the Swiss rounds |
12526s | but it has trended a lot more towards |
12528s | Midtown and suddenly Midtown is all you |
12530s | and I have gotten to see today a lot of |
12532s | teams really like Midtown for this Sigma |
12534s | mirror yeah I think the big difference |
12536s | in this Sigma mirror is that well |
12538s | Valiant didn't really use too much |
12540s | symmetra from what we saw it was more |
12543s | them knowing how to deal with triner |
12545s | symmetra so how are they going to want |
12547s | to maneuver that Sigma around especially |
12549s | on attack of Midtown yeah it's kind of |
12551s | like a slow grind towards the point but |
12553s | how you maneuver a Bastion on top of |
12556s | this very Bridge of point B is the most |
12558s | difficult thing your option is to either |
12560s | cross the road and go into the right |
12562s | side Corridor or try your hand at just |
12565s | going through the left staircase |
12566s | although you'll be a lot more exposed to |
12568s | poke that way there are many options of |
12570s | approaching this uh Bridge control |
12573s | without a symmetra but that's usually |
12574s | the most difficult part in attacking |
12577s | something that you said about map one |
12578s | that I do kind of want to highlight |
12579s | bring back to the Forefront and |
12581s | extrapolate at on is that often times |
12583s | Valiant Guardians did not know when |
12585s | sniper had a gravitic flux and there is |
12587s | a good reason for that sniper does a |
12589s | absolute insane amount of damage and |
12592s | gets a ton of support from the backline |
12594s | while doing it so they have gravitic |
12595s | flux seemingly off cool down pay |
12597s | attention to that check mark it will be |
12599s | up more often than you think it is and |
12601s | when you don't see it coming and we are |
12603s | not prepared for it much like I didn't |
12605s | see this oo coming and I wasn't prepared |
12607s | for it can I get some oos in the chat |
12609s | please and thank you when you don't see |
12612s | that gravitic flux coming and you're not |
12614s | prepared for it you just kind of fall |
12616s | over so Wasington Timeless you know they |
12618s | have no problems taking things slowly |
12620s | being up to build up to that wind |
12623s | condition yeah I think sniper's been |
12625s | incredibly productive as a sigma and |
12628s | snaza is just a perfect compliment Khloe |
12631s | going on the flank like that actually |
12634s | she's just insane and the fact that |
12636s | Balian didn't see that coming that was a |
12638s | game-winning play on the round two of |
12640s | Antarctic we'll see what kind of |
12642s | creative plays Washington can go for and |
12645s | they do maybe want to keep in mind of |
12646s | that left uh back alley which not a lot |
12649s | of teams use with this type of |
12651s | composition so no symmetra in play |
12654s | valian are just going to have to brute |
12655s | force their way in I have seen a couple |
12657s | teams crack this defense by utilizing |
12659s | that back alley but typically with a |
12660s | more poke heavy composition on the DPS |
12662s | something like a sojourn or even an |
12664s | Inari but we're still not seeing that no |
12666s | deviations just pure mirror these two |
12668s | teams playing what they're the most |
12669s | comfortable with but WatchON time feel a |
12672s | little bit more comfortable with it and |
12673s | Valiant Guardians cannot comfortably get |
12675s | their way in here you don't often get to |
12678s | see an attacking team push that top |
12680s | tunnel and that was nice to try and Boop |
12682s | the Bastion off that kind of high ground |
12684s | position on the stairs it it was |
12686s | successful at displacing but not |
12688s | necessarily turning a fight in the favor |
12690s | of valiant who are still struggling to |
12692s | escape apparently it's really hard to |
12695s | escape when Washington Timeless do not |
12696s | let you this is again some more of that |
12698s | pure unbridled aggression that is going |
12700s | to make it so ult for Valley and |
12702s | Guardians to even get to the choke even |
12704s | sit pretty as wisp sits really pretty up |
12706s | on top of that may wall and a couple |
12708s | quick icicles from Chloe I mean we talk |
12710s | about how good she is on May but that's |
12712s | just a flex right there to wall off a |
12714s | Bastion in spawn and then hit the double |
12716s | icicle to the Dome a little bit annoying |
12719s | If your whisp going to continue to slow |
12721s | down the pace as about a minute and a |
12723s | half has already bled off the time bank |
12724s | and Valiant Guardians don't have |
12726s | anything to show for it yeah you have to |
12728s | play these Corners very smartly if |
12729s | you're both of these teams you know ant |
12730s | Matrix is up and if you're caught just |
12732s | one second out of it in the out in the |
12735s | open you can be killed but Valiant |
12737s | thought they could move up to place that |
12738s | an Matrix they walk into the gravitic |
12740s | flux which got HP low and now they |
12743s | escape into the hallway but Chloe's not |
12745s | going to let you do that plac is the May |
12747s | wall and the blister valant are in |
12750s | shbl and Wasington Timeless like they |
12753s | have the ult advantage they are not |
12754s | currently aware of koo's whereabouts he |
12756s | goes in for a cap but Haley is there to |
12758s | contest and maybe a friendly Lucio 1 V |
12760s | one no okay no you have you have found |
12763s | no friends here car back to spawn that's |
12764s | where the rest of your friends are take |
12766s | another collap coach go back at it |
12768s | Washton Timeless have no problem |
12770s | investing ults and pressing the |
12771s | advantage when they know they have it |
12773s | but that said they have now handed an |
12775s | ult advantage over to Valiant Guardians |
12777s | the question is can they leverage it |
12779s | will they be given an opportunity to |
12780s | utilize it or will another early pick |
12783s | completely wipe that off the table Yeah |
12785s | because haly used sound barrier this |
12787s | gravitic flux could be huge you dodg to |
12789s | grab flux you go for |
12791s | thinking they don't have immortality |
12793s | that was the correct call out of moving |
12795s | fish but you lose your own fashion in |
12796s | the process and moving fish doesn't have |
12799s | enough support here or a shield to stand |
12801s | behind just when you thought valian had |
12803s | a good initiative taking out one of the |
12805s | biggest Healers of Washington Val it |
12807s | still crumble under the pressure it's |
12809s | kind of counterintuitive but it does |
12811s | work out the way Washington Timeless |
12812s | just split off there so yeah the |
12814s | gravitic flux only catches Z which is |
12816s | potentially the highest value Target and |
12818s | they take Z down before they're even |
12820s | able to hit the ground so they don't |
12821s | even even have to worry about whether or |
12822s | not the immortality field was there |
12823s | nullify that possibility but they failed |
12825s | to capitalize on that pick because the |
12827s | rest of Washington Timeless just swarm |
12830s | them Valiant Guardians still have the |
12831s | ult advantage and still have yet to |
12833s | successfully leverage it be a big oh I |
12836s | love the jump coming coming out of Z you |
12838s | avoid the splash damage you you take the |
12840s | risk of going or getting hit by the |
12842s | direct but valian still don't get enough |
12845s | damage in and as H key steps up they're |
12847s | removed you don't have a blizzard wind |
12849s | conditioning car's already popped the |
12850s | sound barrier so Valiant feel committed |
12853s | in this fight and now as they're exiting |
12855s | they're getting May walled off by Chloe |
12857s | this has been so clinical out of |
12859s | Washington Timeless and now you truly |
12861s | understand why they haven't lost the |
12863s | game all calling all heroes and today |
12866s | they might not this might not be the map |
12868s | that they dropped there's that blizzard |
12869s | coming out from HQ but it's just to get |
12871s | them to the choke not even through it |
12872s | and she gets punished for it ridic flux |
12874s | just to slam anybody that dares try to |
12876s | step up from sniper sosler is melting |
12879s | down everybody 7 seconds left and |
12881s | Washington Timeless are not letting |
12883s | Valley and Guardians have even an |
12885s | inch no one will be there to touch and |
12888s | that'll be the end of that attack |
12890s | because |
12891s | Haley has the music over |
12894s | there she's playing a Death March for |
12897s | Valiant Guardians |
12899s | there that |
12901s | was this is a map that exposes just |
12905s | which team is the better Sigma |
12906s | composition I think Valiant had some |
12908s | good openings off the graph flux just |
12911s | unfortunately just kept losing a member |
12913s | once they stepped through the archway |
12915s | and what I loved about Washington is |
12918s | their respect of space they are not |
12919s | afraid to keep stepping back stepping |
12921s | back and the fight really never took |
12923s | place towards the point Vali and |
12925s | struggled just to get through the choke |
12927s | yeah the only person from the entirety |
12929s | of alien Guardians that even set foot on |
12931s | the point was Caro and that was not |
12933s | supposed to happen at all and was |
12935s | swiftly deal dealt with so it it's it's |
12938s | just nothing it's a non- push and now |
12939s | Valley and Guardians you know they're |
12941s | either going to go down to match point |
12942s | already set Washington Timeless up for |
12945s | success to just walk away with the whole |
12946s | thing or they have to full hold and |
12948s | force a draw so that we go forward here |
12951s | and in order to force that draw you have |
12953s | to play near Perfection we talk about |
12955s | the tempo that Washington Timeless set |
12957s | they're not afraid to slow it down when |
12959s | they need to and step on the gas when |
12960s | it's time to and you know once sniper |
12963s | has a gravitic flux that's when it's |
12964s | time to step on the gas so all Timeless |
12966s | have to do is buy time build up to those |
12969s | ults and even if not the flux chlo's |
12972s | blizzard is coming up just as fast |
12974s | you've got the backliners pumping out |
12976s | all the healing to have their support |
12977s | ultimates up ready to go all the time |
12979s | Washington Timeless this is easy mode |
12981s | for them and I think if you're Valiant |
12984s | you can also learn to just take an L |
12986s | Washington are not afraid to use ult |
12988s | just to stagger you so if valian are |
12990s | okay with losing those fights and make |
12991s | sure you don't invest anything there |
12993s | then that's how they can win based off |
12995s | of how valian can win based off of their |
12997s | own ultimates but there's a first May |
12998s | wall there from H key kind of isolates |
13000s | sniper down to half Health Valiant |
13003s | holding close on this right side bridge |
13005s | but this allows Washington to cross and |
13006s | take some cover on the fire truck now |
13008s | Valiant have cornered themselves snipers |
13010s | putting on the pressure but very low has |
13012s | the immortality there of Z but a lot of |
13015s | important cool downs from Washington are |
13016s | gone and they're stepping on The Point |
13018s | Washington only need 33% and Chloe |
13021s | brings a lot of attention towards |
13023s | herself and Valiant remove her by force |
13026s | and Washington can't keep the the push |
13028s | going Haley is the first to fall and now |
13030s | valian cardies can breathe a sigh of |
13032s | relief cuz I'm sure they clenched once |
13034s | they saw that capture percentage ticking |
13035s | up and realized in real time oh we can |
13038s | only like if we give up even a tick it's |
13040s | over they did also lose aramori so |
13042s | Washington Timeless have an opportunity |
13043s | to retake some space here and once |
13045s | aramori is back that window will close |
13047s | but speaking of Windows Z's got one what |
13050s | an amazing May wall to deny a lot of the |
13052s | value of that amp Matrix Washington like |
13054s | we said it's a slow grind you got to |
13057s | take care of wisp this basion is |
13059s | emerging through the Atri sniper it's in |
13062s | the name strikes them down and |
13065s | Washington will be going to match point |
13067s | and there's those fireworks nothing but |
13070s | celebrations coming out of our number |
13071s | one seed and it's it's just like I said |
13074s | you know all that really needs to happen |
13076s | is WatchON Timeless have to buy their |
13078s | time play slow and build up to that |
13080s | gravitic flux cuz once sniper has that |
13082s | it is the death nail in the coffin for |
13085s | Valiant Guardians and there is only one |
13087s | nail left Washington Timeless has set |
13090s | themselves up on a match point Valiant |
13092s | Guardians whatever it is that they've |
13094s | been trying has not worked and this |
13096s | Sigma mirror is just not it Chief I know |
13099s | that moving fish is something of a sigma |
13101s | specialist but right now they're just |
13102s | kind of getting outdone by the overall |
13105s | team play from Washington Timeless to |
13107s | set sniper up for Success sniper I mean |
13110s | had three gravitic fluxes across the |
13112s | entirety of that map that doesn't sound |
13113s | like a whole lot but moving fish only |
13116s | got one and that was on Valiant |
13118s | Guardians attack which did go the full |
13119s | four minutes but Washton Timeless they |
13122s | didn't even need that much time it only |
13124s | took one one and done for Sniper to get |
13126s | the job that's a disrespect from |
13129s | Washington the spawn touching the spawn |
13132s | Walling I didn't even see that that |
13135s | Chloe pick on the Wisp Walling them out |
13138s | of Spawn like that so disgusting this |
13140s | was a cute little cancel on the grab |
13142s | flux there moving fish did what they |
13144s | could um Washington were just really |
13146s | good at also moving through the choke |
13148s | but not sitting out in the open they |
13150s | used the cover of the fire truck which |
13152s | had Valiant panicking do we shoot the |
13154s | the one HP targets what did we do |
13156s | against the people around the fir truck |
13158s | or how do we deal with sniper there were |
13160s | just so many threats from the Washington |
13162s | side that Valiant got people low but not |
13165s | not killed which was a big difference |
13168s | speaking of threats I'm looking at these |
13170s | Bastion stats and feeling quite |
13171s | threatened as I'm sure wisps is as well |
13173s | because we talked about sosler being |
13175s | such a menace on the Bastion look at the |
13177s | damage that they're putting in the oims |
13179s | and they just what one death again only |
13182s | having that one death is conducive to |
13183s | just you know it's because your team is |
13185s | just winning all the fights it's because |
13187s | you're coming out ahead time and time |
13188s | again but that is a no small part due to |
13191s | the pressure that this Bastion puts out |
13192s | and no one is putting out as much |
13194s | pressure on this Bastion as sosler is |
13197s | wisps needs to step up on this hero if |
13200s | we're going to keep this mirror alive |
13202s | wisps needs to try and make up the |
13203s | difference flip the script and make |
13205s | snoer be the one to sweat cuz so far it |
13209s | hasn't even been a drop on the brow of |
13211s | Washington Timeless yeah whis just has |
13213s | to be careful about how um he positions |
13215s | outside of the shield there of moving |
13217s | fish or was some moments that caught |
13219s | wisp sort of on an off angle or just |
13222s | trying to get around these sigmas and we |
13224s | kind of spoke about how you deal with a |
13226s | sigma you either break the shield with |
13227s | the fastion or you can maybe some find |
13229s | some ways to angle around that shield |
13231s | and with Midtown our the Midtown choke |
13234s | doesn't allow you for too many options |
13236s | around that I saw whisk trying many |
13238s | different things coming up with ideas |
13241s | but Bastion is that glass Cannon quite |
13243s | literally and you do not want to be |
13244s | caught without a tank protecting you is |
13247s | this where you f kind of feel like you |
13248s | need to leverage some sort of other |
13250s | strategy some sort of hero swap some of |
13251s | that pick Potential from the alleyway or |
13253s | potentially a Sim TP but it never came |
13256s | out Val and Guardians sticking to their |
13258s | guns and that may very well be the hill |
13260s | that they die on and this hill it's it's |
13264s | looking it's looking pretty uh pretty |
13265s | deadly right now Washington Timeless are |
13268s | on Match Point it's Valiant Guardians |
13269s | map pick we're throw to a quick break |
13271s | don't go anywhere chat this very well |
13273s | may be the end unless Valiant Guardians |
13275s | speak up or |
13299s | fall |
13374s | [Music] |
13388s | [Music] |
13422s | [Laughter] |
13451s | there is now only one map that stands |
13453s | between Washington Timeless and an |
13456s | entire golden tournament how many times |
13458s | have we said it today this weekend last |
13460s | weekend that they have not dropped a map |
13462s | they have found themselves at Grand |
13463s | finals Valiant Guardians are the |
13465s | challengers that have stepped up and |
13468s | Washington Timeless thus far have |
13469s | brushed them aside if valy and Guardians |
13472s | do not win this map Washington Timeless |
13474s | will not only be the Champions but the |
13476s | golden Champions having not dropped a |
13478s | map which is so insane to say over and |
13480s | over like I can't stop myself from |
13482s | highlighting that over and over again |
13484s | it's so crazy and then Washington |
13486s | Timeless have been the number one team |
13488s | for a while I mean you just look at the |
13489s | circuit points they're at something like |
13491s | 12,000 like clearly in the number one |
13494s | clearly of pretty much almost book that |
13496s | ticket to the championship already with |
13498s | more calling all heroes events around |
13500s | the corner but Washington is the team to |
13503s | be in valant Guardians you know have a |
13505s | bit of a different roster compared to |
13507s | Swiss they've been really creative they |
13509s | come up with good ideas it's execution |
13512s | against a team like Washington who have |
13514s | you called Washington flawless I kind of |
13516s | agree I there are very little cracks to |
13518s | that armor and Valiant haven't been able |
13520s | to exploit yet it it's it's very hard to |
13523s | call them anything else but Washington |
13524s | Flawless at this point and Valiant |
13526s | Guardians you know armori did say in the |
13528s | interview that she thought that there |
13529s | were some cracks in the armor but so far |
13530s | Vali and Guardians haven't been able to |
13532s | exploit those cracks if they have even |
13534s | manifested and as we go into our third |
13536s | map which is going to be flasho we're |
13538s | going to cvasa is there even even a |
13540s | whole lot of room to try potentially a |
13542s | new idea out here something that might |
13544s | actually get Valiant Guardians back on |
13546s | the board or we'll Washington Timeless |
13548s | just walk away with this one that's |
13551s | really tough I think in the mirror you |
13553s | clearly saw the confidence The |
13555s | Experience just the play calling out of |
13557s | Washington Timeless like they have |
13559s | really experienced players like I know |
13561s | Haley or Halo she is so smart she's been |
13565s | playing the game for so long and you |
13566s | could tell just by the pushes that |
13568s | Washington chose to take that this team |
13571s | is it's hard to be outdone in the mirror |
13574s | so what can Valiant Guardians do well |
13576s | the symmetra is always something that |
13578s | catches teams off guard that forces |
13580s | panicky and sometimes rough |
13581s | decisionmaking if you can force it |
13583s | quickly but it's not something we've |
13585s | seen Valiant Guardians do of course |
13587s | Genji is someone that can go in and and |
13590s | of course do work and assassinate people |
13592s | before they can get healed up because |
13593s | there were a lot of times where Valiant |
13594s | Guardians got people low but didn't have |
13596s | the finishing power to necessarily turn |
13598s | the fight so maybe someone who like a |
13601s | sojor or a Genji something with pick |
13603s | potential can help Valiant I anything |
13607s | you you you have to try anything and |
13609s | Wasington Timeless like they don't even |
13611s | have to worry about this honestly |
13612s | because they've gotten this far with |
13614s | what has worked and nobody has made them |
13616s | nobody has broken them on even a single |
13618s | map when you're this well practiced and |
13620s | you're this good on this composition |
13622s | there is no reason for you to go back to |
13624s | the drawing board but Valley and |
13625s | Guardians they got to be in desperation |
13627s | mode because there's no more Second |
13628s | Chances from here on out you have to |
13630s | beat Washington Timeless or aramori |
13633s | continues that curse of Second Place |
13634s | Washington Timeless walk away with the |
13636s | golden tournament we will have to decide |
13638s | what it is going to be or rather the |
13640s | players will have to decide what it is |
13642s | going to be when we kick off this next |
13644s | map here I think uh just a little bit |
13646s | more still getting the lobby set up a |
13647s | couple players still waiting on some |
13649s | things but anticipation building I'm |
13652s | imagining the coaching of valiant |
13653s | Guardians is giving them a giving them a |
13655s | good talking to giving them a good uh |
13657s | some good direction here some good ideas |
13659s | I hope |
13660s | yeah I know that arore gave a big shout |
13663s | out to LEP and just how how really |
13666s | impactful the coaching has been uh from |
13669s | that player of course of OverWatch |
13671s | League caliber and that bringing that |
13672s | OverWatch League experience to Valiant |
13674s | Guardians who have done a good job thus |
13676s | far they've gotten to the Grand Final |
13678s | but this is the final boss and I think |
13681s | hke has a tough matchup going against uh |
13684s | up against bun AKA Khloe on the May |
13687s | where hke has found themselves in |
13688s | positions where she's kind of jumping |
13690s | out in the open trying to take that risk |
13693s | of getting that may wall onto sniper and |
13695s | sometimes just the wrong Bastion grenade |
13697s | the wrong icicle to the face and hkey |
13700s | finds themselves first picked which sets |
13702s | the whole fight behind but you've got to |
13703s | go for risks if you want to go for |
13705s | rewards it's going to be a pretty big |
13707s | risk regardless no matter what it is |
13709s | that Valiant Guardian comes out with |
13711s | honestly even sticking with what they |
13712s | are the most comfortable with that might |
13714s | even be the biggest risk at this point |
13716s | in time because they are just outclassed |
13717s | on it Washington Timeless better |
13719s | practice practice they're finding the |
13720s | picks that they need to find they're |
13722s | finding they're just finding value |
13723s | they're playing this composition to |
13725s | Perfection and there have been a couple |
13727s | flaws in Valiant Guardians game and |
13729s | there cannot be any flaws any longer |
13733s | surasa may very well be where they make |
13735s | their final stand or where they start |
13737s | the reverse sweep which will it be there |
13739s | is only one way to find out chat what do |
13742s | you think do you think this is all |
13744s | Washington timeless' game to win with a |
13746s | nice quick and easy three or do you |
13749s | still believe in the Valiant |
13751s | Guardians I think after that Midtown |
13754s | your recency bias would have all your |
13756s | channel points on Washington uh almost |
13758s | said justice but Timeless but valali and |
13761s | Guardians you got to remember that in in |
13762s | the first fights of Antarctic put up a |
13765s | seriously good fight they look like they |
13766s | were dominating the start of Antarctic |
13769s | they were winning fight after fight but |
13771s | retakes are very difficult how they go |
13773s | for staggers has been punished and |
13776s | Washington Timeless are team that play |
13777s | with so much confidence they don't |
13779s | hesitate and in a composition like that |
13781s | you can't afford to second guess and |
13783s | that's been happening at times for |
13785s | Valiant but when Washington have been so |
13787s | good at punishing I don't blame Valiant |
13789s | for for thinking twice about every move |
13791s | you want to do I mean there's still I'm |
13794s | still seeing little bits of uh of |
13796s | thinking little bits of cooking there |
13797s | hkey flashed the Genji really quick I'm |
13800s | curious if that's what she's going to |
13801s | come out with Chloe is sticking on it so |
13804s | it's actually Washington Timeless that |
13806s | might be going for something a little |
13807s | bit more pick favored and this is a |
13808s | variation that we have haven't seen from |
13811s | Washington Timeless all that much but |
13813s | you know I talked about how they don't |
13814s | really need to reinvent the wheel with |
13816s | this because their wheels have been |
13818s | rolling just flying no flat tires on |
13820s | this road to success but they've got |
13822s | room to be a little bit flexible they've |
13824s | got room to experiment a little bit if |
13826s | this doesn't work they're totally fine |
13827s | to just go back what works and they know |
13829s | they can bully Valiant Guardians with it |
13831s | oh Chloe bun on the Genji oh this is |
13834s | going to be good but now you don't have |
13836s | a junker queen that can kind of give you |
13838s | that over Health you don't have an an |
13840s | honor to give you a nano boost so |
13842s | Washington it'll be up to Haley to maybe |
13845s | guide Chloe around these fights |
13847s | especially up high being able to harass |
13849s | and pressure this High Ground is going |
13851s | to deny this maybe from HP we'll see if |
13853s | how they will connect with Carol on the |
13856s | other side so far Khloe's been pushed |
13858s | back and both sigas are colliding but no |
13861s | clear winner so far I mean and look at |
13863s | the health bars from watching Timeless |
13865s | and how quickly they dip low right now |
13867s | have a look at moving fishes though cuz |
13868s | there's this very very |
13870s | Washington Timeless are going to get |
13871s | first cap here and Valiant Guardians |
13873s | they've tried to push their way in but |
13875s | they just got pushed right back that's a |
13877s | good cap and good patience out of |
13879s | Washington Timeless The Matrix is coming |
13882s | up soon we'll see if snar can have the |
13885s | jump in time to dodge it moving fish is |
13888s | ahead in the ult charge that gravitic |
13889s | flux but sniper is closing the Gap there |
13891s | arore with an early ant Matrix though |
13893s | might tip the scales in favor of valiant |
13895s | Guardians Timeless they vacate the |
13897s | premises but they pop one of their own |
13899s | yeah with all the space that Valiant got |
13901s | from the matri they never managed to |
13903s | flip back the point good timing from Z |
13905s | to allow that retake to get sniper in a |
13907s | good position removing moving fish is |
13909s | huge and Washington can now deal with |
13911s | all the dominoes that'll fall behind |
13913s | them removing moving fish that's very |
13916s | very poetic removing fish very good I |
13918s | mean Washington Timeless I mean and they |
13920s | win that clean it's just a rail shot |
13922s | from sosler is all they really need to |
13923s | do that yeah the ant Matrix was invested |
13925s | early but with just that one rail shot |
13928s | onto moving fish who was with the race |
13930s | to the gravitic flux uh dnf didn't |
13933s | finish now sniper has the gravitic flux |
13936s | it's going to be Mir going into the |
13937s | second point I don't think Valiant |
13938s | Guardians have even an attempt to cap |
13940s | this one they're not going for it |
13942s | everybody is going to be looking towards |
13944s | that second checkpoint but the fight |
13946s | looking like Washington time is want to |
13948s | cut Valiant Guardians off at the pass |
13951s | moving fish having issues moving forward |
13953s | when the shield and Matrix is always |
13955s | broken but they just need one person |
13957s | from Washington to step up so this graph |
13959s | flux can get some value but Washington |
13962s | know what's coming and they go back |
13964s | towards the point Bali are going to take |
13965s | angles Caro and H key head to the left |
13968s | this uh flux is all towards Z but Haley |
13972s | St barrier saves Z from the dash of H |
13975s | key no dash reset means the death of |
13977s | that Genji from Valiant and everything |
13980s | about this push was calculated but was |
13983s | read by Washington Timeless who are now |
13986s | looking for more kills that was a frame |
13989s | perfect sound barrier that came out |
13991s | there from Haley like you said to save |
13992s | Z's life there and prevent the dash |
13994s | coming in from hke but that said that is |
13997s | a beat that has been invested and now HQ |
14001s | should have a free dragon blade if she's |
14003s | able to get the advantage of it I think |
14005s | chloey might try and go more aggressive |
14007s | with hers so who is going to strike |
14008s | first it's actually snoer who's going to |
14010s | pop Q oh another cre knock moving fish |
14014s | on their butt and sosler is knocking |
14017s | everyone back to spawn with this |
14019s | overflow block Washington Timeless |
14021s | though now may be overextended a little |
14025s | bit since this blade is something Chloe |
14027s | is Dashing back towards the point with |
14030s | it I guess Carol also pops down beer so |
14033s | I understand the hesitation from Chloe |
14035s | and the the Dragon Blade there from |
14037s | Khloe may very well have been uh a tail |
14039s | tucked between the legs as she scampers |
14041s | off as the rest of valiant Guardians |
14043s | chase her away and inevitably do |
14045s | dispatcher a bit of a late stagger and |
14047s | Valiant Guardians have found themselves |
14049s | on the board here starting to take it up |
14051s | with Chloe dying that late it's going to |
14053s | be at least up to 50% I believe before |
14055s | Wasington ESS can mount a sizable |
14058s | offense here and potentially find the |
14060s | flip H ke still has her Dragon Blade it |
14063s | might not even need it if whisp gets |
14064s | anything with this overclock whisp it's |
14066s | open SE it Sor down but the rest of |
14069s | Washington have managed to escape they |
14071s | also have a healthy Shield behind |
14073s | snipers so wisp has done enough work for |
14076s | now you may rest but how long can they |
14078s | defend this for they're about to take |
14080s | the lead and Washington want to set up |
14082s | the St Matrix but valian go into hiding |
14084s | here in this Corridor so there's a lot |
14086s | of moving parts to this next fight here |
14088s | sniper has the uh gravitic flux and |
14090s | there is no sound Bearer on either side |
14092s | so it's the gravitic flux versus the |
14094s | dragon blade from H ke and it looks like |
14096s | the gravitic flux is what's going to |
14097s | come out first oh the accretion barely |
14100s | misses there and the immortality from |
14102s | arore only buy so much time but actually |
14104s | sand are still living and they fire back |
14106s | with an H key Dragon Blade to cut down |
14109s | the heels of sniper but eventually get |
14112s | punished while not able to find more |
14113s | targets 99% in favor of valiant but |
14117s | Washington will be giving this up for |
14119s | free there's still Z and I believe Khloe |
14122s | hanging around and this is a close fight |
14125s | but Chloe dashes right into the |
14127s | accretion of moving fish so Valiant may |
14130s | just have won the point but they have to |
14131s | be able this do this first I mean sniper |
14134s | is just donating an entire doomfist life |
14136s | bar worth of uh worth of ult charge over |
14138s | to watch over to Valiant Guardians right |
14140s | now cuz you got to imagine they're going |
14142s | to swap off that doomfist that is not |
14144s | going to stick they want to go back to |
14145s | that Sigma most likely and try and play |
14147s | for the next Point here and you know it |
14150s | was a great attempt though to try and |
14152s | get that retake but it was just too |
14153s | little too late Valiant Guardians have |
14154s | tied Sasa up one to one and both teams |
14157s | now linger moving towards the next |
14160s | capture point I believe Washington |
14163s | Timeless should be the first ones to |
14164s | touch here actually no it's going to be |
14166s | moving fish who's able to stake their |
14168s | claim now how this grab flux is position |
14171s | Washington are almost coming up from |
14173s | behind Valiant and well they caught them |
14176s | off guard for sure Chloe dead in the |
14179s | water though and moving fish has some |
14181s | extra room to work with thanks to the |
14183s | sound bear of caro and missing the |
14185s | accretion on Haley not a big deal being |
14187s | able to conserve that flux though is |
14188s | pretty big but moving fish is low needs |
14190s | to Matrix a bit and sosler gets one for |
14194s | the road but our Valiant really safe |
14196s | here I I mean it doesn't look like it I |
14198s | mean it's an early pick off onto Chloe |
14200s | no kloe means no Blade no blade means |
14202s | you can pop the beat to go aggressive |
14203s | but now you don't have the beat for |
14205s | everything that Washington Timeless has |
14207s | and that's a lot here comes that |
14209s | blade oh Chloe barely dodging the grab |
14212s | flx there still gets one on the H key |
14215s | and Washington have prevailed in this |
14217s | fight and fairly inexpensive too look at |
14221s | the late stagger on the moving fish but |
14223s | 52% is what they have to overcome I mean |
14226s | 52% is what they're going to have to |
14227s | overcome but look at the old of |
14229s | Washington Timeless that last fight like |
14230s | you said was very inexpensive only the |
14232s | Dragon Blade got invested sniper has a |
14234s | gravitic flux and KO again we go back to |
14237s | that previous fight he does not have his |
14239s | sound barrier right now so this gravitic |
14241s | flux is going to be solely countered by |
14244s | Aram Mor's uh immortality field and |
14246s | we've seen before that's not the most |
14248s | effective way you have to have some |
14249s | follow through some way to snap back |
14252s | once you snap back to earth oh moving |
14254s | fish brought back to almost full Heth |
14256s | immediately after getting hit by that |
14258s | flux here's the overclock from snaer |
14260s | Once balion have moving fish separated |
14263s | from the |
14264s | flock and look at them goost sosler will |
14267s | not be stopped two kills and more |
14270s | Washington Timeless wipe the floor with |
14273s | Valiant I mean that's just a perfectly |
14275s | timed overclock there from sosler like |
14278s | we talked about how great they've been |
14279s | on the Bastion they've been just as good |
14280s | on the sojourn the hit scan play from |
14282s | sosler is top tier and that's why you |
14284s | can have a player like Chloe who's that |
14286s | flexible over on the Genji but speaking |
14288s | of Genji |
14289s | is HQ going to be able to get the better |
14291s | of Haley in this Dragon Blade versus |
14293s | sound barrier matchup nope they're not |
14295s | even going to touch actually valali and |
14297s | Guardians concede Wason time let go up |
14299s | to one and valali and Guardians they |
14301s | have to head for the hills it's like |
14303s | this game of c mouse Valiant just try to |
14305s | get to the point they pop the Dragon |
14308s | Blade but it's countered by Haley's |
14310s | sound barrier so Washington Timeless |
14312s | chase them all the way to the point and |
14315s | back to they go Washington Timeless are |
14319s | crack whis popped the overclock but |
14322s | doesn't get anything sosler kills three |
14324s | without the overclock and sojan |
14326s | Supremacy is firmly on the side of |
14328s | Washington Timeless they win that |
14330s | without any ults only the defensive |
14332s | sound barrier they're going to get the |
14333s | first cap here they have the Dragon |
14335s | Blade they have the ant Matrix Valiant |
14338s | Guardians have NADA they have to try and |
14340s | build up to a sizeable old bank and make |
14342s | something stick because they have |
14344s | slipped they got the first cap but since |
14346s | then it's been all watched and Timeless |
14348s | thus far and doesn't show any signs of |
14350s | slowing down it's round Point match |
14352s | point for Washington Timeless chlo's got |
14355s | a blade and you better watch out Tero |
14358s | few perc away from that sound barrier |
14360s | now they have it moving fish goes |
14362s | through the grab Flex gets stunned out |
14364s | of it sound barrier from Carol and |
14365s | responds to the Chloe blade but it's |
14367s | already struck through the hearts of |
14369s | valiant who fall one by one and it's |
14372s | backto back fight for |
14374s | Washington that that that might just be |
14376s | it that might have been valali |
14377s | guardian's Best Shot there last gasp |
14379s | trying to capture the point they invest |
14381s | the sound barrier but it's too late to |
14383s | save the DPS player who falls they |
14385s | invest the the gravitic flux and they |
14387s | find nothing while Washington Timeless |
14388s | have one of their own they have an ant |
14390s | Matrix and they're going to have soslers |
14392s | overclock and we've seen how deadly |
14393s | they've been with that if there is |
14395s | anything B Guardians can do they have to |
14397s | pull a rabbit out of a hat right now oh |
14399s | H ke is dead already the head shot from |
14401s | Z this is the last fight for the point |
14403s | round Point match point and Valiant only |
14406s | flounder they couldn't break through the |
14409s | choke not against the sigma Supremacy |
14412s | Washington Timeless are you're calling |
14415s | all heroes Champions without dropping a |
14418s | single game potentially one of the most |
14421s | impressive calling all heroes runs of |
14424s | all time the golden tournament the |
14426s | golden swis round they did not drop a |
14428s | map like you just said and nobody was |
14431s | able to make them bleed even a little |
14433s | bit both drainers and Valiant Guardians |
14435s | have at times made them sweat but not |
14437s | enough to even get a single point on the |
14441s | board in the map head-to-head the |
14443s | Washington Flawless they shall be they |
14446s | will go down in history as your calling |
14448s | all heroes rise together minor three |
14450s | Champions without dropping a single map |
14454s | it Bears repeating and we're going to |
14455s | repeat it until we're blue in the face |
14457s | because it's such an insane run that |
14459s | this team just went on snipers Nosler |
14462s | bun Halo Z azer sill and oy of course |
14467s | with the back room that have supported |
14469s | this team for so long what a run calling |
14474s | all heroes Champions $2500 Canadian |
14477s | Richard with a ton of circuit points |
14479s | enough to pad their way to the |
14481s | championship in February this is a team |
14484s | that no other has been able to touch to |
14487s | crack to figure out and you got to |
14490s | applaud them their career their ceiling |
14492s | has no limits and I look forward to just |
14495s | seeing what the future holds for them |
14497s | I'm sure they're looking forward to see |
14498s | staying with the future holdes for them |
14499s | as well they may call themselves |
14501s | Timeless but right now they got nothing |
14503s | but time to look ahead cuz they will |
14505s | almost certainly be in our Champions at |
14508s | in uh tournament in February 2024 |
14511s | they've got all the Time in the World to |
14512s | prepare for that as they come out Head |
14514s | and Shoulders ahead of the rest of the |
14516s | pack and they can watch and lie and wait |
14518s | as teams like Valiant Guardians teams |
14520s | like drainers try and try to just play |
14523s | catchup over the next couple of months |
14527s | it's going to be a lovely thing to |
14529s | can anyone topple the Washington |
14530s | Timeless not today not in Toronto not in |
14534s | calling all heroes currently right now |
14536s | they are they are the best they are the |
14538s | best team that calling out Heroes has to |
14540s | offer and I don't think anybody can even |
14542s | begin to doubt that after this |
14544s | performance this weekend this past |
14546s | weekend everyone who has stepped up has |
14548s | been brushed to the side and Washington |
14550s | Timeless will say it again they are your |
14554s | Champions I got to give a shout out to |
14556s | Haley she popped off today the perfectly |
14560s | framed sound berries you pointed out to |
14562s | the boops that allowed uh the first |
14565s | fight wins on Antarctic to just being |
14567s | that Fearless Lucio that you need in a |
14570s | composition like this Haley has brought |
14572s | the the master class of support to the |
14575s | realm and I'm so proud of how far |
14577s | they've come to as a player and as a |
14579s | person and I've just brought so much |
14582s | recognition to a platform like this to |
14583s | have a player like her play on it so |
14585s | congratulations once again to Washington |
14587s | Timeless every single player on that |
14589s | team had their moment in the spotlight |
14591s | had their impact in the match there |
14593s | wasn't someone who was holding them back |
14595s | they all popped off and I'm looking |
14598s | forward to talking to them very soon I |
14600s | mean yeah they they all more than pulled |
14602s | their weight I mean they they pulled |
14604s | like double their weight like looking at |
14606s | all of the stats and all of the insane |
14607s | plays across the board we talk a lot |
14609s | about sniper and the the sigma |
14610s | head-to-head we talk a lot about Khloe |
14612s | we talk a lot about snaza and of course |
14614s | Haley congratulations to her but |
14616s | congratulations are in order to the |
14618s | entire team so we're going to have a |
14619s | couple players from that team to give |
14622s | you an interview when we get back from |
14623s | this break to tell you how they feel to |
14625s | be your new calling all heroes |
14636s | [Music] |
14647s | champions |
14657s | [Music] |
14681s | [Music] |
14689s | [Music] |
14707s | w |
14714s | [Music] |
14729s | [Music] |
14737s | yeah |
14739s | [Music] |
14770s | [Music] |
14778s | [Music] |
14787s | [Music] |
14806s | [Music] |
14814s | [Music] |
14827s | [Music] |
14835s | [Music] |
14847s | [Music] |
14891s | not a new Champion but indeed a |
14893s | returning Champion has been crowned once |
14896s | more Washington Timeless are your |
14899s | calling all heroes rise together minor |
14901s | three Champions and for some it was |
14904s | never in doubt especially for the group |
14906s | that we've got here today for an |
14908s | interview we've got SNR their coach and |
14910s | sill one of their players how are you |
14912s | guys doing today how are you feeling uh |
14915s | pretty good honestly yeah I think uh I |
14917s | think we're all kind of expecting it |
14918s | honestly right we felt really confident |
14920s | going into today so I think it's just |
14921s | finally nice to like have the relief of |
14923s | it being actually done in the books you |
14926s | know and SNR I want to address you too |
14930s | um tell me about the work you and the |
14932s | team have done to prepare and improve |
14934s | over the season to to get to this moment |
14937s | yeah so I'm not going to take a ton of |
14939s | credit I think the players are all like |
14941s | really really good and they're also like |
14942s | insane worth ethic like I think that's |
14944s | the biggest thing the first week of the |
14945s | tournament is where I did most of my |
14947s | work and I came in lot of the scrims and |
14948s | did review but this last week like |
14950s | honestly it was pretty hands off for me |
14951s | I didn't have like I was also kind of |
14952s | busy so I didn't get big opportunity to |
14954s | do a lot but I kind of just kind of told |
14956s | them Direction I think they should take |
14957s | with the team and they they took it very |
14959s | very well and I think that you know |
14961s | little little B guidance but I think |
14962s | it's like pretty much just 99% all the |
14964s | team and they they're very good at |
14966s | dealing with everything on their own I |
14968s | you can you can see it in their gameplay |
14969s | and I guess you know speaking of the |
14971s | team I want to talk directly to saw Hill |
14972s | it's good to have you back on the |
14974s | broadcast after uh after last week we |
14976s | had you on cuz you guys were successful |
14977s | that week you've been even more |
14979s | successful this week so as a player how |
14981s | does it feel to be a champion once again |
14985s | uh I mean it feels good feels the same |
14986s | as the past few times I mean this our |
14988s | fourth tournament right the fourth time |
14989s | we've won and I mean I don't know it's |
14991s | like we worked hard and I think we |
14992s | deserve it I think all our players |
14994s | played really well and it's just uh good |
14995s | to see our effort like our hard work |
14997s | paying |
14998s | off the hard work paid off paid a lot |
15001s | actually congrats on the final it was |
15004s | awesome to watch your team um SNR we |
15006s | don't always get to see kind of the work |
15008s | you pointed out some work ethic stuff we |
15010s | don't get to see what happens uh behind |
15012s | closed doors or beyond the match if you |
15013s | had like an award to give uh maybe MVP |
15016s | or most improved player who would that |
15019s | be because there's just so many stars on |
15020s | that team and you've gotten to watch |
15022s | them grow and work so hard to be on the |
15024s | game what do you think so I think MVP I |
15029s | honestly I I don't necessarily want to |
15031s | pick someone because I think that's kind |
15033s | I think like I think the team actually |
15034s | like uh that did incredibly well but I |
15037s | think like a big big thing to take into |
15039s | account is like even for the people that |
15040s | weren't start starting like like whether |
15042s | it's like staff or like for example like |
15043s | sill as well like they're just always |
15045s | showing up the scrims and like giving |
15046s | their input so I actually think that's |
15048s | like where the the biggest Difference |
15049s | Maker is made is like it's not even |
15051s | though the players aren't necessarily |
15052s | you know playing every single map |
15053s | they're actually just like with the team |
15055s | still contributing their ideas so I |
15056s | think that's like actually the biggest |
15057s | Difference Maker is that the people that |
15060s | even aren't playing are still like |
15061s | actively trying to produce like uh like |
15063s | good results with the team so I think |
15064s | that's actually the biggest thing is the |
15065s | people that didn't even like play the Ms |
15068s | we're still like actively trying to |
15069s | improve the team that's what I'd say |
15070s | like the biggest thing is it it does |
15073s | indeed take a village to raise a |
15075s | championship team and you guys have done |
15077s | a phenomenal job of doing just that but |
15078s | I want to ask you SNR as the coach were |
15081s | you ever worried that your team might I |
15083s | don't know drop a single map uh I got |
15086s | I'll be honest I got dinner reservations |
15088s | in 15 minutes like I I was not worried |
15090s | like I I I'm going to be going like |
15091s | right after the interview's done I was |
15092s | not worried we got that unlocked it was |
15094s | all good yeah he's not even lying by the |
15096s | way that's not a joke it's just real |
15099s | stle um my last question to you is how |
15102s | is the Trust on this team it sounds like |
15104s | you know the coach trusts you but y'all |
15106s | have so many substitutes and different |
15108s | players from different experience levels |
15110s | what is it like to be on that team I |
15112s | mean I think it's just great I feel like |
15114s | with the players we have we're like |
15115s | super confident in any meta we can like |
15117s | trust each other to be able to play |
15118s | whatever we need and play it well like |
15121s | for example in this meta like sniper is |
15122s | just like the best sick player in the |
15123s | world so I don't even need to like open |
15125s | the game to be honest like I don't know |
15128s | I think I just I I love playing with |
15130s | this team I think we're going to do do |
15131s | well do well in the future tournaments |
15132s | too and it's just I think I think we'll |
15135s | continue doing well and well you can |
15136s | definitely look forward to those future |
15138s | tournaments because you will almost |
15139s | certainly I be at the Championships in |
15142s | February so I look forward to seeing you |
15144s | guys there we're going to go ahead and |
15145s | wrap this all up here cuz it sounds like |
15147s | snr's got places to be but before we go |
15149s | first saw Hill and then SNR in that |
15151s | order I would like to pose this final |
15153s | question to you do you have any other |
15155s | closing thoughts or any shout outs that |
15156s | you want to give before we send you on |
15158s | your Merry way for a SNR celebratory |
15161s | dinner uh you want to go first SNR yeah |
15164s | I mean shout out to the team to getting |
15165s | it done like quickly that's for getting |
15167s | me to dinner on time that's the biggest |
15169s | shout out I can give but |
15170s | yeah yeah shout out to everyone for no |
15172s | Maps dropped shout out to the people who |
15175s | helped us warm up uh actually don't |
15177s | remember who it was cuz I wasn't home |
15178s | but whoever you are you know you are uh |
15180s | shout out to our manager debbit shout |
15183s | out to Lily AZ shout out to Orion all |
15185s | the subs me included and yeah that's |
15187s | about it well thank you both so much for |
15191s | taking the time for this interview it |
15193s | was great to hear about your story and |
15195s | big congratulations once again on being |
15197s | Champions thank you so much thank you |
15200s | thank you thank you for having us thank |
15201s | you very much well these there they go |
15204s | there are your Champions let's have a |
15206s | quick look at what it is that they were |
15207s | playing for and what they won that grand |
15210s | prize that they get to walk away with |
15212s | you can definitely buy yourself a couple |
15214s | of fancy dinners with that uh that 2300 |
15217s | Canadian dollars and the 450 uh circuit |
15220s | points per player that is by the way I |
15223s | we we failed to touch on that the last |
15225s | couple of times that is per player so a |
15227s | nice sizable chunk but with all the |
15229s | points that they've already amased it's |
15231s | still just a drop in the bucket for who |
15233s | will inevitably be one of the favorites |
15235s | to take up the whole thing the entirety |
15238s | of the |
15239s | champion yeah Washington Timeless you |
15243s | love to see the support I remember when |
15244s | they were like Timeless ethereal way |
15246s | back when and it's you people are |
15248s | starting to recognize that talent that |
15250s | potential and how unlimited their |
15252s | stealing does seem to be and I'm glad |
15254s | they've gotten the support from not only |
15256s | the an OverWatch League team but also |
15258s | the community these are some of the best |
15260s | players that are going to rise um to the |
15262s | challenge rise together title and also |
15265s | be the heroes of the Next Generation so |
15267s | I'm so proud to be just watching |
15269s | Washington Timeless and their Journey uh |
15272s | through their careers well like like I |
15275s | have said though their Journey does not |
15277s | stop can anybody topple them not in this |
15279s | tournament it would seem but there is |
15281s | another opportunity maybe you dear |
15283s | viewer could be the next one to take on |
15285s | the tyrants that are the Washington |
15286s | Timeless as we have another tournament |
15289s | coming up in December the calling all |
15291s | heroes radiant Heroes major 3 is going |
15295s | to be starting on December 2nd it's |
15297s | going December 2nd and 3rd then the next |
15299s | weekend of December 9th and 10th |
15302s | registration for that will open up later |
15304s | this month so stay tuned to the |
15306s | OverWatch path the pro on Twitter if you |
15308s | want to get involved if you want to come |
15310s | and show your stuff and maybe maybe make |
15313s | some of the best |
15315s | sweat and if you're not going to |
15317s | twitchcon this weekend then you'll want |
15318s | to tune in for the Collegiate homecoming |
15321s | playoffs that takes place on Saturday |
15323s | and Sunday and if you're going to Twitch |
15325s | con you know let me know I'll be there |
15327s | man and if you're not then CB will keep |
15329s | you company for the Collegiate playoffs |
15332s | I'll I'll I'll be there in the chat to |
15333s | support you but hey chat uh it's been |
15336s | lovely having you guys all here here |
15337s | thank you all so much for stopping by |
15339s | and supporting calling all heroes it's |
15341s | been a lovely tournament it's been an |
15343s | honor to be joined by the lovely lemon |
15345s | kiwi and also by Jag Chef Billy and |
15348s | Kwing thus far calling all heroes of |
15350s | course means a lot to me as a caster and |
15353s | as a just as a fan of all of this Talent |
15356s | all of these players it's a phenomenal |
15358s | program and getting to see the talent |
15360s | that is on display here means the world |
15362s | to me the visibility means everything |
15364s | this is a place where you can succeed |
15366s | despite being told time and time again |
15368s | maybe that you couldn't that there was |
15369s | no place for you in Esports there is a |
15372s | place here in calling all heroes so |
15374s | please come and join us and continue to |
15376s | support calling all heroes lemon I'm |
15379s | going to throw it to you do you have any |
15380s | final words no this is just an |
15382s | incredible platform shout out to Bailey |
15385s | and everyone behind the scenes that have |
15386s | put this together that have made this a |
15388s | safe space and for Toronto defied for |
15390s | stepping up and and putting the banner |
15392s | on Toronto has been incredible for the |
15394s | Canadian scene but for the entire |
15396s | OverWatch Community overall all and we |
15398s | hope that we'll see you all again for |
15399s | major 3 for homecoming playoffs for for |
15402s | all the OverWatch community events uh |
15405s | until whatever the future holds so thank |
15407s | you all so much for watching we'll see |
15408s | you next |
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