In the most recent Q&A about S76, blizzard stated that there is no damage falloff or ramp up mechanics in the game at this moment
There's no damage drop off over long ranges for a single projectile, any reduced damage is simply due to the spread of the weapon
I think this is a very bad decision beacuse it makes the game very monotone and encourages one of the worst things in fps games, which is spamming. Imagine you start the match and 2 pharahs are unloading their rockets one after another from the other side of the map with each one dealing 100 damage right when you leave the spawn doors. This is also an issue with hitscan weapons beacuse bullet spread is tight with many weapons and beacuse of that you can spray the enemy from any distance all day long. How fair are those situations? There is no risk, no strategy involved with them. For example, In a game of upward in TF2, I can spam the doors with soldier but I can only deal 30-40 damage (if they even hit the target). To dish out the real damage I have to get close to the enemy and take risks
The percentages don't have to be as absurd as +/- 50% in TF2 but like +/-20 would be fine.
TL;DR: The game should reward you for taking risks by getting close to the ennemy to achieve a higher damage, not reward you for spamming.
Edit: Wording.
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