about 3 years ago - AndyB-11735 - Direct link

Happy Friday to everyone!

This weekend I plan on agonizing over whether or not I should buy Humankind (spoiler alert, I will), working towards my goal of +50 SR/night on Damage and Tank, and smoking a pork shoulder for some delicious pulled pork sandwiches with the family.

Whatever you’re doing, be safe, be well, and I hope it brings you happiness :slight_smile:.

about 3 years ago - AndyB-11735 - Direct link

Peaked at high silver around season 1, currently climbing back from Bronze.

The last 6 months has been a lot of me focusing on learning the Damage role better, and playing a lot of heroes I’m uncomfortable with, like Doom and Genji, as opposed to ones I’m more comfortable with, like Soldier, Cowboy, Ashe, etc…

I won’t even touch Widow yet. I don’t think I’m ready mechanically.

(been playing since the friends and family beta, so this has been a long journey)

about 3 years ago - AndyB-11735 - Direct link

Support is a role I’m a lot more comfortable on. Peaked high silver previously, but haven’t really focused on the role unless I’m flexing to generate priority tickets. It’s also a role I’ve usually played in other similar games, so I tend to understand where your feedback comes from as it relates to the role.

about 3 years ago - AndyB-11735 - Direct link

My problem with games like it and Anno is that I suddenly look at the clock and it’s 6am on a Tuesday.

about 3 years ago - AndyB-11735 - Direct link

I wouldn’t conflate understanding with ability. There are plenty of people out there who have a deep understanding of their game of choice, but are not competitive participants themselves.

about 3 years ago - AndyB-11735 - Direct link

This conversation dovetailing in this direction is my fault folks.

I shouldn’t have engaged with the comment, regardless of my intent. I get where MissEdgy’s comment comes from, and I do want to assure you that I am not in any way responsible for decision making around design and balance.

My role is to facilitate communication between the developers and the community, something I’ve been passionate about for years. We’re required to have empathy for both the player experience and the developer experience, and walking in both worlds can be a bit tricky, as shown in this post.

Let’s get back to hearing about your weekend plans, and I sincerely hope that everyone has a great night.