about 4 years ago - ZachMetcalf-1561 - Direct link

If you have specific codes that aren’t working like before, please let us know! We made several changes to add features/improve other things and something might have changed in the process. Let us know as many details as you can about what broke for you and we can look into it asap!

about 4 years ago - DanReed-11233 - Direct link

We’ve confirmed that those 4 actions (Set/Modify Global/Player Variable at Index) report the wrong value to the Inspector, though with what I’ve seen so far, the actual variable has the correct value. More testing is needed, so stay tuned. In the meantime, see if you can make functioning logic using those actions and checking for values at a particular index (ignoring the Inspector for now). Thanks for the report!

about 4 years ago - ZachMetcalf-1561 - Direct link

Can you upload a workshop code/code snippet of frozen and stunned not working? Just want to make sure there’s not something else going on!

about 4 years ago - ZachMetcalf-1561 - Direct link

Status Effects now behave like proper gameplay stuns, which means that scripted stuns now follow the same rules (i.e. cannot be stunned or frozen in spawn room). Does this have wider reaching ramifications for your script, or is this something you can work around?