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766s | thank you |
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804s | foreign |
815s | [Music] |
835s | and welcome to the calling all heroes |
838s | Challengers Cup finals I am waffles for |
842s | Sid and this is thibodork and we are |
844s | going to be bringing you all of the |
846s | action here for round one of the finals |
850s | fibble it is so good to be on the mic |
852s | with you again and honestly I'm really |
855s | looking forward to all the action these |
857s | teams have worked really hard to get to |
859s | the finals here today and I'm excited to |
862s | see what they bring to the table oh yeah |
864s | I mean these teams have had a lot of |
866s | time to prep a lot of time to review |
868s | we're going to get into uh some of the |
870s | the level up some of these teams have |
872s | been getting over the past couple weeks |
873s | or so uh but level up or not you know |
876s | Ready or Not Right Here It Comes the |
878s | final event is here there's 25 |
881s | 000 on the line like money's flying |
883s | around people have things to prove here |
886s | today so very excited to see what we can |
888s | get out of these first couple matches |
890s | yeah I am to obviously both of these |
893s | teams have worked really or all these |
895s | teams have worked really hard to get |
896s | here through either the first or second |
899s | qualifiers of the challengers cup uh had |
903s | a couple of returners here for the |
905s | second Challengers cup and they also |
907s | made their way in as a result so you |
911s | know they had some extra time playing |
912s | the new OverWatch 2 game as we all have |
915s | ourselves and I really think the results |
918s | have shown overall in the gameplay and |
921s | of course in the characters and metas we |
925s | see presented overall and you know most |
927s | recently in the run it back Series so |
930s | I'm really looking forward to see what |
932s | they bring to the table yeah yeah I mean |
934s | so much work has gone into getting them |
936s | there so much prep so much practice it's |
939s | so much fighting you know these guys |
941s | really had to claw their way here there |
943s | were qualifiers that were really really |
945s | intense to get them here and you know we |
947s | actually have a little video queued up |
949s | with some high highlights from those |
951s | last two qualifiers |
955s | if you have here available provocatively |
957s | pops it gets on to three members and |
959s | that's just a free Fight Win |
966s | and KJ hit three railgun shots in a row |
970s | make it four |
971s | [Music] |
973s | well the kill feed is saying it all they |
977s | are only flooding it and |
980s | trying to Chunk in any damage that they |
982s | can however bogglingly sitting on the |
984s | Czar with a Lucio |
987s | and that opens up this first point of |
989s | postpone hits those direct shots |
1003s | [Music] |
1015s | the traditional head scan |
1016s | [Music] |
1018s | occurring have to use that suzu to keep |
1020s | them alive but Asus is not there to stop |
1022s | zemra from getting a huge root per ult |
1024s | and that's a full team light for Dart |
1026s | monkeys |
1028s | Soldier Cassidy or you just do that what |
1031s | um |
1036s | [Music] |
1041s | wrestle as Dart monkeys are gone again |
1046s | but they finally finish off and the rest |
1050s | of Vanoss hockey most that were even |
1052s | just still existing but at a distance |
1053s | finds a double kill |
1056s | foreign |
1058s | sneaks up at the back line with a death |
1061s | Blossom 4K 5K Ace for Timeless ethereal |
1069s | [Music] |
1071s | then half Health surely they die right |
1087s | oh and what a journey it has been to get |
1091s | here to the finals today thibil uh you |
1094s | know just a little glance at what we |
1096s | have coming up throughout the schedule |
1098s | obviously we have our first few rounds |
1100s | of round one here in the quarterfinals |
1103s | with altiora Artemis of going up against |
1106s | Kaiju Corp uh you'll be seeing the |
1109s | Washington Justice Red versus shock |
1111s | Timeless match momentarily with us folks |
1114s | afterwards we'll cover the altiero |
1116s | Polaris versus the altiora Nimbus team |
1119s | so uh you know curious to see how uh |
1122s | some sister teams go up against each |
1124s | other and we'll have to see who from |
1127s | Shiki defiant and dark monkeys proceed |
1130s | to the semi-finals nibble because that's |
1133s | gonna be a tough competition yeah I am |
1136s | glad this is double LM because already |
1139s | we are just looking at a slate of |
1141s | bangers and I I can't even begin to |
1145s | think about where some of these are |
1146s | gonna go uh so all really we can do is |
1149s | just watch just watch with our mouths |
1151s | hanging open and looking at this bracket |
1154s | right there may be some names you don't |
1155s | quite recognize we've had a few rebrands |
1157s | we've had a few level UPS as it were |
1159s | between qualifiers as we get to this |
1161s | final event uh Kaiju Corp used to be |
1163s | known as ban on Chucky milk which is a |
1166s | terrible name because chocolate milk is |
1168s | just one of the best beverages ever |
1170s | Washington Justice Red used to be 130 |
1173s | time zone but have been picked up one of |
1175s | the first to be grabbed by an OverWatch |
1178s | League team excluding of course |
1179s | Vancouver Titans blue who |
1182s | center of the Cross are no longer with |
1183s | us right |
1184s | right Timeless ethereal have taken the |
1186s | bump from a big team here the shock |
1188s | jumping into the calling all heroes |
1190s | circuit taking over uh some branding for |
1193s | Timeless ethereal and uh the defiant |
1195s | obviously stepping in for shikigami here |
1199s | definitely really good to see so much |
1202s | additional support really being funneled |
1204s | into this calling all heroes event as a |
1207s | West coaster myself you know I got a |
1209s | soft spot for the shock and it's really |
1211s | exciting to see that they you know |
1214s | recognize the importance of an event |
1216s | like this that really preaches and |
1218s | provides that space for inclusivity for |
1221s | marginalized genders obviously today is |
1224s | December 11th so we're covering some of |
1227s | the upper round matches and then we're |
1229s | gonna move over to next weekend where |
1231s | we'll get into our lower round matches |
1233s | and the finals which you know that's |
1237s | what everyone's been watching these |
1239s | series and going on these Journeys to |
1241s | really see here and close out |
1242s | yeah yeah clamoring to see who's the |
1245s | best out of this first one but we're |
1247s | giving you just a taste today just a |
1249s | couple games to get your appetite wedded |
1252s | and keep you on the hook uh and as we |
1254s | start looking towards our first match |
1256s | here let's look at this map Pool we got |
1258s | some good ones in here we have |
1260s | statistically most likely King's Row I |
1262s | over there uh we have circuit Royale |
1264s | which has been so impressive I just got |
1267s | off of a Shameless plug I just finished |
1269s | up uh run it back China uh with my boy |
1271s | big hunger Phil amongst many other |
1273s | amazing talented people and we saw some |
1276s | great games on circuit Royale and also |
1278s | over on Esperanza down at the bottom |
1281s | there uh some very contentious push Maps |
1283s | so I'm hoping to see more of that like |
1285s | high octane crazy meta sort of action |
1289s | that we kind of seem to be in and I |
1291s | think these maps are perfectly suited |
1293s | for that sort of play right well it's |
1295s | always loser picks here in this uh |
1298s | tournament so we'll have to see which |
1300s | ones they're actually comfortable on but |
1302s | I would definitely really love to be |
1304s | returning to Circuit Royal circuit |
1306s | Royale and Esperanza a good call on the |
1309s | King's Row there but for our first round |
1312s | we are going to be going over to ilios |
1315s | uh so I gotta say I'm really excited to |
1317s | see what that'll bring |
1319s | um we gotta take a look at our teams and |
1321s | our match up before we get too far ahead |
1323s | into the map Pool obviously like we |
1326s | mentioned before Timeless ethereal has |
1328s | been picked up and is now a shock |
1330s | Timeless and uh they were some Heavy |
1334s | Hitters and some pretty strong |
1336s | contenders in the previous uh qualifier |
1338s | oh yeah yeah I mean one of our strongest |
1341s | teams in qualifier two for sure uh we we |
1344s | joked pre-show and I must include it uh |
1346s | we we wanted to see the uh the gone with |
1348s | the win name the San Francisco shock |
1350s | Timeless ethereal for whatever reason |
1352s | that did not quite make it through which |
1355s | I I will be having conversations about |
1357s | um but before we get there to my my |
1360s | yelling at anybody this roster on its |
1362s | own like folks just be ready it's good |
1366s | these are some crazy names here doing |
1369s | amazing work in the last qualifier and I |
1372s | fully expect them to be coming out guns |
1374s | blazing in this final event because I |
1377s | mean they've got the resources of one of |
1379s | the best teams in the league at their |
1381s | back right like that has to account for |
1383s | something and even if it somehow doesn't |
1385s | this roster on its own has proven that |
1388s | it is just crazy Bonkers bananas insane |
1391s | well they had a great Foundation to |
1393s | start with and having the additional |
1395s | backing can only be good news from there |
1398s | for a team now shock Timeless right and |
1402s | man they have been some really strong |
1405s | competitors in the OverWatch scene in |
1407s | general even before the calling all |
1410s | heroes assembled them to this team we've |
1412s | seen many of them play on other teams |
1414s | like Mochi in the past and you know in |
1417s | the past qualifier matches as well and |
1421s | also on Weezer wampuses so we'll have to |
1424s | see exactly uh what they can bring to |
1426s | the table now that they've been powered |
1428s | up by the San Francisco shock obviously |
1432s | the Washington Justice Red does not have |
1435s | any uh any chip off their shoulder as |
1437s | they want to go up against shock |
1439s | Timeless here Washington Justice now |
1442s | getting or having that support they need |
1445s | and who we isn't that a clean team |
1448s | screen lineup Sybil wow that is cool |
1452s | that's really neat love I love teams |
1455s | jumping in with some Custom Graphics I |
1457s | know a lot of the folks over on the |
1458s | creative team at justice so shout out to |
1460s | them doing some amazing work as per |
1463s | usual and I mean looking at this roster |
1466s | itself right getting past the admittedly |
1468s | beautiful looking graphic here |
1470s | um I mean this this team has also proven |
1472s | itself immensely this was a qualifier |
1474s | one team that made its way through that |
1476s | first event to show their stuff I mean |
1480s | you saw some of the highlights in that |
1481s | video that we just finished up there |
1483s | were a few names from this team in that |
1485s | video so I fully expect them to kind of |
1488s | just jump in and start jamming right off |
1490s | the bat and uh I mean they they have a |
1492s | tall Order ahead of them but I think |
1493s | frankly all of these teams are super |
1496s | crazy competitive which for us is a good |
1498s | thing because that means some fun close |
1500s | games hopefully please don't cast a |
1502s | curse that |
1504s | well you had a quite the cursing last |
1507s | time we were together so uh you guys |
1509s | know who to blame if that pops up a lot |
1512s | of those Washington Justice Red members |
1514s | are you know GM top four I see four two |
1518s | two and three here listed on their team |
1521s | sheets so uh definitely no one I would |
1524s | ever experience in my games and |
1526s | hopefully never have to go up in some |
1528s | warm-up matches and |
1530s | there's there's a lot of talent here to |
1532s | go for our first match the ball I'm |
1534s | really unsure of who's actually going to |
1536s | maybe be the stronger competitor and we |
1539s | might have another five series like we |
1541s | had last time I'm I'm all for it I would |
1544s | love for like every series we get ever |
1547s | to go to map five I just want to see |
1549s | these teams Jam we we talked about |
1551s | especially seeing that we're going to |
1552s | ilios first right we talked about how |
1554s | like what a mechanical map that can be |
1556s | yeah you've got ruins which is famous |
1559s | for its super long range sniper play the |
1562s | widowmakers like obviously a map where |
1565s | the current meta of like long range hits |
1567s | game can really Thrive and then of |
1568s | course you have well yeah there's a big |
1571s | hole there it's fun if you're a Lucio if |
1574s | obviously roadhog is a big deal right |
1576s | now so like you get hook potential uh |
1578s | even a junker Queen if you want to pull |
1580s | out the junker Queen start just like |
1581s | chucking knives at people and pulling |
1583s | them into the hole like I live for that |
1585s | stuff that's like me too dude correct |
1587s | direct injection man like give it to me |
1590s | straight up |
1592s | yeah yeah yeah that's that's really what |
1595s | we're here to watch it's just like the |
1598s | complete Insanity of two teams running |
1600s | at each other full speed I think Elios |
1603s | is the perfect map for that well and so |
1605s | many cartoons Shenanigans unfold as a |
1607s | result right and it's OverWatch so in a |
1610s | game where everyone is special with |
1612s | unique powers it's really the perfect |
1615s | recipe to see all of those you know |
1617s | minor nuances unfold that we enjoy |
1620s | seeing seeing teams go to well is always |
1623s | a really stressful time to watch because |
1626s | like you said there's a giant hole in |
1627s | the map and uh it doesn't matter how |
1630s | great of a sharpshooter you are if |
1633s | you're too close to the edge and the |
1634s | Lucio boops you you're out of the game |
1636s | and yeah you know uh being map Mindful |
1640s | and aware definitely a huge Factor on |
1644s | Elios in particular because well between |
1647s | ruins and well there's a lot of |
1650s | different types of angles to to watch |
1652s | your head on to be honest you can get |
1654s | picked out of ruins right out of the |
1656s | gate thibil oh yeah yeah I mean it can |
1659s | really come at you fast you know so |
1661s | these teams like |
1662s | they cannot afford this like oh we'll |
1664s | just warm up like get the rust off it's |
1666s | been a bit you know finals time baby |
1668s | yeah yeah no these teams need to be |
1671s | bringing it but I I fully expect that |
1673s | they will like I I think both of these |
1675s | teams obviously we're looking at two |
1677s | teams that have have been kind of picked |
1679s | up and sponsored by OverWatch League |
1681s | franchises they have been given the |
1684s | support of those orgs which is a a big |
1687s | deal folks as a guy in full disclosure |
1690s | who works directly with OverWatch League |
1693s | teams on a regular basis lending that |
1695s | support and giving those resources is |
1697s | not a decision made lightly so I fully |
1700s | expect these teams to be coming out and |
1702s | playing some amazing OverWatch and I |
1705s | mean what more could we really ask for |
1707s | oh I mean a map map five right that's |
1711s | the only thing we can ask for beyond |
1712s | amazing OverWatch I mean we could go for |
1715s | a couple draws you know I mean if we |
1716s | want to pull if we want to start pulling |
1718s | now you're getting greedy symbol you |
1720s | better uh watch that every I every day |
1723s | this time easy does it there Ace yeah |
1726s | yeah I shouldn't be too greedy it's just |
1728s | every day I hope that we get like a like |
1730s | a Kong do versus runaway contenders |
1732s | finals sort of special right like I |
1735s | think that's the dream of all casters |
1737s | that's used to be in a series like that |
1739s | and I would you know to see something |
1740s | like that happen here I I think would |
1742s | definitely be a good starting note for |
1744s | the challengers cup well I think there's |
1746s | a lot of uh well maybe not a lot but |
1749s | there's definitely a bit of reputation |
1751s | on the line for both these teams like |
1753s | you mentioned being picked up by Owl |
1756s | teams and having that backing is a big |
1759s | deal and uh this might be a nice little |
1762s | preemptive test to see uh you know if |
1765s | West Coast has it in us to really uh |
1767s | Stick it to him you know |
1771s | yeah I mean us us Cali folk over here |
1774s | you know we're obviously kind of keeping |
1775s | an eye over on the shock but as |
1778s | mentioned you know I I at least know a |
1780s | couple people from the Washington |
1781s | Justice at least on their creative staff |
1783s | uh not to name drop or anything that's |
1785s | cool I think they're great so yeah I'm |
1788s | I'm kind of torn here because I love |
1790s | both of these these rosters I've been |
1792s | doing my best to study up on all of them |
1794s | whenever possible |
1796s | um and there's just so much like heart |
1797s | and personality kind of across this |
1799s | tournament uh as as we do look to start |
1802s | getting into game Folks by the way sorry |
1803s | we've been vamping for a little bit but |
1805s | you know we do what we do we forgot |
1807s | about the big start game button on our |
1810s | desks that we definitely have yeah we're |
1813s | holding everyone hostage here just |
1815s | kidding but it looks for now like we are |
1819s | starting on well to the well yay of |
1824s | course I I must point at the Lucio |
1827s | players here Lucio has been the main |
1831s | support tour for longer than Azure so |
1835s | Auburn and jam you know both going to |
1837s | have their work cut out for them here |
1838s | Jam has been phenomenal I was not around |
1840s | for qualifier one so I didn't see much |
1842s | of Auburn Beyond obviously like just |
1844s | what was on YouTube and everything I |
1845s | didn't get like crazy insights into |
1848s | Washington Justice Red and their play |
1850s | style uh but I mean well is a Lucio's |
1853s | Delight like this is the place where |
1855s | these teams just want to run and looking |
1857s | at the compositions here Timeless coming |
1859s | out on at least for now Big Air quotes |
1862s | The Meta composition meanwhile |
1864s | Washington Justice coming out on kind of |
1866s | what we've seen to be the counter a |
1868s | roadhog tracer composition Emma though |
1870s | on the Zen instead of the kiriko so |
1873s | looking for a little extra damage |
1874s | amplification perhaps against Santana's |
1876s | done |
1877s | oh but you are gonna be a little more |
1879s | vulnerable as that Zenyatta |
1881s | comparatively to the hiriko so have to |
1884s | see exactly how those scales will tip in |
1886s | favor of one team or the other it's |
1888s | definitely a very different mentality of |
1891s | approach right having that Discord |
1893s | organs you gotta have a lot of Team |
1894s | Synergy as death goes down almost able |
1897s | to top off but the pressure was too much |
1899s | coming through from shock Timeless |
1901s | there's another kill in their favor and |
1904s | now they're hunting Emma who's very low |
1906s | oh man up against the the reaper is not |
1909s | a fun time as the Zen no only so much |
1912s | you can do there is a poor little |
1913s | floating Robo monkey or a hunting blood |
1916s | in the water here going for that Tracer |
1918s | gotta be careful though as death already |
1920s | on the way back being that first pick |
1921s | doing that little roadhog waddle back |
1924s | over towards the point first capture |
1926s | here for shock Timeless only 10 and |
1928s | Counting it's not the end of the world |
1929s | but already with the exception of the |
1931s | pulse bomb Washington Justice getting a |
1933s | little behind in the alts they're gonna |
1935s | want a good neutral fight here |
1937s | that could be really critical for a map |
1939s | style light control every little bit |
1941s | counts nasty stick comes through and |
1944s | it's going to be Washington Justice Red |
1946s | taking the lead and the kill feed with |
1949s | so many picks onto the members of shock |
1951s | Timeless that's gonna be Washington |
1953s | Justice Red taking the point for |
1955s | themselves for the first time this round |
1957s | and in case you're not fully aware of |
1959s | all the intricacies of of this weird |
1961s | meta that we're in uh which has been |
1963s | going on now for a couple months we |
1965s | actually just got a patch but that patch |
1967s | is not on this tournament |
1969s | um this roadhog composition lives off of |
1971s | its pick potential it lives off the |
1973s | pulse bombs it lives off the hooks and |
1975s | if you can't make that happen you're not |
1977s | gonna get a lot done so Washington |
1979s | Justice Red already stepping up and |
1981s | showing the strength of this composition |
1983s | now it's a matter of can you maintain |
1985s | that momentum because in an extended |
1987s | fight shock timers will start to wear |
1989s | you down with this Winston coffee |
1992s | I like that I saw a phone earlier just |
1994s | kind of hunting and peppering shock |
1996s | Timeless from the back now we can see |
1998s | Santana trying to put the pressure on to |
2000s | the heart of Washington justice but that |
2002s | Discord orb is really difficult to keep |
2004s | jumping into giving space and now we're |
2007s | diving again the whole hog sustained |
2009s | through and it's gonna be Jim picked off |
2011s | from this side here from what more kills |
2014s | coming through from Washington Justice |
2016s | Red as they've committed the soundberry |
2018s | here from Auburn holding the points |
2020s | strong now with 54 in their possession |
2025s | wow nice clip yeah let them know Emma |
2029s | pulling the the straight bone-back |
2031s | Shenanigans here with that long range |
2033s | snipe we love to see it an expensive |
2035s | fight for both teams but that pulse bomb |
2037s | again it builds so fast and phone has |
2039s | been on it so another chance for some |
2042s | pick potential here and that |
2043s | Transcendence I mean I think at this |
2045s | point you kind of just hold on to that |
2046s | you barely even need to use it and |
2048s | Emma's been doing well enough without it |
2050s | anyway that's uh yeah especially after |
2053s | we saw that late pick roll through so |
2056s | far another jump in here from Santana |
2057s | and they're always discorded immediately |
2060s | they're from Emma she's gone ahead |
2062s | popped the Transcendence trying to keep |
2064s | people alive through this Primal Rage |
2065s | and it's going to be a pick here for |
2067s | Washington Justice Red they're trying to |
2069s | continue sustaining through this dive |
2071s | coming through from shock Timeless and |
2073s | it looks like it's not quite enough nice |
2075s | skirt away from the edge but at the end |
2077s | of the day shock time was going to have |
2080s | the numbers and gonna continue pushing |
2082s | Washington Justice Red off just at the |
2084s | last minute it to retake and at the very |
2087s | least the Justice here have 99 so they |
2089s | have some time to work with they can |
2091s | afford to lose probably a fight no more |
2093s | than that before they come in and Take |
2095s | Back Control in an ideal world for them |
2098s | they have 60 towards another pulse bomb |
2100s | because phone has been phoning it in and |
2104s | as death also close to this whole hog no |
2106s | kitsuni rush to combo it with big hungry |
2108s | Phil and I figured out that's kind of |
2110s | broken uh the gym actually yeah stepping |
2113s | up that is the I mean that is a play |
2116s | killer right there coming out from the |
2118s | pocket of gym taking down Emma right |
2121s | away with the pulse bombings that's the |
2123s | one fight that Washington Justice was |
2125s | you know you mentioned okay with losing |
2127s | Emma's gone ahead switched over to that |
2130s | kiriko here as well now we're pushing |
2132s | our last fight territory thibil and I |
2134s | think that's smart if you're quick about |
2135s | it you can build a Kitsune rush in this |
2137s | time especially if it's a nice extended |
2139s | fight and for the Justice I mean you're |
2141s | in and out quick right Jim uses the |
2143s | pulse bomb you're like cool there's an |
2144s | old and immediate leave the pick to get |
2145s | back in that was a nice hook and now of |
2148s | course as death goes ahead throws the |
2150s | whole hog afterwards trying to continue |
2152s | peppering Santana out of the air there's |
2155s | still more pressure to be had as now the |
2157s | point is reaching 99.99 as the ray gets |
2160s | a nice pick but it's Jim out of the |
2162s | picture trades back and forth for both |
2164s | of these teams as neither want to go |
2166s | down easily teleport out of the way Emma |
2168s | because you are getting peppered and |
2170s | pressured here Santana is an absolute |
2172s | lethal Force constantly all over this |
2175s | map jumping on everyone left and right |
2177s | shock Timeless able to displace members |
2180s | of Justice Red just at the nick of time |
2184s | and that really all came down to that |
2186s | final fight as this overtime will Wick |
2188s | away first round going here to shock |
2190s | Timeless I mean commanding position for |
2193s | the Justice to kind of start it out but |
2196s | then I I think not even with that last |
2198s | minute swap but but strictly off of like |
2200s | picks and 1V ones really decided that |
2203s | we're getting that like just run at each |
2205s | other and click each other's heads sort |
2207s | of match up you saw phone winning the |
2209s | Tracer 1v1 over there but then uh you |
2212s | know some trades back and forth Azure |
2213s | popping off we're getting like two or |
2215s | three kills in that last fight |
2216s | definitely made the difference so |
2219s | despite these differences in composition |
2221s | that we're seeing and the Strategies |
2222s | employed by these teams at the end of |
2224s | the day we aren't getting some good |
2226s | old-fashioned down home mechanical |
2228s | OverWatch |
2230s | two one round oh okay we're uh gonna |
2235s | tell we're out with the symmetra and |
2237s | then phone's gonna catch up very quickly |
2239s | afterwards just a little bit of uh space |
2242s | there for Washington Justice spread to |
2244s | roll out faster since you know as death |
2246s | on that roadhog doesn't quite have any |
2248s | of those maneuverability resources |
2250s | there's the jump onto The High Ground |
2252s | Santana of course discorded by Emma Once |
2255s | Again more pressure coming through and |
2257s | it's too much phone goes ahead finishes |
2260s | them off and now there's actually been |
2262s | an exchange Emma vulnerable in the back |
2265s | is taken down and now both teams are |
2267s | looking to try and take this point Miss |
2269s | of a hook there and it's going to be a |
2271s | nice disrupter shop forcing as death to |
2273s | move away on this point still members of |
2275s | Washington Justice are posted up and now |
2278s | they've actually captured it for |
2279s | themselves shock time was trying to |
2281s | continue putting pressure here and poke |
2283s | them off but it's going to be a scrappy |
2285s | fight what goes down in the process and |
2288s | with Santana out of the picture |
2289s | Washington Justice they've got got the |
2291s | power they've got the tank and they've |
2293s | got the space yeah losing your tank in a |
2295s | fight like that is so like not good |
2299s | there's some analysis for you goodness |
2301s | gracious yeah Santana going down was way |
2303s | more impactful than the one pick that |
2305s | the Timeless were able to secure in that |
2307s | fight so the Justice I mean they sneak |
2309s | that first capture and then they just |
2310s | lock it down now they have some great |
2312s | ultimates coming online to help them out |
2314s | here aramori though very importantly |
2316s | pretty far ahead in that Kitsune rush so |
2319s | if you can kind of extend this fight |
2320s | knock it immediately picked there's a |
2322s | chance you come into this with a few |
2324s | good Combos and maybe take this back |
2326s | right away |
2328s | it's a lot of pressure on Emma to really |
2331s | try and build that Casini Rush faster |
2333s | and try and you know match that we've |
2335s | seen kind of whoever gets Kitsune Rush |
2337s | first tends to lead but when you get |
2339s | picked off The High Ground from what I |
2342s | don't know if that's going to be a |
2343s | recipe for disaster for shock they're |
2345s | just yeah they're gonna go ahead reset |
2347s | there they've lost a huge amount of |
2349s | Power with that pick and a late pick |
2352s | onto aramori too simple this is going |
2354s | downhill for shock Timeless that Retreat |
2356s | yeah shock really need to like I |
2358s | initially thought like okay you get that |
2360s | first pick okay we know we're not |
2362s | getting into this fight we're just gonna |
2363s | back up immediately but I guess on the |
2365s | way out Armory just kind of uh caught |
2368s | lacking and now the Justice I mean we're |
2370s | passing 80 here they have three almost |
2372s | four ultimates the true as well for the |
2375s | shock uh so this one's gonna be spicy |
2377s | for sure |
2379s | that is a big pick opening up this fight |
2382s | here Azure and Jim taking down of both |
2385s | supports for Washington Justice Red it |
2387s | is all over on their hope to defend with |
2390s | no supports a quick Swift take care of |
2393s | the point and now shock Timeless they're |
2395s | gonna have to play nigh Perfect Defense |
2397s | if they're going to win this map and |
2400s | they theoretically have the tools to do |
2402s | that but I think they almost wanted that |
2403s | fight to go a little longer Force the |
2405s | Justice to commit something that clean |
2408s | first pick just means the Justice |
2409s | immediately said no one pressed your |
2411s | cues no one use your ultimates at all |
2413s | we're gonna use them all right now |
2414s | actually right oh pretty much all the |
2418s | ultimates right now indeed pulse bombs |
2420s | and whole Hogs Galore everyone's amped |
2423s | up from the katsune rushes and now it's |
2425s | a matter about who's actually going to |
2426s | get picks Santana's the first in the |
2428s | kill feed but what follows very quickly |
2430s | now who can continue equalizing the |
2433s | Washington Justice Red have a lot of |
2435s | pressure on the point they're trying to |
2436s | cap it themselves and as a result |
2438s | Timeless gets stuck that's gonna be |
2441s | another pulse bomb kill coming here for |
2443s | phone and that's gonna be Washington |
2445s | Justice Red turning the tables and |
2447s | having the Manpower here to hold on to |
2449s | this point |
2451s | Never Say Never though Santana getting a |
2453s | couple picks as death does take him down |
2454s | last minute contests here but the whip |
2457s | no shot yeah so a tied up series here we |
2460s | are getting some good game out of this |
2463s | all ready so many picks back and forth |
2466s | Azure is still stepping up being an |
2468s | absolute hero but the Justice this time |
2471s | just able to maintain their point |
2473s | presence I think a little more easily on |
2475s | a point like Lighthouse that's so like |
2477s | contained there's cover you can just |
2479s | kind of hide and do your thing and wait |
2481s | for them to walk up and then hook them |
2482s | right in the face and with this one |
2486s | though now that we're on ruins right |
2487s | we're maybe gonna see a little more |
2490s | well-esque play where there's way more |
2493s | angles to engage from it's way more open |
2495s | air there are few places on that point |
2497s | you can hide so for the shock I think |
2500s | you're definitely looking to like press |
2502s | that topographical advantage and really |
2505s | just kind of like force the Justice to |
2507s | look everywhere and anywhere they can |
2509s | but the just at the same time coming off |
2512s | of that win on Lighthouse you know maybe |
2514s | a little momentum maybe a chance to be |
2516s | like hey we're pumped we can do this |
2517s | we're getting the picks we're hitting |
2519s | the shots let's keep going right were |
2521s | they warmed up or have they finally |
2523s | warmed up we'll have to see it's 1-1 for |
2527s | who is going to take our opening map for |
2529s | ilios Jim has already gone down early in |
2532s | this fight some pressure coming through |
2534s | that Discord has been deadly and there's |
2536s | two more picks in favor of Washington |
2538s | Justice Fred Bibble they're gonna cap |
2541s | this point first yeah I mean like we |
2544s | said this comp just needs to hit its |
2546s | shots just needs to get its picks the |
2548s | Timeless as well but they they |
2550s | definitely favor more of that like we're |
2552s | gonna get in your face and force you to |
2553s | think about where we're gonna go and |
2555s | what we're gonna do whereas the justices |
2557s | are just kind of like we have guns |
2558s | that's kind of it that's kind of the |
2560s | thing so they've been doing great so far |
2562s | kind of playing off of those strengths |
2564s | and the time and shock excuse me now |
2566s | forced to kind of like rearrange |
2568s | themselves to account for that raw |
2570s | Firepower |
2572s | definitely a lot of impact and damage we |
2575s | can see the picks coming through and |
2576s | that's some good pressure there onto the |
2579s | back line Santana falling low and oh the |
2582s | pulse bomb Dodge unfortunately your |
2584s | friend didn't make it out themselves but |
2586s | it's still a good good hold at the end |
2589s | of the day |
2590s | yeah and Santana realizing like oh this |
2592s | fight right is over and they have |
2594s | control I I need to just stand still and |
2596s | let them do what they must do 45 |
2599s | accounting here for the Justice we have |
2601s | some ultimates close to online some big |
2603s | ones at that at the time list though or |
2605s | sorry in shock coming online with both |
2608s | their support ultimates here pretty soon |
2609s | and those pulse bombs from Jim and the |
2613s | picks from Missouri which I keep kept |
2615s | coming in are going to be so impactful |
2616s | here that is a huge Advantage thing to |
2619s | get taken down in the end but stock time |
2622s | was still pushing forward we've got this |
2624s | pulse bomb online from Jim and jam goes |
2627s | ahead and Pops their own sound barrier |
2629s | can stop Timeless go ahead and flip this |
2632s | point they've gotten a couple of picks |
2633s | Washington Justice trying to squeeze out |
2635s | every little bit of possession they can |
2638s | it's a great stall and trickle coming |
2640s | through but Bibble at the end of the day |
2642s | it looks like shock handling the Trickle |
2644s | and going to go ahead take the point for |
2646s | the first time this round totally and |
2648s | they have some ultimates to work with |
2649s | here over the next couple fights or so |
2651s | and if they're doing their math which |
2653s | I'm sure they are they are very aware |
2655s | that the Justice have both of their |
2656s | support ultimates which give them some |
2658s | pretty strong initiative tools or |
2660s | perhaps the sound barrier or uh the yes |
2663s | sorry the sound barrier could |
2664s | potentially cancel out uh the overclock |
2666s | that's coming in from Missouri not that |
2668s | it'll matter if she keeps hitting shots |
2670s | as she's been because they have been uh |
2672s | freaking gnarly yeah nice another pulse |
2676s | bomb kill but this time it's Jim taken |
2678s | down what in the process Emma had to pop |
2681s | the Transcendence to keep himself alive |
2683s | and now the pressure is on to them a |
2685s | nice Boop is going to save their life |
2687s | but is it going to be enough yes Santana |
2690s | decides Primal raging Winston's gonna go |
2692s | ahead try and Chase that super slippery |
2694s | Lucio off the edge and well shock |
2697s | Timeless still holding this defensive |
2699s | point but they got a little bit of ways |
2701s | to go before they're gonna win yeah and |
2704s | using that Primal early I mean to me it |
2706s | felt a little early I think you maybe |
2708s | could have held on to that Jim forced to |
2710s | get the heck out of Dodge there uh Azure |
2713s | and Armory though still with some |
2715s | powerful tools here so if the Justice |
2717s | can't never mind they get a pick he's |
2719s | gonna say that's the opening they need |
2722s | the pool spawn was thrown at a beautiful |
2725s | time just as Susie was about to expire |
2728s | it went off and that's going to be a |
2730s | devastating blow there to the shock |
2732s | Timeless phone has been an absolute |
2735s | monster on this Tracer left and right |
2738s | Sybil with these pulse bombs yeah |
2740s | playing some 4D calculus chess over |
2742s | there knowing okay that suzu came out |
2744s | I'm gonna throw this down by the time |
2745s | it's over uh that'll get you and it |
2748s | absolutely does but Jam Jam deciding to |
2750s | go crazy in the back line here takes |
2752s | down what to start this fight a support |
2754s | stepping up here to be aggressive Jim |
2756s | goes ahead and takes down another we see |
2758s | the pulse bomb online and another kill |
2760s | is it even needed here to saw the point |
2763s | no double they're gonna have it for next |
2765s | fight too my favorite part of that fight |
2768s | was when Jim said it's gym in time and |
2770s | started jimming all over them just like |
2772s | huge picks coming out exactly when they |
2775s | needed it another pulse bomb online |
2777s | already Jam close to the sound barrier A |
2780s | Little Gym Jam special here and the |
2782s | Justice with very few tools in the bank |
2784s | frankly need a bit of a miracle here |
2787s | oh He's dead Jim Emma's out of the |
2790s | picture early in the fight shock time |
2793s | was feeling good as they continue to |
2795s | hold this defensive point they can't get |
2797s | it Washington Justice can't touch it's |
2800s | going to be timeless going ahead and |
2802s | taking our first Victory here for round |
2805s | one |
2805s | [Music] |
2806s | so there were some boobs going on there |
2808s | I don't know if that's a C9 or not I'm |
2811s | not gonna make that call I leave that to |
2813s | the masses |
2815s | but man Let them fight in the chat right |
2817s | yeah yeah you guys you guys go fight |
2819s | about that I have other things to worry |
2821s | about |
2822s | but talk about first map right what a |
2825s | way to start this tournament off like |
2826s | that that is exactly what we were |
2828s | talking about that is two teams just |
2830s | like you warmed up I'm warmed up you |
2832s | want to go yeah let's go like that's |
2835s | what we want give me four more maps of |
2837s | that please oh man if that's what we |
2840s | have in store for us and for this |
2842s | tournament I am really looking forward |
2844s | to all of these final rounds in general |
2848s | uh yeah we went to pretty much 99.99 all |
2851s | three maps and at the end of the day |
2854s | those tracers really seem to be the |
2857s | stars of the show turning the tides of |
2860s | the fight repeatedly and uh I gotta |
2863s | wonder if both teams are gonna recognize |
2864s | that threat and maybe pay a little more |
2867s | respect or keep that Zuzu in the pocket |
2870s | for those pulse bombs because they were |
2873s | getting kills repeatedly from both teams |
2875s | okay I want to give props to both sides |
2878s | yeah yeah Jim and phone both just |
2881s | stepping up in a huge way across that |
2883s | map the sojourns as well uh Azure and |
2886s | and what uh just hitting shots that made |
2888s | me go what |
2890s | uh so good on them for sure I mean both |
2892s | of these teams obviously stepping up |
2894s | obviously showing like what they've been |
2896s | practicing which we very much want to |
2899s | see all the time forever thank you yeah |
2902s | um and now it's just a matter of like |
2904s | okay |
2905s | do the shock just keep going like is |
2907s | that now a momentum swing for them do |
2909s | the Justice go yeah okay that was pretty |
2911s | close we're still feeling fine like a |
2913s | couple little mistakes here and there |
2915s | like that first round basically just |
2917s | came down to one fight you know and all |
2919s | of a sudden those Maps can look entirely |
2921s | different that's that's kind of the |
2923s | story of OverWatch a pick here a pick |
2925s | there a cool down mist and that can |
2927s | decide like whether or not you walk away |
2929s | with a clean sweep or something much |
2931s | more contentious and speaking of |
2934s | contentious look okay yes map two picked |
2937s | by the Justice here as you can see on |
2940s | our handy Graphics we are headed |
2943s | yay it's not Kings bro so we get a |
2946s | little bit of a change of pace to bring |
2948s | to act bring the action to you guys I'm |
2951s | really excited for it |
2953s | um but I'm also you know really liking |
2955s | the difference in team compositions that |
2958s | we saw both Washington Justice and shock |
2961s | Timeless bring right we had the road hog |
2963s | with the Zenyatta and then we also had |
2966s | the Winston and the kiriko for shock |
2968s | Timeless and you know I was really |
2971s | impressed with Washington Justice Red's |
2974s | ability to focus fire and continue |
2977s | pushing back on the pressure that shock |
2980s | Timeless was applying through those |
2981s | Winston Dives every single time they |
2984s | were diving in they were always |
2986s | discorded which means they gotta bail |
2988s | out fast they need to be using their |
2990s | cover and they cannot be over aggressive |
2993s | because the focus fire was there for |
2995s | washing from Washington Justice to be |
2998s | deadly enough to just delete you in the |
3000s | blink of an eye which happened a couple |
3002s | of times |
3004s | um you know the shock Timeless smart uh |
3007s | smarted up a bit saw what was happening |
3009s | and played a little safer but you know |
3012s | the difference that I see there is just |
3015s | who can continue to really play that |
3017s | composition better and force the other |
3019s | one on to you know what makes them more |
3022s | uncomfortable they had to Washington |
3024s | Justice had to switch over to the kiriko |
3026s | at the end |
3027s | a little bit for time elements as well |
3029s | since I think they need to get back fast |
3031s | so I'm curious you know how is that |
3034s | going to continue proceeding through |
3035s | hybrid if they're going to stay on that |
3037s | Zenyatta with the Discord throwing in |
3040s | that extra damage and you know I guess |
3043s | damage potential considering everybody |
3045s | shooting at them or if we're gonna see |
3048s | maybe that more traditional kiriko with |
3050s | the suzu |
3051s | yeah I mean like statistically looking |
3053s | at this meta kiriko has been a staple |
3056s | right she's insanely powerful she is |
3059s | everywhere you always need a care to go |
3061s | the the suzu alone makes her worth |
3063s | picking even if she had nothing else and |
3066s | then she has her ultimate and the Damage |
3068s | she can deal etc et cetera Etc oh and |
3070s | the get out of jail free card yeah you |
3073s | know I'm a big that's how I have to use |
3076s | Swift step most of the time oh yeah yeah |
3078s | I I am right there with you I mean there |
3080s | are so many layers when you think about |
3082s | like how these teams want to make their |
3084s | compositions right uh Emma is a |
3087s | profoundly talented and experienced |
3089s | player here in tier two whose kind of |
3092s | specialty uh across her career has been |
3095s | uh the Zenyatta that sort of backline |
3098s | Fragger who knows that the Winston is |
3101s | going to be coming and just doesn't care |
3103s | anyway it's like yeah yeah for sure of |
3105s | course they're gonna dive me I'm ready |
3107s | for that like that happens |
3110s | yeah as long long as there has been a |
3113s | Zenyatta and a Winston they have been |
3114s | Arch Rivals across time and space you |
3117s | know and Emma is very very very aware of |
3120s | that from their time across multiple |
3122s | teams here too so you're probably loving |
3125s | the the kick especially that as a Zen |
3127s | specialist you know yeah |
3129s | kick you out of the air yeah yeah and |
3133s | yeah and then frankly with just those |
3135s | little changes like the kick has never |
3137s | been more capable of kind of holding |
3140s | their own in a fight and of course they |
3143s | rarely need to hold their own because |
3145s | the Justice have obviously been peeling |
3147s | for the back line because if you don't |
3148s | do that |
3149s | what are you doing yeah so they haven't |
3152s | really had too many problems with that |
3153s | it's just a matter of like do you really |
3155s | want to stick with that and sacrifice |
3157s | everything kiriko brings do you think |
3159s | that is worth it yeah as we get into map |
3162s | here it's looking like they probably |
3164s | think so well with as death on that |
3167s | roadhog Landing some of those hooks as |
3169s | soon as that targeted Hook is discorded |
3171s | and everyone's firing it definitely |
3173s | helps guarantee you know the kill there |
3176s | on to the opponent holy cow Emma you |
3178s | almost got your head taken off out of |
3180s | the gate homie God watch out oh |
3183s | um some Tracer duel here early on |
3185s | forcing out recalls no big deal we're |
3188s | all here just doing some poke damage to |
3190s | see who and where everyone is at and on |
3193s | Jim actually taking down Emma early in |
3196s | this fight and now taking down Auburn as |
3199s | well |
3200s | that that extra Mobility may be uh |
3203s | missed here from Emma on that Zenyatta |
3206s | there it is yeah a very forward |
3209s | happening fight here kind of happening |
3211s | all over the place you see trades back |
3213s | and forth you see multiple different |
3214s | positions you see almost a tick captured |
3217s | for the Justice not quite I respect the |
3219s | attempt but shock already just like yeah |
3222s | we'll push up to spawn totally you're |
3224s | split what are you gonna do nothing now |
3226s | though |
3227s | forced to kind of back up until that |
3228s | pick comes through until that pick comes |
3230s | through so back and forth here but it |
3232s | looks like the timeouts are just gonna |
3234s | hold well they did go ahead and fit or |
3237s | they lost their tank and so there's not |
3239s | nearly enough uh man or player power |
3241s | there to stay and take space there's a |
3244s | bit of peppering and with Jim caught by |
3247s | the hook It's Gonna Be Easy Pickins here |
3250s | for Washington Justice Red to go ahead |
3251s | and cap this point shock time was |
3254s | looking to maybe do a little bit of |
3255s | peppering contest |
3258s | looking rough for him they'll sibble |
3260s | yeah I mean as we mentioned kind of last |
3262s | math losing your tank especially in this |
3265s | Winston composition is pretty much a |
3267s | death note on your push or on your |
3269s | defense or what have you uh and again |
3271s | Santana goes down I think the Justice |
3273s | are very aware that their meal ticket is |
3276s | via Santana showing up on the right side |
3279s | of the kill feed |
3281s | I mean come on okay never mind okay you |
3285s | know trying to make some hero plays but |
3287s | it's it's tough when you're you know |
3289s | hanging out there and you're getting |
3290s | pressured by so many members of Boston |
3293s | to Justice Red phone has just been |
3295s | tearing it up there in the back and |
3300s | this corner |
3304s | okay a couple shots what a nice Zoo |
3307s | are more totally saving Santana's bacon |
3311s | right there at the end of the day I |
3313s | heard a pulse bomb get thrown but |
3315s | nothing comes up in the kill feed that |
3317s | seems like a rarity it's gonna be as |
3319s | death continuing to pressure shock |
3321s | Timeless here on this High ground but |
3323s | we'll have to give it up eventually now |
3325s | we're hunting for another pulse bomb |
3327s | doesn't hit its stick nice little uh |
3329s | accidental Dodge there from Azure what |
3332s | goes ahead goes ahead pops the over |
3334s | clock and it's gonna be two kills in the |
3336s | feed for them Washington Justice |
3338s | continue to capitalize and push forward |
3340s | thibil and it looks like they are gonna |
3343s | take this SEC first checkpoint and |
3345s | Santana doing what we kind of agree is |
3348s | what you should do whenever an overclock |
3349s | happens which is pop Primal and smack |
3351s | them into a corner so they can't kill |
3353s | the rest of your team unfortunately |
3354s | comes in a little too late loses two |
3356s | people but Timeless with the quick Recon |
3358s | test here with the sound barrier and I |
3359s | think the Justice are just kind of happy |
3361s | to see that expenditure they just see |
3363s | that go out and just like cool back up |
3365s | it's going to go away and we get right |
3366s | back in yeah there's a nice little uh |
3369s | back up and give space there from |
3370s | Washington justice but also a great save |
3373s | of the checkpoint Santana is actually |
3375s | the first to go down once again and |
3377s | without the tank for shock timeless it |
3379s | looks like they are up against the wall |
3382s | here trying to just continue mitigating |
3383s | any of this damage too much with the |
3386s | whole hog and that's going to be the |
3388s | first checkpoint cap with 422 left on |
3391s | the clock |
3392s | I applaud your restraint for listing the |
3394s | actual time there the Justice yeah |
3397s | feeling themselves having a good fight |
3399s | here Emma also by the way we should talk |
3402s | about swapped over to the kiriko a |
3403s | couple fights ago we've been getting |
3405s | plenty of value already halfway up to |
3406s | another you could soon a rush after that |
3408s | long fight uh just behind aramore but it |
3411s | shouldn't make too much of a difference |
3412s | at the end of the day four minutes now |
3414s | under as the Justice make their push |
3417s | around this first corner and Santana I |
3419s | think kind of needs to think about how |
3420s | this engage needs to go because they've |
3423s | been getting kind of separate if you're |
3424s | a bank and kind of caught out and in |
3426s | this composition you cannot afford that |
3428s | well they've been the first kill |
3430s | multiple times multiple fights in a row |
3433s | for this map it's gonna be Azure going |
3435s | ahead and picking their counterpart |
3437s | first during over clock with already two |
3440s | kills in the feed Washington Justice |
3442s | it's we've seen both of these teams do |
3444s | this simple when they know they've lost |
3446s | the fight they're okay with bailing out |
3448s | quickly to reset quickly and maximize |
3450s | the amount of time they have left to |
3452s | continue pushing as a real team right |
3455s | yeah I mean and that's definitely |
3457s | OverWatch 101 at this level is just hey |
3460s | if the fight is over Dude die on cart or |
3463s | get out so already immediately going for |
3465s | that getting another quick re-engage |
3466s | here today Rush coming up from aramore |
3469s | actually making the difference uh a |
3471s | little early from Emma uh now though |
3473s | Emma will perhaps have the chance to |
3475s | recontest with their own as the Justice |
3477s | they're on the cart they're pushing oh |
3480s | oh oh oh hello oh my gosh do they know |
3483s | Jim knows Jim's going okay okay whoa |
3485s | okay |
3487s | finally people are contesting the cards |
3490s | uh you know always extra stressful when |
3492s | that's the case and as a result |
3493s | Washington Justice knows shock Timeless |
3495s | had to peel back they clear him out and |
3498s | then they just sweep right there at the |
3500s | end Sybil that was |
3502s | that was a whirlwind of emotion there I |
3505s | feel like that was almost an honorary C9 |
3508s | for what it did to that fight forcing |
3511s | the shock to go whoa hey wait hang on oh |
3513s | God no we don't want to be in the |
3514s | compilation of all the c9s and just kind |
3517s | of running you know Helter Skelter |
3519s | tripping over themselves to get back to |
3521s | the point of course it's also punctuated |
3523s | by the fact that what just like ripped |
3526s | three people's heads off as casually as |
3528s | you please and what was going to maybe |
3531s | be a more contested |
3533s | contest suddenly was not it was just a |
3538s | fight that was over so 234 here in the |
3541s | bank for justice uh and shock okay I |
3545s | mean I feel like The Gauntlet At this |
3547s | point has been thrown dude like yeah |
3549s | that's what you got |
3551s | well I think um |
3554s | at the end of the day the name of the |
3556s | game is to move the payload not actually |
3558s | get kills and Washington Justice Red |
3561s | were able to put that pressure on the |
3563s | point forcing shock to have to |
3565s | completely do a U-turn and as a result |
3568s | they didn't have a plan ready for how to |
3570s | actually receive the additional |
3572s | aggression when you turn around to cover |
3574s | the rear uh Washington Justice goes |
3577s | ahead with their forward assault on the |
3579s | front lines and well it's nice to see |
3582s | Emma here starting out on this kiriko |
3584s | looks like we're not going to take any |
3586s | risks without the suzu and I think |
3588s | that's the right move especially with |
3590s | the way that shock Timeless have been |
3593s | playing they've been constantly putting |
3595s | that pressure on Emma and you know |
3596s | trying to keep or catch them catch her |
3599s | when she's out on the side now as the |
3602s | Cure code they'll have a lot more living |
3603s | and staying power in general some Boop |
3606s | attempt come through trying to displace |
3608s | as death off this High Ground not as |
3610s | successful as they're looking for but |
3612s | shock time will still have the space |
3614s | they wanted still more pressure and oh |
3616s | what this is the slide through the |
3618s | hallway gets clipped in the corner and |
3620s | then Jim takes them out now shock |
3622s | Timeless have man up advantage and well |
3625s | as a result we're gonna have to see them |
3627s | continue to put the pressure onto |
3629s | Washington Justice they take that oh |
3631s | they lost jam now the now these players |
3634s | are even here and with aramore going |
3636s | down maybe a little bit too much |
3638s | aggression from shock Timeless when they |
3640s | thought that they had the advantage |
3642s | area that missed slide I keep coming |
3645s | back to that you know in 2018 I |
3648s | interviewed many a player over in the |
3650s | first season of the OverWatch League uh |
3651s | and some prevailing wisdom I got is that |
3653s | a pro should always be able to go |
3655s | through a map backwards right without |
3657s | looking Unfortunately they never |
3659s | mentioned that you need to be able to go |
3660s | through it sideways so what |
3662s | unfortunately kind of a dropping the |
3664s | ball there in a big way luckily though |
3666s | the Justice able to kind of maintain |
3668s | themselves re-establish their present |
3670s | Santana going down again just being |
3672s | caught out I mean you're a big ball of |
3674s | hit points and this roadhog is ready to |
3675s | eat |
3677s | that's honestly that does not feel good |
3680s | for any player to be on the receiving |
3682s | end of a hook from a roadhog and then as |
3686s | you escape you are hit with the whole |
3689s | hog and stuck in the corner so you know |
3691s | just some nice classic game mechanics |
3694s | from as death |
3696s | yeah I mean just pulling out the things |
3697s | you need to be pulling out in a |
3699s | situation like this right you want to |
3701s | hold everything yes that's a hooked pun |
3704s | thank you you want to just be able to |
3707s | maintain yourselves not get kind of |
3708s | pulled apart like this composition kind |
3710s | of wants you to do and kind of that |
3713s | concerted front and that burst fire is |
3715s | this console greatest strength so good |
3717s | on the justice for playing to it going |
3720s | to the flanks only when needed to get |
3723s | those just little Salt Bay picks here |
3725s | and there |
3725s | man as death should definitely have the |
3729s | Mako skin on sharking behind the members |
3731s | of shock Timeless to go ahead and get |
3734s | that initial pick before they could even |
3736s | engage with the fight now he's got |
3738s | another pick they've got another pick |
3740s | there on to jam and Washington Justice |
3742s | may just do the Fuller hole I I'm here |
3746s | for a whole call I am here for the |
3748s | statement win in mat2 to tie the series |
3751s | of course we still got you know 70 or so |
3754s | seconds to make something happen here |
3756s | for the shock they have some ultimates |
3758s | coming online that overclock we've seen |
3760s | Azure do amazing work with that the |
3763s | Primal perhaps to cancel out what's |
3764s | assuming Santana makes it to the point |
3766s | alive and jam as well coming online with |
3768s | the sound barrier but the justice so |
3771s | many tools at the disposal that pulse |
3772s | bomb unfortunately gets nothing and the |
3774s | whole hog just looks to be a bit of a |
3776s | zoning tool |
3777s | just a intimidation Whole Hog there from |
3779s | Asda at that time now we can see shock |
3782s | going ahead using all the resources here |
3785s | to take this point Primal Rage has found |
3787s | one but Emma waits till the last moment |
3790s | casts the trance and now sound barrier |
3792s | has been cast on top of it Washington |
3794s | Justice Fred trying to continue |
3795s | sustaining this defensive fight but |
3797s | Santana holding this pressure here by |
3800s | the door everyone seems to be corralled |
3802s | into it and Washington Justice Red can't |
3804s | escape it's like shooting fish in a |
3806s | barrel here for shock Timeless as they |
3808s | clear him out and look to take this |
3810s | point I mean given the position it's |
3813s | like shooting fish in a barrel except |
3815s | the fish are the ones shooting right |
3817s | which just gives it that extra uncanny |
3819s | Flair that I love about OverWatch uh the |
3822s | the shock finally getting through took |
3825s | him a little bit but two and a half |
3826s | minutes in the time bank is still plenty |
3828s | to work with especially with the |
3829s | ultimates you see coming online gym with |
3831s | another pulse bomb let's see what they |
3832s | can do with that and the Justice kind of |
3834s | uh left with not much after trying to |
3837s | make that defense happen uh just like |
3840s | fetch it did not happen now as death |
3843s | closest uh perhaps behind phone who's of |
3846s | course building these pulse bombs mile a |
3848s | minute so we'll see what these teams can |
3850s | do |
3852s | yeah now with Emma on that uh Zenyatta |
3855s | once again you know came out much |
3857s | earlier with that uh trance another pick |
3861s | from as death with the hook I mean this |
3864s | is your classic Road Hog play style |
3867s | where he's going around on the flanks |
3869s | looking for people walking by the |
3871s | hallway doors and boom grabs you and |
3873s | takes you down shock Timeless have got |
3875s | to be checking their Corners more |
3877s | carefully if they're gonna be combating |
3879s | as death |
3880s | and it's full Retreat here for the shock |
3882s | no surprises there let's just get out of |
3884s | this fight Santana going down the |
3887s | Justice here with plenty of tools and |
3888s | getting that pick right after the |
3890s | katsune rush came through I mean |
3892s | completely nullifies that ultimate which |
3894s | is |
3895s | great news for the Justice care a couple |
3898s | tools left in the toolbox as they |
3900s | maintain their High Ground Control and |
3901s | the Timeless shock Timeless excuse me |
3903s | once again forced to figure it out |
3908s | a little bit of pepper damage coming |
3909s | through Jim is the first person to go |
3911s | down in the kill feed now it's the whole |
3914s | fog straight into the face of jam once |
3916s | again the full recipient of it shock |
3919s | Timeless now losing players left and |
3921s | right and have only one fight left to |
3924s | try and push this payload all the way to |
3926s | the second checkpoint that whole hog was |
3928s | me team that was just I want this frog |
3930s | obliterated and then Jam was turned to |
3933s | jam now the justice is still holding |
3936s | doing their thing the shock still trying |
3939s | to figure out just the right angle just |
3941s | the right spot a pick onto EZ death |
3943s | actually is probably the best thing they |
3945s | could hope for and ALT immediately |
3947s | coming out here shock no they need to |
3949s | commit now yeah if they don't commit now |
3951s | they aren't going to make it to the |
3953s | second checkpoint they are still putting |
3955s | pressure there on to the last couple of |
3957s | stragglers behind them but they still |
3959s | have a long ways to move this cart Sybil |
3961s | and they had to commit well only the |
3964s | overclock so far so gonna be feeling |
3966s | good moving into this last fight |
3968s | territory 10 seconds left in as death |
3971s | leading the charge gets the hook kill on |
3973s | to jam rinse and repeat once again from |
3977s | this from this roadhog phone goes ahead |
3979s | gets another pulse bomb stick kill it is |
3982s | all over here for shock time was because |
3984s | the members of Washington Justice are |
3986s | absolutely on point no nothing held back |
3990s | from them and a phenomenal defense here |
3994s | like I said what the Justice needed was |
3996s | a statement win to tie the series and |
3998s | they have given us exactly that |
4000s | the shock just kind of repeatedly left |
4003s | wondering what to do there's only so |
4005s | much you can do when you start a fight |
4007s | 45. |
4009s | what to do here a nice timing for you |
4012s | yeah I mean these shots dude just |
4014s | complete Insanity like you can't be |
4017s | doing that that casually like you're |
4019s | making us all look bad of course myself |
4021s | as a gamer of unspecified rank uh you |
4026s | know I just look at that and kind of |
4027s | shake my head like what can you do you |
4029s | know so well and when you have players |
4031s | popping off mechanically sound like that |
4034s | I mean it's it's highlight real footage |
4037s | for them and when they're in the Flow |
4039s | State and they're picking head shots |
4041s | well that's there's a reason sojourn's |
4044s | been so deadly in these higher tiers and |
4047s | if you've got if you've got the chops to |
4049s | actually hit those railgun shots I give |
4052s | you exhibit a of what |
4055s | yeah that's what happens it's like oh |
4057s | what happens if I consistently hit my |
4059s | shots that that you you just kind of win |
4062s | fights like all the time for free so uh |
4066s | tide series here the graphic needs a |
4068s | little updating we'll get to that uh and |
4070s | just I mean that's the momentum shift |
4072s | the Justice we're certainly hoping for |
4073s | right like you you need that sort of |
4076s | hold you need that like okay everybody |
4078s | gets it everybody knows what we got to |
4080s | do here rock on let's keep going so as |
4084s | we look towards map three we'll see uh |
4087s | if shock time was here kind of recover |
4089s | shake off the Haymaker that they just |
4091s | got or if the Justice are going to start |
4093s | showing them uh really what they're |
4095s | they're capable of doing |
4097s | I think the Justice really stepped up |
4099s | there for that last map and you know |
4102s | kind of showed shock exactly how strong |
4105s | of a defense they could have the real |
4107s | question for me is are shock going to |
4110s | you know adapt and take a look at what |
4112s | just happened and come back stronger |
4115s | just like we saw for our first map of |
4117s | control or has Washington Justice Red |
4120s | figured out the shock Timeless and we're |
4122s | gonna proceed to watch them continue |
4124s | their win streak here for the series The |
4127s | Bull we're going to go on a quick break |
4129s | and folks we'll be right back so we'll |
4131s | see you in a moment |
4140s | [Music] |
4154s | thank you |
4162s | foreign |
4164s | [Music] |
4173s | [Music] |
4189s | thank you |
4211s | [Music] |
4216s | foreign |
4223s | [Music] |
4236s | [Music] |
4284s | thank you |
4292s | [Music] |
4298s | foreign |
4306s | [Music] |
4314s | [Music] |
4338s | foreign |
4344s | [Music] |
4373s | foreign |
4394s | [Music] |
4405s | foreign |
4411s | [Music] |
4416s | [Applause] |
4418s | [Music] |
4437s | hello everyone and welcome back to the |
4439s | calling all heroes Challenger Cup finals |
4442s | we are in the midst of our first matchup |
4445s | of the day and Sybil we're at a 1-1 tie |
4448s | for the series and it's a first to three |
4451s | so I'm really looking to see which one |
4454s | of these teams is gonna really pull away |
4456s | with the lead maybe they've gotten some |
4458s | of their uh adaptations online for each |
4461s | other and bring some really I mean |
4464s | continue to bring the quality gameplay |
4466s | that we've been seeing for our other two |
4468s | maps yeah I mean this this is about as |
4471s | good of a start as you could ever hope |
4472s | for to a series back and forth chaotic |
4474s | messy |
4476s | um not the soccer player |
4478s | um and just like I mean maybe if he |
4480s | plays OverWatch cool |
4482s | um but I mean the the back and forth |
4484s | here really is what it is all about and |
4487s | like you said this is the moment where |
4489s | one of these teams needs to step up and |
4490s | either show that that momentum will |
4492s | continue or that this momentum is about |
4494s | to change so track Timeless picking |
4497s | Dorado this one's a fun one we get some |
4499s | Fringe picks here and there we've seen |
4501s | some Echo uh we've seen some Widowmaker |
4504s | like we have seen this team actually |
4506s | specifically if I remember correctly yep |
4508s | um throwing Jim on the on the echo did |
4510s | tremendous work uh for this team so I I |
4513s | wasn't ready last time their opponent |
4516s | was not ready Jim just came out of the |
4519s | gate as that Echo with a pocket the |
4521s | stickies and the focus beam and was |
4523s | slaughtering their opponent very very I |
4526s | mean right out of the gate can be really |
4528s | tough to break out in Dorado yeah yeah |
4532s | but I mean looking at these teams right |
4533s | these teams have a little more in terms |
4535s | of resources behind them now than they |
4537s | did I'm sure they have been reviewing |
4539s | all of their opponents and all of that |
4542s | footage and all of these compositions so |
4545s | if that Echo comes out it maybe doesn't |
4547s | do as well unless Jim is really really |
4550s | on it you know that that definitely |
4552s | becomes like okay there's no surprise |
4554s | here this is just can your mechanics |
4556s | beat mine or of what we've kind of been |
4558s | talking about this entire Series this |
4560s | has very much been like these teams are |
4563s | relatively equal they bolted extremely |
4565s | well in their qualifiers who's gonna |
4566s | pull out just the stronger overall |
4569s | performance on the day |
4571s | shot Timeless here showing us the echo |
4574s | we'll see if that comes true yeah don't |
4576s | do it to yourself I know contractually |
4577s | obligated to say it could be anything it |
4580s | could be messing with us |
4582s | um and the Justice stepping up the same |
4584s | composition Emma's still starting on the |
4587s | Zenyatta for now all right um could |
4589s | actually be a pretty decent weapon |
4590s | against the echo at the very least |
4592s | popping a Discord will force Jim to kind |
4595s | of think twice about how you position |
4596s | yourself so again |
4600s | well it's a lot of pressure on what as |
4602s | well to make sure they're putting |
4603s | pressure on to Jim in the sky as that |
4606s | Echo since as death with the roadhog |
4608s | will uh well based on the previous |
4610s | mechanics we've seen probably can handle |
4612s | it but it's going to be harder than your |
4615s | typical on the ground opponent Jim here |
4618s | looking to flank around get some |
4619s | additional side pressure angles a nasty |
4622s | Landing of the stickies from very long |
4624s | range as he continues to go ahead and |
4626s | put the pressure forward Santana jumps |
4629s | in to try and capitalize Emma falling |
4631s | low but manages to skirt out at the end |
4634s | Jim says no way hunts them down at the |
4637s | end of the day and now shock Timeless |
4639s | have a player up Advantage they're going |
4641s | to continue pushing forward looking to |
4643s | break through this Archway because it |
4645s | could be really tough if you get stuck |
4646s | and some nice late picks here taking |
4649s | down oh I thought there it is taking |
4651s | down as death Jim does go down but I |
4655s | think their damage is done |
4657s | and that focusing being still doing so |
4659s | much damage just not quite enough until |
4661s | right at the end when it apparently was |
4663s | but that bait almost of as death just |
4666s | like running around being like Oh I'm so |
4668s | low Health whatever will I do like that |
4670s | actually kind of worked for a little |
4672s | shock time was now kind of uh |
4674s | re-establishing themselves on point but |
4676s | a little fun kind of run around there as |
4678s | both of these teams I think are kind of |
4681s | spent that first point feeling each |
4682s | other out yeah well I'm a really curious |
4686s | well I think it's interesting to see |
4687s | that Washington Justice Red went ahead |
4689s | and selected defense first for this map |
4693s | obviously they had a stellar defense |
4695s | last time maybe could have been |
4697s | intimidating for a shock Timeless |
4699s | obviously it wasn't they've already |
4701s | broken through the first checkpoint and |
4702s | it seems like it really lit a fire |
4704s | underneath them gonna be a missed post |
4706s | bomb there by phone as Armory went ahead |
4709s | and picked what in the process shock |
4711s | seems to have this momentum here on |
4713s | Dorado looks like they're really |
4715s | comfortable with this map that's why |
4717s | they probably picked it thibil yeah |
4720s | their pick usually implies hey we |
4722s | practiced this map a ton anytime it is |
4724s | our pick we're gonna pick this hardly |
4726s | surprised that they're doing well on |
4728s | this map uh you've had some half time to |
4730s | maybe talk about what the heck was going |
4731s | on uh Emma though has had the halftime |
4734s | too I guess just stay warmed up because |
4735s | those shots are nasty |
4737s | o Isuzu has to be forced out of course |
4740s | because Santana continuing to put the |
4742s | pressure on |
4743s | goes ahead duplicates over to that |
4746s | Tracer we know exactly how deadly she |
4748s | can be and oh is ripped out of the |
4751s | duplicate just as cool quickly |
4753s | Washington Justice read continuing to |
4755s | try and hold this defensive point but |
4757s | there are exchanges all over the board |
4759s | the shock time let's go ahead drop that |
4761s | sound barrier keeping them even beefier |
4764s | in this fight overclock's been been |
4767s | activated by what that's the nail in the |
4770s | coffin for shock Timeless run back to |
4772s | spawn |
4774s | I mean I guess the only consolation |
4776s | there is that the overclock did come out |
4778s | for the Justice the the shock at least |
4780s | are going okay uh we have our own and |
4783s | you don't uh but they also know of |
4785s | course that the Justice are coming |
4786s | online with both their support ultimates |
4787s | here phone's going to be going for |
4788s | another cool Spawn in about three |
4790s | seconds uh and ultimately this is a |
4793s | pretty even fight overall but the shock |
4795s | do need to kind of re-establish |
4796s | themselves here |
4798s | and a great Zeus who come yeah it was |
4800s | and as death tries to go for a sneaky |
4803s | hook around this side are they gonna get |
4804s | caught off no they're so far shock |
4807s | Timeless going ahead back to their |
4809s | original plan of pathing they're looking |
4811s | to go and get azerite set up on that |
4813s | high ground with overclock there it is |
4815s | trying to free fire here from the sides |
4817s | getting pocketed by our Amore Jim is the |
4820s | one to go down first from as death and |
4822s | now Washington Justice Red continue to |
4824s | press the assault and push-back shock |
4827s | timeless's most recent attempt to try |
4830s | and capture the checkpoint it takes a |
4833s | special kind of bravado to go oh she |
4835s | just popped overclock |
4837s | uh yeah I'll just go hit her in the face |
4839s | is that is that an option |
4842s | so much respect for Lucio players |
4843s | everywhere and as death though says yeah |
4846s | okay cool whatever I'm gonna go get a |
4848s | paper thank you and another oh my God oh |
4851s | no |
4853s | roller coaster |
4856s | 's death and Jim dance right there I |
4858s | mentioned earlier how it could be |
4859s | tougher for as death to go up against |
4861s | the echo obviously it got hooked out of |
4864s | the sky so I uh respectfully rescind my |
4868s | earlier comment as death my apologies |
4870s | dude yeah is that actually doing some |
4872s | pretty solid work aramori though a name |
4874s | frankly we haven't even said that much |
4876s | despite being like one of the best |
4878s | players probably in this entire |
4879s | tournament also putting in some major |
4882s | work this is so trady all these fights |
4884s | have been so so back and forth of |
4886s | Justice establishing themselves at just |
4889s | the right time here yeah well aramore |
4891s | has been key to throwing those isuzu's |
4894s | just in the nick of time when as death |
4895s | hooks their opponents but with how |
4898s | frequently as death is hooking their |
4900s | opponents it doesn't leave a lot of room |
4902s | for Isuzu on phones pulse bomb either |
4904s | fibble yeah no absolutely not I mean |
4907s | there's so many small margins of error |
4909s | and cooldown forces that have to be |
4912s | considered very I'll always come back to |
4915s | this when we look at cooldown management |
4916s | very goats-esque there's nothing |
4918s | goats-esque about that pick from Emma |
4920s | onto their counterpart there |
4923s | oh this is a little hook there that's |
4925s | all right Jim you you are normally that |
4929s | I'm going to be the death of as death in |
4932s | the game more picks coming through a |
4934s | shock Timeless now at 51 seconds on this |
4937s | time bank they're looking to try and |
4938s | take this point it's 3.19 meters but |
4941s | what pops the overclock takes down |
4944s | Santana and that's going to be pushing |
4946s | shock back to respawn once again with |
4949s | only one fight left yeah approaching 30 |
4952s | seconds here on the clock shock Timeless |
4955s | really only coming online with the |
4957s | overclock and the sound barrier which I |
4959s | mean are still incredibly strong tools |
4961s | and Jim enough Echo going for the Tracer |
4964s | here going for the raw pick potential |
4966s | and you're gonna need to bring that all |
4968s | to Bear here because the Justice have |
4970s | the tools they need to hold this defense |
4972s | strong |
4974s | just to set up on The High Ground and |
4976s | shock trying to well pass their way |
4978s | around as death drops down right away |
4980s | has whole hog online is waiting for the |
4983s | opportunity right after that zuzu's hit |
4985s | Jam goes ahead and uses sound barrier |
4987s | shock Timeless don't want to give this |
4989s | up easily but they've already lost Azure |
4991s | phone is trying to put in the work and |
4994s | there are the kills all for Washington |
4995s | Justice red with a great defensive hold |
4999s | here before the second checkpoint |
5001s | so I guess this answers your earlier |
5003s | question of why did they pick defense |
5005s | first you were right it was absolutely |
5008s | because they were confident they could |
5009s | mount a Street's face hold and a great |
5011s | hold it was right I mean great rotation |
5013s | of ultimates there great rotations like |
5015s | actual like physical actual rotations |
5017s | right like the team kind of had it all |
5020s | in those moments that whole hog was |
5022s | getting insane value and it was not the |
5024s | only one uh phone and what stepping up |
5027s | in a big way and Emma still just kind of |
5029s | like being the tent pole north star |
5032s | player around which a lot of this roster |
5034s | seems to be rallying |
5036s | and on the other side here shock |
5038s | Timeless like still pulling out some |
5040s | heroics still getting some work done but |
5042s | just not quite enough to kind of |
5044s | overcome the stoutness that we are |
5047s | seeing from the Justice right now |
5050s | I think that The |
5053s | lethality from as death on this roadhog |
5056s | combined with phone on the tree so it's |
5058s | been really tough for shock Timeless to |
5061s | try and decide you know who do we use |
5064s | our our support resources to mitigate |
5067s | this damage and this threat from |
5070s | um you know the hooks and the pulse bomb |
5072s | for poor kirikos in general I mean they |
5076s | gotta feel like Diva players with the |
5078s | defense Matrix right you're supposed to |
5080s | eat all the ultimates and all the |
5082s | bullets and now you're supposed to |
5084s | cleanse all the status ailments fine |
5087s | fine yeah I mean talk about stressful |
5090s | right your work is cut out for you and |
5092s | then some so I feel huh what what looks |
5096s | like uh was going for the early pick |
5097s | there but goes for the immediate swap no |
5099s | big deals there and Jim maintaining this |
5101s | Echo I always kind of like this more as |
5104s | a defensive pick I think just kind of |
5107s | being able to skirt around and do your |
5108s | thing is super valuable here and of |
5111s | course without a Winston on the other |
5112s | side for the Justice not much you can do |
5114s | to contest them once they uh hide behind |
5117s | the higher ground right right it's uh |
5120s | well it's going to be Emma actually |
5121s | going down first from Jim |
5125s | Deja Vu once again this is roadhog 101 |
5129s | walking around the side grabbing you |
5131s | from an angle you're not looking and |
5133s | then hook killing you Sybil what a shock |
5136s | Timeless need to be watching these |
5138s | angles because as death is Relentless |
5142s | holy cow that could be a highlight reel |
5144s | that that's just not fair you can't be |
5148s | doing that to them that's not right Jim |
5150s | on that Tracer and inclusivity you're |
5153s | excluding them from all these team |
5154s | fights come on like get with it man like |
5158s | don't hit All Your Hooks this guy is |
5159s | insane as it's just popping off in a big |
5162s | way here phone also stepping up with |
5164s | another pulse bomb and shock just forced |
5166s | to like what can we do here throw |
5168s | everything at the point try install if |
5171s | you can they are losing players one |
5173s | after another they had Jim go ahead and |
5175s | swap over to that Tracer to match up |
5177s | with phone but at the end of the day |
5180s | it's still Washington Justice Red taking |
5182s | this first checkpoint with quite a |
5184s | hearty time bank |
5186s | Hardy's a good word for it Hardy's a |
5188s | good word for that pick that just came |
5189s | through Emma again just hitting the |
5192s | shots Doom thing shock time was coming |
5194s | back with a few ultimates in the bank |
5196s | kind of all across the board here I |
5198s | think the only outlier being Jam who's a |
5200s | little behind on that sound barrier at |
5201s | the moment so I expect a lot of cues |
5204s | over the next fight or two the shock |
5205s | really want to establish an actual |
5208s | defense here and hold for another few |
5211s | minutes I think if the Justice get out |
5214s | of this relatively scot-free and can |
5216s | pull some Ultron shock it's looking |
5217s | pretty good |
5219s | oh man it's a rave ultimates are thrown |
5222s | everywhere and it is time to see who |
5224s | fills the kill feed bone gets the pulse |
5227s | bomb kill and another one it's all |
5229s | Washington Justice Red in this kill |
5231s | speed they threw almost all their |
5234s | ultimates at it civil I hope that they |
5236s | would be getting these types of results |
5238s | absolutely yeah and for the shock I mean |
5241s | this is obvious obviously you would like |
5243s | to win that fight but failing that the |
5245s | next best case is that the Justice use a |
5248s | ton of ultimates on their attack because |
5250s | now the shock have a bunch of tools |
5252s | coming online and they have a point to |
5254s | kind of rally around here and the olds |
5256s | come out and the picks are coming |
5257s | through nice only the use of azure's |
5261s | overclock though to fend off Washington |
5263s | Justice's attack so that is a really |
5265s | excellent use of discipline and knowing |
5268s | okay this is this is one that we can |
5271s | we can be very uh careful about |
5274s | yeah you want to be economical you don't |
5276s | want to just spend everything all at |
5278s | once you've got three minutes left here |
5279s | in the bank three ultimates to work with |
5281s | that primer probably waiting for what's |
5283s | uh overclock here in Santana actually |
5286s | December comes up first |
5287s | when it is a good thing we've seen the |
5290s | deadly what here |
5295s | on shock Timeless stabilizing once again |
5298s | but simple they've got three minutes to |
5301s | hold this point if they want to win |
5303s | three minutes but a time a time bank to |
5306s | work within and a Playbook perhaps to |
5308s | kind of follow here you know exactly |
5310s | what you need to be doing the pulse bomb |
5312s | and the Primal just need to get you a |
5314s | pick or at least keep you in the fight |
5316s | long enough to maintain your defense |
5319s | meanwhile the overclock and the Kitsune |
5321s | Rush are just building and building and |
5323s | building hopefully ready for the next |
5324s | fight or so unless what just decides to |
5327s | kind of do what things well you recalled |
5330s | straight into the railgun it's not |
5332s | really your fault there at the end of |
5334s | the day although shock time will |
5336s | continue to hold this defensive point |
5337s | absolutely crushing it here on this |
5340s | Winston Primal raging Santana getting |
5342s | three kills in the process now shock |
5345s | Timeless have burned the clock down with |
5347s | only two minutes left Sybil and well |
5350s | it's ever ever closer here to the golden |
5353s | box of victory |
5354s | minute at a time 30 seconds at a time I |
5357s | do Santana a disservice by implying that |
5359s | Primal was only to be used for |
5360s | sustaining or canceling an overclock of |
5362s | course you just get three kills what |
5364s | about that the Auburn though getting the |
5366s | initial pick uh nice job by phone trying |
5369s | to force out the Susie before actually |
5370s | throwing pull spawn doesn't even need it |
5373s | there's too much damage here on the |
5375s | point from as death and the whole hog |
5377s | Washington Justice Red taking the third |
5380s | map of the series |
5382s | stepping up maintaining that momentum |
5384s | right keeping the statements coming a |
5387s | great defense there from the shock right |
5389s | up until it all kind of fell apart like |
5392s | the ultimates were obviously getting |
5393s | value like the neutral fight was working |
5396s | well but with this big composition I |
5399s | mean it can just kind of snap and all of |
5401s | a sudden you had this great defense and |
5403s | then you have nothing and no one so |
5406s | strong mechanics coming through from the |
5408s | Justice right when they needed it just |
5410s | making the most of this composition that |
5414s | we haven't really considered the meta |
5415s | we've kind of considered it the counter |
5417s | to The Meta but I suppose that's exactly |
5420s | what this is built for yeah well I want |
5423s | to give some props over to Emma as well |
5425s | who seems to be you know flirting on |
5427s | that line between the Zenyatta and |
5430s | kiriko depending on you know what the |
5433s | map and the time bank really calls for |
5436s | and I'm really pleased to see some of |
5439s | the value and success that we've seen |
5440s | from that Zenyatta but how quickly they |
5443s | switch over as soon as the pressure |
5445s | starts to be maybe a little too much and |
5447s | they're not bringing the value is |
5449s | instant and Washington Justice Red are |
5452s | really reaping the benefits from such a |
5455s | flexible support player as a result I |
5458s | think like I mentioned earlier uh as |
5461s | death apologies for doubting you on |
5463s | hooking the echo |
5465s | um happily put in my place there and |
5467s | proven wrong just so lethal with those |
5470s | hooks nibble that I gotta say I really |
5473s | want shock Timeless to be tracking |
5475s | tracking exactly where as death is going |
5478s | all the time because there are so many |
5480s | Deja Vu moments where coming up grabbing |
5483s | the hook from the side or from behind |
5485s | when they're trying to when shock |
5487s | Timeless they're trying to walk up the |
5489s | stairs and uh |
5491s | you know it's it's very classic roadhog |
5493s | play that I would love to see |
5496s | noticed more |
5498s | yeah yeah I mean looking at these |
5500s | compositions and the interactions that |
5501s | they have there are obviously a lot of |
5503s | patterns that form you see the flanking |
5505s | roadhog okay yeah okay the whole hog |
5508s | comes through oh oh goodness like I |
5511s | think there needs needs to be a little |
5513s | more of that like yeah of course this is |
5515s | gonna go this way right like let's adapt |
5518s | accordingly and I mean with the Justice |
5521s | here on series point |
5523s | shock Timeless like it's kind of now or |
5525s | never to make those adaptations have |
5527s | that like mid game prep talk of just |
5529s | like hey no no no no no this is not how |
5533s | this is going to go it's time to force |
5534s | them at five we were looking great at |
5537s | the start of this series we've led a |
5538s | couple fights slip away from us right in |
5541s | in not quite the way we would want to |
5542s | let's make sure that we are kind of |
5544s | maintaining our wherewithal Keep Your |
5546s | Head on a swivel we know these things |
5548s | these are fundamental roadhog go on |
5550s | flank get pick is fundamental OverWatch |
5553s | that's kind of his whole thing right so |
5556s | I think these teams are obviously aware |
5558s | of those Dynamics they're insanely |
5559s | skilled players and I am but a humble |
5561s | Caster but you know a little more of |
5564s | that like is the road hog over there |
5566s | okay let's go well how about over there |
5569s | yeah just a little more of uh watch your |
5571s | six kind of vibe is all I would like you |
5574s | know not constantly looking around |
5576s | paranoid but maybe with how many times |
5579s | as death has been hooking |
5582s | um let's see here |
5584s | Jam |
5586s | um yeah |
5587s | if I were Jam I would be paranoid |
5589s | paranoid up the Wazoo I once I'm hooked |
5593s | a couple of times I'm constantly looking |
5596s | one like expecting to just get ripped |
5599s | out of position willy-nilly and uh I |
5602s | think as death has been doing a good job |
5603s | at also timing uh when he goes to |
5606s | encircle shock Timeless and I'm sorry |
5609s | when she goes to encircle shock Timeless |
5611s | because |
5613s | they're never looking all of the |
5615s | attention and focus fire is being |
5617s | brought to the front lines and that's |
5619s | exactly the kind of distraction you need |
5621s | when you're gonna go and hook them out |
5624s | of position and get that early pick |
5626s | which seems to be Washington Justice |
5629s | Reds recipe for Success here uh we're |
5632s | going over to new Queen Street |
5635s | um we've not seen this one we have seen |
5638s | a lot of Coliseum and a lot of Esperanza |
5640s | but new Queen Street has kind of been |
5642s | the outlier kind of the the black sheep |
5645s | here right well it's a little bit more |
5646s | old news since it was the first one to |
5649s | come out for OverWatch too right I |
5651s | suppose that's true yeah having spoken |
5653s | with some pros hither and yawn across |
5656s | the tears it's kind of the general |
5658s | consensus that out of the three push |
5659s | Maps new Queen Street is |
5661s | generally the least favorite you know |
5664s | let's not mince any words but if you're |
5666s | really good at new Queen Street or if |
5668s | you have a practice Strat or you know |
5669s | the other team perhaps does not enjoy |
5671s | playing on this map or practicing it too |
5673s | much that could be a nice little |
5675s | strategic wrinkle we can only speculate |
5677s | of course but excited to see uh what |
5681s | shock Timeless decide to kind of bring |
5682s | to bear on their map pick here |
5684s | well and with your map picks as well |
5686s | when you know |
5689s | it's a map of your preference right |
5692s | that's definitely a different mental |
5694s | state going into the membership right we |
5697s | all know the shift in mental state when |
5699s | we're in our games and it says now |
5700s | entering King's Row we're like yeah |
5703s | we're psyched we're hyped for this mat |
5705s | like it doesn't really matter |
5707s | [Laughter] |
5709s | right and so you know if you have that |
5712s | type of mentality whereas you know |
5714s | Washington Justice may not then |
5717s | definitely you want to take them to that |
5718s | take them to that map where they go uh |
5720s | great this one and you're you know |
5723s | feeling the vibe you've got your mojo |
5724s | online |
5726s | um the real thing that I'm worried about |
5728s | though for new Queen Street is that |
5730s | there are a lot of little like nook and |
5733s | cranny kind of hallways that you can |
5735s | weave through and it might be a Heyday |
5738s | for EZ death on that roadhog it |
5741s | absolutely could be yeah I mean there's |
5742s | plenty of space for a roadhog to kind of |
5744s | do their thing and and just hit those |
5746s | wacky flanks and just get some insane |
5749s | just like max range like the kind of |
5751s | hook that makes you go the ground area |
5753s | yeah yeah just the kind of hooks that |
5755s | make you go dude come on what not the |
5758s | player the actual exclamation what |
5762s | um so maybe we see a little more of that |
5764s | I actually kind of wanted to bring up I |
5765s | kind of just realized as we've been |
5767s | chitter chattering we haven't seen any |
5769s | Reaper this series and with a roadhog |
5772s | doing as much work as it's been doing |
5774s | where's the reaper guy yeah you know he |
5777s | has the shotguns he comes in from the |
5778s | side special ability very powerful all |
5781s | that other stuff we saw um Jim on there |
5785s | actually yeah for just a moment yeah |
5787s | well I say unfortunately phone is just |
5791s | on point on this Tracer right now and |
5793s | they had to switch to match it there was |
5795s | no there was not enough pressure exactly |
5797s | I think that is kind of the thing as |
5799s | I've been kind of mind palacing out why |
5802s | the heck there's no Reaper I I think |
5804s | Tracer is one of those much like a like |
5806s | a Widowmaker or a sniper of any kind |
5808s | where like if there's one on the other |
5810s | side kind of the only best counter to it |
5812s | is another one like your own so yeah if |
5815s | there's a tracer just doing work on the |
5817s | other end really the only other thing |
5818s | that's going to handle it is another |
5820s | Tracer so they're kind of just locked |
5821s | each other in place but I think that's |
5823s | been a big part of what has given |
5825s | Justice this Edge is like well cool |
5828s | we'll just play roadhog because you |
5829s | can't play its greatest counter right |
5832s | and I mean hard to say that hasn't been |
5834s | paying dividends for the Justice here |
5836s | well and that goes to show you how |
5838s | strong the Washington |
5839s | 's red team it right when you are the |
5842s | reason that another team is forced to |
5844s | pick or change their composition uh |
5847s | props over to you phone although it |
5849s | looks like we've just cast a curse of |
5851s | them sorry sorry buddy fully and |
5854s | entirely the moment we started talking |
5856s | well about them shot timer said dude |
5858s | shut up right we're going to show you |
5861s | what we can do they recognized it |
5863s | they're like we know phone is a huge |
5865s | threat and we're nullifying or yeah and |
5869s | we're nullifying down right right away |
5871s | okay I mean this is something we've seen |
5874s | on the kill feed I feel like a dozen |
5875s | times already as just popping |
5878s | immediately onto the tank counterpart |
5880s | here because all right we got way more |
5883s | hit points on the field at this point |
5884s | Missouri as well kind of putting paid to |
5887s | that with an extra pick onto Auburn |
5890s | is just a little out of radius that's |
5893s | actually oh that's a heartbreaker yeah |
5895s | that was by the Skin of Their Teeth just |
5897s | missed right there a valiant effort |
5899s | nonetheless and honestly Stellar |
5901s | Reaction Time shock time was still |
5903s | pushing the cart on forward starting to |
5905s | slowly gain that Advantage but nothing |
5908s | too significant yet we want to get |
5910s | closer to that first checkpoint and then |
5912s | once they have that we'll really see |
5914s | some spawn advantages roll through as |
5917s | death looking around the corner for |
5919s | their first victim hooks doesn't find |
5921s | the kill off the end no big deal there |
5923s | shock time was still trying to hold push |
5926s | this defensive coin and no one's running |
5928s | into the whole hog of as death here nice |
5931s | stall forward and still continuing to |
5933s | find the kills aramori didn't look |
5936s | behind didn't check the six and as a |
5938s | result is taken down more members of |
5940s | Washington Justice Red continue to |
5942s | capitalize on this player advantage and |
5945s | now they're gonna look to try and take |
5947s | this spot and gain some distance for |
5949s | themselves |
5951s | I mean good on track time was here for |
5953s | keeping it contested all this time |
5954s | that's Sharon Carter as the old adage |
5957s | always goes so the Justice only now |
5959s | starting to make their progress Chuck |
5961s | Timeless with plenty of time to get back |
5963s | recontest setup perhaps on that high |
5965s | ground or around this corner and they |
5967s | have some tools coming online as well |
5969s | the overclock the sound barrier close by |
5971s | Emma with a Kitsune rush but shock time |
5973s | was on the other side look at that a |
5976s | full War chest of our old sense if you |
5978s | would say plenty of old swords look here |
5980s | at this next fight shock Timeless stack |
5982s | both support ultimate for this most |
5984s | recent engagement what goes ahead |
5987s | looking for looking for anyone to throw |
5989s | damage into Jim goes down not sure how |
5992s | that happened as a result oh South Pole |
5995s | spawned unfortunate and now Washington |
5997s | Justice spread continue to push forward |
5999s | they've got the advantage and another |
6002s | hook for as death in the bank civil |
6005s | absolutely incredible |
6008s | uh I I have breaking news as death is |
6011s | pretty good at roadhog |
6013s | there's your game breaking analysis with |
6016s | civil folks uh she's just good hitting |
6019s | the picks consistently turning fights |
6021s | around that shot Timeless in any other |
6023s | normal Universe would probably be in |
6026s | pretty comfortable control of but as |
6028s | well going for a little plank here |
6029s | trying to perform |
6032s | hardly matters though horribly matters |
6035s | at all stuff like yeah never mind I |
6036s | don't need to flank actually I'll just |
6037s | walk up with you and then we're good |
6039s | right and they absolutely are goodness |
6043s | wow so right there Washington Justice |
6046s | Red ignored Santana kind of told Santana |
6049s | drop their bubble early on the front |
6050s | line ignored when she jumped over to |
6053s | pressure the back line and as soon as |
6055s | that jump happening as death comes in |
6058s | with the hook actually takes phone |
6060s | instead of the other support squishies |
6062s | they were probably hoping to get but the |
6065s | outs the outcome and the results are the |
6066s | same right they they just sweep shock |
6069s | time was off the point oh my gosh whoa |
6072s | okay wow you shouldn't be alive so makes |
6074s | it out lives lives is just doing the |
6078s | doing the Widow 1v1 Shuffle doesn't |
6080s | matter |
6081s | oh goodness the effort there I must |
6084s | commend the effort for Missouri there |
6087s | you know they just hit the DPI switch on |
6089s | the mouse and started wiggling but it |
6091s | doesn't matter I didn't even get to talk |
6093s | about Jim switching over to the reaper |
6095s | finally kind of fulfilling my prediction |
6097s | at it again uh and this is already back |
6100s | and forth here the Justice may be trying |
6102s | to start clawing this back and they do |
6105s | yeah they absolutely do you gave props |
6107s | over to Azure for you know the Jukes on |
6109s | that sojourn I'm over here giving props |
6112s | to aramari and jam for just pumping in |
6115s | the heels over there I'm sure their |
6117s | heartbeats were stressed up the Wazoo |
6119s | watching that crit symbol dip in and out |
6122s | another early pick of course coming |
6124s | through from as death she has been |
6126s | crushing it and Santana is forced to go |
6128s | ahead pop Primal how many times is as |
6131s | death going to hook one of these |
6133s | supports following up with the whole hog |
6136s | again just seems second nature we've |
6138s | seen this movie before folks and as |
6140s | death is so comfortable running it on |
6142s | replay and I mean building the whole hog |
6145s | that fast why wouldn't you just use it |
6146s | the moment you get a pick secure the |
6149s | advantage keep this cart moving we've |
6150s | crossed 100 meters we've hardly been |
6152s | talking about the objective by the way |
6154s | because these fights are just so |
6155s | ridiculous Jim's stepping up just trying |
6157s | to force his team back saying no no no |
6159s | no I'm supposed to counter you does |
6162s | actually manage to take down as death |
6164s | Azure with the overclock as well as |
6165s | getting some kills secured and shocked |
6168s | Timeless at last and started to move |
6170s | this bot in another Direction but |
6172s | they've got a bit of an uphill to manage |
6174s | at this point |
6176s | Santana also switched over to roadhog |
6178s | thibil oh hello okay I mean I saw the |
6182s | Primal come out I wasn't the happiest |
6184s | with it but I was just gonna kind of let |
6186s | that one slide makes a little more sense |
6188s | now perhaps like hey let's just see what |
6190s | we can do with that and then finally |
6191s | make the switch if you can't beat them |
6192s | join them frankly I respect this bit |
6194s | nice sound barriers actually from both |
6197s | the sides keeping this teams alive even |
6199s | after hooked by as death there's the |
6202s | overclock online for what and it's the |
6204s | kill onto aramori both of these DPS from |
6207s | Washington Justice Red have been tearing |
6209s | up the kill feed and with EZ death there |
6212s | to complement them and a Discord orb to |
6214s | make it easier all the same civil |
6216s | Washington Justice Red is having a |
6218s | heyday |
6219s | as just saying hey dude Kiss the Ring |
6222s | all right the queen is here this is the |
6225s | better roadhog you better come back with |
6227s | something a little better Santana given |
6229s | perhaps a second chance before this card |
6231s | starts moving again a hook coming |
6232s | through no such luck a death Blossom |
6235s | online here and Emma on the Zen actually |
6237s | swapping over does not quite have the |
6239s | Transcendence yet so perhaps a chance |
6241s | for some early engagements here oh Wes |
6243s | death actually the first to go down |
6245s | close bomb thrown and no kills off the |
6248s | back and still some exchanges back and |
6251s | forth the shock Timeless are still |
6252s | looking to push this spot back in their |
6255s | favor they do have the spawn Advantage |
6257s | it seems to be coming in clutch for them |
6259s | and now Jim on this Reaper really |
6261s | starting to find their Rhythm and |
6263s | momentum and the value yeah I mean this |
6266s | is what the reaper needs to be doing |
6267s | providing that Frontline burst providing |
6270s | that sheer damage total regardless of |
6273s | position regardless of where you are on |
6275s | the map Etc shock Timeless also got a |
6278s | lot of ultimates here coming online |
6280s | Justice all Hogs have obviously been |
6282s | getting a ton of value Emma with this |
6284s | Transcendence can cancel out so much not |
6287s | that |
6288s | oh as death I'm sorry it's not often I |
6291s | feel like you're the recipient of the |
6293s | unexpected hook Jim goes ahead |
6295s | capitalizes on the Kitsune rush and |
6297s | shock Timeless continue to run forward |
6299s | they only used aramori's Kitsune Rush as |
6303s | a result in simple once again |
6305s | demonstrating really strong discipline |
6308s | and ALT economy awareness yep and |
6311s | Santana |
6312s | booting up on this roadhog getting those |
6314s | hooks getting some picks down getting |
6316s | the work done now checkpoint secured |
6318s | here a little butt scratch going on |
6320s | Chalk time is forced to just kind of |
6322s | chillax which gives the Justice time to |
6324s | kind of reconfigure they have some |
6326s | ultimates coming online what and Azure |
6327s | pole stepping up in the pocket which |
6330s | sojourn will reign supreme the one that |
6333s | has the sound barrier from Jam to |
6335s | reinforce and keep their health bar Uber |
6338s | topped off now we can see shock Timeless |
6340s | continuing to aggress forward Santana |
6342s | has definitely started to hit that flow |
6345s | state with those hooks it's the first |
6347s | time I think we've seen her play roadhog |
6348s | this series yeah and I respect the |
6351s | attempt at the predictive hook onto the |
6353s | Tracer there that would have been really |
6354s | cool you'll get it next time don't worry |
6356s | our Murray coming online here close with |
6359s | this Kitsune Rush well ahead of Emma |
6361s | which is a big Advantage but Auburn on |
6363s | the other side ahead with this sound |
6364s | barrier that's the dynamic we need to |
6366s | follow that barrier's out already |
6368s | oh Santana hooked as death and does go |
6371s | down after they were beefed up by the |
6373s | sound barrier now shock time was |
6375s | continuing to try and push forward |
6376s | they've got the bot in their possession |
6378s | rolling it and they've got a late pick |
6380s | onto Emma fibble yeah the reaper Kitsune |
6383s | Rush combo is just too strong like you |
6385s | just shoot too fast guns go Burr you |
6388s | know there's not much you can do about |
6389s | that so the Justice again just forced to |
6392s | reconfigure we've got 26 seconds left |
6394s | and eight meters frankly between these |
6396s | teams shock Timeless need to win this |
6399s | map if they want to stay in the series |
6400s | it's Match Point here for Washington |
6402s | Justice Red it's a great pick early here |
6405s | on to Auburn and now they're pushing |
6407s | into only an overclock at this time it |
6410s | could be deadly there's a pick there |
6411s | onto EZ death and with no tank for |
6414s | Washington Justice it is looking Grim |
6416s | the oh shock Timeless have almost |
6419s | overcome the victory bar to take this |
6421s | map win Washington Justice Red needs to |
6423s | clear them if they want to stay in this |
6425s | fight and win Emma takes down Jim and |
6428s | this is intensible who will come out on |
6431s | top there are no more reefers the |
6433s | antenna throws the all hog into the face |
6435s | of Washington Justice Red it is so close |
6438s | it is two meat three meters away from |
6440s | victory for them as death goes down |
6443s | aramore pops the Kitsune and that's |
6445s | gonna be the nail in the coffin everyone |
6447s | has this fats they need the bot is about |
6450s | to be pushed to the golden box of |
6451s | Victory and shock Timeless have come |
6454s | back to tie up the series |
6458s | the part where I get to be very very |
6461s | smug because I came into this map saying |
6463s | where's the reaper at dude wouldn't that |
6466s | make a really big difference and it did |
6470s | it totally did the reaper swap was an |
6472s | immediate change of pace you could feel |
6474s | the temperature in the room Spike poor |
6478s | old new Queen Street all that snow start |
6480s | it's melting it was crazy like that is |
6483s | exactly the swap they needed I mean |
6485s | there's not much else to say outside of |
6487s | it like the counter pick doing counter |
6489s | pick things it really can be as simple |
6491s | as that like OverWatch it's a very |
6493s | complicated game at these high tiers but |
6496s | at its core it has always maintained |
6498s | that like sometimes you can just get |
6501s | away with a direct counter pick and |
6503s | force them out of their comfort zone |
6505s | Force the dynamic entirely phone you saw |
6508s | towards the end swapping over towards |
6509s | the reaper as well just realizing like I |
6512s | gotta try and make this work they have a |
6514s | roadhog and a Reaper and they're doing |
6515s | really well |
6516s | I guess that's what I need to do but at |
6518s | that point I mean the momentum there for |
6520s | timeless |
6521s | feeling so good and totally here we go |
6523s | to map five |
6524s | yeah well in our first to three uh |
6527s | thibil ask and you shall receive we get |
6530s | to go to map five uh opening up the |
6533s | finals so definitely a huge treat for us |
6537s | folks it's match point for both of these |
6539s | teams we're gonna kick it to a quick |
6541s | break they're gonna pick a map and uh |
6544s | we're gonna see who will come out on top |
6547s | for our round one of the finals |
6557s | foreign |
6560s | [Music] |
6598s | thank you |
6603s | [Music] |
6612s | [Applause] |
6613s | [Music] |
6639s | thank you |
6657s | thank you |
6662s | [Applause] |
6663s | [Music] |
6713s | [Music] |
6718s | thank you |
6720s | [Music] |
6738s | foreign |
6745s | [Music] |
6772s | foreign |
6777s | [Music] |
6795s | [Music] |
6802s | foreign |
6804s | [Music] |
6845s | foreign |
6848s | [Music] |
6856s | [Music] |
6859s | hello Gamers and welcome back to the |
6861s | calling all heroes Challenger Cup finals |
6864s | we are still on our first match and |
6867s | round one of the series and we are at |
6870s | Match Point Sybil it's our first to |
6873s | three with Washington Justice Red and |
6875s | shock Timeless already at two points |
6878s | each and looking to take home a victory |
6880s | on our last control map |
6882s | the series has been everything I could |
6884s | ever hope for minus the draws that give |
6887s | us the eight map stunner right yeah we |
6890s | take what we can get two cp's not around |
6891s | anymore we're no I know I'm still |
6895s | waiting for the draw on escort that's |
6897s | what I want more than anything that's |
6898s | the feather in my cap that I'm waiting |
6900s | for not gonna get at this series but |
6902s | that is perfectly okay these teams have |
6904s | been playing lights out showing that |
6907s | they are worthy of the pickups from the |
6909s | big franchises up and about in the |
6911s | OverWatch League showing that they |
6913s | deserve to be here in our final event uh |
6916s | and we are headed towards control uh |
6919s | this was initially this game mode anyway |
6921s | it was a victory four shock Timeless |
6923s | though it was plenty close all the way |
6926s | through 99s to 99's abound so we're all |
6930s | three Maps folks all three okay yeah if |
6933s | you're like just tuning in and you |
6935s | missed the start of this match like go |
6937s | back like maybe during the break we're |
6939s | about to kicking things off but like go |
6941s | back and now we're headed to Oasis this |
6944s | pick actually makes sense I didn't even |
6945s | consider this one we're talking a lot |
6947s | about Lee Jong Tower but Oasis also has |
6950s | some points where it's pretty easy to |
6951s | kind of like Duck and use your natural |
6953s | covers or roadhog like plenty of walls |
6956s | and Cubbies to try and hide behind yeah |
6958s | so |
6959s | I get this uh it makes sense I think the |
6962s | thing we need to find out here in the |
6964s | next probably minute or so uh is if our |
6967s | both of these teams going to stick to |
6968s | roadhog at this point like is that just |
6970s | what we've decided on right |
6972s | um our uh shock time was going to try |
6975s | and like go back to the Winston like oh |
6977s | that was just like a one-off like we can |
6979s | still do it with this composition and of |
6982s | course the reaper I want a little more |
6984s | Reaper I think that was really like the |
6985s | ticket and if I'm shock Timeless I see |
6987s | that immediately work and go well yeah |
6990s | of course that's what we're doing now |
6991s | for the rest of the series so we will |
6993s | see |
6995s | fun little update there the first |
6997s | altiora team taking down Kaiju Corp so |
7000s | altriara will move on Artemis excuse me |
7003s | we'll move on I should specify without |
7005s | many altiora teams yeah yeah you uh you |
7008s | you really need to be specific turns out |
7010s | and Kaiju Corp jumping down over to |
7012s | lower bracket perhaps ready for a little |
7014s | salty run back there we'll see |
7016s | but we ain't there right now we are here |
7018s | on Oasis at University oh yeah no no no |
7022s | yeah give me that actually it's probably |
7024s | not going to happen but like |
7025s | nah the the erisa composition really has |
7029s | been kind of the counter to a roadhog |
7031s | like it usually isn't a mirror it's |
7033s | usually like oh they're running roadhog |
7035s | let's go Orissa and it looks like that |
7038s | is what they're coming through with so |
7039s | much opportunity to mitigate damage the |
7041s | fortify like countering off the hook the |
7043s | javelin spin can block all sorts of |
7046s | stuff like this composition does make |
7047s | sense and I'm excited to see it from |
7049s | shock Timeless let's just see what it |
7050s | can do well then we see the variants on |
7053s | DPS a phone on the Tracer and gym on the |
7055s | reaper so there'll be two very different |
7057s | types of uh front line or side pressure |
7060s | presence here Emma's gonna be the first |
7062s | person to take down Azure a little bit |
7065s | of pressure onto aramori back there in |
7067s | the back lines but nothing too crazy as |
7070s | death taking a lot of damage and the |
7072s | suzu during the whole hog take a breath |
7075s | or during the Breather just easily gives |
7078s | them the top off in health now we can |
7080s | see Santana continuing to try and push |
7082s | forward shock time was did lose the |
7084s | point possession but simple they haven't |
7087s | lost the fight they know the name of the |
7088s | game and it's so they're okay with |
7090s | giving up a little bit of possession |
7092s | absolutely yeah I mean a little back and |
7094s | forth here is fine even a little stall |
7095s | coming through no big deal 11 there for |
7097s | the justice as the shock established |
7099s | their first control a couple ultimates |
7101s | coming online for them as well and |
7103s | actually uh one more interaction because |
7105s | I love talking about Orissa so much the |
7106s | javelin throw interrupts hook and take a |
7109s | breather so that is a big potential |
7111s | counter to that in addition to all the |
7113s | other stuff I already talked about or of |
7115s | course Missouri could just get a pick I |
7117s | mean aramore had the kidsime Rush online |
7120s | so early in this fight and I mean |
7124s | opening up the gate with it was an easy |
7126s | win there for shock Timeless let's talk |
7128s | about the rat phone on the rat okay |
7131s | we've seen the junkrat's kind of been |
7134s | like the meme pick that's actually |
7135s | pretty decent so much damage capable for |
7138s | that hero uh but I remember Murray just |
7140s | kind of getting out of Dodge there real |
7142s | quick there's a lot of olds come online |
7143s | cool and there's two kills coming |
7145s | through from Azure oh a nice attempt at |
7148s | the air Javelin that would have been so |
7151s | sick dude but a valiant effort if you're |
7154s | just pinned out of the air |
7156s | um that would have been straight out of |
7157s | an anime |
7160s | reverse where that pick happened you and |
7162s | I are both going crazy uh but even then |
7165s | a couple ultimates here for shock time |
7166s | was maintaining their control despite |
7168s | their expenditures or perhaps because |
7170s | they're expenditures here comes the |
7171s | riptide let's see what this can do it's |
7173s | 4 a.m where is it |
7177s | and tana is out of the picture but so is |
7179s | as death no tanks and well with one |
7181s | Lucio downshock Timeless are gonna look |
7183s | to try and bring themselves in the lead |
7186s | for this fight they already have 77 of |
7189s | this objective and fibble they're |
7191s | looking pretty comfortable control was |
7194s | uh you know a little bit easier for them |
7195s | and opening up on the series and now it |
7198s | looks like they are trying to close it |
7200s | out here nonetheless Jim has the death |
7203s | Blossom online it's only a matter of |
7205s | time and the suzu's forced out he's |
7207s | hunting for they're hunting for it oh |
7209s | good smart move to wait raving out more |
7213s | resources before you get over aggressive |
7215s | now the overtime bar has been triggered |
7217s | and a boot back actually prevents Jim |
7219s | from having as much impact and damage as |
7222s | she is looking for a nice free contest |
7224s | here from Washington Justice Red not |
7226s | everyone falls down into the pit of |
7228s | despair but it's still Washington |
7231s | Justice Red taking the point that Boop |
7233s | was honestly like map Saving right there |
7237s | because that death Blossom would have |
7238s | gotten quite a bit of work done and |
7240s | unfortunately instead Jim was just kind |
7242s | of dancing on the dance floor by herself |
7244s | so we have a horse Mirror by the way I |
7248s | just want to throw that one out there as |
7249s | death making the quick swap which |
7250s | actually got some pretty solid work done |
7252s | overall phone with a quick catch on the |
7254s | javelin there not what you want to be |
7255s | catching there bro and uh we got some |
7258s | stall coming here |
7260s | overclock from azaray no kills yet and |
7264s | what actually is gonna be the person to |
7266s | get the pick still so much pressure here |
7269s | and a suzu to reinforce even more what |
7272s | was dodging for days and still it's |
7274s | going to be Washington Justice Red with |
7276s | Point possession |
7278s | the tire doesn't find the kill maybe a |
7281s | little too early on the trigger but |
7283s | nonetheless shock Timeless still |
7285s | resetting that was one of those tires |
7287s | where it's like if I don't hit this |
7289s | right now they're gonna destroy It |
7291s | ultimately didn't end up mattering but |
7293s | I've been there I've done that I get it |
7295s | Santana's stepping up with a terror |
7297s | surge here at the sound barrier as well |
7298s | online match though by Auburn's maybe |
7301s | slight advantages here but only just |
7304s | slight for shock Timeless you want to |
7305s | force whatever you can before you really |
7307s | get this fight going |
7310s | disrupt your shot blocking the gate and |
7312s | now it's time to push forward nice |
7314s | reinforced to take the javelin to the |
7316s | face throwing even more damage here |
7318s | Santana trying to continue making this |
7321s | team fight for shock Timeless a nice |
7324s | terrorist surge but it is not enough |
7326s | these DPS are popping off and both |
7328s | sojourns are trying to find the picks |
7330s | and the kills what is making hero plays |
7333s | here at 99.99 once again both of these |
7336s | teams are going the distance on our |
7337s | opening round that suzu was just enough |
7340s | to save them but is it enough to help |
7341s | them retake this point Sybil it is a |
7344s | nail biter here at the end with Kitsune |
7346s | thrown by Emma |
7348s | Santana swapping over to the doomfist |
7350s | coming back for the last minute stall as |
7351s | best they can Washington Justice still |
7353s | maintain it we have a diva on the field |
7355s | like I don't know what's going on with |
7356s | the tanks at this point I'm just excited |
7358s | to see it Santana just trying to power |
7359s | block can get nothing done as death |
7361s | getting dimec by ARA Murray here and |
7363s | shock Timeless actually maybe pulling |
7365s | this back over clocks on both sides |
7366s | coming through in the death blossom |
7369s | yes clutching it out here for shock |
7372s | Timeless once again amidst all that |
7375s | chaos they flipped the point and now |
7377s | they take this first round |
7380s | I'm just gonna call that entire |
7382s | University thoroughly silly I think we |
7386s | hit thoroughly silly towards the end |
7388s | there the horse mirror the doomfist |
7391s | coming out like that's just one of those |
7393s | like ah everyone's screaming and |
7395s | panicking like but we're all having a |
7397s | good time |
7398s | and now we kind of settle back towards |
7400s | normal |
7401s | as I mean as normal as this series it's |
7404s | gonna get we'll see yeah right as death |
7406s | for now looking at the roadhog Emma back |
7409s | on the Zen Santana matching with the |
7412s | roadhog seeing a little more of that new |
7413s | Queen Street comp that we saw from them |
7415s | it did do some pretty serious work |
7417s | let's see what phone does after this |
7420s | symmetra TP forward that looks like a |
7422s | tracer but it could be a Reaper |
7425s | it's a tracer |
7427s | all right Washington Justice read back |
7429s | on their I would say their comfort |
7431s | composition since it's what they seem to |
7433s | run and lead with regularly uh phone on |
7437s | the Tracer Emma on the Zen shock |
7439s | Timeless running the more you know |
7441s | traditional metacomp that we've seen |
7443s | around the circuit here so shock |
7446s | Timeless are already set up on this |
7448s | point and they're pretty much just dance |
7449s | before it was right they were dancing |
7451s | around in that inner column but with |
7453s | that pick onto Azure uh it's going to be |
7456s | really difficult for them to actually |
7458s | have any continued sustainability |
7460s | there's not as much damage and |
7462s | Washington Justice Red are just gonna |
7463s | look to clean them up and take the point |
7465s | first for themselves which they did last |
7468s | time as well but this time they've won |
7470s | the fight |
7472s | Emma also building up so quickly oh only |
7476s | Transcendence I mean picks coming |
7478s | through for her obviously just real fast |
7481s | so 75 gives you such an enormous boom |
7485s | right early on you can pop that probably |
7487s | this fight if you want and not have too |
7489s | much to worry about especially if you |
7491s | maintain that kind of old charge right |
7493s | so a great early start here for the |
7496s | Justice shock time was already kind of |
7498s | forced on the back foot as they go for |
7499s | this engaged but that's the one thing |
7501s | that can counter in early Transcendence |
7502s | just get the hook kill before it's even |
7504s | online man and that's really tough a |
7507s | stick and again in the hook it wasn't |
7509s | gonna matter phone was gonna be gone |
7511s | regardless of where that damage came |
7513s | from and now we can see shock Timeless |
7515s | starting to pull away in the kill feed |
7517s | taking the point for themselves for the |
7519s | first time this round |
7521s | Emma going down early was absolutely the |
7524s | only thing that would have gotten us |
7526s | here right shock Timeless stepping up |
7528s | taking it like taking that early |
7530s | advantage that I was Heming and hawing |
7532s | about completely out of the equation now |
7534s | the Justice do have the Transcendence |
7536s | for sure the pulse bomb from Jim gets |
7539s | nothing it's just a matter of when do |
7540s | you kind of want to pull the trigger on |
7542s | all these old |
7543s | a Discord on Santana has been nasty and |
7546s | I hook into the Transcendence beautiful |
7549s | play coming through from Washington |
7550s | Justice Red as that's exactly what they |
7553s | needed to mitigate all this damage here |
7555s | from shock Timeless they were reinforced |
7558s | by Jam sound bar sound barrier and now |
7560s | they're just continuing to pick them off |
7562s | one after another |
7565s | yeah you have so much sustain at this |
7567s | point in the fight all your cooldowns |
7568s | being used just to keep everybody alive |
7570s | as best as possible you have picks |
7572s | coming through I mean that's about as |
7574s | clean cut as it can get for the Justice |
7576s | you even pull quite a few ultimates out |
7578s | both support ultimates from shock |
7579s | Timeless the Stagger from Jim Jim the |
7582s | gym get knocked into traffic ah I can |
7585s | only imagine we're gonna we're just |
7586s | gonna play some yakety Sacks in our |
7588s | heads and call that one a day the |
7591s | Justice maintaining control here they |
7592s | still have a sound barrier online the |
7594s | overclock coming through from Missouri |
7595s | immediately gets counted out by that |
7597s | ultimate and we'll see if anything can |
7599s | get done oh man as death gets a great |
7602s | hook there on taramore and with the |
7604s | pulse bomb Kill from phone this is deja |
7607s | vu from Washington Justice Red they |
7610s | continue to run this circuit with those |
7612s | characters and they keep targeting those |
7614s | supports repeatedly fibble yeah last |
7617s | fight territory here shock Timeless |
7619s | really only working with that pulse bomb |
7621s | gotta hope it gets some value down maybe |
7623s | go for Emma in the back line does not |
7624s | have that Transcendence what though is |
7626s | going to try and just keep shot timing |
7628s | him down here and that whole hog might |
7630s | just finish things up oh another pulse |
7632s | bomb missed by Jim that's actually two |
7634s | in a row what goes ahead pops the over |
7637s | clock and is looking to continue feeling |
7639s | the fate of the shock Timeless here for |
7641s | the second round they are not going |
7644s | anywhere fibble we are going the full |
7646s | distance of three rounds I mean could it |
7650s | go any other way at this point geez |
7653s | right like this is exactly how this |
7655s | entire Series has gone it is how I |
7658s | expect it to finish out |
7659s | this this is we couldn't have asked for |
7663s | a better start to this entire tournament |
7664s | you know well these are two super strong |
7668s | teams not to mention both teams that got |
7670s | you know additional resources and picked |
7673s | up from OverWatch League teams there are |
7676s | a lot of eyes on these people to pray |
7678s | for to be performing and it's still only |
7681s | round one simple there's a lot of games |
7683s | left to play yeah we haven't even gotten |
7685s | into any semi as we haven't even looked |
7687s | at the lower bracket like this is |
7689s | literally just the beginning and you |
7691s | guys have to wait a week after today's |
7693s | matches to get any more haha I'm putting |
7696s | an L on my forehead I'm pointing at you |
7698s | shock time was stepping up with more of |
7700s | the usual more the usual frankly on both |
7702s | sides here both teams locked in on what |
7704s | they're comfortable with and at this |
7706s | point it is Stand and Deliver it is |
7708s | execute it is get a pick like that Azure |
7711s | is stepping up exactly when she needs it |
7714s | it's literally all on the line here for |
7717s | this opening Series whoever wins the |
7719s | this last round of control is going to |
7721s | win round one of the series they're |
7724s | going to stay in the winners bracket and |
7726s | they're going to have it maybe a little |
7727s | bit easier as they try to progress |
7729s | through the tournament Brett Washington |
7731s | Justice Red already losing phone early |
7733s | in this fight oh what could not skirt |
7736s | out of the way it was a beautiful suzu |
7739s | attempt there from Emma to try and save |
7741s | him but at the end of the day two too |
7744s | much precision timing from shock |
7746s | Timeless absolutely yeah I mean just |
7748s | stepping up and hitting the exact shots |
7750s | you need just getting that early |
7752s | advantage and sticking it all the way |
7755s | through now the Justice forced to kind |
7757s | of skirt around figure out what they can |
7759s | do to kind of crack this egg open and as |
7762s | that forced immediately just back up use |
7764s | your breather and even then |
7767s | so much damage their pulse bombs early |
7770s | and kills Santana in this fight there |
7773s | are no Road Hogs no tanks on the table |
7775s | so now it's going to be about which |
7777s | members can continue to be Scrappy and |
7779s | find the value and kills so far shock |
7782s | Timeless and Washington Justice Red just |
7784s | doing a bit of poke face back and forth |
7787s | no one's wanting to give up the point |
7788s | and both are contesting are amori's |
7791s | Kitsune Rush is going to force |
7793s | Washington Justice Red back but not |
7795s | enough Jim gets picked and so does Emma |
7798s | it's back and forth for each of these |
7800s | teams with Azure now is trying to step |
7802s | up and continue holding down the fourth |
7804s | for shock Timeless it's so hard on The |
7808s | High Ground as what manages to kill Jam |
7810s | just before they go down now there's |
7812s | been another pick from as death and it |
7814s | looks like Washington Justice Red are |
7816s | trying to cap this point but shock are |
7818s | stalling out once again the bull yeah I |
7821s | mean the the reaper already tremendous |
7822s | stall potential about to have the death |
7824s | Blossom online Force back actually by |
7826s | the whole hog from as death I think that |
7827s | was kind of the perfect time to use that |
7829s | just physically force them off the point |
7831s | and get this first capture going and |
7833s | shock time was seeing Matt go yeah okay |
7835s | that's fine uh we'll come back with like |
7838s | all the tools we've got and you know |
7839s | we're not gonna worry about it the |
7841s | initial engagement with the sound |
7842s | barrier here I like it well it is 15 to |
7845s | 79 possession Santana's throwing the |
7847s | roll the whole hog into the corner two |
7850s | people going down three from the death |
7852s | Blossom of Jim and now shock Timeless |
7855s | looking to go ahead and take this point |
7857s | back for themselves they've got 79 |
7859s | percent possession |
7862s | and jam denying the gym Ace you hate to |
7865s | see it we had one in the Highlight Reel |
7867s | I was hoping for number two and jam said |
7870s | nah nah what if I got one of those still |
7872s | nothing to complain about there for |
7874s | shock time once right like that feels |
7875s | good you're approaching this is last |
7877s | five territory you're approaching 95 you |
7879s | have a Kitsune Rush Washington Justice |
7880s | have nothing to answer with except the |
7883s | hope that they get a pick and that is a |
7886s | lot of pressure onto EZ death who has |
7887s | been crushing these hooks lately gives |
7890s | you a rush thrown and that's an early |
7891s | hit cook on to Santana forcing out so |
7894s | many resources Santana does go down and |
7897s | as a result with no tanks now on the |
7899s | table for either team it's gonna be up |
7901s | to these DPS to steal the show Jim on |
7904s | this reefer has the sustainability a |
7906s | nice suzu is going to keep them in the |
7907s | fight a little longer and still Sybil |
7910s | this is a chaotic back and forth this |
7912s | could have been just like our previous |
7914s | round with how many picks and how much |
7917s | these teams are fighting it out |
7919s | Santana back again on that last minute |
7921s | stall doomfist trying to get something |
7922s | done here phone takes down Azure takes |
7925s | down Santana this might just be the |
7927s | switch here at the very last possible |
7930s | second Washington Justice read able to |
7933s | flip this point and Sybil if it didn't |
7935s | go to 99.99 would it have really been |
7937s | the series that we were asking for yeah |
7940s | no absolutely not I demand that this |
7942s | continue until I am satisfied Azure with |
7945s | the overclock here a couple more alts |
7947s | coming online for shock Timeless but |
7948s | they probably want to use this as more |
7950s | of an eco-fight pull what you can from |
7952s | the Washington Justice especially with |
7954s | this overclock coming online just as |
7956s | forced to kind of back up and use what |
7957s | they can here comes the Kitsune rush and |
7960s | as death goes ahead and gets the kill |
7962s | onto Santana hold hog pushing back more |
7965s | members of shock Timeless but shock |
7968s | Timeless backing out wanting to try and |
7970s | regroup and probably build up that sound |
7972s | barrier just a little bit more right and |
7975s | you get the two for one trade right you |
7976s | pull the overclock and then there goes |
7978s | the Kitsune rush and the Whole Hog just |
7980s | to like hey no back up don't come over |
7982s | here and shoot all our heads off right |
7983s | and shock Timeless you're like yeah |
7985s | that's that's fine okay we're about to |
7986s | have a couple more anyways yeah this |
7988s | could be last fight here depending on |
7989s | how long it goes with an early pick |
7991s | though on to Santana shock Timeless have |
7994s | to fight this man player down there is |
7997s | no hope for the return and you can see |
7999s | phone here has the death Blossom |
8001s | patiently waiting for anyone from shock |
8003s | time was to try and push got a couple |
8006s | people here on the top ready to touch |
8008s | when needed a nice duck Blossom both |
8010s | death blossoms pop taking out a couple |
8013s | of people Santana taking so much damage |
8015s | phone trying to do the damage with this |
8018s | Reaper here and the sound barrier saves |
8020s | them at the nick of time 99 shock time |
8024s | was trickling on to the point and at the |
8027s | end of the day Washington Justice are |
8029s | going to go ahead oh manage to you know |
8032s | mitigate a little longer Armory was |
8034s | there but there it is yeah okay Sybil |
8037s | these dolls are stalls are really really |
8039s | incredible coming through here yeah but |
8042s | what can you do yeah I mean that that is |
8046s | exactly how this series had to end no |
8049s | other way just all the way back and |
8051s | forth all the way to the end |
8054s | stalling and fighting and scrapping and |
8056s | just staring at each other like we kind |
8058s | of called it perfectly right honestly we |
8061s | we wanted just like absolutely run at |
8064s | each other and go crazy and scream and I |
8067s | think that is exactly what we got in |
8069s | this series |
8070s | yeah I mean both of these teams fought |
8073s | tooth and nail obviously congratulations |
8076s | to Washington Justice Red for being |
8079s | Victorious here in round one they will |
8082s | go on to play alteora Artemis later |
8085s | today but of course |
8088s | that was I mean that series thibil was |
8090s | so incredible all five Maps 99 to 99 for |
8095s | all three control points on each map on |
8097s | top of it and not only was it you know a |
8100s | back and forth between all these wins |
8102s | but we saw some really interesting and |
8105s | different metas and compositions come |
8108s | through to try and combat those |
8109s | adaptations which |
8111s | I mean what a treat here for our first |
8113s | Opening match |
8115s | yeah getting that kind of rock paper |
8116s | scissors in a game like this really |
8120s | shows that both teams like are pulling |
8122s | out all the stops right they're not |
8124s | sitting here playing with their food |
8125s | they're not just like oh but we only |
8127s | practice one composition like these |
8130s | teams and these players are showing |
8131s | their versatility on the fly in real |
8133s | time and that I mean that's kind of the |
8136s | entire point of this whole tournament is |
8139s | to get these players in here playing at |
8141s | this level and at this scale right and |
8143s | showing us like hey when you have all |
8146s | the resources that you can get to play |
8148s | the best that you can play what does |
8150s | that look like right I think we got a |
8153s | great great example of that here in this |
8155s | first match yeah I totally agree with |
8157s | you and you know I'm really happy to see |
8160s | such a strong performance from both of |
8162s | those teams this is you know a parallel |
8165s | uh Avenue to the path to Pro so there's |
8169s | going to be a lot of eyes for on all of |
8171s | these players today looking to see who |
8174s | might be uh you know some potential Pro |
8176s | material later down in the in the series |
8179s | but the boy we are going to actually get |
8182s | an interview set up with someone from |
8184s | the Washington Justice Red so folks |
8187s | don't go anywhere we'll get them lined |
8188s | up and be right back |
8194s | [Music] |
8206s | [Music] |
8212s | thank you |
8215s | [Music] |
8219s | foreign |
8222s | [Music] |
8226s | [Applause] |
8229s | [Music] |
8235s | [Music] |
8252s | [Music] |
8252s | [Applause] |
8255s | foreign |
8257s | [Music] |
8278s | [Music] |
8282s | foreign |
8284s | [Music] |
8306s | [Music] |
8320s | foreign |
8321s | [Music] |
8337s | [Music] |
8344s | the wells in 17. |
8348s | Japan |
8350s | [Music] |
8357s | [Music] |
8368s | [Music] |
8375s | hello everyone and welcome back to the |
8377s | calling all heroes Challengers Cup |
8379s | finals we have with us Auburn from the |
8384s | Victorious team Washington Justice Red |
8387s | joining us here on the interview Booth |
8389s | Auburn thank you so much for joining us |
8393s | and congratulations on your win dude |
8395s | that was some fantastic gameplay from |
8398s | you specifically and from all of your |
8400s | team |
8402s | uh thank you I am I'm so hyped that we |
8407s | won this match like I was telling my |
8408s | teammates after we won last fight like |
8410s | like I thought I was like having a heart |
8412s | attack my hands were shaking it was such |
8415s | a fun match to play |
8416s | oh well I think it was a fun match to |
8419s | watch I feel like maybe it's an |
8421s | understatement simple |
8422s | does not get does not do it credit the |
8425s | opening Series here that we got today oh |
8428s | yeah so |
8432s | the mental state of the team was when |
8434s | you guys were picking compositions |
8436s | originally we saw a lot of that road hog |
8439s | with the Tracer and the Zenyatta play |
8442s | but it seemed like at a moment's notice |
8445s | you guys all pivoted and adapted and |
8447s | made the call to change it up what's uh |
8450s | what are the comms like or you know |
8451s | what's what's the mood like for you guys |
8453s | when you're making those types of calls |
8457s | um I mean like the mood like mid map you |
8460s | know I think we have a really good |
8461s | understanding of like what we're good at |
8463s | and how we can apply that to what's good |
8465s | like in The Meta so I think all of us |
8467s | have a very good understanding of our |
8468s | heroes like what we can play like our |
8470s | our tank player as death I love her to |
8472s | death She's like super good at the |
8473s | roadhog but she can also play the erisa |
8475s | she she came to pull out the monkey even |
8477s | though we didn't do it this Grim or this |
8478s | uh match and then Emma |
8480s | I mean we just let Emma play what she |
8482s | wants she she calls I'm going Zen she's |
8484s | going Zen I I I don't really care and |
8486s | then obviously like you know like phones |
8488s | pulling off the junk rat I I just have |
8490s | so much we don't we all have so much |
8491s | trust in each other that we can just |
8493s | flip comps on a moment's notice and it's |
8494s | perfectly okay |
8496s | and funnily enough that was actually |
8498s | gonna be one of our questions like you |
8500s | guys had so many Heroes rotating through |
8502s | especially kind of the discussion around |
8504s | like when does Emma go Zen versus when |
8506s | does Emma go kiriko but like to hear |
8508s | that it's basically just like yeah just |
8511s | ego pick it this is what I'm feeling |
8512s | intuition what we trust each other yeah |
8514s | yeah like yeah that's that's great |
8517s | yeah yeah it's a it's a super cool |
8519s | dynamic because Emma can just like we |
8521s | know she's amazing at Zen so it if she |
8523s | just calls like she's like I think Zen's |
8525s | good in this comp boom she's on Zen I I |
8527s | pivot my playstyle I'm playing around |
8529s | Eminem like |
8531s | simple as that yeah okay simple and easy |
8534s | are two different things though and you |
8536s | guys definitely make simple look easy |
8538s | with that |
8540s | yeah big time uh I I want to talk about |
8543s | kind of a big change that's happened |
8544s | between qualifier one and here uh you |
8547s | guys are kind of coming under the wing |
8549s | of the Washington Justice here what's |
8551s | that been like what's that dialogue and |
8553s | how is that kind of dynamic helped you |
8555s | guys |
8556s | so uh |
8558s | okay about like a a month a month and a |
8560s | half ago uh we were contacted by Justice |
8563s | just uh sort of like an interest you |
8565s | know |
8566s | kind of like them establishing kind of a |
8568s | touching Point uh you know if they were |
8571s | shopping around for some teams they |
8572s | wanted to represent |
8574s | in in Challengers Cup in Colorado Heroes |
8577s | uh and ever since we signed with them |
8580s | it's it's all been super nice you know |
8582s | they they have been super open with |
8584s | communication uh you know they've tried |
8587s | to incorporate us into like their social |
8588s | media I'm sure if anyone follows the |
8590s | Justice account you've seen you know |
8591s | they gave us a whole roster announcement |
8593s | and they're and they're giving us |
8594s | graphics and we all have banners and |
8596s | profile pictures and whatever for our |
8598s | twitters and so like it's it's been a |
8599s | super cool partnership you know I I am |
8601s | very appreciative of the justice and I'm |
8603s | super glad that that a lot of owl |
8605s | organizations are are coming into |
8607s | calling of Heroes because this is like |
8610s | this is big I I love it so much |
8612s | I just love to see the scene growing |
8615s | yeah yeah no kidding that was going to |
8617s | be my follow-up actually kind of your |
8618s | your thoughts on on kind of the growth |
8620s | of of like owl's integration into |
8623s | calling all heroes and vice versa so I |
8626s | mean that that kind of does handle it |
8627s | though like it feels good to see yeah |
8629s | absolutely |
8631s | um so you guys are moving on we're |
8633s | looking at round two for you guys at |
8634s | this point |
8635s | um you you have your opponents I |
8637s | believed lined up it's going to be |
8638s | altiora Artemis |
8640s | um how are you guys kind of feeling |
8642s | going into that matchup perhaps and do |
8645s | you have any |
8646s | um kind of like last like thoughts or |
8648s | messages to send out here |
8650s | um so as far as like playing altior |
8652s | Artemis we've played them uh this will |
8655s | be the third time we've played them we |
8656s | played them in groups of first qualifier |
8658s | we played them in playoffs so first |
8659s | qualifier now we're going to play them |
8660s | here at Main Event and obviously they're |
8662s | a really good team they have like tons |
8663s | of like contenders talent and they have |
8665s | a bunch of like super super super good |
8667s | players and |
8669s | for me like you know there's always |
8671s | going to be you know a little bit of |
8672s | like pre-game Jitters but as soon as we |
8675s | hit the lobby that's all going to go |
8676s | away we're prepared we know our comps we |
8678s | know ourselves we're gonna |
8680s | we're gonna go out and play what happens |
8681s | happens yeah and as far as like final |
8684s | messages I just wanna I just want to |
8686s | thank my team I want to thank Timeless |
8687s | for for giving us such a good match I |
8690s | wanna I wanna give a shout out to all my |
8691s | friends on the team everyone who's |
8693s | helped us out all you know just everyone |
8695s | I I I love playing in this tournament I |
8698s | love I love being in the scene this is |
8699s | amazing |
8701s | right on yeah good to see it and thank |
8703s | you so much for uh joining us and I |
8705s | think at this point we can leave you to |
8707s | it go enjoy your Victory and prep for |
8709s | that next match |
8710s | all right thanks guys |
8713s | oh man and uh you know I'm sure they |
8716s | need to rest at least a little bit you |
8718s | know after a five game series maxing out |
8722s | all of the points possible |
8724s | um obviously they're gonna have a new |
8726s | Target on their back after taking down |
8728s | shock Timeless affable |
8730s | yeah I mean that that sends a message |
8732s | straight up right that that shows like |
8735s | hey that team's really good |
8737s | we're just that much better right so I |
8740s | think that's exactly kind of the |
8741s | mentality I'm sure they kind of want to |
8743s | start with totally right like they they |
8745s | I think that little insight into like |
8747s | all those picks that they were picking |
8749s | just being like total ego trust plays |
8751s | like that to me speaks a lot about the |
8754s | kind of team this is oh yeah they're |
8756s | they're playing fast and loose they're |
8758s | playing very comfortable and they |
8760s | obviously as as mentioned as Auburn said |
8762s | herself like there's tremendous Trust on |
8766s | that team to just be like oh yeah emikin |
8768s | goes in Emma's crazy at Zen yeah I don't |
8770s | care what the meta is that's fine if |
8772s | Emma feels that's the play then that's |
8774s | the play and I am going to adjust my own |
8776s | style to account for that on the Fly |
8779s | Like That is highly advanced stuff yeah |
8783s | but um |
8784s | casually like oh yeah oh yeah this is |
8787s | just what we do adapt no problem like |
8789s | it's uh yeah yeah to folks watching at |
8792s | home that's not no problem that's Matt |
8794s | no big deal so excellent work from the M |
8797s | Bravo again and congratulations we are |
8800s | going to set up for our second match |
8802s | here so hang tight stay tuned we will be |
8804s | right back with you guys |
8811s | [Music] |
8817s | [Music] |
8827s | [Music] |
8836s | thank you |
8839s | [Music] |
8871s | thank you |
8873s | [Music] |
8884s | [Music] |
8893s | [Music] |
8897s | foreign |
8899s | [Music] |
8919s | [Music] |
8929s | [Music] |
8947s | [Music] |
8956s | foreign |
8960s | [Music] |
8976s | [Music] |
8983s | [Music] |
8986s | foreign |
8990s | [Music] |
9000s | welcome back to the calling all heroes |
9002s | Challengers Cup finals for any of you |
9005s | who may just be joining us right now I'm |
9008s | waffles for Sid and this is a thibodork |
9010s | and we are about to get into our second |
9013s | matchup of the day we are still here in |
9016s | our round one of quarter finals but |
9019s | thibil this time we're about to see both |
9021s | alteora teams face off against each |
9024s | other we're going to uh check out our |
9026s | third matchup coming up which is altiora |
9029s | Polaris versus altiora Nimbus folks we |
9032s | all just watched the Washington versus |
9035s | shock uh game before us and of course |
9038s | Washington Justice Red will be moving on |
9040s | to the semi-tinals versus the third |
9043s | alteora team man props over to them for |
9045s | having a huge amount of teams quantity |
9048s | and quality yeah I was gonna say I mean |
9051s | we can't even say both because there's |
9054s | three I mean a testament frankly to the |
9056s | org and its quality like you said like |
9059s | it is so clearly established itself as |
9061s | kind of the place for teams of this |
9064s | caliber yeah to want to be and they've |
9067s | been that place for a long time right |
9069s | they've been well established as an |
9071s | lgbtqia plus type of org that's been a |
9075s | safe space and welcoming space not to |
9077s | mention our very own Bailey AKA Pizza |
9081s | penguin helped start out that |
9084s | organization originally and you know |
9087s | obviously she has been key and |
9089s | instrumental in bringing this entire |
9091s | event to you today folks so huge props |
9094s | out to her make sure you give her a |
9095s | follow if you haven't already and I'm |
9099s | ready to see these alteora teams face |
9101s | off and show who's actually the top dog |
9104s | from their org |
9106s | yeah they're both fighting for the favor |
9108s | of their old Supreme contenders Overlord |
9110s | daily Pizza penguin |
9113s | OverWatch last I can't forget the last |
9115s | name of course uh altiora Polaris here a |
9118s | qualifier one team so uh plenty two |
9122s | plenty of time I should say to kind of |
9125s | get ready and see what's going on see |
9127s | what this competition is going to be |
9128s | looking like here uh roster obviously |
9131s | strong enough to make it here and show |
9134s | us what they can do and I'm very excited |
9136s | to see them just keep running in that |
9139s | same sort of vein just like we talked |
9141s | about last series this is very much a |
9143s | yeah okay you're here do not slow down |
9146s | sort of uh environment so excited to see |
9149s | what Polaris can do and on the other |
9151s | side a team you and I have been casting |
9153s | hither and young in qualifier two Altura |
9157s | Nimbus looking pretty good here yeah |
9159s | they have been I mean like you mentioned |
9161s | we saw them last for qualifier two so |
9164s | I'm actually really excited to see how |
9166s | both of these teams go up against each |
9168s | other now that we've had some |
9170s | substantial time playing OverWatch too |
9172s | there's been some shifts in the meta and |
9174s | some reworks of characters since we last |
9177s | all met and honestly I'm really excited |
9180s | to see these teams go head to head |
9181s | obviously Nimbus didn't make it to the |
9185s | finals during the first qualifier and |
9187s | they came back strong during the second |
9190s | one after the junker Queen meta kind of |
9192s | of its time and we're really a force to |
9195s | be reckoned with so |
9197s | I don't know who is going to be uh |
9200s | standing strong but I'm pretty sure it's |
9203s | easy to spot which players are going to |
9204s | be on those Luc between kuropi and |
9208s | froggy pibble I I respect The Branding |
9212s | so much Lucio players who were just like |
9214s | frog I like frog and all variants yeah |
9219s | yeah just any sort of frog thing I'm |
9222s | about that orange love to frog people |
9224s | out there do you think that they already |
9227s | had the tags and were like oh there's a |
9229s | frog character this is my character no |
9232s | question hard lock every time I I know |
9236s | that is true for at least a few I don't |
9237s | know about these players specifically |
9239s | but I've seen many a Lucio player who |
9242s | their origin story is just like I saw |
9244s | that there was a frog character and I |
9247s | love frogs and you know I just love that |
9249s | for them like that's that's what this is |
9251s | all about welcome to the targeted |
9253s | marketing it works yeah yeah no kidding |
9256s | right it's like hey we're OverWatch |
9258s | they're like yeah what about it it's |
9260s | like we have a frog character it's like |
9261s | never fine I'm sold here's forty dollars |
9263s | I'm still hoping for some Turtle action |
9265s | all right all right there's not very |
9266s | much Turtles going on |
9268s | and okay there is that zarya skin I |
9271s | guess |
9273s | that's that's the disclaimer at the end |
9276s | that doesn't really sell it for me I |
9278s | guess |
9279s | yeah yeah that's very much and I guess |
9281s | you're right we could we could go |
9283s | further Beyond into Turtle territory and |
9286s | we have not gotten there just yet in any |
9288s | case we're loading up we're starting |
9290s | just as we started our last series on |
9292s | well |
9293s | on both teams here kind of showing us |
9295s | more of what we expect my as I call it |
9298s | air quotes The Meta composition uh the |
9301s | Winston here online the sojourn and the |
9303s | reaper here in the DPS slots and in the |
9306s | back line the Frog yeah as well as the |
9309s | kirika of course the frog frog and the |
9311s | Fox right |
9313s | got all the animals |
9317s | and uh well we're going over to well |
9319s | which always reminds me of The Princess |
9322s | Bride uh pits of despair of course all |
9326s | right yes always a good time we're |
9329s | contractually obligated to make that |
9330s | reference every time we come to this map |
9335s | still a lot of pressure I love this |
9337s | initial poke face damage coming through |
9339s | disrupter shots are in the face of each |
9342s | teams and it's really going to be about |
9344s | who's going to extract the value there's |
9346s | a lot of poke coming through and still |
9348s | no one's actually hit the kill feed |
9350s | Sybil Tara is very low and finally |
9352s | topped off again looking to jump back |
9354s | into the fight the point has unlocked |
9356s | and now it's going to be more pressure |
9358s | altior Nimbus caps it fast Polaris did |
9362s | not contest one bit and honestly that |
9364s | was really surprising the fight has not |
9366s | been won yet oh Neiman didn't quite make |
9369s | the Swift step out of the hole and now |
9372s | as a result Polaris gonna go ahead run |
9374s | away in the Keel feed and look to take |
9376s | the point back although Nimbus is gonna |
9378s | squeeze out a bit more possession |
9381s | yeah I mean the stall here coming |
9382s | through I mean at the very least yeah |
9384s | crossover 20 from your chilling after |
9386s | that and three okay bad actually and |
9389s | some good like kind of uh staggered |
9391s | picks excuse me as we finish out that |
9394s | fight giving just a few more seconds for |
9396s | Polaris to just establish themselves |
9398s | here on this point his initial picks |
9401s | coming through but the cooldowns and |
9402s | that kind of outside rotation initially |
9404s | capillar is off guard but then your |
9406s | surgeon hits the shots and now your back |
9408s | line has the ultimates and you you've |
9410s | got a good position here if you are |
9412s | Polaris |
9414s | boxes back and forth and who will |
9416s | capitalize on them the sound barrier |
9418s | from Froggies is going to keep Polaris |
9421s | extra topped off as they continue to get |
9423s | aggressive there's the late sound |
9425s | barrier from kuropi to respond and |
9427s | there's still exchanges back and forth |
9429s | nimb is starting to pull away in the |
9430s | kill feed as morgue picks comes through |
9432s | good pressure there onto the side |
9434s | forcing back saber but at the end of the |
9437s | day it's still Nimbus holding strong and |
9440s | gonna take this point back |
9442s | yeah pulling things back just in the |
9444s | nick of time here an expensive fight on |
9446s | both sides at least from the backlines |
9447s | perspective and really mirrored frankly |
9450s | in the ultimate snip is actually a |
9452s | little bit ahead there essel getting |
9453s | some picks to finish out that fight and |
9455s | build up that death Blossom which is |
9457s | coming online now uh now three tools |
9459s | here in the bank but Polaris I mean in a |
9462s | longer fight they will equalize for sure |
9464s | of ajmr stepping up first like that |
9466s | little |
9469s | little from the high and early in this |
9471s | fight Tara goes ahead it follows up with |
9473s | the Primal Rage continuing to put |
9475s | pressure and displace the members of |
9477s | nimbus Neiman goes down as a result from |
9480s | Savers uh railgun shot across the way |
9483s | and now we can see more pressure still |
9485s | being thrown onto Nimbus it's just gonna |
9488s | be essel here on the reaper jumps into |
9490s | the well and Polaris gonna look to hold |
9494s | and take this point back for themselves |
9496s | all right sheep okay I see you doing |
9499s | work over on the reaper over here |
9501s | maintaining the death Blossom true on |
9503s | both sides here right again so mirrored |
9506s | in the ultimates this is interesting |
9507s | it's effectively making every fight |
9509s | pretty neutral and really just kind of a |
9511s | showing of mechanics and who can get |
9513s | more value just out of that neutral game |
9515s | the death Blossom coming fruit from |
9516s | sheep actually is not gonna get anything |
9518s | at all wow a nice Dodge there coming |
9520s | through from Nimbus to just skirt back |
9522s | and avoid the damage more pressure |
9525s | coming through as they continue to |
9526s | slowly work their way up towards the |
9528s | well and towards the point itself we can |
9530s | see the duck Blossom from essel is White |
9532s | County it's online and they are hunting |
9535s | and waiting for the opportune moment get |
9537s | out of that disruptor shot you'll get |
9539s | melted immediately if you pop the death |
9541s | Blossom man well altior Polaris |
9544s | continuing to push back nimbus |
9547s | yeah and now we see the ultimates kind |
9549s | of start to diverge a little bit Esso |
9551s | holding on to that death Blossom |
9553s | obviously the fight not quite going |
9554s | nibis's way Ops not to hit it uh and |
9557s | Polaris actually using the early Kitsune |
9559s | Rush means that Nimbus now have the |
9561s | opportunity to kind of come back with |
9563s | their own unanswered Isuzu comes out |
9565s | early |
9566s | an early suzu could be trouble for |
9569s | Nimbus backing off a little bit now |
9572s | Polaris goes ahead pops the sound |
9573s | barrier it doesn't matter the death |
9575s | Blossom rips through it taking down Tara |
9578s | in the process it's 99 percentage for |
9581s | Polaris and Nimbus takes it back at the |
9583s | end of it and that is now in last fight |
9586s | territory |
9587s | I love the beginnings of a 99 to 99 on |
9590s | every round Matt 5 sort of series give |
9592s | me another uh so many things expended |
9596s | there so many things happened about last |
9598s | fight it felt like super or sniper |
9600s | excuse me coming online with a Primal |
9602s | Rage but behind Tara here so a momentary |
9604s | Advantage perhaps for Polaris if they |
9606s | can get a good engage on and that looks |
9608s | like to be exactly what they're going |
9610s | that's a lot of displacement and a nice |
9612s | suzu coming through from Neiman there to |
9615s | help the team members getting punched |
9617s | around by Tara's uh Primal Rage saber |
9620s | goes ahead throws the overclock and who |
9622s | is going to stand up to them still a lot |
9624s | of pressure in ajmr respawns with their |
9628s | own overclock and kill in the process |
9631s | that's exactly what Nimbus wanted to |
9632s | take this fight and now they've got the |
9634s | advantage they're looking for more kills |
9636s | to follow suit in the feed and now it's |
9638s | all Polaris can do to trickle on the |
9640s | point 99 triggers down and Nimbus takes |
9644s | our first round |
9646s | contentious okay so this is the kind of |
9650s | game we're gonna get again |
9652s | uh you can hardly say I'm complaining at |
9654s | this point uh very back and forth |
9656s | they're very even I felt on a lot of |
9658s | those fights and |
9660s | and Nimbus I mean just pulling it out |
9662s | towards the end right when it counts end |
9664s | of the round is uh the most important |
9665s | time to win a fight as they say so |
9669s | now we're getting over to Lighthouse |
9670s | we've seen some different looks |
9671s | obviously in our last series here on |
9673s | this particular sub map doesn't look |
9675s | like we're going to be getting that this |
9677s | time I think the mirror just is where |
9680s | these teams are pretty comfortable so a |
9682s | little more of that a little more of |
9684s | that back and forth that didn't miss |
9686s | we'll see how that translates on a new |
9688s | stage |
9690s | yeah we're here at a lighthouse now so |
9692s | it's definitely a bit of a different |
9695s | gameplay style when you don't have the |
9698s | the giant pit there to fall into or be |
9701s | mindful of there is still some ledge |
9703s | work but it's really about this High |
9705s | Ground that we see both teams trying to |
9707s | take HMR getting pressured here on the |
9710s | lighthouse but does manage to take down |
9712s | their counterparts saber as a result now |
9714s | that Polaris is down one well now both |
9717s | dps's have been exchanged simple so I |
9720s | was thinking one might retreat but if |
9722s | you're evened up you might as well as |
9723s | keep on pushing forward someone's got to |
9725s | take the point first and Polaris |
9727s | starting to pull away with the advantage |
9729s | can alter Nimbus continue to keep this |
9732s | pressure |
9733s | maybe not as well Polaris taken the |
9736s | first cap |
9737s | yeah Tara stepping up getting a couple |
9740s | Stomps here and there essel does get |
9741s | that last trade and Polaris take control |
9744s | I mean those fights so back and forth I |
9746s | feel like we've had so many moments |
9748s | where it's like oh they gotta pick |
9749s | they're up oh never mind that |
9750s | immediately went back and forth three |
9752s | more times like these fights happen so |
9755s | fast and both teams obviously playing |
9756s | very close to one another in terms of |
9759s | their their skill and their execution |
9761s | which is why you see so much |
9762s | checkerboarding over them |
9766s | oh there's some nice pressure there from |
9768s | The High Ground and sniper is feeling it |
9771s | from across the way saber has been |
9773s | deadly and that's a nice disrupter shot |
9775s | it actually Clips kuropy enough to take |
9778s | him down in the mix of the battle and |
9780s | now Polaris are still up and Advantage |
9783s | as they continue to hold this defensive |
9785s | point a laid pick there onto meeman is |
9787s | tough for Nimbus and now uh well it's |
9790s | still a lot of time burned off the clock |
9792s | right if you're Nimbus you just are |
9794s | forced back to spawn here just regroup |
9796s | don't get staggered anymore if you can |
9798s | help it just go now going for the |
9801s | re-engage that speed boost turned right |
9802s | up celerando as we say but uh that is |
9806s | quickly silenced |
9811s | just as quick |
9817s | quick really maneuver around sheep just |
9819s | goes ahead jumps into small room to pop |
9822s | that death blossom in well it is looking |
9825s | Grim here for Nimbus on this second |
9827s | round |
9829s | I mean I feel like that was such an ego |
9830s | play it's like yeah I'm just gonna walk |
9832s | up and press Q on this one person I'm |
9834s | like that'll send a message I probably |
9836s | did like to be fair like meeman's |
9838s | probably like what come on not the |
9841s | sojourn from last night |
9844s | so now Nimbus I mean like you said last |
9847s | fight territory they have some ultimates |
9848s | but I mean they need to get the point in |
9850s | the first place hilarious positioning so |
9851s | forward here and committing resources |
9853s | yeah and pushing into Polaris here when |
9856s | they're already this aggressive is tough |
9858s | for Nimbus they managed to trigger the |
9860s | overtime bar but with saber just camped |
9863s | up there on The High Ground it is almost |
9865s | nigh impossible for them to apply |
9867s | pressure and continue pushing on boops |
9870s | again holy cow Froggies red kuropy right |
9874s | there took him for a drive and well |
9876s | that's gonna be both alteoras tied up |
9879s | for this control map |
9882s | pure chaos there were like three boobs |
9886s | there both primals coming online you got |
9889s | the Lucio's doing Lucio things around |
9891s | there like that was just like |
9893s | the one time I guess where everyone's |
9895s | just like oh yeah we can get |
9896s | environmental kills on this map that's |
9898s | pretty effective we should do that right |
9899s | so good for them I mean again just |
9902s | complete unadulterated Mischief |
9905s | Happening Here on ilios and it's all |
9907s | coming down to ruins I would love to see |
9910s | a sniper I don't think we're gonna |
9912s | give me something |
9913s | they're not |
9915s | even teasing no no no they're not even |
9918s | messing with me a little unless they are |
9920s | seriousness |
9922s | no they're not fine be that way Play |
9925s | Your Heroes that you know are very good |
9927s | I guess both teams just jumping straight |
9931s | up |
9934s | I shall poke and instigation here by the |
9937s | health pack by the ledge watch your step |
9939s | folks because you don't want to get |
9941s | booped off the side still more poke |
9943s | coming through and really who is going |
9945s | to bring out the lead Force out those |
9948s | additional resources |
9951s | looks like Polaris can't actually get to |
9953s | the point yet this has been a nice move |
9955s | here from Nimbus to take the space and |
9957s | now Polaris has been pushed back far |
9958s | enough where they if they want to |
9960s | approach they actually have to push out |
9962s | from two of those choked sides with the |
9965s | aggressive Lucio Froggies here it looks |
9968s | like it might be an easy flip for |
9969s | Polaris as they continue to push on now |
9971s | that they have a player Advantage a |
9973s | great force out of the suzu there early |
9975s | and now Nimbus looks like they're on the |
9978s | receiving end of what they just did to |
9980s | Polaris and have to back out |
9982s | at just the immediate flip like in all |
9985s | ways the point the attitude the Dynamics |
9988s | the positioning it's everywhere sheep |
9990s | stepping up and just pushing that |
9992s | advantage that much further saber trying |
9995s | to avoid uh getting shot in the head it |
9998s | happens uh and Polaris yes setting up |
10000s | like this forward not super forward but |
10002s | forward holds a little high Ground |
10004s | Control as well very nice obviously |
10006s | seize the dive coming it's just gonna |
10007s | step away there and Nimbus trying to |
10010s | figure out exactly how they want to |
10012s | approach this |
10013s | and uh Polaris gonna use that Kitsune |
10015s | Rush here early in the fight Dax goes |
10018s | ahead and allows everyone to get |
10019s | aggressive and as a result |
10022s | Nimbus goes ahead backs off and looks to |
10024s | reset really quickly actually |
10027s | yeah and I mean I think that's the best |
10028s | case right you pull out some ultimates |
10030s | you know that fight isn't going to go |
10031s | your way just back right up and go again |
10033s | they didn't even instead of taking |
10034s | minutes |
10035s | right yeah yeah I mean just instead of |
10038s | trying to force the issue you know just |
10040s | call it when you see it right and now |
10042s | the ultimate's got to come in well |
10043s | that's really smart recognition from |
10045s | both of these teams all together we saw |
10047s | that happen last match as well sound |
10049s | barrier from Froggies is keeping Polaris |
10051s | alive and now kuroki joins them in the |
10054s | mix everyone's been beefed up for a bit |
10056s | of time in the Primal Rage coming |
10058s | through from sniper is a lot of |
10060s | displacement for Nimbus there's more |
10062s | damage rolling through as ajmr now has |
10065s | overclock and has been a bit uncontested |
10068s | in the back on that sojourn some good |
10070s | pressure available and now Polaris lot |
10073s | uh Polaris now needing to regroup |
10077s | definitely yeah I mean 68 is fine |
10080s | certainly like that's a great like start |
10082s | to this stage all in all but Nimbus have |
10084s | a real opportunity to start to like |
10086s | build up and catch up quickly it can get |
10089s | away from you with the overclock and the |
10091s | death Blossom online hilarious have to |
10093s | be pretty smart about this but that's |
10094s | usually looks to be handling the bulk of |
10096s | that yeah yeah definitely did and sheep |
10098s | is actually Victorious with their own |
10100s | death blossom |
10102s | bonds a couple more easy uh clean up |
10105s | kills in the mix and now Polaris has the |
10108s | point again they've got 75 possession |
10110s | and we are encroaching on last fight |
10112s | territory |
10113s | they absolutely are and they absolutely |
10116s | do ajmr with this overclock could be a |
10119s | little something I mean if you can just |
10121s | pop off and get a couple picks right oh |
10123s | never mind shut down Caster cursed it |
10126s | right there ajmr decides to step up to |
10128s | the plate to go ahead and take down the |
10130s | members of Polaris it's looking to be a |
10133s | great match up here for Nimbus as they |
10135s | don't want to go down without a fight 52 |
10138s | or they now have possession just before |
10140s | Polaris hits 99. and amazingly I Castor |
10144s | blessed someone I didn't even curse them |
10146s | I said oh if ajmr gets a couple picks |
10148s | like that's basically the fight and it |
10150s | was that's crazy anyway uh Tara popping |
10153s | that Primal almost like reflexively like |
10155s | man maybe I can do something and then |
10157s | half the team was already dead I get it |
10160s | not much you can do there Polaris now |
10162s | just with the kazuni rush and they pop |
10163s | it right away they know they have that |
10164s | Advantage yeah I want to instigate this |
10166s | fight pushing Nimbus back off the point |
10168s | trying to take that space forcing out |
10170s | early resources Tara tried to jump down |
10173s | there and now Neiman goes ahead and |
10175s | throws their own Kitsune Rush Polaris |
10177s | can't handle the aggression as Froggies |
10179s | goes down there's still a continued |
10181s | forward aggression and Onslaught here |
10183s | from nimbusis non-stop 93 94 and |
10188s | Counting for their possession it's make |
10190s | or break it time sheep can't touch the |
10192s | point and that's gonna be Nimbus here to |
10195s | oh a quick stall nice overtime trigger |
10197s | actually really good job from Polaris we |
10200s | see Froggy's gonna keep stalling it out |
10202s | a bit more but that's gonna be Nimbus |
10205s | taking our first control map here thibil |
10208s | three Maps 99 to 99. have we got another |
10212s | five map series on our hands I feel like |
10215s | we haven't lost a step I'm certainly |
10217s | hoping you know like let's make it a |
10218s | late night that's fine I'll order out |
10220s | it's okay |
10221s | I don't need to cook food and save money |
10224s | uh whatever it is so back and forth |
10227s | again we say this for the sixth not now |
10230s | in a row right these death blossoms just |
10233s | kind of hitting Beyblade mode whatever |
10235s | and man yeah like I feel like all of |
10238s | those fights like were pretty |
10240s | consistently just like either super |
10243s | checkerboarded or it's just like okay |
10245s | that person got three picks and this |
10246s | fight is over yeah you know so very |
10249s | explosive I think from both teams |
10250s | obviously super close control is chaos |
10253s | so |
10254s | you know you can only really draw so |
10256s | many conclusions from that but I think |
10257s | what we can draw is that that's a great |
10259s | start to hopefully a pretty great series |
10261s | I sure hope so as well I think it was |
10264s | really interesting to see how quickly |
10266s | both of those teams recognized when they |
10269s | wanted to essentially cut their losses |
10271s | and let the other team continue |
10273s | expending resources or ultimates and |
10276s | getting ready themselves to reset and |
10279s | fight the fight they want and you know |
10281s | we saw that in our last matchup as well |
10283s | I think it shows exactly why all these |
10287s | teams are here in the finals because |
10289s | that's very strong gameplay recognition |
10291s | and to be able to do that consistently |
10294s | in these matches is uh very different |
10297s | from you know being able to watch it and |
10300s | us tell them oh they should have done |
10302s | that they should have done that right |
10303s | sometimes it feels like there's a chance |
10305s | but these teams today in general feel |
10308s | like they know when they have an |
10311s | opportunity to really capitalize or pop |
10313s | off or when and they just like I said |
10315s | want to fold let's play the next hand |
10317s | yep yeah yeah just maintaining those |
10320s | Dynamics and communicating that as well |
10322s | is so key right at this level you need |
10325s | to be able to articulate very quickly no |
10327s | no no no we're not going to try that |
10329s | let's just back up or maybe we just lost |
10332s | someone but if we commit ultimates you |
10334s | know like a lot of fights can be kind of |
10336s | pulled back if you surprise them right |
10338s | and kind of break up the usual tempo of |
10341s | a game of OverWatch which it very much |
10343s | has despite all the chaos |
10345s | um and speaking of another segue into |
10348s | another fun map we're not even going to |
10350s | King's Row today we are looking at isos |
10352s | geez I wonder if uh Zoe and Mr X will |
10356s | have the same luck on hybrid yeah we'll |
10359s | we'll see I suppose we'll see if that's |
10361s | just a trend or if we just got lucky so |
10364s | I mean this is a map that definitely |
10366s | still favors the compositions that we've |
10368s | been seeing like this is perfectly fine |
10370s | to just keep running that Winston keep |
10372s | running the reaper sojour and like you |
10374s | have no problems there |
10376s | um it's also one of those Maps where |
10378s | like you can catch people's by surprise |
10379s | you can break up the tempo you can |
10381s | commit alts and try and make something |
10383s | happen especially in Street's face right |
10386s | um that last point maybe a little more |
10387s | closed in with all the all the cover |
10389s | right that's more of a like we're just |
10391s | gonna brawl this out we're just going to |
10392s | get a little where we'll see Reaper |
10394s | really shine very much so yeah and the |
10397s | sojourn 2 just on very specific places |
10399s | right like on the very last kind of |
10402s | straight that heads towards the actual |
10404s | endpoint surgeon has so many firing |
10407s | options there there's like three |
10408s | different High grounds that you can all |
10410s | slide jump to |
10412s | so it it forces you to think kind of |
10415s | depending on where you are pretty much |
10417s | like what do we need to be focusing on |
10418s | right well what's the most important |
10420s | thing here and that's going to be a lot |
10421s | of pressure on the tanks as well to be |
10423s | mindful of who's kind of uncontested on |
10427s | The High Ground and who needs to be |
10429s | pressured as a result because one of the |
10432s | last things you want from any of the |
10434s | sojourn players pretty much in all the |
10436s | finals is for them to be free firing |
10439s | uncontested from high ground waiting for |
10441s | for overclock to be online to continue |
10444s | free firing uncontested |
10447s | yeah that is what we call a very bad |
10449s | time yeah anybody else except the |
10452s | sojourn I guess who's probably having a |
10454s | whale of a time so we will see uh |
10457s | exactly how these teams choose to kind |
10459s | of handle all those Dynamics all the fun |
10461s | shifting pieces moving across the board |
10463s | yeah like that's that's really the meta |
10465s | that we're at it is very just cerebral |
10468s | kind of back and forth like let's think |
10470s | about cooldowns let's think about where |
10472s | we want to be who are we going to focus |
10473s | what resources are we going to use for |
10475s | that |
10476s | well and I wonder you know how close |
10478s | these teams are with each other right |
10480s | they're both all Tiara teams which I'm |
10483s | sure you guys have heard me get |
10484s | tongue-tied a bit between uh trying to |
10487s | say the full name and just cutting it |
10488s | short to Polaris and Nimbus but you know |
10492s | considering the fact that they're from |
10494s | the same organization they have got to |
10496s | be you know sharing a certain amount of |
10498s | resources or maybe they're scrimming |
10500s | together or I mean if you know each |
10503s | other from scrimming regularly or from |
10505s | playing together regularly you |
10507s | definitely anticipate each other's moves |
10510s | just a little bit differently or maybe |
10512s | take that extra aggression you wouldn't |
10514s | normally do |
10515s | it looks like we have an update though |
10517s | in general we've got Dart monkeys taking |
10520s | down cheeky defiant 3-0 uh so whoever |
10524s | wins that this map will go on to play |
10527s | Dart monkeys and of course the losers |
10530s | will both face off in our lower bracket |
10532s | and have some chances for Redemption |
10536s | but uh is that a torp yarn absolutely |
10541s | good old tour Jordan Lynn home okay |
10543s | hanging out in the back throwing turrets |
10546s | on wacky spots that almost reminds me of |
10548s | that little spot on the start of Anubis |
10549s | it does and you can throw it too which |
10552s | is yeah I hate that one so much as a |
10554s | tank player um if you play that I'm |
10556s | reporting you good thing too maybe this |
10558s | is gone right you're right well maybe |
10560s | this is the new iteration of that I |
10562s | suppose we'll see how effective this can |
10563s | be as Polaris immediately look to engage |
10566s | here |
10567s | pushed off The High Ground of bits and |
10570s | like you said looking to engage Polaris |
10573s | still pushing forward and now Nimbus |
10575s | moving around the side it's a ground |
10577s | fight here as she takes down two opening |
10580s | up this kill feed easy peasy Polaris now |
10583s | just gonna go ahead and step straight on |
10585s | to this point and uh poor essel didn't |
10588s | stand a chance totally overwhelmed by |
10591s | just the numbers of Polaris |
10592s | oh no poor children there's only so much |
10595s | you can do right let's see if he sticks |
10597s | to it absolutely not I don't blame him |
10599s | yeah the swap to the reaper that was |
10601s | definitely like maybe this will work and |
10603s | it didn't and that's okay and sometimes |
10605s | you just kind of take those gambles |
10606s | hilarious though happy to capitalize on |
10609s | that five and a half minutes in this |
10612s | bank and now Nimbus you really gotta |
10614s | re-stabilize here |
10616s | oh geez you really gotta restabilize if |
10619s | you want to try and stop this point they |
10622s | did Nimbus did opt to go ahead and play |
10625s | defense first so Polaris uh you know |
10628s | trying to overcome that particular |
10630s | obstacle and they continue to just |
10632s | aggressively push into the face of |
10634s | nimbus I think sheep on this Reaper was |
10638s | a great Advantage initially and it might |
10640s | be tough for Nimbus to recover from it |
10643s | yeah and it felt like Nimitz really just |
10645s | went for like yeah let's just go for a |
10647s | fight let's just kind of walk at him and |
10649s | burn some time off the clock which I |
10651s | guess you need to be doing but like |
10653s | I want maybe a little more concerted |
10655s | effort in terms of like making that |
10657s | fight last like you can't just walk up |
10659s | and get a fight out of it you need to |
10661s | like it you still need to have a plan I |
10663s | mean you could also get a pick and burn |
10665s | clock as a result and I think yeah yeah |
10667s | I absolutely think that was the case |
10669s | they were like let's just try and go for |
10671s | a pick let's try and just make this |
10672s | messy and burn some time off the clock |
10675s | um and it didn't quite work but I think |
10677s | this fight is kind of making up for it |
10678s | yeah Nimbus is showing a much stronger |
10681s | defense here around this corner they |
10683s | went ahead and used Neiman's uh Kitsune |
10686s | Rush as they continue to hold but this |
10689s | is a lot of offensive pressure and |
10691s | altiora just pops sound barrier oh |
10693s | Polaris just thought pop sound barrier |
10695s | Froggies does go down essel maybe making |
10698s | hero plays here and definitely helping |
10701s | stall the point just before the second |
10703s | checkpoint and even catches the back |
10705s | spawners there which that's just brutal |
10708s | but also kind of exactly what Nimbus |
10711s | needed time off the clock right yeah |
10713s | exactly no more five and a half minutes |
10715s | we're at almost two minutes down from |
10717s | that point yeah I can do math crazy |
10719s | Nimbus now coming back got a couple |
10721s | ultimates here could engage with the |
10723s | sound barrier they know they have that |
10724s | Advantage probably going to use it to |
10726s | cancel out saber's overclock |
10729s | disrupt yourself |
10731s | yeah it's gonna be a saver already going |
10734s | down as well with overclock online |
10737s | that's a huge offensive resource already |
10740s | unavailable and once again Polaris cut |
10743s | and run so quickly as soon as they |
10745s | acknowledge that loss |
10747s | yeah yeah I mean of course like the |
10749s | moment you know don't waste your time |
10751s | don't bother just like get out there and |
10754s | then just go for the re-engage right |
10755s | away jumping into this little tiny |
10757s | OverWatch spot but sniper |
10759s | I mean jumping or maybe not jumping the |
10762s | Polaris has to walk through this room |
10764s | and walking in to the disrupter shot the |
10768s | the normal railgun shots and sniper |
10771s | standing by the door waiting to just |
10773s | tickle everyone walking through that is |
10775s | a really tough ask and as a result we |
10778s | can see Polaris starting to rotate |
10780s | around a whole different direction for |
10782s | their attack overclock from Sabers been |
10784s | activated but the sound barrier from |
10786s | Nimbus is trying to mitigate any of that |
10788s | potential excess damage that we've seen |
10791s | saber easily output nice backing off |
10794s | here as Polaris continue to push around |
10795s | but they do have The High Ground doesn't |
10798s | matter because there's two exchanges |
10799s | from the DPS once again we've seen that |
10802s | checkerboard repeatedly but saber and |
10804s | Tara now start to pull away in the Keel |
10806s | feed I'll see you nimba's still holding |
10808s | down the pressure continuing to push |
10810s | Nimbus backwards and they still have |
10812s | Primal Rage if needed Sarah doesn't need |
10815s | it yet although snipers try to displace |
10817s | the other members of Polaris off this |
10819s | point kuropi's gone down Bibble this is |
10823s | a long drawn out battle but at the end |
10825s | of the day it looks like Polaris now |
10826s | pulling ahead in the kill feed steadily |
10829s | and decisively to look to take the |
10831s | second checkpoint that was a Juggle and |
10833s | a half there from Tara on The Late |
10836s | Primal Rage which I think actually was |
10839s | the play it's often the wisdom that the |
10841s | later ultimate is the better one and I |
10844s | think for Polaris just kind of waiting |
10845s | out all the tools that Nimbus threw at |
10847s | that fight and then going cool we have |
10850s | some of those too I think it really |
10852s | caught him in his off guard who were |
10853s | perhaps hoping to get a little more |
10855s | value Force Polaris a little further |
10857s | back and unfortunately did not quite get |
10860s | that done so now Polaris maintain |
10863s | control get it past that checkpoint 245 |
10866s | here in the bank some tools coming |
10868s | online let's see how they use them |
10872s | sniper already kills sheep early in the |
10874s | fight and that means there's no death |
10876s | Blossom available for Polaris |
10879s | they're already backing off giving the |
10881s | space they've already they folded this |
10883s | hand fibble they know the drill they're |
10885s | getting ready for the next one |
10887s | called back to your earlier reference |
10890s | it's good good stuff we love the |
10891s | metaphors in this house folks Polaris |
10894s | just trying to find a way in but the |
10896s | overclock coming out early both sides oh |
10899s | and a sound barrier also from Froggies |
10901s | to top off the members of Polaris |
10903s | pushing in to uh well this third |
10905s | Alleyway checkpoint here death Blossom |
10908s | from The High Ground drops down to find |
10909s | a whole lot of NADA unfortunate there |
10912s | for Esso as the members of Polaris |
10914s | continue to push on through they were |
10916s | able to dodge out very speedily and now |
10918s | there's the damage coming through from |
10920s | Tara it does force out the Primal Rage |
10922s | from sniper who's trying to continue |
10924s | displacing Polaris but there are a lot |
10926s | of angles that this team has taken and |
10928s | they seem to continue bombarding Nimbus |
10930s | Kitsune Rush meme in here trying to save |
10933s | the game but Dax throws a counter |
10935s | Kitsune too both teams now fighting |
10937s | along the Alleyways as sniper goes down |
10940s | garopia is trying to keep the members of |
10942s | nimbus in this fight a little longer |
10944s | after they've lost their tank but it is |
10946s | a tough uphill battle everyone seems to |
10948s | get pepper down left and right and it |
10950s | looks like Tara just always has jump |
10953s | online to collapse on anybody |
10956s | yeah and I mean Polaris they're being so |
10958s | good about like oh they used a thing |
10960s | back up okay they're out of stuff walk |
10962s | up sniper now swapping over to the diva |
10964s | just for some hopeful stall essle over |
10966s | on the Genji trying to make some burst |
10968s | damage happen but Dax already shutting |
10970s | down that tank right there Froggy's |
10971s | stepping up taking out the back line I |
10973s | think that's gonna be about it for this |
10975s | round yeah I mean some really nice |
10977s | stalling coming through there from |
10978s | Nimbus they actually ended up burning |
10981s | another like 20-ish seconds off the |
10983s | clock as a result pushing to a 52 second |
10987s | time bank which if we go to a round |
10990s | three could be really critical |
10992s | under a minute is always pretty good |
10994s | because if you can finish with over a |
10996s | minute right uh |
10998s | sorry mind blanking the 52 second team |
11001s | will get bumped to a minute and then you |
11003s | keep the extra so obviously here you |
11006s | want that faster attack you really want |
11008s | to just hit the gas as best as you can |
11010s | and try and take that time big Advantage |
11012s | for as much as it's worth and for Nimbus |
11014s | I I feel that's possible like Polaris |
11017s | had a great attack there but Nimbus were |
11019s | occasionally pulling out some really |
11021s | solid stops and some good ultimate usage |
11023s | too so it's a matter of can you make |
11026s | that a little more consistent because to |
11028s | get a Time Bank of a properly good size |
11031s | here and give yourself a meaningful |
11034s | Advantage if you go to extra rounds you |
11037s | need to finish with like two-ish minutes |
11038s | in the time bank probably so |
11042s | we'll see if Nimbus can kind of uh step |
11044s | up to that task it's a tall order on |
11046s | this map how are you so has not been |
11048s | forgiving to attacking teams uh by and |
11052s | large so we'll see what they can do both |
11054s | teams stepping up on their usuals right |
11057s | no swaps no crazies nothing like our |
11060s | last series no erises and roadhogs and |
11063s | tracers and junkrats this other mess |
11065s | yeah |
11066s | none of that we are sticking to air |
11069s | quotes Capital the capital matter |
11071s | and uh let's see what Nimbus can do here |
11073s | on their attack right and for those of |
11076s | you who might just be joining us this is |
11078s | a first to three series here in our |
11081s | round one of the finals uh we can see |
11084s | nimba's still continuing to try and push |
11086s | forward taking The High Ground from |
11089s | alteora Polaris as the pressure comes |
11091s | through there's a little bit more and a |
11093s | nice suzu forcing out the members of oh |
11096s | actually I'm surprised that saber went |
11098s | down in the mix of all of that I thought |
11101s | it was going to be a tough call for |
11102s | Nimbus but it looks like the pressure is |
11104s | there and they're gonna continue filling |
11107s | the kill feed intake this point |
11109s | yeah I mean sometimes that's all you |
11111s | need you just need to get down to brass |
11113s | tacks and have just like a messy brawl |
11116s | sort of a fight I think for Nimbus that |
11118s | seems to kind of be like where they |
11120s | operate best is when they're just like |
11122s | running around together as a big old mob |
11125s | and just taking people down so good on |
11128s | Nimbus this is a great time bank to be |
11130s | working with this is exactly what I was |
11132s | talking about in terms of gaining |
11134s | yourself a meaningful Advantage here not |
11136s | just 10 seconds or so right we're |
11138s | talking a couple minutes right so good |
11140s | start here as we get in the street space |
11142s | well and if you have a couple minutes |
11144s | right that means you can actually build |
11146s | up resources ultimate and have a couple |
11149s | of Team fights that could make or break |
11152s | a play and uh well we see this High |
11155s | Ground approach once again we saw |
11157s | Polaris pushing this way originally |
11159s | before they started to opt around a |
11161s | different route but now it's nimbus's |
11163s | turn to run the same Gambit still poking |
11166s | into the members of Tara there and well |
11169s | our honestly have getting pickled by the |
11172s | constant Winston damage is tough and |
11174s | Nimbus can't break out of this room it's |
11177s | just a back and forth poke and now we |
11179s | have Primal Rage online now we're |
11181s | skirting around the back and forcing out |
11183s | the Zuzu early sniper was trying to put |
11185s | pressure on to mieman and both Kitsune |
11188s | rushes have been activated sheep on this |
11190s | High Ground gonna be reigning as the the |
11192s | reaper put gets into the thick of the |
11195s | battle thibil and it is chaos here as |
11197s | both Primal rages are now popped and we |
11200s | talked about this the kind of stalemate |
11202s | we talked about all that little tiny |
11203s | OverWatch going on but that whole time |
11204s | the cart was moving I mean look where |
11206s | it's at it's gone all the way through |
11208s | Street space so despite kind of looking |
11210s | like a like a nothing Burger as they say |
11213s | apparently that that cart was moving |
11216s | with the quickness expeditiously and now |
11219s | Polaris are forced to play pretty far |
11221s | back and that time bank is still pretty |
11223s | robust Polaris have the tools you know |
11226s | they have the death Blossom and the |
11227s | sound barrier coming online pretty quick |
11228s | saber with that overclock as well well |
11231s | ahead of kuroki's sound barriers just |
11233s | meaningful damage could be put down |
11235s | there and Nimbus I mean have been making |
11237s | great progress on the cart but still |
11239s | need just that little bit more to get |
11241s | this done oh no sniper are you separated |
11243s | oh |
11245s | oh no sniper what are you doing buddy |
11247s | watch out |
11250s | just fully Caught no one can really go |
11253s | after sniper to help because then you're |
11256s | just kind of also feeding yourself into |
11257s | the meat grinder right so I mean at the |
11259s | very least Nimbus I think caught that |
11261s | early and we're just like nope nope |
11263s | everybody leave everybody walk out |
11264s | sniper is basically getting staggered |
11267s | and that's fine we're just gonna come |
11268s | back again all the same tools saber |
11271s | actually used the overclock there so |
11273s | technically that's a trade |
11276s | Steve has been playing on that uh sojour |
11279s | I'm okay with that getting rid of |
11282s | overclock easily there is the death |
11285s | Blossom stacked on top of the sound |
11288s | barrier sheep had no fear jumping into |
11290s | the heart of nimbus as a result and |
11293s | Polaris just gonna hold this defense |
11295s | just like we just just like last time |
11297s | still holding but still spending as well |
11300s | now they have not much to work with |
11302s | though Dax is building up towards that |
11303s | katsune Rush very quickly nimb is now |
11306s | with a couple tools the death Blossom of |
11307s | their own could get a lot done well then |
11309s | Polaris has rolled this cart back a |
11311s | significant amount from what we saw |
11313s | earlier death Blossom doesn't find any |
11315s | kills but it does force out the suzu |
11317s | early there's the sound barrier from |
11320s | kuropi continuing to help Nimbus push on |
11322s | through Polaris just decides to back off |
11325s | completely now that sound barrier's over |
11327s | they pop their own Kitsune rush and Dax |
11330s | tells everyone continue to aggress |
11332s | forward as a result Nimbus decides to |
11335s | back away from the kitsume rush and now |
11337s | they're hunting for their own There It |
11339s | Is Going getting thrown here from meeman |
11342s | and now we can see sniper literally |
11343s | jumping on so many different levels |
11346s | trying to continue pressuring down those |
11348s | squishies no one's gone down yet but now |
11350s | as I say that Froggies is the first to |
11352s | fall there's some pressure here on the |
11354s | back line AJ Mars literally won HP an |
11357s | actual one Health right there not often |
11360s | you get to say that and uh well Polaris |
11363s | still seeming really comfortable on this |
11365s | defense regardless of the chaos and |
11368s | really hard to displace from this high |
11370s | ground |
11371s | yeah it's messy but that for sure favors |
11373s | the defending team right this whole time |
11375s | the cart is not moving as much as |
11377s | perhaps Memphis would like it to and |
11379s | everyone's just running around trying to |
11381s | figure out what the heck's going on you |
11383s | know like all of that was great for |
11386s | Polaris we were at five and a half |
11388s | minutes we were about to cross one right |
11390s | Nimbus now you're coming close to the |
11393s | overclock for sure you have the Primal |
11395s | as well like that is an advantage over |
11397s | Polaris who have basically nothing |
11398s | except The High Ground so you know this |
11402s | is still pretty close well and except |
11404s | The High Ground The High Ground Asiana |
11406s | cantada or yazana cantatus is a very |
11409s | very strong place can there be a hero |
11413s | play here from ajmr they need to get |
11415s | that overclock online to try and bring |
11418s | the heat there to Polaris snipers |
11420s | jumping around all over the place trying |
11422s | to displace people over clocks overrated |
11425s | just pop them with the railgun normal |
11427s | easy peasy HMR and now it's time for the |
11430s | overclock just in the nick of time |
11433s | there's only 25 seconds left and if |
11435s | there is a time to step up it was now |
11437s | agmr did so and as a result Nimbus has |
11441s | the second checkpoint |
11443s | so 145 here in the bank which means that |
11445s | I mean it's really going to be all |
11446s | nibbous can do to finish like in from my |
11449s | perspective like this will probably go |
11451s | down to some overtime fights assuming |
11453s | Polaris don't get rolled over uh we'll |
11456s | see how that Caster curse manifests |
11457s | itself in fun and interesting ways they |
11459s | have some tools to kind of stabilize |
11461s | here right bolt support ultimates coming |
11462s | online to death Blossom here close as |
11464s | well to the other two Nimbus though |
11467s | already just gonna pull the trigger |
11469s | with the death Blossom being pulled on |
11471s | top of it all there's so much damage |
11473s | output from Polaris Nimbus just has to |
11476s | run Retreat and be happy with the |
11479s | resources the two resources they forced |
11482s | out of Polaris |
11483s | yeah you pull some molts there for sure |
11485s | but with a minute left and with what |
11489s | you've got at where it's at you're |
11491s | really not gonna pull out anything |
11493s | meaningful in terms of like super burst |
11495s | and damage like you really just have to |
11497s | rely on your neutral on your Reaper and |
11499s | stuff like that but sheep right now is |
11500s | the one standing and delivering man and |
11502s | relying on a Reaper in the neutral fight |
11505s | like that's one of the characters where |
11507s | they've got the sustain they've got that |
11509s | front line damage that that the |
11511s | Squishies |
11514s | and Tara is literally just like yeah |
11515s | come get me you have to spend time |
11517s | looking at me they do actually manage to |
11519s | take her down which does give them an |
11521s | opening but so much time burn there yeah |
11523s | that was basically 25 seconds just |
11525s | dealing with that Winston well and now |
11527s | Nimbus has no hope of uh you know in or |
11530s | overcoming polaris's time bank right if |
11533s | they catch it in OT now it is make or |
11535s | break it time for both of these teams |
11538s | we're gonna have to go into round three |
11539s | and essel has the death Blossom online |
11542s | sheep is taken out early in this fight |
11544s | that could be the advantage Nimbus needs |
11546s | to actually steamroll and snowball this |
11548s | cart through towards the third |
11550s | checkpoint overtime bar is triggered and |
11553s | it is make or break it time death |
11556s | Blossom alive olessel manages to stay |
11558s | alive and just deleted oh my goodness |
11561s | saber absolutely snapped them out of |
11563s | existence and has been absolutely clutch |
11566s | on this sojourn a beautiful play coming |
11569s | through and now all Nimbus can do is try |
11571s | install on this point Polaris are going |
11574s | to roll through and take this win |
11577s | [Music] |
11578s | and I mean that was even closer than our |
11581s | last match on Paraiso so we maintain the |
11584s | streak as it were now seven maps of |
11587s | crazy contentious amazing OverWatch so |
11590s | back and forth there a little bit a |
11592s | little bit of shenanigans a little bit |
11593s | of tomfoolery you know there were some |
11595s | running around there was trying to |
11596s | figure out who the heck's going where |
11598s | right but I mean at the end of the day |
11600s | sometimes that's just how it goes and I |
11603s | can't say we weren't having a good time |
11605s | well there is so much back and forth |
11608s | between the damage the Reapers were |
11610s | bringing to the table |
11612s | um Kitsune Russia is being thrown early |
11615s | or maybe both teams just backing out |
11618s | after seeing the Kitsune rush and then |
11620s | throwing their own |
11622s | um both sides doing exactly that |
11624s | repeatedly to each other so I'm not |
11626s | surprised to see the back and forth |
11628s | between both of these alteora teams of |
11631s | Polaris and Nimbus nibble yeah I I mean |
11635s | like you pointed out I think actually |
11637s | one of the more important bits is all of |
11639s | that back and forth and all the 4D |
11640s | parchesi around the ultimates that was |
11643s | happening right realizing like okay they |
11645s | pop that we're gonna back up a little |
11646s | bit |
11647s | but then almost I think both of the |
11650s | teams were kind of hitting the point |
11651s | where they were like we're gonna pop |
11652s | this because we know it's going to force |
11653s | them back up right we know they're going |
11655s | to disengage off of that and hitting |
11656s | that extra layer of like we just want to |
11658s | burn time let's just pop one of these |
11660s | like on ironic zoning ultimate right you |
11663s | know intimidation can work some days |
11666s | yeah and both teams I think really |
11668s | trying to get into the other's heads |
11670s | yeah which just makes for some really |
11672s | interesting kind of off-tempo but very |
11675s | fun OverWatch well I think they did a |
11677s | great job at really Burning Down The |
11679s | Clock uh throughout all the points and |
11682s | defenses that both of these teams had |
11684s | obviously the score is all tied up folks |
11687s | it's our first to three Series so we're |
11690s | gonna go to a quick break see what next |
11692s | map these teams want to go to and we'll |
11695s | have to see which altiora team will |
11697s | reign supreme |
11701s | foreign |
11720s | [Music] |
11738s | [Music] |
11745s | thank you |
11747s | [Music] |
11759s | [Music] |
11770s | [Music] |
11802s | foreign |
11808s | [Music] |
11833s | thank you |
11840s | [Music] |
11850s | [Music] |
11856s | foreign |
11863s | [Music] |
11897s | foreign |
11901s | [Music] |
11925s | foreign |
11930s | [Music] |
11944s | hello Gamers and welcome back to the |
11947s | calling all heroes Challenger Cup finals |
11950s | if you are just joining us we are in the |
11952s | midst of our second round one matchup |
11955s | today we see altiora Polaris go up |
11957s | against their sister team altiora Nimbus |
11960s | and thibil they came to play because |
11963s | it's 1-1 in the series so far |
11966s | and again we get a series that is just |
11969s | complete action wall to wall Insanity |
11972s | you know we have people running around |
11975s | on the Winston just trying to get away |
11977s | burn time off the clock we have crazy |
11979s | overclocks we have weird death blossoms |
11981s | we have tiny OverWatch rooms like |
11983s | this feels like an SNL skit but instead |
11986s | it's just a really good game of |
11987s | OverWatch so I'm pretty here for it yeah |
11990s | I agree with you and both of these teams |
11992s | have had a significant you know back and |
11995s | forth push as far as who's got |
11997s | possession of the point how far it's |
11999s | being pushed we went all three maps in |
12002s | our control round and we're gonna be |
12005s | moving over to Circuit Royale next as of |
12008s | The Pick of nimbus |
12010s | I'm very very happy with that circuit |
12013s | Royale is just |
12015s | an insane map like you get weird comps |
12018s | on it that you don't get anywhere else |
12019s | like you get crazy picks and sight lines |
12021s | and like different ways to kind of think |
12024s | about the game really regardless of meta |
12027s | you know like even during like the |
12028s | Jungle Queen meta you were getting Sigma |
12030s | oh yeah and now during this kind of like |
12032s | Winston Focus meta you'll get erisa |
12035s | you'll still get Sigma like you'll get |
12037s | like baps in in the back line like all |
12039s | of these crazy different variations |
12042s | just because of the way the map is set |
12044s | up and the Dynamics by which you you |
12046s | have to kind of like respect math |
12048s | there's a lot of flexibility for what |
12050s | teams can bring and like you mentioned |
12052s | we could be seeing you know some of that |
12054s | Sigma I think Sigma might be like the |
12057s | classic circuit Royale kind of vibe in |
12060s | my opinion and of course then you add |
12062s | whatever meta beyond the sigma at |
12065s | circuit Royale constant and you know I'm |
12068s | really curious to see exactly how the |
12071s | DPS are really going to capitalize we've |
12073s | seen the uh you know sojourn Reaper |
12075s | combination and with uh altior Nimbus |
12079s | subbing in Senna for essel oh I'm |
12082s | wondering if we're going to continue |
12084s | seeing the reaper or if maybe there's |
12086s | going to be something else brought to |
12088s | the table for the circuit Royale map |
12090s | because like you said this is a very |
12092s | different topography and style of map |
12095s | that could bring a lot of different |
12096s | comps |
12098s | yeah and I mean even beyond the sojourn |
12101s | Reaper we see you exactly what we're |
12103s | seeing right now I was gonna say double |
12105s | sniper is kind of the order here of the |
12109s | day |
12110s | I suppose for Nimbus it's triple sniper |
12113s | because yes it is yeah thank you yeah |
12118s | thank you for moving that one along but |
12120s | this is exactly the composition on on |
12122s | both sides that we've been seeing like |
12124s | at the OverWatch League level like in |
12125s | contenders like across the world like |
12128s | this long range back line This high |
12130s | damage High poke take advantage of these |
12132s | long sight lines sort of comp |
12135s | um we occasionally have gotten a couple |
12137s | counters in the form of like a Genji or |
12139s | a Sombra or something like that but |
12140s | those are definitely Fringe cases and it |
12143s | takes a lot of work to get value out of |
12145s | them so no surprise that we're seeing a |
12148s | lot of that Senna actually who has |
12149s | swapped in for essel by the way uh going |
12151s | for a little sniper action to counter |
12153s | sniper action |
12159s | none of us are surprised to see this |
12161s | Alleyway exchange rolling through good |
12163s | kinetic grass gonna be saving Tara as |
12165s | they try and bail themselves out backing |
12167s | up just a bit Senna here on this long |
12170s | long Alleyway and it's dual time is |
12173s | anyone going to be the unfortunate |
12174s | victim oh it's actually saber taking off |
12178s | me man here on the back end of nimbus |
12181s | and now as a result Polaris is going to |
12183s | have the advantage they're looking for |
12185s | they're continuing to hold this front |
12186s | line pretty aggressively |
12189s | yeah sniper forced to kind of Tuck into |
12191s | a corner there is coropian Newman do |
12192s | their best to keep them alive saber |
12195s | hidden some shots in this last fight |
12197s | though trying to still keep their head |
12199s | down |
12200s | I like the dances that we saw both |
12202s | sigmas doing between their Shields |
12205s | trying to place their Shields beyond the |
12207s | other Sigma to prevent any healing or |
12210s | additional resources being thrown at |
12212s | them and them having to dance in between |
12214s | their own and their opponent's Shield as |
12217s | a result still you know some nice long |
12220s | distance peppering and exchanges and |
12222s | well saber is hunting once again does |
12225s | anyone gonna be foolish enough to poke |
12226s | out their head no not quite yet we see |
12229s | qropy has the ant Matrix online and |
12232s | that's probably going to be one of the |
12233s | opening instigators there it is Polaris |
12236s | decide we don't want a part of that back |
12238s | out of the sight line as a result and |
12240s | now they're caught in the gravidic flux |
12243s | no kills off the back end and Polaris |
12245s | decides to respond with their own amp |
12247s | Matrix it does force out a very early |
12249s | immortality field and as a result Nimbus |
12252s | have to return back to spawn and give up |
12254s | some of that space |
12256s | and Polaris handled that perfectly |
12258s | textbook the amp Matrix comes out and |
12261s | you go okay yeah we'll give you the |
12262s | corner that's fine |
12264s | then the gravidic flux come out but |
12265s | they're still backing up no one actually |
12267s | got caught in that gravitic flux from |
12270s | sniper so you immediately regress you |
12272s | pop your own amp Matrix now that they've |
12275s | stepped forward and have nowhere to fall |
12276s | back to and that fight's just done and |
12279s | dusted and now this fight's done done |
12280s | and dusted because saber just takes out |
12283s | a jmr one the another pick there onto |
12286s | Neiman means that there's no uh |
12289s | Transcendence available which wouldn't |
12291s | have been used anyways in this fight |
12293s | that had already been lost that uh early |
12296s | that late pick there onto sheep could |
12298s | actually be a nice opportunity for |
12300s | Nimbus it'll take a minute for sheep to |
12301s | get back and uh overclock isn't |
12304s | something they have to worry about |
12305s | pushing into for this long Alleyway |
12307s | stretch that could be so devastating |
12310s | right it's just well I say it's just |
12312s | saber but one yeah the one DPS instead |
12316s | of two is better oh the stuff that was |
12319s | canceled right out of the gate I saw |
12321s | that Center was gonna get picked by that |
12323s | and is saved as a result now Nimbus just |
12326s | go ahead pop their own ultimate the |
12329s | overclock is going to take down multiple |
12331s | people and there's the point rolling on |
12334s | forward |
12335s | another Ace stolen by a support player |
12337s | they can't keep getting away with this |
12339s | that was beautiful by the way I just |
12341s | want to throw that one out from ajmr |
12343s | just fantastic work there getting so |
12345s | much done in that kill feed obviously |
12347s | Cena stepping up as this first capture |
12350s | point is taken just trying to give some |
12351s | space |
12352s | Tara is trying to re-establish any sort |
12355s | of control here on street fights yeah |
12357s | chunked down heavily from Senna there on |
12360s | the side nice little uh redirect as we |
12363s | see kind of taking some additional |
12364s | angles |
12365s | it doesn't matter because saber decides |
12367s | it's time to pop off with two picks |
12370s | there onto the heart of altior nimbus |
12372s | they're going back to spawn they're |
12374s | regrouping and uh well Polaris still |
12376s | have this High Ground And this is one of |
12378s | the toughest spots for the offense to |
12380s | push into |
12381s | yeah tricky business here for Nimbus at |
12383s | this point they have to hope for a shot |
12385s | or hope that they can just get around |
12387s | without having their heads taken off |
12390s | she's not gonna happen sorry about that |
12392s | one uh actually for for Nimbus excuse me |
12395s | because it's Hamer saber |
12397s | saber saber saver this shot this angle |
12399s | by the way is disgusting and I hate it |
12401s | yep um but also it's it's very effective |
12403s | so I get it |
12405s | the cynical laugh is all I can do in |
12407s | response to that TF dude |
12410s | absolutely absolutely it's just one of |
12413s | those where it's just like ew oh God I |
12416s | can't stand it but even so and now |
12418s | Nimbus again just kind of back where |
12420s | they were sniper popping a little bit of |
12422s | flexor let's get a little man and some |
12425s | of those Dodges that we just saw from |
12426s | saber as far as when Senna does their |
12428s | own pop shot I mean you would think that |
12431s | they could see through the walls just |
12433s | like we can just so pristine perfect |
12436s | timing and awareness of their opponent |
12438s | and their abilities and as a result |
12441s | Santa feels really comfortable I'm sorry |
12443s | saber was feeling really comfortable on |
12445s | that High Ground |
12446s | was operative term because actually |
12449s | again just lit up that kill feed an |
12452s | expensive fight for Nimbus for sure but |
12455s | at the end of the day they're not |
12456s | complaining too much Senna with the |
12458s | early Intel Advantage here forcing saber |
12460s | really to just kind of hang back and uh |
12462s | let Tara kind of do all the work in |
12464s | terms of maintaining the front line but |
12465s | regardless that cart is moving and is |
12468s | not likely to stop anytime soon yeah |
12470s | there is a |
12472s | lock here four Nimbus to push it to this |
12475s | second checkpoint we see Froggy's also |
12478s | has the Transcendence online so they're |
12480s | waiting for that opportunity and for the |
12482s | moment when they need to bail their team |
12483s | out with Tara going down that's |
12485s | definitely the call more overclock |
12488s | damage trying to be output but it's not |
12490s | enough the damage from altiora Nimbus is |
12493s | actually too much saber has to retreat |
12496s | as fast and far away as they can and now |
12498s | there's the second checkpoint |
12501s | yeah Nimbus just kind of pulling things |
12503s | out of the hat and making these fights |
12505s | work hdmr again just doing insane things |
12508s | just putting on the moves putting on the |
12510s | skates here two minutes in the bank |
12513s | dwindling as it is Polaris have a chance |
12516s | to try and force some final defense and |
12520s | establish themselves short of a finish |
12522s | the Nimbus do not want to walk away |
12524s | after the momentum they've been able to |
12526s | build |
12528s | yeah it's been a quite the shift so far |
12531s | there's the aggression coming through |
12533s | and sanitates down Froggies in the mix |
12537s | Polaris now down two players two |
12540s | critical players at that and the card's |
12543s | just gonna Cruise forward |
12545s | yeah I mean simple as you please right |
12548s | no stoppage at all for Nimbus here no |
12550s | problems already still just hunting |
12552s | hunting hunting and yeah you can't get |
12555s | away quick enough for that disrupter |
12557s | shot not to just take you out of this |
12559s | fight entirely walls coming out for |
12560s | saber here a slight Advantage but the |
12563s | gravitic flux from sniper Amigo says |
12565s | dude I don't care so maybe not the best |
12568s | idea and that yeah |
12570s | oh my goodness I wasn't ready for uh |
12573s | such a shutdown there coming through at |
12577s | the end |
12577s | um a really nice zoning between getting |
12580s | in the face of people turning out from |
12582s | Spawn and of course throwing the |
12584s | accretion right out at that Baptiste oh |
12587s | yeah the the fundamental flaw of this |
12591s | composition really only comes to Bear |
12593s | right there at the end because you got a |
12596s | lot of people who don't want to be in |
12597s | the mix like don't want to get in close |
12600s | don't want to kind of get old over in a |
12602s | brawl uh but when the card's about to |
12604s | finish its cap you kind of need someone |
12606s | on it so if your tank goes down you're |
12609s | left with a bunch of squishies who don't |
12612s | really know what to do |
12613s | or at least don't have the tools I |
12616s | should say to to kind of sustain |
12617s | themselves in that sort of fight yeah I |
12620s | mean it's not like we have the Reapers |
12621s | back on the board like we saw previously |
12623s | with the lifesteal these little squishy |
12626s | Widow makers are uh |
12628s | um well their hitboxes are thin hard to |
12631s | hit and their life is equally as small |
12634s | yeah the really all they've got are the |
12637s | high DPI Jukes and like a couple slidy |
12640s | things |
12641s | of course right sure yeah right right |
12644s | right yeah that counts and then I mean |
12646s | the zens have nothing unless they have |
12648s | their ultimate and then the Baptists |
12650s | have their lamp assuming that hasn't |
12652s | been used already which it absolutely |
12653s | was right so I mean just tricky scenes |
12656s | here for Polaris not much they really |
12658s | could have done much an opportunity now |
12661s | on their own attack really set |
12663s | themselves apart and we see Froggy's |
12664s | actually kind of breaking from the norm |
12666s | here because we also have sheep breaking |
12668s | from the norm and going on the Genji |
12670s | okay so that means get with with with |
12673s | sheep on this Genji that means there's |
12675s | now pressure to be diving the back line |
12677s | Diving Center on that Widowmaker getting |
12680s | in their face and maybe deflecting their |
12682s | shots back at them a little taste of |
12685s | their own medicine is always a fun time |
12687s | when you're the Genji and a nice amount |
12689s | of discipline coming through there from |
12691s | Senna as a response not looking to uh |
12694s | you know be the be the provider of their |
12697s | own demise so much damage thrown back at |
12700s | the members of nimbus a great deflect |
12702s | there from sheep and Dax is just uh keep |
12705s | taking it easy here on this High Ground |
12706s | no one's pressuring them in the back but |
12708s | there's oh wow okay that was filthy I |
12712s | would love to see a replay of that slide |
12715s | into the air to pop them simple that was |
12718s | filthy yeah I mean that that was that |
12721s | was pretty schnastic as the kids said |
12723s | that |
12725s | that's not cool that is not okay what |
12728s | just happened right there at all Polaris |
12731s | now forced to kind of step back is this |
12733s | what they want to keep going with it |
12735s | looks like it at the moment they're |
12736s | close to that consuming Rush which is |
12738s | going to be a pretty big Advantage |
12739s | especially if they're going to build it |
12740s | up quicker than nimbusis supports will |
12742s | be capable of Defending against |
12745s | but I mean you've already burned 90 |
12747s | seconds off this clock here you got to |
12748s | get moving you gotta have some fights |
12749s | happen |
12752s | pushing through the alleyway is Polaris |
12755s | trying to make some space both Shields I |
12758s | mean deleted really quickly there's a |
12759s | lot of damage Oh I thought that was |
12761s | gonna be a pick early on on to Nimbus |
12764s | and it is it's actually going to be |
12766s | saber taking down Center their |
12768s | counterpart with no sniper online here |
12770s | for Polaris it's gonna be or I'm sorry |
12773s | four Nimbus it's gonna be Polaris all |
12775s | day in the kill feed pushing on through |
12777s | a beautiful chance here from Neiman |
12779s | keeping everyone alive regardless of the |
12781s | damage and a great hold here just before |
12785s | the first checkpoint from Nimbus |
12787s | absolutely clutch and could be critical |
12790s | to them holding this defense |
12792s | yeah I mean 145 and a lot of resources |
12794s | committed there for Polaris and it not |
12796s | resulting in a cap is pretty disastrous |
12799s | frankly they still have a few tools left |
12801s | as katsune Rush is going to make a big |
12803s | difference |
12804s | both teams trying to be aggressive off |
12806s | the tail ends of it and now kuropi goes |
12808s | ahead and throws their own amp Matrix |
12810s | Polaris rounds the corner from Kitsune |
12812s | rush into the amp Matrix and as a result |
12815s | the damage is Unstoppable from Nimbus |
12818s | they continue to just berate the members |
12821s | of Polaris and once again have held just |
12823s | before 4.74 meters from this first |
12826s | checkpoint |
12827s | yeah I mean it doesn't get too much |
12830s | closer than that the only thing Polaris |
12832s | has at this point is a dragon blade and |
12835s | you actually see a full swap here to |
12837s | kind of the usual a last second sort of |
12839s | like let's see what we can do with what |
12841s | we know we're comfortable with perhaps |
12843s | and with that Dragon Blade and with no |
12845s | Transcendence in sight this is a true |
12847s | opening for Polaris but they need to go |
12849s | now |
12851s | can they capitalize on this opportunity |
12854s | we can see Froggy's just dancing so |
12857s | crazily across the map here on all high |
12860s | levels a lot of good visibility and |
12862s | still more aggression it's cheap here |
12865s | with the Dragon Blade and we all have |
12867s | been on the receiving end of a Genji |
12870s | dashing non-stop it looks like she is |
12872s | actually shut down great shots coming |
12874s | through from AJ mark |
12876s | actually ajmr just single-handedly |
12879s | stopped that play and clutched it out |
12881s | for Nimbus I think that might have won |
12883s | them the fight I need to ask this person |
12885s | for backpack recommendations because |
12887s | whatever they've got is doing some major |
12890s | work for Nimbus right now can Polaris |
12893s | even touch I think so oh my god wow Tara |
12897s | super clutch there coming through from |
12899s | that last minute jump they are deleted |
12901s | instantly from all the damage and the |
12903s | gravitic flux from Nimbus coming through |
12905s | it is a desperate fight and Nimbus don't |
12908s | seem to be panicked at all they calmly |
12911s | handle Polaris floating into the point |
12913s | and they're gonna take circuit Royale |
12915s | for themselves |
12918s | okay |
12919s | that was our first I'll call it I'll say |
12922s | it that was our first not super close |
12924s | Crazy contentious map we've had all day |
12926s | which I mean is a testament still to |
12928s | both of these teams and our other two |
12930s | teams that we saw but man whoa this was |
12933s | it this was the play right at the end |
12935s | this was one oh no this is one of them |
12937s | okay |
12938s | yeah they were there were like three |
12940s | minimum from ajmr where I was just like |
12943s | what on Earth I'm surprised frankly that |
12945s | that one got played again |
12947s | what can you do you know the the |
12949s | algorithm is fickle as we often say so I |
12953s | mean |
12954s | goodness gracious some last minute swaps |
12956s | they're from Polaris right I kind of |
12957s | want to talk about that because it was |
12959s | pretty clear that they hit the point |
12960s | where they were just like forget this |
12962s | Sigma comp this is dumb we like this |
12964s | other one we're gonna go try and make |
12966s | this work and we got a dragon blade like |
12967s | whatever |
12968s | and that didn't really work at all I I |
12972s | think just like when you see those swaps |
12975s | coming through |
12976s | um you did see sheep immediately or |
12978s | excuse me |
12979s | um |
12980s | I am blinking there was a Reaper swap |
12982s | we'll call it that excellent from Senna |
12985s | excuse me yeah thank you |
12986s | um Senate with the immediate Reaper swap |
12988s | as soon as that Genji came through right |
12989s | which was just kind of the insurance of |
12991s | like yeah you're gonna come in and dive |
12993s | us with the Dragon Blade we know how |
12994s | this goes yeah I have shotguns |
12997s | yeah well and they also have ajmr uh |
13000s | yeah and they hardly even needed the |
13002s | shotguns right exactly ajmr just like I |
13005s | think even if Polaris were super |
13008s | comfortable on that Sigma comp which |
13010s | towards the end it didn't quite look |
13011s | like it I think just the we'll call this |
13015s | a social diff we're just going to call |
13017s | that map of sojourn diff like by and |
13019s | large because |
13021s | wow there were so many fights there |
13022s | where Polaris were starting they kind of |
13024s | come online and then agmi was just like |
13026s | no you're not well what's up with that I |
13028s | think Senna really did a great job on |
13030s | the Widowmaker of applying pressure |
13032s | being a huge threat and really taking up |
13036s | the like |
13037s | main sight lines and Alleyways that are |
13040s | typically the Widowmaker threat and as a |
13042s | result ajmr wasn't looked at as much |
13045s | which means it's hunting season and we |
13048s | saw that like super sweet slick slide |
13051s | where they just popped up killed the |
13053s | other Widowmaker right on the bridge as |
13055s | they do a nice little quarter turn I |
13057s | don't hit those shots that seemed it's |
13059s | it's no 180 but uh definitely was a |
13062s | really clean beautiful play to be |
13064s | watching and you know we do have essel |
13067s | actually subbing back in for Senna as we |
13070s | go over to our push map of coliseo which |
13073s | makes me think Senna is definitely more |
13075s | of their uh sniper Widowmaker type of |
13078s | specialist that they bring through for |
13080s | like circuit Royale like we just saw but |
13083s | essel coming in makes me think we're |
13085s | gonna see more of that Reaper like we |
13087s | saw on our first map |
13089s | yeah back to what were you expecting I I |
13092s | think from these teams as we get away |
13093s | from the one weird map right you know uh |
13096s | that that is exactly how this is |
13099s | generally Gonna Fly call it a unique map |
13102s | yeah yeah you know you certainly can |
13106s | right like it's it's just one of those |
13108s | and then you get there and you finish up |
13110s | and you're like okay what were we doing |
13112s | again like |
13114s | I mean it's so fun like we've had a lot |
13116s | of maps that have done that in the past |
13118s | like historically like junkertown has |
13120s | kind of been that one for a long time |
13121s | like we've had those Maps where it's |
13124s | just like why is this one different I |
13126s | don't know it just is and it's fun like |
13128s | that yep |
13130s | um coliseo though as we head towards |
13132s | push as we head towards map four right |
13134s | match point for Nimbus here absolutely |
13137s | is yes and I think a good spot for them |
13140s | because this is just one of those Maps |
13143s | where like the usual is perfectly fine |
13146s | but if you want to switch it up you can |
13148s | find some spaces hither and young uh we |
13151s | haven't seen too much of you know like |
13153s | London Spitfires comps with the Rhine in |
13155s | the May and all of that or anything |
13158s | um but here and there you'll you'll see |
13159s | the occasional swap especially if it's |
13162s | pretty contentious and you're kind of |
13164s | thinking like what's this one little |
13166s | Edge that I can get is there anything I |
13168s | can do to start kind of countering this |
13169s | out right |
13170s | um more traditionally when you start |
13172s | seeing like the roadhog compositions |
13174s | obviously from our last series we saw |
13176s | then that can get pretty rock paper |
13178s | scissors very fast but with both of |
13181s | these teams sticking the the mirror and |
13183s | there you go well and I want to remind |
13184s | everyone that this isn't the first team |
13186s | these this isn't the first time these |
13188s | teams have faced off they saw each other |
13190s | in the first qualifiers and Nimbus uh |
13194s | suffered quite the 3-0 loss at the hands |
13197s | of Polaris so I gotta say it seems like |
13200s | they have uh really worked on their |
13203s | research brushed up on those opponents |
13205s | and have come today to calling all |
13207s | heroes with a big fire in there you know |
13211s | underneath them looking to try and win |
13213s | this and not let history repeat itself |
13216s | it is a first to three it is double |
13217s | elimination so there's a little wiggle |
13220s | room here but at the end of the day |
13222s | these teams have been extremely |
13224s | competitive and as you can see a lot of |
13226s | poke damage a lot of pressure here alter |
13229s | Nimbus going to have to give up some |
13230s | space but we've seen both of these teams |
13233s | recognize instantly when they need to |
13235s | retreat and do so swiftly level |
13238s | yeah I mean you don't want to have to |
13239s | use too much of that wiggle room so you |
13241s | want to kind of have all cylinders |
13243s | active at all times like no excuses here |
13246s | right don't leave anything on the table |
13248s | so there's trying to just establish an |
13251s | early control we're in a very |
13253s | contentious early phase here where it's |
13255s | super back and forth it's already |
13256s | popping ultimates 90 seconds in but |
13258s | sniper sniper has been all over this the |
13261s | entire time in Hustle too I mean look at |
13263s | them go yeah between the two of them |
13265s | easy cleanup here and this bot is going |
13267s | to keep on it is easy cleanup for that |
13270s | they make it look easy |
13272s | man with polar the way Polaris has been |
13275s | playing I think it's been really tough |
13277s | for them to handle the well the success |
13281s | that Neiman has on this kiriko I mean it |
13283s | was like 70 to 100 as far as Kitsune |
13286s | Rush built we've seen and talked about |
13289s | in other you know on other like |
13291s | contenders and stuff about how important |
13293s | building that first can win you the |
13296s | fight and now it's going to be Dax |
13297s | trying to instigate the response with |
13300s | their own altila Polaris continuing to |
13302s | try and push the robot and now Nimbus is |
13304s | waiting jump into the Trap fall into my |
13307s | maw all ajmr goes ahead pops the |
13310s | overclock and with sound barrier coming |
13312s | through for Polaris it's not going to be |
13314s | nearly as easy the bot is still in favor |
13317s | here of Polaris as they continue rolling |
13319s | forward and Nimbus trying to escape with |
13322s | their lives looks like it's just kuropy |
13324s | on the speed making it out and Polaris |
13327s | looking to overcome nimbus's progress |
13330s | yeah so an early lead swap here three |
13332s | minutes into this match Nimbus you could |
13335s | tell like I mean the moment that katsune |
13336s | Rush came out from Dax they were like |
13338s | yeah sure back all the way up and like |
13339s | seemed to be making a pretty solid play |
13341s | there but I mean the the Trappers became |
13343s | the Trap pretty quickly I think Polaris |
13345s | just kind of turned around and we're |
13346s | like yeah we knew you were gonna be |
13348s | waiting for us I mean like of course |
13350s | we're still gonna get you but essel now |
13352s | immediately starting to equalize the |
13354s | spots already starting to move back |
13355s | towards neutral ground yeah and the |
13357s | continued pressure here from Nimbus |
13359s | needs to be strong as Polaris is trying |
13362s | to retreat and give enough space for |
13364s | themselves to regroup but they don't |
13366s | want to lose the you know bot |
13367s | progression or the lead that they have |
13370s | sniper has the Primal Rage online and |
13373s | they're looking to engage where is the |
13375s | opportune momentum there it is in the |
13377s | heart of the members of Polaris the Esso |
13381s | pops the death blossom in the thick of |
13383s | all this action and chaos and well it's |
13385s | gonna be Nimbus continuing to move this |
13388s | bot and they're gonna be looking to |
13390s | retake their lead |
13392s | sheep just not able to get the same |
13394s | amount of value out of their death |
13396s | Blossom plain and simple essel just |
13398s | timed it perfectly waited for all the |
13399s | right cooldowns waited to be just the |
13401s | right spot and there's not much you can |
13403s | do in all of those boxes have been |
13405s | filled besides die |
13407s | so Nimbus now stepping up heading |
13409s | towards his first checkpoint |
13410s | establishing a comfortable lead in the |
13413s | early phases here we're still not even |
13414s | halfway through it's already been so |
13417s | contentious it feels like we've been |
13418s | going for age oh yeah and well these |
13421s | teams have been pushing back and forth |
13423s | really significantly right we've already |
13425s | seen both leads taken from each other |
13427s | and back and forth and well now we're |
13430s | here just before the second checkpoint |
13431s | Nimbus is throwing everything they have |
13433s | trying to take this and as a result it's |
13436s | not enough Polaris take the bot back |
13438s | progress is going the other direct well |
13440s | I can't say progress is going the other |
13442s | direction because they haven't hit their |
13443s | check mark but it is still Nimbus on |
13446s | this back foot kuropi got picked late |
13448s | and civil with sniper pick getting |
13450s | picked even later that's so much time |
13453s | and space that Nimbus are gonna have to |
13455s | wait |
13456s | yeah and push you can't just win the |
13458s | fight you need to win the fight and then |
13459s | go stagger the next fight you know like |
13461s | that's really the dynamic you need to be |
13463s | making meaningful progress especially |
13465s | when the leaves are starting to be |
13467s | established deeper and deeper into your |
13469s | own territory luckily Polaris at the |
13471s | very least are heading back towards the |
13472s | barricade but they basically need to one |
13475s | win one more fight to actually start |
13477s | trying to take that lead back like AJ |
13479s | Mars slide into the Winston bubble it |
13482s | does get taken down because of the over |
13484s | aggression now we can see Polaris |
13486s | continuing to push forward and take the |
13488s | space that's some great staggers rolling |
13491s | through and they still have Primal Rage |
13493s | on civil that is a great resources |
13495s | They're Gonna Wanna they're going to |
13497s | want |
13498s | yeah and I mean this spot didn't make it |
13500s | very far Timothy Smith as a big hungry |
13503s | Phil calls him it's going to get the |
13505s | checkpoint here we're going to do a |
13506s | little butt scratch in just a moment and |
13508s | all of a sudden I mean Nimbus do get so |
13511s | the checkpoint is still captured but |
13512s | Nimbus do immediately get an early |
13514s | Advantage into this fight and I think |
13515s | given that the bot's not moving through |
13516s | a bit hilarious we're just gonna try and |
13518s | get out as quickly as they can yeah good |
13521s | call there I mean once again the team's |
13523s | recognize when it's time to you know |
13525s | bail out fold the cards and wait for the |
13528s | next deal and move on through to an |
13530s | engagement where they actually have a |
13532s | chance to stop the enemy or bring the |
13535s | value they're looking for I love those |
13538s | railgun shots and these uh Winston alt |
13540s | fires getting thrown across to just |
13542s | start off the action Primal Rage trying |
13545s | to find some value here but it's really |
13547s | tough After kuropi cast the sound |
13549s | barrier Terra falling low does manage to |
13552s | make it out and take down HMR in the |
13554s | process death Blossom from sheep is |
13557s | taken down this suzu was there for |
13559s | Nimbus and now you can see the out the |
13562s | in the the amount of damage that they |
13564s | were able to bring |
13566s | yeah and still some tools online right |
13568s | the Primal very close the katsune rush |
13570s | still here Dax has one to match but goes |
13572s | down so this will probably be Nimbus |
13574s | taking the lead back again and the more |
13578s | these swap the later in the game that |
13580s | they swap the harder it is to overcome |
13583s | them again right so if I shouldn't say |
13585s | it yet because if Nimbus can take this |
13587s | lead back Polaris have their work cut |
13589s | out for them they're not going to let |
13590s | that happen easily absolutely right |
13592s | there in Polaris do not want to go down |
13595s | here or without a fight it's match point |
13598s | right now for Altier Nimbus and if they |
13600s | win this map they're gonna continue on |
13602s | through the winners bracket they'll have |
13604s | that extra cushion because it is a two |
13606s | elim style of finals |
13609s | nimb is still engaging around this High |
13612s | Ground And there's Kitsune Rush from Dax |
13614s | it's going to actually Encompass almost |
13616s | the entire Alleyway Nimbus was trying to |
13618s | push up on they decide pass and bailout |
13622s | and I think that's fine you do lose one |
13624s | in that process so it's all that |
13625s | decision is kind of made for you anyway |
13627s | and a neutral fight coming back again |
13630s | Timothy Smith just getting to the middle |
13632s | ground here as Nimbus re-established |
13634s | themselves and Nimbus at this point are |
13636s | not even playing necessarily to push the |
13638s | bot any further just to kind of keep it |
13640s | here is totally fine they don't need to |
13642s | they've got the progression that gives |
13644s | them the win if they can make it through |
13646s | the last two minutes Polaris here coming |
13649s | in hot sheep gets that early kill and |
13651s | saber's gonna follow the pattern |
13653s | regardless of being taken down there's |
13656s | still a lot of kills in the feed for |
13658s | Polaris they're rolling the bot forward |
13660s | and will they actually take the lead in |
13663s | this next push |
13664s | you might get just to the checkpoint and |
13667s | started pushing before Nimbus can make |
13669s | it back they have a couple tools as well |
13671s | the Primal to throw Tara does not have |
13673s | theirs ajmr with the overclock which has |
13676s | been doing so much work no answer on the |
13678s | other side except froggy sound barrier |
13680s | which I will allow but Polaris seemingly |
13682s | just kind of giving this up for free |
13684s | going back for another neutral fight |
13685s | here instead of trying to contest |
13687s | there's the overclock from ajmr and |
13690s | Froggy's pops the sound barrier very |
13692s | quickly afterwards Polaris knows exactly |
13694s | what happens if you don't reinforce when |
13697s | agmr uses that essel's gone down and now |
13700s | Polaris look to have a lot more space |
13702s | and opportunity to overtake nimbus's |
13705s | progress and take the advantage for |
13707s | themselves for progress |
13709s | disaster for Polaris oh no or sorry no |
13712s | other way around goodness gracious I'm |
13713s | getting all mixed up disaster for Nimbus |
13716s | here Polaris Take the Lead there's 54 |
13718s | seconds left wow it's not just it's not |
13720s | just the difference in the numbers that |
13722s | you see right the 82 versus 90 and |
13724s | Counting you need to make it all the way |
13726s | back over to your own bot and at this |
13729s | point it's starting to kind of look |
13730s | untenable it's definitely starting to |
13732s | feel that way although the way both |
13734s | these teams have been playing I don't |
13736s | want to count anyone out yet we've seen |
13738s | a lot of really clutch uh mechanics and |
13741s | happenings AJ and Mark using that |
13743s | railgun actually finding that kill |
13745s | another couple kills rolling through |
13747s | from Nimbus I mean if they're gonna make |
13749s | if they're gonna turn the tides and |
13751s | retake their own progression It's gotta |
13753s | be now |
13754s | it needs to be now and it also needs to |
13757s | be for the next like four fights well |
13758s | they've got four ultimates |
13760s | sure yeah hey yeah okay break it up one |
13763s | ultimate per fight win go that's a tall |
13767s | order folks there's a lot to be done |
13769s | here this neutral ground fight already |
13770s | starting we'll see what tools are |
13772s | brought to bear but we are in overtime |
13774s | Nimbus must be perfect they have to be |
13777s | if they want to win this series that's a |
13779s | that's a Gooding start here there's a |
13781s | bunch of support ultimates thrown onto |
13783s | the battlefield and now we see Esso with |
13786s | this with the death Blossom who will be |
13788s | the victim of it as we can see the |
13789s | continued efforts here of nimbus they |
13792s | are still getting kills one after |
13793s | another and they've got two ultimates |
13796s | well I mean they didn't use one per |
13799s | fight so now their families are starving |
13801s | thanks uh by I mean still that's good |
13803s | this is actually great for Nimbus this |
13806s | happens very rarely in push where you |
13807s | can just chain those fights back to back |
13809s | and make that work especially |
13810s | considering you pulled the death Blossom |
13812s | and the katsune rush out of Polaris here |
13814s | yeah so Nimbus with a real chance if you |
13816s | get a good death boss I'm in a good |
13817s | Primal just to keep the bot moving this |
13819s | is doable yeah this is doable as it's |
13821s | ever been uh we were doubtful and it was |
13823s | an uphill battle but it looks like |
13825s | Nimbus doesn't care essel drops the |
13827s | death Blossom taking out saber snipers |
13830s | trying to Boop around members of Polaris |
13832s | out of the way away from the bot and |
13834s | from their team keeping them protected |
13836s | it's a clutch play here from Tara you |
13839s | can see the Primal Rage getting the kill |
13841s | onto kuropi and pressuring out the other |
13842s | supports cool that was beautiful coming |
13845s | through from Tara that was exactly what |
13848s | Polaris needed to actually close out |
13850s | this win tie up the series and take us |
13853s | to once again another map five |
13857s | okay |
13859s | that's just the day we're having I guess |
13861s | the spirit of big hungry Phil is |
13862s | watching from some small suburb in the |
13865s | East and saying yes good tara right here |
13869s | at the end actually this I I wanted to |
13871s | talk about this place so I'm glad it got |
13873s | brought up the almost Ace once again |
13875s | stolen buyer support fire like that |
13878s | bubble right there as well that's the |
13880s | only thing that kept her alive through |
13882s | that entire fight so just phenomenal |
13885s | tank play coming out right at the end a |
13887s | little clutch right when you need it |
13888s | just to finish things out Nimbus did |
13890s | make it very close oh yeah push that |
13893s | does not normally happen folks that's |
13896s | abnormal we are seeing some weird stuff |
13898s | today there was a very there was a |
13902s | moment where there was a very strong |
13904s | chance and huge like the door opened we |
13908s | could see it potentially happening of |
13910s | nimbus coming back from such a huge |
13912s | deficiency and winning all those fights |
13914s | in a row |
13915s | but Polaris is showing us what they're |
13918s | made of right they were our calling all |
13920s | heroes first Challengers Cup winners and |
13923s | of course |
13924s | the sister team to Nimbus so not wanting |
13926s | to you know roll over too easy uh we're |
13930s | on our map five folks coming up for |
13932s | control it's match point for both of |
13935s | these teams and we'll have to see who |
13937s | will reign supreme from the altiora home |
13940s | front thibil don't go anywhere folks and |
13943s | we will close out in just a moment |
13949s | foreign |
13974s | [Music] |
13983s | [Music] |
14005s | [Music] |
14008s | foreign |
14011s | [Music] |
14039s | [Applause] |
14041s | [Music] |
14081s | foreign |
14120s | [Music] |
14129s | thank you |
14143s | [Music] |
14159s | [Music] |
14164s | foreign |
14170s | [Music] |
14190s | hello everyone and welcome back to the |
14193s | calling all heroes Challenger Cup finals |
14196s | we are at Match Point here for our |
14198s | second game of round one for the finals |
14201s | it is alteora Polaris up against altiora |
14205s | Nimbus and folks we're headed back to |
14207s | control once again |
14210s | you hate to see sisters fight but if |
14212s | they're gonna fight they might as well |
14214s | give us some good OverWatch right this |
14216s | is exactly what we were hoping for all |
14218s | day long and we have gotten everything |
14220s | we could have asked for and more minus |
14223s | the seven map draw I'll keep saying it |
14224s | we're going to Nepal though I I like |
14227s | this one a lot I don't think we've seen |
14228s | this one today plenty of options here I |
14231s | would love to I don't think we're going |
14232s | to see a lot of the switch-ups this is |
14234s | not the rock paper scissors this is not |
14236s | the the hog comp followed by the erisa |
14238s | comp followed by the doomfist swap like |
14240s | it's not really the game we've been |
14241s | having across this series but at the |
14243s | same time I can hardly complain the |
14246s | mirror matches throughout have been so |
14248s | spicy and if we're just going to get a |
14250s | little more of that then we're gonna get |
14251s | a little more of that and I'm gonna have |
14252s | a good time well and I think uh the |
14254s | tanks have been really critical and |
14256s | playing really well actually from both |
14258s | of these teams definitely being Lynch |
14261s | pin and clutch moments with how they're |
14263s | using Primal Rage to you know displace |
14267s | the other team and how they're using |
14269s | their bubble to protect their own team |
14273s | yeah yeah I mean those bubbles like we |
14275s | talked about in the last play of the |
14276s | game right like that made such a |
14278s | difference for Tara right allowing the |
14280s | almost Ace like that's that's the kind |
14284s | of stuff you need you need just those |
14286s | little little bits you know the little |
14288s | differences that make all the difference |
14291s | really |
14292s | so we're starting here on Village give |
14295s | me a may I want a May We're not gonna |
14298s | get it but I want it this makes sense |
14300s | this is this is exactly what we expect |
14302s | to see from these teams yeah more of the |
14304s | same here as they explore their shuttles |
14307s | you know just uh having some |
14310s | spawn room Shenanigans as per usual I've |
14314s | got a big Focus here on the kirikos at |
14317s | least four you know some of this initial |
14319s | engagement we've seen miemann really |
14321s | build Kitsune quite fast comparatively |
14324s | to Dax but it doesn't seem like it's |
14326s | been uh as critical since Polaris |
14329s | recognizes when to back out and give |
14331s | space for those rushes so you know uh |
14334s | there's a little bit of a odds and a |
14337s | value game being played as far as what |
14339s | space and versus the aggression can be |
14342s | can be |
14343s | a little bit of pressure coming through |
14345s | here of course we're engaged right in |
14347s | the heart of the shrine and early Suzy |
14349s | forced out from from Dax it's going to |
14352s | Olin now countered by Nimbus is uh gonna |
14354s | put these teams now on even footing |
14356s | that's a first pick they're on to |
14358s | Froggies Polaris doesn't have the speed |
14360s | they don't have a tank now and it's |
14362s | gonna be Nimbus opening up the fight |
14364s | with their first capture |
14367s | it's nice and clean right as clean as |
14369s | you could ever hope for a first point |
14370s | cap there which is vital here on Village |
14372s | it gives you all the space to move |
14374s | around you see them immediately go up to |
14376s | contest The High Ground they know |
14377s | already that that that's where Polaris |
14379s | is going to be thinking about coming |
14380s | through so lots of poke now going to |
14382s | happen in a tiny OverWatch room that's |
14384s | Polaris looks re-engage |
14386s | oh that disrupter shot is nasty to try |
14389s | and push into Polaris have to do a lot |
14391s | of uh resources to mitigate that damage |
14394s | Esso gets Sheep In the Mix of all of it |
14397s | and Polaris can't quite seem to break |
14399s | through this choke point it's going to |
14401s | be really tough especially since Nimbus |
14404s | is already set up and waiting for them |
14406s | to jump into the Trap |
14408s | I mean numbers they're just obviously in |
14411s | control of all the high grounds and all |
14413s | the grounds in general sniper |
14415s | maintaining that getting saber and |
14416s | immediately going for more |
14419s | good pressure coming through here from |
14421s | Nimbus to just bend Polaris back and uh |
14424s | now they're regrouping we're already |
14426s | ready for round two that was so weird |
14428s | that was like a a third of a fight yeah |
14430s | not even half uh maybe like a quarter |
14432s | it's like a quarter of a fight very |
14434s | strange they just kind of looked at each |
14435s | other and all went which sure I guess is |
14438s | fine Polaris now trying to take over |
14440s | control of this High Ground saber |
14441s | getting that pick onto me man it's |
14442s | exactly the opening they need Polaris |
14444s | took a couple different angles of |
14446s | approach encircled Nimbus and now |
14448s | they're taking them down ajmr's trying |
14451s | to make hero plays with this |
14452s | overclocking it's gonna be the sound |
14454s | barrier denying any potential for that |
14457s | there nice job coming through from |
14459s | Froggies to really opt to capitalize on |
14462s | their advantage and continue to help |
14464s | Polaris try and take this point back |
14465s | we're now at 81 percent though and the |
14468s | point hasn't been split or has just been |
14470s | flipped now for Polaris |
14473s | yeah and the later ultimates coming |
14475s | through here really serving their |
14477s | advantage for Polaris that sound barrier |
14479s | was huge to give some a little extra |
14482s | stain on the point and then the |
14483s | overclock coming through right there at |
14485s | the end just getting you a couple picks |
14486s | to to clean things up so now Nimbus on |
14489s | the back foot Polaris doing exactly as |
14491s | they were given a couple fights ago just |
14493s | trying to set up on The High Ground |
14494s | Nimbus though going for the quick rotate |
14497s | around they do have the death Blossom |
14499s | here just a bit ahead of sheep otherwise |
14501s | really the only things on the field |
14504s | yeah definitely deadly as Oh I thought |
14507s | that was gonna be a little bit traumatic |
14509s | here for Nimbus more push coming through |
14512s | and there's a death Blossom it's |
14514s | actually gonna be in the heart of the |
14515s | shield and not finding the value they're |
14517s | looking for great job there from Tara |
14519s | even though they end up going down and |
14521s | now Nimbus oh taken out of the game |
14525s | sheep just crushed them there with that |
14528s | death Blossom and it's gonna be 55 for |
14532s | Polaris now |
14533s | yeah we want to talk about death |
14534s | blossoms that was a death blossom so |
14537s | Nimbus they're building up towards a |
14539s | couple right you're closer to the Primal |
14541s | than Tara you're closer to the sound |
14542s | barrier than Froggies but you are far |
14544s | behind on this katsune rush and for |
14546s | Polaris I I think you just want to use |
14548s | that even just to force them off or just |
14550s | an early easy win this fight and if |
14552s | you're Nimbus you absolutely just want |
14553s | to pull this and maybe just back away |
14555s | though yeah well or you go straight |
14556s | maybe not sniper just goes ahead and uh |
14559s | pounces right on to saber as a result |
14562s | heropi is Left Behind in the back but |
14564s | the teams are evened up the point flips |
14566s | over to altior and Nimbus I'm surprised |
14569s | Polaris gave up space and quite quickly |
14571s | at that front and now the pressure is on |
14574s | Nimbus is going to be continuing to take |
14576s | possession and now they pop their own |
14578s | Kitsune can Polaris actually change the |
14581s | tide of this fight to retake this first |
14583s | point essel takes down two in the mix of |
14586s | it and now Overtime Bar has been |
14588s | triggered it's all about the trickle |
14590s | game as we can see Froggy's goes ahead |
14592s | tries to make it to the point and it's |
14595s | gonna be around 1 over to nimbus |
14598s | and there was nothing doing in that last |
14600s | fight I feel like Nimbus just kind of |
14602s | gave him the run around like very |
14604s | similar to what we saw in Street space |
14605s | in Paraiso where it was just like hey |
14608s | come over here oh I'm so killable |
14610s | whatever will I do |
14612s | never mind we switched the point |
14613s | actually the round is over and get lost |
14615s | oh |
14617s | Heartbreaker a lot of back |
14623s | s again double well no because that was |
14626s | 99 to 85. which is still pretty freaking |
14630s | close let's be real still very |
14632s | contentious all the way through uh so |
14634s | who knows here on sanctum right we're |
14636s | gonna see more of the same composition |
14638s | still no changes as predicted uh but now |
14641s | it's just like okay you have all this |
14643s | space you can run around in it's very |
14645s | open later like you have the ledge right |
14649s | like good spots here for the Lucio's and |
14651s | the winstons to kind of get their work |
14652s | done but of course we're gonna head |
14653s | straight towards the mega Heroes a nice |
14655s | uh um I like the zoning and the space |
14658s | that Polaris took right out of the gate |
14660s | forcing Nimbus back onto that little |
14662s | platform it pretty much pushed them away |
14665s | from the health pack there and they had |
14668s | no cover either |
14670s | a great posturing fight there for |
14672s | Polaris just playing with confidence |
14673s | knowing like hey it's cool we're gonna |
14676s | run straight at them and just completely |
14678s | throw them off their game play at a |
14680s | different Tempo play our own Tempo which |
14683s | which at this phase in this meta |
14685s | especially is so so vital so good on |
14688s | Polaris at least for stepping up in that |
14690s | early fight and making the difference |
14691s | that way now they have a long road ahead |
14694s | well and we've seen these teams go back |
14696s | and forth repeatedly regularly oh no |
14699s | ajmr couldn't quite skirt through the |
14702s | door missed it by that much and is taken |
14704s | down now Polaris is going to continue |
14706s | pushing on through they've got that |
14709s | advantage and 30 still |
14712s | yeah yeah just continuing to build here |
14714s | for Polaris they obviously can't just |
14717s | like go back and forth and have this be |
14719s | close they want this to be pretty |
14720s | dominant because they still have a whole |
14722s | nother map to win yeah they are |
14724s | maintaining yeah yeah absolutely and on |
14727s | map five no less right like let's |
14729s | remember the stakes here going on |
14730s | Polaris really need to be as perfect as |
14733s | they can be they're building up some |
14734s | solid ultimates and they are getting |
14735s | some first picks and this is great but |
14737s | keep this going right stuck in the |
14740s | corner sheep is getting bombarded from |
14743s | all angles right there it was a really |
14745s | nice opening play but at the end of the |
14748s | day it looks like Nimbus is starting to |
14750s | you know come back in full force they |
14752s | did go ahead and kick off a couple more |
14754s | but they haven't capped the point yet a |
14756s | good stall coming through from Polaris |
14759s | and uh well Nimbus is going to take it |
14761s | for themselves after Polaris has got the |
14764s | uh 69 for possession |
14767s | nice Terry even gets away with the |
14770s | Primal there just gives plenty of old |
14772s | charge over to both of the supports |
14773s | actually a solid like 10 or 15 for both |
14775s | of them which is huge uh though both are |
14778s | a little behind of me man over there |
14780s | with those quick quick Kitsune rushes |
14782s | the death Blossom could be a Difference |
14783s | Maker for Polaris but Nimbus have so |
14785s | many tools to work with well and we have |
14787s | seen uh sheep do have a lot of success |
14790s | with these deaf blossoms we saw that in |
14792s | the last match now the sniper goes ahead |
14795s | and uses Primal Rage the ledge is here |
14797s | and we they need to be mindful of the |
14799s | potential damage a sound barrier is |
14801s | going to be thrown and it's going to be |
14802s | really tough for anyone on Nimbus to |
14804s | take down the members of Polaris as a |
14806s | result we see sheep has this death |
14808s | Blossom available but the point is now |
14810s | slowly being flipped for Polaris and |
14813s | that's okay I mean yeah you don't even |
14815s | need to use it you just Zone them off |
14816s | because you had all that extra health |
14818s | and Nimbus just couldn't follow up on |
14819s | anything so now they're both popping |
14821s | overclock so we're gonna see if we can |
14822s | burst things down now that there's no |
14824s | sound barriers |
14826s | he's head hunting it's saber taken down |
14830s | ajmr in the midst of it and well now |
14834s | Polaris is going to be feeling good |
14835s | about holding this defensive line |
14837s | they've got the they've still got the |
14840s | death Blossom nice job sheep on the |
14842s | discipline there and they're holding it |
14844s | just before Nimbus tries and contests at |
14846s | this last moment the point has been |
14849s | activated and a beautiful wraith away |
14851s | comes through from it does |
14853s | manage to go ahead and live in Nimbus |
14856s | comes back with the flip could this be |
14858s | any closer thibble |
14860s | uh well technically yes but I'm not |
14862s | going to get potential about it sniper |
14864s | maintaining uh just getting some extra |
14866s | stagger kills here which is actually |
14867s | pretty nice I think the only thing for |
14870s | Nimbus that they would have liked is |
14871s | that they committed the sound barrier |
14873s | thinking that fight was going to be a |
14874s | little more contentious than it was so |
14876s | if you were still holding on to that |
14878s | like you're sitting pretty now you're 30 |
14880s | behind in the sound barrier really yeah |
14882s | though you are pretty close pretty much |
14884s | everywhere else if not a little bit |
14886s | ahead especially in that katsune Rush |
14888s | they'll only buy a little so it's gonna |
14890s | be extra extra close I mean we're |
14892s | looking at pretty neutral fights for the |
14894s | rest of the map |
14895s | some pressure and pathing from Polaris |
14897s | to try and move around the point now |
14899s | they're trying to actually take the |
14900s | point and Nimbus has to contest and they |
14902s | have to have a presence it's already |
14904s | been 99 for Polaris and we're slowly |
14907s | encroaching on the 99 for Nimbus Tara |
14910s | goes down early with ajmr taking the |
14912s | fight to them now it's going to be even |
14915s | tougher for Polaris to try and come back |
14917s | they've lost two double that might be |
14919s | the nail in the coffin they're losing |
14922s | people left and right Overtime Bar has |
14924s | been triggered but it is just Froggy's |
14926s | here on this point trying to stay alive |
14928s | now we see Terra Primal raging trying to |
14931s | poop anyone around and OT Barr has been |
14934s | triggered for so long the wick is |
14936s | burning down fast and that's gonna be |
14939s | all siora Nimbus taking the win |
14943s | well okay I mean Polaris made it pretty |
14946s | close there towards the end |
14948s | but at the end of the day I think Nimbus |
14950s | really just like had so much composure |
14953s | through so many of those fights where |
14955s | everything was going crazy and it's like |
14956s | okay we're just gonna kind of let this |
14958s | play out we're gonna go for the later |
14960s | ultimates we're gonna go for the smarter |
14962s | positioning like I think we're still |
14964s | caught out hither and yawn like it |
14965s | wasn't fully perfect right they played |
14967s | some amazingly consistent OverWatch over |
14970s | the course of that series oh yeah |
14972s | absolutely and congratulations of course |
14975s | to altiora Nimbus with the uh you know |
14979s | one of my favorite team logos as I |
14981s | mentioned before it's pretty right oh |
14984s | man Gotta Love a dragon as well or a |
14986s | wyvern whichever you want to fancy |
14989s | um but congratulations to all Tiora |
14992s | Nimbus and on General altiora teams |
14995s | because that was an outstanding matchup |
14998s | between both of them and I honestly was |
15001s | unsure of who would actually pull out |
15003s | the victory there at the end with how |
15005s | much consistent back and forth they both |
15007s | showed us |
15008s | yeah yeah I mean really showcasing the |
15010s | strength of both of the teams of the org |
15012s | as a whole to develop squads like this |
15014s | and really let them flourish in this way |
15017s | so I mean if I'm Supreme contenders |
15020s | Overlord Bailey Pizza penguin OverWatch |
15023s | I'm feeling pretty good about that |
15024s | I am with you there and you know it's |
15027s | great to see how well these alteora |
15030s | teams are doing obviously guys don't |
15032s | forget there's still one more in the mix |
15034s | of all of them you've got Artemis that |
15036s | we haven't quite seen yet and uh well |
15039s | folks we are going to head over to a |
15041s | quick break we're gonna grab someone |
15043s | from Nimbus to uh give us the scoop on |
15046s | how they felt during those matches and |
15048s | we'll be right back |
15059s | [Music] |
15083s | [Music] |
15088s | foreign |
15094s | [Music] |
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15128s | foreign |
15129s | [Music] |
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15160s | [Music] |
15182s | foreign |
15187s | [Music] |
15190s | [Applause] |
15190s | [Music] |
15200s | [Music] |
15215s | foreign |
15218s | [Music] |
15236s | ERS to the calling all heroes |
15238s | Challengers Cup finals we are excited to |
15242s | be welcoming uh mieman from the |
15245s | Victorious team of altiora nimbus over |
15248s | to the interview Booth meeman |
15251s | congratulations on your win and how are |
15254s | you feeling after such a close back and |
15257s | forth game |
15259s | I'm feeling great I'm really proud of my |
15261s | team and I'm really glad we could turn |
15262s | it around |
15264s | I mean you definitely turned it around |
15266s | what was uh some of the like energy or |
15270s | calms around those more high pressure |
15272s | moments or maybe in between rounds when |
15274s | you're trying to figure out how to |
15276s | actually uh get your mojo back for the |
15279s | win |
15281s | it was a lot of Cairo y'all got us to |
15283s | listen to sniper |
15285s | a lot of just listen to what sniper says |
15287s | do what sniper says |
15289s | yeah just kind of rallying everybody |
15292s | around that makes sense obviously we |
15294s | were looking at a match of sister teams |
15296s | there like what is that Dynamic if any |
15299s | at all like do you guys talk often |
15301s | practice against one another like how |
15303s | does it feel going into a match like |
15305s | that where you both have uh the same |
15307s | first name |
15311s | Borg |
15312s | [Music] |
15315s | once the bracket came out they said they |
15316s | didn't want to scrim us and we didn't we |
15318s | didn't haven't really scrubbed them |
15319s | since like the first qualifier so we |
15322s | didn't really know what we were going |
15323s | into or any of the new pickups or |
15325s | anything so |
15326s | I'm I'm really proud that we adapted |
15328s | fast and we did I think we did pretty |
15330s | good |
15332s | oh absolutely yeah yeah yeah I mean you |
15335s | guys stepped up in in such a big way |
15336s | across that series especially towards |
15338s | the end obviously which is where it |
15340s | counts the most uh we won't keep you too |
15342s | long we got plenty of show left ahead of |
15344s | us here do you want to send any messages |
15346s | out to the rest of the teams your own |
15349s | team fans Etc |
15351s | shout out to our coaches we got new |
15353s | coaches shout out to spielo spilla was |
15356s | an amazing coach I love them so much |
15358s | they helped us so much |
15360s | yeah right on okay well we'll leave you |
15363s | to it go enjoy your Victory we'll see |
15365s | you in the later rounds here of the |
15366s | tournament and uh thanks very much for |
15368s | sitting and chatting with us |
15372s | oh man both alteora teams really bring |
15375s | in the Heat and competition and uh like |
15379s | you said it's always unfortunate when |
15380s | the siblings fight but uh as they share |
15383s | the same family name one must fall and |
15386s | actually it was really nice to hear that |
15388s | they uh didn't you know really scream |
15391s | each other too much from the first |
15393s | qualifier Nimbus really got a chance to |
15396s | show up show that they could adapt and |
15399s | not let history repeat itself when they |
15402s | face Polaris earlier during the first |
15403s | qualifier so I have a big hats off to |
15407s | them personally thibil |
15409s | yeah absolutely I mean hardly surprised |
15411s | by that very similar to kind of the |
15413s | scrim habits of OverWatch League teams |
15414s | you don't want to be screaming the team |
15415s | that you're about to play and give |
15417s | things away right I get it right and |
15419s | yeah good on Nimbus absolutely it was a |
15421s | closed series all the way through they |
15422s | pulled it out exactly when they needed |
15424s | it to and now they get to move on and |
15426s | face Dart monkeys |
15433s | luck but it's definitely going to be a |
15435s | great matchup to see those teams folks |
15438s | we are going to wrap up here for our |
15440s | first couple of matches there's a lot |
15442s | more OverWatch to come and you're going |
15444s | to be uh taken care of by the wonderful |
15447s | Mr X and Zoe for the next couple of |
15450s | games we will see you guys next weekend |
15453s | for the remainder of the calling all |
15455s | Hero fine calling all heroes finals and |
15458s | have a good night folks |
15460s | see ya |
15475s | [Music] |
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15512s | [Music] |
15547s | foreign |
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15585s | foreign |
15586s | [Music] |
15611s | [Music] |
15625s | thank you |
15628s | [Music] |
15635s | [Music] |
15645s | foreign |
15649s | [Music] |
15657s | [Applause] |
15658s | [Music] |
15679s | [Music] |
15713s | foreign |
15718s | [Music] |
15719s | [Applause] |
15721s | [Music] |
15730s | [Applause] |
15732s | [Music] |
15752s | foreign |
15753s | [Music] |
15769s | welcome back we have a change of the |
15772s | casting pair already it's just one |
15774s | Caster here and |
15775s | well I'm not I'm not a Caster I'm not |
15779s | entirely sure why I'm here but I'm |
15780s | channeling my best uh Mitch impersonator |
15782s | uh with many flowers on my shirt to uh |
15785s | keep you company Mr X set my final time |
15788s | here for the calling on Heroes |
15789s | Challenger cup I'm very excited yeah no |
15792s | it's uh awesome uh we've been watching |
15794s | this uh kind of competition now for |
15796s | weeks uh they're kind of culminating |
15798s | here uh in our final event we can take a |
15801s | look at the the bracket here as the |
15802s | matchup we'll be bringing you guys first |
15804s | is uh Altria Artemis against the |
15806s | Washington Justice Red uh shout out to |
15808s | you know the the watch TV teams that are |
15811s | supporting calling all heroes awesome to |
15812s | see the uh justice red and shock times |
15815s | uh in this event |
15816s | absolutely and I mean so far on uh this |
15819s | stream you've been treated to really |
15822s | matches which went all the way to map |
15824s | number five uh which is lucky because |
15826s | the two matches today which didn't go uh |
15829s | quite as close uh weren't on the Stream |
15832s | so they never happened is that what |
15834s | works Matt no uh not not entirely how |
15837s | that happens uh we'll actually get to |
15839s | see those teams though uh up next right |
15842s | as uh you know we'll see Dart monkeys a |
15843s | little bit later uh and then in this |
15845s | match we'll see uh you know uh Artemis |
15848s | uh no altiora arguments against the |
15850s | Washington Justice Red so we'll get a |
15851s | look at some of those teams that we |
15852s | didn't catch on the mainstream a little |
15853s | bit earlier yeah I know the the matches |
15856s | we saw so far were super interesting |
15858s | they played it very very close we saw uh |
15860s | different compositions as well coming |
15862s | out from from all of those teams so we |
15864s | saw a lot of good adaptation especially |
15865s | uh I I enjoyed the Washington Justice |
15869s | Red going up against a shock Timeless |
15872s | um that was quite a game of chess so if |
15875s | you missed out on that one you should |
15877s | definitely go back and rewatch it what |
15878s | was that what happened to him |
15882s | it's hot down here uh it's hot down here |
15884s | we moved you were like oh is it snowing |
15886s | I'm like no it's pretty well it's pretty |
15888s | toasty where I'm at but it has a RNG |
15891s | isn't New York supposed to be cold |
15900s | [Laughter] |
15904s | you're casting outside Matt never leaves |
15907s | the house by the way that's why I said |
15908s | that let's take a look at the rosters uh |
15911s | whilst he's uh trying to you know |
15913s | stay alive uh altiora Artemis uh is |
15916s | gonna be the first one we're gonna take |
15918s | a look at and we have we have a lot of |
15921s | names already here which in this cup and |
15923s | actually also prior to this cup have uh |
15926s | quite made a name for themselves uh of |
15928s | course the altiora organization is it an |
15931s | organization group yeah the |
15933s | conglomeration |
15935s | um they they rocked up to this uh entire |
15937s | Challenger cup with five different teams |
15939s | I think three made it through uh to the |
15942s | next round and then uh two actually |
15945s | ended up being here in the final event |
15948s | which is now for a three made it through |
15951s | the to the final event which is quite |
15952s | impressive honestly so um yeah it's |
15955s | awesome to see it kind of reminds me of |
15957s | like a old school Esports right where |
15959s | you'd have uh you know like a cloud nine |
15961s | would have like Cloud9 blue white Cloud9 |
15963s | they'd have a bunch of different teams |
15965s | uh ready to go and kind of in it and |
15967s | awesome to see the org supporting tons |
15969s | of teams and obviously awesome teams |
15971s | yeah I mean Artemis they have a lot of |
15973s | pre-existing Synergy there uh quite a |
15976s | bunch of the players for that team they |
15978s | were one of the core from umphy aimers |
15980s | which very recently won the um what was |
15984s | it called the empowerment cup exactly so |
15987s | yeah we have a lot of great Synergy in |
15989s | that game in that team already uh |
15991s | they've been playing with each other |
15993s | before and that certainly shows on the |
15995s | server when they're rocking up but let's |
15996s | take a look at the opposition uh the |
15999s | Washington Justice Red Squad which we |
16001s | did get to see playing already earlier |
16003s | today and acquired the standout |
16006s | performances there as well they they had |
16008s | an absolute blast on their Road dog |
16011s | composition really forcing the shock |
16014s | Squad |
16015s | um to kind of switch off of their comp |
16018s | so they kind of forced the road dog out |
16020s | of the opposition which was just |
16022s | phenomenal to see there's so much Peak |
16024s | potential in the um in the composition |
16027s | they were playing and they they played |
16029s | it they played it perfectly well so I'm |
16032s | excited to see more of that yeah roadhog |
16034s | is really strong uh even after you know |
16037s | balance still really strong on live |
16039s | roadhog plus like kariko cleanse uh it's |
16042s | just like a lot of uh one shots right |
16044s | yeah sojourn's still really strong uh |
16047s | what we saw earlier today played |
16049s | phenomenal uh on the sojourn so looking |
16051s | to see a little bit of a Repeat |
16052s | Performance here in this series |
16053s | absolutely and I think the player I was |
16057s | most impressed with on that Washington |
16058s | Squad was actually uh one of the support |
16060s | players Emma because she just seamlessly |
16064s | transitioned from Zenyatta to kiriko |
16067s | like however was needed whatever was |
16069s | needed for the team when when there was |
16071s | too much pressure coming from the |
16072s | Winston from the opposition onto that |
16074s | back line she just changed it up I went |
16076s | off of that Zenyatta and onto that |
16079s | kiriko and played it perfectly well so |
16081s | uh she did a lot of work with that |
16083s | flexibility for the team and that was |
16085s | awesome to see I hope you see more of |
16087s | that and of course I hope that the other |
16089s | team did their homework because we might |
16092s | see some different compositions coming |
16093s | out from both of those teams |
16095s | yeah well I mean well we haven't seen uh |
16097s | you know Artemis here on the mainstream |
16099s | today uh you know have in the past we'll |
16102s | get an idea of kind of what we're |
16103s | looking at in terms of maps here uh in a |
16106s | bit but I know from what we saw with the |
16108s | Justice team went back and forth down to |
16111s | the wire earlier today uh sometimes |
16114s | those long series take a take a lot out |
16116s | of you you have a little bit of a break |
16117s | now coming into this one but uh not a |
16120s | huge break especially compared to a team |
16122s | who played in the same type uh you know |
16123s | spot in the bracket right and got that |
16126s | 3-0 so the first map we'll actually have |
16128s | here uh will be lijiang Tower uh one of |
16131s | my absolute favorites uh just in in |
16134s | OverWatch in general why is that |
16137s | what this map I mean yeah |
16139s | one of your like out of out of like none |
16143s | of mine I think of OverWatch like the |
16146s | iconic maps to me uh I don't know might |
16149s | be odd thing uh Kings Row for sure and |
16152s | like lijiang Tower I would probably put |
16154s | right behind it uh really close |
16157s | okay |
16159s | plain white it's a favorite but we take |
16160s | it anyway |
16162s | well it's just I think the gameplay like |
16165s | regardless of what meta has always been |
16167s | awesome on this map uh you know Rush |
16169s | style coms fighting for the bridge |
16171s | fighting for the point here as well Boop |
16173s | opportunities uh as we'll see the |
16175s | Justice Red here so they'll come out |
16177s | with that roadhog comp yet again uh |
16180s | phone on the Tracer and what on the |
16181s | sojourn as I will actually see an orisa |
16184s | based composition here from Artemis |
16187s | I wonder how well that's gonna work out |
16191s | for them as on the other side we're once |
16193s | again seen the Washington Justice Red |
16194s | rocking up without composition which has |
16196s | served them so very well in their game |
16198s | against shotgun we already see it first |
16200s | but it brought up unfortunately it has |
16202s | to go down against a deal position |
16203s | sojourn but uh it was a good trade so |
16206s | yeah you see like the effects of both of |
16209s | these compositions right at the start |
16210s | here right uh roadhog you're able to get |
16213s | that early pick up and then what you |
16215s | want to do with this Arisa based |
16216s | composition from Artemis which I really |
16218s | like against this roadhog is you can |
16220s | actually run the roadhog down with the |
16222s | Arisa you have that Lucio speed boost |
16224s | there as well uh you know the brief |
16226s | moment of like immortality I know from |
16229s | the kariko cleanse and you just it's odd |
16232s | to say you bully out the roadhog but |
16234s | that's what you do there and I will have |
16236s | a change off that roadhog console get an |
16238s | erisa mirror |
16239s | that's not what I expected to see today |
16241s | at all but I guess we take it anyway |
16245s | that's what's been awesome about |
16246s | watching calling all heroes throughout |
16248s | the entire tournament uh it's just been |
16250s | so many different comps right I know |
16252s | even when there's a certain meta in the |
16253s | OverWatch league is a phone actually |
16256s | take care with a pulse bomb uh even if |
16258s | we see like a conflict that's like |
16259s | really dumb in the OverWatch there's |
16260s | like lots of experimentation different |
16262s | types of comments we've seen and calling |
16264s | all heroes which uh for me is just |
16266s | exciting I love seeing you know the |
16268s | heroes come out like juncture Queen and |
16270s | now Arisa and rhodon it also makes it a |
16272s | lot harder of course boarded teams |
16274s | really prepare uh what they're up |
16276s | against if everything seems ever so |
16278s | slightly valid or viable to some of |
16281s | those teams then you know you can't just |
16282s | prepare for the meta company and call it |
16284s | a day right now we're looking at the |
16286s | tank meta which kind of dictating The |
16287s | Meta we do see predominantly a lot of |
16290s | zarya Winston uh we have seen quite a |
16293s | bit of growth definitely has found a |
16295s | niche as well but not So Much |
16298s | Anymore Orissa comes 3D map to Penny |
16306s | this up for such a long time it's like |
16308s | that's usually really hard to get like a |
16310s | big Terror surge off it's uh I usually |
16313s | kind of uh whenever I see my eresis do |
16315s | that on live I prepare for them to die |
16317s | uh they're using everything available |
16319s | that was massive I mean you saw once we |
16322s | got over the POV like 500 I know extra |
16325s | damage Terror surge that is huge as that |
16328s | flips the point |
16329s | time you actually get to see the |
16332s | SE |
16333s | animations there we go you still never |
16336s | seen a full rocket barrage on any |
16337s | broadcast no have no idea how it |
16339s | actually ends up |
16342s | but we're right back it's the Justice |
16344s | actually phoned I can get another pulse |
16346s | bomb kill uh last time they had a pole |
16348s | spawn to kill on a bum this time a |
16350s | double kill with the pulse bomb so just |
16352s | like that Justice Red able to flip the |
16354s | point back uh after it was a fight where |
16356s | like a lot of ultimates were used you |
16358s | know by uh Artemis and Washington |
16359s | Justice Red uh you come back for justice |
16362s | red and you're able to flip it with that |
16364s | pulse bomb kill uh that's Mass yeah and |
16367s | then your phone definitely a player they |
16368s | have to keep their eyes on because quite |
16370s | frankly phone went unchecked in the |
16372s | previous game and that's just absolutely |
16374s | deadly a phone gets those pigs together |
16376s | with s death on the road talk their Peak |
16378s | potential was actually insane the |
16382s | blossom unfortunately didn't really |
16383s | convert that into many a kill as that |
16385s | does go back down |
16387s | I gotta say though that uh Play There by |
16390s | F death was really nice uh you know she |
16392s | was able to actually hit that like uh |
16395s | you know Steer onto the reaper while |
16398s | that death Blossom was coming down |
16399s | interrupted uh just not able to stay |
16401s | alive through it is Artemis has flipped |
16403s | the point back this will be a Kitsune |
16404s | Rush here from Emma on Justice Red as |
16407s | they're trying to flip the point back in |
16408s | just a last second effort which they got |
16410s | three players on it they will |
16413s | I'm just in the nick of time as the uh |
16416s | Altera Artemis is sitting comfortably at |
16418s | 99 |
16419s | and they're gonna have some all-sup as |
16421s | well and available for that next fight |
16424s | they're gonna potentially come in with a |
16425s | double supporter search here |
16430s | there's one that's usually how it ends |
16432s | up |
16436s | so it's so difficult to keep the areasa |
16438s | alive in that type of situation |
16439s | especially |
16440s | to spread they don't have that sound |
16442s | barrier benefit there I know as uh out |
16444s | your Artemis they come in they use that |
16446s | sound barrier that Anna had and looks |
16449s | like right now nobody able to touch for |
16451s | Justice Red so really close |
16453s | um map number one you know a 100 to 81 |
16457s | uh but it's gonna be Artemis taking |
16459s | round number one |
16460s | yeah that really was just on the back of |
16462s | having that double support out available |
16464s | together with your research so uh yeah |
16466s | but they played it really really close |
16468s | uh I do wonder if we're gonna see them |
16471s | switching it up here I see Mary already |
16473s | hovering over to that rotog H key over |
16476s | to that Genji |
16479s | so might see some different compositions |
16481s | and Emma on that Zenyatta San Diego |
16483s | definitely not really a meta pick right |
16484s | now but it's been working really really |
16486s | well for the Washington Justice like |
16489s | they actually played it so well that was |
16492s | so much extra damage that they had I put |
16494s | it together with Emma and of course uh |
16497s | the um the Discord orb there which did |
16499s | so much work for them yeah well so you |
16502s | can have the Zen in a composition like |
16503s | this right uh you don't need like these |
16505s | large healing output per se to keep the |
16508s | tanks alive because roadhog just has you |
16510s | know |
16511s | a ton of HP able to keep himself alive |
16513s | you're not worried about like a bio |
16515s | Grenade on the other side uh where you |
16517s | can actually just use the Discord to be |
16519s | a little bit more offensive with your |
16521s | supports and then Lucio's always kind of |
16523s | in the mix for Speed right just get the |
16524s | road hog around the mouth |
16527s | it looks like at your artem is getting |
16530s | those first few picks and most likely |
16532s | will also be able to capture that point |
16536s | first thing |
16538s | they actually have the Genji in the mix |
16540s | so the Genji's a little bit interesting |
16542s | where it doesn't have as much like kind |
16545s | of like consistent damage no |
16546s | survivability is like Tracer but just |
16549s | that burst potential with the Genji is |
16551s | massive to where you have a lot of |
16553s | damage going out from whether it be |
16554s | currico roadhog sojourn uh that the |
16557s | Genji can quickly go in and try and |
16559s | follow some of that up I mean Genji also |
16561s | just is an absolute blast to play if you |
16564s | have a kid Rico in your team because |
16566s | quite frankly uh with Dash reset the |
16569s | cooldown reduced the chemicals so you're |
16573s | just going in and farming Hills as soon |
16575s | as that Rush goes out we saw what |
16578s | earlier uh on the sojourn has such a |
16580s | sick performance and up on so far you |
16583s | know matching or bettering it like this |
16586s | far like just a really awesome |
16587s | performance from I know both the |
16589s | sojourns on each side as Bond was able |
16592s | to pick up two kills there I wonder if |
16594s | you're going to see a single game today |
16595s | without a soldier what's your what's |
16598s | your guess |
16598s | I like seeing lots of different things |
16601s | with the meta uh Soldier knows almost |
16603s | her apartment another double toast |
16606s | Matt I I would love to see stats on the |
16609s | pulse uh on the post box for phone |
16612s | because it feels like each and every |
16614s | single pulse has hit at least one person |
16616s | oh yeah and in that one they were able |
16618s | to connect on the Lucio was like one of |
16621s | the harder targets to hit I mean those |
16623s | pull stops like turning the ties to some |
16625s | of these fights where artem is able to |
16627s | build up to 64 but uh at Pulse bomb is |
16631s | able to turn it back maybe give |
16632s | Washington Justice Red some some |
16634s | momentum here |
16636s | yeah and quite frankly he's also being |
16638s | able to charge his pulse bombs so very |
16640s | quickly he's getting so much damage done |
16643s | so they really have to keep him in check |
16644s | a little bit more |
16646s | yes uh we'll see now as uh Artemis come |
16649s | on in they'll have that opportunity here |
16650s | so for the double support office and |
16653s | we'll use the continue Rush look at this |
16655s | Artemis they're actually just gonna back |
16656s | out of here so they're actually going to |
16657s | rotate around and try and take Preston |
16659s | on the point |
16661s | just used her Rush |
16667s | therefore they were able to actually |
16668s | recapture that point on the back of the |
16670s | breaking bench yeah |
16672s | and the biggest thing there right is so |
16675s | the Justice rate they wanted to get a |
16676s | little bit more proactive they wanted to |
16678s | go in use the Kitsune Rush uh and it was |
16681s | a really nice play by Artemis as soon as |
16683s | the continuous happened they realized |
16684s | they don't have to really fight that in |
16686s | that situation they can actually rotate |
16687s | out so they rotate back out to the point |
16689s | and they use their continuous there and |
16691s | what that also allows you to do is hold |
16693s | onto their sound battery here |
16706s | we're gonna have a pole hog here |
16708s | from Estes on my point uh you know just |
16711s | don't want to shoot it into the Genji |
16712s | that's deflecting uh always give you a |
16715s | bit of an issue is Justice Red they've |
16717s | actually taken the point back here so |
16720s | yeah |
16721s | that was a that was a cost to uh take |
16724s | back matter really just have that um |
16726s | Paul's bum ready and on hand however if |
16729s | we're looking at the other side there's |
16730s | not really any alls coming up anytime |
16732s | soon either so that might be quite even |
16734s | in fact Emma will be having her tuna |
16736s | rush for the next defend most likely so |
16739s | that might actually give them an |
16740s | advantage and they might be able to say |
16741s | it a phone with a pulse bomb though |
16745s | able to connect with so many yeah so |
16749s | many that this one would be game |
16751s | changing though right as oh they're |
16753s | gonna need it now they lost their |
16754s | support |
16757s | they're holding on to that bomb there he |
16758s | goes and he's actually not able to get |
16762s | back to next |
16765s | yeah but even but even then though so |
16767s | they only get two what with another |
16770s | Justice Red able to battle back after |
16773s | being one player down as Auburn drops |
16776s | early yeah that was once again though |
16778s | again Emma really really timing that |
16780s | kitsuna Rush very very well and the team |
16783s | being able to get a lot of value out of |
16784s | that |
16786s | oh his phone is popping off it takes how |
16788s | honest trying to make a way back towards |
16790s | the point as Barry has to make the |
16792s | change over the diva just to be able to |
16794s | try and make it back but a big blade |
16795s | could come through |
16796s | HK is actually popping up getting a 2K |
16799s | right there let's see if we can get some |
16801s | more done bun takes down Emma however |
16805s | onion also goes down on the other side |
16808s | so |
16810s | he's looking a little messy there at the |
16812s | very end but he looks like our Artemis |
16813s | is actually able to recapture that point |
16816s | and actually finishing out the map |
16819s | wow wow what a finish oh man each Keys |
16824s | came in with a blade there at the end |
16826s | and was able to just dominate his I know |
16829s | they get they get the diva switch right |
16831s | to actually get back to the point just |
16832s | to get a touch uh this first control map |
16836s | goes down to the wire uh both teams |
16838s | really playing at a high level I know |
16840s | phone constantly with those pulse on |
16842s | kill scenes always find the supports |
16843s | there uh I know on Artemis so something |
16846s | definitely look out for the rest of the |
16847s | series but uh Artemis just a strong |
16850s | performance overall |
16851s | yeah no I don't mean both teams really |
16853s | playing to the strength to their |
16855s | composition once again I want to |
16857s | compliment the Washington Justice right |
16859s | even though they did uh drop that one |
16862s | they did make adaptations to their |
16865s | composition right away and trying to go |
16867s | toe-to-toe with that Orissa and that's |
16869s | just something that we I don't feel like |
16871s | we've seen that much earlier on in the |
16873s | qualifiers I feel like the teams really |
16875s | kind of stuck to their compositions or |
16877s | just like running with it but now |
16879s | everything on the line the teams are |
16881s | really switching it up and they're |
16883s | really making those adaptations last |
16884s | minute uh when they're within the game |
16887s | which is fantastic to see now we are |
16889s | going into a very quick break and then |
16890s | afterwards we're back with more action |
16892s | so don't go anywhere |
16904s | thank you |
16928s | foreign |
16938s | [Music] |
16961s | [Music] |
16970s | thank you |
16972s | [Music] |
16986s | foreign |
16992s | [Music] |
17003s | [Music] |
17018s | foreign |
17026s | [Music] |
17052s | foreign |
17057s | [Music] |
17079s | is here together with Matt Mr X Morello |
17083s | and we are about to dive into map number |
17085s | two of the semi-finals the first match |
17087s | of the semi-finals in fact El Tiara |
17089s | Artemis I'm currently up one two zero |
17091s | against Washington Justice Red Squad and |
17094s | that means that the Washington Justice |
17096s | right will get to pick the next map |
17098s | we're heading over to uh hybrid and |
17101s | pariso is a map of choice |
17103s | um yeah I think I feel like during the |
17106s | qualifiers the map of choice has just |
17109s | been King's Row and then some more Kings |
17112s | Row and once in a while there was an |
17114s | accidental ice invited popping in there |
17116s | but Parisa why is that uh it's an |
17119s | interesting selection since both teams |
17121s | really were playing a lot of like |
17122s | roadhog based compositions like control |
17124s | center we saw Arisa and I think arisa's |
17126s | just good there |
17127s | overall just kind of like all the time |
17129s | uh where Parisa there's just like tons |
17132s | of verticality so do you want to play |
17134s | the roadhog do you want to play Winston |
17137s | do you want to play Diva uh I mean I |
17140s | could say would you want to play |
17141s | Wrecking Ball like probably not with |
17143s | like wrecking ball right now uh just |
17146s | some kind of like current state where |
17147s | you would say uh he is in the meta uh so |
17151s | this tells me maybe like a little bit of |
17152s | a different uh shift in compositions |
17154s | maybe it's the Justice Red saying hey |
17156s | let's try out some winston-based |
17157s | compositions here try and get some high |
17159s | ground |
17160s | especially something we have not seen |
17162s | from them today |
17164s | as a kind of running with our talk also |
17168s | actually the first operation of a set |
17170s | composition now hovering over the queen |
17172s | not entirely sure if that's what we're |
17174s | gonna see but quite frankly like on |
17175s | Prairie so I think it's just an |
17177s | interesting map layout which yeah which |
17180s | does favor a lot of different |
17181s | composition depending on the point |
17183s | you're trying to defend or attacker it |
17185s | is I feel like going in favor of the |
17188s | defending team right the map most of all |
17192s | uh and I don't know if you caught that |
17194s | lower third but uh if if this goes to |
17196s | game five uh Emma and Justice Red will |
17199s | be late for class uh I do wonder what |
17202s | the situation would be for game four |
17204s | because that would be how they would win |
17206s | right so so if your watch just as red |
17209s | you gotta sweep these next three don't |
17211s | want to go down to the wire again I |
17213s | don't want to be late for class let's |
17215s | not make am I late for class |
17217s | right well you'd want to get a win and |
17219s | not make emulate for class exactly so |
17222s | Justice Randall start out on defense |
17224s | here so and they actually will play the |
17226s | hog here on the which uh for for defense |
17229s | like in this part of the map you just |
17231s | kind of think how Parisa works like |
17232s | there is some high ground but it's |
17234s | really like a lot of Point control so |
17235s | you can kind of like play the corner |
17236s | with the hog where HQ will go for the |
17239s | Genji yet again so it'll be like a Genji |
17241s | vs Tracer match up uh with Emma going |
17243s | back to the Zen |
17244s | I I really quite like the Genji on this |
17247s | particular map because there is so much |
17248s | verticality in so many different Avenues |
17250s | to go in as a Genji can be really really |
17252s | annoying and for the Tracer you can also |
17254s | be annoying but you just don't have uh |
17257s | that versatility in in your kit |
17260s | and the thing that's so scary about the |
17261s | Genji is just trying to Traverse like |
17263s | the large area of the map here by the |
17265s | point is a Ultra Artemis they get that |
17268s | first pick early from the hog and then |
17270s | the Genji is able to go in towards that |
17272s | high ground because it's so dangerous |
17273s | right you're trying to cross that huge |
17275s | open area where the point is with Zen on |
17278s | the other side you know Tracer as well |
17280s | able to put down some damage sojourn |
17282s | getting on that High Ground uh very |
17284s | difficult to do but algear Artemis they |
17286s | execute that perfectly they'll take that |
17288s | first checkpoint rather fast yeah that |
17290s | is some good time on the clock for them |
17292s | a while that wasn't Justice kind of have |
17295s | to you know regroup a little bit and try |
17297s | to defend this next point |
17301s | uh we'll see all two hours they'll push |
17305s | up here they'll try and get some space |
17306s | uh get marrying a position on the road |
17309s | hog to maybe just get a early pick off |
17311s | and that's what's so scary about these |
17312s | roadhog base comps is uh obviously |
17315s | roadhog just insane one shot kill |
17316s | potential which you get an early pick |
17319s | it's so difficult for your team to |
17321s | bounce back as uh you see there they |
17322s | actually tried to maybe like eight a set |
17324s | in a little bit but what able to find a |
17326s | pick up or on an auto so that's huge |
17328s | maybe stabilizers here the Justice Red |
17330s | on defense yeah I mean this is also |
17333s | where uh MSN is really coming in handy |
17335s | if you want to get uh that roadhog HP |
17338s | down a little quicker having that |
17340s | Discord orb onto him to really help your |
17343s | team out there a little bit because it's |
17345s | quite a beef unit you know like it's |
17346s | really really hard to like commit your |
17348s | resources onto their Botox |
17352s | and that'll be a Kitsune Rush oh that is |
17354s | so well executed there uh pronounce your |
17358s | Artemis is so the skinny rush comes from |
17360s | the side here so right by the payload |
17362s | you can kind of see the trail end of it |
17364s | like Mary comes through the alleyway |
17366s | with the roadhog and uses the the whole |
17369s | hog from that angle like you would |
17370s | almost expect it to just like follow up |
17372s | straight through the Kitsune Rush get |
17374s | the max amount uh but I think they were |
17377s | caught off guard a little bit just as |
17378s | read by you know the hog just flying out |
17380s | of the alley yeah I mean when there's a |
17383s | kitsuna rush on the map coming towards |
17385s | you like all you want to do is like back |
17386s | away as quickly as you can you don't |
17388s | want to fight into them |
17393s | getting the point and there'll be a |
17395s | dragon blade but there's gonna be the |
17397s | Transcendence from Emma able to counter |
17399s | that is sound barrier dropped by Anna |
17402s | will see a drop by Auburn as well it's |
17404s | just both teams just dumping tons of |
17405s | ultimates in but f-disk in that first |
17408s | kill on the roadhog so it looks like |
17411s | justice red here might be able to hold |
17412s | on for a little bit |
17414s | yeah a great hook there from SF and Emma |
17416s | are now also fragging out to get with |
17418s | what so yeah that's a good good time for |
17421s | them they're able to actually hold it |
17422s | and that's a great point to hold it at |
17424s | as well it's gonna make it a little |
17426s | difficult for our altiora artists to get |
17428s | back in there |
17429s | right because you can hold this High |
17431s | Ground here uh on pariso uh talked a |
17435s | little bit earlier about how good what |
17436s | uh you know on the sojourn able to land |
17439s | some of these shots uh the Tracer can |
17441s | cause a lot of like difficulties here |
17443s | you know just lurking around some of |
17445s | these like corners and Alleyways so |
17447s | definitely a possibility that Justice |
17449s | Red able to make a stand here |
17451s | yeah this is where they have to make a |
17453s | stand so let's see if they actually get |
17455s | it on we do see the Roto coming on |
17457s | through the Main Street unfortunately |
17458s | didn't quite want to go down what is |
17461s | coming in clutch there in the road talk |
17462s | battle actually helping to uh push Mary |
17465s | into the parade |
17468s | see though the the soldier is able to |
17469s | just like trade off a kill each step and |
17473s | we'll get another one and say oh they're |
17475s | gonna use the casino Rush here out to |
17476s | harvest they want to maybe just kind of |
17478s | scare Justice right back and walk this |
17480s | one on the end is it looks like it's |
17481s | like a 2v2 scenario phone will get on |
17483s | the car yeah I mean that's how it works |
17485s | right you don't want to fight into a |
17486s | kitsuna rush so then Force off the |
17488s | points and now that means there's a lot |
17489s | of push and there's not much left to |
17491s | actually write this payload home for |
17494s | them and it looks like they have the |
17495s | Manpower on the point as the opposition |
17497s | is going down watching just is not able |
17499s | to defeat the uh The Defenders much |
17501s | longer and there's the point |
17503s | yeah that is uh no Barry coming back on |
17506s | the doomfist right over the top but |
17508s | really nice shots you know bun was able |
17511s | to land I think like two during that uh |
17513s | fight and onion able to connect I know |
17516s | you know use the katsune rush and then |
17518s | obviously able to put down some damage |
17519s | really it was like a 2v3 scenario where |
17521s | you know they were down in players out |
17523s | your Artemis and had everybody rush back |
17525s | to try and help I know |
17528s | get the cart across the line is that |
17531s | they'll try and take some High Ground |
17532s | here now we're gonna see some Sigma play |
17535s | and not Sigma off on The High Ground |
17537s | could be really difficult at this Lodge |
17538s | right has that Shield just really good |
17541s | consistent damage forcing that roadhog |
17543s | back |
17544s | yeah that can be extremely annoying |
17546s | however for the next round of defending |
17548s | this point watching Justice Red is |
17549s | coming in with a lot of all stay backed |
17552s | up during that last fight so they might |
17554s | actually be able to hold out for a |
17556s | little longer it's two minutes of 15 on |
17558s | the clock |
17559s | yeah but you for justice rate you're |
17561s | going to be able to have another fight |
17562s | here though right you have a whole hog |
17564s | you have double support ultimates coming |
17565s | out of the spawn so |
17567s | definitely a possibility of getting a |
17569s | hold here uh you see Emma just poking |
17571s | out there behind us death you're gonna |
17574s | have to get the Hog on the point oh |
17575s | really nice interrupt there with the |
17576s | accreta's gonna Force the whole hog out |
17577s | early |
17580s | yeah not in the best position there to |
17582s | actually Whole Hog however he does go |
17584s | down right afterwards as well and that |
17586s | might be it Emma's popping that |
17587s | Transcendence trying to keep her team |
17589s | alive and see if they can actually get |
17591s | it done |
17593s | yeah you still have this blade you're |
17595s | just waiting for some of these support |
17596s | all to come back and HP gonna go with |
17598s | the blade and a Truck and a defend |
17601s | yourself but because it's the Deep like |
17603s | right there is an Essence will come back |
17605s | on the Winston but just waiting so |
17608s | patient with that Dragon Blade until the |
17609s | support alts are gone and then popping |
17611s | it it'll be out your Artemis one minute |
17615s | 23 on the clock into full map completion |
17618s | that is that's quite a lot of time if we |
17620s | consider that it is on Paris so it is so |
17623s | um |
17624s | it's such a defense forward map I didn't |
17629s | say that in English you know like it |
17631s | does favor the defending team so being |
17633s | able to finish and with time is that's |
17636s | big yeah and it's uh I I don't know how |
17639s | much of you played like shambali the the |
17641s | new map on escort but like uh it's very |
17644s | similar and like it just it feels very |
17646s | long right and I think like as you're |
17648s | winding through kind of the the streets |
17650s | from the first to the second Point uh it |
17653s | can just take a long time and there's a |
17655s | lot of High Ground Control for the |
17656s | defense so uh they navigate that pretty |
17660s | bossy right you know they need a big |
17662s | clutch at the end but you know even at I |
17664s | know OverWatch League what we've seen in |
17666s | the past like that's how a lot of teams |
17667s | kind of get that one over the line is uh |
17669s | justice rednel on offense they'll have a |
17672s | really clear idea of what they need to |
17673s | do so right I think you're gonna have to |
17675s | set a pretty good time here uh on point |
17677s | a uh and then if you're gonna play the |
17679s | road hog we don't know yet but you know |
17681s | maybe trying you know fish for one of |
17683s | those early picks there you know going |
17684s | from A to B to make up a ton of that |
17687s | time that's all you see they've gone to |
17688s | the spawn |
17690s | the judge is over that's funny foreign |
17695s | with with their particular lineup you |
17698s | need to get those early picks like |
17700s | that's the whole point of your entire |
17701s | composition with that Tracer with that |
17703s | road talk you need to get the picks if |
17705s | you're not getting the picks then you're |
17707s | essentially just being grabbed out |
17709s | yeah and you get the Widowmaker shot |
17711s | over the top and then the switch back to |
17713s | the sojourn so |
17714s | the uh you know mirror match up here is |
17717s | uh we saw Emma on the Zen on defense uh |
17720s | is it the Zen on the offense will be so |
17722s | difficult to get this end through the |
17724s | show uh so squishy even with the the |
17727s | speed but it was still probably not good |
17728s | enough |
17732s | it's really hard to argue against having |
17734s | a kirika on the lineup to begin with and |
17736s | I feel like the Washington Justice radar |
17737s | one of the very few teams who are opting |
17739s | for that Zen over the Perico uh just for |
17742s | personal reasons |
17745s | so you see a lot of damage being |
17747s | exchanged here at the corner you know |
17749s | disruptor shots trying to slow as |
17752s | Justice right just trying to poke and |
17754s | poke and poke just do enough damage to |
17755s | force you know Artemis into that side |
17757s | room and then take advantage of them all |
17760s | clumped up but uh both whole Hogs uh |
17762s | coming out here soon uh they're gonna |
17764s | have hers a little bit early |
17766s | yeah starting it off with a little bit |
17768s | of a brawl trying to maybe get a lucky |
17770s | pick in there or just at least get the |
17772s | rolls up and ready for the next big |
17773s | fight |
17775s | CNA Rush that'll be the whole hog |
17777s | actually just knocking players oh long |
17779s | range hook uh that is uh OverWatch one |
17782s | season one type of hook there it's all |
17785s | the way to the triple pulse bomb saw |
17788s | that it just a sick play there from just |
17790s | as red uh it looked like for a second |
17793s | there yeah it looked like for a second |
17795s | so when Emma dropped the casino she was |
17797s | a really nice Whole Hog that maybe like |
17799s | knocked them out of it just a sick hook |
17802s | I asked that into the whole hog uh and |
17804s | then phone with another big pulse bomb |
17807s | uh and that's kind of what they needed |
17808s | to get this going right and I was |
17810s | talking about yeah maybe you could have |
17811s | Push Up you get an early pick are you |
17812s | gonna get one here |
17814s | they cost them three all to actually |
17817s | secure the point however they did need |
17819s | it uh they did need that they need that |
17820s | time they need to make up for it because |
17822s | as your Artemis is sitting on a good |
17824s | time bank right now and Mary doing so |
17826s | much work on that road off incredible oh |
17830s | it's so difficult to get rid of these |
17832s | roadhogs I mean right there like Mary's |
17835s | able to get two they had a pretty close |
17837s | to death and then what happened sound |
17838s | barrier oh another kill there it's going |
17841s | fishing on the whole uh with the roadhog |
17843s | but you have that brief moment of |
17845s | invulnerability with the RICO cleanse |
17848s | right you have the sound barrier |
17850s | roadhog's just own survivability so |
17852s | difficult to take the road hog out in |
17853s | the choke and which could have been like |
17855s | really good progress for Justice Red uh |
17858s | LTR armist gets enough kills maybe stall |
17860s | that out for a little bit |
17862s | and because there is not enough pressure |
17864s | onto the back line uh anion actually has |
17867s | the availability to use that suzu on |
17869s | Mary on that road to help keep the road |
17871s | dog alive which is just absolutely |
17873s | massive |
17874s | as a bunny has a high ground able to |
17876s | find one here |
17878s | as soon as you pop that overclock it |
17881s | just forces everybody out of lunch oh |
17883s | yeah really nice |
17884s | look at this look at those clips from |
17886s | button we like to see it |
17889s | uh three head shots cleans up the fight |
17892s | you |
17894s | so this is where Justice read so they're |
17896s | going to need to come up with something |
17898s | fast right because this is the part of |
17899s | the map that song about to get really |
17901s | long and windy like lots of contests at |
17904s | the end right and OT just dragging it on |
17906s | uh need to kind of come up with |
17908s | something here quick right to have |
17910s | enough time to you know match or beat uh |
17912s | Artemis at the end |
17914s | trying to take The High Ground taking |
17916s | that road there |
17918s | unbox me not the stealthiest nope |
17924s | and you see how low I know they |
17928s | they get married is okay they either use |
17930s | the whole hog there now they're they're |
17932s | you know investing a blade to try and |
17934s | turn this back but just as red had to |
17936s | invest so much just to try and get that |
17937s | hog off of The High Ground uh and it |
17940s | still might not be enough |
17947s | Owen actually gets a pulse bomb there |
17949s | but |
17950s | uh a little a little too late he gets a |
17952s | sneaky push there but but let's just |
17956s | hope it makes that alive |
17958s | there we go off he goes yeah they're not |
17962s | it not a you know fast enough to get |
17964s | back to the rest of the team to make |
17965s | something out of it but overclock here |
17968s | available for what gets one player a |
17970s | week on Thai ground you can't really |
17971s | push that on the Genji gets another |
17972s | player oh nice shots here |
17990s | looks like uh you know Justice Red even |
17992s | even with those kills uh not able to |
17995s | make it around this corner just yet is |
17997s | uh so be another Sigma swap so uh going |
18000s | Sigma here against the hog you know |
18002s | later in the rounds right where Artemis |
18004s | ran it on their offensive side uh trying |
18006s | to push it up to that high ground and |
18008s | then and now here at the end on defense |
18010s | it's gonna be difficult to dislodge the |
18012s | sigma right you gotta push into the |
18013s | shield the hook not as effective in the |
18015s | interrupt to block any of just kind of |
18017s | uh the healing that the roadhog trying |
18019s | to provide for himself yeah now once |
18022s | again on the back of Emma's kitsuna Rush |
18024s | at the uh |
18025s | is trying to get in and get those kills |
18028s | however yes that goes without very early |
18030s | into that fight and that might actually |
18032s | have ended that fight right when they |
18034s | started |
18036s | that's it it's proven to be pretty |
18038s | difficult to just get this Sigma out |
18040s | from the back as a sigma that's kind of |
18043s | been like you think about how you would |
18044s | play him on a map like Circle Roy out |
18046s | right where I can get The High Ground |
18048s | becomes very difficult to get out of the |
18050s | way interesting that the Justice right |
18052s | they'll actually go towards a maze so |
18053s | you know you can kind of like wall the |
18055s | sigma off potentially like forcing to |
18057s | bring a shield down and like redeploy |
18059s | the shield maybe get the hog into a |
18061s | better position here really playing more |
18063s | of like a rush style of comp now with |
18065s | the May in roadhog in the mix |
18068s | I'm not sure I don't like it though |
18070s | because phone was so instrumental in |
18072s | getting those crucial picks which |
18074s | actually won them team fights and turned |
18075s | them around |
18076s | each key able to make it out trying to |
18078s | take advantage I know of just Genji's |
18081s | squishiness is half the know-hp has |
18083s | played here set up on that High Ground |
18089s | hole hog try to make its way a distance |
18092s | but fog might not be enough so I mean |
18095s | there is a lot on the other side via |
18097s | gravidic fluxier so right now Aries |
18099s | everyone pops everything yeah |
18101s | every Ultimate comes out here the Altoid |
18105s | Artemis that are able to hold here |
18107s | before that second checkpoint hard |
18109s | reason why is like they were able to win |
18111s | a bunch of fights there where they |
18112s | didn't really have to use a ton to be |
18114s | able to bank all those ultimates to use |
18115s | here at the end |
18117s | yeah this was |
18121s | definitely |
18122s | a great great map for all theora Artemis |
18125s | that really understood how to play their |
18128s | team composition on this very map and |
18130s | they did it phenomenally so and that |
18132s | does mean that Washington Justice are |
18134s | red are now |
18136s | on the verge of drugs or bracket but |
18140s | yeah I mean it's always it's always you |
18142s | know a space to uh to make a great |
18144s | comeback here I'm very interested to see |
18146s | if this is going to happen because those |
18148s | two teams did face off uh against each |
18150s | other already during the qualifiers in |
18152s | fact twice they faced off during their |
18155s | qualifiers and I do believe it was the |
18157s | audiara Artemis team which came out on |
18159s | top both those times so uh now |
18162s | Washington just is red has to you know |
18164s | reset their mental not think about those |
18166s | previous games not think about the |
18168s | previous Maps which has happened and |
18170s | just reset yeah Emma's got to figure out |
18174s | uh how to be a little bit late to school |
18176s | tomorrow uh you're gonna run this one |
18178s | back because we're waiting yeah it's |
18179s | Gotta Go five if the Justice are gonna |
18181s | take this one uh where I think right now |
18184s | if you're uh you know Washington Justice |
18186s | rage got to regain a little bit right |
18187s | you've been so close in both of these |
18189s | Maps right the first map went down to |
18191s | the wire uh second map as well it's just |
18193s | a difficult point to get through uh kind |
18195s | of take this little player break regain |
18197s | and then come back strong for the second |
18199s | half of the series |
18200s | yeah what do you want to see do you |
18202s | think they have to really switch up a |
18203s | composition or do you think they can |
18205s | just I don't think so I I think they've |
18207s | been really close uh in the maps that |
18209s | we've seen thus far so uh I think I |
18212s | think you kind of keep going with this |
18213s | you know a play here or there right |
18215s | really kind of decides I know this |
18217s | second map and even our first map uh so |
18220s | wouldn't really change anything up if |
18221s | I'm just as red I think uh just tighten |
18224s | up some of those plays and you can come |
18225s | out on top |
18227s | well there you have it I'd have you |
18229s | coach my team Matt |
18231s | yeah I I mean uh you know uh once upon a |
18234s | time I I was a coach uh not anymore I |
18237s | I'm I am out of the coaching yeah not in |
18240s | OverWatch but Call of Duty I'm out of |
18242s | the coaching game now uh but I think |
18244s | we're right now we're gonna give our |
18246s | players a little bit of a break here |
18248s | going into map number three stay tuned |
18251s | we'll have it coming up though right |
18252s | after this |
18257s | [Music] |
18260s | thank you |
18266s | [Music] |
18273s | thank you |
18276s | [Music] |
18293s | foreign |
18296s | [Music] |
18305s | [Music] |
18339s | [Music] |
18352s | foreign |
18355s | [Music] |
18364s | [Music] |
18383s | [Music] |
18406s | thank you |
18409s | foreign |
18413s | [Music] |
18416s | foreign |
18423s | [Music] |
18456s | thank you |
18458s | [Music] |
18469s | [Music] |
18483s | foreign |
18497s | welcome back lovely humans it is a Matt |
18500s | Mr X Morello and me Zoe and we are at |
18504s | Match Point currently for altiora |
18506s | Artemis going up against the Washington |
18508s | Justice Red Squad who has to climb back |
18511s | into it we do want Emma to miss yeah or |
18516s | be late or be late I still go still go |
18519s | uh I mean I don't wanna you know like |
18522s | how I did it back when I went to school |
18525s | which is a long time ago if I was late I |
18527s | was so embarrassed about being late that |
18529s | I just never showed up I dropped a |
18530s | nutshell up and be late |
18534s | that's not that's not good advice |
18537s | at all I don't forget that I said that |
18539s | anyway let's talk about Maps uh escorts |
18542s | in 30 years to finish school |
18545s | I'm still going to school all those late |
18548s | days all those late days they do |
18550s | accumulate uh Route 66 to change the |
18553s | topic is the map of choice for the |
18555s | Washington Justice Red Squad and |
18559s | um yeah escort I think today we've seen |
18561s | a lot of uh Circle Royale Cincinnati but |
18565s | now we're taking it to Route 66 how do |
18568s | we like that map it's one of the ogs |
18570s | right I know one of the the you're all |
18572s | about those oh yeah OverWatch one uh |
18575s | Maps uh I think this provides like an |
18578s | opportunity to kind of like slow the |
18580s | game down a little bit more right you |
18581s | can if you're just as red and uh we'll |
18584s | see kind of like who starts on the first |
18586s | it looks like justice right potentially |
18587s | here first but uh you can you can play |
18590s | the corner you can play from big girls |
18592s | and kind of rely on uh sojourn Tracer |
18595s | really good here right tracerable to |
18597s | like kind of uh you know start around |
18598s | some of the train cars there at the |
18600s | start uh cause some problems so a bunch |
18603s | of different variations that Justice can |
18605s | do maybe maybe not in terms of |
18606s | composition right maybe you want to keep |
18607s | the same comp but just in terms of where |
18610s | you can position and play right |
18612s | yeah absolutely now bun is hovering over |
18615s | that far and I I want it Matt I want it |
18619s | so I'm not gonna get it but I want it |
18621s | yeah I mean look uh I think one of the |
18624s | issues with pharah right now is um |
18627s | sojourn yeah sojourn for one yes that's |
18630s | a very good point uh you also have to |
18633s | dedicate to players right uh because you |
18636s | effectively need a mercy right so I know |
18638s | by by playing lethara you essentially |
18640s | need another character as well just to |
18642s | make it work where bun comes out it |
18646s | takes a shot from the Widow altoon |
18648s | Artemis they looked fantastic on this |
18650s | composition you still continue to run it |
18652s | right uh and the Genji can be tough to |
18655s | make work here but I know hkey |
18657s | constantly right you know it may not be |
18658s | like the the final blows uh you know |
18661s | kind of like compared to like the Tracer |
18662s | right but you know being able to put |
18664s | down damage finished players off right |
18666s | you know get those you know Dash shoes |
18668s | those final bits of damage to finish |
18670s | players but then uh the dragonblade you |
18672s | would typically say way more impactful |
18674s | than uh pulse bomb but with the way the |
18676s | phone was placed I know about equal to |
18678s | that |
18679s | yeah I mean the phone has been popping |
18680s | up left and right like all day long |
18682s | already even if the team is currently on |
18684s | the back foot phone has definitely put |
18685s | in the work hitting such a good pulse |
18688s | bomb accuracy and really getting just so |
18690s | much out of it |
18695s | here at the start potentially |
18697s | gonna get a hold is uh what finishes up |
18700s | on you and at the end so nice hold here |
18703s | from Justice Red and this is what I was |
18705s | talking about like so like you can play |
18706s | this bridge you can play corner right uh |
18709s | it it might be a little bit harder |
18710s | remember how we were talking on Parisa |
18712s | where like the Genji closing that gap on |
18714s | point a like this is also like you just |
18716s | see the amount of distance that Genji |
18718s | has to cross with so many threats right |
18720s | the road hog the soldier on the other |
18722s | side this could be uh you know a very |
18724s | difficult point to Play It Again Gian |
18726s | yeah you're very exposed there and as |
18728s | they have getting that Genji off the |
18730s | field right away so as we said very |
18732s | scary to be a Genji out there |
18737s | go for another hook there not able to |
18739s | get it okay so you get the Tracer it's |
18741s | gonna be where the offensive spawn |
18743s | Advantage comes up clutch right for uh |
18746s | out your Artemis is oh yeah they're |
18748s | actually gonna get a ass death off to |
18749s | the side as well so this could be good |
18751s | for Ultra Artemis is they're gonna be |
18753s | able to push this one around the corner |
18755s | maybe another opportunity to contest |
18757s | here uh if you are Justice Red then you |
18761s | have to consider it right phone will get |
18762s | on the point stop it for a second that |
18765s | was a bad stacker though like the fact |
18767s | that they got Emma there right at the |
18768s | very end of it that can actually break |
18770s | into them |
18771s | let's see it looks like they want to get |
18773s | a speed boost here maybe get out and try |
18776s | and contest this that'll be the |
18777s | consuming rush to use there by Emma uh |
18779s | trying to hold this one again for the |
18781s | Justice Red |
18782s | American a lot of value out of that |
18784s | whole hog |
18786s | yeah that is so I was gonna say uh you |
18788s | know with OverWatch 2 right that change |
18790s | that comes in for roadhog where you |
18792s | actually like uh you know the first time |
18794s | okay this is super embarrassing uh I |
18796s | can't wait uh the first time I I had |
18799s | used Whole Hog I completely blanked on |
18801s | the fact that you have to like Mouse one |
18803s | to get Whole Hog to work so I just |
18806s | couldn't have stood there and I was like |
18807s | yeah should I report a bug like like |
18810s | I literally just did a whole hog did |
18812s | nothing happened uh hey but you see why |
18815s | it's like so strong right uh as you're |
18818s | able to start the whole hog and there he |
18820s | was and then get a hook and then start |
18822s | the whole hog again uh and you can like |
18825s | use it to take a breather so uh whole |
18827s | hog doesn't just walk you into that |
18828s | animation anymore it's way stronger |
18832s | absolutely |
18835s | and we're seeing that mechanic being |
18837s | used |
18837s | a great extent from both those teams now |
18840s | Washington just is red is still doing a |
18841s | good job at defending right now |
18844s | yeah it's uh do you have the sound |
18846s | barrier to use here for Justice Red if |
18848s | you get a little bit scared and on a |
18851s | really nice use of the protection series |
18853s | they're not able to keep Mary alive but |
18855s | uh still really nice well-timed uh |
18858s | not gonna be good enough for uh |
18860s | alternate Artemis to keep the payload |
18862s | moving as Justice Red we'll get a hold |
18864s | and I think the biggest part of that |
18865s | hold so is that they're able to hold on |
18867s | to that sound barrier right you have to |
18868s | know that Anna on the other side has |
18869s | that sound barrier uh lined up so Auburn |
18872s | able to hold on to it |
18874s | yeah I'm gonna see that sound barrier on |
18876s | both sides ready for that next fight as |
18879s | well as the kitsuna rush uh coming up |
18880s | for Emma and being very very close for |
18882s | onion |
18884s | so phone actually goes over to Genji now |
18886s | so uh really popping off on Tracer |
18889s | throughout the series now we're gonna |
18890s | try and match with that Genji now you |
18892s | feel you just need like that big kind of |
18894s | game-changing ultimate there uh and also |
18896s | the access to high ground here is really |
18898s | essential where Fraser doesn't have it |
18900s | well it's a Genji is to be the consumers |
18903s | for both teams and Oliver just like that |
18904s | Auburn goes down before the sound |
18906s | barrier even opportunity to come out so |
18907s | I'll tell Artemis gonna get a lot of |
18909s | payload progress off that yeah I think |
18912s | the positioning there from The kitsuna |
18913s | Rush 4 out of your Artemis which is a |
18915s | little bit more convenient for uh where |
18918s | they currently stood in the map so they |
18919s | were actually able to really uh go in on |
18922s | the back of it |
18925s | yeah and uh how you were asking like |
18927s | what is uh Justice Red have to do to |
18930s | change things up and I was like I really |
18931s | don't think of anything that they |
18933s | necessarily needed to do and I think you |
18935s | see just this like little micro plays of |
18937s | things separating between these two |
18938s | teams it's been so close as a if you're |
18941s | out to our Artemis you have to have an |
18943s | idea yeah this blade is going to come |
18944s | out and you don't have a sound barrier |
18945s | but really nice job at disengaging uh |
18948s | still not gonna be enough even if the |
18950s | blade doesn't get you so it's just so |
18952s | much uh there's a bit so much focus on |
18954s | that Genji that everybody turns and just |
18957s | clean kills easy kills for the rest of |
18959s | Justice Red |
18960s | yeah but now comes the switch again to |
18963s | that tray so do you do you feel like |
18964s | they could have stood with the Genji for |
18966s | a little longer |
18967s | yeah possibly I I also think kind of uh |
18970s | maybe this is a response to the sigma |
18972s | right where uh Tracer can use those |
18975s | blinks to get around the sigma a little |
18976s | bit easier make it a little bit harder |
18979s | where uh you know Genji just has the |
18981s | dash to close the gap nothing to really |
18982s | Escape so ah interesting that uh I hope |
18985s | your Artemis consistently goes to the |
18987s | signature to try and get this High |
18988s | Ground Control and then just force that |
18991s | roadhog in is that'll be a whole hog |
18992s | here from us to try to alive but not |
18995s | able to do so as even with the sound |
18997s | barrier rolling not enough a lot of |
18999s | damage coming out here come out to our |
19001s | Artemis the overclock used there by bun |
19003s | he might be able to get the second |
19005s | checkpoint here |
19007s | yeah that's definitely the second |
19008s | checkpoint we don't have any bodies on |
19010s | that payload for the Washington Justice |
19012s | Red |
19015s | that's that's decent enough time |
19018s | still a pretty good hole for justice red |
19020s | right we've been talking about how close |
19021s | the series has been yeah so nope now |
19023s | we'll get a mirror in terms of Sigma so |
19025s | uh Sigma at least you know when when I |
19029s | kind of uh obviously heard like |
19030s | OverWatch 2 5v5 like one of the heroes I |
19032s | thought would be the strongest would be |
19033s | Sigma he just has everything in his kit |
19035s | uh you know with how strong like roadhog |
19038s | has been and you know uh junker Queen at |
19040s | times right maybe we haven't seen Sigma |
19041s | Thrive as much but in maps like this in |
19045s | certain scenarios and you know different |
19046s | parts of the map where you want to play |
19047s | a little bit more control style uh Sigma |
19050s | can really dominate his own teams now |
19052s | you know they add a sigma to the |
19053s | conference |
19054s | I can see the consumer Rush coming out |
19056s | from Emma we do have one ready on the |
19057s | other side as well let's see if that one |
19059s | is going to be used immediately also I |
19062s | think what they want to do here so is |
19063s | when they have this kind of a spawn |
19066s | Advantage maybe not feel as rushed into |
19067s | it they're gonna wait for everybody to |
19069s | come back then end up using the casino |
19071s | rush and you see Justice right trying to |
19073s | disengage but just so much speed |
19076s | obviously with the casino Rush plus |
19077s | Lucio ravidic flux there out the back |
19080s | that's going to connect with two players |
19081s | only finishes off one so payload will |
19084s | still get going |
19085s | you'll get a pretty close here towards |
19088s | the end but Justice rate will have |
19089s | another attempt to come out |
19091s | I do have one more fight in them for |
19093s | sure and it is down to a 20 |
19096s | seconds now and that means we might |
19098s | actually get to see that last fight in |
19100s | overtime |
19102s | oh that'll be the blade that comes out |
19103s | by H key but Mary drops early here for |
19106s | Ultra Artemis but HD with two kills with |
19110s | the blade of the dash through here phone |
19112s | just trying to contest is this looks |
19114s | like it'll be a map completion for |
19116s | Altura Artemis with some time remaining |
19119s | in the bank uh fantastic execution |
19122s | towards the end absolutely energy Dash |
19125s | reset man fun pretty good fun pretty |
19129s | good it can be pretty effective well |
19132s | yeah uh a whooping 2.8 seconds on the |
19135s | clock |
19136s | still better than zero that is so |
19139s | correct you are a math genius you |
19141s | clearly never was late for school yeah I |
19143s | I was well well in your in your terms |
19146s | being light would just mean not going |
19147s | not going yet which you know uh oh my |
19151s | parents aren't watching but I definitely |
19152s | didn't go a bunch uh that's accurate um |
19155s | but in terms of the en here we are uh in |
19159s | terms of the escort rules right uh you |
19161s | know having a little bit of time there |
19162s | at the end right I know could uh you |
19165s | know give you a slight Advantage right |
19166s | but I know nothing major is uh here |
19170s | here's something interesting I I like |
19172s | this call actually to you know go with |
19173s | the sigma right off the start right uh a |
19176s | lot of ways you can see this like |
19177s | snowball towards the team on the |
19179s | offensive side especially with like |
19180s | roadhog mirrors is like roadhog getting |
19182s | those early picks or if you feel like |
19184s | that Sigma in High Ground Control |
19185s | enforce that you know the opposing team |
19188s | off of the roadhog uh you feel like |
19191s | you're in a pretty good spot to slow the |
19193s | game down because you're not gonna have |
19194s | so many One-Shot Potentials in |
19198s | absolutely |
19199s | I always a tease from SF on that |
19202s | Jungkook Queen we're never gonna get it |
19208s | check it back onto that roadhog on the |
19211s | other side however LTR arguments |
19213s | actually do stay on that signal |
19219s | Mary puts her shield down behind in |
19221s | there and just there's really no way |
19223s | they can access that front right so puts |
19226s | the shield down and has just great |
19228s | visibility and just poke damage is |
19229s | everybody coming out of this fall on his |
19232s | so what do you do I think here if you're |
19234s | the Justice right say I think you have |
19235s | two like options right and you continue |
19238s | to run this roadhog and you know you're |
19240s | really kind of relying on us to have to |
19241s | be able to get a kick or do you try and |
19243s | like switch maybe go to something like |
19246s | the sigma and play a little bit more of |
19248s | a neutral game |
19250s | the question is |
19252s | is really having |
19256s | I said on that Sigma for a very short |
19258s | period of time but not long enough to |
19259s | really judge it if that is within the |
19261s | Wheelhouse and or what the Comfort level |
19264s | is on it |
19266s | because right now you know if you're not |
19267s | getting value off of the road hog with |
19269s | the hooks and the picks a little bit of |
19271s | an old battery or just a really uh big |
19275s | dive Target you know for the opposing |
19277s | team and I know when Queen Mary's |
19279s | playing able to land those accretions |
19281s | right interrupt the heel forcing out uh |
19284s | the Suzy quite early so you see like |
19286s | just hear from that overview right the |
19288s | roadhog has to push in through the sigma |
19291s | shield and try and make a play oh just |
19294s | able to stay on the map I thought it was |
19296s | not very off the side but not enough big |
19299s | rabbitic flux here is I'll be on Artemis |
19301s | is a fantastic from you know train far |
19304s | hole and here's the switch so I'm gonna |
19305s | go over to Winston |
19307s | all right Winton it is |
19310s | that's definitely a composition we've |
19312s | seen a lot of in the past uh we also |
19315s | could very well see Washington Justice |
19317s | going back to that kind of banana Rush |
19318s | composition that we've seen so much so |
19321s | phone definitely can play that Reaper |
19323s | and might be playing every for picking |
19325s | it up |
19326s | yeah that's a great fall like do you |
19328s | train bring a Reaper in the mix Mimi I |
19330s | know try and I know play something |
19332s | similar to like what we saw like an owl |
19334s | playoffs is that yeah Alto Artemis get a |
19337s | huge hold here now with the Winston |
19339s | switch here yeah you're free to go to |
19340s | roadhog here uh you know with obviously |
19343s | keeping ultimate charge really going to |
19344s | lose nothing for it so uh and you have |
19347s | all these other ultimates so a huge |
19350s | Advantage here for alto Artemis here is |
19352s | uh what you could probably trade sound |
19354s | barriers at this point and then maybe |
19356s | blade hold on to your tuna Rush uh let's |
19358s | say they're gonna come over the top that |
19359s | with the overclock and Vaughn is able to |
19361s | connect with at least one |
19363s | yeah and that's a crucial one too |
19365s | because what would have had his |
19366s | overclock as well ready and that would |
19369s | have been so so very crucial to you know |
19371s | win that rail battle |
19374s | no no overclock uh from what able to be |
19378s | returned is uh heo trying to use the |
19380s | deflect maybe you can take advantage of |
19382s | this oh that is such and Hook is so |
19385s | difficult to hit like through like three |
19386s | or four players able to just scenario |
19388s | Bama with that roadhog hook is sound |
19392s | barrier having to be used here for |
19393s | Altura Artemis just to keep marrying the |
19396s | rest of the team alive as they're trying |
19397s | to trick it back is there a few players |
19399s | on the card here uh for Justice Red |
19403s | so if you are the Washington Justice Red |
19406s | what do you identify as a big threat |
19408s | here like what do you need to do |
19411s | I mean there's this blade coming through |
19412s | is obviously a huge uh issue potentially |
19415s | but if he gets a little bit low and you |
19417s | know what am I gonna fight you so you |
19418s | don't want to push it so I think the |
19420s | biggest thing for Washington Justice Red |
19422s | say you have this Primal Rage uh you're |
19424s | gonna get very close uh now the to the |
19426s | consumeration I was gonna say win this |
19427s | before the roadhog back in the action uh |
19430s | but they may just end up giving this up |
19432s | yes uh looks like we're gonna walk out |
19434s | onto the point but not gonna be able to |
19436s | live for long so uh you were really |
19439s | worried about the roadhog if you're able |
19440s | to like kind of get back together and |
19442s | make a final push uh but what film big |
19445s | there at the end able to connect with a |
19446s | few headshots push Justice Red over the |
19449s | line and keep them in the series |
19453s | yeah I mean I see what as well as if |
19455s | they're setting up on high ground |
19457s | waiting for our Artemis players to come |
19459s | out of that little door on the side |
19462s | I love I was laughing now there was a |
19464s | screenshot there were somebody uh said I |
19467s | want Emma to win but I also don't want |
19468s | her to be late to class |
19472s | maybe they can figure out a way to play |
19474s | map five from class I don't know exactly |
19477s | but that's the IDL scenario yeah it's uh |
19481s | LTR Artemis they push up they take |
19484s | control here uh justice Fred though not |
19486s | really in an emergency scenario just yet |
19489s | right uh a minute and 40 plus in the |
19491s | clock you got four out of five ultimates |
19493s | a lot to work with your you know an |
19495s | advantage in terms of ultimates in a |
19497s | large way uh see how they end up using |
19500s | it so they actually use the continuous |
19501s | there on The High Ground and maybe just |
19503s | buy some a little bit of space but you |
19506s | see the roadhog just able to just play |
19507s | on the cart just solo and not really |
19509s | worry about dying right so not able to |
19512s | get anybody moving there you see The |
19514s | High Ground Control from out your |
19516s | Artemis not really a worry another hook |
19519s | there is uh that hook sits up hkey to |
19521s | get a dash shoot |
19523s | so what was the what was the thought |
19525s | process you reckon behind using that |
19528s | kitsuna Rush from that High Ground |
19529s | position so you're like trying to force |
19532s | them around like inside of this Saloon |
19533s | right or like up on The High Ground and |
19535s | maybe you can actually get some payload |
19536s | progress off of that like the goal would |
19538s | have been like getting it under the |
19539s | bridge here like around the corner uh |
19541s | but with a roadhog I'm a car you just |
19543s | can't really hit the road hog off like |
19546s | uh because you can give the roadhog you |
19548s | know the brief moment uh invulnerability |
19551s | from range it's not like the karika |
19553s | needs to be there so you can play |
19555s | everybody up on The High Ground and keep |
19556s | the road hog down low and not really |
19558s | worry about the hog and uh that's |
19559s | exactly how alfieur Artemis played that |
19562s | and uh we're not able to take advantage |
19564s | the idea behind it from Justin red was |
19567s | right it's just uh you know with a |
19569s | composition that outdoor Artemis has so |
19571s | difficult |
19573s | Mary Mary's just going in at this point |
19576s | I have some flanking Road talk why not |
19580s | oh |
19581s | we're running out of time here for |
19583s | watching just as red and this is Matt |
19585s | Point once again for LTR so if they are |
19588s | about on the verge of potentially making |
19591s | it one round further in watching just |
19594s | red dropping down to the lower bracket |
19596s | yes uh now they actually went towards |
19598s | that Reaper that you were talking a |
19599s | little bit about earlier is I didn't |
19602s | marry you with that first pick able to |
19604s | land a hook and uh you know take out |
19607s | what is so difficult to move this hog |
19610s | off of the point bun with two hkey with |
19613s | another |
19614s | so clean out your Artemis they'll take |
19617s | this series 3-0 but just as red so he |
19621s | still put up a really good fight I mean |
19624s | he went down to the wire yeah I mean it |
19627s | could have gone either way you know just |
19628s | a few place here or there uh but out |
19631s | your Artemis just seemed to always have |
19633s | the right answer at the right time |
19635s | yeah no they they definitely |
19637s | put in so much work so I |
19640s | again |
19642s | diffuse right I mean at this point it's |
19643s | gonna be a grudge match if they face off |
19645s | against each other again |
19647s | um there's gonna be some feelings |
19649s | involved I'm sure |
19651s | yeah where uh you know obviously a tough |
19653s | loss for justice Reddit Emma will be |
19656s | able to make class |
19658s | um that's the op size that's the I mean |
19660s | yes somewhere somewhat of an upside but |
19663s | uh you know still right I think Alcor |
19666s | Artemis they played fantastic you know |
19668s | uh being able to utilize that roadhog to |
19671s | you know really Perfection uh H keys |
19673s | well uh mentioned it like with her on |
19676s | the Genji like the Genji's a really |
19679s | tough pick to make work right uh you |
19680s | know especially you know with just the |
19682s | deflect on the dash against roadhog |
19683s | based compositions uh and was able to |
19686s | constantly know where phone was on the |
19688s | other side playing really well on Tracer |
19689s | uh come up with big dragon blade so I |
19692s | know really just overall well-rounded |
19694s | play from altur Artemis yeah no they |
19697s | definitely they they they're gelling |
19698s | well as well like I think the the |
19700s | communication is definitely on point |
19701s | there were uh less little mistakes in |
19704s | terms of you know the general movement |
19706s | of the team when it came to how to uh go |
19709s | up against the kitsuna Russia |
19717s | it's getting late here on the East Coast |
19719s | but you know |
19721s | it's a tiny little Ewok like yeah it's |
19724s | actually the cutest he had to wake him |
19726s | up he can't he can't miss these games |
19728s | he's you know uh he's he's usually |
19731s | sitting on the couch watching all these |
19733s | with me but now he's he's forced himself |
19734s | over here but what are your cats doing |
19736s | are they arguing |
19738s | um I know I don't even know whether |
19740s | they're not they've not been super |
19742s | social ever since I had the baby I |
19745s | brought it home and they're like what is |
19746s | this why is it still here so every day |
19750s | it's just a surprise for them like they |
19752s | don't understand and now since we've |
19754s | gone into uh you know the the bracket |
19756s | here for the final event right I know we |
19758s | didn't see Altria Artemis on stream a |
19760s | little bit earlier but they did win |
19761s | their first series 3-0 so now getting |
19763s | another 3-0 yeah moving on seeing a map |
19766s | so far in the upper bracket which is |
19768s | huge um I mean they were considered like |
19770s | if you're just looking at their oval |
19772s | team they were considered amongst one of |
19774s | the favorites it was a little hard to |
19776s | really gauge during the qualifiers |
19778s | because a lot of the teams also had like |
19779s | some switches uh in terms of players so |
19782s | uh some qualified with one team but then |
19785s | ended up on another team here in the |
19788s | final event so |
19790s | um it was very hard to do research |
19792s | yeah no but but I think that's super |
19795s | familiar with the players but I think |
19797s | that's what's awesome about uh just like |
19799s | open systems and calling all heroes |
19801s | right it's like you know uh hey I |
19802s | remember I think the the first week |
19804s | where uh there was a Winner's interview |
19806s | and just talking about how didn't even |
19808s | know anybody on the team and just kind |
19810s | of got like you know signed up as a free |
19811s | agent met a bunch of new friends and you |
19814s | know maybe you play with them again |
19815s | maybe you jump back into the free agent |
19817s | pool find another team uh just awesome |
19820s | to get involved in anyway and now you |
19822s | start to see some of these teams I know |
19824s | forming at the the highest level play |
19826s | right you know with uh you know |
19827s | OverWatch League teams coming in and |
19829s | supporting and some teams already you |
19830s | know right I know already just kind of |
19832s | uh in the scene with you know GM top 500 |
19835s | level Talent uh it's awesome to see |
19838s | all right and I think we do have an |
19840s | interview ready in just a little bit I'm |
19843s | not entirely sure if we go to a break |
19844s | first no we're not taking a break we're |
19847s | live right now and Anna is joining us |
19849s | for a quick chat Anna how are you doing |
19852s | hello uh gasping for air my heart |
19857s | you and your team are coming off a |
19860s | second three |
19861s | three a very dominant performance so far |
19864s | in the upper bracket is this |
19866s | what you expected |
19869s | uh well we did really well in qualifier |
19872s | one and to be honest this last week |
19873s | we've had a tough time |
19875s | so we were a little nervous but once we |
19877s | got our momentum going it was like it |
19879s | just felt natural |
19883s | and it looked natural as well and now |
19885s | let's chat a little bit about team |
19886s | compositions because during the uh open |
19888s | qualifiers as well as in the later |
19890s | rounds |
19891s | um it was a little all over the place I |
19893s | do feel like there has been a bit of a |
19895s | meta being established in this |
19897s | Challenger cup so far and if so which |
19899s | one would that be |
19901s | um to be honest like the mother right |
19902s | now is is like if it's if you're on hog |
19905s | you go Risa if you're on Arisa you go |
19907s | monkey if you're a monkey you go hog |
19910s | that's the reason we've had such a hard |
19912s | time is it's just like it's so annoying |
19914s | because there's three different gumps |
19916s | and um I don't know I think monkey's |
19918s | still the best but we just played hog |
19920s | because we wanted to have fun |
19921s | all right do you feel like your team is |
19923s | met approved then like to play that |
19925s | little 3D chess game with the others |
19928s | where you just have to be reactionary in |
19929s | terms of your team composition |
19931s | I think so we have really two strong |
19933s | tank players and um as you saw that last |
19936s | map uh Mari absolutely smurfed it so |
19941s | yeah Bari was awesome throughout the |
19943s | series uh we saw a little bit of Sigma |
19945s | as well uh why uh why this Sigma in |
19948s | certain situations I'm really curious |
19951s | um I think it just deals with the |
19952s | pressure that hog gives well uh |
19954s | sometimes you want to like speed hook |
19956s | and catch the enemy off garden with hook |
19958s | and uh six grasp you just can't really |
19962s | do that |
19963s | um we had luck with it and just was like |
19966s | let's do it |
19967s | yeah it seemed to work really well |
19969s | I love when the team can just do that I |
19971s | was like let's just do that let's see |
19972s | let's see just do what it feels right |
19974s | yeah exactly follow your heart man uh |
19978s | Anna uh potentially your next opponent |
19981s | could be out your Nimbus or Dart monkey |
19983s | do you have a preference for which team |
19985s | you want to face off against and why |
19988s | um |
19989s | uh kind of dark monkeys I'm a fan of |
19992s | most of the people on their team so I |
19994s | want to be and I'll be and play against |
19996s | them |
19998s | right on well let's see if you wish |
20000s | comes true or not either way we're very |
20002s | excited to see you play again thank you |
20004s | so much for taking the time to chat with |
20005s | us thank you so much |
20008s | and of course congrats to you and your |
20010s | entire team what a performance so far |
20012s | how exciting I can't wait to see them |
20014s | again but that has to wait until next |
20016s | weekend when we are heading into the |
20018s | upper bracket a final uh rounds but for |
20021s | now we're heading into a very quick |
20023s | break and then we're back with the |
20024s | second semi-finals of the upper break it |
20026s | stay tuned |
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20272s | loves and welcome back to the calling |
20275s | all heroes Challenger cup we are at the |
20277s | final event and everything is on the |
20280s | line we're currently in the upper |
20281s | bracket so let's actually take a look |
20283s | Dive Right into all the action see what |
20286s | has transpired so far today Matt |
20289s | yeah so uh we just got done with the |
20292s | Altura Artemis Washington Justice red |
20294s | match uh which we didn't get to see the |
20296s | earlier match on stream but we just saw |
20298s | them play Justice Red and they looked |
20299s | fantastic uh you know taking out Justice |
20302s | Red after they're able to you know get a |
20304s | get a really close win earlier in the |
20306s | day and uh this will be our second look |
20308s | at uh altia Aura Polaris uh you know on |
20312s | the day is uh dark monkeys will play |
20314s | them here uh coming up next so |
20317s | another really close game there in that |
20319s | first round uh between those two altiora |
20322s | squads uh as we'll see kind of if |
20325s | Polaris gives you a little bit better |
20326s | you know that right coming off of that |
20328s | you know really tough grueling five game |
20330s | series against the team that no one in a |
20333s | 3-0 fashion if they can keep it close |
20335s | absolutely and uh shout out to the |
20338s | altiora teams for their cute logos a big |
20341s | fan |
20342s | no honestly I I like your graphics what |
20345s | can I say so I I was I was thrilled to |
20347s | see them so I mean it's a beautiful team |
20349s | name already altiora doesn't mean it's |
20351s | Latin destined for greater things or |
20354s | something like that you would know not |
20355s | Mr X I don't I don't assume you took |
20358s | Latin in school you don't look like the |
20360s | Latin time to me no I I can say I didn't |
20362s | I didn't I I didn't take that in school |
20365s | I'm not even sure if that was even an |
20368s | option uh to do might not have been uh |
20371s | either way it was for us uh so yeah our |
20375s | next match altiora Nimbus Nimbus is a |
20377s | cloud or a Halo also Latin so uh I'm |
20381s | learning a lot yeah no I'm make this |
20384s | educational I gotta put that Latin to |
20386s | use because I literally never use it so |
20388s | what was the point of me learning any |
20389s | right |
20390s | right so |
20392s | uh we'll see like I mentioned earlier |
20394s | you know Nimbus we saw them uh on the |
20396s | stream a little bit earlier today uh a |
20399s | bit of a break right uh you know |
20400s | sometimes uh as a competitor it can be |
20403s | really tough to like have a grueling |
20405s | series you kind of like have this uh |
20408s | adrenaline dump of sorts right and then |
20410s | you're like wait we have to play again |
20411s | uh especially I know against the team |
20414s | that with dark monkeys who didn't go uh |
20416s | to five games right dark monkeys uh kind |
20419s | of uh went through in a 3-0 fashion uh |
20422s | we can take a look at dark monkeys the |
20424s | first time we see them on the stream |
20425s | today uh Aspen SK two players I think a |
20428s | lot of uh people at home would know and |
20430s | then I'm barcode zimmerit and moving |
20432s | fish uh rounds out the lineup today yeah |
20434s | barcode actually also uh quite a big |
20437s | name I think a lot of people might have |
20439s | uh heard of her or seen her uh she uh I |
20444s | believe she was |
20445s | fairly known for good Widow either way |
20447s | her hit scan prowess has just been |
20450s | phenomenal and really stand out wherever |
20453s | she played she's one of the aggressive |
20455s | types of players on that hit scan role |
20457s | which I very much appreciate it does get |
20459s | punished here and there but overall it's |
20462s | uh it's just fun to actually watch it |
20464s | but I do feel like this is the one team |
20466s | which has some of the biggest names in |
20467s | the tournament and they are getting |
20469s | coached according to 11 kiwi by Jake |
20471s | yeah yeah Jake coach Jake has been |
20475s | helping out the dark monkeys uh you will |
20479s | see kind of what that leads to right a |
20481s | lot of teams trying to figure out where |
20483s | the meta is at right now and just kind |
20485s | of what to play uh in our last series |
20488s | and I know obviously just kind of like |
20489s | playing what uh what feels right you |
20491s | know so maybe we'll see you know dark |
20493s | monkeys play that maybe there's some |
20494s | kind of a strategy they have cooked up |
20497s | here as uh Altura Nimbus uh actually |
20501s | it's a pretty cool like well big |
20503s | Advantage right for guard monkeys is |
20504s | essentially a young all this team on |
20506s | broadcast earlier today right it's uh |
20508s | look at this you see the effects of |
20509s | Coach Jake already so dark monkeys uh |
20512s | running a composition similarly that we |
20514s | saw like the Outlaws and everybody |
20515s | around here during the owl playoffs and |
20517s | same with LTR and Nimbus yeah I'm not |
20520s | that's pretty much a composition we saw |
20521s | out here on nimble's play against their |
20523s | team uh against our fight against South |
20526s | Europe Polaris spread the entirety of |
20528s | the series so I expected to see much |
20531s | more fashionable things |
20533s | in that uh first pick by ajmr pretty |
20536s | huge right uh your Dart monkeys you're |
20539s | trying to take control of that side room |
20541s | I know maybe play for a little bit of a |
20543s | sojourn battle and you lose yours first |
20545s | but uh moving fish and the rest of dark |
20547s | monkeys they make their way onto the |
20549s | point they actually get out of that |
20550s | rather quickly rotate out |
20556s | collecting those kills already just some |
20559s | cleanup work right now |
20561s | in Reaper with the speed boost I know |
20563s | from the DPS passive plus the speed |
20565s | loose of Lucio uh that's what really |
20568s | kind of empowers this comp to be so |
20569s | strong right you just get the reaper in |
20571s | the mix he's like a battering ram as |
20573s | soon as he gets the first kill it almost |
20575s | becomes impossible to just disengage |
20577s | from The Reaper and he's able to put |
20580s | down so much damage on some of these |
20581s | squishier targets so right there Dart |
20583s | monkey's doing a nice job even being |
20585s | down early on battling back |
20587s | yeah and they just rotates back in and |
20590s | see if they can actually translate it |
20591s | into some kills here SK actually getting |
20594s | that kill onto Esso |
20597s | and another one no a boot bag to the |
20600s | other side to the other side uh it's uh |
20604s | HMR with another nice railgun shot |
20606s | that'll allow Nimbus to get in and touch |
20608s | the foil the Aspen with a katsune rush I |
20611s | know same from him uh oh moving fish |
20613s | there though Primal Rage it can be so |
20616s | difficult that you want to use that |
20618s | continue Rush you're kind of all grouped |
20619s | up together Primal Rage just comes |
20621s | through knocks everybody out of line SK |
20624s | with the sound barrier at the end there |
20626s | just to make sure they win the fight |
20628s | that'll be Dartmouth you can get another |
20630s | really clean looking fight |
20633s | yeah Nimbus is coming in here with |
20635s | really just two alts right now we do |
20638s | have a sniper of course uh |
20642s | coming in with his wind snalls HMR will |
20646s | be having that overclock |
20648s | just got used now actually translates |
20650s | into a great shot there onto SK |
20653s | ype yeah HMR has been able to find a few |
20655s | kills I know whether it be with the |
20657s | overclock or just a Charged Up rail |
20660s | shots |
20661s | all right they're able to go in you have |
20663s | to use your sound barrier but definitely |
20665s | worth the trade considering you're up to |
20666s | 90 on the point uh SK makes it back just |
20669s | a good test for a little bit of time |
20670s | there so uh Dart monkeys you'll be able |
20673s | to come back here you'll have your yes |
20675s | Blossom you'll have your overclock uh |
20677s | you know really it's on sniper right |
20679s | maybe you can actually use the Primal |
20681s | for some of these ultimates I'll try and |
20682s | stay alive then come back you know with |
20684s | a death Blossom of your own yeah but |
20686s | this was a great play by LTR on Nimbus |
20688s | because quite frankly they got it on the |
20690s | back of only the overclock they were |
20692s | able to keep uh their Primal still from |
20696s | sniper essel now got the that person |
20699s | ready as well and that's huge right you |
20701s | you take out moving fish really early on |
20703s | yeah maybe you're actually able to come |
20705s | back |
20706s | a Boop on the sniper who also had Primal |
20710s | is that now you might be able to go |
20711s | it'll be barcode using the overclock ice |
20714s | Winston bubble with the castle using the |
20716s | death Blossom there the HMR with another |
20718s | Pig on the sojourn but it may not be a |
20720s | no office at the bloop onto the Winston |
20723s | yeah that is fantastic it may be enough |
20726s | to actually just give Dar monkeys round |
20728s | one |
20729s | I wish we have player camps I want to |
20732s | see sk's face during all those boobs |
20734s | this is gonna have a great old time |
20738s | are coming around the outside where the |
20740s | death was looking to close it out as uh |
20742s | that'll be two getting the kariko in the |
20745s | Reaper |
20746s | quite massive as sniper no more Primal |
20748s | laughs |
20756s | I know able to you know pick off our |
20759s | code and other members like constantly |
20761s | but then on the other side of things |
20762s | Dart monkey is able to win a lot of |
20764s | these fights you know battling back from |
20766s | you know whether it be ultimate |
20768s | disadvantages or even player |
20769s | disadvantages really playing a lot of |
20771s | these scenarios was nicely and a lot of |
20773s | it is on the back of players like SK for |
20776s | her to get those sneaky picks with those |
20778s | boops and whatnot that really just opens |
20780s | it up for your team to come back into |
20783s | the game and then of course if you have |
20784s | the absolute like |
20786s | snipe Warlords shows his barcode then |
20789s | good luck if you're the other team |
20791s | really |
20792s | yeah it's uh as we move into the next |
20795s | round we'll see if there's gonna be any |
20796s | comp changes for these teams uh yeah |
20800s | throughout uh all the playoffs right |
20802s | didn't really see much of that uh you |
20804s | know what doomfist was hover there a |
20805s | little bit uh from sniper but uh now I'm |
20808s | gonna go uh with the Doom here as a very |
20811s | difficult pick |
20813s | you can make it work we definitely seen |
20815s | some doom and Niche situations depending |
20818s | on the team of course |
20821s | yeah absolutely and uh I think Doom |
20823s | obviously on live uh we know very strong |
20826s | uh in his current state is uh looks like |
20828s | Dart monkeys they've opted to actually |
20830s | just take you know hold of the point |
20831s | here first make Nimbus be the team |
20834s | that's you know offensive trying to work |
20835s | through these chokes |
20844s | uh once again on the back of ahmr |
20846s | getting a good pick there onto the |
20849s | opposition monkeys down the Lucio's down |
20851s | as well |
20852s | yeah so a little bit of a early |
20854s | percentage here for Dart monkeys but |
20856s | nothing major right Ultra Nimbus is |
20858s | actually going to come up and you know |
20859s | control uh the point now get the lead uh |
20863s | where where could they were in a really |
20864s | difficult position right Dark Monkey is |
20865s | able to get control of the point first |
20867s | but Nemesis able to kind of navigate |
20868s | that moving through just those two tight |
20870s | corridors uh to be able to flip the |
20872s | point and Mima has a tsune rush here so |
20876s | potentially could use his cash Dart |
20878s | monkeys off the guard as uh aspenko may |
20882s | not know that that ultimate's available |
20884s | already for Nimbus yeah and there it |
20886s | goes already here is a kitsuna rush |
20888s | let's see if that actually helps them |
20889s | defend and it looks like that will do |
20891s | just that as we do see the dark monkeys |
20892s | they have to disengage and move away |
20898s | you guys uh really nice place here by |
20901s | Nimbus just using that Kitsune rush to |
20903s | end up winning that fight so you're |
20904s | gonna be you're gonna be a little bit |
20906s | behind here so we obviously using the |
20907s | support ultimate in this next fight but |
20910s | uh yeah if you see Dart monkeys let's |
20912s | say use that casino Rush look for Sniper |
20914s | to use that Primal and then if you can |
20917s | force this kid use the sound barrier |
20919s | that's kind of considered a little bit |
20920s | of a win so that's Aspen's Casino Rush |
20923s | Oh you're not even gonna be able to kind |
20924s | of answer it as oh that's a huge because |
20927s | trophy was going up with a sound barrier |
20929s | nice shots there from barcode a little |
20931s | shut that down |
20933s | and a good thing you see for the dark |
20935s | monkeys who are winning that fight and |
20936s | recapturing the point is of course that |
20938s | they did it on the back of just two |
20939s | ultimates |
20942s | oh that that railgun shot Abel you know |
20944s | but Lucio just poking around the corner |
20946s | just |
20947s | beautiful shot there from barcode able |
20950s | to hit that and it's especially |
20952s | difficult with so much actually |
20953s | happening right you have so many players |
20955s | uh in front of you the consumer Rush is |
20957s | going off that also allows star monkeys |
20959s | to hold on to their sound barrier here |
20960s | so they're trying to make a comeback |
20963s | is being used as we speak just about |
20965s | that |
20966s | HMR goes down first and that fight and |
20969s | that was was then pretty much already it |
20971s | because they're not gonna have enough |
20973s | Firepower |
20975s | and this is where Dart monkeys is looked |
20977s | really good in this series so we when |
20979s | they can actually be the team that kind |
20981s | of starts the fight and kicks things off |
20982s | right yeah uh where Altru or Nimbus |
20985s | they've kind of been you know successful |
20986s | and the opportunities where you know |
20988s | Dart monkeys playing a little bit |
20989s | passive and they're able to actually |
20990s | kind of dictate the terms of the fight |
20992s | there's I see moving fish jump in put a |
20994s | nice bubble down present to get the |
20996s | death Blossom off it doesn't result in a |
20998s | kill the death Blossom but still you're |
21000s | able to take on agmr so Battle Force |
21002s | Nimbus back again as darn monkeys |
21004s | getting very close to taking the lead |
21006s | clearly a zoning blossom |
21009s | so |
21010s | it's okay |
21011s | our nimbers |
21014s | and then back together trying to go in |
21015s | for yet another fight let's see if they |
21017s | can convert anything into kill s or half |
21019s | death Blossom ready |
21024s | why use it when you got the the reaper |
21027s | just firing the shotguns off in the |
21029s | kitsuna rush like it's a soldier 76 |
21031s | rifle I mean that is so difficult to |
21034s | stay alive I mean uh no moving fixture I |
21037s | only get out of the way but what do you |
21038s | do I mean the Reaper's just charge you |
21040s | down he's got speed boost uh just so |
21043s | much damage being put out with those |
21044s | shotguns Winston not able to live there |
21046s | is |
21047s | get up to above 90 here Dart monkey is |
21049s | going to have to get a touch |
21052s | there's close maps so far is quite the |
21054s | back and forth so far for both of those |
21055s | teams |
21059s | they can attach to the point on the back |
21061s | of it |
21062s | yeah there was a silly rush you know |
21064s | with a brief protection to do the hell |
21066s | with the death person that came down |
21068s | from essel so able to hold here the |
21070s | overclock used is uh just trying to get |
21072s | a stagger maybe not able to find it just |
21074s | yet because now it's gonna be on RTR |
21077s | Nimbus to get in here and touch the |
21078s | points there's nothing to work with |
21080s | I was just about to say however on the |
21082s | other side dark monkeys they used |
21083s | everything as well so it's really just |
21085s | going to be like an equal round for both |
21086s | of those in this fight |
21089s | so yeah they get on for a second they're |
21090s | always a little bit scared I thought I'd |
21092s | escape with the boobs covered Over The |
21093s | High Ground in that window |
21095s | could have been a Difference Maker as uh |
21097s | Lucio's in this part of the map could be |
21099s | so difficult moving fish gets so low |
21100s | naughty able to keep moving fish alive |
21102s | and the sound barrier that's you this it |
21104s | drops 98 towards barrier as well the |
21108s | barrier from perobi maybe the difference |
21110s | here could turn it in favor of nimbus 99 |
21113s | will take down and so we'll have a round |
21116s | three here at map number one yeah but |
21119s | that was a 100 Ankara Ruby sound barrier |
21121s | that came up just in the nick of time |
21123s | and hit the entirety of the team keeping |
21125s | them alive when it matters the most but |
21128s | it is a close and very contested round |
21130s | so I'm interested to see where we're |
21132s | going here on control center would you |
21134s | switch up any of the compositions |
21136s | I think you roll with this I think I |
21138s | think both of these teams uh are |
21140s | executing this type of competition like |
21142s | this comp can be really difficult to |
21144s | execute just because of how fast uh it |
21146s | is and with just so much uh burst damage |
21149s | coming down from the reaper both of |
21151s | these teams though uh been playing |
21153s | phenomenal I don't I don't think you |
21155s | move off this I think like if you can |
21156s | play this just about everywhere I I feel |
21159s | like this is the comp you would love to |
21160s | stay with |
21163s | yeah I mean why change a working system |
21165s | right as long as it works don't need to |
21167s | switch it up |
21169s | yeah so both teams look like they're |
21171s | gonna try and go for |
21172s | other than that uh you know Higher |
21174s | Ground Plateau control here is uh |
21177s | it'll be dark monkeys forcing the Miss |
21179s | back down towards the point but gonna |
21181s | see from Nemesis pili they could |
21182s | actually get a little bit of a crossfire |
21184s | but maybe not now as Barco takes out |
21186s | kuropy |
21192s | right on the back because they have to |
21193s | disengage at least for a little bit |
21195s | that's when getting that kill onto HMR |
21199s | oh double here is uh Aspen on the creek |
21203s | is getting quite aggressive is uh that's |
21205s | interesting right now like kariko uh |
21207s | with like roadhog has played like way |
21209s | more and just kind of a healing type of |
21212s | centric way where a lot of people |
21213s | thought they used uh pretty offensively |
21216s | uh where I mean in my ranked games she |
21219s | has been used very offensively yeah it's |
21222s | so true uh I think in a comp like this |
21225s | though as a barcode with another really |
21227s | nice shot uh you do play kariko a little |
21229s | bit more aggressively right you think of |
21231s | like the plays that we just saw from ask |
21233s | and able to push up connect with to you |
21234s | think of like Teru uh from the OverWatch |
21237s | League playoffs playing really flanky |
21239s | aggressive style of play so those |
21241s | headshots with kariko are so devastating |
21244s | it can be I mean unless it's being |
21246s | punished but if the other team is now |
21248s | not actually punishing it then go for it |
21250s | how about it and clearly Aspen is just |
21252s | lighting up to kill feet right now and |
21254s | she's dragging out on her vehicle |
21257s | you could kind of see how that was set |
21259s | up and it's a really nice idea from |
21261s | outsour Nimbus right you don't want to |
21263s | push through this Central choke you want |
21264s | to try and like wrap around they don't |
21266s | have really the speed to close that Gap |
21267s | and moving fish gets a little bit closed |
21269s | up and then Aspen uses the the TP with |
21272s | the katsina rush right away and they |
21274s | follow it up it's I tell you what so |
21276s | it's going to be difficult though like |
21278s | you're gonna have a lot of maps |
21279s | obviously they have pretty strong chokes |
21281s | uh you know throughout this series and |
21283s | just in OverWatch in general with |
21285s | barcode it feels like you're getting a |
21286s | pick every single time now from the dart |
21288s | monkeys where I know round one it was |
21291s | really kind of split you know there's |
21292s | been a hdmr and barcode but barcode |
21294s | really popping off here in our final |
21296s | round |
21298s | yeah I said barcode heading into this |
21301s | definitely known for her aim and she's |
21304s | showing just why that is as uh every |
21308s | single |
21308s | click results in an action friends I |
21312s | have me able to get that pick on the |
21314s | sk's huge because SK had that sound |
21316s | barrier there so we'll be able to use |
21319s | the sound barrier try and keep players |
21320s | alive here on outer and Nimbus but uh |
21323s | still not entirely in their favor just |
21325s | yet now it is you get that Reaper off |
21327s | the point right the reaper uh and they |
21329s | said they're calling somebody the |
21330s | Reapers almost ordered to get away in |
21332s | the wind stand like the Winston I know |
21334s | you could obviously get on there it |
21336s | would test the point for a little bit uh |
21338s | but the reaper you know with a life seal |
21339s | could be the one that's a little bit |
21340s | even harder or something because |
21343s | just the Firepower from the supports |
21345s | garmonkey's been huge but that's gonna |
21348s | be uh death Blossom there from and uhmr |
21352s | with a pick there on the asking is uh |
21354s | this one just going back and forth kills |
21357s | I was about to say it's really hard to |
21359s | tell you who's coming out on top if it's |
21361s | literally a back and forth on the kill |
21363s | speed |
21366s | and really I think you know obviously |
21369s | sniper able to stay alive for the entire |
21370s | time and uh AGM aren't just using the |
21373s | sojourn movement and just getting around |
21375s | being able to put down your damage |
21377s | finishing off a kill there at the end |
21378s | and even still though it just shows you |
21380s | how how big of an advantage is a sniper |
21383s | to actually take out barcode there uh |
21385s | how big of an advantage the dark monkeys |
21387s | got at the beginning like that fight |
21388s | felt like it took forever uh and outdoor |
21391s | and Nimbus now just getting over 50 |
21393s | percent |
21395s | yeah so that definitely puts dark |
21396s | monkeys in in a still comfortable spot |
21399s | in terms of the percentage they have on |
21401s | the clock now at HMR we'll have |
21403s | overfucker ready for that next big fight |
21405s | let's see if they can actually |
21406s | translated into some kills yeah it's |
21409s | gonna Rush as well so you may even back |
21411s | up give space the good value out of this |
21413s | rushes to be an overclock from the side |
21415s | and then a sune rush right up the middle |
21417s | that moving Fish can be so difficult to |
21420s | stay alive |
21421s | Primal knife jumps gets all the way out |
21423s | also gets the protection Studio there I |
21425s | don't know if it's all up from Aspen so |
21427s | able to heal back up moving fish you're |
21429s | gonna be able to go back in maybe end up |
21430s | with your own katsina Rush of your own |
21432s | for Dart monkeys here but this is gonna |
21434s | be 99.99 last fight so |
21437s | I love how close these teams are playing |
21440s | it right now and this is exactly the top |
21441s | games that we wanted to see bark getting |
21444s | that first pick onto HMR and that can be |
21446s | huge for this fight uh and then even |
21449s | even after getting the first pick just |
21451s | the the supports from Dart monkey is |
21453s | able to key barcode alive for the Primal |
21456s | really good from sniper right in front |
21457s | of barcode just taking away anyone's at |
21460s | sight moving all the way back and |
21462s | they're just like the last series are |
21463s | really close map number one but Dart |
21465s | monkeys comes out on top |
21468s | I mean that much Firepower with their |
21470s | DPS but then it's being backed up by |
21472s | supports like Aspen and SK who are not |
21475s | just keeping their DPS players and their |
21477s | tank player alive no they're also |
21479s | fragging out in the backlines of the |
21481s | opposition so that's exactly what you |
21482s | want to see fantastic play here |
21485s | I mean both teams really I mean this is |
21487s | uh this is actually such like a |
21489s | difficult to come to execute you know uh |
21491s | thinking back to like our playoffs right |
21493s | you know a lot of teams experimenting |
21495s | with like roadhog type comps and other |
21497s | types of things and then kind of figured |
21499s | this out but really it was like the |
21500s | Dallas Fields who were able to executed |
21502s | at a high level and I think uh and both |
21504s | of these teams playing what's a really |
21506s | difficult comp at a high level in this |
21508s | series so excited to see it keep going |
21511s | yeah I can't wait to see more of that uh |
21514s | we are heading into a hybrid map and |
21516s | next and the loser gets to pick some |
21518s | Nimbus gets to pick if you were out here |
21521s | on Nimbus where would where would you |
21523s | take it |
21524s | um in hybrid I mean so if you're gonna |
21526s | keep playing these comps uh I think it's |
21530s | just actually like personal preference |
21531s | like I think it's been proven that this |
21533s | comp can really kind of work on just |
21534s | about any type of map uh you know in the |
21538s | pool or just in OverWatch uh where if |
21540s | you kind of look you know I would say |
21542s | probably the weakest this comp would be |
21544s | would potentially be like eichenwald or |
21546s | maybe King's Row because of just how you |
21549s | know close that street space is in point |
21551s | two uh paraisa we saw you know teams |
21553s | play a ton of that uh where I think that |
21556s | could be a pretty strong map but I don't |
21558s | believe there's like one certain map |
21561s | this comp dominates over another I think |
21563s | this comp can be used at any time any |
21566s | map so I think it's really just down to |
21568s | team preference |
21570s | I really like the map Pool for this one |
21572s | if you're looking at Eisenberg the |
21573s | king's Robin Perry so because all those |
21575s | maps have have some chokey points have |
21578s | the high grounds at certain points which |
21580s | just makes it so dynamic in terms of |
21583s | what compositions uh or like just Niche |
21585s | picks can be viable |
21588s | yeah yeah and I mean well you could go |
21591s | King's Row and uh there's you know maybe |
21594s | you play like Sigma up in The High |
21596s | Ground if you feel that you need to but |
21597s | I don't think either of these teams at |
21599s | this moment should feel the need that |
21601s | they have to you know change comp to be |
21604s | able to win so it will be King's Row |
21606s | does offer a little bit more flexibility |
21608s | uh like you talked about so I know could |
21610s | see potentially like a Widowmaker at the |
21614s | start maybe you see you know uh Sigma on |
21617s | the defensive side of things so uh |
21619s | definitely some options if you want to |
21621s | make changes I just don't really feel |
21622s | like either team's in a position where |
21624s | they have to |
21625s | no they they certainly do not have to |
21627s | because although uh it was uh the dart |
21630s | monkeys coming out on top it was a very |
21633s | contested map right so it's not really a |
21636s | big need to change anything up when it |
21638s | really comes down to like a few |
21639s | individual plays all right just rock up |
21641s | on King's Road with Reinhardt you know |
21643s | like |
21644s | do it look I I know you you you were uh |
21647s | Sally is a Reinhardt player at heart I'm |
21650s | sure there's a lot of players out there |
21651s | who love Reinhardt |
21653s | um you'll come back into the meta don't |
21655s | worry yeah maybe it's a matter of time |
21656s | you want to play Rhyme maybe you find a |
21658s | custom game you know |
21661s | maybe maybe jump in a quick play maybe |
21664s | some uh shambali only I don't know yeah |
21667s | I mean it's a competitive tournament |
21669s | where everything is on the line the |
21670s | place to do it probably not but |
21673s | no uh and I just think with how much |
21677s | speed uh is kind of like in the game uh |
21681s | with how good like Reaper can be |
21683s | especially like it you know comboed with |
21685s | a Winston and this type of thing now you |
21687s | just get bullied as a rhino like there's |
21688s | nothing in your kids too yeah you do |
21690s | this you do the sad Reinhardt dance |
21692s | where you hold your shield and you just |
21693s | jump up and down and you're just turning |
21696s | and you're not really accomplishing much |
21699s | uh it just feels like you need a ton to |
21702s | make the Reinhardt work so uh although |
21704s | it's kind of like a King's Row classic I |
21706s | feel like if anybody is kind of |
21707s | encroaching on territory uh you know |
21710s | defensive Sigma I think is kind of |
21712s | coming up there uh you know zorya you |
21714s | think back to like beta one was really |
21716s | strong uh on King's Row and just overall |
21719s | but uh I think you see both of these |
21722s | teams just commit and play I know that |
21725s | winston-based composition I think they |
21727s | both looked really good you kind of look |
21728s | at how this first map went down right |
21731s | two one but it was like two one on like |
21734s | 99.99 like really close back and forth |
21737s | uh I think you just kind of play that |
21740s | mirror again if you're nimbus |
21742s | but I mean we did see compositions uh |
21745s | like throughout the qualifiers so far of |
21747s | the challenges cup we did see that zarya |
21749s | Soldier and again uh Genji Lucio kiriko |
21753s | uh kind of composition uh being played |
21756s | not just on King's robot like on plenty |
21759s | of other Maps like zarya still obviously |
21760s | being a really really strong pick really |
21762s | helping and Genji stay alive there as |
21765s | well and it's really kind of lessening |
21766s | the load on the kiriko uh as well with |
21769s | her Isuzu right because you have the |
21771s | bubble to keep that Genji alive and that |
21773s | means that you can you know you don't |
21775s | have to commit your uh kiriko Zuzu onto |
21779s | that Genji which makes it viable for the |
21781s | next big fight |
21782s | I actually think so it uh I think |
21786s | instead of like playing the Winston I |
21788s | actually think the comp you may you you |
21791s | quite well could entertain potentially |
21793s | would be the roadhog base comp right uh |
21796s | roadhog not incredible against Reaper uh |
21799s | but if you wanted to try and take |
21801s | advantage of like |
21802s | Winston you most certainly could try and |
21805s | play the the road hog so |
21807s | Nimbus on defense they'll play the |
21809s | winston-based composition teams like |
21811s | sometimes actually go Sigma here just |
21813s | because like it can be really difficult |
21814s | to play uh you know Winston on d uh is |
21818s | you know puts a lot of pressure on |
21819s | sniper there's not like a ton of cover |
21821s | here uh where that wins I like the |
21823s | samurai tease on the Bastion yeah |
21826s | got a half now very strong right yeah |
21830s | the Hat the Hat didn't make him quite |
21833s | strong enough |
21834s | that's what you say yeah I mean like |
21837s | maybe when somebody was uh maybe it's |
21839s | some of the Season Two uh boss we could |
21841s | see the Bastion coming to play but |
21843s | barcode |
21844s | right off the bat able to find one this |
21847s | is where it becomes so scary like I was |
21848s | saying where it's so difficult to play |
21849s | that Winston D like look at snipers uh |
21852s | health bar drops below 50 has to back up |
21856s | in fact corner and it just provides you |
21858s | know insane sight lines for the other |
21860s | team's hitscan players uh embarco takes |
21862s | advantage that'll be point a already |
21864s | over to Dart monkeys yeah so aggressive |
21867s | moving fish moving in there right away |
21870s | like really pushing them back enabling |
21871s | the rest of the team to capture that |
21873s | point uncontested |
21877s | now as we move into the streets days of |
21879s | the map uh the dark monkeys they win |
21882s | that fight so fast uh in in it's like no |
21887s | it's really like just about instant that |
21889s | they're really building up towards like |
21891s | huge ultimates for either side so Aspen |
21894s | a little bit ahead in terms of Casino |
21896s | Russian maybe you're just gonna play |
21897s | here to form that up right you see |
21899s | moving fish just jumping out taking some |
21900s | damage and letting Aspen Farm up this |
21903s | healing right to be able to try and use |
21905s | that all |
21909s | how in the world did that happen I have |
21912s | no idea I just tried to figure that out |
21914s | as well by the way barcode is down so |
21917s | that gives all TRN and there's a good |
21919s | opportunity to kind of regain uh or |
21922s | regather themselves and hold on that |
21924s | show which can be quite difficult to |
21926s | overcome I think this is where you're |
21928s | gonna see the casino Rush here from us |
21929s | and they push on in and then you get the |
21932s | speed boost from SK you see everybody |
21934s | destroyed a hightail it from nimbus |
21936s | not able to make it out and I think yeah |
21939s | you chase this if you're Dart monkeys |
21940s | right Samurai ends up finding a kill in |
21942s | the feed leave one on the cart |
21945s | push up a little bit this is where you |
21947s | can start to get a you know a large uh |
21949s | time Advantage right uh AJ Mark does |
21952s | have the overclock coming back so maybe |
21953s | able to get some honey ground here but |
21955s | see barcode Farms up I know one of those |
21958s | railgun shots here as sniper comes in |
21960s | takes a big rail shot they have to be |
21963s | forced to use primal |
21966s | trying to defend it in great shots here |
21969s | from |
21972s | sojourning house |
21975s | ajmr has hit some really nice shots |
21977s | think back to like Legion Tower right at |
21978s | the start uh you know they've been able |
21981s | to connect you know at Key times uh for |
21984s | altior and Nimbus and I think also a big |
21986s | thing was that they weren't they didn't |
21988s | have to end up using uh sniper's Primal |
21991s | it tons damage right Marco that farmed |
21993s | up you know at a railgun shot |
21996s | connected with a shot on the sniper but |
21998s | trusted the supports enough uh to just |
22001s | not pop Prime |
22003s | yeah not able to make it out they're |
22005s | also gonna have a sound barrier here for |
22007s | Dart monkeys to try and get this one to |
22009s | a second checkpoint |
22011s | then all the walls are fighting the |
22013s | payload is actually just moving |
22016s | whilst of course we do see the monkey |
22018s | just creating a lot of space on that |
22020s | front line |
22022s | yeah and this is what you want to do |
22023s | right you want to get that sojourn in an |
22026s | advantage where you can peek off of the |
22027s | spawn and be able to land some of these |
22029s | shots |
22031s | it looks like they're just about to hit |
22033s | that set |
22040s | it will have Santa already as well as |
22042s | the best uh death Blossom from Esso but |
22045s | on the other side of course Aspen once |
22047s | more we'll have that consumer Rush |
22048s | available as well for a good time to |
22051s | pack |
22052s | and I was gonna say I wonder if they |
22054s | have an idea so that'll be oh that'll be |
22056s | a sound barrier here in response for |
22058s | Nimbus so they feel that they absolutely |
22059s | must leave this fight a beautiful |
22062s | protection series they're from Aspen |
22064s | keeps zimmered alive and in the casino |
22066s | right and that is such an insane play |
22069s | there uh from Aspen and Samurai uh |
22073s | summer uses the death Blossom then able |
22075s | to stay alive with the wraith form the |
22077s | TP from Aspen with the protection suzu |
22079s | in the kitsude rush I think it's got a |
22082s | nimbus off guard a little bit so uh but |
22085s | that is such a massive play he gets them |
22087s | around that first in second corner |
22089s | yeah I don't think nimbers expected them |
22092s | to commit that heavily into the fight |
22093s | but that got even so much proportion |
22096s | that we didn't see a HMR using that |
22098s | overclock let's see it will translate |
22099s | into some kills excellent sniper are |
22102s | fragging out so now Aspen is down a bit |
22104s | respect crucial Escape falling as well |
22106s | so that should be the fight for Altera |
22107s | Nimbus as they can try and stabilize |
22109s | yeah they absolutely needed that so now |
22112s | maybe you can actually get set up on The |
22114s | High Ground maybe get like a death |
22115s | Blossom uh coming on down uh maybe you |
22118s | kind of like play around the corner and |
22121s | I was gonna say maybe use the consume |
22123s | rush into the death Blossom is uh |
22124s | that'll be also uses the death Blossom |
22126s | early |
22128s | and that is so important so we uh at |
22130s | that moment in time right you had a lost |
22133s | your sojourn right off the Riff uh and |
22136s | you're getting to a point where you know |
22138s | dark monkeys needs one pretty good push |
22139s | to complete the map and right there |
22141s | essel responds with a huge death blossom |
22147s | you have Primal Rage available as well |
22149s | for both teams |
22152s | of tea for any other else to pop online |
22159s | and I don't you want to use the primer |
22161s | early you want the Primal for the |
22162s | survivability like towards the end |
22164s | there's a moving fish taking some damage |
22166s | then uses the Primal to get all the way |
22168s | into the back line and yeah just trying |
22170s | to knock players away from the fight |
22172s | anyway I think from both winstons right |
22174s | now |
22175s | sniper trying to make it back that'll be |
22178s | barcode with that overclock and they |
22179s | have to use that sound barrier push on |
22181s | cruise now you're getting so low oh |
22184s | that's going to be Dart monkeys getting |
22186s | pretty much a clean sweep here Zoe might |
22188s | be able to contest this for uh Ultra and |
22190s | Nimbus yet again but aston's got that |
22192s | continuation they come out of the spawn |
22194s | it might not even make it to the payload |
22195s | in time nope they will not and that is |
22198s | round one completed with plenty of time |
22200s | on the hands still as well 152 that's |
22203s | not |
22204s | no they got really close |
22206s | uh to making it back I believe there was |
22209s | like a Boop there in the mix that I know |
22211s | knocked a player back from getting on |
22213s | and contesting but uh still really well |
22216s | played by dark monkeys you know a minute |
22218s | and 52 I gotta say for Altura and |
22220s | nimbuso a pretty good third Point |
22222s | defense that was the one where you know |
22224s | it could have been a fantastic even |
22225s | better time for Dart monkeys but Altura |
22228s | Nimbus was able to end win a few fights |
22230s | there to you know keep them in this one |
22233s | absolutely I mean I I just applaud both |
22236s | of those teams uh they are playing it |
22239s | close like throughout the entirety so |
22241s | far of the series has not been a real |
22243s | Blowout at all |
22245s | do you see a lot of opportunities they |
22246s | give themselves to like get themselves |
22248s | back into the game |
22250s | yes uh we'll see what DART monkeys |
22252s | decides to do here on defense uh |
22256s | you know the the ball the ball Echo uh |
22260s | not typically the combination we see uh |
22264s | especially with the Lucio uh in the mix |
22267s | uh so we'll see what they actually |
22268s | decide to end up running uh they'll |
22271s | they'll end up playing the Winston uh |
22273s | with the reaper sojourn as well so just |
22275s | like how I talked about out your Nimbus |
22277s | they have to be so careful uh you know |
22279s | especially moving fish uh being able to |
22281s | stay alive not a ton of cover to use |
22287s | [Music] |
22292s | yeah |
22293s | they do |
22296s | is a sniper actually goes over and play |
22299s | this Sigma on offense which is |
22301s | interesting maybe they thought there's |
22302s | gonna be a sigma on the other side it |
22303s | can test some of that High Ground so |
22305s | typically we see Sigma on defense here |
22307s | but it'll be the sigma on offense for |
22309s | nimbus uh they'll push up to the choke |
22312s | they may get a really fast take on this |
22314s | point a |
22315s | yeah I mean being able to actually |
22317s | connect those early Widow picks I mean |
22319s | usually you just have that Widow pick at |
22321s | the beginning like that that's not very |
22323s | often actually resulting in a kill right |
22325s | so uh for them to take out SK right from |
22328s | the get-go opening up so much a point of |
22331s | time a monkey Dar monkey so is battling |
22334s | through this so uh you see moving fish |
22336s | goes on in SK was able to juggle the |
22338s | point a little bit it'll be two ticks |
22340s | over two outdoor nimbus |
22342s | it's uh gmr trying to find one of these |
22345s | picks yet again they've been fantastic |
22347s | throughout the day 100 charge lands a |
22350s | shot on a moving condition but look at |
22351s | this Aspen he's already being able to |
22353s | charge up this casino Rush |
22356s | yeah and there it goes the tuna Rush is |
22359s | being used |
22360s | all the flocks there's so much damage |
22363s | but they're able to back out SK actually |
22365s | uses a speed boost gets him a little bit |
22367s | back towards their side of the map and |
22369s | this will be it's actually incredible |
22370s | rage as uh it looks like guard monkeys |
22372s | are gonna be able to battle back and win |
22374s | this fight |
22375s | it's incredible that we saw the kitsuna |
22377s | rush being used as well as the flux |
22379s | being used and absolutely no kills were |
22381s | resulting in those walls like nothing |
22383s | yeah and I and I think now here this is |
22386s | where nimbesti like you have to take |
22388s | advantage of this right you've got them |
22390s | to use their Primal you got to use them |
22391s | uh the rush and really you just kind of |
22394s | traded uh your gravidic flux for you |
22396s | have double support big Advantage here |
22399s | absolutely and they are coming in with a |
22401s | consumer Rush forcing dark monkeys to |
22403s | actually even like go around the corner |
22405s | and kind of get out of the way of that |
22408s | used to want to make it out alive which |
22410s | will not kiropi is getting a kill on |
22412s | moving fish and yeah this is dark |
22414s | monkeys having to retreat they have to |
22416s | give up that point now finally after our |
22418s | Nimbus will be able to |
22420s | finish up that capture with a little |
22422s | less time they initially thought they |
22424s | would get after that first really good |
22426s | push onto it yeah and even though out |
22428s | your Nimbus they ended up layering the |
22430s | support Alps there uh they're almost |
22432s | forced to right because the consumer |
22434s | rush comes down and then the dart |
22435s | monkeys they respond with their own |
22437s | Lucio sound barrier uh and at this point |
22440s | in the game if you're out to our Nimbus |
22441s | you just couldn't risk it right you you |
22443s | ended up having to use that sound |
22445s | barrier while inside of the Kitsune Rush |
22447s | even if the kariko May video apply |
22450s | enough healing uh just to be safe you |
22453s | needed to end up using that barriers out |
22455s | looks like it's going to connect the |
22456s | flux with like new players that's all |
22458s | they're able to keep asking like that is |
22460s | huge and they're all so low the fact |
22462s | that no one went down there just yet is |
22464s | likely incredible |
22467s | follow up getting those kills going in |
22470s | aggressively |
22472s | this Signal's working out so we've seen |
22475s | the sigma it really is a few times today |
22477s | uh be pretty effective and right there |
22480s | you know they try and play the corner |
22481s | the dark monkeys it's a perfect time to |
22483s | use the uh gravity bucks there's no uh |
22486s | you think about you know with uh Sigma |
22488s | scrabitic flux right like one of the |
22490s | biggest things is do you have a sigma on |
22492s | the other side to interrupt it or a road |
22494s | hog to you know hook out of it uh |
22496s | there's nothing for the dart monkeys to |
22498s | be able to interrupt that right so uh |
22500s | what happens like they take a ton of |
22502s | damage they have to use uh the |
22504s | protection shoes you once they land on |
22505s | the try and heal everybody up uh pretty |
22508s | big opening you wouldn't use each other |
22509s | from sniper thus far is that Aspen will |
22512s | use the Kitsune rush and they'll push on |
22514s | through it'll be barcode who gets one |
22516s | gets two uh and now we'll see how out to |
22519s | our Nimbus goes about breaking this one |
22521s | start monkeys is set up again |
22524s | amazing why do you think the sigma is |
22526s | actually working uh right now I just |
22530s | think |
22531s | pretty difficult to dislodge like even |
22533s | with a Reaper in the mix right uh |
22535s | kinetic grasp you can just you know take |
22538s | all that damage in is just extra healing |
22540s | uh he's got the shield so denies a |
22543s | little bit of the Poke uh from the the |
22546s | sojourn and then also has like the |
22547s | accretions of the big stunts you're |
22548s | always a little bit scared to get close |
22550s | to it |
22556s | if you're our nimbus |
22558s | will come out on top of that fight |
22560s | and they should now actually be able to |
22562s | convert that into getting that second |
22565s | Point secured |
22568s | no secret |
22569s | yeah the reaper TV the least stealthiest |
22573s | uh TP in the game is uh yeah if you try |
22576s | to be self they don't announce it |
22578s | verbally teleporting |
22583s | flying game |
22586s | yeah Reaper uh Reaper it's been it's |
22590s | been six years and Reaper hasn't gotten |
22591s | the memo |
22593s | um now maybe next year |
22597s | our monkey by the forward defense trying |
22600s | to push up your Nimbus back away from |
22603s | the table |
22604s | look at that though as they're |
22605s | disengaging out your Nimbus and |
22607s | darmonkey is trying to get close they |
22608s | use the flux and they're actually able |
22610s | to get a pick and you know the flux just |
22612s | has a little bit of extra damage |
22613s | everybody pushes them back because now |
22615s | you get ajmr set up on The High Ground |
22617s | here and look at this time that you know |
22619s | out to our Nimbus is potentially sitting |
22620s | here sorry 223 they're now the home |
22623s | stretch |
22624s | yeah and a lot of that is also on the |
22626s | back of essel doing a lot of work on |
22629s | that Reaper so much damage and right now |
22632s | it's just kind of free firing |
22633s | uncontested |
22636s | as Hamrick comes down with the death |
22638s | Blossom you see a little bit of that |
22640s | eaten up I know by the sigmas casino |
22644s | Rush that's actually gonna get the sound |
22645s | barrier out here uh from El Toro Nimbus |
22648s | is uh Aspen using the Texas Juju it a |
22651s | little bit more aggressive there |
22654s | pushes on up does a little bit of damage |
22656s | forces back out your Nimbus so just |
22659s | eating some clock here uh This is Gonna |
22661s | Come right down to the wire is that a |
22663s | trade you're happy with I I would say |
22665s | you need to rush out for a sound barrier |
22667s | if you're Dart monkeys I mean you're |
22668s | coming up on having the overclock here |
22670s | uh you believe you can probably Farm up |
22672s | a Primal Rage Right Moving fish very |
22675s | close though uh you feel like you can |
22677s | maybe take advantage of this |
22679s | I don't think that flux got anybody |
22681s | nope that was a zero person flux oh here |
22684s | we go zimmeric coming out of the spawn |
22688s | the Capitan |
22689s | Bastion here trying to make a play |
22694s | oh they hit the Reaper bash does enough |
22697s | damage but also far away from behind |
22701s | and the last thing they probably |
22703s | expected was to see about coming |
22705s | out of that spawn even though it is a |
22706s | samurai it's uh I guess signature hero |
22709s | it's at least the one she wanted to have |
22710s | a sort of profile pic so yeah we take it |
22713s | we take the Bastion yeah little did we |
22715s | know that that's what we're gonna see |
22716s | and now they're behind on time after |
22718s | they did so well on their initial attack |
22720s | uh attack now to see if there's a |
22722s | disrupting shot coming in slowing them |
22724s | down yet again just a little bit Yeah |
22727s | they saw death Blossom from essel needs |
22729s | to be big but moving fish with primal |
22733s | the SK as well with the sound barrier a |
22737s | Reaper let's say everybody know he's |
22738s | he's on the way |
22744s | trying to find it good in this for the |
22748s | death Wilson |
22750s | that'll be the sound barrier here that |
22752s | comes out from Dart monkeys just trying |
22753s | to keep everybody alive 10 seconds left |
22755s | bash I'm just kind of poking at range |
22758s | but is it enough at all they actually |
22759s | don't have anybody on the card at the |
22761s | time |
22762s | so the cart just basically goes right |
22764s | over the line there at the end is uh |
22767s | see how much time they're gonna earn for |
22770s | this so it'll be one minute here for out |
22772s | your Nimbus 244 here |
22775s | at four Dart monkeys |
22778s | yeah it was SL as well just using the |
22780s | death Blossom yeah by the cards so like |
22782s | that was not really any way for the dark |
22784s | monkeys to like get onto the point |
22786s | without |
22786s | you we almost got really close though as |
22789s | well uh to a scenario where if dark |
22791s | monkeys were able to contest a little |
22793s | bit longer uh you would have had a |
22795s | December uh with the Bastion ultimate to |
22798s | just drop the the bombs on top of it uh |
22803s | which would have been wild to see |
22805s | yeah alas no bastionals yet for us to |
22810s | enjoy in the Challenger cup but you know |
22813s | still got some games to go still a long |
22815s | way yeah and it'll be the dark monkeys |
22817s | here on defense uh so dark monkeys on |
22820s | defense Altura Nimbus on the offensive |
22823s | side a dark monkeys yet again they'll |
22826s | actually end up uh playing this |
22828s | winston-based composition that Altura |
22831s | Nimbus on offense they'll end up |
22833s | potentially going with that Sigma again |
22835s | which I think no they they made work |
22837s | they're gonna have to be really close to |
22840s | perfect here at the start I I wonder uh |
22843s | I was gonna say ajmr I wonder if SK is |
22846s | still up here no not can't do that yet |
22848s | again |
22850s | let's try though how could the |
22852s | opposition abuse the sigma pick though |
22854s | what the what vulnerability is that |
22857s | giving you so sigma's not really fast |
22859s | right I know it doesn't have a ton of |
22861s | Mobility so uh maybe you try and just |
22864s | you know take advantage right once grasp |
22866s | is down and the shield not a lot he can |
22869s | do is |
22870s | uh it'll be guard monkeys pushing up |
22872s | here you're just playing at the choke |
22873s | right you just want to force some of his |
22874s | cooldowns down right uh or off the |
22876s | cooldown that's when new Sigma is not |
22879s | really too dangerous in this type of |
22881s | situation |
22883s | he's retreating to the hotel |
22886s | moving Fish House back up again and that |
22889s | is a lot of capture time for out here |
22892s | are nimbers |
22898s | yeah that'll be out your Nimbus taking |
22900s | out two players here on offense is uh |
22904s | looks like they're gonna be able to take |
22905s | point a I mean that is massive anything |
22907s | after this is just bonus for them right |
22910s | absolutely we're just one minute on the |
22912s | clock like this is they're playing on |
22914s | house money right now and we do see |
22916s | sniper going quite aggressively forward |
22918s | with that Sigma trying to just maybe get |
22921s | a lot to pick here or there while as we |
22923s | do have only one body on the payload |
22926s | trying to move it forward |
22928s | yeah so Dart monkeys don't really have |
22931s | anything to work with at the moment |
22932s | getting very close here towards that |
22934s | it's sune Rush they're gonna have to |
22937s | dodge this gravity flux though that'll |
22938s | be the rush here from Aspen and Co and |
22941s | they'll be the gravity flux it looks |
22942s | like it connects a few players uh it's |
22945s | like asking though the only one that |
22946s | falls though akatera is just so strong |
22949s | so the extra attack power the speed |
22951s | pushing on through knocks players off of |
22954s | the cart so that will be the end of |
22956s | Altura and nimbus's attack but they did |
22958s | get point a |
22959s | oh yeah did they get eight and then a |
22961s | tiny little bit on top of that this is |
22963s | definitely still within the realm of |
22965s | winnability |
22968s | 244 is not that much time |
22970s | for sure for sure yeah so look you just |
22975s | need a little bit of a good hold on |
22977s | point a I think the thing is though if |
22979s | you lose point a if you're out to your |
22981s | Nimbus right |
22982s | um you really have like one shot here on |
22985s | point B because any type of like kill |
22987s | trading uh Dart monkeys is such a huge |
22990s | spawn Advantage right the walk back for |
22994s | Nimbus is |
22995s | forever uh so you have to if you lose |
23000s | this point that you have to be perfect |
23001s | here at this choke you almost can't lose |
23003s | anybody |
23006s | absolutely |
23007s | didn't get it far out of the joke so |
23009s | it's not a long way to go as you can |
23012s | just see on your screens |
23016s | looks like El Tiara Nimbus they stick |
23018s | into that Sigma comp which have been |
23020s | working well for them on the other side |
23022s | also of course no changes because why |
23024s | why would you change it yeah the only |
23026s | thing I would say is like um I'd love |
23027s | this even take some High Ground position |
23029s | with the sigma right like play the sigma |
23031s | often like a little bit of an off angle |
23032s | right when you play the sigma on the |
23034s | slow ground |
23035s | I don't want to see easy to dive but uh |
23040s | can I lose some of the the best things |
23042s | about Sigma where if you play them up on |
23044s | The High Ground they can create really |
23045s | like interesting crossfires uh with a |
23048s | sojourn you know put down some extra |
23050s | damage as I see now right they can |
23053s | change bully the sigma back out |
23056s | foreign |
23060s | ER onto barcode |
23064s | I think dark monkeys they they back out |
23066s | a little bit they realize that without |
23067s | that sojourn you just do not have enough |
23070s | Firepower across the point so they back |
23073s | out they wait for barcode to come back |
23075s | oh AJR with another pick here on to |
23078s | barcode so |
23079s | throughout this series I know most |
23082s | children they've had some really big |
23083s | moments but |
23085s | ajmr stepping up big here for Nimbus and |
23088s | OT and that kind of like removes a |
23090s | little bit of the lead that dark monkeys |
23092s | had in terms of time |
23094s | yeah absolutely we're not down to 145 so |
23097s | at the moment they're looking pretty |
23099s | good no team has any big alts to work |
23102s | with as of right now as there has not |
23104s | really been much in terms of fighting |
23106s | going on to actually charge that up and |
23109s | we do see men going |
23111s | in with the kitsuna rush right there |
23114s | yeah it'll be a continue rush for both |
23116s | teams as uh moving missions are popping |
23118s | the Primal uh just trying to live is of |
23121s | course the sniper onto the point that |
23123s | shank and test alone is ice secretion |
23125s | there on this em right now we're gonna |
23126s | try and use the perfect oh huge you here |
23129s | is uh oh nice protection suit keeping |
23132s | zimmered alive |
23133s | that a minute to go here and you don't |
23136s | have point a unlocked for the dart |
23137s | monkeys |
23138s | nope just got one single tick and that |
23141s | could be |
23142s | if you're a nimbus |
23145s | drastically played they do have |
23146s | overclock ready a bead is coming out |
23148s | anytime soon as well on both sides |
23153s | yeah |
23156s | Roadhouse coming out here for the dark |
23158s | monkeys |
23159s | trying to take advantage maybe around |
23161s | that Shield or getting an early pick |
23163s | this second sound barrier though comes |
23165s | in from Altura Nimbus perobi ends up |
23168s | using the sound barrier a little bit |
23169s | later and that could be the difference |
23170s | here |
23172s | uh so getting that kill onto Samurai |
23174s | taking out that Firepower for the dark |
23176s | monkeys and even though they do have a |
23177s | spawn advantage that does shave off once |
23181s | again a little bit more time off of |
23182s | their car as our barcode ends up getting |
23185s | it picked overclocked available |
23188s | needs to go Massacre look at this from |
23190s | behind oh beautiful protection series |
23192s | but not able to keep everybody alive uh |
23195s | for a very long time is right here at |
23198s | the end Dart monkeys they'll get control |
23199s | of the point |
23200s | Ultra Nimbus they need to get out here |
23202s | silly they do still have another |
23203s | opportunity at this and I think the |
23205s | thing for alter and Abyss right it's |
23207s | gonna take a little bit the store is |
23209s | going to open up you're gonna be able to |
23210s | regroup this gravitic flux in this show |
23213s | could be huge uh but you do have to be |
23216s | careful the roadhog can end up getting |
23217s | that hook out of it |
23219s | yeah we say coming in as Tracer |
23221s | now to get onto that point and just have |
23223s | a little bit more flexibility |
23225s | movement oh man |
23228s | oh and that's what I was talking about |
23229s | such a hook there removing fish is uh |
23233s | it's talking about before you know right |
23235s | the the best part uh you know about the |
23237s | use of the gravitic flux there was that |
23239s | there was nothing on the other side it |
23240s | interrupted and they switched to the |
23241s | roadhog right there at the end the flux |
23244s | about to go off a nice hook there from |
23246s | moving fish to help with dart monkeys up |
23249s | 2-0 |
23252s | how great that match was Stone they |
23255s | played it so very close this could have |
23257s | gone down either way honestly I think |
23260s | that was just like a matter of the last |
23263s | two team fights for Nimbus to drop this |
23265s | one against the dark monkeys we saw |
23268s | fantastic fights on both sides so uh |
23270s | that was that was a lot of entertainment |
23272s | match yeah in this series although Joe |
23274s | the dart monkeys like could it really |
23277s | could go either way I mean uh with these |
23280s | uh two series we've had here in the |
23282s | second half of the day I mean in the |
23283s | first half right we're so close three |
23285s | two three two uh this series I mean what |
23287s | it comes down to the final control |
23289s | points like almost 99.99 |
23291s | OT here in King's Row uh this series not |
23294s | over just yet |
23296s | now it certainly isn't we are heading |
23298s | into a very quick break however and |
23301s | after that we are back it is match point |
23303s | for the dark monkeys let's see if they |
23305s | can get it done |
23313s | [Music] |
23324s | [Music] |
23333s | thank you |
23349s | [Music] |
23368s | but I only feel sunshine |
23377s | [Music] |
23398s | foreign |
23400s | [Music] |
23423s | [Music] |
23432s | foreign |
23438s | [Music] |
23451s | [Music] |
23464s | foreign |
23469s | [Music] |
23503s | thank you |
23521s | [Music] |
23531s | [Music] |
23538s | [Music] |
23541s | thank you |
23543s | [Music] |
23550s | welcome back everyone Zoe here joined by |
23553s | Matt Mr X Morello and we are ready it is |
23556s | match point for the dart monkeys however |
23558s | aotearo Nimbus has been playing it close |
23561s | and they will be deciding which map |
23563s | we're headed on to next so the big |
23566s | question is where do you want to take it |
23568s | Mr X since you are The Unofficial coach |
23570s | of literally everything I have four The |
23572s | Unofficial coach of every team uh that |
23575s | is that is a large station I mean Jake |
23578s | is the coach of Dart monkeys uh the |
23582s | official one yeah they've obviously been |
23583s | doing uh pretty well it's honestly like |
23586s | I said earlier like I don't think the |
23588s | difference between these two teams is |
23590s | which map is selected uh like Altura |
23594s | Nimbus is what a fight uh away I mean |
23598s | maybe even like a flux getting off away |
23601s | uh from tying this series and taking |
23604s | that second map uh that's why I think |
23607s | we're gonna go to Circuit Royale I mean |
23609s | yeah I mean if you want to play oh okay |
23610s | there you go so circuit yeah I was going |
23612s | to say if you want to play more Sigma uh |
23615s | which we saw them play Sigma really well |
23617s | there on King's Row uh this is the |
23619s | perfect Sigma map to do it on right I |
23621s | mean this is the one we see Sigma on all |
23622s | the time |
23624s | yep there we go called it it's happening |
23627s | I can't wait it's gonna be fun circuit |
23629s | Royale a really really fun map to play |
23631s | because we do see some diversions from |
23634s | the quote-unquote regular meta because |
23636s | you can play uh things such as the sigma |
23639s | but also because it has those long |
23642s | um |
23643s | long long sidelines right so we might |
23646s | see some double sniper there which is |
23647s | really really fun we might see them |
23649s | busting out the Widowmaker together with |
23651s | the soldier and a lot you can play on |
23653s | this map and viably so I also think if |
23656s | you're the dark monkeys do you just not |
23658s | do that uh do you just yeah play the |
23662s | Winston yeah like dive and just keep on |
23665s | going right uh I think that easily could |
23667s | be an option that they decide to go for |
23670s | it's the saddest pool floaty I've ever |
23672s | seen I just what do you mean |
23675s | it's just alone there's no one having |
23677s | fun it's just it's very shallow too so |
23681s | what's the point |
23682s | yeah I mean it's it's pretty cool I |
23685s | think I think it's cool pool floating I |
23687s | love it I love it it's just it's sad |
23689s | that it's not used and loved you know |
23692s | the situation is sad yeah |
23695s | so there uh visit the calling all heroes |
23698s | website we have a ton going on uh with |
23700s | the initiative well we did a you know |
23702s | the Caster boot camp I think that was |
23704s | like two three weeks ago now uh that was |
23706s | tons of fun uh you know getting in |
23709s | submissions here shortly starting to do |
23710s | some real review uh with that so a lot |
23713s | of awesome programs going on uh for |
23715s | calling lawyers and get involved |
23717s | yeah one make sure to check that out |
23721s | so we hope to see much more of these |
23723s | kind of opportunities |
23725s | so we have a sub here uh it looks like |
23727s | for LTR Nimbus so uh Senna comes in here |
23730s | uh |
23732s | four uh I'll turn Nimbus play some |
23734s | Widowmaker |
23737s | yeah we did see Santa already playing a |
23739s | little earlier |
23741s | but yeah as I said double sniper Works |
23743s | definitely super super great on this map |
23745s | we do see both teams rocking up with got |
23747s | Sigma so no big surprise right there |
23750s | again uh before the dart monkeys you can |
23752s | now put Aspen over on the Baptiste uh |
23755s | you know I scale pick up the |
23756s | responsibilities here of the kariko as |
23759s | uh you want the koriko in every single |
23761s | comp uh the difference here is that uh |
23764s | no Widowmaker four Dart monkeys will |
23765s | actually go with the Hanzo in play |
23775s | since on that end absolutely simmered |
23777s | taken out at the opposition there he may |
23781s | not have that like long range uh damage |
23784s | here right uh for Dart monkeys with no |
23786s | Widow in the mix as I say that barcode |
23789s | switches but uh you do have that Hanzo |
23792s | who can be very dangerous like in that |
23794s | Medium to close range you talk about |
23795s | like one shots in the game with like |
23797s | Widow and sojourn like Hanzo and can do |
23800s | that as well especially now you know as |
23802s | aston's building up into an ant Matrix |
23804s | like amp Matrix plus you know Hanzo |
23807s | could do loads of damage in a short |
23808s | period of time |
23810s | yeah absolutely that can be extremely |
23812s | scary if the opposition has good aim |
23815s | which we definitely see on this plate |
23817s | here from Samurai dark monkeys trying to |
23819s | connect those shots and great shot there |
23822s | onto Senna |
23824s | yeah this will be a gravitic flux here |
23826s | nice job at dodging the accretion there |
23828s | from moving fish is an immortality field |
23831s | you know keeps uh I believe who's on |
23833s | probe alive uh for a brief period of |
23836s | time uh so I gotta stick to that pretty |
23839s | tough here as well we're sending you |
23840s | know you're down 0-2 uh she comes in |
23843s | here light right against a team in dark |
23846s | monkeys that is a very highly rated like |
23848s | just a high skill to come in here at the |
23851s | end the very uh you know tough uh |
23854s | situation right to you know come in and |
23855s | play and we even see Pro players at the |
23857s | highest level and coming just to play |
23859s | the Widowmaker at the end it's so |
23860s | difficult that's exactly it right |
23862s | because when you're coming in as the |
23865s | Widowmaker there is a huge expectation I |
23867s | need to obviously hitting those shots |
23869s | because that is your job that's what you |
23871s | have to do it's like big plus behind |
23873s | right and stuff then to play that |
23875s | Widowmaker |
23877s | and you see there from that POV quite a |
23880s | perfectly is uh cropie uses the amp |
23883s | Matrix they actually just fire the Hanzo |
23885s | Dragon strike right on through the to |
23887s | take away the ability to just stand |
23888s | there and fire through that so you'd get |
23891s | the kill onto barcode that barcode |
23893s | probably a little bit far out there |
23895s | playing around the corner art monkey |
23898s | should be able to hold this for a little |
23900s | bit longer as uh we're getting close |
23902s | though |
23903s | there's some good shots there onto that |
23905s | Hanzo HMR actually manages to results |
23908s | and then kill there with it I do get |
23911s | some movement in the payloads but now |
23916s | are they gonna be able to hold this for |
23917s | a little bit longer now is that Aspen |
23920s | will fall same with SK as uh they did |
23922s | end up having barcode come back off a |
23924s | spawn and you know hit a shot you |
23926s | thought possibly uh could have maybe |
23929s | just jumped down onto a card but there |
23931s | are monkeys |
23932s | um they're pretty decent defense there |
23934s | uh at the start of the altion nimbesto |
23936s | who complete that first point and they |
23939s | push on up |
23942s | the the toughest part I feel like on |
23944s | this map to get that |
23945s | get that round |
23950s | yeah nice use of the immortality feel |
23952s | they are able to keep sniper alive as |
23954s | they were caught inside of that ravidic |
23957s | flocks |
23961s | it's kind of where they need to snowball |
23964s | off |
23965s | off of those kills get it around the |
23967s | corner and they almost got it done now |
23976s | moving fish just trying to live they're |
23978s | gonna lose barcode they may be able to |
23981s | come out here and you'll have a have one |
23983s | more defensive stand as Emirate from the |
23985s | off angle actually takes out ham |
23986s | Morrison now you're going to use the |
23987s | continue rush and push right on out |
23990s | SK coming around the corner and they |
23993s | managed to push them right back down and |
23995s | this is where it gets really really |
23996s | tricky on the attacking side oh yeah |
24000s | and this could be really difficult |
24001s | because oh look at this they actually |
24002s | catch Aspen in the flux and like |
24005s | it's interesting they thought maybe |
24007s | catch uh Aspen by moving up a little bit |
24009s | forward uh but with that flux ends up uh |
24012s | it's right back up on The High Ground |
24014s | and has that immortality feel to live |
24015s | through that so heropia will use an ant |
24018s | Matrix here so more ultimates being used |
24020s | by Alter your Nimbus is I see ajmr backs |
24023s | up on through it now it's gonna be the |
24024s | flexor for moving fish oh not able to |
24027s | get it off takes loads of damage trying |
24030s | to get up in the skies this should be |
24032s | that second checkpoint for outdoor and |
24034s | Abyss |
24035s | absolutely and HMR is keeping the |
24037s | aggression going really pushing in and |
24039s | making sure that no one is getting |
24041s | anywhere near |
24043s | um |
24044s | to that potato now I'm dying because of |
24047s | water |
24048s | thanks man uh moving fish uh taking some |
24051s | damage |
24053s | suspicious |
24054s | it's a large chunk of it back now with a |
24057s | Aspen n SK behind able to help so smart |
24060s | monkeys make a change here they're not |
24062s | gonna run the Widowmaker at this end of |
24064s | uh point of the map they're actually |
24065s | just gonna go to the sojourn so I like |
24068s | the switch here uh for Dart monkeys I |
24070s | think in this kind of close quarter I |
24072s | think the soldier just gets a lot more |
24074s | consistent result |
24077s | nice Widow shot there though from Senna |
24079s | Senna |
24081s | well take out Aspen here just playing a |
24083s | little bit further out in the fight just |
24084s | trying to take an angle |
24087s | there's plenty of angles to take really |
24088s | on that third point |
24092s | uh it'll be a katsune rush here |
24095s | uh |
24097s | from me uh just trying to push Sean |
24099s | forward here just give out your Nimbus a |
24101s | little bit more space Aspen's gonna use |
24103s | the amp Matrix here use it for a little |
24105s | bit of healing and damage trying to keep |
24107s | moving fish up that hamr though if I |
24110s | pick up a few players here on this odren |
24112s | so this will be a casino Rush from SKS I |
24114s | think you're just kind of throwing |
24115s | bodies here at the point if you're the |
24118s | dart monkeys |
24119s | gonna be out your Nimbus getting very |
24122s | close to completing the map it'll be |
24124s | zembrick coming out on Tracer they all |
24126s | get a touch so oh that's getting coming |
24128s | over I had to ask him to the top yeah |
24131s | they're trying to stall this for as long |
24132s | as possible |
24135s | I mean so far I saw it was actually |
24136s | working quite well for them SK getting |
24138s | that uh takeoff Center of course the |
24140s | medium xamarin however that won this |
24143s | Firepower on the opposition |
24146s | yeah that's like a gravitic flux there |
24148s | from moving fish is uh not able to keep |
24151s | going for a long but look at this SK |
24153s | barcode I give Aspen alive as well nice |
24155s | protection Susie they're from uh SK not |
24158s | backing up into the pole stuff there's |
24160s | cenozo over to the Tracer boom is here |
24162s | for moving fish we got a barcode of |
24164s | Ashton coming out as uh oh yeah this |
24168s | looks like you're gonna be able to get a |
24169s | hold of you're the dart monkeys pick |
24172s | just about everything though to be able |
24174s | to do it uh so now you're just gonna |
24176s | take a a look at where we are in terms |
24178s | of |
24179s | what has anybody have left here uh I |
24183s | mean I made so many switches on on one |
24185s | side anyway yeah there was nothing left |
24187s | written on dartboard yeah it's a |
24189s | Dartmouth I have simmered of course |
24190s | maybe with a good pool pump yeah you're |
24192s | gonna have a pulse bum here and for uh |
24194s | Ultra Nimbus you're gonna have this |
24195s | ravidic flux and they get in a good |
24198s | position to use this um |
24201s | you're going to find out in just a |
24202s | second as we are in overtime right now |
24205s | so let's see the flux is being used and |
24207s | you actually get something to do this |
24208s | getting picked up |
24210s | no pills resulting in it |
24212s | yeah and doom is just the mobility is so |
24215s | crazy you just get out of Harm's Way as |
24217s | it will be two kills though going in |
24219s | favor I'll balance you're going to miss |
24221s | make it three that'll be a Kitsune rush |
24223s | but I just don't think you have anybody |
24224s | else's ears oh wait look at this barcode |
24226s | on the back side of the point able to |
24228s | get one Aspen's still here to be able to |
24230s | contest oh that was a dead eye coming |
24233s | through Aspen gets a sound barrier |
24234s | though this is so huge so |
24237s | it was incredible the fact that this |
24239s | this fight has been going on for |
24241s | actually ever and then some |
24243s | um it's still going but how much longer |
24246s | can they actually sell it eventually |
24247s | they have to run out of bodies on that |
24249s | point |
24250s | somebody's got to keep contesting there |
24251s | for the dark monkeys yeah the Aspen just |
24253s | comes in he has a little bit of healing |
24255s | a sniper on out here at Nimbus actually |
24257s | goes over to the wrecking ball so we |
24259s | should have a wrecking ball sight and |
24261s | come and get in here rather quickly uh |
24263s | oh that'll be the uh the nade there uh |
24266s | comes out from barcode but it'll be the |
24269s | protection Zuzu there uh man that is a |
24272s | long fight as Dart monkeys they battle |
24274s | they come out on top at the end uh they |
24277s | do need a map completion though |
24279s | YouTube absolutely however to get this |
24282s | close to map completion ain't no small |
24284s | feed on this particular map it is hard |
24287s | enough to actually be on the attacking |
24289s | side so uh yeah still everything out on |
24292s | the table for both of those teams yeah |
24294s | and we'll see kind of what dark monkeys |
24296s | decided to do on offense right uh they |
24299s | were not running the Widow at the start |
24300s | they made the switch to the widow |
24302s | um you know about halfway through I |
24304s | would say a barcode it's coming off on |
24306s | the children at the start let's see |
24308s | Hanzo again from simmered uh I think I |
24311s | think there's a better chance the hanza |
24313s | is effective on offense rather than |
24314s | defense I think just the shield pressure |
24316s | and being able to just push back out to |
24319s | your enemies consistently uh I think |
24321s | that's probably a little bit more |
24322s | impactful as a |
24324s | looks like uh Senna |
24326s | just dropped out here real quick so uh |
24329s | we'll get Senate back in the game and |
24330s | get this one started but yeah like I was |
24332s | talking about I think that the Hanzo can |
24335s | be a little bit more effective on |
24336s | offense I think pushing the shield back |
24338s | breaking the shield uh making sure your |
24340s | team has that Shield Advantage uh should |
24343s | be pretty big so uh sounds like Senna |
24345s | just needs to restart and then we'll get |
24346s | right back in the game |
24348s | exactly but man like these two teams are |
24352s | playing it so close like really if |
24354s | you're just tuning in right now don't |
24356s | let the result fool you it might be 2-0 |
24359s | but those are a hard fought really close |
24362s | to an old games right so everything is |
24365s | still absolutely possible for both of |
24367s | those teams they came this far let's see |
24368s | which team can take it further and you |
24370s | see how far out you already miss pushed |
24373s | it at the end uh you are going to need |
24376s | like a full clean team wipe to be able |
24379s | to make that happen uh if you are the |
24381s | dark monkeys uh you kind of have staring |
24384s | down the barrel of that right is you're |
24385s | not going to be able to just get like a |
24387s | pick or two and be able to you know take |
24390s | that final Point you're gonna need to |
24391s | you're gonna need to just take out |
24392s | everybody at one time because the |
24395s | defensive advantage on the stall is so |
24397s | good |
24404s | yeah I know I just found something to |
24407s | obsess about |
24408s | yeah he's probably gonna break things in |
24410s | the background in just a little bit |
24411s | however it doesn't matter because I'm a |
24413s | hero Hugo's acquired a new trick here |
24415s | since we moved uh you know where we have |
24418s | a couch there's a spot behind the couch |
24420s | uh so what he does is he drops his toys |
24423s | down there where he knows he can't get |
24425s | them uh and then just screams at us |
24429s | sounds about Hugo yeah yeah |
24434s | awesome uh all right we can send it back |
24438s | in game uh we get right back to it uh |
24440s | dark monkeys I will run the Hanzo here |
24443s | on offense I I like this decision I |
24445s | think the Hanzo is a little more |
24446s | impactful here uh than on these uh yeah |
24449s | in this case a long range headshot there |
24452s | Anna kariko uh you know onto the sojourn |
24455s | so |
24456s | this is where you see summer it can like |
24458s | get high frown I know obviously gain |
24461s | some uh insight there with the Sonic |
24462s | Arrow uh but I think more importantly |
24465s | right you just can't keep the shield |
24467s | alive long enough if you're uh sniper in |
24470s | Altura and nimbus |
24474s | yeah that's gonna be really really tough |
24476s | there's so much damage after coming |
24477s | after the dark monkeys right there so |
24480s | like look at this here this situation |
24481s | like how do you keep the shield up right |
24483s | you have all that damage I mean you |
24485s | don't want coming out it's so difficult |
24488s | yeah it's it's essentially a wasted |
24490s | Shield if you put it in front of a |
24491s | hunter |
24493s | ajmr a really big shot there is uh he |
24497s | needed to stop the offense that was |
24498s | coming in from the dark monkeys but just |
24501s | as I say that Samurai answers back with |
24503s | a headshot |
24505s | this Crossfire is so dangerous right |
24507s | sniper knows that there's going to be |
24509s | johanzo on one side of sojourn on the |
24511s | other |
24513s | that'll be the Dragon Inside where does |
24515s | the dragon come from does it come from |
24517s | like the side there uh |
24519s | uh potentially it just not get anything |
24522s | with that ultimate so this could be good |
24524s | for algae or Nimbus and as I say that's |
24526s | completely jinx them |
24529s | that's how it works so last time we cast |
24531s | it together I just every time I said |
24533s | something the opposite came true I was |
24534s | like oh this is the cast of course I |
24536s | heard so much about it oh yeah it |
24538s | definitely is is that it's a real thing |
24540s | Altura and Nimbus needs to use some |
24542s | ultimates there to stay in this so they |
24544s | they ended up having to use their amp |
24546s | Matrix you don't have a katsune rushes |
24548s | The use centers in for Sight here at |
24551s | just the biasing time you see the buy |
24553s | some time you know wait it out you know |
24555s | get everybody back at full strength it's |
24557s | dark monkeys they may just jump around |
24559s | this corner they'll have that a new |
24561s | consume brush rather fast maybe you |
24563s | actually even see moving fish get off |
24565s | the graphic blocks now we'll see them |
24568s | attack once that interested is off |
24572s | they also will be |
24575s | [Music] |
24580s | getting on sniper dies right now so much |
24583s | damage onto the sigma it's a nice shot |
24585s | here from barcode at the end but uh |
24587s | sniper takes so much damage at the start |
24588s | right with that extra damage from the |
24590s | Hans that we're talking about uh backs |
24592s | up into the corner and then like there's |
24594s | really nothing you can do it's like yeah |
24595s | look at this Altier and nimbus they're |
24597s | not going to go and uh you know play |
24599s | that Widowmaker anymore and not gonna go |
24601s | like double sniper like a traditional |
24603s | double sniper like Hanzo Widow they're |
24605s | actually just gonna bring in Hanzo to |
24607s | play with the soldier and they find uh |
24608s | that hey this is pretty effective on the |
24610s | other end let's turn the ties |
24613s | yeah we will have to Dragon strike ready |
24615s | in just a little bit that's about the |
24617s | only alt that we'll have as they're |
24618s | pushing up that stream |
24621s | uh pretty good progress out here right |
24622s | we talk about how difficult circuit is |
24624s | uh to be able to just kind of get around |
24626s | that corner is massive dark monkeys look |
24629s | at this it's gonna be like a little bit |
24630s | of a dragon through the ground separate |
24633s | a few players but maybe not enough to |
24635s | get an advantage oh aerobics is a big |
24638s | hit of damage there so I have to wait up |
24640s | nice accretion there is actually eight |
24642s | sniper L uh of the gravitic blocks but |
24646s | still might not be enough yeah Matrix |
24649s | for both sides but yes look at how all |
24652s | the headshots there |
24658s | he's absolutely scary to go up against |
24661s | essentially uh additional third DPS |
24664s | player |
24665s | such a sick support line has a booming |
24668s | fish hits uh the gravidic blocks there |
24671s | and now just you know push all forward |
24673s | is uh cyber in a tough spot I mean well |
24675s | you got the Honda on one angle the |
24678s | soldier and everybody else and the other |
24680s | so uh this looks like it'll be a second |
24682s | checkpoint here uh we're the dark |
24684s | monkeys |
24689s | pretty significant here so so uh we'll |
24693s | see I think the big thing you see how |
24694s | far up moving fish is you want to just |
24696s | trying to allow your team to get Space |
24698s | to get around that corner |
24701s | yeah they don't want to give them any |
24703s | extra push right now so they have to |
24705s | play closed be able to like take as many |
24708s | more fights as they can possibly take |
24710s | and shave time off of that clock that's |
24713s | crucial right now |
24716s | you have a good idea of where that's |
24718s | coming from I think they actually |
24719s | spotted the hunter before that so |
24722s | you know that's all they they lose their |
24725s | own Hunter now it's gonna be the |
24726s | overbought here from barcode and that |
24728s | Shield boost Sigma not gonna do anything |
24730s | there as El combo this with a Kitsune |
24733s | Rush with with a little bit of extra |
24735s | time here so they can use that Kitsune |
24737s | Rush here and like not feel like they're |
24739s | not gonna have it for the end like |
24740s | there's a good chance they get it back |
24741s | right as a senate goes over to the Widow |
24746s | this is the tough part getting out of |
24748s | this area of the map uh dark monkeys |
24750s | potentially with like a uh ravidic flux |
24753s | plus Dragon strike combo here uh amp |
24756s | Matrix as well potentially right he uses |
24759s | ant Matrix up on The High Ground so a |
24761s | few win conditions here for the dart |
24762s | monkeys |
24764s | absolutely but on the opposition we |
24765s | almost have both support of being ready |
24768s | as well and that can be really really |
24769s | tough to go up against and now |
24771s | everything is barcode gets a pick |
24774s | our code gets a pick and you end up |
24775s | using the gravity flux in the corner |
24777s | where they don't have the immortality |
24779s | field |
24780s | uh looks like just probe just trying to |
24783s | live for a little bit longer again even |
24785s | there as well as this is where it's |
24786s | going to be difficult to barcode up on |
24788s | that High Ground just needs to land some |
24790s | of these shots bro he's still low he's |
24792s | doing a nice job hiding around that |
24793s | pillar |
24794s | kills coming in here for Altura Nimbus |
24797s | so yeah sniper showing up big times on |
24801s | that Sigma Dark Monkey that was an |
24802s | expensive fight that did use every wing |
24804s | condition they had heading into that and |
24806s | that means that for this next fight they |
24808s | most likely are not gonna have that much |
24809s | available whereas on the other side ajmr |
24811s | at least has got his overclock yeah so |
24814s | we'll we'll see uh you know use that |
24815s | overclock maybe here in this fighter |
24818s | wait if it gets a little bit scary so |
24821s | art monkeys uh you're looking to just |
24823s | try and poke here right you need to you |
24825s | need to farm up a railgun shot onto |
24827s | barcode |
24828s | uh did he gets Emirate with the Hanzo |
24831s | maybe you find an angle able to get just |
24833s | a kill here is all yeah that almost |
24834s | results in one |
24838s | there's that overclock you were talking |
24840s | about ajmr turns the corner |
24843s | it's just a lot of damage coming down |
24845s | from the dart monkeys here is out your |
24847s | Nimbus they know how crucial this is |
24849s | they they have to play Perfect from here |
24852s | on out just one lost fight it's gonna |
24854s | result in the dark monkeys taking the |
24856s | set |
24859s | let's not be using his flux |
24863s | it looks like another get hold from the |
24866s | side of alterior nimbers and now we're |
24868s | getting into closer to last fight |
24870s | territory here really dark monkeys they |
24872s | do have to make this work however this |
24874s | time around they are coming in with |
24876s | three alls yeah a little bit a little |
24878s | bit of an ultimate Advantage here for |
24880s | the dark monkeys is uh go over to Genji |
24884s | here so overclock uh you have that |
24886s | available you're gonna end up with an |
24887s | amp Matrix most likely and then uh SK |
24890s | also with a katsune rush also most |
24893s | likely ends up with a gravitic flux so |
24895s | our monkey's gonna have just almost |
24897s | everything to work with here so that'll |
24899s | be the overclock used early |
24906s | they do |
24911s | exactly what they needed in that is it |
24913s | for them there is no way we're gonna see |
24916s | anyone from LTR numbers coming back onto |
24918s | that point and that is a team kill and |
24920s | that means that they are able to finish |
24922s | out this map |
24924s | where you see a position did not manage |
24926s | to actually finish their match and that |
24928s | was the match point for the dark monkeys |
24930s | but how close they played it that was |
24933s | such such a close Victory a down to the |
24937s | wire uh and I gotta say like you know |
24941s | we're gonna miss they they kind of put |
24942s | themselves in a great spot to |
24944s | potentially win that one uh dark monkeys |
24946s | just knew how much time they had in |
24948s | general and were just so patient uh with |
24951s | you know basically at the end saying |
24953s | look we know we need a team kill |
24955s | we just need to just tackle just hold on |
24958s | maybe we lose a fight or two we have |
24960s | we're gonna have to win this in OT uh |
24962s | with this large ultimate Bank |
24964s | and and this really just |
24966s | show that that team has great |
24969s | communication and they I feel like |
24971s | almost like I can I can sense the energy |
24973s | of Jake in their you know the patience |
24975s | the the |
24978s | that takes a lot of of practice to like |
24981s | hold back for that long you know not |
24984s | over commit into fights especially when |
24987s | uh it might be the last fight so uh for |
24990s | them to show restrained when it really |
24992s | mattered really really big plays yeah |
24994s | just a really good uh you know game |
24996s | sense from everybody on yeah art monkeys |
24999s | really everybody on both teams but the |
25000s | door monkeys having a clear idea that uh |
25003s | they needed to hold on ultimates |
25005s | couldn't get into a scenario where they |
25007s | have to trade these back and forth type |
25008s | of ultimate fights uh and they end up |
25012s | holding on at the end and coming through |
25013s | you know like using the overclock the |
25016s | katsune rush uh you know I believe there |
25019s | was like a group ravidic flux there at |
25021s | the end so having a ton of ultimates |
25023s | being able to use and they get another |
25025s | 3-0 |
25027s | absolutely so both teams which made it |
25029s | into the semi-finals are winning their |
25032s | respective games three to zero in both |
25035s | instances quarter finals and semifinals |
25038s | so neither has dropped the match and |
25039s | that will make that upper bracket final |
25042s | match uh more exciting but uh speaking |
25046s | of excitement we do have SK on the line |
25048s | now for a quick chat |
25050s | SK congratulations thank you so much for |
25054s | joining us |
25055s | hello thank you thank you I am SK |
25059s | well we all know who you are certainly |
25063s | no introduction needed uh let's chat |
25066s | about that match three two zero however |
25068s | that was a hard fought Victory they |
25072s | played it really really close what do |
25073s | you think gave your team the edge |
25075s | uh we're just cooler |
25078s | that's all really that's a fantastic |
25080s | answer there's not much you can do as |
25081s | simple as it is yeah yeah no you can't |
25084s | you can't really work on your coolness |
25086s | right no scrim we'll do that something |
25088s | you're born so there is that |
25090s | exactly uh now when we were watching you |
25093s | guys play I honestly there just seemed |
25096s | to be a lot of great communication in |
25097s | Synergy how much time did that team |
25100s | spend prior to this Challenger couple |
25102s | playing together okay so the qualifier |
25106s | tournament was our first time playing |
25107s | together |
25108s | and then since the qualifier tournament |
25111s | we did one scrim that was two hours long |
25113s | we didn't warm up today our matches our |
25116s | warm-ups perfect so everybody just came |
25118s | down to you just been cooler and that |
25120s | somehow works |
25121s | yeah something like that I love that |
25124s | coach Jake is gonna have everybody uh |
25127s | screaming screaming a lot now after that |
25130s | oh yeah oh yeah |
25133s | so where are you at all nervous given |
25135s | that there was such little scrim time |
25138s | no honestly I think we all came in with |
25141s | just extreme confidence knowing we're |
25143s | better than everyone |
25145s | I I wasn't I wasn't nervous at all I |
25147s | didn't shake it all today we were just |
25149s | vibing out Dart monkey gaming that's |
25151s | just surviving |
25152s | [Laughter] |
25155s | we really have nothing to lose right |
25157s | because we didn't put any time into it |
25160s | there you go very true actually |
25166s | uh how uh with you on the uh kariko |
25170s | there at the end uh just putting down |
25171s | tons of damage is that how you're uh |
25173s | finding playing uh kariko in that type |
25176s | of like more aggressive type of role |
25179s | oh yes I I love playing her very |
25181s | aggressive it doesn't work most of the |
25183s | time but it works there and that was |
25185s | great |
25188s | you're fine |
25189s | yeah pretty much |
25192s | yeah you and Aspen both on that Kirito |
25195s | you're both just fragging out so that |
25197s | was an absolute blast to see that yeah |
25200s | so that means you guys made it to the |
25202s | upper bracket final uh final where you |
25204s | will be meeting uh althiora Artemis |
25206s | um is that the team you faced off |
25208s | against are you at all worried or just |
25210s | still pull as a cucumber |
25213s | um we're definitely we definitely know |
25215s | how good they are we're going in with |
25216s | respect but we're not scared I can tell |
25219s | you that much that's good respect but |
25221s | not scared that's exactly the attitude |
25223s | you need well SK I'll let you go |
25225s | celebrate thank you so much for taking |
25227s | the time to chat with us and we can't |
25228s | wait to see you on the server again |
25230s | thank you thank you have a great night |
25233s | you too you too |
25235s | there you hear it you know it's just |
25237s | cooler I like that just be cool I love |
25240s | that |
25242s | let's take a look at the bracket to see |
25244s | how we got to where we are as we just |
25247s | concluded the last match of the day |
25249s | these were the upper bracket semi-finals |
25251s | Arturo Artemis beat the Washington |
25253s | Justice Red three two zero and on the |
25256s | other side out here are nimbers and dart |
25258s | monkeys faced off against each other and |
25260s | that also resulted in a three two zero |
25263s | but as we said time and time again |
25264s | throughout the series it was a very |
25267s | close match now in the winners final |
25269s | we're gonna see Altera Artemis and dark |
25271s | monkeys badly that neither team has lost |
25273s | a single map so far and the other teams |
25275s | will be seeing again in the lower |
25277s | bracket which is gonna be very stacked |
25279s | as well yeah I think um well now I'm |
25281s | excited for that winner final I think |
25283s | it's going to be a tremendous match but |
25286s | I'm also excited to see how you know |
25288s | Washington Justice read uh an LTR Nimbus |
25291s | like go through the losers bracket right |
25293s | they were really strong teams today uh |
25296s | that just you know couldn't couldn't win |
25297s | some of those key and crucial fights and |
25299s | end up losing those series but I think |
25301s | going back watching some of the the |
25303s | footage and then coming back next |
25304s | weekend I could have put up another |
25306s | really strong performance and make a run |
25308s | yeah and I mean there was a lot of |
25310s | footage right because the shark timers |
25312s | versus watching watching Justice game |
25314s | went all the way to map number five |
25315s | there is plenty of tape to review the |
25318s | same on the other side out here on |
25319s | Nimbus and out here are Polaris they |
25321s | also played it three to two so for that |
25324s | side there is also a plenty of things to |
25327s | do some homework off of uh Kaiju Corp we |
25331s | didn't see them today not on the stream |
25333s | so I'm not entirely sure what went down |
25335s | in that match but they will be facing |
25337s | off against a shock Timeless on the |
25339s | other side as Shiki and Define will go |
25341s | up against Altria Polaris lots of great |
25345s | games still to come so let's take a look |
25346s | at the schedule so you know exactly when |
25348s | to tune in for what as we're starting |
25352s | things again at the same time next |
25354s | weekend on Saturday 1pm PST out here |
25358s | Polaris will face off against cheeky |
25359s | Define then afterwards we're going to |
25361s | see kg Corp um what does a blmt stand |
25365s | for |
25365s | the what |
25367s | blnt |
25375s | maybe that's a common English word which |
25377s | I'm just I don't seem to know no no you |
25387s | yeah that that's kind of what we're |
25390s | hearing so I'm gonna go with that it |
25391s | they're they're just glowing sure uh so |
25394s | uh also uh for this you know the 17th |
25397s | and 18th there will be uh drops on the |
25399s | owl YouTube channel on the 18th uh which |
25402s | which will be awesome I know for that |
25404s | final day of calling all heroes so uh |
25407s | excited to see these matches and then |
25409s | just kind of everything culminate there |
25411s | on the 18th |
25412s | absolutely and also make sure to check |
25415s | out calling allheroes.gg for all |
25418s | information regarding this initiative |
25420s | it's a fantastic program done and uh |
25423s | participated by a lot of fantastic |
25426s | people so make sure to check it out join |
25428s | the Discord join in on the funnel of the |
25431s | love and we can't wait to see more |
25433s | competition heading towards all of our |
25435s | faces next weekend it's been an absolute |
25437s | pleasure casting with you oh always |
25439s | hearing me so |
25441s | and uh yeah we're gonna see you again |
25443s | next week and thank you all so much for |
25445s | joining and good night for now |