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815s [Music]
835s and welcome to the calling all heroes
838s Challengers Cup finals I am waffles for
842s Sid and this is thibodork and we are
844s going to be bringing you all of the
846s action here for round one of the finals
850s fibble it is so good to be on the mic
852s with you again and honestly I'm really
855s looking forward to all the action these
857s teams have worked really hard to get to
859s the finals here today and I'm excited to
862s see what they bring to the table oh yeah
864s I mean these teams have had a lot of
866s time to prep a lot of time to review
868s we're going to get into uh some of the
870s the level up some of these teams have
872s been getting over the past couple weeks
873s or so uh but level up or not you know
876s Ready or Not Right Here It Comes the
878s final event is here there's 25
881s 000 on the line like money's flying
883s around people have things to prove here
886s today so very excited to see what we can
888s get out of these first couple matches
890s yeah I am to obviously both of these
893s teams have worked really or all these
895s teams have worked really hard to get
896s here through either the first or second
899s qualifiers of the challengers cup uh had
903s a couple of returners here for the
905s second Challengers cup and they also
907s made their way in as a result so you
911s know they had some extra time playing
912s the new OverWatch 2 game as we all have
915s ourselves and I really think the results
918s have shown overall in the gameplay and
921s of course in the characters and metas we
925s see presented overall and you know most
927s recently in the run it back Series so
930s I'm really looking forward to see what
932s they bring to the table yeah yeah I mean
934s so much work has gone into getting them
936s there so much prep so much practice it's
939s so much fighting you know these guys
941s really had to claw their way here there
943s were qualifiers that were really really
945s intense to get them here and you know we
947s actually have a little video queued up
949s with some high highlights from those
951s last two qualifiers
955s if you have here available provocatively
957s pops it gets on to three members and
959s that's just a free Fight Win
966s and KJ hit three railgun shots in a row
970s make it four
971s [Music]
973s well the kill feed is saying it all they
977s are only flooding it and
980s trying to Chunk in any damage that they
982s can however bogglingly sitting on the
984s Czar with a Lucio
987s and that opens up this first point of
989s postpone hits those direct shots
1003s [Music]
1015s the traditional head scan
1016s [Music]
1018s occurring have to use that suzu to keep
1020s them alive but Asus is not there to stop
1022s zemra from getting a huge root per ult
1024s and that's a full team light for Dart
1026s monkeys
1028s Soldier Cassidy or you just do that what
1031s um
1036s [Music]
1041s wrestle as Dart monkeys are gone again
1046s but they finally finish off and the rest
1050s of Vanoss hockey most that were even
1052s just still existing but at a distance
1053s finds a double kill
1056s foreign
1058s sneaks up at the back line with a death
1061s Blossom 4K 5K Ace for Timeless ethereal
1069s [Music]
1071s then half Health surely they die right
1087s oh and what a journey it has been to get
1091s here to the finals today thibil uh you
1094s know just a little glance at what we
1096s have coming up throughout the schedule
1098s obviously we have our first few rounds
1100s of round one here in the quarterfinals
1103s with altiora Artemis of going up against
1106s Kaiju Corp uh you'll be seeing the
1109s Washington Justice Red versus shock
1111s Timeless match momentarily with us folks
1114s afterwards we'll cover the altiero
1116s Polaris versus the altiora Nimbus team
1119s so uh you know curious to see how uh
1122s some sister teams go up against each
1124s other and we'll have to see who from
1127s Shiki defiant and dark monkeys proceed
1130s to the semi-finals nibble because that's
1133s gonna be a tough competition yeah I am
1136s glad this is double LM because already
1139s we are just looking at a slate of
1141s bangers and I I can't even begin to
1145s think about where some of these are
1146s gonna go uh so all really we can do is
1149s just watch just watch with our mouths
1151s hanging open and looking at this bracket
1154s right there may be some names you don't
1155s quite recognize we've had a few rebrands
1157s we've had a few level UPS as it were
1159s between qualifiers as we get to this
1161s final event uh Kaiju Corp used to be
1163s known as ban on Chucky milk which is a
1166s terrible name because chocolate milk is
1168s just one of the best beverages ever
1170s Washington Justice Red used to be 130
1173s time zone but have been picked up one of
1175s the first to be grabbed by an OverWatch
1178s League team excluding of course
1179s Vancouver Titans blue who
1182s center of the Cross are no longer with
1183s us right
1184s right Timeless ethereal have taken the
1186s bump from a big team here the shock
1188s jumping into the calling all heroes
1190s circuit taking over uh some branding for
1193s Timeless ethereal and uh the defiant
1195s obviously stepping in for shikigami here
1199s definitely really good to see so much
1202s additional support really being funneled
1204s into this calling all heroes event as a
1207s West coaster myself you know I got a
1209s soft spot for the shock and it's really
1211s exciting to see that they you know
1214s recognize the importance of an event
1216s like this that really preaches and
1218s provides that space for inclusivity for
1221s marginalized genders obviously today is
1224s December 11th so we're covering some of
1227s the upper round matches and then we're
1229s gonna move over to next weekend where
1231s we'll get into our lower round matches
1233s and the finals which you know that's
1237s what everyone's been watching these
1239s series and going on these Journeys to
1241s really see here and close out
1242s yeah yeah clamoring to see who's the
1245s best out of this first one but we're
1247s giving you just a taste today just a
1249s couple games to get your appetite wedded
1252s and keep you on the hook uh and as we
1254s start looking towards our first match
1256s here let's look at this map Pool we got
1258s some good ones in here we have
1260s statistically most likely King's Row I
1262s over there uh we have circuit Royale
1264s which has been so impressive I just got
1267s off of a Shameless plug I just finished
1269s up uh run it back China uh with my boy
1271s big hunger Phil amongst many other
1273s amazing talented people and we saw some
1276s great games on circuit Royale and also
1278s over on Esperanza down at the bottom
1281s there uh some very contentious push Maps
1283s so I'm hoping to see more of that like
1285s high octane crazy meta sort of action
1289s that we kind of seem to be in and I
1291s think these maps are perfectly suited
1293s for that sort of play right well it's
1295s always loser picks here in this uh
1298s tournament so we'll have to see which
1300s ones they're actually comfortable on but
1302s I would definitely really love to be
1304s returning to Circuit Royal circuit
1306s Royale and Esperanza a good call on the
1309s King's Row there but for our first round
1312s we are going to be going over to ilios
1315s uh so I gotta say I'm really excited to
1317s see what that'll bring
1319s um we gotta take a look at our teams and
1321s our match up before we get too far ahead
1323s into the map Pool obviously like we
1326s mentioned before Timeless ethereal has
1328s been picked up and is now a shock
1330s Timeless and uh they were some Heavy
1334s Hitters and some pretty strong
1336s contenders in the previous uh qualifier
1338s oh yeah yeah I mean one of our strongest
1341s teams in qualifier two for sure uh we we
1344s joked pre-show and I must include it uh
1346s we we wanted to see the uh the gone with
1348s the win name the San Francisco shock
1350s Timeless ethereal for whatever reason
1352s that did not quite make it through which
1355s I I will be having conversations about
1357s um but before we get there to my my
1360s yelling at anybody this roster on its
1362s own like folks just be ready it's good
1366s these are some crazy names here doing
1369s amazing work in the last qualifier and I
1372s fully expect them to be coming out guns
1374s blazing in this final event because I
1377s mean they've got the resources of one of
1379s the best teams in the league at their
1381s back right like that has to account for
1383s something and even if it somehow doesn't
1385s this roster on its own has proven that
1388s it is just crazy Bonkers bananas insane
1391s well they had a great Foundation to
1393s start with and having the additional
1395s backing can only be good news from there
1398s for a team now shock Timeless right and
1402s man they have been some really strong
1405s competitors in the OverWatch scene in
1407s general even before the calling all
1410s heroes assembled them to this team we've
1412s seen many of them play on other teams
1414s like Mochi in the past and you know in
1417s the past qualifier matches as well and
1421s also on Weezer wampuses so we'll have to
1424s see exactly uh what they can bring to
1426s the table now that they've been powered
1428s up by the San Francisco shock obviously
1432s the Washington Justice Red does not have
1435s any uh any chip off their shoulder as
1437s they want to go up against shock
1439s Timeless here Washington Justice now
1442s getting or having that support they need
1445s and who we isn't that a clean team
1448s screen lineup Sybil wow that is cool
1452s that's really neat love I love teams
1455s jumping in with some Custom Graphics I
1457s know a lot of the folks over on the
1458s creative team at justice so shout out to
1460s them doing some amazing work as per
1463s usual and I mean looking at this roster
1466s itself right getting past the admittedly
1468s beautiful looking graphic here
1470s um I mean this this team has also proven
1472s itself immensely this was a qualifier
1474s one team that made its way through that
1476s first event to show their stuff I mean
1480s you saw some of the highlights in that
1481s video that we just finished up there
1483s were a few names from this team in that
1485s video so I fully expect them to kind of
1488s just jump in and start jamming right off
1490s the bat and uh I mean they they have a
1492s tall Order ahead of them but I think
1493s frankly all of these teams are super
1496s crazy competitive which for us is a good
1498s thing because that means some fun close
1500s games hopefully please don't cast a
1502s curse that
1504s well you had a quite the cursing last
1507s time we were together so uh you guys
1509s know who to blame if that pops up a lot
1512s of those Washington Justice Red members
1514s are you know GM top four I see four two
1518s two and three here listed on their team
1521s sheets so uh definitely no one I would
1524s ever experience in my games and
1526s hopefully never have to go up in some
1528s warm-up matches and
1530s there's there's a lot of talent here to
1532s go for our first match the ball I'm
1534s really unsure of who's actually going to
1536s maybe be the stronger competitor and we
1539s might have another five series like we
1541s had last time I'm I'm all for it I would
1544s love for like every series we get ever
1547s to go to map five I just want to see
1549s these teams Jam we we talked about
1551s especially seeing that we're going to
1552s ilios first right we talked about how
1554s like what a mechanical map that can be
1556s yeah you've got ruins which is famous
1559s for its super long range sniper play the
1562s widowmakers like obviously a map where
1565s the current meta of like long range hits
1567s game can really Thrive and then of
1568s course you have well yeah there's a big
1571s hole there it's fun if you're a Lucio if
1574s obviously roadhog is a big deal right
1576s now so like you get hook potential uh
1578s even a junker Queen if you want to pull
1580s out the junker Queen start just like
1581s chucking knives at people and pulling
1583s them into the hole like I live for that
1585s stuff that's like me too dude correct
1587s direct injection man like give it to me
1590s straight up
1592s yeah yeah yeah that's that's really what
1595s we're here to watch it's just like the
1598s complete Insanity of two teams running
1600s at each other full speed I think Elios
1603s is the perfect map for that well and so
1605s many cartoons Shenanigans unfold as a
1607s result right and it's OverWatch so in a
1610s game where everyone is special with
1612s unique powers it's really the perfect
1615s recipe to see all of those you know
1617s minor nuances unfold that we enjoy
1620s seeing seeing teams go to well is always
1623s a really stressful time to watch because
1626s like you said there's a giant hole in
1627s the map and uh it doesn't matter how
1630s great of a sharpshooter you are if
1633s you're too close to the edge and the
1634s Lucio boops you you're out of the game
1636s and yeah you know uh being map Mindful
1640s and aware definitely a huge Factor on
1644s Elios in particular because well between
1647s ruins and well there's a lot of
1650s different types of angles to to watch
1652s your head on to be honest you can get
1654s picked out of ruins right out of the
1656s gate thibil oh yeah yeah I mean it can
1659s really come at you fast you know so
1661s these teams like
1662s they cannot afford this like oh we'll
1664s just warm up like get the rust off it's
1666s been a bit you know finals time baby
1668s yeah yeah no these teams need to be
1671s bringing it but I I fully expect that
1673s they will like I I think both of these
1675s teams obviously we're looking at two
1677s teams that have have been kind of picked
1679s up and sponsored by OverWatch League
1681s franchises they have been given the
1684s support of those orgs which is a a big
1687s deal folks as a guy in full disclosure
1690s who works directly with OverWatch League
1693s teams on a regular basis lending that
1695s support and giving those resources is
1697s not a decision made lightly so I fully
1700s expect these teams to be coming out and
1702s playing some amazing OverWatch and I
1705s mean what more could we really ask for
1707s oh I mean a map map five right that's
1711s the only thing we can ask for beyond
1712s amazing OverWatch I mean we could go for
1715s a couple draws you know I mean if we
1716s want to pull if we want to start pulling
1718s now you're getting greedy symbol you
1720s better uh watch that every I every day
1723s this time easy does it there Ace yeah
1726s yeah I shouldn't be too greedy it's just
1728s every day I hope that we get like a like
1730s a Kong do versus runaway contenders
1732s finals sort of special right like I
1735s think that's the dream of all casters
1737s that's used to be in a series like that
1739s and I would you know to see something
1740s like that happen here I I think would
1742s definitely be a good starting note for
1744s the challengers cup well I think there's
1746s a lot of uh well maybe not a lot but
1749s there's definitely a bit of reputation
1751s on the line for both these teams like
1753s you mentioned being picked up by Owl
1756s teams and having that backing is a big
1759s deal and uh this might be a nice little
1762s preemptive test to see uh you know if
1765s West Coast has it in us to really uh
1767s Stick it to him you know
1771s yeah I mean us us Cali folk over here
1774s you know we're obviously kind of keeping
1775s an eye over on the shock but as
1778s mentioned you know I I at least know a
1780s couple people from the Washington
1781s Justice at least on their creative staff
1783s uh not to name drop or anything that's
1785s cool I think they're great so yeah I'm
1788s I'm kind of torn here because I love
1790s both of these these rosters I've been
1792s doing my best to study up on all of them
1794s whenever possible
1796s um and there's just so much like heart
1797s and personality kind of across this
1799s tournament uh as as we do look to start
1802s getting into game Folks by the way sorry
1803s we've been vamping for a little bit but
1805s you know we do what we do we forgot
1807s about the big start game button on our
1810s desks that we definitely have yeah we're
1813s holding everyone hostage here just
1815s kidding but it looks for now like we are
1819s starting on well to the well yay of
1824s course I I must point at the Lucio
1827s players here Lucio has been the main
1831s support tour for longer than Azure so
1835s Auburn and jam you know both going to
1837s have their work cut out for them here
1838s Jam has been phenomenal I was not around
1840s for qualifier one so I didn't see much
1842s of Auburn Beyond obviously like just
1844s what was on YouTube and everything I
1845s didn't get like crazy insights into
1848s Washington Justice Red and their play
1850s style uh but I mean well is a Lucio's
1853s Delight like this is the place where
1855s these teams just want to run and looking
1857s at the compositions here Timeless coming
1859s out on at least for now Big Air quotes
1862s The Meta composition meanwhile
1864s Washington Justice coming out on kind of
1866s what we've seen to be the counter a
1868s roadhog tracer composition Emma though
1870s on the Zen instead of the kiriko so
1873s looking for a little extra damage
1874s amplification perhaps against Santana's
1876s done
1877s oh but you are gonna be a little more
1879s vulnerable as that Zenyatta
1881s comparatively to the hiriko so have to
1884s see exactly how those scales will tip in
1886s favor of one team or the other it's
1888s definitely a very different mentality of
1891s approach right having that Discord
1893s organs you gotta have a lot of Team
1894s Synergy as death goes down almost able
1897s to top off but the pressure was too much
1899s coming through from shock Timeless
1901s there's another kill in their favor and
1904s now they're hunting Emma who's very low
1906s oh man up against the the reaper is not
1909s a fun time as the Zen no only so much
1912s you can do there is a poor little
1913s floating Robo monkey or a hunting blood
1916s in the water here going for that Tracer
1918s gotta be careful though as death already
1920s on the way back being that first pick
1921s doing that little roadhog waddle back
1924s over towards the point first capture
1926s here for shock Timeless only 10 and
1928s Counting it's not the end of the world
1929s but already with the exception of the
1931s pulse bomb Washington Justice getting a
1933s little behind in the alts they're gonna
1935s want a good neutral fight here
1937s that could be really critical for a map
1939s style light control every little bit
1941s counts nasty stick comes through and
1944s it's going to be Washington Justice Red
1946s taking the lead and the kill feed with
1949s so many picks onto the members of shock
1951s Timeless that's gonna be Washington
1953s Justice Red taking the point for
1955s themselves for the first time this round
1957s and in case you're not fully aware of
1959s all the intricacies of of this weird
1961s meta that we're in uh which has been
1963s going on now for a couple months we
1965s actually just got a patch but that patch
1967s is not on this tournament
1969s um this roadhog composition lives off of
1971s its pick potential it lives off the
1973s pulse bombs it lives off the hooks and
1975s if you can't make that happen you're not
1977s gonna get a lot done so Washington
1979s Justice Red already stepping up and
1981s showing the strength of this composition
1983s now it's a matter of can you maintain
1985s that momentum because in an extended
1987s fight shock timers will start to wear
1989s you down with this Winston coffee
1992s I like that I saw a phone earlier just
1994s kind of hunting and peppering shock
1996s Timeless from the back now we can see
1998s Santana trying to put the pressure on to
2000s the heart of Washington justice but that
2002s Discord orb is really difficult to keep
2004s jumping into giving space and now we're
2007s diving again the whole hog sustained
2009s through and it's gonna be Jim picked off
2011s from this side here from what more kills
2014s coming through from Washington Justice
2016s Red as they've committed the soundberry
2018s here from Auburn holding the points
2020s strong now with 54 in their possession
2025s wow nice clip yeah let them know Emma
2029s pulling the the straight bone-back
2031s Shenanigans here with that long range
2033s snipe we love to see it an expensive
2035s fight for both teams but that pulse bomb
2037s again it builds so fast and phone has
2039s been on it so another chance for some
2042s pick potential here and that
2043s Transcendence I mean I think at this
2045s point you kind of just hold on to that
2046s you barely even need to use it and
2048s Emma's been doing well enough without it
2050s anyway that's uh yeah especially after
2053s we saw that late pick roll through so
2056s far another jump in here from Santana
2057s and they're always discorded immediately
2060s they're from Emma she's gone ahead
2062s popped the Transcendence trying to keep
2064s people alive through this Primal Rage
2065s and it's going to be a pick here for
2067s Washington Justice Red they're trying to
2069s continue sustaining through this dive
2071s coming through from shock Timeless and
2073s it looks like it's not quite enough nice
2075s skirt away from the edge but at the end
2077s of the day shock time was going to have
2080s the numbers and gonna continue pushing
2082s Washington Justice Red off just at the
2084s last minute it to retake and at the very
2087s least the Justice here have 99 so they
2089s have some time to work with they can
2091s afford to lose probably a fight no more
2093s than that before they come in and Take
2095s Back Control in an ideal world for them
2098s they have 60 towards another pulse bomb
2100s because phone has been phoning it in and
2104s as death also close to this whole hog no
2106s kitsuni rush to combo it with big hungry
2108s Phil and I figured out that's kind of
2110s broken uh the gym actually yeah stepping
2113s up that is the I mean that is a play
2116s killer right there coming out from the
2118s pocket of gym taking down Emma right
2121s away with the pulse bombings that's the
2123s one fight that Washington Justice was
2125s you know you mentioned okay with losing
2127s Emma's gone ahead switched over to that
2130s kiriko here as well now we're pushing
2132s our last fight territory thibil and I
2134s think that's smart if you're quick about
2135s it you can build a Kitsune rush in this
2137s time especially if it's a nice extended
2139s fight and for the Justice I mean you're
2141s in and out quick right Jim uses the
2143s pulse bomb you're like cool there's an
2144s old and immediate leave the pick to get
2145s back in that was a nice hook and now of
2148s course as death goes ahead throws the
2150s whole hog afterwards trying to continue
2152s peppering Santana out of the air there's
2155s still more pressure to be had as now the
2157s point is reaching 99.99 as the ray gets
2160s a nice pick but it's Jim out of the
2162s picture trades back and forth for both
2164s of these teams as neither want to go
2166s down easily teleport out of the way Emma
2168s because you are getting peppered and
2170s pressured here Santana is an absolute
2172s lethal Force constantly all over this
2175s map jumping on everyone left and right
2177s shock Timeless able to displace members
2180s of Justice Red just at the nick of time
2184s and that really all came down to that
2186s final fight as this overtime will Wick
2188s away first round going here to shock
2190s Timeless I mean commanding position for
2193s the Justice to kind of start it out but
2196s then I I think not even with that last
2198s minute swap but but strictly off of like
2200s picks and 1V ones really decided that
2203s we're getting that like just run at each
2205s other and click each other's heads sort
2207s of match up you saw phone winning the
2209s Tracer 1v1 over there but then uh you
2212s know some trades back and forth Azure
2213s popping off we're getting like two or
2215s three kills in that last fight
2216s definitely made the difference so
2219s despite these differences in composition
2221s that we're seeing and the Strategies
2222s employed by these teams at the end of
2224s the day we aren't getting some good
2226s old-fashioned down home mechanical
2228s OverWatch
2230s two one round oh okay we're uh gonna
2235s tell we're out with the symmetra and
2237s then phone's gonna catch up very quickly
2239s afterwards just a little bit of uh space
2242s there for Washington Justice spread to
2244s roll out faster since you know as death
2246s on that roadhog doesn't quite have any
2248s of those maneuverability resources
2250s there's the jump onto The High Ground
2252s Santana of course discorded by Emma Once
2255s Again more pressure coming through and
2257s it's too much phone goes ahead finishes
2260s them off and now there's actually been
2262s an exchange Emma vulnerable in the back
2265s is taken down and now both teams are
2267s looking to try and take this point Miss
2269s of a hook there and it's going to be a
2271s nice disrupter shop forcing as death to
2273s move away on this point still members of
2275s Washington Justice are posted up and now
2278s they've actually captured it for
2279s themselves shock time was trying to
2281s continue putting pressure here and poke
2283s them off but it's going to be a scrappy
2285s fight what goes down in the process and
2288s with Santana out of the picture
2289s Washington Justice they've got got the
2291s power they've got the tank and they've
2293s got the space yeah losing your tank in a
2295s fight like that is so like not good
2299s there's some analysis for you goodness
2301s gracious yeah Santana going down was way
2303s more impactful than the one pick that
2305s the Timeless were able to secure in that
2307s fight so the Justice I mean they sneak
2309s that first capture and then they just
2310s lock it down now they have some great
2312s ultimates coming online to help them out
2314s here aramori though very importantly
2316s pretty far ahead in that Kitsune rush so
2319s if you can kind of extend this fight
2320s knock it immediately picked there's a
2322s chance you come into this with a few
2324s good Combos and maybe take this back
2326s right away
2328s it's a lot of pressure on Emma to really
2331s try and build that Casini Rush faster
2333s and try and you know match that we've
2335s seen kind of whoever gets Kitsune Rush
2337s first tends to lead but when you get
2339s picked off The High Ground from what I
2342s don't know if that's going to be a
2343s recipe for disaster for shock they're
2345s just yeah they're gonna go ahead reset
2347s there they've lost a huge amount of
2349s Power with that pick and a late pick
2352s onto aramori too simple this is going
2354s downhill for shock Timeless that Retreat
2356s yeah shock really need to like I
2358s initially thought like okay you get that
2360s first pick okay we know we're not
2362s getting into this fight we're just gonna
2363s back up immediately but I guess on the
2365s way out Armory just kind of uh caught
2368s lacking and now the Justice I mean we're
2370s passing 80 here they have three almost
2372s four ultimates the true as well for the
2375s shock uh so this one's gonna be spicy
2377s for sure
2379s that is a big pick opening up this fight
2382s here Azure and Jim taking down of both
2385s supports for Washington Justice Red it
2387s is all over on their hope to defend with
2390s no supports a quick Swift take care of
2393s the point and now shock Timeless they're
2395s gonna have to play nigh Perfect Defense
2397s if they're going to win this map and
2400s they theoretically have the tools to do
2402s that but I think they almost wanted that
2403s fight to go a little longer Force the
2405s Justice to commit something that clean
2408s first pick just means the Justice
2409s immediately said no one pressed your
2411s cues no one use your ultimates at all
2413s we're gonna use them all right now
2414s actually right oh pretty much all the
2418s ultimates right now indeed pulse bombs
2420s and whole Hogs Galore everyone's amped
2423s up from the katsune rushes and now it's
2425s a matter about who's actually going to
2426s get picks Santana's the first in the
2428s kill feed but what follows very quickly
2430s now who can continue equalizing the
2433s Washington Justice Red have a lot of
2435s pressure on the point they're trying to
2436s cap it themselves and as a result
2438s Timeless gets stuck that's gonna be
2441s another pulse bomb kill coming here for
2443s phone and that's gonna be Washington
2445s Justice Red turning the tables and
2447s having the Manpower here to hold on to
2449s this point
2451s Never Say Never though Santana getting a
2453s couple picks as death does take him down
2454s last minute contests here but the whip
2457s no shot yeah so a tied up series here we
2460s are getting some good game out of this
2463s all ready so many picks back and forth
2466s Azure is still stepping up being an
2468s absolute hero but the Justice this time
2471s just able to maintain their point
2473s presence I think a little more easily on
2475s a point like Lighthouse that's so like
2477s contained there's cover you can just
2479s kind of hide and do your thing and wait
2481s for them to walk up and then hook them
2482s right in the face and with this one
2486s though now that we're on ruins right
2487s we're maybe gonna see a little more
2490s well-esque play where there's way more
2493s angles to engage from it's way more open
2495s air there are few places on that point
2497s you can hide so for the shock I think
2500s you're definitely looking to like press
2502s that topographical advantage and really
2505s just kind of like force the Justice to
2507s look everywhere and anywhere they can
2509s but the just at the same time coming off
2512s of that win on Lighthouse you know maybe
2514s a little momentum maybe a chance to be
2516s like hey we're pumped we can do this
2517s we're getting the picks we're hitting
2519s the shots let's keep going right were
2521s they warmed up or have they finally
2523s warmed up we'll have to see it's 1-1 for
2527s who is going to take our opening map for
2529s ilios Jim has already gone down early in
2532s this fight some pressure coming through
2534s that Discord has been deadly and there's
2536s two more picks in favor of Washington
2538s Justice Fred Bibble they're gonna cap
2541s this point first yeah I mean like we
2544s said this comp just needs to hit its
2546s shots just needs to get its picks the
2548s Timeless as well but they they
2550s definitely favor more of that like we're
2552s gonna get in your face and force you to
2553s think about where we're gonna go and
2555s what we're gonna do whereas the justices
2557s are just kind of like we have guns
2558s that's kind of it that's kind of the
2560s thing so they've been doing great so far
2562s kind of playing off of those strengths
2564s and the time and shock excuse me now
2566s forced to kind of like rearrange
2568s themselves to account for that raw
2570s Firepower
2572s definitely a lot of impact and damage we
2575s can see the picks coming through and
2576s that's some good pressure there onto the
2579s back line Santana falling low and oh the
2582s pulse bomb Dodge unfortunately your
2584s friend didn't make it out themselves but
2586s it's still a good good hold at the end
2589s of the day
2590s yeah and Santana realizing like oh this
2592s fight right is over and they have
2594s control I I need to just stand still and
2596s let them do what they must do 45
2599s accounting here for the Justice we have
2601s some ultimates close to online some big
2603s ones at that at the time list though or
2605s sorry in shock coming online with both
2608s their support ultimates here pretty soon
2609s and those pulse bombs from Jim and the
2613s picks from Missouri which I keep kept
2615s coming in are going to be so impactful
2616s here that is a huge Advantage thing to
2619s get taken down in the end but stock time
2622s was still pushing forward we've got this
2624s pulse bomb online from Jim and jam goes
2627s ahead and Pops their own sound barrier
2629s can stop Timeless go ahead and flip this
2632s point they've gotten a couple of picks
2633s Washington Justice trying to squeeze out
2635s every little bit of possession they can
2638s it's a great stall and trickle coming
2640s through but Bibble at the end of the day
2642s it looks like shock handling the Trickle
2644s and going to go ahead take the point for
2646s the first time this round totally and
2648s they have some ultimates to work with
2649s here over the next couple fights or so
2651s and if they're doing their math which
2653s I'm sure they are they are very aware
2655s that the Justice have both of their
2656s support ultimates which give them some
2658s pretty strong initiative tools or
2660s perhaps the sound barrier or uh the yes
2663s sorry the sound barrier could
2664s potentially cancel out uh the overclock
2666s that's coming in from Missouri not that
2668s it'll matter if she keeps hitting shots
2670s as she's been because they have been uh
2672s freaking gnarly yeah nice another pulse
2676s bomb kill but this time it's Jim taken
2678s down what in the process Emma had to pop
2681s the Transcendence to keep himself alive
2683s and now the pressure is on to them a
2685s nice Boop is going to save their life
2687s but is it going to be enough yes Santana
2690s decides Primal raging Winston's gonna go
2692s ahead try and Chase that super slippery
2694s Lucio off the edge and well shock
2697s Timeless still holding this defensive
2699s point but they got a little bit of ways
2701s to go before they're gonna win yeah and
2704s using that Primal early I mean to me it
2706s felt a little early I think you maybe
2708s could have held on to that Jim forced to
2710s get the heck out of Dodge there uh Azure
2713s and Armory though still with some
2715s powerful tools here so if the Justice
2717s can't never mind they get a pick he's
2719s gonna say that's the opening they need
2722s the pool spawn was thrown at a beautiful
2725s time just as Susie was about to expire
2728s it went off and that's going to be a
2730s devastating blow there to the shock
2732s Timeless phone has been an absolute
2735s monster on this Tracer left and right
2738s Sybil with these pulse bombs yeah
2740s playing some 4D calculus chess over
2742s there knowing okay that suzu came out
2744s I'm gonna throw this down by the time
2745s it's over uh that'll get you and it
2748s absolutely does but Jam Jam deciding to
2750s go crazy in the back line here takes
2752s down what to start this fight a support
2754s stepping up here to be aggressive Jim
2756s goes ahead and takes down another we see
2758s the pulse bomb online and another kill
2760s is it even needed here to saw the point
2763s no double they're gonna have it for next
2765s fight too my favorite part of that fight
2768s was when Jim said it's gym in time and
2770s started jimming all over them just like
2772s huge picks coming out exactly when they
2775s needed it another pulse bomb online
2777s already Jam close to the sound barrier A
2780s Little Gym Jam special here and the
2782s Justice with very few tools in the bank
2784s frankly need a bit of a miracle here
2787s oh He's dead Jim Emma's out of the
2790s picture early in the fight shock time
2793s was feeling good as they continue to
2795s hold this defensive point they can't get
2797s it Washington Justice can't touch it's
2800s going to be timeless going ahead and
2802s taking our first Victory here for round
2805s one
2805s [Music]
2806s so there were some boobs going on there
2808s I don't know if that's a C9 or not I'm
2811s not gonna make that call I leave that to
2813s the masses
2815s but man Let them fight in the chat right
2817s yeah yeah you guys you guys go fight
2819s about that I have other things to worry
2821s about
2822s but talk about first map right what a
2825s way to start this tournament off like
2826s that that is exactly what we were
2828s talking about that is two teams just
2830s like you warmed up I'm warmed up you
2832s want to go yeah let's go like that's
2835s what we want give me four more maps of
2837s that please oh man if that's what we
2840s have in store for us and for this
2842s tournament I am really looking forward
2844s to all of these final rounds in general
2848s uh yeah we went to pretty much 99.99 all
2851s three maps and at the end of the day
2854s those tracers really seem to be the
2857s stars of the show turning the tides of
2860s the fight repeatedly and uh I gotta
2863s wonder if both teams are gonna recognize
2864s that threat and maybe pay a little more
2867s respect or keep that Zuzu in the pocket
2870s for those pulse bombs because they were
2873s getting kills repeatedly from both teams
2875s okay I want to give props to both sides
2878s yeah yeah Jim and phone both just
2881s stepping up in a huge way across that
2883s map the sojourns as well uh Azure and
2886s and what uh just hitting shots that made
2888s me go what
2890s uh so good on them for sure I mean both
2892s of these teams obviously stepping up
2894s obviously showing like what they've been
2896s practicing which we very much want to
2899s see all the time forever thank you yeah
2902s um and now it's just a matter of like
2904s okay
2905s do the shock just keep going like is
2907s that now a momentum swing for them do
2909s the Justice go yeah okay that was pretty
2911s close we're still feeling fine like a
2913s couple little mistakes here and there
2915s like that first round basically just
2917s came down to one fight you know and all
2919s of a sudden those Maps can look entirely
2921s different that's that's kind of the
2923s story of OverWatch a pick here a pick
2925s there a cool down mist and that can
2927s decide like whether or not you walk away
2929s with a clean sweep or something much
2931s more contentious and speaking of
2934s contentious look okay yes map two picked
2937s by the Justice here as you can see on
2940s our handy Graphics we are headed
2943s yay it's not Kings bro so we get a
2946s little bit of a change of pace to bring
2948s to act bring the action to you guys I'm
2951s really excited for it
2953s um but I'm also you know really liking
2955s the difference in team compositions that
2958s we saw both Washington Justice and shock
2961s Timeless bring right we had the road hog
2963s with the Zenyatta and then we also had
2966s the Winston and the kiriko for shock
2968s Timeless and you know I was really
2971s impressed with Washington Justice Red's
2974s ability to focus fire and continue
2977s pushing back on the pressure that shock
2980s Timeless was applying through those
2981s Winston Dives every single time they
2984s were diving in they were always
2986s discorded which means they gotta bail
2988s out fast they need to be using their
2990s cover and they cannot be over aggressive
2993s because the focus fire was there for
2995s washing from Washington Justice to be
2998s deadly enough to just delete you in the
3000s blink of an eye which happened a couple
3002s of times
3004s um you know the shock Timeless smart uh
3007s smarted up a bit saw what was happening
3009s and played a little safer but you know
3012s the difference that I see there is just
3015s who can continue to really play that
3017s composition better and force the other
3019s one on to you know what makes them more
3022s uncomfortable they had to Washington
3024s Justice had to switch over to the kiriko
3026s at the end
3027s a little bit for time elements as well
3029s since I think they need to get back fast
3031s so I'm curious you know how is that
3034s going to continue proceeding through
3035s hybrid if they're going to stay on that
3037s Zenyatta with the Discord throwing in
3040s that extra damage and you know I guess
3043s damage potential considering everybody
3045s shooting at them or if we're gonna see
3048s maybe that more traditional kiriko with
3050s the suzu
3051s yeah I mean like statistically looking
3053s at this meta kiriko has been a staple
3056s right she's insanely powerful she is
3059s everywhere you always need a care to go
3061s the the suzu alone makes her worth
3063s picking even if she had nothing else and
3066s then she has her ultimate and the Damage
3068s she can deal etc et cetera Etc oh and
3070s the get out of jail free card yeah you
3073s know I'm a big that's how I have to use
3076s Swift step most of the time oh yeah yeah
3078s I I am right there with you I mean there
3080s are so many layers when you think about
3082s like how these teams want to make their
3084s compositions right uh Emma is a
3087s profoundly talented and experienced
3089s player here in tier two whose kind of
3092s specialty uh across her career has been
3095s uh the Zenyatta that sort of backline
3098s Fragger who knows that the Winston is
3101s going to be coming and just doesn't care
3103s anyway it's like yeah yeah for sure of
3105s course they're gonna dive me I'm ready
3107s for that like that happens
3110s yeah as long long as there has been a
3113s Zenyatta and a Winston they have been
3114s Arch Rivals across time and space you
3117s know and Emma is very very very aware of
3120s that from their time across multiple
3122s teams here too so you're probably loving
3125s the the kick especially that as a Zen
3127s specialist you know yeah
3129s kick you out of the air yeah yeah and
3133s yeah and then frankly with just those
3135s little changes like the kick has never
3137s been more capable of kind of holding
3140s their own in a fight and of course they
3143s rarely need to hold their own because
3145s the Justice have obviously been peeling
3147s for the back line because if you don't
3148s do that
3149s what are you doing yeah so they haven't
3152s really had too many problems with that
3153s it's just a matter of like do you really
3155s want to stick with that and sacrifice
3157s everything kiriko brings do you think
3159s that is worth it yeah as we get into map
3162s here it's looking like they probably
3164s think so well with as death on that
3167s roadhog Landing some of those hooks as
3169s soon as that targeted Hook is discorded
3171s and everyone's firing it definitely
3173s helps guarantee you know the kill there
3176s on to the opponent holy cow Emma you
3178s almost got your head taken off out of
3180s the gate homie God watch out oh
3183s um some Tracer duel here early on
3185s forcing out recalls no big deal we're
3188s all here just doing some poke damage to
3190s see who and where everyone is at and on
3193s Jim actually taking down Emma early in
3196s this fight and now taking down Auburn as
3199s well
3200s that that extra Mobility may be uh
3203s missed here from Emma on that Zenyatta
3206s there it is yeah a very forward
3209s happening fight here kind of happening
3211s all over the place you see trades back
3213s and forth you see multiple different
3214s positions you see almost a tick captured
3217s for the Justice not quite I respect the
3219s attempt but shock already just like yeah
3222s we'll push up to spawn totally you're
3224s split what are you gonna do nothing now
3226s though
3227s forced to kind of back up until that
3228s pick comes through until that pick comes
3230s through so back and forth here but it
3232s looks like the timeouts are just gonna
3234s hold well they did go ahead and fit or
3237s they lost their tank and so there's not
3239s nearly enough uh man or player power
3241s there to stay and take space there's a
3244s bit of peppering and with Jim caught by
3247s the hook It's Gonna Be Easy Pickins here
3250s for Washington Justice Red to go ahead
3251s and cap this point shock time was
3254s looking to maybe do a little bit of
3255s peppering contest
3258s looking rough for him they'll sibble
3260s yeah I mean as we mentioned kind of last
3262s math losing your tank especially in this
3265s Winston composition is pretty much a
3267s death note on your push or on your
3269s defense or what have you uh and again
3271s Santana goes down I think the Justice
3273s are very aware that their meal ticket is
3276s via Santana showing up on the right side
3279s of the kill feed
3281s I mean come on okay never mind okay you
3285s know trying to make some hero plays but
3287s it's it's tough when you're you know
3289s hanging out there and you're getting
3290s pressured by so many members of Boston
3293s to Justice Red phone has just been
3295s tearing it up there in the back and
3300s this corner
3304s okay a couple shots what a nice Zoo
3307s are more totally saving Santana's bacon
3311s right there at the end of the day I
3313s heard a pulse bomb get thrown but
3315s nothing comes up in the kill feed that
3317s seems like a rarity it's gonna be as
3319s death continuing to pressure shock
3321s Timeless here on this High ground but
3323s we'll have to give it up eventually now
3325s we're hunting for another pulse bomb
3327s doesn't hit its stick nice little uh
3329s accidental Dodge there from Azure what
3332s goes ahead goes ahead pops the over
3334s clock and it's gonna be two kills in the
3336s feed for them Washington Justice
3338s continue to capitalize and push forward
3340s thibil and it looks like they are gonna
3343s take this SEC first checkpoint and
3345s Santana doing what we kind of agree is
3348s what you should do whenever an overclock
3349s happens which is pop Primal and smack
3351s them into a corner so they can't kill
3353s the rest of your team unfortunately
3354s comes in a little too late loses two
3356s people but Timeless with the quick Recon
3358s test here with the sound barrier and I
3359s think the Justice are just kind of happy
3361s to see that expenditure they just see
3363s that go out and just like cool back up
3365s it's going to go away and we get right
3366s back in yeah there's a nice little uh
3369s back up and give space there from
3370s Washington justice but also a great save
3373s of the checkpoint Santana is actually
3375s the first to go down once again and
3377s without the tank for shock timeless it
3379s looks like they are up against the wall
3382s here trying to just continue mitigating
3383s any of this damage too much with the
3386s whole hog and that's going to be the
3388s first checkpoint cap with 422 left on
3391s the clock
3392s I applaud your restraint for listing the
3394s actual time there the Justice yeah
3397s feeling themselves having a good fight
3399s here Emma also by the way we should talk
3402s about swapped over to the kiriko a
3403s couple fights ago we've been getting
3405s plenty of value already halfway up to
3406s another you could soon a rush after that
3408s long fight uh just behind aramore but it
3411s shouldn't make too much of a difference
3412s at the end of the day four minutes now
3414s under as the Justice make their push
3417s around this first corner and Santana I
3419s think kind of needs to think about how
3420s this engage needs to go because they've
3423s been getting kind of separate if you're
3424s a bank and kind of caught out and in
3426s this composition you cannot afford that
3428s well they've been the first kill
3430s multiple times multiple fights in a row
3433s for this map it's gonna be Azure going
3435s ahead and picking their counterpart
3437s first during over clock with already two
3440s kills in the feed Washington Justice
3442s it's we've seen both of these teams do
3444s this simple when they know they've lost
3446s the fight they're okay with bailing out
3448s quickly to reset quickly and maximize
3450s the amount of time they have left to
3452s continue pushing as a real team right
3455s yeah I mean and that's definitely
3457s OverWatch 101 at this level is just hey
3460s if the fight is over Dude die on cart or
3463s get out so already immediately going for
3465s that getting another quick re-engage
3466s here today Rush coming up from aramore
3469s actually making the difference uh a
3471s little early from Emma uh now though
3473s Emma will perhaps have the chance to
3475s recontest with their own as the Justice
3477s they're on the cart they're pushing oh
3480s oh oh oh hello oh my gosh do they know
3483s Jim knows Jim's going okay okay whoa
3485s okay
3487s finally people are contesting the cards
3490s uh you know always extra stressful when
3492s that's the case and as a result
3493s Washington Justice knows shock Timeless
3495s had to peel back they clear him out and
3498s then they just sweep right there at the
3500s end Sybil that was
3502s that was a whirlwind of emotion there I
3505s feel like that was almost an honorary C9
3508s for what it did to that fight forcing
3511s the shock to go whoa hey wait hang on oh
3513s God no we don't want to be in the
3514s compilation of all the c9s and just kind
3517s of running you know Helter Skelter
3519s tripping over themselves to get back to
3521s the point of course it's also punctuated
3523s by the fact that what just like ripped
3526s three people's heads off as casually as
3528s you please and what was going to maybe
3531s be a more contested
3533s contest suddenly was not it was just a
3538s fight that was over so 234 here in the
3541s bank for justice uh and shock okay I
3545s mean I feel like The Gauntlet At this
3547s point has been thrown dude like yeah
3549s that's what you got
3551s well I think um
3554s at the end of the day the name of the
3556s game is to move the payload not actually
3558s get kills and Washington Justice Red
3561s were able to put that pressure on the
3563s point forcing shock to have to
3565s completely do a U-turn and as a result
3568s they didn't have a plan ready for how to
3570s actually receive the additional
3572s aggression when you turn around to cover
3574s the rear uh Washington Justice goes
3577s ahead with their forward assault on the
3579s front lines and well it's nice to see
3582s Emma here starting out on this kiriko
3584s looks like we're not going to take any
3586s risks without the suzu and I think
3588s that's the right move especially with
3590s the way that shock Timeless have been
3593s playing they've been constantly putting
3595s that pressure on Emma and you know
3596s trying to keep or catch them catch her
3599s when she's out on the side now as the
3602s Cure code they'll have a lot more living
3603s and staying power in general some Boop
3606s attempt come through trying to displace
3608s as death off this High Ground not as
3610s successful as they're looking for but
3612s shock time will still have the space
3614s they wanted still more pressure and oh
3616s what this is the slide through the
3618s hallway gets clipped in the corner and
3620s then Jim takes them out now shock
3622s Timeless have man up advantage and well
3625s as a result we're gonna have to see them
3627s continue to put the pressure onto
3629s Washington Justice they take that oh
3631s they lost jam now the now these players
3634s are even here and with aramore going
3636s down maybe a little bit too much
3638s aggression from shock Timeless when they
3640s thought that they had the advantage
3642s area that missed slide I keep coming
3645s back to that you know in 2018 I
3648s interviewed many a player over in the
3650s first season of the OverWatch League uh
3651s and some prevailing wisdom I got is that
3653s a pro should always be able to go
3655s through a map backwards right without
3657s looking Unfortunately they never
3659s mentioned that you need to be able to go
3660s through it sideways so what
3662s unfortunately kind of a dropping the
3664s ball there in a big way luckily though
3666s the Justice able to kind of maintain
3668s themselves re-establish their present
3670s Santana going down again just being
3672s caught out I mean you're a big ball of
3674s hit points and this roadhog is ready to
3675s eat
3677s that's honestly that does not feel good
3680s for any player to be on the receiving
3682s end of a hook from a roadhog and then as
3686s you escape you are hit with the whole
3689s hog and stuck in the corner so you know
3691s just some nice classic game mechanics
3694s from as death
3696s yeah I mean just pulling out the things
3697s you need to be pulling out in a
3699s situation like this right you want to
3701s hold everything yes that's a hooked pun
3704s thank you you want to just be able to
3707s maintain yourselves not get kind of
3708s pulled apart like this composition kind
3710s of wants you to do and kind of that
3713s concerted front and that burst fire is
3715s this console greatest strength so good
3717s on the justice for playing to it going
3720s to the flanks only when needed to get
3723s those just little Salt Bay picks here
3725s and there
3725s man as death should definitely have the
3729s Mako skin on sharking behind the members
3731s of shock Timeless to go ahead and get
3734s that initial pick before they could even
3736s engage with the fight now he's got
3738s another pick they've got another pick
3740s there on to jam and Washington Justice
3742s may just do the Fuller hole I I'm here
3746s for a whole call I am here for the
3748s statement win in mat2 to tie the series
3751s of course we still got you know 70 or so
3754s seconds to make something happen here
3756s for the shock they have some ultimates
3758s coming online that overclock we've seen
3760s Azure do amazing work with that the
3763s Primal perhaps to cancel out what's
3764s assuming Santana makes it to the point
3766s alive and jam as well coming online with
3768s the sound barrier but the justice so
3771s many tools at the disposal that pulse
3772s bomb unfortunately gets nothing and the
3774s whole hog just looks to be a bit of a
3776s zoning tool
3777s just a intimidation Whole Hog there from
3779s Asda at that time now we can see shock
3782s going ahead using all the resources here
3785s to take this point Primal Rage has found
3787s one but Emma waits till the last moment
3790s casts the trance and now sound barrier
3792s has been cast on top of it Washington
3794s Justice Fred trying to continue
3795s sustaining this defensive fight but
3797s Santana holding this pressure here by
3800s the door everyone seems to be corralled
3802s into it and Washington Justice Red can't
3804s escape it's like shooting fish in a
3806s barrel here for shock Timeless as they
3808s clear him out and look to take this
3810s point I mean given the position it's
3813s like shooting fish in a barrel except
3815s the fish are the ones shooting right
3817s which just gives it that extra uncanny
3819s Flair that I love about OverWatch uh the
3822s the shock finally getting through took
3825s him a little bit but two and a half
3826s minutes in the time bank is still plenty
3828s to work with especially with the
3829s ultimates you see coming online gym with
3831s another pulse bomb let's see what they
3832s can do with that and the Justice kind of
3834s uh left with not much after trying to
3837s make that defense happen uh just like
3840s fetch it did not happen now as death
3843s closest uh perhaps behind phone who's of
3846s course building these pulse bombs mile a
3848s minute so we'll see what these teams can
3850s do
3852s yeah now with Emma on that uh Zenyatta
3855s once again you know came out much
3857s earlier with that uh trance another pick
3861s from as death with the hook I mean this
3864s is your classic Road Hog play style
3867s where he's going around on the flanks
3869s looking for people walking by the
3871s hallway doors and boom grabs you and
3873s takes you down shock Timeless have got
3875s to be checking their Corners more
3877s carefully if they're gonna be combating
3879s as death
3880s and it's full Retreat here for the shock
3882s no surprises there let's just get out of
3884s this fight Santana going down the
3887s Justice here with plenty of tools and
3888s getting that pick right after the
3890s katsune rush came through I mean
3892s completely nullifies that ultimate which
3894s is
3895s great news for the Justice care a couple
3898s tools left in the toolbox as they
3900s maintain their High Ground Control and
3901s the Timeless shock Timeless excuse me
3903s once again forced to figure it out
3908s a little bit of pepper damage coming
3909s through Jim is the first person to go
3911s down in the kill feed now it's the whole
3914s fog straight into the face of jam once
3916s again the full recipient of it shock
3919s Timeless now losing players left and
3921s right and have only one fight left to
3924s try and push this payload all the way to
3926s the second checkpoint that whole hog was
3928s me team that was just I want this frog
3930s obliterated and then Jam was turned to
3933s jam now the justice is still holding
3936s doing their thing the shock still trying
3939s to figure out just the right angle just
3941s the right spot a pick onto EZ death
3943s actually is probably the best thing they
3945s could hope for and ALT immediately
3947s coming out here shock no they need to
3949s commit now yeah if they don't commit now
3951s they aren't going to make it to the
3953s second checkpoint they are still putting
3955s pressure there on to the last couple of
3957s stragglers behind them but they still
3959s have a long ways to move this cart Sybil
3961s and they had to commit well only the
3964s overclock so far so gonna be feeling
3966s good moving into this last fight
3968s territory 10 seconds left in as death
3971s leading the charge gets the hook kill on
3973s to jam rinse and repeat once again from
3977s this from this roadhog phone goes ahead
3979s gets another pulse bomb stick kill it is
3982s all over here for shock time was because
3984s the members of Washington Justice are
3986s absolutely on point no nothing held back
3990s from them and a phenomenal defense here
3994s like I said what the Justice needed was
3996s a statement win to tie the series and
3998s they have given us exactly that
4000s the shock just kind of repeatedly left
4003s wondering what to do there's only so
4005s much you can do when you start a fight
4007s 45.
4009s what to do here a nice timing for you
4012s yeah I mean these shots dude just
4014s complete Insanity like you can't be
4017s doing that that casually like you're
4019s making us all look bad of course myself
4021s as a gamer of unspecified rank uh you
4026s know I just look at that and kind of
4027s shake my head like what can you do you
4029s know so well and when you have players
4031s popping off mechanically sound like that
4034s I mean it's it's highlight real footage
4037s for them and when they're in the Flow
4039s State and they're picking head shots
4041s well that's there's a reason sojourn's
4044s been so deadly in these higher tiers and
4047s if you've got if you've got the chops to
4049s actually hit those railgun shots I give
4052s you exhibit a of what
4055s yeah that's what happens it's like oh
4057s what happens if I consistently hit my
4059s shots that that you you just kind of win
4062s fights like all the time for free so uh
4066s tide series here the graphic needs a
4068s little updating we'll get to that uh and
4070s just I mean that's the momentum shift
4072s the Justice we're certainly hoping for
4073s right like you you need that sort of
4076s hold you need that like okay everybody
4078s gets it everybody knows what we got to
4080s do here rock on let's keep going so as
4084s we look towards map three we'll see uh
4087s if shock time was here kind of recover
4089s shake off the Haymaker that they just
4091s got or if the Justice are going to start
4093s showing them uh really what they're
4095s they're capable of doing
4097s I think the Justice really stepped up
4099s there for that last map and you know
4102s kind of showed shock exactly how strong
4105s of a defense they could have the real
4107s question for me is are shock going to
4110s you know adapt and take a look at what
4112s just happened and come back stronger
4115s just like we saw for our first map of
4117s control or has Washington Justice Red
4120s figured out the shock Timeless and we're
4122s gonna proceed to watch them continue
4124s their win streak here for the series The
4127s Bull we're going to go on a quick break
4129s and folks we'll be right back so we'll
4131s see you in a moment
4140s [Music]
4154s thank you
4162s foreign
4164s [Music]
4173s [Music]
4189s thank you
4211s [Music]
4216s foreign
4223s [Music]
4236s [Music]
4284s thank you
4292s [Music]
4298s foreign
4306s [Music]
4314s [Music]
4338s foreign
4344s [Music]
4373s foreign
4394s [Music]
4405s foreign
4411s [Music]
4416s [Applause]
4418s [Music]
4437s hello everyone and welcome back to the
4439s calling all heroes Challenger Cup finals
4442s we are in the midst of our first matchup
4445s of the day and Sybil we're at a 1-1 tie
4448s for the series and it's a first to three
4451s so I'm really looking to see which one
4454s of these teams is gonna really pull away
4456s with the lead maybe they've gotten some
4458s of their uh adaptations online for each
4461s other and bring some really I mean
4464s continue to bring the quality gameplay
4466s that we've been seeing for our other two
4468s maps yeah I mean this this is about as
4471s good of a start as you could ever hope
4472s for to a series back and forth chaotic
4474s messy
4476s um not the soccer player
4478s um and just like I mean maybe if he
4480s plays OverWatch cool
4482s um but I mean the the back and forth
4484s here really is what it is all about and
4487s like you said this is the moment where
4489s one of these teams needs to step up and
4490s either show that that momentum will
4492s continue or that this momentum is about
4494s to change so track Timeless picking
4497s Dorado this one's a fun one we get some
4499s Fringe picks here and there we've seen
4501s some Echo uh we've seen some Widowmaker
4504s like we have seen this team actually
4506s specifically if I remember correctly yep
4508s um throwing Jim on the on the echo did
4510s tremendous work uh for this team so I I
4513s wasn't ready last time their opponent
4516s was not ready Jim just came out of the
4519s gate as that Echo with a pocket the
4521s stickies and the focus beam and was
4523s slaughtering their opponent very very I
4526s mean right out of the gate can be really
4528s tough to break out in Dorado yeah yeah
4532s but I mean looking at these teams right
4533s these teams have a little more in terms
4535s of resources behind them now than they
4537s did I'm sure they have been reviewing
4539s all of their opponents and all of that
4542s footage and all of these compositions so
4545s if that Echo comes out it maybe doesn't
4547s do as well unless Jim is really really
4550s on it you know that that definitely
4552s becomes like okay there's no surprise
4554s here this is just can your mechanics
4556s beat mine or of what we've kind of been
4558s talking about this entire Series this
4560s has very much been like these teams are
4563s relatively equal they bolted extremely
4565s well in their qualifiers who's gonna
4566s pull out just the stronger overall
4569s performance on the day
4571s shot Timeless here showing us the echo
4574s we'll see if that comes true yeah don't
4576s do it to yourself I know contractually
4577s obligated to say it could be anything it
4580s could be messing with us
4582s um and the Justice stepping up the same
4584s composition Emma's still starting on the
4587s Zenyatta for now all right um could
4589s actually be a pretty decent weapon
4590s against the echo at the very least
4592s popping a Discord will force Jim to kind
4595s of think twice about how you position
4596s yourself so again
4600s well it's a lot of pressure on what as
4602s well to make sure they're putting
4603s pressure on to Jim in the sky as that
4606s Echo since as death with the roadhog
4608s will uh well based on the previous
4610s mechanics we've seen probably can handle
4612s it but it's going to be harder than your
4615s typical on the ground opponent Jim here
4618s looking to flank around get some
4619s additional side pressure angles a nasty
4622s Landing of the stickies from very long
4624s range as he continues to go ahead and
4626s put the pressure forward Santana jumps
4629s in to try and capitalize Emma falling
4631s low but manages to skirt out at the end
4634s Jim says no way hunts them down at the
4637s end of the day and now shock Timeless
4639s have a player up Advantage they're going
4641s to continue pushing forward looking to
4643s break through this Archway because it
4645s could be really tough if you get stuck
4646s and some nice late picks here taking
4649s down oh I thought there it is taking
4651s down as death Jim does go down but I
4655s think their damage is done
4657s and that focusing being still doing so
4659s much damage just not quite enough until
4661s right at the end when it apparently was
4663s but that bait almost of as death just
4666s like running around being like Oh I'm so
4668s low Health whatever will I do like that
4670s actually kind of worked for a little
4672s shock time was now kind of uh
4674s re-establishing themselves on point but
4676s a little fun kind of run around there as
4678s both of these teams I think are kind of
4681s spent that first point feeling each
4682s other out yeah well I'm a really curious
4686s well I think it's interesting to see
4687s that Washington Justice Red went ahead
4689s and selected defense first for this map
4693s obviously they had a stellar defense
4695s last time maybe could have been
4697s intimidating for a shock Timeless
4699s obviously it wasn't they've already
4701s broken through the first checkpoint and
4702s it seems like it really lit a fire
4704s underneath them gonna be a missed post
4706s bomb there by phone as Armory went ahead
4709s and picked what in the process shock
4711s seems to have this momentum here on
4713s Dorado looks like they're really
4715s comfortable with this map that's why
4717s they probably picked it thibil yeah
4720s their pick usually implies hey we
4722s practiced this map a ton anytime it is
4724s our pick we're gonna pick this hardly
4726s surprised that they're doing well on
4728s this map uh you've had some half time to
4730s maybe talk about what the heck was going
4731s on uh Emma though has had the halftime
4734s too I guess just stay warmed up because
4735s those shots are nasty
4737s o Isuzu has to be forced out of course
4740s because Santana continuing to put the
4742s pressure on
4743s goes ahead duplicates over to that
4746s Tracer we know exactly how deadly she
4748s can be and oh is ripped out of the
4751s duplicate just as cool quickly
4753s Washington Justice read continuing to
4755s try and hold this defensive point but
4757s there are exchanges all over the board
4759s the shock time let's go ahead drop that
4761s sound barrier keeping them even beefier
4764s in this fight overclock's been been
4767s activated by what that's the nail in the
4770s coffin for shock Timeless run back to
4772s spawn
4774s I mean I guess the only consolation
4776s there is that the overclock did come out
4778s for the Justice the the shock at least
4780s are going okay uh we have our own and
4783s you don't uh but they also know of
4785s course that the Justice are coming
4786s online with both their support ultimates
4787s here phone's going to be going for
4788s another cool Spawn in about three
4790s seconds uh and ultimately this is a
4793s pretty even fight overall but the shock
4795s do need to kind of re-establish
4796s themselves here
4798s and a great Zeus who come yeah it was
4800s and as death tries to go for a sneaky
4803s hook around this side are they gonna get
4804s caught off no they're so far shock
4807s Timeless going ahead back to their
4809s original plan of pathing they're looking
4811s to go and get azerite set up on that
4813s high ground with overclock there it is
4815s trying to free fire here from the sides
4817s getting pocketed by our Amore Jim is the
4820s one to go down first from as death and
4822s now Washington Justice Red continue to
4824s press the assault and push-back shock
4827s timeless's most recent attempt to try
4830s and capture the checkpoint it takes a
4833s special kind of bravado to go oh she
4835s just popped overclock
4837s uh yeah I'll just go hit her in the face
4839s is that is that an option
4842s so much respect for Lucio players
4843s everywhere and as death though says yeah
4846s okay cool whatever I'm gonna go get a
4848s paper thank you and another oh my God oh
4851s no
4853s roller coaster
4856s 's death and Jim dance right there I
4858s mentioned earlier how it could be
4859s tougher for as death to go up against
4861s the echo obviously it got hooked out of
4864s the sky so I uh respectfully rescind my
4868s earlier comment as death my apologies
4870s dude yeah is that actually doing some
4872s pretty solid work aramori though a name
4874s frankly we haven't even said that much
4876s despite being like one of the best
4878s players probably in this entire
4879s tournament also putting in some major
4882s work this is so trady all these fights
4884s have been so so back and forth of
4886s Justice establishing themselves at just
4889s the right time here yeah well aramore
4891s has been key to throwing those isuzu's
4894s just in the nick of time when as death
4895s hooks their opponents but with how
4898s frequently as death is hooking their
4900s opponents it doesn't leave a lot of room
4902s for Isuzu on phones pulse bomb either
4904s fibble yeah no absolutely not I mean
4907s there's so many small margins of error
4909s and cooldown forces that have to be
4912s considered very I'll always come back to
4915s this when we look at cooldown management
4916s very goats-esque there's nothing
4918s goats-esque about that pick from Emma
4920s onto their counterpart there
4923s oh this is a little hook there that's
4925s all right Jim you you are normally that
4929s I'm going to be the death of as death in
4932s the game more picks coming through a
4934s shock Timeless now at 51 seconds on this
4937s time bank they're looking to try and
4938s take this point it's 3.19 meters but
4941s what pops the overclock takes down
4944s Santana and that's going to be pushing
4946s shock back to respawn once again with
4949s only one fight left yeah approaching 30
4952s seconds here on the clock shock Timeless
4955s really only coming online with the
4957s overclock and the sound barrier which I
4959s mean are still incredibly strong tools
4961s and Jim enough Echo going for the Tracer
4964s here going for the raw pick potential
4966s and you're gonna need to bring that all
4968s to Bear here because the Justice have
4970s the tools they need to hold this defense
4972s strong
4974s just to set up on The High Ground and
4976s shock trying to well pass their way
4978s around as death drops down right away
4980s has whole hog online is waiting for the
4983s opportunity right after that zuzu's hit
4985s Jam goes ahead and uses sound barrier
4987s shock Timeless don't want to give this
4989s up easily but they've already lost Azure
4991s phone is trying to put in the work and
4994s there are the kills all for Washington
4995s Justice red with a great defensive hold
4999s here before the second checkpoint
5001s so I guess this answers your earlier
5003s question of why did they pick defense
5005s first you were right it was absolutely
5008s because they were confident they could
5009s mount a Street's face hold and a great
5011s hold it was right I mean great rotation
5013s of ultimates there great rotations like
5015s actual like physical actual rotations
5017s right like the team kind of had it all
5020s in those moments that whole hog was
5022s getting insane value and it was not the
5024s only one uh phone and what stepping up
5027s in a big way and Emma still just kind of
5029s like being the tent pole north star
5032s player around which a lot of this roster
5034s seems to be rallying
5036s and on the other side here shock
5038s Timeless like still pulling out some
5040s heroics still getting some work done but
5042s just not quite enough to kind of
5044s overcome the stoutness that we are
5047s seeing from the Justice right now
5050s I think that The
5053s lethality from as death on this roadhog
5056s combined with phone on the tree so it's
5058s been really tough for shock Timeless to
5061s try and decide you know who do we use
5064s our our support resources to mitigate
5067s this damage and this threat from
5070s um you know the hooks and the pulse bomb
5072s for poor kirikos in general I mean they
5076s gotta feel like Diva players with the
5078s defense Matrix right you're supposed to
5080s eat all the ultimates and all the
5082s bullets and now you're supposed to
5084s cleanse all the status ailments fine
5087s fine yeah I mean talk about stressful
5090s right your work is cut out for you and
5092s then some so I feel huh what what looks
5096s like uh was going for the early pick
5097s there but goes for the immediate swap no
5099s big deals there and Jim maintaining this
5101s Echo I always kind of like this more as
5104s a defensive pick I think just kind of
5107s being able to skirt around and do your
5108s thing is super valuable here and of
5111s course without a Winston on the other
5112s side for the Justice not much you can do
5114s to contest them once they uh hide behind
5117s the higher ground right right it's uh
5120s well it's going to be Emma actually
5121s going down first from Jim
5125s Deja Vu once again this is roadhog 101
5129s walking around the side grabbing you
5131s from an angle you're not looking and
5133s then hook killing you Sybil what a shock
5136s Timeless need to be watching these
5138s angles because as death is Relentless
5142s holy cow that could be a highlight reel
5144s that that's just not fair you can't be
5148s doing that to them that's not right Jim
5150s on that Tracer and inclusivity you're
5153s excluding them from all these team
5154s fights come on like get with it man like
5158s don't hit All Your Hooks this guy is
5159s insane as it's just popping off in a big
5162s way here phone also stepping up with
5164s another pulse bomb and shock just forced
5166s to like what can we do here throw
5168s everything at the point try install if
5171s you can they are losing players one
5173s after another they had Jim go ahead and
5175s swap over to that Tracer to match up
5177s with phone but at the end of the day
5180s it's still Washington Justice Red taking
5182s this first checkpoint with quite a
5184s hearty time bank
5186s Hardy's a good word for it Hardy's a
5188s good word for that pick that just came
5189s through Emma again just hitting the
5192s shots Doom thing shock time was coming
5194s back with a few ultimates in the bank
5196s kind of all across the board here I
5198s think the only outlier being Jam who's a
5200s little behind on that sound barrier at
5201s the moment so I expect a lot of cues
5204s over the next fight or two the shock
5205s really want to establish an actual
5208s defense here and hold for another few
5211s minutes I think if the Justice get out
5214s of this relatively scot-free and can
5216s pull some Ultron shock it's looking
5217s pretty good
5219s oh man it's a rave ultimates are thrown
5222s everywhere and it is time to see who
5224s fills the kill feed bone gets the pulse
5227s bomb kill and another one it's all
5229s Washington Justice Red in this kill
5231s speed they threw almost all their
5234s ultimates at it civil I hope that they
5236s would be getting these types of results
5238s absolutely yeah and for the shock I mean
5241s this is obvious obviously you would like
5243s to win that fight but failing that the
5245s next best case is that the Justice use a
5248s ton of ultimates on their attack because
5250s now the shock have a bunch of tools
5252s coming online and they have a point to
5254s kind of rally around here and the olds
5256s come out and the picks are coming
5257s through nice only the use of azure's
5261s overclock though to fend off Washington
5263s Justice's attack so that is a really
5265s excellent use of discipline and knowing
5268s okay this is this is one that we can
5271s we can be very uh careful about
5274s yeah you want to be economical you don't
5276s want to just spend everything all at
5278s once you've got three minutes left here
5279s in the bank three ultimates to work with
5281s that primer probably waiting for what's
5283s uh overclock here in Santana actually
5286s December comes up first
5287s when it is a good thing we've seen the
5290s deadly what here
5295s on shock Timeless stabilizing once again
5298s but simple they've got three minutes to
5301s hold this point if they want to win
5303s three minutes but a time a time bank to
5306s work within and a Playbook perhaps to
5308s kind of follow here you know exactly
5310s what you need to be doing the pulse bomb
5312s and the Primal just need to get you a
5314s pick or at least keep you in the fight
5316s long enough to maintain your defense
5319s meanwhile the overclock and the Kitsune
5321s Rush are just building and building and
5323s building hopefully ready for the next
5324s fight or so unless what just decides to
5327s kind of do what things well you recalled
5330s straight into the railgun it's not
5332s really your fault there at the end of
5334s the day although shock time will
5336s continue to hold this defensive point
5337s absolutely crushing it here on this
5340s Winston Primal raging Santana getting
5342s three kills in the process now shock
5345s Timeless have burned the clock down with
5347s only two minutes left Sybil and well
5350s it's ever ever closer here to the golden
5353s box of victory
5354s minute at a time 30 seconds at a time I
5357s do Santana a disservice by implying that
5359s Primal was only to be used for
5360s sustaining or canceling an overclock of
5362s course you just get three kills what
5364s about that the Auburn though getting the
5366s initial pick uh nice job by phone trying
5369s to force out the Susie before actually
5370s throwing pull spawn doesn't even need it
5373s there's too much damage here on the
5375s point from as death and the whole hog
5377s Washington Justice Red taking the third
5380s map of the series
5382s stepping up maintaining that momentum
5384s right keeping the statements coming a
5387s great defense there from the shock right
5389s up until it all kind of fell apart like
5392s the ultimates were obviously getting
5393s value like the neutral fight was working
5396s well but with this big composition I
5399s mean it can just kind of snap and all of
5401s a sudden you had this great defense and
5403s then you have nothing and no one so
5406s strong mechanics coming through from the
5408s Justice right when they needed it just
5410s making the most of this composition that
5414s we haven't really considered the meta
5415s we've kind of considered it the counter
5417s to The Meta but I suppose that's exactly
5420s what this is built for yeah well I want
5423s to give some props over to Emma as well
5425s who seems to be you know flirting on
5427s that line between the Zenyatta and
5430s kiriko depending on you know what the
5433s map and the time bank really calls for
5436s and I'm really pleased to see some of
5439s the value and success that we've seen
5440s from that Zenyatta but how quickly they
5443s switch over as soon as the pressure
5445s starts to be maybe a little too much and
5447s they're not bringing the value is
5449s instant and Washington Justice Red are
5452s really reaping the benefits from such a
5455s flexible support player as a result I
5458s think like I mentioned earlier uh as
5461s death apologies for doubting you on
5463s hooking the echo
5465s um happily put in my place there and
5467s proven wrong just so lethal with those
5470s hooks nibble that I gotta say I really
5473s want shock Timeless to be tracking
5475s tracking exactly where as death is going
5478s all the time because there are so many
5480s Deja Vu moments where coming up grabbing
5483s the hook from the side or from behind
5485s when they're trying to when shock
5487s Timeless they're trying to walk up the
5489s stairs and uh
5491s you know it's it's very classic roadhog
5493s play that I would love to see
5496s noticed more
5498s yeah yeah I mean looking at these
5500s compositions and the interactions that
5501s they have there are obviously a lot of
5503s patterns that form you see the flanking
5505s roadhog okay yeah okay the whole hog
5508s comes through oh oh goodness like I
5511s think there needs needs to be a little
5513s more of that like yeah of course this is
5515s gonna go this way right like let's adapt
5518s accordingly and I mean with the Justice
5521s here on series point
5523s shock Timeless like it's kind of now or
5525s never to make those adaptations have
5527s that like mid game prep talk of just
5529s like hey no no no no no this is not how
5533s this is going to go it's time to force
5534s them at five we were looking great at
5537s the start of this series we've led a
5538s couple fights slip away from us right in
5541s in not quite the way we would want to
5542s let's make sure that we are kind of
5544s maintaining our wherewithal Keep Your
5546s Head on a swivel we know these things
5548s these are fundamental roadhog go on
5550s flank get pick is fundamental OverWatch
5553s that's kind of his whole thing right so
5556s I think these teams are obviously aware
5558s of those Dynamics they're insanely
5559s skilled players and I am but a humble
5561s Caster but you know a little more of
5564s that like is the road hog over there
5566s okay let's go well how about over there
5569s yeah just a little more of uh watch your
5571s six kind of vibe is all I would like you
5574s know not constantly looking around
5576s paranoid but maybe with how many times
5579s as death has been hooking
5582s um let's see here
5584s Jam
5586s um yeah
5587s if I were Jam I would be paranoid
5589s paranoid up the Wazoo I once I'm hooked
5593s a couple of times I'm constantly looking
5596s one like expecting to just get ripped
5599s out of position willy-nilly and uh I
5602s think as death has been doing a good job
5603s at also timing uh when he goes to
5606s encircle shock Timeless and I'm sorry
5609s when she goes to encircle shock Timeless
5611s because
5613s they're never looking all of the
5615s attention and focus fire is being
5617s brought to the front lines and that's
5619s exactly the kind of distraction you need
5621s when you're gonna go and hook them out
5624s of position and get that early pick
5626s which seems to be Washington Justice
5629s Reds recipe for Success here uh we're
5632s going over to new Queen Street
5635s um we've not seen this one we have seen
5638s a lot of Coliseum and a lot of Esperanza
5640s but new Queen Street has kind of been
5642s the outlier kind of the the black sheep
5645s here right well it's a little bit more
5646s old news since it was the first one to
5649s come out for OverWatch too right I
5651s suppose that's true yeah having spoken
5653s with some pros hither and yawn across
5656s the tears it's kind of the general
5658s consensus that out of the three push
5659s Maps new Queen Street is
5661s generally the least favorite you know
5664s let's not mince any words but if you're
5666s really good at new Queen Street or if
5668s you have a practice Strat or you know
5669s the other team perhaps does not enjoy
5671s playing on this map or practicing it too
5673s much that could be a nice little
5675s strategic wrinkle we can only speculate
5677s of course but excited to see uh what
5681s shock Timeless decide to kind of bring
5682s to bear on their map pick here
5684s well and with your map picks as well
5686s when you know
5689s it's a map of your preference right
5692s that's definitely a different mental
5694s state going into the membership right we
5697s all know the shift in mental state when
5699s we're in our games and it says now
5700s entering King's Row we're like yeah
5703s we're psyched we're hyped for this mat
5705s like it doesn't really matter
5707s [Laughter]
5709s right and so you know if you have that
5712s type of mentality whereas you know
5714s Washington Justice may not then
5717s definitely you want to take them to that
5718s take them to that map where they go uh
5720s great this one and you're you know
5723s feeling the vibe you've got your mojo
5724s online
5726s um the real thing that I'm worried about
5728s though for new Queen Street is that
5730s there are a lot of little like nook and
5733s cranny kind of hallways that you can
5735s weave through and it might be a Heyday
5738s for EZ death on that roadhog it
5741s absolutely could be yeah I mean there's
5742s plenty of space for a roadhog to kind of
5744s do their thing and and just hit those
5746s wacky flanks and just get some insane
5749s just like max range like the kind of
5751s hook that makes you go the ground area
5753s yeah yeah just the kind of hooks that
5755s make you go dude come on what not the
5758s player the actual exclamation what
5762s um so maybe we see a little more of that
5764s I actually kind of wanted to bring up I
5765s kind of just realized as we've been
5767s chitter chattering we haven't seen any
5769s Reaper this series and with a roadhog
5772s doing as much work as it's been doing
5774s where's the reaper guy yeah you know he
5777s has the shotguns he comes in from the
5778s side special ability very powerful all
5781s that other stuff we saw um Jim on there
5785s actually yeah for just a moment yeah
5787s well I say unfortunately phone is just
5791s on point on this Tracer right now and
5793s they had to switch to match it there was
5795s no there was not enough pressure exactly
5797s I think that is kind of the thing as
5799s I've been kind of mind palacing out why
5802s the heck there's no Reaper I I think
5804s Tracer is one of those much like a like
5806s a Widowmaker or a sniper of any kind
5808s where like if there's one on the other
5810s side kind of the only best counter to it
5812s is another one like your own so yeah if
5815s there's a tracer just doing work on the
5817s other end really the only other thing
5818s that's going to handle it is another
5820s Tracer so they're kind of just locked
5821s each other in place but I think that's
5823s been a big part of what has given
5825s Justice this Edge is like well cool
5828s we'll just play roadhog because you
5829s can't play its greatest counter right
5832s and I mean hard to say that hasn't been
5834s paying dividends for the Justice here
5836s well and that goes to show you how
5838s strong the Washington
5839s 's red team it right when you are the
5842s reason that another team is forced to
5844s pick or change their composition uh
5847s props over to you phone although it
5849s looks like we've just cast a curse of
5851s them sorry sorry buddy fully and
5854s entirely the moment we started talking
5856s well about them shot timer said dude
5858s shut up right we're going to show you
5861s what we can do they recognized it
5863s they're like we know phone is a huge
5865s threat and we're nullifying or yeah and
5869s we're nullifying down right right away
5871s okay I mean this is something we've seen
5874s on the kill feed I feel like a dozen
5875s times already as just popping
5878s immediately onto the tank counterpart
5880s here because all right we got way more
5883s hit points on the field at this point
5884s Missouri as well kind of putting paid to
5887s that with an extra pick onto Auburn
5890s is just a little out of radius that's
5893s actually oh that's a heartbreaker yeah
5895s that was by the Skin of Their Teeth just
5897s missed right there a valiant effort
5899s nonetheless and honestly Stellar
5901s Reaction Time shock time was still
5903s pushing the cart on forward starting to
5905s slowly gain that Advantage but nothing
5908s too significant yet we want to get
5910s closer to that first checkpoint and then
5912s once they have that we'll really see
5914s some spawn advantages roll through as
5917s death looking around the corner for
5919s their first victim hooks doesn't find
5921s the kill off the end no big deal there
5923s shock time was still trying to hold push
5926s this defensive coin and no one's running
5928s into the whole hog of as death here nice
5931s stall forward and still continuing to
5933s find the kills aramori didn't look
5936s behind didn't check the six and as a
5938s result is taken down more members of
5940s Washington Justice Red continue to
5942s capitalize on this player advantage and
5945s now they're gonna look to try and take
5947s this spot and gain some distance for
5949s themselves
5951s I mean good on track time was here for
5953s keeping it contested all this time
5954s that's Sharon Carter as the old adage
5957s always goes so the Justice only now
5959s starting to make their progress Chuck
5961s Timeless with plenty of time to get back
5963s recontest setup perhaps on that high
5965s ground or around this corner and they
5967s have some tools coming online as well
5969s the overclock the sound barrier close by
5971s Emma with a Kitsune rush but shock time
5973s was on the other side look at that a
5976s full War chest of our old sense if you
5978s would say plenty of old swords look here
5980s at this next fight shock Timeless stack
5982s both support ultimate for this most
5984s recent engagement what goes ahead
5987s looking for looking for anyone to throw
5989s damage into Jim goes down not sure how
5992s that happened as a result oh South Pole
5995s spawned unfortunate and now Washington
5997s Justice spread continue to push forward
5999s they've got the advantage and another
6002s hook for as death in the bank civil
6005s absolutely incredible
6008s uh I I have breaking news as death is
6011s pretty good at roadhog
6013s there's your game breaking analysis with
6016s civil folks uh she's just good hitting
6019s the picks consistently turning fights
6021s around that shot Timeless in any other
6023s normal Universe would probably be in
6026s pretty comfortable control of but as
6028s well going for a little plank here
6029s trying to perform
6032s hardly matters though horribly matters
6035s at all stuff like yeah never mind I
6036s don't need to flank actually I'll just
6037s walk up with you and then we're good
6039s right and they absolutely are goodness
6043s wow so right there Washington Justice
6046s Red ignored Santana kind of told Santana
6049s drop their bubble early on the front
6050s line ignored when she jumped over to
6053s pressure the back line and as soon as
6055s that jump happening as death comes in
6058s with the hook actually takes phone
6060s instead of the other support squishies
6062s they were probably hoping to get but the
6065s outs the outcome and the results are the
6066s same right they they just sweep shock
6069s time was off the point oh my gosh whoa
6072s okay wow you shouldn't be alive so makes
6074s it out lives lives is just doing the
6078s doing the Widow 1v1 Shuffle doesn't
6080s matter
6081s oh goodness the effort there I must
6084s commend the effort for Missouri there
6087s you know they just hit the DPI switch on
6089s the mouse and started wiggling but it
6091s doesn't matter I didn't even get to talk
6093s about Jim switching over to the reaper
6095s finally kind of fulfilling my prediction
6097s at it again uh and this is already back
6100s and forth here the Justice may be trying
6102s to start clawing this back and they do
6105s yeah they absolutely do you gave props
6107s over to Azure for you know the Jukes on
6109s that sojourn I'm over here giving props
6112s to aramari and jam for just pumping in
6115s the heels over there I'm sure their
6117s heartbeats were stressed up the Wazoo
6119s watching that crit symbol dip in and out
6122s another early pick of course coming
6124s through from as death she has been
6126s crushing it and Santana is forced to go
6128s ahead pop Primal how many times is as
6131s death going to hook one of these
6133s supports following up with the whole hog
6136s again just seems second nature we've
6138s seen this movie before folks and as
6140s death is so comfortable running it on
6142s replay and I mean building the whole hog
6145s that fast why wouldn't you just use it
6146s the moment you get a pick secure the
6149s advantage keep this cart moving we've
6150s crossed 100 meters we've hardly been
6152s talking about the objective by the way
6154s because these fights are just so
6155s ridiculous Jim's stepping up just trying
6157s to force his team back saying no no no
6159s no I'm supposed to counter you does
6162s actually manage to take down as death
6164s Azure with the overclock as well as
6165s getting some kills secured and shocked
6168s Timeless at last and started to move
6170s this bot in another Direction but
6172s they've got a bit of an uphill to manage
6174s at this point
6176s Santana also switched over to roadhog
6178s thibil oh hello okay I mean I saw the
6182s Primal come out I wasn't the happiest
6184s with it but I was just gonna kind of let
6186s that one slide makes a little more sense
6188s now perhaps like hey let's just see what
6190s we can do with that and then finally
6191s make the switch if you can't beat them
6192s join them frankly I respect this bit
6194s nice sound barriers actually from both
6197s the sides keeping this teams alive even
6199s after hooked by as death there's the
6202s overclock online for what and it's the
6204s kill onto aramori both of these DPS from
6207s Washington Justice Red have been tearing
6209s up the kill feed and with EZ death there
6212s to complement them and a Discord orb to
6214s make it easier all the same civil
6216s Washington Justice Red is having a
6218s heyday
6219s as just saying hey dude Kiss the Ring
6222s all right the queen is here this is the
6225s better roadhog you better come back with
6227s something a little better Santana given
6229s perhaps a second chance before this card
6231s starts moving again a hook coming
6232s through no such luck a death Blossom
6235s online here and Emma on the Zen actually
6237s swapping over does not quite have the
6239s Transcendence yet so perhaps a chance
6241s for some early engagements here oh Wes
6243s death actually the first to go down
6245s close bomb thrown and no kills off the
6248s back and still some exchanges back and
6251s forth the shock Timeless are still
6252s looking to push this spot back in their
6255s favor they do have the spawn Advantage
6257s it seems to be coming in clutch for them
6259s and now Jim on this Reaper really
6261s starting to find their Rhythm and
6263s momentum and the value yeah I mean this
6266s is what the reaper needs to be doing
6267s providing that Frontline burst providing
6270s that sheer damage total regardless of
6273s position regardless of where you are on
6275s the map Etc shock Timeless also got a
6278s lot of ultimates here coming online
6280s Justice all Hogs have obviously been
6282s getting a ton of value Emma with this
6284s Transcendence can cancel out so much not
6287s that
6288s oh as death I'm sorry it's not often I
6291s feel like you're the recipient of the
6293s unexpected hook Jim goes ahead
6295s capitalizes on the Kitsune rush and
6297s shock Timeless continue to run forward
6299s they only used aramori's Kitsune Rush as
6303s a result in simple once again
6305s demonstrating really strong discipline
6308s and ALT economy awareness yep and
6311s Santana
6312s booting up on this roadhog getting those
6314s hooks getting some picks down getting
6316s the work done now checkpoint secured
6318s here a little butt scratch going on
6320s Chalk time is forced to just kind of
6322s chillax which gives the Justice time to
6324s kind of reconfigure they have some
6326s ultimates coming online what and Azure
6327s pole stepping up in the pocket which
6330s sojourn will reign supreme the one that
6333s has the sound barrier from Jam to
6335s reinforce and keep their health bar Uber
6338s topped off now we can see shock Timeless
6340s continuing to aggress forward Santana
6342s has definitely started to hit that flow
6345s state with those hooks it's the first
6347s time I think we've seen her play roadhog
6348s this series yeah and I respect the
6351s attempt at the predictive hook onto the
6353s Tracer there that would have been really
6354s cool you'll get it next time don't worry
6356s our Murray coming online here close with
6359s this Kitsune Rush well ahead of Emma
6361s which is a big Advantage but Auburn on
6363s the other side ahead with this sound
6364s barrier that's the dynamic we need to
6366s follow that barrier's out already
6368s oh Santana hooked as death and does go
6371s down after they were beefed up by the
6373s sound barrier now shock time was
6375s continuing to try and push forward
6376s they've got the bot in their possession
6378s rolling it and they've got a late pick
6380s onto Emma fibble yeah the reaper Kitsune
6383s Rush combo is just too strong like you
6385s just shoot too fast guns go Burr you
6388s know there's not much you can do about
6389s that so the Justice again just forced to
6392s reconfigure we've got 26 seconds left
6394s and eight meters frankly between these
6396s teams shock Timeless need to win this
6399s map if they want to stay in the series
6400s it's Match Point here for Washington
6402s Justice Red it's a great pick early here
6405s on to Auburn and now they're pushing
6407s into only an overclock at this time it
6410s could be deadly there's a pick there
6411s onto EZ death and with no tank for
6414s Washington Justice it is looking Grim
6416s the oh shock Timeless have almost
6419s overcome the victory bar to take this
6421s map win Washington Justice Red needs to
6423s clear them if they want to stay in this
6425s fight and win Emma takes down Jim and
6428s this is intensible who will come out on
6431s top there are no more reefers the
6433s antenna throws the all hog into the face
6435s of Washington Justice Red it is so close
6438s it is two meat three meters away from
6440s victory for them as death goes down
6443s aramore pops the Kitsune and that's
6445s gonna be the nail in the coffin everyone
6447s has this fats they need the bot is about
6450s to be pushed to the golden box of
6451s Victory and shock Timeless have come
6454s back to tie up the series
6458s the part where I get to be very very
6461s smug because I came into this map saying
6463s where's the reaper at dude wouldn't that
6466s make a really big difference and it did
6470s it totally did the reaper swap was an
6472s immediate change of pace you could feel
6474s the temperature in the room Spike poor
6478s old new Queen Street all that snow start
6480s it's melting it was crazy like that is
6483s exactly the swap they needed I mean
6485s there's not much else to say outside of
6487s it like the counter pick doing counter
6489s pick things it really can be as simple
6491s as that like OverWatch it's a very
6493s complicated game at these high tiers but
6496s at its core it has always maintained
6498s that like sometimes you can just get
6501s away with a direct counter pick and
6503s force them out of their comfort zone
6505s Force the dynamic entirely phone you saw
6508s towards the end swapping over towards
6509s the reaper as well just realizing like I
6512s gotta try and make this work they have a
6514s roadhog and a Reaper and they're doing
6515s really well
6516s I guess that's what I need to do but at
6518s that point I mean the momentum there for
6520s timeless
6521s feeling so good and totally here we go
6523s to map five
6524s yeah well in our first to three uh
6527s thibil ask and you shall receive we get
6530s to go to map five uh opening up the
6533s finals so definitely a huge treat for us
6537s folks it's match point for both of these
6539s teams we're gonna kick it to a quick
6541s break they're gonna pick a map and uh
6544s we're gonna see who will come out on top
6547s for our round one of the finals
6557s foreign
6560s [Music]
6598s thank you
6603s [Music]
6612s [Applause]
6613s [Music]
6639s thank you
6657s thank you
6662s [Applause]
6663s [Music]
6713s [Music]
6718s thank you
6720s [Music]
6738s foreign
6745s [Music]
6772s foreign
6777s [Music]
6795s [Music]
6802s foreign
6804s [Music]
6845s foreign
6848s [Music]
6856s [Music]
6859s hello Gamers and welcome back to the
6861s calling all heroes Challenger Cup finals
6864s we are still on our first match and
6867s round one of the series and we are at
6870s Match Point Sybil it's our first to
6873s three with Washington Justice Red and
6875s shock Timeless already at two points
6878s each and looking to take home a victory
6880s on our last control map
6882s the series has been everything I could
6884s ever hope for minus the draws that give
6887s us the eight map stunner right yeah we
6890s take what we can get two cp's not around
6891s anymore we're no I know I'm still
6895s waiting for the draw on escort that's
6897s what I want more than anything that's
6898s the feather in my cap that I'm waiting
6900s for not gonna get at this series but
6902s that is perfectly okay these teams have
6904s been playing lights out showing that
6907s they are worthy of the pickups from the
6909s big franchises up and about in the
6911s OverWatch League showing that they
6913s deserve to be here in our final event uh
6916s and we are headed towards control uh
6919s this was initially this game mode anyway
6921s it was a victory four shock Timeless
6923s though it was plenty close all the way
6926s through 99s to 99's abound so we're all
6930s three Maps folks all three okay yeah if
6933s you're like just tuning in and you
6935s missed the start of this match like go
6937s back like maybe during the break we're
6939s about to kicking things off but like go
6941s back and now we're headed to Oasis this
6944s pick actually makes sense I didn't even
6945s consider this one we're talking a lot
6947s about Lee Jong Tower but Oasis also has
6950s some points where it's pretty easy to
6951s kind of like Duck and use your natural
6953s covers or roadhog like plenty of walls
6956s and Cubbies to try and hide behind yeah
6958s so
6959s I get this uh it makes sense I think the
6962s thing we need to find out here in the
6964s next probably minute or so uh is if our
6967s both of these teams going to stick to
6968s roadhog at this point like is that just
6970s what we've decided on right
6972s um our uh shock time was going to try
6975s and like go back to the Winston like oh
6977s that was just like a one-off like we can
6979s still do it with this composition and of
6982s course the reaper I want a little more
6984s Reaper I think that was really like the
6985s ticket and if I'm shock Timeless I see
6987s that immediately work and go well yeah
6990s of course that's what we're doing now
6991s for the rest of the series so we will
6993s see
6995s fun little update there the first
6997s altiora team taking down Kaiju Corp so
7000s altriara will move on Artemis excuse me
7003s we'll move on I should specify without
7005s many altiora teams yeah yeah you uh you
7008s you really need to be specific turns out
7010s and Kaiju Corp jumping down over to
7012s lower bracket perhaps ready for a little
7014s salty run back there we'll see
7016s but we ain't there right now we are here
7018s on Oasis at University oh yeah no no no
7022s yeah give me that actually it's probably
7024s not going to happen but like
7025s nah the the erisa composition really has
7029s been kind of the counter to a roadhog
7031s like it usually isn't a mirror it's
7033s usually like oh they're running roadhog
7035s let's go Orissa and it looks like that
7038s is what they're coming through with so
7039s much opportunity to mitigate damage the
7041s fortify like countering off the hook the
7043s javelin spin can block all sorts of
7046s stuff like this composition does make
7047s sense and I'm excited to see it from
7049s shock Timeless let's just see what it
7050s can do well then we see the variants on
7053s DPS a phone on the Tracer and gym on the
7055s reaper so there'll be two very different
7057s types of uh front line or side pressure
7060s presence here Emma's gonna be the first
7062s person to take down Azure a little bit
7065s of pressure onto aramori back there in
7067s the back lines but nothing too crazy as
7070s death taking a lot of damage and the
7072s suzu during the whole hog take a breath
7075s or during the Breather just easily gives
7078s them the top off in health now we can
7080s see Santana continuing to try and push
7082s forward shock time was did lose the
7084s point possession but simple they haven't
7087s lost the fight they know the name of the
7088s game and it's so they're okay with
7090s giving up a little bit of possession
7092s absolutely yeah I mean a little back and
7094s forth here is fine even a little stall
7095s coming through no big deal 11 there for
7097s the justice as the shock established
7099s their first control a couple ultimates
7101s coming online for them as well and
7103s actually uh one more interaction because
7105s I love talking about Orissa so much the
7106s javelin throw interrupts hook and take a
7109s breather so that is a big potential
7111s counter to that in addition to all the
7113s other stuff I already talked about or of
7115s course Missouri could just get a pick I
7117s mean aramore had the kidsime Rush online
7120s so early in this fight and I mean
7124s opening up the gate with it was an easy
7126s win there for shock Timeless let's talk
7128s about the rat phone on the rat okay
7131s we've seen the junkrat's kind of been
7134s like the meme pick that's actually
7135s pretty decent so much damage capable for
7138s that hero uh but I remember Murray just
7140s kind of getting out of Dodge there real
7142s quick there's a lot of olds come online
7143s cool and there's two kills coming
7145s through from Azure oh a nice attempt at
7148s the air Javelin that would have been so
7151s sick dude but a valiant effort if you're
7154s just pinned out of the air
7156s um that would have been straight out of
7157s an anime
7160s reverse where that pick happened you and
7162s I are both going crazy uh but even then
7165s a couple ultimates here for shock time
7166s was maintaining their control despite
7168s their expenditures or perhaps because
7170s they're expenditures here comes the
7171s riptide let's see what this can do it's
7173s 4 a.m where is it
7177s and tana is out of the picture but so is
7179s as death no tanks and well with one
7181s Lucio downshock Timeless are gonna look
7183s to try and bring themselves in the lead
7186s for this fight they already have 77 of
7189s this objective and fibble they're
7191s looking pretty comfortable control was
7194s uh you know a little bit easier for them
7195s and opening up on the series and now it
7198s looks like they are trying to close it
7200s out here nonetheless Jim has the death
7203s Blossom online it's only a matter of
7205s time and the suzu's forced out he's
7207s hunting for they're hunting for it oh
7209s good smart move to wait raving out more
7213s resources before you get over aggressive
7215s now the overtime bar has been triggered
7217s and a boot back actually prevents Jim
7219s from having as much impact and damage as
7222s she is looking for a nice free contest
7224s here from Washington Justice Red not
7226s everyone falls down into the pit of
7228s despair but it's still Washington
7231s Justice Red taking the point that Boop
7233s was honestly like map Saving right there
7237s because that death Blossom would have
7238s gotten quite a bit of work done and
7240s unfortunately instead Jim was just kind
7242s of dancing on the dance floor by herself
7244s so we have a horse Mirror by the way I
7248s just want to throw that one out there as
7249s death making the quick swap which
7250s actually got some pretty solid work done
7252s overall phone with a quick catch on the
7254s javelin there not what you want to be
7255s catching there bro and uh we got some
7258s stall coming here
7260s overclock from azaray no kills yet and
7264s what actually is gonna be the person to
7266s get the pick still so much pressure here
7269s and a suzu to reinforce even more what
7272s was dodging for days and still it's
7274s going to be Washington Justice Red with
7276s Point possession
7278s the tire doesn't find the kill maybe a
7281s little too early on the trigger but
7283s nonetheless shock Timeless still
7285s resetting that was one of those tires
7287s where it's like if I don't hit this
7289s right now they're gonna destroy It
7291s ultimately didn't end up mattering but
7293s I've been there I've done that I get it
7295s Santana's stepping up with a terror
7297s surge here at the sound barrier as well
7298s online match though by Auburn's maybe
7301s slight advantages here but only just
7304s slight for shock Timeless you want to
7305s force whatever you can before you really
7307s get this fight going
7310s disrupt your shot blocking the gate and
7312s now it's time to push forward nice
7314s reinforced to take the javelin to the
7316s face throwing even more damage here
7318s Santana trying to continue making this
7321s team fight for shock Timeless a nice
7324s terrorist surge but it is not enough
7326s these DPS are popping off and both
7328s sojourns are trying to find the picks
7330s and the kills what is making hero plays
7333s here at 99.99 once again both of these
7336s teams are going the distance on our
7337s opening round that suzu was just enough
7340s to save them but is it enough to help
7341s them retake this point Sybil it is a
7344s nail biter here at the end with Kitsune
7346s thrown by Emma
7348s Santana swapping over to the doomfist
7350s coming back for the last minute stall as
7351s best they can Washington Justice still
7353s maintain it we have a diva on the field
7355s like I don't know what's going on with
7356s the tanks at this point I'm just excited
7358s to see it Santana just trying to power
7359s block can get nothing done as death
7361s getting dimec by ARA Murray here and
7363s shock Timeless actually maybe pulling
7365s this back over clocks on both sides
7366s coming through in the death blossom
7369s yes clutching it out here for shock
7372s Timeless once again amidst all that
7375s chaos they flipped the point and now
7377s they take this first round
7380s I'm just gonna call that entire
7382s University thoroughly silly I think we
7386s hit thoroughly silly towards the end
7388s there the horse mirror the doomfist
7391s coming out like that's just one of those
7393s like ah everyone's screaming and
7395s panicking like but we're all having a
7397s good time
7398s and now we kind of settle back towards
7400s normal
7401s as I mean as normal as this series it's
7404s gonna get we'll see yeah right as death
7406s for now looking at the roadhog Emma back
7409s on the Zen Santana matching with the
7412s roadhog seeing a little more of that new
7413s Queen Street comp that we saw from them
7415s it did do some pretty serious work
7417s let's see what phone does after this
7420s symmetra TP forward that looks like a
7422s tracer but it could be a Reaper
7425s it's a tracer
7427s all right Washington Justice read back
7429s on their I would say their comfort
7431s composition since it's what they seem to
7433s run and lead with regularly uh phone on
7437s the Tracer Emma on the Zen shock
7439s Timeless running the more you know
7441s traditional metacomp that we've seen
7443s around the circuit here so shock
7446s Timeless are already set up on this
7448s point and they're pretty much just dance
7449s before it was right they were dancing
7451s around in that inner column but with
7453s that pick onto Azure uh it's going to be
7456s really difficult for them to actually
7458s have any continued sustainability
7460s there's not as much damage and
7462s Washington Justice Red are just gonna
7463s look to clean them up and take the point
7465s first for themselves which they did last
7468s time as well but this time they've won
7470s the fight
7472s Emma also building up so quickly oh only
7476s Transcendence I mean picks coming
7478s through for her obviously just real fast
7481s so 75 gives you such an enormous boom
7485s right early on you can pop that probably
7487s this fight if you want and not have too
7489s much to worry about especially if you
7491s maintain that kind of old charge right
7493s so a great early start here for the
7496s Justice shock time was already kind of
7498s forced on the back foot as they go for
7499s this engaged but that's the one thing
7501s that can counter in early Transcendence
7502s just get the hook kill before it's even
7504s online man and that's really tough a
7507s stick and again in the hook it wasn't
7509s gonna matter phone was gonna be gone
7511s regardless of where that damage came
7513s from and now we can see shock Timeless
7515s starting to pull away in the kill feed
7517s taking the point for themselves for the
7519s first time this round
7521s Emma going down early was absolutely the
7524s only thing that would have gotten us
7526s here right shock Timeless stepping up
7528s taking it like taking that early
7530s advantage that I was Heming and hawing
7532s about completely out of the equation now
7534s the Justice do have the Transcendence
7536s for sure the pulse bomb from Jim gets
7539s nothing it's just a matter of when do
7540s you kind of want to pull the trigger on
7542s all these old
7543s a Discord on Santana has been nasty and
7546s I hook into the Transcendence beautiful
7549s play coming through from Washington
7550s Justice Red as that's exactly what they
7553s needed to mitigate all this damage here
7555s from shock Timeless they were reinforced
7558s by Jam sound bar sound barrier and now
7560s they're just continuing to pick them off
7562s one after another
7565s yeah you have so much sustain at this
7567s point in the fight all your cooldowns
7568s being used just to keep everybody alive
7570s as best as possible you have picks
7572s coming through I mean that's about as
7574s clean cut as it can get for the Justice
7576s you even pull quite a few ultimates out
7578s both support ultimates from shock
7579s Timeless the Stagger from Jim Jim the
7582s gym get knocked into traffic ah I can
7585s only imagine we're gonna we're just
7586s gonna play some yakety Sacks in our
7588s heads and call that one a day the
7591s Justice maintaining control here they
7592s still have a sound barrier online the
7594s overclock coming through from Missouri
7595s immediately gets counted out by that
7597s ultimate and we'll see if anything can
7599s get done oh man as death gets a great
7602s hook there on taramore and with the
7604s pulse bomb Kill from phone this is deja
7607s vu from Washington Justice Red they
7610s continue to run this circuit with those
7612s characters and they keep targeting those
7614s supports repeatedly fibble yeah last
7617s fight territory here shock Timeless
7619s really only working with that pulse bomb
7621s gotta hope it gets some value down maybe
7623s go for Emma in the back line does not
7624s have that Transcendence what though is
7626s going to try and just keep shot timing
7628s him down here and that whole hog might
7630s just finish things up oh another pulse
7632s bomb missed by Jim that's actually two
7634s in a row what goes ahead pops the over
7637s clock and is looking to continue feeling
7639s the fate of the shock Timeless here for
7641s the second round they are not going
7644s anywhere fibble we are going the full
7646s distance of three rounds I mean could it
7650s go any other way at this point geez
7653s right like this is exactly how this
7655s entire Series has gone it is how I
7658s expect it to finish out
7659s this this is we couldn't have asked for
7663s a better start to this entire tournament
7664s you know well these are two super strong
7668s teams not to mention both teams that got
7670s you know additional resources and picked
7673s up from OverWatch League teams there are
7676s a lot of eyes on these people to pray
7678s for to be performing and it's still only
7681s round one simple there's a lot of games
7683s left to play yeah we haven't even gotten
7685s into any semi as we haven't even looked
7687s at the lower bracket like this is
7689s literally just the beginning and you
7691s guys have to wait a week after today's
7693s matches to get any more haha I'm putting
7696s an L on my forehead I'm pointing at you
7698s shock time was stepping up with more of
7700s the usual more the usual frankly on both
7702s sides here both teams locked in on what
7704s they're comfortable with and at this
7706s point it is Stand and Deliver it is
7708s execute it is get a pick like that Azure
7711s is stepping up exactly when she needs it
7714s it's literally all on the line here for
7717s this opening Series whoever wins the
7719s this last round of control is going to
7721s win round one of the series they're
7724s going to stay in the winners bracket and
7726s they're going to have it maybe a little
7727s bit easier as they try to progress
7729s through the tournament Brett Washington
7731s Justice Red already losing phone early
7733s in this fight oh what could not skirt
7736s out of the way it was a beautiful suzu
7739s attempt there from Emma to try and save
7741s him but at the end of the day two too
7744s much precision timing from shock
7746s Timeless absolutely yeah I mean just
7748s stepping up and hitting the exact shots
7750s you need just getting that early
7752s advantage and sticking it all the way
7755s through now the Justice forced to kind
7757s of skirt around figure out what they can
7759s do to kind of crack this egg open and as
7762s that forced immediately just back up use
7764s your breather and even then
7767s so much damage their pulse bombs early
7770s and kills Santana in this fight there
7773s are no Road Hogs no tanks on the table
7775s so now it's going to be about which
7777s members can continue to be Scrappy and
7779s find the value and kills so far shock
7782s Timeless and Washington Justice Red just
7784s doing a bit of poke face back and forth
7787s no one's wanting to give up the point
7788s and both are contesting are amori's
7791s Kitsune Rush is going to force
7793s Washington Justice Red back but not
7795s enough Jim gets picked and so does Emma
7798s it's back and forth for each of these
7800s teams with Azure now is trying to step
7802s up and continue holding down the fourth
7804s for shock Timeless it's so hard on The
7808s High Ground as what manages to kill Jam
7810s just before they go down now there's
7812s been another pick from as death and it
7814s looks like Washington Justice Red are
7816s trying to cap this point but shock are
7818s stalling out once again the bull yeah I
7821s mean the the reaper already tremendous
7822s stall potential about to have the death
7824s Blossom online Force back actually by
7826s the whole hog from as death I think that
7827s was kind of the perfect time to use that
7829s just physically force them off the point
7831s and get this first capture going and
7833s shock time was seeing Matt go yeah okay
7835s that's fine uh we'll come back with like
7838s all the tools we've got and you know
7839s we're not gonna worry about it the
7841s initial engagement with the sound
7842s barrier here I like it well it is 15 to
7845s 79 possession Santana's throwing the
7847s roll the whole hog into the corner two
7850s people going down three from the death
7852s Blossom of Jim and now shock Timeless
7855s looking to go ahead and take this point
7857s back for themselves they've got 79
7859s percent possession
7862s and jam denying the gym Ace you hate to
7865s see it we had one in the Highlight Reel
7867s I was hoping for number two and jam said
7870s nah nah what if I got one of those still
7872s nothing to complain about there for
7874s shock time once right like that feels
7875s good you're approaching this is last
7877s five territory you're approaching 95 you
7879s have a Kitsune Rush Washington Justice
7880s have nothing to answer with except the
7883s hope that they get a pick and that is a
7886s lot of pressure onto EZ death who has
7887s been crushing these hooks lately gives
7890s you a rush thrown and that's an early
7891s hit cook on to Santana forcing out so
7894s many resources Santana does go down and
7897s as a result with no tanks now on the
7899s table for either team it's gonna be up
7901s to these DPS to steal the show Jim on
7904s this reefer has the sustainability a
7906s nice suzu is going to keep them in the
7907s fight a little longer and still Sybil
7910s this is a chaotic back and forth this
7912s could have been just like our previous
7914s round with how many picks and how much
7917s these teams are fighting it out
7919s Santana back again on that last minute
7921s stall doomfist trying to get something
7922s done here phone takes down Azure takes
7925s down Santana this might just be the
7927s switch here at the very last possible
7930s second Washington Justice read able to
7933s flip this point and Sybil if it didn't
7935s go to 99.99 would it have really been
7937s the series that we were asking for yeah
7940s no absolutely not I demand that this
7942s continue until I am satisfied Azure with
7945s the overclock here a couple more alts
7947s coming online for shock Timeless but
7948s they probably want to use this as more
7950s of an eco-fight pull what you can from
7952s the Washington Justice especially with
7954s this overclock coming online just as
7956s forced to kind of back up and use what
7957s they can here comes the Kitsune rush and
7960s as death goes ahead and gets the kill
7962s onto Santana hold hog pushing back more
7965s members of shock Timeless but shock
7968s Timeless backing out wanting to try and
7970s regroup and probably build up that sound
7972s barrier just a little bit more right and
7975s you get the two for one trade right you
7976s pull the overclock and then there goes
7978s the Kitsune rush and the Whole Hog just
7980s to like hey no back up don't come over
7982s here and shoot all our heads off right
7983s and shock Timeless you're like yeah
7985s that's that's fine okay we're about to
7986s have a couple more anyways yeah this
7988s could be last fight here depending on
7989s how long it goes with an early pick
7991s though on to Santana shock Timeless have
7994s to fight this man player down there is
7997s no hope for the return and you can see
7999s phone here has the death Blossom
8001s patiently waiting for anyone from shock
8003s time was to try and push got a couple
8006s people here on the top ready to touch
8008s when needed a nice duck Blossom both
8010s death blossoms pop taking out a couple
8013s of people Santana taking so much damage
8015s phone trying to do the damage with this
8018s Reaper here and the sound barrier saves
8020s them at the nick of time 99 shock time
8024s was trickling on to the point and at the
8027s end of the day Washington Justice are
8029s going to go ahead oh manage to you know
8032s mitigate a little longer Armory was
8034s there but there it is yeah okay Sybil
8037s these dolls are stalls are really really
8039s incredible coming through here yeah but
8042s what can you do yeah I mean that that is
8046s exactly how this series had to end no
8049s other way just all the way back and
8051s forth all the way to the end
8054s stalling and fighting and scrapping and
8056s just staring at each other like we kind
8058s of called it perfectly right honestly we
8061s we wanted just like absolutely run at
8064s each other and go crazy and scream and I
8067s think that is exactly what we got in
8069s this series
8070s yeah I mean both of these teams fought
8073s tooth and nail obviously congratulations
8076s to Washington Justice Red for being
8079s Victorious here in round one they will
8082s go on to play alteora Artemis later
8085s today but of course
8088s that was I mean that series thibil was
8090s so incredible all five Maps 99 to 99 for
8095s all three control points on each map on
8097s top of it and not only was it you know a
8100s back and forth between all these wins
8102s but we saw some really interesting and
8105s different metas and compositions come
8108s through to try and combat those
8109s adaptations which
8111s I mean what a treat here for our first
8113s Opening match
8115s yeah getting that kind of rock paper
8116s scissors in a game like this really
8120s shows that both teams like are pulling
8122s out all the stops right they're not
8124s sitting here playing with their food
8125s they're not just like oh but we only
8127s practice one composition like these
8130s teams and these players are showing
8131s their versatility on the fly in real
8133s time and that I mean that's kind of the
8136s entire point of this whole tournament is
8139s to get these players in here playing at
8141s this level and at this scale right and
8143s showing us like hey when you have all
8146s the resources that you can get to play
8148s the best that you can play what does
8150s that look like right I think we got a
8153s great great example of that here in this
8155s first match yeah I totally agree with
8157s you and you know I'm really happy to see
8160s such a strong performance from both of
8162s those teams this is you know a parallel
8165s uh Avenue to the path to Pro so there's
8169s going to be a lot of eyes for on all of
8171s these players today looking to see who
8174s might be uh you know some potential Pro
8176s material later down in the in the series
8179s but the boy we are going to actually get
8182s an interview set up with someone from
8184s the Washington Justice Red so folks
8187s don't go anywhere we'll get them lined
8188s up and be right back
8194s [Music]
8206s [Music]
8212s thank you
8215s [Music]
8219s foreign
8222s [Music]
8226s [Applause]
8229s [Music]
8235s [Music]
8252s [Music]
8252s [Applause]
8255s foreign
8257s [Music]
8278s [Music]
8282s foreign
8284s [Music]
8306s [Music]
8320s foreign
8321s [Music]
8337s [Music]
8344s the wells in 17.
8348s Japan
8350s [Music]
8357s [Music]
8368s [Music]
8375s hello everyone and welcome back to the
8377s calling all heroes Challengers Cup
8379s finals we have with us Auburn from the
8384s Victorious team Washington Justice Red
8387s joining us here on the interview Booth
8389s Auburn thank you so much for joining us
8393s and congratulations on your win dude
8395s that was some fantastic gameplay from
8398s you specifically and from all of your
8400s team
8402s uh thank you I am I'm so hyped that we
8407s won this match like I was telling my
8408s teammates after we won last fight like
8410s like I thought I was like having a heart
8412s attack my hands were shaking it was such
8415s a fun match to play
8416s oh well I think it was a fun match to
8419s watch I feel like maybe it's an
8421s understatement simple
8422s does not get does not do it credit the
8425s opening Series here that we got today oh
8428s yeah so
8432s the mental state of the team was when
8434s you guys were picking compositions
8436s originally we saw a lot of that road hog
8439s with the Tracer and the Zenyatta play
8442s but it seemed like at a moment's notice
8445s you guys all pivoted and adapted and
8447s made the call to change it up what's uh
8450s what are the comms like or you know
8451s what's what's the mood like for you guys
8453s when you're making those types of calls
8457s um I mean like the mood like mid map you
8460s know I think we have a really good
8461s understanding of like what we're good at
8463s and how we can apply that to what's good
8465s like in The Meta so I think all of us
8467s have a very good understanding of our
8468s heroes like what we can play like our
8470s our tank player as death I love her to
8472s death She's like super good at the
8473s roadhog but she can also play the erisa
8475s she she came to pull out the monkey even
8477s though we didn't do it this Grim or this
8478s uh match and then Emma
8480s I mean we just let Emma play what she
8482s wants she she calls I'm going Zen she's
8484s going Zen I I I don't really care and
8486s then obviously like you know like phones
8488s pulling off the junk rat I I just have
8490s so much we don't we all have so much
8491s trust in each other that we can just
8493s flip comps on a moment's notice and it's
8494s perfectly okay
8496s and funnily enough that was actually
8498s gonna be one of our questions like you
8500s guys had so many Heroes rotating through
8502s especially kind of the discussion around
8504s like when does Emma go Zen versus when
8506s does Emma go kiriko but like to hear
8508s that it's basically just like yeah just
8511s ego pick it this is what I'm feeling
8512s intuition what we trust each other yeah
8514s yeah like yeah that's that's great
8517s yeah yeah it's a it's a super cool
8519s dynamic because Emma can just like we
8521s know she's amazing at Zen so it if she
8523s just calls like she's like I think Zen's
8525s good in this comp boom she's on Zen I I
8527s pivot my playstyle I'm playing around
8529s Eminem like
8531s simple as that yeah okay simple and easy
8534s are two different things though and you
8536s guys definitely make simple look easy
8538s with that
8540s yeah big time uh I I want to talk about
8543s kind of a big change that's happened
8544s between qualifier one and here uh you
8547s guys are kind of coming under the wing
8549s of the Washington Justice here what's
8551s that been like what's that dialogue and
8553s how is that kind of dynamic helped you
8555s guys
8556s so uh
8558s okay about like a a month a month and a
8560s half ago uh we were contacted by Justice
8563s just uh sort of like an interest you
8565s know
8566s kind of like them establishing kind of a
8568s touching Point uh you know if they were
8571s shopping around for some teams they
8572s wanted to represent
8574s in in Challengers Cup in Colorado Heroes
8577s uh and ever since we signed with them
8580s it's it's all been super nice you know
8582s they they have been super open with
8584s communication uh you know they've tried
8587s to incorporate us into like their social
8588s media I'm sure if anyone follows the
8590s Justice account you've seen you know
8591s they gave us a whole roster announcement
8593s and they're and they're giving us
8594s graphics and we all have banners and
8596s profile pictures and whatever for our
8598s twitters and so like it's it's been a
8599s super cool partnership you know I I am
8601s very appreciative of the justice and I'm
8603s super glad that that a lot of owl
8605s organizations are are coming into
8607s calling of Heroes because this is like
8610s this is big I I love it so much
8612s I just love to see the scene growing
8615s yeah yeah no kidding that was going to
8617s be my follow-up actually kind of your
8618s your thoughts on on kind of the growth
8620s of of like owl's integration into
8623s calling all heroes and vice versa so I
8626s mean that that kind of does handle it
8627s though like it feels good to see yeah
8629s absolutely
8631s um so you guys are moving on we're
8633s looking at round two for you guys at
8634s this point
8635s um you you have your opponents I
8637s believed lined up it's going to be
8638s altiora Artemis
8640s um how are you guys kind of feeling
8642s going into that matchup perhaps and do
8645s you have any
8646s um kind of like last like thoughts or
8648s messages to send out here
8650s um so as far as like playing altior
8652s Artemis we've played them uh this will
8655s be the third time we've played them we
8656s played them in groups of first qualifier
8658s we played them in playoffs so first
8659s qualifier now we're going to play them
8660s here at Main Event and obviously they're
8662s a really good team they have like tons
8663s of like contenders talent and they have
8665s a bunch of like super super super good
8667s players and
8669s for me like you know there's always
8671s going to be you know a little bit of
8672s like pre-game Jitters but as soon as we
8675s hit the lobby that's all going to go
8676s away we're prepared we know our comps we
8678s know ourselves we're gonna
8680s we're gonna go out and play what happens
8681s happens yeah and as far as like final
8684s messages I just wanna I just want to
8686s thank my team I want to thank Timeless
8687s for for giving us such a good match I
8690s wanna I wanna give a shout out to all my
8691s friends on the team everyone who's
8693s helped us out all you know just everyone
8695s I I I love playing in this tournament I
8698s love I love being in the scene this is
8699s amazing
8701s right on yeah good to see it and thank
8703s you so much for uh joining us and I
8705s think at this point we can leave you to
8707s it go enjoy your Victory and prep for
8709s that next match
8710s all right thanks guys
8713s oh man and uh you know I'm sure they
8716s need to rest at least a little bit you
8718s know after a five game series maxing out
8722s all of the points possible
8724s um obviously they're gonna have a new
8726s Target on their back after taking down
8728s shock Timeless affable
8730s yeah I mean that that sends a message
8732s straight up right that that shows like
8735s hey that team's really good
8737s we're just that much better right so I
8740s think that's exactly kind of the
8741s mentality I'm sure they kind of want to
8743s start with totally right like they they
8745s I think that little insight into like
8747s all those picks that they were picking
8749s just being like total ego trust plays
8751s like that to me speaks a lot about the
8754s kind of team this is oh yeah they're
8756s they're playing fast and loose they're
8758s playing very comfortable and they
8760s obviously as as mentioned as Auburn said
8762s herself like there's tremendous Trust on
8766s that team to just be like oh yeah emikin
8768s goes in Emma's crazy at Zen yeah I don't
8770s care what the meta is that's fine if
8772s Emma feels that's the play then that's
8774s the play and I am going to adjust my own
8776s style to account for that on the Fly
8779s Like That is highly advanced stuff yeah
8783s but um
8784s casually like oh yeah oh yeah this is
8787s just what we do adapt no problem like
8789s it's uh yeah yeah to folks watching at
8792s home that's not no problem that's Matt
8794s no big deal so excellent work from the M
8797s Bravo again and congratulations we are
8800s going to set up for our second match
8802s here so hang tight stay tuned we will be
8804s right back with you guys
8811s [Music]
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8827s [Music]
8836s thank you
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8871s thank you
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8884s [Music]
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8897s foreign
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8956s foreign
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8986s foreign
8990s [Music]
9000s welcome back to the calling all heroes
9002s Challengers Cup finals for any of you
9005s who may just be joining us right now I'm
9008s waffles for Sid and this is a thibodork
9010s and we are about to get into our second
9013s matchup of the day we are still here in
9016s our round one of quarter finals but
9019s thibil this time we're about to see both
9021s alteora teams face off against each
9024s other we're going to uh check out our
9026s third matchup coming up which is altiora
9029s Polaris versus altiora Nimbus folks we
9032s all just watched the Washington versus
9035s shock uh game before us and of course
9038s Washington Justice Red will be moving on
9040s to the semi-tinals versus the third
9043s alteora team man props over to them for
9045s having a huge amount of teams quantity
9048s and quality yeah I was gonna say I mean
9051s we can't even say both because there's
9054s three I mean a testament frankly to the
9056s org and its quality like you said like
9059s it is so clearly established itself as
9061s kind of the place for teams of this
9064s caliber yeah to want to be and they've
9067s been that place for a long time right
9069s they've been well established as an
9071s lgbtqia plus type of org that's been a
9075s safe space and welcoming space not to
9077s mention our very own Bailey AKA Pizza
9081s penguin helped start out that
9084s organization originally and you know
9087s obviously she has been key and
9089s instrumental in bringing this entire
9091s event to you today folks so huge props
9094s out to her make sure you give her a
9095s follow if you haven't already and I'm
9099s ready to see these alteora teams face
9101s off and show who's actually the top dog
9104s from their org
9106s yeah they're both fighting for the favor
9108s of their old Supreme contenders Overlord
9110s daily Pizza penguin
9113s OverWatch last I can't forget the last
9115s name of course uh altiora Polaris here a
9118s qualifier one team so uh plenty two
9122s plenty of time I should say to kind of
9125s get ready and see what's going on see
9127s what this competition is going to be
9128s looking like here uh roster obviously
9131s strong enough to make it here and show
9134s us what they can do and I'm very excited
9136s to see them just keep running in that
9139s same sort of vein just like we talked
9141s about last series this is very much a
9143s yeah okay you're here do not slow down
9146s sort of uh environment so excited to see
9149s what Polaris can do and on the other
9151s side a team you and I have been casting
9153s hither and young in qualifier two Altura
9157s Nimbus looking pretty good here yeah
9159s they have been I mean like you mentioned
9161s we saw them last for qualifier two so
9164s I'm actually really excited to see how
9166s both of these teams go up against each
9168s other now that we've had some
9170s substantial time playing OverWatch too
9172s there's been some shifts in the meta and
9174s some reworks of characters since we last
9177s all met and honestly I'm really excited
9180s to see these teams go head to head
9181s obviously Nimbus didn't make it to the
9185s finals during the first qualifier and
9187s they came back strong during the second
9190s one after the junker Queen meta kind of
9192s of its time and we're really a force to
9195s be reckoned with so
9197s I don't know who is going to be uh
9200s standing strong but I'm pretty sure it's
9203s easy to spot which players are going to
9204s be on those Luc between kuropi and
9208s froggy pibble I I respect The Branding
9212s so much Lucio players who were just like
9214s frog I like frog and all variants yeah
9219s yeah just any sort of frog thing I'm
9222s about that orange love to frog people
9224s out there do you think that they already
9227s had the tags and were like oh there's a
9229s frog character this is my character no
9232s question hard lock every time I I know
9236s that is true for at least a few I don't
9237s know about these players specifically
9239s but I've seen many a Lucio player who
9242s their origin story is just like I saw
9244s that there was a frog character and I
9247s love frogs and you know I just love that
9249s for them like that's that's what this is
9251s all about welcome to the targeted
9253s marketing it works yeah yeah no kidding
9256s right it's like hey we're OverWatch
9258s they're like yeah what about it it's
9260s like we have a frog character it's like
9261s never fine I'm sold here's forty dollars
9263s I'm still hoping for some Turtle action
9265s all right all right there's not very
9266s much Turtles going on
9268s and okay there is that zarya skin I
9271s guess
9273s that's that's the disclaimer at the end
9276s that doesn't really sell it for me I
9278s guess
9279s yeah yeah that's very much and I guess
9281s you're right we could we could go
9283s further Beyond into Turtle territory and
9286s we have not gotten there just yet in any
9288s case we're loading up we're starting
9290s just as we started our last series on
9292s well
9293s on both teams here kind of showing us
9295s more of what we expect my as I call it
9298s air quotes The Meta composition uh the
9301s Winston here online the sojourn and the
9303s reaper here in the DPS slots and in the
9306s back line the Frog yeah as well as the
9309s kirika of course the frog frog and the
9311s Fox right
9313s got all the animals
9317s and uh well we're going over to well
9319s which always reminds me of The Princess
9322s Bride uh pits of despair of course all
9326s right yes always a good time we're
9329s contractually obligated to make that
9330s reference every time we come to this map
9335s still a lot of pressure I love this
9337s initial poke face damage coming through
9339s disrupter shots are in the face of each
9342s teams and it's really going to be about
9344s who's going to extract the value there's
9346s a lot of poke coming through and still
9348s no one's actually hit the kill feed
9350s Sybil Tara is very low and finally
9352s topped off again looking to jump back
9354s into the fight the point has unlocked
9356s and now it's going to be more pressure
9358s altior Nimbus caps it fast Polaris did
9362s not contest one bit and honestly that
9364s was really surprising the fight has not
9366s been won yet oh Neiman didn't quite make
9369s the Swift step out of the hole and now
9372s as a result Polaris gonna go ahead run
9374s away in the Keel feed and look to take
9376s the point back although Nimbus is gonna
9378s squeeze out a bit more possession
9381s yeah I mean the stall here coming
9382s through I mean at the very least yeah
9384s crossover 20 from your chilling after
9386s that and three okay bad actually and
9389s some good like kind of uh staggered
9391s picks excuse me as we finish out that
9394s fight giving just a few more seconds for
9396s Polaris to just establish themselves
9398s here on this point his initial picks
9401s coming through but the cooldowns and
9402s that kind of outside rotation initially
9404s capillar is off guard but then your
9406s surgeon hits the shots and now your back
9408s line has the ultimates and you you've
9410s got a good position here if you are
9412s Polaris
9414s boxes back and forth and who will
9416s capitalize on them the sound barrier
9418s from Froggies is going to keep Polaris
9421s extra topped off as they continue to get
9423s aggressive there's the late sound
9425s barrier from kuropi to respond and
9427s there's still exchanges back and forth
9429s nimb is starting to pull away in the
9430s kill feed as morgue picks comes through
9432s good pressure there onto the side
9434s forcing back saber but at the end of the
9437s day it's still Nimbus holding strong and
9440s gonna take this point back
9442s yeah pulling things back just in the
9444s nick of time here an expensive fight on
9446s both sides at least from the backlines
9447s perspective and really mirrored frankly
9450s in the ultimate snip is actually a
9452s little bit ahead there essel getting
9453s some picks to finish out that fight and
9455s build up that death Blossom which is
9457s coming online now uh now three tools
9459s here in the bank but Polaris I mean in a
9462s longer fight they will equalize for sure
9464s of ajmr stepping up first like that
9466s little
9469s little from the high and early in this
9471s fight Tara goes ahead it follows up with
9473s the Primal Rage continuing to put
9475s pressure and displace the members of
9477s nimbus Neiman goes down as a result from
9480s Savers uh railgun shot across the way
9483s and now we can see more pressure still
9485s being thrown onto Nimbus it's just gonna
9488s be essel here on the reaper jumps into
9490s the well and Polaris gonna look to hold
9494s and take this point back for themselves
9496s all right sheep okay I see you doing
9499s work over on the reaper over here
9501s maintaining the death Blossom true on
9503s both sides here right again so mirrored
9506s in the ultimates this is interesting
9507s it's effectively making every fight
9509s pretty neutral and really just kind of a
9511s showing of mechanics and who can get
9513s more value just out of that neutral game
9515s the death Blossom coming fruit from
9516s sheep actually is not gonna get anything
9518s at all wow a nice Dodge there coming
9520s through from Nimbus to just skirt back
9522s and avoid the damage more pressure
9525s coming through as they continue to
9526s slowly work their way up towards the
9528s well and towards the point itself we can
9530s see the duck Blossom from essel is White
9532s County it's online and they are hunting
9535s and waiting for the opportune moment get
9537s out of that disruptor shot you'll get
9539s melted immediately if you pop the death
9541s Blossom man well altior Polaris
9544s continuing to push back nimbus
9547s yeah and now we see the ultimates kind
9549s of start to diverge a little bit Esso
9551s holding on to that death Blossom
9553s obviously the fight not quite going
9554s nibis's way Ops not to hit it uh and
9557s Polaris actually using the early Kitsune
9559s Rush means that Nimbus now have the
9561s opportunity to kind of come back with
9563s their own unanswered Isuzu comes out
9565s early
9566s an early suzu could be trouble for
9569s Nimbus backing off a little bit now
9572s Polaris goes ahead pops the sound
9573s barrier it doesn't matter the death
9575s Blossom rips through it taking down Tara
9578s in the process it's 99 percentage for
9581s Polaris and Nimbus takes it back at the
9583s end of it and that is now in last fight
9586s territory
9587s I love the beginnings of a 99 to 99 on
9590s every round Matt 5 sort of series give
9592s me another uh so many things expended
9596s there so many things happened about last
9598s fight it felt like super or sniper
9600s excuse me coming online with a Primal
9602s Rage but behind Tara here so a momentary
9604s Advantage perhaps for Polaris if they
9606s can get a good engage on and that looks
9608s like to be exactly what they're going
9610s that's a lot of displacement and a nice
9612s suzu coming through from Neiman there to
9615s help the team members getting punched
9617s around by Tara's uh Primal Rage saber
9620s goes ahead throws the overclock and who
9622s is going to stand up to them still a lot
9624s of pressure in ajmr respawns with their
9628s own overclock and kill in the process
9631s that's exactly what Nimbus wanted to
9632s take this fight and now they've got the
9634s advantage they're looking for more kills
9636s to follow suit in the feed and now it's
9638s all Polaris can do to trickle on the
9640s point 99 triggers down and Nimbus takes
9644s our first round
9646s contentious okay so this is the kind of
9650s game we're gonna get again
9652s uh you can hardly say I'm complaining at
9654s this point uh very back and forth
9656s they're very even I felt on a lot of
9658s those fights and
9660s and Nimbus I mean just pulling it out
9662s towards the end right when it counts end
9664s of the round is uh the most important
9665s time to win a fight as they say so
9669s now we're getting over to Lighthouse
9670s we've seen some different looks
9671s obviously in our last series here on
9673s this particular sub map doesn't look
9675s like we're going to be getting that this
9677s time I think the mirror just is where
9680s these teams are pretty comfortable so a
9682s little more of that a little more of
9684s that back and forth that didn't miss
9686s we'll see how that translates on a new
9688s stage
9690s yeah we're here at a lighthouse now so
9692s it's definitely a bit of a different
9695s gameplay style when you don't have the
9698s the giant pit there to fall into or be
9701s mindful of there is still some ledge
9703s work but it's really about this High
9705s Ground that we see both teams trying to
9707s take HMR getting pressured here on the
9710s lighthouse but does manage to take down
9712s their counterparts saber as a result now
9714s that Polaris is down one well now both
9717s dps's have been exchanged simple so I
9720s was thinking one might retreat but if
9722s you're evened up you might as well as
9723s keep on pushing forward someone's got to
9725s take the point first and Polaris
9727s starting to pull away with the advantage
9729s can alter Nimbus continue to keep this
9732s pressure
9733s maybe not as well Polaris taken the
9736s first cap
9737s yeah Tara stepping up getting a couple
9740s Stomps here and there essel does get
9741s that last trade and Polaris take control
9744s I mean those fights so back and forth I
9746s feel like we've had so many moments
9748s where it's like oh they gotta pick
9749s they're up oh never mind that
9750s immediately went back and forth three
9752s more times like these fights happen so
9755s fast and both teams obviously playing
9756s very close to one another in terms of
9759s their their skill and their execution
9761s which is why you see so much
9762s checkerboarding over them
9766s oh there's some nice pressure there from
9768s The High Ground and sniper is feeling it
9771s from across the way saber has been
9773s deadly and that's a nice disrupter shot
9775s it actually Clips kuropy enough to take
9778s him down in the mix of the battle and
9780s now Polaris are still up and Advantage
9783s as they continue to hold this defensive
9785s point a laid pick there onto meeman is
9787s tough for Nimbus and now uh well it's
9790s still a lot of time burned off the clock
9792s right if you're Nimbus you just are
9794s forced back to spawn here just regroup
9796s don't get staggered anymore if you can
9798s help it just go now going for the
9801s re-engage that speed boost turned right
9802s up celerando as we say but uh that is
9806s quickly silenced
9811s just as quick
9817s quick really maneuver around sheep just
9819s goes ahead jumps into small room to pop
9822s that death blossom in well it is looking
9825s Grim here for Nimbus on this second
9827s round
9829s I mean I feel like that was such an ego
9830s play it's like yeah I'm just gonna walk
9832s up and press Q on this one person I'm
9834s like that'll send a message I probably
9836s did like to be fair like meeman's
9838s probably like what come on not the
9841s sojourn from last night
9844s so now Nimbus I mean like you said last
9847s fight territory they have some ultimates
9848s but I mean they need to get the point in
9850s the first place hilarious positioning so
9851s forward here and committing resources
9853s yeah and pushing into Polaris here when
9856s they're already this aggressive is tough
9858s for Nimbus they managed to trigger the
9860s overtime bar but with saber just camped
9863s up there on The High Ground it is almost
9865s nigh impossible for them to apply
9867s pressure and continue pushing on boops
9870s again holy cow Froggies red kuropy right
9874s there took him for a drive and well
9876s that's gonna be both alteoras tied up
9879s for this control map
9882s pure chaos there were like three boobs
9886s there both primals coming online you got
9889s the Lucio's doing Lucio things around
9891s there like that was just like
9893s the one time I guess where everyone's
9895s just like oh yeah we can get
9896s environmental kills on this map that's
9898s pretty effective we should do that right
9899s so good for them I mean again just
9902s complete unadulterated Mischief
9905s Happening Here on ilios and it's all
9907s coming down to ruins I would love to see
9910s a sniper I don't think we're gonna
9912s give me something
9913s they're not
9915s even teasing no no no they're not even
9918s messing with me a little unless they are
9920s seriousness
9922s no they're not fine be that way Play
9925s Your Heroes that you know are very good
9927s I guess both teams just jumping straight
9931s up
9934s I shall poke and instigation here by the
9937s health pack by the ledge watch your step
9939s folks because you don't want to get
9941s booped off the side still more poke
9943s coming through and really who is going
9945s to bring out the lead Force out those
9948s additional resources
9951s looks like Polaris can't actually get to
9953s the point yet this has been a nice move
9955s here from Nimbus to take the space and
9957s now Polaris has been pushed back far
9958s enough where they if they want to
9960s approach they actually have to push out
9962s from two of those choked sides with the
9965s aggressive Lucio Froggies here it looks
9968s like it might be an easy flip for
9969s Polaris as they continue to push on now
9971s that they have a player Advantage a
9973s great force out of the suzu there early
9975s and now Nimbus looks like they're on the
9978s receiving end of what they just did to
9980s Polaris and have to back out
9982s at just the immediate flip like in all
9985s ways the point the attitude the Dynamics
9988s the positioning it's everywhere sheep
9990s stepping up and just pushing that
9992s advantage that much further saber trying
9995s to avoid uh getting shot in the head it
9998s happens uh and Polaris yes setting up
10000s like this forward not super forward but
10002s forward holds a little high Ground
10004s Control as well very nice obviously
10006s seize the dive coming it's just gonna
10007s step away there and Nimbus trying to
10010s figure out exactly how they want to
10012s approach this
10013s and uh Polaris gonna use that Kitsune
10015s Rush here early in the fight Dax goes
10018s ahead and allows everyone to get
10019s aggressive and as a result
10022s Nimbus goes ahead backs off and looks to
10024s reset really quickly actually
10027s yeah and I mean I think that's the best
10028s case right you pull out some ultimates
10030s you know that fight isn't going to go
10031s your way just back right up and go again
10033s they didn't even instead of taking
10034s minutes
10035s right yeah yeah I mean just instead of
10038s trying to force the issue you know just
10040s call it when you see it right and now
10042s the ultimate's got to come in well
10043s that's really smart recognition from
10045s both of these teams all together we saw
10047s that happen last match as well sound
10049s barrier from Froggies is keeping Polaris
10051s alive and now kuroki joins them in the
10054s mix everyone's been beefed up for a bit
10056s of time in the Primal Rage coming
10058s through from sniper is a lot of
10060s displacement for Nimbus there's more
10062s damage rolling through as ajmr now has
10065s overclock and has been a bit uncontested
10068s in the back on that sojourn some good
10070s pressure available and now Polaris lot
10073s uh Polaris now needing to regroup
10077s definitely yeah I mean 68 is fine
10080s certainly like that's a great like start
10082s to this stage all in all but Nimbus have
10084s a real opportunity to start to like
10086s build up and catch up quickly it can get
10089s away from you with the overclock and the
10091s death Blossom online hilarious have to
10093s be pretty smart about this but that's
10094s usually looks to be handling the bulk of
10096s that yeah yeah definitely did and sheep
10098s is actually Victorious with their own
10100s death blossom
10102s bonds a couple more easy uh clean up
10105s kills in the mix and now Polaris has the
10108s point again they've got 75 possession
10110s and we are encroaching on last fight
10112s territory
10113s they absolutely are and they absolutely
10116s do ajmr with this overclock could be a
10119s little something I mean if you can just
10121s pop off and get a couple picks right oh
10123s never mind shut down Caster cursed it
10126s right there ajmr decides to step up to
10128s the plate to go ahead and take down the
10130s members of Polaris it's looking to be a
10133s great match up here for Nimbus as they
10135s don't want to go down without a fight 52
10138s or they now have possession just before
10140s Polaris hits 99. and amazingly I Castor
10144s blessed someone I didn't even curse them
10146s I said oh if ajmr gets a couple picks
10148s like that's basically the fight and it
10150s was that's crazy anyway uh Tara popping
10153s that Primal almost like reflexively like
10155s man maybe I can do something and then
10157s half the team was already dead I get it
10160s not much you can do there Polaris now
10162s just with the kazuni rush and they pop
10163s it right away they know they have that
10164s Advantage yeah I want to instigate this
10166s fight pushing Nimbus back off the point
10168s trying to take that space forcing out
10170s early resources Tara tried to jump down
10173s there and now Neiman goes ahead and
10175s throws their own Kitsune Rush Polaris
10177s can't handle the aggression as Froggies
10179s goes down there's still a continued
10181s forward aggression and Onslaught here
10183s from nimbusis non-stop 93 94 and
10188s Counting for their possession it's make
10190s or break it time sheep can't touch the
10192s point and that's gonna be Nimbus here to
10195s oh a quick stall nice overtime trigger
10197s actually really good job from Polaris we
10200s see Froggy's gonna keep stalling it out
10202s a bit more but that's gonna be Nimbus
10205s taking our first control map here thibil
10208s three Maps 99 to 99. have we got another
10212s five map series on our hands I feel like
10215s we haven't lost a step I'm certainly
10217s hoping you know like let's make it a
10218s late night that's fine I'll order out
10220s it's okay
10221s I don't need to cook food and save money
10224s uh whatever it is so back and forth
10227s again we say this for the sixth not now
10230s in a row right these death blossoms just
10233s kind of hitting Beyblade mode whatever
10235s and man yeah like I feel like all of
10238s those fights like were pretty
10240s consistently just like either super
10243s checkerboarded or it's just like okay
10245s that person got three picks and this
10246s fight is over yeah you know so very
10249s explosive I think from both teams
10250s obviously super close control is chaos
10253s so
10254s you know you can only really draw so
10256s many conclusions from that but I think
10257s what we can draw is that that's a great
10259s start to hopefully a pretty great series
10261s I sure hope so as well I think it was
10264s really interesting to see how quickly
10266s both of those teams recognized when they
10269s wanted to essentially cut their losses
10271s and let the other team continue
10273s expending resources or ultimates and
10276s getting ready themselves to reset and
10279s fight the fight they want and you know
10281s we saw that in our last matchup as well
10283s I think it shows exactly why all these
10287s teams are here in the finals because
10289s that's very strong gameplay recognition
10291s and to be able to do that consistently
10294s in these matches is uh very different
10297s from you know being able to watch it and
10300s us tell them oh they should have done
10302s that they should have done that right
10303s sometimes it feels like there's a chance
10305s but these teams today in general feel
10308s like they know when they have an
10311s opportunity to really capitalize or pop
10313s off or when and they just like I said
10315s want to fold let's play the next hand
10317s yep yeah yeah just maintaining those
10320s Dynamics and communicating that as well
10322s is so key right at this level you need
10325s to be able to articulate very quickly no
10327s no no no we're not going to try that
10329s let's just back up or maybe we just lost
10332s someone but if we commit ultimates you
10334s know like a lot of fights can be kind of
10336s pulled back if you surprise them right
10338s and kind of break up the usual tempo of
10341s a game of OverWatch which it very much
10343s has despite all the chaos
10345s um and speaking of another segue into
10348s another fun map we're not even going to
10350s King's Row today we are looking at isos
10352s geez I wonder if uh Zoe and Mr X will
10356s have the same luck on hybrid yeah we'll
10359s we'll see I suppose we'll see if that's
10361s just a trend or if we just got lucky so
10364s I mean this is a map that definitely
10366s still favors the compositions that we've
10368s been seeing like this is perfectly fine
10370s to just keep running that Winston keep
10372s running the reaper sojour and like you
10374s have no problems there
10376s um it's also one of those Maps where
10378s like you can catch people's by surprise
10379s you can break up the tempo you can
10381s commit alts and try and make something
10383s happen especially in Street's face right
10386s um that last point maybe a little more
10387s closed in with all the all the cover
10389s right that's more of a like we're just
10391s gonna brawl this out we're just going to
10392s get a little where we'll see Reaper
10394s really shine very much so yeah and the
10397s sojourn 2 just on very specific places
10399s right like on the very last kind of
10402s straight that heads towards the actual
10404s endpoint surgeon has so many firing
10407s options there there's like three
10408s different High grounds that you can all
10410s slide jump to
10412s so it it forces you to think kind of
10415s depending on where you are pretty much
10417s like what do we need to be focusing on
10418s right well what's the most important
10420s thing here and that's going to be a lot
10421s of pressure on the tanks as well to be
10423s mindful of who's kind of uncontested on
10427s The High Ground and who needs to be
10429s pressured as a result because one of the
10432s last things you want from any of the
10434s sojourn players pretty much in all the
10436s finals is for them to be free firing
10439s uncontested from high ground waiting for
10441s for overclock to be online to continue
10444s free firing uncontested
10447s yeah that is what we call a very bad
10449s time yeah anybody else except the
10452s sojourn I guess who's probably having a
10454s whale of a time so we will see uh
10457s exactly how these teams choose to kind
10459s of handle all those Dynamics all the fun
10461s shifting pieces moving across the board
10463s yeah like that's that's really the meta
10465s that we're at it is very just cerebral
10468s kind of back and forth like let's think
10470s about cooldowns let's think about where
10472s we want to be who are we going to focus
10473s what resources are we going to use for
10475s that
10476s well and I wonder you know how close
10478s these teams are with each other right
10480s they're both all Tiara teams which I'm
10483s sure you guys have heard me get
10484s tongue-tied a bit between uh trying to
10487s say the full name and just cutting it
10488s short to Polaris and Nimbus but you know
10492s considering the fact that they're from
10494s the same organization they have got to
10496s be you know sharing a certain amount of
10498s resources or maybe they're scrimming
10500s together or I mean if you know each
10503s other from scrimming regularly or from
10505s playing together regularly you
10507s definitely anticipate each other's moves
10510s just a little bit differently or maybe
10512s take that extra aggression you wouldn't
10514s normally do
10515s it looks like we have an update though
10517s in general we've got Dart monkeys taking
10520s down cheeky defiant 3-0 uh so whoever
10524s wins that this map will go on to play
10527s Dart monkeys and of course the losers
10530s will both face off in our lower bracket
10532s and have some chances for Redemption
10536s but uh is that a torp yarn absolutely
10541s good old tour Jordan Lynn home okay
10543s hanging out in the back throwing turrets
10546s on wacky spots that almost reminds me of
10548s that little spot on the start of Anubis
10549s it does and you can throw it too which
10552s is yeah I hate that one so much as a
10554s tank player um if you play that I'm
10556s reporting you good thing too maybe this
10558s is gone right you're right well maybe
10560s this is the new iteration of that I
10562s suppose we'll see how effective this can
10563s be as Polaris immediately look to engage
10566s here
10567s pushed off The High Ground of bits and
10570s like you said looking to engage Polaris
10573s still pushing forward and now Nimbus
10575s moving around the side it's a ground
10577s fight here as she takes down two opening
10580s up this kill feed easy peasy Polaris now
10583s just gonna go ahead and step straight on
10585s to this point and uh poor essel didn't
10588s stand a chance totally overwhelmed by
10591s just the numbers of Polaris
10592s oh no poor children there's only so much
10595s you can do right let's see if he sticks
10597s to it absolutely not I don't blame him
10599s yeah the swap to the reaper that was
10601s definitely like maybe this will work and
10603s it didn't and that's okay and sometimes
10605s you just kind of take those gambles
10606s hilarious though happy to capitalize on
10609s that five and a half minutes in this
10612s bank and now Nimbus you really gotta
10614s re-stabilize here
10616s oh geez you really gotta restabilize if
10619s you want to try and stop this point they
10622s did Nimbus did opt to go ahead and play
10625s defense first so Polaris uh you know
10628s trying to overcome that particular
10630s obstacle and they continue to just
10632s aggressively push into the face of
10634s nimbus I think sheep on this Reaper was
10638s a great Advantage initially and it might
10640s be tough for Nimbus to recover from it
10643s yeah and it felt like Nimitz really just
10645s went for like yeah let's just go for a
10647s fight let's just kind of walk at him and
10649s burn some time off the clock which I
10651s guess you need to be doing but like
10653s I want maybe a little more concerted
10655s effort in terms of like making that
10657s fight last like you can't just walk up
10659s and get a fight out of it you need to
10661s like it you still need to have a plan I
10663s mean you could also get a pick and burn
10665s clock as a result and I think yeah yeah
10667s I absolutely think that was the case
10669s they were like let's just try and go for
10671s a pick let's try and just make this
10672s messy and burn some time off the clock
10675s um and it didn't quite work but I think
10677s this fight is kind of making up for it
10678s yeah Nimbus is showing a much stronger
10681s defense here around this corner they
10683s went ahead and used Neiman's uh Kitsune
10686s Rush as they continue to hold but this
10689s is a lot of offensive pressure and
10691s altiora just pops sound barrier oh
10693s Polaris just thought pop sound barrier
10695s Froggies does go down essel maybe making
10698s hero plays here and definitely helping
10701s stall the point just before the second
10703s checkpoint and even catches the back
10705s spawners there which that's just brutal
10708s but also kind of exactly what Nimbus
10711s needed time off the clock right yeah
10713s exactly no more five and a half minutes
10715s we're at almost two minutes down from
10717s that point yeah I can do math crazy
10719s Nimbus now coming back got a couple
10721s ultimates here could engage with the
10723s sound barrier they know they have that
10724s Advantage probably going to use it to
10726s cancel out saber's overclock
10729s disrupt yourself
10731s yeah it's gonna be a saver already going
10734s down as well with overclock online
10737s that's a huge offensive resource already
10740s unavailable and once again Polaris cut
10743s and run so quickly as soon as they
10745s acknowledge that loss
10747s yeah yeah I mean of course like the
10749s moment you know don't waste your time
10751s don't bother just like get out there and
10754s then just go for the re-engage right
10755s away jumping into this little tiny
10757s OverWatch spot but sniper
10759s I mean jumping or maybe not jumping the
10762s Polaris has to walk through this room
10764s and walking in to the disrupter shot the
10768s the normal railgun shots and sniper
10771s standing by the door waiting to just
10773s tickle everyone walking through that is
10775s a really tough ask and as a result we
10778s can see Polaris starting to rotate
10780s around a whole different direction for
10782s their attack overclock from Sabers been
10784s activated but the sound barrier from
10786s Nimbus is trying to mitigate any of that
10788s potential excess damage that we've seen
10791s saber easily output nice backing off
10794s here as Polaris continue to push around
10795s but they do have The High Ground doesn't
10798s matter because there's two exchanges
10799s from the DPS once again we've seen that
10802s checkerboard repeatedly but saber and
10804s Tara now start to pull away in the Keel
10806s feed I'll see you nimba's still holding
10808s down the pressure continuing to push
10810s Nimbus backwards and they still have
10812s Primal Rage if needed Sarah doesn't need
10815s it yet although snipers try to displace
10817s the other members of Polaris off this
10819s point kuropi's gone down Bibble this is
10823s a long drawn out battle but at the end
10825s of the day it looks like Polaris now
10826s pulling ahead in the kill feed steadily
10829s and decisively to look to take the
10831s second checkpoint that was a Juggle and
10833s a half there from Tara on The Late
10836s Primal Rage which I think actually was
10839s the play it's often the wisdom that the
10841s later ultimate is the better one and I
10844s think for Polaris just kind of waiting
10845s out all the tools that Nimbus threw at
10847s that fight and then going cool we have
10850s some of those too I think it really
10852s caught him in his off guard who were
10853s perhaps hoping to get a little more
10855s value Force Polaris a little further
10857s back and unfortunately did not quite get
10860s that done so now Polaris maintain
10863s control get it past that checkpoint 245
10866s here in the bank some tools coming
10868s online let's see how they use them
10872s sniper already kills sheep early in the
10874s fight and that means there's no death
10876s Blossom available for Polaris
10879s they're already backing off giving the
10881s space they've already they folded this
10883s hand fibble they know the drill they're
10885s getting ready for the next one
10887s called back to your earlier reference
10890s it's good good stuff we love the
10891s metaphors in this house folks Polaris
10894s just trying to find a way in but the
10896s overclock coming out early both sides oh
10899s and a sound barrier also from Froggies
10901s to top off the members of Polaris
10903s pushing in to uh well this third
10905s Alleyway checkpoint here death Blossom
10908s from The High Ground drops down to find
10909s a whole lot of NADA unfortunate there
10912s for Esso as the members of Polaris
10914s continue to push on through they were
10916s able to dodge out very speedily and now
10918s there's the damage coming through from
10920s Tara it does force out the Primal Rage
10922s from sniper who's trying to continue
10924s displacing Polaris but there are a lot
10926s of angles that this team has taken and
10928s they seem to continue bombarding Nimbus
10930s Kitsune Rush meme in here trying to save
10933s the game but Dax throws a counter
10935s Kitsune too both teams now fighting
10937s along the Alleyways as sniper goes down
10940s garopia is trying to keep the members of
10942s nimbus in this fight a little longer
10944s after they've lost their tank but it is
10946s a tough uphill battle everyone seems to
10948s get pepper down left and right and it
10950s looks like Tara just always has jump
10953s online to collapse on anybody
10956s yeah and I mean Polaris they're being so
10958s good about like oh they used a thing
10960s back up okay they're out of stuff walk
10962s up sniper now swapping over to the diva
10964s just for some hopeful stall essle over
10966s on the Genji trying to make some burst
10968s damage happen but Dax already shutting
10970s down that tank right there Froggy's
10971s stepping up taking out the back line I
10973s think that's gonna be about it for this
10975s round yeah I mean some really nice
10977s stalling coming through there from
10978s Nimbus they actually ended up burning
10981s another like 20-ish seconds off the
10983s clock as a result pushing to a 52 second
10987s time bank which if we go to a round
10990s three could be really critical
10992s under a minute is always pretty good
10994s because if you can finish with over a
10996s minute right uh
10998s sorry mind blanking the 52 second team
11001s will get bumped to a minute and then you
11003s keep the extra so obviously here you
11006s want that faster attack you really want
11008s to just hit the gas as best as you can
11010s and try and take that time big Advantage
11012s for as much as it's worth and for Nimbus
11014s I I feel that's possible like Polaris
11017s had a great attack there but Nimbus were
11019s occasionally pulling out some really
11021s solid stops and some good ultimate usage
11023s too so it's a matter of can you make
11026s that a little more consistent because to
11028s get a Time Bank of a properly good size
11031s here and give yourself a meaningful
11034s Advantage if you go to extra rounds you
11037s need to finish with like two-ish minutes
11038s in the time bank probably so
11042s we'll see if Nimbus can kind of uh step
11044s up to that task it's a tall order on
11046s this map how are you so has not been
11048s forgiving to attacking teams uh by and
11052s large so we'll see what they can do both
11054s teams stepping up on their usuals right
11057s no swaps no crazies nothing like our
11060s last series no erises and roadhogs and
11063s tracers and junkrats this other mess
11065s yeah
11066s none of that we are sticking to air
11069s quotes Capital the capital matter
11071s and uh let's see what Nimbus can do here
11073s on their attack right and for those of
11076s you who might just be joining us this is
11078s a first to three series here in our
11081s round one of the finals uh we can see
11084s nimba's still continuing to try and push
11086s forward taking The High Ground from
11089s alteora Polaris as the pressure comes
11091s through there's a little bit more and a
11093s nice suzu forcing out the members of oh
11096s actually I'm surprised that saber went
11098s down in the mix of all of that I thought
11101s it was going to be a tough call for
11102s Nimbus but it looks like the pressure is
11104s there and they're gonna continue filling
11107s the kill feed intake this point
11109s yeah I mean sometimes that's all you
11111s need you just need to get down to brass
11113s tacks and have just like a messy brawl
11116s sort of a fight I think for Nimbus that
11118s seems to kind of be like where they
11120s operate best is when they're just like
11122s running around together as a big old mob
11125s and just taking people down so good on
11128s Nimbus this is a great time bank to be
11130s working with this is exactly what I was
11132s talking about in terms of gaining
11134s yourself a meaningful Advantage here not
11136s just 10 seconds or so right we're
11138s talking a couple minutes right so good
11140s start here as we get in the street space
11142s well and if you have a couple minutes
11144s right that means you can actually build
11146s up resources ultimate and have a couple
11149s of Team fights that could make or break
11152s a play and uh well we see this High
11155s Ground approach once again we saw
11157s Polaris pushing this way originally
11159s before they started to opt around a
11161s different route but now it's nimbus's
11163s turn to run the same Gambit still poking
11166s into the members of Tara there and well
11169s our honestly have getting pickled by the
11172s constant Winston damage is tough and
11174s Nimbus can't break out of this room it's
11177s just a back and forth poke and now we
11179s have Primal Rage online now we're
11181s skirting around the back and forcing out
11183s the Zuzu early sniper was trying to put
11185s pressure on to mieman and both Kitsune
11188s rushes have been activated sheep on this
11190s High Ground gonna be reigning as the the
11192s reaper put gets into the thick of the
11195s battle thibil and it is chaos here as
11197s both Primal rages are now popped and we
11200s talked about this the kind of stalemate
11202s we talked about all that little tiny
11203s OverWatch going on but that whole time
11204s the cart was moving I mean look where
11206s it's at it's gone all the way through
11208s Street space so despite kind of looking
11210s like a like a nothing Burger as they say
11213s apparently that that cart was moving
11216s with the quickness expeditiously and now
11219s Polaris are forced to play pretty far
11221s back and that time bank is still pretty
11223s robust Polaris have the tools you know
11226s they have the death Blossom and the
11227s sound barrier coming online pretty quick
11228s saber with that overclock as well well
11231s ahead of kuroki's sound barriers just
11233s meaningful damage could be put down
11235s there and Nimbus I mean have been making
11237s great progress on the cart but still
11239s need just that little bit more to get
11241s this done oh no sniper are you separated
11243s oh
11245s oh no sniper what are you doing buddy
11247s watch out
11250s just fully Caught no one can really go
11253s after sniper to help because then you're
11256s just kind of also feeding yourself into
11257s the meat grinder right so I mean at the
11259s very least Nimbus I think caught that
11261s early and we're just like nope nope
11263s everybody leave everybody walk out
11264s sniper is basically getting staggered
11267s and that's fine we're just gonna come
11268s back again all the same tools saber
11271s actually used the overclock there so
11273s technically that's a trade
11276s Steve has been playing on that uh sojour
11279s I'm okay with that getting rid of
11282s overclock easily there is the death
11285s Blossom stacked on top of the sound
11288s barrier sheep had no fear jumping into
11290s the heart of nimbus as a result and
11293s Polaris just gonna hold this defense
11295s just like we just just like last time
11297s still holding but still spending as well
11300s now they have not much to work with
11302s though Dax is building up towards that
11303s katsune Rush very quickly nimb is now
11306s with a couple tools the death Blossom of
11307s their own could get a lot done well then
11309s Polaris has rolled this cart back a
11311s significant amount from what we saw
11313s earlier death Blossom doesn't find any
11315s kills but it does force out the suzu
11317s early there's the sound barrier from
11320s kuropi continuing to help Nimbus push on
11322s through Polaris just decides to back off
11325s completely now that sound barrier's over
11327s they pop their own Kitsune rush and Dax
11330s tells everyone continue to aggress
11332s forward as a result Nimbus decides to
11335s back away from the kitsume rush and now
11337s they're hunting for their own There It
11339s Is Going getting thrown here from meeman
11342s and now we can see sniper literally
11343s jumping on so many different levels
11346s trying to continue pressuring down those
11348s squishies no one's gone down yet but now
11350s as I say that Froggies is the first to
11352s fall there's some pressure here on the
11354s back line AJ Mars literally won HP an
11357s actual one Health right there not often
11360s you get to say that and uh well Polaris
11363s still seeming really comfortable on this
11365s defense regardless of the chaos and
11368s really hard to displace from this high
11370s ground
11371s yeah it's messy but that for sure favors
11373s the defending team right this whole time
11375s the cart is not moving as much as
11377s perhaps Memphis would like it to and
11379s everyone's just running around trying to
11381s figure out what the heck's going on you
11383s know like all of that was great for
11386s Polaris we were at five and a half
11388s minutes we were about to cross one right
11390s Nimbus now you're coming close to the
11393s overclock for sure you have the Primal
11395s as well like that is an advantage over
11397s Polaris who have basically nothing
11398s except The High Ground so you know this
11402s is still pretty close well and except
11404s The High Ground The High Ground Asiana
11406s cantada or yazana cantatus is a very
11409s very strong place can there be a hero
11413s play here from ajmr they need to get
11415s that overclock online to try and bring
11418s the heat there to Polaris snipers
11420s jumping around all over the place trying
11422s to displace people over clocks overrated
11425s just pop them with the railgun normal
11427s easy peasy HMR and now it's time for the
11430s overclock just in the nick of time
11433s there's only 25 seconds left and if
11435s there is a time to step up it was now
11437s agmr did so and as a result Nimbus has
11441s the second checkpoint
11443s so 145 here in the bank which means that
11445s I mean it's really going to be all
11446s nibbous can do to finish like in from my
11449s perspective like this will probably go
11451s down to some overtime fights assuming
11453s Polaris don't get rolled over uh we'll
11456s see how that Caster curse manifests
11457s itself in fun and interesting ways they
11459s have some tools to kind of stabilize
11461s here right bolt support ultimates coming
11462s online to death Blossom here close as
11464s well to the other two Nimbus though
11467s already just gonna pull the trigger
11469s with the death Blossom being pulled on
11471s top of it all there's so much damage
11473s output from Polaris Nimbus just has to
11476s run Retreat and be happy with the
11479s resources the two resources they forced
11482s out of Polaris
11483s yeah you pull some molts there for sure
11485s but with a minute left and with what
11489s you've got at where it's at you're
11491s really not gonna pull out anything
11493s meaningful in terms of like super burst
11495s and damage like you really just have to
11497s rely on your neutral on your Reaper and
11499s stuff like that but sheep right now is
11500s the one standing and delivering man and
11502s relying on a Reaper in the neutral fight
11505s like that's one of the characters where
11507s they've got the sustain they've got that
11509s front line damage that that the
11511s Squishies
11514s and Tara is literally just like yeah
11515s come get me you have to spend time
11517s looking at me they do actually manage to
11519s take her down which does give them an
11521s opening but so much time burn there yeah
11523s that was basically 25 seconds just
11525s dealing with that Winston well and now
11527s Nimbus has no hope of uh you know in or
11530s overcoming polaris's time bank right if
11533s they catch it in OT now it is make or
11535s break it time for both of these teams
11538s we're gonna have to go into round three
11539s and essel has the death Blossom online
11542s sheep is taken out early in this fight
11544s that could be the advantage Nimbus needs
11546s to actually steamroll and snowball this
11548s cart through towards the third
11550s checkpoint overtime bar is triggered and
11553s it is make or break it time death
11556s Blossom alive olessel manages to stay
11558s alive and just deleted oh my goodness
11561s saber absolutely snapped them out of
11563s existence and has been absolutely clutch
11566s on this sojourn a beautiful play coming
11569s through and now all Nimbus can do is try
11571s install on this point Polaris are going
11574s to roll through and take this win
11577s [Music]
11578s and I mean that was even closer than our
11581s last match on Paraiso so we maintain the
11584s streak as it were now seven maps of
11587s crazy contentious amazing OverWatch so
11590s back and forth there a little bit a
11592s little bit of shenanigans a little bit
11593s of tomfoolery you know there were some
11595s running around there was trying to
11596s figure out who the heck's going where
11598s right but I mean at the end of the day
11600s sometimes that's just how it goes and I
11603s can't say we weren't having a good time
11605s well there is so much back and forth
11608s between the damage the Reapers were
11610s bringing to the table
11612s um Kitsune Russia is being thrown early
11615s or maybe both teams just backing out
11618s after seeing the Kitsune rush and then
11620s throwing their own
11622s um both sides doing exactly that
11624s repeatedly to each other so I'm not
11626s surprised to see the back and forth
11628s between both of these alteora teams of
11631s Polaris and Nimbus nibble yeah I I mean
11635s like you pointed out I think actually
11637s one of the more important bits is all of
11639s that back and forth and all the 4D
11640s parchesi around the ultimates that was
11643s happening right realizing like okay they
11645s pop that we're gonna back up a little
11646s bit
11647s but then almost I think both of the
11650s teams were kind of hitting the point
11651s where they were like we're gonna pop
11652s this because we know it's going to force
11653s them back up right we know they're going
11655s to disengage off of that and hitting
11656s that extra layer of like we just want to
11658s burn time let's just pop one of these
11660s like on ironic zoning ultimate right you
11663s know intimidation can work some days
11666s yeah and both teams I think really
11668s trying to get into the other's heads
11670s yeah which just makes for some really
11672s interesting kind of off-tempo but very
11675s fun OverWatch well I think they did a
11677s great job at really Burning Down The
11679s Clock uh throughout all the points and
11682s defenses that both of these teams had
11684s obviously the score is all tied up folks
11687s it's our first to three Series so we're
11690s gonna go to a quick break see what next
11692s map these teams want to go to and we'll
11695s have to see which altiora team will
11697s reign supreme
11701s foreign
11720s [Music]
11738s [Music]
11745s thank you
11747s [Music]
11759s [Music]
11770s [Music]
11802s foreign
11808s [Music]
11833s thank you
11840s [Music]
11850s [Music]
11856s foreign
11863s [Music]
11897s foreign
11901s [Music]
11925s foreign
11930s [Music]
11944s hello Gamers and welcome back to the
11947s calling all heroes Challenger Cup finals
11950s if you are just joining us we are in the
11952s midst of our second round one matchup
11955s today we see altiora Polaris go up
11957s against their sister team altiora Nimbus
11960s and thibil they came to play because
11963s it's 1-1 in the series so far
11966s and again we get a series that is just
11969s complete action wall to wall Insanity
11972s you know we have people running around
11975s on the Winston just trying to get away
11977s burn time off the clock we have crazy
11979s overclocks we have weird death blossoms
11981s we have tiny OverWatch rooms like
11983s this feels like an SNL skit but instead
11986s it's just a really good game of
11987s OverWatch so I'm pretty here for it yeah
11990s I agree with you and both of these teams
11992s have had a significant you know back and
11995s forth push as far as who's got
11997s possession of the point how far it's
11999s being pushed we went all three maps in
12002s our control round and we're gonna be
12005s moving over to Circuit Royale next as of
12008s The Pick of nimbus
12010s I'm very very happy with that circuit
12013s Royale is just
12015s an insane map like you get weird comps
12018s on it that you don't get anywhere else
12019s like you get crazy picks and sight lines
12021s and like different ways to kind of think
12024s about the game really regardless of meta
12027s you know like even during like the
12028s Jungle Queen meta you were getting Sigma
12030s oh yeah and now during this kind of like
12032s Winston Focus meta you'll get erisa
12035s you'll still get Sigma like you'll get
12037s like baps in in the back line like all
12039s of these crazy different variations
12042s just because of the way the map is set
12044s up and the Dynamics by which you you
12046s have to kind of like respect math
12048s there's a lot of flexibility for what
12050s teams can bring and like you mentioned
12052s we could be seeing you know some of that
12054s Sigma I think Sigma might be like the
12057s classic circuit Royale kind of vibe in
12060s my opinion and of course then you add
12062s whatever meta beyond the sigma at
12065s circuit Royale constant and you know I'm
12068s really curious to see exactly how the
12071s DPS are really going to capitalize we've
12073s seen the uh you know sojourn Reaper
12075s combination and with uh altior Nimbus
12079s subbing in Senna for essel oh I'm
12082s wondering if we're going to continue
12084s seeing the reaper or if maybe there's
12086s going to be something else brought to
12088s the table for the circuit Royale map
12090s because like you said this is a very
12092s different topography and style of map
12095s that could bring a lot of different
12096s comps
12098s yeah and I mean even beyond the sojourn
12101s Reaper we see you exactly what we're
12103s seeing right now I was gonna say double
12105s sniper is kind of the order here of the
12109s day
12110s I suppose for Nimbus it's triple sniper
12113s because yes it is yeah thank you yeah
12118s thank you for moving that one along but
12120s this is exactly the composition on on
12122s both sides that we've been seeing like
12124s at the OverWatch League level like in
12125s contenders like across the world like
12128s this long range back line This high
12130s damage High poke take advantage of these
12132s long sight lines sort of comp
12135s um we occasionally have gotten a couple
12137s counters in the form of like a Genji or
12139s a Sombra or something like that but
12140s those are definitely Fringe cases and it
12143s takes a lot of work to get value out of
12145s them so no surprise that we're seeing a
12148s lot of that Senna actually who has
12149s swapped in for essel by the way uh going
12151s for a little sniper action to counter
12153s sniper action
12159s none of us are surprised to see this
12161s Alleyway exchange rolling through good
12163s kinetic grass gonna be saving Tara as
12165s they try and bail themselves out backing
12167s up just a bit Senna here on this long
12170s long Alleyway and it's dual time is
12173s anyone going to be the unfortunate
12174s victim oh it's actually saber taking off
12178s me man here on the back end of nimbus
12181s and now as a result Polaris is going to
12183s have the advantage they're looking for
12185s they're continuing to hold this front
12186s line pretty aggressively
12189s yeah sniper forced to kind of Tuck into
12191s a corner there is coropian Newman do
12192s their best to keep them alive saber
12195s hidden some shots in this last fight
12197s though trying to still keep their head
12199s down
12200s I like the dances that we saw both
12202s sigmas doing between their Shields
12205s trying to place their Shields beyond the
12207s other Sigma to prevent any healing or
12210s additional resources being thrown at
12212s them and them having to dance in between
12214s their own and their opponent's Shield as
12217s a result still you know some nice long
12220s distance peppering and exchanges and
12222s well saber is hunting once again does
12225s anyone gonna be foolish enough to poke
12226s out their head no not quite yet we see
12229s qropy has the ant Matrix online and
12232s that's probably going to be one of the
12233s opening instigators there it is Polaris
12236s decide we don't want a part of that back
12238s out of the sight line as a result and
12240s now they're caught in the gravidic flux
12243s no kills off the back end and Polaris
12245s decides to respond with their own amp
12247s Matrix it does force out a very early
12249s immortality field and as a result Nimbus
12252s have to return back to spawn and give up
12254s some of that space
12256s and Polaris handled that perfectly
12258s textbook the amp Matrix comes out and
12261s you go okay yeah we'll give you the
12262s corner that's fine
12264s then the gravidic flux come out but
12265s they're still backing up no one actually
12267s got caught in that gravitic flux from
12270s sniper so you immediately regress you
12272s pop your own amp Matrix now that they've
12275s stepped forward and have nowhere to fall
12276s back to and that fight's just done and
12279s dusted and now this fight's done done
12280s and dusted because saber just takes out
12283s a jmr one the another pick there onto
12286s Neiman means that there's no uh
12289s Transcendence available which wouldn't
12291s have been used anyways in this fight
12293s that had already been lost that uh early
12296s that late pick there onto sheep could
12298s actually be a nice opportunity for
12300s Nimbus it'll take a minute for sheep to
12301s get back and uh overclock isn't
12304s something they have to worry about
12305s pushing into for this long Alleyway
12307s stretch that could be so devastating
12310s right it's just well I say it's just
12312s saber but one yeah the one DPS instead
12316s of two is better oh the stuff that was
12319s canceled right out of the gate I saw
12321s that Center was gonna get picked by that
12323s and is saved as a result now Nimbus just
12326s go ahead pop their own ultimate the
12329s overclock is going to take down multiple
12331s people and there's the point rolling on
12334s forward
12335s another Ace stolen by a support player
12337s they can't keep getting away with this
12339s that was beautiful by the way I just
12341s want to throw that one out from ajmr
12343s just fantastic work there getting so
12345s much done in that kill feed obviously
12347s Cena stepping up as this first capture
12350s point is taken just trying to give some
12351s space
12352s Tara is trying to re-establish any sort
12355s of control here on street fights yeah
12357s chunked down heavily from Senna there on
12360s the side nice little uh redirect as we
12363s see kind of taking some additional
12364s angles
12365s it doesn't matter because saber decides
12367s it's time to pop off with two picks
12370s there onto the heart of altior nimbus
12372s they're going back to spawn they're
12374s regrouping and uh well Polaris still
12376s have this High Ground And this is one of
12378s the toughest spots for the offense to
12380s push into
12381s yeah tricky business here for Nimbus at
12383s this point they have to hope for a shot
12385s or hope that they can just get around
12387s without having their heads taken off
12390s she's not gonna happen sorry about that
12392s one uh actually for for Nimbus excuse me
12395s because it's Hamer saber
12397s saber saber saver this shot this angle
12399s by the way is disgusting and I hate it
12401s yep um but also it's it's very effective
12403s so I get it
12405s the cynical laugh is all I can do in
12407s response to that TF dude
12410s absolutely absolutely it's just one of
12413s those where it's just like ew oh God I
12416s can't stand it but even so and now
12418s Nimbus again just kind of back where
12420s they were sniper popping a little bit of
12422s flexor let's get a little man and some
12425s of those Dodges that we just saw from
12426s saber as far as when Senna does their
12428s own pop shot I mean you would think that
12431s they could see through the walls just
12433s like we can just so pristine perfect
12436s timing and awareness of their opponent
12438s and their abilities and as a result
12441s Santa feels really comfortable I'm sorry
12443s saber was feeling really comfortable on
12445s that High Ground
12446s was operative term because actually
12449s again just lit up that kill feed an
12452s expensive fight for Nimbus for sure but
12455s at the end of the day they're not
12456s complaining too much Senna with the
12458s early Intel Advantage here forcing saber
12460s really to just kind of hang back and uh
12462s let Tara kind of do all the work in
12464s terms of maintaining the front line but
12465s regardless that cart is moving and is
12468s not likely to stop anytime soon yeah
12470s there is a
12472s lock here four Nimbus to push it to this
12475s second checkpoint we see Froggy's also
12478s has the Transcendence online so they're
12480s waiting for that opportunity and for the
12482s moment when they need to bail their team
12483s out with Tara going down that's
12485s definitely the call more overclock
12488s damage trying to be output but it's not
12490s enough the damage from altiora Nimbus is
12493s actually too much saber has to retreat
12496s as fast and far away as they can and now
12498s there's the second checkpoint
12501s yeah Nimbus just kind of pulling things
12503s out of the hat and making these fights
12505s work hdmr again just doing insane things
12508s just putting on the moves putting on the
12510s skates here two minutes in the bank
12513s dwindling as it is Polaris have a chance
12516s to try and force some final defense and
12520s establish themselves short of a finish
12522s the Nimbus do not want to walk away
12524s after the momentum they've been able to
12526s build
12528s yeah it's been a quite the shift so far
12531s there's the aggression coming through
12533s and sanitates down Froggies in the mix
12537s Polaris now down two players two
12540s critical players at that and the card's
12543s just gonna Cruise forward
12545s yeah I mean simple as you please right
12548s no stoppage at all for Nimbus here no
12550s problems already still just hunting
12552s hunting hunting and yeah you can't get
12555s away quick enough for that disrupter
12557s shot not to just take you out of this
12559s fight entirely walls coming out for
12560s saber here a slight Advantage but the
12563s gravitic flux from sniper Amigo says
12565s dude I don't care so maybe not the best
12568s idea and that yeah
12570s oh my goodness I wasn't ready for uh
12573s such a shutdown there coming through at
12577s the end
12577s um a really nice zoning between getting
12580s in the face of people turning out from
12582s Spawn and of course throwing the
12584s accretion right out at that Baptiste oh
12587s yeah the the fundamental flaw of this
12591s composition really only comes to Bear
12593s right there at the end because you got a
12596s lot of people who don't want to be in
12597s the mix like don't want to get in close
12600s don't want to kind of get old over in a
12602s brawl uh but when the card's about to
12604s finish its cap you kind of need someone
12606s on it so if your tank goes down you're
12609s left with a bunch of squishies who don't
12612s really know what to do
12613s or at least don't have the tools I
12616s should say to to kind of sustain
12617s themselves in that sort of fight yeah I
12620s mean it's not like we have the Reapers
12621s back on the board like we saw previously
12623s with the lifesteal these little squishy
12626s Widow makers are uh
12628s um well their hitboxes are thin hard to
12631s hit and their life is equally as small
12634s yeah the really all they've got are the
12637s high DPI Jukes and like a couple slidy
12640s things
12641s of course right sure yeah right right
12644s right yeah that counts and then I mean
12646s the zens have nothing unless they have
12648s their ultimate and then the Baptists
12650s have their lamp assuming that hasn't
12652s been used already which it absolutely
12653s was right so I mean just tricky scenes
12656s here for Polaris not much they really
12658s could have done much an opportunity now
12661s on their own attack really set
12663s themselves apart and we see Froggy's
12664s actually kind of breaking from the norm
12666s here because we also have sheep breaking
12668s from the norm and going on the Genji
12670s okay so that means get with with with
12673s sheep on this Genji that means there's
12675s now pressure to be diving the back line
12677s Diving Center on that Widowmaker getting
12680s in their face and maybe deflecting their
12682s shots back at them a little taste of
12685s their own medicine is always a fun time
12687s when you're the Genji and a nice amount
12689s of discipline coming through there from
12691s Senna as a response not looking to uh
12694s you know be the be the provider of their
12697s own demise so much damage thrown back at
12700s the members of nimbus a great deflect
12702s there from sheep and Dax is just uh keep
12705s taking it easy here on this High Ground
12706s no one's pressuring them in the back but
12708s there's oh wow okay that was filthy I
12712s would love to see a replay of that slide
12715s into the air to pop them simple that was
12718s filthy yeah I mean that that was that
12721s was pretty schnastic as the kids said
12723s that
12725s that's not cool that is not okay what
12728s just happened right there at all Polaris
12731s now forced to kind of step back is this
12733s what they want to keep going with it
12735s looks like it at the moment they're
12736s close to that consuming Rush which is
12738s going to be a pretty big Advantage
12739s especially if they're going to build it
12740s up quicker than nimbusis supports will
12742s be capable of Defending against
12745s but I mean you've already burned 90
12747s seconds off this clock here you got to
12748s get moving you gotta have some fights
12749s happen
12752s pushing through the alleyway is Polaris
12755s trying to make some space both Shields I
12758s mean deleted really quickly there's a
12759s lot of damage Oh I thought that was
12761s gonna be a pick early on on to Nimbus
12764s and it is it's actually going to be
12766s saber taking down Center their
12768s counterpart with no sniper online here
12770s for Polaris it's gonna be or I'm sorry
12773s four Nimbus it's gonna be Polaris all
12775s day in the kill feed pushing on through
12777s a beautiful chance here from Neiman
12779s keeping everyone alive regardless of the
12781s damage and a great hold here just before
12785s the first checkpoint from Nimbus
12787s absolutely clutch and could be critical
12790s to them holding this defense
12792s yeah I mean 145 and a lot of resources
12794s committed there for Polaris and it not
12796s resulting in a cap is pretty disastrous
12799s frankly they still have a few tools left
12801s as katsune Rush is going to make a big
12803s difference
12804s both teams trying to be aggressive off
12806s the tail ends of it and now kuropi goes
12808s ahead and throws their own amp Matrix
12810s Polaris rounds the corner from Kitsune
12812s rush into the amp Matrix and as a result
12815s the damage is Unstoppable from Nimbus
12818s they continue to just berate the members
12821s of Polaris and once again have held just
12823s before 4.74 meters from this first
12826s checkpoint
12827s yeah I mean it doesn't get too much
12830s closer than that the only thing Polaris
12832s has at this point is a dragon blade and
12835s you actually see a full swap here to
12837s kind of the usual a last second sort of
12839s like let's see what we can do with what
12841s we know we're comfortable with perhaps
12843s and with that Dragon Blade and with no
12845s Transcendence in sight this is a true
12847s opening for Polaris but they need to go
12849s now
12851s can they capitalize on this opportunity
12854s we can see Froggy's just dancing so
12857s crazily across the map here on all high
12860s levels a lot of good visibility and
12862s still more aggression it's cheap here
12865s with the Dragon Blade and we all have
12867s been on the receiving end of a Genji
12870s dashing non-stop it looks like she is
12872s actually shut down great shots coming
12874s through from AJ mark
12876s actually ajmr just single-handedly
12879s stopped that play and clutched it out
12881s for Nimbus I think that might have won
12883s them the fight I need to ask this person
12885s for backpack recommendations because
12887s whatever they've got is doing some major
12890s work for Nimbus right now can Polaris
12893s even touch I think so oh my god wow Tara
12897s super clutch there coming through from
12899s that last minute jump they are deleted
12901s instantly from all the damage and the
12903s gravitic flux from Nimbus coming through
12905s it is a desperate fight and Nimbus don't
12908s seem to be panicked at all they calmly
12911s handle Polaris floating into the point
12913s and they're gonna take circuit Royale
12915s for themselves
12918s okay
12919s that was our first I'll call it I'll say
12922s it that was our first not super close
12924s Crazy contentious map we've had all day
12926s which I mean is a testament still to
12928s both of these teams and our other two
12930s teams that we saw but man whoa this was
12933s it this was the play right at the end
12935s this was one oh no this is one of them
12937s okay
12938s yeah they were there were like three
12940s minimum from ajmr where I was just like
12943s what on Earth I'm surprised frankly that
12945s that one got played again
12947s what can you do you know the the
12949s algorithm is fickle as we often say so I
12953s mean
12954s goodness gracious some last minute swaps
12956s they're from Polaris right I kind of
12957s want to talk about that because it was
12959s pretty clear that they hit the point
12960s where they were just like forget this
12962s Sigma comp this is dumb we like this
12964s other one we're gonna go try and make
12966s this work and we got a dragon blade like
12967s whatever
12968s and that didn't really work at all I I
12972s think just like when you see those swaps
12975s coming through
12976s um you did see sheep immediately or
12978s excuse me
12979s um
12980s I am blinking there was a Reaper swap
12982s we'll call it that excellent from Senna
12985s excuse me yeah thank you
12986s um Senate with the immediate Reaper swap
12988s as soon as that Genji came through right
12989s which was just kind of the insurance of
12991s like yeah you're gonna come in and dive
12993s us with the Dragon Blade we know how
12994s this goes yeah I have shotguns
12997s yeah well and they also have ajmr uh
13000s yeah and they hardly even needed the
13002s shotguns right exactly ajmr just like I
13005s think even if Polaris were super
13008s comfortable on that Sigma comp which
13010s towards the end it didn't quite look
13011s like it I think just the we'll call this
13015s a social diff we're just going to call
13017s that map of sojourn diff like by and
13019s large because
13021s wow there were so many fights there
13022s where Polaris were starting they kind of
13024s come online and then agmi was just like
13026s no you're not well what's up with that I
13028s think Senna really did a great job on
13030s the Widowmaker of applying pressure
13032s being a huge threat and really taking up
13036s the like
13037s main sight lines and Alleyways that are
13040s typically the Widowmaker threat and as a
13042s result ajmr wasn't looked at as much
13045s which means it's hunting season and we
13048s saw that like super sweet slick slide
13051s where they just popped up killed the
13053s other Widowmaker right on the bridge as
13055s they do a nice little quarter turn I
13057s don't hit those shots that seemed it's
13059s it's no 180 but uh definitely was a
13062s really clean beautiful play to be
13064s watching and you know we do have essel
13067s actually subbing back in for Senna as we
13070s go over to our push map of coliseo which
13073s makes me think Senna is definitely more
13075s of their uh sniper Widowmaker type of
13078s specialist that they bring through for
13080s like circuit Royale like we just saw but
13083s essel coming in makes me think we're
13085s gonna see more of that Reaper like we
13087s saw on our first map
13089s yeah back to what were you expecting I I
13092s think from these teams as we get away
13093s from the one weird map right you know uh
13096s that that is exactly how this is
13099s generally Gonna Fly call it a unique map
13102s yeah yeah you know you certainly can
13106s right like it's it's just one of those
13108s and then you get there and you finish up
13110s and you're like okay what were we doing
13112s again like
13114s I mean it's so fun like we've had a lot
13116s of maps that have done that in the past
13118s like historically like junkertown has
13120s kind of been that one for a long time
13121s like we've had those Maps where it's
13124s just like why is this one different I
13126s don't know it just is and it's fun like
13128s that yep
13130s um coliseo though as we head towards
13132s push as we head towards map four right
13134s match point for Nimbus here absolutely
13137s is yes and I think a good spot for them
13140s because this is just one of those Maps
13143s where like the usual is perfectly fine
13146s but if you want to switch it up you can
13148s find some spaces hither and young uh we
13151s haven't seen too much of you know like
13153s London Spitfires comps with the Rhine in
13155s the May and all of that or anything
13158s um but here and there you'll you'll see
13159s the occasional swap especially if it's
13162s pretty contentious and you're kind of
13164s thinking like what's this one little
13166s Edge that I can get is there anything I
13168s can do to start kind of countering this
13169s out right
13170s um more traditionally when you start
13172s seeing like the roadhog compositions
13174s obviously from our last series we saw
13176s then that can get pretty rock paper
13178s scissors very fast but with both of
13181s these teams sticking the the mirror and
13183s there you go well and I want to remind
13184s everyone that this isn't the first team
13186s these this isn't the first time these
13188s teams have faced off they saw each other
13190s in the first qualifiers and Nimbus uh
13194s suffered quite the 3-0 loss at the hands
13197s of Polaris so I gotta say it seems like
13200s they have uh really worked on their
13203s research brushed up on those opponents
13205s and have come today to calling all
13207s heroes with a big fire in there you know
13211s underneath them looking to try and win
13213s this and not let history repeat itself
13216s it is a first to three it is double
13217s elimination so there's a little wiggle
13220s room here but at the end of the day
13222s these teams have been extremely
13224s competitive and as you can see a lot of
13226s poke damage a lot of pressure here alter
13229s Nimbus going to have to give up some
13230s space but we've seen both of these teams
13233s recognize instantly when they need to
13235s retreat and do so swiftly level
13238s yeah I mean you don't want to have to
13239s use too much of that wiggle room so you
13241s want to kind of have all cylinders
13243s active at all times like no excuses here
13246s right don't leave anything on the table
13248s so there's trying to just establish an
13251s early control we're in a very
13253s contentious early phase here where it's
13255s super back and forth it's already
13256s popping ultimates 90 seconds in but
13258s sniper sniper has been all over this the
13261s entire time in Hustle too I mean look at
13263s them go yeah between the two of them
13265s easy cleanup here and this bot is going
13267s to keep on it is easy cleanup for that
13270s they make it look easy
13272s man with polar the way Polaris has been
13275s playing I think it's been really tough
13277s for them to handle the well the success
13281s that Neiman has on this kiriko I mean it
13283s was like 70 to 100 as far as Kitsune
13286s Rush built we've seen and talked about
13289s in other you know on other like
13291s contenders and stuff about how important
13293s building that first can win you the
13296s fight and now it's going to be Dax
13297s trying to instigate the response with
13300s their own altila Polaris continuing to
13302s try and push the robot and now Nimbus is
13304s waiting jump into the Trap fall into my
13307s maw all ajmr goes ahead pops the
13310s overclock and with sound barrier coming
13312s through for Polaris it's not going to be
13314s nearly as easy the bot is still in favor
13317s here of Polaris as they continue rolling
13319s forward and Nimbus trying to escape with
13322s their lives looks like it's just kuropy
13324s on the speed making it out and Polaris
13327s looking to overcome nimbus's progress
13330s yeah so an early lead swap here three
13332s minutes into this match Nimbus you could
13335s tell like I mean the moment that katsune
13336s Rush came out from Dax they were like
13338s yeah sure back all the way up and like
13339s seemed to be making a pretty solid play
13341s there but I mean the the Trappers became
13343s the Trap pretty quickly I think Polaris
13345s just kind of turned around and we're
13346s like yeah we knew you were gonna be
13348s waiting for us I mean like of course
13350s we're still gonna get you but essel now
13352s immediately starting to equalize the
13354s spots already starting to move back
13355s towards neutral ground yeah and the
13357s continued pressure here from Nimbus
13359s needs to be strong as Polaris is trying
13362s to retreat and give enough space for
13364s themselves to regroup but they don't
13366s want to lose the you know bot
13367s progression or the lead that they have
13370s sniper has the Primal Rage online and
13373s they're looking to engage where is the
13375s opportune momentum there it is in the
13377s heart of the members of Polaris the Esso
13381s pops the death blossom in the thick of
13383s all this action and chaos and well it's
13385s gonna be Nimbus continuing to move this
13388s bot and they're gonna be looking to
13390s retake their lead
13392s sheep just not able to get the same
13394s amount of value out of their death
13396s Blossom plain and simple essel just
13398s timed it perfectly waited for all the
13399s right cooldowns waited to be just the
13401s right spot and there's not much you can
13403s do in all of those boxes have been
13405s filled besides die
13407s so Nimbus now stepping up heading
13409s towards his first checkpoint
13410s establishing a comfortable lead in the
13413s early phases here we're still not even
13414s halfway through it's already been so
13417s contentious it feels like we've been
13418s going for age oh yeah and well these
13421s teams have been pushing back and forth
13423s really significantly right we've already
13425s seen both leads taken from each other
13427s and back and forth and well now we're
13430s here just before the second checkpoint
13431s Nimbus is throwing everything they have
13433s trying to take this and as a result it's
13436s not enough Polaris take the bot back
13438s progress is going the other direct well
13440s I can't say progress is going the other
13442s direction because they haven't hit their
13443s check mark but it is still Nimbus on
13446s this back foot kuropi got picked late
13448s and civil with sniper pick getting
13450s picked even later that's so much time
13453s and space that Nimbus are gonna have to
13455s wait
13456s yeah and push you can't just win the
13458s fight you need to win the fight and then
13459s go stagger the next fight you know like
13461s that's really the dynamic you need to be
13463s making meaningful progress especially
13465s when the leaves are starting to be
13467s established deeper and deeper into your
13469s own territory luckily Polaris at the
13471s very least are heading back towards the
13472s barricade but they basically need to one
13475s win one more fight to actually start
13477s trying to take that lead back like AJ
13479s Mars slide into the Winston bubble it
13482s does get taken down because of the over
13484s aggression now we can see Polaris
13486s continuing to push forward and take the
13488s space that's some great staggers rolling
13491s through and they still have Primal Rage
13493s on civil that is a great resources
13495s They're Gonna Wanna they're going to
13497s want
13498s yeah and I mean this spot didn't make it
13500s very far Timothy Smith as a big hungry
13503s Phil calls him it's going to get the
13505s checkpoint here we're going to do a
13506s little butt scratch in just a moment and
13508s all of a sudden I mean Nimbus do get so
13511s the checkpoint is still captured but
13512s Nimbus do immediately get an early
13514s Advantage into this fight and I think
13515s given that the bot's not moving through
13516s a bit hilarious we're just gonna try and
13518s get out as quickly as they can yeah good
13521s call there I mean once again the team's
13523s recognize when it's time to you know
13525s bail out fold the cards and wait for the
13528s next deal and move on through to an
13530s engagement where they actually have a
13532s chance to stop the enemy or bring the
13535s value they're looking for I love those
13538s railgun shots and these uh Winston alt
13540s fires getting thrown across to just
13542s start off the action Primal Rage trying
13545s to find some value here but it's really
13547s tough After kuropi cast the sound
13549s barrier Terra falling low does manage to
13552s make it out and take down HMR in the
13554s process death Blossom from sheep is
13557s taken down this suzu was there for
13559s Nimbus and now you can see the out the
13562s in the the amount of damage that they
13564s were able to bring
13566s yeah and still some tools online right
13568s the Primal very close the katsune rush
13570s still here Dax has one to match but goes
13572s down so this will probably be Nimbus
13574s taking the lead back again and the more
13578s these swap the later in the game that
13580s they swap the harder it is to overcome
13583s them again right so if I shouldn't say
13585s it yet because if Nimbus can take this
13587s lead back Polaris have their work cut
13589s out for them they're not going to let
13590s that happen easily absolutely right
13592s there in Polaris do not want to go down
13595s here or without a fight it's match point
13598s right now for Altier Nimbus and if they
13600s win this map they're gonna continue on
13602s through the winners bracket they'll have
13604s that extra cushion because it is a two
13606s elim style of finals
13609s nimb is still engaging around this High
13612s Ground And there's Kitsune Rush from Dax
13614s it's going to actually Encompass almost
13616s the entire Alleyway Nimbus was trying to
13618s push up on they decide pass and bailout
13622s and I think that's fine you do lose one
13624s in that process so it's all that
13625s decision is kind of made for you anyway
13627s and a neutral fight coming back again
13630s Timothy Smith just getting to the middle
13632s ground here as Nimbus re-established
13634s themselves and Nimbus at this point are
13636s not even playing necessarily to push the
13638s bot any further just to kind of keep it
13640s here is totally fine they don't need to
13642s they've got the progression that gives
13644s them the win if they can make it through
13646s the last two minutes Polaris here coming
13649s in hot sheep gets that early kill and
13651s saber's gonna follow the pattern
13653s regardless of being taken down there's
13656s still a lot of kills in the feed for
13658s Polaris they're rolling the bot forward
13660s and will they actually take the lead in
13663s this next push
13664s you might get just to the checkpoint and
13667s started pushing before Nimbus can make
13669s it back they have a couple tools as well
13671s the Primal to throw Tara does not have
13673s theirs ajmr with the overclock which has
13676s been doing so much work no answer on the
13678s other side except froggy sound barrier
13680s which I will allow but Polaris seemingly
13682s just kind of giving this up for free
13684s going back for another neutral fight
13685s here instead of trying to contest
13687s there's the overclock from ajmr and
13690s Froggy's pops the sound barrier very
13692s quickly afterwards Polaris knows exactly
13694s what happens if you don't reinforce when
13697s agmr uses that essel's gone down and now
13700s Polaris look to have a lot more space
13702s and opportunity to overtake nimbus's
13705s progress and take the advantage for
13707s themselves for progress
13709s disaster for Polaris oh no or sorry no
13712s other way around goodness gracious I'm
13713s getting all mixed up disaster for Nimbus
13716s here Polaris Take the Lead there's 54
13718s seconds left wow it's not just it's not
13720s just the difference in the numbers that
13722s you see right the 82 versus 90 and
13724s Counting you need to make it all the way
13726s back over to your own bot and at this
13729s point it's starting to kind of look
13730s untenable it's definitely starting to
13732s feel that way although the way both
13734s these teams have been playing I don't
13736s want to count anyone out yet we've seen
13738s a lot of really clutch uh mechanics and
13741s happenings AJ and Mark using that
13743s railgun actually finding that kill
13745s another couple kills rolling through
13747s from Nimbus I mean if they're gonna make
13749s if they're gonna turn the tides and
13751s retake their own progression It's gotta
13753s be now
13754s it needs to be now and it also needs to
13757s be for the next like four fights well
13758s they've got four ultimates
13760s sure yeah hey yeah okay break it up one
13763s ultimate per fight win go that's a tall
13767s order folks there's a lot to be done
13769s here this neutral ground fight already
13770s starting we'll see what tools are
13772s brought to bear but we are in overtime
13774s Nimbus must be perfect they have to be
13777s if they want to win this series that's a
13779s that's a Gooding start here there's a
13781s bunch of support ultimates thrown onto
13783s the battlefield and now we see Esso with
13786s this with the death Blossom who will be
13788s the victim of it as we can see the
13789s continued efforts here of nimbus they
13792s are still getting kills one after
13793s another and they've got two ultimates
13796s well I mean they didn't use one per
13799s fight so now their families are starving
13801s thanks uh by I mean still that's good
13803s this is actually great for Nimbus this
13806s happens very rarely in push where you
13807s can just chain those fights back to back
13809s and make that work especially
13810s considering you pulled the death Blossom
13812s and the katsune rush out of Polaris here
13814s yeah so Nimbus with a real chance if you
13816s get a good death boss I'm in a good
13817s Primal just to keep the bot moving this
13819s is doable yeah this is doable as it's
13821s ever been uh we were doubtful and it was
13823s an uphill battle but it looks like
13825s Nimbus doesn't care essel drops the
13827s death Blossom taking out saber snipers
13830s trying to Boop around members of Polaris
13832s out of the way away from the bot and
13834s from their team keeping them protected
13836s it's a clutch play here from Tara you
13839s can see the Primal Rage getting the kill
13841s onto kuropi and pressuring out the other
13842s supports cool that was beautiful coming
13845s through from Tara that was exactly what
13848s Polaris needed to actually close out
13850s this win tie up the series and take us
13853s to once again another map five
13857s okay
13859s that's just the day we're having I guess
13861s the spirit of big hungry Phil is
13862s watching from some small suburb in the
13865s East and saying yes good tara right here
13869s at the end actually this I I wanted to
13871s talk about this place so I'm glad it got
13873s brought up the almost Ace once again
13875s stolen buyer support fire like that
13878s bubble right there as well that's the
13880s only thing that kept her alive through
13882s that entire fight so just phenomenal
13885s tank play coming out right at the end a
13887s little clutch right when you need it
13888s just to finish things out Nimbus did
13890s make it very close oh yeah push that
13893s does not normally happen folks that's
13896s abnormal we are seeing some weird stuff
13898s today there was a very there was a
13902s moment where there was a very strong
13904s chance and huge like the door opened we
13908s could see it potentially happening of
13910s nimbus coming back from such a huge
13912s deficiency and winning all those fights
13914s in a row
13915s but Polaris is showing us what they're
13918s made of right they were our calling all
13920s heroes first Challengers Cup winners and
13923s of course
13924s the sister team to Nimbus so not wanting
13926s to you know roll over too easy uh we're
13930s on our map five folks coming up for
13932s control it's match point for both of
13935s these teams and we'll have to see who
13937s will reign supreme from the altiora home
13940s front thibil don't go anywhere folks and
13943s we will close out in just a moment
13949s foreign
13974s [Music]
13983s [Music]
14005s [Music]
14008s foreign
14011s [Music]
14039s [Applause]
14041s [Music]
14081s foreign
14120s [Music]
14129s thank you
14143s [Music]
14159s [Music]
14164s foreign
14170s [Music]
14190s hello everyone and welcome back to the
14193s calling all heroes Challenger Cup finals
14196s we are at Match Point here for our
14198s second game of round one for the finals
14201s it is alteora Polaris up against altiora
14205s Nimbus and folks we're headed back to
14207s control once again
14210s you hate to see sisters fight but if
14212s they're gonna fight they might as well
14214s give us some good OverWatch right this
14216s is exactly what we were hoping for all
14218s day long and we have gotten everything
14220s we could have asked for and more minus
14223s the seven map draw I'll keep saying it
14224s we're going to Nepal though I I like
14227s this one a lot I don't think we've seen
14228s this one today plenty of options here I
14231s would love to I don't think we're going
14232s to see a lot of the switch-ups this is
14234s not the rock paper scissors this is not
14236s the the hog comp followed by the erisa
14238s comp followed by the doomfist swap like
14240s it's not really the game we've been
14241s having across this series but at the
14243s same time I can hardly complain the
14246s mirror matches throughout have been so
14248s spicy and if we're just going to get a
14250s little more of that then we're gonna get
14251s a little more of that and I'm gonna have
14252s a good time well and I think uh the
14254s tanks have been really critical and
14256s playing really well actually from both
14258s of these teams definitely being Lynch
14261s pin and clutch moments with how they're
14263s using Primal Rage to you know displace
14267s the other team and how they're using
14269s their bubble to protect their own team
14273s yeah yeah I mean those bubbles like we
14275s talked about in the last play of the
14276s game right like that made such a
14278s difference for Tara right allowing the
14280s almost Ace like that's that's the kind
14284s of stuff you need you need just those
14286s little little bits you know the little
14288s differences that make all the difference
14291s really
14292s so we're starting here on Village give
14295s me a may I want a May We're not gonna
14298s get it but I want it this makes sense
14300s this is this is exactly what we expect
14302s to see from these teams yeah more of the
14304s same here as they explore their shuttles
14307s you know just uh having some
14310s spawn room Shenanigans as per usual I've
14314s got a big Focus here on the kirikos at
14317s least four you know some of this initial
14319s engagement we've seen miemann really
14321s build Kitsune quite fast comparatively
14324s to Dax but it doesn't seem like it's
14326s been uh as critical since Polaris
14329s recognizes when to back out and give
14331s space for those rushes so you know uh
14334s there's a little bit of a odds and a
14337s value game being played as far as what
14339s space and versus the aggression can be
14342s can be
14343s a little bit of pressure coming through
14345s here of course we're engaged right in
14347s the heart of the shrine and early Suzy
14349s forced out from from Dax it's going to
14352s Olin now countered by Nimbus is uh gonna
14354s put these teams now on even footing
14356s that's a first pick they're on to
14358s Froggies Polaris doesn't have the speed
14360s they don't have a tank now and it's
14362s gonna be Nimbus opening up the fight
14364s with their first capture
14367s it's nice and clean right as clean as
14369s you could ever hope for a first point
14370s cap there which is vital here on Village
14372s it gives you all the space to move
14374s around you see them immediately go up to
14376s contest The High Ground they know
14377s already that that that's where Polaris
14379s is going to be thinking about coming
14380s through so lots of poke now going to
14382s happen in a tiny OverWatch room that's
14384s Polaris looks re-engage
14386s oh that disrupter shot is nasty to try
14389s and push into Polaris have to do a lot
14391s of uh resources to mitigate that damage
14394s Esso gets Sheep In the Mix of all of it
14397s and Polaris can't quite seem to break
14399s through this choke point it's going to
14401s be really tough especially since Nimbus
14404s is already set up and waiting for them
14406s to jump into the Trap
14408s I mean numbers they're just obviously in
14411s control of all the high grounds and all
14413s the grounds in general sniper
14415s maintaining that getting saber and
14416s immediately going for more
14419s good pressure coming through here from
14421s Nimbus to just bend Polaris back and uh
14424s now they're regrouping we're already
14426s ready for round two that was so weird
14428s that was like a a third of a fight yeah
14430s not even half uh maybe like a quarter
14432s it's like a quarter of a fight very
14434s strange they just kind of looked at each
14435s other and all went which sure I guess is
14438s fine Polaris now trying to take over
14440s control of this High Ground saber
14441s getting that pick onto me man it's
14442s exactly the opening they need Polaris
14444s took a couple different angles of
14446s approach encircled Nimbus and now
14448s they're taking them down ajmr's trying
14451s to make hero plays with this
14452s overclocking it's gonna be the sound
14454s barrier denying any potential for that
14457s there nice job coming through from
14459s Froggies to really opt to capitalize on
14462s their advantage and continue to help
14464s Polaris try and take this point back
14465s we're now at 81 percent though and the
14468s point hasn't been split or has just been
14470s flipped now for Polaris
14473s yeah and the later ultimates coming
14475s through here really serving their
14477s advantage for Polaris that sound barrier
14479s was huge to give some a little extra
14482s stain on the point and then the
14483s overclock coming through right there at
14485s the end just getting you a couple picks
14486s to to clean things up so now Nimbus on
14489s the back foot Polaris doing exactly as
14491s they were given a couple fights ago just
14493s trying to set up on The High Ground
14494s Nimbus though going for the quick rotate
14497s around they do have the death Blossom
14499s here just a bit ahead of sheep otherwise
14501s really the only things on the field
14504s yeah definitely deadly as Oh I thought
14507s that was gonna be a little bit traumatic
14509s here for Nimbus more push coming through
14512s and there's a death Blossom it's
14514s actually gonna be in the heart of the
14515s shield and not finding the value they're
14517s looking for great job there from Tara
14519s even though they end up going down and
14521s now Nimbus oh taken out of the game
14525s sheep just crushed them there with that
14528s death Blossom and it's gonna be 55 for
14532s Polaris now
14533s yeah we want to talk about death
14534s blossoms that was a death blossom so
14537s Nimbus they're building up towards a
14539s couple right you're closer to the Primal
14541s than Tara you're closer to the sound
14542s barrier than Froggies but you are far
14544s behind on this katsune rush and for
14546s Polaris I I think you just want to use
14548s that even just to force them off or just
14550s an early easy win this fight and if
14552s you're Nimbus you absolutely just want
14553s to pull this and maybe just back away
14555s though yeah well or you go straight
14556s maybe not sniper just goes ahead and uh
14559s pounces right on to saber as a result
14562s heropi is Left Behind in the back but
14564s the teams are evened up the point flips
14566s over to altior and Nimbus I'm surprised
14569s Polaris gave up space and quite quickly
14571s at that front and now the pressure is on
14574s Nimbus is going to be continuing to take
14576s possession and now they pop their own
14578s Kitsune can Polaris actually change the
14581s tide of this fight to retake this first
14583s point essel takes down two in the mix of
14586s it and now Overtime Bar has been
14588s triggered it's all about the trickle
14590s game as we can see Froggy's goes ahead
14592s tries to make it to the point and it's
14595s gonna be around 1 over to nimbus
14598s and there was nothing doing in that last
14600s fight I feel like Nimbus just kind of
14602s gave him the run around like very
14604s similar to what we saw in Street space
14605s in Paraiso where it was just like hey
14608s come over here oh I'm so killable
14610s whatever will I do
14612s never mind we switched the point
14613s actually the round is over and get lost
14615s oh
14617s Heartbreaker a lot of back
14623s s again double well no because that was
14626s 99 to 85. which is still pretty freaking
14630s close let's be real still very
14632s contentious all the way through uh so
14634s who knows here on sanctum right we're
14636s gonna see more of the same composition
14638s still no changes as predicted uh but now
14641s it's just like okay you have all this
14643s space you can run around in it's very
14645s open later like you have the ledge right
14649s like good spots here for the Lucio's and
14651s the winstons to kind of get their work
14652s done but of course we're gonna head
14653s straight towards the mega Heroes a nice
14655s uh um I like the zoning and the space
14658s that Polaris took right out of the gate
14660s forcing Nimbus back onto that little
14662s platform it pretty much pushed them away
14665s from the health pack there and they had
14668s no cover either
14670s a great posturing fight there for
14672s Polaris just playing with confidence
14673s knowing like hey it's cool we're gonna
14676s run straight at them and just completely
14678s throw them off their game play at a
14680s different Tempo play our own Tempo which
14683s which at this phase in this meta
14685s especially is so so vital so good on
14688s Polaris at least for stepping up in that
14690s early fight and making the difference
14691s that way now they have a long road ahead
14694s well and we've seen these teams go back
14696s and forth repeatedly regularly oh no
14699s ajmr couldn't quite skirt through the
14702s door missed it by that much and is taken
14704s down now Polaris is going to continue
14706s pushing on through they've got that
14709s advantage and 30 still
14712s yeah yeah just continuing to build here
14714s for Polaris they obviously can't just
14717s like go back and forth and have this be
14719s close they want this to be pretty
14720s dominant because they still have a whole
14722s nother map to win yeah they are
14724s maintaining yeah yeah absolutely and on
14727s map five no less right like let's
14729s remember the stakes here going on
14730s Polaris really need to be as perfect as
14733s they can be they're building up some
14734s solid ultimates and they are getting
14735s some first picks and this is great but
14737s keep this going right stuck in the
14740s corner sheep is getting bombarded from
14743s all angles right there it was a really
14745s nice opening play but at the end of the
14748s day it looks like Nimbus is starting to
14750s you know come back in full force they
14752s did go ahead and kick off a couple more
14754s but they haven't capped the point yet a
14756s good stall coming through from Polaris
14759s and uh well Nimbus is going to take it
14761s for themselves after Polaris has got the
14764s uh 69 for possession
14767s nice Terry even gets away with the
14770s Primal there just gives plenty of old
14772s charge over to both of the supports
14773s actually a solid like 10 or 15 for both
14775s of them which is huge uh though both are
14778s a little behind of me man over there
14780s with those quick quick Kitsune rushes
14782s the death Blossom could be a Difference
14783s Maker for Polaris but Nimbus have so
14785s many tools to work with well and we have
14787s seen uh sheep do have a lot of success
14790s with these deaf blossoms we saw that in
14792s the last match now the sniper goes ahead
14795s and uses Primal Rage the ledge is here
14797s and we they need to be mindful of the
14799s potential damage a sound barrier is
14801s going to be thrown and it's going to be
14802s really tough for anyone on Nimbus to
14804s take down the members of Polaris as a
14806s result we see sheep has this death
14808s Blossom available but the point is now
14810s slowly being flipped for Polaris and
14813s that's okay I mean yeah you don't even
14815s need to use it you just Zone them off
14816s because you had all that extra health
14818s and Nimbus just couldn't follow up on
14819s anything so now they're both popping
14821s overclock so we're gonna see if we can
14822s burst things down now that there's no
14824s sound barriers
14826s he's head hunting it's saber taken down
14830s ajmr in the midst of it and well now
14834s Polaris is going to be feeling good
14835s about holding this defensive line
14837s they've got the they've still got the
14840s death Blossom nice job sheep on the
14842s discipline there and they're holding it
14844s just before Nimbus tries and contests at
14846s this last moment the point has been
14849s activated and a beautiful wraith away
14851s comes through from it does
14853s manage to go ahead and live in Nimbus
14856s comes back with the flip could this be
14858s any closer thibble
14860s uh well technically yes but I'm not
14862s going to get potential about it sniper
14864s maintaining uh just getting some extra
14866s stagger kills here which is actually
14867s pretty nice I think the only thing for
14870s Nimbus that they would have liked is
14871s that they committed the sound barrier
14873s thinking that fight was going to be a
14874s little more contentious than it was so
14876s if you were still holding on to that
14878s like you're sitting pretty now you're 30
14880s behind in the sound barrier really yeah
14882s though you are pretty close pretty much
14884s everywhere else if not a little bit
14886s ahead especially in that katsune Rush
14888s they'll only buy a little so it's gonna
14890s be extra extra close I mean we're
14892s looking at pretty neutral fights for the
14894s rest of the map
14895s some pressure and pathing from Polaris
14897s to try and move around the point now
14899s they're trying to actually take the
14900s point and Nimbus has to contest and they
14902s have to have a presence it's already
14904s been 99 for Polaris and we're slowly
14907s encroaching on the 99 for Nimbus Tara
14910s goes down early with ajmr taking the
14912s fight to them now it's going to be even
14915s tougher for Polaris to try and come back
14917s they've lost two double that might be
14919s the nail in the coffin they're losing
14922s people left and right Overtime Bar has
14924s been triggered but it is just Froggy's
14926s here on this point trying to stay alive
14928s now we see Terra Primal raging trying to
14931s poop anyone around and OT Barr has been
14934s triggered for so long the wick is
14936s burning down fast and that's gonna be
14939s all siora Nimbus taking the win
14943s well okay I mean Polaris made it pretty
14946s close there towards the end
14948s but at the end of the day I think Nimbus
14950s really just like had so much composure
14953s through so many of those fights where
14955s everything was going crazy and it's like
14956s okay we're just gonna kind of let this
14958s play out we're gonna go for the later
14960s ultimates we're gonna go for the smarter
14962s positioning like I think we're still
14964s caught out hither and yawn like it
14965s wasn't fully perfect right they played
14967s some amazingly consistent OverWatch over
14970s the course of that series oh yeah
14972s absolutely and congratulations of course
14975s to altiora Nimbus with the uh you know
14979s one of my favorite team logos as I
14981s mentioned before it's pretty right oh
14984s man Gotta Love a dragon as well or a
14986s wyvern whichever you want to fancy
14989s um but congratulations to all Tiora
14992s Nimbus and on General altiora teams
14995s because that was an outstanding matchup
14998s between both of them and I honestly was
15001s unsure of who would actually pull out
15003s the victory there at the end with how
15005s much consistent back and forth they both
15007s showed us
15008s yeah yeah I mean really showcasing the
15010s strength of both of the teams of the org
15012s as a whole to develop squads like this
15014s and really let them flourish in this way
15017s so I mean if I'm Supreme contenders
15020s Overlord Bailey Pizza penguin OverWatch
15023s I'm feeling pretty good about that
15024s I am with you there and you know it's
15027s great to see how well these alteora
15030s teams are doing obviously guys don't
15032s forget there's still one more in the mix
15034s of all of them you've got Artemis that
15036s we haven't quite seen yet and uh well
15039s folks we are going to head over to a
15041s quick break we're gonna grab someone
15043s from Nimbus to uh give us the scoop on
15046s how they felt during those matches and
15048s we'll be right back
15059s [Music]
15083s [Music]
15088s foreign
15094s [Music]
15101s [Music]
15128s foreign
15129s [Music]
15139s [Music]
15160s [Music]
15182s foreign
15187s [Music]
15190s [Applause]
15190s [Music]
15200s [Music]
15215s foreign
15218s [Music]
15236s ERS to the calling all heroes
15238s Challengers Cup finals we are excited to
15242s be welcoming uh mieman from the
15245s Victorious team of altiora nimbus over
15248s to the interview Booth meeman
15251s congratulations on your win and how are
15254s you feeling after such a close back and
15257s forth game
15259s I'm feeling great I'm really proud of my
15261s team and I'm really glad we could turn
15262s it around
15264s I mean you definitely turned it around
15266s what was uh some of the like energy or
15270s calms around those more high pressure
15272s moments or maybe in between rounds when
15274s you're trying to figure out how to
15276s actually uh get your mojo back for the
15279s win
15281s it was a lot of Cairo y'all got us to
15283s listen to sniper
15285s a lot of just listen to what sniper says
15287s do what sniper says
15289s yeah just kind of rallying everybody
15292s around that makes sense obviously we
15294s were looking at a match of sister teams
15296s there like what is that Dynamic if any
15299s at all like do you guys talk often
15301s practice against one another like how
15303s does it feel going into a match like
15305s that where you both have uh the same
15307s first name
15311s Borg
15312s [Music]
15315s once the bracket came out they said they
15316s didn't want to scrim us and we didn't we
15318s didn't haven't really scrubbed them
15319s since like the first qualifier so we
15322s didn't really know what we were going
15323s into or any of the new pickups or
15325s anything so
15326s I'm I'm really proud that we adapted
15328s fast and we did I think we did pretty
15330s good
15332s oh absolutely yeah yeah yeah I mean you
15335s guys stepped up in in such a big way
15336s across that series especially towards
15338s the end obviously which is where it
15340s counts the most uh we won't keep you too
15342s long we got plenty of show left ahead of
15344s us here do you want to send any messages
15346s out to the rest of the teams your own
15349s team fans Etc
15351s shout out to our coaches we got new
15353s coaches shout out to spielo spilla was
15356s an amazing coach I love them so much
15358s they helped us so much
15360s yeah right on okay well we'll leave you
15363s to it go enjoy your Victory we'll see
15365s you in the later rounds here of the
15366s tournament and uh thanks very much for
15368s sitting and chatting with us
15372s oh man both alteora teams really bring
15375s in the Heat and competition and uh like
15379s you said it's always unfortunate when
15380s the siblings fight but uh as they share
15383s the same family name one must fall and
15386s actually it was really nice to hear that
15388s they uh didn't you know really scream
15391s each other too much from the first
15393s qualifier Nimbus really got a chance to
15396s show up show that they could adapt and
15399s not let history repeat itself when they
15402s face Polaris earlier during the first
15403s qualifier so I have a big hats off to
15407s them personally thibil
15409s yeah absolutely I mean hardly surprised
15411s by that very similar to kind of the
15413s scrim habits of OverWatch League teams
15414s you don't want to be screaming the team
15415s that you're about to play and give
15417s things away right I get it right and
15419s yeah good on Nimbus absolutely it was a
15421s closed series all the way through they
15422s pulled it out exactly when they needed
15424s it to and now they get to move on and
15426s face Dart monkeys
15433s luck but it's definitely going to be a
15435s great matchup to see those teams folks
15438s we are going to wrap up here for our
15440s first couple of matches there's a lot
15442s more OverWatch to come and you're going
15444s to be uh taken care of by the wonderful
15447s Mr X and Zoe for the next couple of
15450s games we will see you guys next weekend
15453s for the remainder of the calling all
15455s Hero fine calling all heroes finals and
15458s have a good night folks
15460s see ya
15475s [Music]
15482s [Music]
15506s foreign
15512s [Music]
15547s foreign
15562s [Music]
15572s [Music]
15585s foreign
15586s [Music]
15611s [Music]
15625s thank you
15628s [Music]
15635s [Music]
15645s foreign
15649s [Music]
15657s [Applause]
15658s [Music]
15679s [Music]
15713s foreign
15718s [Music]
15719s [Applause]
15721s [Music]
15730s [Applause]
15732s [Music]
15752s foreign
15753s [Music]
15769s welcome back we have a change of the
15772s casting pair already it's just one
15774s Caster here and
15775s well I'm not I'm not a Caster I'm not
15779s entirely sure why I'm here but I'm
15780s channeling my best uh Mitch impersonator
15782s uh with many flowers on my shirt to uh
15785s keep you company Mr X set my final time
15788s here for the calling on Heroes
15789s Challenger cup I'm very excited yeah no
15792s it's uh awesome uh we've been watching
15794s this uh kind of competition now for
15796s weeks uh they're kind of culminating
15798s here uh in our final event we can take a
15801s look at the the bracket here as the
15802s matchup we'll be bringing you guys first
15804s is uh Altria Artemis against the
15806s Washington Justice Red uh shout out to
15808s you know the the watch TV teams that are
15811s supporting calling all heroes awesome to
15812s see the uh justice red and shock times
15815s uh in this event
15816s absolutely and I mean so far on uh this
15819s stream you've been treated to really
15822s matches which went all the way to map
15824s number five uh which is lucky because
15826s the two matches today which didn't go uh
15829s quite as close uh weren't on the Stream
15832s so they never happened is that what
15834s works Matt no uh not not entirely how
15837s that happens uh we'll actually get to
15839s see those teams though uh up next right
15842s as uh you know we'll see Dart monkeys a
15843s little bit later uh and then in this
15845s match we'll see uh you know uh Artemis
15848s uh no altiora arguments against the
15850s Washington Justice Red so we'll get a
15851s look at some of those teams that we
15852s didn't catch on the mainstream a little
15853s bit earlier yeah I know the the matches
15856s we saw so far were super interesting
15858s they played it very very close we saw uh
15860s different compositions as well coming
15862s out from from all of those teams so we
15864s saw a lot of good adaptation especially
15865s uh I I enjoyed the Washington Justice
15869s Red going up against a shock Timeless
15872s um that was quite a game of chess so if
15875s you missed out on that one you should
15877s definitely go back and rewatch it what
15878s was that what happened to him
15882s it's hot down here uh it's hot down here
15884s we moved you were like oh is it snowing
15886s I'm like no it's pretty well it's pretty
15888s toasty where I'm at but it has a RNG
15891s isn't New York supposed to be cold
15900s [Laughter]
15904s you're casting outside Matt never leaves
15907s the house by the way that's why I said
15908s that let's take a look at the rosters uh
15911s whilst he's uh trying to you know
15913s stay alive uh altiora Artemis uh is
15916s gonna be the first one we're gonna take
15918s a look at and we have we have a lot of
15921s names already here which in this cup and
15923s actually also prior to this cup have uh
15926s quite made a name for themselves uh of
15928s course the altiora organization is it an
15931s organization group yeah the
15933s conglomeration
15935s um they they rocked up to this uh entire
15937s Challenger cup with five different teams
15939s I think three made it through uh to the
15942s next round and then uh two actually
15945s ended up being here in the final event
15948s which is now for a three made it through
15951s the to the final event which is quite
15952s impressive honestly so um yeah it's
15955s awesome to see it kind of reminds me of
15957s like a old school Esports right where
15959s you'd have uh you know like a cloud nine
15961s would have like Cloud9 blue white Cloud9
15963s they'd have a bunch of different teams
15965s uh ready to go and kind of in it and
15967s awesome to see the org supporting tons
15969s of teams and obviously awesome teams
15971s yeah I mean Artemis they have a lot of
15973s pre-existing Synergy there uh quite a
15976s bunch of the players for that team they
15978s were one of the core from umphy aimers
15980s which very recently won the um what was
15984s it called the empowerment cup exactly so
15987s yeah we have a lot of great Synergy in
15989s that game in that team already uh
15991s they've been playing with each other
15993s before and that certainly shows on the
15995s server when they're rocking up but let's
15996s take a look at the opposition uh the
15999s Washington Justice Red Squad which we
16001s did get to see playing already earlier
16003s today and acquired the standout
16006s performances there as well they they had
16008s an absolute blast on their Road dog
16011s composition really forcing the shock
16014s Squad
16015s um to kind of switch off of their comp
16018s so they kind of forced the road dog out
16020s of the opposition which was just
16022s phenomenal to see there's so much Peak
16024s potential in the um in the composition
16027s they were playing and they they played
16029s it they played it perfectly well so I'm
16032s excited to see more of that yeah roadhog
16034s is really strong uh even after you know
16037s balance still really strong on live
16039s roadhog plus like kariko cleanse uh it's
16042s just like a lot of uh one shots right
16044s yeah sojourn's still really strong uh
16047s what we saw earlier today played
16049s phenomenal uh on the sojourn so looking
16051s to see a little bit of a Repeat
16052s Performance here in this series
16053s absolutely and I think the player I was
16057s most impressed with on that Washington
16058s Squad was actually uh one of the support
16060s players Emma because she just seamlessly
16064s transitioned from Zenyatta to kiriko
16067s like however was needed whatever was
16069s needed for the team when when there was
16071s too much pressure coming from the
16072s Winston from the opposition onto that
16074s back line she just changed it up I went
16076s off of that Zenyatta and onto that
16079s kiriko and played it perfectly well so
16081s uh she did a lot of work with that
16083s flexibility for the team and that was
16085s awesome to see I hope you see more of
16087s that and of course I hope that the other
16089s team did their homework because we might
16092s see some different compositions coming
16093s out from both of those teams
16095s yeah well I mean well we haven't seen uh
16097s you know Artemis here on the mainstream
16099s today uh you know have in the past we'll
16102s get an idea of kind of what we're
16103s looking at in terms of maps here uh in a
16106s bit but I know from what we saw with the
16108s Justice team went back and forth down to
16111s the wire earlier today uh sometimes
16114s those long series take a take a lot out
16116s of you you have a little bit of a break
16117s now coming into this one but uh not a
16120s huge break especially compared to a team
16122s who played in the same type uh you know
16123s spot in the bracket right and got that
16126s 3-0 so the first map we'll actually have
16128s here uh will be lijiang Tower uh one of
16131s my absolute favorites uh just in in
16134s OverWatch in general why is that
16137s what this map I mean yeah
16139s one of your like out of out of like none
16143s of mine I think of OverWatch like the
16146s iconic maps to me uh I don't know might
16149s be odd thing uh Kings Row for sure and
16152s like lijiang Tower I would probably put
16154s right behind it uh really close
16157s okay
16159s plain white it's a favorite but we take
16160s it anyway
16162s well it's just I think the gameplay like
16165s regardless of what meta has always been
16167s awesome on this map uh you know Rush
16169s style coms fighting for the bridge
16171s fighting for the point here as well Boop
16173s opportunities uh as we'll see the
16175s Justice Red here so they'll come out
16177s with that roadhog comp yet again uh
16180s phone on the Tracer and what on the
16181s sojourn as I will actually see an orisa
16184s based composition here from Artemis
16187s I wonder how well that's gonna work out
16191s for them as on the other side we're once
16193s again seen the Washington Justice Red
16194s rocking up without composition which has
16196s served them so very well in their game
16198s against shotgun we already see it first
16200s but it brought up unfortunately it has
16202s to go down against a deal position
16203s sojourn but uh it was a good trade so
16206s yeah you see like the effects of both of
16209s these compositions right at the start
16210s here right uh roadhog you're able to get
16213s that early pick up and then what you
16215s want to do with this Arisa based
16216s composition from Artemis which I really
16218s like against this roadhog is you can
16220s actually run the roadhog down with the
16222s Arisa you have that Lucio speed boost
16224s there as well uh you know the brief
16226s moment of like immortality I know from
16229s the kariko cleanse and you just it's odd
16232s to say you bully out the roadhog but
16234s that's what you do there and I will have
16236s a change off that roadhog console get an
16238s erisa mirror
16239s that's not what I expected to see today
16241s at all but I guess we take it anyway
16245s that's what's been awesome about
16246s watching calling all heroes throughout
16248s the entire tournament uh it's just been
16250s so many different comps right I know
16252s even when there's a certain meta in the
16253s OverWatch league is a phone actually
16256s take care with a pulse bomb uh even if
16258s we see like a conflict that's like
16259s really dumb in the OverWatch there's
16260s like lots of experimentation different
16262s types of comments we've seen and calling
16264s all heroes which uh for me is just
16266s exciting I love seeing you know the
16268s heroes come out like juncture Queen and
16270s now Arisa and rhodon it also makes it a
16272s lot harder of course boarded teams
16274s really prepare uh what they're up
16276s against if everything seems ever so
16278s slightly valid or viable to some of
16281s those teams then you know you can't just
16282s prepare for the meta company and call it
16284s a day right now we're looking at the
16286s tank meta which kind of dictating The
16287s Meta we do see predominantly a lot of
16290s zarya Winston uh we have seen quite a
16293s bit of growth definitely has found a
16295s niche as well but not So Much
16298s Anymore Orissa comes 3D map to Penny
16306s this up for such a long time it's like
16308s that's usually really hard to get like a
16310s big Terror surge off it's uh I usually
16313s kind of uh whenever I see my eresis do
16315s that on live I prepare for them to die
16317s uh they're using everything available
16319s that was massive I mean you saw once we
16322s got over the POV like 500 I know extra
16325s damage Terror surge that is huge as that
16328s flips the point
16329s time you actually get to see the
16332s SE
16333s animations there we go you still never
16336s seen a full rocket barrage on any
16337s broadcast no have no idea how it
16339s actually ends up
16342s but we're right back it's the Justice
16344s actually phoned I can get another pulse
16346s bomb kill uh last time they had a pole
16348s spawn to kill on a bum this time a
16350s double kill with the pulse bomb so just
16352s like that Justice Red able to flip the
16354s point back uh after it was a fight where
16356s like a lot of ultimates were used you
16358s know by uh Artemis and Washington
16359s Justice Red uh you come back for justice
16362s red and you're able to flip it with that
16364s pulse bomb kill uh that's Mass yeah and
16367s then your phone definitely a player they
16368s have to keep their eyes on because quite
16370s frankly phone went unchecked in the
16372s previous game and that's just absolutely
16374s deadly a phone gets those pigs together
16376s with s death on the road talk their Peak
16378s potential was actually insane the
16382s blossom unfortunately didn't really
16383s convert that into many a kill as that
16385s does go back down
16387s I gotta say though that uh Play There by
16390s F death was really nice uh you know she
16392s was able to actually hit that like uh
16395s you know Steer onto the reaper while
16398s that death Blossom was coming down
16399s interrupted uh just not able to stay
16401s alive through it is Artemis has flipped
16403s the point back this will be a Kitsune
16404s Rush here from Emma on Justice Red as
16407s they're trying to flip the point back in
16408s just a last second effort which they got
16410s three players on it they will
16413s I'm just in the nick of time as the uh
16416s Altera Artemis is sitting comfortably at
16418s 99
16419s and they're gonna have some all-sup as
16421s well and available for that next fight
16424s they're gonna potentially come in with a
16425s double supporter search here
16430s there's one that's usually how it ends
16432s up
16436s so it's so difficult to keep the areasa
16438s alive in that type of situation
16439s especially
16440s to spread they don't have that sound
16442s barrier benefit there I know as uh out
16444s your Artemis they come in they use that
16446s sound barrier that Anna had and looks
16449s like right now nobody able to touch for
16451s Justice Red so really close
16453s um map number one you know a 100 to 81
16457s uh but it's gonna be Artemis taking
16459s round number one
16460s yeah that really was just on the back of
16462s having that double support out available
16464s together with your research so uh yeah
16466s but they played it really really close
16468s uh I do wonder if we're gonna see them
16471s switching it up here I see Mary already
16473s hovering over to that rotog H key over
16476s to that Genji
16479s so might see some different compositions
16481s and Emma on that Zenyatta San Diego
16483s definitely not really a meta pick right
16484s now but it's been working really really
16486s well for the Washington Justice like
16489s they actually played it so well that was
16492s so much extra damage that they had I put
16494s it together with Emma and of course uh
16497s the um the Discord orb there which did
16499s so much work for them yeah well so you
16502s can have the Zen in a composition like
16503s this right uh you don't need like these
16505s large healing output per se to keep the
16508s tanks alive because roadhog just has you
16510s know
16511s a ton of HP able to keep himself alive
16513s you're not worried about like a bio
16515s Grenade on the other side uh where you
16517s can actually just use the Discord to be
16519s a little bit more offensive with your
16521s supports and then Lucio's always kind of
16523s in the mix for Speed right just get the
16524s road hog around the mouth
16527s it looks like at your artem is getting
16530s those first few picks and most likely
16532s will also be able to capture that point
16536s first thing
16538s they actually have the Genji in the mix
16540s so the Genji's a little bit interesting
16542s where it doesn't have as much like kind
16545s of like consistent damage no
16546s survivability is like Tracer but just
16549s that burst potential with the Genji is
16551s massive to where you have a lot of
16553s damage going out from whether it be
16554s currico roadhog sojourn uh that the
16557s Genji can quickly go in and try and
16559s follow some of that up I mean Genji also
16561s just is an absolute blast to play if you
16564s have a kid Rico in your team because
16566s quite frankly uh with Dash reset the
16569s cooldown reduced the chemicals so you're
16573s just going in and farming Hills as soon
16575s as that Rush goes out we saw what
16578s earlier uh on the sojourn has such a
16580s sick performance and up on so far you
16583s know matching or bettering it like this
16586s far like just a really awesome
16587s performance from I know both the
16589s sojourns on each side as Bond was able
16592s to pick up two kills there I wonder if
16594s you're going to see a single game today
16595s without a soldier what's your what's
16598s your guess
16598s I like seeing lots of different things
16601s with the meta uh Soldier knows almost
16603s her apartment another double toast
16606s Matt I I would love to see stats on the
16609s pulse uh on the post box for phone
16612s because it feels like each and every
16614s single pulse has hit at least one person
16616s oh yeah and in that one they were able
16618s to connect on the Lucio was like one of
16621s the harder targets to hit I mean those
16623s pull stops like turning the ties to some
16625s of these fights where artem is able to
16627s build up to 64 but uh at Pulse bomb is
16631s able to turn it back maybe give
16632s Washington Justice Red some some
16634s momentum here
16636s yeah and quite frankly he's also being
16638s able to charge his pulse bombs so very
16640s quickly he's getting so much damage done
16643s so they really have to keep him in check
16644s a little bit more
16646s yes uh we'll see now as uh Artemis come
16649s on in they'll have that opportunity here
16650s so for the double support office and
16653s we'll use the continue Rush look at this
16655s Artemis they're actually just gonna back
16656s out of here so they're actually going to
16657s rotate around and try and take Preston
16659s on the point
16661s just used her Rush
16667s therefore they were able to actually
16668s recapture that point on the back of the
16670s breaking bench yeah
16672s and the biggest thing there right is so
16675s the Justice rate they wanted to get a
16676s little bit more proactive they wanted to
16678s go in use the Kitsune Rush uh and it was
16681s a really nice play by Artemis as soon as
16683s the continuous happened they realized
16684s they don't have to really fight that in
16686s that situation they can actually rotate
16687s out so they rotate back out to the point
16689s and they use their continuous there and
16691s what that also allows you to do is hold
16693s onto their sound battery here
16706s we're gonna have a pole hog here
16708s from Estes on my point uh you know just
16711s don't want to shoot it into the Genji
16712s that's deflecting uh always give you a
16715s bit of an issue is Justice Red they've
16717s actually taken the point back here so
16720s yeah
16721s that was a that was a cost to uh take
16724s back matter really just have that um
16726s Paul's bum ready and on hand however if
16729s we're looking at the other side there's
16730s not really any alls coming up anytime
16732s soon either so that might be quite even
16734s in fact Emma will be having her tuna
16736s rush for the next defend most likely so
16739s that might actually give them an
16740s advantage and they might be able to say
16741s it a phone with a pulse bomb though
16745s able to connect with so many yeah so
16749s many that this one would be game
16751s changing though right as oh they're
16753s gonna need it now they lost their
16754s support
16757s they're holding on to that bomb there he
16758s goes and he's actually not able to get
16762s back to next
16765s yeah but even but even then though so
16767s they only get two what with another
16770s Justice Red able to battle back after
16773s being one player down as Auburn drops
16776s early yeah that was once again though
16778s again Emma really really timing that
16780s kitsuna Rush very very well and the team
16783s being able to get a lot of value out of
16784s that
16786s oh his phone is popping off it takes how
16788s honest trying to make a way back towards
16790s the point as Barry has to make the
16792s change over the diva just to be able to
16794s try and make it back but a big blade
16795s could come through
16796s HK is actually popping up getting a 2K
16799s right there let's see if we can get some
16801s more done bun takes down Emma however
16805s onion also goes down on the other side
16808s so
16810s he's looking a little messy there at the
16812s very end but he looks like our Artemis
16813s is actually able to recapture that point
16816s and actually finishing out the map
16819s wow wow what a finish oh man each Keys
16824s came in with a blade there at the end
16826s and was able to just dominate his I know
16829s they get they get the diva switch right
16831s to actually get back to the point just
16832s to get a touch uh this first control map
16836s goes down to the wire uh both teams
16838s really playing at a high level I know
16840s phone constantly with those pulse on
16842s kill scenes always find the supports
16843s there uh I know on Artemis so something
16846s definitely look out for the rest of the
16847s series but uh Artemis just a strong
16850s performance overall
16851s yeah no I don't mean both teams really
16853s playing to the strength to their
16855s composition once again I want to
16857s compliment the Washington Justice right
16859s even though they did uh drop that one
16862s they did make adaptations to their
16865s composition right away and trying to go
16867s toe-to-toe with that Orissa and that's
16869s just something that we I don't feel like
16871s we've seen that much earlier on in the
16873s qualifiers I feel like the teams really
16875s kind of stuck to their compositions or
16877s just like running with it but now
16879s everything on the line the teams are
16881s really switching it up and they're
16883s really making those adaptations last
16884s minute uh when they're within the game
16887s which is fantastic to see now we are
16889s going into a very quick break and then
16890s afterwards we're back with more action
16892s so don't go anywhere
16904s thank you
16928s foreign
16938s [Music]
16961s [Music]
16970s thank you
16972s [Music]
16986s foreign
16992s [Music]
17003s [Music]
17018s foreign
17026s [Music]
17052s foreign
17057s [Music]
17079s is here together with Matt Mr X Morello
17083s and we are about to dive into map number
17085s two of the semi-finals the first match
17087s of the semi-finals in fact El Tiara
17089s Artemis I'm currently up one two zero
17091s against Washington Justice Red Squad and
17094s that means that the Washington Justice
17096s right will get to pick the next map
17098s we're heading over to uh hybrid and
17101s pariso is a map of choice
17103s um yeah I think I feel like during the
17106s qualifiers the map of choice has just
17109s been King's Row and then some more Kings
17112s Row and once in a while there was an
17114s accidental ice invited popping in there
17116s but Parisa why is that uh it's an
17119s interesting selection since both teams
17121s really were playing a lot of like
17122s roadhog based compositions like control
17124s center we saw Arisa and I think arisa's
17126s just good there
17127s overall just kind of like all the time
17129s uh where Parisa there's just like tons
17132s of verticality so do you want to play
17134s the roadhog do you want to play Winston
17137s do you want to play Diva uh I mean I
17140s could say would you want to play
17141s Wrecking Ball like probably not with
17143s like wrecking ball right now uh just
17146s some kind of like current state where
17147s you would say uh he is in the meta uh so
17151s this tells me maybe like a little bit of
17152s a different uh shift in compositions
17154s maybe it's the Justice Red saying hey
17156s let's try out some winston-based
17157s compositions here try and get some high
17159s ground
17160s especially something we have not seen
17162s from them today
17164s as a kind of running with our talk also
17168s actually the first operation of a set
17170s composition now hovering over the queen
17172s not entirely sure if that's what we're
17174s gonna see but quite frankly like on
17175s Prairie so I think it's just an
17177s interesting map layout which yeah which
17180s does favor a lot of different
17181s composition depending on the point
17183s you're trying to defend or attacker it
17185s is I feel like going in favor of the
17188s defending team right the map most of all
17192s uh and I don't know if you caught that
17194s lower third but uh if if this goes to
17196s game five uh Emma and Justice Red will
17199s be late for class uh I do wonder what
17202s the situation would be for game four
17204s because that would be how they would win
17206s right so so if your watch just as red
17209s you gotta sweep these next three don't
17211s want to go down to the wire again I
17213s don't want to be late for class let's
17215s not make am I late for class
17217s right well you'd want to get a win and
17219s not make emulate for class exactly so
17222s Justice Randall start out on defense
17224s here so and they actually will play the
17226s hog here on the which uh for for defense
17229s like in this part of the map you just
17231s kind of think how Parisa works like
17232s there is some high ground but it's
17234s really like a lot of Point control so
17235s you can kind of like play the corner
17236s with the hog where HQ will go for the
17239s Genji yet again so it'll be like a Genji
17241s vs Tracer match up uh with Emma going
17243s back to the Zen
17244s I I really quite like the Genji on this
17247s particular map because there is so much
17248s verticality in so many different Avenues
17250s to go in as a Genji can be really really
17252s annoying and for the Tracer you can also
17254s be annoying but you just don't have uh
17257s that versatility in in your kit
17260s and the thing that's so scary about the
17261s Genji is just trying to Traverse like
17263s the large area of the map here by the
17265s point is a Ultra Artemis they get that
17268s first pick early from the hog and then
17270s the Genji is able to go in towards that
17272s high ground because it's so dangerous
17273s right you're trying to cross that huge
17275s open area where the point is with Zen on
17278s the other side you know Tracer as well
17280s able to put down some damage sojourn
17282s getting on that High Ground uh very
17284s difficult to do but algear Artemis they
17286s execute that perfectly they'll take that
17288s first checkpoint rather fast yeah that
17290s is some good time on the clock for them
17292s a while that wasn't Justice kind of have
17295s to you know regroup a little bit and try
17297s to defend this next point
17301s uh we'll see all two hours they'll push
17305s up here they'll try and get some space
17306s uh get marrying a position on the road
17309s hog to maybe just get a early pick off
17311s and that's what's so scary about these
17312s roadhog base comps is uh obviously
17315s roadhog just insane one shot kill
17316s potential which you get an early pick
17319s it's so difficult for your team to
17321s bounce back as uh you see there they
17322s actually tried to maybe like eight a set
17324s in a little bit but what able to find a
17326s pick up or on an auto so that's huge
17328s maybe stabilizers here the Justice Red
17330s on defense yeah I mean this is also
17333s where uh MSN is really coming in handy
17335s if you want to get uh that roadhog HP
17338s down a little quicker having that
17340s Discord orb onto him to really help your
17343s team out there a little bit because it's
17345s quite a beef unit you know like it's
17346s really really hard to like commit your
17348s resources onto their Botox
17352s and that'll be a Kitsune Rush oh that is
17354s so well executed there uh pronounce your
17358s Artemis is so the skinny rush comes from
17360s the side here so right by the payload
17362s you can kind of see the trail end of it
17364s like Mary comes through the alleyway
17366s with the roadhog and uses the the whole
17369s hog from that angle like you would
17370s almost expect it to just like follow up
17372s straight through the Kitsune Rush get
17374s the max amount uh but I think they were
17377s caught off guard a little bit just as
17378s read by you know the hog just flying out
17380s of the alley yeah I mean when there's a
17383s kitsuna rush on the map coming towards
17385s you like all you want to do is like back
17386s away as quickly as you can you don't
17388s want to fight into them
17393s getting the point and there'll be a
17395s dragon blade but there's gonna be the
17397s Transcendence from Emma able to counter
17399s that is sound barrier dropped by Anna
17402s will see a drop by Auburn as well it's
17404s just both teams just dumping tons of
17405s ultimates in but f-disk in that first
17408s kill on the roadhog so it looks like
17411s justice red here might be able to hold
17412s on for a little bit
17414s yeah a great hook there from SF and Emma
17416s are now also fragging out to get with
17418s what so yeah that's a good good time for
17421s them they're able to actually hold it
17422s and that's a great point to hold it at
17424s as well it's gonna make it a little
17426s difficult for our altiora artists to get
17428s back in there
17429s right because you can hold this High
17431s Ground here uh on pariso uh talked a
17435s little bit earlier about how good what
17436s uh you know on the sojourn able to land
17439s some of these shots uh the Tracer can
17441s cause a lot of like difficulties here
17443s you know just lurking around some of
17445s these like corners and Alleyways so
17447s definitely a possibility that Justice
17449s Red able to make a stand here
17451s yeah this is where they have to make a
17453s stand so let's see if they actually get
17455s it on we do see the Roto coming on
17457s through the Main Street unfortunately
17458s didn't quite want to go down what is
17461s coming in clutch there in the road talk
17462s battle actually helping to uh push Mary
17465s into the parade
17468s see though the the soldier is able to
17469s just like trade off a kill each step and
17473s we'll get another one and say oh they're
17475s gonna use the casino Rush here out to
17476s harvest they want to maybe just kind of
17478s scare Justice right back and walk this
17480s one on the end is it looks like it's
17481s like a 2v2 scenario phone will get on
17483s the car yeah I mean that's how it works
17485s right you don't want to fight into a
17486s kitsuna rush so then Force off the
17488s points and now that means there's a lot
17489s of push and there's not much left to
17491s actually write this payload home for
17494s them and it looks like they have the
17495s Manpower on the point as the opposition
17497s is going down watching just is not able
17499s to defeat the uh The Defenders much
17501s longer and there's the point
17503s yeah that is uh no Barry coming back on
17506s the doomfist right over the top but
17508s really nice shots you know bun was able
17511s to land I think like two during that uh
17513s fight and onion able to connect I know
17516s you know use the katsune rush and then
17518s obviously able to put down some damage
17519s really it was like a 2v3 scenario where
17521s you know they were down in players out
17523s your Artemis and had everybody rush back
17525s to try and help I know
17528s get the cart across the line is that
17531s they'll try and take some High Ground
17532s here now we're gonna see some Sigma play
17535s and not Sigma off on The High Ground
17537s could be really difficult at this Lodge
17538s right has that Shield just really good
17541s consistent damage forcing that roadhog
17543s back
17544s yeah that can be extremely annoying
17546s however for the next round of defending
17548s this point watching Justice Red is
17549s coming in with a lot of all stay backed
17552s up during that last fight so they might
17554s actually be able to hold out for a
17556s little longer it's two minutes of 15 on
17558s the clock
17559s yeah but you for justice rate you're
17561s going to be able to have another fight
17562s here though right you have a whole hog
17564s you have double support ultimates coming
17565s out of the spawn so
17567s definitely a possibility of getting a
17569s hold here uh you see Emma just poking
17571s out there behind us death you're gonna
17574s have to get the Hog on the point oh
17575s really nice interrupt there with the
17576s accreta's gonna Force the whole hog out
17577s early
17580s yeah not in the best position there to
17582s actually Whole Hog however he does go
17584s down right afterwards as well and that
17586s might be it Emma's popping that
17587s Transcendence trying to keep her team
17589s alive and see if they can actually get
17591s it done
17593s yeah you still have this blade you're
17595s just waiting for some of these support
17596s all to come back and HP gonna go with
17598s the blade and a Truck and a defend
17601s yourself but because it's the Deep like
17603s right there is an Essence will come back
17605s on the Winston but just waiting so
17608s patient with that Dragon Blade until the
17609s support alts are gone and then popping
17611s it it'll be out your Artemis one minute
17615s 23 on the clock into full map completion
17618s that is that's quite a lot of time if we
17620s consider that it is on Paris so it is so
17623s um
17624s it's such a defense forward map I didn't
17629s say that in English you know like it
17631s does favor the defending team so being
17633s able to finish and with time is that's
17636s big yeah and it's uh I I don't know how
17639s much of you played like shambali the the
17641s new map on escort but like uh it's very
17644s similar and like it just it feels very
17646s long right and I think like as you're
17648s winding through kind of the the streets
17650s from the first to the second Point uh it
17653s can just take a long time and there's a
17655s lot of High Ground Control for the
17656s defense so uh they navigate that pretty
17660s bossy right you know they need a big
17662s clutch at the end but you know even at I
17664s know OverWatch League what we've seen in
17666s the past like that's how a lot of teams
17667s kind of get that one over the line is uh
17669s justice rednel on offense they'll have a
17672s really clear idea of what they need to
17673s do so right I think you're gonna have to
17675s set a pretty good time here uh on point
17677s a uh and then if you're gonna play the
17679s road hog we don't know yet but you know
17681s maybe trying you know fish for one of
17683s those early picks there you know going
17684s from A to B to make up a ton of that
17687s time that's all you see they've gone to
17688s the spawn
17690s the judge is over that's funny foreign
17695s with with their particular lineup you
17698s need to get those early picks like
17700s that's the whole point of your entire
17701s composition with that Tracer with that
17703s road talk you need to get the picks if
17705s you're not getting the picks then you're
17707s essentially just being grabbed out
17709s yeah and you get the Widowmaker shot
17711s over the top and then the switch back to
17713s the sojourn so
17714s the uh you know mirror match up here is
17717s uh we saw Emma on the Zen on defense uh
17720s is it the Zen on the offense will be so
17722s difficult to get this end through the
17724s show uh so squishy even with the the
17727s speed but it was still probably not good
17728s enough
17732s it's really hard to argue against having
17734s a kirika on the lineup to begin with and
17736s I feel like the Washington Justice radar
17737s one of the very few teams who are opting
17739s for that Zen over the Perico uh just for
17742s personal reasons
17745s so you see a lot of damage being
17747s exchanged here at the corner you know
17749s disruptor shots trying to slow as
17752s Justice right just trying to poke and
17754s poke and poke just do enough damage to
17755s force you know Artemis into that side
17757s room and then take advantage of them all
17760s clumped up but uh both whole Hogs uh
17762s coming out here soon uh they're gonna
17764s have hers a little bit early
17766s yeah starting it off with a little bit
17768s of a brawl trying to maybe get a lucky
17770s pick in there or just at least get the
17772s rolls up and ready for the next big
17773s fight
17775s CNA Rush that'll be the whole hog
17777s actually just knocking players oh long
17779s range hook uh that is uh OverWatch one
17782s season one type of hook there it's all
17785s the way to the triple pulse bomb saw
17788s that it just a sick play there from just
17790s as red uh it looked like for a second
17793s there yeah it looked like for a second
17795s so when Emma dropped the casino she was
17797s a really nice Whole Hog that maybe like
17799s knocked them out of it just a sick hook
17802s I asked that into the whole hog uh and
17804s then phone with another big pulse bomb
17807s uh and that's kind of what they needed
17808s to get this going right and I was
17810s talking about yeah maybe you could have
17811s Push Up you get an early pick are you
17812s gonna get one here
17814s they cost them three all to actually
17817s secure the point however they did need
17819s it uh they did need that they need that
17820s time they need to make up for it because
17822s as your Artemis is sitting on a good
17824s time bank right now and Mary doing so
17826s much work on that road off incredible oh
17830s it's so difficult to get rid of these
17832s roadhogs I mean right there like Mary's
17835s able to get two they had a pretty close
17837s to death and then what happened sound
17838s barrier oh another kill there it's going
17841s fishing on the whole uh with the roadhog
17843s but you have that brief moment of
17845s invulnerability with the RICO cleanse
17848s right you have the sound barrier
17850s roadhog's just own survivability so
17852s difficult to take the road hog out in
17853s the choke and which could have been like
17855s really good progress for Justice Red uh
17858s LTR armist gets enough kills maybe stall
17860s that out for a little bit
17862s and because there is not enough pressure
17864s onto the back line uh anion actually has
17867s the availability to use that suzu on
17869s Mary on that road to help keep the road
17871s dog alive which is just absolutely
17873s massive
17874s as a bunny has a high ground able to
17876s find one here
17878s as soon as you pop that overclock it
17881s just forces everybody out of lunch oh
17883s yeah really nice
17884s look at this look at those clips from
17886s button we like to see it
17889s uh three head shots cleans up the fight
17892s you
17894s so this is where Justice read so they're
17896s going to need to come up with something
17898s fast right because this is the part of
17899s the map that song about to get really
17901s long and windy like lots of contests at
17904s the end right and OT just dragging it on
17906s uh need to kind of come up with
17908s something here quick right to have
17910s enough time to you know match or beat uh
17912s Artemis at the end
17914s trying to take The High Ground taking
17916s that road there
17918s unbox me not the stealthiest nope
17924s and you see how low I know they
17928s they get married is okay they either use
17930s the whole hog there now they're they're
17932s you know investing a blade to try and
17934s turn this back but just as red had to
17936s invest so much just to try and get that
17937s hog off of The High Ground uh and it
17940s still might not be enough
17947s Owen actually gets a pulse bomb there
17949s but
17950s uh a little a little too late he gets a
17952s sneaky push there but but let's just
17956s hope it makes that alive
17958s there we go off he goes yeah they're not
17962s it not a you know fast enough to get
17964s back to the rest of the team to make
17965s something out of it but overclock here
17968s available for what gets one player a
17970s week on Thai ground you can't really
17971s push that on the Genji gets another
17972s player oh nice shots here
17990s looks like uh you know Justice Red even
17992s even with those kills uh not able to
17995s make it around this corner just yet is
17997s uh so be another Sigma swap so uh going
18000s Sigma here against the hog you know
18002s later in the rounds right where Artemis
18004s ran it on their offensive side uh trying
18006s to push it up to that high ground and
18008s then and now here at the end on defense
18010s it's gonna be difficult to dislodge the
18012s sigma right you gotta push into the
18013s shield the hook not as effective in the
18015s interrupt to block any of just kind of
18017s uh the healing that the roadhog trying
18019s to provide for himself yeah now once
18022s again on the back of Emma's kitsuna Rush
18024s at the uh
18025s is trying to get in and get those kills
18028s however yes that goes without very early
18030s into that fight and that might actually
18032s have ended that fight right when they
18034s started
18036s that's it it's proven to be pretty
18038s difficult to just get this Sigma out
18040s from the back as a sigma that's kind of
18043s been like you think about how you would
18044s play him on a map like Circle Roy out
18046s right where I can get The High Ground
18048s becomes very difficult to get out of the
18050s way interesting that the Justice right
18052s they'll actually go towards a maze so
18053s you know you can kind of like wall the
18055s sigma off potentially like forcing to
18057s bring a shield down and like redeploy
18059s the shield maybe get the hog into a
18061s better position here really playing more
18063s of like a rush style of comp now with
18065s the May in roadhog in the mix
18068s I'm not sure I don't like it though
18070s because phone was so instrumental in
18072s getting those crucial picks which
18074s actually won them team fights and turned
18075s them around
18076s each key able to make it out trying to
18078s take advantage I know of just Genji's
18081s squishiness is half the know-hp has
18083s played here set up on that High Ground
18089s hole hog try to make its way a distance
18092s but fog might not be enough so I mean
18095s there is a lot on the other side via
18097s gravidic fluxier so right now Aries
18099s everyone pops everything yeah
18101s every Ultimate comes out here the Altoid
18105s Artemis that are able to hold here
18107s before that second checkpoint hard
18109s reason why is like they were able to win
18111s a bunch of fights there where they
18112s didn't really have to use a ton to be
18114s able to bank all those ultimates to use
18115s here at the end
18117s yeah this was
18121s definitely
18122s a great great map for all theora Artemis
18125s that really understood how to play their
18128s team composition on this very map and
18130s they did it phenomenally so and that
18132s does mean that Washington Justice are
18134s red are now
18136s on the verge of drugs or bracket but
18140s yeah I mean it's always it's always you
18142s know a space to uh to make a great
18144s comeback here I'm very interested to see
18146s if this is going to happen because those
18148s two teams did face off uh against each
18150s other already during the qualifiers in
18152s fact twice they faced off during their
18155s qualifiers and I do believe it was the
18157s audiara Artemis team which came out on
18159s top both those times so uh now
18162s Washington just is red has to you know
18164s reset their mental not think about those
18166s previous games not think about the
18168s previous Maps which has happened and
18170s just reset yeah Emma's got to figure out
18174s uh how to be a little bit late to school
18176s tomorrow uh you're gonna run this one
18178s back because we're waiting yeah it's
18179s Gotta Go five if the Justice are gonna
18181s take this one uh where I think right now
18184s if you're uh you know Washington Justice
18186s rage got to regain a little bit right
18187s you've been so close in both of these
18189s Maps right the first map went down to
18191s the wire uh second map as well it's just
18193s a difficult point to get through uh kind
18195s of take this little player break regain
18197s and then come back strong for the second
18199s half of the series
18200s yeah what do you want to see do you
18202s think they have to really switch up a
18203s composition or do you think they can
18205s just I don't think so I I think they've
18207s been really close uh in the maps that
18209s we've seen thus far so uh I think I
18212s think you kind of keep going with this
18213s you know a play here or there right
18215s really kind of decides I know this
18217s second map and even our first map uh so
18220s wouldn't really change anything up if
18221s I'm just as red I think uh just tighten
18224s up some of those plays and you can come
18225s out on top
18227s well there you have it I'd have you
18229s coach my team Matt
18231s yeah I I mean uh you know uh once upon a
18234s time I I was a coach uh not anymore I
18237s I'm I am out of the coaching yeah not in
18240s OverWatch but Call of Duty I'm out of
18242s the coaching game now uh but I think
18244s we're right now we're gonna give our
18246s players a little bit of a break here
18248s going into map number three stay tuned
18251s we'll have it coming up though right
18252s after this
18257s [Music]
18260s thank you
18266s [Music]
18273s thank you
18276s [Music]
18293s foreign
18296s [Music]
18305s [Music]
18339s [Music]
18352s foreign
18355s [Music]
18364s [Music]
18383s [Music]
18406s thank you
18409s foreign
18413s [Music]
18416s foreign
18423s [Music]
18456s thank you
18458s [Music]
18469s [Music]
18483s foreign
18497s welcome back lovely humans it is a Matt
18500s Mr X Morello and me Zoe and we are at
18504s Match Point currently for altiora
18506s Artemis going up against the Washington
18508s Justice Red Squad who has to climb back
18511s into it we do want Emma to miss yeah or
18516s be late or be late I still go still go
18519s uh I mean I don't wanna you know like
18522s how I did it back when I went to school
18525s which is a long time ago if I was late I
18527s was so embarrassed about being late that
18529s I just never showed up I dropped a
18530s nutshell up and be late
18534s that's not that's not good advice
18537s at all I don't forget that I said that
18539s anyway let's talk about Maps uh escorts
18542s in 30 years to finish school
18545s I'm still going to school all those late
18548s days all those late days they do
18550s accumulate uh Route 66 to change the
18553s topic is the map of choice for the
18555s Washington Justice Red Squad and
18559s um yeah escort I think today we've seen
18561s a lot of uh Circle Royale Cincinnati but
18565s now we're taking it to Route 66 how do
18568s we like that map it's one of the ogs
18570s right I know one of the the you're all
18572s about those oh yeah OverWatch one uh
18575s Maps uh I think this provides like an
18578s opportunity to kind of like slow the
18580s game down a little bit more right you
18581s can if you're just as red and uh we'll
18584s see kind of like who starts on the first
18586s it looks like justice right potentially
18587s here first but uh you can you can play
18590s the corner you can play from big girls
18592s and kind of rely on uh sojourn Tracer
18595s really good here right tracerable to
18597s like kind of uh you know start around
18598s some of the train cars there at the
18600s start uh cause some problems so a bunch
18603s of different variations that Justice can
18605s do maybe maybe not in terms of
18606s composition right maybe you want to keep
18607s the same comp but just in terms of where
18610s you can position and play right
18612s yeah absolutely now bun is hovering over
18615s that far and I I want it Matt I want it
18619s so I'm not gonna get it but I want it
18621s yeah I mean look uh I think one of the
18624s issues with pharah right now is um
18627s sojourn yeah sojourn for one yes that's
18630s a very good point uh you also have to
18633s dedicate to players right uh because you
18636s effectively need a mercy right so I know
18638s by by playing lethara you essentially
18640s need another character as well just to
18642s make it work where bun comes out it
18646s takes a shot from the Widow altoon
18648s Artemis they looked fantastic on this
18650s composition you still continue to run it
18652s right uh and the Genji can be tough to
18655s make work here but I know hkey
18657s constantly right you know it may not be
18658s like the the final blows uh you know
18661s kind of like compared to like the Tracer
18662s right but you know being able to put
18664s down damage finished players off right
18666s you know get those you know Dash shoes
18668s those final bits of damage to finish
18670s players but then uh the dragonblade you
18672s would typically say way more impactful
18674s than uh pulse bomb but with the way the
18676s phone was placed I know about equal to
18678s that
18679s yeah I mean the phone has been popping
18680s up left and right like all day long
18682s already even if the team is currently on
18684s the back foot phone has definitely put
18685s in the work hitting such a good pulse
18688s bomb accuracy and really getting just so
18690s much out of it
18695s here at the start potentially
18697s gonna get a hold is uh what finishes up
18700s on you and at the end so nice hold here
18703s from Justice Red and this is what I was
18705s talking about like so like you can play
18706s this bridge you can play corner right uh
18709s it it might be a little bit harder
18710s remember how we were talking on Parisa
18712s where like the Genji closing that gap on
18714s point a like this is also like you just
18716s see the amount of distance that Genji
18718s has to cross with so many threats right
18720s the road hog the soldier on the other
18722s side this could be uh you know a very
18724s difficult point to Play It Again Gian
18726s yeah you're very exposed there and as
18728s they have getting that Genji off the
18730s field right away so as we said very
18732s scary to be a Genji out there
18737s go for another hook there not able to
18739s get it okay so you get the Tracer it's
18741s gonna be where the offensive spawn
18743s Advantage comes up clutch right for uh
18746s out your Artemis is oh yeah they're
18748s actually gonna get a ass death off to
18749s the side as well so this could be good
18751s for Ultra Artemis is they're gonna be
18753s able to push this one around the corner
18755s maybe another opportunity to contest
18757s here uh if you are Justice Red then you
18761s have to consider it right phone will get
18762s on the point stop it for a second that
18765s was a bad stacker though like the fact
18767s that they got Emma there right at the
18768s very end of it that can actually break
18770s into them
18771s let's see it looks like they want to get
18773s a speed boost here maybe get out and try
18776s and contest this that'll be the
18777s consuming rush to use there by Emma uh
18779s trying to hold this one again for the
18781s Justice Red
18782s American a lot of value out of that
18784s whole hog
18786s yeah that is so I was gonna say uh you
18788s know with OverWatch 2 right that change
18790s that comes in for roadhog where you
18792s actually like uh you know the first time
18794s okay this is super embarrassing uh I
18796s can't wait uh the first time I I had
18799s used Whole Hog I completely blanked on
18801s the fact that you have to like Mouse one
18803s to get Whole Hog to work so I just
18806s couldn't have stood there and I was like
18807s yeah should I report a bug like like
18810s I literally just did a whole hog did
18812s nothing happened uh hey but you see why
18815s it's like so strong right uh as you're
18818s able to start the whole hog and there he
18820s was and then get a hook and then start
18822s the whole hog again uh and you can like
18825s use it to take a breather so uh whole
18827s hog doesn't just walk you into that
18828s animation anymore it's way stronger
18832s absolutely
18835s and we're seeing that mechanic being
18837s used
18837s a great extent from both those teams now
18840s Washington just is red is still doing a
18841s good job at defending right now
18844s yeah it's uh do you have the sound
18846s barrier to use here for Justice Red if
18848s you get a little bit scared and on a
18851s really nice use of the protection series
18853s they're not able to keep Mary alive but
18855s uh still really nice well-timed uh
18858s not gonna be good enough for uh
18860s alternate Artemis to keep the payload
18862s moving as Justice Red we'll get a hold
18864s and I think the biggest part of that
18865s hold so is that they're able to hold on
18867s to that sound barrier right you have to
18868s know that Anna on the other side has
18869s that sound barrier uh lined up so Auburn
18872s able to hold on to it
18874s yeah I'm gonna see that sound barrier on
18876s both sides ready for that next fight as
18879s well as the kitsuna rush uh coming up
18880s for Emma and being very very close for
18882s onion
18884s so phone actually goes over to Genji now
18886s so uh really popping off on Tracer
18889s throughout the series now we're gonna
18890s try and match with that Genji now you
18892s feel you just need like that big kind of
18894s game-changing ultimate there uh and also
18896s the access to high ground here is really
18898s essential where Fraser doesn't have it
18900s well it's a Genji is to be the consumers
18903s for both teams and Oliver just like that
18904s Auburn goes down before the sound
18906s barrier even opportunity to come out so
18907s I'll tell Artemis gonna get a lot of
18909s payload progress off that yeah I think
18912s the positioning there from The kitsuna
18913s Rush 4 out of your Artemis which is a
18915s little bit more convenient for uh where
18918s they currently stood in the map so they
18919s were actually able to really uh go in on
18922s the back of it
18925s yeah and uh how you were asking like
18927s what is uh Justice Red have to do to
18930s change things up and I was like I really
18931s don't think of anything that they
18933s necessarily needed to do and I think you
18935s see just this like little micro plays of
18937s things separating between these two
18938s teams it's been so close as a if you're
18941s out to our Artemis you have to have an
18943s idea yeah this blade is going to come
18944s out and you don't have a sound barrier
18945s but really nice job at disengaging uh
18948s still not gonna be enough even if the
18950s blade doesn't get you so it's just so
18952s much uh there's a bit so much focus on
18954s that Genji that everybody turns and just
18957s clean kills easy kills for the rest of
18959s Justice Red
18960s yeah but now comes the switch again to
18963s that tray so do you do you feel like
18964s they could have stood with the Genji for
18966s a little longer
18967s yeah possibly I I also think kind of uh
18970s maybe this is a response to the sigma
18972s right where uh Tracer can use those
18975s blinks to get around the sigma a little
18976s bit easier make it a little bit harder
18979s where uh you know Genji just has the
18981s dash to close the gap nothing to really
18982s Escape so ah interesting that uh I hope
18985s your Artemis consistently goes to the
18987s signature to try and get this High
18988s Ground Control and then just force that
18991s roadhog in is that'll be a whole hog
18992s here from us to try to alive but not
18995s able to do so as even with the sound
18997s barrier rolling not enough a lot of
18999s damage coming out here come out to our
19001s Artemis the overclock used there by bun
19003s he might be able to get the second
19005s checkpoint here
19007s yeah that's definitely the second
19008s checkpoint we don't have any bodies on
19010s that payload for the Washington Justice
19012s Red
19015s that's that's decent enough time
19018s still a pretty good hole for justice red
19020s right we've been talking about how close
19021s the series has been yeah so nope now
19023s we'll get a mirror in terms of Sigma so
19025s uh Sigma at least you know when when I
19029s kind of uh obviously heard like
19030s OverWatch 2 5v5 like one of the heroes I
19032s thought would be the strongest would be
19033s Sigma he just has everything in his kit
19035s uh you know with how strong like roadhog
19038s has been and you know uh junker Queen at
19040s times right maybe we haven't seen Sigma
19041s Thrive as much but in maps like this in
19045s certain scenarios and you know different
19046s parts of the map where you want to play
19047s a little bit more control style uh Sigma
19050s can really dominate his own teams now
19052s you know they add a sigma to the
19053s conference
19054s I can see the consumer Rush coming out
19056s from Emma we do have one ready on the
19057s other side as well let's see if that one
19059s is going to be used immediately also I
19062s think what they want to do here so is
19063s when they have this kind of a spawn
19066s Advantage maybe not feel as rushed into
19067s it they're gonna wait for everybody to
19069s come back then end up using the casino
19071s rush and you see Justice right trying to
19073s disengage but just so much speed
19076s obviously with the casino Rush plus
19077s Lucio ravidic flux there out the back
19080s that's going to connect with two players
19081s only finishes off one so payload will
19084s still get going
19085s you'll get a pretty close here towards
19088s the end but Justice rate will have
19089s another attempt to come out
19091s I do have one more fight in them for
19093s sure and it is down to a 20
19096s seconds now and that means we might
19098s actually get to see that last fight in
19100s overtime
19102s oh that'll be the blade that comes out
19103s by H key but Mary drops early here for
19106s Ultra Artemis but HD with two kills with
19110s the blade of the dash through here phone
19112s just trying to contest is this looks
19114s like it'll be a map completion for
19116s Altura Artemis with some time remaining
19119s in the bank uh fantastic execution
19122s towards the end absolutely energy Dash
19125s reset man fun pretty good fun pretty
19129s good it can be pretty effective well
19132s yeah uh a whooping 2.8 seconds on the
19135s clock
19136s still better than zero that is so
19139s correct you are a math genius you
19141s clearly never was late for school yeah I
19143s I was well well in your in your terms
19146s being light would just mean not going
19147s not going yet which you know uh oh my
19151s parents aren't watching but I definitely
19152s didn't go a bunch uh that's accurate um
19155s but in terms of the en here we are uh in
19159s terms of the escort rules right uh you
19161s know having a little bit of time there
19162s at the end right I know could uh you
19165s know give you a slight Advantage right
19166s but I know nothing major is uh here
19170s here's something interesting I I like
19172s this call actually to you know go with
19173s the sigma right off the start right uh a
19176s lot of ways you can see this like
19177s snowball towards the team on the
19179s offensive side especially with like
19180s roadhog mirrors is like roadhog getting
19182s those early picks or if you feel like
19184s that Sigma in High Ground Control
19185s enforce that you know the opposing team
19188s off of the roadhog uh you feel like
19191s you're in a pretty good spot to slow the
19193s game down because you're not gonna have
19194s so many One-Shot Potentials in
19198s absolutely
19199s I always a tease from SF on that
19202s Jungkook Queen we're never gonna get it
19208s check it back onto that roadhog on the
19211s other side however LTR arguments
19213s actually do stay on that signal
19219s Mary puts her shield down behind in
19221s there and just there's really no way
19223s they can access that front right so puts
19226s the shield down and has just great
19228s visibility and just poke damage is
19229s everybody coming out of this fall on his
19232s so what do you do I think here if you're
19234s the Justice right say I think you have
19235s two like options right and you continue
19238s to run this roadhog and you know you're
19240s really kind of relying on us to have to
19241s be able to get a kick or do you try and
19243s like switch maybe go to something like
19246s the sigma and play a little bit more of
19248s a neutral game
19250s the question is
19252s is really having
19256s I said on that Sigma for a very short
19258s period of time but not long enough to
19259s really judge it if that is within the
19261s Wheelhouse and or what the Comfort level
19264s is on it
19266s because right now you know if you're not
19267s getting value off of the road hog with
19269s the hooks and the picks a little bit of
19271s an old battery or just a really uh big
19275s dive Target you know for the opposing
19277s team and I know when Queen Mary's
19279s playing able to land those accretions
19281s right interrupt the heel forcing out uh
19284s the Suzy quite early so you see like
19286s just hear from that overview right the
19288s roadhog has to push in through the sigma
19291s shield and try and make a play oh just
19294s able to stay on the map I thought it was
19296s not very off the side but not enough big
19299s rabbitic flux here is I'll be on Artemis
19301s is a fantastic from you know train far
19304s hole and here's the switch so I'm gonna
19305s go over to Winston
19307s all right Winton it is
19310s that's definitely a composition we've
19312s seen a lot of in the past uh we also
19315s could very well see Washington Justice
19317s going back to that kind of banana Rush
19318s composition that we've seen so much so
19321s phone definitely can play that Reaper
19323s and might be playing every for picking
19325s it up
19326s yeah that's a great fall like do you
19328s train bring a Reaper in the mix Mimi I
19330s know try and I know play something
19332s similar to like what we saw like an owl
19334s playoffs is that yeah Alto Artemis get a
19337s huge hold here now with the Winston
19339s switch here yeah you're free to go to
19340s roadhog here uh you know with obviously
19343s keeping ultimate charge really going to
19344s lose nothing for it so uh and you have
19347s all these other ultimates so a huge
19350s Advantage here for alto Artemis here is
19352s uh what you could probably trade sound
19354s barriers at this point and then maybe
19356s blade hold on to your tuna Rush uh let's
19358s say they're gonna come over the top that
19359s with the overclock and Vaughn is able to
19361s connect with at least one
19363s yeah and that's a crucial one too
19365s because what would have had his
19366s overclock as well ready and that would
19369s have been so so very crucial to you know
19371s win that rail battle
19374s no no overclock uh from what able to be
19378s returned is uh heo trying to use the
19380s deflect maybe you can take advantage of
19382s this oh that is such and Hook is so
19385s difficult to hit like through like three
19386s or four players able to just scenario
19388s Bama with that roadhog hook is sound
19392s barrier having to be used here for
19393s Altura Artemis just to keep marrying the
19396s rest of the team alive as they're trying
19397s to trick it back is there a few players
19399s on the card here uh for Justice Red
19403s so if you are the Washington Justice Red
19406s what do you identify as a big threat
19408s here like what do you need to do
19411s I mean there's this blade coming through
19412s is obviously a huge uh issue potentially
19415s but if he gets a little bit low and you
19417s know what am I gonna fight you so you
19418s don't want to push it so I think the
19420s biggest thing for Washington Justice Red
19422s say you have this Primal Rage uh you're
19424s gonna get very close uh now the to the
19426s consumeration I was gonna say win this
19427s before the roadhog back in the action uh
19430s but they may just end up giving this up
19432s yes uh looks like we're gonna walk out
19434s onto the point but not gonna be able to
19436s live for long so uh you were really
19439s worried about the roadhog if you're able
19440s to like kind of get back together and
19442s make a final push uh but what film big
19445s there at the end able to connect with a
19446s few headshots push Justice Red over the
19449s line and keep them in the series
19453s yeah I mean I see what as well as if
19455s they're setting up on high ground
19457s waiting for our Artemis players to come
19459s out of that little door on the side
19462s I love I was laughing now there was a
19464s screenshot there were somebody uh said I
19467s want Emma to win but I also don't want
19468s her to be late to class
19472s maybe they can figure out a way to play
19474s map five from class I don't know exactly
19477s but that's the IDL scenario yeah it's uh
19481s LTR Artemis they push up they take
19484s control here uh justice Fred though not
19486s really in an emergency scenario just yet
19489s right uh a minute and 40 plus in the
19491s clock you got four out of five ultimates
19493s a lot to work with your you know an
19495s advantage in terms of ultimates in a
19497s large way uh see how they end up using
19500s it so they actually use the continuous
19501s there on The High Ground and maybe just
19503s buy some a little bit of space but you
19506s see the roadhog just able to just play
19507s on the cart just solo and not really
19509s worry about dying right so not able to
19512s get anybody moving there you see The
19514s High Ground Control from out your
19516s Artemis not really a worry another hook
19519s there is uh that hook sits up hkey to
19521s get a dash shoot
19523s so what was the what was the thought
19525s process you reckon behind using that
19528s kitsuna Rush from that High Ground
19529s position so you're like trying to force
19532s them around like inside of this Saloon
19533s right or like up on The High Ground and
19535s maybe you can actually get some payload
19536s progress off of that like the goal would
19538s have been like getting it under the
19539s bridge here like around the corner uh
19541s but with a roadhog I'm a car you just
19543s can't really hit the road hog off like
19546s uh because you can give the roadhog you
19548s know the brief moment uh invulnerability
19551s from range it's not like the karika
19553s needs to be there so you can play
19555s everybody up on The High Ground and keep
19556s the road hog down low and not really
19558s worry about the hog and uh that's
19559s exactly how alfieur Artemis played that
19562s and uh we're not able to take advantage
19564s the idea behind it from Justin red was
19567s right it's just uh you know with a
19569s composition that outdoor Artemis has so
19571s difficult
19573s Mary Mary's just going in at this point
19576s I have some flanking Road talk why not
19580s oh
19581s we're running out of time here for
19583s watching just as red and this is Matt
19585s Point once again for LTR so if they are
19588s about on the verge of potentially making
19591s it one round further in watching just
19594s red dropping down to the lower bracket
19596s yes uh now they actually went towards
19598s that Reaper that you were talking a
19599s little bit about earlier is I didn't
19602s marry you with that first pick able to
19604s land a hook and uh you know take out
19607s what is so difficult to move this hog
19610s off of the point bun with two hkey with
19613s another
19614s so clean out your Artemis they'll take
19617s this series 3-0 but just as red so he
19621s still put up a really good fight I mean
19624s he went down to the wire yeah I mean it
19627s could have gone either way you know just
19628s a few place here or there uh but out
19631s your Artemis just seemed to always have
19633s the right answer at the right time
19635s yeah no they they definitely
19637s put in so much work so I
19640s again
19642s diffuse right I mean at this point it's
19643s gonna be a grudge match if they face off
19645s against each other again
19647s um there's gonna be some feelings
19649s involved I'm sure
19651s yeah where uh you know obviously a tough
19653s loss for justice Reddit Emma will be
19656s able to make class
19658s um that's the op size that's the I mean
19660s yes somewhere somewhat of an upside but
19663s uh you know still right I think Alcor
19666s Artemis they played fantastic you know
19668s uh being able to utilize that roadhog to
19671s you know really Perfection uh H keys
19673s well uh mentioned it like with her on
19676s the Genji like the Genji's a really
19679s tough pick to make work right uh you
19680s know especially you know with just the
19682s deflect on the dash against roadhog
19683s based compositions uh and was able to
19686s constantly know where phone was on the
19688s other side playing really well on Tracer
19689s uh come up with big dragon blade so I
19692s know really just overall well-rounded
19694s play from altur Artemis yeah no they
19697s definitely they they they're gelling
19698s well as well like I think the the
19700s communication is definitely on point
19701s there were uh less little mistakes in
19704s terms of you know the general movement
19706s of the team when it came to how to uh go
19709s up against the kitsuna Russia
19717s it's getting late here on the East Coast
19719s but you know
19721s it's a tiny little Ewok like yeah it's
19724s actually the cutest he had to wake him
19726s up he can't he can't miss these games
19728s he's you know uh he's he's usually
19731s sitting on the couch watching all these
19733s with me but now he's he's forced himself
19734s over here but what are your cats doing
19736s are they arguing
19738s um I know I don't even know whether
19740s they're not they've not been super
19742s social ever since I had the baby I
19745s brought it home and they're like what is
19746s this why is it still here so every day
19750s it's just a surprise for them like they
19752s don't understand and now since we've
19754s gone into uh you know the the bracket
19756s here for the final event right I know we
19758s didn't see Altria Artemis on stream a
19760s little bit earlier but they did win
19761s their first series 3-0 so now getting
19763s another 3-0 yeah moving on seeing a map
19766s so far in the upper bracket which is
19768s huge um I mean they were considered like
19770s if you're just looking at their oval
19772s team they were considered amongst one of
19774s the favorites it was a little hard to
19776s really gauge during the qualifiers
19778s because a lot of the teams also had like
19779s some switches uh in terms of players so
19782s uh some qualified with one team but then
19785s ended up on another team here in the
19788s final event so
19790s um it was very hard to do research
19792s yeah no but but I think that's super
19795s familiar with the players but I think
19797s that's what's awesome about uh just like
19799s open systems and calling all heroes
19801s right it's like you know uh hey I
19802s remember I think the the first week
19804s where uh there was a Winner's interview
19806s and just talking about how didn't even
19808s know anybody on the team and just kind
19810s of got like you know signed up as a free
19811s agent met a bunch of new friends and you
19814s know maybe you play with them again
19815s maybe you jump back into the free agent
19817s pool find another team uh just awesome
19820s to get involved in anyway and now you
19822s start to see some of these teams I know
19824s forming at the the highest level play
19826s right you know with uh you know
19827s OverWatch League teams coming in and
19829s supporting and some teams already you
19830s know right I know already just kind of
19832s uh in the scene with you know GM top 500
19835s level Talent uh it's awesome to see
19838s all right and I think we do have an
19840s interview ready in just a little bit I'm
19843s not entirely sure if we go to a break
19844s first no we're not taking a break we're
19847s live right now and Anna is joining us
19849s for a quick chat Anna how are you doing
19852s hello uh gasping for air my heart
19857s you and your team are coming off a
19860s second three
19861s three a very dominant performance so far
19864s in the upper bracket is this
19866s what you expected
19869s uh well we did really well in qualifier
19872s one and to be honest this last week
19873s we've had a tough time
19875s so we were a little nervous but once we
19877s got our momentum going it was like it
19879s just felt natural
19883s and it looked natural as well and now
19885s let's chat a little bit about team
19886s compositions because during the uh open
19888s qualifiers as well as in the later
19890s rounds
19891s um it was a little all over the place I
19893s do feel like there has been a bit of a
19895s meta being established in this
19897s Challenger cup so far and if so which
19899s one would that be
19901s um to be honest like the mother right
19902s now is is like if it's if you're on hog
19905s you go Risa if you're on Arisa you go
19907s monkey if you're a monkey you go hog
19910s that's the reason we've had such a hard
19912s time is it's just like it's so annoying
19914s because there's three different gumps
19916s and um I don't know I think monkey's
19918s still the best but we just played hog
19920s because we wanted to have fun
19921s all right do you feel like your team is
19923s met approved then like to play that
19925s little 3D chess game with the others
19928s where you just have to be reactionary in
19929s terms of your team composition
19931s I think so we have really two strong
19933s tank players and um as you saw that last
19936s map uh Mari absolutely smurfed it so
19941s yeah Bari was awesome throughout the
19943s series uh we saw a little bit of Sigma
19945s as well uh why uh why this Sigma in
19948s certain situations I'm really curious
19951s um I think it just deals with the
19952s pressure that hog gives well uh
19954s sometimes you want to like speed hook
19956s and catch the enemy off garden with hook
19958s and uh six grasp you just can't really
19962s do that
19963s um we had luck with it and just was like
19966s let's do it
19967s yeah it seemed to work really well
19969s I love when the team can just do that I
19971s was like let's just do that let's see
19972s let's see just do what it feels right
19974s yeah exactly follow your heart man uh
19978s Anna uh potentially your next opponent
19981s could be out your Nimbus or Dart monkey
19983s do you have a preference for which team
19985s you want to face off against and why
19988s um
19989s uh kind of dark monkeys I'm a fan of
19992s most of the people on their team so I
19994s want to be and I'll be and play against
19996s them
19998s right on well let's see if you wish
20000s comes true or not either way we're very
20002s excited to see you play again thank you
20004s so much for taking the time to chat with
20005s us thank you so much
20008s and of course congrats to you and your
20010s entire team what a performance so far
20012s how exciting I can't wait to see them
20014s again but that has to wait until next
20016s weekend when we are heading into the
20018s upper bracket a final uh rounds but for
20021s now we're heading into a very quick
20023s break and then we're back with the
20024s second semi-finals of the upper break it
20026s stay tuned
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20272s loves and welcome back to the calling
20275s all heroes Challenger cup we are at the
20277s final event and everything is on the
20280s line we're currently in the upper
20281s bracket so let's actually take a look
20283s Dive Right into all the action see what
20286s has transpired so far today Matt
20289s yeah so uh we just got done with the
20292s Altura Artemis Washington Justice red
20294s match uh which we didn't get to see the
20296s earlier match on stream but we just saw
20298s them play Justice Red and they looked
20299s fantastic uh you know taking out Justice
20302s Red after they're able to you know get a
20304s get a really close win earlier in the
20306s day and uh this will be our second look
20308s at uh altia Aura Polaris uh you know on
20312s the day is uh dark monkeys will play
20314s them here uh coming up next so
20317s another really close game there in that
20319s first round uh between those two altiora
20322s squads uh as we'll see kind of if
20325s Polaris gives you a little bit better
20326s you know that right coming off of that
20328s you know really tough grueling five game
20330s series against the team that no one in a
20333s 3-0 fashion if they can keep it close
20335s absolutely and uh shout out to the
20338s altiora teams for their cute logos a big
20341s fan
20342s no honestly I I like your graphics what
20345s can I say so I I was I was thrilled to
20347s see them so I mean it's a beautiful team
20349s name already altiora doesn't mean it's
20351s Latin destined for greater things or
20354s something like that you would know not
20355s Mr X I don't I don't assume you took
20358s Latin in school you don't look like the
20360s Latin time to me no I I can say I didn't
20362s I didn't I I didn't take that in school
20365s I'm not even sure if that was even an
20368s option uh to do might not have been uh
20371s either way it was for us uh so yeah our
20375s next match altiora Nimbus Nimbus is a
20377s cloud or a Halo also Latin so uh I'm
20381s learning a lot yeah no I'm make this
20384s educational I gotta put that Latin to
20386s use because I literally never use it so
20388s what was the point of me learning any
20389s right
20390s right so
20392s uh we'll see like I mentioned earlier
20394s you know Nimbus we saw them uh on the
20396s stream a little bit earlier today uh a
20399s bit of a break right uh you know
20400s sometimes uh as a competitor it can be
20403s really tough to like have a grueling
20405s series you kind of like have this uh
20408s adrenaline dump of sorts right and then
20410s you're like wait we have to play again
20411s uh especially I know against the team
20414s that with dark monkeys who didn't go uh
20416s to five games right dark monkeys uh kind
20419s of uh went through in a 3-0 fashion uh
20422s we can take a look at dark monkeys the
20424s first time we see them on the stream
20425s today uh Aspen SK two players I think a
20428s lot of uh people at home would know and
20430s then I'm barcode zimmerit and moving
20432s fish uh rounds out the lineup today yeah
20434s barcode actually also uh quite a big
20437s name I think a lot of people might have
20439s uh heard of her or seen her uh she uh I
20444s believe she was
20445s fairly known for good Widow either way
20447s her hit scan prowess has just been
20450s phenomenal and really stand out wherever
20453s she played she's one of the aggressive
20455s types of players on that hit scan role
20457s which I very much appreciate it does get
20459s punished here and there but overall it's
20462s uh it's just fun to actually watch it
20464s but I do feel like this is the one team
20466s which has some of the biggest names in
20467s the tournament and they are getting
20469s coached according to 11 kiwi by Jake
20471s yeah yeah Jake coach Jake has been
20475s helping out the dark monkeys uh you will
20479s see kind of what that leads to right a
20481s lot of teams trying to figure out where
20483s the meta is at right now and just kind
20485s of what to play uh in our last series
20488s and I know obviously just kind of like
20489s playing what uh what feels right you
20491s know so maybe we'll see you know dark
20493s monkeys play that maybe there's some
20494s kind of a strategy they have cooked up
20497s here as uh Altura Nimbus uh actually
20501s it's a pretty cool like well big
20503s Advantage right for guard monkeys is
20504s essentially a young all this team on
20506s broadcast earlier today right it's uh
20508s look at this you see the effects of
20509s Coach Jake already so dark monkeys uh
20512s running a composition similarly that we
20514s saw like the Outlaws and everybody
20515s around here during the owl playoffs and
20517s same with LTR and Nimbus yeah I'm not
20520s that's pretty much a composition we saw
20521s out here on nimble's play against their
20523s team uh against our fight against South
20526s Europe Polaris spread the entirety of
20528s the series so I expected to see much
20531s more fashionable things
20533s in that uh first pick by ajmr pretty
20536s huge right uh your Dart monkeys you're
20539s trying to take control of that side room
20541s I know maybe play for a little bit of a
20543s sojourn battle and you lose yours first
20545s but uh moving fish and the rest of dark
20547s monkeys they make their way onto the
20549s point they actually get out of that
20550s rather quickly rotate out
20556s collecting those kills already just some
20559s cleanup work right now
20561s in Reaper with the speed boost I know
20563s from the DPS passive plus the speed
20565s loose of Lucio uh that's what really
20568s kind of empowers this comp to be so
20569s strong right you just get the reaper in
20571s the mix he's like a battering ram as
20573s soon as he gets the first kill it almost
20575s becomes impossible to just disengage
20577s from The Reaper and he's able to put
20580s down so much damage on some of these
20581s squishier targets so right there Dart
20583s monkey's doing a nice job even being
20585s down early on battling back
20587s yeah and they just rotates back in and
20590s see if they can actually translate it
20591s into some kills here SK actually getting
20594s that kill onto Esso
20597s and another one no a boot bag to the
20600s other side to the other side uh it's uh
20604s HMR with another nice railgun shot
20606s that'll allow Nimbus to get in and touch
20608s the foil the Aspen with a katsune rush I
20611s know same from him uh oh moving fish
20613s there though Primal Rage it can be so
20616s difficult that you want to use that
20618s continue Rush you're kind of all grouped
20619s up together Primal Rage just comes
20621s through knocks everybody out of line SK
20624s with the sound barrier at the end there
20626s just to make sure they win the fight
20628s that'll be Dartmouth you can get another
20630s really clean looking fight
20633s yeah Nimbus is coming in here with
20635s really just two alts right now we do
20638s have a sniper of course uh
20642s coming in with his wind snalls HMR will
20646s be having that overclock
20648s just got used now actually translates
20650s into a great shot there onto SK
20653s ype yeah HMR has been able to find a few
20655s kills I know whether it be with the
20657s overclock or just a Charged Up rail
20660s shots
20661s all right they're able to go in you have
20663s to use your sound barrier but definitely
20665s worth the trade considering you're up to
20666s 90 on the point uh SK makes it back just
20669s a good test for a little bit of time
20670s there so uh Dart monkeys you'll be able
20673s to come back here you'll have your yes
20675s Blossom you'll have your overclock uh
20677s you know really it's on sniper right
20679s maybe you can actually use the Primal
20681s for some of these ultimates I'll try and
20682s stay alive then come back you know with
20684s a death Blossom of your own yeah but
20686s this was a great play by LTR on Nimbus
20688s because quite frankly they got it on the
20690s back of only the overclock they were
20692s able to keep uh their Primal still from
20696s sniper essel now got the that person
20699s ready as well and that's huge right you
20701s you take out moving fish really early on
20703s yeah maybe you're actually able to come
20705s back
20706s a Boop on the sniper who also had Primal
20710s is that now you might be able to go
20711s it'll be barcode using the overclock ice
20714s Winston bubble with the castle using the
20716s death Blossom there the HMR with another
20718s Pig on the sojourn but it may not be a
20720s no office at the bloop onto the Winston
20723s yeah that is fantastic it may be enough
20726s to actually just give Dar monkeys round
20728s one
20729s I wish we have player camps I want to
20732s see sk's face during all those boobs
20734s this is gonna have a great old time
20738s are coming around the outside where the
20740s death was looking to close it out as uh
20742s that'll be two getting the kariko in the
20745s Reaper
20746s quite massive as sniper no more Primal
20748s laughs
20756s I know able to you know pick off our
20759s code and other members like constantly
20761s but then on the other side of things
20762s Dart monkey is able to win a lot of
20764s these fights you know battling back from
20766s you know whether it be ultimate
20768s disadvantages or even player
20769s disadvantages really playing a lot of
20771s these scenarios was nicely and a lot of
20773s it is on the back of players like SK for
20776s her to get those sneaky picks with those
20778s boops and whatnot that really just opens
20780s it up for your team to come back into
20783s the game and then of course if you have
20784s the absolute like
20786s snipe Warlords shows his barcode then
20789s good luck if you're the other team
20791s really
20792s yeah it's uh as we move into the next
20795s round we'll see if there's gonna be any
20796s comp changes for these teams uh yeah
20800s throughout uh all the playoffs right
20802s didn't really see much of that uh you
20804s know what doomfist was hover there a
20805s little bit uh from sniper but uh now I'm
20808s gonna go uh with the Doom here as a very
20811s difficult pick
20813s you can make it work we definitely seen
20815s some doom and Niche situations depending
20818s on the team of course
20821s yeah absolutely and uh I think Doom
20823s obviously on live uh we know very strong
20826s uh in his current state is uh looks like
20828s Dart monkeys they've opted to actually
20830s just take you know hold of the point
20831s here first make Nimbus be the team
20834s that's you know offensive trying to work
20835s through these chokes
20844s uh once again on the back of ahmr
20846s getting a good pick there onto the
20849s opposition monkeys down the Lucio's down
20851s as well
20852s yeah so a little bit of a early
20854s percentage here for Dart monkeys but
20856s nothing major right Ultra Nimbus is
20858s actually going to come up and you know
20859s control uh the point now get the lead uh
20863s where where could they were in a really
20864s difficult position right Dark Monkey is
20865s able to get control of the point first
20867s but Nemesis able to kind of navigate
20868s that moving through just those two tight
20870s corridors uh to be able to flip the
20872s point and Mima has a tsune rush here so
20876s potentially could use his cash Dart
20878s monkeys off the guard as uh aspenko may
20882s not know that that ultimate's available
20884s already for Nimbus yeah and there it
20886s goes already here is a kitsuna rush
20888s let's see if that actually helps them
20889s defend and it looks like that will do
20891s just that as we do see the dark monkeys
20892s they have to disengage and move away
20898s you guys uh really nice place here by
20901s Nimbus just using that Kitsune rush to
20903s end up winning that fight so you're
20904s gonna be you're gonna be a little bit
20906s behind here so we obviously using the
20907s support ultimate in this next fight but
20910s uh yeah if you see Dart monkeys let's
20912s say use that casino Rush look for Sniper
20914s to use that Primal and then if you can
20917s force this kid use the sound barrier
20919s that's kind of considered a little bit
20920s of a win so that's Aspen's Casino Rush
20923s Oh you're not even gonna be able to kind
20924s of answer it as oh that's a huge because
20927s trophy was going up with a sound barrier
20929s nice shots there from barcode a little
20931s shut that down
20933s and a good thing you see for the dark
20935s monkeys who are winning that fight and
20936s recapturing the point is of course that
20938s they did it on the back of just two
20939s ultimates
20942s oh that that railgun shot Abel you know
20944s but Lucio just poking around the corner
20946s just
20947s beautiful shot there from barcode able
20950s to hit that and it's especially
20952s difficult with so much actually
20953s happening right you have so many players
20955s uh in front of you the consumer Rush is
20957s going off that also allows star monkeys
20959s to hold on to their sound barrier here
20960s so they're trying to make a comeback
20963s is being used as we speak just about
20965s that
20966s HMR goes down first and that fight and
20969s that was was then pretty much already it
20971s because they're not gonna have enough
20973s Firepower
20975s and this is where Dart monkeys is looked
20977s really good in this series so we when
20979s they can actually be the team that kind
20981s of starts the fight and kicks things off
20982s right yeah uh where Altru or Nimbus
20985s they've kind of been you know successful
20986s and the opportunities where you know
20988s Dart monkeys playing a little bit
20989s passive and they're able to actually
20990s kind of dictate the terms of the fight
20992s there's I see moving fish jump in put a
20994s nice bubble down present to get the
20996s death Blossom off it doesn't result in a
20998s kill the death Blossom but still you're
21000s able to take on agmr so Battle Force
21002s Nimbus back again as darn monkeys
21004s getting very close to taking the lead
21006s clearly a zoning blossom
21009s so
21010s it's okay
21011s our nimbers
21014s and then back together trying to go in
21015s for yet another fight let's see if they
21017s can convert anything into kill s or half
21019s death Blossom ready
21024s why use it when you got the the reaper
21027s just firing the shotguns off in the
21029s kitsuna rush like it's a soldier 76
21031s rifle I mean that is so difficult to
21034s stay alive I mean uh no moving fixture I
21037s only get out of the way but what do you
21038s do I mean the Reaper's just charge you
21040s down he's got speed boost uh just so
21043s much damage being put out with those
21044s shotguns Winston not able to live there
21046s is
21047s get up to above 90 here Dart monkey is
21049s going to have to get a touch
21052s there's close maps so far is quite the
21054s back and forth so far for both of those
21055s teams
21059s they can attach to the point on the back
21061s of it
21062s yeah there was a silly rush you know
21064s with a brief protection to do the hell
21066s with the death person that came down
21068s from essel so able to hold here the
21070s overclock used is uh just trying to get
21072s a stagger maybe not able to find it just
21074s yet because now it's gonna be on RTR
21077s Nimbus to get in here and touch the
21078s points there's nothing to work with
21080s I was just about to say however on the
21082s other side dark monkeys they used
21083s everything as well so it's really just
21085s going to be like an equal round for both
21086s of those in this fight
21089s so yeah they get on for a second they're
21090s always a little bit scared I thought I'd
21092s escape with the boobs covered Over The
21093s High Ground in that window
21095s could have been a Difference Maker as uh
21097s Lucio's in this part of the map could be
21099s so difficult moving fish gets so low
21100s naughty able to keep moving fish alive
21102s and the sound barrier that's you this it
21104s drops 98 towards barrier as well the
21108s barrier from perobi maybe the difference
21110s here could turn it in favor of nimbus 99
21113s will take down and so we'll have a round
21116s three here at map number one yeah but
21119s that was a 100 Ankara Ruby sound barrier
21121s that came up just in the nick of time
21123s and hit the entirety of the team keeping
21125s them alive when it matters the most but
21128s it is a close and very contested round
21130s so I'm interested to see where we're
21132s going here on control center would you
21134s switch up any of the compositions
21136s I think you roll with this I think I
21138s think both of these teams uh are
21140s executing this type of competition like
21142s this comp can be really difficult to
21144s execute just because of how fast uh it
21146s is and with just so much uh burst damage
21149s coming down from the reaper both of
21151s these teams though uh been playing
21153s phenomenal I don't I don't think you
21155s move off this I think like if you can
21156s play this just about everywhere I I feel
21159s like this is the comp you would love to
21160s stay with
21163s yeah I mean why change a working system
21165s right as long as it works don't need to
21167s switch it up
21169s yeah so both teams look like they're
21171s gonna try and go for
21172s other than that uh you know Higher
21174s Ground Plateau control here is uh
21177s it'll be dark monkeys forcing the Miss
21179s back down towards the point but gonna
21181s see from Nemesis pili they could
21182s actually get a little bit of a crossfire
21184s but maybe not now as Barco takes out
21186s kuropy
21192s right on the back because they have to
21193s disengage at least for a little bit
21195s that's when getting that kill onto HMR
21199s oh double here is uh Aspen on the creek
21203s is getting quite aggressive is uh that's
21205s interesting right now like kariko uh
21207s with like roadhog has played like way
21209s more and just kind of a healing type of
21212s centric way where a lot of people
21213s thought they used uh pretty offensively
21216s uh where I mean in my ranked games she
21219s has been used very offensively yeah it's
21222s so true uh I think in a comp like this
21225s though as a barcode with another really
21227s nice shot uh you do play kariko a little
21229s bit more aggressively right you think of
21231s like the plays that we just saw from ask
21233s and able to push up connect with to you
21234s think of like Teru uh from the OverWatch
21237s League playoffs playing really flanky
21239s aggressive style of play so those
21241s headshots with kariko are so devastating
21244s it can be I mean unless it's being
21246s punished but if the other team is now
21248s not actually punishing it then go for it
21250s how about it and clearly Aspen is just
21252s lighting up to kill feet right now and
21254s she's dragging out on her vehicle
21257s you could kind of see how that was set
21259s up and it's a really nice idea from
21261s outsour Nimbus right you don't want to
21263s push through this Central choke you want
21264s to try and like wrap around they don't
21266s have really the speed to close that Gap
21267s and moving fish gets a little bit closed
21269s up and then Aspen uses the the TP with
21272s the katsina rush right away and they
21274s follow it up it's I tell you what so
21276s it's going to be difficult though like
21278s you're gonna have a lot of maps
21279s obviously they have pretty strong chokes
21281s uh you know throughout this series and
21283s just in OverWatch in general with
21285s barcode it feels like you're getting a
21286s pick every single time now from the dart
21288s monkeys where I know round one it was
21291s really kind of split you know there's
21292s been a hdmr and barcode but barcode
21294s really popping off here in our final
21296s round
21298s yeah I said barcode heading into this
21301s definitely known for her aim and she's
21304s showing just why that is as uh every
21308s single
21308s click results in an action friends I
21312s have me able to get that pick on the
21314s sk's huge because SK had that sound
21316s barrier there so we'll be able to use
21319s the sound barrier try and keep players
21320s alive here on outer and Nimbus but uh
21323s still not entirely in their favor just
21325s yet now it is you get that Reaper off
21327s the point right the reaper uh and they
21329s said they're calling somebody the
21330s Reapers almost ordered to get away in
21332s the wind stand like the Winston I know
21334s you could obviously get on there it
21336s would test the point for a little bit uh
21338s but the reaper you know with a life seal
21339s could be the one that's a little bit
21340s even harder or something because
21343s just the Firepower from the supports
21345s garmonkey's been huge but that's gonna
21348s be uh death Blossom there from and uhmr
21352s with a pick there on the asking is uh
21354s this one just going back and forth kills
21357s I was about to say it's really hard to
21359s tell you who's coming out on top if it's
21361s literally a back and forth on the kill
21363s speed
21366s and really I think you know obviously
21369s sniper able to stay alive for the entire
21370s time and uh AGM aren't just using the
21373s sojourn movement and just getting around
21375s being able to put down your damage
21377s finishing off a kill there at the end
21378s and even still though it just shows you
21380s how how big of an advantage is a sniper
21383s to actually take out barcode there uh
21385s how big of an advantage the dark monkeys
21387s got at the beginning like that fight
21388s felt like it took forever uh and outdoor
21391s and Nimbus now just getting over 50
21393s percent
21395s yeah so that definitely puts dark
21396s monkeys in in a still comfortable spot
21399s in terms of the percentage they have on
21401s the clock now at HMR we'll have
21403s overfucker ready for that next big fight
21405s let's see if they can actually
21406s translated into some kills yeah it's
21409s gonna Rush as well so you may even back
21411s up give space the good value out of this
21413s rushes to be an overclock from the side
21415s and then a sune rush right up the middle
21417s that moving Fish can be so difficult to
21420s stay alive
21421s Primal knife jumps gets all the way out
21423s also gets the protection Studio there I
21425s don't know if it's all up from Aspen so
21427s able to heal back up moving fish you're
21429s gonna be able to go back in maybe end up
21430s with your own katsina Rush of your own
21432s for Dart monkeys here but this is gonna
21434s be 99.99 last fight so
21437s I love how close these teams are playing
21440s it right now and this is exactly the top
21441s games that we wanted to see bark getting
21444s that first pick onto HMR and that can be
21446s huge for this fight uh and then even
21449s even after getting the first pick just
21451s the the supports from Dart monkey is
21453s able to key barcode alive for the Primal
21456s really good from sniper right in front
21457s of barcode just taking away anyone's at
21460s sight moving all the way back and
21462s they're just like the last series are
21463s really close map number one but Dart
21465s monkeys comes out on top
21468s I mean that much Firepower with their
21470s DPS but then it's being backed up by
21472s supports like Aspen and SK who are not
21475s just keeping their DPS players and their
21477s tank player alive no they're also
21479s fragging out in the backlines of the
21481s opposition so that's exactly what you
21482s want to see fantastic play here
21485s I mean both teams really I mean this is
21487s uh this is actually such like a
21489s difficult to come to execute you know uh
21491s thinking back to like our playoffs right
21493s you know a lot of teams experimenting
21495s with like roadhog type comps and other
21497s types of things and then kind of figured
21499s this out but really it was like the
21500s Dallas Fields who were able to executed
21502s at a high level and I think uh and both
21504s of these teams playing what's a really
21506s difficult comp at a high level in this
21508s series so excited to see it keep going
21511s yeah I can't wait to see more of that uh
21514s we are heading into a hybrid map and
21516s next and the loser gets to pick some
21518s Nimbus gets to pick if you were out here
21521s on Nimbus where would where would you
21523s take it
21524s um in hybrid I mean so if you're gonna
21526s keep playing these comps uh I think it's
21530s just actually like personal preference
21531s like I think it's been proven that this
21533s comp can really kind of work on just
21534s about any type of map uh you know in the
21538s pool or just in OverWatch uh where if
21540s you kind of look you know I would say
21542s probably the weakest this comp would be
21544s would potentially be like eichenwald or
21546s maybe King's Row because of just how you
21549s know close that street space is in point
21551s two uh paraisa we saw you know teams
21553s play a ton of that uh where I think that
21556s could be a pretty strong map but I don't
21558s believe there's like one certain map
21561s this comp dominates over another I think
21563s this comp can be used at any time any
21566s map so I think it's really just down to
21568s team preference
21570s I really like the map Pool for this one
21572s if you're looking at Eisenberg the
21573s king's Robin Perry so because all those
21575s maps have have some chokey points have
21578s the high grounds at certain points which
21580s just makes it so dynamic in terms of
21583s what compositions uh or like just Niche
21585s picks can be viable
21588s yeah yeah and I mean well you could go
21591s King's Row and uh there's you know maybe
21594s you play like Sigma up in The High
21596s Ground if you feel that you need to but
21597s I don't think either of these teams at
21599s this moment should feel the need that
21601s they have to you know change comp to be
21604s able to win so it will be King's Row
21606s does offer a little bit more flexibility
21608s uh like you talked about so I know could
21610s see potentially like a Widowmaker at the
21614s start maybe you see you know uh Sigma on
21617s the defensive side of things so uh
21619s definitely some options if you want to
21621s make changes I just don't really feel
21622s like either team's in a position where
21624s they have to
21625s no they they certainly do not have to
21627s because although uh it was uh the dart
21630s monkeys coming out on top it was a very
21633s contested map right so it's not really a
21636s big need to change anything up when it
21638s really comes down to like a few
21639s individual plays all right just rock up
21641s on King's Road with Reinhardt you know
21643s like
21644s do it look I I know you you you were uh
21647s Sally is a Reinhardt player at heart I'm
21650s sure there's a lot of players out there
21651s who love Reinhardt
21653s um you'll come back into the meta don't
21655s worry yeah maybe it's a matter of time
21656s you want to play Rhyme maybe you find a
21658s custom game you know
21661s maybe maybe jump in a quick play maybe
21664s some uh shambali only I don't know yeah
21667s I mean it's a competitive tournament
21669s where everything is on the line the
21670s place to do it probably not but
21673s no uh and I just think with how much
21677s speed uh is kind of like in the game uh
21681s with how good like Reaper can be
21683s especially like it you know comboed with
21685s a Winston and this type of thing now you
21687s just get bullied as a rhino like there's
21688s nothing in your kids too yeah you do
21690s this you do the sad Reinhardt dance
21692s where you hold your shield and you just
21693s jump up and down and you're just turning
21696s and you're not really accomplishing much
21699s uh it just feels like you need a ton to
21702s make the Reinhardt work so uh although
21704s it's kind of like a King's Row classic I
21706s feel like if anybody is kind of
21707s encroaching on territory uh you know
21710s defensive Sigma I think is kind of
21712s coming up there uh you know zorya you
21714s think back to like beta one was really
21716s strong uh on King's Row and just overall
21719s but uh I think you see both of these
21722s teams just commit and play I know that
21725s winston-based composition I think they
21727s both looked really good you kind of look
21728s at how this first map went down right
21731s two one but it was like two one on like
21734s 99.99 like really close back and forth
21737s uh I think you just kind of play that
21740s mirror again if you're nimbus
21742s but I mean we did see compositions uh
21745s like throughout the qualifiers so far of
21747s the challenges cup we did see that zarya
21749s Soldier and again uh Genji Lucio kiriko
21753s uh kind of composition uh being played
21756s not just on King's robot like on plenty
21759s of other Maps like zarya still obviously
21760s being a really really strong pick really
21762s helping and Genji stay alive there as
21765s well and it's really kind of lessening
21766s the load on the kiriko uh as well with
21769s her Isuzu right because you have the
21771s bubble to keep that Genji alive and that
21773s means that you can you know you don't
21775s have to commit your uh kiriko Zuzu onto
21779s that Genji which makes it viable for the
21781s next big fight
21782s I actually think so it uh I think
21786s instead of like playing the Winston I
21788s actually think the comp you may you you
21791s quite well could entertain potentially
21793s would be the roadhog base comp right uh
21796s roadhog not incredible against Reaper uh
21799s but if you wanted to try and take
21801s advantage of like
21802s Winston you most certainly could try and
21805s play the the road hog so
21807s Nimbus on defense they'll play the
21809s winston-based composition teams like
21811s sometimes actually go Sigma here just
21813s because like it can be really difficult
21814s to play uh you know Winston on d uh is
21818s you know puts a lot of pressure on
21819s sniper there's not like a ton of cover
21821s here uh where that wins I like the
21823s samurai tease on the Bastion yeah
21826s got a half now very strong right yeah
21830s the Hat the Hat didn't make him quite
21833s strong enough
21834s that's what you say yeah I mean like
21837s maybe when somebody was uh maybe it's
21839s some of the Season Two uh boss we could
21841s see the Bastion coming to play but
21843s barcode
21844s right off the bat able to find one this
21847s is where it becomes so scary like I was
21848s saying where it's so difficult to play
21849s that Winston D like look at snipers uh
21852s health bar drops below 50 has to back up
21856s in fact corner and it just provides you
21858s know insane sight lines for the other
21860s team's hitscan players uh embarco takes
21862s advantage that'll be point a already
21864s over to Dart monkeys yeah so aggressive
21867s moving fish moving in there right away
21870s like really pushing them back enabling
21871s the rest of the team to capture that
21873s point uncontested
21877s now as we move into the streets days of
21879s the map uh the dark monkeys they win
21882s that fight so fast uh in in it's like no
21887s it's really like just about instant that
21889s they're really building up towards like
21891s huge ultimates for either side so Aspen
21894s a little bit ahead in terms of Casino
21896s Russian maybe you're just gonna play
21897s here to form that up right you see
21899s moving fish just jumping out taking some
21900s damage and letting Aspen Farm up this
21903s healing right to be able to try and use
21905s that all
21909s how in the world did that happen I have
21912s no idea I just tried to figure that out
21914s as well by the way barcode is down so
21917s that gives all TRN and there's a good
21919s opportunity to kind of regain uh or
21922s regather themselves and hold on that
21924s show which can be quite difficult to
21926s overcome I think this is where you're
21928s gonna see the casino Rush here from us
21929s and they push on in and then you get the
21932s speed boost from SK you see everybody
21934s destroyed a hightail it from nimbus
21936s not able to make it out and I think yeah
21939s you chase this if you're Dart monkeys
21940s right Samurai ends up finding a kill in
21942s the feed leave one on the cart
21945s push up a little bit this is where you
21947s can start to get a you know a large uh
21949s time Advantage right uh AJ Mark does
21952s have the overclock coming back so maybe
21953s able to get some honey ground here but
21955s see barcode Farms up I know one of those
21958s railgun shots here as sniper comes in
21960s takes a big rail shot they have to be
21963s forced to use primal
21966s trying to defend it in great shots here
21969s from
21972s sojourning house
21975s ajmr has hit some really nice shots
21977s think back to like Legion Tower right at
21978s the start uh you know they've been able
21981s to connect you know at Key times uh for
21984s altior and Nimbus and I think also a big
21986s thing was that they weren't they didn't
21988s have to end up using uh sniper's Primal
21991s it tons damage right Marco that farmed
21993s up you know at a railgun shot
21996s connected with a shot on the sniper but
21998s trusted the supports enough uh to just
22001s not pop Prime
22003s yeah not able to make it out they're
22005s also gonna have a sound barrier here for
22007s Dart monkeys to try and get this one to
22009s a second checkpoint
22011s then all the walls are fighting the
22013s payload is actually just moving
22016s whilst of course we do see the monkey
22018s just creating a lot of space on that
22020s front line
22022s yeah and this is what you want to do
22023s right you want to get that sojourn in an
22026s advantage where you can peek off of the
22027s spawn and be able to land some of these
22029s shots
22031s it looks like they're just about to hit
22033s that set
22040s it will have Santa already as well as
22042s the best uh death Blossom from Esso but
22045s on the other side of course Aspen once
22047s more we'll have that consumer Rush
22048s available as well for a good time to
22051s pack
22052s and I was gonna say I wonder if they
22054s have an idea so that'll be oh that'll be
22056s a sound barrier here in response for
22058s Nimbus so they feel that they absolutely
22059s must leave this fight a beautiful
22062s protection series they're from Aspen
22064s keeps zimmered alive and in the casino
22066s right and that is such an insane play
22069s there uh from Aspen and Samurai uh
22073s summer uses the death Blossom then able
22075s to stay alive with the wraith form the
22077s TP from Aspen with the protection suzu
22079s in the kitsude rush I think it's got a
22082s nimbus off guard a little bit so uh but
22085s that is such a massive play he gets them
22087s around that first in second corner
22089s yeah I don't think nimbers expected them
22092s to commit that heavily into the fight
22093s but that got even so much proportion
22096s that we didn't see a HMR using that
22098s overclock let's see it will translate
22099s into some kills excellent sniper are
22102s fragging out so now Aspen is down a bit
22104s respect crucial Escape falling as well
22106s so that should be the fight for Altera
22107s Nimbus as they can try and stabilize
22109s yeah they absolutely needed that so now
22112s maybe you can actually get set up on The
22114s High Ground maybe get like a death
22115s Blossom uh coming on down uh maybe you
22118s kind of like play around the corner and
22121s I was gonna say maybe use the consume
22123s rush into the death Blossom is uh
22124s that'll be also uses the death Blossom
22126s early
22128s and that is so important so we uh at
22130s that moment in time right you had a lost
22133s your sojourn right off the Riff uh and
22136s you're getting to a point where you know
22138s dark monkeys needs one pretty good push
22139s to complete the map and right there
22141s essel responds with a huge death blossom
22147s you have Primal Rage available as well
22149s for both teams
22152s of tea for any other else to pop online
22159s and I don't you want to use the primer
22161s early you want the Primal for the
22162s survivability like towards the end
22164s there's a moving fish taking some damage
22166s then uses the Primal to get all the way
22168s into the back line and yeah just trying
22170s to knock players away from the fight
22172s anyway I think from both winstons right
22174s now
22175s sniper trying to make it back that'll be
22178s barcode with that overclock and they
22179s have to use that sound barrier push on
22181s cruise now you're getting so low oh
22184s that's going to be Dart monkeys getting
22186s pretty much a clean sweep here Zoe might
22188s be able to contest this for uh Ultra and
22190s Nimbus yet again but aston's got that
22192s continuation they come out of the spawn
22194s it might not even make it to the payload
22195s in time nope they will not and that is
22198s round one completed with plenty of time
22200s on the hands still as well 152 that's
22203s not
22204s no they got really close
22206s uh to making it back I believe there was
22209s like a Boop there in the mix that I know
22211s knocked a player back from getting on
22213s and contesting but uh still really well
22216s played by dark monkeys you know a minute
22218s and 52 I gotta say for Altura and
22220s nimbuso a pretty good third Point
22222s defense that was the one where you know
22224s it could have been a fantastic even
22225s better time for Dart monkeys but Altura
22228s Nimbus was able to end win a few fights
22230s there to you know keep them in this one
22233s absolutely I mean I I just applaud both
22236s of those teams uh they are playing it
22239s close like throughout the entirety so
22241s far of the series has not been a real
22243s Blowout at all
22245s do you see a lot of opportunities they
22246s give themselves to like get themselves
22248s back into the game
22250s yes uh we'll see what DART monkeys
22252s decides to do here on defense uh
22256s you know the the ball the ball Echo uh
22260s not typically the combination we see uh
22264s especially with the Lucio uh in the mix
22267s uh so we'll see what they actually
22268s decide to end up running uh they'll
22271s they'll end up playing the Winston uh
22273s with the reaper sojourn as well so just
22275s like how I talked about out your Nimbus
22277s they have to be so careful uh you know
22279s especially moving fish uh being able to
22281s stay alive not a ton of cover to use
22287s [Music]
22292s yeah
22293s they do
22296s is a sniper actually goes over and play
22299s this Sigma on offense which is
22301s interesting maybe they thought there's
22302s gonna be a sigma on the other side it
22303s can test some of that High Ground so
22305s typically we see Sigma on defense here
22307s but it'll be the sigma on offense for
22309s nimbus uh they'll push up to the choke
22312s they may get a really fast take on this
22314s point a
22315s yeah I mean being able to actually
22317s connect those early Widow picks I mean
22319s usually you just have that Widow pick at
22321s the beginning like that that's not very
22323s often actually resulting in a kill right
22325s so uh for them to take out SK right from
22328s the get-go opening up so much a point of
22331s time a monkey Dar monkey so is battling
22334s through this so uh you see moving fish
22336s goes on in SK was able to juggle the
22338s point a little bit it'll be two ticks
22340s over two outdoor nimbus
22342s it's uh gmr trying to find one of these
22345s picks yet again they've been fantastic
22347s throughout the day 100 charge lands a
22350s shot on a moving condition but look at
22351s this Aspen he's already being able to
22353s charge up this casino Rush
22356s yeah and there it goes the tuna Rush is
22359s being used
22360s all the flocks there's so much damage
22363s but they're able to back out SK actually
22365s uses a speed boost gets him a little bit
22367s back towards their side of the map and
22369s this will be it's actually incredible
22370s rage as uh it looks like guard monkeys
22372s are gonna be able to battle back and win
22374s this fight
22375s it's incredible that we saw the kitsuna
22377s rush being used as well as the flux
22379s being used and absolutely no kills were
22381s resulting in those walls like nothing
22383s yeah and I and I think now here this is
22386s where nimbesti like you have to take
22388s advantage of this right you've got them
22390s to use their Primal you got to use them
22391s uh the rush and really you just kind of
22394s traded uh your gravidic flux for you
22396s have double support big Advantage here
22399s absolutely and they are coming in with a
22401s consumer Rush forcing dark monkeys to
22403s actually even like go around the corner
22405s and kind of get out of the way of that
22408s used to want to make it out alive which
22410s will not kiropi is getting a kill on
22412s moving fish and yeah this is dark
22414s monkeys having to retreat they have to
22416s give up that point now finally after our
22418s Nimbus will be able to
22420s finish up that capture with a little
22422s less time they initially thought they
22424s would get after that first really good
22426s push onto it yeah and even though out
22428s your Nimbus they ended up layering the
22430s support Alps there uh they're almost
22432s forced to right because the consumer
22434s rush comes down and then the dart
22435s monkeys they respond with their own
22437s Lucio sound barrier uh and at this point
22440s in the game if you're out to our Nimbus
22441s you just couldn't risk it right you you
22443s ended up having to use that sound
22445s barrier while inside of the Kitsune Rush
22447s even if the kariko May video apply
22450s enough healing uh just to be safe you
22453s needed to end up using that barriers out
22455s looks like it's going to connect the
22456s flux with like new players that's all
22458s they're able to keep asking like that is
22460s huge and they're all so low the fact
22462s that no one went down there just yet is
22464s likely incredible
22467s follow up getting those kills going in
22470s aggressively
22472s this Signal's working out so we've seen
22475s the sigma it really is a few times today
22477s uh be pretty effective and right there
22480s you know they try and play the corner
22481s the dark monkeys it's a perfect time to
22483s use the uh gravity bucks there's no uh
22486s you think about you know with uh Sigma
22488s scrabitic flux right like one of the
22490s biggest things is do you have a sigma on
22492s the other side to interrupt it or a road
22494s hog to you know hook out of it uh
22496s there's nothing for the dart monkeys to
22498s be able to interrupt that right so uh
22500s what happens like they take a ton of
22502s damage they have to use uh the
22504s protection shoes you once they land on
22505s the try and heal everybody up uh pretty
22508s big opening you wouldn't use each other
22509s from sniper thus far is that Aspen will
22512s use the Kitsune rush and they'll push on
22514s through it'll be barcode who gets one
22516s gets two uh and now we'll see how out to
22519s our Nimbus goes about breaking this one
22521s start monkeys is set up again
22524s amazing why do you think the sigma is
22526s actually working uh right now I just
22530s think
22531s pretty difficult to dislodge like even
22533s with a Reaper in the mix right uh
22535s kinetic grasp you can just you know take
22538s all that damage in is just extra healing
22540s uh he's got the shield so denies a
22543s little bit of the Poke uh from the the
22546s sojourn and then also has like the
22547s accretions of the big stunts you're
22548s always a little bit scared to get close
22550s to it
22556s if you're our nimbus
22558s will come out on top of that fight
22560s and they should now actually be able to
22562s convert that into getting that second
22565s Point secured
22568s no secret
22569s yeah the reaper TV the least stealthiest
22573s uh TP in the game is uh yeah if you try
22576s to be self they don't announce it
22578s verbally teleporting
22583s flying game
22586s yeah Reaper uh Reaper it's been it's
22590s been six years and Reaper hasn't gotten
22591s the memo
22593s um now maybe next year
22597s our monkey by the forward defense trying
22600s to push up your Nimbus back away from
22603s the table
22604s look at that though as they're
22605s disengaging out your Nimbus and
22607s darmonkey is trying to get close they
22608s use the flux and they're actually able
22610s to get a pick and you know the flux just
22612s has a little bit of extra damage
22613s everybody pushes them back because now
22615s you get ajmr set up on The High Ground
22617s here and look at this time that you know
22619s out to our Nimbus is potentially sitting
22620s here sorry 223 they're now the home
22623s stretch
22624s yeah and a lot of that is also on the
22626s back of essel doing a lot of work on
22629s that Reaper so much damage and right now
22632s it's just kind of free firing
22633s uncontested
22636s as Hamrick comes down with the death
22638s Blossom you see a little bit of that
22640s eaten up I know by the sigmas casino
22644s Rush that's actually gonna get the sound
22645s barrier out here uh from El Toro Nimbus
22648s is uh Aspen using the Texas Juju it a
22651s little bit more aggressive there
22654s pushes on up does a little bit of damage
22656s forces back out your Nimbus so just
22659s eating some clock here uh This is Gonna
22661s Come right down to the wire is that a
22663s trade you're happy with I I would say
22665s you need to rush out for a sound barrier
22667s if you're Dart monkeys I mean you're
22668s coming up on having the overclock here
22670s uh you believe you can probably Farm up
22672s a Primal Rage Right Moving fish very
22675s close though uh you feel like you can
22677s maybe take advantage of this
22679s I don't think that flux got anybody
22681s nope that was a zero person flux oh here
22684s we go zimmeric coming out of the spawn
22688s the Capitan
22689s Bastion here trying to make a play
22694s oh they hit the Reaper bash does enough
22697s damage but also far away from behind
22701s and the last thing they probably
22703s expected was to see about coming
22705s out of that spawn even though it is a
22706s samurai it's uh I guess signature hero
22709s it's at least the one she wanted to have
22710s a sort of profile pic so yeah we take it
22713s we take the Bastion yeah little did we
22715s know that that's what we're gonna see
22716s and now they're behind on time after
22718s they did so well on their initial attack
22720s uh attack now to see if there's a
22722s disrupting shot coming in slowing them
22724s down yet again just a little bit Yeah
22727s they saw death Blossom from essel needs
22729s to be big but moving fish with primal
22733s the SK as well with the sound barrier a
22737s Reaper let's say everybody know he's
22738s he's on the way
22744s trying to find it good in this for the
22748s death Wilson
22750s that'll be the sound barrier here that
22752s comes out from Dart monkeys just trying
22753s to keep everybody alive 10 seconds left
22755s bash I'm just kind of poking at range
22758s but is it enough at all they actually
22759s don't have anybody on the card at the
22761s time
22762s so the cart just basically goes right
22764s over the line there at the end is uh
22767s see how much time they're gonna earn for
22770s this so it'll be one minute here for out
22772s your Nimbus 244 here
22775s at four Dart monkeys
22778s yeah it was SL as well just using the
22780s death Blossom yeah by the cards so like
22782s that was not really any way for the dark
22784s monkeys to like get onto the point
22786s without
22786s you we almost got really close though as
22789s well uh to a scenario where if dark
22791s monkeys were able to contest a little
22793s bit longer uh you would have had a
22795s December uh with the Bastion ultimate to
22798s just drop the the bombs on top of it uh
22803s which would have been wild to see
22805s yeah alas no bastionals yet for us to
22810s enjoy in the Challenger cup but you know
22813s still got some games to go still a long
22815s way yeah and it'll be the dark monkeys
22817s here on defense uh so dark monkeys on
22820s defense Altura Nimbus on the offensive
22823s side a dark monkeys yet again they'll
22826s actually end up uh playing this
22828s winston-based composition that Altura
22831s Nimbus on offense they'll end up
22833s potentially going with that Sigma again
22835s which I think no they they made work
22837s they're gonna have to be really close to
22840s perfect here at the start I I wonder uh
22843s I was gonna say ajmr I wonder if SK is
22846s still up here no not can't do that yet
22848s again
22850s let's try though how could the
22852s opposition abuse the sigma pick though
22854s what the what vulnerability is that
22857s giving you so sigma's not really fast
22859s right I know it doesn't have a ton of
22861s Mobility so uh maybe you try and just
22864s you know take advantage right once grasp
22866s is down and the shield not a lot he can
22869s do is
22870s uh it'll be guard monkeys pushing up
22872s here you're just playing at the choke
22873s right you just want to force some of his
22874s cooldowns down right uh or off the
22876s cooldown that's when new Sigma is not
22879s really too dangerous in this type of
22881s situation
22883s he's retreating to the hotel
22886s moving Fish House back up again and that
22889s is a lot of capture time for out here
22892s are nimbers
22898s yeah that'll be out your Nimbus taking
22900s out two players here on offense is uh
22904s looks like they're gonna be able to take
22905s point a I mean that is massive anything
22907s after this is just bonus for them right
22910s absolutely we're just one minute on the
22912s clock like this is they're playing on
22914s house money right now and we do see
22916s sniper going quite aggressively forward
22918s with that Sigma trying to just maybe get
22921s a lot to pick here or there while as we
22923s do have only one body on the payload
22926s trying to move it forward
22928s yeah so Dart monkeys don't really have
22931s anything to work with at the moment
22932s getting very close here towards that
22934s it's sune Rush they're gonna have to
22937s dodge this gravity flux though that'll
22938s be the rush here from Aspen and Co and
22941s they'll be the gravity flux it looks
22942s like it connects a few players uh it's
22945s like asking though the only one that
22946s falls though akatera is just so strong
22949s so the extra attack power the speed
22951s pushing on through knocks players off of
22954s the cart so that will be the end of
22956s Altura and nimbus's attack but they did
22958s get point a
22959s oh yeah did they get eight and then a
22961s tiny little bit on top of that this is
22963s definitely still within the realm of
22965s winnability
22968s 244 is not that much time
22970s for sure for sure yeah so look you just
22975s need a little bit of a good hold on
22977s point a I think the thing is though if
22979s you lose point a if you're out to your
22981s Nimbus right
22982s um you really have like one shot here on
22985s point B because any type of like kill
22987s trading uh Dart monkeys is such a huge
22990s spawn Advantage right the walk back for
22994s Nimbus is
22995s forever uh so you have to if you lose
23000s this point that you have to be perfect
23001s here at this choke you almost can't lose
23003s anybody
23006s absolutely
23007s didn't get it far out of the joke so
23009s it's not a long way to go as you can
23012s just see on your screens
23016s looks like El Tiara Nimbus they stick
23018s into that Sigma comp which have been
23020s working well for them on the other side
23022s also of course no changes because why
23024s why would you change it yeah the only
23026s thing I would say is like um I'd love
23027s this even take some High Ground position
23029s with the sigma right like play the sigma
23031s often like a little bit of an off angle
23032s right when you play the sigma on the
23034s slow ground
23035s I don't want to see easy to dive but uh
23040s can I lose some of the the best things
23042s about Sigma where if you play them up on
23044s The High Ground they can create really
23045s like interesting crossfires uh with a
23048s sojourn you know put down some extra
23050s damage as I see now right they can
23053s change bully the sigma back out
23056s foreign
23060s ER onto barcode
23064s I think dark monkeys they they back out
23066s a little bit they realize that without
23067s that sojourn you just do not have enough
23070s Firepower across the point so they back
23073s out they wait for barcode to come back
23075s oh AJR with another pick here on to
23078s barcode so
23079s throughout this series I know most
23082s children they've had some really big
23083s moments but
23085s ajmr stepping up big here for Nimbus and
23088s OT and that kind of like removes a
23090s little bit of the lead that dark monkeys
23092s had in terms of time
23094s yeah absolutely we're not down to 145 so
23097s at the moment they're looking pretty
23099s good no team has any big alts to work
23102s with as of right now as there has not
23104s really been much in terms of fighting
23106s going on to actually charge that up and
23109s we do see men going
23111s in with the kitsuna rush right there
23114s yeah it'll be a continue rush for both
23116s teams as uh moving missions are popping
23118s the Primal uh just trying to live is of
23121s course the sniper onto the point that
23123s shank and test alone is ice secretion
23125s there on this em right now we're gonna
23126s try and use the perfect oh huge you here
23129s is uh oh nice protection suit keeping
23132s zimmered alive
23133s that a minute to go here and you don't
23136s have point a unlocked for the dart
23137s monkeys
23138s nope just got one single tick and that
23141s could be
23142s if you're a nimbus
23145s drastically played they do have
23146s overclock ready a bead is coming out
23148s anytime soon as well on both sides
23153s yeah
23156s Roadhouse coming out here for the dark
23158s monkeys
23159s trying to take advantage maybe around
23161s that Shield or getting an early pick
23163s this second sound barrier though comes
23165s in from Altura Nimbus perobi ends up
23168s using the sound barrier a little bit
23169s later and that could be the difference
23170s here
23172s uh so getting that kill onto Samurai
23174s taking out that Firepower for the dark
23176s monkeys and even though they do have a
23177s spawn advantage that does shave off once
23181s again a little bit more time off of
23182s their car as our barcode ends up getting
23185s it picked overclocked available
23188s needs to go Massacre look at this from
23190s behind oh beautiful protection series
23192s but not able to keep everybody alive uh
23195s for a very long time is right here at
23198s the end Dart monkeys they'll get control
23199s of the point
23200s Ultra Nimbus they need to get out here
23202s silly they do still have another
23203s opportunity at this and I think the
23205s thing for alter and Abyss right it's
23207s gonna take a little bit the store is
23209s going to open up you're gonna be able to
23210s regroup this gravitic flux in this show
23213s could be huge uh but you do have to be
23216s careful the roadhog can end up getting
23217s that hook out of it
23219s yeah we say coming in as Tracer
23221s now to get onto that point and just have
23223s a little bit more flexibility
23225s movement oh man
23228s oh and that's what I was talking about
23229s such a hook there removing fish is uh
23233s it's talking about before you know right
23235s the the best part uh you know about the
23237s use of the gravitic flux there was that
23239s there was nothing on the other side it
23240s interrupted and they switched to the
23241s roadhog right there at the end the flux
23244s about to go off a nice hook there from
23246s moving fish to help with dart monkeys up
23249s 2-0
23252s how great that match was Stone they
23255s played it so very close this could have
23257s gone down either way honestly I think
23260s that was just like a matter of the last
23263s two team fights for Nimbus to drop this
23265s one against the dark monkeys we saw
23268s fantastic fights on both sides so uh
23270s that was that was a lot of entertainment
23272s match yeah in this series although Joe
23274s the dart monkeys like could it really
23277s could go either way I mean uh with these
23280s uh two series we've had here in the
23282s second half of the day I mean in the
23283s first half right we're so close three
23285s two three two uh this series I mean what
23287s it comes down to the final control
23289s points like almost 99.99
23291s OT here in King's Row uh this series not
23294s over just yet
23296s now it certainly isn't we are heading
23298s into a very quick break however and
23301s after that we are back it is match point
23303s for the dark monkeys let's see if they
23305s can get it done
23313s [Music]
23324s [Music]
23333s thank you
23349s [Music]
23368s but I only feel sunshine
23377s [Music]
23398s foreign
23400s [Music]
23423s [Music]
23432s foreign
23438s [Music]
23451s [Music]
23464s foreign
23469s [Music]
23503s thank you
23521s [Music]
23531s [Music]
23538s [Music]
23541s thank you
23543s [Music]
23550s welcome back everyone Zoe here joined by
23553s Matt Mr X Morello and we are ready it is
23556s match point for the dart monkeys however
23558s aotearo Nimbus has been playing it close
23561s and they will be deciding which map
23563s we're headed on to next so the big
23566s question is where do you want to take it
23568s Mr X since you are The Unofficial coach
23570s of literally everything I have four The
23572s Unofficial coach of every team uh that
23575s is that is a large station I mean Jake
23578s is the coach of Dart monkeys uh the
23582s official one yeah they've obviously been
23583s doing uh pretty well it's honestly like
23586s I said earlier like I don't think the
23588s difference between these two teams is
23590s which map is selected uh like Altura
23594s Nimbus is what a fight uh away I mean
23598s maybe even like a flux getting off away
23601s uh from tying this series and taking
23604s that second map uh that's why I think
23607s we're gonna go to Circuit Royale I mean
23609s yeah I mean if you want to play oh okay
23610s there you go so circuit yeah I was going
23612s to say if you want to play more Sigma uh
23615s which we saw them play Sigma really well
23617s there on King's Row uh this is the
23619s perfect Sigma map to do it on right I
23621s mean this is the one we see Sigma on all
23622s the time
23624s yep there we go called it it's happening
23627s I can't wait it's gonna be fun circuit
23629s Royale a really really fun map to play
23631s because we do see some diversions from
23634s the quote-unquote regular meta because
23636s you can play uh things such as the sigma
23639s but also because it has those long
23642s um
23643s long long sidelines right so we might
23646s see some double sniper there which is
23647s really really fun we might see them
23649s busting out the Widowmaker together with
23651s the soldier and a lot you can play on
23653s this map and viably so I also think if
23656s you're the dark monkeys do you just not
23658s do that uh do you just yeah play the
23662s Winston yeah like dive and just keep on
23665s going right uh I think that easily could
23667s be an option that they decide to go for
23670s it's the saddest pool floaty I've ever
23672s seen I just what do you mean
23675s it's just alone there's no one having
23677s fun it's just it's very shallow too so
23681s what's the point
23682s yeah I mean it's it's pretty cool I
23685s think I think it's cool pool floating I
23687s love it I love it it's just it's sad
23689s that it's not used and loved you know
23692s the situation is sad yeah
23695s so there uh visit the calling all heroes
23698s website we have a ton going on uh with
23700s the initiative well we did a you know
23702s the Caster boot camp I think that was
23704s like two three weeks ago now uh that was
23706s tons of fun uh you know getting in
23709s submissions here shortly starting to do
23710s some real review uh with that so a lot
23713s of awesome programs going on uh for
23715s calling lawyers and get involved
23717s yeah one make sure to check that out
23721s so we hope to see much more of these
23723s kind of opportunities
23725s so we have a sub here uh it looks like
23727s for LTR Nimbus so uh Senna comes in here
23730s uh
23732s four uh I'll turn Nimbus play some
23734s Widowmaker
23737s yeah we did see Santa already playing a
23739s little earlier
23741s but yeah as I said double sniper Works
23743s definitely super super great on this map
23745s we do see both teams rocking up with got
23747s Sigma so no big surprise right there
23750s again uh before the dart monkeys you can
23752s now put Aspen over on the Baptiste uh
23755s you know I scale pick up the
23756s responsibilities here of the kariko as
23759s uh you want the koriko in every single
23761s comp uh the difference here is that uh
23764s no Widowmaker four Dart monkeys will
23765s actually go with the Hanzo in play
23775s since on that end absolutely simmered
23777s taken out at the opposition there he may
23781s not have that like long range uh damage
23784s here right uh for Dart monkeys with no
23786s Widow in the mix as I say that barcode
23789s switches but uh you do have that Hanzo
23792s who can be very dangerous like in that
23794s Medium to close range you talk about
23795s like one shots in the game with like
23797s Widow and sojourn like Hanzo and can do
23800s that as well especially now you know as
23802s aston's building up into an ant Matrix
23804s like amp Matrix plus you know Hanzo
23807s could do loads of damage in a short
23808s period of time
23810s yeah absolutely that can be extremely
23812s scary if the opposition has good aim
23815s which we definitely see on this plate
23817s here from Samurai dark monkeys trying to
23819s connect those shots and great shot there
23822s onto Senna
23824s yeah this will be a gravitic flux here
23826s nice job at dodging the accretion there
23828s from moving fish is an immortality field
23831s you know keeps uh I believe who's on
23833s probe alive uh for a brief period of
23836s time uh so I gotta stick to that pretty
23839s tough here as well we're sending you
23840s know you're down 0-2 uh she comes in
23843s here light right against a team in dark
23846s monkeys that is a very highly rated like
23848s just a high skill to come in here at the
23851s end the very uh you know tough uh
23854s situation right to you know come in and
23855s play and we even see Pro players at the
23857s highest level and coming just to play
23859s the Widowmaker at the end it's so
23860s difficult that's exactly it right
23862s because when you're coming in as the
23865s Widowmaker there is a huge expectation I
23867s need to obviously hitting those shots
23869s because that is your job that's what you
23871s have to do it's like big plus behind
23873s right and stuff then to play that
23875s Widowmaker
23877s and you see there from that POV quite a
23880s perfectly is uh cropie uses the amp
23883s Matrix they actually just fire the Hanzo
23885s Dragon strike right on through the to
23887s take away the ability to just stand
23888s there and fire through that so you'd get
23891s the kill onto barcode that barcode
23893s probably a little bit far out there
23895s playing around the corner art monkey
23898s should be able to hold this for a little
23900s bit longer as uh we're getting close
23902s though
23903s there's some good shots there onto that
23905s Hanzo HMR actually manages to results
23908s and then kill there with it I do get
23911s some movement in the payloads but now
23916s are they gonna be able to hold this for
23917s a little bit longer now is that Aspen
23920s will fall same with SK as uh they did
23922s end up having barcode come back off a
23924s spawn and you know hit a shot you
23926s thought possibly uh could have maybe
23929s just jumped down onto a card but there
23931s are monkeys
23932s um they're pretty decent defense there
23934s uh at the start of the altion nimbesto
23936s who complete that first point and they
23939s push on up
23942s the the toughest part I feel like on
23944s this map to get that
23945s get that round
23950s yeah nice use of the immortality feel
23952s they are able to keep sniper alive as
23954s they were caught inside of that ravidic
23957s flocks
23961s it's kind of where they need to snowball
23964s off
23965s off of those kills get it around the
23967s corner and they almost got it done now
23976s moving fish just trying to live they're
23978s gonna lose barcode they may be able to
23981s come out here and you'll have a have one
23983s more defensive stand as Emirate from the
23985s off angle actually takes out ham
23986s Morrison now you're going to use the
23987s continue rush and push right on out
23990s SK coming around the corner and they
23993s managed to push them right back down and
23995s this is where it gets really really
23996s tricky on the attacking side oh yeah
24000s and this could be really difficult
24001s because oh look at this they actually
24002s catch Aspen in the flux and like
24005s it's interesting they thought maybe
24007s catch uh Aspen by moving up a little bit
24009s forward uh but with that flux ends up uh
24012s it's right back up on The High Ground
24014s and has that immortality feel to live
24015s through that so heropia will use an ant
24018s Matrix here so more ultimates being used
24020s by Alter your Nimbus is I see ajmr backs
24023s up on through it now it's gonna be the
24024s flexor for moving fish oh not able to
24027s get it off takes loads of damage trying
24030s to get up in the skies this should be
24032s that second checkpoint for outdoor and
24034s Abyss
24035s absolutely and HMR is keeping the
24037s aggression going really pushing in and
24039s making sure that no one is getting
24041s anywhere near
24043s um
24044s to that potato now I'm dying because of
24047s water
24048s thanks man uh moving fish uh taking some
24051s damage
24053s suspicious
24054s it's a large chunk of it back now with a
24057s Aspen n SK behind able to help so smart
24060s monkeys make a change here they're not
24062s gonna run the Widowmaker at this end of
24064s uh point of the map they're actually
24065s just gonna go to the sojourn so I like
24068s the switch here uh for Dart monkeys I
24070s think in this kind of close quarter I
24072s think the soldier just gets a lot more
24074s consistent result
24077s nice Widow shot there though from Senna
24079s Senna
24081s well take out Aspen here just playing a
24083s little bit further out in the fight just
24084s trying to take an angle
24087s there's plenty of angles to take really
24088s on that third point
24092s uh it'll be a katsune rush here
24095s uh
24097s from me uh just trying to push Sean
24099s forward here just give out your Nimbus a
24101s little bit more space Aspen's gonna use
24103s the amp Matrix here use it for a little
24105s bit of healing and damage trying to keep
24107s moving fish up that hamr though if I
24110s pick up a few players here on this odren
24112s so this will be a casino Rush from SKS I
24114s think you're just kind of throwing
24115s bodies here at the point if you're the
24118s dart monkeys
24119s gonna be out your Nimbus getting very
24122s close to completing the map it'll be
24124s zembrick coming out on Tracer they all
24126s get a touch so oh that's getting coming
24128s over I had to ask him to the top yeah
24131s they're trying to stall this for as long
24132s as possible
24135s I mean so far I saw it was actually
24136s working quite well for them SK getting
24138s that uh takeoff Center of course the
24140s medium xamarin however that won this
24143s Firepower on the opposition
24146s yeah that's like a gravitic flux there
24148s from moving fish is uh not able to keep
24151s going for a long but look at this SK
24153s barcode I give Aspen alive as well nice
24155s protection Susie they're from uh SK not
24158s backing up into the pole stuff there's
24160s cenozo over to the Tracer boom is here
24162s for moving fish we got a barcode of
24164s Ashton coming out as uh oh yeah this
24168s looks like you're gonna be able to get a
24169s hold of you're the dart monkeys pick
24172s just about everything though to be able
24174s to do it uh so now you're just gonna
24176s take a a look at where we are in terms
24178s of
24179s what has anybody have left here uh I
24183s mean I made so many switches on on one
24185s side anyway yeah there was nothing left
24187s written on dartboard yeah it's a
24189s Dartmouth I have simmered of course
24190s maybe with a good pool pump yeah you're
24192s gonna have a pulse bum here and for uh
24194s Ultra Nimbus you're gonna have this
24195s ravidic flux and they get in a good
24198s position to use this um
24201s you're going to find out in just a
24202s second as we are in overtime right now
24205s so let's see the flux is being used and
24207s you actually get something to do this
24208s getting picked up
24210s no pills resulting in it
24212s yeah and doom is just the mobility is so
24215s crazy you just get out of Harm's Way as
24217s it will be two kills though going in
24219s favor I'll balance you're going to miss
24221s make it three that'll be a Kitsune rush
24223s but I just don't think you have anybody
24224s else's ears oh wait look at this barcode
24226s on the back side of the point able to
24228s get one Aspen's still here to be able to
24230s contest oh that was a dead eye coming
24233s through Aspen gets a sound barrier
24234s though this is so huge so
24237s it was incredible the fact that this
24239s this fight has been going on for
24241s actually ever and then some
24243s um it's still going but how much longer
24246s can they actually sell it eventually
24247s they have to run out of bodies on that
24249s point
24250s somebody's got to keep contesting there
24251s for the dark monkeys yeah the Aspen just
24253s comes in he has a little bit of healing
24255s a sniper on out here at Nimbus actually
24257s goes over to the wrecking ball so we
24259s should have a wrecking ball sight and
24261s come and get in here rather quickly uh
24263s oh that'll be the uh the nade there uh
24266s comes out from barcode but it'll be the
24269s protection Zuzu there uh man that is a
24272s long fight as Dart monkeys they battle
24274s they come out on top at the end uh they
24277s do need a map completion though
24279s YouTube absolutely however to get this
24282s close to map completion ain't no small
24284s feed on this particular map it is hard
24287s enough to actually be on the attacking
24289s side so uh yeah still everything out on
24292s the table for both of those teams yeah
24294s and we'll see kind of what dark monkeys
24296s decided to do on offense right uh they
24299s were not running the Widow at the start
24300s they made the switch to the widow
24302s um you know about halfway through I
24304s would say a barcode it's coming off on
24306s the children at the start let's see
24308s Hanzo again from simmered uh I think I
24311s think there's a better chance the hanza
24313s is effective on offense rather than
24314s defense I think just the shield pressure
24316s and being able to just push back out to
24319s your enemies consistently uh I think
24321s that's probably a little bit more
24322s impactful as a
24324s looks like uh Senna
24326s just dropped out here real quick so uh
24329s we'll get Senate back in the game and
24330s get this one started but yeah like I was
24332s talking about I think that the Hanzo can
24335s be a little bit more effective on
24336s offense I think pushing the shield back
24338s breaking the shield uh making sure your
24340s team has that Shield Advantage uh should
24343s be pretty big so uh sounds like Senna
24345s just needs to restart and then we'll get
24346s right back in the game
24348s exactly but man like these two teams are
24352s playing it so close like really if
24354s you're just tuning in right now don't
24356s let the result fool you it might be 2-0
24359s but those are a hard fought really close
24362s to an old games right so everything is
24365s still absolutely possible for both of
24367s those teams they came this far let's see
24368s which team can take it further and you
24370s see how far out you already miss pushed
24373s it at the end uh you are going to need
24376s like a full clean team wipe to be able
24379s to make that happen uh if you are the
24381s dark monkeys uh you kind of have staring
24384s down the barrel of that right is you're
24385s not going to be able to just get like a
24387s pick or two and be able to you know take
24390s that final Point you're gonna need to
24391s you're gonna need to just take out
24392s everybody at one time because the
24395s defensive advantage on the stall is so
24397s good
24404s yeah I know I just found something to
24407s obsess about
24408s yeah he's probably gonna break things in
24410s the background in just a little bit
24411s however it doesn't matter because I'm a
24413s hero Hugo's acquired a new trick here
24415s since we moved uh you know where we have
24418s a couch there's a spot behind the couch
24420s uh so what he does is he drops his toys
24423s down there where he knows he can't get
24425s them uh and then just screams at us
24429s sounds about Hugo yeah yeah
24434s awesome uh all right we can send it back
24438s in game uh we get right back to it uh
24440s dark monkeys I will run the Hanzo here
24443s on offense I I like this decision I
24445s think the Hanzo is a little more
24446s impactful here uh than on these uh yeah
24449s in this case a long range headshot there
24452s Anna kariko uh you know onto the sojourn
24455s so
24456s this is where you see summer it can like
24458s get high frown I know obviously gain
24461s some uh insight there with the Sonic
24462s Arrow uh but I think more importantly
24465s right you just can't keep the shield
24467s alive long enough if you're uh sniper in
24470s Altura and nimbus
24474s yeah that's gonna be really really tough
24476s there's so much damage after coming
24477s after the dark monkeys right there so
24480s like look at this here this situation
24481s like how do you keep the shield up right
24483s you have all that damage I mean you
24485s don't want coming out it's so difficult
24488s yeah it's it's essentially a wasted
24490s Shield if you put it in front of a
24491s hunter
24493s ajmr a really big shot there is uh he
24497s needed to stop the offense that was
24498s coming in from the dark monkeys but just
24501s as I say that Samurai answers back with
24503s a headshot
24505s this Crossfire is so dangerous right
24507s sniper knows that there's going to be
24509s johanzo on one side of sojourn on the
24511s other
24513s that'll be the Dragon Inside where does
24515s the dragon come from does it come from
24517s like the side there uh
24519s uh potentially it just not get anything
24522s with that ultimate so this could be good
24524s for algae or Nimbus and as I say that's
24526s completely jinx them
24529s that's how it works so last time we cast
24531s it together I just every time I said
24533s something the opposite came true I was
24534s like oh this is the cast of course I
24536s heard so much about it oh yeah it
24538s definitely is is that it's a real thing
24540s Altura and Nimbus needs to use some
24542s ultimates there to stay in this so they
24544s they ended up having to use their amp
24546s Matrix you don't have a katsune rushes
24548s The use centers in for Sight here at
24551s just the biasing time you see the buy
24553s some time you know wait it out you know
24555s get everybody back at full strength it's
24557s dark monkeys they may just jump around
24559s this corner they'll have that a new
24561s consume brush rather fast maybe you
24563s actually even see moving fish get off
24565s the graphic blocks now we'll see them
24568s attack once that interested is off
24572s they also will be
24575s [Music]
24580s getting on sniper dies right now so much
24583s damage onto the sigma it's a nice shot
24585s here from barcode at the end but uh
24587s sniper takes so much damage at the start
24588s right with that extra damage from the
24590s Hans that we're talking about uh backs
24592s up into the corner and then like there's
24594s really nothing you can do it's like yeah
24595s look at this Altier and nimbus they're
24597s not going to go and uh you know play
24599s that Widowmaker anymore and not gonna go
24601s like double sniper like a traditional
24603s double sniper like Hanzo Widow they're
24605s actually just gonna bring in Hanzo to
24607s play with the soldier and they find uh
24608s that hey this is pretty effective on the
24610s other end let's turn the ties
24613s yeah we will have to Dragon strike ready
24615s in just a little bit that's about the
24617s only alt that we'll have as they're
24618s pushing up that stream
24621s uh pretty good progress out here right
24622s we talk about how difficult circuit is
24624s uh to be able to just kind of get around
24626s that corner is massive dark monkeys look
24629s at this it's gonna be like a little bit
24630s of a dragon through the ground separate
24633s a few players but maybe not enough to
24635s get an advantage oh aerobics is a big
24638s hit of damage there so I have to wait up
24640s nice accretion there is actually eight
24642s sniper L uh of the gravitic blocks but
24646s still might not be enough yeah Matrix
24649s for both sides but yes look at how all
24652s the headshots there
24658s he's absolutely scary to go up against
24661s essentially uh additional third DPS
24664s player
24665s such a sick support line has a booming
24668s fish hits uh the gravidic blocks there
24671s and now just you know push all forward
24673s is uh cyber in a tough spot I mean well
24675s you got the Honda on one angle the
24678s soldier and everybody else and the other
24680s so uh this looks like it'll be a second
24682s checkpoint here uh we're the dark
24684s monkeys
24689s pretty significant here so so uh we'll
24693s see I think the big thing you see how
24694s far up moving fish is you want to just
24696s trying to allow your team to get Space
24698s to get around that corner
24701s yeah they don't want to give them any
24703s extra push right now so they have to
24705s play closed be able to like take as many
24708s more fights as they can possibly take
24710s and shave time off of that clock that's
24713s crucial right now
24716s you have a good idea of where that's
24718s coming from I think they actually
24719s spotted the hunter before that so
24722s you know that's all they they lose their
24725s own Hunter now it's gonna be the
24726s overbought here from barcode and that
24728s Shield boost Sigma not gonna do anything
24730s there as El combo this with a Kitsune
24733s Rush with with a little bit of extra
24735s time here so they can use that Kitsune
24737s Rush here and like not feel like they're
24739s not gonna have it for the end like
24740s there's a good chance they get it back
24741s right as a senate goes over to the Widow
24746s this is the tough part getting out of
24748s this area of the map uh dark monkeys
24750s potentially with like a uh ravidic flux
24753s plus Dragon strike combo here uh amp
24756s Matrix as well potentially right he uses
24759s ant Matrix up on The High Ground so a
24761s few win conditions here for the dart
24762s monkeys
24764s absolutely but on the opposition we
24765s almost have both support of being ready
24768s as well and that can be really really
24769s tough to go up against and now
24771s everything is barcode gets a pick
24774s our code gets a pick and you end up
24775s using the gravity flux in the corner
24777s where they don't have the immortality
24779s field
24780s uh looks like just probe just trying to
24783s live for a little bit longer again even
24785s there as well as this is where it's
24786s going to be difficult to barcode up on
24788s that High Ground just needs to land some
24790s of these shots bro he's still low he's
24792s doing a nice job hiding around that
24793s pillar
24794s kills coming in here for Altura Nimbus
24797s so yeah sniper showing up big times on
24801s that Sigma Dark Monkey that was an
24802s expensive fight that did use every wing
24804s condition they had heading into that and
24806s that means that for this next fight they
24808s most likely are not gonna have that much
24809s available whereas on the other side ajmr
24811s at least has got his overclock yeah so
24814s we'll we'll see uh you know use that
24815s overclock maybe here in this fighter
24818s wait if it gets a little bit scary so
24821s art monkeys uh you're looking to just
24823s try and poke here right you need to you
24825s need to farm up a railgun shot onto
24827s barcode
24828s uh did he gets Emirate with the Hanzo
24831s maybe you find an angle able to get just
24833s a kill here is all yeah that almost
24834s results in one
24838s there's that overclock you were talking
24840s about ajmr turns the corner
24843s it's just a lot of damage coming down
24845s from the dart monkeys here is out your
24847s Nimbus they know how crucial this is
24849s they they have to play Perfect from here
24852s on out just one lost fight it's gonna
24854s result in the dark monkeys taking the
24856s set
24859s let's not be using his flux
24863s it looks like another get hold from the
24866s side of alterior nimbers and now we're
24868s getting into closer to last fight
24870s territory here really dark monkeys they
24872s do have to make this work however this
24874s time around they are coming in with
24876s three alls yeah a little bit a little
24878s bit of an ultimate Advantage here for
24880s the dark monkeys is uh go over to Genji
24884s here so overclock uh you have that
24886s available you're gonna end up with an
24887s amp Matrix most likely and then uh SK
24890s also with a katsune rush also most
24893s likely ends up with a gravitic flux so
24895s our monkey's gonna have just almost
24897s everything to work with here so that'll
24899s be the overclock used early
24906s they do
24911s exactly what they needed in that is it
24913s for them there is no way we're gonna see
24916s anyone from LTR numbers coming back onto
24918s that point and that is a team kill and
24920s that means that they are able to finish
24922s out this map
24924s where you see a position did not manage
24926s to actually finish their match and that
24928s was the match point for the dark monkeys
24930s but how close they played it that was
24933s such such a close Victory a down to the
24937s wire uh and I gotta say like you know
24941s we're gonna miss they they kind of put
24942s themselves in a great spot to
24944s potentially win that one uh dark monkeys
24946s just knew how much time they had in
24948s general and were just so patient uh with
24951s you know basically at the end saying
24953s look we know we need a team kill
24955s we just need to just tackle just hold on
24958s maybe we lose a fight or two we have
24960s we're gonna have to win this in OT uh
24962s with this large ultimate Bank
24964s and and this really just
24966s show that that team has great
24969s communication and they I feel like
24971s almost like I can I can sense the energy
24973s of Jake in their you know the patience
24975s the the
24978s that takes a lot of of practice to like
24981s hold back for that long you know not
24984s over commit into fights especially when
24987s uh it might be the last fight so uh for
24990s them to show restrained when it really
24992s mattered really really big plays yeah
24994s just a really good uh you know game
24996s sense from everybody on yeah art monkeys
24999s really everybody on both teams but the
25000s door monkeys having a clear idea that uh
25003s they needed to hold on ultimates
25005s couldn't get into a scenario where they
25007s have to trade these back and forth type
25008s of ultimate fights uh and they end up
25012s holding on at the end and coming through
25013s you know like using the overclock the
25016s katsune rush uh you know I believe there
25019s was like a group ravidic flux there at
25021s the end so having a ton of ultimates
25023s being able to use and they get another
25025s 3-0
25027s absolutely so both teams which made it
25029s into the semi-finals are winning their
25032s respective games three to zero in both
25035s instances quarter finals and semifinals
25038s so neither has dropped the match and
25039s that will make that upper bracket final
25042s match uh more exciting but uh speaking
25046s of excitement we do have SK on the line
25048s now for a quick chat
25050s SK congratulations thank you so much for
25054s joining us
25055s hello thank you thank you I am SK
25059s well we all know who you are certainly
25063s no introduction needed uh let's chat
25066s about that match three two zero however
25068s that was a hard fought Victory they
25072s played it really really close what do
25073s you think gave your team the edge
25075s uh we're just cooler
25078s that's all really that's a fantastic
25080s answer there's not much you can do as
25081s simple as it is yeah yeah no you can't
25084s you can't really work on your coolness
25086s right no scrim we'll do that something
25088s you're born so there is that
25090s exactly uh now when we were watching you
25093s guys play I honestly there just seemed
25096s to be a lot of great communication in
25097s Synergy how much time did that team
25100s spend prior to this Challenger couple
25102s playing together okay so the qualifier
25106s tournament was our first time playing
25107s together
25108s and then since the qualifier tournament
25111s we did one scrim that was two hours long
25113s we didn't warm up today our matches our
25116s warm-ups perfect so everybody just came
25118s down to you just been cooler and that
25120s somehow works
25121s yeah something like that I love that
25124s coach Jake is gonna have everybody uh
25127s screaming screaming a lot now after that
25130s oh yeah oh yeah
25133s so where are you at all nervous given
25135s that there was such little scrim time
25138s no honestly I think we all came in with
25141s just extreme confidence knowing we're
25143s better than everyone
25145s I I wasn't I wasn't nervous at all I
25147s didn't shake it all today we were just
25149s vibing out Dart monkey gaming that's
25151s just surviving
25152s [Laughter]
25155s we really have nothing to lose right
25157s because we didn't put any time into it
25160s there you go very true actually
25166s uh how uh with you on the uh kariko
25170s there at the end uh just putting down
25171s tons of damage is that how you're uh
25173s finding playing uh kariko in that type
25176s of like more aggressive type of role
25179s oh yes I I love playing her very
25181s aggressive it doesn't work most of the
25183s time but it works there and that was
25185s great
25188s you're fine
25189s yeah pretty much
25192s yeah you and Aspen both on that Kirito
25195s you're both just fragging out so that
25197s was an absolute blast to see that yeah
25200s so that means you guys made it to the
25202s upper bracket final uh final where you
25204s will be meeting uh althiora Artemis
25206s um is that the team you faced off
25208s against are you at all worried or just
25210s still pull as a cucumber
25213s um we're definitely we definitely know
25215s how good they are we're going in with
25216s respect but we're not scared I can tell
25219s you that much that's good respect but
25221s not scared that's exactly the attitude
25223s you need well SK I'll let you go
25225s celebrate thank you so much for taking
25227s the time to chat with us and we can't
25228s wait to see you on the server again
25230s thank you thank you have a great night
25233s you too you too
25235s there you hear it you know it's just
25237s cooler I like that just be cool I love
25240s that
25242s let's take a look at the bracket to see
25244s how we got to where we are as we just
25247s concluded the last match of the day
25249s these were the upper bracket semi-finals
25251s Arturo Artemis beat the Washington
25253s Justice Red three two zero and on the
25256s other side out here are nimbers and dart
25258s monkeys faced off against each other and
25260s that also resulted in a three two zero
25263s but as we said time and time again
25264s throughout the series it was a very
25267s close match now in the winners final
25269s we're gonna see Altera Artemis and dark
25271s monkeys badly that neither team has lost
25273s a single map so far and the other teams
25275s will be seeing again in the lower
25277s bracket which is gonna be very stacked
25279s as well yeah I think um well now I'm
25281s excited for that winner final I think
25283s it's going to be a tremendous match but
25286s I'm also excited to see how you know
25288s Washington Justice read uh an LTR Nimbus
25291s like go through the losers bracket right
25293s they were really strong teams today uh
25296s that just you know couldn't couldn't win
25297s some of those key and crucial fights and
25299s end up losing those series but I think
25301s going back watching some of the the
25303s footage and then coming back next
25304s weekend I could have put up another
25306s really strong performance and make a run
25308s yeah and I mean there was a lot of
25310s footage right because the shark timers
25312s versus watching watching Justice game
25314s went all the way to map number five
25315s there is plenty of tape to review the
25318s same on the other side out here on
25319s Nimbus and out here are Polaris they
25321s also played it three to two so for that
25324s side there is also a plenty of things to
25327s do some homework off of uh Kaiju Corp we
25331s didn't see them today not on the stream
25333s so I'm not entirely sure what went down
25335s in that match but they will be facing
25337s off against a shock Timeless on the
25339s other side as Shiki and Define will go
25341s up against Altria Polaris lots of great
25345s games still to come so let's take a look
25346s at the schedule so you know exactly when
25348s to tune in for what as we're starting
25352s things again at the same time next
25354s weekend on Saturday 1pm PST out here
25358s Polaris will face off against cheeky
25359s Define then afterwards we're going to
25361s see kg Corp um what does a blmt stand
25365s for
25365s the what
25367s blnt
25375s maybe that's a common English word which
25377s I'm just I don't seem to know no no you
25387s yeah that that's kind of what we're
25390s hearing so I'm gonna go with that it
25391s they're they're just glowing sure uh so
25394s uh also uh for this you know the 17th
25397s and 18th there will be uh drops on the
25399s owl YouTube channel on the 18th uh which
25402s which will be awesome I know for that
25404s final day of calling all heroes so uh
25407s excited to see these matches and then
25409s just kind of everything culminate there
25411s on the 18th
25412s absolutely and also make sure to check
25415s out calling allheroes.gg for all
25418s information regarding this initiative
25420s it's a fantastic program done and uh
25423s participated by a lot of fantastic
25426s people so make sure to check it out join
25428s the Discord join in on the funnel of the
25431s love and we can't wait to see more
25433s competition heading towards all of our
25435s faces next weekend it's been an absolute
25437s pleasure casting with you oh always
25439s hearing me so
25441s and uh yeah we're gonna see you again
25443s next week and thank you all so much for
25445s joining and good night for now