Please use this megathread for discussion and feedback surrounding the first Experimental Card (Triple Damage).
Remember that the discussion and feedback should be meaningful. We don't ask that you write an essay, but "I like it" and "It's stupid" is not constructive or meaningful. Please let us and your fellow users know why you like or dislike the changes, and what you would change or adjust moving forward.
Resources
Developer Update: Experimental Card: Triple Damage
Blog Post: Jeff Kaplan and Michael Heiberg on Experimental Mode, Triple Damage, and Ice Cream Economics
Patch Notes: Patch 1.45.0.0
External link →