9 months
ago -
PlayOverwatch
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3s | You’re in my sights. |
---|---|
7s | Hi. I'm ML7. |
8s | We've taken a look at the changes for season nine and the’re pretty massive. |
12s | First, let's talk about the changes to the core gameplay. |
18s | They were designed with four major goals behind them. |
20s | Make shooting feel better and more consistent. |
23s | Reduce the effectiveness of burst damage. |
25s | Lower some of the added healing |
27s | pressure that comes from the increase in health pools and more landed shots. |
31s | And find a way to cut through sustain during teamfights. |
34s | Most damage dealing hitscans and projectile radiuses have been increased. |
38s | This means that shooting in Overwatch will feel more consistent and rewarding. |
41s | This is a huge update to the core gameplay as it opens up |
45s | new strategies because the breakpoints have changed. |
48s | For example, |
49s | if before the season it took Kiriko two headshots to eliminate a Soldier 76. |
53s | Now it's going to take them two headshots and a body shot to get the job done |
57s | and get a reaction. |
58s | There will be a lot of experimenting |
60s | in this season, but I feel like here is that have abilities or ultimates |
64s | that do damage based on percentages of the enemy's health bug |
68s | will probably be pretty strong alongside with heroes that can deny enemy abilities. |
74s | There's a new global health organization passive. |
76s | After 5 seconds of not taking damage on DPS and Tank heroes and two |
79s | and a half seconds for support heroes, they will regenerate 20 HP per second. |
84s | Now, I think that this will result in Genji spamming a little bit |
87s | less of “I need healing” in game, but I think I might be too optimistic. |
91s | I need healing. |
92s | Damage heroes disrupt enemies healing received by 20% for 2 seconds. |
96s | There is no minimum damage requirement to activate the passive, |
99s | which means that in theory you can have the entire enemy team affected by it. |
103s | Imagine playing heroes like Mei |
105s | when everybody from the enemy team is grouped up in front of you. |
108s | The passive doesn't stack as it's capped at 20%, but you can refresh its duration. |
112s | A ton of fresh changes and there is no way of knowing how the meta will be. |
115s | But innovating and finding the best strategy |
118s | should give you an upper hand and help you win more games. |
120s | Hello. I'm Eskay. |
122s | I play Overwatch too much and I'm here |
124s | to tell you about the season nine competitive rework. |
127s | First off, |
129s | the card system is gone Instead, you're going to see your rank update |
132s | after every game and you'll see exactly how much you've won or lost. |
135s | Also, gone is the confusion. |
137s | Why have I won more games than I've lost, but I'm lower than where I started? |
140s | That doesn’t make any sense. |
142s | Well, now, if you take a look at the green or red arrows below your updated rank |
146s | after a game, it'll tell you exactly why you've gained or lost more than usual. |
151s | For example, maybe you're on a huge win streak. |
153s | That means you'll get a little more rank for winning than you usually would. |
156s | And it's going to show you with the green arrow right below, |
159s | Top players also have something to grind for. |
161s | There's a new rank |
162s | above Grandmasters called Champion, ranging from Champ 5 through Champ 1. |
166s | With Champ 1 being so high rated that we might not even see anyone hit it |
170s | this season. |
171s | If there's one thing |
171s | you absolutely need to know, it's that ranks are going to be soft reset. |
176s | Your first ten matches of the season, |
177s | you'll be in placements and winning or losing can give you huge gains and losses. |
181s | Wedding comp games in season nine will also give us a new currency |
185s | that we can use to buy |
185s | jade weapons will only be able to earn the currency for a year. |
189s | After that, all the points will turn into gold weapons. |
191s | Okay. Bye. |