over 5 years ago - DanReed-11233 - Direct link

Make sure you’re using the “Ongoing - Each Player” event and you’re passing in “Event Player” as the player to disable respawning for. If instead you’re using “Ongoing - Global” and “All Players”, the action will only get run once (assuming your condition list is empty) before anyone has actually joined the game, and new people who join won’t have their respawning disabled.