over 2 years
ago -
PlayOverwatch
-
Direct link
Transcript (by Youtube)
6s | [Music] |
---|---|
8s | one of the things that |
10s | gets us up in the morning happy to work |
12s | on overwatch it's first and foremost a |
15s | really special game the way we portray a |
17s | bright future everyone on the team is |
19s | really proud of it |
23s | we're bringing an all-new pvp experience |
26s | we're transforming from a 6v6 to a 5e5 |
29s | changed a lot of how we design heroes |
31s | and actually how we balance them as well |
32s | we had to go back and look at all the |
34s | heroes and all the tanks especially and |
36s | make sure that everyone fits and works |
38s | really well on this new paradigm this |
39s | newfound importance on each individual |
41s | player to feel like they can really make |
42s | an impact on the game we're trying to |
44s | obviously maintain the original |
46s | character's identity and overall |
49s | silhouette colors statements but also |
52s | kind of bring something a little bit new |
55s | we can make balance adjustments really |
57s | quick as fast as our design team sees |
60s | that there's an issue jeff goodman and |
63s | the rest of the hero design team have |
64s | been loving all the feedback coming in |
66s | they have tons of awesome ideas about |
68s | how to change or adjust balance so |
71s | heroes like erisa got a major rework |
74s | we're looking at how many barriers are |
75s | in place you think about overwatch you |
77s | think of these really protective shields |
78s | but we're looking at it from the |
79s | perspective of you know what if she |
80s | didn't have that what would that even |
82s | look like we're just always looking for |
83s | great opportunities to change for the |
84s | better |
87s | i'm really excited about how we've |
89s | refreshed all the maps i think we've |
92s | done a lot of great changes especially |
94s | for pvp a lot of our old stuff just |
96s | looks gorgeous now we've done a lot with |
98s | the art and with lighting and shadows |
100s | and just made stuff pop a little bit |
103s | more we also added some options with |
105s | like daytime night time i think all of |
108s | the overwatch team apps are custom |
110s | recorded in the actual place we've hired |
112s | a field recordist to actually go capture |
115s | ambience of the real world location we |
117s | realize it's a subtle detail but those |
120s | are the things that really make these |
121s | maps come to life we have done a pass |
124s | playing all the old maps in 5v5 and |
127s | adjusting things for that kind of setup |
129s | whether it's moving cover around just a |
132s | little bit or tweaking a door in the |
134s | beta we're listening to feedback so |
136s | we're going to improve each map based on |
138s | what the players have been seeing we've |
140s | been working on these for a little while |
141s | now and we're really excited about it |
143s | we're really happy with the positive |
145s | feedback once people were able to play |
146s | it and i think it was an important |
147s | milestone for us to get it in players |
148s | hands |
149s | [Music] |
153s | competitive play is a different thing to |
156s | a lot of different people and we really |
158s | didn't think we were providing enough |
160s | tools and measures to actually help |
162s | players out if they did want to improve |
165s | we're reworking our scoreboard to |
167s | provide more information to players as |
169s | they're like playing through the match |
171s | but then once they finish the match |
173s | we're actually going to provide an |
174s | after-action report so you can look at |
177s | the report while you're in queue you can |
179s | actually go into |
181s | your history section and look we want to |
183s | work towards providing you with |
185s | information that will help you |
187s | improve your game |
189s | we've been getting feedback from a lot |
190s | of different areas from our you know |
192s | community team like streamers |
194s | influencers we've also been getting a |
195s | lot of feedback from overwatch league |
197s | players we do want to actually provide a |
199s | bit of like feeling of progression so |
202s | one of the other changes we're making |
203s | alongside that is not making your skill |
206s | rating quite so granular right now it's |
208s | a very hard number instead of numeric |
210s | skill rating we're adding these skill |
212s | tiers within the larger ones if you see |
215s | someone at a really high skill tier you |
217s | know that that person is not just that |
219s | good of an overwatch player but they've |
221s | earned it |
228s | one of the cool things about overwatch 2 |
230s | is it has this new push game mode and |
232s | maps along with it pushes the pvp game |
234s | mode on several different new maps we've |
237s | been playing it in the beta and we've |
238s | actually been using it in overwatch |
240s | league as well and once we started play |
241s | testing it it was kind of an instant hit |
244s | there's |
245s | a level it has one path that goes all |
247s | the way through it from one base to the |
248s | other and the middle is ts1 |
252s | and he's this lovable robot with a pair |
253s | of barricades next to him and the |
255s | players essentially fighting for control |
257s | and if they take control by taking out |
258s | the other enemy team ts1 will move a |
261s | barricade towards the enemy base to win |
265s | you either get that barricade all the |
266s | way to the enemy base or after a certain |
269s | amount of time did you move your |
271s | barricade farther than the enemy team |
273s | did it's a very fair game mode i think |
275s | the maps are great it provides for a lot |
277s | of different like locations where a lot |
279s | of great fights can happen |
285s | we've developed a lot of engine upgrades |
287s | in the game so this allows us to do |
289s | faster iteration this was a huge effort |
292s | by our engine team to allow the art team |
294s | to build faster more detailed |
297s | environments in a shorter amount of time |
299s | you will get to experience the game |
300s | world we wanted to feel much more |
302s | immersive |
309s | overwatch 2 is a dream for audio |
311s | features it's everything we've ever |
313s | really wanted to do we really go into |
315s | every little bit of detail trying to |
317s | find a way that every sound will cut |
320s | through when we started on overwatch one |
321s | we were really really focused on the |
323s | headphone mix we we thought for you know |
325s | a pc first kind of game |
327s | we realized that people listened to |
329s | overwatch in all types of different |
330s | places so now we support home theater |
333s | dolby atmos in the game |
335s | now consoles offer all kinds of new |
337s | things too like 3d audio that we're |
339s | supporting there's new voice lines new |
342s | conversations between all of the |
343s | favorite heroes and we have so many |
346s | there'll be more that'll just come to |
347s | the game over time we've written 25 000 |
349s | voice lines for overwatch dude |
352s | so |
352s | tons of new features and the reality is |
355s | that overwatch scales even beyond that |
357s | all the way up to giant sports arenas |
360s | for our overwatch finals everything you |
361s | like about overwatch |
363s | you're gonna get that in overwatch too |
364s | but even more you know we're really |
366s | listening to feedback a lot of it we |
367s | felt like man we really think this is |
369s | gonna be super fun we just need people |
370s | to be able to play it |
371s | october 4th is really just the beginning |
383s | you |