over 3 years ago - JoshNash-1223 - Direct link

Hey everyone!

We’re back with another Experimental mode focused on testing some balance changes. As with all Experimental modes, these changes are not guaranteed to reach the live version of the game. Check out the patch notes here.


What are we trying to address?

While we don’t have an overarching theme for today’s Experimental patch, we’re hoping to get your feedback on a handful of heroes.


What are we testing?

For this Experimental patch, we’re adjusting three heroes:

Baptiste – We’ve been seeing quite a bit of feedback recently that recent changes to Baptiste, namely buffs to his Biotic Launcher and Amplification Matrix, have resulted in him over-performing within the Support role. We’re looking to adjust this now by reducing the Immortality Field disk’s health and increasing the amount of ultimate charge required for Amplification Matrix.

D.Va – We’re attempting to make some adjustments to D.Va’s mech that should allow her to sustain more damage from shotguns, beams, and weapons with high rates of fire. Armor blocks 5 damage for each individual hit that deals 10 or more damage. We feel that the re-allocation of 100 of D.Va’s health towards her armor will allow her to better perform within the Tank role.

Reinhardt – Reinhardt’s kit requires him to be up close and personal with enemies, so we want to make sure that he’s still capable of fulfilling his role as he closes distance with an enemy. This will include an increase to Rocket Hammer’s damage – We’ll keep an eye on how this performs.


We hope you check out the new Experimental mode and provide us with your feedback! Science will reveal the truth – And all great science requires data! As always, this is an Experiment, so the changes in this test may not reach the live game.

Thank you!