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1s | foreign |
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17s | [Music] |
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59s | thank you |
63s | [Music] |
83s | thank you |
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161s | thank you |
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180s | thank you |
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220s | foreign |
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279s | what |
283s | what does joyful |
286s | [Music] |
302s | that way |
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334s | [Music] |
342s | since writers |
366s | thank you |
375s | foreign |
387s | [Music] |
410s | [Applause] |
420s | [Music] |
445s | thank you |
462s | [Music] |
527s | thank you |
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564s | thank you |
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587s | foreign |
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636s | no no no no |
638s | no no no no no no no no no no no no no |
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646s | no no no no no no no no no no no no |
650s | no |
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661s | no |
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672s | thank you |
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699s | thank you |
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742s | foreign |
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787s | thank you |
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830s | thank you |
839s | thank you |
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883s | foreign |
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935s | thank you |
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952s | thank you |
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1002s | thank you |
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1034s | foreign |
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1113s | foreign |
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1150s | thank you |
1151s | [Music] |
1168s | foreign |
1177s | [Music] |
1197s | [Music] |
1230s | thank you |
1244s | foreign |
1298s | thank you |
1299s | [Music] |
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1313s | foreign |
1316s | [Music] |
1331s | good evening and welcome to the Grand |
1333s | finals day four of the call angle heroes |
1336s | unite minor 2. I'm tiny shiny joined by |
1339s | the nerdy bird on the broadcast today we |
1342s | have had three action-packed days of |
1344s | gameplay in this tournament to lead up |
1347s | to the Grand finals three teams are |
1349s | remaining and our first two look into |
1351s | book that spot into the grand finals |
1353s | there's so much on the line today nerdy |
1355s | bird there's a lot on the line and plus |
1358s | this is kind of a little bit of a grunge |
1360s | match slash rematch because previously |
1362s | these two teams took each other on |
1364s | brought it down to the wire in map five |
1366s | Washington Timeless did end up winning |
1368s | out that series three to two overall but |
1371s | I mean you and I have talked about it a |
1373s | little bit here and there drainers and |
1375s | Timeless both are of course at the end |
1377s | of the day no one's professionals here |
1378s | they have they make mistakes and the |
1382s | unfortunate truth is that the mistakes |
1383s | of Washington Timeless make versus the |
1385s | mistakes that the drainage team make |
1386s | they unfortunately counterbalance each |
1389s | other a little bit Timeless yeah like |
1391s | great as team play but when they get |
1393s | broken up they get there's a lot of |
1394s | confusion going on in that confusion the |
1396s | drainers capitalize because they take |
1398s | those 1v1 strongly so let's see who VOD |
1401s | reviewed the most and fixed the issues |
1403s | the best in this series it's only been |
1407s | what less than 24 hours since these two |
1409s | teams oh it's enough last played each |
1410s | other oh yeah plenty plenty of time sure |
1412s | surely plenty of time they say to past |
1413s | midnight or wherever they might be in |
1415s | the world to be able to 2005 reason hey |
1417s | we'll have to see which one pays off and |
1419s | we'll get to into those two teams in |
1421s | just a little bit first but first I want |
1422s | to talk more about the tournament |
1424s | structure and what all is on the line |
1425s | what's been leading up to this moment |
1427s | starting off with kind of the journey |
1428s | those couple days that we've had uh to |
1430s | get to date number four days one and two |
1432s | which was uh the past weekend as a |
1434s | matter of fact was that Swiss stage |
1436s | where we knocked out eight of our 16 |
1438s | teams those eight moved on uh to our |
1441s | double elimination playoff bracket so |
1443s | today what we're going to be seeing is |
1446s | are those loser finals that next team |
1448s | that comes out on top will be heading to |
1449s | face off the so far undefeated Valiant |
1453s | Gardens for a chance at the title now |
1455s | not only are they playing for the lovely |
1457s | bragging rights and even the potential |
1459s | to take down the valley and Gardens here |
1460s | you got all of this lovely prize money |
1462s | and Circa points on the line nerdy |
1464s | yes so you're playing for a bag you're |
1466s | playing for circuit points and because |
1467s | of the way this tournament is structured |
1469s | these circuit points don't per se get |
1471s | awarded to the team they get awarded to |
1472s | the players themselves because it allows |
1474s | players to then move to different teams |
1476s | and they're able to go to those teams |
1477s | request an opportunity to trial or say |
1479s | hey are you interested in having me as a |
1480s | player and they can present their |
1481s | circuit points because there's circuit |
1482s | points I mean yeah getting a bag of |
1484s | money is always nice but if you want to |
1486s | continue to compete the eligibility to |
1488s | compete in our grand finals in February |
1490s | are based off these circuit points now |
1492s | of course at the end of the day |
1494s | finishing first is always nice but the |
1495s | second third and fourth place teams |
1497s | still walk away with a little bit of |
1499s | money themselves and if you get on that |
1501s | Podium you should still take pride in |
1503s | the fact that you managed to knock out |
1505s | the other teams all the way up until |
1507s | this point and should take pride in the |
1510s | fact that you made it on the podium |
1512s | and that's a very good point that you |
1513s | bring up there's one thing that we have |
1515s | seen in just past Colonial Heroes |
1517s | defense is there's always been kind of |
1519s | one team that is stuck above the rest |
1521s | but something that has kind of stuck out |
1523s | is yes while we do have that one team in |
1525s | the talent Guardians this event the next |
1527s | I would say five or six teams that are |
1530s | still unable to beat them have them |
1532s | going back and forth and it leaves a |
1534s | level of unpredictability when we look |
1536s | at our matchup today and I think a lot |
1538s | of that generally has to do with the map |
1539s | pool that we're playing on there are not |
1541s | an incredible amount of options |
1544s | especially when you look at that hybrid |
1545s | mapping pool I know we were talking |
1547s | about it a little bit earlier with only |
1548s | numbani and part of you so being in the |
1550s | pool the body easily being the favorite |
1553s | map Choice there and for good reasons |
1555s | especially for teams like timeless |
1557s | well if you think about it imbani has |
1559s | been with us in OverWatch since |
1561s | OverWatch won and yeah it was out of the |
1563s | map pool for the beginning of OverWatch |
1565s | 2 to fix some problems and make some |
1567s | changes but beyond that these teams |
1569s | these players have a lot of experience |
1570s | when it comes to playing around that map |
1572s | whereas Verizon is a newer map it's been |
1574s | taken out of the map a couple times due |
1575s | to bugs and so overall there's less |
1577s | experience however with the amount of |
1580s | favorability that the body has had |
1581s | hopefully these teams come in here |
1583s | thinking hey maybe you know we should |
1585s | practice a little bit more imporizo and |
1587s | have the opportunity to maybe bring that |
1588s | out if we absolutely have to but if your |
1590s | Ace in the Hole is going to be that new |
1592s | body map and of course United talked |
1594s | about this we think Washington Timeless |
1596s | their history on your body it's always |
1598s | going to be the new Bonnie pick |
1599s | you know if it ain't broke don't fix it |
1602s | however if you're looking to throw in a |
1603s | curveball go with the other map |
1607s | I guess that was an interesting place |
1608s | it's been in congestion in congestion |
1610s | for one of the least favorites amongst |
1612s | the OverWatch Community I call sales |
1614s | another one that can come up in that |
1616s | argument but I think that those those |
1617s | two specifically are just not ones that |
1619s | teams practice on this the architecture |
1621s | those High grounds you have to play off |
1623s | of are just so weird and it really takes |
1625s | a type of team to want to play on that |
1627s | map specifically you have to have a plan |
1628s | going into it which just hasn't been the |
1631s | case for either of the two teams I know |
1633s | we've talked a lot about Washington |
1634s | Timeless but we also need to bring up |
1635s | the opponents that they're facing is |
1637s | like we said this isn't the first time |
1638s | that Washington animals have taken on |
1640s | the drainers here in fact just yesterday |
1643s | in those winners semis we went to a map |
1646s | five here it was almost a reverse sweep |
1649s | but Timeless came back at that map five |
1651s | just to bring it all home and it really |
1653s | does show you how close how these teams |
1655s | are fighting Toe to Toe |
1657s | and it comes down to the variability in |
1660s | the team play versus the one-on-one play |
1662s | between these teams like team drainers |
1663s | they're really good at punishing a |
1665s | player that takes too much of an off |
1667s | angle overstays their welcome and |
1669s | they're more than fine going toe-to-toe |
1671s | with someone solo and cleaning it up |
1673s | from that point and moving forward |
1675s | because then your team goes up one and |
1676s | if everyone is taking these 1V ones and |
1679s | it gets very messy then drainers well |
1681s | their as their name says they're gonna |
1683s | drain the enemy team and they're going |
1685s | to be able to be successful in those |
1686s | fights however if Washington Timeless |
1688s | can come together and work better as a |
1690s | whole unit and not fall into that trap |
1692s | they may be more successful |
1694s | and we see a lot of those points come up |
1696s | when you look at the roster of drainers |
1698s | every single one of the names that are |
1700s | on this team right now like I see |
1701s | Kindred I see Senna I see KJ and chosen |
1704s | Elaine as well being on the support here |
1706s | these five players are all very good at |
1708s | what they do they're some of the best |
1710s | within the calling all heroes scene that |
1712s | we've seen come out of it and |
1714s | I think the one thing that's really been |
1716s | holding them back so far keeping them |
1717s | out of actually coming away with some of |
1719s | these higher level matches has has been |
1721s | their struggle in terms of the team play |
1723s | here like you said a lot of instances |
1725s | where I'll see Santa trying to take a |
1727s | 1v1 and Santa she's either on or she's |
1730s | not when she's on the whole Lobby's dead |
1732s | when she's not there can be a bit of |
1734s | feeding on that side and I want to see |
1735s | more of this happy medium start to be |
1737s | found because I do genuinely think that |
1739s | drainers have a chance to take down |
1741s | Washington Timeless and Washington Times |
1742s | they're not they're nowhere to laugh at |
1743s | either these these players unlike uh |
1746s | their opponents have been scrimming for |
1749s | a decent margin here and and the big |
1752s | thing we see Sawhill in for the starting |
1754s | lineup now but sniper another one of |
1757s | those tank players is a key component to |
1759s | this roster |
1760s | definitely in snozzler also very |
1763s | well-rounded player the supports here of |
1765s | the Mahler and Orion very good at |
1767s | keeping their teams alive and |
1768s | understanding when they're taking too |
1770s | much pressure front lining too heavily |
1771s | and then bun is a demon on the stick so |
1774s | to speak a hit scan player that if you |
1776s | are in her crosshairs you are saying |
1778s | good night and you're playing the |
1779s | respawn simulator so that 1v1 if you're |
1782s | stuck against bun may not go in your |
1784s | favor unless you know you're locked in |
1785s | and ready to go and half the time you |
1787s | know just being confident in your own |
1789s | ability to click heads can help you a |
1791s | little bit more but definitely as you |
1793s | mentioned wanting to see the more |
1794s | success happening I really want to see |
1796s | drainers taking advantage of you know |
1799s | the instances where we see them back off |
1801s | a bit too much they get too slow I want |
1803s | to see them you know looking for the |
1804s | engage opportunities first using their |
1806s | alts first taking the priority |
1807s | positioning over the side of Washington |
1809s | Timeless rather than waiting and |
1810s | reacting to a Washington Timeless puts |
1812s | on the table |
1813s | and it's the heart one of the harder |
1816s | maps to be able to do that on is control |
1817s | arguably which of course that is where |
1819s | we have to start setting the tempo here |
1821s | I'm generally under the belief that if |
1823s | Elios ends up going the way of the |
1825s | drainers I think that they have a good |
1828s | chance of beating Timeless here I still |
1830s | think Timeless is favored but this first |
1832s | map Helios the selection of Timeless is |
1835s | going to define the path of this series |
1837s | moving on forwards and a lot of that is |
1840s | going to depend on those compositions |
1842s | that we've seen it's been back and forth |
1845s | in terms of what has been liked it's |
1847s | been a lot of the erisa compositions the |
1849s | junker queen Coming Out The Joker Queen |
1852s | easily Ben Washington time was his |
1854s | favorite and I see why they are so darn |
1857s | good at it it is rare that I see them |
1858s | losing the mirror match up here on the |
1860s | other hand draener's Kindred more |
1862s | specifically he has no problem pulling |
1864s | out the junker Queen but also can go |
1866s | over to that erisa or even Reinhardt at |
1868s | times here so I think there's more |
1870s | flexibility on the side of the drainers |
1873s | coming in to ilios which you kind of |
1875s | think about the map in general nerdy |
1876s | bird and I'd like to see more of that |
1879s | Orissa junker Queen style be playing |
1881s | I mean I I'm a firm enjoyer of the |
1884s | battle cattle as much as most players |
1886s | are however if you think about it we are |
1889s | playing on current patch JQ |
1892s | she just got insanely buffed in my |
1895s | opinion as far as the tags go her and |
1897s | zarya which we didn't see so much zarya |
1898s | up to this point but theoretically we |
1901s | could possibly see zaragus pulled out |
1902s | because her sustainability plus the |
1905s | amount of how quickly she gains charge |
1906s | both have gone up through the roof and |
1910s | with that in mind I wouldn't be |
1911s | surprised if perhaps someone decides to |
1913s | go zarya overgoing battle cattle or |
1916s | going or Jake you if they're just |
1918s | struggling to create front line pressure |
1920s | and if your tank is getting blown up DPS |
1923s | you really gotta start finding heads and |
1925s | clicking them to take some attention |
1926s | away from your tank but we'll have to |
1928s | see what happens because I feel like |
1929s | zarya great sustainability if she has |
1932s | the proper backline but JQ using your |
1934s | Shout at the right times plus acts |
1936s | absolutely impossible to overcome |
1939s | without full team coordination |
1941s | as much as I would love to see that |
1943s | zarya comp we're still playing on that |
1945s | former mid-p at that first season patch |
1947s | we haven't hit mid-season yet so zarya |
1949s | hasn't received that buff JQ still same |
1952s | old JQ so |
1953s | there's still gonna there's gonna be |
1955s | that right so we I don't think we're |
1956s | gonna see the zarya today which is |
1958s | actually good for a lot of teams because |
1959s | who's been practicing zarya not really |
1962s | anybody she hasn't been relevant for a |
1964s | while so very thankful that they can |
1965s | continue to play this more junkrats or |
1968s | junker Queen style excuse me and you |
1971s | know Washington Timeless they're going |
1972s | with a good old bread and butter and |
1974s | it's gonna be quite an interesting |
1975s | matchup you know what the trainers have |
1976s | in mind everybody cold nobody else good |
1980s | to see you |
1982s | go ahead and look Washington Timeless |
1984s | beginning to rolled out have the control |
1987s | of this High Ground which makes it very |
1989s | difficult for the drainers to engage the |
1990s | only way that they're going to move |
1991s | around this point is going to be by |
1993s | accessing Senna here using this teleport |
1995s | to find their way and kind of to the |
1997s | back line ideally Orion is going to be |
1999s | the target but they're taking such a |
2000s | long time defines that opening in and |
2003s | they're not using the teleporter to get |
2005s | that Mobility so Timeless have so much |
2007s | space at their disposal to get this |
2009s | engaged and are easily gonna collapse on |
2011s | the player's bun blaming that first |
2012s | elimination of the day and KJ doing |
2015s | their best to kind of layer this damage |
2016s | get the trade out but Ben is just too |
2019s | far in it takes a fully charged Senna to |
2021s | eventually shut her down and this is |
2023s | what I'm talking about right here where |
2024s | Timeless they engage first drainers |
2026s | throw immediately in the back foot |
2028s | the unfortunate situation for drainers |
2030s | is that you're playing around your |
2032s | Reinhardt and it makes sense you're |
2033s | going to want to lock down cage however |
2035s | Washington Timeless they have the JQ |
2037s | shout they have Lucio's speed Baptiste |
2039s | can take an angle and use jump boots to |
2041s | get high ground snozzlars takes position |
2043s | has slide bun has Dash the mobility and |
2046s | ability and chances to surround and |
2047s | Conquer drainer it's a very strong for |
2049s | Timeless as we engage in this next fight |
2051s | and it looks like immortalities from |
2052s | both sides are already going to be |
2053s | burned it's those main cooldowns |
2055s | especially KJS as well oh but status are |
2058s | getting taken off the map a lot of that |
2060s | damage Washington Timeless is gone but |
2062s | them being still in control of the point |
2063s | having this well to their favor I mean |
2066s | the difference in range here the |
2068s | difference in Mobility is just huge and |
2070s | Timeless are playing that to their favor |
2075s | as we are about to go into about the |
2077s | halfway point for map one Washington |
2080s | Timeless is coming up on three ultimates |
2082s | almost all five in the bank drainers |
2084s | getting close to having all oats online |
2086s | but their Lucio is far behind an |
2089s | ultimate charge and beat can be a make |
2090s | or break ultimate to sustain or allow |
2092s | your team to aggress into the enemy |
2094s | front line I'm really interested to see |
2096s | how Senna chooses to use this wall and |
2098s | when will they use it to engage or are |
2100s | they going to use it as an opportunity |
2101s | to sustain their team during another |
2103s | enemy ultimate |
2105s | and they're gonna hold on to it for now |
2107s | with hoping the activator does the job |
2109s | which stars Lord that is not where you |
2111s | should be standing in front of an ant |
2112s | Matrix you need to be respecting those |
2113s | players at a critical error from |
2115s | Washington Timeless is going to be the |
2117s | end of their control of the map as well |
2119s | and they're gonna go ahead have to give |
2121s | this one up but the nice thing is they |
2123s | have plenty of tools to re-engage with |
2125s | they do and we are in what some could |
2127s | center last fight territory considering |
2129s | the side of Washington Timeless only has |
2131s | to get 18 they're going to this next |
2133s | fight only ultimate not online is going |
2135s | to be the Rampage from Sawhill |
2136s | everything else is ready to go drainers |
2139s | still have three ultimates that Lucio |
2141s | beats can become essential if the side |
2143s | of Washington Timeless decides to pair |
2144s | up two ultimates that beat needs to drop |
2146s | and if it gets Ajax it's gonna be real |
2148s | unfortunate situation for drainers oh |
2150s | drainers they're already getting it in |
2152s | with that Bastion ultimate they need to |
2154s | get aggressive but there it is Earth |
2155s | shattered down saw Hill instantly |
2157s | deleted this is the initiation the |
2159s | trainers need to be using but the sound |
2160s | barrier ended up coming out just counter |
2163s | out that overclock which is fine you go |
2165s | ahead you win the fight you get the |
2166s | stall out but fun here they come in she |
2168s | has the Dragon Blade in sight and SAS |
2170s | Lord still managed to stay alive this is |
2172s | timeless playing the long game two of |
2174s | their favor exhausting the resources of |
2176s | Traders and therefore exploiting it to |
2178s | their advantage they're back in control |
2180s | of the point but drainers they're gonna |
2181s | have to rush that objective |
2185s | 10 seconds remaining for the sided |
2187s | drainers to make it in and their Lucio |
2189s | is down no swaps relying on this |
2191s | teleporter to make sure they can get a |
2193s | foothold on this point |
2195s | their Reinhardt goes forward they have |
2197s | to use amp Matrix early to even keep |
2199s | their line alive it doesn't keep the |
2202s | Reinhardt up it's set up they they get |
2204s | Sawhill out of the picture you just |
2205s | don't have that defensive utility once |
2207s | that Stout is done and gone with so |
2209s | Washington Timeless they're gonna back |
2211s | up they're okay with it with where the |
2212s | fight currently stands |
2214s | and we go ahead |
2216s | and see where drainers have been |
2217s | starting to improve here they use a lot |
2219s | of their utility in the previous fight |
2221s | that M Matrix that was really their only |
2223s | thing in to get up Orion gonna be |
2226s | chunking their way towards an ultimate |
2227s | of their own which is gonna be |
2228s | beneficial to finding that window in |
2230s | especially just go ahead it's plopping |
2232s | snozzler behind that huge burst of |
2235s | damage that you're gonna be able to work |
2236s | with and that's the slow approach that |
2237s | Washington Timeless are gonna take |
2238s | they're not doing anything super risky |
2241s | because they're waiting for trainers to |
2242s | come up with an error they know what's |
2243s | gonna happen they simply don't have the |
2245s | shield through with stain in front of |
2247s | any of the damage coming up and saw Hill |
2249s | to get the free reign of the objective |
2251s | as a result strainers have split up so |
2253s | gosh darn four that they're having |
2255s | trouble regrouping and they have to say |
2257s | under chosen in Santa to make this |
2259s | happen 99 once again the Washington |
2261s | Timeless but the drainers barely hanging |
2263s | on to like the third time they've been |
2265s | in this situation they still managed to |
2267s | hold on |
2272s | you're still taking that time to go |
2275s | ahead and look over what the objective |
2278s | is currently standing at Washington |
2279s | Timeless that Rampage some stall Hill |
2282s | really the only tool to have to go into |
2284s | it but the counters are available from |
2285s | drainers it has to be something quick |
2287s | and snappy if Washington Timeless want |
2289s | to take back this point that they |
2291s | initially had that control of the |
2293s | trainers they're playing so close |
2294s | together Timeless they don't want to be |
2295s | anywhere near that back room especially |
2297s | with age just chilling behind an app |
2300s | Matrix you want to stay away from that |
2301s | one but not that far baller gets in |
2303s | Begins the chaos huge elimination |
2305s | drainers don't get the value out of |
2307s | their sound barrier either this is the |
2310s | best case scenario for Washington |
2311s | Timeless right now drainers they're |
2312s | running on fumes to keep this fight up |
2315s | and running or more specifically Kindred |
2316s | for that matter Washington time was my |
2318s | goodness did they bind their time for |
2320s | this fight but here they are sitting on |
2323s | top of Elios well |
2331s | still waiting |
2333s | able to see the first map with the way |
2335s | of Washington timeless |
2338s | this is what we're talking about |
2339s | initially at the start of the series is |
2342s | we wanted to see where |
2344s | where drainers would start to improve |
2346s | and like I said a lot of this Tempo |
2348s | would come up to be in this control map |
2350s | when we see drainers start to take that |
2352s | initiative where they can play in total |
2354s | honesty I'm not a fan of that Reinhardt |
2356s | pick coming in uh from the drainers and |
2359s | switching that up here to go over to |
2361s | junker Queen if that is the option that |
2363s | drones want to go with I am here for it |
2365s | the only thing that is interesting is |
2368s | this back line of the baptism yes it |
2371s | gives you a lot of strength in poke but |
2372s | the support for Kindred you don't have |
2375s | that speed it's a huge sacrifice |
2376s | especially when you're playing with the |
2378s | JQ they have to be winning these fights |
2381s | long range as soon as Washington |
2382s | Timeless gets close this is as good as |
2384s | over for drainers right now and snozzler |
2387s | on the Widowmaker as well look into an |
2390s | opportunity find these shots Senna |
2391s | nearing that on the other end and you |
2394s | did the two players that we know would |
2396s | be going back at it oh barely picking |
2398s | that corner they need to be careful of |
2400s | where the other heads are lying here but |
2403s | Santa's still strong willing to land a |
2405s | couple of these shotsies to jump up |
2407s | barely dodging out of the way both teams |
2410s | very slow to engage just sitting |
2412s | watching waiting Chris Nosler to find |
2415s | that advantage to get that pick out and |
2418s | drayner's gonna be the ones to get the |
2420s | first capture but there's yet to be any |
2421s | fight on this point |
2423s | snozzler makes a very bold move using |
2426s | that grapple shot chosen punishes the |
2428s | off angle bun found Kindred though and |
2431s | for drainers losing that front line with |
2433s | the Enemy team this close to them both |
2435s | supports playing a little bit of |
2437s | supportable combat unfortunately Sawhill |
2439s | is going to capitalize on that you |
2440s | mentioned it earlier not seeing the |
2441s | Reinhardt here I think is the better |
2443s | option for the trainers the Reinhardt |
2445s | played just too slow they're getting |
2446s | surrounded and completely collapsed upon |
2449s | however now it's a battle of wits a |
2452s | little bit between snozzler and Cena |
2454s | because those two can create old |
2455s | cleaning opportunities for their team by |
2457s | finding that early elimination however |
2459s | Washington was losing snozzler that |
2461s | early to chosen allowed for the other |
2464s | team to sustain a bit longer because it |
2466s | takes away those line of sight pressures |
2467s | see if snozzler is able to find the |
2469s | first elimination here or if it's going |
2470s | to be Senna |
2473s | looking for that shot and you can see |
2476s | how careful the drainers are being right |
2478s | now they're afraid of what snazzler can |
2480s | do and it's all up to seven to at least |
2482s | keep them occupied for the time being |
2483s | but it's saw Hill that initiation all |
2486s | it's got to be is that that a little |
2488s | immortality field which doesn't get the |
2489s | value but the aggression is punished |
2491s | slightly the drainers they are down in |
2493s | numbers but so are Washington Timeless |
2495s | only the tank is remaining and there's |
2498s | not gonna be much to show for that at |
2500s | all trainers are just doing so much |
2501s | better on this JQ comp |
2505s | going to this next fight drainers are |
2507s | also going to have the ultimate |
2509s | advantage that Transcendence they don't |
2511s | need to worry about sawhill's ultimate |
2513s | Genji bun close to that blade however if |
2517s | they're if they manage to hang on to |
2519s | baptist shift immortality slide shout |
2522s | they won't even need to use entrance and |
2524s | we'll be able to use it instead to |
2525s | sustain through a different situation to |
2526s | keep the fight longer which is what's |
2528s | been paying off for them so far |
2530s | exactly when these fights go long and |
2532s | Timeless can initiate drainers have no |
2533s | problem closing it out or even starting |
2535s | them Orion going down best case scenario |
2538s | for drainers right now it's their bite |
2539s | to lose with all of the ultimates on the |
2542s | board they're making this look easy is |
2543s | this the same team that we're seeing |
2545s | from last map right now Helios it |
2548s | specifically ruins having Senna having |
2550s | KJ onto this map to get that poke done |
2553s | and this is where they're strongest and |
2555s | there's absolutely no doubt about it now |
2557s | we just gotta hope that they don't make |
2559s | a similar mistake to the what they did |
2560s | map one and choosing to try and play the |
2562s | more brawl heavy composition because yes |
2564s | you have point which is in a box and |
2566s | then you also have the area around the |
2568s | mini at cage which is also a box but |
2570s | just that Reinhardt composition did not |
2572s | work out for drainers looks like they |
2573s | are going to be sticking more with the |
2575s | never mind as I'm talking I get baited |
2578s | Kindred is swapping over to Diva and |
2580s | Diva has been a very Hit or Miss tank |
2583s | within our complete calling all heroes |
2585s | series either receive Divas absolutely |
2587s | dominate or they get obliterated my |
2589s | concern here is the amount of focus fire |
2591s | that can come out from Washington |
2592s | Timeless severely punishing Kindred on |
2594s | the diva |
2596s | I I don't know I really don't know about |
2598s | this Diva pick it does not feel good you |
2600s | did good on the JQ why are we changing |
2602s | things right you just that's kind of all |
2606s | I have to say for this composition right |
2608s | now the only Advantage is you can bunker |
2610s | down on The High Ground but what value |
2611s | is that gonna give you when you need to |
2613s | start rotating to this objective where |
2615s | Timeless they're going to have no issue |
2617s | meaning you hear whatsoever and |
2619s | sure you're gonna get an early lead off |
2621s | that you force the speed cooldowns out |
2623s | early from Timeless but here they are |
2625s | they're ready just to drop down engage |
2626s | looking for that player to step out of |
2628s | line and in that case it is the baptism |
2631s | one actually ends up getting punished |
2633s | for that aggression brainers they got |
2635s | there first they got the setup and for |
2637s | the first time Timeless are the team |
2639s | that are slow to react they are just not |
2641s | looking as coordinated as they did in |
2643s | the first mapper even in the previous |
2645s | games that we've seen |
2647s | and for the side of drainers the biggest |
2649s | concerned with Diva oh my gosh orian I'm |
2652s | so sorry the biggest thing for kinder to |
2654s | be able to sustain in tank formation not |
2657s | lose Toki is the fact that their DPS |
2660s | need to be creating a lot of pressure |
2662s | and making sure that their diva is not |
2664s | the one taking all of the front line |
2666s | aggression coming out from Washington |
2667s | Times they did that very well they |
2669s | created pressure they forced out |
2670s | cooldowns early and then they were able |
2672s | to rotate into the point now if |
2673s | Washington Timeless decides to rotate |
2675s | here using fewer cooldowns there's a |
2677s | chance they force a fight on point and |
2679s | saw Hill can get a lot of sustain if |
2681s | there's multiple people on point however |
2682s | Senna as well as |
2685s | KJ are playing Heroes that don't need to |
2688s | be on point no not at all and Drake is |
2690s | like specifically Santa looking out here |
2692s | on the ash just chilling in the mid lane |
2694s | and there is no problem with that being |
2696s | a sniper because Washington Timeless |
2698s | they need to get to the objective and |
2700s | they're struggling to get a path in |
2702s | right now the problem is is that |
2704s | Timeless they're not playing a winch |
2705s | snozzler is not taking care of senna if |
2708s | Senna is on she's cooking and when she's |
2710s | cooking there's no chance for time to |
2711s | push |
2712s | My ultimate is charging me |
2715s | we could be once again entering last |
2717s | fight unless Washington Timeless managed |
2719s | to get a foothold onto this objective |
2721s | they are slow to build these ultimates |
2724s | but drainers are as well they do have |
2726s | that baptistal as well as captive sun |
2728s | coming out from Chosen and captive Sun |
2730s | can be absolutely deadly considering |
2732s | they're not gonna have cleanse they only |
2733s | have a more bun is dead there's gonna be |
2735s | no opportunity for a deflect on it they |
2737s | have to rely on Baptist and Lucia to |
2739s | sustain through them you needed one to |
2742s | be alive there you really did Timeless |
2743s | they just don't add the tools in the |
2746s | tank to take this battle they've been so |
2748s | behind since Helios getting shut out and |
2750s | they are the brink of doing it again |
2752s | it's only solo but the ultimate goes |
2754s | down Senna why is it the player this map |
2757s | Santa was the only one for draener |
2759s | specifically to come up Big B that |
2762s | pop-off star that we know she can be and |
2765s | if drainers they're getting that Tempo |
2766s | going now they're taking that lead they |
2768s | are vengeful from their match yesterday |
2770s | they want this Grand finals and they |
2771s | want it bad |
2774s | well even though sonnet absolutely |
2775s | popped off saw Hill's gonna be the one |
2777s | to get the play of the game on JQ it |
2779s | looks like you know almost one before |
2781s | but you see Senna in the kill feed here |
2783s | gets a double kill |
2785s | it's still set up I mean regardless if |
2787s | it's all don't get me wrong it's all |
2789s | hell pretty darn cool too but Santa was |
2791s | the player that game to put in the work |
2793s | whether it was on the Widowmaker but |
2795s | especially on that Ash that Ash is what |
2797s | she is most known for and it's Ash isn't |
2800s | the hero that we traditionally see |
2802s | within the higher levels of competitive |
2804s | play but it has been one that we've seen |
2806s | whenever drainers have come to play and |
2808s | Timeless they're therefore being forced |
2809s | to mirror they're putting salslar on |
2811s | that Ash just to try to contest Senna |
2813s | and what she's been doing and it's a |
2816s | real problem that they were facing they |
2818s | just fell apart under under the reign of |
2821s | that JQ and I did mention this before |
2823s | Saul Hill they are a great individual |
2825s | player they come up with these pop-off |
2827s | moments but I do think there's a |
2828s | noticeable difference between when |
2831s | Sawhill isn't on the tank and then when |
2833s | I see sniper the squad overall looks |
2836s | more coordinated they look like they |
2838s | have a good plan of how they want to |
2840s | engage the fight that's where I really |
2841s | start to see that speed tick up and |
2843s | knowing that we're heading to Hybrid |
2844s | next I'm fully expecting that new body |
2847s | pick and sniper oh you put into the JQ |
2849s | Sigma |
2850s | most definitely I can't argue with you |
2851s | on that one I mean like history speaks |
2853s | for itself if the numbers decide to |
2855s | change and they do want to throw in a |
2856s | curveball I'll be interested to see what |
2858s | they pull out however I do think going |
2860s | with a new body pick is the safest |
2861s | opportunity here for Washington Timeless |
2862s | drainers probably are well aware of that |
2864s | and honestly |
2867s | I'm I'm gonna be completely Fair |
2870s | the DPS have been getting a little bit |
2872s | uh less lucky as far as the game is |
2875s | decided because I do agree Senna did |
2877s | definitely pop off but the tanks and |
2878s | supports have been getting plays of the |
2879s | game but we cannot disregard the effort |
2882s | coming out from the DPS and one thing I |
2884s | do want to say is I'm sorry Bastion |
2885s | falling down the well is never fun we |
2887s | can hear that opening pick from chosen |
2889s | getting out that BPS the Widowmaker and |
2891s | then the enemy Widowmaker takes a 1v1 |
2893s | with Genji even evening the playing |
2894s | field but here we have Senna on this |
2897s | action you mentioned this map is a |
2898s | center highlight reel that is what this |
2900s | is and you mentioned we don't see a lot |
2903s | of Ash but Ash creates a lot of |
2904s | opportunity because that Dynamite when |
2906s | people aren't playing smart when they |
2907s | are allowing themselves to be grouped up |
2910s | or playing inside rooms you can force |
2912s | cooldowns you can force them into bad |
2913s | positions by using that dynamite and it |
2915s | gives you ultimate charge and it makes |
2917s | them get into a bad position to either |
2918s | like I said either they're forced into a |
2920s | bad spot or they use cooldowns and then |
2922s | your team is able to capitalize on it |
2924s | and that's where drainers have looks |
2927s | really good is that when they are able |
2929s | to take their time and really talk |
2931s | through what they want to do get that |
2933s | set up specifically with their DPS which |
2935s | are their strong point |
2937s | then they're just that's where they're |
2939s | going in the fights Timeless if they go |
2941s | fast they win if they don't it's |
2942s | strangers I I it's such a simple concept |
2945s | that you really I let me phrase that I |
2947s | make it sound very simple but that is |
2949s | not at all the case of what it is there |
2951s | are so many different factors that |
2952s | actually go into these plays in terms of |
2954s | the positioning what calls are being |
2956s | made where is the alt tracking how is |
2957s | that taking place and on a map like |
2960s | ilios it tends to get chaotic and teams |
2962s | that thrive in their chaos welcome |
2964s | drainers they are the chaos to be |
2967s | totally Frank with you and when you look |
2969s | to our future Maps hybrid in particular |
2971s | you do require a much more gentle hand |
2974s | when you're going at it you can't just |
2975s | be like full steam ahead we're gonna |
2976s | kill five that's that's not really how |
2978s | hybrid works specifically it's a lot |
2980s | more reliant on that positioning where |
2982s | are you posting up with that strict |
2983s | attack for attack versus defensive roles |
2986s | and that is something that Timeless have |
2988s | ex have succeeded on and have exceeded |
2991s | every single opponent that I have seen |
2993s | them face I genuinely think they are |
2994s | unbeatable on this map if they pick |
2996s | parties though right now I'm in to be |
2997s | concerned for their sanity |
2999s | I yeah I too will be concerned just |
3002s | because we mentioned if it ain't broke |
3004s | don't fix it and just some things went |
3008s | wrong in the last map and I feel like |
3010s | possibly especially after the after we |
3012s | were on well |
3013s | in on ruins it felt like the side of |
3016s | Washington Timeless was starting to back |
3018s | off too much they were giving up too |
3019s | much space and drainers they they do |
3021s | this a similar thing but they started to |
3023s | slowly encroach on that space that was |
3025s | being created and they realized the |
3027s | success that comes with that so claiming |
3029s | that space not giving up the neutral |
3030s | ground very important and drainers they |
3032s | have fixed the taking too long the |
3035s | engage moments that we've seen in the |
3036s | past and hopefully they're able to |
3038s | continue to do that but the one caveat |
3041s | with these hybrid Maps is that you kind |
3042s | of you do go from you know it is a |
3044s | control Point into an escort point and |
3047s | that is where things can start to get |
3048s | really concerning in the escort portions |
3049s | because if your team is guilty of taking |
3051s | a lot of off angles not calling when |
3053s | they're going for the off angle flank |
3055s | that is where you see a lot of |
3057s | elimination start to happen because |
3058s | someone starts to feed a little bit so |
3060s | it comes to being a little bit |
3061s | unconscious of where you're going and |
3063s | conscious of where both your tank and |
3065s | your supports are in retrospect to where |
3066s | you are and making sure you're not just |
3068s | going to feed |
3070s | which I'm very glad you you said that |
3073s | well I mean not the feeling I never like |
3075s | to see feeding but specifically when I |
3078s | look back at well drainers we're getting |
3080s | punished for okay maybe not as far as |
3083s | feeding but for being even slightly out |
3085s | of position they were away from their |
3086s | team because they have the confidence in |
3089s | themselves as individual players and yes |
3091s | you are that good but when you look at a |
3092s | team like Washington Timeless they're |
3094s | not going to let you get away with those |
3095s | mistakes and it really took that to the |
3097s | point where it had to be Senna killing |
3099s | at least half the team every single |
3101s | fight for that to start to iron out and |
3103s | I think that |
3104s | Center |
3105s | as many times have I said her name is |
3108s | very very important when we begin to |
3110s | look at our hybrid map selection which |
3112s | has been confirmed numbani |
3114s | is at least a map no I'm not surprised |
3117s | I'm not surprised and there's a good |
3119s | reason for this and a lot of it is going |
3122s | to dependsena continue to perform the |
3125s | way that she has |
3126s | her Highs are super High when she's on |
3129s | she cups said that I know but it needs |
3132s | to be repeated because it needs to be |
3133s | drilled into everyone's main |
3134s | specifically Timeless right now because |
3136s | if Senna is still going to be on fire |
3138s | for the remainder of this map you're |
3140s | gonna have to come up with a solution |
3141s | but the other thing that I do see with |
3144s | Senna is that she's either on or she's |
3146s | not so if we're going to start to get to |
3148s | that point where that inconsistency |
3149s | begins to show and they lean away from |
3152s | that Timeless they're gonna run away |
3153s | with it I think it gets that simple uh |
3156s | in terms of the effect here especially |
3158s | on who's going to be attacking versus |
3160s | defending you can look at this first |
3161s | point of nubana you see these little |
3164s | walkways that you have on on The High |
3166s | Ground which are just perfect for |
3168s | hitscan to come up we've seen a lot of |
3169s | Ash and those Echoes and even a little |
3171s | bit of Hanzo come out that are just |
3174s | great at those angles |
3177s | and it does look like we have sniper |
3180s | coming in for the side of Washington |
3182s | time as we discuss sniper coming in most |
3184s | likely on this map |
3186s | during day one of calling all heroes we |
3189s | did see sniper choose to go with the |
3191s | diva pick here eventually realize maybe |
3194s | not the best call did go Sigma but this |
3196s | time starting out on the JQ now |
3199s | of course a portion of this gameplay |
3202s | when it comes to tanks is a little bit |
3204s | of the rock paper scissors game and for |
3206s | drainers being on offense first if |
3208s | Kindred sticks with this Reinhardt we |
3210s | possibly could see this swap over to ajq |
3213s | however yeah I'm gonna I'm gonna just |
3215s | trust that sun is actually going to stay |
3216s | no Senna okay yeah staying on on the |
3219s | symmetra with the Bastion Reinhardt |
3221s | means they're probably gonna go |
3222s | underneath and teleport to The High |
3223s | Ground possibly Washington Timeless is |
3225s | anticipating this because they are |
3227s | positioned very linearly on the left |
3228s | side High Ground as opposed to split up |
3230s | to surround both High grounds |
3232s | I can tell you right now the washing |
3234s | titles are expecting it this is the |
3235s | exact same competent trainers attempted |
3237s | to pull out on their previous attack |
3239s | against Washington Timeless and you know |
3241s | what happened they got full held nerdy |
3244s | bird this just was not the play and |
3246s | primarily it was because they couldn't |
3247s | get these teleporters into successful |
3249s | positions or the peel was just better |
3251s | from Timeless so they're trying to Juke |
3252s | him out here but eventually this High |
3254s | Ground is where you take place but |
3255s | Kindred Shield is down that Reinhardt |
3257s | does not work at this angle especially |
3259s | when you get split like that and this is |
3262s | where Washington time was this is their |
3263s | game right now drainers they're playing |
3266s | we saw drainers do this day one as well |
3269s | when they went underneath and tried to |
3270s | teleport to the right side High Ground |
3272s | from attackers perspective you could |
3274s | tell that there was a lack of a one two |
3276s | three on the TP because the TP went down |
3278s | one person took it another person took |
3281s | it and then the rest of the team stayed |
3284s | in one spot and it does look like we |
3285s | have a disconnect coming on inside |
3287s | Washington Timeless so we'll take a |
3289s | moment and give them the opportunity to |
3290s | reconnect hopefully we'll see them very |
3291s | soon sometimes you know your internet is |
3294s | your best friend allows you play video |
3295s | games but sometimes it's your enemy |
3297s | yeah but goodness hopefully we can get |
3299s | those players back in shortly and I know |
3301s | that that was a problem for Timeless |
3303s | before I believe it was bun we didn't |
3304s | even get to see her at all in week one |
3307s | during that switch stage because of |
3308s | Internet issues and it was such an |
3310s | unfortunate occurrence because she is so |
3312s | good at that Flex DPS role that Genji in |
3315s | the symmetra did have a bit of a rough |
3317s | first map I will say a lot of the time |
3319s | she either it was so polarizing either |
3321s | had the first elimination or the first |
3323s | death there wasn't much in between going |
3325s | on there |
3326s | I think that's a common Trend among a |
3329s | lot of OverWatch players that either you |
3331s | will you've perfected your playstyle and |
3333s | you're very comfortable on the hero that |
3334s | you you choose to play or the two or |
3336s | three that you play for your team or you |
3339s | get the I'm hot and I'm cold sometimes |
3341s | yeah and we hadn't attempt to charge |
3344s | through Reinhardt on the TP TP gets |
3347s | eviscerated and positioning is already |
3349s | lost again for drainers so they have to |
3350s | wait for another TP from Santa they're |
3353s | just trying to set it up but they're |
3354s | sitting ducks they take this amount of |
3356s | poke damage you lose the shield cooldown |
3358s | so they have to take it slow but that is |
3360s | the treat that they wanted a ride in a |
3361s | bun sitting pretty did not know what was |
3363s | going to hit them drainers finally got |
3365s | that first successful teleporter but |
3366s | still three players remaining for |
3368s | Timeless and beyond that high ground and |
3370s | those ultimates getting nearer at least |
3372s | wealth it used to be I would say they |
3374s | would have a chance but as of now |
3375s | drainers they have full control of this |
3378s | objective and this is the turnaround |
3380s | that I wanted to see they finally got |
3382s | all five players through that teleporter |
3384s | I want a full round of applause for that |
3386s | because I think that's the first time it |
3387s | has happened when I've seen them play |
3390s | let's hope that they continue to run |
3392s | Cena on this symmetra we see that |
3394s | teleporter success happen more |
3396s | frequently than not bun is waiting for |
3399s | her opportunity to strike right now |
3400s | staring down the main pathway waiting |
3403s | for our team to catch up and always go |
3404s | into this next fight with a bastional |
3406s | symbol and almost everything else four |
3408s | Timeless but the window for the side of |
3410s | drainers they also have every old plus |
3413s | that window engaging the Bastion |
3415s | artillery string doesn't look like it'll |
3417s | pick up any eliminations no did you see |
3420s | how everybody just rushed under the |
3422s | Kindred sealed like an umbrella there |
3424s | that was hilarious even he's like got to |
3427s | stay out of the rain it's raining cat |
3428s | and dogs or rather giant artillery |
3430s | Bombshells which is now the case for |
3431s | Washington Timeless they better get a |
3433s | move on watch out for those and not too |
3436s | concerned but ooh Ballard isn't getting |
3438s | caught out that is a huge load of |
3439s | Timeless that he can use these ultimates |
3441s | to compensate for it but the Rampage |
3442s | doesn't get as much value as they would |
3444s | have liked to see and as a result they |
3446s | need to use even more to invest into |
3448s | that fight which in the end is pretty |
3451s | okay when you look at what draener's |
3453s | headies on the other end and getting |
3455s | this hold especially in this spot with a |
3457s | brawl competition these spawn holds are |
3458s | brutal at second Point new body |
3461s | one thing you got to think about is they |
3462s | unfortunately ended up losing your Lucio |
3464s | and losing your your main support can |
3466s | make a fight extremely difficult to come |
3468s | out on top of more often than not you're |
3469s | gonna end up losing so what they did is |
3470s | they coined their ultimates they ended |
3472s | up paying both the photon barrier as |
3475s | well as the JQ ultimate to put them |
3477s | equal and then put them one up with the |
3479s | extra old and JQ jiggled peeking in the |
3482s | doorway ultimately was a key to success |
3485s | as we was chosen early on here in this |
3487s | next engage you know what as creative as |
3489s | that was from Kindred flanking around |
3491s | the entire team and getting a bit off |
3492s | the map all right it was worth it for |
3495s | the comedic effect but Kindred you left |
3497s | your team high and dry they just got |
3499s | dropped on and a half to be totally |
3501s | Frank with the Washington Timeless and |
3503s | they're not gonna let kitchen get away |
3505s | with any of that shenanigans |
3507s | okay so you you you're a Reinhardt |
3510s | player you're doing some funny stuff you |
3511s | got it for the Highlight Reel but as |
3513s | much as I applauded I respect it I love |
3515s | seeing it in the latter when it's |
3517s | happening in team plate the enemy team |
3518s | is going to see there is no tank and |
3520s | they'll know you're doing something |
3521s | silly |
3522s | they went for the funny right you went |
3524s | for the funny all right it didn't work |
3525s | you go ahead for the serious play |
3526s | especially having that Earth shatter and |
3528s | end getting elimination hey you got an |
3530s | ultimate up and it's basically free for |
3531s | kitchen right now oh my gosh |
3534s | okay bolted above the Earth chatter and |
3537s | managed to take out Kendra that arguably |
3539s | saved the team right there the Sal |
3541s | barrier has to be put into Blazer |
3542s | Washington time was there an overdrive |
3544s | to continue throwing this one up and wow |
3547s | that was something I mean Kindred |
3548s | arguably tilted off of that one and |
3550s | switching over to the Jungle Queen |
3551s | immediately I wanted to see this pick |
3555s | I would be too but vaulting over the |
3558s | Reinhardt or Shadow the prediction |
3560s | absolutely clean now as we go to this |
3563s | next fight we're going to have yet |
3564s | another Bastion ultimate both sides bun |
3566s | is trailing Senna as far as the photon |
3568s | barrier charge goes and then chosen can |
3571s | round this corner around bust with amp |
3574s | Matrix and possibly create an entire |
3576s | opportunity for their team to engage we |
3577s | hear Photon barrier go up oh but that |
3580s | Rampage is absolutely massive it's both |
3582s | supports and some wow this is sniper |
3586s | coming in big for Washington Times Like |
3588s | I said there's a noticeable difference |
3589s | in how these fights end up playing out |
3591s | not only because of this player's |
3592s | individual talent but the way that the |
3594s | team rallied behind her |
3596s | great things yeah and you just heard |
3599s | Athena mention it we have 60 seconds |
3601s | left |
3603s | we are about halfway to the second |
3605s | checkpoint and JK is going to start out |
3608s | with the artillery strike looks like |
3610s | they might just be able to take out a |
3611s | teleporter not sure if she got anything |
3612s | else from that one so we have just our |
3616s | tanks pushing forward to gain ground |
3618s | Photon barrier and amp Matrix both |
3621s | dedicated to start this fight Timeless |
3623s | they're taking this quick they do not |
3624s | want trainers to have the opportunity to |
3626s | sit down use their cooldowns and that's |
3628s | what you do you take the space you don't |
3630s | give it away for free question Timeless |
3632s | they've learned something from this map |
3633s | they gave up so much space and time |
3635s | lapse time and drainers they're playing |
3637s | Timeless game |
3640s | and you're right I mean the thing with |
3642s | Timeless is that they're recognizing we |
3645s | have to we don't have to use our |
3646s | cooldowns but we have to make you spend |
3648s | yours to take the space that you want |
3650s | and they're doing it cleanly as we see |
3652s | snipers pick up one and small bar with |
3655s | another one yeah that's it like you see |
3657s | the app Matrix you walk on through |
3659s | Washington Timeless I think they Unbound |
3660s | their s keys for this match I I |
3662s | genuinely think so nerdy bird because it |
3665s | has been forwards it has been W and you |
3667s | know what they arguably got the W not |
3670s | many teams end up getting a hold here on |
3672s | new Bonnie there's realistically one |
3674s | fight you can take one fight you can win |
3675s | it is here in the spawns which they |
3677s | managed to do for a solid three and a |
3680s | half minutes which is just crazy |
3682s | considering how this match ended up |
3683s | starting out and really gives drainers a |
3686s | big task ahead of them |
3688s | Timeless definitely created advantages |
3690s | and kept playing for those advantages |
3691s | not giving up when they recognized hey |
3694s | they used it more first we have it more |
3696s | Advantage let's go plus the late JQ swap |
3700s | that we saw coming out honestly for |
3702s | Kindred I feel like just starting on the |
3704s | JQ would have been so much stronger for |
3706s | the side of the drainers because as we |
3708s | saw from sniper Rampage can be extremely |
3710s | powerful now they're going to be on |
3712s | defense and we have Center once again |
3713s | popping over to that Ash dynamites could |
3716s | theoretically be very oppressive but |
3718s | Washington Timeless is pulling out the |
3720s | composition the drainage started on now |
3722s | my only feeling |
3732s | it's real |
3734s | so we got the battle cattle coming out |
3736s | from Kindred as well as chosen on the |
3739s | life we've got this would be interesting |
3740s | I mean if if someone wants to play Silly |
3743s | or way too far forward and use grip to |
3746s | get out I'll respect was there a |
3749s | discussion okay I was like okay okay did |
3752s | they talk and say life Weaver mirror |
3755s | I mean hey don't get me wrong life |
3757s | Weaver good on the eyes good at the |
3759s | gameplay |
3760s | that could be really questionable |
3761s | there's such silly stuff you could pull |
3763s | out with maybe Senna or KJ here but |
3766s | other than that I mean you just are get |
3768s | it's a heal by life Weaver is a heel bot |
3770s | that just sits there maybe it goes if |
3771s | people pedal every now and again but |
3772s | you're sacrificing speed but well I |
3774s | guess typos they don't have that either |
3775s | KJ to the Lord a boom goes the Lucio and |
3779s | they're just stranded I am also having |
3782s | flashbacks to day one because here we |
3785s | had a recent multi kills happening |
3787s | because of people staying on this |
3789s | platform thankfully Timeless is |
3791s | recognizing the risk that they put |
3792s | forward by stepping out of this doorway |
3794s | they're staying there however Kindred is |
3796s | just posted up undeterred by the |
3798s | prospect of possibly having a full team |
3800s | swing because Kindred can just spear |
3802s | spin them off they've fully rotated take |
3804s | the other high ground and I'm a little |
3806s | scared for the Maller looks like they're |
3808s | actually going to rotate team over here |
3810s | to try and get Mueller back okay see |
3812s | that was actually genius the way that |
3814s | that life grip was used just joints Lane |
3817s | out of the line of danger okay I see the |
3819s | purpose of this now chosen all right all |
3821s | right you you chose the right hero I'm |
3822s | starting to see it but you need to show |
3824s | me more because bun just took out your |
3826s | main source of damage here at staslar is |
3828s | on The High Ground uncontested |
3830s | Washington Timeless they split up |
3831s | drainers have pressure from so many |
3833s | angles and they're going to crumble |
3834s | under all of the pressure as a result |
3837s | and this is gonna be a hefty timing to |
3838s | be able to walk away from the first |
3839s | point with |
3840s | you mentioned chosen being on the life |
3842s | Weaver with life where grape swapping |
3844s | over the Anna and the one thing I will |
3845s | say is that if your whole reason for |
3847s | using life grip is to get your teammate |
3850s | out of a bad position that means that |
3852s | there's a problem because they're |
3853s | already in a bad position they're not |
3854s | anticipating what damage is coming out |
3856s | what abilities are being used and where |
3858s | the enemy is looking to rotate reducing |
3860s | chosen swap to be honest we have Anna |
3861s | Baptiste coming out right now for the |
3863s | side of the drainers and be very |
3864s | interested to see how this works out not |
3866s | a combination we typically see haven't |
3868s | seen it in a long time there's a very |
3870s | good reason why we don't see this back |
3872s | piece on it it offers a lot of healing |
3874s | arguably too much I want to see Lane and |
3877s | chosen start to use their damage |
3878s | abilities specifically that bionate that |
3880s | is what they're banking on right now for |
3882s | Timeless to get hit with an ante and |
3884s | make it work but Joseph can't get the |
3885s | angle and the rest of the team it's just |
3887s | collapsed so there's no life grip to get |
3889s | you out of that scenario so drainers |
3891s | they're on the back with you they're |
3892s | struggling to make something happen and |
3895s | Timeless they're not slowing down there |
3897s | is no backing it is in or we're dead and |
3899s | they are certainly in and the only one's |
3902s | dead here or the trainers the teleport |
3904s | out to escape this is Washington |
3905s | timelessness map we knew they would pick |
3907s | it and this is exactly the reason why |
3911s | it's almost as though they're like hey |
3913s | control Point not our strength our new |
3915s | Bonnie we got that so if we don't do too |
3918s | well on map one we know we can pick map |
3920s | two and come out on top it looks like |
3921s | our play of the game's going to be going |
3923s | over to Lucio the Mahler let's see what |
3925s | the game chose to be the highlight of |
3927s | this entire new body map and of course |
3929s | environmentals very strong |
3931s | oh they most certainly are and I think |
3933s | the baller here has been an integral |
3935s | part of the success that we saw |
3937s | Washington Timeless have on that map the |
3939s | speed the speed is how they win and |
3941s | glucose that is the speed character for |
3942s | you right there so the Mahler came up |
3944s | big was able to work in Tangent with |
3947s | sniper and I I genuinely was like having |
3948s | sniper in the game I don't know if you |
3950s | saw it too dirty but the team overall |
3953s | just looked more grouped together they |
3954s | looked like they had a plan they didn't |
3955s | look lost when they had to take these |
3957s | re-engage that attack was a steamroll |
3959s | they never hit the brakes even once |
3961s | because there wasn't a reason to sniper |
3962s | never saw that there was a point that |
3964s | they needed to stop what they're doing |
3965s | because the trainers just gave them so |
3967s | much space to work with they sacrificed |
3969s | a lot of that Mobility by changing up |
3971s | their composition the life Weaver and |
3974s | off of the symmetra and it really came |
3976s | back to bite them in the end here and |
3978s | especially when we look towards those |
3980s | future map types where speed is the name |
3982s | of the game AKA Flashpoint |
3984s | this is not gonna be a good look for |
3987s | them to continuously have if they want |
3988s | to come out on top |
3990s | and to just piggyback a bit off of what |
3992s | you were talking about regarding the |
3993s | Lucio gameplay I mean since the drop and |
3995s | this is this shatter was ridiculous I |
3997s | really was my heart goes out to you |
3999s | Kindred that was just unfortunate but |
4000s | when it comes to the Lucio gameplay |
4002s | there really since the drop of OverWatch |
4004s | 2 has not been a lot of time where Lucio |
4008s | was not a viable pick I mean yes you |
4011s | could run the honor break compositions |
4012s | over a Lucio Centric composition but if |
4016s | you are strong on Lucio gameplay your |
4018s | team can play around it on almost every |
4019s | single one of these Maps Lucio's not |
4021s | really been nerfed if anything he's |
4023s | gotten some significant some decent |
4025s | Buffs if you're a Lucio player and the |
4027s | only thing is that tank passive that |
4029s | makes the boops a little bit more |
4030s | difficult that's sometimes annoying but |
4031s | beyond that Lucio is a very strong main |
4036s | support and if you have a comfortable |
4037s | Lucio |
4038s | honestly you should roll with it as |
4040s | opposed to hey I Know The Enemy likes to |
4042s | run Lucio but I'm not going to give my |
4044s | team speed and I I think that is kind of |
4047s | the main weakness of drainers here when |
4049s | they know something isn't working they |
4051s | switch their comp right I applaud them |
4053s | for that if you if it's not working yeah |
4055s | something you can't keep doing the same |
4057s | thing and expect different results so |
4059s | they changed their composition up but |
4061s | they do it to an extent where it starts |
4063s | to get really sloppy you can't throw |
4065s | together these team plays because you're |
4067s | just trying to figure out how you're |
4068s | throwing these five Heroes together on |
4070s | the battlefield and it really did start |
4072s | to become a problem specifically on |
4073s | their defense there was just no point of |
4076s | stabilization once they lost that first |
4077s | point and even arguably uh when they |
4080s | were defending that first objective so |
4081s | they started to lose that fire Senna was |
4084s | losing that fire we didn't get to see |
4086s | those pop-off plays again and I part of |
4087s | that I yes she was on the symmetra so |
4090s | you're not going to see it as much and |
4092s | it's not a comfort hero for her it's not |
4094s | something that she's specifically known |
4095s | for outside of that hitscan range so |
4097s | that you do have that working for you as |
4099s | well and this whole map of New Bonnie |
4101s | was just not it for drainers and I think |
4103s | they knew that kind of heading into |
4105s | today the amount of times they play |
4106s | hybrid the amount of times they've lost |
4108s | hybrid more specifically is just crazy |
4110s | Flashpoint on the other hand this is |
4112s | where they started to mount their |
4113s | comeback against Washington time lapse |
4115s | where they almost got to that reverse |
4117s | sweep was starting on Flashpoint it was |
4119s | I believe a 3-1 finish I want to say uh |
4122s | when it all got set and done because of |
4123s | that really strong momentum that they |
4125s | had they can't read that forward they |
4127s | had the wanting to be able to win and |
4129s | had those that speed cooldowns really |
4132s | working out for them you put Kindred on |
4133s | that junker Queen they do great you take |
4136s | Kindred off I start to have questions |
4139s | well if I think if Washington Timeless |
4141s | wants to close this out quickly and shut |
4143s | the door on drainers as much as we love |
4146s | seeing Sawhill I think possibly keeping |
4148s | sniper in on that JQ and going into this |
4151s | next map is honestly the better way to |
4153s | go just because the cool the |
4155s | anticipation of cooldown usage which |
4156s | comes with time when you play with the |
4157s | teammate and supports understanding |
4159s | without having to like audibly |
4161s | communicate to their tank or vice versa |
4162s | tank to backline what they're looking or |
4164s | wanting to do or when they're going to |
4166s | be using specific cooldowns and the |
4168s | habits that they produce with their |
4169s | positioning having that type of synergy |
4171s | between backline and front line and |
4173s | being able to rotate to keep that Tempo |
4175s | control going keep the momentum moving |
4177s | forward was definitely apparent here on |
4179s | new Bonnie and if they can carry that |
4180s | over into Flashpoint |
4182s | it it's going to be extremely difficult |
4184s | for drainers to pull that one back in |
4186s | their favor |
4187s | and it's a very difficult situation to |
4191s | get a read on here right because |
4193s | drainers they still took away that first |
4195s | map they know that they can beat |
4196s | Washington Timeless but can they really |
4200s | pull it together on these more |
4201s | structured Maps Flashpoint arguably |
4204s | is the most important map type when it |
4206s | comes to decision making on Ultimate |
4208s | usage are you even going to take a fight |
4210s | for that matter at those points they |
4211s | take up super fast and the response it |
4213s | takes about 40 seconds at points to come |
4216s | back if you end up going down so you |
4218s | really need to be mindful of how when |
4220s | and where you're taking these fights |
4222s | which is something that Washington |
4223s | Timeless are simply better at from what |
4225s | we've seen so far drainers they thrive |
4227s | in that chaos and if they're the |
4229s | weaknesses are completely opposite of |
4231s | each other the weakness of Timeless is |
4233s | draener's strength and that's kind of |
4235s | the the little push and pull this |
4238s | balance skill that we've been playing |
4239s | with throughout this whole match is when |
4241s | one team is able to be decisive and the |
4243s | other one feeds off of chaos and they |
4245s | end up flipping it around well I |
4248s | certainly do wonder who is going to win |
4249s | who's going to be able to get their act |
4251s | together and keep it that way for the |
4252s | whole map to carry out that consistency |
4255s | and that you bring up a very strong |
4257s | point with how they feed off of each |
4258s | other in in a not great way because |
4260s | obviously they are opponents but when it |
4263s | comes to these Flashpoint Maps you have |
4265s | to there has to be a decisive call from |
4266s | your tank based off of what abilities |
4267s | you have what else you have and where |
4269s | the next flash point is are you going to |
4271s | try and catch the enemy in rotation or |
4274s | are you just trying to beat them to the |
4275s | point and lock it down and that Split |
4278s | Second decision can lead to utter chaos |
4281s | or it can lead to destruction of the |
4284s | enemy team so if the drainers manage to |
4286s | force the chaos to happen they can be |
4289s | very successful catch the team and catch |
4291s | Timeless in rotation and then claim the |
4293s | objective that can work out in their |
4295s | favor even if Timeless is like okay |
4296s | we're gonna trap them at their spawn |
4298s | real fast and catch them in rotation if |
4299s | the chaos starts that is where the |
4301s | drainers will start to get a foothold on |
4303s | the fight |
4304s | end up eliminating people and then |
4305s | everyone's alive for them they just |
4307s | start walking over to the objective and |
4308s | you gotta keep in mind it's 108 meters |
4310s | to walk it is a long it is a long |
4313s | rotation from Spawn to the next |
4315s | objective whereas if you're at the old |
4317s | objective and everyone's alive and you |
4319s | just walk there as a unit no one gets |
4320s | eliminated it's a little bit easier to |
4323s | get a foothold there we'll have to see |
4324s | what the teams decide to do and also of |
4327s | course I'm interested which tank is |
4328s | going to stay in for the side of |
4329s | Timeless and how that's going to impact |
4331s | the overall play style of the Timeless |
4333s | side of the map |
4335s | I would also really like to see sniper |
4337s | stay in here which does appear to be the |
4340s | case there haven't been any |
4341s | substitutions on the side of Washington |
4344s | to high levels I can't say the same |
4346s | thing for the other end we have a new |
4348s | DPS making a appearance it will be yes |
4351s | coming in on the flex so Genji is the |
4355s | selection of choice which we've |
4357s | typically seen mirrored from Bonus yes |
4359s | still has the ability to kind of pull |
4362s | this out and is going to be looking to |
4363s | shut down these players to get into the |
4365s | back line make their lives difficult |
4367s | and Bun actually swatched back over to |
4369s | the Genji just using symmetra to give a |
4371s | TP to her team and then swapping Genji |
4375s | dashing out pretty standard to either do |
4377s | that with Genji or Tracer sometimes |
4378s | Reapers do it we've got teams rotating |
4380s | to get into position doing the Poke |
4382s | fight phase and it looks like snozzler |
4384s | very charged might be able to get a rail |
4386s | shot in on a squishy delete them and as |
4388s | I say it down goes chosen beautiful |
4391s | beautiful Hedgehog coming in right there |
4392s | and this is what we're talking about |
4394s | snozzler has been the more consistent |
4396s | hitscan DPS right now and getting that |
4399s | advantage in there early allowing bun to |
4401s | just shred through the remainder of the |
4404s | Raiders getting those cleanups I mean |
4406s | wow watching Timeless they're here to |
4408s | play |
4409s | and this time we had Kirito stay on |
4412s | point to lock it down using Swift stuff |
4414s | to reconvene with the rest of the |
4416s | Timeless Squad and yeah you mentioned it |
4420s | the DPS the hit scan snozzler on this |
4424s | sojourn looks very confident and |
4426s | comfortable this fight is going to still |
4427s | be remaining relatively neutral as these |
4430s | teams are trying to get their ultimates |
4431s | up however Orion with this petico |
4433s | theoretically can get Kitsune Rush here |
4435s | and that can turn the tides completely |
4437s | and send drainers all back to spawn if |
4440s | if Orion pops it as soon as it's online |
4443s | they're not they're not gonna have a |
4445s | chance to pop at those |
4447s | aggressive out of the sight lines of |
4449s | their supports and trainers they're |
4450s | gonna be able to snowball that one |
4451s | Washington time was for two undevice |
4453s | sizes whether they wanted to take the |
4454s | fight or not sniper went in nobody was |
4457s | there to follow up and trainers they're |
4459s | gonna get that flip |
4462s | and going into the next fight chosen as |
4465s | well as Orient both with katsune Rush |
4466s | Elaine and the Mahler again matching on |
4469s | beat charge across the board things are |
4471s | relatively equal this comes down to the |
4473s | decisiveness plays that we mentioned |
4474s | earlier who's going to create the |
4476s | opportunity first and put their team in |
4479s | the advantageous positioning rather than |
4481s | giving up space as we have an early |
4482s | deflect here's the katsune rush coming |
4484s | out from chosen oh we wanted someone |
4487s | from Orion first but trainers just took |
4489s | the fight to Timeless and look how much |
4491s | space that ended up buying them now they |
4493s | can just feed back off and drainers |
4495s | they're gonna be able to get through |
4496s | that choking timeless |
4498s | [Applause] |
4500s | was the player to come up big it didn't |
4502s | even have the opportunity chosen the |
4504s | boys he denied no option given |
4507s | Washington timelessly know if it's gonna |
4508s | be the last fight they take on this |
4510s | point and you're gonna convince all to |
4511s | do it yeah |
4514s | but doesn't end up getting it the rest |
4516s | of the team so playing off of the damage |
4518s | that space the labs was able to gain |
4520s | them on the Genji and wow that was dicey |
4524s | for them starting out they backed off so |
4526s | far but came back in the end to take |
4527s | Arena |
4530s | and you mentioned I I also agreed for |
4533s | like the instant that I was first popped |
4535s | that gets tsune Rush coming out from |
4537s | chosen first rather than Orient it made |
4539s | sense in the moment that it could lock |
4541s | down the lane that they were looking to |
4543s | egress through but they didn't |
4544s | capitalize on it as we saw the rest of |
4546s | the and the rest of the side of |
4548s | Washington Timeless back off but when |
4550s | that continue Rush went down that was |
4551s | the moment when Oreo needed to |
4553s | immediately pop kitsuneres to counter |
4555s | rush so to speak but give their team a |
4557s | little bit of extra time with the |
4559s | katsune rush to start cleaning up and |
4560s | unfortunately that just did not happen I |
4562s | don't know what the call was of course |
4563s | we can't hear the comms but the |
4565s | hesitation that existed in that instance |
4567s | I do believe is what ended up being like |
4569s | the bane of that entire fight and |
4571s | ultimately losing them that that flash |
4573s | point |
4574s | it seriously came down to that Split |
4576s | Second with hesitation |
4578s | all that you needed right there was that |
4580s | that pick and Orion hesitated for a |
4582s | little too long and you ended up |
4584s | allowing the team to see your opponents |
4585s | to successfully Retreat and they had the |
4587s | sight line on you you can't match you go |
4589s | in their stasler attempting to buy this |
4591s | space but receives a kunai to the Dome |
4593s | and just Falls over backwards so you |
4595s | don't have that ultimate to really help |
4597s | power you and from there it all just |
4599s | kind of crumbled and I think that's one |
4601s | of the most challenging things about |
4602s | Flashpoint specifically is mounting a |
4605s | comeback when you commit all of these |
4606s | resources to that first point such as |
4608s | Arena it's very difficult to start |
4610s | managing that once again because those |
4612s | points take up at what I believe it's |
4614s | 1.8 percentage per second I love my |
4616s | numbers don't mind me but at that one |
4618s | point eight percent per second you're |
4620s | looking at a fight that you need to take |
4622s | so quickly you need to be decisive what |
4623s | you do that these small seconds of |
4625s | hesitations are gonna come back and bite |
4627s | you and it puts Washington finals in a |
4628s | situation where they don't have the |
4630s | ultimate tier to come through all you |
4632s | have is that Rampage which can easily be |
4634s | counted out by a well-placed suzu and |
4636s | drainers |
4638s | this battle started out here onto the |
4640s | Bob plant the initiation though from |
4642s | sniper they did it first and they're |
4644s | gonna do it better Washington Timeless |
4645s | not far behind at all it's like they're |
4647s | hearing us speak nerdy bird |
4649s | I think that timeout from Washington |
4651s | Timeless was a moment for them to |
4653s | reconvene and be like hey what's going |
4655s | on why aren't we trusting our own skill |
4657s | here which is we mentioned the |
4659s | hesitation and that is something that |
4660s | when you're under pressure you're |
4662s | looking to you know this is your this is |
4663s | do or die if you lose out on this series |
4665s | you're done for the rest of this minor |
4668s | but these players have made it this far |
4670s | they need to have confidence in their |
4671s | gameplay if you think you should ult at |
4673s | a certain time and it was discussed with |
4674s | your team that you probably should as |
4675s | well like that's the plan don't let that |
4678s | hesitation a little voice in your head |
4679s | stop you from doing it as we hear |
4681s | overclock get popped from the side of |
4684s | Santa |
4685s | and rotating onto the back platform |
4687s | eliminating snozzler it's not like you |
4690s | had every opportunity there to get to |
4692s | cover but you didn't you have to be |
4694s | respecting Santa like that oh like that |
4696s | is just Washington they got you |
4698s | confident and they're still engaging |
4699s | into this granted against some Ultimate |
4702s | Tools out of the drainers which yes that |
4704s | will be beneficial in the war they |
4706s | arguably over committed into that with |
4707s | both the katsune and the Rampage |
4711s | I think they over committed they already |
4713s | had the advantage snazzler got deleted |
4715s | got called out by tiny at the same time |
4718s | yes we do need to respect Senna I mean |
4721s | if Santa's gonna respect you when you |
4722s | click overclock and go into Los you |
4725s | should also do the same because both of |
4726s | you are very scary on these hit scans |
4728s | and yeah I over commitment with those |
4730s | ultimates we are encroaching in on last |
4734s | fight here it made sense but because |
4736s | they cleaned up so fast Washington times |
4738s | can mount to come back |
4740s | and they have the ultimates to be able |
4741s | to do this but by him Falls really low |
4743s | this Dragon Blade isn't going to |
4747s | she's cannot oh but it's not always time |
4750s | Revengers if you're the better Soldier |
4752s | player here I'm sitting I'm waiting for |
4754s | something to come up with the kill speed |
4755s | but it simply is not present at least it |
4757s | got the trainer's health bar relatively |
4759s | drained and assuming they've managed to |
4761s | get off the point there we go Washington |
4762s | Timeless |
4764s | I don't know about that sound barrier to |
4766s | be totally honest with you I actually do |
4768s | not like that sound barrier whatsoever |
4771s | considering that there was no DBS online |
4773s | for the side of Washington Timeless they |
4775s | had to do something to equalize it more |
4776s | in their favor so that sound barrier was |
4778s | used Sniper got very low so it made |
4779s | sense the only tragedy is now there's |
4782s | two DBS ults coming online for the side |
4783s | of the drainers that we have no beat nor |
4786s | could scenarios to try and encounter and |
4787s | have to heavily rely on sniper using |
4790s | Rampage after they force out chosen suzu |
4793s | that's what they have to look for here |
4794s | they need to take an early fight force |
4796s | chosen to be uncomfortable |
4798s | assistant |
4803s | across the objective on the junker Queen |
4806s | I mean they've just been crazy on this |
4809s | map beautiful specifically on bomb |
4812s | plants here and wow that is just gonna |
4813s | get them right back into congestion |
4815s | that that was absolutely beautiful |
4817s | perfectly well executed from sniper |
4819s | sniper knew the assignment and said I'm |
4821s | gonna get an A |
4823s | that is exactly what sniper did I'll |
4825s | give you a gold star |
4827s | good noodle stars all around |
4829s | [Laughter] |
4831s | the question is |
4833s | I do too but the question is here for |
4835s | Washington time Liz are they going to be |
4836s | successful in this next fight |
4837s | considering they're going in at a |
4839s | disadvantage of two ultimates almost |
4841s | three with Kindred almost online with |
4843s | the Rampage as well |
4845s | it doesn't matter unless Senna has |
4847s | anybody to shoot at which thankfully |
4849s | trainers |
4851s | they bought the space time was respected |
4853s | the ultimate for the first time so zaxo |
4855s | keeps them in the fight but he has out |
4857s | ear scratches through these players like |
4860s | fruit ninja right now and oh that is a |
4862s | big pick to start this one off and |
4864s | titles they just don't have that damage |
4866s | to Rally behind in order to give up |
4870s | both DPS faults from drainers used the |
4873s | beat was expunged from the side of |
4874s | Washington Timeless the previous fight |
4875s | made sense they knew the opportunity |
4877s | they took advantage they also staggered |
4878s | them that's the important key here they |
4880s | use Senate against space knowing that |
4881s | Washington time was probably didn't want |
4883s | to make the same mistake twice and Peak |
4884s | an ulting sojourn and then we had Genji |
4887s | follow up with the blade now Timeless |
4889s | has the opportunity to do the exact same |
4890s | thing but the issue is portals are |
4892s | online for drainers and if they pop them |
4894s | early it could be a little bit rough |
4896s | because it could all be a bait and |
4898s | switch coming out for Washington |
4899s | Timeless now that katsuna Rush is |
4900s | expunged and that's actually totally |
4902s | fine especially with |
4908s | them it looks like it was on the |
4910s | backside based on where Santa was |
4911s | positioning but you just can't let these |
4913s | things happen oh |
4917s | snakes were made they just have to be |
4919s | cleaned up we do have b as well as |
4922s | Rampage coming off from drainers and |
4923s | they could combo those to make sure they |
4925s | can push out of this doorway and just |
4926s | force back Washington Timeless however |
4928s | Washington Timeless is going to pop the |
4929s | continue Rush early Force back and claim |
4932s | a lot of space with snozzler using the |
4934s | overclock |
4935s | what perfect timing on that sound |
4937s | barrier dude Elaine just give that |
4938s | little extra bit of help just the |
4940s | drainers as they're trying to fight this |
4941s | one out but finds all the opportunity |
4946s | they don't have the numbers here it's a |
4949s | two of E4 and one that they are very |
4951s | unlikely to come out on top of so as |
4953s | cool as the shutdowns were the counter |
4954s | play was present the Timeless are still |
4957s | gonna have to say on this map |
4960s | um I'm Gonna Keep it a buck though |
4961s | Martian Timeless has to make up a lot of |
4964s | percentage points and if they lose one |
4965s | fight here and they have to survive |
4967s | roughly two it's gonna be this point |
4970s | going over towards team drainers now the |
4972s | one thing I will point out is Lane used |
4974s | that beat I thought it was going to get |
4975s | Ajax I'm gonna be honest didn't get Ajax |
4978s | sustained a little bit longer but now |
4980s | doesn't have it and we have Rampage and |
4982s | beat coming up online for Timeless and |
4984s | if they spend both they could come out |
4986s | on top of this next fight and close out |
4987s | this this flash point |
4989s | I |
4990s | I do think right now the Timeless sniper |
4992s | has been so much better than Kindred |
4995s | when it comes to these ramp ages so |
4997s | sniper just goes in early with this but |
4999s | as soon as they see that then this is |
5001s | done this is just done |
5005s | a sniper catches three players and just |
5007s | the three that you need Washington |
5008s | titles they're so good about fading out |
5010s | these key moments for them to find the |
5013s | best success possible |
5014s | it is honestly it comes down to when |
5016s | you're fight planning knowing what the |
5018s | enemy has what is their win condition |
5019s | the back your mind you need to keep that |
5021s | there as a support and one of the |
5022s | biggest things anyone can do in |
5024s | OverWatch it's not showing all your |
5025s | cards in front of the enemy team so to |
5026s | speak and that is not putting your team |
5028s | like tell your team I don't want to use |
5030s | suzu early do not let them Bunch up do |
5032s | not let them all get axed tell them |
5034s | don't Bunch up because that's exactly |
5036s | what happened all of them token ax to |
5039s | the face and chosen had no choice but to |
5041s | drop the suzu opening the doorway for |
5043s | Sniper to use that Rampage |
5046s | and that's really gonna start to show |
5048s | pyramids Raiders they have the ultimate |
5050s | Advantage especially on a map like |
5051s | Refinery you gotta shut this one down |
5055s | this is just two powerful the fox just |
5058s | said yep yep goodbye the rest of |
5060s | drainage but Kindred still decided to |
5062s | commit towards the tail and pick up a |
5064s | triple kill all right this trip I see |
5066s | you but you don't have the support to |
5068s | keep yourself up in this fight as flashy |
5070s | as it was I think she knows that this |
5071s | one is good is over |
5073s | the hero plays in organized competitive |
5077s | play Hero plays do not typically work |
5079s | out I understood why Kindred looked for |
5082s | it it was theoretically just numbers |
5084s | wise successful but to win the fight it |
5086s | was not it ended up being a 2V1 and not |
5088s | Lucio on top of JQ good luck trying to |
5093s | kill that when you're our solo JQ |
5096s | Honestly though it is as cool as JQ is |
5099s | in terms of the way that she can sustain |
5100s | herself |
5102s | you just don't win in matchups like that |
5104s | and losing that fight that's 15 |
5106s | basically on the board for tunnels right |
5108s | now they're gonna make it more |
5110s | friends dinosaur just took out her own |
5112s | teammate oh that is gonna hurt one |
5115s | roughly cursing them out right about now |
5117s | and I don't believe them because |
5119s | strainers they're essentially gonna get |
5120s | this point for free |
5122s | it happens to everybody |
5124s | it's always like the okay who shot the |
5126s | Genji or like wow I didn't know Genji |
5129s | got such a huge Buff when did he get a |
5131s | rail shot you kind of just gotta laugh |
5133s | it off I'm doing this next fight |
5136s | Timeless technically bite numbers have |
5138s | an advantage with ultimates but it's a |
5140s | matter of how they use them |
5143s | had the advantage of one has not had a |
5145s | good time on this Dragon Blade |
5147s | especially you know that place is |
5148s | chilling on top of that sound barrier |
5150s | you're not really going to want to pull |
5151s | that one out until you can get that up |
5153s | of your own so I'm not even gonna |
5155s | acknowledge Dragon Blade I want to look |
5156s | at sniper's ultimate that Rampage has |
5159s | won basically every fight that it has |
5162s | been popped so if sniper can buy the |
5164s | success on their ultimate I think this |
5165s | can happen that does depend on bun |
5167s | getting all of his cooldowns out the |
5169s | dragonblade is just for show right now |
5170s | getting set up is just a little cherry |
5172s | on top you're still AB sniper to be able |
5175s | to work with and you can just hold on to |
5177s | it for next fight |
5178s | not to mention the bun using blade was |
5181s | most likely a bait to force out the |
5184s | Lucio beat and hearing the Lucio beat go |
5186s | off and |
5187s | of course the knee-jerk reaction for |
5189s | most Lucio's I'm gonna say this was |
5190s | calculated though you typically want a |
5192s | mirror beat about a second and a half |
5194s | afterwards we exactly saw that happen |
5195s | and now sniper even if suzu is used is |
5200s | able to go in with Rampage will not have |
5201s | to worry about a sound memory or keeping |
5203s | the enemy team alive not at all right |
5211s | does that damage out at this point if |
5213s | this goes the way it's Timeless this is |
5214s | game that is map number three going |
5217s | their way and sniper already off to a |
5218s | good start all the ultimates coming out |
5220s | of drain as I can if he and not Gibson |
5222s | Lane picking up one of these but |
5224s | Timeless they're still on the points |
5225s | miles Larson still on the point and |
5226s | nobody can get there what a genius move |
5229s | from Timeless to fight off of the |
5230s | objective deny that space and the touch |
5233s | at the end they are sitting on Match |
5235s | Point they want that rematch against |
5237s | Rift and they want it bad |
5239s | they do and you mentioned it pulling |
5241s | them off the point I mean Genji dove |
5243s | into the back line said you know you're |
5245s | low either you fight me here or I pinch |
5248s | you off into my team if you touch the |
5249s | point either way you are in Checkmate it |
5253s | was very successful inside of Washington |
5254s | Timeless congratulations to them and |
5256s | moving on into our grand finals |
5259s | I mean not just yet though they still |
5261s | have another map to be able to play it |
5263s | has to be my math is bad |
5266s | you know what we use words right we use |
5268s | words sometimes numbers just aren't it |
5270s | you usually you're either a numbers or |
5271s | words person I think we're kind of both |
5273s | words people actually more of a numbers |
5274s | person and words just kind of spill out |
5276s | of my mouth and I hope I say something |
5278s | that's semi I'll coherent and it ends up |
5280s | working out 95 of the time but hey we'll |
5283s | forget about that other five percent and |
5284s | actually give ourselves a little bit of |
5286s | break on those words and let you guys |
5287s | enjoy some of the wonderful moments that |
5289s | we've had throughout our Series so far |
5291s | so we'll see you just in a little bit |
5292s | map four is on the way |
5300s | charge might be able to get a rail shot |
5301s | in on a squishy delete them the more |
5304s | consistent hitscan DPS right now and |
5306s | getting that advantage in their early |
5308s | allowing one to just shred it's too |
5312s | aggressive out of the sight lines of |
5313s | their supports and trainers they're |
5315s | gonna be able to snowball that one |
5316s | Washington Timeless or two and divide |
5318s | sizes they take on this point and |
5319s | they're gonna convince all to do it yeah |
5324s | but does it end up getting it the rest |
5326s | of the team so playing off of the damage |
5328s | that though from sniper they did it |
5329s | first and they're gonna do it better |
5331s | Washington Timeless not far behind at |
5333s | all it's like they're hearing us speak |
5334s | nerdy bird |
5336s | and rotating onto the back platform |
5338s | eliminating into that with both the |
5340s | katsune and the Rampage I'm sitting I'm |
5343s | waiting for something to come up with |
5344s | the kill speed but it simply is not |
5346s | present they need to take an early fight |
5347s | force chosen to be uncomfortable |
5356s | yeah |
5358s | scratches |
5360s | there it is |
5362s | a sniper catches three players and just |
5365s | the three that you need Washington |
5367s | titles they're so good about fading out |
5369s | these Raiders they have the ultimate |
5371s | Advantage especially on a map like |
5373s | Refinery you gotta shut this window she |
5375s | knows that this one is good is over |
5402s | said you know you're low either you |
5405s | fight me here or I pinch you off into my |
5407s | team if you touch the point either way |
5409s | you are in Checkmate it was very |
5412s | successful inside of Washington timeless |
5415s | wow what a third map that we just had |
5418s | nerdy bird and I think that we got to |
5420s | see this thoric map Washington Timeless |
5422s | we're the favorite heading into this |
5424s | series and that map of Flashpoint I |
5426s | think was just a perfect display of why |
5428s | we really thought that and we got to see |
5430s | sniper that main Tank Hero at a lot of |
5433s | points coming in being that shock hauler |
5435s | being that in-game leader getting their |
5437s | team up to this match point despite |
5439s | going down in map number one they've |
5441s | really started to regain their momentum |
5443s | and put trainers in a tricky position |
5444s | for mat4 |
5446s | while drainers are in a tricky position |
5448s | I do agree with you my only fear is the |
5452s | fact that we're going into a map in map |
5455s | type in general and specifically the map |
5457s | they have chosen |
5458s | is a map that hit scans thrive on and I |
5463s | mean you pointed her out we gotta talk |
5465s | about her a little bit Senna on sojourn |
5467s | one of a absolutely horrifying hit scan |
5470s | to face up against one that you love to |
5472s | cheer for when they pop off but if she |
5475s | finds you know those opportunities and |
5477s | she feels like she the confidence that |
5479s | she needs to here to pop off it could be |
5482s | extremely deadly and I'm just wondering |
5484s | how much we're going to be having to see |
5486s | a lot of bobbing and weaving and playing |
5487s | around corners from both teams |
5489s | considering how oppressive these hitscan |
5491s | players can be and capitalizing on when |
5494s | a player decides to Peak too early or |
5496s | Peaks for too long it's ultimately going |
5499s | to be a deciding factor for at least |
5501s | claiming the bot for the first fight |
5503s | yes and climbing the bar for the first |
5506s | plight oh let me tell you if you have |
5508s | not seen a competitive match on coliseo |
5510s | you are in for a treat or well maybe not |
5514s | a treat I hope you like watching the |
5515s | Coliseum and watching it for about the |
5517s | first five minutes of gameplay because |
5518s | that is where we will be fighting this |
5520s | robot specifically on this map is just |
5524s | not a good first fight to win if you |
5526s | come out on top you're taking another |
5527s | one at the end of the Coliseum you go |
5529s | back and forth for a while but you're |
5530s | fighting in this exact same strip of |
5532s | land and it takes these teams that come |
5535s | out with the strong starts on any push |
5537s | map you get that momentum in your favor |
5539s | it is an easy ride through towards the |
5541s | victory you'd have to seriously do |
5543s | something wrong in order to lose after |
5545s | getting that first checkpoint on coliseo |
5547s | specifically so if Washington time must |
5550s | come out blazing like they were in the |
5552s | previous map then I they're in big |
5555s | trouble if this could be it this could |
5556s | be them going to the Grand finals right |
5558s | now nerdy bird and drainers they need to |
5560s | give me a reason to believe that they |
5562s | can start that combat and I want it to |
5564s | be Senna Senna was great on that first |
5566s | map Senna was bid on the second and |
5568s | third map I wanted to see Santa be great |
5570s | again and I genuinely believe that this |
5572s | map is meant for her |
5576s | I feel like you're putting a lot of |
5578s | pressure on Senna I have apologize onto |
5582s | the path of the broadcast for the |
5583s | pressure that you are feeling Senna but |
5585s | with that being said Chinese 100 right |
5587s | this long Corridor that we have to stay |
5590s | no half the map will probably see this |
5593s | long Corridor where the bot starts it is |
5596s | so narrow it creates one sight line of |
5598s | people don't take flank angles and the |
5600s | other thing is object permanence I tend |
5602s | to see some OverWatch players lose |
5605s | if one side decides okay we're not gonna |
5608s | win just the front line pressure you |
5610s | know |
5611s | the hide and seek sniper game Let's |
5614s | actually start you know creating |
5615s | opportunities for ourselves let's get |
5617s | more mobility and go for these flank |
5619s | angles pull attention away from the |
5620s | front line and then start moving in as |
5622s | that attention is being pulled oh no if |
5624s | if one side recognizes there's someone |
5627s | flanking and we see that they they |
5629s | notice his players like coming around |
5631s | the right side or is behind a corridor |
5632s | and then they ignore it and then someone |
5634s | gets killed I'm going to question the |
5636s | object permanence of players all over |
5639s | again because it seems to happen too |
5640s | frequently in OverWatch on this map too |
5643s | I mean there's so many little nooks and |
5645s | crownies you could just chill in in the |
5646s | Coliseum part and whoo that gets a |
5649s | little messy and what else is gonna get |
5651s | messy here is this Reinhardt I just |
5654s | don't like it all right Kindred she's |
5656s | great at rhyme that's not what's up for |
5657s | question it's the actual hero selections |
5660s | and when you're playing into the junker |
5661s | queen of sniper and use the pressure |
5663s | from snozzler and Bun like you just sit |
5666s | there and take damage you don't do much |
5668s | and it's a big problem for drainers when |
5670s | they try to engage or if they engage but |
5672s | the thing that they've changed here is |
5674s | that they brought in yes on May and of |
5677s | Walling off a JQ when there is no one |
5680s | really that's able to then close that |
5682s | distance and get over the wall you can |
5683s | eviscerate the front line that comes out |
5685s | from Washington Timeless but you have to |
5687s | catch sniper in a bad position and |
5690s | sniper plays to their own strength |
5692s | sniper recognizes I'm going to be in a |
5695s | bad spot if I do this and wait for the |
5696s | opportunities where it's safe |
5699s | speaking of waiting welcome to the |
5702s | waiting room as I like to call coliseo |
5703s | no we have started the map ladies and |
5705s | gentlemen that is currently where we are |
5707s | at we are we we are starting the map of |
5709s | Coliseum nobody wants to make a move |
5711s | it's been well over a minute at this |
5713s | point and uh no final blows Kindred |
5716s | hasn't gone in and heck we haven't seen |
5718s | the same thing from sniper and we're |
5720s | starting to get a little bit antsy out |
5721s | here or at least I'm getting antsy I |
5723s | want to see some action I don't want to |
5724s | see these blows traded back and forth |
5726s | there's not even any ultimates that are |
5727s | close to coming online somebody has to |
5729s | make the first move right now and right |
5731s | and Sutton Osler wants to be that player |
5733s | the immortality field is out and down |
5735s | goes shows as great as they got |
5737s | aggressive they walk in to sniper and |
5739s | that was a big big mistake here you're |
5742s | not gonna win that battle up close and |
5744s | Timeless they're gonna come out on top |
5745s | as a result |
5746s | yeah just as we start getting a little |
5749s | bit antsy I think inside a drainers did |
5751s | as well and honestly |
5754s | that was a big mistake that it is a game |
5757s | of cat and mouse it's a game of chicken |
5760s | you need to wait it out and you |
5762s | mentioned it looks like we're just |
5763s | passively waiting for olds to come |
5764s | online and they it kind of is in that |
5766s | long Corridor for most of the times that |
5768s | I've seen coliseo on broadcast yeah you |
5772s | just gotta do you know the Poke map but |
5774s | unfortunately drainers don't really have |
5776s | that poke without using ultimate no they |
5780s | don't but the advantage is is you have |
5781s | sent on The Bash and who does insane |
5783s | amounts of damage output |
5785s | great start because you take away that |
5787s | Mobility tool the Mauler it's been a |
5789s | huge part of timeless's ability to take |
5791s | these fights and they suddenly are on |
5793s | the back pedal here moving as far back |
5795s | as they can but oh no it's not dark ends |
5797s | up getting caught out and will be taken |
5799s | down huge dagger pick from trainers and |
5801s | there's bound to be more to come |
5802s | especially when where you see this blue |
5804s | stone Genji are located |
5809s | riding to safety as most lucios do |
5811s | giving their get people love and care we |
5815s | hear Rampage sniper gets charged |
5818s | beats wow that was just sniper no Citron |
5823s | is done done with sniper right now and |
5826s | yeah you shut down the tank but you |
5828s | didn't shut down bun or sauce that was |
5830s | four ultimates for Washington time let's |
5832s | end three from the dreamers it was a |
5834s | costly fight but that one extra mile |
5836s | that you added with that Dragon Blade |
5837s | put them over the top |
5839s | yeah you have to pay it's it's coining |
5842s | the ultimate you lose someone you pay it |
5844s | all the enemy team holds you panel to |
5846s | equalize and Timeless recognize and one |
5848s | extra old was what it was needed but the |
5851s | issue here is that we've got Senna now |
5853s | dropping the artillery strike and we |
5855s | lose snozzler before this full fight and |
5857s | engage has even started |
5859s | oh it's the second time snazzler's gone |
5861s | down at first and drainers are really |
5864s | capitalizing off that snozzler is very |
5866s | gutsy when it comes to playing the DPS |
5868s | they have confidence that they are |
5869s | better which sure you can do that |
5871s | sometimes but that doesn't mean set on |
5872s | yabs are gonna punish you for it |
5874s | you have to properly execute it and |
5876s | execute it at the right times is what |
5878s | we're saying here from broadcast |
5881s | we do see shows an early engage with the |
5884s | amplification Matrix |
5886s | yeah for Matrix is out but the high |
5889s | grounds is easily in control of |
5890s | Washington Timeless and this is why we |
5892s | are in the Coliseum for so long as you |
5894s | can't sit on those icons forever and |
5895s | just take a beating from above and stops |
5898s | or get yourself through the robot that |
5900s | is disgusting yeah exactly isn't happy |
5903s | about that one neither is the rest of |
5905s | their team gonna be a happy smiley |
5906s | places The Shield only does so much |
5908s | Kindred the rest of your team has to |
5910s | reset |
5911s | the tragedy of playing Reinhardt into |
5914s | this JQ and into a a handful of other |
5917s | tanks is when it is just you and someone |
5919s | else your only option is to sit there |
5920s | and hold shield and pray the heal |
5922s | differential and the health differential |
5924s | is enough that your other DPS comes out |
5926s | on top of that 2V1 but you're bleeding |
5929s | all over the place and your only source |
5932s | of comfort is your Shield but it's |
5933s | slowly breaking Kindred I just want to |
5935s | see that JQ mirror match up again |
5938s | you did the Reinhard isn't it it really |
5940s | is not it and Kendrick is forcing it so |
5942s | hard and their team is taking a beating |
5945s | and just getting walked on as a result |
5946s | they don't have the ultimates to really |
5948s | Temple this dragonblade button should |
5950s | know that heading in and has to be |
5952s | careful of how they're playing out I |
5953s | mean to support pouring in for Sniper is |
5955s | unmatched because Kendrick just requires |
5957s | so much of more of it because of the |
5959s | heroes that they're playing and it's |
5961s | just Timeless they have the better comp |
5962s | here and drainers are struggling to |
5965s | catch up because of it |
5967s | shatter goes down though picks up |
5970s | it's something for drainers I mean this |
5973s | is a staggered out fight it buys time |
5974s | off the clock which with Washington |
5976s | Timeless currently in that lead those |
5977s | about what is that I okay never mind I'm |
5980s | not a numbers person about there are 18 |
5981s | meters here that we're looking at nope |
5983s | not even close but we're gonna leave it |
5984s | at that the Timeless have over the heads |
5987s | of drainers |
5989s | they also were extremely close to |
5991s | getting that checkpoint and when that |
5992s | chowder went down from Kindred two |
5994s | dropped the bun also picked up two out |
5997s | of our line of sight so it equalized it |
6000s | just happened to be that bun and the |
6002s | Mueller decided hey we're in a 2v3 they |
6004s | have close response let's back off works |
6007s | out now they actually have that High |
6008s | Ground positioning and have the |
6009s | opportunity to create an advantage we |
6010s | hear ant Matrix early from chosen |
6013s | edit Matrix is really early but it |
6015s | doesn't save the player at all and |
6017s | there's no support remaining and the |
6019s | nice thing about it is Washington Thomas |
6020s | they don't have to invest anything into |
6023s | this fight at all and that is going to |
6025s | hurt drainer's ultimate economy as it |
6027s | continues to progress |
6029s | only issue like yes ulting first is fine |
6032s | ulting early to hit or miss the issue is |
6034s | the positioning of that amp Matrix it |
6036s | was on the left side High Ground almost |
6038s | flat to where Timeless was positioned |
6040s | and to get value from that you want to |
6043s | have one or two people of your team in |
6045s | front of you and the enemies you double |
6048s | down on damage and healing and it just |
6049s | was not there for chosen no and this is |
6052s | why the dreams they need to take an |
6053s | advantage here pick a snowboard guess |
6055s | what is in your back line fire away with |
6057s | this overclock why would trainers they |
6059s | just let The High Ground go over to |
6061s | Washington timeless's DPS and that is |
6063s | what happened in Washington title they |
6065s | had the positioning they had the height |
6067s | and trainers could do nothing about it |
6072s | right now I'm watching Timeless getting |
6074s | very close to the first checkpoint we |
6077s | are now at the sub three minute Mark |
6079s | which means we're halfway through no |
6080s | checkpoints claimed there's amp Matrix |
6083s | to keep our front line alive for Sniper |
6086s | and unfortunately drainer's just forced |
6088s | to back up yeah |
6090s | they pack up but they give up that point |
6092s | and like I said before you lose the |
6095s | point on coliseo map you are now favored |
6097s | 80 in favor of that forward team of |
6101s | coming out on top right now and only two |
6102s | minutes to turn this around this is not |
6104s | an easy attack for trainers they have to |
6106s | do something to start turning the tides |
6108s | and it's a dragon blade from Santa just |
6110s | to grab one a hero I don't see her on |
6113s | too often at all and even if they have |
6115s | control of the robots they don't have |
6117s | control of the fight at all dirty bird |
6120s | they don't and it's it's a balancing act |
6122s | a very fine one to decide what you want |
6125s | to do and right now Lucio has decided to |
6127s | take the bot on a journey at least try |
6129s | to get it to the halfway point get rid |
6130s | of those forward spawns it lasts for a |
6132s | little bit will give drainers some time |
6134s | here to reconvene get closer but I they |
6138s | did not get rid of those full response |
6139s | and that is what's going to play in |
6141s | favor of Washington Timeless right now |
6142s | especially they have Genji blade but |
6144s | chosen has amp so maybe maybe they'll |
6148s | delete fun in this Blade with the amp |
6150s | Matrix we'll have to see I don't know if |
6152s | you want to say that but because bun has |
6153s | been deleted several times by chosen |
6155s | specifically when this Dragon Blade has |
6157s | been popped so not the best track record |
6159s | going with Fords with this ultimate I |
6161s | mean you have to combo it up with |
6162s | snozzar here just to try to get some of |
6164s | this chip damage the image is used |
6166s | defensively as a zoning tool as a matter |
6168s | of fact and you need to be careful |
6170s | without their bling I mean that's the |
6172s | aggression that starzar has I dare say |
6174s | an ego that there's just the confidence |
6176s | that saslar is able to play with here to |
6178s | bait the players back into their |
6180s | position yeah they trade out their life |
6182s | for it they get strainers away from the |
6184s | robot they can't make that progress and |
6185s | with a minute remaining they have a |
6187s | mountain to climb |
6189s | it's not impossible we've seen teams |
6192s | overcome these herculin tasks before in |
6196s | the soft reset here that takes some |
6198s | discipline and understanding of where |
6200s | the enemy team is at and if you have the |
6201s | advantage enough to do so the issue |
6204s | again I gotta point out snazzler on this |
6206s | High Ground there is nothing that can be |
6208s | done against nazlar without giving up |
6210s | well honestly putting yourself in a bad |
6212s | position unless Senna can get some nice |
6215s | damage from the low ground having |
6216s | swapped over to capacity |
6218s | that's all you can do at this time and |
6220s | you can't Peak the high grounds Ryan's |
6222s | got a nice little ant Matrix up there |
6224s | and unless you want a first class ticket |
6225s | back to spawn you better be keeping your |
6228s | heads protected down under the cover of |
6229s | the Coliseum and this robot's not gonna |
6231s | move its last final fight here and the |
6233s | sniper has the win condition everybody |
6236s | hit with that ultimate lean South area |
6238s | only does so much here but sniper walked |
6241s | back into the blizzard needs to be |
6242s | careful of how they play moving forward |
6244s | support traded out both for blowing |
6246s | Washington Timeless they are the ones in |
6248s | the Jewel of the robot in control of the |
6251s | series they want that rematch and they |
6253s | are gonna go ahead and get it it is the |
6256s | Washington Timeless team moving on to |
6259s | the Grand finals |
6264s | okay so we know Timeless has made it |
6266s | forward but we do have to focus on |
6267s | drainers a little bit here and give them |
6268s | some props and kudos |
6270s | okay after we see snazzlers play the |
6272s | game we'll see this first watch watch |
6274s | the moment yeah I'm not this is kind of |
6276s | what I figured would be the play of the |
6278s | game |
6279s | nicely done well executed controlling |
6282s | High grounds definitely a strong point |
6284s | especially on coliseo got to make sure |
6286s | you understand positioning but drainers |
6288s | you made it really far you did well you |
6291s | get you're still you still are gonna |
6293s | walk away with a little bit of money |
6294s | some circuit points and knowing in your |
6297s | like that you made it this far just |
6299s | means that next time you can go even |
6300s | farther you have a benchmark now it just |
6302s | got to keep improving the end of the day |
6304s | there was just a slight just you know |
6307s | Timeless had one thing that they |
6308s | executed differently than you did and |
6310s | unfortunately as much as we dogged on it |
6313s | I think it really did come down to |
6314s | compositions and setting them up early |
6316s | and understanding win conditions for |
6317s | those comps and hopefully next time they |
6320s | fit rectify the situation and come out |
6321s | even stronger |
6324s | this is what you bring up and drainers |
6325s | there are a bunch of experienced |
6327s | competitors here I mean they know what |
6329s | they're doing they know how to play the |
6330s | game that isn't the question it was more |
6332s | it kind of came down to is forcing this |
6335s | Reinhardt I mean Kindred was just |
6337s | getting beaten up out there and you can |
6340s | have the best support players in the |
6342s | world to try to keep this ride hard up |
6344s | and going and it just does not work out |
6346s | into players like sniper like snozzler |
6348s | that are continuously applying that |
6350s | pressure and Timeless in the end they |
6352s | have a clear idea of how to play in this |
6355s | matter of what to play in this meta and |
6357s | that is going to get them that Victory |
6358s | three and one over the drainers and it |
6361s | sets such a confident tone too heading |
6363s | into that grand finals especially |
6364s | knowing how their last meeting with the |
6366s | Valiant Guardians ended up going |
6369s | well hopefully they come hungry both |
6371s | teams better come hungry for victory |
6373s | because we need to see everyone pull out |
6375s | every stop I want to see almost |
6378s | borderline I know this is putting a lot |
6379s | of pressure on people and it's not gonna |
6381s | happen but imagine almost a perfect |
6383s | gameplay coming out from these teams |
6384s | minimal mistakes I mean Timeless they |
6387s | goofed up sometimes but they they pulled |
6389s | through they got it together especially |
6390s | after that pause when they lost first |
6393s | point on on new junk City you can see |
6396s | the gear started firing Greece was there |
6398s | they were all ready to go and locked in |
6400s | and focused on getting that Victory we |
6402s | just need to see that carry over the one |
6404s | thing is yeah you're warmed up but are |
6405s | you gonna get tired now as we go into |
6407s | the next best of five because oh yeah |
6409s | unfortunately for them uh being warm but |
6412s | having to play almost a full five game |
6414s | series can be a little bit of a |
6415s | disadvantage because you do get a little |
6416s | bit gassed |
6418s | certainly do and I mean Washington |
6420s | Timeless they'll have a little bit of |
6422s | time that's kind of funny to be able to |
6424s | just reevaluate go over that last series |
6427s | what worked what didn't and how can they |
6429s | push that forwards I mean trainers |
6431s | they're not a bad team but Valiant |
6432s | Gardens that is a whole nother Beast |
6435s | that you have to worry about conquering |
6437s | and in that amount of time we actually |
6439s | get a little bit of insight on that |
6440s | which is arguably one of my favorite |
6441s | parts of the broadcast of talking to a |
6443s | player from the Washington Timeless team |
6445s | so we're gonna go ahead get an interview |
6447s | set up for you and see you back here in |
6449s | just a couple of minutes |
6450s | foreign |
6487s | thank you |
6528s | foreign |
6535s | [Music] |
6544s | [Music] |
6552s | [Music] |
6570s | foreign |
6572s | [Music] |
6576s | and we are back with the calling all |
6579s | heroes unite minor 2 broadcast we've |
6581s | wrapped up our losers finals and |
6583s | Washington Timeless have booked their |
6585s | ticket into the Grands facing up against |
6588s | the Valiant Gardens quite a task ahead |
6591s | of them to be able to come away with a |
6593s | championship before we get there we have |
6595s | the lovely opportunity to hear from one |
6597s | of the coaches for the Washington |
6598s | Timeless team infected a well-known |
6600s | player within the community as well and |
6603s | having to coach such a team for a really |
6606s | stacked one as a matter of fact four |
6607s | Washington Timeless heading into the |
6609s | colonial Heroes minor I really want to |
6610s | know uh just kind of how what are The |
6612s | Vibes right now what were really the |
6613s | expectations heading into this match |
6616s | I mean we expected to win like we always |
6619s | do because we're we're the damn goats |
6622s | um |
6623s | yeah I don't I don't know I mean we had |
6626s | a good warm-up everyone was chill we're |
6628s | all still chill now |
6629s | uh I mean we got to be happy that we won |
6631s | I hope we are |
6633s | and we're gonna win the whole thing |
6635s | because we're awesome oh all right yeah |
6639s | okay so coming in with such confidence |
6642s | is great but then I I have to ask if |
6644s | you're so confident that Eugene's gonna |
6646s | win what the heck happened on control |
6649s | Point Elios you guys did great on well |
6652s | and then things just started to fall |
6653s | apart and you even mentioned before we |
6655s | started this interview you have your |
6657s | team warm up so were they just was it |
6660s | were they not locked in for control or |
6662s | does control just kind of your guys's |
6663s | weak point |
6664s | yeah so I'm pretty sure that they chose |
6666s | map and we just didn't practice ilio so |
6669s | I mean we'll just give them a free map |
6670s | I'm fine with that as long as we just |
6672s | win the others which we did |
6674s | it was close we did we like I don't |
6676s | think we've ever played it so that's |
6677s | fine |
6679s | wow yeah |
6680s | okay I mean they're good they're I mean |
6682s | Kendrick's awesome I love Kindred |
6683s | they're awesome I think we all love |
6686s | Kindred if you don't like Kindred then I |
6688s | don't like you that's that's kind of how |
6689s | it goes so everyone's a kindred fan out |
6692s | here and I think we're all Washington |
6693s | time will spends at this point you guys |
6695s | taking on The Undefeated Valiant Garden |
6698s | Guardians right now heading into the |
6700s | grand finals you played them once |
6701s | yesterday knocked it down to the losers |
6704s | 3-1 I mean you kind of got to see how |
6706s | they played before and you know was |
6708s | there any preparations that have gone |
6710s | into place for this match I mean |
6712s | obviously assuming you expected to be |
6713s | there |
6714s | yeah I mean we always expected to be |
6716s | here I I think the preparations uh we're |
6718s | just going to take into it is just |
6719s | figure out what mistakes we had when we |
6721s | lost against them and just fix them and |
6724s | just play better than we did I mean I I |
6726s | trust my team to absolutely demolish |
6728s | them in Grand finals so |
6730s | all right that is some confidence coming |
6734s | up from the coach of Washington Timeless |
6735s | and I really hope that your team is here |
6737s | to witness this as well to know that you |
6740s | have the faith in them that you believe |
6741s | that they have that skill to take down |
6743s | the Valiant Guardians and those Maps |
6745s | they were close I can totally see it |
6747s | happening too and and we're just gonna |
6749s | have to go ahead wait and see I'm sure |
6751s | you have a couple words for your team |
6752s | before they get ready for that grand |
6753s | finals match so in fact it was great to |
6755s | have you here on the broadcast with us |
6757s | just to get a little bit of insight |
6758s | what's going on behind the scenes we're |
6760s | going to let you go get back to your |
6761s | team get that coaching done and set |
6764s | because we have a grand finals match |
6765s | ahead be sure to stick around because |
6768s | the championship of it all is coming up |
6770s | right after this |
6781s | thank you |
6785s | [Music] |
6796s | [Music] |
6798s | foreign |
6802s | [Music] |
6826s | [Music] |
6841s | thank you |
6842s | [Music] |
6867s | foreign |
6876s | [Music] |
6893s | [Music] |
6916s | thank you |
6917s | [Music] |
6945s | [Music] |
6963s | thank you |
6979s | [Music] |
6993s | thank you |
6997s | [Music] |
7036s | thank you |
7050s | foreign |
7057s | [Music] |
7068s | [Music] |
7076s | [Music] |
7079s | this is it this is the moment where a |
7082s | champion is going to be ground for the |
7084s | calling all heroes unite minor two nerdy |
7088s | bird we have seen teams pop off we've |
7090s | seen teams get dumped back off in to |
7093s | those lower brackets and have gotten |
7095s | down to the final two squads here today |
7098s | Washington Times will be taking on The |
7100s | Undefeated Valiant Guardians right now |
7104s | this is the matchup that I think we all |
7106s | anticipated heading into the latter |
7108s | parts of this bracket and I am so glad |
7110s | that we get to see it here on broadcast |
7112s | I mean I'm excited and in honesty I'm |
7115s | I'm with you on most of us anticipated |
7117s | this and you're a numbers person if you |
7119s | just solely looked at the numbers you |
7121s | would anticipate this at least probably |
7123s | by day two of our Swiss rounds that this |
7125s | was most likely going to be the final |
7127s | match-up but yet we're gonna lay into |
7130s | the fact that we do have the Valiant |
7132s | Guardians as undefeated but if you are |
7134s | the players for Washington Timeless or |
7136s | the players for the Valiant Guardians |
7138s | right now you cannot let that get in |
7140s | your head if you get too confident in |
7142s | yourself and you get too cocky and you |
7144s | get punished that becomes a problem if |
7146s | you let the fear of the fact that this |
7148s | team has defeated you once and they |
7149s | could do it again overcome your |
7151s | confidence that can spell disaster for |
7153s | your team as well so you just got to |
7154s | focus up focus on the challenge in front |
7156s | of you and right now that is taking it |
7158s | fight by fight to come out on top of |
7159s | these maps that we're going to be I |
7161s | believe we mentioned the that was |
7163s | mentioned that they are doing more of a |
7164s | draft for the maps but I'm not positive |
7166s | on that but either way I want to see |
7168s | Washington Timeless at least in this |
7170s | Grand Final be more successful out of |
7173s | control and hopefully not go ilios first |
7175s | after what infected told us oh but |
7178s | that's the funny thing about that is how |
7180s | is Washington timeless's map pick to be |
7183s | told please I mean they don't have the |
7185s | map pick here the higher seed is the |
7187s | Valiant Gardens because they came in |
7189s | undefeated through uh that Swiss stage |
7191s | and we'll get a look here at that |
7192s | bracket how dominant that they've |
7194s | managed to be look at that 203 oh the |
7196s | only team that has managed to take the |
7198s | map off of them in the two different |
7199s | occasions they have met has been |
7201s | Washington Timeless they have two maps |
7202s | total off of them any time that they |
7205s | have played and yes I see a 3-1 |
7207s | scrolling you're like okay maybe |
7208s | Washington Timeless was really good in |
7209s | one spot but then the valley were just |
7210s | better than the other no that was not |
7212s | the case at all every single one of |
7215s | those four Maps was down to the wire it |
7217s | would hit overtime they were so close |
7219s | anytime that these two teams met and the |
7222s | one thing that we gotta have to mention |
7223s | here is Washington Timeless they're in |
7225s | for the Revenge game right now they made |
7228s | the gods bleed here they took that map |
7231s | off no one else has been able to |
7232s | accomplish it and here they are again |
7233s | meeting for the third time in this minor |
7236s | two circuit which really just puts |
7238s | everything out for them laid as a red |
7241s | carpet essentially for them to walk down |
7243s | meet the opponents waiting for them to |
7244s | the end |
7245s | okay so I know that we always call you |
7248s | know the lower bracket but in situations |
7250s | like this this is why I typically like |
7253s | to refer to it as the Redemption bracket |
7255s | because right now Washington Timeless |
7258s | has been on their Redemption Arc this is |
7260s | their opportunity to come back and |
7262s | actually topple the Giants their Goliath |
7265s | so to speak that is the Valiant |
7266s | Guardians the question is will they be |
7268s | able to do that will they be able to |
7269s | execute everything that they want to in |
7270s | these Maps or is the value just going to |
7272s | keep doing what they've been doing and |
7274s | staying you know |
7276s | on The High Ground so to speak and |
7278s | walking through these games as though |
7279s | it's nothing yes yes we can talk about |
7282s | like what they're doing is nothing but |
7283s | of course when you're actually playing |
7285s | it's a lot harder to do it's easier said |
7288s | than done as our parents would like to |
7289s | tell us at the end of the day it's going |
7291s | to come down to skill trust and faith in |
7294s | your teammates and understanding when |
7296s | conditions playing to your advantages |
7298s | and keeping those advantages regardless |
7300s | who comes out on top the ones that |
7301s | execute that the best are going to be |
7303s | victorious |
7304s | and I think that compared to our last |
7306s | series Washington Timeless we're the |
7308s | team that we recognized that okay when |
7310s | sniper is in all the tank which I am |
7312s | very glad that they are returning in for |
7314s | this first control map there is some |
7317s | serious cohesion that ends up happening |
7318s | between all five members of this roster |
7321s | and that is the reason they take these |
7323s | maps to the distance they make them |
7325s | close because they're able to play |
7326s | together they have those Communications |
7328s | that are just laid out in place you can |
7329s | see them just unfolding in front of you |
7331s | and it's so beautiful to be able to see |
7333s | that the time that Timeless with the |
7335s | coaches that they have with the in-game |
7337s | leaders uh that they have their access |
7339s | to that they use all of those resources |
7341s | and put them out to their advantage but |
7343s | that isn't to say that the Valiant |
7344s | Gardens Guardians do the exact same |
7346s | thing and you can't say if not better if |
7350s | the pass has told us anything with their |
7351s | current record |
7352s | yeah and when we spoke to Valiant |
7355s | Guardians on day one moving fish came in |
7358s | very similar style to infected and just |
7360s | said you know I know I trust my team I |
7363s | know we're gonna win every map we went |
7365s | into I had the confidence in my |
7367s | teammates that I needed to and you know |
7370s | ultimately it's been working the |
7372s | confidence played dropping that trap |
7373s | card down and just being like go for it |
7375s | be ready for what I'll pull out |
7376s | afterwards type deal has been working |
7378s | for them now the question is is has |
7381s | Timeless made enough adjustments to you |
7384s | know counter the play that's coming out |
7385s | from the Valiant Guardians because based |
7387s | off of Just compositions alone favored |
7389s | picks both these teams do actually favor |
7391s | very similar Heroes very similar |
7393s | matchups and if you're playing the |
7394s | mirror comp it really comes down to |
7397s | capitalizing on mistakes and that means |
7398s | if you want to do that you'll need to |
7400s | play Borderline perfectly |
7402s | that's something that I think Washington |
7405s | Timeless that last series they did end |
7407s | up winning but I don't think that those |
7409s | were the best maps that I've seen them |
7411s | play this tournament to be totally |
7412s | honest with you some of those Maps were |
7414s | played against the Valiant Guardians and |
7416s | those four maps that just occurred serve |
7419s | as a warm-up for this series they are |
7421s | being put at n's limit here to have the |
7423s | mental capacity and rather almost sanity |
7426s | to a point to continue to put out this |
7428s | high level of competitive play which |
7430s | easy easily more said than done and you |
7434s | just can't acknowledge that enough and |
7436s | the the way that Timeless have all of |
7439s | this laid out in front of them where |
7440s | they have they're easily The Underdogs |
7442s | coming into the series right and Valiant |
7443s | Guardians they're the team to beat they |
7446s | have been this entire time and no matter |
7448s | how many times we touch on it Timeless |
7449s | they hear it they know that we say it |
7451s | and it's just more fuel to the fire that |
7454s | they want to prove everybody wrong that |
7456s | they can be that team to take down the |
7457s | Titans |
7458s | I mean despite the stumbles that we saw |
7460s | in the series before this coming out |
7462s | from Timeless they definitely cleaned up |
7464s | and demonstrated that they are hungry |
7466s | for this opportunity to go against the |
7467s | Valiant Guardians they have this |
7468s | opportunity now but the question all |
7470s | comes down to who is actually going to |
7472s | prove themselves in this moment and walk |
7474s | away with that first place position or |
7475s | the second place end of the day getting |
7477s | first or second no shame whatsoever but |
7481s | everyone has that instance of you know |
7482s | the silver medal syndrome of I didn't |
7484s | get first therefore I was not successful |
7487s | at the end of the day hopefully they |
7488s | recognize regardless of the outcome |
7490s | being in this spot in this position |
7493s | alone demonstrates the skill and prowess |
7496s | and respect that all these players |
7498s | deserve and hopefully they play Not only |
7500s | to be successful but they play to have |
7501s | fun and walk away knowing that they |
7503s | tried their best by the time this entire |
7505s | series wraps up |
7506s | the bar of competition it's way up here |
7508s | it's probably way up there but I'm short |
7510s | I can't reach it quite yet and these |
7512s | players they can't they're able to play |
7515s | to that they stretch themselves two new |
7517s | heights just to try to match what their |
7519s | opponent is doing and you know this |
7521s | really is going to be a test for |
7522s | Washington Timeless as well control has |
7524s | been their weak point so far uh in any |
7527s | game that we've seen them and of course |
7529s | that's where we end up starting it's not |
7530s | their Mac pick and it's not Elias so |
7533s | maybe maybe they have a chance coming |
7536s | into this one and it does kind of leave |
7538s | me optimistic seeing sniper uh being on |
7541s | that starting roster card makes me think |
7543s | that if you have this extra level of |
7545s | columns coming in I think that they can |
7548s | be able to pull this one up the one |
7549s | thing that sniper sacrifices compared to |
7550s | Saul Hill is Saul Hill is just |
7553s | straightforwards walked in there's no |
7556s | turning back and either that plays out |
7558s | super well for the team or it leaves |
7560s | everybody else in the dust and they just |
7563s | get walked on so there's very there's |
7565s | two very contrasting styles that we end |
7567s | up uh seeing just in terms of those tank |
7569s | plays which I actually do confirm Saul |
7571s | Hill will be in for the map of Oasis |
7574s | which I really I need to keep an eye on |
7576s | what they are doing and how they're |
7578s | playing the tank ideally that junker |
7579s | Queen in terms of the positioning |
7582s | hopefully Sawhill is still warm because |
7585s | we did see Sawhill during the previous |
7587s | series on control and then was subbed |
7588s | out and you mentioned it Sawhill is a |
7591s | very much so I am your front line and I |
7594s | am giving you the space you need |
7597s | undeterred by anything thrown at the JQ |
7602s | it's crazy it's scary it also gives |
7604s | supports heart attacks but we'll have to |
7606s | see how well this works out as we drop |
7609s | down those spawn doors |
7611s | I mean hey thankfully for Saul Hill |
7613s | control is a map type where you can just |
7615s | go hey I'm gonna make space team you can |
7618s | take it or you can leave it I'm gonna |
7620s | take space and especially on control you |
7622s | look at this mega pack by the bounce pad |
7624s | on City Center |
7626s | this is where you need to take the space |
7628s | you need to have control of that Health |
7629s | area ideally control of that High Ground |
7631s | which is timeless they cannot get up to |
7633s | they're getting beaten back just a |
7635s | little bit but Sawhill that's what I'm |
7637s | seeing the over extension doesn't have |
7638s | the proper support because each key is |
7640s | just slicing and dicing starts it off |
7641s | with a quad kid they give them the ace |
7645s | let's go ahead and see come on give it |
7647s | to her no moving fish that's just mean |
7650s | that was a little bit mean |
7654s | it's just like in valorant you know it's |
7656s | like who stole my Ace you laugh it off |
7658s | you keep going you respects though I |
7661s | cannot believe again you got that much |
7662s | value first fight but also on Genji |
7664s | picked up too which wasn't enough |
7666s | because we engaged here just fight |
7667s | number two already on point Valiant |
7669s | Guardian backed up gave up an immense |
7671s | amount of space over to Washington |
7672s | timeless and they're okay with that |
7675s | they're waiting for those cooldowns to |
7676s | be expended so that they can take the |
7677s | more favorable fight at the end there it |
7679s | is commanding shout on Ford's moving |
7681s | fish sees that little window of |
7683s | vulnerability doesn't get the |
7685s | capitalization off it though the one |
7686s | thing that balance Guardians have here |
7688s | is that Superior ultimate economy we |
7690s | look at moving fish it's significantly |
7692s | ahead of where saw Hill currently stands |
7694s | in terms of that Rampage along with |
7696s | other areas the longer this goes the |
7698s | better it is for the Guardians and they |
7700s | want to close it out quickly and they're |
7701s | gonna have to especially not having a |
7703s | tank to be in front beating you in and |
7706s | oh that really gets all Hill an |
7708s | ultimatum of whether they want to push |
7710s | into that consuming Retros they ended up |
7711s | not doing so more percentage going the |
7713s | way of valiant Gardens is enough time |
7715s | for their tank to get back Timeless took |
7717s | too long but shutting down the bravicum |
7718s | blades gets them those precious seconds |
7720s | just back it's an expensive battle on |
7723s | both sides and arguably Valiant |
7725s | Guardians here they've managed to |
7727s | regroup and they can still poke and |
7728s | fraud from the ins and outs of this |
7731s | objective and CeCe saw Hill getting |
7732s | vulnerable has to back away and 70 work |
7735s | nearing that final fight territory and |
7737s | Timeless for yet to make a decision it |
7739s | has to be now in order to do it but the |
7741s | Rampage created back and forth to the |
7744s | sound barriers out at stall Hill with |
7746s | the later one doesn't get much yes it |
7748s | does finals took so long to win that |
7751s | fight Valiant Guardian is able to get it |
7752s | to a one battle territory to turn it |
7755s | around |
7757s | the thing about both of these |
7759s | compositions is yeah well Genji is the |
7762s | squishiest just because of the way |
7764s | gendu's kit works the name of the game |
7767s | is the opportunity to sustain and play |
7770s | for the long fight and you just saw that |
7772s | like oh yeah losing your front line most |
7774s | teams are like we gotta back off however |
7776s | Valiant said no we're not backing off I |
7779s | am going to equalize using an old they |
7781s | did that then they pulled out another |
7783s | way |
7784s | unfortunately by HP and HP is then going |
7787s | to go in and pick up two more on top of |
7789s | that with the assist removing division |
7791s | but |
7792s | the sustain that these comps allow for |
7794s | means you need to punish the bad |
7797s | positioning very quickly and |
7798s | unfortunately saw Hill it's gonna have |
7800s | to swap over to the doomfist to even |
7801s | have a glimmer of hope to get onto this |
7803s | point and set this side we're watching |
7805s | Timeless up for success I mean how much |
7807s | hope do you have winning a half Accent |
7810s | on The High Ground hkr the point it was |
7812s | just killing everything Washington |
7814s | Timeless are falling one by one to |
7817s | hkey's hit list that they have on the |
7819s | schedule I mean she is carrying this |
7821s | Viper the Valiant Gardens and that is |
7823s | saying something with the amount of |
7825s | Talent on that roster Washington |
7826s | Timeless did not stand a chance with how |
7829s | good hkey looked on City Center |
7833s | I mean when a Genji out the gate in |
7836s | neutral fight |
7837s | we're we're going to ignore moving fish |
7839s | stealing the last kill and say that H |
7841s | key got it getting a 5K |
7844s | you know something needs to change |
7846s | adjustments need to be made and |
7848s | unfortunately the adjustments came too |
7850s | late the mirror match up if the Genji is |
7852s | that oppressive you have to make it you |
7855s | have to change things around that fact |
7857s | and unfortunately the way it worked out |
7860s | was there was a old disparity you even |
7862s | pointed out the JQ old disparity of over |
7864s | 30 percent that Rampage opens up the |
7867s | doorway for so much sustainability and |
7870s | just absolute demolishing and |
7872s | steamrolling of the enemy team when they |
7873s | get anti |
7875s | this could be a recurring thing too I |
7877s | mean you need to have the speed that |
7878s | initiated power and Valiant Guardians |
7881s | the HP is just starting up to a lesson |
7885s | right now and look where she's |
7886s | positioned right now she has no fear she |
7888s | knows that Timeless have been unable to |
7890s | counter her so far so she gets |
7892s | aggressive she gets her tank in a spot |
7894s | to capitalize on it Timeless they |
7897s | ignores dazzler though and that is a big |
7899s | big mistake which they are certainly |
7901s | paying for right now and salsar as we |
7903s | saw from our last series has just the |
7905s | ability to go Burr on the soldier |
7908s | picking up a triple kill this is a |
7909s | comeback from timeless |
7911s | fabulous adjustment made by Timeless was |
7913s | to stop looking at the front line stop |
7916s | allowing this JQ to give value simply by |
7918s | pulling our attention let's look at the |
7920s | Squishies engage a little bit slower |
7922s | Force cooldowns then go out for them |
7923s | they manage to get hkey X10 right away |
7926s | and then followed up on Halo now they |
7928s | have Valiant Guardians on the back Point |
7931s | split because they gave up so much space |
7933s | if they gave up the space and like you |
7935s | let X10 have that angle and you cannot |
7938s | let X10 have that angle Washington |
7940s | Timeless I don't really know what else |
7942s | to tell you other than that if you give |
7943s | Valiant Guardians any room to work |
7945s | they're gonna make you pay for it |
7947s | it's uh If You Give a Mouse a Cookie |
7949s | button OverWatch so to speak |
7951s | you get greedy it's playing to the |
7954s | advantage if you're going to serve up to |
7956s | a team the space without a plan to make |
7958s | a trap you're gonna get punished that's |
7961s | what we see happening |
7963s | all cooldowns trying to force moving |
7966s | fish on the back foot and it does not |
7968s | work out however DPS come in make using |
7972s | that space |
7973s | I love that play that we just saw the |
7975s | Valiant Guardians were split they sent |
7977s | snozzler and Bun off to The High Ground |
7979s | to deal with the DPS left stall Hill on |
7982s | the low ground to deal with the tank and |
7983s | that's what Focus caused the DPS players |
7985s | their lives and they got the point as a |
7987s | result |
7989s | going into this next flight both |
7991s | Rampages were are online DPS holds a |
7995s | little bit favoring side of watching |
7997s | Timeless depending on how long this |
7998s | engage takes what's really going to be |
8000s | the deciding factor I believe is going |
8002s | to be the portal engaging and the |
8004s | counter Kitsune Rush on both sides we |
8007s | are equal who is going to pay the extra |
8009s | mile to come out on top of this fight it |
8011s | looks right now like it's snozzler with |
8012s | that overclock so far certainly invested |
8015s | the extra mile in Washington titles they |
8016s | sell plenty of tools in the bank to work |
8018s | with and like you mentioned these sound |
8019s | barriers are gonna be the deciding |
8021s | factor here do you use it to counter |
8022s | that dragon blade or to use it to help |
8024s | with the Rampage and it's a big decision |
8026s | to make for both the baller and Kayla |
8028s | it's gonna be the one to divide this |
8030s | battle but if the ballers |
8033s | Guardians have an advantage here to be |
8036s | able to close it out but Washington |
8037s | Timeless still are finding those |
8039s | eliminations and they gotta be able to |
8041s | turn it around because this is getting |
8043s | closer and closer to that final play |
8045s | especially with how these players are |
8046s | recruiting button once these lights bad |
8049s | to go their way but all the good Ops |
8051s | most out no value to be gained from such |
8054s | a large ultimate and it enforces the |
8056s | rest of Timeless to continue to throw |
8058s | everything they have into this battle |
8060s | and it is totally worth it here in the |
8062s | end they're buying the time of nearing |
8064s | that 99 to completion Valiant Guardians |
8068s | they're struggling to get back onto that |
8070s | objective get some firm progress while |
8072s | they get the flip titles aren't far |
8073s | behind |
8075s | during that last fight we saw the Mahler |
8077s | go down but so much was given by Valiant |
8081s | for that elimination that both DPS from |
8083s | the side of Valley Gardens just fell but |
8085s | the Mahler again now inside the hookah |
8088s | followed up by bun moving fish is just |
8091s | going through an eviscerating everyone |
8093s | falling like dominoes |
8096s | this is a brutal right now I've been |
8098s | moving fish is just controlling the |
8100s | entire tempo of the game I mean saw Hill |
8103s | for the first time is forced to back up |
8105s | which is completely New Concept to them |
8109s | backed up resetting Washington Timeless |
8112s | coming into this next fight they'll have |
8113s | overclock and Kitsune Rush the side of |
8115s | valiant Guardians we'll also have |
8117s | Kitsune Raj but the closest Old add to |
8119s | that is going to be beat or blade and |
8122s | right now with time was instigating what |
8124s | this could see any Rush down into hookah |
8126s | they're putting themselves at the |
8127s | advantage oh they're gonna get them up |
8132s | all the dominant front the soldiered |
8135s | player on the side of Timeless gets too |
8136s | aggressive in the end but the damage was |
8138s | certainly dealt and felt the Valiant |
8140s | Guardians need a rally behind moving |
8142s | fish to make something happen but the |
8143s | supports are being pulled out from under |
8145s | that bun finding their Rhythm finally at |
8148s | the tail end of a garden to the |
8150s | Washington titles to tie it up |
8152s | hopefully I think saw Hill right now the |
8156s | very forward heavy play style is working |
8158s | out it's attempting to be punished but |
8161s | it's allowing the DPS for Washington |
8163s | Timeless to then use the lack of focus |
8165s | on them to eliminate the Valiant |
8167s | Guardians DPS and similar to how we had |
8170s | map one but this time it was moving fish |
8172s | horse on doomfist trying to make contact |
8173s | with the point unsuccessful we're tied |
8176s | one aside it all comes down to city |
8178s | center well apologies to University |
8181s | hey all good A lot of these there's a |
8183s | lot of beige going on here so I I |
8185s | totally get it beige is a color that |
8187s | tends to blend and university is a map |
8190s | that tends to lean towards a brawl and |
8192s | this is where I the one time that I am |
8196s | okay with running the Reinhardt is here |
8199s | this is the only time that I am okay |
8201s | with it |
8202s | but the remote is something new if this |
8206s | actually ends up being sick but knowing |
8208s | moving fish this is one of their |
8209s | stronger Heroes but just not one we've |
8210s | seen yet on cast |
8213s | I enjoy some romantra gameplay |
8215s | Annihilation when facilitated with the |
8217s | Lucio can be absolutely deadly |
8220s | the issue comes into play with the fact |
8223s | that we got mirror Bastion so yeah |
8224s | ramatra has to play very safely using |
8227s | that Nemesis horror |
8233s | Ora Mantra has to play safely and you |
8236s | can say the same thing for Saul Hill I |
8237s | mean they didn't even get a chance to |
8239s | put the shield down in that fight just |
8241s | with the Relentless boom boom of the |
8243s | pummels that moving fish was chucking in |
8245s | and this is Valiant Guardians they're |
8246s | going to get that first percentage |
8249s | the the Difference Maker as you meant |
8251s | you brought it up I can't put my shield |
8253s | down romantra you're in nem form you put |
8256s | a block you come back out of it you give |
8258s | a couple of punches put block back up |
8260s | you live for so long with a Baptiste and |
8263s | that is exactly what the Valiant |
8264s | Guardians were playing for and then just |
8266s | letting H key get full being charged and |
8268s | go delete people but unfortunately a |
8270s | little overzealous during this engage |
8271s | yep you just don't walk into the same |
8274s | room as a giant German man with the |
8277s | hammer people I don't really know what |
8278s | to tell you HP thought they could handle |
8280s | it but I'm sorry symmetra just gets some |
8282s | Max down into a pulpin and against |
8285s | Washington Timeless the space to work |
8286s | with and they still have players that |
8288s | they're fighting they have to be able to |
8289s | close it out and they don't have a tank |
8290s | right now either |
8293s | they are going to be forced back we got |
8295s | snazzler using the aerial strike to try |
8297s | and force out some early cooldowns no |
8299s | way that gets Halo what that |
8304s | that's unfortunate now it looks like |
8307s | Washington time was just trying to just |
8308s | push forward to force out cooldowns and |
8310s | then disengage and meet back up with |
8312s | their Lucio we'll see if it works out |
8313s | they have done enough to force back the |
8316s | value of Guardians for a moment because |
8317s | moving fish was sub 50 health |
8320s | yeah |
8322s | I have a love opportunity to work with |
8323s | and but |
8326s | oh one time saw Hill's gonna be favorite |
8327s | here especially that Earth shatter |
8329s | online zoned out a little bit because of |
8331s | the romantra ultimate and ends up losing |
8333s | their life for it to sustain you have |
8334s | under a mantra is just so much better |
8336s | than what you get from the good old |
8338s | German Crusader and Timeless are being |
8340s | exploited for that exact pack that's the |
8342s | reason that they're able that they're |
8343s | losing these fights |
8349s | and we are posted up tied roughly as far |
8351s | as percentage points go Valiant |
8353s | Guardians catching up will surpass the |
8356s | side of Washington was by the time this |
8357s | engage starts we have Amore coming up |
8359s | with this window and beat for the side |
8361s | of Valium full support online |
8368s | for Washington will you dropped your |
8370s | Shields |
8372s | that wasn't even soul Hill that was |
8374s | Orion jumping over the shield don't |
8376s | couldn't do anything even if they wanted |
8378s | to protect the Baptist Orion just jumped |
8380s | in front of our morning like oh she's |
8381s | not gonna hit me oh yeah buddy she's |
8382s | gonna hit you |
8384s | duh I get it I get it when you play |
8387s | Baptiste you have the luxury of being a |
8389s | support here that does a lot of damage |
8391s | but yeah you gotta you gotta unbind that |
8394s | space key a little bit don't just hop |
8397s | around don't jump in front of your |
8398s | Reinhardt |
8400s | oh |
8401s | I thought we were about to see a |
8403s | horrible I totally thought we were too |
8405s | but Halo was not in a position to be |
8408s | able to just everyone off the map so |
8410s | lots of time let's successfully make the |
8412s | rotation but they're yet to make that |
8414s | decisive move they want to take the |
8415s | fight in a small room but the ant Matrix |
8416s | denying that space and they can't peek |
8419s | in front of HK and X that does some |
8420s | faming through that window we wanted to |
8423s | see it from Aura Mori and she has |
8425s | delivered that so far and this this is |
8428s | beautiful from evaluate Guardians right |
8430s | now |
8431s | funny enough you know and I mentioned |
8433s | don't go on a tiny room with a German |
8435s | man German man gave up the tiny room and |
8437s | then tried to go in and closing that |
8439s | Distance by yourself as a Reinhardt you |
8441s | get turned into swish cheese by a |
8443s | Bastion that's exactly you either gotta |
8445s | lock it down and stay there and tell |
8447s | your team to cover the point or you got |
8448s | to be with your team and out rotate the |
8450s | enemy and it looks like HQ is going to |
8451s | play the game is this the first engage I |
8454s | think it is yeah no no no no no no no no |
8457s | no no no okay HP had so many moments |
8460s | during especially City Center though |
8463s | where they had just simply popped off I |
8465s | mean I guarantee you when we head into |
8467s | the replays of this map it's gonna be an |
8469s | H key highlight reel is what we're about |
8470s | to watch |
8471s | yeah hkey can just you know clip the |
8473s | broadcast and put that on Twitter well |
8476s | sorry on X as their highlight reel and |
8478s | be like yeah |
8480s | this this is my highlight reel but with |
8481s | that being said |
8483s | this is this doesn't seem like it's |
8485s | something that's un like unfamiliar for |
8487s | Washington Timeless I mean yeah Oasis |
8489s | well we're gonna Mulligan that a little |
8491s | bit but their success has not strongly |
8493s | been on control it has been with the |
8496s | ability ability to force new Bonnie as |
8498s | the second map now the question is are |
8501s | they going to be able to you know keep |
8503s | the success that they've had on new body |
8505s | going forward where you can take a look |
8507s | at some more of these highlights coming |
8509s | out from this last series and as Tiny |
8511s | mentioned a lot of it's probably going |
8513s | to be hkey we've got some from snozzler |
8515s | popping off on the sojourn as well as |
8517s | some from moving fish on that JQ and you |
8520s | can see this the kill feed it's not just |
8521s | a one-person show it's a team effort |
8524s | it's a team-based game at the end of the |
8525s | day so even if you are so to speak the |
8528s | nvp of the broadcast you still need to |
8530s | be sure that your teammates are finding |
8532s | as much value as possible |
8534s | I think that's something interesting |
8536s | we've seen about the fights that have |
8538s | taken place so far is it's usually |
8541s | one-sided like whoever gets that first |
8542s | elimination typically closes out the |
8545s | fight and that's something it's clean |
8548s | that's essentially what it comes down to |
8549s | is that the players they're able to just |
8552s | recognize all right we have an advantage |
8553s | we need to rush in we need to close it |
8554s | out now before they can react and that |
8556s | is the level of competition that they're |
8557s | playing on these fights aren't getting |
8559s | as Scrappy down and dirty as we've seen |
8561s | in some of our previous matches I mean |
8562s | these are the top two teams they're in |
8564s | the grand finals for a reason whether |
8566s | it's because uh the hkey over here or |
8569s | just some other crazy pop-off moments |
8571s | that we've seen I mean these are the top |
8573s | two squads and it's really going to take |
8576s | a lot of effort from Washington Timeless |
8578s | right now to continue this combat and |
8580s | thankfully their favorite map is just |
8582s | ahead of us |
8584s | let's hope it remains their favorite map |
8587s | because we've seen true Valiant |
8589s | Guardians very successful as well on |
8592s | numbani and truth be told as this this |
8596s | entire map progressed when we got off of |
8599s | the first control into the second and |
8601s | third things started to equalize a heck |
8603s | of a lot more there was recognition of |
8605s | patterns recognition of favored |
8606s | positions and playstyles coming out from |
8608s | both teams and they were starting to |
8610s | capitalize on that we saw a lot more |
8613s | just demolishing of DPS before support |
8617s | started falling coming out from both |
8619s | sides just taking angles and being |
8621s | confident in what they were doing but |
8623s | that elimination on that Reinhardt was a |
8625s | little painful to witness from X-Men on |
8627s | the saw Hill |
8628s | just the name of the game you're the |
8630s | last way you're standing it was time for |
8631s | you to go back to spawn with the rest of |
8632s | your team and just it's regrouping in |
8634s | the fastest way possible the pain of a |
8636s | tank player I feel ya I feel you out |
8639s | there and you know we've seen quite a |
8642s | decent amount of variety in terms of the |
8644s | tank but the JQ has been the |
8646s | long-standing favorite I mean erisa |
8648s | still very relevant at this stage but |
8651s | the junker Queen is just favorite I mean |
8652s | you'll look how good sniper and Sawhill |
8654s | are on her especially and can't forget |
8657s | moving fish in this equation either so |
8658s | you look at the map ahead we know what |
8661s | it's going to be I don't even have to |
8663s | tell you at this point if you've |
8664s | listened to even a minute of this |
8665s | broadcast so far you know you have the |
8669s | map pick in your favorite Timeless you |
8670s | know what you're gonna do you know where |
8671s | you're gonna go and we're gonna get |
8673s | sniper back into the equation which I |
8675s | don't I do think is going to affect the |
8678s | outcome what we're actually going to |
8679s | gain in terms of Washington timeless's |
8681s | performance |
8683s | I mean sniper was a very oppressive |
8687s | force on defense and offense I mean |
8689s | defense they did lose the objective but |
8692s | they immediately rallied claimed the |
8694s | core the first corner and the payload |
8696s | did not move on attack there was no Esky |
8700s | it was though it was as those yoinked |
8702s | out of their keyboards and they were |
8703s | just hitting W pressing the advantage |
8706s | constantly finding those stagger |
8708s | eliminations to just keep that fight |
8709s | going further and further back to the |
8712s | last spawn and I mean the Lucio player |
8715s | of course you're not there because your |
8717s | job is to be your resident Shopper |
8718s | chilling out on the cart we're watching |
8721s | a fight happening at the end of the |
8722s | tunnel towards third point and the |
8724s | objectives capped because Lucy was just |
8726s | chilling out there |
8728s | you know what that that's just a trap |
8730s | you just need to be the payload princess |
8731s | sometimes which in the case that is your |
8734s | sports role and as fun as that seep just |
8737s | to sit there and watch your team do |
8739s | everything it is a very important job |
8740s | when it all gets set and done |
8744s | oh we'll be watching to Timeless on the |
8748s | attack maybe they're just trolling maybe |
8750s | they're not just trolling we're still |
8753s | walking she's still walking they're |
8754s | going |
8755s | uh oh |
8758s | you know what you know what I I think |
8761s | you and I cannot question it this is the |
8764s | grand finals |
8766s | yeah it's actually or they're like let's |
8769s | do a funny |
8770s | [Laughter] |
8773s | Halo seems like the kind of player |
8775s | though that would you feel like hey I'm |
8777s | gonna do a funny and it's gonna be cool |
8779s | but I I do also think that Italian |
8781s | Gardens do have a legitimate plan |
8782s | doomfist and life Weaver work together |
8785s | incredibly well moving fish gets in |
8787s | there's like oh I'm not gonna be able to |
8788s | get out of this you got a good ole oink |
8790s | back get back here from Halo just like |
8793s | your little slap on the wrist like hey |
8795s | I'll protect you this time but you gotta |
8797s | be careful next one |
8798s | yes you make a very fair point it's just |
8801s | you really gotta make sure that that |
8803s | grip lands on the right person and that |
8804s | you're calling for it before it's too |
8806s | late if you are the doomfist players we |
8808s | see the TP go up oh |
8810s | it was pseudo taken |
8812s | it was crazy |
8815s | I don't hate eat this rotation you want |
8818s | to play on the low ground because |
8819s | players like hkey and moving fish can |
8821s | easily access it anyways which makes |
8823s | sense and I wouldn't be shocked if they |
8824s | just pull another teleporter out either |
8827s | and look they're just walking around the |
8828s | up top they need to get aramore and Halo |
8830s | out of position arboree knows she's like |
8833s | oh I hear them here's all the footsteps |
8835s | coming through like oh there they are I |
8837s | gotta start to book it out of here and |
8838s | while you have a little bit of healing |
8840s | that bionic slows them down a lot that |
8843s | is gonna be a big issue for Timeless |
8844s | right now |
8850s | left out high and dry had to pick |
8853s | favorites at the end it was aramore but |
8855s | no tank Timeless this is their window |
8857s | okay but doomfist gets back grotesquely |
8860s | fast in the terms of things it's like |
8862s | you got Wrecking Ball and doomfist the |
8864s | people that you get eliminated it's like |
8866s | okay I took cooldowns that's how you do |
8868s | it but we have bun going down and that's |
8870s | gonna be a little bit of a journey to |
8871s | make it back to the point |
8872s | this is interesting from Timeless |
8874s | because you can seriously see that |
8876s | they're thinking about where they want |
8878s | to go next and they're doing it so |
8880s | slowly that the players and Valiant |
8881s | Guardians can easily regroup and you |
8885s | don't have a safe diving Target I mean |
8886s | argently you're hunting for this Anna or |
8888s | Amore has a Target on her back but if |
8890s | you lose some sniper off the edge I mean |
8893s | what do you do it's been two minutes at |
8895s | Washington Timeless don't have much to |
8897s | show from it |
8898s | no and the one thing that I I'm |
8901s | questioning |
8902s | is Armory oh okay I get it you're saving |
8906s | grace is either a pedal or Halo with the |
8908s | grip but that comes at the cost of |
8911s | possibly losing moving fish because |
8912s | moving fish needs to rely on the grip |
8914s | sometimes too but ARA Mori spent that |
8916s | almost that entire fight in mid on the |
8918s | low ground unpunished |
8920s | well they're about to be punished hard |
8922s | because that nanoblade has a name on it |
8925s | but it's actually for the diva that |
8927s | snipers recently picked up and able to |
8929s | save a selfish life script that we're |
8930s | seeing what is the Baptista Riot where |
8932s | what message you manage to get yourself |
8933s | into thankfully you got sniper to pull |
8936s | it out I know we've been bashing the |
8937s | diva so far but sniper also just picked |
8939s | up three eliminations all by themselves |
8942s | which is not something that you want to |
8944s | ignore at all that doesn't mean Valiant |
8947s | Gardens aren't out of this yet X10 is |
8949s | still alive has a bob Justice all the |
8950s | point out and |
8952s | what more can you ask from this player |
8955s | we've been talking so much about hkey |
8956s | that X10 has gone under the radar and |
8960s | what should have been a winning fight |
8961s | for Timeless they gotta go back to swan |
8965s | and we have a snozzler again using the |
8968s | bastional forcing people out of position |
8970s | bun looking to TP bum looks like the TP |
8973s | got demolished a little too quickly lots |
8975s | of focus fire came forward and we |
8977s | mentioned yes I've we hiked on a little |
8979s | bit the diva play sniper did get it yeah |
8982s | okay but the issue is to sustain sniper |
8984s | had to get out before losing Toki they |
8986s | lost the fight now they're trying to do |
8987s | it again and Toki is gone hey toky's |
8990s | gone I mean the time blocks are on the |
8991s | point before they're not gonna give him |
8993s | a tick that's not how this works they |
8994s | don't give anything out for free they'll |
8996s | give you a good old tree though to go |
8998s | ahead and hang around which will |
9000s | certainly get in the way and bellyard |
9001s | they have so much sustain even if they |
9003s | end up getting off the point for just |
9005s | like that tiny millisecond and Pat lose |
9008s | that tick Timeless or nowhere near |
9010s | coming away with this fight so far |
9011s | bushing fish just denies that High |
9013s | Ground to them they're split they're |
9015s | bleeding they are hurting right now |
9017s | nerdy burden with eight seconds it's |
9019s | been such a mess for them trying to make |
9021s | this push that it's now or never and |
9023s | Halo finds themselves in a very tricky |
9025s | situation and with the life we were out |
9027s | of the way maybe Timeless have some room |
9029s | to work with but it has to happen now |
9031s | moving fish returning on the Doom is |
9033s | very close to that meteor strike a good |
9035s | tool to reset but oh they're not gonna |
9037s | be able to get it in time Washington |
9038s | Timeless was a mess of an attacking team |
9042s | but in the end they withstand all of |
9044s | that chaos to get some payload progress |
9048s | so Washington Timeless was attempting |
9051s | and successfully did it finally to |
9054s | basically flip the map objective they |
9057s | forced the side of the valley Guardians |
9058s | onto the low ground and they were able |
9060s | to get on The High Ground it's just they |
9061s | struggled a lot because moving fish is |
9063s | very comfortable on the doomfist knows |
9066s | the the tech the doomfist parkour got up |
9068s | on that high ground and punished them |
9069s | multiple times and the difference yes it |
9072s | took forever it was painful at times but |
9074s | having the diva the movability the Boop |
9076s | ability that comes with having the mech |
9079s | out is very it can be very strong now |
9082s | the question is though they've burned so |
9084s | many olds and they make it down this |
9086s | alleyway |
9087s | oh but two HP HK still manages to grab |
9089s | both supports which is Big especially |
9091s | considering all the pressure that was |
9093s | down on them so Valiant Guardians they |
9095s | get the hold here on this corner at |
9097s | least for now and this is gonna be a |
9099s | great spot for them just to hang out |
9101s | shipping this damage and use the tools |
9103s | that they have at their disposal |
9107s | similar situation but now Washington |
9109s | Timeless is on the receiving end of what |
9111s | they are what they managed to do during |
9113s | the last series |
9114s | the issue here though is that it's not a |
9117s | borderline mirror composition it's not a |
9119s | funny comp into a very comfortable comp |
9120s | this is a very movement heavy |
9123s | composition coming out from Valiant |
9124s | Guardians and honestly Timeless needs to |
9126s | be looking for this Anna finding on us |
9130s | you you seriously you need to be finding |
9132s | Aura Mori here I mean she's just sitting |
9134s | pretty up on this High ground but the |
9135s | photon barrier denies those Los sight |
9138s | lines that you really need to keep your |
9140s | team alive and Halo struggling to do the |
9142s | job just to keep the supports off and |
9145s | grab that extra support you need to get |
9146s | suicide to take these two players down |
9148s | because they are the bat darn good |
9150s | Washington Timeless have completely |
9152s | swapped up their comp since the |
9153s | beginning and it has worked so far this |
9156s | is the comp that we haven't seen from |
9158s | them but it's a look that I certainly |
9160s | enjoy |
9161s | it is a very explosive composition the |
9164s | dive heavy cop relies on target Focus |
9166s | getting in getting out quickly you have |
9168s | a gas tank and when you use those things |
9171s | oh I'm sorry X10 when you use those |
9173s | cooldowns to get in you have to find |
9175s | those eliminations fast or you're gonna |
9177s | run out of fuel and now Washington Times |
9179s | it took a little bit of time but they |
9180s | figured it out everyone bun swapping |
9181s | over to this from Sombra to the torbjorn |
9184s | which I get but it makes bonus Sitting |
9187s | Duck however moving fish went to Sigma |
9189s | so it could that means buns gonna have |
9192s | more survivability |
9193s | it does help bun a decent amount here |
9196s | but Valiant Guardians they have the |
9198s | opportunity to make soft and the |
9199s | ultimates to back it up halo is nasty on |
9202s | this yachty and especially when that |
9204s | stun strikes ability comes out it hits |
9207s | so many different players but ideally |
9208s | you need to get sniper out of the match |
9210s | before you can pop it out and just being |
9212s | cautious sniper knows where they are but |
9214s | still manages to get the eliminations as |
9216s | a process aloe needs to strike here and |
9218s | now look how low that they're just |
9220s | tugging the players oh Halo comes up big |
9223s | is the hero for the Valiant Guardians |
9225s | win they need it the most |
9228s | Valiant is not unfamiliar with this |
9231s | situation we've seen we saw something |
9234s | very similar from Valiant Guardians day |
9236s | one actually all right moving space it |
9238s | was like yeah |
9239s | yeah it's a little bit too long on the |
9241s | funny character goes back over to Sigma |
9243s | is this is almost an identical situation |
9247s | with how close that payload is however |
9249s | they only have to hold for a minute not |
9251s | three and a half minutes like last time |
9253s | but we have sniper now going over to the |
9255s | JQ this is the composition we've seen |
9258s | Timeless be very successful on |
9263s | I simply cannot and that is a blow |
9266s | that's difficult to come back from even |
9267s | with this consuming rush you need to be |
9269s | running over moving fish denying any |
9271s | space that they had previously but the |
9273s | Poke damage too much for Sniper to be |
9275s | able to handle and titles they can't get |
9278s | themselves over the line in those final |
9280s | seconds but I think the back they |
9281s | managed to get as far as they did is |
9283s | enough accomplishment on their own and |
9285s | sets the win condition at a decent |
9287s | margin |
9289s | I mean typically the pay look like |
9292s | halfway in that circular will cross that |
9294s | Circle so to speak not all the way at |
9296s | the objective but the model is nearly |
9298s | there you count as being the third |
9300s | checkpoint even though the game won't |
9301s | award it this time they're a little bit |
9303s | too short for me to say they might might |
9306s | as well have to say they have to Cap all |
9307s | three points to be successful Valiant |
9309s | Guardians are notorious for stopping the |
9311s | payload in this general area giving the |
9314s | the false hope so to speak playing with |
9316s | their food a little bit now the question |
9318s | is on defense what is Washington |
9319s | Timeless going to be planning here |
9321s | there's so much Dynamic that Valiant |
9323s | Guardians have the flexibility the depth |
9326s | of their hero pools is what's really |
9327s | making this a struggle for the side of |
9329s | Washington Times to deal with just |
9331s | because of the comfort that they have on |
9333s | so many different compositions |
9336s | that's kind of the thing that we've been |
9338s | seeing is the level of flexibility from |
9340s | both of these teams we haven't seen much |
9341s | of it from Timeless to be totally honest |
9343s | they've loved this junker Queen so far |
9345s | and they can go over the diva it was |
9347s | something fresh it was something new but |
9348s | Valiant Guardians and it's like all |
9350s | right if you can be flexible let's just |
9351s | go ahead pull this out of our back |
9353s | pockets to get an Ace card and they've |
9354s | been holding on this Sigma and that is |
9357s | probably moving fish if they're known |
9358s | for a hero it is the sigma right here |
9360s | and for a very very good reason on a lot |
9363s | of these Maps I don't know about it on |
9365s | the attack here especially when you're |
9367s | walking into a full-on Roll Pop but |
9370s | either way Washington Timeless this is |
9371s | their bread and butter this is where |
9373s | they've won this map every single time |
9375s | and they need to show they can do it |
9377s | again |
9379s | and then for the side of valiant |
9381s | Guardians I'm just I'm watching Halo |
9382s | because Halo has been a menace on the |
9385s | Yari more than once and I feel like just |
9388s | this map Hilo has struggled a little bit |
9390s | to have those opportunities to be as |
9392s | successful as we've seen in the past but |
9394s | taking an off angle with Genji here |
9396s | hinging off the front line to claim |
9398s | space snazzler sent back to spawn early |
9402s | that should not have happened as simple |
9404s | as it went the bile data was out aramore |
9406s | got the damage dealt and I mean the rest |
9408s | of the team just walks in I doubted the |
9410s | sigma and I will never doubt it again |
9412s | but we need to give aramori and hkey the |
9414s | credit that they deserve for opening |
9416s | that door basically shoving themselves |
9418s | through that little crack to get this |
9419s | first point captured in record time |
9422s | the pinch was well executed and I |
9425s | believe part of that was just |
9427s | communication of knowing where the enemy |
9428s | team was positioned and saying hey |
9430s | they're not all here let's pinch them |
9431s | off and force them into us after that |
9433s | they cleaned it up very quickly now we |
9434s | got H key possibly looking for a quick |
9436s | kill here on this Lucio see if the |
9439s | Maller manages to make it out alive |
9440s | looks like Mahler will live |
9442s | vulnerable live for the time being but |
9444s | HK is in a lot of trouble especially |
9447s | with sniper going over to that sit by |
9449s | that's half the reason that she put |
9450s | sniper in on this map is because of |
9452s | their flexibility onto the off tanks |
9454s | because they want a very valid pick |
9455s | especially when you'll be able to pull |
9457s | out this mirror match especially almost |
9458s | a complete and total mirror without the |
9460s | support lines being put into |
9461s | consideration and I arguably like |
9463s | Valiant Guardians more just because of |
9465s | those wild days there's not an answer |
9467s | for it it forces of mortality fuel but |
9468s | look how low they are it gets so much |
9471s | done Rebellion Guardians they now have |
9473s | the hike on the ant Matrix is forced out |
9475s | and catches moving fish on the wrong |
9477s | side of it so despite everything that |
9479s | they've done they did the right thing to |
9480s | get to the spot that they are but |
9482s | Washington time was caught them |
9483s | completely off guard for Ryan's Matrix |
9485s | so the one thing that is the caveat of |
9488s | this composition is the Valiant |
9489s | Guardians nicely done bun is the fact |
9493s | that satin Aid when used aggressively |
9495s | versus used for sustain you got to think |
9496s | about uptime versus downtime is that |
9498s | Sigma can use shift might be able to eat |
9500s | it however if your team starts peppering |
9502s | damage and Sig needs to shift in the |
9503s | middle of it that's a lot of armor |
9504s | you're given to the sigma additionally |
9505s | Orion well Orion uses immortality okay |
9509s | you traded a nade for Amor but guess |
9512s | what Orion still has shift so your team |
9514s | can't engage with the anticipation of |
9515s | deleting someone who gets loved because |
9517s | of the ship ability |
9524s | chilling out there waiting for the |
9527s | chance to pull that one out and then |
9528s | there comes the boulder Edge is just |
9530s | moving fish down that was enjoyable that |
9533s | that was fun to watch thank you very |
9535s | much sniper moving pitch for giving us |
9536s | that piece of content |
9538s | and the one concern I do have is the |
9541s | lack of a counter I mean yes you have |
9544s | sleep you have rock into snipers okay |
9547s | but when you don't have those olds how |
9549s | do you sustain through a lift because |
9551s | Mueller Mahler has beat when moving fish |
9553s | lifts |
9555s | does not have that |
9557s | no not at all like they're getting |
9559s | forced in their spawn they're getting |
9560s | beaten down and Bruce so they have to |
9562s | eventually just get close they need to |
9564s | brawl one-on-one which I'm saying that |
9566s | with a cyclical comp yes I am and it's |
9568s | finally gonna bite into space the fact |
9569s | that they didn't have to use any |
9570s | ultimate to do it nerdy bird is kind of |
9572s | crazy to me |
9574s | however Washington managed to burn off a |
9577s | significant amount of the time bank |
9578s | being on those High grounds surrounding |
9580s | the spawn point and using ultimates yeah |
9583s | this next one is not gonna go in their |
9585s | favor most likely I mean beating to be |
9587s | aggressive is not normally a Lucio play |
9590s | you see frequently in high level but in |
9593s | organized competitive play but bun might |
9597s | be able to use blade but HP goes in Nano |
9600s | blade is important than anything really |
9602s | right now |
9603s | everybody just pulled a full Banana |
9606s | Split right there nobody wanted to be |
9608s | near bud and the flux |
9613s | fluxes could not have gone any worse for |
9614s | the team as one is just on cleanup doing |
9617s | bringing out the broom to just say |
9619s | Valiant Guardians that didn't work out |
9620s | and I'm gonna make sure you remember it |
9626s | even with an old Advantage not having it |
9629s | not work out I mean nanoblade is such a |
9631s | win condition and I did touch on this |
9634s | previously last week day one with |
9636s | Valiant Guardians is relying on |
9637s | nanoblade as a win Condition it's a very |
9639s | obvious counter the counter is either |
9642s | you kill the Genji successfully or you |
9644s | have beat just in case and we did see a |
9647s | beat come out from the Mahler in that |
9649s | instance of Nano blade after it was on |
9651s | cooldown because HP struggled to find a |
9653s | target for a little bit of time however |
9654s | that's too old yeah and nothing was |
9656s | gained from it |
9658s | not at all and this is a great spot for |
9660s | Washington Thomas you gotta Ryan just |
9662s | vibing on The High Ground and Valiant |
9664s | Guardians they're not gonna push up |
9665s | you're gonna go ahead give the bus a |
9666s | little hug wait for that to expire and |
9668s | even after that air looking straight |
9670s | down the face in her graphic flex your |
9672s | nerdy bird and this is just an example |
9674s | of Washington Timeless having that |
9676s | discipline that level of execution that |
9678s | has not been matched so far in this |
9680s | series this is their map new Bonnie is |
9682s | owned by the Washington Squad and unless |
9685s | Halo has something to say about it here |
9686s | it's gonna continue to be that way but |
9688s | there is a huge ultimate coming through |
9691s | Halo popping off HK next 10 with the |
9695s | follow-up that is what they needed to |
9696s | turn the tides of the battle Valiant |
9698s | Gardens moving through to this third |
9701s | point and that win condition is seen in |
9703s | front of them |
9705s | I asked for Halo to find an opportunity |
9708s | to have a pop-off moment and Halo |
9710s | delivered oh yeah beautiful ultimate |
9712s | beautiful follow-up now we're going into |
9714s | the next fight with Nano Bob lift all |
9718s | online the pressure to succeed for |
9721s | watching a Timeless all is going down |
9723s | onto the Maller but they do get X10 |
9725s | eliminated early on so guardian's |
9729s | backing up |
9730s | the problem with running Dash here is |
9732s | you just don't really move if you get |
9735s | walked on you have a coach gun sure but |
9737s | it kind of just sitting there Washington |
9739s | Timeless that's not the first time |
9741s | they've taken advantage of that and it's |
9742s | gonna be a big issue especially with |
9744s | this first little choke point this |
9745s | tunnel if you have to walk through |
9747s | moving fish physically has to move |
9749s | people out of the way to make this |
9751s | happen but can't get those shots landed |
9753s | in time so the damage output isn't there |
9755s | the players are still alive you're down |
9757s | and all of your cooldowns and you need |
9759s | to hit the S key start to get a reset |
9761s | wait for these key abilities to come |
9762s | back |
9763s | hello |
9765s | the scary part of that situation is when |
9768s | that graffitic flux was instigated the |
9770s | Mauler hit amp got all of Washington |
9774s | Timeless out of the way |
9776s | and still have beat but beat gets Ajax |
9778s | during hkey's blade |
9781s | that that was a lot to unpack right |
9784s | there but the most important thing right |
9786s | now is the Valiant Guardians are meters |
9788s | away from getting that capture from |
9790s | going up 2-0 in this series Washington |
9792s | titles need to be engages blood with the |
9794s | ultimate but fun he used to help be able |
9796s | to pull this out successfully so much |
9798s | weight onto her shoulders to make it |
9800s | happen but Halo |
9805s | titles we're holding on to is go on |
9808s | sniper while the Ultimate Looks cool |
9809s | moving fish isn't able to be able to |
9812s | stay alive right now the staggers |
9814s | they're coming through he's one-off |
9816s | elimination templates are getting it |
9817s | buys them time it buys them hope but |
9819s | simply not enough to handle Valiant |
9821s | Guardians up 2-0 sitting on Match Point |
9823s | of a calling all heroes championship |
9825s | title |
9829s | all right let's see hkey again with the |
9833s | Genji play of the game give them a |
9835s | little bit of slice and dice yeah oh the |
9837s | beat wasn't Ajax okay it did fully |
9839s | actually go off it's just there was so |
9842s | much attention to getting these |
9844s | eliminations the follow-up was good |
9847s | congratulations nice play of the game |
9849s | but we still have another map to go |
9851s | one more map Italian Guardians they're |
9854s | up 2o right we expected this to be close |
9857s | and it has been close and it does not go |
9861s | to show what our current match Score |
9863s | says I mean we went to three rounds on |
9865s | Oasis and we got down to pretty much |
9867s | overtime on map number two so map number |
9870s | three being that Flashpoint is a lot of |
9874s | pressure out of Washington Timeless this |
9875s | is where they were able to get into a |
9877s | good spot before right they were able to |
9879s | find their momentum Back start turning |
9881s | it around and really play off of sniper |
9884s | and specifically of their DPS players |
9886s | just popping off and taking that space |
9889s | when needed and we just didn't get to |
9892s | see that as much in this series they're |
9893s | being forced to swap off their favorite |
9896s | composition the one that they have been |
9897s | the best at and that alone is a blow to |
9900s | the mental not to mention being down 2-0 |
9902s | in a final scenario I mean just think |
9904s | about the stress that they're under |
9905s | right now |
9907s | my advice in these situations is always |
9910s | do your best to just focus on the next |
9912s | fight ahead of you |
9914s | um keeping a calm and level head like |
9916s | yeah discussing minor things but not |
9919s | really focusing on everything that went |
9920s | wrong because it can become overwhelming |
9922s | these teams on both sides is but |
9925s | focusing on Washington Timeless they |
9928s | went they ran the gauntlet to make it |
9930s | back here and that just shows the amount |
9932s | of strength that they have as players |
9933s | and they should have the confidence to |
9935s | know that they can come up here to go |
9938s | toe-to-toe with Valiant Guardians focus |
9940s | on their next map understand make sure |
9942s | everyone's on the same page what is our |
9944s | goal here what is our play style how are |
9946s | we executing our win conditions here |
9948s | understanding how important that first |
9950s | fight is and they're the setting the |
9952s | goal of we are winning the first fight |
9954s | here as we move into Flashpoint and |
9956s | going from there taking it one step at a |
9959s | time eliminating that stress because at |
9961s | the end of the day your gameplay is |
9962s | what's going to make or break your team |
9964s | so you better come swinging |
9966s | and what can determine that gameplay is |
9969s | your ability to keep a level head in |
9971s | these situations our verse sweep is a |
9973s | lot to ask of anybody especially like |
9975s | look at Timeless they've had to play |
9977s | another match before this another four |
9979s | Maps prior and they're at the point of |
9982s | everything that they've just done going |
9984s | down to absolutely nothing you do not |
9986s | want to get swept in these white as |
9988s | Washington Timeless they have the |
9989s | potential to take Valiant Guardians down |
9991s | they're the one team who has managed to |
9994s | take those maps and that is saying |
9996s | something when you look at how strong |
9997s | that five player roster is Washington |
10000s | Timeless right now this is their chance |
10002s | to regroup they have the next next |
10004s | selection going into map number three |
10006s | and it is going to be their last of the |
10008s | series regardless if they end up coming |
10010s | out on top of it or not and it needs to |
10012s | count here |
10013s | well hopefully they're locked in and |
10016s | ready to go and my heart does go out to |
10019s | them because they've played a lot of |
10020s | maps at this point and anyone that's |
10022s | watching that says well you know I've |
10024s | played eight back-to-back games of |
10025s | competitive OverWatch it is a |
10027s | drastically different experience doing |
10029s | it in organized competitive play it's a |
10031s | lot more mentally draining and so right |
10033s | now they really have to dig down deep |
10035s | and pull up as much energy as they can |
10037s | help each other make sure they're all |
10040s | ready and engaged locked in for this |
10042s | next map I know flashpoint's new some |
10045s | people hate it some people love it it's |
10047s | definitely better than 2cp that's at |
10049s | least what I can say about that one so |
10051s | hopefully they're confident on this |
10054s | Flashpoint because they were actually |
10056s | the side of Washington Timeless was |
10058s | extremely successful on Flashpoint yeah |
10059s | I think they fumbled a little bit here |
10061s | and there but the one thing I will say |
10063s | is that when at least when we saw them |
10064s | earlier today we could easily pinpoint |
10067s | what sniper was looking for what sniper |
10069s | was wanting to do and I don't know if |
10071s | the Valiant Guardians are going to give |
10073s | those opportunities as quickly over to |
10075s | the side of Washington as we saw earlier |
10077s | are from the other team |
10079s | that's one thing that Washington Times |
10081s | like to do specifically on Flashpoint |
10083s | where |
10084s | um that we can see |
10086s | these specifically they wait for another |
10089s | one to make a mistake and let's be |
10091s | honest spelling accordions they're not |
10092s | gonna be one to make mistakes like other |
10094s | opponents that you faced in this |
10095s | competition it's something that's come |
10097s | back to bite them in the butt multiple |
10099s | times here that they wait so long to |
10101s | find an error on the other side it |
10103s | doesn't come and suddenly they're |
10104s | overwhelmed with all of just five |
10106s | players collapsing on top of them so the |
10109s | playstyle it does need to change a |
10110s | little bit I need to see more of this |
10112s | initiative taken you can't have these |
10114s | small moments of hesitation those are |
10115s | going to be the ones that can Define the |
10118s | difference between winning and losing an |
10120s | entire Championship right now everything |
10122s | rides on this map for Washington |
10123s | Timeless and as a valiant Gardens |
10125s | they're looking straight down the barrel |
10127s | of a complete sweep and an undefeated |
10129s | run through the Congo Heroes minor too |
10133s | and some increa incredible bragging |
10135s | rights across the board but of course |
10137s | like I said earlier no pressure |
10139s | Washington Timeless despite how much |
10141s | tiny and I are going to try and make you |
10143s | feel it because we pray that you are |
10144s | actually not watching the broadcast and |
10146s | instead are focused in with your team |
10148s | right now and you guys are ready to go |
10150s | this is game one map one there's no |
10153s | history you guys are just gonna play to |
10154s | your strengths and do the best that you |
10156s | possibly can because that's the best way |
10157s | to keep the anxiety at Bay and keep your |
10159s | head calm and collected because you are |
10161s | all incredible players from both sides |
10163s | extremely talented it's just gonna be |
10166s | you know at the end of the day |
10168s | this could be the end of your day or you |
10171s | could keep going the question is can you |
10173s | keep going |
10174s | it's really you got to pull out all the |
10177s | fumes you got left in this little bit of |
10179s | gas tank for new Jump City Pacific and |
10181s | this this map is a point where there's |
10185s | so many spots you can easily control the |
10187s | chokes I think that what stands out to |
10189s | New York City for me is that the places |
10191s | where the teams come in you're filtered |
10193s | through such a narrow Corridor that the |
10196s | people that are in control of the point |
10198s | have such an advantage when you're |
10200s | trying to get onto the attack so out |
10202s | between of course New York City and |
10204s | store obasa this is the one that if you |
10206s | get that first control you take the |
10207s | initiative you win that first fight |
10210s | then you're pretty set moving forward to |
10212s | at least get half of that objective |
10214s | captured before you have to come back |
10216s | and battle it out all over again here so |
10218s | new drug City Washington Timeless they |
10221s | want to take this map off of valiant |
10223s | Gardens keep their hopes of becoming the |
10225s | champion of the following all heroes |
10226s | minor to unite alive you need to act |
10229s | first and you need to do it better than |
10231s | what the Valiant Guardians have planned |
10233s | because I'm sure they're not unprepared |
10235s | for this map either |
10236s | well the other thing is that normally |
10238s | Washington Timeless they are very good |
10239s | at striking first and possibly it is |
10241s | just a little bit of the nervousness |
10242s | getting to them right now but |
10245s | they do I understand you look for |
10247s | mistakes and you want to capitalize on |
10248s | those mistakes but in the in our |
10250s | previous series they were more than fine |
10252s | with forcing the other team to make |
10254s | mistakes and then moving forward from |
10256s | there here I truly they need to pull |
10260s | their confidence back up to where it was |
10261s | at the beginning of the day and just |
10263s | know and trust each other to be able to |
10265s | survive click the right heads and focus |
10269s | on each individual fight focus on when |
10271s | do you see someone use a cooldown |
10273s | because of course Valiant Guardians |
10274s | they're not perfect they will never play |
10277s | Perfect now watch in Timeless they will |
10279s | never play perfect either everyone's |
10280s | going to make a mistake it's if you see |
10282s | it you call it and you capitalize on it |
10284s | because there were times during Bonnie |
10286s | that they were not capitalized on where |
10288s | Valiant was blatantly disregarding the |
10290s | concerns that most players would have |
10297s | potentially the last they know that |
10299s | Victory is in sight right now and |
10302s | they're coming out of this all guns a |
10304s | blazing moving fish back on to that just |
10307s | quickly but that doesn't matter for X10 |
10309s | snozzler gets the rail shot to the Dome |
10312s | putting Valiant Guardians in a tricky |
10314s | situation to mount to combat one snipers |
10317s | Bulls team ahead on to the Joker Queen |
10319s | they're just trying to get out alive but |
10321s | sniper gets so aggressive here can they |
10323s | keep them alive just barely Valiant |
10326s | Guardians not off to a good start in |
10327s | this map and that is all because |
10328s | snozzler hit that first shot |
10331s | that opening elimination coming out from |
10334s | snazzler instead of receiving a kunai to |
10338s | the head for the first fight creative |
10342s | crafted very different story from |
10343s | Washington Timeless 1.1 you mentioned it |
10345s | earlier first first e-lims are extremely |
10348s | important and then sniper just becoming |
10351s | undeterred by lack of help using every |
10353s | cooldown exhausting all the gas to get |
10355s | in the front line split them up and |
10357s | allow their team to surround and Conquer |
10359s | perfectly executed but they need to do |
10362s | it again and that is where things start |
10363s | to get hard it's repeating Perfection |
10365s | multiple times |
10366s | and they do like I said family cards it |
10369s | is not easy to get to this point |
10371s | especially with that kitsu and I Rush |
10372s | blocking your only reasonable pass the |
10374s | fight has to go off to the point and |
10375s | force the player to overextend that's |
10377s | punching mistake right there H key |
10379s | taking that elimination to their name |
10381s | and showing that Waltzing both Timeless |
10383s | are a vulnerable and can't replicate |
10385s | this Perfection enough and they end up |
10387s | using a Sal barrier in this fight I am |
10389s | not a fan of that whatsoever especially |
10391s | with the blows those deadly ones that |
10394s | they've been dealt I mean you're gonna |
10395s | get to a decent amount of percentage |
10397s | here but inevitable |
10400s | it does I think that sound barrier was |
10403s | just enough yeah to help the rest of the |
10404s | Washington Timeless team make it out of |
10406s | the objective and reconvene with the |
10408s | other two bun and Orion that had been |
10410s | eliminated so while it's questionable I |
10413s | understand it but they are within Arm's |
10415s | Reach of closing out the subjective and |
10417s | they have the old Advantage going into |
10419s | this fight for a moment yeah just for a |
10421s | little bit though a lot of those are |
10422s | coming out now at HQ still on fire from |
10426s | map one two map two and now here in a |
10428s | map and number three this black point is |
10430s | no different in the eyes of this Flex |
10431s | DPS player I mean she's been so good for |
10434s | Valiant Guardians finding them way in |
10437s | there is a lot of players that will tell |
10440s | you and I typically agree with this |
10441s | there's a few exceptions to this rule |
10443s | that the play whichever team holds first |
10445s | is most likely going to win the fight |
10446s | and the exceptions to that I think are |
10449s | your support ultimate specifically |
10451s | supports like beat and Kitsune Rush |
10454s | responding with beat to a beat or |
10456s | responding with Kitsune rush to a |
10458s | Kitsune Rush tends to be more successful |
10459s | because that extra half a second one |
10462s | second that you get the ultimate on your |
10465s | team makes a huge difference because |
10467s | it's at the tail end of the fight |
10470s | okay but it has to be that reactive |
10472s | sound barrier here the initiation bun |
10473s | wanted to make that first blow but no |
10475s | it's X10 to support just Superior in |
10478s | terms of the utility available for the |
10480s | Valiant Guardian sitting at that 99 |
10482s | wanted to take it back they do end up |
10485s | losing control of the objective here |
10487s | they only are down one player but the |
10488s | recovery selfie oh it only hits two but |
10491s | it's just enough for Washington Timeless |
10492s | to stay alive for a little bit longer |
10494s | hope that somebody can get back in time |
10496s | but those bonds are light years away |
10498s | right now Valiant Guardians have just so |
10500s | many more players circling around this |
10502s | Arena it's only fitting as they battle |
10504s | in the final piece of junk City to claim |
10507s | the first blow here on to new junk City |
10511s | now the question |
10513s | I have here is are they going to catch |
10515s | people in rotation or they're choosing |
10517s | to go straight to the point we did not |
10519s | see many fights happen during the point |
10522s | transition phases the last time we were |
10524s | on new junk City but some teams like to |
10526s | do it some teams prefer to just dedicate |
10528s | it to go straight to point and it looks |
10530s | like yes we are going to attempt a |
10532s | mid-rotation fight possibly find a quick |
10534s | elimination |
10536s | they're trying to scope it out but |
10538s | Valiant Guardians already worked their |
10541s | way over to the center of ducks which is |
10542s | again another one of those objectives |
10544s | that you're having to filter through |
10546s | these small areas you need to force your |
10547s | way out into Ryan's to rush just the |
10550s | thing to do that with Valiant Guardians |
10551s | they want a mirror but it's too little |
10553s | too late for moving fish the support was |
10556s | not present the damage has to come back |
10558s | on the other side million Guardian is |
10559s | looking for some sort of respawn and it |
10561s | is their DPS dealers to do just that H |
10564s | key coming up with another triple kill |
10566s | to go ahead get Bali into Guardians back |
10568s | in control |
10569s | and it was that responsive Kitsune rush |
10572s | to Orion's engage katsune Rush that |
10575s | ultimately led to that success yes you |
10576s | lost your front line it happened your |
10578s | tank you make space half the time you |
10580s | die making space however hkey then |
10583s | spending the Dragon Blade recognizing |
10586s | that that is how you get the |
10587s | equalization and using the katsune rush |
10589s | that lasts just a hair of a second |
10591s | longer to eliminate the side of |
10593s | Washington Justice well Washington |
10595s | Timeless was what was important there |
10598s | it's just that tiny bit of time that |
10600s | counts those moments of hesitation which |
10602s | Valiant Guardians they don't have many |
10604s | of they move in they use the Bob so |
10606s | early that Washington Timeless they're |
10608s | they're down they're hurting even if |
10609s | they have ultimates on the board here |
10611s | the opportunity to use them has not |
10613s | presented itself just yet and it gives |
10615s | them up so much time and space they have |
10616s | to engage and fear it is Nosler hitting |
10619s | the final blow just in time in Valiant |
10621s | Guardians they're gonna Grumble without |
10623s | Aura Mori in the back to keep them all |
10625s | up but still all the resources being |
10628s | committed on the side of valiant Gardens |
10630s | I really don't know how to feel about |
10632s | that one specifically especially knowing |
10634s | that Washington Timeless are just better |
10636s | in terms of what they had available in |
10638s | those players |
10640s | moving fish lived for so long being |
10644s | pushed into a corner using that bleed to |
10647s | get just a little bit extra healing |
10648s | survive a couple extra seconds |
10650s | ultimately Valiant Guardians 99 on our |
10653s | second Flashpoint |
10656s | they I think they're gonna have to |
10658s | possibly give this one up just based off |
10660s | of the old disparity we see going into |
10662s | this one that means it's at least one |
10664s | fight and another fight so they need to |
10665s | take this pass for assaults or charge |
10667s | alt really quickly and play for the |
10669s | 99.99 prolongingness engage |
10673s | yeah I mean Valiant guard they have time |
10675s | time is on their side right now they |
10676s | need to give resources out of the |
10678s | Washington Timeless team and that's just |
10680s | gonna be it the ultimate's coming in |
10682s | button grabbing two with the Dragon |
10683s | Blade make it a third on top of it cause |
10686s | why the heck not Valiant Guardians |
10687s | they're okay with losing that fight |
10689s | knowing that they're just a drained |
10690s | ultimate uh Washington's resources |
10693s | they drained kitsuni Rush blade snazzler |
10697s | is well off from that overclock maulers |
10699s | and sub 50 on beat so is Halo but now |
10705s | the combo that was just used against |
10707s | them they have in their back pocket and |
10709s | could theoretically get this at the 99 |
10711s | mark |
10712s | they want to but no HD balls are ruining |
10715s | the dragon place that was how they were |
10716s | gonna win the fight Dirty Bird oh that |
10718s | one pick sniper did just the right thing |
10721s | there did not allow hkey to be all gutsy |
10724s | like she's been all game she got |
10725s | punished for it Washington Timeless they |
10728s | had just destroyed Valiants at their own |
10730s | game and tied up |
10732s | H cam sorry I feel like I pseudo Caster |
10735s | cursed that one |
10737s | you have my sincerest apologies |
10740s | it happens sometimes you're not the only |
10743s | person I've done it to but now hey at |
10745s | least you have the kitchenera's |
10746s | dragonblade combo to go into the next |
10748s | fight and you'll have Rampage and you'll |
10751s | also have Bob |
10752s | the disparity in the olds suggest |
10754s | looking at the numbers only in the |
10757s | situation should go in favor Valiant |
10759s | Guardians X10 waiting for an opportunity |
10761s | looking for when we're going to pop this |
10764s | Bob oh sojourn yikes |
10768s | L big big yikes in the chat right there |
10771s | as especially if you're a valiant guard |
10773s | is the Rampage coming out for moving |
10775s | fish I mean it is still very winnable |
10777s | right now sniper one of the few players |
10779s | still alive for the guardians but this |
10781s | moving fish really have the support to |
10782s | back it up they got the Lucio that's |
10784s | about it Orion is the target of choice |
10787s | here I mean look at all the pressure |
10788s | they're putting on I mean give Valiant |
10790s | credit right now for not giving up that |
10791s | capture until now it's percentage has |
10793s | denied and now they re-engage if student |
10795s | a rush is Intel for both sides and it |
10797s | really just depends do the Lucio's |
10799s | commit the sound barriers Halo thing so |
10801s | so does a smaller at least they agree on |
10803s | something in this fight and you |
10805s | certainly have to with all the damage |
10806s | being chopped out in the back line |
10808s | Soldier just going crazy at it keeping |
10811s | hkey off of their back but gets punished |
10813s | for it each he's been getting so so |
10815s | aggressive and finally Washington |
10817s | Timeless I've had enough of how gutsy |
10820s | they've been playing and saying no you |
10822s | need to get out of your Rebellion |
10823s | Guardians see them sleeping off guard |
10826s | this is a messy messy fight first point |
10829s | but the fact that Washington Timeless |
10830s | got that first percent they're already |
10832s | halfway through |
10833s | all I gotta say is that was a prime |
10836s | example as to why these this composition |
10838s | is referred to as jotes because of the |
10841s | amount of old thumping that happened and |
10844s | now look at the old charges for the |
10845s | tanks they're almost online again |
10847s | because of the chaos it's created the |
10850s | amount to sustain that they're able to |
10851s | have during those fights but that was |
10853s | one fight that dragged on way too long |
10856s | you lose it you're gonna lose the point |
10858s | you win it you're more than likely to be |
10861s | successful first fights are just that |
10863s | much more important on Flashpoint and |
10865s | you can say that the same for the last |
10866s | one too because one wants it to be the |
10869s | last for Washington Timeless right now |
10870s | dragonblade is pulled looking for the |
10872s | target with the tank not a great one to |
10874s | go through yeah you get some chunk |
10875s | damage in but X10 now mirroring the |
10877s | soldier on the other side snozzler was |
10879s | not ready for that level of wave wow |
10882s | look at all over the pressure they |
10883s | immediately turned their eyes towards |
10885s | accent and you have to in that situation |
10887s | the damage is being thrown across the |
10890s | point on either side of The Foundry it |
10893s | is Scrappy traffic place to have to pull |
10895s | this one out but Valiant Gardens they're |
10896s | the ones that have to come out on top if |
10898s | they want a chance at getting this one |
10900s | under the belts |
10903s | looking at the old so we have coming |
10905s | online Kitsune Rush beat as well as |
10909s | Rampage for Washington Timeless Valiant |
10911s | Guardians Kitsune Rush beat we'll call |
10913s | that beat and dragon will Dragon Blade |
10915s | online for Valiant Guardians now if |
10918s | sniper gets what sniper wants which is |
10921s | that early |
10922s | usage yeah |
10925s | exactly it happened quite a time I just |
10928s | I want sniper to play undeterred as we |
10931s | saw sniper in the past yeah we need to |
10933s | respect Amore but at the same time you |
10937s | need to be Brave and Bold as we see bun |
10939s | take down X10 to engage this fight yeah |
10941s | one just gets themselves in there and |
10943s | that's another late sound barrier here |
10944s | from paello it's 3v5 and I just do not |
10947s | like that ultimate at all that's really |
10950s | Gonna Hurt the valley and Guardians and |
10951s | I mean what hurts more than losing |
10953s | another one of these Flashpoint maps and |
10955s | it puts Matt Washington Timeless in such |
10957s | a good spot look what they're going into |
10959s | round number four with |
10961s | scary thing is |
10963s | they spent Kitsune Rush forced out rush |
10966s | and beat and we're still successful |
10968s | Washington Timeless now heavily favored |
10971s | for this first engage but we you know |
10973s | when we were starting that last point |
10975s | there were a lot of olds that got dumped |
10977s | as well from the other side and instead |
10979s | Washington still managed to be |
10981s | successful the reverse story could |
10982s | happen here we'll have to wait and see |
10984s | really want to keep an eye on H key with |
10986s | this blade as well as the overclock |
10988s | because if those are popped at the same |
10989s | time it's a deadly combo |
10991s | that's being of a deadly combo how about |
10993s | a sniper going on in with that Rampage |
10996s | every single time we did not come |
10997s | through it turns out that our Mori had |
10999s | the Susu to help the counter this one |
11000s | out look at the resources that my screen |
11003s | is literally starting to freeze because |
11005s | of all the chaos that is happening on |
11006s | the screen and snazzler is the one to |
11008s | come out on top of it start doing the |
11010s | damage but has to back off let bud and |
11012s | sniper to the rest just a distraction |
11014s | four moving fish keeping them occupied |
11016s | yeah they lose their life but for a very |
11018s | worthy cause |
11020s | and now this time Washington Timeless |
11024s | deleted everybody first and is now gonna |
11026s | go cap the objective so that means at |
11028s | least we should see two more full fights |
11032s | happening here it's just |
11035s | I |
11036s | sometimes there's questionable ultimates |
11038s | and other times I just I agree with it |
11041s | it just doesn't work out and |
11042s | unfortunately I feel like that last one |
11043s | from hkey and X10 just did not work out |
11046s | but Kitsune Rush as well as Rampage |
11048s | could be huge and getting a early Lucio |
11051s | pick is even better |
11053s | uh looking like a sniper out there and |
11058s | Ryan can't escape the sight lines of X10 |
11062s | in the amount of time they had a loud |
11064s | and alien Guardians this is the |
11066s | initiative they wanted to see I do not |
11068s | like that consuming rush or Amore would |
11070s | have liked to take that one back for |
11071s | sure |
11073s | but I mean at the end of the day you're |
11074s | equalized now with Orion as far as |
11076s | continues |
11078s | it kind of voids each other out |
11081s | it's but you know honestly you want that |
11083s | a little bit of extra speed sometimes |
11085s | you will have Halo with the Lucio beat |
11087s | coming up which should be okay |
11088s | considering we're going up against |
11090s | overclock and Rampage from Washington |
11092s | timeless |
11094s | those two Olsen conjunction if Halo does |
11097s | not get this beat off are going to |
11099s | delete the Guardians |
11102s | Halo's decision to make right now is do |
11104s | you beat for that Rampage or do you use |
11107s | it on the overclock right now and |
11108s | snuggler has been a significant threat |
11110s | so far but how much of it if you can |
11112s | just avoid the sidelines and it would be |
11114s | fine but Halo Seasons danger has to use |
11116s | it now so sniper as soon as that goes |
11118s | down that's when they want to strike but |
11120s | snazzler is traded out in the back line |
11123s | so this is a risky situation for Valley |
11125s | and Guardians to continue fighting |
11126s | without their tank but they don't have a |
11128s | choice sniper gets punished on the |
11130s | engage in their own Rampage got gutsy |
11132s | seeing there was no tank on the other |
11134s | end but Exton is alive and strong |
11136s | perfect ends all around in my eyes for |
11139s | only bun it's the last one standing here |
11142s | preventing this from going to around |
11144s | number five |
11147s | bun knew that that was the end of it sub |
11151s | 10 health and hkey snazzler came in too |
11154s | late I think possibly actually bun might |
11156s | have been waiting she was hoping that |
11158s | snazzler would be able to make it back |
11159s | in time to take that two on three and |
11162s | try and try to stall it out a little bit |
11164s | longer but it was just too little too |
11166s | late now snozzler got staggered slightly |
11169s | but not enough that it's going to be too |
11171s | detrimental for this next fight but now |
11172s | this is it all cards are on the table |
11174s | the dice have been thrown down so to |
11176s | speak because it's winner take all at |
11179s | this point if you're the Valiant |
11180s | guardian and if you're watching time was |
11182s | you get to hang on a little bit longer |
11184s | but this flash point is the end of it |
11187s | oh this is for all the marbles right now |
11191s | Valley and Guardians they have the |
11192s | ultimate Advantage you need to use it |
11193s | here the point already capped is a huge |
11196s | start to this fight even if they don't |
11197s | end up getting the value out of their |
11199s | ultimates that percentage gained is |
11200s | invaluable in the inevitable outcome of |
11202s | this game |
11206s | this is the first time that we have seen |
11208s | I believe aramori upon point lock views |
11211s | could sooner typically it's Orion who |
11213s | uses katune rest first with aramoy |
11215s | responding aramore decided to shake |
11217s | things up but here comes from the side |
11220s | of Washington Timeless but finds H key |
11223s | that's the opening yeah that's the |
11226s | ultimate go on HD one tried to be sneaky |
11228s | all up in the backlight button nope |
11230s | button says D at night still half the |
11233s | percentage gained for Valiant Guardians |
11234s | had a significant cost for them and in |
11237s | the long run Washington Timeless are |
11238s | gonna be in control for quite some time |
11243s | also those eliminations were staggered |
11246s | out on the Valiant Guardian so they |
11248s | should be able to equalize percentage |
11249s | points here and hopefully hkey did not |
11252s | push too far forward and yes H key |
11255s | unfortunately did and it's going to get |
11256s | sent back to spawn as well so basically |
11259s | say there's another five percent that's |
11260s | gonna go in favor of Washington timeless |
11263s | that is never something you want to do |
11265s | is stagger yourself but I mean |
11267s | Washington did it on the previous one it |
11269s | happens but we got beat we got Blake we |
11271s | have overlocked and Rampage for |
11273s | Washington whereas we have beat and |
11274s | Rampage a little bit close to katsune |
11277s | rush here from Valiant |
11278s | really looking to see who holds first in |
11280s | this situation it looks like it's bun |
11282s | with that Dragon Blade gets him low but |
11284s | can't find the elim it's a cute Fest out |
11287s | there but not for the |
11290s | ultimate that Washington Times have in |
11292s | their grass and Valiant Guardians |
11293s | they're presented with an opportunity to |
11294s | push in no nothing available to counter |
11297s | it out but Halo falling as well you |
11299s | couldn't ask for a better turnaround as |
11301s | Washington Timeless gets to that 99 |
11303s | percent the only player remaining right |
11305s | now is Aura Mori and you simply are not |
11308s | taking that fight as only akiriko in the |
11310s | Grass Hill has to return to be able to |
11312s | get that sound barrier off just by some |
11314s | more time hope for a miracle to end up |
11316s | happening right now but Washington |
11317s | Timeless they have all the resources |
11319s | they got sniper anchoring on that |
11321s | objective Washington time plus oh they |
11324s | are not down and out of this just yet at |
11327s | all they're gonna continue their fight |
11329s | forwards getting one step closer to |
11331s | coming towards a reverse sweep |
11337s | I am both shocked and also at the same |
11340s | time kinda not surprised |
11344s | I anticipated that going all four all |
11346s | five flash points so we can enjoy |
11348s | snipers play of the game here on one of |
11350s | the heroes that we definitely think his |
11352s | snipers Ace in the Hole on the JQ |
11354s | doesn't even need to hit the Q button |
11356s | and gets play of the game with that |
11358s | being said we are now moving on to the |
11360s | map that is a little slow for some |
11363s | people |
11364s | and can produce a lot of mistakes if |
11366s | people aren't willing to play a little |
11367s | bit slower so we're going to be moving |
11368s | on to push you love it or you hate it |
11372s | and I feel like this is an opportunity |
11373s | for DPS really to shine and for |
11376s | understanding |
11378s | patience being important to shine for |
11380s | other teams as well you get too antsy |
11382s | too soon it'll be punished but the |
11384s | question is are we gonna see a mirror |
11385s | match up or are we actually going to see |
11387s | things shaken up a bit here I wouldn't |
11389s | mind JQ mirror but seeing some variation |
11391s | would also be nice |
11394s | as much as I would like to see it shake |
11396s | it up I think the JQ mirror is the way |
11397s | to go for both teams right now I mean |
11399s | Washington Times They just won a map off |
11401s | of the Valley Gardens that's where they |
11403s | got their success is with this JQ comp |
11404s | keep it up if it ain't broke don't fix |
11406s | it we've said that so many times today |
11407s | and this is why you're gonna anchor down |
11409s | here on the next pitch selection which |
11411s | will be in the favor of Balian Guardians |
11414s | and I think that what push does in a |
11416s | similar format to Flashpoint is decision |
11418s | making is Queen that is that is |
11421s | essentially what it comes down to is |
11423s | what positioning are you taking are you |
11424s | allowing this robot to move forwards are |
11426s | you going to push it I mean there's so |
11428s | many small interesting things that go |
11429s | into push that you're punished for your |
11432s | mistakes it is so much worse than you |
11434s | can for any other map just because the |
11436s | mountain you have to climb is so much |
11438s | steeper and when we end up seeing that |
11440s | map come into play but the good news is |
11442s | is that these teams are gonna have a |
11444s | little bit more time to start getting |
11445s | that strategy into place prepared for |
11447s | map number four so while we while we |
11448s | wait for that to get started enjoy some |
11450s | replays that we have from our previous |
11452s | map and we'll see you on the other side |
11454s | foreign |
11458s | gets so aggressive here can they keep |
11460s | them alive just barely Valiant Guardians |
11463s | not off to a good start in this map and |
11465s | that is all because snozzler hit that |
11466s | first shot |
11468s | elimination to their name and showing |
11470s | that Waltzing both Timeless are a |
11472s | vulnerable Academy though a lot of those |
11474s | are coming out now at HQ still on fire |
11477s | from map one two map two and now here in |
11480s | a map having just so many more players |
11482s | circling around this Arena it's only |
11483s | fitting as they battle in the final |
11486s | piece of junk City to claim the first |
11488s | blow here on to new junk city right |
11492s | since the damage has to come back on the |
11494s | other side alien Guardian is looking for |
11496s | some sort of respond if you need to use |
11497s | them has not presented itself just yet |
11499s | it gives them up so much time and space |
11501s | I really don't know how to feel about |
11503s | that one specifically especially knowing |
11505s | that Washington time with Lion guard |
11506s | they have time time is on their side |
11508s | right now they need to get resources out |
11510s | of the Washington Timeless team and |
11512s | that's just gonna be it the ultimate's |
11514s | coming in Run gravity with the Dragon |
11516s | Blade make it a third on top with it |
11518s | cause why the heck for when we're going |
11521s | to pop this Bob oh he's the soldiers oh |
11524s | big big yikes in the chat right there |
11526s | and especially if you're a valley like |
11529s | Soldier just going crazy at it keeping H |
11531s | key off of their bagging thrown across |
11535s | the point on either side of The Foundry |
11537s | it is Scrappy Scrappy place to have to |
11539s | pull this one out Pavilion Gardens |
11541s | they're the ones that have to come out |
11542s | on top it's literally starting to freeze |
11544s | because of all the chaos that is |
11545s | happening on the screen and stop let's |
11547s | dive into the rest just a distraction |
11549s | four moving fish keeping them occupied |
11552s | yeah Ryan can't escape the sight lines |
11554s | of X10 in the amount of time they had a |
11556s | loud Italian Guardians this one has done |
11559s | the engage with their own Rampage got |
11561s | gutsy seeing there was no tank on the |
11563s | other end but Exton is alive and strong |
11566s | Perfect 10 they're only bun to the last |
11568s | one standing here preventing this from |
11570s | going to a round number game for Valiant |
11573s | Guardians had a significant cost for |
11576s | them and in the long run Washington |
11577s | timelines are gonna be in control for |
11578s | quite some time |
11581s | important ultimate that Washington Times |
11583s | have in their grass and Valiant |
11585s | Guardians they're presented with it's |
11586s | also they got sniper anchoring on that |
11588s | objective Washington time plus oh they |
11591s | are not down and out of this just yet at |
11594s | all they're going to continue their |
11596s | fight forwards getting one step closer |
11598s | to coming towards a reverse sweep |
11603s | [Music] |
11612s | thank you |
11615s | [Music] |
11633s | foreign |
11636s | [Music] |
11662s | the calling all heroes unite minor 2 |
11665s | continues with map number four Dirty |
11668s | Bird we have done it well I didn't say |
11670s | we have done it but we did kind of |
11672s | conjure into existence here Washington |
11674s | timelines finding their rhythm again and |
11676s | they took a map off of valiant Gardens |
11679s | they shown that they can do it the |
11680s | momentum is on their side the map |
11682s | selection not so much but knowing we're |
11684s | heading to push and how few options are |
11686s | and you know maybe I have a bit of a |
11688s | sixth sense here of what map we're |
11690s | heading to Next they're not gonna be too |
11691s | disappointed |
11693s | I mean okay so it's not their map pick |
11696s | per se but it's still a map that they |
11699s | have been very successful on as a full |
11701s | team I mean if you are Washington |
11703s | Timeless and hoping you know kind of |
11706s | pseudo ESPN over to the enemy team what |
11709s | map you would like them to go with it's |
11710s | definitely coliseo there was so much |
11713s | success for them on this map they |
11715s | already warmed up against another team |
11717s | earlier on broadcast on this map and now |
11719s | it's the opportunity to do it all over |
11720s | again however as you mentioned earlier |
11723s | there's been a lot of favoring on both |
11725s | sides of the JQ that mirror matchup is |
11727s | going to make it a little bit of a slow |
11729s | start for both sides if that is what's |
11731s | going to happen however it becomes very |
11733s | explosive once we start getting out of |
11736s | that first Corridor out of the Coliseum |
11737s | and going up it just at that point it |
11740s | comes down to positioning and being |
11742s | advantageous with what you're doing |
11743s | fight planning and being for and |
11745s | predicting what the other team wants to |
11747s | do so you don't let them do it because |
11748s | that High Ground once you get that |
11749s | control it's game over |
11751s | it seriously is and that is something |
11753s | that Timeless we saw them do very well |
11755s | when they were playing in their previous |
11757s | matchup and they would just straight up |
11759s | disregard what was happening down mid |
11762s | and take over that High Ground so you |
11763s | would get snozzler you get bun in |
11765s | positions where you're suddenly poking |
11767s | for multiple angles you're overwhelming |
11769s | your opponents and I can guarantee you |
11770s | now that Valiant they're not going to |
11771s | let that happen to them nearly as easily |
11774s | the Reinhardt should not be played here |
11776s | I'd hope for the sake of this team but |
11779s | Jugger Queen is the name of the game |
11781s | you're gonna have this mirror you're not |
11782s | automatically going to have this |
11784s | advantage in the tank Department in |
11785s | terms of the space that you're being |
11786s | given which makes this task much harder |
11789s | than their initial match in the losers |
11790s | finals |
11791s | most definitely and honestly this is the |
11794s | opportunity right now for Washington |
11795s | Timeless this is it this is |
11798s | end-all be-all you gotta throw |
11800s | everything down you've got to send us |
11802s | over to the map five as exhausted as |
11804s | they are as slow as their brains are |
11807s | wanting to move because of how tired |
11809s | they are how much they've been putting |
11810s | into these games they have to keep |
11812s | giving us a little bit more here and |
11814s | there just to come out on top of this |
11816s | one because of course |
11817s | for us and for everyone watching you |
11819s | always want to see a map five if your |
11822s | team is the one that's the underdog and |
11824s | it's painful |
11826s | you know if you are in Washington right |
11828s | now you are playing for that map five so |
11831s | you have to give us as much as you can |
11833s | here and then do it all over again in |
11835s | the next map you've been successful on |
11836s | coliseo before and you showed us how |
11839s | strong you can be can you do it again |
11841s | and do it against your rival |
11843s | there's it's not easy what Timeless has |
11846s | to do right now and you lose the first |
11848s | two maps you're forcing a map five here |
11850s | if they want to come back on top and |
11853s | seeing a map five in the grand finals of |
11856s | an event is high tier as pulling all |
11858s | heroes would be absolutely amazing right |
11861s | now so Washington Timeless this is their |
11864s | not their map selection but one that |
11866s | they showed that they do have an |
11867s | understanding of how to play it around |
11869s | the junker Queen yes the Valiant |
11871s | Guardians are a different piece to |
11873s | tackle but you need to have some sort of |
11875s | Confidence from that previous map not |
11877s | too much that you're able to find where |
11879s | the Valiant guardian's weaknesses are |
11881s | and start to take that space sniper was |
11884s | a major part of that snazzler came up |
11887s | with these shots that just completely |
11888s | shut down the plan of the Valiant |
11891s | Guardians this is going to be a huge |
11893s | battle here on the map of coliseo only |
11896s | fitting to do it just outside the |
11898s | Coliseum |
11899s | oh my gosh my battle cattle is on the |
11903s | playing field sniper has locked in the |
11906s | orisa I am excited |
11909s | I uh sniper I really really hope you |
11911s | find a lot of success on neorisa here if |
11914s | you have to swap to JQ I totally |
11916s | understand but please please let me see |
11919s | some pristine horse |
11921s | this is new for Washington Timeless I |
11924s | there's not been a single Master |
11924s | broadcast where I've seen sniper pull |
11926s | out that erisa yet this is Washington |
11928s | time let's go on off the book I |
11930s | literally in my notebook have circled no |
11932s | erisa like 50 times just to say this is |
11935s | what I know about this team they haven't |
11936s | been playing that comment the fact that |
11937s | they're pulling out here now changing up |
11940s | what they found success on in the final |
11942s | moments is very interesting to me and |
11944s | you have to have some sort of plan if |
11946s | the Pope that Arisa has here is huge |
11948s | sniper is good at this main tank at |
11951s | least I would hope to see uh from the |
11953s | player that's picking it up it's on a |
11955s | map for situation where you have to win |
11956s | in order to keep your hopes of a |
11958s | championship alive and these fights and |
11960s | calls out they go so slow nerdy bird |
11962s | it's that first blow that's the one that |
11964s | counts and it could be onto a better |
11965s | player than or Amore here's Washington |
11967s | Timeless they need to push the gold |
11969s | pedal to try to come up with any other |
11970s | eliminations they can get which is two |
11972s | significant progress just from losing |
11975s | that hitting that early loss out of the |
11977s | way and this bot's gonna stay relatively |
11979s | close to that center point until |
11980s | everyone gets split and a significant |
11982s | chunk of Prague Escape |
11985s | I think Washington Timeless this |
11987s | composition since the drop of era has |
11988s | been pretty popular |
11991s | um sometimes referred to and I also call |
11993s | it the war of attrition composition it |
11995s | allows for a lot of damage a lot of |
11998s | opportunities to swing angles and get |
12000s | out of said angles and we saw moving |
12002s | fish start on doomfist and go oh heck no |
12005s | you cannot play doomfist into that comp |
12007s | unless you really like the respawn |
12009s | screen and now Washington time is |
12011s | pulling this cop out that I think |
12013s | they've probably streamed on a lot but |
12014s | didn't need to use it can be their Ace |
12016s | in the Hole |
12017s | oh |
12022s | this whole game right now it's going so |
12024s | well I mean the bar first time we're |
12025s | seeing them on the ayati I wish I saw |
12027s | this sooner that was just beautiful for |
12030s | them to get that ultimate up so soon I |
12031s | mean the momentum they have on their |
12032s | side is a massive nerdy |
12035s | okay I totally understand from our |
12037s | perspective as casters yes I would have |
12039s | loved to have seen this com come from |
12040s | them earlier however so many teams have |
12042s | played it so many of you can scrim it |
12044s | right now that you some should at this |
12047s | point know what they needed to do |
12048s | against it and if you pull it out too |
12050s | early you're revealing all your cards |
12052s | just like using abilities in front of |
12053s | enemies and so saving it for now might |
12055s | have been the best thing to do however |
12057s | we're seeing that pendulum ship those |
12060s | olds being expunged the Lions |
12062s | capitalizing on that gets in and |
12064s | eliminates |
12065s | three members and the other two just run |
12067s | away |
12068s | and honestly If You're Timeless you are |
12071s | okay with that look how far that they |
12073s | got good old Timmy the robot here to |
12075s | push that barrier that is a massive |
12076s | chunk of distance and they have plenty |
12079s | of tools to start to make this comeback |
12080s | and Valiant Guardians they're not going |
12082s | to catch up to that anytime soon |
12084s | unfortunately we uh didn't point it out |
12087s | but we did see the swap off and go to |
12089s | Lucio I get it full understand Lucio |
12092s | provides a lot of utility whereas the |
12094s | ERI play however relies on you taking |
12096s | some of those duels locking nut angles |
12098s | and you know playing to get those elims |
12101s | whereas Lucio's more the facilitator now |
12103s | you just gotta facilitate sniper on this |
12105s | orisa coming up with this Terror surge |
12107s | are we gonna combo it with something uh |
12110s | oh that is it the rest of Team buys |
12111s | himself to the whole lot of trouble to |
12112s | teleport it looks good but |
12114s | that's nasty surprise along with h key |
12117s | that should not have worked Valiant |
12119s | Guardians they had a plan but they |
12120s | thought they would get Washington time |
12121s | was better but no they were checking |
12123s | their angles they saw the semester they |
12124s | knew what was to come and reacted to |
12126s | perfectly |
12130s | poorly executed it happens they're going |
12132s | to use window to maintain these forward |
12134s | positions |
12135s | and it looks like yeah okay snazzler and |
12138s | orisa both posted up here down Bridge |
12141s | however there's a lot of check marks on |
12144s | the guardian side and the first one's |
12146s | been used with not really picking up any |
12148s | eliminations maybe forced out some |
12150s | bathrooms |
12152s | they forced out something I mean on |
12153s | paper this is Valiant Guardians fight to |
12155s | win which they're gonna go ahead and do |
12157s | and do it for as the most minimal |
12160s | investment that is possible and right |
12162s | now they're gonna get so aggressive I've |
12163s | been HP ends up going down and one still |
12166s | lives to see another day which is kind |
12170s | of crazy right now the Washington |
12171s | Timeless there's bait Valiant Guardians |
12174s | into a fight they were totally ready for |
12177s | honestly bun I think went to 30 health |
12180s | during that fight yeah don't know how |
12183s | she lived but she did and there was a |
12185s | lot of Q presses coming out from Valiant |
12187s | Guardians they were staggered a little |
12188s | bit but not enough because now they're |
12190s | relying on this Rampage to which if the |
12193s | Maller survives we'll have beat shift |
12195s | and immoral all as options to counter it |
12198s | and then when that Rampage happens if |
12200s | bun has molten core online you carpet |
12202s | The Zone where that JQ comes from |
12205s | prevent the rest of the team from |
12207s | aggressing into your front line |
12208s | especially HD it's good night for that |
12211s | for JQ in that instance well if it |
12214s | didn't hit anybody without |
12216s | it's oh no dirty bird they needed to |
12219s | come up big that Rampage was their |
12221s | chance to escape this portion of the |
12222s | Coliseum but no they're gonna get more |
12224s | the pillars pillars and even more |
12226s | pillars right now and the sights of |
12228s | their own spawn are just getting closer |
12231s | amp speed from Lucio was I guess all |
12234s | they needed to sustain through that |
12235s | fight for Washington Timeless now they |
12237s | have beat to use moving fish has given |
12241s | up the ghost of JQ it's said it's time |
12243s | to move on we're gonna go move to Sigma |
12245s | and this is the swap you want to make |
12248s | and if you do not want to do the war of |
12250s | attrition mirror matchup especially when |
12251s | you're already down ultimates we've seen |
12253s | success with the sigma the grass was |
12256s | forced immortality is forced it's two |
12258s | major cooldowns though for Valiant |
12259s | Guardians and moving fish goes down and |
12262s | this is rough too because Washington |
12263s | that was they got that capture Point |
12265s | nerdy bird their chances of winning have |
12268s | just skyrocketed right now if what |
12270s | island Guardians are gonna make a |
12271s | comeback it needs to start here and it |
12273s | needs to start now but they're losing |
12274s | oramori she got way too aggressive |
12276s | straight into the sight lines of several |
12278s | players who were just sitting waiting |
12280s | and watching for that player to make an |
12282s | error Washington Timeless they want this |
12284s | comeback so so bad right now and they |
12287s | are fighting tooth and nail for it |
12289s | that is the second fight in a row that |
12291s | we've seen era Mori go down first and it |
12294s | comes down to a positioning and |
12296s | understanding when you need to give up |
12297s | space see we hope we don't see it happen |
12299s | again but my only concern now is we've |
12302s | finally gone to the borderline mirror |
12303s | matchup of the war of attrition but too |
12305s | little too late I think with three |
12307s | minutes left and only a cup a handful of |
12310s | meters left molten Court Terrace |
12315s | right now snipers and snipers just get |
12319s | picked up by triple kill they're |
12321s | staggering out Halo for the hammer |
12324s | oh just did her like that oh just the BM |
12328s | the confidence Washington's unless they |
12330s | have their sweat back this is what we |
12332s | needed them to have they need just a |
12334s | little bit of room to be given to them |
12336s | they can make it work Valiant Guardians |
12338s | they're sitting with their spawns |
12340s | basically behind them and they gotta |
12342s | find some way to come back because two |
12343s | and a half minutes not a lot of time the |
12346s | climb the mountain that they have been |
12348s | knocked off time and time again and it's |
12351s | not about to get any easier right now |
12352s | couple eliminations going their way I |
12355s | mean is a great start to go Halo doing |
12358s | what she does best and with this he |
12360s | already to try to turn it around but the |
12362s | tank line has fallen bun is alive in |
12364s | Washington's Timeless they are two |
12366s | meters less than that and here it is |
12369s | they cross the check mark nerdy bird we |
12371s | are going to a map number five to decide |
12374s | this and I wouldn't have it any other |
12376s | way |
12377s | okay I'm uh this is the the moment that |
12380s | we can say we might have manifested that |
12383s | one but right now we can enjoy moving |
12385s | fish on JQ getting a play of the game I |
12388s | mean I'm not moving fish getting potgs |
12390s | at this point should not Shock anybody |
12392s | the Jake you play is clean it's just the |
12394s | counter play came out extremely strong |
12396s | from the side of Washington Timeless and |
12398s | worked out |
12400s | it is one of the meta compositions War |
12403s | of Attrition is painful it's really fun |
12405s | if you get the right combos going and it |
12407s | worked out seamlessly and I I I don't |
12410s | always get to say this but it's like I |
12411s | had that uh Suburban MLM mom moment of |
12414s | if I manifest it and put it in the |
12416s | universe it'll happen I requested a map |
12418s | five and we are getting a map five |
12422s | you know what I mean technically we both |
12423s | requested it and here we are did we baby |
12426s | catch the Chris Bellion I wouldn't say |
12428s | that but I would say we we boosted up |
12432s | the Timeless stocks right there I mean |
12434s | they just took two maps off of a team |
12436s | that was beating them at their own game |
12439s | so far I mean they lost noon Bonnie a |
12441s | map that they were just so good at |
12443s | that's the first time that they went |
12444s | down in that area and the fact of them |
12446s | coming back on Flashpoint are like all |
12447s | right we can just they gained that bit |
12449s | of confidence and it all just exploded |
12451s | at the Valiant Guardians all it comes |
12453s | down to now is this final map of escort |
12455s | which we we really haven't gotten to see |
12457s | much at all throughout this whole |
12459s | tournament it leaves such a big question |
12460s | mark in terms of what wants to be run or |
12462s | even what this selection could be right |
12464s | now |
12466s | I mean I'm excited for it honestly I |
12470s | enjoy escort a little bit more because |
12472s | it does demonstrate A team's ability to |
12474s | have discipline understanding when they |
12476s | have the advantage when they need to |
12477s | give up space for now we can bask in the |
12479s | glory that is all of these players of |
12480s | their various pop-up moments we had X to |
12483s | actually start out on that passion which |
12485s | I wasn't |
12486s | too confident in the Bastion play but |
12488s | then this Wombo Combo those early |
12489s | ultimates and this was after this |
12491s | Mueller swapped off and went to went |
12493s | over to the Lucio made sense but |
12495s | combining captive sun with another alt |
12498s | is a key to success and definitely |
12500s | worked out for Washington Timeless we |
12501s | can see here sniper coming in Tara surge |
12503s | only picks up an immortality but then we |
12506s | do see this a portal combat pickup |
12509s | moving fish in another fight |
12511s | and it that's kind of the thing is |
12513s | ideally push his map of push and pull I |
12516s | only saw the push from Washington time |
12518s | listen Valiant Guardians they were |
12521s | struggling at the beginning of this map |
12522s | and they never could come back you give |
12525s | up so much space you give up that |
12526s | distance then well I don't really know |
12528s | what to tell you you don't have anywhere |
12529s | else to go when your backs are up |
12531s | against the wall your hand is going to |
12533s | be forced out |
12534s | this is such an interesting series |
12537s | moving forward I'm gonna put you on the |
12539s | spot right here right so we've been |
12541s | through this we're we're tied two to two |
12543s | we've been investing in Washington |
12545s | Timeless right now they're on the brink |
12546s | of getting that reverse sweep who do you |
12548s | think comes out on top of this map five |
12552s | okay |
12553s | based off of numbers alone |
12557s | I have to say that it would be the |
12558s | Valiant guardians but my heart of course |
12561s | my heart and my brain always fight on |
12563s | this sort of stuff because there's |
12565s | players in the Washington Timeless that |
12566s | I actually know and I want to see them |
12569s | be very successful and so of course I |
12572s | from my friendship perspective rooting |
12574s | for Washington Timeless the statistical |
12577s | analytical slash cold-bloodedness in me |
12579s | is like yeah but the numbers don't lie |
12582s | and you know Valiant Guardians have had |
12584s | more success on control points so it's |
12586s | like I want one thing and that would be |
12588s | Washington Thomas to be successful and |
12589s | win but on the other side the analytical |
12592s | brain which normally wins out in this |
12593s | instance and will I have to say that |
12595s | probably Valiant Guardians are going to |
12596s | be more successful here on on push well |
12599s | sorry non-push on uh escort here |
12602s | because I think they're just a little |
12603s | bit more disciplined in some instances |
12607s | well there you have it Valiant Guardians |
12609s | the expected champion in the words of |
12612s | nerdy Bird Ed you know what I'm sorry |
12615s | I'm not disagreeing with you either this |
12618s | is gonna be close it's gonna be down to |
12619s | the wire it is so difficult to predict |
12620s | who is going to come out on top and I |
12622s | mean these players this is the moment |
12624s | they're waiting for the hands are |
12625s | sweating and you know what sometimes you |
12626s | gotta go take a break wipe them off get |
12628s | yourself set from number five which I |
12630s | certainly need to take a breath myself |
12631s | and be like oh we're gonna be there so |
12633s | take a quick break five minutes is all |
12636s | the distance it sets up between crowning |
12638s | a champion for the calling all heroes |
12639s | tournament so don't go any there we'll |
12641s | see you on the other side |
12647s | [Music] |
12659s | thank you |
12690s | thank you |
12701s | [Music] |
12715s | [Music] |
12727s | [Music] |
12733s | [Music] |
12745s | [Music] |
12758s | [Music] |
12772s | thank you |
12800s | [Music] |
12830s | [Music] |
12862s | foreign |
12867s | [Music] |
12881s | [Music] |
12911s | [Music] |
12923s | [Music] |
12927s | thank you |
12929s | [Music] |
12944s | foreign |
12954s | Miner 2 for the first time we are going |
12957s | to a map number five to decide who will |
12960s | become the champion take on those prize |
12962s | points the money and of course the |
12965s | bragging rights of being the champion of |
12967s | this event nerdy bird I I think you can |
12969s | speak with me on this when we wouldn't |
12971s | have it any other way that getting down |
12974s | to the absolute wire these teams they |
12975s | push each other to the limits to get |
12978s | them to this final point and we know for |
12980s | a fact escort being the map choice no |
12982s | more draws from here on out when all the |
12984s | dust settles and clears we'll have our |
12985s | clear Victor |
12987s | most definitely and I mean if there is a |
12990s | game to go the distance and yes there |
12992s | has been some that have you know we've |
12994s | they've really drawn out the series as |
12995s | long as possible and gone to the |
12996s | tiebreaker but for the championship to |
12999s | go this far definitely demonstrates how |
13001s | close these two teams are in skill it's |
13004s | exciting from our perspective is casters |
13006s | it's what you want it tells the story of |
13009s | these teams and themselves in one single |
13010s | series of how much they are fighting for |
13013s | that championship title and in all |
13015s | honesty the map that I believe we might |
13018s | be going to I'm a little scared about |
13020s | just because it can be absolutely |
13023s | incredible or it can be really scary |
13027s | it's like the only way to put it yeah |
13028s | yeah I I have no other words than what |
13031s | you just said it's an oddball |
13033s | what point Gibraltar so basically what |
13036s | I'm hearing from this map is forget |
13038s | anything else that we've seen previously |
13040s | in this series we're gonna play an |
13042s | entire new type of OverWatch in our |
13044s | fifth and final map to decide who the |
13047s | champion is gonna be this is a weird one |
13050s | it is Valiant Guardians pick they want |
13052s | to play I'm assuming more of this |
13054s | dive-esque style get moving fish on that |
13057s | comfortable Comfort hero of either the |
13059s | diva or the sigma you simply do not run |
13062s | the Joker Queen on this map does not |
13064s | work in most situations you can try to |
13067s | force it but I don't want to see that |
13069s | for the most part and |
13070s | they're switching up the whole game |
13072s | dirty bird at the very last second it |
13074s | seriously hurts my brain to think about |
13076s | I mean I'm here for it because yes while |
13078s | Gibby does present the you know people |
13081s | typically stand by globe on that L and |
13083s | onto the bridge on defense you hold |
13086s | there there are teams that will choose |
13089s | instead to do a payload hold and based |
13092s | off these comps we're not going to see |
13093s | it but it wait wait no okay all right |
13097s | there is an opportunity to swap up and |
13100s | force fights on the payload one thing |
13102s | I'm not seeing that I low-key |
13104s | anticipated but can still happen just |
13107s | based off DPS alone was to have a tracer |
13111s | pushing payload while the rest of tune |
13113s | goes for positioning and controlling |
13115s | High grounds in this instance we might |
13117s | see a Genji pushing and a Genji go-to |
13119s | challenge payload and both of them kind |
13122s | of in a stalemate until someone gives |
13124s | one one Genji either a touch of healing |
13127s | or gives one Genji a touch of damage |
13129s | from the other side |
13132s | it's just it's a Nerf battle it's really |
13135s | what this is gonna be I mean between |
13136s | snozzler and x10flow 2 top tier sniper |
13140s | players when it comes to the world of |
13142s | OverWatch I mean you're putting them on |
13143s | a map where are you expecting them to |
13145s | deliver X10 is expected to be the one to |
13148s | get these first off eliminations and has |
13151s | done it so far in this series and why |
13153s | would this one be any different |
13155s | already the trickiest part is getting |
13157s | the payload through this under bridge |
13160s | and kind of finding that spot where you |
13162s | want to hold down and Valley of |
13163s | Guardians they're relentlessly pushing |
13165s | this car eventually it's gonna Force |
13166s | titles his hands |
13169s | it is almost completely through that |
13172s | upper pass area and not a lot of time |
13174s | was spent challenging the payload push |
13177s | now we do have Valiant circling onto The |
13180s | High Ground they've given up the cart |
13181s | for a moment to get the positioning they |
13184s | need and force Washington Timeless bet |
13186s | to back off so they can continue to push |
13188s | this payload forward what's interesting |
13190s | is that we're running Orion with this |
13193s | Anna brigitta composition whereas Halo |
13195s | is on the Yari comp here and I'm I'm |
13198s | just curious are we going to facilitate |
13200s | Halo with that captive sun or is this |
13203s | the brigitta that acts as a you know an |
13206s | unmoving wall for their Anna gonna be |
13208s | more successful |
13210s | that's kind of the question here is |
13211s | Washington Timeless they're certainly |
13213s | playing a more defensive side on the as |
13215s | you should be on the defense but they're |
13217s | sacrificing a lot of space here which is |
13220s | challenging in this Nerf battle that you |
13222s | end up playing all the headshot is hit |
13223s | but not enough charge to follow through |
13225s | and moving fish going in doubt |
13227s | eventually that sticker comes off bun |
13229s | with the first two eliminations of the |
13231s | game and we're already halfway through |
13233s | this attack phase of Gibraltar |
13235s | we are also two-thirds of the way to |
13238s | that first objective which does add some |
13241s | time but at the two minute Mark roughly |
13244s | 45 seconds per fight you're looking at |
13246s | two and a half fights here for the side |
13248s | of the Guardian to come out on top and |
13252s | get this Lucky Block is already forced |
13254s | we're going to hear |
13256s | sites come out from X10 it's not not far |
13259s | behind but this becomes scary for |
13261s | squishies |
13262s | it certainly does no but he wants to |
13264s | peek their head around but with that |
13266s | slightly later he slides from sasler |
13267s | watching time also have the advantage |
13269s | for just those couple of sessions |
13270s | especially the Manifest beautiful sleep |
13272s | though kind of holds that for the time |
13274s | being but bun certainly not done with |
13278s | hkey needs to prove who was the better |
13279s | Genji and she has been doing so in these |
13282s | past two maps for sure I mean Timeless |
13284s | right now they're not taking many fights |
13286s | because they don't have to Valiant |
13288s | Guardians are sitting ducks just waiting |
13290s | for X10 to do something for hkey to get |
13293s | in there find an elimination neither of |
13294s | which has happened and here they are |
13296s | only a minute left on the clock they |
13298s | don't have the positioning to really |
13300s | make something happen unless snozzler |
13302s | ends up going down Halo comes up with a |
13304s | hero play and neither will happen |
13306s | because one picks up another you make it |
13308s | a third on the top she's coming alive in |
13311s | the final moments darling Gardens are |
13313s | about to be full held |
13314s | one thing I really want to point out |
13316s | here oh |
13318s | sorry I'm so sorry that that stinks one |
13323s | thing I want to point out here is |
13325s | snozzar and this Widowmaker is taking a |
13327s | lot of attention we actually saw before |
13329s | that fight fully instigated that |
13331s | snazzler dropped off The High Ground |
13333s | after getting some chip Damage Done on |
13334s | and done onto him drops and came back up |
13337s | and actually used grapple shot saw |
13340s | people going after their poor Widow body |
13343s | and decided to jump back down and when |
13345s | bun saw that bun turned and punished |
13348s | those people that used cooldowns to get |
13349s | rid of their Widowmaker and it ended up |
13351s | working on swimmingly the question is |
13352s | can they continue to do this they only |
13353s | got to hold on for 14 more seconds |
13356s | this whole little time right now but |
13358s | Timeless is the best shot they have but |
13360s | Dragon Blade and Orion just prepared to |
13363s | just give her that Nana boost hoping |
13365s | that she can once again be the hero for |
13367s | this team and value Guardians they don't |
13369s | have much to work with because it's all |
13371s | fun heading into the back line kiss our |
13373s | Amory out of the equation looking for |
13374s | full support is doing it all right now |
13378s | the payload though bun hanging on for |
13381s | dear life and that is okay five meters |
13384s | short the belly Guardians will find |
13386s | themselves of the first objective they |
13387s | just got full held nerdy bird that was |
13390s | not on anybody's Bingo's cards today |
13393s | score I don't know what bun did between |
13396s | the last map and this map I don't know |
13399s | if they went and what the dog gave a |
13402s | kitty some love I don't know if they had |
13404s | a snack well holy cow bun you were an |
13407s | entirely different Beast this game on |
13409s | Genji versus what we've seen today you |
13412s | have opened up the third eye so to speak |
13415s | here because you are being absolutely |
13418s | insane on Genji I'm here for it I'm just |
13422s | concerned because with that payload |
13423s | being so close it's very little room for |
13427s | error I mean yeah full holding is |
13429s | fabulous but if you can full hold one |
13431s | team that also means they can full hold |
13433s | you but now there's a win condition it |
13436s | didn't go all the way someone loses here |
13438s | after this after that timer hits zero |
13443s | oh like I'd watch Point Gibraltar if |
13446s | you're gonna get full held I feel like |
13448s | this is the map that you can get full |
13450s | held on and continue to hold I can't |
13452s | tell you I'm out at the watchpoint games |
13453s | that I've played and just speed as a |
13456s | Caster where this is the mark that is |
13458s | set yes it seems very short but it's |
13460s | also incredibly attainable the big |
13462s | difference here that I want to see from |
13463s | Washington Timeless though is that they |
13465s | actually take fights think about how a |
13467s | few engagements there actually were on |
13469s | Valiant attack they spent so much time |
13471s | sitting and waiting to regroup that they |
13473s | got staggered they got picked off and |
13474s | even when they took the fights they |
13476s | didn't have an ultimate advantage and it |
13478s | was a problem Washington titles they |
13479s | were in control of the tempo and I |
13481s | guarantee they're gonna keep that up |
13483s | here and once again Guardians they're |
13485s | going with this um on a composition and |
13489s | that does worry me because that Brigida |
13491s | able to provide protection for your Anna |
13494s | is extremely powerful sustaining your |
13496s | honor is so important in these fights |
13498s | because Greg Inspire is not enough but |
13500s | then also Halo Yari does not have a lot |
13503s | of range on the healing no |
13506s | not at all and I think that's gonna be |
13508s | the main difference here is the baller |
13510s | can support better at range but Halo has |
13512s | that additional level of damage |
13514s | essentially a third DPS on the field |
13516s | which I do want to mention Valiant guard |
13519s | is have a higher damage output xn is on |
13520s | the soldier instead of the Widowmaker |
13523s | right now which |
13524s | I really did not expect to see happening |
13527s | because you go the Widow to at least |
13529s | occupy Now snazzler isn't afraid of too |
13532s | much happening right now and they have |
13534s | these sight lines essentially for free |
13535s | and it's it's this is just where you |
13538s | want to be as a Widowmaker player |
13539s | Washington Timeless they're so focused |
13541s | on getting uh the sniper some room to |
13544s | work and you know they're gonna get the |
13546s | pale of moving along as the process this |
13549s | map continues to be that slow push |
13551s | forward speeding for somebody to make |
13552s | that error four for extender snozzler to |
13555s | come up with that elimination none of |
13556s | which have happened so far |
13560s | snozzler being on the low ground here I |
13562s | saw a Genji drop down into snozzler's |
13565s | line of sight I really thought hkey was |
13568s | going to be sent back to Squan the shot |
13570s | did not land thankfully or that Genji |
13573s | but now we have the Nano come out and |
13575s | Viva is taking a nap |
13580s | big support take it out from underneath |
13583s | aggressive to Castle as ground to cover |
13585s | all of the belly can't build it back up |
13586s | themselves thankfully each team has to |
13588s | sneak their way into the background |
13590s | backline grab one yes that's less |
13592s | pressure off of your shoulders but |
13593s | you're gonna need a little more Halo |
13595s | noses the ultimate Insight doesn't hit |
13596s | yes Orion is tagged and going to go down |
13599s | as a result this is Valiant Guardians |
13602s | they started off down but the clutch |
13603s | factor is coming in big |
13607s | and the payload is not out of the most |
13609s | difficult position to deal with just yet |
13612s | it is coming up the hill of underpass |
13614s | right now Valiant Guardians are in |
13617s | control but sniper is chilling out by |
13619s | mega pack not taking not getting focused |
13621s | finally there's a little attention given |
13624s | Diva but there's a Genji who goes after |
13626s | the distracted support Halo is gone and |
13629s | now Anna is the only Lifeline for the |
13632s | side of the Guardian guardians but it's |
13633s | hkey right now coming on up nanoblade in |
13636s | sight this is the player to give the |
13637s | resources to you occupy the tank D |
13639s | Beckett but fun it's about |
13641s | to be shut down that are so needed by |
13645s | moving fish right now to keep Valiants |
13646s | Guardians in the fight and Alive oh this |
13650s | is crazy we're down to that final minute |
13653s | nerdy bird this is it right now |
13655s | Washington's time also gonna have one |
13657s | more chance at this objective before |
13660s | it's all over |
13661s | I really hate to say this with snozzler |
13663s | you needed to get yourself killed a lot |
13665s | faster that took about seven seconds |
13666s | that's an extra 17 seconds before your |
13669s | team can get in for this fight this is |
13671s | end all be-all it is we're relying on |
13673s | rally and possibly now on to Rally to |
13677s | create the ultimate raid boss or |
13679s | Washington Timeless to be successful and |
13681s | lock this one down a moving pitch was |
13683s | self-destruct that is a complete Zone |
13684s | off the payload it's gonna make things a |
13686s | little bit rough |
13688s | first Zone High Ground currently |
13691s | occupied Washington Timeless made a |
13693s | couple compositional swaps there they |
13695s | don't have a lot of alt charge really on |
13697s | their side right now I mean this rally |
13698s | is going to be very helpful but you're |
13700s | looking down the sights of X10 who's |
13702s | vibing up in The High Ground knowing |
13704s | that they have this overclock in sights |
13706s | to is so difficult especially when the |
13708s | payload has to be contested you have |
13710s | nowhere to hide you need to be on that |
13712s | objective in order to make something |
13713s | happen it's on sniper to get up in the |
13716s | face of those DPS players by the |
13718s | eliminations there it is |
13720s | we'll be coming out Washington Timeless |
13722s | they're using the reason why they're |
13724s | doing it quicker |
13725s | they've got waited too long to act and |
13727s | it is coming back and they both brutal |
13729s | time you could possibly imagine it doing |
13731s | so the slip comes through arabori is |
13734s | down Valiant Gordy is their losing |
13736s | player after player as Washington |
13738s | Timeless they're just keeping the part |
13740s | moving closer and closer to that line of |
13742s | Victory they want that reverse sweep |
13744s | they want the veggies ride dirty bird |
13747s | and they're gonna get it through first |
13748s | sweeping the undefeated Valiant |
13751s | Guardians for their third ever Colonial |
13753s | Heroes event championship |
13757s | that was absolutely |
13759s | incredible I am so glad that my brain |
13762s | was wrong |
13765s | I am |
13767s | that was one heck of a rally made by the |
13771s | side of Washington wow the odds not in |
13775s | their favor the numbers not their |
13777s | supports did some insane stuff you know |
13780s | you don't always see a nano Diva but |
13782s | when sniper's the nanodiva you better |
13784s | turn tail and run sniper that was |
13786s | incredible pulling out the 3K near the |
13790s | end |
13791s | holy cow I'm blown away oh wow |
13794s | Washington Timeless on their own event |
13797s | coming away with their third calling all |
13799s | heroes Victory this organization of |
13801s | Timeless one Majors one and two and |
13805s | finally get that first uh Taste of the |
13807s | minor Victory as well so this is an |
13810s | organization that has been wildly |
13812s | successful within the calling oh heroes |
13814s | team and one of the most dominant I mean |
13815s | we look at this Valiant Guardians on |
13817s | paper strong roster came in undefeated |
13820s | up until this point they haven't won |
13823s | that Championship yet they got second |
13825s | place in the previous minor event and |
13827s | here they are second once again taking |
13829s | that silver and that has just gotta hurt |
13832s | you start off so strong you get those |
13834s | two maps under your belt Just For It All |
13836s | To Fall to Pieces because Washington's |
13838s | Timeless know what they've been for they |
13840s | fought through that lower bracket to get |
13842s | themselves the Revenge run to this point |
13844s | after going down to this team two times |
13846s | they refuse to let it be a third |
13849s | and honestly I think relying on you know |
13853s | this classic combo this for Gita Anna a |
13856s | support Duo that is extremely strong has |
13859s | stood up a test of you know the various |
13861s | changes that OverWatch 2 has gone |
13863s | through relying on the classic so to |
13865s | speak was a key to success here for |
13867s | Washington Timeless because you know |
13869s | that those two have a grotesque amount |
13871s | of sustain they can keep each other |
13873s | alive they'll protect one another all |
13875s | that has to happen is you gotta come |
13876s | your back Line's going to get is getting |
13878s | dope you either trade or you heal around |
13881s | Health packs and come back strong and |
13883s | that's exactly what we'd see happen we'd |
13884s | see these supports get Dove one of the |
13886s | DPS or sniper would get the Nano and |
13889s | they would just immediately go charging |
13891s | into the enemy backline they said you go |
13892s | after my supports you're going to be |
13893s | ready for the trade |
13895s | you know what this honestly was is |
13897s | Valiant they decided that you know this |
13900s | trucker quick cop we've lost the last |
13902s | two maps on it we can't lose a third so |
13904s | we're gonna change the game we are gonna |
13905s | go to watch Point Gibraltar a map where |
13908s | you can get moving fish on the Comfort |
13909s | here world that Diva being just that a |
13913s | completely blew up in their faces for a |
13917s | dominant performance on the defense |
13919s | getting that full hold and at the very |
13920s | last second they're unable to stabilize |
13924s | just because Bunn had some of the |
13926s | strongest performances that we've seen |
13928s | from her this entire event she really |
13930s | showed up when it mattered most nerdy |
13932s | bird and I'm so glad that we were able |
13934s | to see that one today |
13936s | I am too it was absolutely incredible |
13938s | and as much as it does Sting to get |
13940s | second place I mean Valiant they did an |
13943s | incredible job they came in with a lot |
13946s | of pressure being undefeated and having |
13947s | to maintain that level of gameplay that |
13951s | level of you know just we cannot lose |
13953s | here no matter what whereas Washington |
13955s | Timeless they can look at that and had |
13958s | they come in second place but like we |
13959s | had to work our way all the way through |
13961s | the Redemption bracket to make it here |
13962s | and that was one heck of a task and |
13964s | being that far going that going that |
13966s | distance you can walk away happy so |
13968s | hopefully Guardians recognize the effort |
13971s | that they themselves put in as well as |
13973s | Timeless take it on take it on you know |
13976s | the chin a little bit here recognize hey |
13978s | we got second but we placed we did a |
13981s | heck of a run and when you are first |
13983s | place let alone undefeated first place |
13985s | you get a huge Target on your back |
13986s | people are looking at you they're gonna |
13988s | try to pick apart your strategies as |
13990s | much as humanly possible and I think |
13991s | Washington time was just managed to do |
13993s | that in time to bring them down at the |
13995s | championship match |
13996s | and I'm amazed of the compact that it |
13998s | made the story that they're able to hold |
14000s | of this combat I mean going down 2-0 I |
14004s | did not think that this is where we |
14005s | would currently be sitting with |
14006s | Washington Timeless on top taking away |
14009s | that third championship and you know we |
14011s | get to hear about how this was all done |
14012s | what went down behind the scenes in our |
14015s | Championship interview coming up in just |
14017s | a moment we got a Timeless a member of |
14019s | the Timeless Squad coming on the mic |
14021s | with us to get down and dirty into what |
14023s | really went down in our grand finals |
14025s | event this is something you don't want |
14026s | to miss we'll see in just a bit |
14042s | thank you |
14056s | [Music] |
14068s | [Music] |
14073s | foreign |
14076s | [Music] |
14102s | [Music] |
14115s | foreign |
14123s | [Music] |
14145s | foreign |
14151s | [Music] |
14165s | [Music] |
14192s | [Music] |
14214s | what an event the calling all heroes |
14217s | minor 2 has a bad nerdy bird we've gone |
14220s | through two weekends of exciting |
14223s | action-packed games we got to finish our |
14226s | Swiss stage we had all of our top 18 and |
14229s | just now our finals wrapped up reverse |
14232s | sweep in favor of Washington titles you |
14235s | literally cannot get any more climatic |
14237s | than that and I want to hear it from the |
14240s | side of the players we have the Mahler |
14242s | the main support star of Washington |
14245s | Timeless here on the mic with us you |
14248s | just reverse swept the team that nobody |
14250s | has been able to beat all tournament I |
14252s | mean you need to tell me like what was |
14254s | the process what was going through the |
14256s | head if anything at this point |
14258s | uh there's there's a lot of emotions |
14261s | that go through your head as you're like |
14262s | trying to come back from a reverse sweep |
14264s | I think somebody and you know when you |
14266s | get to a time like this you have like 30 |
14267s | people in your voice Channel and |
14268s | somebody said something about |
14271s | um you know reverse sweeping starts with |
14272s | a single bath and the entire voice |
14273s | channel was like Boo shut up we don't |
14276s | care |
14277s | um because we all we all kind of knew |
14279s | internally that like regardless of |
14280s | whatever corny speeches or whatever we |
14282s | could say there was a an internal |
14284s | motivation that had to change in |
14286s | everyone |
14287s | um and it was a very |
14289s | like strong and real feeling that felt |
14292s | very unspoken where we just started to |
14295s | have a lot of fun like if you looked at |
14297s | the way that we were playing on coliseo |
14298s | we were just having fun bun was giggling |
14302s | around and trying to hammer kill people |
14303s | on torb like we played better because we |
14306s | we no long we removed that pressure from |
14309s | ourselves and that felt really amazing |
14313s | hmm tiny that kind of sounds like the |
14316s | the mini soapbox moment I had before the |
14318s | map started for our final series you |
14320s | know it does strike a very similar time |
14322s | coming out here |
14327s | no sorry yeah |
14329s | for context like I I said that like the |
14332s | biggest thing is making sure that you're |
14334s | enjoying yourself having fun and playing |
14336s | to you the best that you can in that |
14338s | moment |
14340s | yeah and and we all we all talked about |
14342s | how yeah we need to focus on our micro |
14344s | sometimes when we change things we we |
14346s | focus too much on the macro game we |
14348s | focus too much on trying to make big |
14349s | sweeping changes to how OverWatch is |
14351s | supposed to be played |
14353s | um and then we all had a moment where we |
14354s | thought oh we need to win our ones we |
14356s | need to not die and uh if we've lost a |
14359s | fight go for trades |
14361s | um and it worked pretty well the amount |
14364s | of times where we would be down to fight |
14365s | and I would look at the kill feed and |
14367s | Bun would have killed two people and |
14368s | started trades and it's like oh we could |
14369s | start next fight up two people it was |
14371s | amazing it was beautiful to watch |
14373s | so I really want to talk about this |
14376s | because it caught tiny off guard so |
14380s | heavily the coliseo map yes you |
14382s | mentioned you guys started having fun |
14383s | but you pulled out the battle cattle it |
14386s | made my day but this is the first time |
14388s | on broadcast that we got to see you guys |
14390s | run that war of attrition composition |
14393s | and I just want to know like had you |
14394s | guys been practicing that was it kind of |
14396s | held back intentionally or was it just |
14397s | like you know what this is a complian |
14400s | joy it's fun we're not positive how |
14402s | successful we'll be going up against |
14404s | Valiant but you know let's give it a |
14406s | shot so it was it like what was going |
14407s | through your guys's Minds when you |
14408s | picked that |
14409s | so uh it is a comp that we've played |
14412s | previously |
14413s | um we were usually playing the droughts |
14416s | Queen comp on uh uh previous rounds of |
14419s | coliseo because we thought it would be |
14420s | more optimal just against who we were |
14422s | playing but we knew that we were good at |
14423s | that comp we played it in warm up we did |
14425s | really really well in warm-up and so in |
14426s | our first match on stream |
14428s | um we decided that we're not gonna play |
14430s | it on stream because we don't want to |
14432s | deal with Valiant watching that and |
14434s | thinking about it and trying to figure |
14436s | something out because if we play Queen |
14437s | comp the entire set and then we come out |
14439s | on on on this on this uh erisa poke comp |
14442s | they're gonna have no idea what to do |
14444s | um and that that was that was fun |
14446s | because I've only played ellari like |
14448s | four times in my entire life |
14450s | um so it's like all right this is yeah |
14452s | it's like all right or battle lose uh we |
14454s | gotta we gotta start this reverse sweep |
14456s | go like we got to keep the reverse sweep |
14457s | going |
14458s | um I gotta rock this uh time to you know |
14462s | internalize whatever I've learned from |
14465s | watching other players |
14466s | um and and get good at this allari hero |
14468s | and then we saw them make the adaptation |
14470s | to simbastian which is really really |
14472s | strong against what we were playing so I |
14474s | decided to go Lucio and just amp the |
14475s | team around the map and it was it was |
14477s | pretty easy we I think I think we |
14479s | outmaneuvered them |
14480s | um both literally in game and |
14482s | metaphorically in terms of what we were |
14483s | playing |
14484s | yeah |
14485s | definitely the big brain play to hold |
14488s | off on a composition intentionally so |
14490s | that people can't Scout it and make |
14492s | adjustments I like the mega meta |
14494s | gameplay but my final question for me |
14497s | before I hand it back over to Tiny is |
14500s | talking about watchpoint Gibraltar just |
14503s | going into the second half of that game |
14505s | what was kind of the atmosphere in the |
14508s | comms because you guys |
14509s | full held |
14511s | for your for defense on watchpoint and |
14514s | honestly it got a little shaky at some |
14516s | point but just that Anna and brigitta |
14519s | composition that I saw from you guys as |
14522s | you know a main support player I was |
14523s | like I get it it's it's a solid backline |
14527s | you have to protect your Anna and if |
14529s | you're on a lives your team wins but |
14531s | when you successfully pulled that off |
14533s | what was going through your guys's Minds |
14536s | uh everyone kind of at the same moment |
14540s | said okay no one celebrate no one's here |
14543s | no one no one do anything that could be |
14545s | considered as celebration as a victory |
14548s | we all internally you know we we we |
14550s | focused on what we were doing because we |
14552s | said there was like no one said it but |
14555s | it was like if we lost right now this |
14557s | would be |
14558s | the worst tragedy to happen |
14562s | um just ever |
14564s | um so we all you know really just it was |
14567s | a moment of like centering and focusing |
14568s | no one said anything for probably 30 |
14570s | seconds |
14571s | um like as we were selecting Heroes just |
14573s | like |
14574s | breathing you know getting our stuff |
14576s | together and it was um you you could you |
14578s | could cut the tension with a knife it |
14579s | felt um but it was it was good because |
14582s | everyone was here together nobody was |
14584s | worried we were going to fail we just |
14586s | knew it was a theoretical possibility |
14588s | and we're all you know mentally going |
14590s | through a checklist of what do we do to |
14592s | make sure that doesn't happen |
14594s | that is awesome to hear that you guys |
14595s | were that focused on coming out on top |
14597s | of this but that concludes my question |
14599s | so tiny will be able to get her burning |
14602s | questions answered here with you uh live |
14605s | on broadcast and luckily I I yes I have |
14608s | a long list but I was forced to pick |
14610s | just one which makes me very sad because |
14612s | I would love to hear from more of you |
14614s | but I'm sure you also want to get back |
14615s | and celebrate with your team as well |
14617s | over this incredible Victory so my final |
14619s | question is kind of has to do taking a |
14621s | step away from the gameplay but more as |
14623s | the events overall I mean you're a |
14625s | player who's been competing in this |
14627s | tournament uh not only this uh previous |
14629s | installment but also in other uh calling |
14632s | all heroes events in the past so I kind |
14634s | of want to know what does the calling |
14636s | all heroes tournaments what do those |
14637s | really mean to you as a player on a team |
14641s | um I think Collingdale Heroes is |
14642s | something really beautiful because I've |
14644s | um I've known that I was queer from a |
14647s | very very young age |
14649s | um and but I you know I I appear very |
14653s | um you know CIS male so I don't often |
14655s | encounter a lot of the same uh vulgarity |
14658s | and bigotry that others do |
14660s | um but I have seen uh uh calling no |
14664s | Heroes be this amazing thing as as |
14666s | people |
14667s | discover who they are and choose to |
14670s | compete in this event and feel welcomed |
14672s | into this space and and you get to watch |
14674s | people grow and change and evolve and |
14677s | play in a tournament that allows them to |
14679s | play well and showcase their skills and |
14682s | it it's it's it's really it's it's |
14684s | beautiful you get to you get to watch |
14686s | people grow in real time seeing them |
14690s | uh uh become you know who they want to |
14693s | be and who they really are |
14695s | um and I've always I I ever since |
14697s | hearing about calling all heroes I've |
14699s | always really uh valued it as something |
14701s | that can uh expand |
14704s | um you know women and marginalized |
14705s | genders in a Competitive Gaming space |
14708s | um because you see so many stupid |
14709s | arguments on on Twitter and Instagram |
14711s | about how people say oh you know well |
14713s | you well well we need to separate them |
14715s | because you know women and and these |
14717s | people are bad at games because you know |
14719s | men are intrinsically better at games |
14721s | and it's like it's it's the stupidest |
14723s | thing I've ever read Because when we |
14725s | give people a space to compete and be |
14727s | good |
14728s | we saw what was it was like a 300 |
14730s | increase on in people joining path to |
14732s | Pro from uh uh uh from calling all |
14736s | heroes that's a that's amazing even just |
14739s | that's that's just a beautiful thing to |
14741s | see and |
14742s | having a space like this you know shout |
14745s | out to Pizza for making like calling all |
14747s | heroes all happen she's the goat |
14749s | um just a a phenomenal uh uh uh |
14752s | environment to be a part of and if you |
14754s | are on you know the the verge of |
14756s | competing thinking about wanting to |
14758s | compete |
14759s | um 100 sign up for it uh more teams |
14762s | means more tournaments and that's more |
14763s | fun |
14765s | I I don't think we could have said it |
14767s | better ourselves to be totally honest |
14768s | and |
14770s | it really touched on the point that this |
14771s | tournament breaks down those invisible |
14773s | barriers that we don't see a lot of uh |
14775s | people of marginalized genders competing |
14777s | in these top level tournaments and |
14779s | giving them that platform to play is |
14781s | what killing all heroes is all about and |
14783s | of course getting that champion earning |
14785s | your prize for the day so you got five |
14787s | thousand dollars to go home with which I |
14789s | believe 22.50 total of your circuit |
14792s | points as well and you know can't forget |
14793s | the bragging rights either and after the |
14796s | matches you guys just played today both |
14797s | of them as are a matter of the fact they |
14799s | are well deserved for you Mahler and the |
14801s | rest of your team the Washington |
14803s | Timeless Squad and you know I'm Gonna |
14805s | Let You Go go ahead have a chat with |
14807s | them enjoy this sweet taste of Victory |
14809s | you guys have deserved it and you know |
14811s | what we look forward to seeing you in |
14813s | more of the colonial years events |
14815s | thank you so much uh have a good rest of |
14818s | your broadcast |
14824s | absolutely |
14826s | for this event both casting seeing these |
14829s | players the passion that they have and |
14831s | getting that chance to compete on a big |
14833s | stage with a spotlight down on them and |
14835s | all of these people here to support them |
14837s | as well they're encouraging that they |
14840s | want to see these people have a safe |
14841s | space to come to have an opportunity to |
14844s | compete in Esports and it is such a |
14846s | beautiful thing to have and of course |
14849s | shout out to Bailey for headlining this |
14852s | whole project getting these pieces into |
14854s | play here and you know Shenandoah |
14856s | University for pitting that production |
14858s | down into place is the reason we're able |
14860s | to get everyone on the broadcast and on |
14863s | to all of these wonderful channels |
14864s | without every single person that has put |
14866s | in the hard work to be at this point and |
14868s | nerdy bird we're at the point where we |
14871s | have to say goodbye now as sad as that |
14872s | makes me I know that there will be |
14874s | plenty more of colonial Heroes |
14875s | tournaments in the future so be sure to |
14878s | stay tuned because there's not the end |
14880s | of calling out Heroes and we'll see you |
14882s | on the next broadcast |
14903s | foreign |
14964s | [Music] |
14975s | thank you |
14981s | [Music] |