almost 6 years ago - GeoffGoodman - Direct link

The armor change I am referring looks like it isn’t going to make this next patch, so it will probably the patch after.

Those particular changes won’t be massive, but right now all “channeled” effects (Zarya, Symmetra, Moira, Winston, etc) are reduced by a flat amount like any other source of damage, but the size of the damage packets is purely based on how fast they tick, even though the tuning of the weapons are done via a general DPS calculation. For example, Winston’s tesla cannon was initially tuned way back when to have a faster update rate because it felt a lot better to use that way. However, currently that also means he does a lot less damage to armor.

We’re getting some new tech which allows us to separate armor reduction amounts for these effects from their update rate. This doesn’t mean we’re going to just go through and buff all of these weapons necessarily but we are going to go through them all and make sure we’re happy with how much damage they are all doing to armored targets.

almost 6 years ago - GeoffGoodman - Direct link

We still may do something with Shadow step in the future, but its not likely to suddenly become something you can do in combat like Tracer’s blink.

It’s meant to be a way to sneak behind enemy lines to drop on them or otherwise ambush them. In the past we’ve buffed it towards further reinforcing this direction like increasing its range and reducing its sound range.

almost 6 years ago - GeoffGoodman - Direct link

No this only affects how much armor reduces these weapons.