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0s | [sinister orchestral music] |
---|---|
7s | Hi, everyone. |
8s | I'm Qiu Fang, |
9s | Lead Concept Artist on the Overwatch team. |
11s | Our newest tank hero, Ramattra, is our first tempo tank, |
14s | with the ability to change states moment to moment, embodying two forms: |
18s | omnic and nemesis form. |
20s | [Ramattra] Show me what you've got! |
22s | When in omnic form, |
24s | Ramattra fights using his Void Accelerator staff. |
27s | Its primary fire shoots out a stream of nanites |
29s | in a fixed pattern, dealing steady damage. |
32s | This ability has slow travel time but no damage falloff. |
36s | It's great as a poking tool, |
37s | plus it does increased damage if you hit head shots. |
41s | The secondary ability while in omnic form creates a Barrier at a targeted location. |
45s | This Barrier has a lot of health, but it only lasts briefly, |
48s | so it's meant to be used tactically |
50s | to close the distance as you poke and push objectives on the map. |
54s | When Ramattra needs to get up close and personal, he can enter his nemesis form, |
58s | which grants bonus armor and changes some of his abilities. |
62s | When in nemesis form, |
63s | Ramattra uses his massive tank arms to Pummel as his primary fire. |
68s | This is a forward punch |
69s | that creates a wave of energy with every swing. |
72s | The shockwave from this punch deals piercing damage |
74s | that goes through shields and can hit multiple enemies in a row. |
78s | The secondary ability in nemesis form |
79s | Blocks and significantly reduces damage taken from the front, |
84s | but reduces his movement speed. |
86s | This can also expose Ramattra's back |
88s | and make him vulnerable to attacks from behind. |
90s | Regardless of which form he's in, |
92s | Ramattra can use his Ravenous Vortex. |
95s | He projects a ball of nanites onto the ground, |
97s | spreading a damaging field that slows enemies caught in its vicinity |
101s | and also pulls enemies downwards. |
103s | For his ultimate ability, |
105s | Ramattra automatically enters nemesis form |
107s | and unleashes Annihilation, |
110s | a wide energy swarm that lashes out towards any enemies in range, |
113s | dealing constant damage. |
115s | While enemies are in range of the energy swarm, its timer will pause, |
118s | keeping the swarm and Ramattra's nemesis form active. |
122s | Ramattra as a tempo tank |
123s | is all about playing around the cooldown of nemesis form. |
127s | You want to use the primary fire on omnic form to soften up your opponents, |
132s | and when you're ready, go in with nemesis form and Pummel. |
136s | [Ramattra] Fight until you fall! |
138s | We can't wait to see what players do with him. |
140s | To learn more about Ramattra's lore and design, |
142s | please check out our other Dev Update videos. |
145s | See you all in game. |