Original Post — Direct link
10 months ago - /u/blizz_winter - Direct link

Originally posted by delux561

With no evidence whatsoever, I believe if you were on fire when the last round ended you will still be on fire at the beginning of the next round.

This is essentially correct, and it's a bug. If you gain Fire score in the last frame of the previous round (because you're playing Control in Quick Play or because you're in most Competitive game modes) and that made you On Fire or you were already On Fire, then Fire persists to the next round.

Gaining Fire score in the final frame of a round isn't too difficult if you're playing a hero like Mei or Moira and you're dealing continuous damage to enemies as the round ends, or you're on the objective and gaining score for being there.

Unfortunately this one was just rare enough that we didn't catch it internally, but it will be fixed in the mid-season patch *very* soon!

We've got several other fixes and tweaks to Fire coming with that patch that are intended to address many of the complaints mentioned in this thread. Thanks for all the reports and feedback that continue to help us make this rebuilt version of On Fire better!

10 months ago - /u/blizz_winter - Direct link

Originally posted by defearl

My duo partner was confused when this happened. He got the "on fire" status even though the 2nd round just started. At first, I thought maybe the "on fire" points get carried over between rounds, but we both ended the previous round on fire, and only he kept it. So what gives? How does it really work?

Thanks for the report! Here's what went wrong:

https://www.reddit.com/r/Overwatch/comments/14wex9n/comment/jrj6w33/

10 months ago - /u/blizz_winter - Direct link

Originally posted by iWr1techky12

It’s complete pointless trash compared to the OW1 on fire system. You don’t even have to do pretty much anything to get on fire. As long as you shoot somebody a couple times or heal somebody a couple times you’ll go on fire.

We agree it is too easy to gain On Fire with this reworked version of the scoring system. We've made several tweaks and fixes (including a fix for the bug in the OP) in the mid-season patch that should address this concern and others we've seen online. If it still feels too trivial (or if it now feels too difficult) to gain On Fire after the patch please let us know!

10 months ago - /u/blizz_winter - Direct link

Originally posted by Forrest319

What's crazy is you consider this rare. I feel like it happens every other game and is easy to reproduce. Definitely multiple times on days I play.

Yeah, I was oversimplifying that explanation.

As a Competitive player it wouldn't feel very rare at all. When we test internally we mostly test in custom games and very frequently in a one-off fashion for discussion and team balance afterwards. Obviously as a dev team we don't have enough players to queue for Competitive internally with good matchmaking, so normally we test that mode in custom games for things like On Fire. I take the blame here for not pushing for more playtests with the Competitive ruleset for On Fire.

We fixed this bug the day after Season 5 launched internally because it immediately started appearing online and the cause was pretty obvious, but this one slipped past us.

10 months ago - /u/blizz_winter - Direct link

Originally posted by Leopold747

Also they need to increase the fire cost, literally everyone is on-fire all the time! It's to the point that I legit don't care who's onfire & who's not! Initially I was excited abt this feature but few days after it's launch it's a MEH. I guess it's made to please the average casual player ....

Balancing a new scoring system like this internally is tough, and we definitely erred on the side of making it easier to attain than harder to attain because we wanted players to get to see it and play with it.

We agree with this feedback though, and today's patch makes it more difficult to attain and to maintain, so let us know how it feels with these changes!

To your other point, the system is designed to be compelling to players at all MMRs (including our highest). This is difficult too, because lower MMR players don't usually have the same stats as higher MMR players. I think with our first pass we landed pretty squarely on "too easy and too common for everyone".