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4s | Hello, everyone. My name is Miranda. |
---|---|
5s | I'm a Narrative Designer on the Overwatch team. |
8s | My name is Geoff. I'm the Lead Hero Designer on the Overwatch team. |
11s | And we're here to talk to you a bit about our new hero, Sojourn. |
15s | [Sojourn] Sojourn engaging. |
18s | She's our newest DPS hero, |
19s | and I figure I can kick us off by talking a little bit about her story. |
22s | Sojourn is a hero who is obviously no stranger to combat. |
25s | She got her start in the Canadian military, |
28s | and eventually was so successful there that she joined up with Overwatch. |
32s | Fans will probably remember Sojourn |
33s | from the Archives Storm Rising mission she led a bunch of our heroes through. |
37s | Target in sight, Captain. |
38s | [Sojourn] We've waited a long time for Maximilien to show his face. |
41s | [Miranda] She is a captain in Overwatch |
43s | who is very much respected by a lot of heroes in our cast. |
46s | Something people might not know about Sojourn |
48s | is that she actually had a pretty big role to play |
50s | during the United Nations hearings |
52s | that would eventually lead to Overwatch disbanding and being shut down. |
55s | And after that happened, |
56s | Sojourn eventually retired to her home in Toronto. |
59s | As we know, |
60s | Overwatch heroes and retirement don't necessarily agree with one another, |
63s | so I'm very excited for everybody to learn a little bit about what she's been up to |
67s | in the time after that. |
69s | We have a cinematic in development, that people are gonna love, |
72s | that goes into this more. |
73s | Sojourn is just a brilliant tactician, a great leader, |
76s | and I can't wait for everybody to get the chance to meet her. |
80s | Geoff, why don't you tell us a little about her hero kit? |
82s | [Geoff] Sure. |
83s | When we start working on a hero, we have to pick an element |
87s | to surround the hero with. |
89s | In the past, we've had some heroes rally around a weapon, |
92s | especially in the early days, such as Widowmaker, the sniper, |
95s | Pharah with her Rocket Launcher, et cetera. |
97s | So we really were looking at different weapon types |
99s | we haven't explored yet in Overwatch, |
101s | and I think the number-one idea that came up that we all loved |
104s | was this idea of a rail gun. |
105s | [Sojourn] Rail gun powered and ready to fire. |
109s | That was all that needed to be said. |
111s | We tried putting a typical rail gun from other games in, |
113s | just to see how it goes, and, it turns out, |
115s | the ability to fire really accurate, high-powered shots |
118s | just constantly, all the time, |
120s | was just a balance nightmare and not really doable. |
122s | But we really liked the gameplay, and we ended up with her gun as it is now. |
126s | I'll go through her whole kit right now. |
128s | Her primary fire is actually like a rapid-fire spread of projectiles. |
133s | It isn't a rail gun, |
134s | but it builds up an energy bar that you can expend at any time |
137s | to shoot a rail-gun shot off your alternate fire. |
139s | So you still get that really powerful shot, |
141s | but just not quite as frequently as a normal rail gun. |
144s | Once we got that in place, |
145s | we were playing around with a lot of other abilities that she could have |
148s | that could complement this and make her really fun, |
151s | and we were trying to capture |
152s | the really fun and fast playstyle of rail guns in the past, |
155s | in other first-person shooters. |
156s | So, one ability we tried pretty early, |
159s | and actually just stuck with all the way through, was her slide ability. |
162s | The way that works is she can slide anytime she wants, |
165s | in any direction she wants, |
166s | and it goes really far and really fast. |
168s | And she can fire during all this, so you get these really cool moments |
171s | where you can slide around a corner and get that rail-gun shot off |
174s | after you've built up the whole meter. |
176s | Also, attached to this, you can jump during the slide |
179s | and get a super-big jump off of it, too. |
181s | So, in a lot of ways, you can get a lot of vertical mobility out of this, |
184s | and jump on top of rooftops or over a wall. |
186s | Pretty quickly in playtests we got a lot of really cool high-flying shots, |
190s | jumping over a wall and surprising people with her full rail-gun charge. |
193s | So, that really helps her get this really fast gameplay style. |
198s | And then her secondary ability is called Disruptor Shot. |
200s | This is a projectile that fires out and expands into an energy field |
204s | that can slow enemies that are caught in it, |
206s | and damages them if they stay inside of it. |
208s | It's a really fun combination, especially because of that slow. |
211s | If you slide around a corner and drop a Disruptor Shot on people |
213s | trying to scatter while they're slowed, |
215s | it makes it a lot easier to line up those powerful rail-gun shots. |
218s | Or a lot of times you'll see people land a really good shot, |
221s | the person will get away with help, they'll be round the corner, |
224s | you fire the Disruptor Shot around the corner, |
226s | it explodes and takes them out. |
227s | There's a lot of really fun combinations with all of these abilities |
230s | to create really fun moments. |
233s | And then her ultimate is... |
235s | When setting her ultimate, we had different things we tried in the past. |
238s | One of the original ones we tried |
239s | was this big rail-gun shot that just went through the whole map. |
243s | It was almost like an instant Hanzo Dragon ultimate, |
246s | which didn't go over super well, so that one ended up getting cut. |
250s | But what we ended up going with, we call it Overclock. |
253s | We fell in love with this. |
255s | The way this works is it just turns on a mode where her energy, |
259s | it's constantly filling itself for her rail gun, |
261s | so she no longer has to primary-fire to fill it up. |
263s | So she can actually just fire a ton of rail-gun shots back-to-back |
267s | for at least this limited window, even though earlier I said |
270s | it was overpowered to shoot your rail gun all the time. |
273s | Well, for that limited amount of time, she gets to do it, so... |
276s | I think what we've seen in playtests |
278s | is she just takes a little bit of time to get used to, I think - |
280s | the ebb and flow of when you should use your rail-gun shot or not. |
284s | -But, man, she is a ton of fun. -[Miranda] Yeah, absolutely. |
287s | Something that I think is really interesting about Sojourn's abilities |
290s | is that all of them are sort of derived from her cybernetics. |
293s | She kind of reminds me a lot of Genji, |
295s | who is similarly a very cybernetics-based hero. |
298s | Sojourn has had a ton of her body replaced with these cybernetic parts, |
303s | both out of necessity at certain points in her life, |
306s | but also, in some cases, out of her own interest. |
308s | I imagine the rocket legs are probably something |
311s | she thought were pretty fun, so... |
314s | And I agree. |
315s | But I think that it's really cool, not only from a story perspective |
318s | but from her gameplay, because so many of her abilities |
320s | actually come from within her, like her Disruptor Shot. |
324s | Her power slide, obviously. |
327s | Even her Overclock is a function of her cybernetics, |
330s | and I think that's very exciting, so... |
332s | Yeah, that actually reminds me |
334s | of when we were first coming up with what her visual look would be. |
338s | At one of these meetings, we were talking about her Disruptor Shot |
341s | and how that would come out. |
342s | There were a lot of ideas about, should it be thrown, |
346s | or should it be something that comes out of her wrist, |
348s | like Pharah's concussive rocket? |
350s | We were in this meeting, looking at all these ideas |
353s | in the animation pit, and there was kind of a last one. |
357s | It was like, "Eh, we did all that. Here's some crazy stuff." |
359s | We had these crazy ideas, too. |
361s | The first one - we ended up going with it - |
364s | was the full arm cannon that comes out of her... |
366s | [Miranda] She just separates her wrist and she has a cannon in there. [laughs] |
370s | It's like... |
371s | So, that actually wowed everybody in the room. |
374s | We were like, "OK, we're doing that." |
376s | -"I don't want to see the other ones." -Yeah, exactly. So, that was fantastic. |
380s | And we've gotten some play on her already in the Alpha, |
383s | and the feedback has been fantastic. |
385s | Once we get the Beta rolling, which is coming up soon, |
388s | I think we're going to get more people in there, |
390s | a lot more eyes on it, and you are going to love her. |
392s | Yeah, it's really cool to see people actually getting their hands on her, |
395s | because it's one thing for all of us to play it, |
398s | but it's another thing entirely for a broader audience to play. |
401s | So, yeah, I'm really excited for people to get a chance to play her. |
405s | I'm really excited, as well, to see how she sort of relates and fits in |
409s | with the larger cast of heroes in Overwatch - |
412s | the amount of established relationships that we get a little bit of insight into. |
416s | She is somebody who kind of reminds me of Ana. |
418s | So, Ana, obviously, was our first new hero. |
421s | And even though she was a new hero, she had so many relationships existing |
424s | with our hero roster that she felt very natural, |
426s | and I think Sojourn's pretty similar. |
428s | Obviously, she was a member of Overwatch, so she has a lot of connections there |
432s | that she plays on all through her kit and her voice lines, |
436s | and I think people are going to have a ton of fun digging into her connections, |
439s | who she is familiar with, who she's against. |
442s | I think it will be really interesting |
444s | for people to get a taste of her personality there. |
446s | And I think something else that I know the rest of the team is very excited about |
450s | is always adding new voices to Overwatch. |
453s | I think it's really cool and really awesome to expand our horizons, |
457s | in terms of what our perspectives are |
459s | and the number of people we're representing in our game. |
462s | So, I really think that this is something the team has been hoping for |
466s | for a very long time, |
467s | and I'm really excited for everybody to get to meet her. |
470s | That wraps it up for Sojourn. We can't wait for you all to play her. |
473s | See you next time. |