Hey everyone, Zach and I have been hard at work on several new Workshop features for 1.45. Our focus for this patch has been quality-of-life features for creators as well as performance improvements. Many of these changes are based on user feedback, so keep those suggestions coming!
These Workshop changes are active right now on the 1.45 Public Test Realm (PTR). Because of several optimizations to the core Workshop execution engine, we’re particularly interested in cases where existing Workshop creations work differently (or not at all) in 1.45. For that reason, we encourage creators and players of Workshop modes to test as many existing game modes as possible on the PTR . Existing Workshop codes were copied from the live game to PTR this morning. Please let us know if there is anything we need to fix! The sooner you let us know, the more likely that we’ll be able to fix any bugs before 1.45 is released.
Of course, we’ve added a lot more than optimizations, so we invite creators to head over to the PTR and give them a try!
You can read about the new Workshop features in the patch notes, but here’s a quick summary:
- Three new Workshop maps (for Custom Games)
- Copy-paste support for the entirety of your Custom Game settings (not just Workshop)
- Optimizations (reduced server load) for flow control and variable manipulation actions
- Loops without Waits
- Comments for individual actions and conditions
- Script Diagnostics Panel (detailing how close to the size limits your scripts are)
- New flow-control actions (If, Else If, Else, While, End, For Global Variable, For Player Variable)
- Subroutines
- And more!