Overwatch Retail Patch Notes – February 11, 2021
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.
EXPERIMENTAL HERO UPDATES
The next experiment begins! This time we’re hoping to get your feedback on some balance changes. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
HERO UPDATES (ONLY IN EXPERIMENTAL)
Orisa
Fortify
- Prevents critical headshot damage while effect is active
Developer Comments: This will make Fortify more reliable at preventing large bursts of incoming damage and should help it feel more consistent as a defensive ability.
Reaper
Hellfire Shotguns
- Spread reduced from 8 to 6
- Damage per projectile reduced from 7 to 6
Developer Comments: Reaper’s shotguns have a high damage potential but require close range or large targets to fully utilize. We’re experimenting with smoothing this out by extending the range at which he can consistently deal damage while lowering the maximum damage of each shot.
Winston
General
- Base Armor/Health has been redistributed from 100/400 to 150/350
Developer Comments: With this change Winston will be slightly more resilient against shotguns, beams, and weapons with a high rate of fire.
Wrecking Ball
Grappling Claw
- Knockback strength reduced 25%
Developer Comments: For how often it can occur, Wrecking Ball’s knockback is potentially too strong. We’re reducing the distance it moves enemy players to bring it more in line with other low cooldown knockback abilities.