Overwatch Retail Patch Notes – January 12, 2021
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.
NEW MAP: KANEZAKA
- Kanezaka , nestled beside Hanamura, is our newest Free-For-All Map!
- Fight for your life in a thrilling battlefield of alleyways, ancient stone, towering steel, and cat cafes. Shatter your enemy’s dreams in the pottery shop, deliver beatdowns in the Tora no Sumika nightclub, or rise above the competition in the tower at the center of the city.
KANEZAKA CHALLENGE
Celebrate the release of Overwatch’s newest map with the Kanezaka Challenge! Through January 25, earn limited-time rewards, including the new Kyōgisha Hanzo skin, by winning games and watching Overwatch on Twitch.
Learn more about the Kanezaka Challenge on the Overwatch website.
GENERAL UPDATES
Feature Update: Replay Viewer Custom Spectator Options
- Added Detached Timecode UI option to Replay Viewer
HERO UPDATES
Ashe
The Viper
- Aim-down-sights damage reduced from 80 to 75
- Aim-down-sights recovery time reduced from 0.7 to 0.65 seconds
Developer Comments: Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost became too dominant, especially when combined with the other improvements to her weapon. We are lowering the maximum damage but also the shot recovery time to keep her overall damage output relatively the same.
Hanzo
Storm Arrows
- Shot recovery time reduced from 0.3 to 0.25 seconds
Developer Comments: This rate of fire change improves the feel and effectiveness of the Storm Arrows ability and though small, adds up over the course of firing 5 arrows.
Sigma
Experimental Barrier
- Redeploy cooldown increased from 1 to 2.5 seconds
Developer Comments: We’re increasing the cooldown of Sigma’s barrier to require a higher commitment to its placement and open up additional opportunities for counterplay.
Wrecking Ball
Adaptive Shield
- Shield per target reduced from 100 to 75
Developer Comments: Wrecking Ball’s high mobility and potential for massive shield health have left him a bit too survivable after the overall damage and crowd control in the game have been tuned down. We are reducing the amount of additional shields he generates per target though the base 100 shields from the ability remains unchanged.
BUG FIXES
General
- Fixed a bug that caused the flex role rewards banner to not display immediately
- Fixed a bug with the end of round screen for Deathmatch that would exclude players who left when the match ends
- Fixed a bug that caused achievement categories in the career profile to become misaligned when setting the filter to “locked”
- Fixed a bug that caused jump landing sounds to not playback properly
- Fixed a bug with long spray names overlapping with UI elements
- [XBOX-Only] Fixed a bug that caused an indefinite loading icon on the Social menu if your friends list is empty
- [PC-Only] Fixed a bug that caused the mouse cursor to remain focused on the game client while in windowed or windowed fullscreen mode
Heroes
Doomfist
- Fixed a bug with the “One Punch” highlight intro that would cause it to clip into the ground on certain maps
Genji
- Fixed a bug with the Genji Contenders skin portrait not appearing properly
Junkrat
- Fixed a bug with the Unwrap emote animation not displaying properly when rotating the camera around during its duration