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220s | foreign |
263s | foreign |
272s | hello everybody and welcome to the |
274s | OverWatch 2 Invasion reveal stream I'm |
277s | your host for the day Matt Mr X and we |
279s | have so much exciting OverWatch 2 |
281s | content to show you and uh just a |
283s | reminder that a lot of the stuff you're |
284s | going to see today some of it is |
286s | finished some of it is work in progress |
288s | so uh with that said and out of the way |
290s | with me today in our first segment uh |
292s | from the OverWatch 2 development team uh |
294s | we have senior game producer Kim Horn an |
296s | art director Dion Rogers how are you |
298s | guys doing today good to see you again |
299s | man I know it's great it's great I've |
301s | always you know me and Dion we've been |
303s | in a bunch of pieces together Kim we've |
305s | you know talked for ages on Twitter |
306s | that's the first time I think meeting in |
307s | person yeah no no it's great and uh for |
312s | with you guys today we're really gonna |
313s | you know get into The Invasion story and |
316s | you know some of the PVE experiences |
318s | people are going to have so uh Dion |
320s | we've actually signed you up as our lore |
321s | expert |
323s | surprise yeah surprise so uh no one of |
327s | the biggest reveals you know with the |
328s | trailer and you know everything going on |
330s | with invasion is the story Mission so |
332s | just give us a little bit of a where are |
334s | we in terms of the OverWatch story and |
335s | where is the launching point for this |
337s | okay |
338s | um yeah we have an amazing narrative |
339s | team back at the office that helped put |
341s | this stuff together so speaking on |
343s | behalf of the awesome work they've done |
345s | and Kim and I have been on this for a |
347s | while but basically these are |
349s | Cooperative admissions that will finally |
352s | move this story in the world of |
354s | OverWatch forward and so it takes place |
357s | shortly after Winston's recall Winston's |
359s | been trying to get the old OverWatch |
361s | agents back together it's a bunch of bad |
364s | things happen around the world he feels |
366s | we need to get back together and even |
368s | meet some new friends old friends get |
370s | together and help solve these different |
373s | problems that are happening around the |
375s | world especially null sector has |
377s | returned |
378s | it's interesting I know when we were |
380s | chatting there's some Heroes that like |
381s | canonically in the story haven't met |
383s | each other right uh so get to see some |
386s | of these moments the proper Cannon for |
388s | OverWatch we're finally moving the story |
389s | forward oh yeah and in this version of |
391s | the story obvious this is the Canon |
393s | story |
395s | Lucio hasn't met Reinhardt yet so |
398s | you're going to learn exactly how these |
400s | characters meet each other what they've |
402s | been up to while um before this Invasion |
404s | happened so yeah it should be pretty |
407s | interesting that's going to be so cool |
408s | for you guys to like be able to write |
410s | and bring these moments to the game |
412s | right uh how do you even like start that |
414s | whole process |
416s | um so part of it we start to look at the |
419s | heroes there's some young Heroes that |
421s | never been in OverWatch before and |
423s | there's some older Heroes that they've |
425s | been there for a while but they need |
426s | some new blood to help deal with the um |
430s | that's happening basically I see you |
433s | there Kim |
437s | so it's fun to see actually how these |
441s | characters met each other or what |
443s | they've been up to during the um the |
446s | phase between Winston's recall and no |
448s | you know when The Invasion starts so in |
451s | terms of you know we're able to see a |
452s | lot of awesome footage here from |
454s | Gothenburg which is one of the invasion |
456s | story missions uh Kim from being you |
458s | know on the on the gameplay side it's |
459s | like how do you actually you know build |
461s | out these story missions uh you know |
463s | what were some of the fun gameplay |
464s | things you guys were able to play with |
465s | yeah um a lot of these were originally |
468s | based on the PVP maps and um we decided |
472s | as we were making our story missions |
475s | that we had to make something a little |
477s | more different a little more fun for PVE |
480s | so you might recognize some of these |
483s | Maps but it's entirely new different |
485s | areas yeah I think that's super cool |
486s | because uh we all know and love uh the |
488s | OverWatch PVP maps but uh you're made |
492s | them for like competitive you know quick |
494s | play purposes where these have a |
497s | completely different purpose right in |
498s | terms of story missions so uh when you |
501s | guys kind of went back and looked at |
503s | some of those areas you know where were |
504s | some of the things you wanted to expand |
506s | on in terms of things you probably |
507s | couldn't do with PVP |
509s | right um so we both wanted to balance |
512s | gameplay choices versus the what did we |
515s | want to do with the story so for example |
517s | Rio makes a great location because it's |
519s | connected to one of our heroes Lucio and |
521s | you get to witness how he feels to see |
523s | an invasion happening in his hometown |
526s | basically but we also each Mission has a |
530s | slight difference in gameplay that we |
531s | wanted to achieve from a Cooperative |
533s | perspective and so it meant we needed to |
536s | build newer maps to to Really balance |
540s | the gameplay plus the story moments we |
542s | wanted to tell yeah there's a lot of the |
546s | different needs and PVE maps versus PVP |
549s | you know there's a you know something |
552s | like a tunnel which would be terrifying |
555s | but you actually might want to duck in |
557s | there to hide from an enemy yeah yeah a |
560s | tunnel in PvP uh no I I'd be I'd be |
563s | angry I'd be like hey don't put me in a |
565s | tunnel you know you got the reinhardts |
567s | with the Shadows down there right but I |
569s | guess that allows you to kind of have |
570s | some more fun a little bit more |
571s | creativity types yeah the levels are |
574s | more vast we're able to do |
576s | um things that just would make PVP |
578s | imbalance you know exactly I mean they |
580s | look incredible I mean just uh kind of |
582s | seeing some of the footage here from Rio |
585s | just the lighting and then this guy I |
588s | saw him in the trailer I I think he's |
590s | coming up yeah I mean uh he he looks he |
593s | looks tough I can't it's a pretty fun |
594s | encounter yeah yeah I'm super stoked |
597s | that I didn't jump in and see some of |
599s | these encounters and different types of |
600s | things that you guys have uh Jim I gotta |
603s | ask on the on the gameplay side like |
604s | what was some of other what was like the |
606s | most fun part about being able to kind |
607s | of craft into these story missions |
613s | uh the dialogue in between the rows |
616s | the heroes and their interactions a lot |
618s | more it's already a favorite thing of |
621s | mine in PvP but it we really get to |
623s | throw a lot more in PVE yeah you kind of |
626s | hear like all the uh the dialogue that |
628s | goes on with like uh you know voice |
630s | lines in the spawn room and you know uh |
633s | PVP so I mean that's pretty cool in |
636s | terms of you know PV in terms of getting |
638s | more kind of story a little bit more |
639s | tidbits uh in terms of level design you |
641s | know obviously you mentioned that the |
643s | PVP spaces some of these are based on |
645s | changed drastically uh no how big should |
648s | we expect them you know the different |
649s | types of environments that you guys |
650s | wanted to create oh these are a lot |
653s | bigger than our PVP maps so |
655s | um there's a ton of stuff no we have a |
658s | good comparison but they're four or five |
660s | times bigger than wow any PVP space |
662s | we've made and just we're able to do |
664s | cinematic Vistas and longer sight lines |
668s | just things that just would totally |
670s | break the balance of BBT and it's so fun |
673s | to see what we can do you know the |
675s | team's been itching to do this kind of |
677s | thing for a while and then I guess with |
678s | the longer sight lines and stuff like |
680s | that like it allows you to kind of play |
681s | with the different enemy types right |
682s | that you could see during that like uh |
684s | anyone we should look out for that we |
686s | don't want to go up against uh there's |
688s | an artillery unit that he loves to stay |
690s | away from the player he's really far |
692s | away so |
694s | um using your team comp to balance like |
696s | who needs to deal with the artillery |
698s | that's further away versus |
700s | um the grunt is pretty dangerous up |
702s | close it there's this fun balance of the |
705s | level design plus the units tactical |
708s | abilities plus the powers that our |
710s | OverWatch Heroes Have yeah I mean the |
711s | art that uh you know we we got from this |
714s | I mean this looks uh you know that looks |
716s | like Gothenburg to me I'm not an expert |
718s | yeah uh home the tour everyone I mean |
721s | this looks uh super cool is this I guess |
723s | uh this is some of the artwork and like |
724s | kind of InDesign right like this looks |
726s | like a factory you know weapon Cannon |
728s | then Gothenburg you'll find out yeah |
731s | but uh we're trying some new stuff you |
734s | know tobymoon gains a few new turrets |
736s | during this Mission so |
738s | some little tools a little Tech little |
740s | tech tech Advance there yeah |
742s | I mean the level of detail that you guys |
745s | put in this just uh tremendous uh for |
748s | this types of content what what is like |
750s | some of the and I guess this is a you |
752s | know null sector kind of coming in right |
753s | this is kind of like uh is this do you |
755s | know where this is this isn't real so |
758s | this is when |
759s | um a contest of artist named Peter Lee |
760s | worked on this piece and we usually try |
763s | to |
763s | um kind of a little script of what we |
767s | want would like to see within a space |
768s | this one's interesting because it |
770s | started off at night but we kind of |
772s | changed the setting and this is a |
773s | glimpse of some of the other null sector |
775s | units they return fully upgraded and |
779s | they're ready to go |
782s | uh their Command Ship this was an |
784s | iteration by Al |
786s | right this has to be so fun to work on |
788s | yes it does because like what you have |
790s | the obviously that moment with uh |
792s | Winston's recall right and then after |
794s | that you guys kind of have an idea where |
797s | it's been a long time coming but it |
798s | feels so good to finally just |
801s | we're answering that question that we we |
803s | created a lot of questions we're |
805s | creating some new questions but we're |
806s | giving some answers finally now so it's |
808s | fun to see this uh uh an objective in |
811s | Toronto here yeah I think fans are going |
814s | to be blown away once they see some of |
816s | the stuff that you guys have been |
817s | working on it's been incredible one of |
818s | the other things is actually event |
819s | Mission so uh story missions they look |
822s | amazing you know really kind of build on |
823s | obviously the the lore the story uh of |
826s | OverWatch uh event missions so these are |
830s | you know story missions are not the only |
831s | PVE thing happening right event missions |
833s | are also coming in uh can you explain to |
835s | me a little bit about what event |
836s | missions are yeah event missions are new |
839s | they're coming with season six |
841s | um they are the highly replayable |
843s | repeatable content that you're meant to |
845s | play after you finish the story Mission |
847s | so can this is this canonical is this |
851s | not like a little bit about a little bit |
853s | you might want it to be we might have a |
856s | canonical mission in there we might have |
858s | one that's not |
859s | um I would say the first one coming out |
861s | was season six is in that gray area yeah |
864s | and maybe not and I I've seen this |
866s | location before it looks like a little |
868s | bit of a an expansion on uh yes I think |
872s | some crafty players have seen this in |
874s | advance yes the sneaky players yeah I |
876s | think they have peeked through some |
877s | cracks but it's something we always |
879s | wanted to do is expand on our PVP maps |
882s | and and build more give another option |
885s | there was a lot of ideas about this so |
887s | this is a new branching path that we |
888s | used during the event mission right yeah |
891s | in King's Row yeah the lighting and |
892s | everything here looks tremendous and so |
894s | what what is the gameplay changes |
896s | between a story Mission and an event |
898s | Mission like how should people expect |
899s | those to play differently |
901s | um we have a whole bunch of uh |
903s | challenges with story missions um |
905s | they'll change every week also the hero |
908s | roster you can choose from will be |
910s | different so uh the the gameplay will |
913s | change from Weekends |
915s | that'll be super cool so like a gameplay |
917s | modifier each week you know with some |
919s | different like new heroes in the |
921s | that should be super fun just terms of |
923s | like replayability yeah well it's just |
926s | this is underworld right this is kind of |
928s | like the first one is called Underworld |
929s | the first one and uh you know some same |
932s | enemies his story were different same |
934s | same enemies but uh you know you'll |
937s | fight them in new ways yes oh okay uh so |
940s | I I won't get any uh tips and tricks uh |
943s | today in terms of how to deal with that |
945s | uh these look actually super awesome and |
948s | I love the fact that they're like you |
950s | know you mentioned like replayability |
951s | right in terms of like week to week |
953s | coming back with a new hero roster right |
955s | uh different types of modifiers I assume |
957s | you know with uh different enemy |
959s | modifiers or you know Buffs or something |
961s | like that that'll be super fun what was |
963s | the best part about working on this type |
964s | of stuff is it like getting creative |
966s | with the modifiers and things like that |
967s | like yeah definitely and then just |
970s | figuring out how to make the gameplay |
972s | really fun when you're playing over and |
973s | over again it's something we play like |
977s | every day and it always has feels |
979s | different yeah I guess was the |
980s | philosophy go in Underworld was it to |
982s | build something that's like highly |
983s | replayable like you've gone week exactly |
985s | yeah that's uh yeah I mean uh and then |
988s | uh you know to have something like that |
989s | I think obviously on top of the story |
990s | missions right I I think is awesome |
992s | because people were wondering like oh |
994s | like you know I'm gonna do a story but I |
995s | want to do like more and I want to do |
997s | all the time with the different |
998s | difficulties there and then uh is this |
1000s | like one difficulty or is it multiple |
1002s | difficulties how does that work uh |
1004s | there's multiple difficulties yeah |
1006s | you know what's cool too is it was fun |
1009s | to revisit a a classic PvP map and it's |
1013s | banned on it and in PvP we do place a |
1016s | lot of story right a lot of players pick |
1019s | up on a lot of things we do in the PVP |
1020s | maps that are Canon to the story of |
1023s | OverWatch so King's Row made a lot of |
1025s | sense to do it as an event right Mission |
1028s | because there's mondata and Kings Road |
1031s | yeah |
1033s | right yeah so a lot of our PVP maps have |
1037s | a lot of story in it and and this is |
1039s | what's so great about finally doing this |
1041s | Co-op story missions to help answer some |
1044s | of those tidbits of |
1046s | story that we used to place yeah around |
1048s | the PvP map so it's totally that was a |
1051s | lot of fun just digging into that yeah |
1053s | and I I just love like the nighttime |
1056s | scary kind of look that King's Row has |
1059s | yeah I know over the top underworld but |
1061s | uh another piece of uh you know content |
1064s | that's a PV you know e uh solo playable |
1066s | uh is hero masteries so uh I found out |
1070s | about this a little bit ago and I was |
1072s | like this this looks super cool I'm |
1074s | terrible at it uh so explain to me a |
1076s | little bit about hero masters |
1078s | um it's solo content you're meant to |
1080s | play |
1081s | um you know by yourself maybe it's late |
1084s | at night and you just don't want to stop |
1085s | playing but um it's it's meant so you |
1089s | can try out new Heroes |
1091s | um you know maybe a hero you haven't |
1093s | played very much or very often want to |
1095s | get better at and you can kind of play |
1098s | on your own and learn techniques and |
1103s | play some challenges oh yeah and I see |
1105s | uh whoever was doing this one pretty |
1107s | good I see the the Winston private rage |
1109s | Tech right you jump then Primal and then |
1112s | uh and be able to knock players around |
1114s | yeah and you know story wise Winston |
1117s | basically created a simulation room |
1119s | within Gibraltar watch Point Gibraltar |
1121s | for the heroes basically to hone their |
1123s | skills to test out |
1125s | um you know just training this basically |
1128s | a training simulator or a holographic |
1130s | room that Winsome creative for Our |
1132s | Heroes to train and we use that as a |
1134s | reason why players can train and get |
1137s | better at a hero or even use it as a way |
1139s | to start learning a new hero you know |
1141s | and the hero that you haven't played |
1142s | before yeah that's super awesome you |
1144s | guys have like uh woven like the story |
1146s | and the universe into like hero |
1148s | masteries right right it just exist as |
1150s | another thing like in the arcade right |
1152s | like this is kind of no there's a door |
1153s | in Gibraltar that place you know right |
1156s | that's super cool and then uh how did |
1158s | you guys go about no I think can you |
1160s | tell the story about like how this kind |
1162s | of came to be right |
1163s | um well what it how it started is a few |
1166s | of us on the team were saying uh you |
1168s | know our kids are starting to want to |
1169s | play OverWatch and uh we wanted a safe |
1172s | space for them to learn how to play that |
1174s | you know isn't really in the live game |
1176s | it isn't in ranked play uh not right not |
1180s | learning how to play with us and live |
1182s | and uh yeah I guess uh well one thank |
1184s | you |
1186s | creating this space for I know them to |
1188s | learn and figure out how to play yeah uh |
1190s | and then too I mean I think it's an |
1192s | awesome tool to be able to for players |
1193s | to train right to be able to kind of uh |
1196s | learn different Heroes uh outside of |
1198s | just playing them in ranked exactly um |
1200s | if there's a hero that's your favorite |
1202s | that's great but now you can play |
1204s | someone new and maybe kind of get to |
1206s | learn the play style find out if you |
1209s | actually like you know healing people |
1212s | finally learns a rant right right |
1216s | every Mercy she would have to do a |
1219s | minimum of 10 hours on the course |
1221s | it's so fun to see other people play you |
1225s | know what they do compared to um your |
1227s | own trials exactly |
1229s | yeah no I I think I think this is super |
1231s | cool then uh how uh what should we |
1234s | expect uh when hero masteries launch uh |
1236s | so we'll have five Heroes coming |
1240s | out um we uh there'll be a different uh |
1244s | Heroes you can play some will unlock |
1246s | different weeks and |
1248s | yeah they'll be scoring so you can |
1250s | compare your score with your friends oh |
1252s | that'll be cool like a little bit like |
1254s | speedrunning type of thing right yeah |
1255s | yeah yeah you're able to go in kind of |
1258s | maybe you know plot away through the |
1260s | course where hey this is going to be the |
1262s | best course of action right I assume the |
1264s | coins obviously boost your score and |
1268s | after that and so does time yeah and |
1270s | then this is the this is the mercy one |
1271s | is that you can tell that one looks like |
1273s | it's a little bit harder than the other |
1275s | one uh look like there's different |
1277s | enemies right like right is it different |
1279s | enemy types than others yeah so we made |
1281s | a we made a whole new custom set of bots |
1283s | for this mode |
1284s | um and some are specific to certain |
1286s | Heroes so yeah there's a whole bunch of |
1288s | new stuff to learn yeah that's awesome |
1289s | you guys like gamified this hey it's you |
1292s | know a kind of like a cool lore piece |
1294s | it's a little bit of like training to |
1296s | fight you know null sector and then |
1297s | obviously gamified it into like a solo |
1300s | PVE type of of play right I learned so |
1304s | much playing the mercy course I was |
1305s | surprised things you could do with Mercy |
1308s | yeah coming out of the hero Mastery yeah |
1311s | yeah I mean you know there's uh tons of |
1313s | stuff right in the arcade like you know |
1315s | you think the like Doom parkour and |
1317s | different things I like trying to help |
1318s | you with like the movement and yeah you |
1320s | can already tell that there's so many |
1322s | players whether they're new or old or |
1324s | gonna either learn new different types |
1326s | of skills that you can do with some of |
1327s | these heroes or just you know get better |
1329s | at them right yeah |
1331s | yeah I think like Mercy like being able |
1333s | to obviously jump from platform to |
1335s | platform yeah this person's cheating |
1337s | let's say he's a valve right but |
1340s | like trying to do this without it right |
1342s | and kind of learning like how to kind of |
1344s | you know launch yourself from platform |
1345s | to platform could definitely improve you |
1347s | have tons of players games yeah exactly |
1349s | each hero will have a different |
1351s | difficulty course so as you change the |
1354s | different difficulty you'll get a |
1356s | entirely different course |
1358s | I'm uh I'm super stoked I think you |
1360s | could use this it's a really cool like |
1361s | warm-up tool you know a late night after |
1364s | you know a long long day of rain to jump |
1367s | into this try and set a high score uh |
1369s | you know being able to kind of show off |
1370s | to the rest of your friends uh pretty |
1372s | sweet I I'm I'm even more excited than I |
1375s | was you know before we started right |
1377s | about all the TV stuff coming uh in |
1379s | Invasion uh what would you guys like to |
1381s | say to the community what do you guys |
1382s | you know most excited for them to get |
1383s | their hands on |
1384s | yeah we just I'm finally excited to just |
1388s | get the story missions out there and the |
1390s | team has worked really hard on this and |
1392s | um finally moving this the Canon of |
1395s | store OverWatch for the world in the in |
1397s | these Heroes yep um it this is well we |
1401s | just loved it and and glad it's finally |
1403s | making its way yeah we've uh We've |
1406s | poured a lot of Blood Sweat and Tears |
1408s | into this content we've been playing it |
1410s | for years and we're so excited to |
1412s | finally be able to play with our friends |
1414s | and everyone in the community yeah I'm |
1416s | I'm excited to jump into the story I see |
1418s | all the awesome cut scenes we'll kind of |
1420s | learn more a little bit about where the |
1421s | OverWatch story is going but uh thank |
1423s | you guys uh for both joining me here |
1425s | today and uh first part of this and when |
1427s | we come right back we're gonna have game |
1429s | director Aaron Keller and Daniel McGowan |
1431s | to talk about Flashpoint coming with |
1433s | Invasion stay tuned you don't want to |
1435s | miss that |
1436s | csis unit 37 Toronto is under attack |
1440s | no sector |
1447s | they've taken over most of the city and |
1449s | they're rounding up omnics they need our |
1452s | help |
1453s | people are answering Vincent's recall |
1457s | there's new blood on the team and we |
1460s | have so much to teach them |
1469s | stop null sector maybe we can save the |
1472s | city coming through |
1475s | it's been a while as if I didn't have |
1478s | enough problems already |
1485s | smash through anything that gets in our |
1487s | way |
1491s | I hate to interrupt the moment but I'm |
1494s | picking up reports of more attacks in |
1496s | other cities |
1498s | it's a fight they walk I say let's give |
1501s | it to him |
1504s | [Music] |
1507s | hello everyone |
1511s | engaged Target mark |
1515s | time to create things with bullets |
1523s | [Music] |
1535s | [Music] |
1543s | the world is coating on us |
1546s | [Music] |
1561s | [Music] |
1565s | welcome back everybody it's Matt Mr X |
1567s | and this time I am joined by game |
1569s | director Aaron Keller and principal |
1571s | environment artist Daniel McGowan to |
1573s | take a deeper look into some of the |
1575s | other things coming into Invasion how |
1576s | you guys doing awesome so good thanks |
1579s | for having us uh no I mean I'm super |
1581s | excited to jump into this some of the |
1582s | PVE stuff we talked about earlier was |
1584s | super exciting and then for me I I love |
1586s | PVP so first I want to go into player |
1589s | progression Aaron I know a lot of people |
1590s | have been talking about it online kind |
1592s | of you know what what should player |
1593s | progression look like uh you may have a |
1596s | little bit of an update I think I can |
1597s | update players on yeah progression |
1600s | system yeah so this is going to be |
1601s | coming this August and our player |
1604s | progression system it's a little bit |
1606s | different than the one that we had in |
1607s | over in the original OverWatch which was |
1610s | just a player level system this time |
1612s | what we really want to do is we want to |
1614s | recognize people playing the game but |
1617s | also recognize the way that the way that |
1620s | they play the game so as people jump in |
1623s | and start playing and almost any of our |
1625s | game modes they'll start earning |
1627s | experience in this new system and what |
1629s | they do is they earn it per hero and |
1632s | we'll be tracking their their play style |
1634s | through a lot of different categories so |
1636s | it might be things like games played or |
1639s | damage done damage mitigated and healing |
1641s | done and as you do that you'll level up |
1645s | that particular category and earn an |
1646s | emblem for that hero and you can |
1648s | continue to earn more emblems for Your |
1650s | Heroes and as you do that they will like |
1655s | upgrade your hero's level and so you'll |
1658s | start getting these badges for Your |
1660s | Heroes and the interesting thing about |
1662s | it is you can go into your career |
1664s | profile check out the progression |
1666s | section and kind of get a story for the |
1669s | way that your particular hero plays the |
1672s | game |
1673s | um an interesting detail here is that we |
1675s | don't cap the amount of experience that |
1677s | you can get in any category and the |
1679s | reason why we do that is we don't want |
1681s | to incentivize you to play it in any |
1683s | particular way in order to fill out your |
1686s | your player progression system in a |
1688s | certain way we really want it to be |
1689s | about your own play style and to have |
1692s | everybody's own player progression board |
1694s | to be a unique reflection of the way |
1697s | that they play that hero and then on top |
1699s | of all that we're going to be rewarding |
1701s | name cards through this system and so as |
1703s | you progress through |
1705s | um through these the the different |
1707s | categories let's say you're playing |
1709s | Reinhardt you'll unlock a Reinhardt name |
1711s | card but then as you level Reinhard up |
1714s | more you're going to unlock higher level |
1716s | versions of those name cards it's the |
1718s | first time we've really had a |
1719s | customizable name card like this yeah I |
1721s | mean that's really awesome for people to |
1722s | be able to show off you know they're |
1723s | individual Heroes right you know you |
1724s | level you level a certain hero or you're |
1726s | you know playing just one hero all the |
1728s | time right you can show people you know |
1730s | a name card that kind of signifies how |
1732s | good you are how much you've leveled up |
1733s | that hero I want to talk about |
1735s | Flashpoint so I know with the trailer |
1737s | that launched everybody was talking |
1739s | about Flashpoint uh before we jump into |
1742s | like some of the details of the mode uh |
1743s | tell us a little bit about just kind of |
1745s | the basics how does Welsh might play |
1747s | sure so yeah Flashpoint is our newest |
1749s | game mode it's coming it's coming during |
1751s | OverWatch too Invasion it takes place on |
1754s | some of the largest maps that we've ever |
1756s | built these are awesome for OverWatch |
1758s | and the way that you play the game mode |
1761s | is the objective for each team is to be |
1764s | the first team to score three points and |
1766s | the way you score a point is you fully |
1769s | capture an objective on the map when you |
1773s | first start in Flashpoint you'll be in |
1775s | the spawn room and we'll randomly choose |
1777s | one of the objectives on the map and |
1780s | when the spawn doors open everybody runs |
1782s | out they go to that first that first |
1785s | capture point the capture points work |
1787s | similar to the way they do in control |
1789s | your team can can gain ownership of it |
1792s | very quickly but then you have to take |
1794s | all the way up to 100 before you fully |
1796s | own the thing and score a point the |
1799s | interesting thing about the mode though |
1801s | is this is this is where everything kind |
1803s | of changes so when a team caps that |
1807s | um what will happen is we'll randomly |
1809s | select one of the remaining control |
1811s | points and activate that one these Maps |
1814s | like I said they're really big so now |
1816s | you'll have these two teams typically |
1818s | traveling in a parallel path to the next |
1821s | capture this looks incredible this is an |
1824s | amazing amazing Point |
1825s | um and so yeah so you'll you'll go to a |
1828s | point like that but you'll be traveling |
1831s | next to the enemy team so you have all |
1833s | these options do you want to interact |
1836s | with the team there do you want to try |
1837s | to get an early pick or maybe an early |
1839s | team Fight Win so you can capture the |
1842s | next Point easier do you maybe just want |
1844s | to like to try to to try to protect |
1847s | positioning so maybe you're just going |
1849s | to try to get to the next Point quickly |
1850s | in order to get high ground on it and |
1852s | enforce the enemy team to kind of pop in |
1854s | in a in a less advantageous route and |
1858s | then you'll fight over the next control |
1860s | point and you'll keep doing that until |
1861s | one of the teams gets three points and |
1863s | they'll win the match yeah and I gotta |
1865s | say uh Daniel the art looks amazing uh |
1868s | how difficult was it tackling like these |
1870s | these maps are massive like truly |
1872s | massive how difficult was it tackling |
1874s | like hey we want to keep that OverWatch |
1876s | you know level of detail style across |
1878s | these large maps I mean just look at |
1880s | look at some of the Landscapes we're |
1882s | gonna have to play with yeah we um well |
1884s | first it took a whole team effort and a |
1886s | lot of passionate people but we really |
1888s | tried to push the bar as much as we |
1890s | could with these Maps right they're much |
1892s | larger than any other maps that we've |
1894s | built to date and it actually allows us |
1896s | to bring in a lot more themes right so |
1898s | we can push more narrative we can show |
1900s | you elements of that culture that you've |
1903s | never seen before right uh for example |
1905s | in junk City you might even be able to |
1907s | see where the demolitionist faction |
1909s | reside right the center arena the ham |
1912s | Mill so |
1915s | um yeah we've put in a lot of love and |
1917s | getting it all you know fit was very |
1919s | tricky but we didn't want to you know |
1922s | drop that blizzard Quality Bar at all so |
1924s | it's got to be really cool to be able to |
1926s | kind of explore you know we have uh |
1928s | junkertown right but that's just a |
1930s | pretty linear path right the game tells |
1933s | you where the cart goes you follow the |
1934s | cart uh now with these like wide open |
1936s | Landscapes it must be super fun to jump |
1938s | in with the team and you know ideate on |
1940s | like how a you know really kind of like |
1942s | junk City looks right exactly exactly we |
1946s | um you know the fans love junkertown the |
1948s | developers we love junker tan and we |
1950s | have some great cinematics and we really |
1951s | wanted to explore uh this fantasy a bit |
1954s | deeper and so uh we had to ask ourselves |
1956s | some really cool questions about you |
1958s | know we know what the town looks like |
1959s | but what if the city if you're in the |
1960s | heart of it right right on top of the |
1961s | omnium core what would those Vistas look |
1964s | like and I think we came up with some |
1966s | pretty good uh Solutions yeah and in |
1968s | terms of gameplay like Aaron like how do |
1970s | the points you know different right you |
1972s | know uh obviously we have control as is |
1974s | now but now with these like large Maps |
1976s | right you can create different types of |
1977s | points in between those points like |
1978s | connecting them uh what should players |
1980s | expect yeah so these maps are totally |
1983s | different than anything that we've been |
1984s | before and they're a big non-linear |
1988s | space and they're also a |
1991s | quasi-symmetrical layout as well and so |
1994s | there are there's a lot of challenges |
1996s | with building these Maps as I said |
1998s | earlier they each have five control |
2000s | points and when we develop new game |
2003s | modes especially game modes for quick |
2005s | play ranked and for Esports players to |
2008s | play on one of our top goals is to make |
2012s | sure that they're competitive that |
2013s | they're balanced and that they're fair |
2015s | so every one of the control Point areas |
2017s | in these maps have a symmetrical layout |
2019s | it works similar to the way we do |
2021s | control so each team has the same |
2024s | entrances to it they have the same |
2026s | amount of cover the same access to high |
2028s | ground and even the same run times from |
2030s | their spawn room and we we do that very |
2033s | intentionally to make the map fair but |
2036s | but then on top of that when you have |
2038s | all five of these in one big space as |
2041s | you start moving further away from these |
2043s | points then the map starts getting being |
2046s | less symmetrical and it's more about all |
2048s | the connecting routes that you have |
2050s | between the space because sometimes you |
2052s | might be going from one of the capture |
2054s | points that's closest to the enemy team |
2057s | side and you're pulling back to yours or |
2059s | sometimes you might be in one corner |
2061s | going all the way across to the other |
2063s | corner of the map and it's a really long |
2065s | journey and one of our priorities is to |
2068s | to always make it so that players kind |
2070s | of recognize where they are in the map |
2071s | and recognize where they're supposed to |
2073s | go in the map and so as you as you move |
2076s | from one point to the other and you see |
2077s | that next objective I think that we've |
2081s | spent a lot of time in that flow along |
2082s | the streets and to that next point of |
2084s | interest that you're supposed to go to |
2086s | and those are all like a lot of the |
2089s | challenges there's a lot more that I |
2091s | could talk about with building uh this |
2093s | particular gamer yeah now we get Clips |
2096s | here of uh sirivas one of the the maps |
2099s | here for Flashpoint uh Dale I gotta ask |
2101s | like when when you kind of get this you |
2103s | know design right of a you know a map |
2104s | and how it flows uh when you guys jump |
2106s | in like how do you help you know in |
2108s | terms of art like having players |
2109s | identify like where they are because |
2111s | like Aaron mentioned I mean you know |
2112s | some of these clips that we have |
2113s | sirivasa I mean are beautiful but it is |
2115s | such a large expansive map Yeah It's |
2118s | Tricky um we know we have to be very |
2120s | careful with our sight lines for |
2121s | performance um and gameplay and things |
2123s | like that and so what we did is we |
2124s | designed into each of the uh points |
2127s | um very large recognizable elements that |
2130s | you can see from basically anywhere |
2131s | right so the Center Market has a giant |
2134s | tower that you can use to |
2136s | um you know Center yourself and find out |
2138s | where you are right the omnic temple uh |
2141s | goes up into the sky so we've been very |
2143s | conscious about giving the players |
2145s | something uh on the horizon that they |
2147s | can always use to orient themselves |
2149s | within the map yeah I'm I'm super stoked |
2151s | for this mode especially once we see you |
2153s | know high level teams and players go in |
2155s | and how do they decide to play it right |
2156s | do you have like a really sick Tracer |
2158s | player who maybe can like lurk in some |
2160s | of those like parts of the map right and |
2162s | try and get those pick-offs or maybe you |
2164s | decide to run all the way to the other |
2165s | point and set up with like tourbillard |
2167s | and I try and like really kind of like |
2169s | bunker down with a Baptiste uh how did |
2172s | this game mode come to life Aaron that's |
2174s | a great question and like to just kind |
2176s | of like touch on what you were talking |
2177s | about there too since these maps are so |
2180s | big there are so many little cool |
2182s | locations that you can go to and I think |
2184s | that like a core skill for an FPS |
2187s | shooter is map knowledge it's not just |
2190s | about aiming OverWatch not just about |
2193s | also team play and ability usage it's |
2195s | about learning the map these maps are a |
2198s | lot bigger than anything we've built |
2199s | before so we think there's probably |
2201s | going to be a longer tail to this |
2203s | learning curve so it it might be a |
2206s | little bit more intimidating to jump |
2207s | into a map like this but at the same |
2209s | time I think that there's this process |
2212s | that you get to go through of learning |
2214s | and getting better and better over time |
2216s | on one of these Maps yeah yeah I think |
2217s | you'll see lots of really cool stuff you |
2219s | know like what's the best way to rotate |
2221s | from one point to the other right uh if |
2223s | you know a team is spawning in one spot |
2225s | is you know this is the best route to |
2227s | take or maybe you take a little bit of a |
2228s | safer route uh is this the other one to |
2231s | kind of work on I think there's a ton |
2233s | one of you know when we see it with push |
2236s | right push came out was played a certain |
2238s | way and then over time that's like |
2239s | changed I think with the a mode like |
2241s | this and I mean you see where you can |
2243s | fight in all these different awesome |
2245s | locations uh I I think it'll definitely |
2247s | change over time yeah definitely okay |
2249s | sorry jumping back to like how we how we |
2252s | developed this yeah too I think that |
2254s | developing new game modes for OverWatch |
2257s | is something that we have started to |
2259s | recognize as core to to running the live |
2263s | game if you think about the way players |
2266s | experience our game you select a hero |
2270s | you load into a map that plays a |
2272s | particular game mode and all of our maps |
2274s | are like that all of our maps are built |
2275s | for very specific game modes and when |
2277s | you have that sort of constraint on you |
2280s | when you develop a new payload map for |
2283s | example there's only going to be a |
2284s | certain amount of things that you do for |
2286s | a map like that they're very linear |
2288s | they're cut into three sections they |
2290s | have a certain amount of like choke |
2292s | points and run back times from the spawn |
2294s | rooms and so to to create an experience |
2297s | that feels a lot different to players on |
2300s | a map requires a new game mode and so so |
2304s | that was our intention here was to not |
2306s | just build some new maps but just to |
2308s | start evolving OverWatch into the future |
2312s | by building new game modes these are the |
2314s | sorts of things that we would like to |
2316s | continue to do for the game and when you |
2319s | start looking at what our game can be |
2321s | years down the line as as we're |
2323s | releasing things like story missions |
2325s | we're releasing new Heroes new game |
2328s | modes new maps in three five years in |
2331s | the future OverWatch is a much bigger |
2333s | much more expansive and much more |
2335s | evolved experience than you have today |
2337s | yeah and I and I think just uh you know |
2339s | seeing some of these locations and like |
2341s | building upon the story like we were |
2343s | talking about you know uh in the past in |
2345s | PVE right we're like you know expanding |
2346s | King's Row and like obviously we have a |
2348s | junkertown map and then see like new |
2350s | junk City it's got to be fun Daniel for |
2351s | you guys to look and be like okay what |
2353s | can we expand on right and show more of |
2355s | that side of things absolutely in junk |
2357s | City for example you can actually see |
2359s | junkertown in the Vista that's cool |
2361s | right we've tried to give some kind of |
2362s | connection to those and call back to the |
2364s | original map because it was you know so |
2366s | influential |
2367s | um but we can't talk about junk City |
2369s | without talking about India first and |
2370s | that one you know we built that as an |
2373s | assault map originally but when we cut |
2375s | to CP we decided you know it'd be a |
2378s | perfect opportunity for Flashpoint |
2379s | because we really wanted to represent |
2380s | you know that that location in our world |
2383s | so |
2384s | um you know that was the first one we |
2385s | built and we learned a lot which we took |
2387s | to junk city right yeah that's that's |
2389s | super cool because yeah like uh you know |
2391s | I've seen sirivasso like firsthand and |
2394s | just the the locations I mean are |
2396s | beautiful I mean we just kind of had it |
2398s | on the big screen behind me but like man |
2399s | it looks so good and all the locations |
2402s | are so different from each other I think |
2405s | that's one of the things that I I really |
2406s | kind of take when I you know see some of |
2408s | the footage and watch is that uh every |
2411s | point in this feels different but then |
2412s | also every game also feels different |
2414s | right because as you were mentioning |
2415s | before you're kind of traveling through |
2416s | different parts of the map that you may |
2418s | not experience all the time yeah because |
2420s | the points are selected randomly in this |
2423s | game mode and so you might start in the |
2425s | far right corner and then pull back to |
2427s | the near left corner but sometimes |
2429s | you're going to go in a completely |
2430s | different order so there's a lot of |
2433s | combinatorics in learning how to not |
2435s | just play the mode but in learning like |
2438s | hey if we're going to be going from this |
2439s | point to that point what's the right |
2441s | route to take what are we going to do if |
2443s | the enemy team does this or hey we think |
2446s | we saw that brigitta alone over there |
2448s | maybe we we take the opportunity to go |
2451s | over there and try to get an easy pick |
2452s | for us and there's a lot of different |
2454s | things that you can be thinking about |
2455s | and doing just as you're learning how to |
2457s | play the mode and learning how to move |
2459s | around the map and I think when you see |
2461s | it when I know we get some of these |
2462s | clips at the start of these right with |
2464s | the top down POV of just how expansive |
2468s | how big these maps are uh Daniel kind of |
2471s | like you know what what should people |
2472s | expect at home like for how the sizes of |
2474s | a map like this like |
2476s | um I think I think people are going to |
2477s | be really impressed um I mean these maps |
2479s | are so big we're able to pack more |
2481s | theming |
2482s | um and more narrative into these than |
2484s | any of our other Maps right and you're |
2485s | going to see things like uh omnic |
2487s | temples marketplaces uh refineries |
2491s | palaces uh Gardens you know you name it |
2494s | we're all over so I hope my teammates |
2496s | don't get distracted going from point to |
2498s | point with all the story and lore you |
2500s | guys have packed into some of these yeah |
2502s | it's interesting hey the point |
2505s | it's like being in the hanamore arcade |
2507s | right right it's hard to get out of that |
2509s | spawn room but a lot of these Maps |
2513s | um they are connected to our lower |
2515s | surivasa mandata is learning simple |
2517s | learning learning center was built um |
2521s | near surivasa you know and manzada was |
2523s | in theaters teacher and so we have a lot |
2527s | of the maps that we are building now a |
2529s | lot of the maps in OverWatch too even |
2531s | though we might not have communicated it |
2533s | yet to players they're all involved in |
2535s | the story that we want to be telling of |
2538s | starting in season six with our story |
2541s | missions but going into the future so |
2543s | like I'm kind of excited for people to |
2546s | you know like later down the line jump |
2549s | into one of these places and be like oh |
2550s | I see how that was connected that's |
2552s | really neat right and to just see uh |
2555s | yeah just the expansiveness right and |
2557s | just how big the you know |
2559s | locations are that we're going to have |
2561s | here for Flashpoint uh damn how complex |
2565s | is this to do I mean realistically I |
2567s | mean that had to be really difficult |
2568s | yeah I mean it was a lot of back and |
2569s | forth we had some really good support |
2571s | from our Tech art and our Engineers |
2574s | um and you know we had to solve a lot of |
2576s | development problems right getting |
2577s | everything to fit in memory um you can |
2579s | you know teleport from one end of the |
2580s | map to the other at any given moment |
2582s | right |
2583s | um with certain characters and so my guy |
2585s | the scale man he's out yeah |
2588s | yep see behind the curtain a little bit |
2590s | you know you have to have those you |
2592s | build something just way too big it's so |
2596s | incredible to be to see this stuff like |
2598s | just that turns into you know what we |
2601s | just saw I mean yeah and you can see we |
2603s | we stick as close as we can to the |
2605s | original blockout to you know maintain |
2607s | the Integrity of that gameplay right |
2609s | because that's where uh you know the fun |
2611s | is found right and we want to make sure |
2613s | that we amplify that not distract or |
2615s | break yeah it's really gameplay first |
2617s | right and then how can we go about and |
2619s | like support that with the art and |
2621s | whatnot oh I like that yeah can you play |
2623s | first yeah way to go uh man uh thank you |
2627s | guys so much for joining me here today |
2628s | uh Flashpoint you know player |
2630s | progression both look amazing uh |
2633s | anything you want to say before we uh |
2634s | head out yeah I mean one thank you for |
2637s | having us thank you for letting us talk |
2638s | about |
2639s | um OverWatch 2 Invasion it's a season |
2641s | that we're like so incredibly excited |
2643s | about and it's not just because of |
2646s | Flashpoint or the progression system or |
2649s | the story missions or hero Mastery we |
2651s | have a new hero coming out that season |
2654s | we have an event mission for people to |
2656s | play we have another event later in the |
2659s | season that's coming there's like so |
2661s | much as a part of this season we're so |
2664s | excited for it so yeah I think we could |
2667s | probably talk about this all day if you |
2670s | if you let us so thank you oh man I I |
2673s | still like look at the scenery yes I |
2675s | mean ceravasa is going to be a whole lot |
2678s | of fun to play yeah uh Daniel anything |
2679s | you want to say before we go um I just |
2681s | can't wait to get this in front of |
2682s | people and play this with the my friends |
2684s | and um hear what the community thinks |
2686s | yeah I I think they're going to be super |
2688s | excited to be able to jump into PVE PVP |
2692s | all the awesome content coming in |
2694s | OverWatch 2 Invasion uh but that's gonna |
2696s | be it for us for the OverWatch 2 |
2698s | Invasion reveal stream thanks so much |
2700s | for joining us uh also season five out |
2703s | now jump in and play it get ready August |
2706s | 10th kicks off Invasion we'll see you |
2707s | there |
2708s | [Music] |
2709s | everyone excited to play role Heroes |
2712s | Emily's been working on this campaign |
2714s | for ages |
2714s | [Music] |
2721s | I can't wait to meet Queen Emily |
2724s | [Music] |
2727s | is ready |
2729s | come face me |
2731s | shall we get started it goes to 11. you |
2734s | stick with me and Fortune will follow |
2737s | I've never been more ready for adventure |
2747s | my arm is in rough shape after that last |
2749s | fight |
2750s | [Music] |
2754s | [Applause] |
2756s | we still haven't had any Random |
2758s | Encounters |
2760s | and you want this time my dice occurs |
2763s | [Music] |
2766s | a Demon Lord with rubbish gear |
2768s | let me show you how it's done |
2771s | we must press our advantage |
2774s | [Music] |
2778s | you can't stop me |
2782s | [Music] |
2783s | we go |
2788s | I know we defeated the Demon Lord but |
2791s | can we keep playing |
2792s | [Music] |
2799s | My ultimate is ready |
2808s | [Music] |
2829s | [Music] |
2833s | thank you |
2859s | foreign |