over 5 years
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PlayOverwatch
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4s | Cosplay is... it's a journey really. |
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7s | And it's not just trying to make |
9s | whatever you're making look exactly like the character that it is. |
13s | It's also coming up with creative ways to fabricate as well. |
17s | So whether you're using foam, or thermoplastics such as Worbla, |
21s | the technique that goes into it is substantial. |
24s | I've seen people improving. I've seen all the techniques improving. |
27s | Cosplayers have access to 3D printing technology now, |
30s | which blows my mind. |
31s | They're really starting to bridge the gap between, you know, |
35s | the physical world and the digital world, in my opinion. |
38s | The Overwatch Cosplay Battle is unique |
40s | because we wanted to show the whole process |
42s | and really celebrate from start to finish |
44s | what it takes to make these incredible costumes. |
52s | I thought it was a really exciting idea. |
55s | First of all because it's a team effort, |
57s | so we have the opportunity to take advantage |
60s | of all the different skills that each of us bring. |
64s | I've never really been in a group project in which |
68s | we made a costume between more than one person. |
72s | So it's my first time working as a team, really. |
76s | It's really nice to involve all three of us into the build |
78s | and not just have one person sort of go "look at me!" |
83s | Usually in cosplay, cosplayers work alone |
86s | and it's not as easy because you have to accept how other people work, |
91s | what are their standards... |
92s | And you also have to trust them on materials you don't know. |
96s | We have different techniques, we have different |
98s | ways of crafting, of working... |
100s | And it was very fun to actually see all these |
102s | different personalities merging in one project |
104s | and making this project come alive. |
106s | I think... Yeah, I'm very happy, and I'm very proud of our work. |
110s | I love my team. I love my teammates and I'm very happy to represent Russia. |
121s | We had the chance to incorporate many many different techniques in Symmetra. |
126s | Obviously there's some sewing to do |
128s | for the pants and the under suit and the gloves. |
131s | Then there's foam work. |
133s | We did some things with thermoplastics. |
136s | We also tried casting some things. |
139s | You know, we really learned something. |
141s | We had the chance to work on our own skill set. |
144s | I think that almost everything in MEKA is absolutely unusual for cosplay. |
151s | Because usually cosplayers use plastic, they use EVA foam... |
155s | We didn't use any of this. |
157s | We worked with fiberglass, we worked with real metal. |
161s | It was a huge challenge from the beginning. |
163s | I think for this costume everything we did |
166s | and decided was out of the box |
169s | from everything that we all did before. |
171s | Well, I like the movement of the backpack. It's very funny. |
176s | I've been painting with a brush all my life. |
179s | And for this costume I wanted to try something new |
183s | and started using the airbrush. |
186s | The airbrush gives you a wider range of shading and paint variation. |
198s | Time was our biggest enemy |
201s | and there's like a vaccum and it sucks it all up |
203s | And you're like: "Where did the days go?" |
205s | And it just vanishes... |
207s | A special challenge for the costume has been |
210s | making it in a way to have great mobility, |
213s | in order to have flexible poses or be able to walk properly and run, |
219s | and have a good-looking costume at the same time. |
223s | |
230s | For me, I think it is important to win. |
233s | I'm a competitive player in general, that's who I am. |
237s | It's people being like "oh she's Team Germany" |
240s | and “they are team Germany” |
242s | and “we are supporting them because they are Team Germany," |
244s | and that just, you know, gives a little push as well. |
247s | I think the full nature of this contest, |
251s | which is also a performance, an exhibition of, you know, |
255s | of crafting skills or artistic view. |
259s | I think it's been pretty interesting to see all of us coming here |
263s | and seeing it come to life. |
265s | Cosplay is fun and it doesn't matter that we all represent our countries |
269s | or that everyone wants to win. |
271s | For me, it's amazing teamwork and we just share what cosplayers can do. |
277s | So I think this is the idea. |
279s | It's not to compete, it's to share the experience. |
282s | To share the amazing work of everyone. |
285s | I'm really excited to see the other teams' costumes |
288s | because they’re all great cosplayers, |
290s | and I just hope I get to see it in real life |
293s | one day and we can all go to an event |
295s | and catch up and talk about their experiences. |
298s | There are so many things going right with these costumes. |
301s | We've got incredible painters getting all of the details and the colors right. |
305s | We have wonderful armor makers that are making these not only functional |
309s | but they look exactly like the in-game model. |
312s | So there's so much fitting to the person that's wearing the costume |
316s | as well as paying homage to what's happening in game. |
319s | It's one-to-one and it's incredible. |
327s | Classic D.Va by Team Russia... |
330s | absolutely insane! |
331s | The main thing that I love about that cosplay |
334s | is the scale... like, talk about a ratio! |
336s | I think that this is the first time I've seen |
339s | anything cosplay-related that retranslates the relationship |
343s | between the pilot and the mech so accurately. |
349s | Dragon Symmetra... |
350s | I think I'm most impressed with this costume |
353s | because it's one of our more fantasy-oriented Overwatch skins, |
358s | which isn't the norm for us. |
360s | But I loved that they took it and made it so iconic. |
364s | Everything about this cosplay just… is Overwatch. |
367s | In and of itself. |
372s | Baihu Genji... that one was actually a challenge even internally. |
376s | I remember us looking at the chainmail and thinking |
380s | "okay, I hope it's gonna work," you know? |
382s | But at the same time, "it's a video game, |
383s | so hopefully we should be fine." |
385s | And when I saw that team picked that skin, |
389s | I was really interested to see how |
390s | they would translate that specific component. |
392s | And they did it beautifully. |
397s | So we have Team UK doing Forest Spirit Orisa. |
403s | Man! This cosplay is incredible. I'm speechless, |
406s | I'm bumbling over my words just talking |
408s | about it right now, but they're incredible! |
410s | The detail put into all of the little spirit guys on the head… |
416s | every little leaf is exactly where it should be, |
419s | it's colored exactly as it should be. |
422s | Team Italy and Blackwatch Genji... Oh my god! |
425s | The reason why I find it absolutely mind-blowing is because, |
429s | you’ve got to remember that when we pitched that skin |
432s | and we actually did that skin in-house, |
435s | the pitch was that the guy was supposed to be |
438s | half robot and half human. |
440s | It was never meant to be fully human, |
442s | so seeing that actual cosplayers decided to run for it |
446s | and also managed to keep all the proportions perfectly aligned |
450s | with what we had in mind when we created that skin for the game |
453s | is absolutely mind-blowing. |
458s | So we have Team France with Magni Torbjörn. |
461s | It is such an incredible costume! |
463s | The sheer weight of that beard has to be just... |
467s | I can't even imagine. |
468s | It looks so good though! |
476s | As an artist, I really like cosplay because |
480s | it gives me a chance to look at the details of the character. |
482s | No matter the character you're doing, |
484s | you're really looking at it under a magnifying glass. |
486s | I think that it is kind of in the back of our minds |
489s | each time that we create new characters, |
491s | “how's the cosplay community going to take over?" |
495s | and "how easy or hard is it going to be for them?" |
498s | So we try to keep that in mind. |
500s | There is no greater feeling |
503s | Than watching somebody work months, weeks, hours |
507s | on a character that you help to create |
509s | and then seeing it in person it's such an incredible feeling. |