Thanks!
Overwatch is certainly a challenging game to both tune and continually add new/interesting content. When I think back to how the game was in beta, or even launch, I feel like we’ve come a long way since then. Remember, there was a time when McCree’s fan the hammer did full damage per bullet, Zenyatta had 150 health, Pharah’s Conc Blast did 700 damage to shields/barriers (poor Zen…), Reinhardt’s charge had no “wind up”, it would just come out instantly and pin/kill anyone in front of him.
That said we’re committed to continue to update and tune the game. Although there will always be some changes that will not be popular with some players, know that the the goal is always to keep every hero unique and powerful for everyone.
While I’m here i might as well clear up a couple minor misconceptions I see occasionally about my history at Blizzard. Previous to the Overwatch team I worked on World of Warcraft as an encounter designer. I made a ton of different content from dungeons like Shadowfang Keep, Deadmines, and Gnomeregan, to raid encounters like Onyxia, Blackwing Lair, C’Thun and Lich King. From there I moved directly onto Titan which eventually became Overwatch. While I have great respect for the designers over on the the Heroes of the Storm team, I never worked on that project other than occasionally sending feedback or talking to various designers over lunch etc.