over 5 years ago - DanReed-11233 - Direct link

We don’t have a Value that exposes that currently, though that’d be a great thing for us to add! In the meantime, you can sort of work around this by storing each player’s current health into a player variable and then subtracting the current health from the variable to see how much damage was done. This isn’t perfect since your health might have changed from multiple sources in a single frame, but it might help you prototype something.