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30s | foreign |
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39s | [Music] |
56s | [Music] |
83s | [Music] |
102s | thank you |
104s | [Music] |
120s | foreign |
124s | [Music] |
143s | [Music] |
150s | [Music] |
157s | [Music] |
164s | foreign |
169s | [Music] |
184s | [Music] |
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224s | [Music] |
233s | foreign |
235s | [Music] |
239s | foreign |
243s | [Music] |
270s | [Music] |
297s | [Music] |
309s | it was |
314s | this is |
315s | [Music] |
323s | [Music] |
331s | Riders many Arts like jumped her downers |
338s | there will be a reckoning |
363s | [Music] |
376s | laughs |
385s | foreign |
408s | [Music] |
450s | [Music] |
454s | thank you |
514s | [Music] |
528s | [Music] |
534s | foreign |
542s | [Music] |
562s | [Music] |
575s | foreign |
583s | [Music] |
597s | [Music] |
605s | calling all heroes unite mine or two |
608s | we've got six rounds of Swiss action all |
610s | this weekend for everybody to enjoy |
612s | before we get into all of that I am fish |
614s | joining alongside me is 30 birded what |
617s | better way to start off this minor nerdy |
620s | than telling people what calling all |
621s | heroes is about and what better luck for |
623s | me than to be paired with someone who's |
625s | participated in calling all heroes so |
628s | why don't you break it down for |
629s | everybody what are we looking at here |
630s | with the calling all heroes just a |
632s | general and this unite minor too |
634s | so calling all heroes is a gender |
636s | inclusive program for underrepresented |
639s | and marginalized genders to have the |
641s | opportunity to come forth compete and |
642s | show off their skills of course they are |
643s | also competing for the opportunity to |
645s | grab that bag so to speak as every |
647s | single one of these tournaments whether |
648s | it be a major or a minor does have cash |
650s | prizes so it's always nice to walk away |
652s | with some cash money additionally |
653s | players are awarded what are known as |
655s | circuit points and those are based off |
657s | of their placement within the majors and |
659s | minors they're individually awarded to |
661s | the players and then the top five |
662s | players on each team those players |
665s | circuit points will conjoin in one sum |
667s | to be the calculated total for 18 |
669s | circuit points to officially determine |
671s | their placements later on in the entire |
672s | calling all heroes series with that |
674s | being said we have some returning |
676s | players that are going to be showing up |
677s | today they have shifted teams around and |
679s | they're playing for new teams new new |
680s | organizations and some teams are |
682s | returning with the exact same roster so |
685s | hopefully they're able to change up the |
686s | gameplay a little bit unless they might |
687s | have been scouted out and their |
689s | weaknesses be a little more known this |
690s | time around |
692s | yeah there was a whole different wrench |
694s | in it when you can as you pointed out |
695s | you could switch teams you don't really |
697s | cost your team you actually maybe |
698s | sometimes even benefit your team so I |
699s | think there's a lot of things people are |
701s | going to have to be watching out for as |
702s | you bet but in case you need more |
704s | of a breakdown here we can take a look |
705s | at what the format is going to be for |
708s | our calling all heroes minor 2. today we |
710s | will have the first three rounds of our |
712s | switch stage tomorrow we will have |
714s | rounds four and five with the top eight |
715s | advancing to the playoffs and then as |
718s | they already said there is a ton of |
719s | pricing that five thousand dollar bag |
721s | and the circuit points as well that they |
723s | mentioned that it's all up for grabs for |
725s | the teams but you can't focus all the |
727s | playoffs you can't focus on anything |
729s | else or you gotta focus on what's in |
731s | front of you right now that is round one |
733s | Swiss stage three games and why don't |
736s | you take break us through dirty what the |
738s | map format and what the maps are |
739s | available are going to be |
741s | yeah so it is a best of three first to |
745s | two so to speak and of course as |
747s | tradition we always start out on control |
748s | then it's going to move to escort and |
750s | then hybrid in the chance that we do see |
753s | any sort of tie Breakers necessary we |
755s | can then move on to Flashpoint and push |
758s | to be our tie breaking map so you can |
760s | see that for the push Maps here in our |
763s | first round is going to be called a |
765s | control points are really going to set |
766s | the point the pace out for this entire |
768s | series because Flashpoint is just an |
771s | extremely fast version of control so if |
772s | we see a team dominate on control points |
774s | in the very beginning of these series |
775s | most likely they'll be successful in |
777s | Flashpoint as well |
779s | yeah you just mentioned the new hero |
781s | that came out what do you think that |
783s | they really think he already brings to |
784s | the gameplay what do you think we should |
786s | be looking out for if somebody's going |
787s | to lock in the Yari for the first time |
789s | and then calling all his minor I don't |
790s | think they're available the first time |
791s | so what should be watching out for with |
792s | that support in particular |
794s | so with that support you definitely need |
796s | me checking your angles because the |
797s | pylon basically allows an Yari player to |
800s | set that up for their core unit and walk |
802s | away or set it up for someone who's |
803s | currently off angling and then that ER |
805s | could stay with their core unit or the |
806s | Yari because of the movement abilities |
808s | that you get is able to also off angle |
811s | create pressure and can almost one shot |
814s | most people that are within that 30 |
816s | meter range before the damage drop-off |
818s | begins if they take in just a little bit |
819s | of tickle damage they're able to |
821s | pressure out a lot of flankers so |
822s | flankers need to make sure that they are |
824s | moderating how much time they're trying |
826s | to spend in the fight how much time |
827s | they're flanking and making sure they're |
829s | pulling attention away that they're not |
830s | overstaying their welcome because in the |
832s | long drawn out one-on-ones ERI has a lot |
835s | of access because they can you know be a |
837s | little bit selfish with their pylon drop |
839s | it down and then just engage in the |
840s | one-on-one and say okay I have healing |
842s | you don't best of luck my friends |
845s | it's no battle Mercy but any type of |
847s | supports win in a 1v1 I'm here for that |
849s | because the support players they never |
850s | get Glory they're always I need more |
852s | healing I need more healing I need more |
853s | healing so it's always nice so they |
854s | finally get to maybe have a little bit |
856s | of a pop-off moment there but as we said |
858s | we are going to start with Swiss round |
859s | one we're gonna have kunaiichi taking on |
861s | Demeter in our first game here what do |
864s | you expect from these players on both |
866s | sides in game |
870s | moment |
897s | pretty well balanced when it |
901s | [Music] |
909s | [Music] |
922s | [Music] |
939s | and we are back here with the calling |
941s | all heroes unite Miner too we'll give |
942s | fish a dirty bird getting ready to call |
944s | all of the action for round one of our |
946s | Swiss format we do apologize but we're |
948s | back we're ready to go the nerves got to |
950s | us honestly before we can even get to |
951s | the games the nerves hit us but as we're |
953s | talking about early bird we have two |
954s | teams benichi and Demeter do you think |
957s | there's gonna be any nerves especially |
958s | because they're playing the first game |
959s | on stream I know these are experienced |
961s | players I know they're used to it but |
962s | you still think there's gonna be that |
963s | nerves from being that first team up or |
965s | do you think these they're gonna be |
966s | ready to go and they're just gonna be as |
968s | soon as we start they're gonna be firing |
969s | on all cylinders |
971s | so I think it's going to be a little bit |
972s | of both before the map starts there's |
975s | definitely from some players that are |
977s | not used to being on streams going to be |
979s | a little bit nervous I mean it's it's |
981s | rough being the first team on broadcast |
982s | of the day especially when you're a |
984s | newer team or more novice players |
986s | however you need to have trust and faith |
987s | in not only your own abilities but as |
989s | well and your T but your teammates |
990s | abilities as well and as soon as those |
992s | doors drop I'm pretty sure it's going to |
994s | be zoned out and honed in on what |
996s | they're doing in front of them they're |
997s | going to disregard the fact that there's |
998s | a broadcast hopefully if they have the |
1000s | stream running in any way shape or form |
1002s | it's muted in the background because you |
1003s | don't need the extra audio distractions |
1005s | or better yet not even on because you |
1007s | need to be focused on yourself your team |
1009s | and your gameplay and doing the |
1011s | everything in your power to be |
1012s | absolutely successful and as we |
1014s | mentioned we are going to be starting |
1015s | out on control and the doors dropping |
1017s | are going to be dropping in on Busan so |
1019s | which of the sub map types we're going |
1020s | to start on level sub Mouse Forbes when |
1022s | we start on I don't know are we likely |
1025s | to see the war of attrition composition |
1027s | that's been developing so to speak with |
1029s | the release of the new hero and the |
1030s | Buffs that have come to the battle |
1031s | battle that is Arisa probably that means |
1034s | we're going to see some pretty intense |
1035s | long fights happening initially on these |
1038s | points if they choose to go with that |
1039s | composition though |
1042s | the battle cattle got me good I'm gonna |
1044s | be honest that's not I was not ready for |
1047s | that one but guys you said we are going |
1049s | to start off as a Caster selfishly I'll |
1052s | say hey unmute this stream if you pop |
1053s | off I wouldn't be able to Hype you up |
1055s | but no nerdy is for right you definitely |
1057s | don't want any of those background |
1058s | distraction but before we hop in let's |
1059s | take a look at the rosters for both of |
1061s | these teams starting off with kunuichi |
1063s | here again taking odd to meet or should |
1065s | be coming up just in a few moments here |
1066s | I'll Busan but we do have the rosters |
1068s | hopefully to get to before we started as |
1071s | already said maybe we're looking for |
1072s | battle cattle we'll get to that but |
1073s | right now for kuniichi cgo we have |
1076s | barcode Emily |
1078s | V SK and Aspen as the starting five |
1081s | we'll see what they're able to do on |
1083s | this first map and now nerdy why don't |
1084s | you take it away with the meters lineup |
1086s | yeah for the meters lineup we're |
1089s | actually going to be starting out with |
1092s | blobfish Holly who is actually Alex is |
1095s | how we would have been told to pronounce |
1097s | that name Maple Karma Rorke and |
1100s | confusion to round out that roster very |
1103s | excited to see what they bring to the |
1104s | table notice that on our previous roster |
1106s | screen we had Aspen with the Yari |
1109s | already as their main hero for the |
1111s | roster lineup in this case we have Karma |
1113s | and roarke coming out with the Anna |
1116s | Baptiste however Baptiste synergizes |
1118s | insanely well at the re so we could see |
1120s | Karma actually they could be rolling out |
1122s | on ERI to begin with just to help |
1123s | facilitate their team more and play off |
1125s | of Baptiste but we'll have to wait and |
1126s | see |
1127s | I'll be honest I would be putting |
1129s | something super troll is my favorite |
1130s | hero they gotta prep they gotta prep for |
1133s | the Yari they just never touch it'd be |
1134s | like no I I don't even play that that |
1136s | would be I'm just oh we always try to |
1138s | gain that little Edge I'll be honest but |
1139s | again we'll have to see I'm excited here |
1141s | and you talked about Busan as we look |
1143s | like we're ready to hop in |
1146s | I know once we get in the sub Maps |
1148s | you'll be able to break it down just a |
1149s | little bit more but Ernie what are you |
1150s | looking for when these teams first come |
1151s | out in that first fight to kind of give |
1153s | you who has this Edge in our first |
1154s | whiskey |
1156s | honestly what I'm looking for is where |
1159s | their pathing leads them based off the |
1161s | compositions for each sub map type each |
1164s | each type of comp that you run on these |
1166s | three sub Maps has its different |
1168s | locations it's like it's likely to go to |
1170s | to find the most success now the |
1173s | interesting part is just because the way |
1174s | the medic we might end up seeing a lot |
1177s | more mirror compositions than we have in |
1179s | the past brawl comp mirror does work you |
1182s | can run spam into brawl comps still but |
1184s | I'm really really hoping we do see as |
1186s | much as some people may not want to I |
1188s | want to see the war of attrition |
1189s | composition come out and I want to see |
1191s | that Arisa I want to see the Baptist I |
1193s | want to see the era and I want just the |
1196s | opportunities to see players set up take |
1198s | strong angles and be willing to take |
1201s | those 1v1s or to off angle and just |
1203s | instantaneously Dink and doink someone |
1206s | and send them to the respawn screen |
1207s | before the full fight even starts |
1210s | anytime I can mention battle cattle I'm |
1212s | all in but here we go we are ready for |
1214s | map number one here on Busan |
1217s | kanuichi in the blue Demeter in the red |
1221s | right now we're seeing some early poke |
1223s | going on here Emily trying to get on to |
1225s | the point as well unlocks in 10 seconds |
1227s | so far no major damage but Alex is |
1230s | dropped low so we're gonna be taken out |
1232s | here but nothing yet in terms of |
1234s | eliminations as both teams just battling |
1236s | for control of the point it does finally |
1238s | unlock the beaters on there first they |
1240s | should be able to take it over as Emily |
1241s | gets the first kill onto Rorke |
1245s | and we can see the team Kono Ichi has |
1247s | come out on that war of attrition |
1248s | composition they're choosing to go with |
1250s | the torbjorn as well as the sojourn to |
1253s | run up that comp whereas team Demeter |
1254s | has a variation of it with the double |
1256s | flank DPS and I could have been there on |
1258s | doing Target focuses Paramount when it |
1260s | comes to running that Sombra Tracer and |
1262s | capitalizing on those hacks the issue is |
1265s | that konoichi has a lot of damage the |
1266s | Yari can easily turn Bap can turn they |
1269s | can force out any of those flankers |
1271s | rendering that comp useless and thus is |
1273s | why Demeter's made a hot swap over to |
1274s | double him |
1276s | I apologies |
1286s | can be taken out by Alex that should |
1289s | make at least it a little bit easier to |
1291s | Peak these Corners at least for now the |
1293s | ant Matrix did go down up there for |
1295s | Aspen weren't quite able to find a pick |
1297s | either Evie right now just holding the |
1299s | front line you do see the enemy erisa |
1302s | coming in blobfish at least trying to |
1303s | get some damages Karma can I get on to |
1305s | Emily that is huge now up one in the |
1307s | fight is the meter but they haven't |
1309s | found a way onto the point quite yet so |
1311s | far looking for one more elimination are |
1313s | able to take down immortality field we |
1315s | do see Evie has the all if they want to |
1317s | use it they're going to rip it out try |
1319s | and pick up a kill but not quite able to |
1321s | but their teammates got him is they get |
1322s | two and unfortunately despite the early |
1324s | pick nerdy the meter's going back to the |
1326s | spawn empty-handed |
1328s | Karma also popped that captive sun which |
1330s | typically you do see comboed with a |
1332s | secondary ultimate and the combo so to |
1334s | speak is Terror surge in conjunction |
1336s | with that ultimate Evie also popped |
1338s | their Terror surge so orisa no Terror |
1341s | surge somnus now has captive son there |
1343s | goes that combination so that means you |
1345s | need to rely on your team to pick a |
1347s | Target get a lot of damage out on them |
1349s | when the solar comes down onto the |
1352s | players when they're marked with the sun |
1354s | gotta make sure they're deleted we have |
1356s | strong angles being taken right now by |
1358s | Maple gets out of shop and I don't even |
1360s | think it made contact |
1362s | there is the old from savvis and oh my |
1365s | goodness just as you talked about an |
1368s | easy 4K for some dis and Company Maple |
1371s | the only one left and uh that's probably |
1374s | gonna about do it here with that deep |
1375s | kill for map one |
1377s | I mean captive sun when used properly is |
1380s | one of the most disgusting ultimates |
1382s | right now in the game |
1384s | like I mentioned you do typically see a |
1386s | combo but it looked like he already knew |
1388s | what they were doing they were cooking |
1389s | and they said leave me in the kitchen |
1391s | alone |
1397s | at least I mean if you're not a Demeter |
1400s | fan you're probably excited at least see |
1401s | the support pop it off but absolutely |
1403s | insane but what do you think the meter |
1405s | needs to do here as we go to map two |
1407s | here on Busan to force us to a map three |
1410s | because they only got maybe a handful of |
1412s | picks it never felt like they were able |
1414s | to find their footing it never really |
1415s | control the point let alone even win a |
1416s | team fight |
1418s | so honestly they made the quick swap |
1421s | after losing fight one which is totally |
1422s | fine but if they're going to continue to |
1424s | run a double sniper or even double hit |
1427s | scan composition making sure that when |
1429s | they Peak these angles they need to be |
1431s | one two three with their teams that |
1432s | there's pressure being created from |
1433s | multiple angles by them so the one |
1436s | person who's off angling alone is not |
1437s | likely to get pressured out or sent back |
1440s | to the spawn screen but we do have ILX |
1442s | who's gone on to the Tracer as opposed |
1444s | to sticking with the Hanzo pick Maple |
1446s | swapping over off Widow to sojourn that |
1449s | get out ability with slide is quite |
1450s | powerful but when slide is forced you're |
1452s | sitting duck and unfortunately they are |
1455s | sent back to respawn barcode is at least |
1457s | barcode went for the flank did get |
1459s | picked a blobfish company but that's the |
1461s | only loss right now for the team in blue |
1464s | is Kono Ichi trying to get onto that |
1466s | point and hold it and they will do that |
1468s | so despite the loss of the soldier and |
1469s | they're able to hold this point once |
1471s | again now Evie looking to push forward |
1473s | zombies does go down the hero from last |
1475s | map could be a chance for Demeter to |
1477s | push in here they just haven't been able |
1479s | to find the angles going to actually set |
1481s | up so well defensively turret is taken |
1483s | out here so a chance maybe The Siege if |
1485s | you're Demeter but they just cannot find |
1487s | the eliminations finally blobfish finds |
1489s | one but it's immediately traded out as |
1491s | the Arisa goes down Alex gonna win the |
1492s | 1v1 there as well so a couple of picks |
1494s | for Demeter but they just simply cannot |
1497s | find ways to win finally Alex gets |
1499s | another at the meter for the first time |
1500s | in this series we'll have to control the |
1501s | point |
1502s | did take the standard amount of time |
1504s | which is you know that 30 percentile |
1506s | Mark to reclaim a point after you've |
1508s | initially lost it it was an extremely |
1510s | long drawn out fight and because of how |
1512s | long that was drawn out you can see we |
1513s | have captive sun and Tara surge already |
1516s | for team demeanor we're also going to |
1519s | have that amplification Matrix coming |
1520s | out from konoichi and Terra search as |
1523s | well Emily getting very very close to |
1525s | the molten core we hear amplification |
1527s | Matrix for engage immediately by team |
1529s | konoichi able to just walk away from it |
1532s | however Karma got a little bit too close |
1534s | to the Sun and has sent back to the |
1535s | respawn by Emily |
1537s | no Karma that means no captive son for |
1539s | the beat and we saw how powerful that |
1541s | all could be molten core gonna come out |
1542s | here from Emily and now so I'm just |
1544s | immediately gotta rip the captive son |
1546s | where they have as much success as they |
1547s | had last time they're able to get roarke |
1549s | a huge pick onto the enemy's support |
1551s | DaVita you see the health bars |
1553s | incredibly low though Maple with the all |
1555s | trying to help sustain Ford defeater |
1557s | Alex and maple so incredibly low Alex |
1560s | will go down but Commerce got back in |
1562s | the fight to captive son gets a Revenge |
1563s | kill om to somnus and David are able to |
1566s | hold on just trading back and forth but |
1568s | they're starting to finally run out |
1569s | alive and it looks like kunuichi should |
1571s | be able to grab the point here once they |
1573s | pick up this final kill and that's |
1575s | exactly what they'll do |
1576s | Evie trying to force back the Baptist |
1579s | going to cling to the space you spear |
1580s | spin back off but blobfish during that |
1583s | Terror surge got dangerously low was |
1585s | able to still confirm the completed |
1588s | Terror surge however they sacrificed |
1590s | himself shortly there after it counts as |
1592s | a zoning counts as doing damage a little |
1594s | bit extra control on the point they are |
1596s | leading by 10 however by the time this |
1598s | whole fight starts it's going to allow |
1600s | team to get in the lead we hear molten |
1602s | core is going to get dropped on point |
1603s | this amp Matrix doubles doing damage and |
1605s | Amplified healing as we also hear |
1607s | overclock by barcode popping off with |
1610s | that ultimate |
1611s | two kills already four barcode look it |
1614s | for a third gonna go chasing down onto |
1617s | Alex and pick up the kill and that's a |
1619s | huge win for konoichi and I think we've |
1621s | maybe only got two or three more fights |
1623s | left here dirty what does Demeter need |
1624s | to do to get this map back in their |
1625s | favor |
1627s | as much as it pains me to say it they |
1629s | really need to get a reset in here we've |
1632s | had players getting picked off late in |
1634s | the fight when the fight should was |
1635s | already determined to have been won by |
1637s | team Kono Ichi so you need to make sure |
1640s | they're able to rekindle the flame and |
1641s | get their full force forward they've |
1643s | they're pulling a lot of attention back |
1645s | towards the point so these people that |
1646s | were eliminated early before this full |
1648s | engage are going to have the time to get |
1649s | back that just means that there are |
1651s | reason needs to stay alive and not get |
1653s | overly aggressive into the front lines |
1656s | here just yet |
1658s | Terror surges are almost dead even |
1660s | Evie's is up blobfishes is four percent |
1662s | away but here comes somnus with the alt |
1665s | looking to finish it off Tara search |
1667s | gonna pick up blood as well blobfish |
1669s | gonna go for the hero play try and |
1671s | charge up the Terra surge they're not |
1673s | able to find anything in much like map |
1675s | one map two ends the |
1678s | Point konoichi here is they claim Busan |
1681s | and are now one game away for winning |
1683s | our first switch matchup |
1686s | and we're gonna get an optimistic player |
1688s | the game is going to be zombus coming |
1690s | out with the Yari most likely that |
1692s | captive Sun we saw at the end of map one |
1694s | yep there it is there was a dragons |
1697s | going through it she uses the movement |
1699s | ability of Yari to get out of the way |
1700s | extra healing done at the end as well |
1702s | remember this is a support hero |
1706s | [Laughter] |
1708s | sure are you sure |
1710s | maybe maybe I'm I don't know the line is |
1714s | getting heavily blurred |
1715s | I can't remember I could probably count |
1717s | on one hand the number of times that |
1719s | OverWatch since its release out of |
1721s | support gets a 4K with their ultimate |
1724s | but yeah that's I mean |
1727s | I'm here for it like I said if you're |
1729s | not a Demeter fan I think you root for |
1731s | the support popping off because they |
1733s | have endeared years and years and |
1736s | Decades of being spammed by Genji's that |
1738s | they need more healing |
1740s | uh yeah it is a lot of suffering but |
1743s | unfortunately right now for team to meet |
1744s | her it seems like the supports are |
1745s | struggling to stay alive right now and |
1748s | that can come down to your tank not |
1750s | taking the proper angles or your DPS not |
1752s | applying enough pressure or |
1754s | unfortunately supports it's your own |
1755s | gosh turn fault because you're out in |
1757s | the open in most of these cases though I |
1759s | do unfortunately think it's a little bit |
1760s | of not enough pressure being put on |
1762s | people that are able to be dealing |
1763s | damage onto your support line and |
1765s | supports sometimes stepping just into |
1767s | the line of fire trying to help someone |
1768s | stay alive from what I'm noticing so |
1770s | really it's going to come down to Target |
1772s | Focus making sure you're properly |
1773s | applying that pressure and supports tell |
1775s | your team to back off if you need to |
1777s | heal them if they're going too far in |
1778s | don't sacrifice your good positioning |
1781s | because your teammate has decided that |
1782s | they want to be in the enemy team as |
1785s | opposed to being you know in front of |
1786s | you so at the end of the day hopefully |
1788s | the communication works out a little bit |
1790s | better for the teams of course we can't |
1791s | hear it but you know I've spent enough |
1794s | time on support to know what it feels |
1795s | like to be like I can't see you go left |
1797s | go right or a team just why aren't I |
1799s | getting healed I don't know you're |
1800s | behind a wall I can't help you but |
1803s | honestly I think things might even out a |
1805s | little bit more as we move into our next |
1806s | map but as I mentioned that control |
1809s | Point Flashpoint is like that just on |
1811s | steroids so if it was that difficult for |
1813s | team to meet around this one if we do |
1814s | move into Flashpoint what are they going |
1816s | to change by then are they just going to |
1818s | swap comps entirely because Flashpoint |
1819s | you can do the Lucio play more hopefully |
1822s | that works more in their favor but we'll |
1824s | have to wait and see if they change |
1825s | things up here |
1826s | uh to get to Flashpoint though they are |
1828s | gonna have to pull out a win on hybrid I |
1830s | believe again it will go control hybrid |
1832s | flash point it is first to two wins so |
1835s | konoichi is if they could pull off this |
1837s | win on noon Bonnie will end it before we |
1839s | even get to Flashpoint and as we see new |
1841s | Bonnie is going to be the pick 30 what |
1843s | do you got what are your keys what are |
1845s | the nerdy Keys here for new Bonnie for |
1847s | both of our teams |
1850s | um supports make sure that you are |
1852s | playing in a space where you can if |
1854s | you're on defense where you can back off |
1856s | get out a line of sight you know jiggle |
1857s | peaking is very strong additionally |
1859s | watch your lanes watch your angles if |
1862s | you are a DPS who is going to be the |
1865s | unfortunate job playing Tracer and going |
1866s | Coastline don't overstay your welcome |
1868s | pull the attention tell your team you're |
1870s | pulled you've pulled attention and let |
1871s | them engage don't try and take the 1v1 |
1874s | if you're at a disadvantage and you know |
1875s | click heads don't die and get value |
1877s | those are my keys |
1880s | like a lot of our games just quick heads |
1882s | right just if you click on their head |
1884s | you will win it's just that simple so |
1886s | we'll see if they're able to listen to |
1888s | you nerdy just as you said just simply |
1889s | click on the heads and I think the other |
1891s | thing that Demeter struggled with at |
1893s | times on Busan is I don't know if their |
1895s | tracer on Tracer at least got a single |
1897s | kill they even got outflanked by barcode |
1899s | on the sword join there on that second |
1900s | map so maybe they're able to get some |
1902s | more value on that Tracer we will have |
1904s | to see but kanuichi trying to say let's |
1906s | just start with an early 2-0 let |
1908s | everybody know hey if you're watching |
1909s | the stream we just too owed our first |
1910s | game that's the best way too right if |
1912s | you're trying to keep going in that |
1913s | Swiss bracket of course you face players |
1915s | teams with similar records quick 2-0 |
1918s | you're not fatigued you're just chilling |
1919s | so konoichi probably just trying to wrap |
1921s | this one up quickly and we'll see if |
1923s | Demeter has any success I will say you |
1925s | talk about how supports need to tell |
1926s | their DPS to back up what I just saw |
1928s | nerdy if I'm a DPS I say why don't you |
1930s | just quad kill him I just saw their |
1931s | support do it |
1935s | get good |
1937s | why do I even need a DPS I should just |
1939s | be you're the support and the DPS but |
1941s | again I don't think that's necessarily |
1944s | the case unless you're playing or the |
1945s | newest hero but we'll have to say maybe |
1947s | we'll see a four kill with the battle |
1948s | Mercy that would be absolutely wild I |
1949s | would love to see that |
1951s | if we see that I'll be both laughing and |
1953s | crying at the same time and one thing I |
1955s | do want to touch on is you mentioned |
1956s | tracers struggling a little bit I do |
1958s | think just the state of the game does |
1959s | make it hard for tracers but when it |
1961s | comes to being the Tracer player unless |
1964s | you are one of the most horrifying in |
1967s | the best ways like you are scary to play |
1968s | against tracers in the world honestly |
1970s | one of the best things you can add as |
1972s | being a tracer is a Staying Alive being |
1974s | an annoying gnatal damage pulling that |
1977s | attention resource away from the |
1979s | attention being focused on your team to |
1981s | it being focused on you staying alive |
1983s | hiding letting people know that you are |
1985s | there is more than enough we could see a |
1987s | replay of that uh supportal combat so to |
1990s | speak coming out from the Yari this is |
1994s | just grotesque like I understand |
1997s | I completely understand how much fun it |
1999s | is to be able to get these eliminations |
2001s | as a support but oh my gosh that is |
2003s | grotesque and then our also we saw |
2004s | barcode popping off on that sojourn as |
2006s | well earlier in that highlight |
2009s | but if if you know if you you have old |
2011s | tracking like there's always an old |
2012s | tracker on your team if not one there's |
2014s | multiple it typically Falls onto the |
2015s | main support rip your vocal cords with |
2018s | that being said if you know that there |
2020s | is a captive sun coming into play I mean |
2022s | you can save spear spin for it um you |
2024s | can swap you can have someone play |
2025s | kitiko you can actually use suzu on it |
2027s | Diva can eat it Genji can deflect it if |
2029s | you choose to play again G there are |
2030s | ways to counter it but you need to get |
2033s | in the head of your enemy so to speak |
2034s | and anticipate when that Captain Sun's |
2036s | going to be used and save your cooldown |
2038s | for it as opposed to just using the |
2040s | cooldown that can prevent the captive |
2041s | sun and then letting them use their |
2042s | ultimates on top of your head |
2045s | we will see what new Bonnie has in store |
2048s | for both our teams again it is the |
2049s | calling all heroes unite Miner two our |
2052s | first game of the Swiss bracket at least |
2054s | on the stream right now going live |
2056s | between konoichi and Demeter konuichi |
2058s | one game one and now our one game away |
2061s | from just claiming an early 1-0 on the |
2063s | day see what they have up on new Bonnie |
2066s | on hybrid here and |
2068s | if you're a defeater we'll see if |
2070s | they're able to answer back I will say |
2072s | and the one thing that I wanted to point |
2073s | out now that we see the comps already is |
2074s | it felt like Demeter had success when |
2076s | they went with the mirror of what |
2078s | konoichi was doing on control it felt |
2079s | like when they tried their own comps |
2081s | they weren't having as much success so |
2083s | I'm curious if that will still remain |
2085s | true here on new Bonnie or if they'll |
2086s | have more success on their own comp here |
2088s | as they look to attack first and set a |
2090s | statement here in nap number two |
2093s | and we do see a slight variation of the |
2095s | original composition that Konichi had |
2097s | instead of that Baptiste they're pulling |
2099s | they're going to have mercy as well as |
2101s | barcode going with Tracer and they have |
2104s | Ash which that Dynamite can be very |
2107s | oppressive to teams we hear it go off |
2108s | people are burning they get barbecued |
2111s | Reinhardt takes a teepee alone which is |
2113s | tragic |
2115s | blobfish has to disengage back off and |
2118s | pray that they're able to get back with |
2119s | their team without getting eliminated or |
2120s | this is almost going to be a fight loss |
2122s | however their team's not getting |
2123s | pressured so they are able to get in |
2125s | their TP up and retake that High Ground |
2128s | those teams have The High Ground they |
2130s | almost have swapped in a sense konoichi |
2133s | now more on that attacking side as they |
2135s | do lose Karma so first elimination is |
2137s | going to go to Eevee and this now |
2138s | couldn't mean Demeter they're so deep |
2140s | they're going to be in a very |
2141s | interesting position |
2143s | as we do see Evie's gonna take care of |
2145s | Alex as well Bastion in that form not |
2149s | able to get anything and this looks like |
2151s | it will be just like before another |
2153s | quick fight and elimination for konuichi |
2155s | oh my gosh Evie just able to spear spin |
2160s | not one but I think two or three members |
2162s | off the map in that corner |
2166s | it had to be painful mistakes were made |
2168s | hopefully those mistakes are rectified |
2169s | and not made a second time we do see no |
2172s | composition changes whatsoever coming |
2174s | out from Team to meter and mercy was |
2176s | unfortunately eliminated for konoichi |
2178s | has returned as well getting the mercy |
2180s | pick is fine but when you've already |
2181s | lost two players on your own team can't |
2183s | really do too much other than get |
2185s | yourself some old charge bash and |
2186s | already use tank formation getting |
2187s | through Pass bus towards the underside |
2189s | of the map near that Mega looks like |
2191s | they're gonna repeat the rotation |
2192s | hopefully one two three this TP this |
2194s | time so everyone takes it not just the |
2196s | Reinhardt |
2198s | look like everyone is able to get |
2200s | through postpone gonna go out for |
2201s | barcode nothing in the Hem of it but it |
2203s | will force the immortality field from |
2205s | war K and that will be taking care of |
2206s | amp Matrix is going to go down for |
2208s | Demeter and they find an elimination on |
2210s | the ass but this might be their |
2212s | opportunity is gonna be popped by |
2213s | samness they're gonna get a Revenge yeah |
2215s | they're gonna get a revive TV onto Aspen |
2217s | and Emily will get the kill onto Maple |
2219s | these trade kills back and forth two |
2221s | down four both teams now workay is going |
2224s | down you see Emily does have Bob |
2225s | available but might not even need it |
2227s | gonna get flanked from behind give up |
2229s | The High Ground let their team finish |
2231s | the job and defeated her with a quick |
2233s | start but after that revive from |
2235s | psalmness just could not recover |
2238s | things got a little bit sticky when |
2240s | songs got deleted our wish of seeing a |
2242s | battle Mercy came true but it was not a |
2244s | battle Mercy 5K it was a battle Mercy |
2246s | pepper damage and then deleted coming up |
2248s | in this next fight we're gonna see |
2249s | terracers along with captive Sun for |
2251s | team konaichi as well as Bob online we |
2253s | do have a wall which is a great |
2255s | opportunity to wall off any sort of Bob |
2257s | damage coming down on team Demeter if it |
2260s | is in an opportune spot hopefully they |
2261s | can manage to work their way around that |
2263s | Captain Sun is going to be used |
2265s | initially as well as wall return captive |
2268s | sun coming out from Aspen we do see |
2270s | Emily is going to get deleted the team |
2273s | Tony there's the terror surge Tara surge |
2275s | picks up one blobfish goes down however |
2278s | there's two on the point and it is |
2279s | capping looks like Demeter will be able |
2281s | to get this |
2286s | no the Caster curse is real |
2291s | 90. |
2293s | 98.5 Bob had an insane fight as well I |
2296s | think a 3K for Emily coming from Bob |
2298s | well every outside cooldown barcode |
2300s | might get in Altier but there's 23 |
2303s | seconds left and |
2305s | still have to get that final tick does |
2307s | Demeter to continue this round 16 |
2310s | seconds and counting down now will they |
2313s | be able to find success they are going |
2315s | to get a pick odd to barcode this might |
2316s | be enough with Maple finding that one |
2319s | reduce the Blobfish on the point trying |
2321s | to do as much damage and soak as much |
2323s | damage as possible Emily not going to go |
2325s | down as well Maple doing a great job |
2326s | with picks onto both DPS overtime has |
2330s | activated about a third of the way now |
2332s | halfway through this and they should |
2333s | finally be able to do it they continue |
2335s | this game it was very close to ending |
2337s | there but well they got they got it just |
2339s | in the nick of time I I thankfully did |
2341s | not fully curse that one I only cursed |
2343s | it for about a handful maybe 30 40 |
2346s | seconds but I was sweating a little bit |
2348s | there I felt really bad if I ended up |
2349s | cursing team to meter I'm going to this |
2351s | next fight Demeter is going to have the |
2353s | self-destruct window very close to pulse |
2355s | might as well say they have polls as |
2357s | well as that overclock or as team Kono |
2359s | Ichi they're going to have Valkyrie |
2361s | captive sun and pulse bomb all of these |
2364s | can be used to create a disgusting |
2367s | amount of damage going forward full spa |
2369s | might be able to find a pick or two or I |
2370s | can just force immortality to allowed |
2372s | team Konichi to make some magic happen |
2373s | however they do lose their Mercy early |
2375s | on to Maple with that amplification |
2377s | Matrix |
2379s | okay plus really stepped it up multiple |
2382s | kills in these last fights helping |
2384s | DeVito continue this map now blobfish |
2386s | gonna get a pick on to Emily so I'm just |
2389s | saying I actually will switch over to |
2390s | the break where they rejoin the fight |
2391s | aspect gonna go down as well no captive |
2393s | son going to come out the major scary |
2395s | point of our first game mode on control |
2398s | for debaters so they don't have to worry |
2400s | about that they should be able to push |
2401s | Alex to get a couple as well and all of |
2403s | a sudden Demeter who'd merely almost |
2405s | missed getting point one is really on a |
2407s | heavy push right now might be able to |
2408s | get to point two here without a rain |
2410s | gauge |
2411s | and we do see Evie swapping over to Diva |
2414s | to mirror Emily is on Soldier 76 I like |
2417s | to still on Tracer might get pressured |
2419s | out a bit more by the soldier Vegeta |
2421s | should be able to create pressure on |
2422s | Alex as well who is Alex definitely |
2424s | redeeming from our first map |
2427s | self-destruct used to engage interesting |
2430s | works out picks up the brigitta as well |
2435s | Evie was or excuse me she was able to |
2437s | eat the captive son as well so a huge |
2439s | pipe for blobfish not only eating that |
2440s | all getting a kill with the |
2441s | self-destruct and all of a sudden |
2443s | Demeter just pushing down but of course |
2444s | this could be the hardest point to take |
2446s | there because the respawn is so close |
2447s | for konoichi you can't just get one or |
2449s | two picks you need to get a full team |
2451s | kill here if you want to get this third |
2453s | Point here on new Bonnie |
2455s | you |
2457s | well another stagger zombies is in |
2460s | respawn thanks to that pulse bomb you |
2462s | mentioned the |
2464s | respawn being extremely close it is |
2466s | however if you could staggered like that |
2468s | it can make things a little bit more |
2469s | difficult for your team Karma they have |
2471s | Captain Sun online we hear the attack |
2473s | visor get popped by Emily it's just |
2475s | going to be forcing people back diva is |
2477s | able to disengage someone gets low but |
2479s | because the Helix rock painting is a |
2481s | little too soon they are not going to be |
2483s | eliminated just yet there's the captive |
2485s | Sun we hear amputation Matrix as well |
2488s | getting popped both by team Demeter |
2491s | though everyone is still standing |
2494s | despite the two holes |
2496s | not only understanding they're thriving |
2498s | is they're gonna pick up three kills |
2500s | maybe it's gonna pop the overclock |
2501s | trying to equalize this they played so |
2504s | well on this map but aren't quite able |
2506s | to do it and they're gonna go down still |
2508s | a minute left of the time for Demeter |
2510s | but they are full out of ultimates if |
2512s | you take a second look at konoichi's |
2513s | side nerdy they're gonna have basically |
2515s | a full repertoire outside of the attack |
2516s | visor the playlist so what are you |
2518s | looking for in this fight and can't |
2519s | Demeter find a way to win despite being |
2521s | disadvantaged in the alts |
2524s | we swapped over the Baptist Lucio so |
2527s | possibly trying to find this Brigida |
2530s | eliminate her very fast get high charge |
2533s | on zarya from people taking pressure |
2534s | during the engage and hopefully Lucio's |
2537s | Staying Alive as long as possible in |
2539s | this competition because your zarya |
2541s | needs that we hear a rally there's |
2543s | pterosurge captive Sun all dropped down |
2546s | people for the side of Team Demeter |
2548s | needed to just delete themselves very |
2550s | quickly reset fast as possible I don't |
2552s | know if blobfish staying yep there we go |
2554s | I was about to say sorry it might be a |
2556s | little too slow until when you have less |
2558s | than 20 seconds on the clock so we see |
2560s | we're going to swap over to the wrecking |
2561s | ball as well as the Sombra to try and |
2563s | get a touch on the payload but 10 |
2564s | seconds remaining |
2566s | seven seconds left still no touch |
2568s | blobfish trying to get there which is |
2571s | crowd controlled and |
2574s | someone is able gonna touch though and |
2576s | force a little bit of overtime so far |
2578s | everyone on the meter is healthy but |
2580s | here comes that attack visor mortality |
2581s | field is going to go down it will be |
2582s | taken out by |
2584s | return to try and survive through the |
2587s | remember they've got to keep at least |
2588s | the toe on that point with blobfish |
2591s | going down it's gonna be even harder |
2592s | Barry gonna come out here from Carver to |
2594s | keep everybody nice and healthy but they |
2595s | do not have that tank they so |
2597s | desperately need and they're just being |
2599s | pushed off and barely gonna touch on but |
2602s | you can see right now they just don't |
2603s | have the resources they don't have that |
2605s | tank and they'll unfortunately not be |
2607s | able to get the retouch so a good push |
2608s | for Demeter they don't quite three cap |
2610s | but based on the way that map started I |
2612s | think they got much further than I |
2615s | expected maybe only four minutes ago |
2617s | yeah tragically in that final fight we |
2621s | saw wrecking ball Round the Corner which |
2622s | there was an amplification Matrix behind |
2624s | Wrecking Ball and so when you're at that |
2626s | take when you're that DPS and you know |
2627s | there's an ant Matrix behind you |
2628s | typically you anticipate your team to |
2630s | swing forward with it be able to create |
2631s | pressure and it amplifies the healing so |
2633s | even if you're critical the odds are |
2635s | you'll survive the issue was both |
2637s | supports were backed off into the room |
2639s | with the mini as opposed to being able |
2641s | to swing out with that amp Matrix and so |
2643s | I'm not sure if wrecking ball was aware |
2644s | that that was happening in the heat of |
2646s | the Heat of the Moment during that |
2648s | battle so unfortunately Wrecking Ball |
2649s | but without healing for an extended |
2650s | period of time got sent back to respawn |
2653s | and then as you mentioned they were |
2655s | fighting without their tank that big |
2656s | space maker and it really comes down to |
2658s | knowing when you can take space and that |
2660s | back to front communication is your |
2662s | support telling you if you can go in is |
2664s | your support telling you we have the |
2666s | resources we can play for picks here or |
2669s | is your support telling you I need you |
2670s | to play like a chicken and play your |
2672s | life right now because I too am Nearly |
2673s | Dead |
2676s | I mean I see I think Demeter they made |
2679s | as good a play as they could right they |
2680s | won in they force kanuichi to blow all |
2683s | four ultimates in that fight I think |
2685s | maybe konoichi expecting there wouldn't |
2686s | be enough time so they got all the alts |
2688s | out of the way but as he pointed out |
2690s | blobfish just didn't have any healing |
2692s | the ant Matrix was down but the supports |
2694s | or line of sight we'll see what kind of |
2696s | which you can do on Attack remember |
2697s | Demeter took all the way till overtime |
2700s | here just to claim the payload before |
2702s | they started that massive push so they |
2704s | did not have a lot of time in the bank |
2706s | from the start see if konoichi can have |
2709s | a better start than that is right now |
2711s | blobfish and Evie both on that Diva |
2714s | looking to just try and take as much |
2715s | damage as possible the mecca to go down |
2717s | early four EV barcode goes down as well |
2720s | and it looks like much like the meter a |
2722s | rough first attack here for kanuichi is |
2724s | they're gonna lose just one but they |
2726s | have the baby Diva who's not much help |
2729s | hey pilot Diva can do a lot of damage |
2731s | but they are also extremely squishy this |
2733s | is why Evie is already eliminated by |
2735s | Maple Emily is going to just fly away |
2738s | over near coastline |
2741s | as the echo player without a pocket |
2743s | because your mercy has been deleted you |
2745s | get a little bit more of a squishy |
2747s | mentality you can't be taking those |
2750s | crazy angles creating a whole lot of |
2751s | pressure backing off and resetting was |
2753s | the best thing they could do because |
2754s | this Echo Mercy needs to be the one |
2756s | taking not hard off angle on the left |
2757s | side on Coast |
2759s | glad to see that they're able to |
2760s | communicate that amongst themselves and |
2762s | all reset got another fight already |
2764s | started just sub three minutes left on |
2766s | this first push |
2768s | I'm fish drop the low immortality field |
2770s | we'll keep him alive almost half that |
2772s | self-destruct but Emily also nearly to |
2774s | that duplicate as well that might be our |
2776s | first alt we see come online we'll see |
2778s | if they want to use it or not it's kind |
2780s | of itchy looking for an in the duplicate |
2782s | online the self-destruct barcode gonna |
2784s | get picked Aspen will as well and |
2785s | already konoichi up two in this fight |
2788s | make it up three is able to take out |
2790s | blobfish as well are we gonna go with |
2792s | the duplicate here onto the Tracer push |
2793s | defeater all the way back well past |
2797s | where they need to be for defense this |
2798s | should be an easy capture what's it |
2800s | already down here and I don't think |
2802s | kanuichi is going to have any near |
2803s | scares like the beater did |
2806s | honestly I'm shocked Emily did not |
2808s | choose to copy the iotty who is still |
2810s | alive in that instance one of my |
2812s | favorite things is seeing an echo copy |
2813s | on Ira because you too get the captain |
2815s | sun and get a 4K not only as a DPS |
2817s | player but a DPS duping a support it's |
2819s | great we have Evie coming up with |
2820s | self-destruct blobfish you self-destruct |
2823s | in the last fight unfortunately will not |
2824s | have it we have captive Sun |
2825s | amplification Matrix as well as almost a |
2827s | full full spawn for team to meter |
2829s | whereas we have Valk Captain Sun |
2832s | self-destruct and basically a dragon's |
2834s | online for the team Konichi |
2836s | I'm excited to see if this dragons is |
2838s | used to get eliminations or to split the |
2840s | team and allow a support ultimate to |
2842s | come in and clean up the remainder of |
2844s | the team |
2847s | support ultimate popped here for |
2848s | someness there go the dragons as well |
2851s | and they're gonna get an elimination |
2852s | onto Maple who just couldn't quite get |
2853s | out of the way so I'm just gonna pick up |
2855s | the power mercy kill here as well on to |
2858s | Rorke oh they're gonna let you find |
2860s | another one here onto ilex Iris shops |
2862s | low but it'll be Aspen who actually |
2864s | claims the support kill but the valkyr |
2865s | plus the Dragon shark they didn't even |
2866s | need the captive sun and they're just |
2868s | gonna keep on pushing they'll probably |
2870s | get one more engagement here though |
2871s | we'll Demeter before they get to that |
2873s | second point |
2875s | and it's going to be Aspen as well as |
2877s | barcode just chilling out pushing the |
2879s | payload Karma's pylon was still alive so |
2881s | now it's 12 seconds before that pylon |
2883s | can be placed because it took damage and |
2885s | was deleted by someone of the enemy team |
2887s | by the time this engage starts should be |
2889s | okay yep you can see cooldown is finally |
2891s | expunged for karma able to place that |
2894s | pylon up Bob is used by Maple we hear |
2897s | captive sun is it gonna be eaten no it's |
2900s | gonna be confirmed on the two Targets |
2902s | one is gone second one is gone that's a |
2905s | 2K for karma |
2909s | on to Evie's |
2912s | barcode does get a little bit of Revenge |
2914s | does take out Maple doesn't seem like |
2915s | the beater overall has won this fight |
2917s | there's still that captive son on Aspen |
2919s | that I think Demeter has to be wary of |
2921s | especially after how successful it's |
2922s | been on the first map |
2925s | right now DaVita does stand strong and I |
2927s | think as he pointed out Diva Can Eat the |
2929s | captive Sun so a lot of pressure on |
2931s | blobfish to take care of Aspen's all the |
2933s | only all konoichi should have in this |
2934s | next fight |
2937s | Blobfish is using self-destruct early |
2941s | tragically their support is going to get |
2944s | deleted in that instance down goes the |
2945s | Baptiste Emily's still alive is burning |
2948s | uses the copy onto the Tracer that's a |
2950s | quick pulse bomb if there's enough |
2952s | damage peppered out by Emily we do see |
2954s | Maple goes down for team to meters |
2955s | they're currently down to baptist is |
2957s | still coming back to the spawn this is a |
2959s | duel between Emily and Karma looks like |
2963s | Emily is going to manage with the help |
2965s | of Mercy to delete Karma |
2968s | distracted by Emily barcode was cleaning |
2971s | up the team he picks up three they pick |
2973s | up three in that fight and they're going |
2975s | to be able to get that second Point keep |
2978s | pushing remember they only have to get |
2979s | 62.3 meters here you can see the golden |
2982s | parking space the Kono which he needs to |
2984s | get to not only win this map but to win |
2985s | this first Swiss game and they have |
2987s | three make it four ultimates online |
2990s | Demeter's just gonna have a pulse bump |
2992s | and maybe an ant Matrix so they're gonna |
2994s | be working uphill with blobfish going |
2996s | down that's a huge loss there is another |
2999s | in ilex as well barcode is popping off |
3001s | Dragon Shrek going to come through so |
3003s | I'm just gonna get the rez on to Emily |
3005s | so it's full health for konoichi they're |
3007s | gonna have everybody alive attend their |
3008s | killstream for barcode Emily picking up |
3010s | a couple they are so staggered they |
3012s | should be able to walk this payload into |
3014s | the parking space |
3015s | and we do see blobfish just decided to |
3017s | swap over onto the ramatra and you said |
3021s | there's a lot of pressure on Viva |
3022s | players to eat the captive Sun I think |
3024s | it's a little bit easier as a diva to |
3025s | eat Captain Sun now than it used to be |
3027s | to eat the zarya ultimate graviton surge |
3030s | because of the amount of time that |
3031s | passes but regardless team koneichi is |
3034s | going to walk away at the victory on |
3035s | control Busan as well as on nimbani here |
3038s | and that means they are Victors for our |
3040s | first game and we're going to see Evie |
3042s | play the game if this is not the |
3044s | environmentals I'm going to be a little |
3045s | sad it is it is the environmentals |
3049s | they just |
3050s | absolutely popped off here it said no I |
3053s | controlled this platform you do not |
3055s | control this platform this is |
3057s | this is I will say |
3059s | going from control to hybrid Demeter |
3062s | looked like |
3063s | a much better team they held their own |
3065s | they were able to make that a map on |
3067s | control it kind of felt like they get a |
3069s | kill and then fall over so I think a |
3071s | really good second effort by the beater |
3073s | but konoichi just seems like they always |
3075s | had the answer barcode was just I mean |
3078s | what 10 plus player kill streak there to |
3079s | end that map you look at the kill feed |
3081s | it was just Barker Barca Barca barcode |
3083s | barcode so really a great team effort I |
3086s | think kotoichi putting everybody on |
3087s | notice that this team they can run meta |
3089s | and they can beat you if you run meta |
3091s | because that's what they need against |
3092s | the beater |
3093s | we'll have to see if that holds true for |
3095s | the remainder of the Swiss series here |
3096s | because it is a round robin at the same |
3098s | time we'll most likely not see konoichi |
3100s | today on broadcast May see them tomorrow |
3102s | we'll have to wait things out and let |
3104s | history ride itself so to speak |
3106s | nonetheless team to meter definitely had |
3108s | their pop-off moments and one thing that |
3110s | I do think is tragic though is because |
3111s | of the introduction of Flashpoint |
3113s | basically TOS have an option of making a |
3116s | best of seven or take away a map type |
3118s | and so the map type that was removed in |
3120s | favor of Flashpoint for this tournament |
3121s | right now during this series is going to |
3123s | be that escort and the escort portion of |
3125s | new Bonnie like you said they did |
3127s | extremely good on that so perhaps escort |
3129s | was kind of their Ace in the whole map |
3130s | type and now that it's gone they really |
3132s | have to work on you know those hybrid |
3134s | maps and work on just kind of getting |
3135s | your foot in the door on the control |
3137s | points |
3138s | yeah I mean they do have Push which I |
3141s | know is sort of similar to escort kind |
3143s | of as a tie breaker so if your baby able |
3146s | to get there that's about your close but |
3147s | that of course requires you to tie on |
3149s | hybrid which is your best type so it's |
3152s | as you said baby which comes down to |
3153s | they need that escort portion |
3155s | unfortunately for it to be right I think |
3156s | I said I think they learned a lot from |
3158s | that series you could see the growth and |
3160s | the Improvement just from map one to map |
3162s | two like okay this team gets it now |
3164s | but I'd like them to be a little bit |
3166s | quicker on high fridge nearly uh had to |
3168s | uh blame dirty for a Caster curse in |
3170s | round one we never want to do that but I |
3172s | do believe we have the standings we can |
3173s | look at least coming into this event I |
3176s | don't know if they're updated through |
3176s | round one by the way we have the |
3178s | standings and the teams were seated |
3179s | based off how they were on those points |
3181s | that you talked about already coming in |
3182s | I do believe konuichi was quite higher |
3184s | in those points for debater so debater |
3186s | is definitely already facing an uphill |
3187s | battle and |
3189s | I think they look good again it's just |
3190s | gonna be one of those things with the |
3191s | Swiss bracket now you're gonna play a |
3193s | team and so in one maybe you have an |
3194s | easier time maybe you work your way back |
3196s | up but again I think a really first good |
3198s | first game and of course who could play |
3200s | in first game first map support 4K with |
3202s | the captive Sun for the support that we |
3204s | were hyping up in the intro |
3206s | I mean I'm a support player so of course |
3208s | I'm gonna be biased towards seeing |
3209s | support play the games however people in |
3211s | latter are probably a little bit tired |
3212s | of seeing it at this point there is a |
3215s | lot of era plays of the games happening |
3216s | and as you mentioned we are going to |
3218s | take a quick look at the standings and |
3220s | one thing to note is that the team Kona |
3222s | Ichi I believe one of their players |
3223s | during the last major was actually not |
3225s | there so now that they have their full |
3228s | force here it means they're definitely a |
3230s | team to reckon with and they are here to |
3232s | play and they're here to win |
3234s | before we get to the standing so I do |
3235s | think we're taking a look at the replays |
3237s | we're also gonna have an interview from |
3238s | this first series as well so we will |
3239s | take a break we come back of an |
3240s | interview from Dakota Ouija Demeter |
3242s | series before we go into round two of |
3243s | our Swiss bracket here on our calling |
3245s | all heroes unite Miner 2 right after |
3247s | this |
3251s | and Amplified healing as we also hear |
3254s | overclocked by bark both Terror searches |
3256s | are almost dead even Evie's is up |
3258s | blobfishes is four percent away but here |
3261s | comes zombies with the alt looking to |
3263s | finish this off Terrace |
3267s | zombies coming out with the Yari most |
3269s | likely that captive Sun we saw at the |
3271s | end of map one yep there it is there was |
3274s | a dragons going through it the movement |
3277s | ability of Yari to get out of the way so |
3279s | first elimination is going to go to Evie |
3281s | and this now couldn't mean to meet her |
3283s | they're so deep they're going to be in a |
3285s | very interesting position |
3286s | as we do see Evie's gonna take care of |
3289s | Alex as well Bastion in that form not |
3293s | able to get anything and this looks like |
3295s | it will be just like for another |
3297s | actually as well as wall return captive |
3299s | sun coming out from Aspen we do see |
3302s | Emily is going to get deleted as well |
3305s | Maple doing a great job with picks onto |
3307s | both DPS |
3309s | overtime has activated about a third of |
3311s | the way now halfway through this and |
3313s | they should finally be able to do it |
3314s | they continue this come out the major |
3316s | scary point of our first game mode on |
3320s | control per Debaters Staying Alive as |
3323s | long as possible in this competition |
3324s | because your zarya needs that we hear a |
3326s | rally they're just telling me here comes |
3328s | that attack visor mortality field is |
3330s | going to go down it will be taken out by |
3331s | Emily the ant Matrix in return to try |
3334s | and survive through the remember they've |
3336s | got to keep at least the toe on that |
3338s | point and with blobfish going down it's |
3340s | gonna be even harder Barry gonna come |
3341s | out here from Carver to keep everybody |
3342s | nice and healthy but they do not have |
3345s | that tank they so desperately need and |
3348s | they're just being pushed off and barely |
3350s | gonna touch on but you can see right now |
3351s | they just don't have the resources of |
3353s | three is they're able to take out |
3355s | blobfish as well now look at what the |
3357s | duplicate here onto the Tracer push |
3359s | defeater all the way back well past |
3362s | where they need to be for zombies there |
3363s | go the dragons as well they're gonna get |
3366s | an elimination on to Maple who just |
3367s | couldn't quite get out of the way so I'm |
3369s | just gonna pick up here as well onto |
3372s | Rorke oh no it's gonna be confirmed on |
3376s | the two Targets one is gone second one |
3380s | is gone that's a 2K for karma going down |
3383s | that's a huge a lot of pressure on Viva |
3384s | players to eat the captive Sun I think |
3386s | it's a little bit easier |
3388s | now than it used to be to eat the zarya |
3391s | ultimate graviton surge because |
3392s | environmentals |
3394s | yeah they just |
3395s | absolutely popped off here it said no I |
3399s | control this platform you do not control |
3400s | this platform this is by platform |
3404s | foreign |
3411s | [Music] |
3437s | [Music] |
3449s | thank you |
3470s | [Music] |
3476s | [Music] |
3481s | foreign |
3482s | [Music] |
3512s | [Music] |
3523s | [Music] |
3533s | [Music] |
3548s | foreign |
3553s | foreign |
3559s | [Music] |
3572s | [Music] |
3593s | thank you |
3608s | [Music] |
3621s | [Music] |
3633s | foreign |
3638s | [Music] |
3650s | [Music] |
3662s | [Music] |
3669s | [Music] |
3675s | [Music] |
3686s | thank you |
3692s | [Music] |
3698s | [Music] |
3711s | foreign |
3716s | [Music] |
3729s | to the calling all heroes unite minor 2 |
3732s | we just saw konuichi take down devider |
3734s | and joining us to kind of highlight and |
3737s | enjoy their win is wisp of konoichi now |
3740s | we didn't get to see you in the game |
3741s | with you said baby you'll get a play |
3743s | later today you did say you were |
3744s | coaching on the sidelines so kind of |
3746s | walk me through what you were going |
3747s | through with your team in that game it |
3749s | looked like control was pretty easy on |
3751s | new Bonnie they put up a fight but you |
3752s | guys think they were able to take your |
3753s | business |
3758s | I like what a lot of teams are running |
3760s | like you know the erisa comp and just |
3762s | torb or like other hit scans you know |
3765s | all feeling with alari uh the next map |
3767s | we didn't really talk much about it we |
3769s | just figured we tried something with |
3771s | Mercy cassamness plays a lot of Mercy |
3774s | that's pretty much it |
3776s | is okay so |
3778s | apologies |
3780s | um so oh as fish mentioned and as you |
3784s | discussed with us before the interview |
3785s | started you are in the pseudo the |
3788s | coaching role slash team captain team |
3790s | representative because you were you know |
3792s | forced into this interview despite being |
3794s | The Observer of that last match however |
3796s | two of your teammates conveniently |
3798s | mentioned in their fun fact of the day |
3800s | that they have tummy aches so do you |
3803s | anticipate yourself having to sub in |
3804s | here in this next map next match that |
3807s | may be off screen for us here on |
3809s | broadcast to take the place of one of |
3810s | your players who has a tummy ache |
3812s | yeah everyone's too scared to the |
3813s | universe over here but yeah I am a sub |
3816s | first |
3817s | um I'll be playing for Emily when she |
3820s | goes to the UK which is very cool but um |
3823s | yeah I guess if those tummy aches |
3825s | progress I might get a little more play |
3827s | time today |
3828s | tragically I was hoping that you'd be |
3830s | like using a camera for this interview |
3832s | so because your fun fact you mentioned |
3834s | that you can do a flip and I'm like is |
3835s | it a front flip is it a backflip like |
3837s | can't can we can we see this because I |
3839s | don't know |
3840s | a little bit interesting that we've got |
3842s | one player's like I can't do a flip and |
3843s | then you're over here like let me Flex |
3845s | on y'all I can actually do a flip I |
3847s | can't do one so I was I was kind of |
3848s | excited but of course you know no camera |
3851s | totally understand |
3852s | [Music] |
3854s | yeah I'm sorry about that |
3856s | to follow up on dirty's question though |
3858s | are you flipping every map win every |
3861s | team fight win or just every series win |
3866s | um I typically don't do flips based on |
3870s | win or loss but that might be like a fun |
3873s | workout regimen to do actually |
3876s | I'm sure that would get higher again |
3882s | we'll get you out of here on this |
3885s | you guys played the first game on stream |
3887s | were there any nerves related or was it |
3889s | just business as usual who cares if |
3891s | people are watching who cares if we're |
3893s | on stream or just front of observers or |
3894s | was there any sort of pressure being |
3895s | that first |
3896s | to kick off our calling off heroes unite |
3898s | minor too |
3900s | uh albeit I wasn't in the match but no |
3903s | it seemed like Aaron was really calm |
3904s | collected everyone's kind of like |
3906s | tossing jokes around mid game having a |
3908s | good time just |
3909s | playing playing well and having fun I'll |
3911s | be honest |
3914s | here cool is it cool as a cucumber I |
3916s | guess so congratulations to you and Co |
3919s | and each while they're going I want to |
3921s | know on to Swiss two and we won't maybe |
3923s | get to see you but hopefully if those |
3924s | tummy aches don't go away you're able to |
3926s | step in and pop off |
3928s | thank you guys |
3931s | like I'm I am a little upset nerdy that |
3933s | it's not a flip after at least every |
3935s | round right like at least every map like |
3939s | I'm too accident prone to encourage |
3942s | people to do things that could make them |
3943s | get hurt before a game starts like |
3945s | imagine one of those players is like |
3947s | yeah yo I gotta go you gotta Sub in and |
3949s | then wisp is there like so I just |
3951s | sprained my wrist doing a backflip in |
3954s | celebration of that last map win so I'm |
3957s | gonna be playing in a wrist brace and |
3958s | yeah sorry if my aim is really bad |
3961s | um I mean I personally like maybe it's |
3963s | like a gif a gift in representation of |
3966s | the flip and then you know at the end of |
3968s | the day if you do well do a flip |
3970s | you maybe maybe you do like you you yeah |
3972s | you record yourself you gift yourself |
3974s | flipping I would accept that but hey if |
3977s | you're gonna put it out there that you |
3978s | could do a flip like um I mean you know |
3980s | as someone who can't do a flip I'd be |
3981s | doing them on command if I could like |
3983s | I'll just be don't do it I'm doing it |
3985s | right now I'm gonna do it do it in the |
3986s | middle of the street but no I'm it's |
3987s | okay I'll I'll get over it with I'm sure |
3989s | if they claim that big cash prize in |
3991s | those circuit points they'll be flipping |
3993s | all over the place but we do have the |
3995s | standings that we were talking about |
3996s | again not sure if this will be fully |
3997s | updated we might still have some Swiss |
3998s | games going on but we could take a look |
3999s | at the Statics these are how the teams |
4001s | were seated coming in to this calling |
4004s | all heroes actually we do we have all of |
4005s | our games done already dirty so you can |
4008s | see kind of business as usual the top |
4011s | nine teams one and the bottom nine teams |
4014s | unfortunately did not win kinda I guess |
4016s | what you would expect going into this |
4018s | again is they're seated based on their |
4020s | points that we were talking about before |
4021s | they came into this unite minor 2 for |
4023s | calling all heroes |
4024s | so as the Swiss round progresses we'll |
4027s | see these try it start to balance out a |
4029s | little bit more and we'll definitely see |
4031s | the top contenders start to make |
4032s | themselves known Washington Justice |
4035s | Timeless is currently in the lead and I |
4037s | do believe they are actually one of the |
4039s | two teams will be seeing in our next |
4040s | matchup it is is Washington Timeless |
4042s | going against team Fable very excited to |
4045s | see that matchup Fable is a newer formed |
4046s | team as far as I'm aware so I'm excited |
4049s | to see those players of course |
4050s | Washington Timeless you got I feel like |
4053s | when you pull in not only the Timeless |
4055s | minute label but then the Washington |
4056s | Justice label as well and make a team |
4059s | you better show up like that's the only |
4062s | thing I can say you are standing on the |
4064s | shoulders of giants so to speak coming |
4065s | from your organizations you are the |
4066s | representation of your organizations |
4067s | it's a lot of pressure but of course my |
4070s | job here is to stir the pot and add the |
4072s | pressure hopefully your coaches and your |
4073s | teammates do not Mount that pressure on |
4075s | top of you |
4077s | I mean no like I said just like I said |
4080s | with the flips if you come with the |
4081s | smoke you better expect all of the heat |
4083s | in the kitchen since we've been making |
4084s | kitchen references today so I think |
4086s | you're right watch it Tyler's you're |
4087s | gonna go with the day you're gonna go |
4088s | with the logo you better represent |
4089s | they're number one in standing so so far |
4091s | they are popping off we'll see what |
4092s | Fable has to do but let's start with |
4095s | Fable so we'll talk about washed out |
4096s | let's start with Fable and take a look |
4098s | at their roster getting ready for this |
4100s | game I do believe that is the roster |
4103s | from our old team though with Maple |
4104s | Holly blobfish Carmen work CK we just |
4107s | saw those in our last game here but |
4109s | hopefully we'll be able to get fables |
4110s | roster here because they have all the |
4112s | pressure they're going against the top |
4114s | team and as we talked about the Swiss |
4116s | since you're 1-0 you're gonna face |
4117s | better and better competition I'm sure |
4118s | Fable was like really we drew the straw |
4121s | of Washington Timeless like we picked |
4124s | that team instead but we'll have to see |
4126s | this roster is up to the task |
4129s | I mean you could also think about it in |
4131s | the way of like let's get the hard teams |
4133s | out of the way early on so like you just |
4136s | do your best but you don't you you hope |
4138s | for the best but anticipate the worst |
4140s | like you know maybe you do get too old |
4141s | or maybe you get one and two but at the |
4144s | end of the day like you anticipate that |
4146s | this one isn't gonna fully go in your |
4147s | favor so you try but you don't overly |
4150s | exert yourself so that you can then go |
4151s | into the other games in the Swiss series |
4153s | and actually perform very nicely maybe |
4155s | that pressure of not being on broadcast |
4156s | will add into it and you're just like |
4158s | okay let's let's not broadcast the world |
4161s | everything that we're capable of doing |
4162s | right now let's give them a piece of the |
4164s | pie and then in the other games where |
4166s | we're not on broadcast people can't |
4167s | watch can't Scout us we absolutely pop |
4169s | off and dominate and then we'll reappear |
4171s | during the playoffs and be like yeah by |
4173s | the way we showed up to play |
4175s | especially against a team like the |
4177s | number one seed right we expect |
4178s | Washington Timeless to be there so maybe |
4179s | it's like maybe you give them sort of a |
4181s | fake out right you give them a fake comp |
4182s | kind of like wow you know this team |
4184s | can't really handle that bam you hit a |
4185s | you punch him in the mouth play off baby |
4187s | a kid you know we'll have to see that is |
4189s | as you kind of pointed out I know not to |
4190s | get too much into math theory that is |
4192s | kind of a |
4193s | speculated ideas with brackets you may |
4195s | be first couple games go a little bit of |
4197s | lighter so then your competition is sort |
4199s | of a little bit easier since you're |
4200s | always playing similar records I'm not |
4202s | saying anyone's doing that but I know |
4203s | that's always a debate of hey instead of |
4206s | playing a 3-0 team what if we just play |
4208s | a one and two team we should win right |
4210s | so we'll have to see again I think |
4212s | Fable's gonna give it their all it gets |
4213s | watched the title this year that is our |
4214s | next game on the stream and |
4216s | some they got a tough pressure live up |
4218s | to I mean right now like either of these |
4220s | teams I'm still looking for you to |
4221s | somehow beat a 4K honor support I know |
4224s | it's hilarious I know it's an easy |
4225s | support to 4k on but like that's my bar |
4227s | right now and we'll see if they can go |
4229s | over |
4231s | I mean I'm shocked we didn't see a |
4234s | cactus On 5K |
4236s | um I'd really like to see a clean |
4238s | execution of what some teams refer to as |
4241s | just straight up the combo which is the |
4243s | terror surge a captive Sun ultimates |
4245s | conjoined I'd love to see that or you |
4248s | know I'd love to see one of those teams |
4249s | that is just so anti-meta that they |
4252s | refuse to play any of the meta Heroes |
4254s | they refuse to play you know that war of |
4256s | attrition they don't want to go battle |
4257s | cattle instead they play to their |
4258s | strikes they create a unique composition |
4260s | that they know they can work around a |
4262s | lot of other teams comps to be |
4263s | successful I love seeing those are they |
4266s | sometimes painful to watch when this |
4268s | very interesting composition comes out |
4270s | to play and they just get absolutely |
4272s | steamrolled it is however when they're |
4274s | successful it is one of the most |
4275s | fulfilling and rewarding not only |
4278s | broadcast to watch but like experience |
4280s | as a player when you're able to just be |
4281s | like yeah we're anti-meta and we're |
4283s | gonna stick with that type of team to |
4285s | say yeah you're meta it ain't nothing |
4287s | compared to us right now |
4290s | I'm be honest anything that beats battle |
4293s | cattle will make me sad because that's |
4294s | just such a fantastic man it makes me |
4296s | laugh every single time that I hear the |
4298s | word battle cattle we do have Fable and |
4300s | watch the Timeless coming up in our next |
4302s | match here hope we should have rosters |
4303s | for these teams ready to go shortly if |
4305s | you are just joining us here for our |
4306s | calling all heroes unite minor too I'm |
4308s | fish that's nerdy and we have three maps |
4311s | that each team will play they will go |
4312s | control hybrid flash point first to two |
4315s | we'll see if we see Flashpoint we have |
4318s | it so far |
4319s | we want to talk about the new support I |
4321s | know Flashpoint a newer game mode as |
4323s | well why don't you I know you broke it |
4324s | down here and there but nerdy why don't |
4325s | you break down what you should be |
4326s | expecting if we do see flash points |
4328s | sometime in today's games |
4330s | okay so you've got a little bit of a an |
4333s | interesting thing going on with the |
4334s | flashpoint composite Flashpoint comps |
4336s | because you can you can play ERI on |
4338s | those Maps but one of the big things |
4340s | that I've noticed a lot more is teams |
4342s | relying on that Lucio speed because it's |
4344s | about 108 meters from the spawn to the |
4346s | flash point in most instances even when |
4348s | the flash point changes if you are |
4350s | coming from Spawn it is at least 100 |
4353s | meter walk and that's a long distance in |
4355s | OverWatch to go at all in any shape or |
4358s | form so relying on speed or teleporting |
4361s | very powerful tools we could see a Lucio |
4363s | kitiko composition come out we could see |
4365s | dive we could see more Rush compositions |
4367s | we could see like a jotes comp I've seen |
4368s | that be very successful when teams are |
4370s | coordinated and are able to focus on |
4372s | targets and get them down it's just |
4374s | those types of compositions you you kind |
4377s | of look at them like they're burst they |
4379s | have a gas tank and they use all their |
4380s | abilities at once and the gas tank gets |
4382s | depleted if we go back to the gas |
4383s | station and refuel so it's it's a very |
4385s | much so take space take your advantage |
4387s | play to it back off a little bit until |
4389s | you have the advantage again and this |
4391s | first map type we're actually going to |
4393s | be for the control is oasis not sure |
4395s | which one we're starting out on might be |
4397s | University this is the one we're |
4398s | currently we're looking at this one you |
4401s | can still play the orisa composition so |
4404s | we've been seeing you can play Brawl you |
4406s | could always play the classic wall in |
4407s | Mall style compositions you could play a |
4409s | rush comp you could play Dive dive's a |
4411s | little bit more difficult on this one |
4412s | because you lose angles and lines slide |
4414s | on people a little bit easier so |
4415s | understanding where you need to set up |
4417s | first fight based off your comp always |
4418s | very important |
4422s | we'll have to see what our two teams |
4423s | have to store again it is Fable and |
4425s | Washington Timeless both of them won |
4427s | their first game |
4429s | and now we'll hop in to round two of the |
4431s | switch Washington titles in the red |
4432s | Fable in the blue both teams looking to |
4435s | beat here on Oasis get that first |
4438s | elimination really kind of take control |
4440s | like we saw in our first game where |
4442s | kanuichi really didn't lose a single |
4444s | fight on control the whole time we do |
4446s | see damage trading back and forth so far |
4448s | no real major picks no real damage |
4450s | taking aim for dropping a little bit low |
4452s | here for fable |
4454s | snorer is able to put up a couple of |
4456s | turrets as well control Point does |
4458s | unlock now the real fight he begins off |
4460s | he'll gotta go rushing in but he drops |
4461s | right into the Trap the Fable had set |
4464s | able to do a ton of damage take out the |
4466s | immortality field as well but Washington |
4468s | Timeless able to sustain and a huge kick |
4472s | from sawhale |
4473s | that's gonna start things out massively |
4475s | for watching Timeless they're gonna |
4476s | follow that up with a kill onto Jam as |
4478s | well and just like that they already |
4479s | have control the point and they're |
4480s | slowly racking up these eliminations |
4482s | with Avery going down as well |
4484s | foreign Fable has decided for their |
4487s | composition they're going to run the |
4489s | orisa and the Genji as opposed to the |
4492s | Reinhardt and Bastion coming out from |
4494s | Timeless now Sebastian recently got |
4496s | above that grenade is disgusting if you |
4498s | get a little bit of damage onto a |
4499s | squishy and then stick them with their |
4500s | grenade odds are they will get deleted |
4502s | and if your teammate also manages to get |
4503s | damaged on a squishy and that the |
4505s | grenade hits both well Basher might get |
4506s | a double kill Genji still extremely |
4509s | squishy |
4510s | I've seen Genji's pop off but this is a |
4512s | Genji that has to play their life well |
4514s | use cooldowns wisely because we already |
4515s | see that we have |
4518s | the tank formation from part used |
4520s | they're gonna TP and use ant Matrix to |
4523s | just pinch off and destroy a fable |
4529s | said they're gonna Farm up some all |
4531s | percentage as well the photon barrier |
4533s | did go out for fable but potentially a |
4536s | little bit too late his two members were |
4537s | already dead and now Asha Timeless has |
4540s | their whole choice of ultimates already |
4542s | up to that 60 and this is maybe two |
4545s | fights maybe Fable needs to try and bait |
4546s | some out in this first one because right |
4548s | now they only have an ant Matrix and |
4550s | nothing else for a little bit |
4552s | and here comes the artillery strike down |
4554s | from Heaven's above by Bastion it's |
4556s | gonna pick up Lucio tragically in |
4559s | rotation producing immortality also is |
4562s | going to be popped Fable is forced to |
4564s | retreat we hear shatter go down lands on |
4566s | two be in response to the Genji blade |
4569s | not sure if that beat was necessary but |
4572s | the extra security guarantee no one gets |
4574s | deleted by the end meganji is always |
4576s | nice for Washington Sable now a terror |
4579s | surge amplification Matrix beat nearly |
4581s | online and swapping over the Bastion so |
4583s | the only difference in these cons is |
4585s | going to be the erisa who does have |
4586s | terror surge hopefully this is final |
4589s | fight territory they make some magic |
4590s | happen |
4592s | unfortunately |
4594s | they're trying throughout the terrorists |
4597s | all they will find is the respawn screen |
4600s | in Washington Timeless just a couple |
4603s | more picks away from overtime will tick |
4605s | down and this should be the first map |
4607s | going over to them and it will as we see |
4609s | Jam just missing landing on the point |
4611s | not sure he would have got very far as |
4613s | of all their uh takes him out but at the |
4616s | end of the day Washington Timeless they |
4617s | won that first fight and from there |
4619s | kind of was easy picking it's a huge alt |
4621s | as you pointed out from that Bastion |
4623s | found Jam in rotation and Fable just |
4626s | really could not recover |
4628s | ing in rotation is fabulous to just gain |
4632s | extra time because it prevents teens |
4634s | from moving forward but picking up the |
4636s | support specifically the Lucio is always |
4638s | heartbreaking |
4640s | uh most Lucia players know that you are |
4642s | the target of a lot of people on the |
4644s | enemy team and so they want to see you |
4646s | pass away so to speak and Jim was on the |
4649s | receiving end of that wish from par now |
4652s | for this next map it looks like |
4655s | we're going to swap out for the soldier |
4658s | 76 as opposed to the Genji this time for |
4660s | Team Fable other Squad Washington time |
4662s | was sticking with what worked I mean if |
4664s | it ain't broke come fix it |
4666s | see if it uh remains unbroken in this |
4670s | first fight Washington title is already |
4672s | going to get up to that point thanks to |
4673s | a great portal from snores so far they |
4677s | have The High Ground and are just kind |
4678s | of peppering damage down onto fable |
4681s | so Avery try to put some damage but |
4683s | can't quite find anything the control |
4684s | Point opening up here in just a few |
4686s | moments nearly picked up by Fable par |
4689s | gonna go into that tank form do a decent |
4692s | bit of damage no pixie yet snow is the |
4694s | first one to go down actually great |
4695s | chance here for fable maybe to rush in |
4697s | take advantage of that one man down |
4699s | situation really gonna get another one |
4701s | onto Orion Babel looks like they should |
4704s | be able to get the boy here first can |
4705s | you get a couple more eliminations par |
4707s | and saw Hill both go down and after |
4709s | watch the town it's got an early ten |
4711s | percent fables right back |
4714s | I'm gonna be completely honest I was I |
4717s | am shocked that Fable came out |
4719s | successfully and managed to retake that |
4721s | fight and push it into their favor they |
4722s | played very patiently and they're |
4723s | running you know that spammy composition |
4726s | that wins in the longer fight comps and |
4729s | so playing to that strength was very |
4730s | essential they stayed on the low ground |
4732s | though as opposed to trying to fight |
4733s | High because it allowed them to have |
4734s | more line of sight and more angles to |
4736s | take down Washington Washington had no |
4738s | choice but to meet them on point and all |
4739s | they had to do is keep walking and keep |
4741s | doing damage in rotation to make sure |
4743s | that they were able to be successful now |
4745s | we do see Washington has swapped over to |
4746s | the JQ Kirito Lucio Genji composition so |
4750s | we have jotes online for Washington |
4752s | timeless |
4755s | so you're watching Timeless will you be |
4757s | able to make some noise Fable after a |
4759s | quick map one early control here nearing |
4762s | that 50 percent Mark Sawhill takes a |
4765s | decent bit of damage now going to rush |
4767s | up on the point and trying to force |
4769s | Fable off The High Ground they'll do |
4771s | just that Amelia they're gonna pick the |
4773s | first kill onto snazzler once again and |
4775s | it's Washington Thomas who finds himself |
4777s | down one person already the second fight |
4780s | in a row will they be able to recover |
4782s | this time it does not seem that way as |
4784s | Belia gets another one onto Orion and it |
4787s | looks like watch it Timeless just wants |
4788s | to retreat and come back at full |
4789s | strength here so they wait for their |
4792s | respawns but Ryan just now coming back |
4794s | online so it's still a fight before we |
4796s | get the overclock we get the terror |
4797s | surge as well sound barrier in response |
4800s | from the Maller but it's not enough I |
4802s | think it only landed onto themselves as |
4803s | well and that'll be a win for fade one |
4806s | there might be close to winning this |
4808s | because Washington Thomas is still |
4809s | scattered |
4811s | the olds are favoring Washington |
4813s | Timeless at this point they could |
4816s | theoretically win this next fight not |
4817s | Caster cursing anything I'm saying |
4818s | theoretically however Fable is doing a |
4820s | fabulous job of playing to their |
4821s | composition strengths Washington Justice |
4823s | like I said they're very explosive they |
4825s | have to use cooldowns and abilities to |
4827s | take space and when that happens Fable |
4829s | sees it they back off they give up space |
4831s | and they retake however reducing Jam go |
4833s | down so that leaves just the Yari to do |
4835s | heals we see orisa also goes down |
4838s | however that was Kitsune Rush |
4841s | um yeah only Kitsune Rush used by Orion |
4844s | for Washington Justice to be victorious |
4846s | in that one so we still have Rampage |
4847s | overclock as well as Genji blade coming |
4850s | out for Washington in this next fight |
4852s | whereas Fable has nothing in the banks |
4854s | right now as far as ultimates and you |
4856s | can see Washington Justice already |
4857s | realizes they can't give up space they |
4859s | cannot allow Fable to get into this |
4860s | walkway without taking damage without |
4862s | forcing cooldowns we hear shout there |
4864s | goes the Genji blade will it be enough |
4866s | it will but at the price of car's life |
4870s | so far they're trading two for two with |
4872s | the overclock used by snozzler to pick |
4874s | up a couple but no real ground gain is |
4877s | still a win for Washington Timeless |
4879s | because they are in control of the point |
4881s | a couple of alts blown saw Hill still |
4883s | sitting on there but Fable they just |
4885s | have been able to get all charged |
4886s | already there's still everyone except |
4888s | Amelia below 80 percent and that's not |
4892s | what they want going to this next fight |
4895s | hopefully someone realizes that saw Hill |
4897s | has this Rampage online cuts through the |
4899s | middle of |
4901s | takes out the immortality field takes |
4904s | down the bat most likely this is going |
4905s | to be a reset 14 Fable no they got on |
4909s | they left their back side they said |
4911s | let's trade the back lines Avery goes |
4913s | down for team Fable but if he play Ring |
4916s | Around the Rosie enough they can |
4917s | theoretically play Touch and Go on this |
4919s | point till their team comes back Emilia |
4921s | he's gonna pick up the Blue Seal for |
4922s | Washington and here comes Captain's son |
4927s | Sun |
4928s | not able to find anything but the |
4930s | biggest thing even though Fable not able |
4932s | to win that fight they stopped |
4933s | Washington Timeless from getting percent |
4935s | why should Tyler should easily be at 99 |
4936s | right now nerdy instead they're just at |
4939s | 80 and still slowly working their way up |
4941s | that was a huge backdoor cap for fable |
4944s | now they're gonna have three alts going |
4946s | into this next fight Washington will |
4947s | have two with potentially the Dragon |
4949s | Blade coming online if par is able to |
4951s | stay alive long enough up over 90 |
4953s | percent now Fable knows they have to go |
4954s | in Tac visor going to use sound barrier |
4957s | and Tuesday Rush gonna be popped in the |
4959s | exchange as well so both supports for |
4960s | Washington Timeless gotta pop their alts |
4962s | and that's all Washington needs they |
4964s | pick up five it's a team kill and it's |
4967s | map one to Washington timeless |
4971s | that map was extremely close Fable |
4973s | played to their strength of their |
4975s | composition very nicely especially on |
4979s | the second map if only map one favored |
4982s | the more spammy compositions |
4984s | unfortunately |
4986s | university |
4988s | the the brawl comp that was brought out |
4990s | by Washington Timeless was just too |
4992s | strong to conquer we can see here the |
4994s | Kirito Orion getting the potg it's not |
4997s | quite the 4K with the captain Sun but |
4999s | the katsune rush and just deciding yeah |
5001s | my team's fine they don't need me to do |
5003s | a little extra healing Lucio you can |
5004s | take care of it I'm going to go delete |
5006s | the back line |
5011s | Washington Timeless where they yo they |
5014s | win the fight they're they're feeling |
5015s | good they're like wait why is it say |
5017s | overtime up there that was a great |
5018s | attempt by Fable to try and back door I |
5021s | think Fable kind of realized like this |
5022s | is all we've got we're down also a |
5025s | really good recovery from Fable but |
5026s | unfortunately we do see control go to oh |
5028s | in favor of Washington Timeless and it |
5031s | just felt like every time Fable was on |
5033s | the doorstep of winning a fight watching |
5035s | Timeless had the answer |
5037s | they did and plus the entire composition |
5039s | swap they did was very smart it played |
5041s | to their strengths they struggled a |
5042s | little bit early on like let's be honest |
5044s | after they made that initial swap I |
5046s | think there was one or two engages where |
5047s | they just all got deleted but they were |
5050s | doing it more to stack the ability to |
5051s | stack the ultimates because once you |
5053s | start getting that old Advantage you can |
5055s | keep it going as long as you're smart |
5056s | about your old usage and that's exactly |
5057s | what they did they played outside in |
5059s | space they forced back Fable because |
5061s | Fable needs those longer fights they |
5063s | knew that they needed to have that |
5064s | Target focus and in conjunction with the |
5066s | ultimate abilities plus the target Focus |
5068s | they came out on top now is that going |
5070s | to be the same when we go into the |
5072s | hybrid Point not entirely positive it's |
5074s | a bit harder to be on defense well to be |
5076s | on offense and most apologies be on |
5079s | defense and make hot swaps for your full |
5081s | composition because odds are one or two |
5082s | people are gonna die you do a soft reset |
5084s | people back off so only a couple people |
5085s | can swap so we'll have to wait and see |
5087s | who ends up being on defense first and |
5090s | who's able to counter swap the hardest I |
5091s | guess in this next matchup |
5093s | yeah and I think the point you made |
5095s | about watching Timeless that really was |
5097s | why they won that second map in |
5098s | particular was just how well they |
5100s | managed their alts right they had four |
5102s | alts and they didn't use all four right |
5104s | away it was we used one we won a team |
5106s | fight they got two or three team fights |
5108s | out of those four ultimates as opposed |
5109s | to getting one and that's where Fable |
5111s | company like can we please have it all |
5113s | like please the check marks keep staying |
5115s | there for watching Timeless and we're |
5117s | just we're not verified yet you know |
5118s | we're not verified on X we don't have |
5120s | our check marks we're just waiting so |
5122s | and that's really where it felt like I |
5123s | think Fable for those last three fights |
5125s | had one ultimate use that Washington |
5127s | Thomas had six or seven and that was |
5128s | where as you said they they cop swamped |
5131s | they immediately got on board after a |
5133s | couple of rough starts they were able to |
5134s | pull away but we'll see for people right |
5136s | because this is kind of how our first |
5137s | series went one team got stomped on |
5139s | control the second map's better than the |
5141s | first map but then they really really |
5143s | make hybrid a very very close map did |
5145s | Demeter so maybe Fable has a hybrid map |
5148s | they really like again as we mentioned |
5149s | it does go control hybrid and then |
5151s | Flashpoint so those teams are really |
5153s | good at cart push Maps or like hey what |
5156s | the heck so maybe that's Fable's |
5158s | condition we'll have to see when we get |
5159s | to our next map |
5161s | I mean I feel like some of these hybrid |
5164s | maps are a little bit easier than others |
5167s | and when it comes to difficulty ceilings |
5168s | especially just based off of like what |
5170s | we've seen thus far I think new Bonnie |
5173s | is kind of touch and go for some themes |
5175s | if you're really strong on your dive |
5176s | compositions and you're on attack first |
5178s | yeah new Bonnie is fine but if you're |
5181s | not as confident in your ability to you |
5183s | know Target call One Two Three on |
5186s | targets and making sure that you're |
5187s | cleaning up quickly especially with dive |
5189s | comps |
5190s | new body might be a stay away from this |
5192s | one map also there's other opportunities |
5195s | to have a to force spammy more spamming |
5198s | compositions on other maps I mean |
5201s | can you do spam on new body which is the |
5203s | map we just saw in our previous series |
5205s | yes is it liked by a lot of teams yeah |
5207s | can you do some funky stuff on embodies |
5209s | such as the Bastion symmetra TP yes but |
5212s | it takes a lot of coordination so if we |
5214s | see anybody again I anticipate that if |
5217s | our side of fable is still on defense it |
5219s | well is on defense they'll have the |
5221s | opportunity to play their spam comp and |
5222s | possibly play it just a bit better than |
5223s | they did here in map one you can see |
5225s | here we're mainly focused on Sawhill who |
5228s | was on that Reinhardt and then into the |
5230s | JQ definitely favored those brawl heavy |
5233s | compositions from Washington Timeless |
5234s | they're just going to make swap swaps to |
5236s | a different form of a brawl comp it |
5239s | seems like so if Fable starts to |
5240s | recognize that hopefully they can be a |
5243s | little bit more successful in this next |
5244s | map |
5246s | in app2 I mean you can see there Fable |
5248s | had the early lead just could not quite |
5250s | find the team fights again |
5253s | just great job by Washington time the |
5255s | spacing out their ultimates and then all |
5258s | it took was two support ultimate final |
5259s | fight Mahler and Orion they both throw |
5261s | their alts it was just a quick clean up |
5263s | from there is so far in control we're |
5266s | two for two on support player of the |
5268s | games again as you said that's not quite |
5269s | the 4K we saw in our first control map |
5271s | of the day but |
5273s | glad to see the supports are getting |
5275s | some love here you know I'm glad to see |
5276s | the support pop off so far |
5280s | calling all heroes unite mine or two |
5282s | between Fable and Washington Timeless I |
5284s | believe two teams in that upper half I |
5286s | want to say Washington Times was number |
5287s | one the standings Fayetteville was like |
5289s | four or five so two of the stronger |
5291s | teams coming into this mine or two maybe |
5294s | you know a little bit of an early |
5295s | preview what the playoffs might have in |
5297s | store but right now Fable's got to |
5298s | figure it out they say okay how do we |
5299s | stop what watch the Timeless is doing |
5301s | because right now we talked about it in |
5302s | the intro already watching Timeless you |
5304s | bring the logo you bring the name all |
5306s | the pressure's on what did they do they |
5308s | answered it no problem |
5310s | well at least in map one so far and they |
5312s | technically in their first series that |
5313s | was not on broadcast they answered as |
5315s | well because they are currently want to |
5317s | know in the series just like Fable is so |
5319s | Fable obviously is here to play as well |
5321s | but I mean the one thing I want to talk |
5324s | about a little bit is currently in the |
5326s | competitive scene there's a thing that's |
5328s | being referred to as the support drought |
5329s | and I feel like possibly that's gonna |
5331s | come to an end here very soon as some |
5333s | DPS players start realizing hmm so |
5336s | you're saying the only thing I like I |
5337s | don't only have to heal or like my |
5339s | healing is now just an ability it's not |
5341s | my primary thing I have to do yes it |
5343s | kind of has been that way for a hot |
5345s | minute you look at Heroes such as |
5346s | Zenyatta you have an orb of Harmony but |
5348s | you have Transcendence as well however |
5350s | you deal a disgusting amount of damage |
5353s | you have Baptiste who can do both damage |
5354s | and healing simultaneously We're not |
5356s | gonna talk about Moira as much just |
5358s | because there's a lot of people who have |
5359s | very strong opinions about Moira you go |
5363s | on the back line you make sure you have |
5364s | Swift step on online so that you can go |
5366s | back there do some damage maybe get an |
5368s | elimination Swift step back out guess |
5370s | what you just deleted someone while your |
5372s | team was you know doing something else |
5373s | and then you have ere who has healing |
5376s | abilities but your primary fire is |
5378s | damaged like |
5379s | the support droughts gotta end soon with |
5381s | the way these supports are being changed |
5383s | over to B |
5384s | support ability Heroes but the ability |
5387s | to add value by killing others being so |
5389s | strong |
5391s | when we do see that we are headed back |
5394s | to New Bonnie nerdy it does look like uh |
5396s | if they're strong opinions at least from |
5398s | Fable those are positive strong opinions |
5400s | on noon Bonnie so we'll see what they |
5402s | have so again it is first to two wins we |
5404s | go control hybrid Flashpoint if we do |
5407s | end up with a tie on hybrid we will have |
5409s | Push as our tiebreaker as well so |
5412s | potentially four Maps say the star will |
5414s | see a fable what they could do on new |
5415s | body |
5416s | based off what you've seen you have an |
5419s | early lean for these two teams on how |
5421s | you think these early fights on new body |
5423s | are going to go |
5424s | well all thing is considered Fable is |
5426s | the one to pick Maps or theoretically |
5428s | speaking they are on offense first |
5430s | however sometimes teams are like no you |
5432s | got to pick them up but we still want |
5433s | offense first so we there's a slim |
5435s | chance I'm gonna say like five percent |
5436s | that Washington Timeless is on uh |
5439s | offense first so if we're gonna run with |
5441s | the odds being in favor of fable being |
5442s | on offense I do not believe they're |
5445s | gonna run the exact same composition we |
5448s | just saw with just slight variations on |
5450s | the DPS I think we're going to see a |
5451s | very heavy shift over towards a more |
5453s | dive heavy composition and as I'm saying |
5457s | that it looks like both teams are gonna |
5459s | go with Sigma spam comps instead so this |
5462s | is playing for the long fight playing |
5463s | for the Angles and swinging on those one |
5465s | two threes when your Sigma has Shield up |
5467s | and ready to go |
5475s | never underestimate the player's ability |
5478s | to bait the casters you get them all |
5480s | excited and then you just say oh that's |
5482s | not what we're looking for but so far |
5486s | hold our breath I think we are uh |
5488s | correct it will be watching Tyler's |
5489s | attacking in Fable trying to extend this |
5493s | series |
5494s | Washington time is picking up the first |
5495s | win here |
5497s | trying to set up a strong defense so far |
5499s | waiting to see where Washington want to |
5501s | attack from |
5503s | so far from early damage trade nothing |
5505s | too crazy tank form going to be popped |
5507s | by par bump in some early damage from |
5509s | that High Ground |
5510s | get a kill onto that torbjorn turret to |
5513s | at least soften up the pressure par |
5515s | really just eliminating everything that |
5516s | isn't a player as they're able to take |
5519s | out that healing Century as well for |
5520s | Panther and it's Avery who actually |
5522s | picks up the first kill the mortality |
5524s | feel gonna be taken out par though we'll |
5526s | trade it back with a kill onto Amelia in |
5528s | that tank form now running away but |
5529s | without their Sigma I think Washington |
5531s | titles are just trying to look for a |
5533s | pick and then run McMahon able to get |
5535s | another and that'll be an early reset |
5537s | for Washington timeless |
5541s | all right I'm just I'm looking at the EI |
5544s | nope no swabs yet for Washington Times |
5546s | they're sticking oh snozzler able to |
5549s | pick off Amelia unfortunately we were |
5550s | not privy to that Showdown that was |
5553s | occurring so Washington Thomas is |
5554s | already up one example of overstaying |
5556s | you're welcome but actually it was not |
5559s | snazzler decided to go into the deep and |
5562s | all the way to spawn to make sure they |
5564s | got that elimination so it's pseudo 1v1 |
5566s | uh 4v4 for a little bit snuzler makes |
5568s | the return Avery goes down McMahon goes |
5570s | down as well looks like this fight is |
5571s | going to favor Washington timeless |
5574s | yeah without Amelia there |
5576s | unfortunately Fable's defense just kind |
5578s | of fell apart as he said a great pick |
5580s | from snozzler going deep in enemy |
5582s | territory sniper now doing the same |
5584s | thing is that |
5586s | objective will capture and we'll see how |
5588s | far they can go with the payload early |
5590s | alt online here for the mall if he wants |
5592s | to drop that ant Matrix unfortunately he |
5593s | is on cart Duty so really no alts |
5596s | available for watching Timeless in this |
5598s | fight until this cart rounds the corner |
5600s | I mean if you think about it in most |
5602s | cases the Baptiste player is your main |
5604s | support and they are typically the Lucio |
5606s | so it means you are payload Princess uh |
5609s | resident Shoppers some teams like to |
5611s | call it asking people what they want |
5612s | from the store but we're about to run |
5614s | the corner we're gonna drop ant Matrix |
5615s | that's gonna Force everyone back out of |
5617s | this entire Lane around the bus for |
5619s | safety response with their own amp and |
5622s | there is a soldier visor however in the |
5626s | lift soldier's going to get deleted |
5628s | double visors Lara duplicated onto the |
5631s | soldier now snozzler trying to get a |
5634s | pick here we do see the captive pun |
5635s | going out from Z Panther fortunately not |
5638s | able to result in a bunch of a kill we |
5640s | do see the artillery coming out as well |
5642s | here from par gonna pick up a kill on |
5645s | the jam it's a massive pick he watched |
5648s | in Timeless just kind of shoving forward |
5652s | we have Soldier trying to make it out |
5654s | alive |
5655s | Rock uses slide manages to make it but |
5658s | that's always risky it's like do I go in |
5660s | and just int to get myself reset with my |
5662s | team do I try to make it out and stagger |
5663s | myself if I don't fully make it out |
5665s | Amelia thankfully got the better of the |
5668s | two options if you're a fable fan and |
5669s | man just make it out alive Point has |
5671s | been locked we now have nearly five |
5673s | minutes for Washington Timeless to close |
5676s | the gap between point two and the final |
5678s | checkpoint |
5681s | still has that captive sun and has |
5684s | already you've got to be aware if you |
5686s | are fable |
5687s | do have that gravitic flux for every |
5689s | available tank form from car trying to |
5692s | put as much as possible Avery is going |
5693s | to use that gravitic flux but a great |
5695s | immortality field from the Mauler will |
5698s | keep the whole team alive and now they |
5699s | get a pick onto any free from sniper and |
5701s | they're trying to slowly push forward |
5702s | Orion gonna pick up another one and |
5705s | Fable now just being pushed further and |
5706s | further back into the spawn the gravitic |
5708s | flux online for Sniper but he might not |
5711s | even need it as right now unfortunately |
5714s | Babel's just stuck in the base trying to |
5716s | look for a safe spot we do see McMahon |
5717s | here trying to do anything to keep the |
5719s | team alive but |
5721s | not that they were stuck in spawn that's |
5723s | all Washington time was needed |
5725s | the first fight favored Fable very |
5728s | nicely they did get the initial |
5729s | elimination onto the enemy Sigma and |
5732s | then it was just clean up however the |
5734s | next fight don't know what changed |
5736s | whether the target Focus priority or |
5738s | ability usage from Washington Timeless |
5740s | just got a little bit more honed in from |
5742s | there on out it really seemed like they |
5744s | are the ones taking the reins of all of |
5746s | the fights and remaining in control |
5747s | perhaps we'll see Fable as we go into |
5750s | their attack phase change things up a |
5751s | little bit or we're just gonna see a |
5753s | mirror composition again but the mirror |
5755s | matchup seems to be favoring Washington |
5756s | more than his favoring team fable |
5760s | and |
5761s | I don't think after that first fight |
5764s | around the bend |
5765s | I don't think we really even saw a team |
5767s | fight nerdy it was just pick here a |
5770s | couple picks here couple picks here |
5772s | everyone's in spawn carts on the point |
5775s | let's go next I mean it just felt like |
5777s | Fable was never able really to match |
5779s | Washington equal footing it was always |
5781s | 5v4 4v2 4v3 and as you've talked about |
5785s | several times so far today it's about |
5787s | not overstaying you're welcome it's |
5788s | about not dying to try and get that pick |
5790s | because that's why Fable just kind of |
5792s | got run down |
5794s | and we can see that Fable trying to |
5796s | rectify their mistakes is going with a |
5798s | different composition instead they're |
5799s | going with that Wrecking Ball dive comp |
5801s | that far the uh Echo I almost said |
5804s | Pharmacy the echo Mercy is going to be |
5805s | able to take angles take attention and |
5808s | then wrecking ball is going to be able |
5809s | to get in get slams but the question is |
5811s | is Rocky ball gonna get heavily punished |
5813s | from a sigma Rock and then ended up |
5815s | getting deleted by par in the Bastion |
5817s | turret form lots of wait and see it's |
5819s | really comes down to Target focus and |
5821s | making sure that you get in and get out |
5823s | promptly if you're playing Wrecking Ball |
5826s | Avery dropping lower lower and lower |
5828s | that health bar hanging on by a thread |
5831s | and the baller will pick up the first |
5833s | kill not the start you were hoping for |
5835s | if you're a fable fan or a fable player |
5838s | your Tank's already down you don't have |
5840s | space that you can take you don't have a |
5842s | great way to Siege The High Ground on |
5844s | the subway car onto someone like |
5846s | snozzlar you just have to basically wait |
5848s | for a reset |
5850s | the one good thing though about Avery |
5852s | being on wrecking balls wrecking ball |
5853s | gets back fast it's kind of like |
5855s | doomfist in the old days where your ball |
5857s | goes in and you're like hey I took XYZ |
5859s | cooldowns now going and everyone's like |
5861s | but you're dead it's like no no not |
5862s | going I'll be back by the time you're a |
5864s | big fight it's all good |
5867s | still waiting for that favor |
5869s | able breed is back but already at 50 |
5872s | percent should be able to be healed up |
5874s | here but right now all of the damage and |
5875s | all the pressure being applied by |
5877s | Washington time list those alarm sniper |
5879s | gonna combine for a pair of eliminations |
5881s | Avery does get one back onto par Open up |
5883s | The High Ground just a little bit for |
5884s | fable but the problem is they're running |
5886s | out of bodies that are alive as they all |
5889s | have to reset greetings sniper took a |
5892s | did a very bold move and gave up High |
5894s | Ground dropped down to Mid to fight |
5896s | Fable head-on in this Alleyway near the |
5899s | mega pack probably recognizing as you |
5901s | mentioned that Avery got very low they |
5903s | were sub 50 Health by the time sniper |
5906s | got into Fable's full frontline's face |
5908s | and then they were just able to start |
5910s | deleting people one by one that just |
5912s | shows the confidence right now that |
5913s | Washington Timeless has not only in each |
5915s | other but in their ability to confirm |
5917s | these eliminations |
5920s | oh they get Amelia very low on so able |
5924s | to survive still a 5v5 for now the valve |
5927s | are gonna be popped by Jam but the |
5928s | healing is just not enough immediately |
5930s | going to go down you can see Avery at 50 |
5932s | as well as the mahler's gonna pick up a |
5935s | kill onto the other support and now it's |
5937s | just the wrecking ball alive and Fable |
5940s | resets it's still time for two or three |
5942s | more attacks but they're just not making |
5945s | any progress |
5948s | we do have dragon's echocopy Nano Jam |
5952s | did use Valkyrie during the last fight |
5954s | so no Valk but we also are very close to |
5956s | land mines coming out from Avery |
5959s | theoretically if McMahon gets a good |
5961s | copy is able to get that ultimate you |
5964s | could see possibly a copy onto the sigma |
5966s | see a flux in conjunction with Dragons |
5968s | would be absolutely crazy we see parget |
5971s | deleted Nano boost given over to that |
5973s | echo echo copies Anna in the back line |
5976s | takes the 1v1 snozzler is going to be |
5979s | the one to come out on top of that |
5980s | support duel |
5981s | Avery manages to find Baptiste and Orion |
5985s | is down too so snazzler the only support |
5987s | no longer a support back to Echo |
5990s | nickman is going to be able to pick up |
5992s | the echo as we go under a minute left |
5994s | minefield's going to be dropped here by |
5996s | Avery just trying to buy time for the |
5998s | team they weren't quite able to get a |
6000s | single tick onto the payload |
6002s | McMahon dropping to 12 hp able to find |
6004s | that health pack tax buys are gonna be |
6006s | used and now Fable is kind of split you |
6008s | if nickman and Avery on one side of the |
6010s | point the rest of the team on the other |
6012s | closer to spawn |
6014s | they're gonna maybe have to try and |
6015s | combine here for a last second attack 30 |
6017s | seconds left Dragon strike from abelia |
6019s | is going to go out it is on the low |
6021s | ground though so not quite able to do |
6023s | nearly as much damage as I think Fable |
6024s | needed as Orion's gonna pick up a pair |
6027s | of eliminations for themselves they get |
6029s | three in a row for the support it's not |
6032s | as large punches one more and I think |
6034s | that's about all fables gonna be able to |
6036s | muster here |
6038s | 10 seconds I don't know Avery Avery |
6043s | should be able to get attention knows |
6044s | the rollout gets in gets the touch has |
6047s | to use their e Shields come online they |
6050s | unfortunately get deleted we do have |
6051s | snazzler swapping over to Tracer to come |
6053s | back to make sure they're here for their |
6054s | team Tracer also swap over on team Fable |
6057s | but not enough speed not enough time |
6059s | Washington Timeless will come out |
6061s | victorious in our second game a second |
6063s | series of today |
6066s | and a lot of defensive clinic for |
6069s | Washington Timeless barely any touches |
6072s | on that point for fables we do see snow |
6075s | are able to pick up that player of the |
6077s | game just |
6079s | felt like we never got a cohesive attack |
6081s | from Fable we saw the Nano go off and I |
6084s | think it faded before McMahon was even |
6085s | able to get the duplicate off it just |
6087s | Washington Timeless said you pick the |
6090s | map we're gonna send you to the next |
6091s | round with the loss because there was |
6093s | just it felt like nothing Fable could do |
6096s | and you were right that during the |
6099s | attack phase for team Fable it felt a |
6101s | little discombobulated sometimes though |
6103s | that is how that comp plays it seems |
6106s | very all over the place it is a lot of |
6108s | trying to split attention and then play |
6110s | Cleanup Crew but it relies heavily on |
6112s | understanding when you're going in who |
6114s | your target is what the goal is of that |
6116s | engage is to get cooldowns or is it to |
6119s | actually get an elimination it's just |
6120s | Washington Timeless knew what the |
6122s | strategy was and they played to their |
6124s | strengths there was a lot of times where |
6126s | they took very bold positioning because |
6129s | they knew that even if the job was to |
6131s | get say in the system sniper eliminated |
6133s | sniper new my supports are on High |
6135s | Ground your option is to get me or get |
6137s | one of my supports odds are you're going |
6138s | after me and here is Sawhill the other |
6141s | tank that we saw coming out for |
6142s | Washington Timeless who played the more |
6144s | Brawley heavy tanks JQ and Reinhardt |
6147s | popping off as well as par who was on |
6149s | that Genji Bastion throughout the series |
6150s | Amelia fabulous job from Team Fable did |
6153s | a great job in the sojourn it just |
6154s | wasn't quite enough to give them the |
6156s | Lego up in the series |
6158s | you make a great point in the fact that |
6161s | in that I mean any team will tell you |
6163s | that opens it up when you have a sub |
6164s | we're like all right hey look saw Hill |
6166s | you could play tank on control we're |
6167s | gonna bring sniper in depending on map |
6169s | choice on hybrid and it's going to make |
6170s | the comp just flow better when |
6171s | everybody's online and you have that |
6173s | flexibility that one player doesn't need |
6175s | to know every tank they only need to |
6176s | know a couple you have another player |
6177s | who can know the other few that just |
6179s | shows why Washington Timeless came into |
6181s | this as the top team they are the number |
6183s | one team going into the next round with |
6184s | a win here because they just they feel |
6186s | so flexible I mean we saw snazzler |
6188s | duplicate onto the auto and just pop off |
6191s | for like a double kill basically as a |
6193s | support on the echo it was absolutely |
6195s | insane this team |
6196s | feels completely in Command right now |
6199s | and I'll be curious to see where they |
6201s | end up at the end of this Swiss weekend |
6202s | because I mean so far I know we've only |
6204s | seen two games and we haven't seen the |
6206s | other 14 teams but this team just felt |
6208s | like they were on a different level from |
6209s | the other teams we've seen so far |
6211s | definitely a well-oiled machine and we |
6213s | mentioned it earlier that sometimes |
6214s | teams don't go the hardest they possibly |
6216s | can in the early rounds but some teams |
6218s | they're like we're here to win and we're |
6220s | going to demonstrate it from game one |
6221s | they go hard or go home so to speak |
6224s | style gameplay and they play Borderline |
6228s | perfectly I mean Washington was very |
6230s | successful in both of these maps played |
6232s | to their strengths and just highlighting |
6234s | as you mentioned earlier having the |
6235s | ability to slab players out having more |
6237s | than one player per role is great |
6239s | because it should roster depth not only |
6241s | takes a lot of pressure off of some |
6243s | players it allows you the ability to |
6244s | make changes on the fly to better fit |
6246s | what you're going up against if you're |
6247s | unsuccessful on a map or knowing your |
6249s | team's strengths and making the swaps as |
6251s | needed to be successful in each map case |
6253s | in point being sniper and saw Hill |
6256s | subbing in and out on tank |
6259s | or anyway as we saw from konoichi If |
6262s | your player has a tummy ache also a |
6264s | great way you know just hey my tummy |
6267s | hurts put somebody else in so yeah I |
6269s | think watch the Timeless they look very |
6271s | strong and again for fable it looks like |
6273s | they did kind of fit that mold that you |
6275s | were talking about before the series |
6277s | started where it's like let's play |
6278s | something a little bit more off meta |
6279s | that's what we saw on new Bonnie it just |
6281s | kind of as you pointed out there was |
6283s | some maybe lack of understanding I |
6285s | thought they had some goods and some |
6286s | bads it just maybe if you're gonna go |
6288s | off meta this was a good match right you |
6290s | kind of get punched in the mouth and you |
6291s | say okay this is what we need to do |
6292s | better this is what the top team does to |
6294s | counter us so I think this is a huge |
6295s | learning opportunity for fable and I |
6297s | would not be shocked if next weekend |
6298s | we're seeing Fable in the playoff |
6300s | because this felt like a strong team |
6301s | they maybe just needed that like okay |
6303s | this is how teams counter us now where |
6305s | do we go from there |
6307s | yeah and that comp that they rolled out |
6309s | on is not one that I'm unfamiliar with |
6310s | it's a slight variation on one that is |
6312s | sometimes referred to as an Untouchable |
6314s | comp and typically you run that Echo you |
6316s | run Mercy you can run a Lucio but more |
6318s | people feel comfortable on playing |
6320s | aikidiko in that instance you run ball |
6321s | and you run Tracer the idea is that you |
6324s | are so fast you have so much movement |
6326s | that you're able to get in get |
6328s | eliminations and get out hence the name |
6330s | Untouchable so I have to see if there's |
6331s | any adjustments made on that composition |
6332s | for fable going into the future but |
6334s | they'll have plenty of odd review |
6335s | opportunities for the remainder of the |
6337s | day using not only the first one of the |
6339s | day and this match against Washington |
6341s | time let's put the other mouse that they |
6342s | have as well going forward with other |
6344s | teams |
6345s | I would say why should Tyler played the |
6347s | unmovable cop because they did move off |
6349s | the point they were just there for four |
6351s | minutes playing defense it was like |
6353s | trying to push a thousand ton Boulder |
6355s | they were just sitting there like okay |
6357s | you're over there cool I'm just gonna |
6358s | let you run around do your speed thing |
6360s | okay you're over there cool and they |
6361s | just didn't move so again I think as you |
6363s | said this will be huge for both these |
6364s | teams again we have one more Swiss round |
6367s | to go also potentially may have an |
6368s | interview from this game as well here |
6369s | nerdy but so far I'd say |
6372s | nobody's really shown any nerves though |
6374s | right we haven't seen any of those crazy |
6375s | plays somebody falls off the map like oh |
6376s | it's just a stream pressure I think |
6377s | that's one thing always got to look out |
6379s | for when you're on the stream is oh did |
6381s | the pressure gets open so far I'd say |
6382s | our players all look like they're ready |
6384s | to go they're seasoned vets at this it |
6385s | looks like |
6387s | and you just brought back some uh some |
6389s | bad memories that were very funny for me |
6391s | during the last major |
6393s | ironically on Doom Bonnie and no hard |
6396s | feelings but my teammate fell off the |
6398s | map and we were not having a great day |
6399s | but uh all of us it was a great way to |
6401s | end the day because we just ended up |
6403s | laughing it was great because we were |
6405s | playing we didn't have the depth roster |
6406s | advantage that these teams have we had |
6408s | two subs in and people off rolling so it |
6410s | was a rough start rough day and we had a |
6413s | teammate fall off the map and it was |
6415s | both comical and heartwarming to know |
6417s | that like these players across all these |
6419s | teams there are going to be mistakes |
6421s | made like that and the ability to laugh |
6422s | it off is the most important thing and |
6424s | just stay confident and keep playing to |
6425s | the your strengths is hopefully what |
6427s | we'll continue to see for the remainder |
6428s | of this series and this broadcast |
6431s | well we do have an interview coming up |
6432s | but before we do that we are going to |
6433s | take a break we come back hopefully |
6434s | we're gonna talk to someone from the |
6435s | Washington Timeless as they move to 2-0 |
6437s | but you don't want to miss any of it we |
6438s | still got one more game here left as |
6440s | well on the stream with the calling all |
6441s | heroes unite Miner number two and it's |
6444s | coming up right after the spring |
6453s | [Music] |
6467s | [Music] |
6480s | thank you |
6488s | [Music] |
6501s | [Music] |
6515s | [Music] |
6525s | foreign |
6528s | [Music] |
6550s | [Music] |
6560s | [Music] |
6580s | foreign |
6588s | [Music] |
6613s | [Music] |
6618s | thank you |
6619s | [Music] |
6632s | welcome back to the calling all heroes |
6635s | unite mine or two fish and nerdy here we |
6637s | just got done with our second game watch |
6639s | to Timeless taking a 2-0 win over Fable |
6641s | and joining us on the interview here to |
6644s | talk about that win is sniper of course |
6646s | sniper big shout out to you and your |
6648s | team to start with but walk me through |
6650s | the role that you play on the team nerdy |
6652s | and I were talking about it before the |
6653s | break we saw Saul Hill in that first map |
6655s | you come in kind of cold Off the Bench |
6657s | absolutely dominate so did you know |
6659s | you're getting a call going on to new |
6660s | Bonnie or what did it look like from |
6662s | your point of view when you got the call |
6663s | to kind of pop off in that second game |
6665s | and secure the series for your team |
6670s | have two different roles I mean sahil is |
6672s | very extremely good at junker Queen and |
6675s | I'm good at the sigma so we decided hey |
6677s | we run this comp on um nimbani the sigma |
6681s | comp and I just roll out on Sigma on the |
6683s | Bonnie |
6686s | okay so my question is a little bit more |
6688s | about your team as a whole there is you |
6691s | know the new hero of Yari which we did |
6693s | not really see from your squad is there |
6695s | a reason for that are you guys waiting |
6696s | to take her out or is it the fact that |
6699s | on your guys's fun fact sheet everyone |
6700s | listed Mercy as their favorite hero |
6703s | uh so what the Yari uh we play on AR on |
6707s | some on some other Maps unfortunately we |
6710s | did not play on Oasis or nimbani but are |
6715s | we actually play I think we played a |
6716s | little bit on the Bonnie at some point |
6717s | but it's mainly other Maps but like we |
6722s | play |
6723s | ayari and our pokems like the sigma but |
6726s | unfortunately not in our rush or |
6728s | anything like that |
6730s | okay |
6731s | and before we let you go sniper nerdy |
6733s | and I are talking about it before we |
6734s | before the game started |
6736s | you have the Washington name you have |
6738s | the logo you're the number one seed |
6740s | right now is there any pressure on this |
6742s | team that we have to defend all the hype |
6745s | we're bringing or is it just business as |
6747s | usual and you're gonna get it done just |
6749s | like we saw in that last match with the |
6750s | quick 2-0 |
6751s | I mean there is some pressure oriented |
6753s | with the the Washington Timeless but no |
6757s | we're just we're just here to do our |
6759s | jobs at the end of the day and uh trying |
6761s | to come out on top per usual |
6766s | 2-0 so far best of luck in your next |
6769s | round and the rest of this weekend we |
6770s | hope we see you in the playoff sniper |
6772s | thanks for joining us |
6773s | thank you fish goodbye |
6778s | no pressure nerdy they're just like no |
6785s | they're so cool they're so cool I want |
6787s | to be there and I want to be that cool |
6790s | okay dump thousands of hours into |
6792s | OverWatch to be that cool and get really |
6794s | good at the game so that everything to |
6797s | you is just a normal OverWatch match |
6799s | there's no pressure you know you're |
6800s | gonna come out on top because that takes |
6803s | a lot of preparation time a lot of trust |
6805s | and faith in your teammates and honestly |
6808s | I feel like most of these teams we're |
6810s | going to talk to you today especially |
6811s | the ones that are victorious are going |
6813s | to be saying they're common cool and |
6814s | collected just because of how much prep |
6816s | time how much confidence they have not |
6817s | only in themselves but in their team as |
6819s | a whole it's just how it is |
6821s | so you're telling me the book I bought |
6823s | on how to be cool that didn't mention |
6825s | OverWatch was a scam |
6827s | yeah most definitely |
6829s | well I'm gonna work on that while I work |
6832s | on that though we are going to take a |
6833s | quick break we are having one more Swiss |
6835s | round left we want to make sure all the |
6836s | teams are caught up though so we will |
6838s | take a break we come back we will have |
6839s | round three of our Swiss games the final |
6841s | round of the day here we've got more |
6843s | tomorrow so you don't want to miss it |
6844s | but round three of our Swiss on our |
6845s | calling all heroes unite minor two |
6847s | coming up with fish and nerdy right |
6848s | after this break |
6854s | foreign |
6866s | [Music] |
6890s | [Music] |
6913s | foreign |
6935s | foreign |
6988s | [Music] |
6997s | foreign |
7001s | [Music] |
7070s | foreign |
7099s | [Music] |
7108s | [Music] |
7116s | [Music] |
7135s | foreign |
7136s | [Music] |
7139s | foreign |
7148s | [Music] |
7156s | back to our calling all heroes unite |
7158s | minor 2 fish and nerdy here and we've |
7160s | got bonus coverage actually we told you |
7163s | we were kind of behind so we're gonna |
7164s | take you to that one game that was |
7166s | lagging behind in our Swiss round two |
7167s | it'll be a team that we're familiar with |
7169s | nerdy into meter they have recovered |
7171s | after that early loss them AE tied her |
7174s | head up three so it would also be our |
7175s | Flashpoint debut on the stream we |
7177s | haven't seen Flashpoint yet as we can |
7179s | take a look at these two teams getting |
7181s | ready to showdown in game number three |
7183s | of their round two series here with |
7185s | Demeter and Riptide we can take a look |
7187s | at the rosters for both these teams of |
7189s | course we've already seen Demeter on |
7191s | stream but hey Riptide new to the scenes |
7192s | we saw here kind of how we got here with |
7195s | ilios new body and now on to new junk |
7197s | City |
7199s | I'm super excited to see what these |
7200s | teams pull out for new junk City and as |
7203s | you mentioned we've already seemed to |
7204s | meet her on broadcast we know what they |
7205s | like to play we know their strengths we |
7207s | haven't seen Riptides on broadcast but I |
7209s | have seen some of these players I've |
7211s | played alongside one of the players as |
7213s | well so we have akamaru nari herself |
7216s | weird fishnet and Gusty weird is one of |
7219s | my former teammates and interesting |
7221s | enough weird for my team play DPS so I'm |
7223s | interested to see how she performs on |
7225s | tank today as this is my first |
7226s | opportunity to see her play any tank |
7228s | normally she was my echo |
7231s | no pressure weird just your former |
7233s | teammate judging your every movement |
7235s | we'll see if you're able to handle the |
7238s | pressure of course we have seen Demeter |
7239s | as well already so hopefully they're |
7241s | able to maybe pick a win maybe just a |
7243s | small rooting interest for me because we |
7244s | already saw them no offense any Riptide |
7246s | besides you've got nerdy on your corner |
7248s | since it is their former teammates so |
7250s | we'll have to see again we are heading |
7251s | to Flashpoint if you're just joining us |
7252s | this is not round three this is round |
7254s | two this is bonus coverage as this was |
7256s | our one stream we're waiting on us here |
7258s | we go Maple Holly blobfish Karma and |
7261s | Aurora K we already saw them they had a |
7264s | very strong performance against konoichi |
7266s | they despite the 2-0 loss you and I felt |
7269s | like they had some positives going into |
7271s | this next round nerdy and clear they're |
7272s | showing it picking up a map when heading |
7274s | into a game three we'll have to see what |
7277s | gets on I'm excited for Flashpoint |
7279s | baking it's debut on the stream we |
7280s | talked about a little bit but why don't |
7282s | you give us the quick rundown nerdy in |
7284s | case of obesity what they're looking for |
7285s | on new junk City and Flashpoint |
7288s | okay so Flashpoint is control point on |
7290s | steroids and just like with control |
7292s | point the more players you have on the |
7293s | point at least during the capture phase |
7295s | the faster it goes however from that |
7297s | point onwards as opposed to where |
7298s | control you have you know you can get |
7301s | three and four fives before it hits 100 |
7302s | you get about two and a half here before |
7304s | that point we'll lock down to 100 if it |
7306s | is going to not flip and not become |
7308s | contested by the other team but that |
7311s | being said there's roughly a hundred |
7312s | meter Gap to close between Your Spawn |
7314s | and the control point until the control |
7315s | Point swaps to the next one and that Gap |
7318s | is a large distance in the terms of |
7320s | OverWatch to cover so lots of teams rely |
7322s | on teleports massive movement abilities |
7325s | Lucio speed boost you could be seeing |
7327s | variations in jotes we could see the war |
7329s | of attrition comp come out but it has to |
7331s | be played very cleanly dive compositions |
7333s | are great symmetro orientated |
7335s | compositions you can get silly with you |
7338s | can do some very intriguing things with |
7339s | and that we've seen some teams even in |
7342s | the contender space that prefer Sim |
7343s | based comps could come out on top and be |
7346s | successful on these Flashpoint maps and |
7347s | there's there's only two there's cervasa |
7349s | and there is new junk City and the one |
7350s | that we're starting out on is new junk |
7352s | City personally out of the two I like |
7354s | new drunk cervasa just has way too many |
7356s | accidental |
7358s | um environmental spots that teams fall |
7360s | off of as opposed to getting eliminated |
7362s | off of so hopefully we don't see that on |
7365s | new junk City there is about one point |
7367s | that does have it and it's the one we're |
7369s | looking at right here that back area |
7370s | some people don't realize you can fall |
7372s | off and they ended up getting either |
7373s | javelined or booped off the point |
7376s | I will have to see if everyone can keep |
7378s | their feet firmly planted on the ground |
7380s | or at least not fall off the edge again |
7383s | this is round two of our Swiss between a |
7385s | Riptide and Demeter they are heading |
7388s | into map three and we figured hey why |
7390s | not join them here for Flashpoint on our |
7392s | calling all heroes unite minor 2 stream |
7394s | of course one of these teams will pick |
7397s | up a win a much needed win with both of |
7399s | I believe coming in at 0-1 so hoping to |
7401s | get that one and one Mark get that first |
7403s | win out of the way of heading into that |
7404s | next round |
7406s | as we kick things off |
7409s | and we'll see who strikes first here |
7412s | with the flash points unlocking actually |
7413s | looks like never mind we will have to do |
7414s | a a quick restart here I want to make |
7417s | sure everything's right going into game |
7418s | three especially with everything on the |
7419s | line you never want to have a small bug |
7421s | be the reason you start to see you start |
7423s | this with bracket Owen too |
7425s | anyone who's had experience since the |
7427s | launch of Flashpoint running scrims |
7429s | knows that for some reason Flashpoint |
7432s | despite having |
7433s | but if you use a code that you use for |
7435s | every other map when you swap the |
7436s | flashpoint it does not have the correct |
7438s | tank health and |
7441s | um some codes have managed to override |
7443s | it and fix it other times you have to |
7445s | manually go in and change it so it |
7447s | happens to almost anyone that's probably |
7448s | run a Lobby within the last couple of |
7451s | weeks just kind of a way to point it out |
7454s | good job at least someone noticed and |
7455s | they're fixing it right away I mean your |
7458s | tank will not have a good time on |
7460s | Flashpoint if you're on the wrong code |
7461s | I.E I've seen it happen enough times at |
7463s | this point |
7465s | you're trying to tell me tanks need |
7467s | health |
7468s | just a little bit |
7471s | why |
7472s | you know why has anyone asked why tanks |
7474s | need help huh maybe they're just |
7475s | greeting |
7476s | no it could also be true but |
7479s | as you know I am a former tank player so |
7482s | I can definitely say that if my health |
7483s | pool was magically halved I might be |
7486s | struggling a little bit to survive and |
7487s | might be spending more time crying than |
7489s | I am doing anything in the game so Kudos |
7493s | you know it's our HP not here HP |
7497s | it's not your HP it's our HP it's the T |
7500s | but hopefully we've got that fixed |
7501s | hopefully we'll not have any tank |
7503s | players crying like nerdy said they |
7505s | would I would I wouldn't blame you I'd |
7508s | dive ahead |
7509s | doesn't feel right but as you said they |
7511s | pointed it out we should be good to go |
7512s | here hopefully we figured out everything |
7514s | we need to and these teams can resume |
7516s | that's always that always adds the |
7517s | pressure right like you're starting off |
7519s | game three like oh it's a bug let's |
7520s | reload and you're like oh I just wanna I |
7522s | just want to get going you know I just |
7523s | want to start here so hopefully nobody's |
7525s | a little bit too jumpy here as we get to |
7526s | our first flash point |
7529s | I'm sure they're okay I mean I'm saying |
7532s | that and realizing that this is game |
7534s | three of a best of three so the pressure |
7537s | if we do this interview with one of |
7539s | these players we might actually have the |
7541s | we were a little bit nervous by the time |
7542s | we got to Flashpoint response from |
7544s | somebody we'll have to wait and see and |
7546s | it looks like we are going with a |
7548s | variation on the a recent composition |
7550s | coming out from Riptide they're gonna be |
7551s | running the Lucio over the Yari and then |
7553s | for the time for a team to meet her |
7554s | we're going to have the Reinhardt as |
7556s | opposed to the Arisa for that |
7558s | composition |
7561s | Flashpoint opens up in 10 early trading |
7564s | going out as nari dropping low for |
7566s | Riptide |
7568s | able to be healed back up though so |
7570s | everyone will be at full strength |
7571s | heading into this first point with the |
7572s | flash point unlocking right now |
7575s | tank form going to be used as Alex will |
7578s | go down nari pumping in a ton of damage |
7580s | gonna get a kill under RK as well |
7583s | already down two Demeter just gonna try |
7586s | and stabilize best they can now they |
7588s | lose Maple and blobfish in an early |
7590s | first fight win for a Riptide |
7593s | Riptide has a slight advantage in the |
7596s | longer fights however that wasn't very |
7598s | long at all just pointing out that |
7600s | akamaru choosing to go with them the May |
7603s | over that symmetra it allows akamaru to |
7606s | confidently swing angles with the lack |
7609s | of an ERI pylon or nyari who can help |
7611s | you get healing from a distance so to |
7613s | speak |
7614s | having that cryofreeze can extend these |
7617s | fights and typically with the Bastion |
7619s | matchup the Bastion that uses turret |
7621s | form first is going to be the least |
7622s | successful of the two and the team to |
7624s | meters bash and Alex already used her |
7626s | for tsunari has the upper hand in that |
7628s | door |
7630s | Leonard's gonna win the tank duel |
7632s | picking off blobfish gonna get a second |
7634s | onto Karma as well |
7637s | this looks like it potentially his first |
7638s | flash point over to a Riptide you need |
7641s | to pick up three in total to win as Alex |
7643s | Goes Down And as we get ready to head to |
7646s | Flashpoint number two |
7647s | it's a Riptide with a dominating 100 |
7650s | dose the heart and the spear to the face |
7652s | from weird to Maple just to kind of cap |
7654s | that one off |
7655s | and you can see where the next flash |
7658s | point is about to Brock well as well as |
7661s | the other team's former spawn some teams |
7663s | will choose to go straight to the flash |
7664s | point some teams choose to try and go |
7666s | and pick up staggers and only send one |
7667s | person but without that extreme movement |
7670s | Hero on a DPS the ability to just send |
7672s | one person to point is kind of Nolan |
7674s | void so you move as a unit instead of |
7676s | that's exactly what Riptide did they are |
7677s | going to use window |
7679s | early on to lock down an entire angle |
7682s | prevent progression forward Alex is |
7684s | going to respond using the aerial strike |
7686s | another window is going to be popped as |
7689s | well we hear beat drops and pterosurge |
7691s | lots of olds getting dropped in hopes of |
7693s | when coming out on top of this fight |
7696s | all to use there's the artillery from |
7698s | Nary as well and unfortunately for |
7701s | Demeter it's the same result Maple is |
7704s | able to pick up a kill on the gutsy but |
7706s | Flashpoint in a riptide's hands and |
7709s | another multi-kill for the team means |
7711s | they're well on their way to the second |
7713s | Flash Player already at 25 percent |
7718s | policios |
7720s | certainly detrimental |
7722s | s that has to be crossed and just the |
7724s | way that the spawns are set up the odds |
7725s | of gutsy getting picked off before Gotti |
7727s | makes back to the point on Lucio very |
7729s | slim we do see Team demure all weighted |
7731s | Karma got very low by the way after |
7733s | Karma left spawn they do regroup come in |
7736s | TP use the symmetra wall bastions the |
7739s | first Target we hear beat get dropped |
7741s | hopefully everyone's in it but Maple is |
7742s | in that cryofreeze beat comes in clutch |
7744s | to keep Maple alive |
7747s | fortunately hey Riptide can't survive |
7750s | the onslaught and Demeter able to flip |
7753s | this point now in their possession 77 |
7755s | for 80 Riptide that's he pointed out |
7757s | nerdy it's just such a long run from |
7761s | your spawn back to the flash point the |
7763s | meter only needs to win a couple more |
7764s | team fights to even up this flash point |
7766s | at one to one remember it is three flash |
7767s | points to win |
7769s | right now the riptide got the first one |
7771s | looking for the second one here |
7773s | team the meter is playing a little bit |
7775s | more hesitant than I would anticipate |
7777s | them playing considering they have amp |
7778s | speed for Ability coming from Karma as |
7780s | well as Maple able to use teepees they |
7782s | just gave up all of the space to Riptide |
7784s | and are telling them to come into their |
7785s | side fashion Pop's ultimate very close |
7788s | to the point and very close to an Arisa |
7790s | wall is going to be used Maple Burns |
7791s | that down with the full charge being |
7793s | gonna teleport try to get behind some |
7794s | people may cry out for racist force and |
7796s | use window spear spin comes forward from |
7798s | blobfish and blobfish tries to aggress |
7801s | forward but does not have the pressure |
7802s | gets eliminated and now Demeter is going |
7805s | to start struggling without their tank |
7809s | throw out that sound barrier from gutsy |
7811s | to keep everyone alive for now |
7814s | blobfish trying to make it back as fast |
7816s | as possible that Alex able to get a |
7819s | double kill onto Mary and weird the |
7822s | beater just holding on they've even got |
7823s | this 99 can they survive if the blizzard |
7826s | coming out from akamaru as akamaru will |
7828s | go down nari gonna try and throw out a |
7829s | last second artillery on to the point |
7832s | but it's all eyelets in this tank before |
7834s | hole they barely survived the triple |
7836s | kill but them survive |
7838s | long enough it's them that last point |
7841s | that was nearly the clutches artillery |
7843s | I've ever seen |
7844s | I mean ilex also the fight before that |
7846s | got a multi-kill just decimating three |
7849s | people in a row dropping them like |
7851s | dominoes so to speak now we're equalized |
7853s | as far as the overall map score goes we |
7856s | could theoretically see all five flash |
7858s | points if this trend continues it is |
7860s | first to three as you mentioned earlier |
7862s | teams now looking to get in we have |
7864s | Riptide first ones to get into point and |
7866s | lock it down which typically is the mark |
7868s | of success but beat and artillery strike |
7871s | might send a different message |
7883s | we'll go down after picking up a single |
7885s | kill and a Riptide back in control on |
7889s | the back of weird now looking to maybe |
7891s | make this 30 40 before the meter can get |
7893s | back |
7895s | going into this next fight we saw a lot |
7897s | of cues get popped during that last |
7899s | engage we're gonna have amplification |
7901s | Matrix as well as soundberry coming out |
7903s | for the side of Riptide but no DPS no |
7905s | Tangled but decided to meter they're |
7907s | going to have Maple's wall as well as |
7911s | the amplification Matrix from |
7914s | Rourke hopefully they're able to get |
7916s | some picks but they're funneling into |
7917s | one spot looking for an opportunity to |
7919s | place teleporter possibly just a |
7922s | distraction wall and amp both use amp |
7924s | and response and beat from Riptide now |
7927s | it comes down to the war of attrition |
7928s | yet again |
7931s | mortality field for |
7932s | gonna go on cool down might be a chance |
7934s | here for Demeter to find a pick up a |
7937s | borrow now on this Genji dropping to |
7939s | about 15-20 percent able to stabilize |
7942s | though health bars for Riptide barely |
7945s | surviving they trade kill for kill with |
7947s | nari and Roark going down the 4v4 |
7950s | Riptides health bars just Q not have to |
7952s | sustain they need they pick up a couple |
7954s | of kills but at the end of the day it's |
7956s | the meter who should finish this off and |
7958s | at least flip the flash point before it |
7960s | hits that 99 mark |
7962s | going into the next fight we do have the |
7965s | terror surge coming online beat as well |
7967s | as artillery strike 14 Demeter and |
7970s | akamaru made a hot swap over to the |
7971s | Genji almost has blade and we'll have |
7974s | artillery strike from nari in this next |
7976s | fight |
7977s | theoretically this lasts as long as it |
7979s | did but Demeter stays in control the |
7981s | point we could see this hit 99.99 we're |
7983s | opening with artillery strike to try to |
7984s | force some cooldowns and response |
7986s | artillery strike from I like just to |
7987s | equalize the playing field a bit atisk |
7989s | is dangerously low blade comes out B and |
7992s | immortality both use simultaneously |
7993s | akamaru is eviscerated by the supports |
7997s | ilex is HP you can barely see it as |
8000s | karma goes down now Alex will go down |
8002s | the terror Surge from blobfish not able |
8004s | to find anyone just trying to force a |
8007s | Riptide back blobfish holding on they |
8009s | will fall as well |
8012s | Maple and Company at least trying to |
8015s | hold this point stop it from flipping it |
8016s | will however flip and with the respawns |
8018s | I don't even think there's a shot the |
8019s | meter gets back that's easy second flash |
8021s | point for a Riptide and now they're |
8023s | looking to finish off not only the map |
8025s | but the series here as we go to the |
8027s | fourth one |
8033s | rotating as a full unit akumar is still |
8035s | on this Genji I'm interested to see if |
8037s | akamaru no offense but Genji Blade's |
8039s | notorious for being an All or Nothing |
8040s | kind of like Dead Eye in some instances |
8042s | we do have V and terrorists coming in |
8044s | for Riptide we're gonna have a window |
8045s | and wall coming out from Team demeanor |
8048s | so theoretically demeanor has the longer |
8051s | sustaining ability but their wall window |
8054s | is not work thankfully they're only |
8055s | posting pulling out window right now |
8057s | looking to use |
8059s | while later they do get fish in it |
8062s | Baptist going bye-bye not a good sign |
8064s | for team Riptide |
8066s | that looks like Riptide maybe you chose |
8068s | to just kind of wait this one out and |
8069s | are you going to go down as well so two |
8073s | picks means this point at least at the |
8075s | start is all demeters |
8076s | wait for Riptide to run back the riptide |
8078s | does have the alt Advantage nerdy what |
8080s | are you looking for in this next fight |
8081s | from both of our teams |
8088s | parasured but it'd also be really cool |
8090s | to see a Terra surge artillery strike |
8092s | however you have to make sure window is |
8094s | full well uh immortality is forced out |
8096s | first they know that they don't have |
8097s | beat or if people beat or |
8100s | immortality at that point we do see work |
8102s | is going to go down so it's an |
8103s | opportunity but there's really no need |
8104s | to pull out both those ultimates |
8105s | considering Alex is gone Maple's gone |
8106s | this is just a clean Fight Win here for |
8108s | Riptide |
8110s | weird walked in dropped the terrorist |
8112s | Surge and that's all Riptide needed |
8115s | they'll flip the point at a nice 69 |
8118s | percent and Demeter this is this is your |
8121s | round life you could be staring at O2 in |
8123s | the face you need to find a way to win |
8126s | this Flashpoint and unfortunately you |
8128s | don't have any ultimates online and |
8131s | you're walking into an artillery and |
8132s | nari's gonna do it right on the signal |
8134s | here |
8135s | not quite able to get a kill but able to |
8137s | pick up a decent chunk of damage that's |
8138s | gonna Force Demeter back and just kill |
8140s | time |
8142s | kills time possibly forced out an early |
8145s | immortality I'm not sure if fishnet |
8147s | actually used it though which would be |
8149s | to their advantage so we see another |
8151s | artillery strike get dropped all over |
8154s | the left elbow trying to get some damage |
8157s | and force that cooldown again we have |
8159s | immortality get caught by fishnet before |
8161s | the side of Riptide they also use ant |
8162s | Matrix at the same time Karma and |
8164s | wobfish both have olds work is very |
8166s | close to Ultimate as well if demeanor |
8169s | can pop these advantageously here |
8171s | forcing back the enemy team like they |
8173s | are boxing them into a corner they have |
8175s | the opportunity there's the Terra surge |
8176s | they get fishnet can they find the Lucio |
8178s | oh Lucio gets so close Karma goes down |
8181s | blobfish goes down gnari undeterred by |
8184s | the lack of Health getting a two piece |
8189s | think Riptides gonna have a chance to |
8191s | touch though potentially |
8196s | 90 percent |
8197s | will anyone from a Riptide get in range |
8202s | I think they nope they just I think |
8204s | actually decided we're gonna fight 0.5 |
8205s | put it all on the line here winner picks |
8209s | up their first win here loser |
8211s | unfortunately drops to Owen two here if |
8213s | we head to flash point five |
8217s | I mean if there ever is a map to end |
8219s | things on to give it your best it is |
8221s | gotta be Flashpoint I mean 2-2 |
8224s | demonstrates why these teams are so |
8225s | close right now in this entire series it |
8227s | all boils down to this this last 100 |
8229s | percent last checkpoint you've been |
8232s | going toe-to-toe who's gonna get that |
8234s | one extra inch necessary we've seen very |
8237s | little swaps the only except for me and |
8238s | off Mark who said I have more success on |
8240s | Genji here is that Genji swap going to |
8242s | be the make or break nari piling damage |
8244s | into this small area follows up with the |
8247s | grenade in more forced nari finds Alex |
8250s | akamaru goes down to Maple accidentally |
8252s | going into the tiny room bead is used as |
8255s | well point is unlocked but no one's |
8257s | going for it yet they got to win the |
8259s | fight first |
8261s | fight is going to go |
8263s | to a Riptide |
8265s | they will start the fifth flash point in |
8268s | control of it remember winner of this |
8270s | Flashpoint not only wins the map they |
8271s | win the round as well in this Swiss |
8273s | format the meter and a Riptide setting |
8275s | at 0 in one |
8277s | after round one so a win would be |
8279s | massive 20 on the point artillery strike |
8282s | from nari going to come out and already |
8283s | had a couple of fantastic artilleries |
8286s | this one unfortunately not going to find |
8288s | much but dust we'll see what the meter |
8291s | has in response Photon barrier is going |
8293s | to go down Rook has the window is |
8295s | fishing it will drop their own |
8296s | amplification Matrix we are gonna drop |
8298s | the terrorist surge able to pick up a |
8301s | kill onto earthquake as well as that |
8303s | immortality field and without rork |
8305s | without the immortality field the meter |
8307s | simply fall over |
8311s | not a 66 percent now in favor of Team |
8314s | riptide at this rate we are looking at |
8316s | what is final fight territory not only |
8318s | for this map this point but for this |
8320s | series as well for a tide could walk |
8322s | away |
8323s | Victorious if team Demeter can not get |
8327s | these ultimates to work out in their |
8328s | favor Alex has got to use this artillery |
8331s | strike wisely and force that immortality |
8334s | soon sooner rather than later instead |
8337s | drops it on the Lucio and the Bastion |
8339s | doesn't find much but a little bit of |
8341s | damage Maple swaps over to Tracer to |
8342s | make the early touch might actually flip |
8344s | the point it works but now they have to |
8346s | clean this up and they are using a |
8348s | tracer as opposed to going with the |
8350s | symmetra |
8353s | also blobfish able to pick up two with |
8356s | the terrorist surge |
8357s | and at least for now the Tracer swap |
8360s | works for Maple able to touch the point |
8362s | able to flip it even but every fight you |
8365s | have to win especially as you talk about |
8367s | anything with how far of the run it is |
8369s | from the spawn over 100 meters there is |
8371s | really no chance to stagger you have to |
8374s | find a way to win the next two or three |
8376s | fights |
8377s | they do have the sound barrier online |
8379s | with Karma so an early pick on that |
8381s | Lucio would be huge for a Riptides are |
8383s | gonna hop on that point going up higher |
8385s | and higher already at 60 percent Maple |
8387s | potentially looking for a flank this |
8389s | would be a huge pick are they able to |
8392s | find it yes they are on to nari that is |
8394s | massive meanwhile though weird does take |
8396s | out Rorke so it's a 4v4 we're gonna pick |
8399s | up another one though the tank for a |
8401s | Riptide does not want to let this team |
8403s | go home point at 86 and climbing sound |
8406s | barrier from Karma going to come out as |
8409s | akumaru picks up one before going down |
8411s | it's just so many bodies scattered all |
8414s | over the point you called it dirty it's |
8416s | 99.99 Flashpoint five who is going to |
8420s | Blink first and it's going to be Demeter |
8422s | as weird picks up yet another kill |
8424s | they're gonna try and touch as best they |
8426s | can Alex swapping to the soldier |
8428s | sprinting onto the point barely |
8430s | surviving but weird and gnari come |
8433s | through in the end and it's AE Riptide |
8434s | who picks up map 5 and picks up their |
8436s | first win of our calling all heroes |
8439s | unite minor 2. |
8441s | that was intense and holy cow Flashpoint |
8445s | is ridiculous it has such long lulls but |
8449s | such intense fights we're gonna see |
8451s | weird coming in with play of the game |
8453s | Cara surge picks up one they quickly |
8455s | follow up with helping take out Maple |
8458s | they get to solo on the ilex gutsy also |
8460s | got some damage in there as well most |
8462s | likely a little bit of help from the |
8463s | Arisa in that instance too then the last |
8464s | play of the game goes to a tank finally |
8466s | as opposed to a support player like |
8467s | we've seen the majority of today |
8469s | and I mean double fancy anyone else on a |
8473s | Riptide but maybe the most deserving |
8475s | player because it was weird in that |
8477s | final fight I think got three or four |
8479s | eliminations that flipped that 99 99 |
8482s | fight in a riptide's favor but we |
8484s | couldn't ask for a better introduction |
8486s | to Flashpoint I think for the stream of |
8488s | five Matt or five Flashpoint 99.99 like |
8491s | what else could you avoid at the teams |
8493s | duking it out you even got a late touch |
8494s | there I believe from ilex on Soldier |
8496s | trying to Sprint back in I mean the |
8499s | beater gave it everything they could but |
8500s | in the end it's an AE Riptide win and a |
8503s | big congratulations to them getting that |
8505s | first win always a big one here is you |
8507s | only have so many more rounds on the |
8508s | switch to try and qualify for those |
8509s | playoffs |
8510s | also can we talk about like Maple making |
8513s | that swap over to Tracer and I think |
8515s | that swap really helped them on that |
8517s | last Point get a few eliminations take |
8519s | attention like Mabel popped off on the |
8521s | Tracer to just sometimes you make the |
8523s | call to swap a little bit too late and |
8524s | that's detrimental just having |
8525s | confidence in the I don't think I'm |
8527s | finding as much value as I normally can |
8529s | get I need to play something else |
8531s | recognizing that sooner and having the |
8533s | confidence to say no I need to swap is |
8535s | really huge and hopefully we see that |
8536s | learning curve surmounted by these teams |
8539s | earlier on going into the next game that |
8542s | we have our last game of the day as well |
8544s | as into next weekend as we have |
8546s | different casters tomorrow but you and I |
8548s | can still at least observe as we're |
8549s | looking at some of the pop-off moments |
8551s | Alex on this Bastion like I said gets a |
8554s | two-piece got a three-piece but nari |
8556s | aerial strike picked up two the bastions |
8558s | were huge Playmakers on this map for |
8560s | sure |
8561s | yeah I was about to say I think maybe my |
8563s | favorite part of this whole map was the |
8565s | Alex vs Nary battle just of you know |
8569s | who's gonna win I think both of them |
8571s | popped off as he said it was I couldn't |
8573s | ask for a better map for Flashpoint to |
8574s | make its debut a better series really |
8576s | for it to make its debut |
8578s | [Music] |
8579s | hopefully we get to see a little bit |
8580s | more demonstrating how equal in skill |
8583s | and prowess these players are as our |
8585s | series continue and as our entire |
8587s | tournament continues but for now only |
8590s | one team can be Victorious and honestly |
8592s | if you're gonna lose |
8594s | losing on the third map is better than |
8596s | losing after the second map I mean |
8598s | that's my opinion but it shows that you |
8600s | really fought hard for your opportunity |
8602s | to get this win but so do the other team |
8603s | and that is just they had one little |
8605s | piece of the puzzle that you didn't have |
8607s | or there was one mistake that they |
8609s | didn't make that you made that ended up |
8611s | putting them on top but nonetheless both |
8613s | teams fought insanely hard this was a |
8615s | fabulous opportunity to see what both |
8616s | teams were able to bring to the table |
8618s | now I'm totally with you I think no one |
8621s | likes to lose but |
8623s | the best loss is |
8625s | last map last Point 99.99 as you can see |
8629s | on the screen right now it shows that |
8631s | you put everything on the table if you |
8633s | are a demeanor you as you said maybe it |
8635s | was Maple swapping to that Tracer a |
8637s | little bit earlier small little things |
8640s | but you can't beat your all and again I |
8641s | think there's still plenty of time to |
8642s | meet her looks like a team that again as |
8645s | we talked about maybe the O2 start you |
8647s | could have faced other teams that are O2 |
8649s | you kind of work your way up kind of |
8651s | rise again as a phoenix and maybe |
8653s | Demeter makes this historic run into our |
8656s | final game and in our tomorrow Swiss |
8657s | games and we see them once again but |
8659s | what a fantastic bonus coverage we got |
8661s | there that wasn't even our last game of |
8663s | the day we still have one more left here |
8665s | and our calling all heroes unite minor |
8666s | two it is round three of the Swiss well |
8669s | you know who we're seeing and what that |
8671s | game's gonna be right after this break |
8679s | [Music] |
8684s | thank you |
8685s | [Music] |
8709s | [Music] |
8712s | thank you |
8714s | [Music] |
8750s | foreign |
8755s | [Music] |
8774s | [Music] |
8790s | foreign |
8795s | [Music] |
8805s | [Music] |
8828s | [Music] |
8845s | all right |
8863s | [Music] |
8869s | foreign |
8871s | [Music] |
8916s | thank you |
8919s | [Music] |
8939s | foreign |
8940s | [Music] |
8951s | [Music] |
8959s | [Music] |
8993s | thank you |
8996s | [Music] |
9004s | [Music] |
9015s | foreign |
9017s | [Music] |
9065s | [Music] |
9070s | foreign |
9076s | [Music] |
9084s | welcome back in to our calling all |
9086s | heroes unite minor 2 fish and nerdy here |
9088s | as we get ready for Swiss round three |
9090s | our final Swiss bracket of today we'll |
9092s | have more rounds tomorrow and I think |
9094s | it's always good to kind of refresh in |
9095s | case someone just popped in kind of |
9097s | what's going on here with our calling |
9099s | all heroes and of course I've been |
9101s | blessed by someone whose fingerprints |
9103s | are all over this I can't count the |
9104s | number of times off stream nerdies but |
9106s | like hey I played with that person hey |
9107s | that's my former teammate hey I know |
9108s | that person hey they play with me |
9110s | against me in comp and they've either |
9111s | destroyed me or I've destroyed them so |
9113s | why don't you tell us 30 a little bit |
9115s | about what is going on here with our |
9116s | calling all heroes unite minor 2. |
9119s | okay so this is a marginalized gender |
9123s | slash underrepresented gender a |
9125s | tournament meant to bring in players to |
9127s | give them an opportunity to pop off show |
9129s | off and shine of course |
9131s | excuse me in this tournament it's not |
9133s | like we're playing for nothing you're |
9134s | not just playing for quote-unquote |
9135s | exposure you are playing for the |
9137s | opportunity to move up and get closer |
9140s | and closer to claiming that bag there's |
9141s | a five thousand dollar total prizing |
9143s | pool and on top of that each player for |
9145s | these teams based off of your standing |
9147s | in this minor will be rewarded but are |
9149s | known as circuit points the circuit |
9150s | points are rewarded individually two |
9152s | players on the roster and then you can |
9154s | carry over those circuit points to join |
9155s | a different team the top five players |
9157s | based off circuit points per team that's |
9159s | some of those circuit points determine |
9161s | the team's circuit points you can see |
9162s | here the circuit Point breakdown for |
9164s | first all the way through 13th and 16th |
9166s | place and the top amount of circuit |
9169s | points over 2000 and the lowest being |
9171s | 250 per player with that being said |
9174s | there's a lot on the line here when it |
9177s | comes to this because I mean you got |
9179s | let's let's just be honest here we've |
9182s | got Timeless Washington Timeless I.E the |
9185s | Washington Justice Squad pulling up with |
9186s | some Timeless they have some players |
9188s | coming in from players that were on the |
9189s | nyxl academy team as well during the |
9191s | last major this is your opportunity to |
9193s | get spotted to be put on these teams and |
9196s | honestly we've seen a lot of not only |
9199s | great players but we've seen a lot of |
9200s | adaption happening from these players so |
9202s | it's a learning opportunity it's an |
9203s | opportunity for exposure but it's also |
9205s | an opportunity to have fun maybe make |
9206s | some money along the way |
9209s | unfortunately I wish we could be paid in |
9211s | exposure but we can't so the cash always |
9212s | kind of helps bridge that Gap but we're |
9215s | two rounds in let's take a look at our |
9217s | standings I know the team that you |
9218s | mentioned earn the Washington Timeless |
9219s | up there kind of just hitting above |
9221s | everybody else we saw them earlier on |
9223s | our stream and they looked absolutely |
9224s | insane we have five undefeated teams |
9227s | left and that'll go down just a little |
9228s | bit because it is a Swiss bracket so the |
9230s | 2-0 teams will play the 2-0 teams |
9231s | obviously were as possible there is an |
9233s | odd number so we'll see how many survive |
9236s | and we've got number two and number |
9237s | three so we should have a good game on |
9239s | our hands it's going to be strict Bad |
9240s | Blood taking on Valiant Guardians for |
9242s | this last game so kind of a nice little |
9246s | ending to it already we get to see |
9247s | second and third place the two teams who |
9250s | are right on Washington timeless's heels |
9252s | kind of battling it out to go into the |
9254s | into tomorrow at 3-0 this should be |
9256s | hopefully a drag out brawl between these |
9260s | two teams hopefully we go maybe we go |
9261s | four Maps right it is technically a best |
9263s | of three we are gonna go control hybrid |
9265s | Flashpoint but as you're saying fish in |
9267s | two stage four Maps push is the tie |
9269s | breaker because you can tie on hybrid so |
9272s | I'm running for a four map series that's |
9273s | all I'm gonna say it's first team to win |
9275s | two maps win so I'm just saying I'm |
9277s | hoping for four minutes that's all I'm |
9278s | gonna say |
9279s | I understand it's just |
9282s | if we go all the way to the four Maps |
9285s | I'm sorry to these players I mean yes as |
9288s | casters this is what we hope for we want |
9290s | the last games of the day to always be |
9291s | the longest and the most fun selfish |
9294s | the caveat of that is that this is the |
9296s | last game of the day and these players |
9297s | have been playing for a few hours at |
9299s | this point so best of luck to your |
9301s | mentals your mental stamina hopefully |
9303s | you stood up and stretched had some |
9305s | water if you needed to and you have like |
9306s | a pet to the house like a dog or a cat |
9309s | that gave you some love because when you |
9311s | hit that point it becomes emotionally |
9313s | breaking sometimes to be there and be |
9315s | like I have been gaming competitively |
9317s | for almost six hours now I need to lay |
9320s | down but you know these players they |
9322s | come to play they play to win so they |
9324s | hopefully have buckled up and were ready |
9326s | because this is what they signed up for |
9327s | and if we get our wish we're gonna go |
9329s | all the way to push which is uh love or |
9330s | hate it style map for many players |
9333s | I will say anybody but a Riptide and |
9336s | Demeter should throw a big shout out to |
9337s | them because they bought you like 25 30 |
9340s | minutes having to play another map so |
9342s | everybody else got that break we'll have |
9344s | to see how it does here as we do have |
9345s | our rosters ready for Valiant Guardians |
9347s | taking on strict blood here we could |
9349s | take a look at that starting with the |
9350s | Valiant Guardians we've got HK X10 |
9353s | moving fish seven Haley and Amore here |
9356s | in that support role and meanwhile |
9357s | already what do we got first strix Bad |
9359s | Blood |
9360s | well for these strix roster we're going |
9363s | to show you their favorite Heroes of |
9364s | course coming in on this next screen but |
9366s | I will pull it up myself and let you |
9369s | know that they don't have as depth as |
9370s | much depth to their roster as the other |
9372s | Squad does so hopefully everyone is |
9374s | feeling okay but it's going to be Mari |
9376s | mini uh Saba Scarlet as well as ajmr I |
9382s | apologize I'm probably going to call you |
9383s | AJ just because there's a lot of |
9385s | syllables when you just have a name that |
9386s | is an abbreviation so if I call you AJ I |
9389s | apologize they are one of the support |
9391s | players will probably say their name |
9392s | quite a bit |
9395s | yeah with the way the supports have been |
9396s | playing today I would expect a lot of |
9398s | call outs for scarlet 4-H AMR because it |
9402s | really has been a support dominated day |
9404s | today we talked about it in the intro |
9406s | OverWatch is sort of leaning towards but |
9408s | not really supports their like DPS and |
9410s | like one of their abilities does some |
9412s | healing as we see here it is going to be |
9414s | ilios to start us out hybrid and then |
9416s | Flashpoint if necessary so far we're |
9419s | everybody's pick a new Bonnie for hybrid |
9420s | we'll have to see if these teams want to |
9422s | go elsewhere but starting on ilios we'll |
9424s | have to see we do get a new control at |
9425s | least 30 and |
9427s | excited like I said all right so far the |
9429s | supports have been dominating I love to |
9430s | see the supports popping off we'll have |
9432s | to see if that is the case and also the |
9434s | second and third best teams of the day |
9436s | we've seen the first best team we kind |
9438s | of know going into tomorrow at least on |
9440s | the stream what the best teams look like |
9442s | and that's always a great thing here as |
9443s | we get ready to hop in and quickly nerdy |
9446s | hit us with your breakdown of what we |
9447s | expecting here in game number one |
9449s | okay so Elios well of course you might |
9452s | anticipate seeing a Lucio decide to I'm |
9456s | gonna age myself a little bit be a |
9457s | little bit of a red at Lucio and go for |
9459s | going on to Lighthouse and look to |
9461s | circumvent the front line of the enemy |
9463s | team and boot them into the well |
9464s | nowadays people call it the tick tock |
9466s | Lucio gameplay I don't with that being |
9468s | said that is one opportunity you can run |
9470s | the composition I discussed earlier |
9471s | which is that Untouchables wrecking ball |
9473s | Mercy echo kiriko or Lucio Tracer |
9476s | composition there is an opportunity to |
9478s | be running a Winston Winston cop you can |
9481s | also run the orisa comps that we've been |
9483s | seeing here it just relies heavily on |
9485s | understanding where you need to position |
9486s | first are you going to choose to lock |
9488s | down cage which is that room with the |
9489s | mini that you can see from our |
9490s | perspective here on the left side or we |
9493s | could see dive now well is only one of |
9495s | the other ones there is also ruins which |
9497s | is the map we are currently looking at |
9498s | here I personally love to see the Tracer |
9500s | Sombra compositions come out on this map |
9502s | because if you hack that Mega it can |
9504s | really mess up a lot of teams that are |
9506s | trying to control that space plus lots |
9508s | of opportunities for environmentals not |
9509s | just Lucio's but from other players as |
9511s | well in those compositions and then the |
9513s | last one that we do have is also White |
9515s | House which for some reason I'm not |
9518s | going to say for some reason you can run |
9521s | symmetra on that one and you lock it |
9523s | down and you turn it into just a death |
9524s | beam box but if you if a team knows how |
9526s | to play around that maybe that works for |
9528s | one fight you get the point lock you get |
9530s | the first 30 but then there's a full |
9531s | comp swap you're now suddenly dealing |
9533s | with Pharmacy and your symmetra on point |
9535s | all of your turrets are gone other team |
9537s | manages to come back and win it but you |
9538s | got the first 30 you made them swap |
9540s | comps now you swap comps if you see them |
9542s | make that comps won't be like okay we're |
9544s | gonna dump all our olds this fight and |
9546s | then we're gonna transition to a |
9547s | different composition and this is a |
9548s | lighthouse like I was just discussing |
9549s | again lots of opportunities for |
9551s | environmentals |
9552s | ilios I feel like is the opportunity to |
9555s | if someone makes a positional mistake |
9556s | you can punish it very heavily |
9558s | especially if it's around these |
9559s | Coastline corners and controlling center |
9562s | spaces depending on your composition can |
9563s | be your advantage or going out into |
9565s | those center spaces gets you immediately |
9567s | killed based off your comps you'd better |
9568s | know your win condition and better know |
9570s | your positioning |
9571s | we get ready to hop in to our first map |
9575s | remember it is first to two |
9577s | both these teams come in undefeated |
9580s | Valiant Guardians and stricts bad blood |
9582s | second and third place in the standings |
9584s | and coming from those points that |
9585s | already was talking about earlier that |
9586s | have carried over from previous Miners |
9588s | and previous Majors so these teams near |
9590s | the top a win would go a long way |
9593s | getting you a good playoff seat so far |
9595s | they start to battle it out see X10 up |
9598s | on The High Ground with the rest of the |
9600s | violent Guardian team meanwhile strix |
9602s | bad blood has taken that bottom side of |
9604s | the map |
9605s | so far with the point unlocking we get |
9607s | that first kill on the Prototype and now |
9609s | they're gonna lose Scarlet as well the |
9611s | point unlocked strikes us down two and |
9613s | this should be an early first fight win |
9614s | for the Guardians |
9617s | Diva rushes in boops into that torbjorn |
9620s | Tracer goes takes the duel immortality |
9623s | is force beam is used Echo gets |
9625s | dangerously low Keith is confident in |
9627s | that dual wins but goes down to |
9628s | extensionally thereafter and I think bug |
9631s | decided to jump off the map just to make |
9633s | this reset a little bit easier |
9636s | and if you're looking at these |
9637s | compositions the side of Valley and |
9639s | they're looking to gain and control |
9640s | space they want to take fights in space |
9642s | whereas the side of strict wants to play |
9645s | from the distance they're playing more |
9646s | that spamming composition you have the |
9648s | sigma but Diva the Go Button basically |
9650s | as you see Sigma use that Rockwell now |
9652s | you're free to jump in so hopefully |
9655s | the sigma for the side of strix starts |
9657s | making adjustments recognizing what the |
9659s | Steve is looking for and not using |
9660s | cooldowns too early moving fish did hit |
9662s | that get hit by the rock but will |
9664s | sustain as we see pulse bomb get drops |
9665s | and only take out a turret |
9668s | oh moving fish gonna lose the mech and |
9670s | go down shortly thereafter we do see |
9673s | mini go down prototype gonna pick up X10 |
9675s | as well so despite the loss of the tank |
9678s | the alien Guardians holding on quite |
9681s | well and now sitting at 55 and really |
9684s | inclined he didn't think gonna come |
9685s | online and maybe we no we don't even get |
9687s | a chance to see the old come out |
9689s | immediately that duplicate is taken care |
9691s | of but right now strict spot budget is |
9693s | backing up we do see Halo going to drop |
9696s | the alt can't quite pick up the 5K but |
9698s | we didn't see pick up one make it two |
9700s | and that's enough for the Guardians to |
9702s | just kind of move right along and keep |
9703s | mowing them down |
9705s | I mean Halo it wasn't just a two-piece |
9708s | it was both of the supports for the side |
9710s | of strix Bad Blood and both your |
9712s | supports can you spend active spawn |
9713s | granted it was a little bit late so they |
9715s | even got staggered out and then people |
9716s | such as mini on that tour had started to |
9719s | push forward thinking maybe I can help |
9720s | my supports get out Minnie got staggered |
9722s | too so that is almost an entire 10 to 15 |
9724s | that now has to just be given over to |
9727s | the side of valiant Guardians we see an |
9728s | intro with Diva self-destruct and does |
9730s | force the immortality out amplification |
9732s | Matrix is used extend waiting patiently |
9734s | and tries to take the stool with the |
9735s | soldier that healing pad is going to be |
9737s | the deciding factor a little bit to |
9739s | extend it but ultimately extend the help |
9741s | of their teammates manages to come out |
9742s | on top of that fight |
9744s | an extended Halo gonna combine to finish |
9747s | this up X10 on the mini gonna pick |
9749s | up The Kill |
9751s | and with prototype really this Last One |
9753s | Alive bug trying to get back onto the |
9755s | point not quite able to will anyone get |
9757s | a tow on no and |
9760s | really I mean coming in you had the |
9762s | second and third team I know it's only a |
9764s | fraction of what we have to expect |
9765s | between them but 100 oh was not how I |
9767s | expected this series to start it |
9771s | I I agree with you but I think |
9774s | truthfully this came down to the |
9776s | difference in the wind conditions and |
9777s | the compositions we do see bug deciding |
9779s | to make the adjustment giving it up |
9781s | honestly Sigma into diva when there is a |
9783s | lot of opportunity to control high |
9785s | grounds take Space by just dropping down |
9787s | without having to use cooldowns and |
9789s | winning that first fight when you're in |
9790s | that dive comp into a Spam comp making |
9792s | swaps sooner might have helped strix at |
9795s | least equalize the playing field a bit |
9796s | more and last longer however they made |
9798s | swaps way too late now we do see almost |
9800s | an exact mirror coming out from both |
9802s | sides most likely mini and X10 will not |
9804s | be staying on these Sims and so just to |
9805s | get the initial TP out X10 yes going |
9807s | Tracer and then prototype actually going |
9809s | over to the soldier 76. |
9813s | brief difference between the two cops |
9815s | see who can come out of her first alien |
9817s | Guardians looking to go up with an early |
9819s | one nothing we actually haven't seen a |
9821s | control go to map 3 so far on the stream |
9824s | we'll see if this will be the first one |
9825s | it's the control Point takes down and |
9827s | unlocks into five seconds early damage |
9829s | going out onto both teams is both Divas |
9831s | are a little bit low though bug very |
9834s | critical dropping to about a quarter HP |
9836s | still trying to be healed up by the |
9838s | supports but that HP bar is just not |
9840s | moving for the strict Bad Blood tank |
9842s | they're taking so much damage and that |
9844s | Mech is not long for this world of me |
9846s | they'll be taken out Minnie will go down |
9848s | here as well and early on it's once |
9850s | again Valiant Guardians with a |
9852s | dominating kill to start they're getting |
9854s | a couple of antes as well and they'll |
9856s | win the first fight and take the point |
9858s | where do you see Echo get dangerously |
9860s | low as well as anti but just Waits |
9863s | abides their time gets healed up after |
9864s | the ante and we do see Keith |
9866s | unfortunately gets staggered |
9867s | it's the price you pay by being the Anna |
9870s | you're playing long distance so either |
9872s | you know your first to die or last to |
9873s | die so to speak because people happy to |
9876s | close the gap to take care of you early |
9877s | on or you're the LA you're the one who |
9880s | was playing from the safe distance and |
9881s | so therefore if you don't get out early |
9883s | you die last and force your team to wait |
9885s | a little bit longer we are now at that |
9888s | essential Tipping Point we're crossing |
9889s | into the 45 Mark where if this does not |
9893s | flip in favor restricts Bad Blood we |
9895s | will now enter last fight territory |
9896s | after this fight and it looks like X10 |
9899s | is gonna pick up a two piece so most |
9900s | likely yeah we're about to enter the |
9902s | last fight territory for bad blood to |
9905s | try and claim this map |
9908s | unfortunately Bad Blood doesn't just get |
9910s | end there you have four ultimates and |
9913s | moving fish probably will pick up the |
9915s | fifth ultimate for Valiant Guardians |
9916s | before this next fight starts meanwhile |
9918s | bablet only gonna have that Nano I love |
9921s | the captain Sun soon as that Nana was |
9923s | Emily gonna go on to bug but Keith will |
9926s | fall over for six bad but their other |
9928s | support Scarlett will go down as well |
9930s | and I mean this fight might as well not |
9932s | have happened already because it is just |
9934s | back to spawn for strict's Bad Blood |
9936s | ah |
9938s | well the good thing about how quickly |
9939s | Lafayette does mean that they have a |
9941s | chance to make it back and get a touch |
9943s | on point they may need to make an |
9944s | adjustment though prototype being the |
9946s | last unfortunately the die means they |
9947s | won't swap over to the Tracer they've |
9949s | got 10 seconds now to make it in it's |
9951s | all riding on Scarlet to get an early |
9953s | touch or for Scarlett to taxi in their |
9956s | tank we do see bug goes dangerously low |
9959s | gets antied and we also have captive Sun |
9962s | get popped it's going to land to the bat |
9963s | of the May who uses their cryofreeze to |
9966s | cleanse it Halo tries to use their |
9968s | movement to possibly get a Boop ability |
9969s | it will Boop someone off the map |
9971s | unfortunately Halo goes down X10 does |
9973s | find prototype |
9974s | squamous |
9976s | looks like though no tank for the side |
9978s | of strict Bad Blood could mean the end |
9980s | of this round for them |
9983s | one moving fish makes it two do they |
9986s | have one more as they go for the touch |
9987s | they don't even make it and back to back |
9991s | 100 O's on control over Valiant |
9993s | Guardians really just a statement again |
9996s | I mean we came in this is the second and |
9998s | third team we're expecting a battle to |
10000s | the death but I mean this was just |
10002s | Valiant guardings for a minute one in |
10004s | Halo with an unshocking support play of |
10007s | the game here and as he pointed out when |
10008s | this happened nerdy on to both supports |
10010s | absolutely massive |
10013s | and oh wait apologies it was a soldier |
10016s | 76 and then a follow-up assist on the |
10017s | Ari but nonetheless involved in taking |
10019s | out three players two of them with the |
10021s | captives on and one just an assist but |
10023s | I mean we've had support play the game |
10025s | and we've had tank play the game we're |
10027s | missing the DPS potgs here so hopefully |
10030s | one of the four DPS that we've seen will |
10032s | step that up a little bit just so we can |
10034s | round out the plays of the game going to |
10036s | each of the different subdivisions of |
10038s | hero types but with that being said |
10039s | control heavily dominated by Valiant |
10042s | Guardians we're going to be moving into |
10043s | hybrid we've seen nimbani |
10046s | nimbani will we see something a little |
10049s | bit different |
10051s | I even think our bonus coverage came |
10053s | even though we didn't see it I think it |
10054s | showed they played new Bonnie as well so |
10056s | I would expect new Bonnie but maybe we |
10059s | get to change up and I if you're if you |
10062s | were betting at home and you picked |
10064s | anything but new Bonnie Unfortunately |
10065s | The House Always Wins so it is new |
10068s | Bonnie |
10069s | now the question is will we get to see a |
10071s | forced game three of course we've got |
10072s | Flashpoint in our bonus coverage we |
10074s | didn't see how they got there but so far |
10075s | it has been whoever wins control just |
10076s | kind of says all right let's take care |
10079s | of business on new body I think this |
10080s | would be |
10081s | again I mean really a statement when if |
10085s | you're Valiant Guardians I know Timeless |
10086s | Washington Timeless was in first place |
10088s | but to beat the third team and kind of |
10091s | say it's us in Washington Timeless |
10092s | everybody else is just kind of existing |
10094s | for third and lower that would be a |
10097s | massive statement for Valentine |
10098s | Guardians especially if they do it the |
10099s | way they just did because I mean |
10101s | Drake's bad blood has captured a whole |
10103s | zero percent so far in this game in |
10106s | round three of our calling all heroes |
10108s | unite minor too it was all Valiant |
10110s | Guardians as we'll see in the replays |
10112s | they could be playing with just a |
10115s | different lineup than they normally |
10116s | would have on some of these Maps you |
10118s | never know life happens things happen |
10119s | but nonetheless as you mentioned alien |
10121s | Guardians they're doing extremely well |
10122s | right now unless I'm magically throwing |
10125s | out enough bad juju in my words to curse |
10127s | them but I doubt it because again most |
10129s | of these teams extremely confident in |
10131s | their skill and gameplay to not even |
10133s | have to worry about any sort of cast |
10134s | occurs happening |
10136s | and I do think just based off of what |
10138s | we've seen thus far from Valiant |
10141s | the new Bonnie map pick plays heavily |
10144s | into what they want and I'm not positive |
10146s | if strict's Bad Blood |
10149s | should have made this choice |
10150s | [Music] |
10153s | yeah it feels like it's one of those |
10155s | where potentially it's like well we're |
10157s | good on new body and you don't even |
10159s | maybe realize maybe the other team's |
10160s | really also good on anybody I will say |
10163s | though if you are a strict's bad blood |
10164s | plan nerdy's usually good for one cast |
10167s | or curses string I apologize in advance |
10169s | 30 but you're usually good for one so |
10171s | maybe you hyping up Valiant Guardians |
10173s | with all strict Bad Blood needs to make |
10175s | a comeback in this series |
10177s | that is true fish has been casting with |
10179s | me for an extended period of time so |
10182s | he knows most of my bad habits so |
10184s | perhaps you were right and I did |
10185s | officially curse someone this series |
10188s | you came close you nearly got our first |
10191s | series where you called the point that |
10192s | ended at 98 so a lot to see again I'm |
10195s | not the dog tricks bad blood but just |
10197s | after that performance I'm trying to say |
10198s | okay like where where do we turn things |
10200s | around because I mean |
10202s | it was just absolute bullying and again |
10204s | maybe it's just one of those we saw |
10206s | earlier with the meter where it feels |
10208s | like the meter is a team that was just |
10209s | better on |
10210s | payload Maps maybe that's what strix bad |
10212s | blood's calling is like we really |
10214s | dominate payload Maps we'll do really |
10216s | well on hybrid and we'll figure |
10218s | something out on Flashpoint because it |
10220s | does have that kind of unique control |
10222s | angle so obviously I do think strict's |
10224s | bad one I'm not saying they fluked their |
10226s | way to 2-0 they're not the third place |
10227s | team for a reason if any team can turn |
10228s | it around I would assume it's going to |
10230s | be then but I did not come into the |
10232s | series expecting Valiant Guardians |
10233s | Valiant Guardian is like it's bedtime |
10235s | like we just want to go to bed like it's |
10236s | just |
10238s | everything is pulled out all the stops |
10240s | like we just we just want we just want |
10241s | to sleep we want to probably get ready |
10242s | for tomorrow so we'll have to see |
10244s | because right now they look so so good |
10247s | well but the one thing I will say that |
10249s | strix may bring to the table here on |
10250s | your body is we saw them roll out on the |
10252s | sigma initially for well not normally |
10254s | the call we see a lot of teams make to |
10256s | roll out on the Sig but you can run snig |
10258s | on New Bonnie we saw it earlier today in |
10260s | our previous matchup that we watched the |
10262s | whole thing of on our bonus matchup that |
10264s | Sigma can be very powerful on new Bonnie |
10266s | when playing properly so there's a |
10268s | chance that this is their key to success |
10270s | that new body is their turnaround point |
10271s | there are teams that just historically |
10273s | really struggle on control point so |
10276s | perhaps they anticipated not doing the |
10279s | best on control they're just kind of |
10281s | treating it as let's see what they can |
10282s | bring to the table and see their comfort |
10284s | and then let's try and make the swaps |
10286s | necessary and adjustments necessary |
10287s | going into hybrid to come out on top |
10292s | well everything is on the table for |
10294s | strix bad blood they need to come away |
10296s | with a win on numbani or they will go |
10298s | into tomorrow two and one with Valiant |
10302s | Guardians being one of the few remaining |
10303s | undefeated teams we came in around three |
10305s | with five undefeated teams |
10307s | two or three Will Survive we'll see |
10311s | which one of these two it will be is |
10312s | already some early damage coming out |
10314s | nothing too crazy but a little hey how |
10316s | you doing you don't get to run out of |
10317s | Spawn for free from Valiant Guardians |
10321s | and for the side of strix mentioned it |
10324s | earlier bug might come out on that Sigma |
10326s | bug has chosen to use Sig we have Keith |
10329s | and Scarlet going with a Baptiste |
10331s | and Yari combo which is a lot of damage |
10334s | Tim don't play this all bunched up and |
10337s | unfortunately lots of cooldowns have |
10338s | already been forced as five abilities |
10339s | and limited now about that immortality |
10342s | Auntie's been used and mini goes down to |
10344s | Halo |
10346s | streaks almost about to lose bugs as |
10349s | well the sigma barely able to be healed |
10352s | back up to full Auntie is going to land |
10354s | on to prototype though moving fish |
10356s | actually going to lose the mech and |
10358s | their own life so now without a tank |
10359s | Valley Guardians has to defend down one |
10362s | now make it down two asito is going to |
10364s | be taken out and just like that's bad |
10366s | blood maybe one of our best opening |
10368s | fights we've seen on noon Bonnie it will |
10370s | take early command and they're just |
10372s | gonna get the payload unlocked without |
10373s | much resistance after they got that kill |
10374s | in the tank |
10377s | oh |
10381s | Diva takes a little bit of pepper damage |
10384s | doesn't get deem backs off safely |
10387s | strix not quite close to any DPS holds |
10390s | but those supports very close to theirs |
10392s | probably most looking to swing Corner |
10394s | using amplification Matrix to lock down |
10396s | this entire roadway here and force the |
10398s | team back to bust if you're looking at |
10400s | Valiant Guardians accent is close to |
10402s | that visor we do have captive Sun as |
10404s | well as Nano boost copy |
10407s | all online the only thing really lagging |
10409s | behind is Diva moving fish sub 70 right |
10413s | now on that ultimate |
10415s | front lining and is through Shield could |
10417s | you lose Toki Toki goes down now it's an |
10420s | opportunity for the side of strix to |
10421s | really dominate at this angle |
10426s | definitely on this map been able to find |
10428s | moving fish and take out that Mech |
10431s | we'll see so far we've only seen that |
10433s | amp Matrix come down from Keith already |
10435s | back to 35 as well here comes the |
10438s | captive son from Halos x10's gonna find |
10440s | one Zeno gonna think be taking out in |
10443s | return Halo will pick up one with the |
10445s | ultimates |
10446s | a slight slight number advantage two |
10448s | Valiant guardians but as I say that Halo |
10451s | does go down so three to three the Nano |
10454s | does come out onto X10 does have the |
10456s | visor but chooses not to use it with the |
10458s | Nano instead just gonna pepper shots the |
10460s | old-fashioned way with the mouse and |
10462s | able to do enough damage to four Strikes |
10464s | Back |
10469s | I mean I don't prototype technically |
10471s | needed to use visor on top of those |
10473s | apologies I don't think X10 needed to |
10475s | use the visor on top of the Nano it was |
10477s | really just trying to buy some time for |
10480s | their team and hanging on to visor for a |
10483s | pair with a second ultimate or to |
10485s | equalize if your team goes down one it |
10486s | is advantageous especially because |
10488s | they're lagging behind a little bit in |
10489s | the old economy we do hear visor get |
10491s | popped finally by X10 to engage on this |
10493s | fight Divas running away we've got an |
10495s | ante on the back line it was on Echo who |
10497s | copies Yari immediately delete deleted |
10499s | captive Sun comes out Minnie does find |
10502s | Anna self-destruct comes in but moving |
10505s | fish unfortunately and pilot gets |
10506s | deleted |
10509s | Scarlett thought they were fairly gonna |
10511s | hang on they will get taken out by X10 |
10513s | prototype gonna get one back in the |
10515s | soldier 76 Battle Bugs gets one and in |
10517s | this chaotic fight it still stricts bad |
10519s | blood who |
10521s | I've kind of taken over on new body and |
10522s | given Valiant Guardians the same |
10524s | treatment as they're undeterred and |
10526s | already moving on to point number three |
10528s | through all of those ultimates |
10534s | um really I think I kind of called it |
10536s | earlier that strix maybe just wasn't |
10538s | super confident on the control point but |
10540s | knew that they just had to make it over |
10542s | to hybrid which is the second map type |
10544s | to be more successful we see moving fish |
10547s | get rocked and immediately demaged the |
10549s | ability to follow up on that damage |
10551s | coming out from the DPS great |
10553s | opportunities produced by strix so |
10555s | they're now pushing forward rounding the |
10557s | corner looking to pick up these staggers |
10558s | for Prototype trying to run away |
10560s | possibly get a flank angle in here to |
10562s | pour some attention away from their |
10563s | front line |
10567s | finally forced to swap over to Sigma the |
10569s | diva |
10570s | Diva debuggler out they're all here we |
10573s | see the captive Sun from Halo are they |
10574s | going to be able to clutch it like we've |
10576s | seen earlier today they do pick up the |
10578s | one moving fish finds a second so |
10580s | Scarlett does answer right back |
10581s | stretched down to just their support so |
10583s | they finally we stopped and then run of |
10586s | tyranny just a mere two meters from |
10589s | going all the way without any casualties |
10591s | or any real team fight losses I should |
10593s | say but in the end Valiant Guardians |
10595s | finds a way to sand tall at the last |
10596s | moment |
10598s | Halo stayed alive for quite some time on |
10599s | the point but even if they did get |
10601s | staggered it doesn't really matter where |
10602s | you have over three minutes left to cap |
10605s | that final couple meters by the time |
10607s | they make it in for the last fight this |
10608s | next fight probably about 10 or 15. holy |
10611s | cow X10 |
10614s | doing what Hanzo does that's the only |
10616s | thing you can really attribute that one |
10618s | too |
10620s | and as you were saying there's still two |
10622s | and a half minutes or more than two and |
10623s | a half minutes first tricks bad blood so |
10625s | one pick doesn't set you back but you do |
10627s | have to kind of start to figure out what |
10629s | your strategy is you're in Uncharted |
10631s | Territory if you fix bad blood at least |
10632s | on this map because that was the first |
10634s | time they lost a team fight since minute |
10636s | one early damage going out there is the |
10639s | alt available for X10 and in it the |
10641s | dragons will go flying through |
10643s | get a little bit of Chip damage but |
10644s | nothing more and there is that captives |
10647s | on a forest scarlet and that's what you |
10649s | gotta be careful of we've seen so many |
10651s | pop-ups already today and there's |
10653s | another one with a kill on to Halo |
10657s | unfortunately they're trading back and |
10658s | forth two for two dragon strike going to |
10660s | come out and chisato picks up two |
10662s | looking for a third and finds it maybe |
10665s | one more with the dragon strike not |
10667s | quite able to eat the rock to the face |
10668s | the moving fish has their back and |
10671s | that's the first big Genji yacht we've |
10673s | seen and it was at the time the valley |
10674s | Carney theater most |
10676s | okay but it was also again deal that |
10677s | required the Nano which I'm not trying |
10680s | to dog on people but like |
10683s | I've seen Genji's that are capable |
10685s | popping off without the Nano but |
10686s | sometimes especially just I feel like |
10688s | the way things are right now with these |
10689s | matchups if you're gonna go for the |
10691s | Genji blade you either do it knowing |
10693s | you're gonna die but you're gonna try to |
10694s | force attention and cooldowns or you do |
10696s | it because you have a nano and you're |
10697s | gonna absolutely demolish people and |
10699s | slice them like you know turn them into |
10701s | swiss cheese so to speak now as we move |
10703s | into this next fight my only concern is |
10705s | Valley Gardens used a lot of ultimates |
10706s | during that last one X10 is close to |
10708s | dragons again we could theoretically see |
10709s | a lift dragons but we have mini already |
10711s | with copy they do take out prototypes so |
10713s | strix has to play a little more cautious |
10715s | and they lose teeth as well so despite |
10717s | the old disparity looks like Valiant |
10719s | Guardians are able to hold off strix bad |
10721s | blood for another fight |
10724s | and all of a sudden those four minutes |
10726s | are down to just 60 seconds there this |
10729s | has been a great defense by Valiant |
10731s | Guardians they didn't even have to use |
10733s | any alt in that last fight as well so |
10735s | they're gonna have a couple coming up |
10736s | and strick's bad luck they need to find |
10738s | a way to finally win a fight they |
10741s | basically haven't won since that big |
10742s | push |
10745s | their momentum was stopped and its |
10747s | tracks and they're struggling to find |
10748s | footing yet again they do come up on |
10750s | window lift copy and very close advisor |
10752s | for this next fight but they're gonna |
10753s | have to deal with the response most |
10755s | likely coming from X10 using this Dragon |
10757s | to split them off again look yeah x10's |
10760s | looking has that Sonic Arrow out saw a |
10763s | couple there's the lift Here Comes |
10764s | captive sun halo goes down Genji goes |
10767s | down as well for the side Rebellion |
10769s | Guardians that's not what they were |
10771s | expecting in that instant but a Halo's |
10773s | captive Sun still manages to pick up |
10775s | Scarlett |
10777s | internally prototype does get moving |
10779s | fish and |
10780s | slowly but surely strix is pushing this |
10783s | payload they have just a limited amount |
10785s | of time left the dragon strike is still |
10787s | online X10 trying to line up something |
10789s | huge but they do get knocked just barely |
10791s | backwards kind of forces the dragon to |
10794s | go just south of where they are aiming |
10796s | Rose I'm gonna pop the tack visor right |
10799s | now Valley Guardians just need to win |
10800s | this one fight and it starts with a pick |
10802s | on the mini and prototype Keith dropping |
10804s | incredibly low so is Scarlet and bug bug |
10807s | goes down at just the two supports left |
10809s | there's two meters One support kid Keith |
10812s | be the hero unfortunately Keith will not |
10815s | be able to find their way to the point |
10817s | Valiant Guardians bite the Skin of Their |
10820s | Teeth prevent a three cap and keep their |
10823s | hopes of sweeping here on hybrid alive |
10828s | that payload is extremely close you can |
10831s | see it here before it swaps over to the |
10834s | original position at the control Point |
10836s | how close it is to that final checkpoint |
10839s | so some may say that basically they got |
10841s | all three points but that little bit |
10844s | those few meters of leeway that are |
10846s | going to be given over in favor of |
10848s | valiant on this attack could be the make |
10850s | or break here for strix to either win |
10852s | this and send us to Flashpoint |
10855s | or from Valiant to 2o sweep this series |
10861s | as you said they they got as close as |
10863s | they could without capping but |
10866s | feeder and a half 1.8 meters I think |
10868s | that they left is the difference between |
10869s | saying well worse We Got Is overtime and |
10871s | worst we got is we're done for the |
10873s | evening and we're two in one so by no |
10876s | stretches Valiant Guardians were cut out |
10877s | for them because you have to remember |
10878s | strix Bad Blood basically captured the |
10880s | payload got all the way down to that 1.8 |
10883s | meters before losing a team fight so |
10885s | Valley Guardians is gonna have to work |
10886s | quick they're gonna have to make sure |
10888s | that they win these team fights because |
10891s | I don't know where do you sit there |
10893s | because it feels like all the momentums |
10894s | on Valiant guardians but I feel like |
10895s | with strix kind of fighting for their |
10897s | lives here in round three might kind of |
10899s | give them that last Edge they need but |
10901s | where do you say this we get ready to |
10902s | kick off this second round here on new |
10904s | Bonnie |
10905s | honestly I think this is definitely and |
10907s | I'm I'm sorry to say this but moving |
10909s | fish needs to prioritize surviving and |
10912s | understand and like the calls of their |
10914s | team knowing what cooldowns are |
10916s | available for strix bad blood in these |
10917s | engages to make sure that Toki moving |
10919s | fish's Mac does not get deleted early on |
10922s | when they first do these Dives otherwise |
10924s | their team is about a front line a pilot |
10926s | Diva you do a lot of damage we have very |
10928s | little survivability in those instances |
10930s | we do see Scarlett get dangerously low |
10931s | pylons already destroyed and they're |
10934s | trying to just sweep over towards |
10935s | Coastline toll and make these angles |
10937s | happen Scarlett goes down for stricts |
10939s | Bad Blood early on and that is going to |
10941s | open up the window for Valiant guardians |
10943s | but X10 goes down to Keith Halo finds |
10945s | prototype so supports coming in clutch |
10947s | to play cleanup crew and sustain for |
10950s | their team |
10952s | Keith going to punch down by moving fish |
10955s | that's a huge pick because Scarlet's |
10957s | still running back though Minnie able to |
10959s | take out this Diva as you said nerdy |
10961s | moving fish just has not been able to |
10964s | stay alive and stay with that Mech for a |
10967s | lot of this map |
10968s | it's a big reason why strix had such a |
10970s | good start and it wasn't until they |
10972s | swapped to the sigma and valentardians |
10974s | found those wins and all those early |
10977s | plays for nothing is they got nothing |
10978s | out of it and justado actually gonna get |
10980s | taken out that's gonna stagger Valiant |
10982s | Guardians when they least need it |
10986s | and it looks like captive Sun as well as |
10988s | Nano very close to dragons for the side |
10991s | of valley of Guardians we've seen X10 |
10992s | not really find picks but Halo |
10994s | unfortunately is going to go down very |
10995s | early we see next to necessarily get |
10996s | pics of these dragons but more use them |
10998s | as a facilitator for the rest of the |
11000s | Valiant Guardian Squad it's great to |
11002s | split people down in response to another |
11005s | ultimate to prevent pressure being put |
11007s | on your team hopefully extensively use |
11009s | this to put people in a position that |
11011s | allow either moving fish or Halo to |
11012s | follow up and play and uh you can find |
11015s | the eliminations necessary from the lack |
11017s | of positioning that'll be created using |
11019s | those dragons |
11023s | side it's just Otto is going to pick off |
11025s | Scarlet you do have that captive Sun as |
11027s | the Nano is going to go out onto moving |
11029s | fish |
11030s | critic flux comes out from Bugs but not |
11032s | able to fight a kill as Keith will fall |
11034s | many trades one back into X10 and |
11035s | duplicate goes off onto the diva trying |
11037s | to build the self-destruct to create |
11039s | some space and they're gonna be able to |
11040s | get it and there comes the self-destruct |
11043s | followed by moving finishes |
11044s | self-destruct as well and wow they're |
11046s | D-Max bugs gets a fantastic melee kill |
11049s | that once again might kill all of the |
11051s | momentum the Valiant Guardians had |
11053s | pushing on to this point after that |
11055s | early support pick |
11058s | foreign |
11064s | here's the follow-up Echo copy I was |
11067s | wondering when |
11068s | because Casado was going to choose to |
11071s | pop it uses it to do the Baptiste |
11073s | opportunity to get damage and possibly |
11076s | ant Matrix but is it a three on one |
11078s | dragons forcing prototype off High |
11079s | Ground Proto does have the opportunity |
11081s | to use this attack visor possibly to |
11083s | help their team re-engage however that |
11085s | Soldier advisor from low ground a little |
11086s | bit more difficult to utilize we do see |
11088s | mini go down and bug go down moving |
11091s | Christian Halo hunting eliminations for |
11092s | their teams |
11094s | it does look like |
11096s | with those eliminations especially on |
11097s | the Prototype we think was looking for a |
11099s | flank onto the payload and nearly caught |
11102s | Halo look in the wrong direction Valiant |
11105s | Guardians will be able to capture the |
11106s | point go back to that three minute time |
11108s | period nearly not nearly as much as |
11110s | strix had but still enough to keep |
11112s | pushing and Scarlett getting picked off |
11114s | doesn't really mean a whole lot |
11116s | unfortunately because the payload is so |
11118s | far behind the rest of the team |
11122s | we do see moving fish choosing to stay |
11125s | in a very forward position as a sigma |
11128s | okay backing off I thought they were |
11130s | going to go all the way up to that |
11131s | doorway and I was like |
11132s | okay what are you what's the plan here |
11135s | but we do see that for the side of |
11137s | valiant Guardians are going into this |
11139s | we're lying on some portal it's |
11140s | predominantly that Nano and captive sun |
11142s | halo has been very very domineering with |
11146s | this captive Sun ultimate it's online |
11148s | they are notorious for picking up |
11149s | multiple kills with the CR able to see |
11151s | what happens we do have the response one |
11153s | from Scarlet which could be in |
11154s | conjunction with bugs grip fitting flux |
11157s | so I'll have to wait and see |
11159s | there is that Nano captive sun coming |
11162s | out from Halo they're gonna be able to |
11164s | pick up Scarlet as well as X10 picking |
11166s | up a kill means that it's basically a |
11169s | free second point for Valiant Guardians |
11171s | only Keith Left Alive on the point and |
11173s | they'll pick it up so now |
11175s | it comes down to this dirty Valiant |
11177s | guardian's gonna have three minutes and |
11179s | 25 seconds to go 70.83 meters to move to |
11183s | 3-0 constricts Bad Blood form the same |
11185s | defense the Valiant Guardians did just |
11187s | moments ago |
11192s | while moving fish is |
11195s | poking down bug very heavily X10 sweeps |
11198s | through the left side picks up a |
11200s | two-piece |
11201s | I mean we saw strix Bad Blood get to |
11204s | this point with five minutes on the |
11205s | clock the lion Guardian they have they |
11208s | have they had a little over three |
11209s | minutes the lift comes out the lift does |
11212s | pick up three others and now it is |
11214s | stagger game because this payload has |
11216s | not stopped pushing there's been one to |
11217s | two people on it throughout this entire |
11219s | fight and strix unfortunately got super |
11221s | staggered because that two piece |
11223s | followed up by the three piece that was |
11225s | spaced out perfectly |
11228s | good news for strix at least is just now |
11231s | the payload just kind of entered that |
11232s | danger territory so none of those deaths |
11235s | too costly still two minutes and 27 |
11237s | seconds on the clock for Valley and |
11239s | guardian as you said dirty strix got |
11241s | here with five minutes and couldn't |
11242s | quite get the job done many a prototype |
11244s | already taking a ton of damage Here |
11246s | Comes This captive son it's been such a |
11247s | powerful ultimate all day and it does |
11249s | not disappoint here as X10 goes down |
11252s | prototype able to pick up halo moving |
11253s | fish does answer back but this looks |
11255s | like a team Fight Win For strix and the |
11258s | four stallion Guardians back but that |
11260s | was their big ultimate out of the way |
11261s | and nothing else is close besides the |
11263s | visor |
11266s | the doomfist swab working out for bug I |
11269s | don't know how long bug plans to stay on |
11271s | doomfist we do see blocks and spawn |
11273s | swaps over to Sigma understandable used |
11275s | it to stall it's one of the two you |
11277s | typically go with there's Sigma or ball |
11279s | well doomfist or ball make sense X10 |
11281s | another dragons we have a dragon blade |
11283s | online we have Nano online we have |
11286s | captive Sun online all in favor of |
11288s | valiant Guardian strix Bad Blood coming |
11290s | in with almost nothing relying on this |
11292s | visor at the perfect moment to help |
11294s | their team be successful in this fight |
11296s | and keep their opportunities for |
11298s | successful life we have a massive Antion |
11300s | to The Back Lane |
11301s | and three and two go down to the Dragon |
11303s | Blade |
11305s | it is just bug left standing on this |
11307s | point |
11309s | Andy |
11311s | to uh as you said the the cheaper now |
11314s | the cheaper blade as it did require a |
11315s | nano but |
11317s | absolutely took over and a valiant |
11319s | Guardians with the 2-0 of strix Bad |
11321s | Blood to move to three and o on our |
11324s | first day here of course there's two |
11325s | more games tomorrow in the Swiss but |
11327s | what a dominant performance it kind of |
11328s | put the rest of the bracket on notice |
11331s | that you know Valley Guardians has to be |
11334s | considered one of the top teams up there |
11336s | with watching Timeless but the way they |
11337s | dismantled strix bad blood in this one |
11340s | no arguments for me on that front and |
11342s | just to clarify I'm not dogging on the |
11344s | nanoblade I just think that a if you |
11347s | know nanoblade is a win condition you |
11349s | need to adapt and be aware of that win |
11350s | condition and make adjustments you need |
11352s | to get you need to have something in |
11354s | your pocket to make sure you can counter |
11355s | it and unfortunately that nanoblade went |
11357s | unanswered and so it was kind of a |
11359s | free-for-all for that Nano Genji love to |
11361s | see it if you're on the receiving end of |
11363s | it it's kind of painful hopefully we are |
11365s | able to see teams work around it rather |
11368s | than playing into the favor of the enemy |
11369s | team going forward but with that being |
11371s | said fine Guardians they popped off |
11373s | nicely done |
11376s | yeah I mean you're already guaranteed |
11378s | going tomorrow is two or one of two or |
11381s | three undefeated teams and you just did |
11384s | it in such a dominant way I mean I had |
11386s | this pegged as I said a joke to four map |
11389s | game maybe even a three map at the |
11391s | minimum but just absolute domination did |
11394s | come a little sketchy on new Bonnie I |
11396s | definitely feel like as we talked about |
11397s | strix one of those teams made me |
11399s | dominates on the hybrid but the fact of |
11401s | valiant Guardians I don't even think the |
11403s | attack and these replays are all that |
11405s | impressive I think what to me was |
11406s | impressive nerdy was the five minute |
11408s | defense but you can see there 0.97 |
11411s | meters left between a three cap for |
11413s | strix and they did it for five minutes |
11415s | without blinking an eye |
11418s | it's it's uh |
11420s | probably a player capable of saying hey |
11423s | it's not GG until we hit the end screen |
11426s | because sometimes teams you see them |
11427s | give up a little bit there is no swap to |
11429s | try and get out there and touch the |
11431s | payload there's no one even trying to |
11432s | touch the payload when it's that close |
11433s | they're just like it's over I give up |
11435s | everyone kept going for a million |
11437s | Guardians it paid off especially yeah |
11439s | you can see right there 2.13 meters |
11441s | dangerously close to that finish line |
11443s | for the side of strix bad blood so |
11445s | Valiant they didn't give up they kept |
11447s | the positive mental attitudes going most |
11448s | likely and they are able to be very |
11450s | successful strix Bad Blood though they |
11451s | did also show up they did a great job on |
11454s | attack hopefully tomorrow they find a |
11456s | little bit more success as they're going |
11458s | to be going against teams most likely |
11459s | that are similar in |
11462s | current overall standing to themselves |
11464s | or possibly lower because this is you |
11466s | know Swiss format we'll have to wait and |
11468s | see we can only wish them luck but right |
11470s | now Valiant Guardians interesting to see |
11472s | what you bring to the table tomorrow |
11474s | now it should be exciting depending on |
11476s | who else is undefeated maybe we get a |
11479s | round four Valiant Guardians versus |
11481s | Washington Timeless at least based on |
11483s | the teams we've seen I think those two |
11484s | kind of stand Above the Rest it'd be |
11486s | very interested to see how that one goes |
11488s | if they play tomorrow both those teams |
11490s | looking very strong I think as you said |
11491s | though strict's bad blood if they're |
11493s | able to figure out maybe their control |
11495s | woes again 100 owed back to back by |
11497s | value Guardians if they're able to |
11499s | figure out control this is a very very |
11500s | scary team heading into tomorrow heading |
11502s | into the playoffs already at two and one |
11504s | so sitting in a very good spot so again |
11507s | it's been an absolutely fantastic day |
11509s | here in the calling all heroes unite |
11511s | mine or two dirty and I cannot wait to |
11513s | see what goes for tomorrow because |
11514s | remember at the end of tomorrow the top |
11515s | eight teams come back next weekend for a |
11518s | chance at that five thousand dollar cash |
11519s | pool and some of those points we were |
11521s | talking about earlier that are maybe as |
11523s | you even argued more important than the |
11524s | cash prize |
11526s | I mean in the long run yeah the points |
11528s | are extremely important important I |
11530s | almost had a New Jersey accent for a |
11532s | moment I'm not from New Jersey |
11534s | but nonetheless there you mentioned it |
11536s | there's two days for these this intro |
11538s | period so to speak all these teams still |
11540s | have to play tomorrow they have to play |
11542s | to their strengths hopefully no one is |
11544s | so crestfallen based off of their |
11546s | performance today they don't come back |
11547s | tomorrow at the end of the day it is |
11549s | still a massive learning opportunity for |
11550s | everyone involved but I do believe we're |
11552s | gonna be able to take a quick break here |
11554s | before we continue with an interview |
11556s | from one of the Valiant Guardian players |
11558s | possibly |
11559s | [Music] |
11563s | 30 said we're gonna take a quick break |
11564s | we'll come back kind of put a bow on day |
11566s | one of our calling all heroes unite |
11568s | Miner too maybe with an interview from |
11569s | Valiant Guardians r2o winners here in |
11571s | round three right after this |
11584s | [Music] |
11595s | [Music] |
11598s | foreign |
11601s | [Music] |
11614s | [Music] |
11627s | [Music] |
11634s | [Music] |
11669s | foreign |
11671s | [Music] |
11698s | [Music] |
11731s | [Music] |
11749s | [Music] |
11755s | thank you |
11779s | [Music] |
11784s | welcome back to the calling all heroes |
11785s | unite Miner 2 just wrapped up our Swiss |
11788s | third round between Valiant Guardians |
11790s | and strict's bad blood fish and nerdy |
11791s | still here and enjoined by another fish |
11793s | moving fish seven a tank of four Valiant |
11796s | Guardians uh I you know hey anytime a |
11799s | fish can win I'm already excited and you |
11801s | guys did a lot of winning moving fish |
11802s | 3-0 today how do you guys feel going |
11805s | undefeated on that first week that first |
11807s | day in Swiss play I mean we came into |
11809s | here feeling pretty strong already so we |
11811s | kind of I'm not gonna say expected but |
11813s | we were feeling pretty good about |
11814s | ourselves and uh yeah I mean we got the |
11817s | results we wanted and it's always great |
11818s | seeing our fellow fish as well |
11821s | let's go |
11823s | all right so you say you came in feeling |
11827s | pretty good but are there any teams that |
11829s | you're kind of a little hesitant about |
11831s | the match-up or worried or feel like |
11833s | it's going to be a really tough game in |
11834s | comparison to what you've experience so |
11836s | far like are there any of those teams |
11837s | out there for you that kind of are your |
11839s | Goliath to your David |
11840s | oh yeah for sure um one of them is like |
11843s | Timeless I think they're really good and |
11845s | they play really well together |
11846s | [Music] |
11847s | um |
11848s | that's always good to give me them as |
11849s | well it's always really close so I think |
11850s | it'll definitely be a really good match |
11852s | once it comes up eventually |
11856s | well I look forward to seeing that match |
11858s | up though yeah maybe |
11861s | maybe get it tomorrow we'll have to see |
11863s | it uh but one more question for you |
11864s | moving fish kind of walk me through new |
11867s | Bonnie for your team because I mean |
11868s | absolutely dominated control 100 oh 100 |
11870s | oh it seemed like this was made in the |
11872s | bag and then all of a sudden strix kind |
11874s | of comes in they get the payload they're |
11875s | pushing they're pushing they get down |
11876s | like what 0.9 or something meters left |
11879s | was there any panic in the team was |
11881s | there any like oh this could be going to |
11882s | game three or it was just like all we |
11883s | gotta do is win one fight and we're |
11885s | never gonna lose another one because |
11886s | that's exactly what you guys did |
11887s | I mean our environment's pretty much |
11889s | like no-till like |
11891s | um just always focus on next fight so |
11893s | it's basically I mean I had some |
11894s | conflict Within Myself I'm like oh man |
11896s | like I've been I've been playing this |
11897s | evil column from this map this entire |
11898s | time and it's like now I'm kind of |
11899s | struggling so then I switched to this |
11901s | thing it was a lot easier |
11903s | um and I was I was just like Matt we |
11904s | can't lose I gotta do this for Valiant |
11906s | you know it would look really it looked |
11907s | real bad it's gonna happen |
11912s | well you got it done go celebrate the |
11915s | wind moving fish you and your team move |
11916s | on to three and Owen maybe a date with |
11919s | Washington Timeless tomorrow I don't |
11920s | know how it looks yet but I'm excited to |
11922s | see that Magic by way another |
11923s | congratulations to you and your team |
11925s | going 3-0 on our first day here on the |
11927s | Swiss games yep hey happy birthday CJ |
11933s | wherever you are big shout out I hope |
11935s | you're having a great birthday |
11939s | I hope they're on value nerdy because |
11941s | that's a great way to have a birthday |
11942s | right you go 3-0 there you go |
11945s | moving fish CJ's CJ's on your team right |
11948s | he's on the main team |
11950s | okay yeah yeah there we go |
11953s | all right well happy birthday celebrate |
11956s | your win |
11957s | don't over celebrate in case you have to |
11959s | play tomorrow don't over celebrate |
11963s | what they can't get moving fish for |
11966s | joining us though |
11967s | and because |
11969s | also already we're not done yet we |
11971s | promised three rounds and we've lied oh |
11973s | yeah oh because we have more bonus |
11975s | coverage coming |
11977s | we're gonna hop right into our next game |
11979s | believe Tim team yippee is playing here |
11981s | nerdy and we're going to Flashpoint once |
11982s | again we only get Flashpoint in our |
11984s | bonus coverage games nerdy we never get |
11986s | to see it on stream we only get bonus |
11987s | coverage |
11990s | so back to New junks again another new |
11993s | body they just love new bodies so much |
11994s | here dirty but we get back to do junk |
11996s | City again we're gonna see two new teams |
11998s | on the stream and you know what a way to |
12000s | end with Flashpoint so I I know how you |
12002s | top that Flashpoint five 99.99 there's |
12006s | like a lot of pressure on these teams I |
12007s | feel like to kind of end the stream on a |
12009s | strong note |
12011s | Okay so |
12013s | theoretically speaking |
12015s | oh if these teams somehow tied on hybrid |
12018s | you could top Flashpoint by sending us |
12020s | to push that's all I'm saying but I'm |
12022s | pretty sure this is the deciding factor |
12024s | between these two teams again so |
12025s | hopefully it is yes it is one and one so |
12028s | hopefully we get the full five five |
12030s | points on Flashpoint I love to see it |
12032s | and I pretty sure we're probably gonna |
12035s | see borderline the same compositions we |
12037s | saw in the last flash point which is a |
12038s | Resa Centric compositions most likely |
12040s | using a Lucio I love to see me some |
12043s | Bastion gameplay so if I see some |
12044s | bastions popping off that'd be great but |
12046s | if people get creative and start you |
12048s | know playing more to their strengths at |
12049s | it rather than being meta slaves that is |
12051s | also fine as well best of luck shikikami |
12055s | as well as team yippee |
12058s | here we go new junk City team yepami |
12062s | trying to end the night on a win go into |
12065s | tomorrow heads held high and when |
12068s | they're one step closer to that top |
12070s | eight remember the top eight from our |
12071s | Swiss games at the end of tomorrow will |
12073s | qualify for next weekend's playoffs |
12075s | where |
12076s | I mean everybody gets points I believe |
12078s | for what I saw in the graphic but more |
12079s | points are on the line and of course |
12081s | some of that cash prize as well through |
12083s | first through fourth so we'll have to |
12084s | see I mean you said you like bashes |
12086s | popping off nerdy last time we had like |
12089s | an epic bash to duel between nari and |
12091s | Alex where they are basically trading |
12092s | kills as I'm hyping it up however we see |
12095s | the team comps and we see that there are |
12096s | no bastions at least for now |
12099s | there are no bastions and we have Kayla |
12102s | from Team yippee rolling out on the |
12103s | Moira we've not seen that pig thus far |
12105s | at least on broadcast for calling all |
12108s | heroes during this during this minor no |
12111s | moiras so far so Kayla I hope to see you |
12114s | pop off on Moira I know there are fellow |
12116s | Moira enjoyers that are watching |
12119s | dude uh do everyone who plays Mario a |
12121s | favor and uh be the absolute most |
12126s | disgusting damage Moira we have ever |
12128s | seen |
12130s | well the point unlocks early in shigami |
12133s | will take control first so far no |
12134s | eliminations for either team really no |
12137s | health bars low at all as I say that |
12139s | though I Jinx Megatron they go down |
12141s | Harley Quinn picking up a kill unlucky |
12142s | Mane will fall so supports down on each |
12145s | side Kayla barely hanging on and the |
12147s | Moira goes down but it's a trade of |
12149s | supports both supports that on each side |
12151s | with Wi-Fi going down as well not a lot |
12154s | of healing going to be available and |
12156s | it's so far shikami just building up |
12157s | this percentage now up above 40 percent |
12159s | as Chuck E cheese goes down and in an |
12162s | all-out scrappy fight she could call me |
12164s | barely comes out on top in a huge way |
12166s | though they're already at 50 after the |
12168s | first five ends |
12170s | Harley Quinn can get back rather quickly |
12172s | for team efe and with Kayla as well as |
12174s | unlucky Mane dying so fast for team |
12176s | yippee their Frontline force is going to |
12178s | be more sustainable at least during the |
12180s | early stages of this engage in the team |
12181s | of shikigami who's already decided to |
12183s | back off recognizing that issue |
12184s | coalescence is going to come out from |
12186s | Kayla they ended up finding Megatron |
12189s | but the Moira coalescence only finds |
12191s | that one elimination and is used to |
12193s | sustain the team for the rest of it |
12194s | Wi-Fi goes down a little bit late and I |
12196s | believe shikigami it's gonna have to |
12198s | reset this one |
12200s | plenty of time for chick economy as they |
12202s | already got up to 89 percent they can |
12204s | afford the reset they also have the only |
12206s | two ultimates as Mercedes even gets a |
12208s | pick onto Harley Quinn |
12210s | that's just gonna set them back even |
12212s | further there is a sound barrier nearly |
12213s | up for unlucky main though Friday might |
12216s | also be very close as well here comes |
12218s | the visor just ripped right away sounds |
12220s | are going to come out but they got the |
12221s | pick and they turn around Kayla goes |
12223s | down Mercedes will fall so it's a one |
12224s | for one shikekami also importantly gets |
12227s | control of the point and now dangerously |
12229s | close to getting 99 forcing overtime and |
12231s | they do |
12235s | coming up on this Rampage |
12237s | with this at first and Tara with the |
12239s | terror surge gets eliminated by the |
12241s | Lucio Baptist and a Little Help from JQ |
12243s | unlucky main also finds Wi-Fi unlucky |
12246s | goes down shortly thereafter to the ax |
12249s | from Chuck E cheese Megatron picking up |
12251s | two Chuck E cheese finding another and |
12253s | it looks like that's gonna be a point |
12255s | lock over to shikigami |
12260s | can |
12262s | end up winning in our first Flashpoint |
12264s | game a Riptide won the first point in |
12266s | traded flash points round remember it is |
12268s | five flash points on the map first to |
12270s | three captured flash points wins |
12273s | right now she can call me ahead in the |
12275s | game as they rotate over so 15 seconds |
12277s | before this one unlocks and a couple of |
12279s | ultimates up on both sides two DPS alts |
12281s | for team yippee while shakami does have |
12283s | that sound barrier which if tide a can |
12286s | avoid being emped will be massive for |
12289s | his team |
12291s | definitely early pick onto Wi-Fi it is |
12293s | Sunshine's going to melee but |
12296s | follow from Mercedes deletes sunshines |
12298s | both teams are equal trying to put a leg |
12301s | up EMP is dropped followed by the beat |
12303s | drop for sustain for shikikami the issue |
12305s | with EMP is while it's it's an annoying |
12309s | ultimate in a lot of cases you either |
12311s | need to have a very very short distance |
12312s | between you and the enemy team to |
12314s | immediately pick off a squishy or you |
12315s | need another old in conjunction with |
12317s | that EMP to find a lot of success with |
12319s | it just dropping EMP to engage |
12322s | very difficult to capitalize off of |
12325s | the EMP unfortunately didn't even hit |
12327s | the Lucio either so the sound barrier |
12328s | just immediately countered it Tara able |
12330s | to pick up a kill onto Mercedes so TBB |
12333s | at least getting picks across the map |
12335s | unfortunately Flashpoint is already at |
12338s | 40 and climbing for shikakami as they |
12341s | look to get him picked potentially onto |
12343s | Kayla Sunshine dropping low as well as |
12344s | they drop the pole spawn but they are |
12346s | the first elimination failing unlucky |
12349s | made both able to survive for now as |
12350s | Megatron does go down but there's the |
12352s | support trade as Kayla will follow the |
12354s | tank battle does go in Terrorist favors |
12356s | so little wins across the map here nerdy |
12359s | 14 yippee but the problem is that |
12360s | percent on the flash point is just going |
12362s | higher and higher chickammy's favorite |
12368s | most likely this is team yippee saying |
12370s | okay that we're not even gonna try to |
12372s | approach that point you got a 50 50 shot |
12374s | out of your spawn which side the |
12375s | flashpoint is going to rotate to next so |
12377s | possibly if they've started the |
12378s | migration process and were hopefully |
12381s | betting it all in the right location |
12383s | they did they're gonna be the first ones |
12385s | they're on onto the next flash point |
12387s | however you want me to point out Tara |
12389s | has decided to swap off that Arisa in |
12391s | favor of the Winston the Winston with |
12393s | the Tracer Sombra is the more common |
12396s | composition that we do see |
12398s | and then the orisa variation of it I |
12401s | just feel like there wasn't enough |
12402s | follow-up damage for those flankers to a |
12404s | be able to find Value and live because |
12407s | when they went in they got deleted now |
12409s | we do hear beat get dropped as well as |
12411s | the amplification Matrix and it looks |
12412s | like shikigami it's gonna struggle a |
12414s | little bit but able to find a footing |
12416s | taking out both DPS for the side of Team |
12417s | you beat |
12419s | I'm bringing down Tara unlucky Mane will |
12422s | go down as well Caleb |
12424s | just survives long enough to avoid the |
12426s | team kill but |
12427s | not much longer than that so once again |
12429s | shikami finds themselves in a familiar |
12431s | spot first onto the point and |
12433s | well on their way already to maybe |
12435s | claiming this Flashpoint at a 3-0 win |
12444s | Sunshine with pulse bomb just looking |
12447s | for a target has sombro |
12450s | as well |
12452s | possibly oh okay so we have the kiko |
12454s | swap from Megatron |
12456s | they get hacked they suzu then they get |
12459s | unfortunately pulse bombed we hear a |
12461s | follow-up pulse bomb that does not find |
12462s | anyone from Wi-Fi now we have a tracer |
12464s | versus Tracer fight whoever recalls |
12466s | first most likely to be unsuccessful but |
12468s | instead Wi-Fi is going to take a fist to |
12470s | the face ends up getting eliminated |
12471s | Mercedes goes down tide goes down as |
12474s | well Kayla goes down Chucky Cheese is |
12476s | going to go down as well for Tiki Kami |
12478s | and finally Tim yippee with percent on |
12481s | this Flashpoint |
12485s | hopefully for team UB they can kind of |
12487s | change how this map is gone because this |
12490s | has been the style shikami gets in gets |
12492s | 60 to 70 percent teamipee forces them |
12495s | off but then one fight and it's over |
12497s | just because of the length you have to |
12499s | run back because of how well shikami is |
12501s | getting picks so it's up to team you be |
12502s | to survive they do have a pair of |
12504s | ultimates in that EMP so we get that EMP |
12506s | sound barrier battle once again round |
12508s | one went to the Lucio ooh round two |
12511s | go-to is going to be the question |
12512s | Megatron dropping low Primal Rage going |
12514s | to be popped immediately by Tara |
12516s | well off the point now trying to retreat |
12519s | back as it does get up to that 64 |
12520s | percent team if he does take advantage |
12522s | Sunshine gonna get the first elimination |
12524s | this could be huge for getting their |
12526s | first flash point of this map for TV |
12528s | Terror gonna pick up one more |
12530s | shikakami now just running out of |
12532s | resources only three members left in the |
12534s | area of the flashpoint Wi-Fi does pick |
12536s | up a single kill unlucky main dropping |
12538s | low with the Enemy Lucio going down this |
12541s | looks like TVB shouldn't be able to hold |
12542s | on to this Flashpoint |
12544s | that was also a Lucio Ajax in need the |
12548s | animation they get hacked and eliminated |
12549s | but it's always very tragic to |
12551s | experience team yippee is leading in |
12555s | percentage but now can they hang this |
12557s | hang on to this they use B to sustain |
12559s | through this for the staggers that are |
12560s | coming in from Team cheekigami to try |
12562s | and maintain this point control full |
12564s | Spawn from Sunshine is online will they |
12566s | find a stick they do not and they do not |
12568s | pick anyone up with it Wi-Fi goes down |
12571s | looks like shikikami might be able to |
12573s | claim this euphoric acid it |
12578s | gotta hold on we get another 90 .99 |
12580s | battle but as you go towards team |
12582s | Chicago it's two picks for TV making |
12585s | three now with Harley Quinn getting one |
12586s | onto Mercedes unless Chuck E cheese her |
12588s | Wi-Fi has a massive play in their |
12590s | Arsenal it is going to be going to flash |
12592s | point four is at 99.99 it's gonna be |
12595s | extends this round and extends |
12598s | Flashpoint as they head to number four |
12600s | hoping to maybe get us a flash 25. |
12608s | visor plus Kitsune Rush combo for teams |
12611s | she can call me online it's a deadly |
12613s | combination for sure but if not placed |
12616s | properly the other team's just like oh |
12617s | imagine if I just walk away and they can |
12620s | sustain through it with that mentality |
12622s | in mind however 14 you be we have that |
12625s | Nano boost which is used early on a |
12627s | Winston that took a quick nap it's now |
12629s | going to try and just eliminate Mercedes |
12632s | Mercedes goes down so there goes that |
12633s | initial combination I was discussing |
12635s | Kitsune Rush is going to be coined to |
12638s | try and equalize Kayla and unlucky main |
12640s | both go down for team yati full |
12643s | support's gone Tara has to use Primal |
12646s | Rage to help sustain and keep himself |
12648s | alive throughout this fight on this |
12649s | Winston man you went off the map but ah |
12652s | switched up came and clutch however |
12653s | Megatron still got stomped on by the |
12655s | Winston |
12657s | find a pick coming all the way back from |
12659s | being the first eliminated |
12661s | fight and much like the last three flash |
12664s | points the first early percentage go to |
12666s | Chicago we'll see if this time they're |
12668s | able to hold on |
12670s | this team yippee slowly starts to make |
12672s | their way back there's still that attack |
12673s | Fires available as well as the pulse |
12675s | bomb unfortunately for TVB there's still |
12677s | a little bit away from both of their DPS |
12678s | salts and not really close on anything |
12681s | else we'll see how quickly unlucky Mane |
12684s | could try and build that sound barrier |
12685s | With the Enemy Lucy already at 90 |
12687s | percent |
12688s | and the flash point already nearing that |
12690s | 45 mark |
12692s | we got to keep in mind however last time |
12694s | Lucio from shigigami tried to use their |
12697s | sound barrier they were hacked and then |
12699s | instantaneously deleted so this is |
12701s | option for Redemption gets anted we see |
12703s | full spawn go off Megatron goes down |
12705s | Harley Quinn goes down so equalize as |
12706s | far as his power on the fields we hear |
12709s | visor get popped to try and give a leg |
12712s | ahead for the side of shikitami they |
12714s | find one elimination Kayla Tara find one |
12717s | of these Tara finds another |
12719s | looks like two movies gonna hang on a |
12721s | bit more |
12723s | and maybe even more important as they do |
12725s | flip it in 95 the sound barrier for |
12727s | shikami was used so there won't be that |
12729s | sound barrier to answer the EMP this |
12731s | time for Harley Quinn potentially could |
12734s | be the difference Baker but there's |
12735s | still a long way to go for team up just |
12737s | now hitting that 20 Mark half they're |
12739s | gonna hold on for maybe two fights on |
12742s | Flashpoint four again this is Swiss |
12744s | round three or calling all heroes unite |
12747s | mine or two final game of the day for |
12749s | both these teams each looking to pick up |
12751s | a win |
12755s | okay |
12755s | right now the fight is going to kick off |
12757s | there's that EMP in the land on to two |
12760s | though both members will survive and |
12762s | it's actually Kayla an unlucky main who |
12764s | are dropping the lowest Kayla's gonna be |
12765s | picking out by the oh from Chuck E |
12767s | Cheese Chuck E cheese is gonna add |
12768s | another kill make it three for Chuck E |
12771s | cheese and that could spell Doom for |
12772s | team yippee |
12777s | Winston has to get a leg on this point |
12780s | manages to do so but is there anyone |
12783s | else to follow up I don't think so and |
12785s | with that team cheeky got me well |
12788s | shikikami is going to walk away the |
12790s | victory for our final series of the day |
12795s | and it just felt like team yippee |
12798s | unfortunately was just an uphill battle |
12800s | every flash point at the start every |
12802s | first Flashpoint battle was going to |
12804s | economy's way and this final one goes as |
12807s | well with a great play from Chuck E |
12809s | cheese picks up the support and says you |
12810s | know what I'll just take out the other |
12811s | support as well now there's no healing |
12813s | for your team and at that point there |
12815s | was really not a lot the team EP could |
12816s | do |
12820s | but there is always you know more |
12822s | opportunities to keep playing mostly |
12824s | like they are going to still be playing |
12825s | tomorrow the Swiss round is not over |
12827s | whether or not they make it to the next |
12828s | weekend honestly is up to them and their |
12830s | ability to outperform the teams they go |
12832s | against but with that being said |
12833s | congratulations nonetheless both the |
12835s | teams finish out today one and one it's |
12837s | nothing too scarf at considering the uh |
12839s | level of competition that we've been |
12840s | able to Showcase thus far on broadcast I |
12843s | think everyone did a fabulous job today |
12844s | and I'm excited to see what they bring |
12846s | to the table tomorrow and the weekend |
12847s | after that |
12849s | yeah tomorrow is really where the money |
12852s | is going to be made at least qualifying |
12854s | for playoffs right you could cut back |
12855s | from a bad start you could fall apart |
12858s | from a good start even as we take a look |
12859s | at some of these replays from our bonus |
12861s | cover to team yippee and shikami and as |
12863s | you said nerdy I think both these teams |
12866s | do some VOD reviews baby prep for your |
12869s | teams as best you can if they were on |
12871s | the stream I think easily next weekend |
12874s | we could see either of these teams in |
12875s | the playoffs as we said top eight |
12876s | qualify and you've still got multiple |
12879s | Swiss games tomorrow to kind of make a |
12881s | comeback if you've had a bad start or |
12883s | submit your spot in the playoffs if you |
12884s | started off well like we saw some of our |
12886s | teams going 3-0 on the day so still a |
12888s | lot of OverWatch let me play tomorrow |
12891s | most definitely and also as the day |
12893s | progressed we got to see a lot of teams |
12894s | make swaps faster when they realize |
12896s | things weren't working for their team or |
12897s | we're going directly up against the |
12899s | counter composition and hopefully the |
12902s | trend continues we see those counter |
12904s | swaps come into play faster earlier on |
12906s | and teams play more and more to their |
12907s | own strengths and the weaknesses of the |
12909s | enemy comp to be more successful these |
12911s | Flashpoint games have been very exciting |
12913s | uh hopefully tomorrow and next weekend |
12916s | we see cervasa over new junk City and |
12919s | maybe we don't see as much Newton Bonnie |
12921s | but that of course is just a request not |
12924s | a demand |
12926s | and I think the other thing that some of |
12928s | the teams that we especially some of the |
12929s | teams we've seen on stream that they |
12930s | have the chance to do tonight nerdies it |
12932s | feels like some of these teams you know |
12934s | really as we talked about you know |
12936s | unfortunately and not intended punished |
12939s | by the fact that escort left off the map |
12941s | pull I feel like we've seen a couple |
12942s | teams who have taken losses who just |
12944s | feel like the better payload team so how |
12946s | do we win on control how do we win on |
12948s | Flashpoint definitely got to be some of |
12949s | those things that teams go over here as |
12951s | well and again it looked like TVP maybe |
12954s | was gonna make a comeback but at the end |
12955s | of the day they fought just a little bit |
12957s | short but as already said all of |
12959s | Tomorrow still left and I'm I'm excited |
12962s | to see tomorrow how they're gonna be I'm |
12963s | decided to see who will be alive when we |
12965s | are broadcasting course we will not be |
12967s | here tomorrow but we'll be back next |
12968s | weekend with the playoffs and again |
12970s | that's when the real you know money is |
12972s | going to be there and I think that's |
12973s | when we'll see the sponsor swaps this |
12975s | three Series game maybe even the four |
12976s | Series games I'm holding up hope we get |
12978s | one four serious game because we do have |
12980s | a tiebreaker in there in case somehow |
12982s | hybridized but fortunately we weren't |
12984s | lucky enough today I'm holding that I'm |
12985s | gonna cross my fingers |
12988s | and while we're on the topic of who's |
12991s | going to make it into playoffs because |
12992s | of course there's still tomorrow we can |
12993s | take a quick look at the standings to |
12995s | see who is putting themselves closer and |
12997s | closer to that goal of reaching playoffs |
12999s | and take a look at our top teams as you |
13002s | can see |
13003s | Valiant Guardians I think this it might |
13007s | be something to do with just partial map |
13009s | differential Point differential but they |
13012s | are second place the Valiant Guardians |
13014s | which is interesting Washington Timeless |
13015s | drop down to the fourth place |
13018s | having lost out on one map very |
13021s | interesting and then |
13023s | as a Thoth is a team that we've not |
13025s | really been able to look at nor C have |
13027s | moved up to that third place spot |
13028s | interesting some things happened off |
13031s | stream |
13033s | all the action |
13035s | I think a big one and it stood out to me |
13037s | of course is Washington Timeless the |
13039s | team that I mean we heard from Valiant |
13040s | Guardians tank that was the team that |
13042s | they wanted to see that was the team |
13043s | that they were excited to play they're |
13045s | now two and one they've kind of dropped |
13047s | off from that undefeated pool so cannot |
13049s | wait to see what tomorrow has the tour |
13050s | again I believe the eight top eight |
13052s | teams so the teams on that left side |
13053s | will qualify when tomorrow is said and |
13055s | done so still quite a lot of games left |
13057s | to be played in our calling all heroes |
13059s | unite minor 2.fortunately nerdy and I |
13061s | will not be here tomorrow you'll have |
13062s | two fantastic casters that will be back |
13064s | next weekend for the playoffs and nerdy |
13066s | your final thoughts on the first day of |
13069s | Swiss games here in the calling all |
13070s | heroes unite minor 2. |
13073s | um honestly I think understanding |
13075s | swapping and making sure you're swapping |
13077s | when you're not getting value even if |
13078s | you supposedly you should be more |
13080s | successful than the enemy if you're not |
13082s | finding that success don't be afraid to |
13084s | make that swap I when we were talking to |
13085s | moving fish moving fish even mentioned |
13087s | like you know I've been on this Diva for |
13089s | quite some time now I need to swap |
13091s | finally got the swap in team started |
13093s | being more successful in that new body |
13094s | map additionally |
13096s | I mean for tanks just listen to your |
13099s | supports if your supports are crying and |
13101s | asking you to fall back don't take that |
13103s | as a okay this is a fair fight I'm gonna |
13105s | go in 1v5 of them out of line of sight |
13107s | of my supports I understand that is like |
13108s | the job of the tank is to chronically |
13110s | Los your supports but make sure you're |
13112s | listening to your supports and of course |
13113s | supports keep popping off hopefully we |
13116s | see some more potgs coming out from |
13117s | supports and hopefully some love is |
13120s | given over to the DPS and the game |
13121s | decides to give them some plays of the |
13123s | games tomorrow as well |
13125s | I think our DPS shut out today in place |
13127s | of the game but that will do it for us |
13129s | again we have more Swiss games tomorrow |
13131s | you're not going to want to miss that |
13133s | sneaky and Tiny shiny we'll have all of |
13134s | your coverage make sure you come back |
13136s | tomorrow same time as today for the end |
13138s | of the Swiss bracket for the calling all |
13140s | heroes unite minor 2 nerdy and myself |
13141s | will be back next weekend with the |
13143s | playoffs you will not want to miss it |
13144s | there's still a ton more coming and |
13146s | we'll see you guys tomorrow |
13151s | foreign |
13160s | [Music] |
13191s | foreign |