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603s | and welcome everyone to OverWatch World |
605s | Cup qualifiers and we are in APAC group |
608s | hey my name is G clef and with me of |
610s | course as always I'm known right here |
612s | and yesterday was um I would say lots of |
617s | wrecking balls yeah |
620s | not actual wrecking balls but in results |
623s | is what I mean yeah so there were a lot |
625s | of two zeros I think every game a match |
627s | of Apec a was two zeros including like |
631s | not just two zeros just in scores but |
633s | also like very dominant displays from |
634s | the winning teams Hong Kong Japan and |
637s | South Korea all got 2-0 wins it was a |
640s | great display from all the teams that |
642s | won and a little bit a lot to prepare |
645s | for the teams that lost yesterday yeah |
647s | we gotta we gotta head start on the |
648s | first day actually all six teams |
650s | displaying some sort of result on the |
652s | first day so let's continue from that |
653s | story and how they actually improved |
655s | throughout the two weeks or is it just |
657s | going to be the continuous struggle for |
658s | a lot of these teams because we could |
660s | see very different power levels between |
662s | some countries and it might just |
664s | continue well depending on the map maybe |
666s | because it's his first two format and |
668s | until the end basically so they might |
671s | have to come up with some type of cheese |
672s | because the patch it's not going to |
674s | change the teams of course can't really |
676s | get worse at at this type of a place so |
680s | I think we just have to be stuck in |
681s | maybe we'll try to figure out way where |
684s | a lot of the lower tier teams can |
685s | actually defeat the higher tier teams in |
687s | a lot in some ways yeah we've seen it in |
689s | a lot of regions right now so especially |
691s | in other regions other than APAC we've |
693s | seen a lot of upsets and a lot of teams |
695s | are displaying very different reads on |
698s | the current patch and meta so what we've |
701s | we've also seen a lot of compositions |
703s | that might be seen as off meta is from |
705s | several teams especially like uh for |
707s | example the mercy Pharmacy composition |
709s | from Saudi Arabia is direct is kind of |
711s | is that the answer maybe but is it it is |
716s | considered off meta at the current point |
717s | but it's working for them and it's kind |
719s | of shaking shaking What's how the group |
722s | is forming up in the region but as of |
725s | APAC right now the teams that are |
727s | favorites coming into the match are just |
730s | winning straight up at least until today |
732s | so it will be interesting to see whether |
734s | the other teams that that have |
736s | relatively lower power levels may be |
738s | able to show up today you know that's |
740s | going to be the thing uh let's go |
742s | through the overview and explain once |
744s | again we are in here for the top three |
746s | teams which is Apac a as you see on top |
749s | and we also have uh the bees which we |
751s | only get the top two teams and then we |
753s | have the China Mainland later on total |
755s | 16 teams will be coming out from the |
757s | qualifiers and then the group stage and |
759s | the final stage as we go through but the |
761s | qualifiers for the two weeks uh it's |
764s | basically 24 7. enjoy all the action you |
766s | get to see a lot of the old faces |
768s | actually coming back into OverWatch so |
770s | I've been enjoying a lot of the names |
772s | like ah that player sounds very familiar |
775s | like where is he from is it he's from |
777s | like 2017. yeah so even in Apex today we |
781s | will be having some of those players |
782s | especially mangojai from Hong Kong who's |
785s | featuring our first match he's been here |
787s | for quite a while and like you said G |
790s | clef we have a lot of talent that were |
792s | previously on other team professional |
794s | teams when they were before even |
796s | pre-overwatch League eras and also some |
800s | players just came out of retirement just |
802s | for the World Cup so it's exciting yeah |
804s | it's totally possible that uh some some |
807s | teams actually having the teamwork |
809s | already like playing in recent |
811s | tournaments for months to month ahead of |
813s | time but some other teams they just got |
816s | together of course uh they went through |
818s | the open trials but some with some |
820s | roster changes just so some teams are |
822s | actually quite new in terms of teamwork |
823s | so depending on how they can work on |
827s | their teamwork if they can get that |
828s | potential 200 within the first weekend |
830s | the second week the result might change |
832s | a little bit there exactly so this is |
834s | like you said you Cliff this is going to |
836s | be a two week full uh this is going to |
839s | be two weeks strong so there will be |
840s | these each team will be playing several |
843s | matches not it's the qualification is |
845s | not just going to be determined just by |
846s | one or two matches so adaptation and |
849s | feedback is key if you want to qualify |
852s | in the top three teams of this group |
855s | especially with South Korea and Japan |
857s | looking super strong you do have to |
860s | cover up your weaknesses or at least |
861s | find an answer to whatever we weaknesses |
863s | that you've shown in day one if you want |
865s | to get that last one certainly those two |
867s | teams and the third team that we kind of |
869s | uh showing a lot of display on screen |
871s | was Hong Kong so for sure so these three |
874s | teams might be staying on top three for |
876s | a long time but we only had a single |
878s | match yesterday uh single match each |
881s | yesterday so we'll keep on looking uh |
883s | and today's schedule we have Hong Kong |
885s | versus Philippines and the second match |
887s | of the day will be Chinese Taipei versus |
888s | Japan so no Indonesia no South Korea |
891s | today yeah so South Korea is the only |
894s | team that will not play who has won |
897s | already won a match and so Hong Kong |
899s | Japan who has already shown a great |
901s | display yesterday are playing it'll be |
903s | interesting to see if they can keep |
905s | their show of dominance on even today's |
907s | match and getting two wins |
910s | um first will be a very important uh |
913s | Milestone and for qualification here |
915s | yeah certainly because you only get to |
916s | play a five in total as we have six |
918s | teams in our group a of APAC as we have |
922s | the logo those as team well Philippines |
926s | want to talk about them later okay |
927s | they're coming out later so let's talk |
928s | about Hong Kong first they showed some |
931s | Crystal Clear plays coming out from |
933s | Charlene he's Genji of course as it's it |
935s | it is his favorite hero oh I think he |
937s | actually had better moments uh during |
939s | summer series uh in contenders not too |
942s | long ago so we only got like a half of |
945s | his power level from yesterday's match |
947s | did see the bright side of shaolan's |
949s | Genji early on in the tournament in the |
951s | world cup but like you said G clef uh |
953s | Shaolin is a little bit of Hit or Miss |
955s | at the current moment there's no doubt |
957s | that he is a great Genji player and a |
958s | great player in general but we have seen |
960s | moments where Indonesia was able to shut |
963s | him down a little bit so Philippines |
965s | might take notes from that and will have |
968s | to uh shut down shaolan if they want a |
970s | chance in today's match we see the |
973s | starting five for Philippines today |
975s | Redux what Pogba Gino and Chun Li I |
979s | think the most key here would be Pogba |
983s | Staying Alive because yesterday and |
984s | yesterday's matches Philippines weren't |
986s | even that weren't even able to have a |
989s | proper team fight against Japan because |
991s | pugbot or maybe walked on the Genji were |
994s | being picked out easily getting isolated |
996s | kills uh deaths rather before anything |
999s | started so if they want to show their |
1002s | full potential I think they need to stay |
1003s | alive as a team and that starts with |
1005s | pugbuck yeah you're totally right |
1007s | unknown as they brought did bring Echo |
1009s | early on in ilios yesterday and once you |
1012s | have uh Echo and mercy in the air you |
1014s | are pretty oh you're pretty vulnerable |
1016s | especially on your back line the other |
1018s | Anna Anna player the other support |
1020s | that's on the ground and the opponent |
1022s | team the fan was basically dominating |
1024s | for the back end just taking the support |
1026s | force and then the other DPS on the |
1028s | ground and the teamwork was not really |
1030s | correlated within the team for |
1031s | Philippines so I think that should have |
1033s | been the feedback first of all okay if |
1035s | you're going to use the echo let's try |
1037s | to be extra safe let's keep our tank and |
1039s | the support and the other DPS uh |
1041s | together so they can actually be |
1042s | supporting themselves while echo's |
1044s | actually grabbing a kill did that really |
1045s | happen at all yesterday so maybe they |
1048s | will try it once again I think they |
1049s | really realistically have one or two |
1051s | more chances of maybe bringing that Echo |
1053s | and in Legion depending on which Legion |
1056s | we go into you might not see that Echo |
1058s | as much today yeah so lijiang may be on |
1061s | Gardens we might and maybe even Nike or |
1063s | a night market as well I don't think uh |
1066s | Echo will be used as much and control |
1068s | tower however I do agree with your point |
1071s | G clef if they are going to use the echo |
1073s | I don't have any problems with the echo |
1074s | it's buffed it's a good it is a good DPS |
1077s | uh option and we've seen from Team Korea |
1080s | that Echo can actually be used really |
1083s | really effectively however like you said |
1085s | using the echo has its pros and cons the |
1087s | pros is that you the DPS and the mercy |
1091s | will be very safe in in the air however |
1093s | the other team the other three members |
1096s | of the team will be added numbers |
1098s | disadvantage so you need to make the |
1100s | most you need to either take out and |
1103s | make earlier eliminations or at least |
1106s | harass them to a point that they cannot |
1108s | dive to your uh three-man uh the rest of |
1112s | the team that's going to be tough |
1113s | because Echo unfortunately a pretty good |
1116s | to go in the air but as long as you're |
1118s | getting okay trade but if that doesn't |
1120s | happen from your own DPS and the mercy |
1122s | in the air that's usually when we have |
1124s | the hard time and I'll pause for now but |
1127s | we'll see because Hong Kong they've seen |
1129s | the match from yesterday and they will |
1130s | be dominating for the fact okay less |
1133s | than 24 hours sometimes is not enough to |
1134s | have the feedbacks yes but in practice |
1137s | not actually like you can only have okay |
1140s | you need to eat sleep first play |
1142s | OverWatch and no take the speed you |
1144s | don't sleep you just play OverWatch man |
1147s | but how can you actually play the match |
1149s | then you need at least like uh my |
1151s | minimum will be five six hours of |
1153s | minimum quality sleep okay uh in with AC |
1156s | I can give you |
1157s | so yeah without that they probably had |
1159s | less than 10 hours to actually uh |
1161s | practice and give feedback and do all |
1163s | sorts of stuff for Philippines |
1164s | especially in Hong Kong certainly they |
1167s | watched the match from yesterday okay |
1168s | let's try something like Japan I'm |
1170s | pretty sure they're going to try it here |
1171s | and let's see if they struggle or not |
1174s | again because that was uh pretty |
1177s | dominant victory for Japan against |
1179s | Philippines yesterday okay so I have I'm |
1183s | seeing control tower as the first round |
1186s | for Legion Tower Philippines going they |
1190s | are hovering the ram rush in Hong Kong |
1192s | they're there's keep they're keep going |
1194s | on with what they did yesterday with the |
1196s | junker Queen composition as well uh I do |
1199s | you think that composition wise |
1201s | Philippines does have the upper hand |
1203s | again but yesterday and yesterday's |
1204s | match as well Philippines also did have |
1207s | the comp Advantage but still wasn't the |
1210s | execution wasn't there the cap it so |
1212s | it'll definitely come up to execution |
1214s | for the Philippines today yep here are |
1216s | the supports uh mirror and Reaper |
1223s | these are Big DPS changes and we have |
1225s | the neutral fight in the middle or |
1227s | something actually got cut off early on |
1228s | I'm crazy actually picking up that kill |
1230s | that is a lot of healing away from the |
1233s | side of Philippines not there anymore |
1235s | again and first capture we'll go into |
1238s | the side of Hong Kong |
1239s | yeah with the teleport that you wanted |
1241s | to push a little further okay and you |
1243s | got to be careful especially even if |
1245s | you're the tank uh ramatra and also a |
1247s | Jungle Queen you might just be isolated |
1249s | I think uh what also try to isolate r3k |
1253s | but having that ice ball but uh at that |
1256s | moment uh Chang Lee was already down so |
1258s | a little unfortunate losing the support |
1260s | early on here comes the pressure again |
1262s | pumpkins come very low and might not be |
1264s | able to push through the shield oh |
1266s | there's that field they have to back out |
1268s | but they already use the immortality |
1270s | field so they do have to wait it out a |
1272s | little bit and this means more |
1274s | percentage going to the side of Hong |
1275s | Kong and look at the Ultras of Omaha |
1278s | already they are already |
1280s | getting that those ultimates and they |
1282s | don't even need to use them because |
1283s | they're winning the neutral fights even |
1285s | without the alts yeah that's the thing |
1287s | yes |
1288s | even without the alts you still win |
1290s | who's hiding here |
1295s | nice try but okay he's kind of he's kind |
1299s | of confused at how how they found him |
1301s | but if you look at the side of Hong Kong |
1304s | right now they have five ultimates now I |
1306s | mean like four and six percent away from |
1308s | the sound barrier however the |
1310s | Philippines do you have ultimates on |
1312s | their own still Hong Kong will be having |
1314s | the initial aggression here good Samira |
1318s | from Geno but it is not enough to save |
1320s | the Philippines and it had 69 |
1322s | Philippines are at desperation mode they |
1325s | are at last fight territory already |
1326s | you're in this room |
1328s | photo barrier plus that blizzard and |
1331s | they couldn't really Dodge the entire uh |
1335s | they had three holes being used from |
1336s | Hong Kong they still have sound barrier |
1338s | plus the Rampage so that means they |
1340s | still have to push for mantra needs to |
1342s | block a lot of damage in front here's |
1344s | the wall again there it is the |
1346s | annihilation almost a five-man ramp here |
1348s | that was four but a counter hit with the |
1351s | blizzard so oh I don't think |
1354s | I don't think this is gonna go well to |
1356s | the side of the Philippines yes the |
1358s | overtime is proctored the last minute |
1359s | touch however there is nobody left and |
1362s | that is first round that is control |
1364s | tower going to Hong Kong oh oh I almost |
1367s | forgot |
1368s | that the fight had actually had to |
1370s | happen near the control point |
1372s | because they were just Kate kept the |
1374s | entire game exactly so I think Hong Kong |
1377s | did a really good job uh doing kind of |
1380s | reaping from web or whatever resources |
1383s | they had because they won the first |
1385s | fight and they knew that they were going |
1387s | to be at an Ulta bandage so |
1389s | and so they were trying to go to the |
1391s | spawn and spawn camped a little bit |
1393s | maybe in hopes to get like you know |
1395s | stall some time but they got more than |
1397s | that they just nodded they only install |
1399s | time they just kept them there and |
1402s | Philippines I I don't think they even |
1404s | touched the point for more than 10 |
1405s | seconds this round yeah if Lucky 10 |
1408s | seconds at the first neutral fight I |
1410s | think that was about it yes |
1413s | moving into our second |
1415s | call still moving IG I think the |
1418s | Philippines yes they |
1420s | can isolated again |
1423s | it's not going to survive that even with |
1425s | the slide that wall was perfectly placed |
1427s | by Charlie and |
1429s | Philippines they really have to group up |
1431s | together exactly so what I was talking |
1433s | about is that yes they can lose their |
1434s | first fight they can lose a few members |
1436s | all they have to do is that they don't |
1438s | have to get further delayed what |
1439s | Philippines is experiencing right now is |
1441s | they're losing a member they're waiting |
1443s | for that member to come back and they |
1444s | still lose a member while waiting for |
1446s | that |
1447s | initially lost remember to come back I |
1449s | was coming around for the backline |
1453s | that was genius Wall play from shaolan |
1456s | although xiaolan did fall uh shaolan |
1459s | shalon's wall helped everyone on the |
1462s | side of Hong Kong to that high crowd and |
1464s | I don't think Philippines was we're |
1465s | expecting it because they weren't |
1466s | looking at that direction and they |
1469s | didn't even have all the team members I |
1470s | think tracer was trying to walk I was |
1472s | trying to go around as a tracer to |
1474s | repeat a little bit here comes the fight |
1475s | again okay no real old charges coming |
1479s | out from both teams there's a jump from |
1480s | Winston r3k is a little bit low but gets |
1484s | healed oh Redux going down early |
1487s | for some more damage it's only Tracer |
1489s | with luck |
1491s | I don't think that Philippines do need |
1493s | to go to the point in contest because |
1495s | they need |
1497s | Hong Kong back to the point and make |
1500s | them use resources because right now all |
1502s | they're trying all their all Philippines |
1503s | is doing right now is Hong Kong |
1507s | fighting them in open space which means |
1509s | that Hong Kong can beat them without |
1511s | using any resources on their side so |
1513s | this means not only are there are they |
1515s | stalling time losing precious time there |
1519s | are also just making grounds for losing |
1522s | the next one as well because any |
1524s | resources |
1527s | there's such quick reflexes by the Jeep |
1529s | by team Hong Kong just pushing all of |
1531s | them and reading way where Philippine |
1533s | wants to come because after dropping |
1536s | uh from the neutral passage twice okay |
1538s | they had to come to the second floor |
1540s | they had to rotate this time and here's |
1542s | what was fantastic for the point there's |
1544s | a pulse bomb doing some damage but not |
1546s | into grab the kill I really like what |
1548s | what is doing right now because yes they |
1550s | are forcing Hong Kong into the point you |
1553s | see that three three ultimates are being |
1556s | used for ultimates used by Hong Kong |
1557s | this should have come a lot earlier but |
1559s | still nonetheless it is still a good |
1562s | action from the side of the Walk they |
1564s | are forcing Hong Kong to do something |
1565s | rather than them going through what Hong |
1568s | Kong wants them to do however Hong Kong |
1570s | already has the resources necessary and |
1573s | there is the fight and the map to Hong |
1575s | Kong |
1577s | and that will be the first map going to |
1579s | Hong Kong what a one-sided pretty |
1581s | dominant Victory from Hong Kong they're |
1582s | Philippines I think they wanted to try |
1584s | something else but it was already too |
1586s | late as you were mentioning okay the |
1588s | maybe it's better to contest from the |
1590s | point by getting there oh you can use |
1592s | someone like Tracer or a few others in |
1594s | the air to actually go uh contest the |
1596s | point that to create a distraction right |
1599s | the Philippines it seemed like they were |
1601s | always falling into the Trap of Hong |
1603s | Kong so they needed to find a way to |
1605s | evade that from happening or eventually |
1607s | they did but didn't really quite turn |
1608s | out to be uh they're like an entire flip |
1611s | but still we could see some signs of |
1613s | Hope towards the end yeah especially on |
1615s | Night Market at Legion Tower I think |
1617s | what look did was really really clever |
1619s | it just was a little bit too it came a |
1620s | little bit too late I think that the |
1622s | Philippines will have a breakthrough at |
1624s | this match if they can profit on what |
1626s | they've seen at the last minute at last |
1628s | seconds rather on Lee Jong Tower because |
1630s | right now the problem with Philippines |
1633s | currently was that they were just trying |
1635s | to openly fight do the neutral fight |
1637s | with Hong Kong and they probably noticed |
1640s | that their power levels just like on a |
1642s | fair fight is not going to match Hong |
1644s | Kong's level of power so what they need |
1646s | to do is that they need to force Hong |
1648s | Kong into doing an action and then they |
1650s | can profit out of it so for example like |
1653s | that last fight and Lee Jong Tower |
1655s | Hong Kong had to expend a lot of votes |
1657s | just to win that fight if there were |
1659s | more I'm sorry to cut you off but if |
1662s | there were more percent if there were |
1664s | more time for Philippines Philippines |
1665s | would have had the resources to win that |
1667s | next fight because Hong Kong already |
1669s | expended every single resource just to |
1671s | win that fight exactly as if this uh |
1675s | keeps on happening like a total war then |
1677s | Hong Kong's just going to bring it all |
1678s | the time so Philippines they need to |
1680s | find another way like find some |
1682s | different type of equipment to win that |
1684s | tug of war in a way because oftentimes |
1686s | if you're just out leveled in |
1688s | mechanically it's really hard to find a |
1690s | solution sometimes but it's going to be |
1693s | it's only the second match of the entire |
1695s | qualifier so I think this is still uh a |
1699s | lot of experience for them to actually |
1700s | catch up to the higher level teams as |
1702s | you see the display from Hong Kong still |
1704s | being uh it seemed like they were also |
1707s | kind of having fun at the same time okay |
1709s | this should work right and then it |
1711s | worked and then okay now let's bring the |
1713s | entire team up here with the ice wall uh |
1715s | we only got two last time sorry guys |
1717s | okay join the party thanks for the |
1719s | invite right and then they got all the |
1721s | way up there isolating with the ice |
1722s | walls those are great they worked almost |
1724s | every single time isolating usually |
1725s | usually you would just isolate the tank |
1727s | but somehow Redux was also there often |
1730s | times I guess as a surgeon you can just |
1732s | you think you can just slide away but |
1733s | when there's the wall oh you die instead |
1736s | yeah so I mean we were talking about |
1738s | Philippines a lot but I also want to |
1740s | credit Hong Kong a lot because they were |
1742s | also very good yesterday as well they're |
1744s | keeping up the display xiaolan is |
1746s | proving that Genji is not the only hero |
1749s | that he could be good at and also as a |
1751s | team like if you're that ahead if you |
1753s | have that confidence in you there are |
1755s | some teams that were willing to just |
1757s | pull the trigger and use a lot of |
1758s | resources just for nothing and but they |
1761s | were keeping okay we can we they have |
1762s | they have the knowledge that okay we can |
1765s | win this fight without using this much |
1767s | resources and they can just win the |
1769s | neutral fight because Philippines were |
1770s | giving the neutral fight to them they |
1772s | didn't they weren't giving they weren't |
1774s | forced into fights the that needed to |
1776s | that the Hong Kong needed to use |
1777s | resources until their very end so good |
1780s | discipline from Hong Kong I'm expecting |
1782s | uh another good display on the second |
1784s | map as well but let's see if Philippines |
1787s | can actually uh turn it over because |
1789s | Philippines is looking a lot better than |
1791s | yesterday yeah uh for sure especially |
1793s | when they're moving together as a team |
1795s | it did show to show a lot better |
1797s | movements in terms but too bad there was |
1799s | a really good asphalt really isolating |
1802s | them all the time and this map the |
1803s | second map will be the choice of the |
1805s | losing team from the first map shambali |
1807s | Monastery that's what Philippines chose |
1809s | that shows for the second map here I |
1812s | think some other Echo potential here |
1815s | maybe if they're on defense maybe |
1818s | offenses as well I guess maybe uh I |
1821s | don't think it'll be like the best |
1823s | choice in the world because usually |
1825s | chambali is a map where Ram Rush is |
1828s | really really predominant |
1830s | so maybe |
1837s | they can fix their if Philippines can |
1839s | fix their issues while uh that they |
1842s | displayed yesterday with the echo I |
1844s | think they'll they might opt into it |
1846s | we'll have to see though yeah we'll have |
1848s | to see and also against uh the May |
1851s | uh me and the soldier not Soldier this |
1853s | time but uh shaolin's two most played |
1855s | heroes are Genji and Mei so the |
1858s | Philippines might need to find a way to |
1860s | really work against them maybe just have |
1862s | your own better mate along with a tracer |
1864s | what seemed like was working for redox |
1866s | or what maybe they have to work and |
1868s | thought in terms of hero pull |
1870s | uh because it might really not have |
1873s | exactly the biggest hero pull of all the |
1875s | players so I'm really keeping an eye on |
1878s | what Philippines going to bring on this |
1879s | map because it's their own choice |
1881s | okay I see a mercy being hovered by |
1884s | General here maybe there are disgusting |
1886s | whether they want to play the echo or |
1888s | not or maybe they can just have the uh |
1889s | the mercy just power boost the Hanzo or |
1894s | High isn't it it'll be interesting to |
1896s | see but we can see that Hong Kong is |
1898s | opting to go to the traditional Ram Rush |
1901s | with the Sombra which I think is a |
1903s | really good choice maybe okay Hong Kong |
1905s | is going for the camp uh spawn Camp |
1907s | we've seen this a lot in the OverWatch |
1909s | League let's see how this goes |
1912s | initial initial fights the Philippines |
1914s | actually staying together buddies |
1917s | Charlie hat very very low heels back |
1920s | heels back up walk is also lower |
1923s | this time he stays okay so good initial |
1927s | survival but Philippines did not yet |
1930s | yeah |
1933s | there needs to be a reason why you bring |
1935s | the Hanzo here early keep on Surviving |
1938s | it's okay but in terms of old charge of |
1941s | course Hong Kong's getting a lot more |
1942s | out of this |
1944s | yeah very true if you look at the EMP |
1946s | levels and if you look at the dps's uh |
1949s | all charges it's definitely see the |
1951s | favor of Hong Kong I do want to point |
1952s | out the Philippines will have an early |
1954s | coalescence that might be the key to |
1957s | Breaking disability okay the field is |
1960s | gone it's only almost there 96 percent |
1963s | and that might be the single key enough |
1966s | I think it has the Nemesis form on okay |
1969s | and there is that cool lessons that I've |
1971s | mentioned crew me good returns with an |
1973s | answer kill however Chumlee is |
1977s | bloodthirsty and will finally be able to |
1980s | move the car from the parking lot now |
1982s | that's the real support you support your |
1984s | team by managing to grab the kill okay |
1987s | so that's a real that's a real hospital |
1989s | all right you you support the team by |
1992s | removing the enemy's damage outside |
1995s | exactly but Hong Kong |
1997s | although they lost I am crazy they are |
2000s | still wanting to meet that barricade |
2002s | happen and by removing Charlie the only |
2005s | give away 10 meters of the payload |
2009s | oh this time on so yeah having it that |
2012s | huh |
2014s | put some pain |
2016s | okay r3k is down and they will finally |
2018s | be able to move the carp again however |
2021s | if you look at the olds here Philippines |
2023s | had to use both the sound barrier and |
2025s | the annihilation just to get Hong Kong |
2028s | out of the card so Hong Kong has EMP we |
2032s | have Annihilation and they have a sound |
2034s | barrier for insurance so the next fight |
2036s | is going to be very very difficult for |
2039s | the Philippines to win unless what can |
2042s | make an amazing blizzard so I would want |
2044s | to look out for that let's look at the |
2045s | EMP Remy's position pretty well and |
2048s | that's the entire team |
2049s | still keeping up |
2052s | so the Philippines they know after |
2055s | knowing where that where the Sombra is |
2057s | they're just backing off immediately |
2059s | okay Redux is down I think Philippines |
2062s | might want to wait Factory that's fine |
2064s | once again Philippines is failing to oh |
2069s | man okay somehow managed to survive that |
2072s | amount of heal from mango die and I'm |
2073s | crazy still keeping that tank in front |
2078s | okay so there's that Dragon strike plus |
2081s | still Blizzard from what and also the uh |
2084s | the coalescence however Hong Kongs has |
2086s | more ultimates they not they have the |
2088s | EMP they have blizzard the blizzard |
2090s | shout out is now this might be |
2092s | Philippines just however that was a |
2094s | great EMP from kurumi and while |
2097s | Philippines is still fighting back |
2099s | however it looks like R3 came |
2103s | okay so Philippines |
2105s | yeah at the end they do get a couple |
2107s | more |
2108s | but that was basically all the alts used |
2111s | and I think that was actually worth it |
2113s | though |
2114s | yeah uh because they are they in the end |
2116s | if you look at the end game Hong Kong |
2118s | did have to back away because everyone |
2120s | was taking uh taken down I this was |
2123s | actually a really impressive fight for |
2124s | the Philippines because I thought Hong |
2125s | Kong would win this it was a great EMP |
2127s | after a uh after a good blizzard and the |
2131s | absence of Shaolin is kind of you know I |
2133s | think it was felt at this fight oh we're |
2136s | not going down there and then there's |
2138s | that sound Baby by Hong Kong they want |
2139s | to push this and and with overtime two |
2143s | seconds they have to be on the payload |
2147s | and that's going to be do it in Hong |
2150s | Kong |
2151s | still keeping the Philippines with |
2153s | basically zero point yep the full hell |
2156s | Philippines and wow so Philippines did |
2160s | have some again they are approaching |
2162s | this 100 degree Mark where the water |
2165s | boils they just haven't hit it yet they |
2167s | do have some good fights but the after |
2170s | the fights they have to win they have |
2172s | they have to profit from that win at |
2175s | that at this current moment the |
2176s | Philippines is failing to reap those |
2178s | rewards after they win a crucial team |
2180s | fight so credit to Hong Kong for recover |
2183s | making a quick recovery even after a |
2184s | team fight loss but Philippines has to |
2186s | be more decisive here but still the |
2188s | first uh even though they got no points |
2190s | Philippines I think they really got a |
2192s | better idea of what they had to do |
2194s | against against Hong Kong to actually |
2196s | make this war now swapping sides let's |
2198s | see what Hong Kong's going to bring in |
2200s | their own push |
2203s | also trying to get keep |
2206s | the spawn I think that you have to |
2208s | because you have to and not just about |
2211s | the composition it's the because |
2216s | payload |
2217s | only went so little they have to take |
2221s | out as much time as they can away from |
2224s | Hong Kong at the entrance at their spawn |
2226s | in order for them to try to win because |
2231s | uh this is eight nine less than 90 |
2233s | meters there and Hong Kong will |
2237s | will have the we'll have that time where |
2239s | they have five ultimates and we'll just |
2241s | Brute Force into that uh okay not a race |
2244s | quit guys |
2247s | having some some minor connection issues |
2250s | into in Connect connectivity so we'll |
2252s | get back in in the game |
2255s | actually uh oh too bad that we still |
2258s | have to have this mini delay but uh |
2260s | maybe Philippines they can actually |
2261s | gather up and try to have their best |
2263s | defense and have a better full hold and |
2266s | that's a potential Hong Kong it seems |
2268s | like they they actually were quite |
2271s | surprised of what they were able to what |
2273s | Philippines was able to do in their in |
2274s | those few team fights like you mentioned |
2276s | that EMP which I think the timing was |
2278s | actually uh really good to turn |
2281s | everything around but even with that EMP |
2282s | I think at least three many MP oh |
2284s | Philippines they still got the damage |
2286s | and they were able to trade one better |
2288s | out of that fights which I was amazing I |
2290s | think that was one of the best fight |
2292s | from Philippines so far in two days and |
2294s | if that keeps on happening maybe Hong |
2296s | Kong will be but up putting up a |
2298s | challenge yeah I think Philippines is |
2300s | getting better and better as they play |
2302s | especially like you mentioned G clef the |
2304s | last team fight at that corner with uh |
2307s | with Hong Kong starting the fight with |
2309s | xiaolin's blizzard but Shaolin got taken |
2311s | out immediately and that numbers |
2313s | Advantage was actually enough to survive |
2315s | the EMP from kermi the EMP was beautiful |
2319s | I thought that was the end of the fight |
2320s | given that Hong Kong Hong Kong's power |
2323s | levels is generally higher than |
2325s | Philippine the Philippines but |
2326s | Philippines |
2328s | turn that fight around the only catch is |
2331s | that they had so little members left so |
2333s | few members left that they didn't have |
2335s | any like meaningful push on that payload |
2338s | after that fight and it's also also from |
2340s | hanzo's and whenever you bring the Hanzo |
2342s | of course it's also I guess Hanzo is a |
2345s | is a sniper I I actually call him a |
2347s | sniper in a lot of ways because either |
2349s | you get the kill or you missed you do |
2351s | know that no damage at all other than |
2353s | Breaking shield with the storm storm so |
2355s | let's see if that happens at all there's |
2357s | a Teleport into the room with passion |
2361s | okay so I can explain the Bastion here |
2363s | because Bastion is usually used when |
2367s | they when you want to break through the |
2370s | initial spawn this is gone now Hong Kong |
2372s | actually so Philippines if they lose |
2375s | another member this is gonna be really |
2376s | bad for the Philippines uh well |
2379s | yes they did lose walk they can't afford |
2382s | to lose any other members because the |
2384s | spawn time |
2385s | and when Hong Kong has three members on |
2389s | the card it's going to be really really |
2390s | quick and it's not going to be long |
2392s | before that ominous music and in |
2395s | Philippines point of view the ominous |
2396s | music of defeat plays that means that |
2399s | it's almost there that means that the |
2401s | payload is |
2403s | yeah hacked away yeah |
2407s | goes down and that might just be his |
2409s | match and just having fun shower on the |
2411s | end is never really going to die |
2413s | confessing the tank by himself and |
2416s | that's another kill only a meter A5 away |
2418s | and that secures the win for Hong Kong |
2421s | of the day that is second win for Hong |
2424s | Kong for this tournament and they are in |
2426s | a good position well of course there are |
2429s | two weeks so a lot of matches to be |
2431s | played but almost halfway through their |
2434s | bracket Hong Kong is in a good spot |
2437s | in a really good spot with 2-0 no map |
2439s | loss and I think they can literally |
2441s | continue to lead uh until they have to |
2444s | face uh a few other teams uh called |
2446s | Japan and South Korea realistically I |
2449s | think uh they're showing their power |
2451s | display to saying okay we deserve to be |
2454s | in this top three for now yeah so we've |
2457s | mentioned this I think yesterday and |
2459s | earlier today that Hong Kong right now |
2461s | seems to be the prime candidate for that |
2464s | third place however they they haven't |
2467s | played Japan in Korea yet so however so |
2470s | we don't know until they actually face |
2472s | some really high power level teams |
2474s | however it there's no denying that Hong |
2477s | Kong's looks pretty good like the |
2478s | coordination their composition usually |
2480s | r3k was you was displaying a lot of |
2483s | junker Queen yesterday and uh |
2485s | compositions around the Jungle Queen |
2487s | today we saw a lot more of the ramatra |
2489s | so that means for the other teams that |
2492s | were watching Hong Kong's matches and |
2493s | will be playing Hong Kong later in the |
2495s | tournament they will face a headache oh |
2498s | wait Arthur Hazen off tank but and it's |
2501s | good at Jungle Queen but not only that |
2502s | we we have to consider the ram Rush as |
2505s | well which is a totally different |
2506s | composition if to prepare so I think it |
2509s | was a very meaningful win and on the |
2511s | side of Hong Kong for Philippines yes |
2513s | there are zero two in the tournament now |
2515s | they are still showing a lot of |
2517s | weaknesses and but I do have a feeling |
2521s | that they're getting better and better |
2522s | and might surprise us at some point in |
2525s | the tournament I do agree as they |
2526s | brought a lot more Hanzo today uh which |
2528s | didn't turn out to be that meaningful |
2530s | maybe if they really want to change up |
2532s | the DPS line a little bit they displayed |
2534s | Echo yesterday Hanzo a little more today |
2537s | uh maybe in the future they can have |
2538s | some better team comps to compete |
2540s | against the other teams but that is not |
2542s | going to be the only match of the day we |
2544s | do have our second match it is going to |
2546s | be uh it's going to be actually a |
2548s | Chinese Taipei versus Japan so don't go |
2550s | anywhere we'll be back with our second |
2551s | match of the day |
2570s | this ends now |
2579s | thank you |
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2878s | thank you |
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2902s | thank you |
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2941s | foreign |
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2957s | foreign |
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3037s | thank you |
3038s | [Music] |
3043s | and welcome back everyone for APAC group |
3046s | a for the OverWatch World Cup qualifiers |
3049s | and we are here after our first match |
3050s | and second match is going to be even |
3053s | more of a banger because we have Team |
3055s | Japan who is also known as veril from |
3058s | the summer series and the entire team of |
3060s | Chinese Taipei which had a very rough |
3063s | time against uh one of the best teams |
3065s | South Korea yesterday we do have to |
3067s | mention but they were up against the |
3069s | best team so uh the nightmare is over in |
3073s | a way but their second match has to be |
3075s | Japan |
3077s | is not over yeah it's not it's not |
3080s | supposed to be as bad but still a very |
3083s | powerful team in the tournament so |
3087s | uh tell me the answers on them what do |
3089s | they have to do like how's it how is |
3091s | this going to look like well again like |
3094s | you said G clef Japan is one of the more |
3096s | stronger teams of this group we have |
3098s | seen that this team well barrel uh who |
3101s | is like who's who makes up the entirety |
3103s | of Team Japan |
3105s | is actually improving and even looks |
3107s | better than what they've looked like in |
3109s | the APA contenders APAC summer series |
3112s | uh so which I guess to answer your |
3115s | question G clef I do think that um |
3117s | Chinese Taipei has to |
3120s | has to make a clear intent so if they |
3122s | want to do a dive comp I've been saying |
3125s | this over and over again but if they |
3126s | want to do a dive comp they have to dive |
3128s | it together so what we've been seeing |
3131s | from Chinese Taipei is that yes they do |
3133s | try to make good intent they have a good |
3135s | intent they have good objectives but not |
3139s | all five members of the team kind of I |
3143s | don't think they're on the same page as |
3146s | let's do the dive yes and even if you're |
3149s | trying to do other compositions like the |
3150s | rush if you're going in everyone has to |
3153s | go in and single out a single Target for |
3155s | example one of the brightest moments in |
3158s | Chinese Taipei was on Elias uh Romans |
3160s | when they managed to single out lip in |
3164s | against South Korea and that is not an |
3165s | easy thing to do to be honest it's it's |
3167s | never easy against South Korea and any |
3169s | map to be honest uh in this group |
3171s | they're supposed to be one of the best |
3172s | teams of course A Team basically having |
3174s | all the members from the OverWatch |
3176s | league so uh they're on some different |
3179s | level here as we had uh Team Japan on |
3181s | screen well this team if you have seen |
3184s | contenders some are series it's exactly |
3186s | the same team that was representing uh |
3189s | basically representing Japan as a team |
3191s | Barrel who almost took the championship |
3193s | but I felt a little short against Kraken |
3196s | uh getting the runaround place instead |
3198s | yeah so if you look at Team Japan and |
3201s | yesterday's performances this is the |
3203s | clear favorites for today I do think |
3204s | that Japan is going to be this in terms |
3206s | of power levels the second strongest |
3208s | team in this group |
3210s | they've been using a lot of Winston |
3212s | Dives a paired with the double flankers |
3215s | which is really surprising to see |
3216s | because this is disregarding the patches |
3219s | the patches a lot of people were saying |
3222s | that the double flankers is very |
3223s | difficult to use after uh the changes in |
3227s | The Meta but however it looks like at |
3230s | the current moment Japan is still |
3231s | sticking with the double thing is |
3233s | because they don't need a need to change |
3234s | or maybe they're maybe number one |
3237s | they're used to it or number two they |
3238s | don't yet feel the need to show their |
3241s | other reveal their other cards yeah |
3243s | exactly because I believe uh Japan has |
3246s | some uh big matches uh next week uh not |
3249s | as much this week uh so I think what |
3251s | worked for the past three months |
3252s | basically three months uh with the same |
3255s | roster they can still use it we saw a |
3257s | lot of a lot of great uh uh but uh the |
3261s | anti-heal name plus the Winston dive at |
3263s | the same time so to the back line of the |
3265s | opponent yesterday which was team |
3267s | Philippines and it worked every single |
3269s | time and they might tried it exactly the |
3271s | same with the Teresa Teresa Sombra cup |
3273s | and unless it's broken don't fix it I |
3276s | think Japan is going to continuously |
3278s | showing the old team car which they |
3281s | showed a lot so they can actually show |
3283s | something else against a bigger opponent |
3285s | yeah so also the first map being Nepal B |
3289s | is that is also a factor that I think |
3291s | Japan has no reason to abandon the |
3294s | double thinkers I think Nepal depending |
3296s | on what route it is I think maybe |
3298s | Villages even even Village is very |
3302s | viable to work on the double flinkers so |
3304s | I'm expecting double flankers unless |
3306s | Japan has something cooked here okay |
3309s | here is Village I do want to see Chinese |
3312s | Taipei coming with something really |
3314s | really |
3315s | interesting like the pharah maybe but it |
3318s | looks like they are preparing for the |
3321s | Rhine Rush Oh man don't get me started |
3323s | on pharah I think Pharaoh can stay |
3325s | within the region |
3327s | well once it was okay but twice or after |
3330s | you know |
3332s | times matches like |
3334s | it's like from a |
3335s | specific and it actually turns out to be |
3337s | a meta in the next few weeks so we might |
3339s | have that in the future but uh we're |
3341s | still pretty early on in the first week |
3343s | of the qualifiers but here we go with |
3344s | both maze |
3348s | contest between the ram rush and the |
3352s | grindrush which in the paper should be |
3355s | in favor |
3357s | of Japan |
3359s | and there is that first blood and in |
3361s | favor of Japan |
3363s | and mortality fuel goes down really |
3365s | quick and uh and uh Health levels on |
3368s | Japan very very low however positional |
3371s | Advantage is on the side of Japan so |
3373s | they can rotate to the point quicker |
3375s | than Chinese Taipei I know we've been uh |
3378s | complementing a lot of the members from |
3380s | Japan but cute loud both cute louder |
3383s | double cues they've been doing so much |
3386s | work and let's see |
3388s | falling down earlier their mortality |
3390s | feels not there to save however uh |
3393s | Health levels on Taipei perilously low |
3395s | Raymond down and snow is very low as |
3398s | well they're actually getting a point |
3400s | they're coming in you're contesting |
3402s | away from Japan very like Japan does not |
3405s | have a tank so it is taipei's chance |
3409s | take the point and it looks like there |
3411s | will be a flip unless okay so they did I |
3414s | thought mid was going to consist a |
3416s | little bit more until the rest of Japan |
3417s | came however Taipei did Chinese Taipei |
3420s | didn't manage to flip the point yeah |
3422s | first flip just for a moment now now the |
3425s | remaster is back |
3435s | actually just one yep so only both uh |
3439s | amplification matrices from both Batiste |
3443s | were used and more value on the side of |
3445s | Japan so Japan does have the option to |
3449s | use the choke point as a as a stage for |
3453s | the annihilation however Maui does have |
3456s | the sound barrier so Taipei is Taipei |
3460s | has means of Defending it yeah plus the |
3462s | Earth shatter from tomato it can be and |
3465s | Within These choke points you can |
3467s | actually have multiple multiple men or |
3469s | Shadow for shorts with tomato trying to |
3472s | look at the angle so at least you have |
3474s | to bring at least two or more down both |
3476s | some match symbolts used it's going to |
3479s | be weather tomato can use that shatter |
3482s | effectively or not all the way but |
3483s | there's too much damage through the |
3485s | shield oh that's a pretty nice one with |
3487s | the zombie we're keeping them alive I I |
3489s | thought it was giving them alive never |
3491s | mind |
3492s | way too much damage put output from |
3494s | Japan a lot of resources used on both |
3498s | sides but in the end Japan came up on |
3501s | top and with 95 I don't think Taipei |
3504s | Chinese Taipei can ever touch |
3506s | and that is that's so pure celebratory |
3509s | blistered |
3511s | oh wow |
3513s | oh you got you got a blizzard I got a |
3514s | Teleport |
3516s | they're showing their they're showing |
3518s | off their abilities however good display |
3519s | from Japan yes Chinese Taipei did have a |
3523s | bright moment and flipped the point for |
3525s | just a moment but Japan used the right |
3527s | resources at the right time to get those |
3531s | advantages back and I think and just in |
3533s | the compositional matchup as well I |
3535s | think Ram Rush is |
3537s | Glenn going against the Rhine Rush is |
3540s | superior to the Orion rush so there it |
3543s | looks like Taipei understands that as |
3545s | well and they're matching Japan's |
3547s | composition with the ram Rush of their |
3548s | own unless you have a specific uh comp |
3550s | with the Reinhardt it was going to be an |
3552s | uphill challenge for Chinese Taipei here |
3554s | comes uh mirror matchup basically oh |
3557s | never mind there's a Hanzo now and a |
3559s | soul turn from Nico |
3560s | so interesting choice for head scans |
3563s | well yes Hanzo is a projectile but is |
3566s | largely considered doing having the same |
3569s | duties as as head scan because uh this |
3572s | is the one shot potential however the |
3574s | one shot comes from snow as |
3577s | nuts away kooky yeah that sounds early |
3581s | and also Nico both DPS down on Japan's |
3583s | side Chinese for them to push and get |
3586s | mint of course on a Lucio can be tough |
3589s | but manager to get the final kill and so |
3591s | that is early Advantage for this side of |
3594s | Chinese Taipei however they haven't |
3596s | capped the point yet |
3598s | yeah they can come in as the birth DPS |
3600s | should be coming into |
3603s | okay now they're tapping the point |
3606s | so yes the Chinese table did win the |
3609s | first I guess one and a half fights but |
3613s | they didn't get a lot of percentage |
3615s | going on because they haven't been able |
3617s | to count the point so Japan will be |
3619s | feeling pretty good about this |
3621s | yeah my Hanzo in a pretty safe position |
3623s | and I'll have to do the side duties |
3629s | from Nico and there is that flip |
3634s | tomato |
3640s | it was actually |
3641s | doing a nice job keeping all the damage |
3643s | uh isolated to his teammates yeah so if |
3646s | tomato fell that would have been a |
3647s | problem but the fact that he survived |
3650s | means that that damage done to tomato is |
3653s | all transitioned into Raymond's Nano we |
3655s | you can see that Nano is already ready |
3657s | so that might be okay that is a nano |
3661s | tomato punching out the members of Japan |
3665s | however KSG answers with the |
3667s | annihilation good Blizzard from snow and |
3672s | wow we need to look at this fight a |
3674s | little bit more because tomato pops |
3676s | their annihilation of their own takes |
3677s | out cloud |
3679s | however the point is still on the favor |
3681s | of Japan Taipei yeah |
3686s | off the point force him off the point |
3689s | because it's still being contested |
3691s | oh just Falls I mean that cheap huh |
3694s | still not over yet there's |
3698s | look at that actually delayed them |
3700s | pretty well but that's actually going to |
3702s | push the respawn even further but I |
3704s | think Chinese type is actually not too |
3706s | bad they managed to win that fight with |
3708s | the Nano tomato was able to stay alive |
3710s | for a very long time actually held that |
3712s | Annihilation until he literally needed |
3714s | like 10 seconds after KSG uses his own |
3717s | yeah so good use of the annihilation by |
3720s | the side of tomato to wait out until |
3722s | ksg's uh Annihilation faded away and |
3727s | Chinese Taipei is joined really well in |
3729s | the team fights but they need to be a |
3731s | little bit more aware of objective |
3733s | management because they've been winning |
3734s | these fights but they haven't been able |
3736s | to profit and transition those |
3738s | advantages into uh into win percentages |
3742s | okay hope on the side still looking for |
3744s | some extra |
3746s | heads on to the pain the gate with the |
3749s | end time |
3750s | could not bring me down |
3752s | good sound barriers however |
3757s | a lot of members from the side of |
3758s | Chinese Taipei |
3760s | and already the point is back to the |
3763s | side of Japan so this is kind of like |
3765s | making the difference here because Japan |
3767s | entire Chinese Taipei are are both |
3769s | having their share of Team fight wins |
3771s | however Japan is capping the point as |
3774s | soon as they think they're confident |
3776s | enough to win these team fights however |
3778s | Chinese Taipei they it takes them a |
3781s | while for them to cap the point even |
3782s | after a team Fight Win so this is making |
3784s | the difference here and already it's |
3785s | overtime yeah shut down and snow going |
3788s | down that just means that no one else is |
3790s | able to touch a point and that will be |
3793s | the first map for Japan |
3795s | wow okay so on on on Village I think |
3800s | Japan just outplayed uh Chinese Taipei |
3803s | in all manner and all of I guess |
3806s | cylinders however in all categories |
3808s | rather but on uh Sanctuary uh sanctum |
3814s | sorry excuse me on sanctum it was a |
3817s | little bit more competitive uh I think a |
3819s | Chinese Taipei had their share of a good |
3822s | fights and they actually won a few but |
3824s | it was kind of like to me I just feel |
3827s | that it was the objective the focus on |
3830s | the objective that was a little bit |
3831s | different because Chinese typing might |
3833s | have had so much more uh point |
3835s | percentage if they count the point as |
3838s | soon as they won those fights so I guess |
3842s | it's all credit to Japan for for that |
3844s | objective management yep also there was |
3846s | a lot of Delay from Japan they have a |
3848s | lot of uh they had tools uh like Lucio |
3850s | contesting the point from Top just wall |
3851s | writing and also Maine delaying all the |
3853s | points to making sure the respawns are |
3855s | back from the uh the dead members of uh |
3857s | the teammates that were actually coming |
3859s | into the building at that moment so I |
3861s | think it was Chinese Taipei also not |
3863s | just fighting out and winning winning |
3865s | the thing but because they have been |
3866s | losing so hard against Japan they just |
3869s | could not buy Spades it's not just a |
3870s | shot it's not just about Landing your |
3873s | shots all this time it's also just |
3875s | winning uh it's just taking some land |
3877s | off of your opponent it's also the space |
3879s | fight uh that's something that you have |
3881s | to consider a lot of the times when |
3882s | you're fighting uh when you're having |
3883s | this competitive level and Chinese |
3885s | Taipei even after those wins it seemed |
3887s | like so guys I think we just won the |
3890s | fight so what do we do now like uh like |
3893s | uh Mr shot caller can you like give us |
3894s | some signs of do we go to the control |
3896s | point or like who's it seemed like they |
3898s | were missing the leading uh role in a |
3901s | lot of those fights even after this |
3903s | fight so when that comes to a quicker |
3905s | response I think they can do a lot |
3907s | better especially on control of course |
3908s | there won't be any control today but in |
3910s | the future that I'm talking about of |
3912s | course like more signs of life always |
3913s | means a good it's also always a positive |
3916s | sign because not only just for this |
3917s | match this match still is not over |
3919s | although it is a first or two they only |
3922s | have one more opportunity remaining |
3924s | however like if you look at the grand |
3926s | grand scheme of things this is only one |
3928s | match out of the many matches that you |
3930s | will play and this qualifiers and also |
3932s | in the in in Chinese taipei's |
3935s | perspective you are facing the top two |
3937s | teams of the group first so if you get |
3939s | something positive out of those top two |
3941s | teams then you will have a lot better |
3944s | time facing these other teams in the |
3946s | group yeah to be honest alone when uh |
3949s | there was Nana on Hanzo I kind of lost |
3952s | it for a second |
3953s | they said oh that's just that's just the |
3955s | desperation right there you just have to |
3958s | find the target to give Nano because |
3960s | Anna went down like point one second |
3961s | after giving that Nano so it was really |
3964s | tough keeping that front line and it |
3966s | just again uh Team Japan just showing a |
3969s | lot of their uh mechanical to be to be |
3971s | fair I think mechanically they're of |
3973s | course really good but I think team |
3975s | Japan actually has one of the best |
3976s | Teamwork because as a team they started |
3978s | stayed as a team for such a long time |
3979s | compared to all other teams uh in the |
3982s | store in this Tournament of APAC group a |
3984s | and oftentimes when they when the tank |
3987s | jumps in goes into the front with the |
3989s | DPS the supports are always there 100 so |
3992s | in terms of teamwork I think they're |
3994s | above everyone else maybe even at the |
3996s | level of Team Korea but mechanics that |
3999s | is a bull let's see just in terms of |
4001s | teamwork and the experience that they |
4003s | actually had together well mechanically |
4006s | yeah that's that's something else that |
4008s | we have to talk about later time sure I |
4009s | mean good point G clef because I do I |
4011s | wanted to point that out as well because |
4013s | Japan has has been a single team unlike |
4015s | some other teams who have been having |
4017s | players from all kind of different teams |
4019s | maybe some players that have not even |
4020s | been playing professionally so team |
4023s | cohesion is definitely good on the side |
4025s | of Japan we could have seen that yes |
4027s | like you said the supports are |
4030s | supporting each other not just they're |
4031s | like they're not like just um uh |
4034s | Victoria is focusing on one target like |
4036s | the tanks in front of them they are |
4038s | actually very aware of their positions |
4041s | and where the other uh other teammates |
4043s | are and I think that's a really |
4045s | important thing especially in like high |
4047s | stakes tournaments where shot calling |
4049s | can be a little bit chaotic |
4051s | um and that's also really impressive for |
4053s | the side of Japan and again I do have to |
4055s | emphasize that Chinese Taipei does have |
4057s | to work on their objective management |
4059s | because I think I just can't help |
4062s | thinking that that was the difference |
4063s | for for the second round yeah I think |
4065s | they also have some potassium uh subbing |
4068s | the subbing in and out because we |
4070s | yesterday we saw Nexus uh coming in as a |
4073s | first tank and then switching into |
4074s | tomato this time we already had tomato |
4076s | in the front line and I don't think it |
4078s | was too bad of a tank roll in the front |
4080s | it was just more of the teamwork that |
4082s | was making the differences so maybe |
4085s | depending on the map because they do get |
4086s | to pick that second mode and the map oh |
4089s | they can just have the tank player that |
4091s | suits the roll a little bit better I |
4093s | think Nexus was actually playing a |
4095s | different role compared to Tomato Nexus |
4097s | was more a lot less uh in a way it is |
4101s | Mantra was actually very defensive |
4102s | compared to tomato tomato with the |
4105s | Reinhardt could have been a lot more |
4106s | aggressive I really feel that especially |
4108s | on the very first uh Reinhardt of course |
4110s | you have to Shield your teammate and and |
4112s | take all the damage away but sometimes |
4115s | actually going aggressive and charging |
4117s | your ultimate earlier works better for a |
4119s | Reinhardt sometimes |
4120s | yeah and of course like and I am hearing |
4124s | from production that we are so the |
4127s | prophet G clef has spoken and |
4130s | compost has answered tomato is actually |
4132s | getting sub for thanks us |
4135s | is coming in okay and the map |
4139s | Walter we are actually actually seeing a |
4142s | lot of Gibraltars and not just in our |
4144s | group uh overall uh in the World Cup |
4147s | which is which is a which is always a |
4149s | map that I'd love to see I think one of |
4151s | the reasons that this might be is that |
4153s | watchable Gibraltar is a very classic |
4155s | map and it's been around for a while for |
4158s | the longest time yes and since a lot of |
4161s | the players who haven't had professional |
4164s | experience have been playing OverWatch |
4166s | for a long time so even when they play |
4168s | comp they know how to play this map and |
4170s | with the team that doesn't that didn't |
4172s | have much practice as a team I think |
4174s | this is like one of the uh one of the |
4176s | maps that everyone knows what to do |
4178s | because even when they're playing comp |
4180s | hey this is a map I've been playing like |
4182s | five million times so I know what to do |
4185s | everyone knows |
4187s | that's a lot of games where are you 5 |
4190s | 000 you know let's put it that okay yeah |
4193s | yeah even with eight years I think you |
4196s | can technically play five thousand |
4206s | yeah so and we do have lights actually |
4209s | coming in instead of snow for Chinese |
4211s | Taipei and as you mentioned Nexus here |
4215s | so a lot of more focus on the Winston |
4217s | composition as you can see this map is |
4219s | all about High Ground low ground and |
4221s | like getting The High Ground so that you |
4223s | can have a clear shot at the low ground |
4226s | in that sense I guess a composition that |
4229s | has a Winston makes a lot of sense as |
4231s | you can see here Japan is running a |
4235s | double flanker so this is what we've |
4236s | been seeing a lot from Japan yesterday |
4238s | and they're not I guess they're not |
4242s | meaning to change no the anti |
4244s | not following up with the damage so not |
4247s | this time because she was not trying to |
4249s | take the advantage there and remove all |
4252s | the way on top if you bring the heel |
4253s | Nexus |
4255s | so far uh Chinese sniper actually |
4257s | holding the top ground okay but here |
4259s | comes there is a great need from cloud |
4261s | over there so then Chinese Taipei has to |
4263s | back up a little bit |
4265s | but without the jump from the other |
4267s | flankers and changes |
4269s | keep checking making sure they know |
4271s | where the Sombra is that was close yeah |
4274s | that was very close but I think that |
4276s | that anti-need from cloud was really |
4278s | meaningful in a sense that although it |
4280s | didn't lead to any kills because look at |
4282s | the position from famous they they had |
4285s | The High Ground Control for so much but |
4287s | they're they are retreating back to the |
4289s | server room and this is a vulnerable |
4292s | spot for a dive and especially for a |
4294s | team that has good cohesion like Japan |
4296s | this is easy prey for the side of Japan |
4300s | here this almost looked like a Japan |
4303s | just trapping them into a corner and |
4305s | catching them easily with a better |
4307s | position and mean that in the meantime |
4309s | let's go the payload was being pushed |
4311s | though I thought Chinese Taipei had a |
4313s | better idea of how to handle against the |
4315s | team team Japan did yesterday but it's |
4317s | still the same case here again I I do |
4320s | think that the Anthony just that Anthony |
4322s | made all the difference because Chinese |
4324s | Taipei had at least a foot team fight or |
4328s | two to defend more |
4331s | High ground but that anti-need draw |
4334s | Taipei out of The High Ground and now |
4336s | they're already here there is that Nano |
4339s | Winston Winston R also has the Primal |
4341s | Rage if they want at that time to |
4343s | Ash was wow I had no HP left so diving |
4346s | onto the perfect Target stuck but |
4348s | pumpkin popping the rate so Kirstie |
4350s | actually doesn't go down I thought he |
4352s | was about to go down oh Nexus goes down |
4354s | first that's Winston dead look at the |
4357s | objective manager from Japan here they |
4358s | are fighting their team right they're |
4360s | winning the team fight but they still |
4361s | have two members on the payload they are |
4363s | already almost all the way to point B |
4366s | this is impeccable this is really really |
4369s | nice stuff from Japan because not only |
4371s | are there winning team fights and |
4372s | getting the advantages they are pushing |
4375s | the objective this month we might be |
4377s | looking at another record-breaking push |
4379s | here oh okay she finally goes down low |
4381s | here's Nexus right after when there's no |
4383s | tank |
4385s | a little bit |
4387s | other damage can you really have the |
4389s | support would you |
4391s | will that's the real question that we do |
4393s | have to throw so Nexus with oh another |
4397s | good nade from cloud with the EMP Melody |
4400s | had the rally but didn't see was too low |
4403s | to pop it because Maui knew that even |
4406s | though if she pop if he popped at rally |
4408s | he would have died any anyways because |
4411s | the healing was unavailable and and the |
4413s | generation from the rally would not be |
4415s | enough to save them yeah it's gonna it's |
4418s | not gonna be a record uh this time |
4420s | because we were about to pass that Mark |
4422s | 447 from yesterday from Team Japan |
4425s | still struggling to respond here as the |
4429s | dive keeps on happening at this time |
4431s | they were close to catching the Sombra |
4433s | but KSG never really going down that's a |
4435s | real problem everyone already has has |
4438s | the ultra fans even after that many |
4440s | fights |
4446s | with the rally of their own and also |
4448s | Raymond pops the Nano but however will |
4451s | they be able to survive light is already |
4453s | down Nexus is antenated but will be safe |
4456s | for the moment Mally is slow cloud falls |
4458s | so maybe this is the stabilizer that |
4461s | Chinese Taipei was looking for yeah and |
4463s | they're competing to bring the kills |
4464s | there's rainbow now switches over to the |
4466s | offensive fellow then trying to pick up |
4468s | the kills uh from Team Japan be treating |
4470s | to their base as finally here's a hold |
4475s | but it's right before that three-poiner |
4478s | yeah so finally Chinese Taipei get that |
4481s | stabilizing moment that they need |
4482s | however team Japan already is at 78 for |
4486s | that EMP so if kooky is able to use that |
4489s | to great effect this might be the end of |
4491s | the map I ended the push for Japan |
4493s | already I hope Ashley has been doing |
4495s | okay okay I'll leave it in the neutral |
4498s | fight so this is gonna be a very EMP |
4500s | here just waiting for the perfect moment |
4503s | cookie does have to take a breather |
4504s | because he was very low maybe they don't |
4506s | even need the hippie because this entire |
4508s | team |
4509s | you do have to contest so here's Nexus |
4511s | yeah with the rage but after that who |
4514s | are you gonna have there's an EMP |
4515s | everyone dead near the point Nico just |
4518s | throws out that pulse bumps just for |
4521s | Just a Touch however Falls very quickly |
4523s | Brigg also follows and that is a three |
4527s | minute time back from Team Japan what a |
4530s | dominant push |
4532s | School |
4533s | what can we say unknown team Japan for |
4535s | now they're on Unstoppable especially on |
4538s | this map Chinese Taipei I mean they had |
4541s | some good ideas especially towards the |
4543s | front they didn't end up they did not |
4545s | end up losing too many members at the |
4547s | beginning before the first point but |
4549s | after these Dives kept on happening it |
4553s | was not just PSG and Niko kyuki actually |
4556s | just dominating the front line I'll be |
4558s | I'll be making a bold statement here I |
4560s | think this push this attack from Japan |
4562s | is all just cloud like not only did I'm |
4566s | saying this for like the fourth time |
4568s | today right now but clouds antinate on |
4571s | that first point was what they what was |
4573s | what started all this in the first place |
4575s | and also not just on the first point |
4577s | Cloud's anti-needs were on point at |
4580s | least two members and if that was the |
4582s | two members that's two members on the |
4584s | back Lane as well I remember one also |
4587s | Anthony that I remember was on point |
4589s | after they capped After Japan capped |
4592s | point B the uh the antenata both Anna |
4595s | and the Briggs so even with the brick |
4598s | have holding the rally they had to just |
4601s | accept their fate because they were they |
4604s | were antenated as you can see on screen |
4605s | you know what this feels like it feels |
4607s | like Q loud throws a bionic grenade and |
4609s | says Fetch and then once it just jumps |
4612s | into a fighting game right |
4614s | well hey at least it's not a pulse bomb |
4617s | I hope that's not the chain of command |
4619s | in the team |
4622s | well here we go that's this time uh |
4625s | Chinese Taipei will be pushing with |
4627s | Cassidy okay that's gonna help uh |
4629s | catching Tracer and also Sombra okay |
4631s | Nico and that you oh okay Cassidy and |
4636s | slept it's taken out this is good stuff |
4639s | from cloud all over again and Nico's |
4641s | there to clean house don't survive |
4643s | somehow I mean I think this is gonna be |
4645s | another two-man grenade oh my God iCloud |
4649s | what are you doing please stop this is |
4652s | Massacre wait did that also did the |
4654s | grenade also get a patch of the magnetic |
4656s | stuff like Chastity no not tomorrow no |
4660s | right |
4661s | it's not it barely hits on one it's |
4665s | really hard to uh grab two or more |
4667s | oh wow so the fact that you're using the |
4670s | bionic grenade not to heal yourself |
4671s | what's already me it's just it's |
4674s | approved already that you're winning the |
4675s | team fight and look at look at the |
4677s | payload like Chinese type A is |
4680s | struggling so much to get space that |
4682s | they can't they don't even have time or |
4685s | or the positioning to move the payload |
4688s | yes look at I mean Japan again they're |
4692s | contesting the point every time Chinese |
4696s | Taipei is trying to push so whenever |
4698s | there's a contest the payload doesn't |
4700s | move so this is credit Japan for good |
4704s | objective management here yeah with just |
4705s | the Nano no rage box yet as Nexus will |
4709s | be the last one to fall oh there's |
4710s | there's hope somewhere |
4712s | just on screen but entire team gone |
4714s | again and now we have two minutes |
4718s | 16 seconds left clock Chinese IP what do |
4720s | they really have to do they just |
4721s | literally go around and hit them from |
4723s | the back and will that really happen |
4726s | again |
4728s | having to force Japan into using their |
4730s | uh resources because yes Japan has a lot |
4734s | of resources we have the pulse bombers |
4736s | they have the EMP they have the prime |
4738s | rage |
4740s | Chinese type B they can lose a fight but |
4742s | they have to force out these resources |
4744s | if they want a chance for the next fight |
4746s | right now Japan is doing whatever they |
4749s | want to please |
4750s | whatever they please to do and Taipei |
4752s | Chinese Taipei is not able to cope with |
4754s | it is this rage might be |
4757s | I think it should have been kept as |
4759s | they're still having the Nano to keep |
4761s | Nexus alive but their DPS is down so |
4764s | this is no flight going for Chinese |
4767s | Auntie needed and unable to get support |
4770s | from his teammates |
4772s | and there's another stagger kill on |
4774s | Nexus as well so that's also gonna be |
4776s | another 10 seconds taken away from |
4779s | Chinese typing you can see from here |
4780s | she's monitor here while he's jumping |
4782s | towards the target he's looking to find |
4785s | another prey on the way |
4787s | trying to look left and right giving |
4790s | information to the team they're just |
4791s | curious G with the anti but still no |
4793s | falling off damage from Chinese taipeias |
4794s | this bridge has been kept for the last |
4797s | three four minutes again |
4801s | at the rally this time though this could |
4804s | be a chance for Chinese Taipei to push |
4805s | yeah I think mint was a little too |
4807s | overzealous there but however okay yes |
4809s | like you said this is a Chinese taipei's |
4812s | best chance of actually Captain Queen a |
4818s | they've used a couple so not too bad |
4821s | they do have the false form so hope |
4822s | really needs to okay there's one more |
4824s | kyuki's still alive I thought it was an |
4825s | entire team I guess not Japan does have |
4828s | another chance of contesting before this |
4830s | point caps and they have the Nano so it |
4833s | looks like it's going to go to the |
4835s | Winston for any hopes of the contest |
4837s | there it is and will Cloud be able to |
4841s | throw another |
4842s | Auntie Nate over there okay |
4845s | didn't hit anyone yeah Remo just getting |
4848s | uh the grenade for the back towards the |
4850s | front Nexus ends up going down anyhow so |
4853s | it's over time now someone's got a touch |
4855s | oh nobody was able to touch oh boy slept |
4859s | with that sleep 13. Q loud knew that it |
4863s | had to be the Tracer coming for the |
4864s | point exactly nobody was in the race |
4867s | start there |
4868s | wow okay |
4871s | there I know there's no player of the |
4873s | match further for the World Cup I just |
4875s | want to give |
4876s | I just want to give the player of the |
4877s | match too too loud yeah loud was |
4880s | incredible wow incredible |
4884s | yes like you said G clef Tracer wanted |
4887s | to touch and I think that was the idea |
4889s | for Chinese Taipei as well |
4891s | I I was I have to see the replay but it |
4894s | was probably three uh blinks so I if the |
4898s | Tracer would probably be able to touch |
4900s | and but it was denied |
4903s | denied |
4904s | wow another fond memory for teen Japan |
4908s | and Gibraltar here what a dominant |
4911s | performance from Japan in this map two |
4914s | zero three zero score against uh Chinese |
4916s | Taipei as we will continue to continue |
4921s | to bring uh Apec group a but these two |
4924s | these teams that showed Crystal Clear |
4926s | signs of staying on top that was Hong |
4930s | Kong and Japan for sure 2020 score and |
4935s | man for Philippines and Chinese Taipei |
4937s | they have they still have a lot of work |
4940s | to do now yeah so Chinese Taipei and |
4943s | Philippines are at O2 at this stage they |
4945s | do have if I'm not mistaken three more |
4948s | matches if they want any chance of |
4951s | qualifying they do have to win all pay |
4952s | matches and hope that other teams are as |
4956s | competitive like in terms of wins and |
4959s | losses so it's gonna be a rough ride for |
4962s | them however they still have hope it's |
4964s | never not mathematically eliminated yet |
4966s | so they do have to prepare well for |
4969s | tomorrow and next week but for Hong Kong |
4971s | and Japan they must be feeling good |
4973s | because they have two wins on their belt |
4975s | right now and these teams have not |
4977s | played South Korea yet so they want to |
4979s | get all the wins that they can break up |
4980s | before they meet the best teams |
4984s | it's going to be tough for the two teams |
4986s | uh but it's cool I think it's also more |
4989s | of a story for them to win the matches |
4991s | that's going to be happening happening |
4992s | later uh |
4995s | seems like they really have to bring |
4997s | down the teams that are nearby their |
4998s | power level Hong Kong Japan of course a |
5001s | South Korean third place because they |
5003s | only played one so far they did not play |
5005s | the match today same as Indonesia who |
5008s | are actually playing tomorrow so they're |
5010s | going to be catching up potentially as |
5013s | maybe falling down yeah maybe falling |
5016s | down a little bit uh still only two days |
5019s | so the this the standing uh might not be |
5022s | the same after tomorrow and the next |
5024s | week but well I think a lot of fans can |
5028s | kind of tell that who our top three is |
5032s | going to be by next week but you never |
5034s | know because the teams uh they will do a |
5038s | lot of practice and get used to the |
5039s | patch and also find some weaknesses that |
5042s | the teams always have yeah so the first |
5044s | week is uh well it's more than half past |
5047s | the first week and we do have a broad |
5049s | idea of the power levels of each team we |
5052s | are seeing that Hong Kong Japan South |
5054s | Korea are definitely the clear favorites |
5056s | for this group however I do think that |
5059s | Indonesia Philippine Chinese Taipei all |
5061s | have the possibility to mix that up and |
5064s | even ever even so because the map |
5068s | differentials all two zeros right now |
5070s | all the matches are two zeros right now |
5071s | map differentials will be a key key |
5074s | thing especially next week when the |
5077s | standings are going to be divided |
5079s | that's going to be because next schedule |
5081s | we do have Indonesia versus Japan and |
5083s | South Korea versus Hong Kong |
5087s | you were saying can anyone any team get |
5091s | a map off of South Korea that would be |
5094s | incredible it would be I think it would |
5096s | be a challenge though by the looks of |
5098s | South Korea but Hong Kong is at 2-0 they |
5101s | have finally going to the challenge |
5103s | taking the challenge of South Korea it |
5105s | will be very interesting to see how the |
5108s | how the better teams and this group can |
5110s | fare against South Korea because yes we |
5112s | do know that I do know that South Korea |
5114s | is looking like the best team in the |
5116s | group but I don't know how good compared |
5119s | to the better teams of this group will |
5121s | be looking like I do I also do think |
5123s | that South Korea will be the favorites |
5125s | for this match coming up to against Hong |
5127s | Kong however |
5128s | finally they will be having quite a |
5131s | challenge because Hong Kong's looking |
5132s | pretty good yeah and also and also when |
5135s | I have another question that uh for team |
5136s | Japan how long are they actually going |
5138s | to be using that double flank until it |
5140s | is being stopped maybe they will |
5141s | continue until tomorrow uh maybe until |
5143s | it is actually being stopped by a |
5144s | certain team later on maybe tomorrow |
5146s | maybe next week so I think we have to |
5148s | really continue on to that story and |
5150s | also of course the second match of |
5151s | Tomorrow Hong Kong versus South Korea |
5153s | that's going to be the big one of the |
5155s | weekend I'm really expecting a lot of |
5158s | action a lot of high quality action for |
5160s | that matchup but today I think uh what |
5162s | we can get out of this is that okay |
5164s | there are still teams not really |
5166s | adjusting 100 percent uh to the map to |
5169s | the opponent what they really want to do |
5171s | and sometimes you just have to find a |
5173s | solution uh if you even if you can't |
5175s | find a solution you just have to work |
5176s | one step at a time I think that's a |
5178s | realistic goal for the teams right now |
5179s | yeah like you said G clef like the |
5181s | matches are really close together so in |
5184s | in terms of scheduling right so there if |
5189s | if a day ends it's like six eight it |
5192s | depending on where you are it's really |
5193s | late in the night you don't really and |
5195s | it's also after match which is a high |
5197s | tension uh event so the players the |
5200s | coaches are tired there aren't a lot of |
5202s | time for adjustments especially if you |
5204s | have the game if you have a match next |
5206s | like the next day so |
5209s | it's usually like hey we we're still |
5211s | using our plan a but we're kind of |
5213s | making a little changes to it |
5215s | so it looks like week one is going to be |
5218s | not we're not going to see a lot of |
5220s | various compositions or strategies |
5222s | coming into this week because I think |
5224s | this is what we're this is like the same |
5226s | composition same strategies that we're |
5228s | going to look at coming from each team |
5230s | however there will be minor changes and |
5232s | I hope those will be enough for the |
5235s | struggling teams to be a little bit |
5237s | better yeah I think uh I think for the |
5239s | first two days after those uh five |
5241s | matches so far five matches and I think |
5243s | we have a lot of idea about which teams |
5245s | how good they are right now but of |
5247s | course the reason why we're having this |
5248s | uh through two weeks is that the teams |
5251s | can adjust and improve and match the |
5253s | levels of the other team sometimes and I |
5255s | hope we see that real soon and that |
5257s | might be starting uh we'll we'll soon |
5259s | tomorrow as soon as tomorrow and some |
5262s | really hype matches there but for today |
5263s | I think that's going to be wrapping up |
5265s | and |
5267s | and really I was expecting a few other |
5270s | Heroes like Cassidy we got to see a |
5271s | little bit of Cassidy uh but it was not |
5274s | enough to really bring uh the Tracer |
5275s | down as much or the Sombra even so I |
5278s | think let's see who which team will be a |
5280s | team that will really give up some good |
5283s | challenges against the team Japan uh |
5286s | Hong Hong Kong I think South Korea are |
5288s | the realistic ones right yeah so I think |
5290s | like like you've seen from the echo |
5292s | right not just to Cassidy but also the |
5294s | echo we were seeing that a lot of teams |
5296s | like struggling teams when they use the |
5297s | echo they won't be able they weren't |
5299s | able to use it very effectively however |
5301s | team Korea did show that hey echo's |
5303s | actually a pretty good good hero and you |
5305s | can use it correctly so maybe from Team |
5307s | Korea we can see a little bit more of |
5308s | the Cassidy so the buff the buff Heroes |
5311s | will be a little bit more into use I was |
5313s | expecting I will expect South Korea to |
5315s | be using a little experiment a little |
5317s | bit with those new Heroes yeah but we |
5319s | only have two day uh two matches today |
5320s | and also two matches tomorrow but that's |
5322s | going to be wrapping up uh today for us |
5324s | now he's unknown I'm G clef thank you |
5326s | everyone for watching APAC group a of |
5329s | OverWatch World Cup qualifiers and we'll |
5331s | see you guys next time |
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