5 months
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0s | coloso has big changes in season 11 of |
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2s | OverWatch 2 and here's everything you |
4s | need to know first change you'll notice |
5s | is right outside of the initial spot the |
7s | stairs and cover surrounding the final |
8s | Point have been adjusted to improve the |
10s | flow of the space and to help teams |
11s | comfortably defend the final point then |
13s | you'll find that the glass in the middle |
14s | of the map where the pushbot starts has |
16s | been removed with the added stairs this |
18s | change opens the tight Corridor allowing |
19s | fights to spill out into the central |
21s | Courtyard and creates new flanking and |
22s | combat opportunities another big change |
24s | is the loop at the first checkpoint this |
26s | area has been known to be a rough place |
28s | to hold and push as it's tight with |
29s | limited options for rotating it's now |
31s | been expanded further to include a |
32s | lowered protected flank route with an |
34s | added mega pack allowing for more |
35s | challenging holds and stronger pushes |
36s | alike while creating a more nuanced |
38s | section many players will notice that |
39s | there's a path leading from a previously |
41s | dead end room near spawn that will give |
43s | another way to approach the second |
44s | checkpoint and contest the pushbot this |
46s | path also gives the defending team |
47s | another option to flank the attackers |
48s | and break through the battle line so be |
49s | sure to jump into season 11 of OverWatch |
51s | 2 try these changes out and let us know |
53s | what you think in the comments |