8 months ago - PlayOverwatch - Direct link

Transcript (by Youtube)


4s foreign
26s [Music]
32s [Music]
68s foreign
79s [Music]
84s thank you
88s [Music]
115s [Music]
128s [Music]
148s foreign
164s [Music]
177s [Music]
206s [Music]
214s thank you
218s [Music]
224s [Music]
227s thank you
231s [Music]
256s [Music]
266s [Music]
282s [Music]
288s [Music]
295s [Music]
299s thank you
302s [Music]
307s foreign
311s [Music]
323s [Music]
335s [Music]
350s [Music]
363s [Music]
372s foreign
385s [Music]
394s [Music]
414s [Music]
423s [Music]
446s foreign
448s [Music]
479s [Music]
503s [Music]
526s foreign
548s foreign
601s [Music]
609s foreign
612s [Music]
687s foreign
711s [Music]
721s [Music]
728s [Music]
740s foreign
740s [Music]
750s foreign
753s [Music]
761s [Music]
799s foreign
802s [Music]
826s foreign
833s ER 2 unite brought to you by the
836s Washington just as I am tiny shiny with
838s sneaky on the mic for day number two
840s we're getting our Swiss rounds about to
842s wrap up we're keeping things moving
844s along within our second minor event and
847s we got to see some great matches
848s yesterday to continue this lovely event
850s that we have going on yeah we had really
853s good rounds yesterday three of them
854s yesterday and we're gonna get two today
856s I mean we got so many good matches
858s yesterday we got to see a lot of
859s different compositions as well if I see
860s some Marissa some JQ some Winston some
863s Wrecking Ball I mean you know let's just
865s go see some doomfists and zarya and
867s we'll basically hit the floor we'll get
868s the whole
869s exactly vega cards out everybody because
872s I have a feeling we might be seeing a
873s lot of that variety today but before we
875s get there to our actual matches let's go
877s ahead and review what this tournament is
879s all about that tournament structure and
881s what we're looking at we are currently
883s here on day number two which is the
885s second day of our switch stage three of
887s those rounds were played yesterday
888s rounds four and five will be concluded
891s by the end today and we'll have those
892s top eight teams to advance the playoffs
894s yeah those top eight teams these teams
895s are really going to be competing hard
897s for that today they only got two rounds
899s left some of these teams looking very
902s very strong obviously after going 3-0
904s yesterday some of those teams being a
906s valiant Guardians L9 swag money and as I
909s thought being in those seems that had a
910s perfect record yesterday but doesn't
912s mean they're gonna be hard secured yet
914s no not at all and I mean there's still
916s so many matches to be played today and
918s of course over the next weekend of the
920s playoffs but I mean we get to
923s get to well there are two different
925s prizes to look at here it has to do with
927s our Replacements so number one you of
929s course got your traditional prize pool
931s two thousand dollars for first place
933s we'll be going out 4 000 in total across
936s the board but the big thing you look
937s over on the right side under points
938s those are the circuit points which will
941s be leading towards our end of the year
942s event Set for February of 2024 right now
946s so teams are looking to build up these
947s points to qualify for that huge
950s tournament that large cash prize in the
952s coming year but for right now this is
954s what these teams are fighting for in the
956s minor event and you know
958s it's quite a lot to still be disposed of
960s I mean we have had so many of these
961s events come through and a lot of these
963s teams have been very consistent across
965s the board who's been getting that first
966s place and have had some back and forth
968s between a lot of the rankings yeah and
970s you know kind of like how fish and nerdy
972s mentioned yesterday those points May
974s honestly matter a little bit more than
975s that cash prize so those seems not just
977s fighting for that first place two
978s thousand dollars but also just a little
980s pocket money but also getting those 30
982s points to go for that big one in
984s February like you mentioned and then
986s obviously we get to see them that pool
988s that we saw some of the maps up
989s yesterday we saw most of those yesterday
990s we saw ilios Oasis Busan I think every
993s one of those Maps were played yesterday
994s saw a lot of circuit Royale yes or no
997s not sure Royale new Bonnie yesterday
999s we did not see any escort but escort is
1002s circuit Royale Dorado and Gibraltar push
1005s Colosseo Esperanza and then the
1007s flashpoint games where we saw a lot of
1008s new junk City wouldn't mind seeing a
1010s survivasa today but really up to the
1012s players isn't it it honestly really is
1015s and I think that that's what we kind of
1016s saw yesterday a lot of our matches were
1018s two o's they were pretty quick and done
1021s for the most part we had a couple that
1022s ended up going to three but very few
1025s along the way but nice thing about the
1026s Swiss format though of course is that as
1028s we get further into this especially from
1030s rounds four and five like today look at
1031s us grounds four and five these teams are
1034s going to be better settled into a place
1035s so those undefeated teams will be
1037s playing against other undefeated teams
1039s those who might not have many wins will
1041s be going against those lower seated
1042s spots so um that level of competition is
1045s expected to be evened out as we go
1047s through still in that first to two
1048s format or best of three however you
1050s would like to word that one out
1051s beginning on control so we got to see
1054s all of our map Pool we got to talk about
1056s all of the lovely things you earn from
1058s this tournament how about we talk about
1059s our first two teams that are going to be
1060s taking it off today yeah the first two
1062s teams being in Vancouver Titans blue and
1065s Fable both these teams currently have a
1067s record of two and one so like you
1069s mentioned earlier on with that seating
1071s these teams have that same record and
1074s both of them their losses yesterday were
1077s very very tough teams one of them losing
1079s a valiant Guardians the other one losing
1080s to Washington Timeless so you can't
1083s really Judge Too Much on those losses we
1085s are going to take a look at the
1086s Vancouver Titans blue Ross here what
1088s phone spinor Claire and safarona I think
1092s one of the big things to highlight about
1093s this team is they specifically have been
1096s playing together through every single
1097s calling all heroes tournament a lot of
1099s the players that we'll see have jumped
1101s around from a few teams or another but
1103s Vancouver Titans blue have stayed strong
1105s as this four uh this core roster here
1108s and that's really a huge advantage that
1110s you know when you start to play these
1111s games together you get that level of
1113s synergy down and that's something that
1114s can help they see themselves as a dark
1116s horse coming into this event where
1118s everybody is kind of underplaying them
1119s and you know I think them going against
1121s Fable for sure here is going to be an
1123s interesting matchup to see how they
1125s perform yeah and one thing I do want to
1127s mention is Vancouver Titans blue just
1130s have those five players yes right Fable
1132s on the other hand as we're getting ready
1133s to take a look at their roster is going
1135s to be fully set out I think it's eight
1137s player slots Seven Player slots I don't
1139s quite remember the exact number but they
1141s have a lot of flexibility so it really
1143s is that this matchup that we're going to
1144s see is going to be can vtb is that five
1147s person roster with the flex or with no
1151s flexibility about the Synergy going to
1152s take over fables roster which has that
1154s major flexibility and you know I was
1157s mentioning earlier too is that you have
1158s of course the teams you have the one
1160s Vancouver Titans blue they've been
1161s together this whole time Fable is the
1163s complete opposite these players I know
1165s all of them I've seen all of them and
1167s calling all heroes before and I'm sure
1168s you guys have as well but the biggest
1170s thing to note here is that they come
1172s from some of the top uh finishing teams
1174s before youth players from the former
1176s Rift Guardians as well as Whiplash and
1179s seeing a lot of these teams start to
1181s come together they're finding these best
1182s squads to work with and I think this
1183s puts Fable pretty high in my own
1185s personal rankings when you look along
1187s these own these teams are taking all
1188s these star players putting them together
1190s but that test does become when they're
1192s actually in the battlefield that is
1194s OverWatch how well can they actually
1195s work together to accomplish that goal
1198s and that's really what I'm going to be
1199s looking out for them specifically today
1200s yeah and that really is the question
1202s right when you get into this sort of
1204s section of the tournament especially
1205s that round four around five two in one
1207s you're you're basically middle ground
1209s right now yes right it could truly go
1211s either way you're not in a good spot but
1213s you're also not in a bad spot you're
1214s quite literally sitting in the middle
1216s getting prepared to see where you want
1217s to go so this match is going to be very
1219s very tough for both these teams and kind
1222s of like how fish mentioned yesterday I
1223s kind of want to say it today I think
1225s this this could be one of those games we
1226s see a map for this could be yeah going
1229s as far as a map four yes yes
1232s I'm thinking a draw as possible
1234s especially if one of these teams pick a
1236s Paradiso okay if they pick parisum maybe
1241s if they pick Harry so fine we will
1242s discuss that when we get there but for
1244s now we'll be starting on control which
1246s you cannot draw on so we'll be seeing a
1247s map for just yet but Busan is the
1250s selection of choice to open it up and
1252s out of the three pools I feel like this
1253s is one of the more balanced ones that
1255s teams uh can kind of adapt as they go
1258s throughout the mini map specifically and
1260s just with the compositions that have
1261s been viable as of late with the recent
1263s patches coming in with the change of
1265s season that erisa likes to take control
1267s a lot here that's just one of the picks
1268s that we've seen yeah and you know we did
1270s and really I receive Vancouver times
1272s blue yesterday so we don't know we're
1274s gonna see from them right we could see
1275s vermontra junker Queen zarya wrecking
1279s ball doomfist Tracer I don't know uh you
1281s know we could see a lot of different
1282s compositions coming out from vtb but on
1284s the side of fable we did get to see some
1287s switch-ups we saw a lot of that erisa
1288s which is 10 tended to be where they
1290s stuck with yeah but we also saw some
1292s Sigma we also saw some Wrecking Ball So
1295s Avery being able to play those different
1297s characters does give even more
1299s flexibility and potentially more of that
1301s surprise Factor against Vancouver Titans
1304s blue here and I think you mentioned a
1306s very strong point is
1308s is one of those players that has been so
1310s consistent across the board between
1312s playing and open to division path took
1314s Pro Collegiate and of course here and
1315s calling all heroes I mean they find
1317s everywhere in terms of the tank they're
1319s an incredibly strong shot caller and
1321s have such a wide range of Tanks under
1323s their belt that they can play at a high
1325s level which is huge especially in when
1328s you're playing with obviously only one
1329s tank but when you need to vary between
1331s off and Main tanks alike so there's a
1333s lot more flexibility in Fable as well
1336s with their in-depth roster and it really
1338s makes you question is with Vancouver
1340s Titans blue being as that core five
1342s roster do they have that level of
1344s adaptation here to be able to make these
1346s changes in game if they are needed yeah
1349s and that's another thing right like
1350s yesterday I remember I was talking to
1351s you as we were watching the games I was
1353s a little worried when I saw teams not
1354s running this erisa meta when we saw
1356s including watching time let's bring out
1357s the Jungle Queen and they still won with
1359s it so clearly it is very possible for
1361s these teams to say we don't care for the
1364s meta we're gonna play what we're good at
1365s and take this Victory and so I actually
1367s am very curious to see one since we
1370s haven't seen vtb play much at all and
1372s also with Fable with players like Avery
1375s who can just Flex I'm curious to see
1377s what we may see from both of these teams
1379s on Busan I mean obviously you get the
1381s options of five man uh that five-man
1383s type of brawl you get the Winston you
1386s get wrecking ball there's also the erisa
1388s map obviously on the indoor map so you
1390s could basically see any type of
1392s composition that you would like to see I
1394s think this may play really well to
1396s fables favor I think so as well because
1399s one of those strong point has been Avery
1401s on that Arisa but as soon as I say Ryan
1406s um I think I see a certain space ramp on
1408s my screen
1409s yeah and we are gonna see that Sigma
1412s come out from Avery and Vancouver Titans
1414s blue on that orisa comp we didn't see
1416s much of them yet actually I don't think
1417s we saw any of them yesterday so seeing
1419s them on the erisa comp a pretty good
1422s betting if you're a betting person you
1424s could probably bet that that was gonna
1425s go that way running that erisa running
1427s that composition as Fable going to be on
1430s a little bit of a different one running
1431s the soldier the sojourn Sigma alari and
1435s Baptiste a wide variety coming out here
1437s but you mentioned that a lorry
1439s specifically is a main damage dealer
1441s Panther managed to get that first final
1442s blow but the capture going over to
1444s Vancouver Titans blue still down a
1446s player phone not present at the point
1449s and Avery isn't gonna do well bearing
1450s face to face within riska I need to see
1452s them Cape this distance that distance
1454s battle away and then once you do that
1455s final it's gonna have a very hard time
1457s maintaining themselves on the objective
1459s and allow Fable to stabilize
1461s just like that Fable able to take out
1463s some of these eliminations including one
1465s with that Outburst from Panther you
1467s don't see that very often able to find
1469s that elimination and now Fable gonna
1471s start off strong with this point we do
1473s see the Vancouver Titans able to secure
1474s a little bit of percentage there but now
1476s Fable going to get to about that 30 Mark
1478s where most of these teams tend to be
1480s before that next fight and scores as we
1482s are going to see what I I thought I saw
1484s a turret for a second there I don't know
1486s what that was about I saw what I saw it
1488s for a second yeah I don't think there's
1489s any turrets maybe a pylon
1492s because look at Panther already is up to
1496s that sun structure so having that on
1497s board here Fable if they initiate with
1499s this it's gonna be huge coming in look
1501s at that flying through the sky and
1502s managed to grab one Panther being so
1504s aggressive on this allori is working out
1506s in dividends for fable right now yeah I
1508s mean there it is you see it once more
1510s you know this game you don't see very
1513s many potgs of DBS anymore nowadays now
1516s that ayari is back in this game you're
1517s gonna see a lot of support play of the
1519s games and as a support player I'm
1521s perfectly fine with that but I mean just
1523s like that Panther able to find two three
1525s people and then go forward and oh
1529s playing around the corner a little bit
1530s try to maybe find a little sneaky
1532s elimination early on in the fight
1533s ultimates in the favor of fable as we
1535s see four of them for their team already
1538s this is Fable right now they're starting
1540s to gain that ultimate Advantage
1542s Vancouver Titans they haven't been able
1543s to get close enough to really have
1545s anything decisive to say and that's
1546s where you want phone to come in but big
1548s man ends up hitting the better of them
1549s comes around from the back snags to off
1552s the board wow Fable wanted to be ahead
1555s of the game and there you go they are up
1557s in a 4v3 fight right now and what won't
1559s be standing around for much longer needs
1561s to fall back get healed up just a little
1563s bit more but this is fabled in final
1565s fight territory Vancouver Titans need to
1566s make something happen a terror search
1568s was an attempt to pull players in but
1570s didn't get that full grasp we really
1572s wanted to see for spinals all they're
1574s trying to do is stay on the objective as
1576s an erisa which okay that's something but
1578s now you need what to come up big
1579s overclock The Last Hope Vancouver Titans
1581s blue and has to stay on the objective
1583s fight and go face to face with Amelia
1585s but she's wisely gonna go ahead and back
1587s off Vancouver Titans blue merrily in
1589s control of a beautiful shot from what to
1592s put Amelia back down in her place and
1594s Vancouver tight they're holding on right
1596s now Ryan it is amazing that they're able
1598s to stall for this long got spinal back
1600s on the wrecking ball as well Fable are
1602s gonna have to go ahead get a reset
1603s you're after losing that objective yeah
1605s that was a very long and drawn-out fight
1607s it could have gone either way of either
1608s team as both these sojourns what and
1610s Amelia just taking out heads on either
1613s side of these teams but now with this
1615s conversation we are going to see as you
1617s mentioned the wrecking ball comes in for
1618s Vancouver Titans that was a stall pick
1620s but wrecking ball also a very good
1622s option against the sigma as long as
1624s you're kiting away from those Rocks
1625s Vancouver Titans though still Abel just
1628s needs one fight to take this one oh
1631s and that's not the best way to start
1633s this nope uh you're really looking for
1635s spinal to be the initiator here right
1636s you need spino to get in and phone to
1638s follow up
1639s first up with that get your roll
1640s throughs don't get stuck against a wall
1642s that's really gonna get you literally
1643s nowhere here so able they're able to get
1645s around to the back side Avery and just
1647s kind of keeping the wrecking ball away
1649s from their team just sees them as a pest
1651s but it's really slowing down the pace
1652s they will know that they have time to
1654s work with and with Z Panther once again
1655s holding on to this ultimate it's gonna
1657s come out once again this is the time to
1659s get aggressive and Avery walks right in
1662s no fear in the world with that extra
1663s damage coming on out Fable we're able to
1666s stabilize and Vancouver Titans blue
1668s they're lost control once again managed
1671s to get some percentage but they're back
1673s into this position where they're trying
1674s to get this stall and with just a
1676s wrecking ball spinor barely hanging on
1678s to life trying to grab these health
1679s facts just to return to get back in time
1682s it's something you get a little bit more
1684s to work with but at the same point
1686s Vancouver Titans blue they're so far
1688s staggered out here they need a miracle
1689s to come back and against big man's visor
1691s that is simply not gonna be the case
1693s round number one going the way to Fable
1695s that was a really good job from Fable
1697s Vancouver times blue just kept getting
1699s pick either from Panther or from Amelia
1701s taking those headshots and that's where
1703s that scary factor of ayari comes in is
1706s the amount of damage you can do that two
1708s shot potential in any squishy Target in
1710s this game I Gotta Give major credit
1712s though right that stall coming out from
1713s Vancouver Titans blue was truly
1715s incredible and then they were able to
1716s get to that 72 percentage but I need to
1718s see them play more as that team because
1721s they're going up against a lot of people
1723s who can just one shot you yeah or two
1725s shot in priori's case and that that
1727s leads you in a very risky position and
1730s Vancouver times believe we're just
1731s struggling to take that full fight and
1733s then Fable that alt management they had
1735s to have to use any alts until the very
1736s end no not at all and I think that's
1739s what is the strong point of fable is
1740s that their ultimate management their
1742s discipline there really helps them come
1743s back into that point and here they are
1746s once again coming out this I'm on the
1747s erisa what we've expected to see more
1749s from Avery with McMahon and Amelia arms
1752s interesting DPS Heroes this is some
1754s Metra really can throw a wrench in some
1756s plants but they need to be careful of
1757s what on The High Ground how the slight
1759s lines with that Widowmaker it's kind of
1761s dodging and weaving and look how much
1762s spice that buys for btb alone they're
1765s all respecting until the teleporter
1766s comes up this is what they're afraid of
1768s McMahon looking for the Widowmaker and
1770s she will not live to see another day off
1773s of that one but the problem is now
1774s they've been so split up fable lost
1776s players because bone has just been
1778s sitting down anchoring on this Bastion
1780s taking out several lives as they go and
1782s that's the first cap for vtb yeah and I
1785s am glad to see that what switches over
1787s to that sojourn I I respected the Widow
1789s pick right but going up against that
1791s Genji not gonna go great in your favor
1793s if you're trying to look for those picks
1794s early but now we see almost an exact
1796s mirror the ayari coming out from Claire
1798s for btb and then we're gonna see the
1801s Baptiste from Panther and the Genji as
1803s well so we do have some variations in
1806s this comp Fable looking much more to
1807s brawl in which is a lot different than
1809s what we just saw and that's that type of
1811s flexibility that I was mentioning
1812s earlier on how they could take their
1814s different fights that's that's the
1817s strong point here is that you have many
1818s different ways to approach especially
1819s with and kind of the symmetra here
1821s Amelia and McMahon there's not really
1823s one player that is set on kidscan or
1826s really that Flex CPS specifically so
1828s Vancouver Titans they're able to take
1830s advantage of that a little bit on their
1832s own it's fashion early ultimate findings
1834s of space McMahon finds himself with a
1836s rail shot to the Head too but a
1838s beautiful train out on to what was not
1840s watching where she was stepping at all
1842s and it's been a pretty Scrappy one the
1844s one that fabled appears to be on top of
1845s for now this is where those ultimates
1847s are gonna come out try to turn the tide
1848s around clear barely hanging on to her
1850s own health bar we'll be able to do so
1852s get the ultimate off and that back he's
1854s falling is gonna be the end of Abel's
1855s push yeah I mean a fable is doing a
1858s really good job there and there were
1859s trades on either side however I do want
1861s to mention they only use that one
1862s ultimate ability camera from Panther
1863s Vancouver times blue on the other hand
1865s using three we did see phone use the
1868s bash and I'll tell you like early on in
1869s the fight for them both support
1870s ultimates used and anyone who knows
1872s OverWatch using both support ultimates
1874s very very risky as we are going to see
1875s Fable has that sound barrier ready to go
1878s as well as that Terror surge almost
1880s I I personally I think the sound barrier
1882s from Jam is going to decide how this
1884s point goes if this is a decent sound
1885s barrier to get the Fable in they have a
1888s chance to turn this point around him but
1889s it needs to be here and now Vancouver
1891s Titans about to hit that 100 Mark line
1894s but what once again finds the head of
1896s McMahon how does this keep happening
1898s Vancouver Titans blue everything looks
1900s in the favor of fable they push in they
1902s have an initiative a direction to go
1904s with but it's just what coming out on
1905s top of these 1v1s no matter what the
1907s trades come through vtb were on top of
1911s this match proving to be better in this
1913s erisa mirror yeah and that's that's the
1916s question right I mean vtb came out with
1917s that erisa right so clearly they were
1919s more comfortable on that Arisa than they
1921s were running maybe another conflict we
1923s saw Fable coming out with that Sigma so
1925s that Synergy coming in rather than that
1928s flexibility and now one to one we
1930s expected this match to be close and this
1932s is kind of what we expected to see right
1933s now granted vtb did a very good job last
1936s round I think it was 100 to I believe 30
1939s I believe I maybe yeah but a lot more
1942s dominant of a performance than in round
1944s one where Fable gave up 70-ish percent
1946s so I'm actually curious to see Fable is
1949s still looking to mirror the erisa here
1951s rather than maybe going for potentially
1953s even a jump between composition
1955s which is interesting I think Avery is
1958s more comfortable on this erisa which
1960s makes sense in my eyes and I also I
1964s think the other part of it is the DPS
1966s line the one thing that's been the big
1967s problem has been the fashion phone has
1970s the ability to put out these insane
1972s amounts of damage just by anchoring down
1974s in this hero look how much people have
1976s to back off because of it they end up
1977s getting split you lose Jam like that and
1980s there's just nothing left to be said for
1981s fable here yeah I love this master pick
1983s it's beautiful it's so much pressure
1986s coming out and it puts Avery in such a
1989s such a hard position to live in because
1991s yes erisa does have that fortify you do
1994s have that extra sustain to just be a
1996s sitting punching bag but when you're
1998s going up against an artillery strike the
2000s punching bag is gonna get punched around
2002s a little bit and that's putting Babel in
2003s a really rough situation because
2005s Vancouver Titans blue also has a Lucio
2007s so you can just bring your Orissa into
2010s the fight as well yeah but btb they
2012s actually ended up switching their
2013s support from last time zaprana now on
2015s the Lucia which makes this so much
2016s easier for final just to put in they're
2018s not allowed in Fable to escape their own
2019s spawns because what just has been able
2022s to hit these shots it's been the other
2023s thing that's been happening Ryan is what
2025s has been on top of their job as the
2027s soldier just getting these one
2028s eliminations and it's an instant 4v5
2030s which fables just don't want to take and
2032s they need to stop staggering themselves
2033s out here too they need to back off get
2035s their extra player back
2036s yeah coming into this fight now the 40
2038s Mark vtv has some ultimates as well they
2042s have that window online artillery strike
2044s going to be coming up as well here Fable
2047s on the other hand going to have that
2049s visor going to have window as it's
2050s already been stopped and this is
2052s actually a good kite for fable I give
2054s them credit but not good enough Amelia
2056s ended up back
2058s and just watching desperately please
2060s leave me alone and no no mercy given by
2063s the Vancouver Titans blue Squad today
2065s Fable are not allowed to have any fun
2067s here on Mecca base
2069s so jarring to see
2071s the javelin
2073s already taken out Jam the visor's gonna
2075s be used but at this rate Fable is just
2078s trying to find that fight in Vancouver
2080s Titans blue is perfectly fine taking
2082s anyone out to the ball game today
2084s and there's just been a recurring
2086s pattern right now I'm in Vancouver
2087s Titans you look at this map specifically
2089s right Mecca base is not an easy point to
2092s retake just because you're forced to be
2093s a small choke Place add a Bastion into
2095s the mix and now what with an over
2097s climate Fable they don't have the speed
2099s to get out of here either so they need
2100s to buy the space somehow ideally that
2102s was with the Matrix but look at that
2104s spider had no care of the world charge
2105s right in down goes the base of four once
2107s again Fable this is their chance to
2108s stabilize or the map is at risk they do
2111s manage to get the cap over onto the
2112s point but what got herself in that
2114s situation and said nope it is time to
2116s end took complete control and Fable even
2118s if they managed to get this measly 10 on
2121s the board this is Vancouver Titans blue
2123s looking to close this one out they had
2125s such a strong start on this map too and
2128s Fable have been struggling to regroup
2129s ever since and the one that they finally
2131s get they get the eliminations but they
2133s cannot close it out they don't get to
2136s the point and what a brutal way to end
2138s this first map yeah I mean it could have
2140s definitely gone in Babel's favorite that
2142s they were so incredibly close but
2147s she was able to spine those heads here's
2150s one of them just walking down and Fable
2152s had such a good opportunity to take this
2154s fight and what just living the Soundbar
2156s coming in clutch so now she could even
2158s be more aggressive in that fight able to
2161s find those eliminations and Vancouver
2163s Titans blue really turning that map
2165s around they really did and I really I
2168s want to say one thing right here what is
2169s a nut what is an that's exactly what she
2171s did is that she decided to step up in
2174s those second two maps and that really
2175s did help out Vancouver Titans blue start
2178s to stabilize and that of course was not
2180s the only part of it at all and I do want
2182s to say that Fable also looks a little
2184s bit Messier when it came to the erisa
2186s they didn't seem as coordinated there's
2187s a lot of points where we saw either
2188s McMahon or Jam get picked off before a
2191s fight could be even taken now that is of
2193s course because of what her phone being
2194s in an off-angled position and that's
2196s something that you really need to be
2197s having a read on especially when you're
2199s going against some of these higher level
2200s teams yeah and I think that's one of the
2202s things that I want to see whether we go
2204s into numbani where we go into Paradiso
2206s next I think Fable just needs to needs
2210s to understand that mirror of the erisa
2211s is not going to go in their favor right
2213s you you're going up against these
2215s players who are just going to run
2216s Bastion into you and are just going to
2218s literally laser you down and make your
2220s fortify completely useless so I think
2223s the best thing for fable to do is go
2225s back to the comp they were they were
2226s taking that Victory on right now Sigma a
2229s little bit harder to run depending on
2230s two maps however I think they need to to
2233s switch up their composition make
2234s something a little bit different because
2235s this erisa comp unless maybe they try to
2237s mirror it exactly run that Bastion run
2239s that Lucio as well not going to go in
2241s their favor it's not and I think that a
2243s lot of that also has to do with the fact
2246s that Avery they does better on that
2247s stigma and also the DPS players you go
2249s ahead you look at McMahon you look at
2251s Amelia they're both more favored to kind
2253s of this longer range style of play
2255s Amelia loves those snipers and the
2257s sojourn alike and mechan wanted to play
2259s the soldier you didn't have a Bastion on
2261s the other side there was an unequal
2262s amount of pressure onto the fables tank
2264s and Avery they didn't really have many
2266s options you could put Panther on and jam
2269s on to Stronger support that can output
2271s more healing but when Vancouver Titans
2272s blue are just simply running you over
2274s stampeding through your front line
2276s there's not really much that Fable can
2278s do to really stabilize so when they play
2280s the sigma they look strong when they had
2282s Amelia and McMahon on the sojourn and on
2284s uh the soldier 76 with that Shield to
2287s play behind that is where they looked
2288s the strongest and that's where they're
2290s gonna need to lean to start to take him
2291s out yeah I think this is also where
2293s Fable maybe need some things to think
2295s about using that flexibility in their
2296s roster yeah right like I mentioned
2298s earlier
2299s um Fable has that full roster sheet
2301s filled out right every spot has been
2303s taken so they have the ability to flex
2306s into these different types of maps so I
2309s mean if I'm fatal you know like you
2311s mentioned with what on those snipers I
2313s think I'd encourage going into the
2316s parody so you know you know that that
2319s map is gonna be very difficult I think I
2321s would encourage it right going into that
2323s map going into the more sniper s than
2325s mumbani where you're kind of just going
2328s to be dealing with TP brawl half the
2329s time but erisa which I'm not opposed to
2331s yeah never opposed to a metro
2333s you're never opposed to it so much right
2335s I don't I don't think Fable is either
2337s and and they really wanted to get
2338s something done with that the idea was
2340s there it just was not as well executed
2343s they took too long to get set up was
2344s really what the problem became and no
2346s matter what map they end up picking next
2348s either new Bonnie or Pottery so they're
2351s pretty similarly structured when you
2352s think about the way that they're run
2353s with the high grounds kind of
2355s surrounding that first point where that
2356s you need to clear these areas first
2358s that's where things like the symmetra uh
2360s will come through or you could even I
2362s don't want to see this but we did see
2364s some Wrecking Ball I'm going to ask
2366s nicely that this does not happen but if
2369s it's the direction that Fable really
2372s thinks is gonna work
2374s go ahead and do it prove me wrong right
2376s now that is what I want you to do as you
2378s pick this next map I can see it I could
2382s see that I see it too so okay right
2384s going up against that aristoc
2385s composition if you're not gonna win the
2386s mirror you've got to run something else
2387s right and Avery is confident on that
2390s wrecking ball right yes wrecking ball in
2392s an interesting spot right now in The
2394s Meta however yeah so is chunker Queen
2397s and we've seen JQ perform very very well
2401s against erisa comp so I think maybe if
2403s they go with a more dive-esque styled of
2406s wrecking ball rather than maybe running
2407s a sojourn or rather running a Widowmaker
2409s running maybe that that wrecking ball
2411s kind of like you do with the Winston
2413s Sombra Tracer you kind of go back to
2415s OverWatch to month one where you run the
2418s wrecking ball I don't know maybe throw a
2419s breaker there no don't don't throw a
2421s break in there that's a bad idea don't
2422s do that that's what you do that's what I
2424s would do but go in run that Wrecking
2426s Ball maybe run more hard dive and get on
2429s that back line right if you can just
2430s tight out that transform coming in from
2432s phone
2433s the wrecking ball is going to be a very
2434s solid pick ignore the javelin get away
2436s from the transform and the wrecking ball
2438s is actually pretty free to go in and do
2440s whatever they want and I think it brings
2442s up a valid point just in the idea that
2445s if you're going to change the pace of
2446s how you're playing that could really
2448s help you too spinal gram for example
2451s they were just straight up marching into
2454s the backline they could care less if
2455s Avery existed Avery wasn't visible on
2458s their screen there might have been some
2459s sort of bug going on that Avery just
2461s didn't exist all right I am convinced
2462s that is what happened because on Mecca
2464s base the spider was in the backline
2467s that's as simple as it was they lose
2468s that Lucio speed so well they were in
2470s control of the tempo
2472s they simply weren't they simply weren't
2474s and if they want to change that pace you
2476s got to change your play style or more
2479s likely in the case of our hybrid
2480s selection you'd need to change the map
2482s which that selection has been made as a
2485s matter of fact we will be going to the
2487s lovely noon Bonnie for our second
2489s selection we do have a very interesting
2490s map Pool for a hybrid Maps it's two that
2492s we don't see we picked incredibly often
2495s and I I do wonder how much that has
2497s affected a lot of these teams yeah it is
2499s interesting to see I mean we have seen a
2501s lot of new Bonnie picked and contenders
2502s recently that's true so and some of
2504s these players as you're familiar with
2505s are Contender Splitters right some of
2507s these teams are fielded by the contender
2509s seams as well so I think there's
2512s definitely a lot of new body being
2513s picked for that reason a little bit but
2515s I I wouldn't mind seeing a parody so it
2518s is a very interesting map pick we don't
2519s see it very often at all and I think it
2522s would definitely throw some of these
2524s teams off guard I think that's a big
2526s thing as well is when it comes to the it
2528s comes to this meta right now I think
2529s some of the best things you can do
2530s especially in these close series is is
2532s to genuinely throw the other team off
2534s guard run the wrecking ball run the pair
2537s of eso run the brigitta I don't care
2540s deuce
2542s front break please don't run but throw
2545s the enemy team off guard I think that's
2547s some of the best things you can do right
2549s now
2549s it genuinely is and new body still
2552s nobody so again pretty similar in the
2554s way that they're structured and a lot of
2556s those compositions they're going to be
2557s the same Vancouver Titans blue they are
2559s taking a different route I don't see
2562s this harming them whatsoever what is
2564s still in a very strong position on this
2565s ash on this hit scan in general I am not
2568s so worried about that the attacker side
2570s on the other hand if they actually end
2573s up sticking with this
2576s I I have mixed feelings I really have
2578s mixed feelings this is either gonna work
2579s super duper well they're gonna run
2581s through first point or it's gonna get
2582s shut down immediately I don't see him in
2584s between here ideally I think Avery
2586s should be on Diva here uh if you're more
2588s comfortable on the wrecking ball that's
2589s fine I think Diva just does a lot more
2591s against especially Echo Ash Sigma olare
2595s basically four fifths of the Vancouver
2597s Titans blue team but
2599s Alberts you also can get those Dives
2602s really hard as they are already going to
2603s be going around on coast and keep that
2605s pressure on the players like what and
2607s Claire and saffrona so I do see this
2610s ball comp working out especially if you
2611s have players like Amelia who are just
2613s going to be throwing logs of death
2616s you say vlogs want to retross at that
2620s point just just with Hanzo alone I mean
2622s getting a big headshot off would be
2624s great start for fable but you also have
2625s a lot of other good conditions you're
2626s putting the mercy pocket on to McMahon
2628s here you get Avery is set up add in that
2630s damage boosted Echo with either the
2632s sticky bombs with a focusing beam this
2633s is the win condition that Fable are
2635s setting themselves up for now actually
2637s initiating that has been a struggle so
2639s far we're about a minute in without
2641s anything decisive really being done a
2643s lot of pressure onto the tank of all
2645s players which is quite interesting to
2646s see but it does enough to force out the
2647s immortality field as well at appeal that
2650s is a big pick off even if you end up
2651s losing your Echo there is still the
2652s potential for a resurrection and the
2654s lack of support is going to hurt the
2656s Titans if they don't manage to get some
2658s sort of stabilization but Fable also
2661s don't really be uh seem to be engaging
2662s here either yeah that's the hardest part
2664s with this company go around Coast you
2666s need to take that high ground that okay
2668s that originally spot or was on that's
2671s the hardest part but once you get that
2672s now the point is so good for you to take
2674s where Avery needs to pressure at this
2676s point and the duplicate is going to come
2677s out Fable can it very easily takes this
2679s fight now
2680s who wanted to take the fight and they're
2682s gonna have to use the duplicate to do it
2683s McMahon got no no value out of it just
2685s had to use it to stay alive instantly
2687s got topped down this is the problem with
2689s what right now she is still on it she's
2691s still cooking from map number one and
2693s big man just happens to be feeling all
2695s of the rap that she is letting out upon
2697s this team and available they're still
2699s struggling to get something done phone
2700s alive and doing well on the echo got
2703s their way into the back line Fable
2704s they're so split that is the weakness of
2706s this composition is because they're
2707s playing separately they need to be able
2708s to watch their backs you know the phrase
2710s what is going on tends to be a question
2712s for this case what is quite literally
2714s going on and just getting these
2716s eliminations and going crazy Fable once
2719s again going to try and get onto this
2720s High ground and spinal really doesn't
2723s care
2725s and I think that's the hardest part with
2727s Fable right now they can't get on to
2728s this point as all abilities are gone no
2731s and they're not making a decisive move
2733s but that is something there's a tree
2735s trunk that hits somebody but no Amelia
2737s no no no no no you had to stay alive
2739s there that that is not a good scenario
2742s for people right now the Minefield will
2743s buy a little bit of space coming through
2744s with the amount of ultimates the btb
2746s have right now Ryan I mean this is just
2748s their flight to win honestly Claire
2750s getting back up onto The High Ground
2751s adding an actual level of pressure on to
2753s McMahon I mean what's really the answer
2755s people they have a minute left to get
2757s something done and near nothing left in
2760s their alt economy yeah I mean Fable
2763s using the minds using the dragons as
2765s Amelia is going to switch over this
2766s Tracer and then Jam having that Valk
2768s only at 50 Vancouver Chinese blue only
2770s use two alts there and it was dravidic
2772s Deluxe and captive Sun they still have a
2774s duplicate so they basically have a
2776s zoning ultimate if they truly want it or
2778s a pulse bump and victory returns blue
2780s only has to do this for 40 seconds yeah
2781s that's oh that's it that's it that's it
2784s right there like I I don't even need to
2786s see more what's a shutdown Amelia
2788s Amelia's job is oh let's deal with what
2790s she's being a problem Nelly goes up pop
2792s goes your head you don't have that
2793s anymore so uh yeah no no Tracer and
2795s that's just another fight I mean people
2796s this is genuinely their last chance to
2799s push this Ryan and btb they're making
2800s this look like nothing yeah yeah yeah no
2803s Vancouver times blue is just playing
2805s their game and not caring about what
2807s comes next and Fable does have this Nano
2810s now we'll also have to duplicate and
2811s they're gonna need to make something
2812s happen here but not if Avery falls short
2814s and this is exactly what Fable needs
2816s this is what they need the one gets set
2817s up that they get all game is giving
2819s McMahon that Nano you have that
2820s duplicate out McMahon when you give them
2822s the resources there you go they will
2825s absolutely pop off with what is given
2827s and now being able to move through got a
2829s couple more of those eliminations but
2830s Sky now still hanging on for dear life
2832s the Nana who's coming back out Vancouver
2834s Titans they're not quite out of this yet
2836s those picks are coming back from the
2837s spawn Fable haven't been able to
2838s stabilize this entire time they get one
2840s good setup the entire attack and that is
2843s it they can't follow through and it is
2845s gonna result in a full hold on new
2847s Bonnie we wanted to see something change
2849s we wanted to see the changes play style
2851s we got it but it just wasn't what we
2853s were expecting
2854s someone get your phone now because phone
2856s with that Nano
2858s saving Sigma getting that fight back in
2862s their favor I mean final second who's so
2864s close to falling back there and that
2866s point would have definitely been given
2867s over to Fable but the Nano from phones
2870s duplicate just barely In Time by the way
2872s I want to know how close phone was to
2874s falling down there able to get that Nano
2876s off and just barely I mean Split Second
2879s able to keep the sigma alive it was
2883s genius kept them kept in the fight and
2886s now I think people got a tick no no they
2888s didn't they got zero ticks nothing it is
2890s drawable why would you say that because
2893s you wanted to draw in the beginning I I
2894s think you know something you have the
2895s script you have the scripts I I don't
2898s know what you're talking about I don't
2899s know what you're talking about
2901s I guess we'll see
2904s when it comes down to how exactly Fable
2907s wants to bring this one back Amelia is
2910s gonna bring out the tour
2912s okay I'm not against this Amelia I've
2914s seen Amelia on torbjorn before
2917s this isn't bad all right torbjorn
2919s actually has found a pretty solid place
2921s within the current meta because of the
2923s amount of as like very steady poke
2925s damage you get between the turret and
2927s that's mentioned torp really hurts might
2929s look small but dang that guy is Tiny and
2932s mighty coming out there and trust me I
2934s would know that out of all people
2935s available right now they're trying to
2937s get a solid setup with this Sigma get
2939s McMahon behind a shield Emilia as well
2940s but vtb they're doing exactly what they
2943s just pulled out
2945s um on on Busan and here on their
2947s previous defense Fable they need to
2949s prove that they learn something yeah and
2951s I mean Vancouver times blue not going
2952s for that dive they're just gonna walk
2954s walk with phone on the Bastion and put
2957s in that damage and if someone Falls
2958s that's gonna be it for fable there's no
2960s way to come back from this especially if
2961s you lose one of your sports like the ER
2963s or the Baptist once that happens it's
2965s over and now that you've just given that
2967s space for free for Vancouver times blue
2969s it's gonna be hard to bring this one
2971s back for fable the fact that this these
2974s are already on this High ground right
2976s now I mean
2979s on the right side while phone is just
2982s lasering down Avery they can't get a
2984s stable Crown to stand done and it's
2986s going to be a specific problem Vancouver
2988s Titans they have no problem taking this
2989s slow getting those rotations eased all
2991s they need is a tick right now that is
2993s all they need to be able to close out
2995s this match and they already have The
2996s High Ground to do it they gave up the
2998s space but what did end up falling this
2999s is the advantage that Crossfire line
3001s across the objective the positioning
3003s from McMahon and Amelia is good they go
3005s for Titans they can't get their foot
3006s hold on just yet they have plenty of
3008s time to work with oh yeah the Vancouver
3011s times flew what switching to the Hanzo
3014s oh no this could go very very bad for
3017s Babel one headshot and it's over but
3020s what I was gonna say here is it's gonna
3021s be pretty neutral until these alts are
3023s coming out and that's when things are
3024s going to get very very dangerous both
3025s these teams are running basically the
3026s same composition here just the sojourn
3029s Soldier and a Thorpe and a Hanzo and an
3032s echo as the fight's gonna take place
3033s here what just gonna be searching for
3035s one person to take out that's really all
3038s you need to do on the Hanzo here already
3040s that ant Matrix built up long before
3042s jams and down goes McMahon that one
3044s final blow going to be the go signal
3047s Vancouver Titans blue to make their way
3048s onto that objective the tank falling
3050s dude yep that is just about it Panther
3052s you could do all you would like with
3054s your own ultimate maybe get safrana out
3056s of the fight with four players looking
3058s at you you are simply not going to stay
3060s alive and ban Cooper Titans blue proving
3063s that they are the superior team in their
3065s round four match-up going up to another
3068s 3-1 score line yeah and you know one
3071s thing I want to mention
3072s blue basically we just went with another
3074s mirror they did so
3077s that just that proves the amount of
3080s synergy that this team has right they're
3082s comfortable with each other they know
3084s what each player can play what they're
3086s comfortable on oh this play was
3087s hilarious Vic man trying to stay alive
3090s from the ball the whole time but just
3092s staying alive being like okay they're
3094s gonna run this comp we can mirror this
3095s but let's make it comfortable for us
3097s right phone
3099s go ahead get on the Bastion put in the
3102s pressure and and they did it with with
3104s ease right they were comfortable with it
3105s and that's I think one of the biggest
3107s things is how comfortable Vancouver
3108s Titans blue was now going to be two and
3111s two Fable on the other hand gonna be
3113s three and one I said that wrong you said
3116s that correctly it was reverse pretty
3119s much you get the concept heading into
3121s this and I think that was one of our
3122s other questions too was Vancouver Titans
3125s blue they have this roster these five
3128s players we expect them to have that
3129s level of synergy they proved that but
3131s our question had to do is can they be
3133s flexible if they are forced to different
3135s comps will they be able to match what
3137s Fable puts out the answer to that oh
3139s yeah definitely that I don't have any
3141s doubt in my mind that Vancouver Titans
3143s blue can outmatch Fable in their
3145s compositions and I don't necessarily
3146s think is because Babel necessarily lacks
3148s the individual talent but they lack the
3150s ability to put together these team plays
3152s such as the wrecking ball that is
3154s arguably one of the hardest compositions
3155s to synergize they just tried to run it
3157s and they've got one successful one
3160s successful time that was it and they got
3162s nothing after that they had the point in
3164s their grasp got absolutely nowhere
3165s because they fell apart after that
3167s initial play and that is going to be one
3169s of the major strengths that Hoover
3170s Titans blue has and not one to be
3172s underestimated they said that they were
3173s themselves the Dark Horse coming into
3175s the about this event and you know what I
3177s see the story coming to life now yeah
3179s and you know I mean that's also one of
3181s the big things that's really challenging
3182s in in this really long prolonged fight
3185s is you can do the best alt tracking in
3188s the world right and say okay they're
3189s gonna have this all and this all and
3190s this all but once that fight happens and
3192s you're in a fight for 30 40 seconds even
3194s you start to just it molds and you're
3197s like wait do they have this now what do
3198s they have and I the one fight that Fable
3201s had I don't think they were prepared for
3203s the echo to come in with the duplicate
3204s on that honor get the Nano right then
3207s they almost got the elimination but not
3209s quite a time that Nano basically secured
3212s Vancouver Titans blue
3213s a win in a sense they did and they
3216s almost got them that win too and the
3218s fact that it was so close and you let it
3220s slip through your fingers at the very
3221s last second that just hurts it hurts
3223s yeah it really really does and one thing
3225s they have to think about now right is
3226s yeah that that loss definitely Burns
3229s right you you're definitely thinking
3231s about that loss and that's going to be a
3233s voter view right before you get into
3234s this next match but that's gonna be
3235s something that you can't let affect your
3237s next match right Fable needs to go into
3239s their next match thinking okay yes we we
3241s did a little bit of an oopsy on new
3243s Bonnie but that's okay we go in strong
3245s because we still have a chance to get
3246s through this because just because
3248s they're two and two they still have that
3250s chance but they have to win this one if
3252s they want to still stand that chance of
3253s being one of the top eight teams yes
3254s that top eight is getting rather close
3256s because you do still have three teams at
3258s this time well as we know of for now
3260s that are we're undefeated heading into
3262s round number four yeah and right now
3264s that's pretty much guaranteed those
3265s three spots so if you get a losing
3266s record you're pretty much not making it
3269s into those top eight so this needs to be
3271s fabled starting turned around if they
3272s can get themselves that next win there's
3274s a
3275s small chance that we can see them
3276s heading into the playoffs coming to uh
3278s next weekend but for now that will not
3280s be the case Vancouver Titans blue on the
3281s other hand three in one right now
3283s they win their next match they're pretty
3286s much set to go for the playoffs here
3287s yeah being that close but on the same
3290s thing for Vancouver Chinese blue right
3291s they need to be ready they need to
3293s understand they've got one more to go
3295s all right you're not talking about
3296s you're not out in the woods yet you've
3297s still got one more to go you still gotta
3299s take that Victory because you can be one
3301s of those teams on that cut off line if
3303s you take a loss next yeah and exactly
3305s you need to keep yourself in the game
3307s laser focus I get it this win is gonna
3309s feel so darn good especially when you
3311s look at the talent that was on Fable
3312s right now and
3314s you cannot go into this overconfident
3317s that is arguably weaker than coming in
3320s with that extra loss so right now we
3322s finished up our round number four at
3325s least for this match it was a two oh
3326s however we do have some teams that ended
3329s up going to the round three just like we
3330s thought they would Ryan would you look
3332s at that so we're gonna go ahead jump
3334s into one of those next matches before we
3336s get there we're gonna head to a short
3337s break get everything set up so don't go
3338s anywhere we'll be back in just a moment
3360s foreign
3369s [Music]
3385s [Music]
3400s foreign
3405s [Music]
3414s [Music]
3437s [Music]
3464s thank you
3466s welcome back to the calling all heroes
3468s unite 2 Miner we had a such a good quite
3472s fascinating I gotta say round for our
3474s fourth round of Swiss coming in here
3476s we're not talking to found four just yet
3478s we actually have some of these matches
3479s as expected I told you we had a feeling
3481s that we'd be going to a map three and
3483s here we are map 3 coming up for two of
3486s our teams we've got azathaw taking on
3488s his cheek akami both of these teams
3490s sponsored by contenders organizations
3492s coming in to decline Our Heroes roster
3494s and you know we're quite familiar with
3496s these players especially being uh big
3499s lovers of the scene of course and I
3501s think that they're here in this realm 3
3503s matchup I'm not too surprised when I saw
3505s this matchup when I was looking all
3506s through all this round Force like which
3507s one do we get to cast I saw this one I'm
3509s like oh this is going to be such a close
3511s match coming into it and here we are
3512s Flashpoint new junk City that's where
3514s it's gonna be decided yeah and you know
3516s I was a really surprised that we saw a
3517s new body for the second one not
3520s but yeah
3521s as a one of those three teams that are
3524s undefeated shikigami being two and one
3527s but before I even talk a little bit I do
3529s want a little fun fact as a thought do
3531s you know where that came from
3532s I do not let's come from it is one of
3534s the uh most powerful deities in HP
3537s lovecraft's Cthulhu world
3541s yeah it's it I looked up a picture of it
3543s it kind of looks like an octopus
3544s um but I mean HP Lovecraft that's kind
3546s of one of his things is
3548s tentacle monsters so as a Thoth being
3551s one of the most powerful deities in the
3552s Cthulhu World okay okay and being an
3554s octopus in a sense it's just a big scary
3557s mouth you can you can look up look it up
3559s later I might have to I have to look
3561s that one
3563s to be honest with
3566s it I mean it does have how many does
3568s that have eight it does have eight it
3570s has eight tentacles or points I got this
3573s i got this I know how to look sometimes
3576s it depends on the day honestly
3577s yeah but there's your fun fact for the
3580s day a little food for thought there is
3582s we are going to go into new junk City
3583s these teams one and one as a thought
3585s looking to continue that perfect record
3587s here shikikami looking to go up and be
3591s three and one and be one of those
3592s contending teams for the start new junk
3594s City
3595s Flashpoint that we've seen I think in
3597s every map three that we have seen so far
3599s I'm curious to see what we see from
3601s these two teams probably coming out with
3602s the Lucio going on maps like Flashpoint
3604s maybe seeing some erisa
3607s um I did see some of the games from
3609s azathoth yesterday that did like to run
3610s some junker queen as well as erisa so I
3613s guess we'll see what these two teams
3614s want to come out with
3616s and I do want to say that you mentioned
3618s the Joker Queen specifically Jacoby
3619s currently sitting on that roll it's not
3622s a bad pick at all we've seen quite a few
3625s uh both contenders and OverWatch League
3626s Global teams start to pull this out
3627s specifically on Flashpoint because you
3630s have essentially a second speed boost
3632s that you can work with here and Jacoby's
3634s gonna be able to use that to their
3635s advantage of course shikami themselves
3637s opting for the doomfist to go ahead
3639s check that one off your tank bingo card
3641s you said it would happen sneaky well
3642s there you go you get your doomfist and
3644s whiz was not ready to greet it ends up
3646s taking a first class trip back to the
3648s spawn rooms Jacoby not able to get that
3649s initiation off as quickly as you liked
3651s and that's kind of the advantage of
3653s running the doomfist Azure tank is this
3655s disrupting Factor allowing players like
3657s Wi-Fi and Mercedes to deal that
3659s additional damage while azathos they're
3660s stuck they're stunned they don't really
3662s know where the rest of their team is
3663s they end up getting split up and that's
3665s mishika coming for first cap yeah and as
3667s a thought immediately says all right Liz
3669s go on the Sombra we're not dealing with
3670s the doomfist today
3672s you can't blame him right I mean you're
3674s going to even sticking he's just gonna
3675s run this pure all into you with a Lucio
3677s and akirico it's gonna happen tsukigami
3680s does finally get the point by the way
3681s just now happens as tide finds those
3683s final two picks but as I thought now it
3685s needs to reevaluate what they want to do
3687s obviously Wiz going to be that deciding
3689s factor of finding these eliminations and
3691s really putting a disruption on Jeffy
3693s cheese
3694s and that's kind of
3697s the quiz
3698s so mad
3702s the good doomfist that really become the
3704s issue everyone else is made like oh I
3705s can deal with this but Chuck E cheese
3707s has proven to be one of those to be
3708s feared whiz making that immediate swap
3710s but doesn't get the translocator off
3712s either so we're still not happy the
3714s buses walk with the doomfist or with
3715s shikakami as a whole they're gonna
3717s regroup around that Kitsune rush and it
3720s just continued to build up this old
3721s church these points they take up so
3723s quickly 1.8 percentage per second and as
3726s I thought they're not gonna have many
3726s fights as a result palette even drops
3728s the beat there only hit onto two players
3730s it's gonna be a little bit of sustain as
3732s shikakami that lost one of their own but
3734s nobody really near the objective out of
3736s the sauce not quite ready to make a
3738s decisive move on to this point hoping to
3740s get jacobi's Rampage up online to give
3742s you some sort of option to look for but
3744s I mean I'll look at the other side I see
3745s a dragon blade and I see no Opie at all
3748s here so she comic and pull this Blade
3749s with ease and walk away with arena in
3751s tow yeah and you know with that
3754s shikikami showing such a dominant
3756s performance
3757s on a doomfist yeah
3759s um I I just said that I did just say
3762s doomfist um did you be saying that today
3765s no just no no like there's there's no
3769s way the only other character that I
3771s would expect less would be roadhog and
3774s now that I say that if we see that next
3776s we're gonna see roadhog now that's just
3778s how it works
3779s if we do I I don't know I don't know uh
3783s but what I am going to say about this is
3785s this right shikigami doing a really good
3787s job keeping that really hard pressure
3790s right yeah I mean we saw players like
3792s sheep not even getting an option not
3794s really even getting a chance to play
3797s that Genji and whiz unfortunately always
3800s getting just caught out by without being
3803s able to do anything on Sabra Yeah by
3805s shikikami normally by the character they
3807s were trying to hack like doomfist so
3809s yeah
3810s that that puts you in a really
3811s interesting situation uh because he
3813s can't really run Brig much anymore for
3815s the CC so the next thing you can really
3816s do is run Cassie
3819s but you don't really want to right you
3821s don't want to go into that that really
3823s Speedy brawl so no but I am curious to
3825s see this doomfist over the Jungle Queen
3827s with the Lucio carry composition that is
3829s interesting to me I say I expected to
3831s see this on New Jack City I didn't
3833s expect to see something other than
3835s Orissa potential like the Joker Queen
3837s doomfist wasn't there it wasn't in in
3840s the cards for anybody really especially
3843s uh when you look at how adisoth is
3844s starting to play they're scrambling to
3845s make a change they went over to the
3847s Sombra and Waze couldn't really get
3849s anything done and they're struggling to
3850s get a regroup these spawns are so gosh
3852s dang long it takes forever to walk
3854s through the map if you go down and
3855s seriously I feel like how that's how I
3857s end up playing Flashpoint is halfway
3858s through like half the map I'm just
3860s walking I'm trying to figure out where
3861s I'm going I am lost I hope that's not
3863s the case for Wiz at all
3865s but it's not fun to have to do it no
3866s it's not and Flashpoint it's it that's
3868s what makes it really difficult with
3869s Flashpoint is you take that fight right
3872s you maybe want to change up your
3873s composition maybe you lose the next
3875s fight or you've lost two fights either
3876s team has ultimates and by the way
3877s they're also at 79 right it's so
3880s incredibly fast because I think I think
3883s control is 1.2 seconds per one one
3886s percent every 1.2 seconds something like
3888s that yeah and then for
3891s Flashpoint it's
3893s 1.8 you get two percent it's it's
3896s incredible how fast that that's going
3898s and so
3900s losing that fight is so crucial I think
3902s that's also a big thing as well as
3903s thinking all right we're not going to
3905s win this point let's just entirely
3907s switch up our composition go in force
3909s out ultimate abilities get our own
3910s ultimate abilities and let's go play the
3912s next point for our composition and
3914s that's kind of that's the good thing
3915s about Flashpoint right is you can you
3917s can change your composition but you've
3918s got to be on the ball about it
3920s and Flashpoint is a very interesting map
3923s for the reasoning of
3925s when you're picking a composition
3928s anybody decisions you need to make
3930s Flashpoint specifically really amplifies
3932s what you need to do in terms of am I
3935s going to take this fight in the first
3937s place do you back off do you risk having
3939s your next flash point be halfway across
3941s the map then you have to feed into the
3942s enemy try to get the close spawns it's a
3944s whole mess there's a lot of high risk
3945s High reward situations where that
3947s decision making really comes into play
3949s and having the advantage here getting
3952s that first win on Arena of course you're
3954s in the central point so rotations are
3955s going to be much easier for that winning
3957s team specifically but I mean we continue
3959s to look at this ride and we start to
3960s think like what really is the next move
3964s here what does other thoughts
3965s specifically want to improve on as they
3968s continue to head into this one yeah I
3970s think that's that is the question right
3972s is where do you go next exactly I mean
3974s do you go do you end up going to Ducks
3976s do you go to Refinery where are you
3978s going next how are you going to get
3980s there how fast do you want to get there
3981s what composition do you want to run how
3983s many else do you want to expend while
3984s doing it what do you want to do to the
3985s enemy team while doing that by the way
3986s did you get forward spawn I mean I could
3988s go on a list of 20 questions but I don't
3990s want to bore everyone but here's the
3992s thing right you have to ask yourself so
3994s many different things you do that's what
3995s that role of Jacoby comes in right those
3998s tanks on either side of the team what do
4000s we do there's a thousand things going
4002s through your mind and now you've got to
4004s Zone in what do we do what do we
4006s prioritize first so that we can go next
4008s because like you said you don't want to
4009s run into a situation where you run to
4011s someone's spot you take a fight then
4013s their spawn is closer to the next Point
4015s you're like well why did you just win
4017s that fight for exactly it's like you
4019s don't want to lose all that percentage
4020s no
4021s and it's something that's caught a lot
4023s of Team off guard too is the amount of
4025s times that I've ever seen a C9 or
4027s somebody thought oh yeah well take this
4029s fight oh wait the point ended that's not
4031s good that happens a lot this is still a
4033s new game mode where teams are starting
4035s to get used to how it plays as a matter
4037s of fact so thankfully we are back in did
4039s end up losing a player on the side of it
4041s as a thought but good news is that they
4043s are back in safe and sound ready to
4045s continue on moving forwards and it's
4047s going to depend a lot on where this
4048s rotation is taken next for the point and
4050s oh it's quite an interesting one to be
4054s yeah I mean whiz switching over to the
4055s Tracer here you're not gonna get value
4057s on the Sombra I respect to switch right
4059s you want to go for that damage maybe try
4061s to get a pick but I mean who are you
4062s really gonna get here right Mercedes of
4064s course addict lens potentially it's very
4067s risky to run this very low damage
4069s competition coming out from the side of
4071s sheep and whiz yeah when you really only
4072s have Jacoby but as I say that sheep is
4074s just gonna go for a place she's gonna go
4076s for a blade but Mercedes is off on this
4078s little angle they're in the perch able
4080s to get that tack visor off which gives
4081s to hikami a Fighting Chance sheep didn't
4083s get that value out of the Dragon Blade
4085s that avisoth really wanted they couldn't
4087s get the follow-up and they're gonna
4089s falling as a result still these trades
4091s are coming in across whiz is still alive
4093s oh my gosh it is a miracle Ryan that
4095s wins this manager to stay alive through
4097s this entire fight but still a couple
4098s players hanging around azathos want to
4100s get this first capture just a little bit
4101s of percentage which would be perfect for
4103s them oh yeah Chuck E cheese though I
4106s almost mess it up that that punch good
4109s get some punished
4113s wants to do something this game lived
4115s through their very first fight once they
4117s get a little bit more healing I want to
4119s get aggressive find a target for that
4120s pulse bomb they're gonna have to do it
4122s quickly with Paulette falling that is
4124s not the hero that you want to lose first
4126s especially when you need that speed to
4128s rush on to one of these players and
4129s shikakami they're going to be safe here
4131s they got the Kitsune rush just for an
4133s extra little invasive insurance and
4135s they're gonna get that point right back
4137s still as it's off they got a decent
4139s amount of progress here I look at those
4141s ultimates though and it does make me
4142s question how long can Chicago keep up
4145s that stuff yeah and that's the thing
4147s right you have that sound bar you're
4148s gonna have meteor strike you almost have
4149s blade here at 75 as a thought on the
4152s other hand really just have uh sound
4153s barrier so you have to you don't want to
4155s go first here right you don't want to
4156s try to control Tempo with that beat
4157s because then you're just going to get
4158s counter beated and then a meter strikes
4160s can come in and and then you're just
4161s gonna fall apart yep but like you
4163s mentioned asthma was able to get that 45
4165s now going to beat meet it up all
4168s ultimates are being used now everything
4169s needs to go out for chicken coming right
4170s now Chucky Cheese took a huge burst of
4172s damage at the beginning forced out that
4174s meteor strike and that's okay the
4176s doomfist lives sheep shell not that it's
4178s as simple as it is going shikami are
4180s doing such a great job displacing
4182s members of avathos at the cloth all they
4183s want to do is make a straight rush off
4185s of the back of a rampage which they do
4187s find some fruition to that play the
4189s Wi-Fi pop the blade is trading these
4191s eliminate Nations blow for flow right
4193s here because with all the large
4194s abilities coming into play for this
4196s round it's gonna come down to really the
4198s meat of it and this is one that a
4200s thousand sloth wants to win to prevent
4201s going into reverse sweep hype scenario
4204s they got Chuck E cheese and now Friday
4206s be able to close this one out or at
4209s least get shikami off the point I hope
4211s yes okay Paulette they're giving us some
4214s sort of stability to start to look at
4216s it's like okay as a thought they can do
4218s this yeah and they do have three
4219s ultimates here so that stuff actually
4222s played that really really well but
4223s that's kind of one of the things with us
4225s composition is you can just have your
4227s cure code going point you can have your
4229s doomfist you can have your Genji your
4230s Lucio all stall and that's exactly what
4232s they did but tsukikami really only has
4234s this visor to go in and closest next
4236s thing is gonna be that kid soon so as I
4239s thought going to just want to try to go
4240s on this one fast oh it's aggressive and
4244s they have two majorities you've got to
4245s be afraid of that that attack visor so
4247s she pulls out the blade just slice and
4248s dice through that Soldier 76 don't have
4251s to worry about the Aimbot or Chuck E
4252s cheese as a matter of fact as thought
4254s they got themselves back in control and
4256s this is the usage of that ultimates we
4257s wanted to see that's what something
4258s shikakami has exceeded their opponents
4261s in so far but azathoth did a great job
4263s of balancing it out and closing out
4265s their point there we go sheep with a
4267s really beautiful blade and now look at
4269s how fast Azle thoughts already rotating
4271s that point you really got 50 chance and
4273s they already went for it they went
4275s straight for that point and they're
4276s already going to be they're going to be
4277s meeting up so you can Tommy very very
4278s closely though next to this point the
4281s first picks already taken with a deflect
4282s on a Mercedes ooh that's a great start
4285s for assets I thought the way the
4286s Mercedes wanted to go down I can
4288s absolutely guarantee you that fact but
4290s still being on the point as I thought
4292s they do have the player Advantage here I
4295s think actually gonna end up using though
4297s is the big question they got Chuck E
4298s cheese out of the fight and Megatron oh
4300s the consume Rush was out and you don't
4302s have players to exactly follow up in it
4304s that ultimate goes down the drain that
4306s was a huge chance of them coming back
4308s into the fight as a five stack but with
4310s that gone as a thought they're gonna get
4311s that first percentage again yeah they
4312s are and they were also able to force out
4314s that kitsuni Rush which is so crucial
4316s for sikitami to go back in they will
4318s have sound bear they will have meteor
4320s strike and they're going to be about 80
4321s for that blade but as of the going to
4325s have almost three ultimates of their own
4326s here with Jacoby whiz and Paulette with
4329s their ultimate ability so asthma looking
4332s very very good already approaching that
4333s 40 mark they're very very confident here
4335s and whiz already searching for their
4337s target you know what's there goes for
4339s the kill
4340s oh just a little bit too far out to the
4342s side and can't get that elimination off
4344s she can call me this is their chance to
4346s regroup sound Bearer is out but they
4347s can't get healed anywhere past that hits
4349s all five members of the team Jacoby
4353s coming in with a huge play to put
4355s azathoth in a winning position it was a
4358s costly fight but one that will play off
4360s so well in the long run yeah it was as a
4363s thought now with that consuming rush and
4365s blade gonna be their next abilities here
4367s if you're such a gummy I don't know
4369s right you have to either get on this
4371s point fast or you just rotate and I
4373s think if you lose one member of your
4374s team early you just rotate you just say
4376s no we're not gonna take this you don't
4378s want to take it you don't you don't you
4379s have the consumer Rush there Avi did a
4381s good job initiating but Wi-Fi still has
4383s the blade found one and a second has to
4385s look for more but they're so far out oh
4387s no whiz be called straight into the line
4389s of danger shikakami managed to get the
4391s flip back Wi-Fi proving to be the hero
4393s for their team at this time but there
4395s are still as many methods without the
4397s thoughts just lying around and waiting
4399s Jacoby most notably spots out the
4401s doomfist there's not much help to spare
4402s surely they get these eliminations off
4404s that seems to be the case right now
4406s Wi-Fi no Health left in the tank to
4408s continue it for us while the hero play
4410s it sure darn looked flashy chicky they
4413s are struggling to hang on right now even
4415s with Mercedes putting every ounce of
4417s energy they can into this point this is
4419s a losing battle that shikakami just
4421s fought and using all of those ultimates
4423s at the tail end to put that stall is not
4425s gonna set them up well for round four
4427s yeah and that's the scary thing right is
4429s as a thought now look at this alt
4432s rotation they have they're already going
4433s to be coming up on the blade on the
4434s sound barrier and on the Rampage as well
4437s I think we just saw three of those
4438s ultimate abilities as I thought knows
4440s assault rotation and they're probably
4441s fine with it shikikami now gonna switch
4443s up their composition off that doomfist
4445s and on to the erisa I do like this but
4449s they have to be careful because once
4450s that fortified is gone as the boss is
4451s gonna walk up yeah or at the sauce just
4453s gonna try to walk at them initially
4454s sheep God a little bit too overzilla's
4457s all right sheep that I get it you know
4459s what sometimes you just gotta stick with
4460s the herd probably should have done that
4461s there because as a thought they don't
4463s have a lot of that damage they wanted to
4465s use they're still committing their
4466s ultimates into a Jacoby unleash the
4468s Rampage at least you traded out for the
4470s sound barrier but at this rate you're
4472s down a player and now three as a thought
4475s so much went out even the sound barrier
4478s I don't even think the sound barrier
4479s went off right there Ryan
4481s yeah I
4482s I truly don't know I truly don't know
4484s worst case scenario right there yeah and
4486s now as a thought also going to switch
4487s over to the erisa here but with this oh
4491s Wiz also gonna go on to the soja on an
4493s entire comp switch coming out from
4494s azathoth as a thought and as I say that
4496s it's really just two members which but
4498s now it's gonna be more of that mirror
4499s but as I thought kind of like we just
4501s saw last game both these teams have that
4503s Lucio so they're gonna go hard for all
4504s shinigami's already going to be looking
4506s at this 50 it's gonna get close
4509s most certainly is about kind of the Poke
4512s of these arrests it's gonna come in
4513s never see these gets that headshot on to
4515s sheep sheep is now the one that is not
4518s having a good time in terms of the DPS
4519s players of as a thought then it should
4521s come they're just gonna win it off of
4522s that because I thought they're not going
4523s to take that fight and that's look at
4525s the ultimates right now
4527s yeah yeah
4528s three ultimates to their name they're
4531s looking very very strong as a thought
4532s just trying to find their way back onto
4535s this point but this window is going to
4536s be used I'm willing to bet there it is
4537s oh where's Nice Shot shutting down
4540s Megatron wanted to use that
4541s amplification Matrix but the backseat is
4543s gone this is athel's chance to go ahead
4545s and make that play but Opie gets too
4547s aggressive themselves and gets traded
4549s out oh no Chuck E cheese and Wi-Fi still
4552s able to make the damage happen that's
4553s all sure you got the switch but you have
4555s no one left to be able to defend that
4557s point it started off so well but it all
4560s just fell apart Tor as the fight
4562s continued to progress and you know what
4564s I don't think it would be right right if
4566s we didn't go all the distance here on
4568s our Flashpoint map one more round to
4571s decide this one out yeah going all the
4574s way around four what do you expect right
4575s I mean the teams are gonna get closer
4577s round five round four five the five
4580s points on the map it's RAV4 still though
4582s that numbers I'm a numbers guy and I'm
4585s and I'm sure but anyways final point is
4590s going to be here and Mercedes going to
4591s just get rid of that tour coming out
4593s from sheep as a thought he needs to make
4595s something happen and they have the alts
4596s to do it as it's off last time they had
4599s the ultimate Advantage they completely
4601s fumbled the bag please don't do that
4602s again I'm asking you very nicely put
4604s this one out poppy application Majors
4606s cool that looks great can you keep Wi-Fi
4608s off of your back line the answer is yes
4610s you can but Megatron was able to get
4612s back in there themselves Jacoby had to
4614s rush in make a play still managed to get
4617s a little bit of space and distance but
4618s the fact that she could call me hard
4619s control makes us difficult uh for
4621s azithoff to come back in but Jacoby is
4623s doing the work of 10 people right about
4625s now runs through three players and
4628s proceeds to clean it up with whiz and
4630s Paulette that is the at the saw that is
4632s the fight we needed them to take that is
4634s the battle cattle in action from Jacoby
4638s sheep gonna have this molten core
4641s Paulette going to have Soundbar here uh
4644s shikshakami on the other hand they
4645s invested a lot that fight
4649s this is where things get risky right if
4651s one of these teams can have that alt
4653s advantage and they take control that
4654s tempo you just said goodbye to this
4656s entire game
4658s Flashpoint is
4662s where these decisions you've been making
4663s them all map round number five that is
4665s where they are going to be decided early
4667s sound barrier from Paulette has to get
4669s aggressive Megatron going down there
4670s isn't a lot of support left for Chucky
4672s he's eventually demanding it is a multi
4674s lava beautiful placement from sheep
4676s right now the swamp's been paying off of
4678s Wi-Fi is still alive causing a problem
4679s not for much longer though that term
4681s Droid that switch to the torque guards
4683s from sheep is just what add this lock
4685s needed right now to pull this one
4686s together they're down and beaten
4688s yeah and now she can call me with that
4691s stagger onto Mercedes that is gonna be
4694s crucial for them and as a thought also
4696s already has his pteresters getting ready
4697s we'll also have uh that amputation
4700s Matrix very very soon shikami only has
4702s ant Matrix that's it that is the only
4704s thing that they have to work with and it
4706s needs to be big or Vega as you can say
4708s it's Megatron puts that down on the
4710s objective it does a little bit of zoning
4712s but not as much work as at the thought
4713s they can still just kind of play around
4715s the central position of the pillar in
4717s the point now Opie can come back with
4719s one of their own a much better
4720s positioning I could argue here plenty of
4722s support coming in for Jacoby looking for
4724s the opportunity to use that Terror
4725s search drawing the players in can they
4727s escape Megatron can not as a thought add
4729s a huge advantage in this fight all they
4731s have to do is close it out it's been a
4733s struggle so far and losing the tank is
4734s already not a good sign for them
4736s whatsoever the ultimates coming online
4738s for both teams that salburi being a big
4740s one tie day is she gonna be the Savior
4742s for her team coming into this barely
4745s manages to stay alive azathoth they're
4746s still hanging around they can afford to
4748s give up this percentage and they might
4750s as well go ahead with it because
4751s shikakami they have control and the
4753s ultimates and I have control and now
4755s they have the ultimates as I thought had
4758s that one in the bag and then they backed
4761s up right they backed up and I do like
4762s that decision you're able to force them
4763s ultimates out but now it's it's gonna be
4765s all to neither side right overclock soon
4767s sound barrier molten core Windows gonna
4770s be at 70 shikikami visor blade
4772s tarister's almost ready final fight
4774s territory for both of these teams and
4775s it's gonna be whoever dies first and
4777s whoever dies first
4779s once again coming up to be the hero the
4782s decisive decision to make her for sheika
4785s Kami this has gone the distance the team
4787s kill the bell of death for azathoth and
4790s the bell of victory for chica Kami as a
4792s thought not even gonna come close to
4794s contesting this injective and the once
4797s undefeated team and azathoth has fallen
4799s down chikakami taking that win off of
4802s azathoth is such a huge step for them in
4805s the Swiss stage yeah as a thought but
4807s really tried there but they they just
4809s they did a control Tempo in that last
4810s fight they let shikami go first I know
4812s you were lower on the ultimate
4813s percentages but you had to go first
4815s there you had to invest that one
4817s ultimate you did have so you can get the
4818s rest of your Ulta and then go forward
4821s and they just weren't able to do that
4822s the blade comes in from tsukigami and
4825s now as I thought that perfect record now
4827s going to be stained with a loss from
4830s shikigame
4831s and that one really hurts too because as
4833s a thought they're coming to this what
4834s was it confident fourth place team
4837s confident heading into fourth place and
4839s I don't mean to switch stage I made the
4841s whole tournament I didn't mean in the
4842s playoffs in general and credit they
4844s still won their first three games yeah
4846s once they got up there though she could
4848s call me was one of those teams that like
4850s I had an eye on but also isn't one of
4853s those big Front Runners like you see in
4855s Washington Timeless or the Valiant
4857s Guardians specifically so seeing them go
4859s down to shikakami right here it does
4862s start to show that they do have some
4863s weak points and a lot of spots that they
4865s can start to improve on yeah and that's
4867s that's that sign of life that we get
4869s from shikami as well right now both
4871s these seems to be three and one now both
4872s of them are still on that topic right
4874s they're both still at that level of
4875s being able to take this and go into the
4877s playoffs so if you're either one of
4878s these teams yes if you're as a thought
4880s you may take that and be like ah that
4882s one hurts right we could have easily won
4883s that one but you know on both sides
4886s you're like okay cool right we both are
4888s three and one we're both I believe still
4890s in the top eight so it's a little bit
4892s more competitive now if you're as a
4894s thought right but I think you're still
4896s okay with this and you just have to keep
4897s that in in your mind going forward and
4899s saying all right our next match stay
4901s calm get into it and don't be surprised
4903s by doomfist
4906s okay Chuck E cheese on the doomfist was
4908s expected no was it fun yes and I I think
4912s that that already put azathoth it rubbed
4915s their fur backwards essentially is what
4917s happens there they didn't expect that to
4918s happen and they lost a big chunk of your
4921s mental we physically saw the spaghetti
4923s being dropped on the floor and it's due
4925s to that doomfist came out and after the
4927s swap came in they were more confident
4929s like okay we know how to play against
4930s narissa we've done that plenty of times
4932s Jacoby seems very comfortable on Battle
4934s cattle themself so I look at all of
4937s these swaps and she can call me right
4938s here because they got that early start
4940s and were therefore able to kind of
4942s snowball that momentum forward to other
4944s thought that had a lot of points seemed
4945s unsure of how to end fights they could
4947s start them very well I will say the
4949s ending them was not a strong point you
4950s call me just had that clutch Factor
4952s Wi-Fi just had that clutch factor I mean
4954s this is a perfect moment right here with
4956s that Dragon Blade picked up three and
4958s managed to hold on a lot more percentage
4959s then you probably should have gotten
4961s here and it's just these small plays
4963s like that that shikakami really able to
4965s take put them into a bowl and come out
4967s with a whole birthday cake at the end to
4969s celebrate their win yeah and that's what
4971s it came down to right and I think that
4972s is one thing I'm curious to see with
4974s these two teams going forward right like
4976s yes we've seen the value Guardians a
4978s little bit they run that a lot of that
4978s erisa we've seen Washington Timeless
4980s they can Flex to the different types of
4982s compositions including the jumps are
4983s clean I'm curious to see azathoth and
4986s shikigami both these teams able to run
4988s the erisa junk Queen doomfist
4991s um it's interesting to see yeah these
4995s two teams I think they're definitely
4997s gonna be some teams to watch out for
4998s going into this next round five because
5001s they're gonna be teams that are like
5003s we'll play meta against you but we're
5005s also gonna play What we feel comfortable
5006s on and that's scary
5008s that is the scary thing because I there
5010s is a strong balance between what is good
5014s what heroes are actually strong within
5015s the current meta what uh patch notes
5017s have come in to make it powerful AKA
5019s erisa in this sense but then you also
5021s have teams um such a shikakami here that
5024s are so confident in their own play style
5027s of their ability to see with that Dooms
5029s specifically where they can come in they
5031s can run it no fear that's it they're
5032s done yeah and that and that's what it is
5034s right they just go in no fear we'll do
5036s whatever we want exactly and so I'm
5038s curious I'm curious round five
5040s definitely both as a thought and Fable
5043s both these themes need to reset their
5046s mentals going into round number five
5047s because that's very very crucial for you
5049s including for teams Like Fable who are
5051s probably on that cusp of being
5053s eliminated out of this uh the Swiss
5054s stage and not being able to make it to
5055s next week so both these teams need to
5058s reset and going around five but on the
5060s other hand
5061s for shikikami and Vancouver Titans blue
5063s you need to make sure you don't get too
5064s cocky exactly you need to be very
5067s careful with how you're playing moving
5069s forwards don't let these twins get the
5070s head don't your losses get to your heads
5072s it's about those teams that can stay
5073s stable throughout those who have the
5075s competitive experience but of course
5076s with any good match it becomes a good
5079s break in between giving these teams some
5080s time to go ahead head back talk to their
5082s coaches what went well what didn't we're
5085s gonna do the exact same thing ourselves
5086s here as we prepare for Swiss round
5088s number five which will be coming up
5090s after a short break we'll see you on the
5092s other side
5096s [Music]
5106s thank you
5108s [Music]
5133s foreign
5137s [Music]
5182s [Music]
5188s thank you
5193s [Music]
5201s [Music]
5250s foreign
5254s [Music]
5281s that really was that we were able to end
5283s off on right I'm so glad that we got to
5286s touch the tail end of that series I mean
5287s she could call me and of course as a
5289s thought as well took that last map three
5291s to the distance you really could not
5293s have gone much farther than 99 to 99 on
5295s a Flashpoint map to begin with and you
5298s know we didn't get to see much of the
5299s beginning of the series which was very
5300s very sad because I would have loved to
5301s see that too but unfortunately there are
5303s only two of us I can't talk in two
5305s different voices at the same time that
5306s could that would be super cool but I
5308s can't thankfully we have the lovely
5309s Megatron joining us on the broadcast
5312s just came away with that win from
5314s shikakami did an excellent job playing
5316s by the way I really really loved your
5318s gameplay but I want you to tell us what
5320s really happened in those first two maps
5321s kind of give us a summary of how this
5323s series began
5324s uh our first map was shaky uh that we
5328s have a problem with that map it's fun so
5331s you know that didn't go our way but we
5332s were like no we got this we we can win
5335s so for our note we played on Bonnie our
5337s second map and I think we just played
5339s better and we we held them so um we were
5342s excited about that and then uh I was
5345s saying this before I was like we had
5347s prod last time in and I was like we're
5349s definitely gonna go to map three it's
5350s the secondary shame I'm like we're just
5351s gonna go
5352s um when we lost when we lost the first
5354s round I was like No we're going to math
5356s three
5357s um and you know the team really like
5358s they added together you know we'd be
5360s tried we I think we we work well under
5362s pressure
5363s um
5365s yeah yeah
5368s yeah I mean you guys did such a good job
5370s especially like I said we you know we
5372s gotta see that third map kind of kind of
5374s jealous we didn't get to see those first
5375s two maps don't really know who I'm
5377s jealous of I mean I guess I'm Joseph you
5378s guys you got to play it but I I am
5380s curious right that third map it's kind
5382s of like control you know if you're going
5383s 99 to 99 all three rounds but this time
5385s you're going 99 to 99 on five different
5389s points and I guess my question to you is
5391s this right that final point that final
5394s fight when azathoth was on that 99
5396s threshold you guys had no ultimate
5398s abilities your closest was about 80 what
5400s was sort of going through the team
5401s during during the comms what was
5403s happening during that fight as you guys
5405s were so close to to potentially losing
5407s that round
5408s I mean we were we were setting up our
5410s positions and we were basically saying
5412s like Okay don't die like don't let them
5413s get like a pick on you because I had
5416s died the first like beginning of the
5417s last two fights um and since we had the
5419s point we were we were pretty comfortable
5421s so I got back to the fight and I was
5423s like all right I'm like not gonna have
5425s them force me uh to use anything like we
5427s didn't want them to force us so we we
5429s kind of forced them to use stuff and
5430s then we got those two picks right away
5432s that I think my DPS got uh with our
5434s erisa and we just went we were like this
5437s is it like this is we made that final
5438s fight right so uh we went in we cleaned
5441s it up and then we kind of knew they
5442s couldn't touch so we pushed forward
5444s um to like we forced them to use their
5446s olds like pretty much you know walking
5448s out of Spawn because that's when they
5449s saw us and yeah I mean I we were really
5451s I would say it was an intense like voice
5454s calm and Jen we got those two fight
5456s those two picks and then we were like go
5458s go go go go
5460s um but yeah that's that's pretty much it
5463s fair enough yeah I mean hey and
5465s sometimes that is as simple as it gets
5466s and we're over here we're talking about
5468s uh breaking down these tiny little
5469s things but in reality the game of
5471s OverWatch happened so fast that a lot of
5472s players you need to make these decisions
5473s on your own time it's a simple
5475s accomplishes do not die they're really
5477s interesting to be totally honest and you
5479s know you laugh at that but that is
5481s genuinely a very good thing to say it's
5482s out there people will listen to that I
5484s can tell you for a fact and you guys
5486s really showed that in the end you're
5488s able to Rally back take away new junk
5490s City and as a result your Swiss match
5493s number four so that sets you guys up in
5495s a pretty good spot heading into uh round
5498s number five and potentially as well as
5501s playoffs depending on how your map 5
5503s goes so before we let you go here get
5505s let you go back to your team discuss
5506s what's gonna happen for your next game I
5509s kind of want to know what are your kind
5510s of thoughts on the whole tournament do
5512s you have any additional uh shout outs
5514s you'd like to make and kind of your
5516s experience been in this so far
5518s um I've had a really great experience
5520s with it um it's really uh awesome to see
5522s that like the the last two tournaments
5524s or whatever getting are getting
5525s sponsored
5527s um what do you call it but I've I've
5529s really enjoyed this whole like circuit
5531s so far I think it's been really really
5532s well done
5534s um the production is like listen to The
5536s Players when like changes gonna be made
5538s I really liked it so uh like props to
5541s production if we're off the you know all
5542s the teams and everything it's been it's
5544s been a blast so
5546s um yeah I think my team's calling me
5549s uh but yeah thank you guys for for
5552s interviewing I don't know hey you know
5555s what when they call you must answer so
5557s go ahead it was great to speak with you
5559s Megatron and we're really looking
5560s forward to see shikakami's experience as
5563s their Journey continues through the map
5565s number or game number five that you guys
5566s are about to play so go ahead go back to
5569s your team don't get in any trouble and
5571s we will look forward to seeing you
5572s around maybe in another interview
5573s yeah all right thank you so much thank
5576s you
5577s well it was great to see Megatron I'm
5579s really glad that we got that inside
5580s don't uh yeah it kind of makes
5583s everything I say just completely
5584s obsolete it's like you know those
5586s ultimate abilities you don't want to get
5587s any of them forced out you want to make
5588s sure you take the position just don't
5589s die okay
5592s I mean you know we make jokes about that
5593s but frankly it really is like it is it
5595s feels like common sense right just don't
5596s die right yeah no sometimes that calm
5598s needs to be made but I just don't die
5600s it's all you have to do and
5603s showing us up like that no no hey one of
5606s my favorite quotes is common sense ain't
5608s so common people and sometimes things as
5611s simple as that it works out and in
5612s shikami's case there they go they went
5614s ahead took down an undefeated team in
5616s azathoth and they're getting prepared
5618s for math for game number five I think we
5620s gotta about do the same here on the
5622s broadcast and production site so we're
5624s gonna go ahead and do those things we'll
5625s go ahead and see you round number five
5627s coming to you in just a bit
5630s foreign
5662s [Music]
5673s [Music]
5687s [Music]
5698s [Music]
5705s foreign
5707s [Music]
5717s [Music]
5731s [Music]
5737s [Music]
5772s [Music]
5776s foreign
5801s [Music]
5835s [Music]
5852s [Music]
5875s hmm
5883s [Music]
5894s [Music]
5906s foreign
5927s [Music]
5935s well here we are can I believe it I
5938s certainly can not these last four rounds
5940s have just simply flown by they really
5941s have here we are final rounds of the uh
5944s Washington justice unite minor two Swiss
5947s stage that's it this is the last chance
5949s for these teams to change their ranking
5951s within the standings whether that is for
5953s the better or for the worst but that's
5954s gonna be up to them and how they decide
5955s to play here in the fifth and Final
5958s Round We got a scoreboard coming up for
5960s you guys just now to get an idea of
5962s where all 18 of our excuse me 16 of our
5965s teams currently stand in this board
5967s it's just all three one until you hit
5969s eighth place and that's oh okay okay
5973s Molly okay the for the games we have are
5976s gonna be kinuaichi and strix bad blood
5979s in a good spot right now however strix
5982s they need this win
5984s where they could be facing elimination
5986s of the Swiss stage this
5989s is
5990s a crazy match to be watching because
5991s there is so much take your if you lose
5995s this game you lose any chance of heading
5998s on to the playoffs tomorrow I mean both
5999s neither of these teams are necessarily
6001s safe per se it's gonna seriously come
6003s down to those tie Breakers such as those
6005s map wins but right now both of these
6007s teams they are on the break 7th and
6009s eighth place respectively here
6011s to prove who's gonna be able to move on
6013s maybe they both do and potentially they
6015s both don't one does one don't it's
6017s really gonna depend on how the rest of
6018s this rocket straight starts off but
6021s what's really going to matter here is if
6023s kunuichi cgl at tricks Bad Blood who
6026s came to play today and how are they
6028s going to do it I mean both of these
6029s squads I know every single player on
6032s both of these teams that is how cool
6034s they are I see them around in all sorts
6037s of marginalized gender events within the
6039s OverWatch community and of course here
6041s and calling all heroes and one of the
6043s ones I think that we see a lot is or
6045s whatever let me rephrase that what are
6047s the teams that we see at top a lot
6049s couldn't wait to see cgl formerly known
6051s as Dart monkeys which those of you who
6053s have been following calling all heroes
6054s for quite some time know that this
6056s roster dominated back in our very first
6059s major and has been existing throughout
6061s every single event not once have they
6063s been able to take that first place
6065s always sitting within that top four
6067s until came uh major two 14th is cgl
6072s ended up finishing up and I gotta say I
6075s mean I look at their roster I think that
6077s the one of the strongest out there
6078s personally whether that is biased or not
6080s on paper I seriously think that this
6082s roster is just so good together the way
6085s that they play and that isn't to say
6086s restricts Bad Blood either like I said I
6089s know every single one of these players
6090s Mari knows notably Mo excuse me Molly my
6093s name is Molly I should be able to say
6095s that properly Molly Great Name by the
6097s way is a stellar tank player whether it
6099s is the off tank or the main tank
6101s specifically on this Sigma I absolutely
6103s love to see her on the sigma as well as
6107s the junker Queen are two points that I
6109s think I know her for the most and that's
6111s not to mention the rest of the roster
6113s mini sieba scarlet and agmr they've all
6116s been playing together for such a long
6117s time here
6118s yeah and that's really what it comes
6120s down to once again as I as we the words
6123s are not my strong suit and I'm over here
6125s on the desk all right anyways
6128s so earlier on I was mentioning how Fable
6131s uh how they had a lot of flexibility on
6133s their roster right that's kind of how
6135s kunoichi is they have a lot of that
6137s flexibility however one thing I didn't
6139s mention was Vancouver Titans blue had
6141s those five player slots strix just the
6144s same way they don't have any other
6145s players so it's gonna be another battle
6147s that Synergy of having that five-person
6150s roster or in this case there is gonna be
6152s Synergy from kenoichi yeah but they also
6155s have that flexibility they do it's the
6157s difference between just that five set or
6160s having all the options in the world
6161s which there are advantages and
6163s disadvantage pros and cons to both
6164s methods and I think that when I look at
6167s this personally I see Synergy and
6168s Synergy goes above and beyond you can
6170s have some of the best players in the
6172s world and they could have never played
6174s together before and you play against one
6176s of the teams that have been playing
6177s together for like years yes I know those
6180s people they do exist trust me
6182s they are just on another level of
6184s synchronization they don't even need to
6185s calm some things they just have the
6187s trust in each other to pull through and
6188s that is the kunuichi cgl roster right
6190s here I look at them I see Evie on the
6193s tank SK and Aspen on the sports could
6195s you ask for our more iconic support duo
6198s in calling all heroes I genuinely do not
6200s think so look if I don't see an SK
6202s rollout come in this and then a montage
6204s later then why are we even here exactly
6207s like we've got to see some of these
6209s Lucio rollouts come out from SK but like
6210s you said SK and Aspen this support Duo
6212s is going to be gruesome one of those
6215s things happening yesterday the first
6216s match we saw was gonna see and one of
6218s the big things was
6220s um zombies and Aspen on that ayari
6223s getting played again yeah that's
6225s constantly first of all you put some of
6227s the most talented players and calling
6229s out Heroes on a DPS style support I
6234s expect to see play of the game from
6236s Aspen at this right or Scarlett too I
6238s mean either one of these players are
6240s just so gosh darn good at their roles
6242s that I have that expectation for them
6244s and it's seriously going to come down to
6246s that when you look at how dominant that
6248s these support lines can be they're very
6250s good at what they do that isn't that's
6252s not the question here I honestly want to
6253s look at the rest of the rosters to be
6255s totally Frank and one of the things that
6257s I don't see a whole lot is we haven't
6259s seen as much of that Arisa from Bali
6262s specifically she's been specifically
6264s leaning towards that junker Queen which
6265s uh that that is Molly by the way uh
6268s playing for strix bag blood just under a
6270s different name today so
6272s um rolling out on that junker Queen Amir
6274s from Evie now this is about to get
6275s interesting yeah that junker Queen
6277s mirror is going to be there same thing
6280s on the DPS as well the only difference
6281s is bad blood going to be with this
6284s Baptiste rather than the kiriko coming
6286s out from Aspen and okay there's a way to
6288s start the fight they're just gonna start
6290s you're not allowed that's exactly what
6293s was too long I'm gonna go ahead and walk
6295s right in Evie strong points also the
6297s junker Queen I would like to point out
6299s this is the level of synergy though I
6301s wanted to save me is that Evie Lisa
6303s charge in she's great at shot calling
6305s here with Aspen and SK on on her side on
6307s her flanks then strix Bad Blood they're
6310s gonna have a very hard time making the
6311s first move yeah and with this already
6313s gonna take that first fight now Evie
6315s already almost 50 to that ultimate
6318s ability gonna be relatively close
6319s between the two lucios here but I mean
6322s you're just gonna take this fight fast
6323s right you have that cure cleanse and now
6325s it is a mirror Molly I want to mention
6326s that we do see the kiriko come out from
6329s the side of strix bad blood so now we
6331s see a direct mirror composition I think
6333s it's the first time we've seen this
6334s today an exact mirror that's gonna be
6336s between which team can come up on top
6339s and so far that's been crew with gcgl
6340s like look at the difference of all
6342s charge between Eevee and Bug worm 54 AKA
6345s Molly here there's a big reasoning to
6347s that Evie can March in these EPS yes
6349s they're gonna trade each other out mini
6350s is going to do their best to equalize
6351s the charge but strix Bad Blood they've
6353s taken more damage they have to support
6354s ultimates to give them that extra
6356s sustain that extra boost so Evie doesn't
6357s even have the chance to use that Rampage
6359s as I promote mentioned to give kunuichi
6361s that upper hand in the battle so they're
6363s gonna end up going down but overall they
6365s play that fight very conservatively and
6367s that's gonna pay off well in the future
6368s yeah 50 now or not quite 49
6373s it's it's always like one percent and it
6376s was right there there's not a lot to be
6377s right now I I guess I'm not I guess
6379s that's how the rest of this is gonna be
6380s but good o IG will have a lot ultimates
6382s on the table like you said able to play
6384s that very very slowly and conservatively
6385s and now you're gonna have a lot of
6387s ability to take this next fight as
6390s things are gonna get very aggressive for
6391s the side of his bricks like a low Molly
6393s ended up getting there and she's not
6394s getting healed up anytime soon even with
6396s the Rampage going off for herself she
6398s can't stay up now ever got that healing
6400s necessary was following it up with that
6401s Dragon Blade I would normally stay
6403s Overkill but when it's wisp on the Genji
6405s net go ahead you did you you're gonna
6406s get that Dragon Blade up in no time
6408s that's kunuichi regaining control I I I
6410s want to know how low Edie got there
6413s because all I saw was the entire health
6417s bar was just Green from the sound
6418s barrier coming out from SK so first off
6420s props the US guy but second off
6423s I mean there was there was just no HP
6425s there it was just green as the next
6427s fight's already gonna be happening from
6429s an overthought coming out from barcode
6430s and this is gonna be dangerous we got
6433s David from many specifically I wasn't
6435s going down but there were ghosts Scarlet
6437s oh that's gonna say trick bad blood back
6440s just another step it's prototype knees
6441s to come up with an elimination now to
6443s make it happen the ultimate Advantage is
6445s in their favor
6447s ited prototype did get that elimination
6449s until it was too late thankfully provide
6451s what they have a little bit of time to
6453s get a slight regroup but somebody's
6454s gonna have to bolt to point if they want
6455s to get a touch yeah I mean you know I
6457s actually just pushed so far forward to
6459s keep them so far back the doomfist which
6460s is gonna come in constricts Bad Blood
6462s but now you just gotta invest everything
6463s you can and try to find this first pick
6465s and that's all that bad blood can do
6467s right now Scarlett was kind enough to
6469s get that touch in for strix and allow
6471s Minnie go ahead get in the drew the
6472s Dragon Blade putting some good old Fruit
6474s Ninja back out on the field Tiny But
6476s fighting is what this player really
6477s wants to be and that's the job done
6479s chick's bad blood they got really dicey
6481s there be able to recover in the end yeah
6483s and with this strix bad blood we'll have
6485s that sound barrier Kuno aichi switches
6487s barcode over to that Tracer now just to
6489s get a little bit faster a little bit
6490s more pure dive for all pressure coming
6493s in from the southern Queen composition
6494s consuming Russ gonna be building really
6496s fast from Aspen really the only one who
6498s can do these headshots but these one
6499s Clips are going to be brutal if barcode
6501s can get onto one of these supports and
6503s we know how nasty Bartow could be on
6505s this Tracer specifically so
6509s strict's bad blood they'll be okay with
6511s that sound barrier but the time being
6512s asked but no certainly not okay she got
6515s way too far in that she would have liked
6517s Sarah and it's gonna cost her her life
6518s and that's gonna make the rest of
6520s kunuichi cgl's life's rather miserable
6522s here for the short uh eventually the
6524s short remaining duration that they're
6526s gonna have them on this point suddenly
6528s tables have turned battle they're gonna
6530s be in a point if they can get it but SK
6531s used to sound here you're here I really
6534s do not like that you didn't approve me
6536s wrong right here SK you don't have a
6537s team to follow up you use pulse bomb and
6540s now the dragonblade isn't gonna have
6541s that support you want the staggers are
6543s gonna come in if SK Falls right here
6545s this is gonna be a rough scenario to
6546s reapproach I mean you blink and you miss
6548s it that was such a crazy fight and now
6550s strix looking at one fight territory
6552s three ultimates to their name kunoichi
6554s will also have a couple to theirs but
6556s Evie and wisp need to hit some crazy
6558s blade Rampage and here it comes here
6560s with the blade oh it's got a triple kill
6562s with it last time what will they come up
6563s with
6568s nowhere but the nightmares that strict
6570s Bad Blood are causing for kuduichi's cgl
6572s right now it was such a strong start for
6575s them Evie had the idea they knew how to
6578s play this map on the Joker Queen but
6579s strix bad blood they came roaring back
6581s with a vengeance with a doomfist of all
6584s things to put it back up in the favor of
6586s Their Own
6587s and I'm not gonna lie having Edie fall
6590s with that rampage that one stings it
6593s hurts like having that Rampage I'm not
6595s sure if that would have helped you win
6596s the fight but what I do know is that
6598s dying with that Rampage was so crucial
6601s to match up with that blade even just a
6604s force off high ground and then use the
6605s Rampage but you just not being able to
6608s utilize that really did punish kinoychi
6610s is they had such a good lead I mean one
6612s fight territory for them to win and and
6614s strix just kept it going in their favor
6616s the mirror going in their favor kunoichi
6620s same call I'm okay with this you know
6623s same thing I don't think they did bad
6625s and I think that's the one thing we need
6627s to really say they did not do bad at all
6629s strix bad blood came back and staggered
6632s out they didn't get a full fight in
6634s pretty much from that last point and
6635s that hurt you don't do that again you
6637s get a fresh start with another map I do
6639s not count them out whatsoever this is
6641s still pretty much anybody's game in my
6643s eyes alone and tricks bad blood if we
6645s learned anything last time the
6646s initiative cgl they're the ones to
6648s strike first and often strike harder but
6650s with all those major cooldowns coming
6652s out it's gonna be difficult to try to
6653s sustain for this which Minnie is finding
6655s exactly to be the case for themselves
6657s couldn't wait to see you on making quick
6658s work of the first fight once again to
6660s get that early and you need to be faster
6663s you need to use that composition to your
6665s advantage because this this man here is
6668s just a Tempo mirror right who's going to
6669s use commanding Shoppers who's going to
6671s use speed first who's going to use the
6672s alt first I mean that is truly what this
6674s comp is because you I mean yes you have
6676s barcode yes we have prototype you can
6677s find those heads but outside of that
6679s it's just go in go fast get your pick
6681s and win the fight and okay never mind
6683s I'm done talking okay again you're not
6685s allowed to talk because barcode says no
6687s it's my game and you are going to watch
6689s what I do when we don't really have
6690s turkey I'm sorry we do care what you
6692s have to say it's cool to see but what
6694s also is cool is kunuichi Siege yell and
6696s how they take the space here is he was
6698s when they're taking the space in this
6699s exact instance strict bad blood they
6701s can't take that initiative they're
6702s automatically on the back foot
6704s yeah I want to mention something uh
6706s Aspen is the one on Lucio here
6708s how did I not realize that before yeah I
6711s just realized that wait a minute wait a
6714s minute it's like here it goes ultimate
6717s favor of uh of you know here and and I
6721s mean that you're about the same spot
6722s that you were last round but a little
6723s bit more percentage here take the
6725s aggression and and just get a pick okay
6727s I mean hey you know what there's a pick
6729s onto either side both the soldiers end
6730s up trading out one for one but this is
6733s where Molly can start to get in get her
6734s hands a little bit dirtier cgl have to
6736s conference it and say just for that
6738s could do any rush but then later when
6740s you're from Bad Blood they don't have
6741s the suzu available for their junker
6743s Queen so they have to commit the sound
6744s beer in as well double duty in terms of
6746s support ultimates to win it's an
6747s expensive battle for bad blood but it's
6750s arguably even worse for kunui to see
6751s jail having to lose that yeah I'd say
6753s that's even worse for kenoichi because
6755s you've lost that Rampage as well right
6758s on the side of strix you're gonna have
6760s the same two ultimates in terms of DPS
6762s but you also have that Rampage and
6763s overthought somebody the first thing to
6764s be used strix doesn't care they're gonna
6766s go fast oh no no no they go zoom zoom
6768s they go Zoom into the back line
6769s prototype leading the charge not even
6771s allowing kunuichi GL to escape the spawn
6773s a bit of a taste of their own medicine
6775s you could say but that is all right you
6777s have two of these ultimates coming back
6778s in but I can say the same on the other
6779s side yeah same thing on the other side
6781s you know Ichi and strix both having
6783s these ultimates but Rampage blade in my
6786s opinion gonna be better than that blade
6787s in that overclock I mean if you're
6788s trying to combo this and strix is gonna
6790s probably go fast once more as varicose
6792s the mini just flies in from the top
6795s ropes and taking initiative this is what
6796s we wanted to see from strict bad blood
6798s but that deflects that lost a lot of
6800s time on their dragon flight getting the
6801s one onto Barcode one and done all right
6803s you take that you back off you reset
6805s wait till kunuchi cgl gets post and just
6807s explode onto them again yeah and trick
6809s is doing this so well because now it's
6810s like okay now they just have one all no
6812s no no no they have kitsuni coming up as
6814s well here so strix in a really good spot
6816s oh okay you know what that goal has to
6819s work with all right you get one can you
6821s give us a little bit more go to the
6823s Genji one can't really slice that guy
6824s and you're emptied so okay you'll go
6826s ahead and take the deflection till that
6828s you got you lose barcode and Advance
6829s Molly has to go down okay that happened
6831s good job kunuichi can I turn that into a
6834s little more all right SK on the kiriko
6835s you make that work so much is happening
6837s in this fight alone that has been
6840s Scrappy for kunuicha cgl to get onto the
6842s objective bad blood they were confident
6843s going into you can tell by the way that
6845s they are playing backing off for the
6846s re-engage they just couldn't make it
6847s happen yeah tricks played that really
6849s fast really well and the Rampage was
6851s there but the cleanse is really what
6852s messed them up coming out from SK and
6854s able to find two picks up their own
6855s kunuichi is going to be coming up on
6857s four ultimates here strikes bad blood
6859s will have those four ultimates the final
6861s fight this could be it yeah this could
6863s be it especially with the barcode
6864s pushing all the way up get so low
6869s a like all of these supports making the
6871s difference for their teams but not
6872s enough for Evie she stayed in the fight
6874s way too long for this to happen in strix
6877s Bad Blood they are on track to get the
6879s flip back over at that 99 coming through
6882s this is only map one but I feel like
6884s we're talking map five here
6886s it really does feel like that especially
6889s because we just saw four ultimates used
6892s from the kumichi here and strix they use
6894s I believe just sound barrier okay and
6897s kutsuni so there's really no ultimates
6899s coming in from either side here except
6900s for maybe blade coming in from strix the
6903s final fight territory for both these
6904s scenes whoever gets picked first loses
6906s the fight there it is yep there it is
6908s exactly you called it as it should have
6910s been Evie gets the more important one
6911s onto Keith here and especially with
6912s following it up with another visakuichi
6915s cgl your only job they can win this
6916s fight they can close it out has to come
6918s down to this target Focus you cannot let
6920s many get up to this dragon plate because
6921s that could be a major issue if this
6923s fight progresses any further but Minnie
6926s has the health now the dragonblade ready
6927s to be popped there isn't an answer you
6929s need to try to keep the player off of
6931s your backs look how low Evie goes down
6932s goes skateboard
6935s and wins the battle in the end wow
6939s kunuichi cgl are pulling out every
6942s single thing they can to push this Oasis
6944s map further
6947s okay it's just like wisp goes straight
6950s past the screen like a little breeze of
6953s wind and you don't even know what's
6955s about to happen I think that was the out
6957s of the four blades I think we saw from
6959s their perspective three of them ended up
6961s with more than two kills yeah I mean
6963s that just shows the power of kunuichi
6964s able to take this fight it's like oh no
6966s they've lost the fight you know they're
6967s down three players and then with says uh
6971s let me do something about that and
6973s that's what we saw and you know what I
6975s think from both these sides I want to
6976s see the mirror again it's the it's close
6978s it's even you don't want to change
6979s anything here so I think you just mirror
6981s it once more I'm not gonna be surprised
6983s with the mirror once again yeah do we
6986s have the mirror okay yep there it is
6987s prototype we're turning back on that
6988s sojourn so teleport out strix should be
6991s able to make it to this High Ground
6992s first which is often where this battle
6994s becomes one of the key ones especially
6996s on first round of Oasis so strix holding
6998s on to the kunuichi cgl they're supposed
7000s to take the sub optimal position here on
7002s the subjective kind of heading towards
7004s that back that little mini room that you
7005s see but I don't really want to fully
7007s rotate it almost looks like that they
7008s want to make a move towards that High
7010s Ground Force tricks Bad Blood up just to
7012s brush up for themselves take that and
7014s I'm not completely against it the only
7016s problem is you get split up while you're
7017s doing this and that's something Molly
7019s and prototype will easily capitalize on
7020s here yeah and we see that happen as
7022s prototypes able to take out wisps and
7024s then uh just there's the fight back in
7026s strict's Bad Blood territory
7029s where did that even happen
7031s was there a Lucio won't be what I was
7034s not aware about
7035s okay uh ask what's gonna take out how to
7037s lose here for the side of streets bad
7038s blood that could be exactly what they
7039s need to engage now because now you have
7041s to speed and Scarlet is out there to
7042s help out strange Bad Blood no not at all
7044s and that speed is gonna be a probable
7046s it's even more of a problem it's not
7048s adding SK that healing is God and like
7052s every time would you see if y'all like
7053s get an advantage I feel like that
7055s there's always this good chance that
7057s they somehow end up losing a player and
7059s it's just out of nowhere that this keeps
7061s happening and it's awesome so many
7063s fights yeah I mean you really when you
7064s have players like prototype just able to
7066s find that one rail it's not gonna
7068s headshot at the time if you realize them
7070s it's just that slight rail someone's not
7072s healed up all the way and that is sort
7074s of the downside of this character and
7075s Lucio is it takes you a little bit of
7077s time to get someone healed up fast
7079s unlike if you're running a Baptiste or
7080s an auto or an alarm you don't get that
7082s burst you get a little bit of slow slow
7085s movement in that feeling and that's very
7086s very risky as strict's bad blood already
7088s approaching the 60 Mark and ultimates to
7091s use at their discretion and for the
7093s first time I feel like the ultimate
7094s economy is actually slowing down below
7096s that we haven't seen anything to come
7097s out just yet but that's about to change
7099s here momentarily strict bad blood and
7101s kunuichi nearing those sound barriers
7104s but with no SK on this side of kunuichi
7106s she keeps going down first this is a
7108s reoccurring problem that kunuchi cannot
7110s solve and it's gonna be very difficult
7112s to win fights otherwise and it requires
7114s a pop-off moment from players like
7115s barcode or whisk but do it but I think
7117s barcode is just adding one of those
7119s pop-off moments ends up getting shut
7120s down but the damage has already been
7122s done prototype forced into a desperate
7124s situation pop that ultimate of their own
7126s all it does is just beat back the
7128s players of kunuichi a little bit farther
7130s 90 total shutout right now and kuduichi
7133s yet to be on the point and tricks Bad
7135s Blood use the one off
7137s early on and now the blade and the
7139s beat's gonna come out everything else
7140s that's all they needed to do was buy the
7142s time what a change what
7146s our first two maps they were down to the
7147s wire they were closed Fricks plaid blood
7149s blew it out of the water was quite
7151s literally a bloodbath frequency GL that
7154s is all that happened this was strict Bad
7156s Blood coming back in control of this
7159s round and you know what I want to point
7160s out is the Disney Edition is that
7162s aggression that they were taking is
7163s finding these eliminations giving their
7165s DPS players the space to work and
7167s they've been given the space to work I
7169s guarantee they're gonna come back with
7170s something to show you for it yeah and
7171s you know this is also the team that
7173s knows they need to win this right so
7175s starting up one map already
7177s confident right there you go cocky but
7180s confident and now you can say okay we
7182s have one map to play with in case things
7184s do not go in our favor on either a new
7186s body or Paradiso so you're up one you're
7188s nice and comfortable you don't really
7189s want to go to a map three you don't have
7191s to but
7193s but you are a little bit comfortable
7195s with this spot now and you're also like
7196s we're not here to play right well we are
7199s but we're not here to play around right
7200s we are here to take this game and
7202s kunoichi struggling on round three it
7205s was close it was close and then it was
7207s just dominance coming out from the
7209s streets something exploded in the mental
7210s in the mental I don't know what happened
7212s something and
7214s basically that's pretty much what
7216s happened and they never really got back
7217s on track which is something that I don't
7220s think we usually see from that team to
7221s be totally honest with you I mean what
7223s are the things that kanuchi cgl their
7225s roster is known for is their sheer
7227s amount of competitive experience here is
7229s that they play in these events all the
7231s time you players that have participated
7232s in contenders and have been
7234s participating for years and years and
7235s years and years that that adds up and
7237s when things like this happen and they
7238s don't get fixed relatively early on that
7241s really does start to raise some like red
7243s flags here I'm like all right is this
7245s going to be something that's going to be
7246s a reoccurring issue later on into the
7248s game the one thing they do have on their
7249s side though is the map pick yeah granted
7252s there are only two of them both oddballs
7254s none the less but they do have that
7256s selection and you know what it's your
7258s lucky day we get to take a break from
7260s noon Bonnie we're headed to Pottery so
7262s yeah this is what I was talking about
7264s earlier right one I'm kind of glad to
7266s see this you know a little bit of a
7267s switch up on the broadcast but also we
7270s get to see a map that may throw strix
7273s off guard
7275s I believe when we watch kanoichi uh
7277s yesterday I think they pick new buying
7280s going in or they ended up playing a new
7281s body I don't quite remember the
7282s circumstance but now they pick Paraiso
7285s going in which is not something you
7287s really expect to see from these teams
7289s because of how popular new body is
7291s especially in contenders so especially
7293s from a team like you know Ichi to pick
7295s peruiso do you there's a plan they got a
7298s trick up their sleeve we got some magic
7300s going on somewhere
7310s but you don't pick that map for no
7312s reason you only go there if you have a
7315s specific idea of what you want to do
7316s whether it is numbani just did not work
7319s out we need to try something new I'm
7322s okay with that reasoning to be totally
7323s honest with you kunichi did not look
7325s good on new Bonnie when we watched that
7326s yesterday and there there were several
7329s reasons for that going on and yeah
7331s I think we're starting to see a little
7333s bit more of that come back into play
7335s today and
7336s it's not necessarily because they're
7339s like directly getting diff in things
7341s it's more of how are they approaching
7343s fights when are they taking them the
7345s overall positioning of the individuals
7347s is a little Scrappy and when you're
7349s playing against teams that are as good
7350s as strict's bad blood
7352s they're gonna punish for you for that
7353s they're not gonna let you get away with
7355s such silly teams as others would yeah I
7357s mean especially because you know strix
7358s able to take one of those Maps off of uh
7360s I believe it was Washington Timeless
7361s yesterday they're not they're not happy
7364s about that loss it's like absolutely
7366s it's like no no we should have won new
7368s body we're mad about that one
7370s um so they're here for for vengeance
7372s they're here for blood you know the the
7374s name Bad Blood uh it's a little it kind
7376s of fits it's fitted and it's a little
7379s frightening right I mean even their logo
7381s is just scary it just says it's like I
7384s don't know it's mysterious it is it's
7387s like you're going to parody so map we
7388s have a scene you're going to get two
7390s teams who enjoy playing these different
7393s compositions are we gonna see jump Queen
7396s are we gonna see more died with a
7397s wrecking ball are we gonna see doomed
7400s fist are we going to see Winston Diva
7402s are we gonna see erisa I I truly don't
7405s know I wouldn't hold it against tricks
7406s to run doomfist as we are singing
7407s through the replays here they did run
7409s doomfist for a little while now that I
7410s wasn't contest but it is this something
7413s maybe they're gonna pull out on Parisa
7416s you know I'm really gonna have to think
7418s about that to be honest like
7421s where are the Comfort zones of Evie and
7423s Molly life both are on the junker clean
7425s I mean when junker Queen was Queen
7427s that's where these two players really
7429s started to shine so when they were
7431s really up there it became kind of the
7433s question of how can they work with those
7435s teams they want to bring this meta back
7436s it literally is jokes what we're seeing
7438s right now as it was so-called names bat
7440s way back in what was this the summer
7442s stage of 2022 like October of last year
7446s it's about when this was actually
7447s relevant so they want to bring us back
7449s to the old days wow that I mean I'm okay
7451s with that yeah we're okay with that I
7453s like to shake it up I like to see
7454s something new but if you're getting
7456s dipped specifically in a comp by a
7459s pretty decent margin towards the tail
7461s end you've shown us that you can make
7463s close what changes need to come into
7465s play and I seriously think it comes down
7466s to those Communications and how those
7468s are coming out because it's not a magic
7469s matter of the skill here at all
7471s yeah and that's that's what I am curious
7473s about like if you have kenoichi you have
7475s two major shock collars Evie and SK yep
7478s yep right I mean your comms are going to
7480s be loud they're gonna be fierce they're
7482s gonna be consistent that's what you want
7484s in Communications in your team right so
7487s I I really I'm curious to see I'm trying
7491s to figure out what you've run here if
7493s you are Kino Ichi do we see a symmetra
7496s gameplay do we see some TP strats coming
7498s in right I mean we saw a little bit of
7500s that yesterday with the erisa that's
7501s true and we have seen that strix likes
7503s to run the TP now obviously I was more
7505s referring to meet you here but it's
7507s possible that we do see maybe a semester
7509s with potentially even a Jungle Queen
7511s just to get on top because Paradiso one
7514s of those Maps you can't really just walk
7516s yeah and I think that's you see it a
7519s little bit less on first point but
7520s second Point specifically is a disaster
7524s for the attackers if you do not have a
7526s way to contest the people on High Ground
7528s so if you're gonna let prototype and
7529s mini just have free range of that area
7531s when they're on attack or even the same
7532s for barcode whisk here if you don't have
7535s an answer for that
7536s I don't know what to tell you you're not
7537s gonna have a good time that is a
7539s guarantee that is an absolute guarantee
7541s here so I think Paradiso is either going
7542s to be a map where we see a bunch of
7544s changes come through or we see them see
7546s super stubborn and try to run it down
7548s mid
7550s hey just because someone is stubborn
7552s doesn't mean it won't go well and and I
7555s think that might be possible Right
7556s barcode put him on the Tracer right yeah
7558s you put you put barcode on the Tracer
7560s maybe you put wisp back on that Genji
7563s and and I mean you can run the carico
7566s and the Lucio and the JQ it's not a
7568s terrible idea no you just have to be
7570s very coordinated and understand you have
7572s to get on The High Ground one way or
7574s another exactly and again it's just the
7577s idea of what Heroes you run as long as
7579s you do the thing it doesn't matter how
7581s you do the thing I genuinely could not
7583s care just do it just do it don't die and
7585s do the thing exactly don't die do don't
7588s die that is your one rule of OverWatch
7590s exactly exactly if you want to get
7592s whatever watch that's a shoe don't die
7593s easy there you go cross it off the bingo
7596s oh okay
7598s I would say that why would you say that
7599s you know for a fact that they're gonna
7601s troll Edie literally picked hog before
7603s yeah
7606s disappointed everybody here that scared
7608s me for a little bit I was like Evie
7609s would be the player to bring out the
7610s Hogs let's be honest like Evie would be
7613s the player to run roadhog and then
7614s proceed to get a 5k so I I wouldn't hold
7618s it against them so
7621s I I really wanted and that's not a bad
7623s thing it's just you know I would expect
7624s it
7625s the strix on the other hand
7628s I I guess look at him run it down Main
7632s or walk it down floating
7636s float superfloats but uh
7640s from Minnie wow okay you doubted them
7643s they didn't
7645s stop it bitty just went straight up
7648s Barco didn't know what hit him and
7650s suddenly here we are strict Bad Blood
7652s they're out of Advantage they can try to
7653s rush this but with the sigma I know how
7655s this got to work and he'd be like oh no
7656s there's way more there than I thought
7657s ooh she races back to the team able to
7659s get away safe and sound but couldn't cgl
7661s still don't have barcode back in the
7663s fight so this is gonna give you a great
7664s opportunity for the attackers to get
7666s some of this high growth back in their
7668s favor we're seeing a lorry for the first
7669s time or at least restrict Bad Blood
7670s because SK isn't allowed to play the
7672s game as of now so couldn't wait to see
7674s GL they have not been able to regain
7676s their footing after losing their DPS so
7679s early on and what an opening statement
7682s from chicks Bad Blood coming to this
7683s point honestly oh that's that's painful
7686s yeah I mean this this fight's going on
7689s long and it's a good stall for coming up
7691s wait a minute wait sure surely surely
7694s they don't come back and win this do
7695s they wait a minute this didn't happen
7699s this happened this happened okay oh wait
7701s wait wait wait wait wait midi's still
7702s alive how is it still alive that is a
7704s great question I think the reason for
7706s that is Scarlett is still a lot more
7707s specifically Scarlett's pylon is still
7709s alive and then he already has an
7710s ultimate online Strikes Back blood at
7712s least guaranteed one and potentially two
7714s ticks if they've decided to stay on the
7715s point all right there you go kunu hcgli
7718s lost a lot of players throughout all of
7719s that they popped attack visor just to do
7721s all of the zoning look at that from
7724s strict Bad Blood my goodness did that
7725s get dicey there but they pulled
7727s everything out of the bank that was so
7729s perfectly played from them at the very
7731s end when all of their cards were just
7733s shown on the floor
7735s actually really sorry to see what just
7737s happened to use both support alts as
7740s well they were gonna try to recontest
7741s that fight and try to stay on point but
7743s it didn't happen they used both that
7745s amplification Matrix and that captive
7746s Sun they no longer have those in their
7748s favor that hurts while on the side of
7750s strix Bad Blood back combo is entirely
7752s available for you and all you really
7753s have now is uh well okay I guess we're
7755s going to the Genji now just keep
7756s switching it up surprise I guess that's
7759s gonna go up because he's got four and a
7760s half minutes to go through second point
7761s you know what we said before this map
7763s started yes it's you need to contest the
7765s eyebrow do you know what Minnie's gonna
7767s do
7768s exactly good job you get a gold start
7771s but maybe I don't write off get you one
7773s later but many let's go it's gonna get
7775s up to The High Ground at least I hope at
7776s some point here and not allow with spin
7779s barcode to get set up because if once
7780s wisma Barco get going it's a problem so
7782s it is even more of a problem is if Aspen
7784s Falls to some straight boom damage and
7786s Scarlett just floats her way on up and
7788s takes out half the team should bat blood
7791s I don't even know if they're on another
7793s level right now but kudalicia Siege yell
7794s they are absolutely lost in the depths
7797s of Darkness I don't know what happened
7799s between last map and awesome app but
7802s this is not the same strix that we saw
7803s last man this is this is a team that is
7806s flexed onto quite literally every
7808s different character from what we just
7810s saw them and now they're just going to
7813s dominate and I'm probably gonna get
7814s close to a four and a half minute
7815s section going to point three if they
7818s just take this fight and tight out this
7819s Bob and honestly the rate this is going
7821s it could happen and this has to be awful
7824s if this goes well then okay but Aspen
7827s and Evie are having enough of that they
7828s need to commit so many old Big Apple's
7830s DPS it's plenty to Zone away and this
7832s honestly is a great spot couldn't wait
7834s to see JL to take a breath and say okay
7837s we can regroup it's fine we got three
7840s minutes to do this
7841s I mean yes but you use both DPS Souls
7844s right I mean yes strix isn't going to
7846s have anything of their own either
7847s because they use flux then they use both
7849s support ultimates so in terms of
7851s ultimate Advantage kunuichi does have
7853s that but if you have players like mini
7855s and prototype who are just gonna walk up
7856s on you and put so much damage in that
7858s you just fall
7859s are those Really Gonna keep you alive
7861s for long enough to take this this next
7863s fight
7865s this is the hard part too because super
7867s hcgl I think they're good for the next
7869s fight in Fury on with everything that's
7871s on the table this should be Theirs to
7873s win
7874s however it's coming to the future we'll
7877s have to see where that actually ends up
7878s going out but strick's Bad Blood they're
7879s having a hard time approaching this they
7880s had to walk the long way up to The High
7882s Ground because nobody really can fly
7884s their way up there except for many so
7886s couldn't just see Jill they're gonna
7887s take the fight close which is where
7888s Sigma really is gonna struggle here and
7890s couldn't wait to see jail
7893s put Shield there oh that recent trade
7896s early coming back to bite SK and that is
7899s gonna be a problem coming up is you
7900s don't have that ultimate ended up
7902s getting nothing so at least your DPS
7903s gets something but mini on the other
7905s hand go to the back line
7907s from barcode that was so needed for
7909s kuruichi right there I'd be terrified if
7911s I was there but I'd even more
7912s if I'm looking prototype face to face
7915s through an ant Matrix which was case for
7917s several of their players and now wisp
7919s just the same which example they should
7921s have won this generally I do not think
7922s that they should have won this at all
7923s but kunuchi cgl they held on as long as
7926s they could and just prototype decided to
7928s pop off took the game into their own
7929s hands and made it to 0.3
7932s you know you did say that you thought
7934s that kid was going to win that fight I
7935s did yeah yeah so
7937s just just gonna point that one out but
7939s one thing the reason that is because
7940s strix played it so smart they first off
7943s blocking the pterosurge and that captive
7945s son was just incredible coming out from
7948s the subwoofer strix and and then you
7949s were able to build up that blade build
7951s up the rest of your abilities and walk
7952s in and prototype is just gonna kill
7954s everyone so the strix two and a half
7957s minutes not as much time as you thought
7958s they were gonna get better now walk onto
7960s this next point and try to secure it
7962s especially this wisp is just now coming
7964s back from the spawns too so while bad
7966s blood they only got this gravitic flux
7968s to work with there's not a clear answer
7969s outside of the immortality field for
7971s that ultimate so that's gonna get you
7972s space it's gonna buy a bunch of Health
7975s For You especially if you can get onto
7976s the high road so shake that blood
7977s they're nearly halfway through this is
7979s objective already without a strict fight
7981s coming in because barcode has to play
7983s this High Ground along with whisk it's a
7985s real help control the space and that's
7986s where that will start to see that that
7987s Sixth Man Advanced bobber coming out
7989s having a little thing to say in the
7991s battle but you know you lose Aspen on
7993s the other side the support's been
7994s picking off but can we just see gel this
7995s has been a reoccurring thing we've seen
7996s for both Aspen and skates
7998s uncharacteristic for them for strict bad
8000s blood they are making every single hit
8001s they get count and multiply it as much
8003s as possible forcing kunuichi to use so
8006s many ultimates in this fight
8008s so many things are happy about so many
8010s different sections of this map like SK
8012s just used it all to kill prototype we
8015s saw Evie use Tara surge I I I've so many
8020s things that happened on every different
8022s part of this point
8024s this OverWatch what is this turned into
8026s a death match for a second there because
8028s everyone was doing their own thing and
8030s it worked out
8032s until the Hanzo switch comes in
8034s you just had to say something it all
8036s worked out oh never mind you cursed it
8038s you really
8039s oh I feel so bad so bad CG all day and
8043s finally got us fight winner at least
8044s they thought they did until Keith and
8046s Minnie made an appearance today and now
8048s you got another prototype behind the
8050s animated I've not wanted to look at that
8052s run away if you can that's all I gotta
8054s say to kunuchi cgl because this last
8056s corner is your final opportunity to get
8058s this down to either zero seconds or stop
8060s or hold completely and you can't even
8061s touch with prototype's ultimate coming
8063s in but somebody has to make a move here
8065s put the stop to all of this all you have
8067s is an ant Matrix but there's barely any
8068s health on anybody to make something
8070s happen in strict Bad Blood they're
8072s starting and finishing exactly the same
8074s way with that momentum on their side
8077s going out with a bang yeah and you know
8079s it was so Harper can reach you to take
8081s that fight I mean it was it was so many
8082s things happened on so many different
8083s sections I think we needed like 10
8086s observers in the game to realize what
8087s happened on that point because there
8089s were so many different things going on
8091s and it costed both teams so many
8093s ultimate abilities
8094s only had ant Matrix to go around that
8097s corner but you had players who were
8098s staggered and you couldn't have taken
8100s that fight and which just gave strix
8102s that immediate Victory to walk in with
8104s the amp Matrix of their own all team
8106s first like we've mentioned multiple
8107s times today all team first is going to
8109s control that Tempo and end up winning
8110s the fight and that's what strix did they
8112s altered first and it was just a struggle
8114s because he wasn't able to use that ant
8116s Matrix to their favor because they had
8117s to kite the first one
8119s seriously all this boils down to is
8121s proact what
8124s that too that too but it's being
8127s proactive versus reactive yeah is what
8129s this has been is that strict bad blood
8131s they make the first move forcing yell to
8134s react in a certain way and reacting
8136s you're automatically at a disadvantage
8138s because you have limited options at very
8140s limited time to make the move worse Bad
8141s Blood they're in control of that Tempo
8143s like you said so now you're looking at
8145s the plan here where now Bad Blood
8146s they're in a position that yes they are
8149s on defense but they're still very much
8150s going to be in control of this Tempo if
8152s they keep playing the way they have and
8154s we're gonna see basically a mirror come
8156s in from both these teams in terms of
8158s tank and deviant tank and support
8161s um on the side of DPS though wisp's
8163s gonna be looking for this Widow shot can
8165s they do what goes up but there's a
8167s shield in their face oh I mean you you
8170s could try right if it was there you
8172s always have to try but if tricks Bad
8173s Blood did it you better darn hope that
8175s they're gonna expect it at the same
8177s point so nope could we cheat you take a
8178s shot missed it you go ahead switch on
8180s over to the sojourn so a lot of spam
8184s coming in from a long range here so
8186s quite different when you look at these
8188s DPS lines and even really across the
8190s board except for the supports Evie wants
8193s to get up close and personal whereas bug
8194s worm is going to do a great job at
8196s supporting minion prototype here all
8198s they have to do is sit behind a shield
8199s oh bad side figure header out of quarter
8202s really really bad time to do that and
8203s yeah this is strict Bad Blood they're
8205s going to the spawn because is a sniper
8208s on this dwarf guard who needs a hitstand
8209s if you got the little Swedish dwarf on
8211s your side yeah I mean okay
8214s all right I think this is Minnie's
8216s fourth character on this map wait and
8219s he's playing the mini character
8222s not yeah not wrong but this is middy's
8225s fourth character Minnie is flexing to
8227s every character if there was a star
8228s player for this match I'm sorry I've got
8229s to give it to Minnie that's four
8230s different characters that they have just
8232s been showing up on and it's just gonna
8234s continue to happen just shooting little
8236s tiny Fireballs at people
8238s you know how I mentioned it you got to
8240s get to The High Ground oh oh
8242s yeah well then we're gonna try their
8245s effort was there but even might have
8246s fallen off the stairs and took in too
8248s much damage so okay not the time for
8250s Kuno hccgl but at least they know that
8253s they need to try to get the players off
8254s this High Ground if you can do that in
8256s one of two ways which is either Force
8257s the point or try to walk out through
8258s yourself
8260s yeah and and though that that's the best
8263s thing they can do they're stuck in a
8265s situation where strix have the ultimates
8267s to play with for miles and on the side
8270s of konoichi it really only have amp
8271s Matrix and captive sun close to bomb as
8274s well but shrix goes first another fight
8276s goes in their favor
8277s yeah I mean strix goes in Scarlet more
8279s specifically another beautiful sunstroke
8282s ultimate coming in and I mean like what
8284s else do you expect from Scarlett at this
8285s point I mean of course you're gonna
8287s combo it up get everything done that you
8289s need to the few trades aren't really
8290s gonna amount to much and couldn't wait
8292s to see GL they just end up falling this
8294s is what you said that ultimate economy
8295s has been consistently okay pretty much
8298s always in favor of bad blood in the way
8299s that they end up playing yeah I mean
8301s they use two alts there they're gonna
8302s have this visor on the way with ant
8304s Matrix and that's already deadly enough
8306s Minnie will have multiple each he does
8308s have both support ultimate abilities and
8309s reaching up on that overclock and that
8311s Tara surge if you're gonna see strix Bad
8313s Blood plays a little bit further back
8314s and I like this decision I like this
8316s because now we get to play a little bit
8317s better no SK no no no no no you had to
8321s live there you absolutely had to it oh
8324s this is brutal for kudu HCG all they
8326s needed to go into that ultimate they
8328s just didn't get the chance granted trick
8329s bad blood did use one two three of their
8331s old ultimates yes and that that's the
8334s best thing right now for kunuichi is
8336s they approach this one minute mark 65
8338s seconds to get this point here tricks no
8341s ultimate abilities
8343s I mean yes it's very very winnable for
8345s kidouichi um why do you keep doing it
8348s this poor team right this is the second
8350s time you've said that and barcode has
8352s died I had a great who publicly
8354s apologize on Twitter this is you might
8356s have to at the rate that this is going
8358s at I mean Toby the turret is just going
8360s crazy just like Minnie is and now strix
8362s gonna have captive son basically
8365s yeah pretty much this is just how strix
8369s has been playing and you know I see a
8371s lot of check marks on the board these
8373s need to be popped and whisked with the
8375s overclock somewhere within the map but
8377s more importantly Evie needs to make
8378s something happen buy that space On The
8379s Higher Ground finally get that contest
8381s but uh oh here comes that Captain Sun
8383s we've been so afraid of gets too slow
8386s once again painting the street Scarlet
8388s at this point with good way to cgl's own
8391s blood that was their best and basically
8393s only shot that they had about coming
8396s through this is it for kunuichi cgl all
8398s of the hope that they had strix bad
8400s blood they took that confidence from map
8402s one they applied it to map two for an
8404s absolute shutdown
8408s this was kunuichu's map pick it was and
8411s strix said we will take this map any day
8414s of the week I mean
8417s kunuichi had three ultimates I mean you
8419s couldn't see us I was counting one two
8421s three and then all we see is Scarlet
8423s with one Scarlet with one single
8425s ultimate ability and it was over
8427s everyone on the side of strict Bad Blood
8431s was crazy though I mean you have
8432s prototype you had many you had Scarlet
8435s there was I mean everyone on that team
8438s got their pop-off moment they
8440s tried to go in and they just got
8443s completely shut down like you said
8445s this is absolutely I don't think this is
8447s how
8448s no at all at all no and there was no
8450s math board I'm sorry fish
8453s I apologize for
8454s you've done in cursed today but yeah
8458s right
8459s scripts about blood they did great and I
8461s don't think that nobody could tell Kuru
8463s to teach y'all what to do they are that
8465s team and this wasn't their day at all
8467s this was not their day they ended up
8468s taking one of the wins but we can still
8470s see that when they come up against these
8473s stronger teams that they really start to
8475s struggle and like these are just some
8478s things that should not happen strix Bad
8480s Blood should not have capped that first
8481s point as quickly they had the
8483s eliminations there couldn't wait to see
8484s Geo should have held the second point
8486s with that ultimate Advantage they
8487s couldn't do it and whether that's
8489s because of their own error and mostly
8491s because strict Bad Blood was just on
8493s another level this game it really does
8495s say something and give me a little bit
8497s worry for the squad moving forwards yeah
8499s I mean now because both these seem to
8500s have the same record but I believe strix
8503s may actually be able to take the spot
8505s over kunichi I'm not sure we'll have to
8508s figure that out later on in the
8509s broadcast but that means strix took this
8511s map a 2-0 so they're also gonna have
8513s that map differential in their favor
8514s that plus one from today's match and
8516s they're going to be tied with konoichi
8518s this these top eight teams
8521s it's gonna be close smaller it really is
8523s and I'm gonna have to break out that
8525s document that has a list of all the
8527s different tie Breakers that go on
8528s because I guarantee you we are going to
8530s get down to like the very last little
8531s things that end up happening here and
8534s what's absolutely crazy about this is
8536s that because there is such good
8538s contestion between a lot of these squads
8540s that you can't ignore and strict bad
8542s blood I think they're a great example of
8543s that I when I looked at all these
8545s rosters all of these teams heading into
8547s the second minor United event I I
8550s noticed like there's eight of these
8551s teams that I'm super confident in that
8553s they can move on and after watching this
8555s broadcast the past two days that has
8557s completely been thrown up and put in a
8558s dumpster instead on fire at this rate
8560s because there are so many squads that
8562s have just proven that they are worthy of
8564s being here and competing in the playoffs
8566s later down the line and districts bad
8568s blood is an excellent example of that
8570s yeah you know if we get if we ever get
8571s calling all heroes pickums in the future
8573s I think your pickups would have been
8575s completely just just destroyed yeah I
8578s think most people's Woods I mean the
8580s matches for the past couple of days
8582s I mean you expected some right I mean
8584s you expected Washington Thomas to do
8586s really good but they still lost the map
8587s they did right you expected
8589s um Valiant to do really well really
8590s really well and they did Valiant
8591s Guardians did really really well
8593s um but then you had other teams that
8595s were like kind of just what happened
8598s right yeah well I'll tell you what
8601s happened what was playing Ash and was
8603s going crazy earlier that's what happened
8605s um that was bad
8607s that's okay the point is though
8610s there's so many options going into the
8612s playoffs next week
8614s and that's the thing is I cannot tell
8616s you we can't tell you right now who is
8618s going to be moving on as much as I would
8620s love to say that we're not going to know
8622s the only things that are really
8623s guaranteed is that one undefeated team
8625s right yeah which is the uh Guardians
8627s yeah so they're for sure moving on as
8631s for anybody else well I I really can't
8633s tell you unfortunately so we're gonna
8635s have to wait and see how this fifth
8637s round ends up shaking out for every
8639s other team which is gonna be awesome as
8641s these games have gotten better and
8643s better as we have moved throughout the
8645s stage and thankfully we get a little bit
8647s more of content coming our way with an
8649s interview from The Winning Side so
8651s strict Bad Blood we'll be hearing from
8652s them in just a bit before we get there
8654s we're gonna head to a break get that set
8655s up we'll see you in a minute
8663s thank you
8671s [Music]
8683s [Music]
8688s foreign
8692s [Music]
8717s [Music]
8727s thank you
8731s [Music]
8739s [Music]
8756s foreign
8759s [Music]
8766s [Music]
8782s here we are fourth fifth and final time
8785s with an interview which I cannot believe
8787s that I am saying we are with Molly once
8790s again love your name by the way I say
8791s that every time that I get to interview
8793s you because one we have the same name
8795s it's pretty cool and two you absolutely
8798s popped off in this match against
8800s kunuishi cgl we've seen you guys play
8802s throughout this tournament and yesterday
8804s against Washington Timeless you guys
8805s especially from what I've heard and
8807s looking at these matches and have a
8809s rough trip through our Swiss stage Maps
8811s up not all of them have been lucky but
8814s here you are you took down cgl kunuichi
8817s in a 2-0 fashion that I don't think
8820s anybody had expected coming into this I
8823s want to know what was the vibe during
8825s this match what was the thoughts after
8826s coming away with that first map
8830s um
8831s after the first map I think
8834s I read I want to just I thought they
8837s were gonna play something to the
8838s I I thought they were gonna play
8840s something silly so I asked for I wanted
8841s to say attack like oh they're gonna like
8843s sit in the corner and TP behind us and
8846s like jump our supports or something or
8848s they're gonna play like
8849s I I don't I just thought they were gonna
8852s not be normal which they were normal and
8856s they were normal thanks for the
8859s um but
8861s like pariso I think is by far a worse
8863s map
8864s um
8865s yeah we would never have guessed that
8869s just to tell you flat out we never would
8870s have guessed that based on that gameplay
8872s no and and that's kind of where my
8873s question is going to lead into is
8874s Paradiso obviously a map that was chosen
8877s to probably throw the strix off guard a
8880s little bit so what were the thoughts
8882s what were the comms going into that map
8884s saying okay since apparently it was one
8886s of the the more struggle maps for strix
8888s bad blood what were the thoughts going
8889s into the map saying okay this is a
8891s struggle map for us how do we how do we
8893s go about this
8896s um
8897s yeah I think
8899s um
8901s we have a solid idea of how to play it I
8905s think it's just we normally
8908s fumble on the execution
8910s [Music]
8911s um
8911s we just really have to get the timing
8914s down of like having
8916s everyone like pressure top so that
8918s someone can cross which I mean
8921s um it didn't matter because uh mini just
8923s killed something
8925s which is awesome that is true so I mean
8928s I think I think we gotta probably do
8931s that going forward
8932s um
8933s yeah and we just had to clock in and
8937s like work as a team instead of doing our
8939s own thing which I think is like our
8941s biggest issue full stop but it's easily
8944s fixable things so gonna get better so
8949s I mean hey as you will with all the
8951s practice you guys have had and you
8952s specifically Molly I know are a veteran
8954s in the calling all heroes scene and as
8956s well like just overwatched and open
8958s division in general you even know it
8960s yourself you've been here a while you've
8962s seen all of these teams you some succeed
8964s some maybe not so much and here you are
8966s coming away with a three and two record
8968s uh in the Swiss stage right now we'll
8971s have to wait and see whether that
8972s qualifies you for the playoffs or not
8974s after everything ends up shaking out but
8976s I kind of want to get an idea from you
8978s that about the tournament of calling all
8980s heroes in general kind of what that
8981s really means to you and uh just all
8983s about kind of participating and playing
8985s it from the team side
8987s um
8988s I think it's really good I I love the
8990s community I love the teams I love I love
8992s my friends and I think
8994s um
8996s I have a lot of like
8999s jokey banter with a lot of players and I
9003s I I I really appreciate when that's like
9005s reciprocated because I don't I don't
9007s know there's not really anyone I don't
9009s like I mean we're all here to play and
9011s get better and I'm gonna try to have fun
9014s with it so
9018s tournament means a lot to me
9020s um so
9023s hey you know what it means about as much
9025s to you as it does to us as well and I
9027s think being here to see you guys uh come
9029s out and arguably as The Underdogs of
9031s this matchup and just just run away with
9033s it was really cool and the fact that you
9035s guys had fun while you did it mini went
9038s absolutely nuts on tour of Jordan and
9040s all of the other four Heroes that they
9041s ended up Genji Widow yeah just go ahead
9044s list them all off why don't you I think
9047s that's kind of the best thing is seeing
9048s you guys have fun and find that success
9050s that you work so hard for and have that
9053s opportunity to show it of course here on
9054s the stage of calling all heroes and the
9056s broadcast so I'm just very glad that we
9058s got to see you guys on the broadcast
9059s today and Molly it's great to have you
9062s have another little chat and hopefully
9064s we can hear from more uh more of you
9065s later down the line
9066s all right thanks for having me
9069s uh of course and you know with that and
9071s that's our that's our fifth and final
9073s match that is wrapped up within our
9075s stage so still uh many of those are
9078s being played out for you so what we're
9079s gonna do is we're gonna go ahead take a
9081s peek on some of those matches see how
9082s they're doing and come back to you guys
9084s with a little bit more info about what
9085s next weekend's gonna look like see you
9087s in a bit
9091s [Music]
9108s all right
9118s [Music]
9141s [Music]
9145s foreign
9219s we got some UPS we got some towns we got
9222s some crazy action from several of these
9224s teams and a couple upsets we could even
9225s argue so the fact that we saw a lot of
9228s these games come down to the wire was
9231s absolutely nuts and it literally got to
9232s the point that we didn't know who was
9235s going to be in that top eight teams who
9236s will be moving on to next weekend until
9239s everything was done because there's just
9240s some of these squads that are on at near
9243s equal level that someone's got to make
9245s it someone can not so we have those
9247s standings coming up for you right now
9249s and on your screen you'll be able to see
9251s which five t or excuse me eight teams
9255s will be moving on until next weekend and
9259s wow there are definitely some shakeups
9262s in here strix did get take that map off
9266s and took him out and that's gonna be
9268s Fable also making it through which is so
9272s we see shikikami Fable Washington
9273s Timeless azathoth strix Bad Blood
9277s Vancouver Titans blue geraner's previous
9279s previously L9 and Valiant Guardians
9282s being the ones making it through
9285s though that that's a rough loss that
9288s that one really does hurt because
9289s kunuichi for the second time now this is
9292s the second time that they do not make it
9293s until the playoff bracket and you know
9296s you look at the eight teams that are on
9298s here and even the couple the ninth 10th
9300s and 11th three and two they're close
9302s yeah they're three and two we had to go
9304s down to the very limits of tiebreakers
9306s in order to get these Seasons correct
9307s yeah and I mean these eight teams who
9310s are currently there I mean Valiant
9311s Guardians obviously gonna be the
9313s PowerHouse going into the playoffs next
9314s week 5-0 they were perfect in the entire
9317s Swiss rounds drayners four and one
9319s losing one round Vancouver Titans blue
9321s going four and one strix three and two
9323s as a thought three and two watching
9324s Timeless three and two Fable three and
9326s two and guess what shukikami three and
9328s two Dr Wayne so I mean this is you can
9332s see how close these games are going to
9334s be I'm curious to see
9336s I really am too and I think the one team
9339s that kind of stands out here for you the
9340s most is Vancouver Titans blue to be
9342s totally honest with you because being
9343s four and one yeah they're a team that
9345s has struggled to come up with results in
9347s the past and they've labeled themselves
9349s as a dark horse they believe in
9351s themselves to succeed within this Miner
9354s too and here they are they made the
9356s fourth seed they're in the top half of
9357s this yeah and the only team they lost to
9359s was Valiant Guardians
9363s so clearly that cure Titans blue that
9366s Dark Horse team
9367s gonna be gonna be one to reckon with
9369s next week because clearly they they're
9371s coming out on top we only saw them once
9373s today and we talked about how they don't
9374s really have that flexibility if they
9376s have that synergize roster yeah that's
9378s what they're playing and then clearly
9379s that's that's working for him because
9381s yeah only team they lost to was The
9383s Undefeated Valiant Guardians I really
9385s don't say something about your team to
9387s be honest because you look at everyone
9388s who else is before
9389s they pretty much all their only loss is
9391s against value Guardians as well so those
9394s top teams they're pretty darn close and
9396s it honestly is going to come down to who
9399s can take down the Titan right now that
9401s is the Valiant Gardens that is the team
9402s to beat sitting at 5-0 taking out most
9405s of the teams that are already on that
9406s list and there's time there's time for
9408s these teams to go back to the scrims hit
9410s the bod reviews and figure out what
9412s needs to happen you have a whole week
9413s ahead of you to make that decision
9415s before we hit that double elimination
9416s prolapse which will kick off next
9418s Saturday and as well those finals will
9421s be occurring on Sunday too so plenty
9424s still more to come in the colonial
9425s heroes unite minor and the fact that
9428s this was just the Swiss stage and we got
9430s to see this I'm still Blown Away by how
9432s close a lot of these matches were to be
9434s totally honest and it is so cool to see
9436s that these teams are coming out to play
9437s a lot of them are working in tandem with
9440s tier two with contenders to bring
9441s rosters to the table and that is what
9443s calling all heroes is all about is
9445s giving these players the opportunity to
9447s participate in the competitive level of
9449s Esports at some of the top levels that
9451s you have out there and seeing them on
9453s the stage it just makes me smile it
9455s really does it does it's a good cause
9457s you can't go wrong with anything that's
9458s a good cause right really you really
9461s can't and and one thing I am curious to
9463s see right is some of these two o's that
9465s we saw today and yesterday really don't
9467s serve them Justice no pun intended wow
9469s um wow but they don't right right they
9472s really don't
9473s if some of these games some of these
9474s matches were so incredibly close I mean
9476s the one that that strix ended up losing
9478s 0.9 meters losing that second map does
9482s not do them Justice that they lost that
9484s map and and then going into this double
9486s limb stage we're going into good
9488s old-fashioned best of five so it's gonna
9491s be even closer
9493s it's gonna be another test is
9496s first or two was young
9498s to grow and or fail but hopefully
9500s there's all fall for the first one
9502s um you have time you have time to work
9504s this out and these best of fives are a
9505s lot of what players are more familiar
9507s with these series they do get long and
9509s you're playing multiple matches in a day
9511s mind you so you could be playing upwards
9513s of 10 maybe even 15 Maps today in a day
9516s if you end up taking that route but it
9519s gets long and a lot of these teams when
9521s they have the competitive experience as
9523s they do they're going to be ready for it
9525s and those are the ones that we are going
9526s to see in the grand finals and
9528s eventually coming out on top of this
9529s calling all heroes minor but
9531s unfortunately we got a whole week to
9533s wait for this to happen I am going to be
9535s super impatient and basically just
9536s watching the clock for this to get there
9538s so we can see more of this colonial
9540s Heroes action and you know I think
9542s before we end up closing out today I
9543s want to give a shout out to everybody
9544s who has been behind the production uh
9546s shout out to Bailey uh for helping a lot
9548s with the calling all heroes getting
9549s everything together to uh Shenandoah
9551s University and their Esports program for
9553s helping out the production
9554s and of course all of you guys for coming
9556s in to support calling all heroes these
9558s players you know them you love them and
9560s I can't wait to see more of them next
9561s week so make sure that you tune in next
9563s Saturday today to these channels and
9565s we'll see you then
9575s [Music]
9588s foreign
9619s [Music]