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833s | ER 2 unite brought to you by the |
836s | Washington just as I am tiny shiny with |
838s | sneaky on the mic for day number two |
840s | we're getting our Swiss rounds about to |
842s | wrap up we're keeping things moving |
844s | along within our second minor event and |
847s | we got to see some great matches |
848s | yesterday to continue this lovely event |
850s | that we have going on yeah we had really |
853s | good rounds yesterday three of them |
854s | yesterday and we're gonna get two today |
856s | I mean we got so many good matches |
858s | yesterday we got to see a lot of |
859s | different compositions as well if I see |
860s | some Marissa some JQ some Winston some |
863s | Wrecking Ball I mean you know let's just |
865s | go see some doomfists and zarya and |
867s | we'll basically hit the floor we'll get |
868s | the whole |
869s | exactly vega cards out everybody because |
872s | I have a feeling we might be seeing a |
873s | lot of that variety today but before we |
875s | get there to our actual matches let's go |
877s | ahead and review what this tournament is |
879s | all about that tournament structure and |
881s | what we're looking at we are currently |
883s | here on day number two which is the |
885s | second day of our switch stage three of |
887s | those rounds were played yesterday |
888s | rounds four and five will be concluded |
891s | by the end today and we'll have those |
892s | top eight teams to advance the playoffs |
894s | yeah those top eight teams these teams |
895s | are really going to be competing hard |
897s | for that today they only got two rounds |
899s | left some of these teams looking very |
902s | very strong obviously after going 3-0 |
904s | yesterday some of those teams being a |
906s | valiant Guardians L9 swag money and as I |
909s | thought being in those seems that had a |
910s | perfect record yesterday but doesn't |
912s | mean they're gonna be hard secured yet |
914s | no not at all and I mean there's still |
916s | so many matches to be played today and |
918s | of course over the next weekend of the |
920s | playoffs but I mean we get to |
923s | get to well there are two different |
925s | prizes to look at here it has to do with |
927s | our Replacements so number one you of |
929s | course got your traditional prize pool |
931s | two thousand dollars for first place |
933s | we'll be going out 4 000 in total across |
936s | the board but the big thing you look |
937s | over on the right side under points |
938s | those are the circuit points which will |
941s | be leading towards our end of the year |
942s | event Set for February of 2024 right now |
946s | so teams are looking to build up these |
947s | points to qualify for that huge |
950s | tournament that large cash prize in the |
952s | coming year but for right now this is |
954s | what these teams are fighting for in the |
956s | minor event and you know |
958s | it's quite a lot to still be disposed of |
960s | I mean we have had so many of these |
961s | events come through and a lot of these |
963s | teams have been very consistent across |
965s | the board who's been getting that first |
966s | place and have had some back and forth |
968s | between a lot of the rankings yeah and |
970s | you know kind of like how fish and nerdy |
972s | mentioned yesterday those points May |
974s | honestly matter a little bit more than |
975s | that cash prize so those seems not just |
977s | fighting for that first place two |
978s | thousand dollars but also just a little |
980s | pocket money but also getting those 30 |
982s | points to go for that big one in |
984s | February like you mentioned and then |
986s | obviously we get to see them that pool |
988s | that we saw some of the maps up |
989s | yesterday we saw most of those yesterday |
990s | we saw ilios Oasis Busan I think every |
993s | one of those Maps were played yesterday |
994s | saw a lot of circuit Royale yes or no |
997s | not sure Royale new Bonnie yesterday |
999s | we did not see any escort but escort is |
1002s | circuit Royale Dorado and Gibraltar push |
1005s | Colosseo Esperanza and then the |
1007s | flashpoint games where we saw a lot of |
1008s | new junk City wouldn't mind seeing a |
1010s | survivasa today but really up to the |
1012s | players isn't it it honestly really is |
1015s | and I think that that's what we kind of |
1016s | saw yesterday a lot of our matches were |
1018s | two o's they were pretty quick and done |
1021s | for the most part we had a couple that |
1022s | ended up going to three but very few |
1025s | along the way but nice thing about the |
1026s | Swiss format though of course is that as |
1028s | we get further into this especially from |
1030s | rounds four and five like today look at |
1031s | us grounds four and five these teams are |
1034s | going to be better settled into a place |
1035s | so those undefeated teams will be |
1037s | playing against other undefeated teams |
1039s | those who might not have many wins will |
1041s | be going against those lower seated |
1042s | spots so um that level of competition is |
1045s | expected to be evened out as we go |
1047s | through still in that first to two |
1048s | format or best of three however you |
1050s | would like to word that one out |
1051s | beginning on control so we got to see |
1054s | all of our map Pool we got to talk about |
1056s | all of the lovely things you earn from |
1058s | this tournament how about we talk about |
1059s | our first two teams that are going to be |
1060s | taking it off today yeah the first two |
1062s | teams being in Vancouver Titans blue and |
1065s | Fable both these teams currently have a |
1067s | record of two and one so like you |
1069s | mentioned earlier on with that seating |
1071s | these teams have that same record and |
1074s | both of them their losses yesterday were |
1077s | very very tough teams one of them losing |
1079s | a valiant Guardians the other one losing |
1080s | to Washington Timeless so you can't |
1083s | really Judge Too Much on those losses we |
1085s | are going to take a look at the |
1086s | Vancouver Titans blue Ross here what |
1088s | phone spinor Claire and safarona I think |
1092s | one of the big things to highlight about |
1093s | this team is they specifically have been |
1096s | playing together through every single |
1097s | calling all heroes tournament a lot of |
1099s | the players that we'll see have jumped |
1101s | around from a few teams or another but |
1103s | Vancouver Titans blue have stayed strong |
1105s | as this four uh this core roster here |
1108s | and that's really a huge advantage that |
1110s | you know when you start to play these |
1111s | games together you get that level of |
1113s | synergy down and that's something that |
1114s | can help they see themselves as a dark |
1116s | horse coming into this event where |
1118s | everybody is kind of underplaying them |
1119s | and you know I think them going against |
1121s | Fable for sure here is going to be an |
1123s | interesting matchup to see how they |
1125s | perform yeah and one thing I do want to |
1127s | mention is Vancouver Titans blue just |
1130s | have those five players yes right Fable |
1132s | on the other hand as we're getting ready |
1133s | to take a look at their roster is going |
1135s | to be fully set out I think it's eight |
1137s | player slots Seven Player slots I don't |
1139s | quite remember the exact number but they |
1141s | have a lot of flexibility so it really |
1143s | is that this matchup that we're going to |
1144s | see is going to be can vtb is that five |
1147s | person roster with the flex or with no |
1151s | flexibility about the Synergy going to |
1152s | take over fables roster which has that |
1154s | major flexibility and you know I was |
1157s | mentioning earlier too is that you have |
1158s | of course the teams you have the one |
1160s | Vancouver Titans blue they've been |
1161s | together this whole time Fable is the |
1163s | complete opposite these players I know |
1165s | all of them I've seen all of them and |
1167s | calling all heroes before and I'm sure |
1168s | you guys have as well but the biggest |
1170s | thing to note here is that they come |
1172s | from some of the top uh finishing teams |
1174s | before youth players from the former |
1176s | Rift Guardians as well as Whiplash and |
1179s | seeing a lot of these teams start to |
1181s | come together they're finding these best |
1182s | squads to work with and I think this |
1183s | puts Fable pretty high in my own |
1185s | personal rankings when you look along |
1187s | these own these teams are taking all |
1188s | these star players putting them together |
1190s | but that test does become when they're |
1192s | actually in the battlefield that is |
1194s | OverWatch how well can they actually |
1195s | work together to accomplish that goal |
1198s | and that's really what I'm going to be |
1199s | looking out for them specifically today |
1200s | yeah and that really is the question |
1202s | right when you get into this sort of |
1204s | section of the tournament especially |
1205s | that round four around five two in one |
1207s | you're you're basically middle ground |
1209s | right now yes right it could truly go |
1211s | either way you're not in a good spot but |
1213s | you're also not in a bad spot you're |
1214s | quite literally sitting in the middle |
1216s | getting prepared to see where you want |
1217s | to go so this match is going to be very |
1219s | very tough for both these teams and kind |
1222s | of like how fish mentioned yesterday I |
1223s | kind of want to say it today I think |
1225s | this this could be one of those games we |
1226s | see a map for this could be yeah going |
1229s | as far as a map four yes yes |
1232s | I'm thinking a draw as possible |
1234s | especially if one of these teams pick a |
1236s | Paradiso okay if they pick parisum maybe |
1241s | if they pick Harry so fine we will |
1242s | discuss that when we get there but for |
1244s | now we'll be starting on control which |
1246s | you cannot draw on so we'll be seeing a |
1247s | map for just yet but Busan is the |
1250s | selection of choice to open it up and |
1252s | out of the three pools I feel like this |
1253s | is one of the more balanced ones that |
1255s | teams uh can kind of adapt as they go |
1258s | throughout the mini map specifically and |
1260s | just with the compositions that have |
1261s | been viable as of late with the recent |
1263s | patches coming in with the change of |
1265s | season that erisa likes to take control |
1267s | a lot here that's just one of the picks |
1268s | that we've seen yeah and you know we did |
1270s | and really I receive Vancouver times |
1272s | blue yesterday so we don't know we're |
1274s | gonna see from them right we could see |
1275s | vermontra junker Queen zarya wrecking |
1279s | ball doomfist Tracer I don't know uh you |
1281s | know we could see a lot of different |
1282s | compositions coming out from vtb but on |
1284s | the side of fable we did get to see some |
1287s | switch-ups we saw a lot of that erisa |
1288s | which is 10 tended to be where they |
1290s | stuck with yeah but we also saw some |
1292s | Sigma we also saw some Wrecking Ball So |
1295s | Avery being able to play those different |
1297s | characters does give even more |
1299s | flexibility and potentially more of that |
1301s | surprise Factor against Vancouver Titans |
1304s | blue here and I think you mentioned a |
1306s | very strong point is |
1308s | is one of those players that has been so |
1310s | consistent across the board between |
1312s | playing and open to division path took |
1314s | Pro Collegiate and of course here and |
1315s | calling all heroes I mean they find |
1317s | everywhere in terms of the tank they're |
1319s | an incredibly strong shot caller and |
1321s | have such a wide range of Tanks under |
1323s | their belt that they can play at a high |
1325s | level which is huge especially in when |
1328s | you're playing with obviously only one |
1329s | tank but when you need to vary between |
1331s | off and Main tanks alike so there's a |
1333s | lot more flexibility in Fable as well |
1336s | with their in-depth roster and it really |
1338s | makes you question is with Vancouver |
1340s | Titans blue being as that core five |
1342s | roster do they have that level of |
1344s | adaptation here to be able to make these |
1346s | changes in game if they are needed yeah |
1349s | and that's another thing right like |
1350s | yesterday I remember I was talking to |
1351s | you as we were watching the games I was |
1353s | a little worried when I saw teams not |
1354s | running this erisa meta when we saw |
1356s | including watching time let's bring out |
1357s | the Jungle Queen and they still won with |
1359s | it so clearly it is very possible for |
1361s | these teams to say we don't care for the |
1364s | meta we're gonna play what we're good at |
1365s | and take this Victory and so I actually |
1367s | am very curious to see one since we |
1370s | haven't seen vtb play much at all and |
1372s | also with Fable with players like Avery |
1375s | who can just Flex I'm curious to see |
1377s | what we may see from both of these teams |
1379s | on Busan I mean obviously you get the |
1381s | options of five man uh that five-man |
1383s | type of brawl you get the Winston you |
1386s | get wrecking ball there's also the erisa |
1388s | map obviously on the indoor map so you |
1390s | could basically see any type of |
1392s | composition that you would like to see I |
1394s | think this may play really well to |
1396s | fables favor I think so as well because |
1399s | one of those strong point has been Avery |
1401s | on that Arisa but as soon as I say Ryan |
1406s | um I think I see a certain space ramp on |
1408s | my screen |
1409s | yeah and we are gonna see that Sigma |
1412s | come out from Avery and Vancouver Titans |
1414s | blue on that orisa comp we didn't see |
1416s | much of them yet actually I don't think |
1417s | we saw any of them yesterday so seeing |
1419s | them on the erisa comp a pretty good |
1422s | betting if you're a betting person you |
1424s | could probably bet that that was gonna |
1425s | go that way running that erisa running |
1427s | that composition as Fable going to be on |
1430s | a little bit of a different one running |
1431s | the soldier the sojourn Sigma alari and |
1435s | Baptiste a wide variety coming out here |
1437s | but you mentioned that a lorry |
1439s | specifically is a main damage dealer |
1441s | Panther managed to get that first final |
1442s | blow but the capture going over to |
1444s | Vancouver Titans blue still down a |
1446s | player phone not present at the point |
1449s | and Avery isn't gonna do well bearing |
1450s | face to face within riska I need to see |
1452s | them Cape this distance that distance |
1454s | battle away and then once you do that |
1455s | final it's gonna have a very hard time |
1457s | maintaining themselves on the objective |
1459s | and allow Fable to stabilize |
1461s | just like that Fable able to take out |
1463s | some of these eliminations including one |
1465s | with that Outburst from Panther you |
1467s | don't see that very often able to find |
1469s | that elimination and now Fable gonna |
1471s | start off strong with this point we do |
1473s | see the Vancouver Titans able to secure |
1474s | a little bit of percentage there but now |
1476s | Fable going to get to about that 30 Mark |
1478s | where most of these teams tend to be |
1480s | before that next fight and scores as we |
1482s | are going to see what I I thought I saw |
1484s | a turret for a second there I don't know |
1486s | what that was about I saw what I saw it |
1488s | for a second yeah I don't think there's |
1489s | any turrets maybe a pylon |
1492s | because look at Panther already is up to |
1496s | that sun structure so having that on |
1497s | board here Fable if they initiate with |
1499s | this it's gonna be huge coming in look |
1501s | at that flying through the sky and |
1502s | managed to grab one Panther being so |
1504s | aggressive on this allori is working out |
1506s | in dividends for fable right now yeah I |
1508s | mean there it is you see it once more |
1510s | you know this game you don't see very |
1513s | many potgs of DBS anymore nowadays now |
1516s | that ayari is back in this game you're |
1517s | gonna see a lot of support play of the |
1519s | games and as a support player I'm |
1521s | perfectly fine with that but I mean just |
1523s | like that Panther able to find two three |
1525s | people and then go forward and oh |
1529s | playing around the corner a little bit |
1530s | try to maybe find a little sneaky |
1532s | elimination early on in the fight |
1533s | ultimates in the favor of fable as we |
1535s | see four of them for their team already |
1538s | this is Fable right now they're starting |
1540s | to gain that ultimate Advantage |
1542s | Vancouver Titans they haven't been able |
1543s | to get close enough to really have |
1545s | anything decisive to say and that's |
1546s | where you want phone to come in but big |
1548s | man ends up hitting the better of them |
1549s | comes around from the back snags to off |
1552s | the board wow Fable wanted to be ahead |
1555s | of the game and there you go they are up |
1557s | in a 4v3 fight right now and what won't |
1559s | be standing around for much longer needs |
1561s | to fall back get healed up just a little |
1563s | bit more but this is fabled in final |
1565s | fight territory Vancouver Titans need to |
1566s | make something happen a terror search |
1568s | was an attempt to pull players in but |
1570s | didn't get that full grasp we really |
1572s | wanted to see for spinals all they're |
1574s | trying to do is stay on the objective as |
1576s | an erisa which okay that's something but |
1578s | now you need what to come up big |
1579s | overclock The Last Hope Vancouver Titans |
1581s | blue and has to stay on the objective |
1583s | fight and go face to face with Amelia |
1585s | but she's wisely gonna go ahead and back |
1587s | off Vancouver Titans blue merrily in |
1589s | control of a beautiful shot from what to |
1592s | put Amelia back down in her place and |
1594s | Vancouver tight they're holding on right |
1596s | now Ryan it is amazing that they're able |
1598s | to stall for this long got spinal back |
1600s | on the wrecking ball as well Fable are |
1602s | gonna have to go ahead get a reset |
1603s | you're after losing that objective yeah |
1605s | that was a very long and drawn-out fight |
1607s | it could have gone either way of either |
1608s | team as both these sojourns what and |
1610s | Amelia just taking out heads on either |
1613s | side of these teams but now with this |
1615s | conversation we are going to see as you |
1617s | mentioned the wrecking ball comes in for |
1618s | Vancouver Titans that was a stall pick |
1620s | but wrecking ball also a very good |
1622s | option against the sigma as long as |
1624s | you're kiting away from those Rocks |
1625s | Vancouver Titans though still Abel just |
1628s | needs one fight to take this one oh |
1631s | and that's not the best way to start |
1633s | this nope uh you're really looking for |
1635s | spinal to be the initiator here right |
1636s | you need spino to get in and phone to |
1638s | follow up |
1639s | first up with that get your roll |
1640s | throughs don't get stuck against a wall |
1642s | that's really gonna get you literally |
1643s | nowhere here so able they're able to get |
1645s | around to the back side Avery and just |
1647s | kind of keeping the wrecking ball away |
1649s | from their team just sees them as a pest |
1651s | but it's really slowing down the pace |
1652s | they will know that they have time to |
1654s | work with and with Z Panther once again |
1655s | holding on to this ultimate it's gonna |
1657s | come out once again this is the time to |
1659s | get aggressive and Avery walks right in |
1662s | no fear in the world with that extra |
1663s | damage coming on out Fable we're able to |
1666s | stabilize and Vancouver Titans blue |
1668s | they're lost control once again managed |
1671s | to get some percentage but they're back |
1673s | into this position where they're trying |
1674s | to get this stall and with just a |
1676s | wrecking ball spinor barely hanging on |
1678s | to life trying to grab these health |
1679s | facts just to return to get back in time |
1682s | it's something you get a little bit more |
1684s | to work with but at the same point |
1686s | Vancouver Titans blue they're so far |
1688s | staggered out here they need a miracle |
1689s | to come back and against big man's visor |
1691s | that is simply not gonna be the case |
1693s | round number one going the way to Fable |
1695s | that was a really good job from Fable |
1697s | Vancouver times blue just kept getting |
1699s | pick either from Panther or from Amelia |
1701s | taking those headshots and that's where |
1703s | that scary factor of ayari comes in is |
1706s | the amount of damage you can do that two |
1708s | shot potential in any squishy Target in |
1710s | this game I Gotta Give major credit |
1712s | though right that stall coming out from |
1713s | Vancouver Titans blue was truly |
1715s | incredible and then they were able to |
1716s | get to that 72 percentage but I need to |
1718s | see them play more as that team because |
1721s | they're going up against a lot of people |
1723s | who can just one shot you yeah or two |
1725s | shot in priori's case and that that |
1727s | leads you in a very risky position and |
1730s | Vancouver times believe we're just |
1731s | struggling to take that full fight and |
1733s | then Fable that alt management they had |
1735s | to have to use any alts until the very |
1736s | end no not at all and I think that's |
1739s | what is the strong point of fable is |
1740s | that their ultimate management their |
1742s | discipline there really helps them come |
1743s | back into that point and here they are |
1746s | once again coming out this I'm on the |
1747s | erisa what we've expected to see more |
1749s | from Avery with McMahon and Amelia arms |
1752s | interesting DPS Heroes this is some |
1754s | Metra really can throw a wrench in some |
1756s | plants but they need to be careful of |
1757s | what on The High Ground how the slight |
1759s | lines with that Widowmaker it's kind of |
1761s | dodging and weaving and look how much |
1762s | spice that buys for btb alone they're |
1765s | all respecting until the teleporter |
1766s | comes up this is what they're afraid of |
1768s | McMahon looking for the Widowmaker and |
1770s | she will not live to see another day off |
1773s | of that one but the problem is now |
1774s | they've been so split up fable lost |
1776s | players because bone has just been |
1778s | sitting down anchoring on this Bastion |
1780s | taking out several lives as they go and |
1782s | that's the first cap for vtb yeah and I |
1785s | am glad to see that what switches over |
1787s | to that sojourn I I respected the Widow |
1789s | pick right but going up against that |
1791s | Genji not gonna go great in your favor |
1793s | if you're trying to look for those picks |
1794s | early but now we see almost an exact |
1796s | mirror the ayari coming out from Claire |
1798s | for btb and then we're gonna see the |
1801s | Baptiste from Panther and the Genji as |
1803s | well so we do have some variations in |
1806s | this comp Fable looking much more to |
1807s | brawl in which is a lot different than |
1809s | what we just saw and that's that type of |
1811s | flexibility that I was mentioning |
1812s | earlier on how they could take their |
1814s | different fights that's that's the |
1817s | strong point here is that you have many |
1818s | different ways to approach especially |
1819s | with and kind of the symmetra here |
1821s | Amelia and McMahon there's not really |
1823s | one player that is set on kidscan or |
1826s | really that Flex CPS specifically so |
1828s | Vancouver Titans they're able to take |
1830s | advantage of that a little bit on their |
1832s | own it's fashion early ultimate findings |
1834s | of space McMahon finds himself with a |
1836s | rail shot to the Head too but a |
1838s | beautiful train out on to what was not |
1840s | watching where she was stepping at all |
1842s | and it's been a pretty Scrappy one the |
1844s | one that fabled appears to be on top of |
1845s | for now this is where those ultimates |
1847s | are gonna come out try to turn the tide |
1848s | around clear barely hanging on to her |
1850s | own health bar we'll be able to do so |
1852s | get the ultimate off and that back he's |
1854s | falling is gonna be the end of Abel's |
1855s | push yeah I mean a fable is doing a |
1858s | really good job there and there were |
1859s | trades on either side however I do want |
1861s | to mention they only use that one |
1862s | ultimate ability camera from Panther |
1863s | Vancouver times blue on the other hand |
1865s | using three we did see phone use the |
1868s | bash and I'll tell you like early on in |
1869s | the fight for them both support |
1870s | ultimates used and anyone who knows |
1872s | OverWatch using both support ultimates |
1874s | very very risky as we are going to see |
1875s | Fable has that sound barrier ready to go |
1878s | as well as that Terror surge almost |
1880s | I I personally I think the sound barrier |
1882s | from Jam is going to decide how this |
1884s | point goes if this is a decent sound |
1885s | barrier to get the Fable in they have a |
1888s | chance to turn this point around him but |
1889s | it needs to be here and now Vancouver |
1891s | Titans about to hit that 100 Mark line |
1894s | but what once again finds the head of |
1896s | McMahon how does this keep happening |
1898s | Vancouver Titans blue everything looks |
1900s | in the favor of fable they push in they |
1902s | have an initiative a direction to go |
1904s | with but it's just what coming out on |
1905s | top of these 1v1s no matter what the |
1907s | trades come through vtb were on top of |
1911s | this match proving to be better in this |
1913s | erisa mirror yeah and that's that's the |
1916s | question right I mean vtb came out with |
1917s | that erisa right so clearly they were |
1919s | more comfortable on that Arisa than they |
1921s | were running maybe another conflict we |
1923s | saw Fable coming out with that Sigma so |
1925s | that Synergy coming in rather than that |
1928s | flexibility and now one to one we |
1930s | expected this match to be close and this |
1932s | is kind of what we expected to see right |
1933s | now granted vtb did a very good job last |
1936s | round I think it was 100 to I believe 30 |
1939s | I believe I maybe yeah but a lot more |
1942s | dominant of a performance than in round |
1944s | one where Fable gave up 70-ish percent |
1946s | so I'm actually curious to see Fable is |
1949s | still looking to mirror the erisa here |
1951s | rather than maybe going for potentially |
1953s | even a jump between composition |
1955s | which is interesting I think Avery is |
1958s | more comfortable on this erisa which |
1960s | makes sense in my eyes and I also I |
1964s | think the other part of it is the DPS |
1966s | line the one thing that's been the big |
1967s | problem has been the fashion phone has |
1970s | the ability to put out these insane |
1972s | amounts of damage just by anchoring down |
1974s | in this hero look how much people have |
1976s | to back off because of it they end up |
1977s | getting split you lose Jam like that and |
1980s | there's just nothing left to be said for |
1981s | fable here yeah I love this master pick |
1983s | it's beautiful it's so much pressure |
1986s | coming out and it puts Avery in such a |
1989s | such a hard position to live in because |
1991s | yes erisa does have that fortify you do |
1994s | have that extra sustain to just be a |
1996s | sitting punching bag but when you're |
1998s | going up against an artillery strike the |
2000s | punching bag is gonna get punched around |
2002s | a little bit and that's putting Babel in |
2003s | a really rough situation because |
2005s | Vancouver Titans blue also has a Lucio |
2007s | so you can just bring your Orissa into |
2010s | the fight as well yeah but btb they |
2012s | actually ended up switching their |
2013s | support from last time zaprana now on |
2015s | the Lucia which makes this so much |
2016s | easier for final just to put in they're |
2018s | not allowed in Fable to escape their own |
2019s | spawns because what just has been able |
2022s | to hit these shots it's been the other |
2023s | thing that's been happening Ryan is what |
2025s | has been on top of their job as the |
2027s | soldier just getting these one |
2028s | eliminations and it's an instant 4v5 |
2030s | which fables just don't want to take and |
2032s | they need to stop staggering themselves |
2033s | out here too they need to back off get |
2035s | their extra player back |
2036s | yeah coming into this fight now the 40 |
2038s | Mark vtv has some ultimates as well they |
2042s | have that window online artillery strike |
2044s | going to be coming up as well here Fable |
2047s | on the other hand going to have that |
2049s | visor going to have window as it's |
2050s | already been stopped and this is |
2052s | actually a good kite for fable I give |
2054s | them credit but not good enough Amelia |
2056s | ended up back |
2058s | and just watching desperately please |
2060s | leave me alone and no no mercy given by |
2063s | the Vancouver Titans blue Squad today |
2065s | Fable are not allowed to have any fun |
2067s | here on Mecca base |
2069s | so jarring to see |
2071s | the javelin |
2073s | already taken out Jam the visor's gonna |
2075s | be used but at this rate Fable is just |
2078s | trying to find that fight in Vancouver |
2080s | Titans blue is perfectly fine taking |
2082s | anyone out to the ball game today |
2084s | and there's just been a recurring |
2086s | pattern right now I'm in Vancouver |
2087s | Titans you look at this map specifically |
2089s | right Mecca base is not an easy point to |
2092s | retake just because you're forced to be |
2093s | a small choke Place add a Bastion into |
2095s | the mix and now what with an over |
2097s | climate Fable they don't have the speed |
2099s | to get out of here either so they need |
2100s | to buy the space somehow ideally that |
2102s | was with the Matrix but look at that |
2104s | spider had no care of the world charge |
2105s | right in down goes the base of four once |
2107s | again Fable this is their chance to |
2108s | stabilize or the map is at risk they do |
2111s | manage to get the cap over onto the |
2112s | point but what got herself in that |
2114s | situation and said nope it is time to |
2116s | end took complete control and Fable even |
2118s | if they managed to get this measly 10 on |
2121s | the board this is Vancouver Titans blue |
2123s | looking to close this one out they had |
2125s | such a strong start on this map too and |
2128s | Fable have been struggling to regroup |
2129s | ever since and the one that they finally |
2131s | get they get the eliminations but they |
2133s | cannot close it out they don't get to |
2136s | the point and what a brutal way to end |
2138s | this first map yeah I mean it could have |
2140s | definitely gone in Babel's favorite that |
2142s | they were so incredibly close but |
2147s | she was able to spine those heads here's |
2150s | one of them just walking down and Fable |
2152s | had such a good opportunity to take this |
2154s | fight and what just living the Soundbar |
2156s | coming in clutch so now she could even |
2158s | be more aggressive in that fight able to |
2161s | find those eliminations and Vancouver |
2163s | Titans blue really turning that map |
2165s | around they really did and I really I |
2168s | want to say one thing right here what is |
2169s | a nut what is an that's exactly what she |
2171s | did is that she decided to step up in |
2174s | those second two maps and that really |
2175s | did help out Vancouver Titans blue start |
2178s | to stabilize and that of course was not |
2180s | the only part of it at all and I do want |
2182s | to say that Fable also looks a little |
2184s | bit Messier when it came to the erisa |
2186s | they didn't seem as coordinated there's |
2187s | a lot of points where we saw either |
2188s | McMahon or Jam get picked off before a |
2191s | fight could be even taken now that is of |
2193s | course because of what her phone being |
2194s | in an off-angled position and that's |
2196s | something that you really need to be |
2197s | having a read on especially when you're |
2199s | going against some of these higher level |
2200s | teams yeah and I think that's one of the |
2202s | things that I want to see whether we go |
2204s | into numbani where we go into Paradiso |
2206s | next I think Fable just needs to needs |
2210s | to understand that mirror of the erisa |
2211s | is not going to go in their favor right |
2213s | you you're going up against these |
2215s | players who are just going to run |
2216s | Bastion into you and are just going to |
2218s | literally laser you down and make your |
2220s | fortify completely useless so I think |
2223s | the best thing for fable to do is go |
2225s | back to the comp they were they were |
2226s | taking that Victory on right now Sigma a |
2229s | little bit harder to run depending on |
2230s | two maps however I think they need to to |
2233s | switch up their composition make |
2234s | something a little bit different because |
2235s | this erisa comp unless maybe they try to |
2237s | mirror it exactly run that Bastion run |
2239s | that Lucio as well not going to go in |
2241s | their favor it's not and I think that a |
2243s | lot of that also has to do with the fact |
2246s | that Avery they does better on that |
2247s | stigma and also the DPS players you go |
2249s | ahead you look at McMahon you look at |
2251s | Amelia they're both more favored to kind |
2253s | of this longer range style of play |
2255s | Amelia loves those snipers and the |
2257s | sojourn alike and mechan wanted to play |
2259s | the soldier you didn't have a Bastion on |
2261s | the other side there was an unequal |
2262s | amount of pressure onto the fables tank |
2264s | and Avery they didn't really have many |
2266s | options you could put Panther on and jam |
2269s | on to Stronger support that can output |
2271s | more healing but when Vancouver Titans |
2272s | blue are just simply running you over |
2274s | stampeding through your front line |
2276s | there's not really much that Fable can |
2278s | do to really stabilize so when they play |
2280s | the sigma they look strong when they had |
2282s | Amelia and McMahon on the sojourn and on |
2284s | uh the soldier 76 with that Shield to |
2287s | play behind that is where they looked |
2288s | the strongest and that's where they're |
2290s | gonna need to lean to start to take him |
2291s | out yeah I think this is also where |
2293s | Fable maybe need some things to think |
2295s | about using that flexibility in their |
2296s | roster yeah right like I mentioned |
2298s | earlier |
2299s | um Fable has that full roster sheet |
2301s | filled out right every spot has been |
2303s | taken so they have the ability to flex |
2306s | into these different types of maps so I |
2309s | mean if I'm fatal you know like you |
2311s | mentioned with what on those snipers I |
2313s | think I'd encourage going into the |
2316s | parody so you know you know that that |
2319s | map is gonna be very difficult I think I |
2321s | would encourage it right going into that |
2323s | map going into the more sniper s than |
2325s | mumbani where you're kind of just going |
2328s | to be dealing with TP brawl half the |
2329s | time but erisa which I'm not opposed to |
2331s | yeah never opposed to a metro |
2333s | you're never opposed to it so much right |
2335s | I don't I don't think Fable is either |
2337s | and and they really wanted to get |
2338s | something done with that the idea was |
2340s | there it just was not as well executed |
2343s | they took too long to get set up was |
2344s | really what the problem became and no |
2346s | matter what map they end up picking next |
2348s | either new Bonnie or Pottery so they're |
2351s | pretty similarly structured when you |
2352s | think about the way that they're run |
2353s | with the high grounds kind of |
2355s | surrounding that first point where that |
2356s | you need to clear these areas first |
2358s | that's where things like the symmetra uh |
2360s | will come through or you could even I |
2362s | don't want to see this but we did see |
2364s | some Wrecking Ball I'm going to ask |
2366s | nicely that this does not happen but if |
2369s | it's the direction that Fable really |
2372s | thinks is gonna work |
2374s | go ahead and do it prove me wrong right |
2376s | now that is what I want you to do as you |
2378s | pick this next map I can see it I could |
2382s | see that I see it too so okay right |
2384s | going up against that aristoc |
2385s | composition if you're not gonna win the |
2386s | mirror you've got to run something else |
2387s | right and Avery is confident on that |
2390s | wrecking ball right yes wrecking ball in |
2392s | an interesting spot right now in The |
2394s | Meta however yeah so is chunker Queen |
2397s | and we've seen JQ perform very very well |
2401s | against erisa comp so I think maybe if |
2403s | they go with a more dive-esque styled of |
2406s | wrecking ball rather than maybe running |
2407s | a sojourn or rather running a Widowmaker |
2409s | running maybe that that wrecking ball |
2411s | kind of like you do with the Winston |
2413s | Sombra Tracer you kind of go back to |
2415s | OverWatch to month one where you run the |
2418s | wrecking ball I don't know maybe throw a |
2419s | breaker there no don't don't throw a |
2421s | break in there that's a bad idea don't |
2422s | do that that's what you do that's what I |
2424s | would do but go in run that Wrecking |
2426s | Ball maybe run more hard dive and get on |
2429s | that back line right if you can just |
2430s | tight out that transform coming in from |
2432s | phone |
2433s | the wrecking ball is going to be a very |
2434s | solid pick ignore the javelin get away |
2436s | from the transform and the wrecking ball |
2438s | is actually pretty free to go in and do |
2440s | whatever they want and I think it brings |
2442s | up a valid point just in the idea that |
2445s | if you're going to change the pace of |
2446s | how you're playing that could really |
2448s | help you too spinal gram for example |
2451s | they were just straight up marching into |
2454s | the backline they could care less if |
2455s | Avery existed Avery wasn't visible on |
2458s | their screen there might have been some |
2459s | sort of bug going on that Avery just |
2461s | didn't exist all right I am convinced |
2462s | that is what happened because on Mecca |
2464s | base the spider was in the backline |
2467s | that's as simple as it was they lose |
2468s | that Lucio speed so well they were in |
2470s | control of the tempo |
2472s | they simply weren't they simply weren't |
2474s | and if they want to change that pace you |
2476s | got to change your play style or more |
2479s | likely in the case of our hybrid |
2480s | selection you'd need to change the map |
2482s | which that selection has been made as a |
2485s | matter of fact we will be going to the |
2487s | lovely noon Bonnie for our second |
2489s | selection we do have a very interesting |
2490s | map Pool for a hybrid Maps it's two that |
2492s | we don't see we picked incredibly often |
2495s | and I I do wonder how much that has |
2497s | affected a lot of these teams yeah it is |
2499s | interesting to see I mean we have seen a |
2501s | lot of new Bonnie picked and contenders |
2502s | recently that's true so and some of |
2504s | these players as you're familiar with |
2505s | are Contender Splitters right some of |
2507s | these teams are fielded by the contender |
2509s | seams as well so I think there's |
2512s | definitely a lot of new body being |
2513s | picked for that reason a little bit but |
2515s | I I wouldn't mind seeing a parody so it |
2518s | is a very interesting map pick we don't |
2519s | see it very often at all and I think it |
2522s | would definitely throw some of these |
2524s | teams off guard I think that's a big |
2526s | thing as well is when it comes to the it |
2528s | comes to this meta right now I think |
2529s | some of the best things you can do |
2530s | especially in these close series is is |
2532s | to genuinely throw the other team off |
2534s | guard run the wrecking ball run the pair |
2537s | of eso run the brigitta I don't care |
2540s | deuce |
2542s | front break please don't run but throw |
2545s | the enemy team off guard I think that's |
2547s | some of the best things you can do right |
2549s | now |
2549s | it genuinely is and new body still |
2552s | nobody so again pretty similar in the |
2554s | way that they're structured and a lot of |
2556s | those compositions they're going to be |
2557s | the same Vancouver Titans blue they are |
2559s | taking a different route I don't see |
2562s | this harming them whatsoever what is |
2564s | still in a very strong position on this |
2565s | ash on this hit scan in general I am not |
2568s | so worried about that the attacker side |
2570s | on the other hand if they actually end |
2573s | up sticking with this |
2576s | I I have mixed feelings I really have |
2578s | mixed feelings this is either gonna work |
2579s | super duper well they're gonna run |
2581s | through first point or it's gonna get |
2582s | shut down immediately I don't see him in |
2584s | between here ideally I think Avery |
2586s | should be on Diva here uh if you're more |
2588s | comfortable on the wrecking ball that's |
2589s | fine I think Diva just does a lot more |
2591s | against especially Echo Ash Sigma olare |
2595s | basically four fifths of the Vancouver |
2597s | Titans blue team but |
2599s | Alberts you also can get those Dives |
2602s | really hard as they are already going to |
2603s | be going around on coast and keep that |
2605s | pressure on the players like what and |
2607s | Claire and saffrona so I do see this |
2610s | ball comp working out especially if you |
2611s | have players like Amelia who are just |
2613s | going to be throwing logs of death |
2616s | you say vlogs want to retross at that |
2620s | point just just with Hanzo alone I mean |
2622s | getting a big headshot off would be |
2624s | great start for fable but you also have |
2625s | a lot of other good conditions you're |
2626s | putting the mercy pocket on to McMahon |
2628s | here you get Avery is set up add in that |
2630s | damage boosted Echo with either the |
2632s | sticky bombs with a focusing beam this |
2633s | is the win condition that Fable are |
2635s | setting themselves up for now actually |
2637s | initiating that has been a struggle so |
2639s | far we're about a minute in without |
2641s | anything decisive really being done a |
2643s | lot of pressure onto the tank of all |
2645s | players which is quite interesting to |
2646s | see but it does enough to force out the |
2647s | immortality field as well at appeal that |
2650s | is a big pick off even if you end up |
2651s | losing your Echo there is still the |
2652s | potential for a resurrection and the |
2654s | lack of support is going to hurt the |
2656s | Titans if they don't manage to get some |
2658s | sort of stabilization but Fable also |
2661s | don't really be uh seem to be engaging |
2662s | here either yeah that's the hardest part |
2664s | with this company go around Coast you |
2666s | need to take that high ground that okay |
2668s | that originally spot or was on that's |
2671s | the hardest part but once you get that |
2672s | now the point is so good for you to take |
2674s | where Avery needs to pressure at this |
2676s | point and the duplicate is going to come |
2677s | out Fable can it very easily takes this |
2679s | fight now |
2680s | who wanted to take the fight and they're |
2682s | gonna have to use the duplicate to do it |
2683s | McMahon got no no value out of it just |
2685s | had to use it to stay alive instantly |
2687s | got topped down this is the problem with |
2689s | what right now she is still on it she's |
2691s | still cooking from map number one and |
2693s | big man just happens to be feeling all |
2695s | of the rap that she is letting out upon |
2697s | this team and available they're still |
2699s | struggling to get something done phone |
2700s | alive and doing well on the echo got |
2703s | their way into the back line Fable |
2704s | they're so split that is the weakness of |
2706s | this composition is because they're |
2707s | playing separately they need to be able |
2708s | to watch their backs you know the phrase |
2710s | what is going on tends to be a question |
2712s | for this case what is quite literally |
2714s | going on and just getting these |
2716s | eliminations and going crazy Fable once |
2719s | again going to try and get onto this |
2720s | High ground and spinal really doesn't |
2723s | care |
2725s | and I think that's the hardest part with |
2727s | Fable right now they can't get on to |
2728s | this point as all abilities are gone no |
2731s | and they're not making a decisive move |
2733s | but that is something there's a tree |
2735s | trunk that hits somebody but no Amelia |
2737s | no no no no no you had to stay alive |
2739s | there that that is not a good scenario |
2742s | for people right now the Minefield will |
2743s | buy a little bit of space coming through |
2744s | with the amount of ultimates the btb |
2746s | have right now Ryan I mean this is just |
2748s | their flight to win honestly Claire |
2750s | getting back up onto The High Ground |
2751s | adding an actual level of pressure on to |
2753s | McMahon I mean what's really the answer |
2755s | people they have a minute left to get |
2757s | something done and near nothing left in |
2760s | their alt economy yeah I mean Fable |
2763s | using the minds using the dragons as |
2765s | Amelia is going to switch over this |
2766s | Tracer and then Jam having that Valk |
2768s | only at 50 Vancouver Chinese blue only |
2770s | use two alts there and it was dravidic |
2772s | Deluxe and captive Sun they still have a |
2774s | duplicate so they basically have a |
2776s | zoning ultimate if they truly want it or |
2778s | a pulse bump and victory returns blue |
2780s | only has to do this for 40 seconds yeah |
2781s | that's oh that's it that's it that's it |
2784s | right there like I I don't even need to |
2786s | see more what's a shutdown Amelia |
2788s | Amelia's job is oh let's deal with what |
2790s | she's being a problem Nelly goes up pop |
2792s | goes your head you don't have that |
2793s | anymore so uh yeah no no Tracer and |
2795s | that's just another fight I mean people |
2796s | this is genuinely their last chance to |
2799s | push this Ryan and btb they're making |
2800s | this look like nothing yeah yeah yeah no |
2803s | Vancouver times blue is just playing |
2805s | their game and not caring about what |
2807s | comes next and Fable does have this Nano |
2810s | now we'll also have to duplicate and |
2811s | they're gonna need to make something |
2812s | happen here but not if Avery falls short |
2814s | and this is exactly what Fable needs |
2816s | this is what they need the one gets set |
2817s | up that they get all game is giving |
2819s | McMahon that Nano you have that |
2820s | duplicate out McMahon when you give them |
2822s | the resources there you go they will |
2825s | absolutely pop off with what is given |
2827s | and now being able to move through got a |
2829s | couple more of those eliminations but |
2830s | Sky now still hanging on for dear life |
2832s | the Nana who's coming back out Vancouver |
2834s | Titans they're not quite out of this yet |
2836s | those picks are coming back from the |
2837s | spawn Fable haven't been able to |
2838s | stabilize this entire time they get one |
2840s | good setup the entire attack and that is |
2843s | it they can't follow through and it is |
2845s | gonna result in a full hold on new |
2847s | Bonnie we wanted to see something change |
2849s | we wanted to see the changes play style |
2851s | we got it but it just wasn't what we |
2853s | were expecting |
2854s | someone get your phone now because phone |
2856s | with that Nano |
2858s | saving Sigma getting that fight back in |
2862s | their favor I mean final second who's so |
2864s | close to falling back there and that |
2866s | point would have definitely been given |
2867s | over to Fable but the Nano from phones |
2870s | duplicate just barely In Time by the way |
2872s | I want to know how close phone was to |
2874s | falling down there able to get that Nano |
2876s | off and just barely I mean Split Second |
2879s | able to keep the sigma alive it was |
2883s | genius kept them kept in the fight and |
2886s | now I think people got a tick no no they |
2888s | didn't they got zero ticks nothing it is |
2890s | drawable why would you say that because |
2893s | you wanted to draw in the beginning I I |
2894s | think you know something you have the |
2895s | script you have the scripts I I don't |
2898s | know what you're talking about I don't |
2899s | know what you're talking about |
2901s | I guess we'll see |
2904s | when it comes down to how exactly Fable |
2907s | wants to bring this one back Amelia is |
2910s | gonna bring out the tour |
2912s | okay I'm not against this Amelia I've |
2914s | seen Amelia on torbjorn before |
2917s | this isn't bad all right torbjorn |
2919s | actually has found a pretty solid place |
2921s | within the current meta because of the |
2923s | amount of as like very steady poke |
2925s | damage you get between the turret and |
2927s | that's mentioned torp really hurts might |
2929s | look small but dang that guy is Tiny and |
2932s | mighty coming out there and trust me I |
2934s | would know that out of all people |
2935s | available right now they're trying to |
2937s | get a solid setup with this Sigma get |
2939s | McMahon behind a shield Emilia as well |
2940s | but vtb they're doing exactly what they |
2943s | just pulled out |
2945s | um on on Busan and here on their |
2947s | previous defense Fable they need to |
2949s | prove that they learn something yeah and |
2951s | I mean Vancouver times blue not going |
2952s | for that dive they're just gonna walk |
2954s | walk with phone on the Bastion and put |
2957s | in that damage and if someone Falls |
2958s | that's gonna be it for fable there's no |
2960s | way to come back from this especially if |
2961s | you lose one of your sports like the ER |
2963s | or the Baptist once that happens it's |
2965s | over and now that you've just given that |
2967s | space for free for Vancouver times blue |
2969s | it's gonna be hard to bring this one |
2971s | back for fable the fact that this these |
2974s | are already on this High ground right |
2976s | now I mean |
2979s | on the right side while phone is just |
2982s | lasering down Avery they can't get a |
2984s | stable Crown to stand done and it's |
2986s | going to be a specific problem Vancouver |
2988s | Titans they have no problem taking this |
2989s | slow getting those rotations eased all |
2991s | they need is a tick right now that is |
2993s | all they need to be able to close out |
2995s | this match and they already have The |
2996s | High Ground to do it they gave up the |
2998s | space but what did end up falling this |
2999s | is the advantage that Crossfire line |
3001s | across the objective the positioning |
3003s | from McMahon and Amelia is good they go |
3005s | for Titans they can't get their foot |
3006s | hold on just yet they have plenty of |
3008s | time to work with oh yeah the Vancouver |
3011s | times flew what switching to the Hanzo |
3014s | oh no this could go very very bad for |
3017s | Babel one headshot and it's over but |
3020s | what I was gonna say here is it's gonna |
3021s | be pretty neutral until these alts are |
3023s | coming out and that's when things are |
3024s | going to get very very dangerous both |
3025s | these teams are running basically the |
3026s | same composition here just the sojourn |
3029s | Soldier and a Thorpe and a Hanzo and an |
3032s | echo as the fight's gonna take place |
3033s | here what just gonna be searching for |
3035s | one person to take out that's really all |
3038s | you need to do on the Hanzo here already |
3040s | that ant Matrix built up long before |
3042s | jams and down goes McMahon that one |
3044s | final blow going to be the go signal |
3047s | Vancouver Titans blue to make their way |
3048s | onto that objective the tank falling |
3050s | dude yep that is just about it Panther |
3052s | you could do all you would like with |
3054s | your own ultimate maybe get safrana out |
3056s | of the fight with four players looking |
3058s | at you you are simply not going to stay |
3060s | alive and ban Cooper Titans blue proving |
3063s | that they are the superior team in their |
3065s | round four match-up going up to another |
3068s | 3-1 score line yeah and you know one |
3071s | thing I want to mention |
3072s | blue basically we just went with another |
3074s | mirror they did so |
3077s | that just that proves the amount of |
3080s | synergy that this team has right they're |
3082s | comfortable with each other they know |
3084s | what each player can play what they're |
3086s | comfortable on oh this play was |
3087s | hilarious Vic man trying to stay alive |
3090s | from the ball the whole time but just |
3092s | staying alive being like okay they're |
3094s | gonna run this comp we can mirror this |
3095s | but let's make it comfortable for us |
3097s | right phone |
3099s | go ahead get on the Bastion put in the |
3102s | pressure and and they did it with with |
3104s | ease right they were comfortable with it |
3105s | and that's I think one of the biggest |
3107s | things is how comfortable Vancouver |
3108s | Titans blue was now going to be two and |
3111s | two Fable on the other hand gonna be |
3113s | three and one I said that wrong you said |
3116s | that correctly it was reverse pretty |
3119s | much you get the concept heading into |
3121s | this and I think that was one of our |
3122s | other questions too was Vancouver Titans |
3125s | blue they have this roster these five |
3128s | players we expect them to have that |
3129s | level of synergy they proved that but |
3131s | our question had to do is can they be |
3133s | flexible if they are forced to different |
3135s | comps will they be able to match what |
3137s | Fable puts out the answer to that oh |
3139s | yeah definitely that I don't have any |
3141s | doubt in my mind that Vancouver Titans |
3143s | blue can outmatch Fable in their |
3145s | compositions and I don't necessarily |
3146s | think is because Babel necessarily lacks |
3148s | the individual talent but they lack the |
3150s | ability to put together these team plays |
3152s | such as the wrecking ball that is |
3154s | arguably one of the hardest compositions |
3155s | to synergize they just tried to run it |
3157s | and they've got one successful one |
3160s | successful time that was it and they got |
3162s | nothing after that they had the point in |
3164s | their grasp got absolutely nowhere |
3165s | because they fell apart after that |
3167s | initial play and that is going to be one |
3169s | of the major strengths that Hoover |
3170s | Titans blue has and not one to be |
3172s | underestimated they said that they were |
3173s | themselves the Dark Horse coming into |
3175s | the about this event and you know what I |
3177s | see the story coming to life now yeah |
3179s | and you know I mean that's also one of |
3181s | the big things that's really challenging |
3182s | in in this really long prolonged fight |
3185s | is you can do the best alt tracking in |
3188s | the world right and say okay they're |
3189s | gonna have this all and this all and |
3190s | this all but once that fight happens and |
3192s | you're in a fight for 30 40 seconds even |
3194s | you start to just it molds and you're |
3197s | like wait do they have this now what do |
3198s | they have and I the one fight that Fable |
3201s | had I don't think they were prepared for |
3203s | the echo to come in with the duplicate |
3204s | on that honor get the Nano right then |
3207s | they almost got the elimination but not |
3209s | quite a time that Nano basically secured |
3212s | Vancouver Titans blue |
3213s | a win in a sense they did and they |
3216s | almost got them that win too and the |
3218s | fact that it was so close and you let it |
3220s | slip through your fingers at the very |
3221s | last second that just hurts it hurts |
3223s | yeah it really really does and one thing |
3225s | they have to think about now right is |
3226s | yeah that that loss definitely Burns |
3229s | right you you're definitely thinking |
3231s | about that loss and that's going to be a |
3233s | voter view right before you get into |
3234s | this next match but that's gonna be |
3235s | something that you can't let affect your |
3237s | next match right Fable needs to go into |
3239s | their next match thinking okay yes we we |
3241s | did a little bit of an oopsy on new |
3243s | Bonnie but that's okay we go in strong |
3245s | because we still have a chance to get |
3246s | through this because just because |
3248s | they're two and two they still have that |
3250s | chance but they have to win this one if |
3252s | they want to still stand that chance of |
3253s | being one of the top eight teams yes |
3254s | that top eight is getting rather close |
3256s | because you do still have three teams at |
3258s | this time well as we know of for now |
3260s | that are we're undefeated heading into |
3262s | round number four yeah and right now |
3264s | that's pretty much guaranteed those |
3265s | three spots so if you get a losing |
3266s | record you're pretty much not making it |
3269s | into those top eight so this needs to be |
3271s | fabled starting turned around if they |
3272s | can get themselves that next win there's |
3274s | a |
3275s | small chance that we can see them |
3276s | heading into the playoffs coming to uh |
3278s | next weekend but for now that will not |
3280s | be the case Vancouver Titans blue on the |
3281s | other hand three in one right now |
3283s | they win their next match they're pretty |
3286s | much set to go for the playoffs here |
3287s | yeah being that close but on the same |
3290s | thing for Vancouver Chinese blue right |
3291s | they need to be ready they need to |
3293s | understand they've got one more to go |
3295s | all right you're not talking about |
3296s | you're not out in the woods yet you've |
3297s | still got one more to go you still gotta |
3299s | take that Victory because you can be one |
3301s | of those teams on that cut off line if |
3303s | you take a loss next yeah and exactly |
3305s | you need to keep yourself in the game |
3307s | laser focus I get it this win is gonna |
3309s | feel so darn good especially when you |
3311s | look at the talent that was on Fable |
3312s | right now and |
3314s | you cannot go into this overconfident |
3317s | that is arguably weaker than coming in |
3320s | with that extra loss so right now we |
3322s | finished up our round number four at |
3325s | least for this match it was a two oh |
3326s | however we do have some teams that ended |
3329s | up going to the round three just like we |
3330s | thought they would Ryan would you look |
3332s | at that so we're gonna go ahead jump |
3334s | into one of those next matches before we |
3336s | get there we're gonna head to a short |
3337s | break get everything set up so don't go |
3338s | anywhere we'll be back in just a moment |
3360s | foreign |
3369s | [Music] |
3385s | [Music] |
3400s | foreign |
3405s | [Music] |
3414s | [Music] |
3437s | [Music] |
3464s | thank you |
3466s | welcome back to the calling all heroes |
3468s | unite 2 Miner we had a such a good quite |
3472s | fascinating I gotta say round for our |
3474s | fourth round of Swiss coming in here |
3476s | we're not talking to found four just yet |
3478s | we actually have some of these matches |
3479s | as expected I told you we had a feeling |
3481s | that we'd be going to a map three and |
3483s | here we are map 3 coming up for two of |
3486s | our teams we've got azathaw taking on |
3488s | his cheek akami both of these teams |
3490s | sponsored by contenders organizations |
3492s | coming in to decline Our Heroes roster |
3494s | and you know we're quite familiar with |
3496s | these players especially being uh big |
3499s | lovers of the scene of course and I |
3501s | think that they're here in this realm 3 |
3503s | matchup I'm not too surprised when I saw |
3505s | this matchup when I was looking all |
3506s | through all this round Force like which |
3507s | one do we get to cast I saw this one I'm |
3509s | like oh this is going to be such a close |
3511s | match coming into it and here we are |
3512s | Flashpoint new junk City that's where |
3514s | it's gonna be decided yeah and you know |
3516s | I was a really surprised that we saw a |
3517s | new body for the second one not |
3520s | but yeah |
3521s | as a one of those three teams that are |
3524s | undefeated shikigami being two and one |
3527s | but before I even talk a little bit I do |
3529s | want a little fun fact as a thought do |
3531s | you know where that came from |
3532s | I do not let's come from it is one of |
3534s | the uh most powerful deities in HP |
3537s | lovecraft's Cthulhu world |
3541s | yeah it's it I looked up a picture of it |
3543s | it kind of looks like an octopus |
3544s | um but I mean HP Lovecraft that's kind |
3546s | of one of his things is |
3548s | tentacle monsters so as a Thoth being |
3551s | one of the most powerful deities in the |
3552s | Cthulhu World okay okay and being an |
3554s | octopus in a sense it's just a big scary |
3557s | mouth you can you can look up look it up |
3559s | later I might have to I have to look |
3561s | that one |
3563s | to be honest with |
3566s | it I mean it does have how many does |
3568s | that have eight it does have eight it |
3570s | has eight tentacles or points I got this |
3573s | i got this I know how to look sometimes |
3576s | it depends on the day honestly |
3577s | yeah but there's your fun fact for the |
3580s | day a little food for thought there is |
3582s | we are going to go into new junk City |
3583s | these teams one and one as a thought |
3585s | looking to continue that perfect record |
3587s | here shikikami looking to go up and be |
3591s | three and one and be one of those |
3592s | contending teams for the start new junk |
3594s | City |
3595s | Flashpoint that we've seen I think in |
3597s | every map three that we have seen so far |
3599s | I'm curious to see what we see from |
3601s | these two teams probably coming out with |
3602s | the Lucio going on maps like Flashpoint |
3604s | maybe seeing some erisa |
3607s | um I did see some of the games from |
3609s | azathoth yesterday that did like to run |
3610s | some junker queen as well as erisa so I |
3613s | guess we'll see what these two teams |
3614s | want to come out with |
3616s | and I do want to say that you mentioned |
3618s | the Joker Queen specifically Jacoby |
3619s | currently sitting on that roll it's not |
3622s | a bad pick at all we've seen quite a few |
3625s | uh both contenders and OverWatch League |
3626s | Global teams start to pull this out |
3627s | specifically on Flashpoint because you |
3630s | have essentially a second speed boost |
3632s | that you can work with here and Jacoby's |
3634s | gonna be able to use that to their |
3635s | advantage of course shikami themselves |
3637s | opting for the doomfist to go ahead |
3639s | check that one off your tank bingo card |
3641s | you said it would happen sneaky well |
3642s | there you go you get your doomfist and |
3644s | whiz was not ready to greet it ends up |
3646s | taking a first class trip back to the |
3648s | spawn rooms Jacoby not able to get that |
3649s | initiation off as quickly as you liked |
3651s | and that's kind of the advantage of |
3653s | running the doomfist Azure tank is this |
3655s | disrupting Factor allowing players like |
3657s | Wi-Fi and Mercedes to deal that |
3659s | additional damage while azathos they're |
3660s | stuck they're stunned they don't really |
3662s | know where the rest of their team is |
3663s | they end up getting split up and that's |
3665s | mishika coming for first cap yeah and as |
3667s | a thought immediately says all right Liz |
3669s | go on the Sombra we're not dealing with |
3670s | the doomfist today |
3672s | you can't blame him right I mean you're |
3674s | going to even sticking he's just gonna |
3675s | run this pure all into you with a Lucio |
3677s | and akirico it's gonna happen tsukigami |
3680s | does finally get the point by the way |
3681s | just now happens as tide finds those |
3683s | final two picks but as I thought now it |
3685s | needs to reevaluate what they want to do |
3687s | obviously Wiz going to be that deciding |
3689s | factor of finding these eliminations and |
3691s | really putting a disruption on Jeffy |
3693s | cheese |
3694s | and that's kind of |
3697s | the quiz |
3698s | so mad |
3702s | the good doomfist that really become the |
3704s | issue everyone else is made like oh I |
3705s | can deal with this but Chuck E cheese |
3707s | has proven to be one of those to be |
3708s | feared whiz making that immediate swap |
3710s | but doesn't get the translocator off |
3712s | either so we're still not happy the |
3714s | buses walk with the doomfist or with |
3715s | shikakami as a whole they're gonna |
3717s | regroup around that Kitsune rush and it |
3720s | just continued to build up this old |
3721s | church these points they take up so |
3723s | quickly 1.8 percentage per second and as |
3726s | I thought they're not gonna have many |
3726s | fights as a result palette even drops |
3728s | the beat there only hit onto two players |
3730s | it's gonna be a little bit of sustain as |
3732s | shikakami that lost one of their own but |
3734s | nobody really near the objective out of |
3736s | the sauce not quite ready to make a |
3738s | decisive move on to this point hoping to |
3740s | get jacobi's Rampage up online to give |
3742s | you some sort of option to look for but |
3744s | I mean I'll look at the other side I see |
3745s | a dragon blade and I see no Opie at all |
3748s | here so she comic and pull this Blade |
3749s | with ease and walk away with arena in |
3751s | tow yeah and you know with that |
3754s | shikikami showing such a dominant |
3756s | performance |
3757s | on a doomfist yeah |
3759s | um I I just said that I did just say |
3762s | doomfist um did you be saying that today |
3765s | no just no no like there's there's no |
3769s | way the only other character that I |
3771s | would expect less would be roadhog and |
3774s | now that I say that if we see that next |
3776s | we're gonna see roadhog now that's just |
3778s | how it works |
3779s | if we do I I don't know I don't know uh |
3783s | but what I am going to say about this is |
3785s | this right shikigami doing a really good |
3787s | job keeping that really hard pressure |
3790s | right yeah I mean we saw players like |
3792s | sheep not even getting an option not |
3794s | really even getting a chance to play |
3797s | that Genji and whiz unfortunately always |
3800s | getting just caught out by without being |
3803s | able to do anything on Sabra Yeah by |
3805s | shikikami normally by the character they |
3807s | were trying to hack like doomfist so |
3809s | yeah |
3810s | that that puts you in a really |
3811s | interesting situation uh because he |
3813s | can't really run Brig much anymore for |
3815s | the CC so the next thing you can really |
3816s | do is run Cassie |
3819s | but you don't really want to right you |
3821s | don't want to go into that that really |
3823s | Speedy brawl so no but I am curious to |
3825s | see this doomfist over the Jungle Queen |
3827s | with the Lucio carry composition that is |
3829s | interesting to me I say I expected to |
3831s | see this on New Jack City I didn't |
3833s | expect to see something other than |
3835s | Orissa potential like the Joker Queen |
3837s | doomfist wasn't there it wasn't in in |
3840s | the cards for anybody really especially |
3843s | uh when you look at how adisoth is |
3844s | starting to play they're scrambling to |
3845s | make a change they went over to the |
3847s | Sombra and Waze couldn't really get |
3849s | anything done and they're struggling to |
3850s | get a regroup these spawns are so gosh |
3852s | dang long it takes forever to walk |
3854s | through the map if you go down and |
3855s | seriously I feel like how that's how I |
3857s | end up playing Flashpoint is halfway |
3858s | through like half the map I'm just |
3860s | walking I'm trying to figure out where |
3861s | I'm going I am lost I hope that's not |
3863s | the case for Wiz at all |
3865s | but it's not fun to have to do it no |
3866s | it's not and Flashpoint it's it that's |
3868s | what makes it really difficult with |
3869s | Flashpoint is you take that fight right |
3872s | you maybe want to change up your |
3873s | composition maybe you lose the next |
3875s | fight or you've lost two fights either |
3876s | team has ultimates and by the way |
3877s | they're also at 79 right it's so |
3880s | incredibly fast because I think I think |
3883s | control is 1.2 seconds per one one |
3886s | percent every 1.2 seconds something like |
3888s | that yeah and then for |
3891s | Flashpoint it's |
3893s | 1.8 you get two percent it's it's |
3896s | incredible how fast that that's going |
3898s | and so |
3900s | losing that fight is so crucial I think |
3902s | that's also a big thing as well as |
3903s | thinking all right we're not going to |
3905s | win this point let's just entirely |
3907s | switch up our composition go in force |
3909s | out ultimate abilities get our own |
3910s | ultimate abilities and let's go play the |
3912s | next point for our composition and |
3914s | that's kind of that's the good thing |
3915s | about Flashpoint right is you can you |
3917s | can change your composition but you've |
3918s | got to be on the ball about it |
3920s | and Flashpoint is a very interesting map |
3923s | for the reasoning of |
3925s | when you're picking a composition |
3928s | anybody decisions you need to make |
3930s | Flashpoint specifically really amplifies |
3932s | what you need to do in terms of am I |
3935s | going to take this fight in the first |
3937s | place do you back off do you risk having |
3939s | your next flash point be halfway across |
3941s | the map then you have to feed into the |
3942s | enemy try to get the close spawns it's a |
3944s | whole mess there's a lot of high risk |
3945s | High reward situations where that |
3947s | decision making really comes into play |
3949s | and having the advantage here getting |
3952s | that first win on Arena of course you're |
3954s | in the central point so rotations are |
3955s | going to be much easier for that winning |
3957s | team specifically but I mean we continue |
3959s | to look at this ride and we start to |
3960s | think like what really is the next move |
3964s | here what does other thoughts |
3965s | specifically want to improve on as they |
3968s | continue to head into this one yeah I |
3970s | think that's that is the question right |
3972s | is where do you go next exactly I mean |
3974s | do you go do you end up going to Ducks |
3976s | do you go to Refinery where are you |
3978s | going next how are you going to get |
3980s | there how fast do you want to get there |
3981s | what composition do you want to run how |
3983s | many else do you want to expend while |
3984s | doing it what do you want to do to the |
3985s | enemy team while doing that by the way |
3986s | did you get forward spawn I mean I could |
3988s | go on a list of 20 questions but I don't |
3990s | want to bore everyone but here's the |
3992s | thing right you have to ask yourself so |
3994s | many different things you do that's what |
3995s | that role of Jacoby comes in right those |
3998s | tanks on either side of the team what do |
4000s | we do there's a thousand things going |
4002s | through your mind and now you've got to |
4004s | Zone in what do we do what do we |
4006s | prioritize first so that we can go next |
4008s | because like you said you don't want to |
4009s | run into a situation where you run to |
4011s | someone's spot you take a fight then |
4013s | their spawn is closer to the next Point |
4015s | you're like well why did you just win |
4017s | that fight for exactly it's like you |
4019s | don't want to lose all that percentage |
4020s | no |
4021s | and it's something that's caught a lot |
4023s | of Team off guard too is the amount of |
4025s | times that I've ever seen a C9 or |
4027s | somebody thought oh yeah well take this |
4029s | fight oh wait the point ended that's not |
4031s | good that happens a lot this is still a |
4033s | new game mode where teams are starting |
4035s | to get used to how it plays as a matter |
4037s | of fact so thankfully we are back in did |
4039s | end up losing a player on the side of it |
4041s | as a thought but good news is that they |
4043s | are back in safe and sound ready to |
4045s | continue on moving forwards and it's |
4047s | going to depend a lot on where this |
4048s | rotation is taken next for the point and |
4050s | oh it's quite an interesting one to be |
4054s | yeah I mean whiz switching over to the |
4055s | Tracer here you're not gonna get value |
4057s | on the Sombra I respect to switch right |
4059s | you want to go for that damage maybe try |
4061s | to get a pick but I mean who are you |
4062s | really gonna get here right Mercedes of |
4064s | course addict lens potentially it's very |
4067s | risky to run this very low damage |
4069s | competition coming out from the side of |
4071s | sheep and whiz yeah when you really only |
4072s | have Jacoby but as I say that sheep is |
4074s | just gonna go for a place she's gonna go |
4076s | for a blade but Mercedes is off on this |
4078s | little angle they're in the perch able |
4080s | to get that tack visor off which gives |
4081s | to hikami a Fighting Chance sheep didn't |
4083s | get that value out of the Dragon Blade |
4085s | that avisoth really wanted they couldn't |
4087s | get the follow-up and they're gonna |
4089s | falling as a result still these trades |
4091s | are coming in across whiz is still alive |
4093s | oh my gosh it is a miracle Ryan that |
4095s | wins this manager to stay alive through |
4097s | this entire fight but still a couple |
4098s | players hanging around azathos want to |
4100s | get this first capture just a little bit |
4101s | of percentage which would be perfect for |
4103s | them oh yeah Chuck E cheese though I |
4106s | almost mess it up that that punch good |
4109s | get some punished |
4113s | wants to do something this game lived |
4115s | through their very first fight once they |
4117s | get a little bit more healing I want to |
4119s | get aggressive find a target for that |
4120s | pulse bomb they're gonna have to do it |
4122s | quickly with Paulette falling that is |
4124s | not the hero that you want to lose first |
4126s | especially when you need that speed to |
4128s | rush on to one of these players and |
4129s | shikakami they're going to be safe here |
4131s | they got the Kitsune rush just for an |
4133s | extra little invasive insurance and |
4135s | they're gonna get that point right back |
4137s | still as it's off they got a decent |
4139s | amount of progress here I look at those |
4141s | ultimates though and it does make me |
4142s | question how long can Chicago keep up |
4145s | that stuff yeah and that's the thing |
4147s | right you have that sound bar you're |
4148s | gonna have meteor strike you almost have |
4149s | blade here at 75 as a thought on the |
4152s | other hand really just have uh sound |
4153s | barrier so you have to you don't want to |
4155s | go first here right you don't want to |
4156s | try to control Tempo with that beat |
4157s | because then you're just going to get |
4158s | counter beated and then a meter strikes |
4160s | can come in and and then you're just |
4161s | gonna fall apart yep but like you |
4163s | mentioned asthma was able to get that 45 |
4165s | now going to beat meet it up all |
4168s | ultimates are being used now everything |
4169s | needs to go out for chicken coming right |
4170s | now Chucky Cheese took a huge burst of |
4172s | damage at the beginning forced out that |
4174s | meteor strike and that's okay the |
4176s | doomfist lives sheep shell not that it's |
4178s | as simple as it is going shikami are |
4180s | doing such a great job displacing |
4182s | members of avathos at the cloth all they |
4183s | want to do is make a straight rush off |
4185s | of the back of a rampage which they do |
4187s | find some fruition to that play the |
4189s | Wi-Fi pop the blade is trading these |
4191s | eliminate Nations blow for flow right |
4193s | here because with all the large |
4194s | abilities coming into play for this |
4196s | round it's gonna come down to really the |
4198s | meat of it and this is one that a |
4200s | thousand sloth wants to win to prevent |
4201s | going into reverse sweep hype scenario |
4204s | they got Chuck E cheese and now Friday |
4206s | be able to close this one out or at |
4209s | least get shikami off the point I hope |
4211s | yes okay Paulette they're giving us some |
4214s | sort of stability to start to look at |
4216s | it's like okay as a thought they can do |
4218s | this yeah and they do have three |
4219s | ultimates here so that stuff actually |
4222s | played that really really well but |
4223s | that's kind of one of the things with us |
4225s | composition is you can just have your |
4227s | cure code going point you can have your |
4229s | doomfist you can have your Genji your |
4230s | Lucio all stall and that's exactly what |
4232s | they did but tsukikami really only has |
4234s | this visor to go in and closest next |
4236s | thing is gonna be that kid soon so as I |
4239s | thought going to just want to try to go |
4240s | on this one fast oh it's aggressive and |
4244s | they have two majorities you've got to |
4245s | be afraid of that that attack visor so |
4247s | she pulls out the blade just slice and |
4248s | dice through that Soldier 76 don't have |
4251s | to worry about the Aimbot or Chuck E |
4252s | cheese as a matter of fact as thought |
4254s | they got themselves back in control and |
4256s | this is the usage of that ultimates we |
4257s | wanted to see that's what something |
4258s | shikakami has exceeded their opponents |
4261s | in so far but azathoth did a great job |
4263s | of balancing it out and closing out |
4265s | their point there we go sheep with a |
4267s | really beautiful blade and now look at |
4269s | how fast Azle thoughts already rotating |
4271s | that point you really got 50 chance and |
4273s | they already went for it they went |
4275s | straight for that point and they're |
4276s | already going to be they're going to be |
4277s | meeting up so you can Tommy very very |
4278s | closely though next to this point the |
4281s | first picks already taken with a deflect |
4282s | on a Mercedes ooh that's a great start |
4285s | for assets I thought the way the |
4286s | Mercedes wanted to go down I can |
4288s | absolutely guarantee you that fact but |
4290s | still being on the point as I thought |
4292s | they do have the player Advantage here I |
4295s | think actually gonna end up using though |
4297s | is the big question they got Chuck E |
4298s | cheese out of the fight and Megatron oh |
4300s | the consume Rush was out and you don't |
4302s | have players to exactly follow up in it |
4304s | that ultimate goes down the drain that |
4306s | was a huge chance of them coming back |
4308s | into the fight as a five stack but with |
4310s | that gone as a thought they're gonna get |
4311s | that first percentage again yeah they |
4312s | are and they were also able to force out |
4314s | that kitsuni Rush which is so crucial |
4316s | for sikitami to go back in they will |
4318s | have sound bear they will have meteor |
4320s | strike and they're going to be about 80 |
4321s | for that blade but as of the going to |
4325s | have almost three ultimates of their own |
4326s | here with Jacoby whiz and Paulette with |
4329s | their ultimate ability so asthma looking |
4332s | very very good already approaching that |
4333s | 40 mark they're very very confident here |
4335s | and whiz already searching for their |
4337s | target you know what's there goes for |
4339s | the kill |
4340s | oh just a little bit too far out to the |
4342s | side and can't get that elimination off |
4344s | she can call me this is their chance to |
4346s | regroup sound Bearer is out but they |
4347s | can't get healed anywhere past that hits |
4349s | all five members of the team Jacoby |
4353s | coming in with a huge play to put |
4355s | azathoth in a winning position it was a |
4358s | costly fight but one that will play off |
4360s | so well in the long run yeah it was as a |
4363s | thought now with that consuming rush and |
4365s | blade gonna be their next abilities here |
4367s | if you're such a gummy I don't know |
4369s | right you have to either get on this |
4371s | point fast or you just rotate and I |
4373s | think if you lose one member of your |
4374s | team early you just rotate you just say |
4376s | no we're not gonna take this you don't |
4378s | want to take it you don't you don't you |
4379s | have the consumer Rush there Avi did a |
4381s | good job initiating but Wi-Fi still has |
4383s | the blade found one and a second has to |
4385s | look for more but they're so far out oh |
4387s | no whiz be called straight into the line |
4389s | of danger shikakami managed to get the |
4391s | flip back Wi-Fi proving to be the hero |
4393s | for their team at this time but there |
4395s | are still as many methods without the |
4397s | thoughts just lying around and waiting |
4399s | Jacoby most notably spots out the |
4401s | doomfist there's not much help to spare |
4402s | surely they get these eliminations off |
4404s | that seems to be the case right now |
4406s | Wi-Fi no Health left in the tank to |
4408s | continue it for us while the hero play |
4410s | it sure darn looked flashy chicky they |
4413s | are struggling to hang on right now even |
4415s | with Mercedes putting every ounce of |
4417s | energy they can into this point this is |
4419s | a losing battle that shikakami just |
4421s | fought and using all of those ultimates |
4423s | at the tail end to put that stall is not |
4425s | gonna set them up well for round four |
4427s | yeah and that's the scary thing right is |
4429s | as a thought now look at this alt |
4432s | rotation they have they're already going |
4433s | to be coming up on the blade on the |
4434s | sound barrier and on the Rampage as well |
4437s | I think we just saw three of those |
4438s | ultimate abilities as I thought knows |
4440s | assault rotation and they're probably |
4441s | fine with it shikikami now gonna switch |
4443s | up their composition off that doomfist |
4445s | and on to the erisa I do like this but |
4449s | they have to be careful because once |
4450s | that fortified is gone as the boss is |
4451s | gonna walk up yeah or at the sauce just |
4453s | gonna try to walk at them initially |
4454s | sheep God a little bit too overzilla's |
4457s | all right sheep that I get it you know |
4459s | what sometimes you just gotta stick with |
4460s | the herd probably should have done that |
4461s | there because as a thought they don't |
4463s | have a lot of that damage they wanted to |
4465s | use they're still committing their |
4466s | ultimates into a Jacoby unleash the |
4468s | Rampage at least you traded out for the |
4470s | sound barrier but at this rate you're |
4472s | down a player and now three as a thought |
4475s | so much went out even the sound barrier |
4478s | I don't even think the sound barrier |
4479s | went off right there Ryan |
4481s | yeah I |
4482s | I truly don't know I truly don't know |
4484s | worst case scenario right there yeah and |
4486s | now as a thought also going to switch |
4487s | over to the erisa here but with this oh |
4491s | Wiz also gonna go on to the soja on an |
4493s | entire comp switch coming out from |
4494s | azathoth as a thought and as I say that |
4496s | it's really just two members which but |
4498s | now it's gonna be more of that mirror |
4499s | but as I thought kind of like we just |
4501s | saw last game both these teams have that |
4503s | Lucio so they're gonna go hard for all |
4504s | shinigami's already going to be looking |
4506s | at this 50 it's gonna get close |
4509s | most certainly is about kind of the Poke |
4512s | of these arrests it's gonna come in |
4513s | never see these gets that headshot on to |
4515s | sheep sheep is now the one that is not |
4518s | having a good time in terms of the DPS |
4519s | players of as a thought then it should |
4521s | come they're just gonna win it off of |
4522s | that because I thought they're not going |
4523s | to take that fight and that's look at |
4525s | the ultimates right now |
4527s | yeah yeah |
4528s | three ultimates to their name they're |
4531s | looking very very strong as a thought |
4532s | just trying to find their way back onto |
4535s | this point but this window is going to |
4536s | be used I'm willing to bet there it is |
4537s | oh where's Nice Shot shutting down |
4540s | Megatron wanted to use that |
4541s | amplification Matrix but the backseat is |
4543s | gone this is athel's chance to go ahead |
4545s | and make that play but Opie gets too |
4547s | aggressive themselves and gets traded |
4549s | out oh no Chuck E cheese and Wi-Fi still |
4552s | able to make the damage happen that's |
4553s | all sure you got the switch but you have |
4555s | no one left to be able to defend that |
4557s | point it started off so well but it all |
4560s | just fell apart Tor as the fight |
4562s | continued to progress and you know what |
4564s | I don't think it would be right right if |
4566s | we didn't go all the distance here on |
4568s | our Flashpoint map one more round to |
4571s | decide this one out yeah going all the |
4574s | way around four what do you expect right |
4575s | I mean the teams are gonna get closer |
4577s | round five round four five the five |
4580s | points on the map it's RAV4 still though |
4582s | that numbers I'm a numbers guy and I'm |
4585s | and I'm sure but anyways final point is |
4590s | going to be here and Mercedes going to |
4591s | just get rid of that tour coming out |
4593s | from sheep as a thought he needs to make |
4595s | something happen and they have the alts |
4596s | to do it as it's off last time they had |
4599s | the ultimate Advantage they completely |
4601s | fumbled the bag please don't do that |
4602s | again I'm asking you very nicely put |
4604s | this one out poppy application Majors |
4606s | cool that looks great can you keep Wi-Fi |
4608s | off of your back line the answer is yes |
4610s | you can but Megatron was able to get |
4612s | back in there themselves Jacoby had to |
4614s | rush in make a play still managed to get |
4617s | a little bit of space and distance but |
4618s | the fact that she could call me hard |
4619s | control makes us difficult uh for |
4621s | azithoff to come back in but Jacoby is |
4623s | doing the work of 10 people right about |
4625s | now runs through three players and |
4628s | proceeds to clean it up with whiz and |
4630s | Paulette that is the at the saw that is |
4632s | the fight we needed them to take that is |
4634s | the battle cattle in action from Jacoby |
4638s | sheep gonna have this molten core |
4641s | Paulette going to have Soundbar here uh |
4644s | shikshakami on the other hand they |
4645s | invested a lot that fight |
4649s | this is where things get risky right if |
4651s | one of these teams can have that alt |
4653s | advantage and they take control that |
4654s | tempo you just said goodbye to this |
4656s | entire game |
4658s | Flashpoint is |
4662s | where these decisions you've been making |
4663s | them all map round number five that is |
4665s | where they are going to be decided early |
4667s | sound barrier from Paulette has to get |
4669s | aggressive Megatron going down there |
4670s | isn't a lot of support left for Chucky |
4672s | he's eventually demanding it is a multi |
4674s | lava beautiful placement from sheep |
4676s | right now the swamp's been paying off of |
4678s | Wi-Fi is still alive causing a problem |
4679s | not for much longer though that term |
4681s | Droid that switch to the torque guards |
4683s | from sheep is just what add this lock |
4685s | needed right now to pull this one |
4686s | together they're down and beaten |
4688s | yeah and now she can call me with that |
4691s | stagger onto Mercedes that is gonna be |
4694s | crucial for them and as a thought also |
4696s | already has his pteresters getting ready |
4697s | we'll also have uh that amputation |
4700s | Matrix very very soon shikami only has |
4702s | ant Matrix that's it that is the only |
4704s | thing that they have to work with and it |
4706s | needs to be big or Vega as you can say |
4708s | it's Megatron puts that down on the |
4710s | objective it does a little bit of zoning |
4712s | but not as much work as at the thought |
4713s | they can still just kind of play around |
4715s | the central position of the pillar in |
4717s | the point now Opie can come back with |
4719s | one of their own a much better |
4720s | positioning I could argue here plenty of |
4722s | support coming in for Jacoby looking for |
4724s | the opportunity to use that Terror |
4725s | search drawing the players in can they |
4727s | escape Megatron can not as a thought add |
4729s | a huge advantage in this fight all they |
4731s | have to do is close it out it's been a |
4733s | struggle so far and losing the tank is |
4734s | already not a good sign for them |
4736s | whatsoever the ultimates coming online |
4738s | for both teams that salburi being a big |
4740s | one tie day is she gonna be the Savior |
4742s | for her team coming into this barely |
4745s | manages to stay alive azathoth they're |
4746s | still hanging around they can afford to |
4748s | give up this percentage and they might |
4750s | as well go ahead with it because |
4751s | shikakami they have control and the |
4753s | ultimates and I have control and now |
4755s | they have the ultimates as I thought had |
4758s | that one in the bag and then they backed |
4761s | up right they backed up and I do like |
4762s | that decision you're able to force them |
4763s | ultimates out but now it's it's gonna be |
4765s | all to neither side right overclock soon |
4767s | sound barrier molten core Windows gonna |
4770s | be at 70 shikikami visor blade |
4772s | tarister's almost ready final fight |
4774s | territory for both of these teams and |
4775s | it's gonna be whoever dies first and |
4777s | whoever dies first |
4779s | once again coming up to be the hero the |
4782s | decisive decision to make her for sheika |
4785s | Kami this has gone the distance the team |
4787s | kill the bell of death for azathoth and |
4790s | the bell of victory for chica Kami as a |
4792s | thought not even gonna come close to |
4794s | contesting this injective and the once |
4797s | undefeated team and azathoth has fallen |
4799s | down chikakami taking that win off of |
4802s | azathoth is such a huge step for them in |
4805s | the Swiss stage yeah as a thought but |
4807s | really tried there but they they just |
4809s | they did a control Tempo in that last |
4810s | fight they let shikami go first I know |
4812s | you were lower on the ultimate |
4813s | percentages but you had to go first |
4815s | there you had to invest that one |
4817s | ultimate you did have so you can get the |
4818s | rest of your Ulta and then go forward |
4821s | and they just weren't able to do that |
4822s | the blade comes in from tsukigami and |
4825s | now as I thought that perfect record now |
4827s | going to be stained with a loss from |
4830s | shikigame |
4831s | and that one really hurts too because as |
4833s | a thought they're coming to this what |
4834s | was it confident fourth place team |
4837s | confident heading into fourth place and |
4839s | I don't mean to switch stage I made the |
4841s | whole tournament I didn't mean in the |
4842s | playoffs in general and credit they |
4844s | still won their first three games yeah |
4846s | once they got up there though she could |
4848s | call me was one of those teams that like |
4850s | I had an eye on but also isn't one of |
4853s | those big Front Runners like you see in |
4855s | Washington Timeless or the Valiant |
4857s | Guardians specifically so seeing them go |
4859s | down to shikakami right here it does |
4862s | start to show that they do have some |
4863s | weak points and a lot of spots that they |
4865s | can start to improve on yeah and that's |
4867s | that's that sign of life that we get |
4869s | from shikami as well right now both |
4871s | these seems to be three and one now both |
4872s | of them are still on that topic right |
4874s | they're both still at that level of |
4875s | being able to take this and go into the |
4877s | playoffs so if you're either one of |
4878s | these teams yes if you're as a thought |
4880s | you may take that and be like ah that |
4882s | one hurts right we could have easily won |
4883s | that one but you know on both sides |
4886s | you're like okay cool right we both are |
4888s | three and one we're both I believe still |
4890s | in the top eight so it's a little bit |
4892s | more competitive now if you're as a |
4894s | thought right but I think you're still |
4896s | okay with this and you just have to keep |
4897s | that in in your mind going forward and |
4899s | saying all right our next match stay |
4901s | calm get into it and don't be surprised |
4903s | by doomfist |
4906s | okay Chuck E cheese on the doomfist was |
4908s | expected no was it fun yes and I I think |
4912s | that that already put azathoth it rubbed |
4915s | their fur backwards essentially is what |
4917s | happens there they didn't expect that to |
4918s | happen and they lost a big chunk of your |
4921s | mental we physically saw the spaghetti |
4923s | being dropped on the floor and it's due |
4925s | to that doomfist came out and after the |
4927s | swap came in they were more confident |
4929s | like okay we know how to play against |
4930s | narissa we've done that plenty of times |
4932s | Jacoby seems very comfortable on Battle |
4934s | cattle themself so I look at all of |
4937s | these swaps and she can call me right |
4938s | here because they got that early start |
4940s | and were therefore able to kind of |
4942s | snowball that momentum forward to other |
4944s | thought that had a lot of points seemed |
4945s | unsure of how to end fights they could |
4947s | start them very well I will say the |
4949s | ending them was not a strong point you |
4950s | call me just had that clutch Factor |
4952s | Wi-Fi just had that clutch factor I mean |
4954s | this is a perfect moment right here with |
4956s | that Dragon Blade picked up three and |
4958s | managed to hold on a lot more percentage |
4959s | then you probably should have gotten |
4961s | here and it's just these small plays |
4963s | like that that shikakami really able to |
4965s | take put them into a bowl and come out |
4967s | with a whole birthday cake at the end to |
4969s | celebrate their win yeah and that's what |
4971s | it came down to right and I think that |
4972s | is one thing I'm curious to see with |
4974s | these two teams going forward right like |
4976s | yes we've seen the value Guardians a |
4978s | little bit they run that a lot of that |
4978s | erisa we've seen Washington Timeless |
4980s | they can Flex to the different types of |
4982s | compositions including the jumps are |
4983s | clean I'm curious to see azathoth and |
4986s | shikigami both these teams able to run |
4988s | the erisa junk Queen doomfist |
4991s | um it's interesting to see yeah these |
4995s | two teams I think they're definitely |
4997s | gonna be some teams to watch out for |
4998s | going into this next round five because |
5001s | they're gonna be teams that are like |
5003s | we'll play meta against you but we're |
5005s | also gonna play What we feel comfortable |
5006s | on and that's scary |
5008s | that is the scary thing because I there |
5010s | is a strong balance between what is good |
5014s | what heroes are actually strong within |
5015s | the current meta what uh patch notes |
5017s | have come in to make it powerful AKA |
5019s | erisa in this sense but then you also |
5021s | have teams um such a shikakami here that |
5024s | are so confident in their own play style |
5027s | of their ability to see with that Dooms |
5029s | specifically where they can come in they |
5031s | can run it no fear that's it they're |
5032s | done yeah and that and that's what it is |
5034s | right they just go in no fear we'll do |
5036s | whatever we want exactly and so I'm |
5038s | curious I'm curious round five |
5040s | definitely both as a thought and Fable |
5043s | both these themes need to reset their |
5046s | mentals going into round number five |
5047s | because that's very very crucial for you |
5049s | including for teams Like Fable who are |
5051s | probably on that cusp of being |
5053s | eliminated out of this uh the Swiss |
5054s | stage and not being able to make it to |
5055s | next week so both these teams need to |
5058s | reset and going around five but on the |
5060s | other hand |
5061s | for shikikami and Vancouver Titans blue |
5063s | you need to make sure you don't get too |
5064s | cocky exactly you need to be very |
5067s | careful with how you're playing moving |
5069s | forwards don't let these twins get the |
5070s | head don't your losses get to your heads |
5072s | it's about those teams that can stay |
5073s | stable throughout those who have the |
5075s | competitive experience but of course |
5076s | with any good match it becomes a good |
5079s | break in between giving these teams some |
5080s | time to go ahead head back talk to their |
5082s | coaches what went well what didn't we're |
5085s | gonna do the exact same thing ourselves |
5086s | here as we prepare for Swiss round |
5088s | number five which will be coming up |
5090s | after a short break we'll see you on the |
5092s | other side |
5096s | [Music] |
5106s | thank you |
5108s | [Music] |
5133s | foreign |
5137s | [Music] |
5182s | [Music] |
5188s | thank you |
5193s | [Music] |
5201s | [Music] |
5250s | foreign |
5254s | [Music] |
5281s | that really was that we were able to end |
5283s | off on right I'm so glad that we got to |
5286s | touch the tail end of that series I mean |
5287s | she could call me and of course as a |
5289s | thought as well took that last map three |
5291s | to the distance you really could not |
5293s | have gone much farther than 99 to 99 on |
5295s | a Flashpoint map to begin with and you |
5298s | know we didn't get to see much of the |
5299s | beginning of the series which was very |
5300s | very sad because I would have loved to |
5301s | see that too but unfortunately there are |
5303s | only two of us I can't talk in two |
5305s | different voices at the same time that |
5306s | could that would be super cool but I |
5308s | can't thankfully we have the lovely |
5309s | Megatron joining us on the broadcast |
5312s | just came away with that win from |
5314s | shikakami did an excellent job playing |
5316s | by the way I really really loved your |
5318s | gameplay but I want you to tell us what |
5320s | really happened in those first two maps |
5321s | kind of give us a summary of how this |
5323s | series began |
5324s | uh our first map was shaky uh that we |
5328s | have a problem with that map it's fun so |
5331s | you know that didn't go our way but we |
5332s | were like no we got this we we can win |
5335s | so for our note we played on Bonnie our |
5337s | second map and I think we just played |
5339s | better and we we held them so um we were |
5342s | excited about that and then uh I was |
5345s | saying this before I was like we had |
5347s | prod last time in and I was like we're |
5349s | definitely gonna go to map three it's |
5350s | the secondary shame I'm like we're just |
5351s | gonna go |
5352s | um when we lost when we lost the first |
5354s | round I was like No we're going to math |
5356s | three |
5357s | um and you know the team really like |
5358s | they added together you know we'd be |
5360s | tried we I think we we work well under |
5362s | pressure |
5363s | um |
5365s | yeah yeah |
5368s | yeah I mean you guys did such a good job |
5370s | especially like I said we you know we |
5372s | gotta see that third map kind of kind of |
5374s | jealous we didn't get to see those first |
5375s | two maps don't really know who I'm |
5377s | jealous of I mean I guess I'm Joseph you |
5378s | guys you got to play it but I I am |
5380s | curious right that third map it's kind |
5382s | of like control you know if you're going |
5383s | 99 to 99 all three rounds but this time |
5385s | you're going 99 to 99 on five different |
5389s | points and I guess my question to you is |
5391s | this right that final point that final |
5394s | fight when azathoth was on that 99 |
5396s | threshold you guys had no ultimate |
5398s | abilities your closest was about 80 what |
5400s | was sort of going through the team |
5401s | during during the comms what was |
5403s | happening during that fight as you guys |
5405s | were so close to to potentially losing |
5407s | that round |
5408s | I mean we were we were setting up our |
5410s | positions and we were basically saying |
5412s | like Okay don't die like don't let them |
5413s | get like a pick on you because I had |
5416s | died the first like beginning of the |
5417s | last two fights um and since we had the |
5419s | point we were we were pretty comfortable |
5421s | so I got back to the fight and I was |
5423s | like all right I'm like not gonna have |
5425s | them force me uh to use anything like we |
5427s | didn't want them to force us so we we |
5429s | kind of forced them to use stuff and |
5430s | then we got those two picks right away |
5432s | that I think my DPS got uh with our |
5434s | erisa and we just went we were like this |
5437s | is it like this is we made that final |
5438s | fight right so uh we went in we cleaned |
5441s | it up and then we kind of knew they |
5442s | couldn't touch so we pushed forward |
5444s | um to like we forced them to use their |
5446s | olds like pretty much you know walking |
5448s | out of Spawn because that's when they |
5449s | saw us and yeah I mean I we were really |
5451s | I would say it was an intense like voice |
5454s | calm and Jen we got those two fight |
5456s | those two picks and then we were like go |
5458s | go go go go |
5460s | um but yeah that's that's pretty much it |
5463s | fair enough yeah I mean hey and |
5465s | sometimes that is as simple as it gets |
5466s | and we're over here we're talking about |
5468s | uh breaking down these tiny little |
5469s | things but in reality the game of |
5471s | OverWatch happened so fast that a lot of |
5472s | players you need to make these decisions |
5473s | on your own time it's a simple |
5475s | accomplishes do not die they're really |
5477s | interesting to be totally honest and you |
5479s | know you laugh at that but that is |
5481s | genuinely a very good thing to say it's |
5482s | out there people will listen to that I |
5484s | can tell you for a fact and you guys |
5486s | really showed that in the end you're |
5488s | able to Rally back take away new junk |
5490s | City and as a result your Swiss match |
5493s | number four so that sets you guys up in |
5495s | a pretty good spot heading into uh round |
5498s | number five and potentially as well as |
5501s | playoffs depending on how your map 5 |
5503s | goes so before we let you go here get |
5505s | let you go back to your team discuss |
5506s | what's gonna happen for your next game I |
5509s | kind of want to know what are your kind |
5510s | of thoughts on the whole tournament do |
5512s | you have any additional uh shout outs |
5514s | you'd like to make and kind of your |
5516s | experience been in this so far |
5518s | um I've had a really great experience |
5520s | with it um it's really uh awesome to see |
5522s | that like the the last two tournaments |
5524s | or whatever getting are getting |
5525s | sponsored |
5527s | um what do you call it but I've I've |
5529s | really enjoyed this whole like circuit |
5531s | so far I think it's been really really |
5532s | well done |
5534s | um the production is like listen to The |
5536s | Players when like changes gonna be made |
5538s | I really liked it so uh like props to |
5541s | production if we're off the you know all |
5542s | the teams and everything it's been it's |
5544s | been a blast so |
5546s | um yeah I think my team's calling me |
5549s | uh but yeah thank you guys for for |
5552s | interviewing I don't know hey you know |
5555s | what when they call you must answer so |
5557s | go ahead it was great to speak with you |
5559s | Megatron and we're really looking |
5560s | forward to see shikakami's experience as |
5563s | their Journey continues through the map |
5565s | number or game number five that you guys |
5566s | are about to play so go ahead go back to |
5569s | your team don't get in any trouble and |
5571s | we will look forward to seeing you |
5572s | around maybe in another interview |
5573s | yeah all right thank you so much thank |
5576s | you |
5577s | well it was great to see Megatron I'm |
5579s | really glad that we got that inside |
5580s | don't uh yeah it kind of makes |
5583s | everything I say just completely |
5584s | obsolete it's like you know those |
5586s | ultimate abilities you don't want to get |
5587s | any of them forced out you want to make |
5588s | sure you take the position just don't |
5589s | die okay |
5592s | I mean you know we make jokes about that |
5593s | but frankly it really is like it is it |
5595s | feels like common sense right just don't |
5596s | die right yeah no sometimes that calm |
5598s | needs to be made but I just don't die |
5600s | it's all you have to do and |
5603s | showing us up like that no no hey one of |
5606s | my favorite quotes is common sense ain't |
5608s | so common people and sometimes things as |
5611s | simple as that it works out and in |
5612s | shikami's case there they go they went |
5614s | ahead took down an undefeated team in |
5616s | azathoth and they're getting prepared |
5618s | for math for game number five I think we |
5620s | gotta about do the same here on the |
5622s | broadcast and production site so we're |
5624s | gonna go ahead and do those things we'll |
5625s | go ahead and see you round number five |
5627s | coming to you in just a bit |
5630s | foreign |
5662s | [Music] |
5673s | [Music] |
5687s | [Music] |
5698s | [Music] |
5705s | foreign |
5707s | [Music] |
5717s | [Music] |
5731s | [Music] |
5737s | [Music] |
5772s | [Music] |
5776s | foreign |
5801s | [Music] |
5835s | [Music] |
5852s | [Music] |
5875s | hmm |
5883s | [Music] |
5894s | [Music] |
5906s | foreign |
5927s | [Music] |
5935s | well here we are can I believe it I |
5938s | certainly can not these last four rounds |
5940s | have just simply flown by they really |
5941s | have here we are final rounds of the uh |
5944s | Washington justice unite minor two Swiss |
5947s | stage that's it this is the last chance |
5949s | for these teams to change their ranking |
5951s | within the standings whether that is for |
5953s | the better or for the worst but that's |
5954s | gonna be up to them and how they decide |
5955s | to play here in the fifth and Final |
5958s | Round We got a scoreboard coming up for |
5960s | you guys just now to get an idea of |
5962s | where all 18 of our excuse me 16 of our |
5965s | teams currently stand in this board |
5967s | it's just all three one until you hit |
5969s | eighth place and that's oh okay okay |
5973s | Molly okay the for the games we have are |
5976s | gonna be kinuaichi and strix bad blood |
5979s | in a good spot right now however strix |
5982s | they need this win |
5984s | where they could be facing elimination |
5986s | of the Swiss stage this |
5989s | is |
5990s | a crazy match to be watching because |
5991s | there is so much take your if you lose |
5995s | this game you lose any chance of heading |
5998s | on to the playoffs tomorrow I mean both |
5999s | neither of these teams are necessarily |
6001s | safe per se it's gonna seriously come |
6003s | down to those tie Breakers such as those |
6005s | map wins but right now both of these |
6007s | teams they are on the break 7th and |
6009s | eighth place respectively here |
6011s | to prove who's gonna be able to move on |
6013s | maybe they both do and potentially they |
6015s | both don't one does one don't it's |
6017s | really gonna depend on how the rest of |
6018s | this rocket straight starts off but |
6021s | what's really going to matter here is if |
6023s | kunuichi cgl at tricks Bad Blood who |
6026s | came to play today and how are they |
6028s | going to do it I mean both of these |
6029s | squads I know every single player on |
6032s | both of these teams that is how cool |
6034s | they are I see them around in all sorts |
6037s | of marginalized gender events within the |
6039s | OverWatch community and of course here |
6041s | and calling all heroes and one of the |
6043s | ones I think that we see a lot is or |
6045s | whatever let me rephrase that what are |
6047s | the teams that we see at top a lot |
6049s | couldn't wait to see cgl formerly known |
6051s | as Dart monkeys which those of you who |
6053s | have been following calling all heroes |
6054s | for quite some time know that this |
6056s | roster dominated back in our very first |
6059s | major and has been existing throughout |
6061s | every single event not once have they |
6063s | been able to take that first place |
6065s | always sitting within that top four |
6067s | until came uh major two 14th is cgl |
6072s | ended up finishing up and I gotta say I |
6075s | mean I look at their roster I think that |
6077s | the one of the strongest out there |
6078s | personally whether that is biased or not |
6080s | on paper I seriously think that this |
6082s | roster is just so good together the way |
6085s | that they play and that isn't to say |
6086s | restricts Bad Blood either like I said I |
6089s | know every single one of these players |
6090s | Mari knows notably Mo excuse me Molly my |
6093s | name is Molly I should be able to say |
6095s | that properly Molly Great Name by the |
6097s | way is a stellar tank player whether it |
6099s | is the off tank or the main tank |
6101s | specifically on this Sigma I absolutely |
6103s | love to see her on the sigma as well as |
6107s | the junker Queen are two points that I |
6109s | think I know her for the most and that's |
6111s | not to mention the rest of the roster |
6113s | mini sieba scarlet and agmr they've all |
6116s | been playing together for such a long |
6117s | time here |
6118s | yeah and that's really what it comes |
6120s | down to once again as I as we the words |
6123s | are not my strong suit and I'm over here |
6125s | on the desk all right anyways |
6128s | so earlier on I was mentioning how Fable |
6131s | uh how they had a lot of flexibility on |
6133s | their roster right that's kind of how |
6135s | kunoichi is they have a lot of that |
6137s | flexibility however one thing I didn't |
6139s | mention was Vancouver Titans blue had |
6141s | those five player slots strix just the |
6144s | same way they don't have any other |
6145s | players so it's gonna be another battle |
6147s | that Synergy of having that five-person |
6150s | roster or in this case there is gonna be |
6152s | Synergy from kenoichi yeah but they also |
6155s | have that flexibility they do it's the |
6157s | difference between just that five set or |
6160s | having all the options in the world |
6161s | which there are advantages and |
6163s | disadvantage pros and cons to both |
6164s | methods and I think that when I look at |
6167s | this personally I see Synergy and |
6168s | Synergy goes above and beyond you can |
6170s | have some of the best players in the |
6172s | world and they could have never played |
6174s | together before and you play against one |
6176s | of the teams that have been playing |
6177s | together for like years yes I know those |
6180s | people they do exist trust me |
6182s | they are just on another level of |
6184s | synchronization they don't even need to |
6185s | calm some things they just have the |
6187s | trust in each other to pull through and |
6188s | that is the kunuichi cgl roster right |
6190s | here I look at them I see Evie on the |
6193s | tank SK and Aspen on the sports could |
6195s | you ask for our more iconic support duo |
6198s | in calling all heroes I genuinely do not |
6200s | think so look if I don't see an SK |
6202s | rollout come in this and then a montage |
6204s | later then why are we even here exactly |
6207s | like we've got to see some of these |
6209s | Lucio rollouts come out from SK but like |
6210s | you said SK and Aspen this support Duo |
6212s | is going to be gruesome one of those |
6215s | things happening yesterday the first |
6216s | match we saw was gonna see and one of |
6218s | the big things was |
6220s | um zombies and Aspen on that ayari |
6223s | getting played again yeah that's |
6225s | constantly first of all you put some of |
6227s | the most talented players and calling |
6229s | out Heroes on a DPS style support I |
6234s | expect to see play of the game from |
6236s | Aspen at this right or Scarlett too I |
6238s | mean either one of these players are |
6240s | just so gosh darn good at their roles |
6242s | that I have that expectation for them |
6244s | and it's seriously going to come down to |
6246s | that when you look at how dominant that |
6248s | these support lines can be they're very |
6250s | good at what they do that isn't that's |
6252s | not the question here I honestly want to |
6253s | look at the rest of the rosters to be |
6255s | totally Frank and one of the things that |
6257s | I don't see a whole lot is we haven't |
6259s | seen as much of that Arisa from Bali |
6262s | specifically she's been specifically |
6264s | leaning towards that junker Queen which |
6265s | uh that that is Molly by the way uh |
6268s | playing for strix bag blood just under a |
6270s | different name today so |
6272s | um rolling out on that junker Queen Amir |
6274s | from Evie now this is about to get |
6275s | interesting yeah that junker Queen |
6277s | mirror is going to be there same thing |
6280s | on the DPS as well the only difference |
6281s | is bad blood going to be with this |
6284s | Baptiste rather than the kiriko coming |
6286s | out from Aspen and okay there's a way to |
6288s | start the fight they're just gonna start |
6290s | you're not allowed that's exactly what |
6293s | was too long I'm gonna go ahead and walk |
6295s | right in Evie strong points also the |
6297s | junker Queen I would like to point out |
6299s | this is the level of synergy though I |
6301s | wanted to save me is that Evie Lisa |
6303s | charge in she's great at shot calling |
6305s | here with Aspen and SK on on her side on |
6307s | her flanks then strix Bad Blood they're |
6310s | gonna have a very hard time making the |
6311s | first move yeah and with this already |
6313s | gonna take that first fight now Evie |
6315s | already almost 50 to that ultimate |
6318s | ability gonna be relatively close |
6319s | between the two lucios here but I mean |
6322s | you're just gonna take this fight fast |
6323s | right you have that cure cleanse and now |
6325s | it is a mirror Molly I want to mention |
6326s | that we do see the kiriko come out from |
6329s | the side of strix bad blood so now we |
6331s | see a direct mirror composition I think |
6333s | it's the first time we've seen this |
6334s | today an exact mirror that's gonna be |
6336s | between which team can come up on top |
6339s | and so far that's been crew with gcgl |
6340s | like look at the difference of all |
6342s | charge between Eevee and Bug worm 54 AKA |
6345s | Molly here there's a big reasoning to |
6347s | that Evie can March in these EPS yes |
6349s | they're gonna trade each other out mini |
6350s | is going to do their best to equalize |
6351s | the charge but strix Bad Blood they've |
6353s | taken more damage they have to support |
6354s | ultimates to give them that extra |
6356s | sustain that extra boost so Evie doesn't |
6357s | even have the chance to use that Rampage |
6359s | as I promote mentioned to give kunuichi |
6361s | that upper hand in the battle so they're |
6363s | gonna end up going down but overall they |
6365s | play that fight very conservatively and |
6367s | that's gonna pay off well in the future |
6368s | yeah 50 now or not quite 49 |
6373s | it's it's always like one percent and it |
6376s | was right there there's not a lot to be |
6377s | right now I I guess I'm not I guess |
6379s | that's how the rest of this is gonna be |
6380s | but good o IG will have a lot ultimates |
6382s | on the table like you said able to play |
6384s | that very very slowly and conservatively |
6385s | and now you're gonna have a lot of |
6387s | ability to take this next fight as |
6390s | things are gonna get very aggressive for |
6391s | the side of his bricks like a low Molly |
6393s | ended up getting there and she's not |
6394s | getting healed up anytime soon even with |
6396s | the Rampage going off for herself she |
6398s | can't stay up now ever got that healing |
6400s | necessary was following it up with that |
6401s | Dragon Blade I would normally stay |
6403s | Overkill but when it's wisp on the Genji |
6405s | net go ahead you did you you're gonna |
6406s | get that Dragon Blade up in no time |
6408s | that's kunuichi regaining control I I I |
6410s | want to know how low Edie got there |
6413s | because all I saw was the entire health |
6417s | bar was just Green from the sound |
6418s | barrier coming out from SK so first off |
6420s | props the US guy but second off |
6423s | I mean there was there was just no HP |
6425s | there it was just green as the next |
6427s | fight's already gonna be happening from |
6429s | an overthought coming out from barcode |
6430s | and this is gonna be dangerous we got |
6433s | David from many specifically I wasn't |
6435s | going down but there were ghosts Scarlet |
6437s | oh that's gonna say trick bad blood back |
6440s | just another step it's prototype knees |
6441s | to come up with an elimination now to |
6443s | make it happen the ultimate Advantage is |
6445s | in their favor |
6447s | ited prototype did get that elimination |
6449s | until it was too late thankfully provide |
6451s | what they have a little bit of time to |
6453s | get a slight regroup but somebody's |
6454s | gonna have to bolt to point if they want |
6455s | to get a touch yeah I mean you know I |
6457s | actually just pushed so far forward to |
6459s | keep them so far back the doomfist which |
6460s | is gonna come in constricts Bad Blood |
6462s | but now you just gotta invest everything |
6463s | you can and try to find this first pick |
6465s | and that's all that bad blood can do |
6467s | right now Scarlett was kind enough to |
6469s | get that touch in for strix and allow |
6471s | Minnie go ahead get in the drew the |
6472s | Dragon Blade putting some good old Fruit |
6474s | Ninja back out on the field Tiny But |
6476s | fighting is what this player really |
6477s | wants to be and that's the job done |
6479s | chick's bad blood they got really dicey |
6481s | there be able to recover in the end yeah |
6483s | and with this strix bad blood we'll have |
6485s | that sound barrier Kuno aichi switches |
6487s | barcode over to that Tracer now just to |
6489s | get a little bit faster a little bit |
6490s | more pure dive for all pressure coming |
6493s | in from the southern Queen composition |
6494s | consuming Russ gonna be building really |
6496s | fast from Aspen really the only one who |
6498s | can do these headshots but these one |
6499s | Clips are going to be brutal if barcode |
6501s | can get onto one of these supports and |
6503s | we know how nasty Bartow could be on |
6505s | this Tracer specifically so |
6509s | strict's bad blood they'll be okay with |
6511s | that sound barrier but the time being |
6512s | asked but no certainly not okay she got |
6515s | way too far in that she would have liked |
6517s | Sarah and it's gonna cost her her life |
6518s | and that's gonna make the rest of |
6520s | kunuichi cgl's life's rather miserable |
6522s | here for the short uh eventually the |
6524s | short remaining duration that they're |
6526s | gonna have them on this point suddenly |
6528s | tables have turned battle they're gonna |
6530s | be in a point if they can get it but SK |
6531s | used to sound here you're here I really |
6534s | do not like that you didn't approve me |
6536s | wrong right here SK you don't have a |
6537s | team to follow up you use pulse bomb and |
6540s | now the dragonblade isn't gonna have |
6541s | that support you want the staggers are |
6543s | gonna come in if SK Falls right here |
6545s | this is gonna be a rough scenario to |
6546s | reapproach I mean you blink and you miss |
6548s | it that was such a crazy fight and now |
6550s | strix looking at one fight territory |
6552s | three ultimates to their name kunoichi |
6554s | will also have a couple to theirs but |
6556s | Evie and wisp need to hit some crazy |
6558s | blade Rampage and here it comes here |
6560s | with the blade oh it's got a triple kill |
6562s | with it last time what will they come up |
6563s | with |
6568s | nowhere but the nightmares that strict |
6570s | Bad Blood are causing for kuduichi's cgl |
6572s | right now it was such a strong start for |
6575s | them Evie had the idea they knew how to |
6578s | play this map on the Joker Queen but |
6579s | strix bad blood they came roaring back |
6581s | with a vengeance with a doomfist of all |
6584s | things to put it back up in the favor of |
6586s | Their Own |
6587s | and I'm not gonna lie having Edie fall |
6590s | with that rampage that one stings it |
6593s | hurts like having that Rampage I'm not |
6595s | sure if that would have helped you win |
6596s | the fight but what I do know is that |
6598s | dying with that Rampage was so crucial |
6601s | to match up with that blade even just a |
6604s | force off high ground and then use the |
6605s | Rampage but you just not being able to |
6608s | utilize that really did punish kinoychi |
6610s | is they had such a good lead I mean one |
6612s | fight territory for them to win and and |
6614s | strix just kept it going in their favor |
6616s | the mirror going in their favor kunoichi |
6620s | same call I'm okay with this you know |
6623s | same thing I don't think they did bad |
6625s | and I think that's the one thing we need |
6627s | to really say they did not do bad at all |
6629s | strix bad blood came back and staggered |
6632s | out they didn't get a full fight in |
6634s | pretty much from that last point and |
6635s | that hurt you don't do that again you |
6637s | get a fresh start with another map I do |
6639s | not count them out whatsoever this is |
6641s | still pretty much anybody's game in my |
6643s | eyes alone and tricks bad blood if we |
6645s | learned anything last time the |
6646s | initiative cgl they're the ones to |
6648s | strike first and often strike harder but |
6650s | with all those major cooldowns coming |
6652s | out it's gonna be difficult to try to |
6653s | sustain for this which Minnie is finding |
6655s | exactly to be the case for themselves |
6657s | couldn't wait to see you on making quick |
6658s | work of the first fight once again to |
6660s | get that early and you need to be faster |
6663s | you need to use that composition to your |
6665s | advantage because this this man here is |
6668s | just a Tempo mirror right who's going to |
6669s | use commanding Shoppers who's going to |
6671s | use speed first who's going to use the |
6672s | alt first I mean that is truly what this |
6674s | comp is because you I mean yes you have |
6676s | barcode yes we have prototype you can |
6677s | find those heads but outside of that |
6679s | it's just go in go fast get your pick |
6681s | and win the fight and okay never mind |
6683s | I'm done talking okay again you're not |
6685s | allowed to talk because barcode says no |
6687s | it's my game and you are going to watch |
6689s | what I do when we don't really have |
6690s | turkey I'm sorry we do care what you |
6692s | have to say it's cool to see but what |
6694s | also is cool is kunuichi Siege yell and |
6696s | how they take the space here is he was |
6698s | when they're taking the space in this |
6699s | exact instance strict bad blood they |
6701s | can't take that initiative they're |
6702s | automatically on the back foot |
6704s | yeah I want to mention something uh |
6706s | Aspen is the one on Lucio here |
6708s | how did I not realize that before yeah I |
6711s | just realized that wait a minute wait a |
6714s | minute it's like here it goes ultimate |
6717s | favor of uh of you know here and and I |
6721s | mean that you're about the same spot |
6722s | that you were last round but a little |
6723s | bit more percentage here take the |
6725s | aggression and and just get a pick okay |
6727s | I mean hey you know what there's a pick |
6729s | onto either side both the soldiers end |
6730s | up trading out one for one but this is |
6733s | where Molly can start to get in get her |
6734s | hands a little bit dirtier cgl have to |
6736s | conference it and say just for that |
6738s | could do any rush but then later when |
6740s | you're from Bad Blood they don't have |
6741s | the suzu available for their junker |
6743s | Queen so they have to commit the sound |
6744s | beer in as well double duty in terms of |
6746s | support ultimates to win it's an |
6747s | expensive battle for bad blood but it's |
6750s | arguably even worse for kunui to see |
6751s | jail having to lose that yeah I'd say |
6753s | that's even worse for kenoichi because |
6755s | you've lost that Rampage as well right |
6758s | on the side of strix you're gonna have |
6760s | the same two ultimates in terms of DPS |
6762s | but you also have that Rampage and |
6763s | overthought somebody the first thing to |
6764s | be used strix doesn't care they're gonna |
6766s | go fast oh no no no they go zoom zoom |
6768s | they go Zoom into the back line |
6769s | prototype leading the charge not even |
6771s | allowing kunuichi GL to escape the spawn |
6773s | a bit of a taste of their own medicine |
6775s | you could say but that is all right you |
6777s | have two of these ultimates coming back |
6778s | in but I can say the same on the other |
6779s | side yeah same thing on the other side |
6781s | you know Ichi and strix both having |
6783s | these ultimates but Rampage blade in my |
6786s | opinion gonna be better than that blade |
6787s | in that overclock I mean if you're |
6788s | trying to combo this and strix is gonna |
6790s | probably go fast once more as varicose |
6792s | the mini just flies in from the top |
6795s | ropes and taking initiative this is what |
6796s | we wanted to see from strict bad blood |
6798s | but that deflects that lost a lot of |
6800s | time on their dragon flight getting the |
6801s | one onto Barcode one and done all right |
6803s | you take that you back off you reset |
6805s | wait till kunuchi cgl gets post and just |
6807s | explode onto them again yeah and trick |
6809s | is doing this so well because now it's |
6810s | like okay now they just have one all no |
6812s | no no no they have kitsuni coming up as |
6814s | well here so strix in a really good spot |
6816s | oh okay you know what that goal has to |
6819s | work with all right you get one can you |
6821s | give us a little bit more go to the |
6823s | Genji one can't really slice that guy |
6824s | and you're emptied so okay you'll go |
6826s | ahead and take the deflection till that |
6828s | you got you lose barcode and Advance |
6829s | Molly has to go down okay that happened |
6831s | good job kunuichi can I turn that into a |
6834s | little more all right SK on the kiriko |
6835s | you make that work so much is happening |
6837s | in this fight alone that has been |
6840s | Scrappy for kunuicha cgl to get onto the |
6842s | objective bad blood they were confident |
6843s | going into you can tell by the way that |
6845s | they are playing backing off for the |
6846s | re-engage they just couldn't make it |
6847s | happen yeah tricks played that really |
6849s | fast really well and the Rampage was |
6851s | there but the cleanse is really what |
6852s | messed them up coming out from SK and |
6854s | able to find two picks up their own |
6855s | kunuichi is going to be coming up on |
6857s | four ultimates here strikes bad blood |
6859s | will have those four ultimates the final |
6861s | fight this could be it yeah this could |
6863s | be it especially with the barcode |
6864s | pushing all the way up get so low |
6869s | a like all of these supports making the |
6871s | difference for their teams but not |
6872s | enough for Evie she stayed in the fight |
6874s | way too long for this to happen in strix |
6877s | Bad Blood they are on track to get the |
6879s | flip back over at that 99 coming through |
6882s | this is only map one but I feel like |
6884s | we're talking map five here |
6886s | it really does feel like that especially |
6889s | because we just saw four ultimates used |
6892s | from the kumichi here and strix they use |
6894s | I believe just sound barrier okay and |
6897s | kutsuni so there's really no ultimates |
6899s | coming in from either side here except |
6900s | for maybe blade coming in from strix the |
6903s | final fight territory for both these |
6904s | scenes whoever gets picked first loses |
6906s | the fight there it is yep there it is |
6908s | exactly you called it as it should have |
6910s | been Evie gets the more important one |
6911s | onto Keith here and especially with |
6912s | following it up with another visakuichi |
6915s | cgl your only job they can win this |
6916s | fight they can close it out has to come |
6918s | down to this target Focus you cannot let |
6920s | many get up to this dragon plate because |
6921s | that could be a major issue if this |
6923s | fight progresses any further but Minnie |
6926s | has the health now the dragonblade ready |
6927s | to be popped there isn't an answer you |
6929s | need to try to keep the player off of |
6931s | your backs look how low Evie goes down |
6932s | goes skateboard |
6935s | and wins the battle in the end wow |
6939s | kunuichi cgl are pulling out every |
6942s | single thing they can to push this Oasis |
6944s | map further |
6947s | okay it's just like wisp goes straight |
6950s | past the screen like a little breeze of |
6953s | wind and you don't even know what's |
6955s | about to happen I think that was the out |
6957s | of the four blades I think we saw from |
6959s | their perspective three of them ended up |
6961s | with more than two kills yeah I mean |
6963s | that just shows the power of kunuichi |
6964s | able to take this fight it's like oh no |
6966s | they've lost the fight you know they're |
6967s | down three players and then with says uh |
6971s | let me do something about that and |
6973s | that's what we saw and you know what I |
6975s | think from both these sides I want to |
6976s | see the mirror again it's the it's close |
6978s | it's even you don't want to change |
6979s | anything here so I think you just mirror |
6981s | it once more I'm not gonna be surprised |
6983s | with the mirror once again yeah do we |
6986s | have the mirror okay yep there it is |
6987s | prototype we're turning back on that |
6988s | sojourn so teleport out strix should be |
6991s | able to make it to this High Ground |
6992s | first which is often where this battle |
6994s | becomes one of the key ones especially |
6996s | on first round of Oasis so strix holding |
6998s | on to the kunuichi cgl they're supposed |
7000s | to take the sub optimal position here on |
7002s | the subjective kind of heading towards |
7004s | that back that little mini room that you |
7005s | see but I don't really want to fully |
7007s | rotate it almost looks like that they |
7008s | want to make a move towards that High |
7010s | Ground Force tricks Bad Blood up just to |
7012s | brush up for themselves take that and |
7014s | I'm not completely against it the only |
7016s | problem is you get split up while you're |
7017s | doing this and that's something Molly |
7019s | and prototype will easily capitalize on |
7020s | here yeah and we see that happen as |
7022s | prototypes able to take out wisps and |
7024s | then uh just there's the fight back in |
7026s | strict's Bad Blood territory |
7029s | where did that even happen |
7031s | was there a Lucio won't be what I was |
7034s | not aware about |
7035s | okay uh ask what's gonna take out how to |
7037s | lose here for the side of streets bad |
7038s | blood that could be exactly what they |
7039s | need to engage now because now you have |
7041s | to speed and Scarlet is out there to |
7042s | help out strange Bad Blood no not at all |
7044s | and that speed is gonna be a probable |
7046s | it's even more of a problem it's not |
7048s | adding SK that healing is God and like |
7052s | every time would you see if y'all like |
7053s | get an advantage I feel like that |
7055s | there's always this good chance that |
7057s | they somehow end up losing a player and |
7059s | it's just out of nowhere that this keeps |
7061s | happening and it's awesome so many |
7063s | fights yeah I mean you really when you |
7064s | have players like prototype just able to |
7066s | find that one rail it's not gonna |
7068s | headshot at the time if you realize them |
7070s | it's just that slight rail someone's not |
7072s | healed up all the way and that is sort |
7074s | of the downside of this character and |
7075s | Lucio is it takes you a little bit of |
7077s | time to get someone healed up fast |
7079s | unlike if you're running a Baptiste or |
7080s | an auto or an alarm you don't get that |
7082s | burst you get a little bit of slow slow |
7085s | movement in that feeling and that's very |
7086s | very risky as strict's bad blood already |
7088s | approaching the 60 Mark and ultimates to |
7091s | use at their discretion and for the |
7093s | first time I feel like the ultimate |
7094s | economy is actually slowing down below |
7096s | that we haven't seen anything to come |
7097s | out just yet but that's about to change |
7099s | here momentarily strict bad blood and |
7101s | kunuichi nearing those sound barriers |
7104s | but with no SK on this side of kunuichi |
7106s | she keeps going down first this is a |
7108s | reoccurring problem that kunuchi cannot |
7110s | solve and it's gonna be very difficult |
7112s | to win fights otherwise and it requires |
7114s | a pop-off moment from players like |
7115s | barcode or whisk but do it but I think |
7117s | barcode is just adding one of those |
7119s | pop-off moments ends up getting shut |
7120s | down but the damage has already been |
7122s | done prototype forced into a desperate |
7124s | situation pop that ultimate of their own |
7126s | all it does is just beat back the |
7128s | players of kunuichi a little bit farther |
7130s | 90 total shutout right now and kuduichi |
7133s | yet to be on the point and tricks Bad |
7135s | Blood use the one off |
7137s | early on and now the blade and the |
7139s | beat's gonna come out everything else |
7140s | that's all they needed to do was buy the |
7142s | time what a change what |
7146s | our first two maps they were down to the |
7147s | wire they were closed Fricks plaid blood |
7149s | blew it out of the water was quite |
7151s | literally a bloodbath frequency GL that |
7154s | is all that happened this was strict Bad |
7156s | Blood coming back in control of this |
7159s | round and you know what I want to point |
7160s | out is the Disney Edition is that |
7162s | aggression that they were taking is |
7163s | finding these eliminations giving their |
7165s | DPS players the space to work and |
7167s | they've been given the space to work I |
7169s | guarantee they're gonna come back with |
7170s | something to show you for it yeah and |
7171s | you know this is also the team that |
7173s | knows they need to win this right so |
7175s | starting up one map already |
7177s | confident right there you go cocky but |
7180s | confident and now you can say okay we |
7182s | have one map to play with in case things |
7184s | do not go in our favor on either a new |
7186s | body or Paradiso so you're up one you're |
7188s | nice and comfortable you don't really |
7189s | want to go to a map three you don't have |
7191s | to but |
7193s | but you are a little bit comfortable |
7195s | with this spot now and you're also like |
7196s | we're not here to play right well we are |
7199s | but we're not here to play around right |
7200s | we are here to take this game and |
7202s | kunoichi struggling on round three it |
7205s | was close it was close and then it was |
7207s | just dominance coming out from the |
7209s | streets something exploded in the mental |
7210s | in the mental I don't know what happened |
7212s | something and |
7214s | basically that's pretty much what |
7216s | happened and they never really got back |
7217s | on track which is something that I don't |
7220s | think we usually see from that team to |
7221s | be totally honest with you I mean what |
7223s | are the things that kanuchi cgl their |
7225s | roster is known for is their sheer |
7227s | amount of competitive experience here is |
7229s | that they play in these events all the |
7231s | time you players that have participated |
7232s | in contenders and have been |
7234s | participating for years and years and |
7235s | years and years that that adds up and |
7237s | when things like this happen and they |
7238s | don't get fixed relatively early on that |
7241s | really does start to raise some like red |
7243s | flags here I'm like all right is this |
7245s | going to be something that's going to be |
7246s | a reoccurring issue later on into the |
7248s | game the one thing they do have on their |
7249s | side though is the map pick yeah granted |
7252s | there are only two of them both oddballs |
7254s | none the less but they do have that |
7256s | selection and you know what it's your |
7258s | lucky day we get to take a break from |
7260s | noon Bonnie we're headed to Pottery so |
7262s | yeah this is what I was talking about |
7264s | earlier right one I'm kind of glad to |
7266s | see this you know a little bit of a |
7267s | switch up on the broadcast but also we |
7270s | get to see a map that may throw strix |
7273s | off guard |
7275s | I believe when we watch kanoichi uh |
7277s | yesterday I think they pick new buying |
7280s | going in or they ended up playing a new |
7281s | body I don't quite remember the |
7282s | circumstance but now they pick Paraiso |
7285s | going in which is not something you |
7287s | really expect to see from these teams |
7289s | because of how popular new body is |
7291s | especially in contenders so especially |
7293s | from a team like you know Ichi to pick |
7295s | peruiso do you there's a plan they got a |
7298s | trick up their sleeve we got some magic |
7300s | going on somewhere |
7310s | but you don't pick that map for no |
7312s | reason you only go there if you have a |
7315s | specific idea of what you want to do |
7316s | whether it is numbani just did not work |
7319s | out we need to try something new I'm |
7322s | okay with that reasoning to be totally |
7323s | honest with you kunichi did not look |
7325s | good on new Bonnie when we watched that |
7326s | yesterday and there there were several |
7329s | reasons for that going on and yeah |
7331s | I think we're starting to see a little |
7333s | bit more of that come back into play |
7335s | today and |
7336s | it's not necessarily because they're |
7339s | like directly getting diff in things |
7341s | it's more of how are they approaching |
7343s | fights when are they taking them the |
7345s | overall positioning of the individuals |
7347s | is a little Scrappy and when you're |
7349s | playing against teams that are as good |
7350s | as strict's bad blood |
7352s | they're gonna punish for you for that |
7353s | they're not gonna let you get away with |
7355s | such silly teams as others would yeah I |
7357s | mean especially because you know strix |
7358s | able to take one of those Maps off of uh |
7360s | I believe it was Washington Timeless |
7361s | yesterday they're not they're not happy |
7364s | about that loss it's like absolutely |
7366s | it's like no no we should have won new |
7368s | body we're mad about that one |
7370s | um so they're here for for vengeance |
7372s | they're here for blood you know the the |
7374s | name Bad Blood uh it's a little it kind |
7376s | of fits it's fitted and it's a little |
7379s | frightening right I mean even their logo |
7381s | is just scary it just says it's like I |
7384s | don't know it's mysterious it is it's |
7387s | like you're going to parody so map we |
7388s | have a scene you're going to get two |
7390s | teams who enjoy playing these different |
7393s | compositions are we gonna see jump Queen |
7396s | are we gonna see more died with a |
7397s | wrecking ball are we gonna see doomed |
7400s | fist are we going to see Winston Diva |
7402s | are we gonna see erisa I I truly don't |
7405s | know I wouldn't hold it against tricks |
7406s | to run doomfist as we are singing |
7407s | through the replays here they did run |
7409s | doomfist for a little while now that I |
7410s | wasn't contest but it is this something |
7413s | maybe they're gonna pull out on Parisa |
7416s | you know I'm really gonna have to think |
7418s | about that to be honest like |
7421s | where are the Comfort zones of Evie and |
7423s | Molly life both are on the junker clean |
7425s | I mean when junker Queen was Queen |
7427s | that's where these two players really |
7429s | started to shine so when they were |
7431s | really up there it became kind of the |
7433s | question of how can they work with those |
7435s | teams they want to bring this meta back |
7436s | it literally is jokes what we're seeing |
7438s | right now as it was so-called names bat |
7440s | way back in what was this the summer |
7442s | stage of 2022 like October of last year |
7446s | it's about when this was actually |
7447s | relevant so they want to bring us back |
7449s | to the old days wow that I mean I'm okay |
7451s | with that yeah we're okay with that I |
7453s | like to shake it up I like to see |
7454s | something new but if you're getting |
7456s | dipped specifically in a comp by a |
7459s | pretty decent margin towards the tail |
7461s | end you've shown us that you can make |
7463s | close what changes need to come into |
7465s | play and I seriously think it comes down |
7466s | to those Communications and how those |
7468s | are coming out because it's not a magic |
7469s | matter of the skill here at all |
7471s | yeah and that's that's what I am curious |
7473s | about like if you have kenoichi you have |
7475s | two major shock collars Evie and SK yep |
7478s | yep right I mean your comms are going to |
7480s | be loud they're gonna be fierce they're |
7482s | gonna be consistent that's what you want |
7484s | in Communications in your team right so |
7487s | I I really I'm curious to see I'm trying |
7491s | to figure out what you've run here if |
7493s | you are Kino Ichi do we see a symmetra |
7496s | gameplay do we see some TP strats coming |
7498s | in right I mean we saw a little bit of |
7500s | that yesterday with the erisa that's |
7501s | true and we have seen that strix likes |
7503s | to run the TP now obviously I was more |
7505s | referring to meet you here but it's |
7507s | possible that we do see maybe a semester |
7509s | with potentially even a Jungle Queen |
7511s | just to get on top because Paradiso one |
7514s | of those Maps you can't really just walk |
7516s | yeah and I think that's you see it a |
7519s | little bit less on first point but |
7520s | second Point specifically is a disaster |
7524s | for the attackers if you do not have a |
7526s | way to contest the people on High Ground |
7528s | so if you're gonna let prototype and |
7529s | mini just have free range of that area |
7531s | when they're on attack or even the same |
7532s | for barcode whisk here if you don't have |
7535s | an answer for that |
7536s | I don't know what to tell you you're not |
7537s | gonna have a good time that is a |
7539s | guarantee that is an absolute guarantee |
7541s | here so I think Paradiso is either going |
7542s | to be a map where we see a bunch of |
7544s | changes come through or we see them see |
7546s | super stubborn and try to run it down |
7548s | mid |
7550s | hey just because someone is stubborn |
7552s | doesn't mean it won't go well and and I |
7555s | think that might be possible Right |
7556s | barcode put him on the Tracer right yeah |
7558s | you put you put barcode on the Tracer |
7560s | maybe you put wisp back on that Genji |
7563s | and and I mean you can run the carico |
7566s | and the Lucio and the JQ it's not a |
7568s | terrible idea no you just have to be |
7570s | very coordinated and understand you have |
7572s | to get on The High Ground one way or |
7574s | another exactly and again it's just the |
7577s | idea of what Heroes you run as long as |
7579s | you do the thing it doesn't matter how |
7581s | you do the thing I genuinely could not |
7583s | care just do it just do it don't die and |
7585s | do the thing exactly don't die do don't |
7588s | die that is your one rule of OverWatch |
7590s | exactly exactly if you want to get |
7592s | whatever watch that's a shoe don't die |
7593s | easy there you go cross it off the bingo |
7596s | oh okay |
7598s | I would say that why would you say that |
7599s | you know for a fact that they're gonna |
7601s | troll Edie literally picked hog before |
7603s | yeah |
7606s | disappointed everybody here that scared |
7608s | me for a little bit I was like Evie |
7609s | would be the player to bring out the |
7610s | Hogs let's be honest like Evie would be |
7613s | the player to run roadhog and then |
7614s | proceed to get a 5k so I I wouldn't hold |
7618s | it against them so |
7621s | I I really wanted and that's not a bad |
7623s | thing it's just you know I would expect |
7624s | it |
7625s | the strix on the other hand |
7628s | I I guess look at him run it down Main |
7632s | or walk it down floating |
7636s | float superfloats but uh |
7640s | from Minnie wow okay you doubted them |
7643s | they didn't |
7645s | stop it bitty just went straight up |
7648s | Barco didn't know what hit him and |
7650s | suddenly here we are strict Bad Blood |
7652s | they're out of Advantage they can try to |
7653s | rush this but with the sigma I know how |
7655s | this got to work and he'd be like oh no |
7656s | there's way more there than I thought |
7657s | ooh she races back to the team able to |
7659s | get away safe and sound but couldn't cgl |
7661s | still don't have barcode back in the |
7663s | fight so this is gonna give you a great |
7664s | opportunity for the attackers to get |
7666s | some of this high growth back in their |
7668s | favor we're seeing a lorry for the first |
7669s | time or at least restrict Bad Blood |
7670s | because SK isn't allowed to play the |
7672s | game as of now so couldn't wait to see |
7674s | GL they have not been able to regain |
7676s | their footing after losing their DPS so |
7679s | early on and what an opening statement |
7682s | from chicks Bad Blood coming to this |
7683s | point honestly oh that's that's painful |
7686s | yeah I mean this this fight's going on |
7689s | long and it's a good stall for coming up |
7691s | wait a minute wait sure surely surely |
7694s | they don't come back and win this do |
7695s | they wait a minute this didn't happen |
7699s | this happened this happened okay oh wait |
7701s | wait wait wait wait wait midi's still |
7702s | alive how is it still alive that is a |
7704s | great question I think the reason for |
7706s | that is Scarlett is still a lot more |
7707s | specifically Scarlett's pylon is still |
7709s | alive and then he already has an |
7710s | ultimate online Strikes Back blood at |
7712s | least guaranteed one and potentially two |
7714s | ticks if they've decided to stay on the |
7715s | point all right there you go kunu hcgli |
7718s | lost a lot of players throughout all of |
7719s | that they popped attack visor just to do |
7721s | all of the zoning look at that from |
7724s | strict Bad Blood my goodness did that |
7725s | get dicey there but they pulled |
7727s | everything out of the bank that was so |
7729s | perfectly played from them at the very |
7731s | end when all of their cards were just |
7733s | shown on the floor |
7735s | actually really sorry to see what just |
7737s | happened to use both support alts as |
7740s | well they were gonna try to recontest |
7741s | that fight and try to stay on point but |
7743s | it didn't happen they used both that |
7745s | amplification Matrix and that captive |
7746s | Sun they no longer have those in their |
7748s | favor that hurts while on the side of |
7750s | strix Bad Blood back combo is entirely |
7752s | available for you and all you really |
7753s | have now is uh well okay I guess we're |
7755s | going to the Genji now just keep |
7756s | switching it up surprise I guess that's |
7759s | gonna go up because he's got four and a |
7760s | half minutes to go through second point |
7761s | you know what we said before this map |
7763s | started yes it's you need to contest the |
7765s | eyebrow do you know what Minnie's gonna |
7767s | do |
7768s | exactly good job you get a gold start |
7771s | but maybe I don't write off get you one |
7773s | later but many let's go it's gonna get |
7775s | up to The High Ground at least I hope at |
7776s | some point here and not allow with spin |
7779s | barcode to get set up because if once |
7780s | wisma Barco get going it's a problem so |
7782s | it is even more of a problem is if Aspen |
7784s | Falls to some straight boom damage and |
7786s | Scarlett just floats her way on up and |
7788s | takes out half the team should bat blood |
7791s | I don't even know if they're on another |
7793s | level right now but kudalicia Siege yell |
7794s | they are absolutely lost in the depths |
7797s | of Darkness I don't know what happened |
7799s | between last map and awesome app but |
7802s | this is not the same strix that we saw |
7803s | last man this is this is a team that is |
7806s | flexed onto quite literally every |
7808s | different character from what we just |
7810s | saw them and now they're just going to |
7813s | dominate and I'm probably gonna get |
7814s | close to a four and a half minute |
7815s | section going to point three if they |
7818s | just take this fight and tight out this |
7819s | Bob and honestly the rate this is going |
7821s | it could happen and this has to be awful |
7824s | if this goes well then okay but Aspen |
7827s | and Evie are having enough of that they |
7828s | need to commit so many old Big Apple's |
7830s | DPS it's plenty to Zone away and this |
7832s | honestly is a great spot couldn't wait |
7834s | to see JL to take a breath and say okay |
7837s | we can regroup it's fine we got three |
7840s | minutes to do this |
7841s | I mean yes but you use both DPS Souls |
7844s | right I mean yes strix isn't going to |
7846s | have anything of their own either |
7847s | because they use flux then they use both |
7849s | support ultimates so in terms of |
7851s | ultimate Advantage kunuichi does have |
7853s | that but if you have players like mini |
7855s | and prototype who are just gonna walk up |
7856s | on you and put so much damage in that |
7858s | you just fall |
7859s | are those Really Gonna keep you alive |
7861s | for long enough to take this this next |
7863s | fight |
7865s | this is the hard part too because super |
7867s | hcgl I think they're good for the next |
7869s | fight in Fury on with everything that's |
7871s | on the table this should be Theirs to |
7873s | win |
7874s | however it's coming to the future we'll |
7877s | have to see where that actually ends up |
7878s | going out but strick's Bad Blood they're |
7879s | having a hard time approaching this they |
7880s | had to walk the long way up to The High |
7882s | Ground because nobody really can fly |
7884s | their way up there except for many so |
7886s | couldn't just see Jill they're gonna |
7887s | take the fight close which is where |
7888s | Sigma really is gonna struggle here and |
7890s | couldn't wait to see jail |
7893s | put Shield there oh that recent trade |
7896s | early coming back to bite SK and that is |
7899s | gonna be a problem coming up is you |
7900s | don't have that ultimate ended up |
7902s | getting nothing so at least your DPS |
7903s | gets something but mini on the other |
7905s | hand go to the back line |
7907s | from barcode that was so needed for |
7909s | kuruichi right there I'd be terrified if |
7911s | I was there but I'd even more |
7912s | if I'm looking prototype face to face |
7915s | through an ant Matrix which was case for |
7917s | several of their players and now wisp |
7919s | just the same which example they should |
7921s | have won this generally I do not think |
7922s | that they should have won this at all |
7923s | but kunuchi cgl they held on as long as |
7926s | they could and just prototype decided to |
7928s | pop off took the game into their own |
7929s | hands and made it to 0.3 |
7932s | you know you did say that you thought |
7934s | that kid was going to win that fight I |
7935s | did yeah yeah so |
7937s | just just gonna point that one out but |
7939s | one thing the reason that is because |
7940s | strix played it so smart they first off |
7943s | blocking the pterosurge and that captive |
7945s | son was just incredible coming out from |
7948s | the subwoofer strix and and then you |
7949s | were able to build up that blade build |
7951s | up the rest of your abilities and walk |
7952s | in and prototype is just gonna kill |
7954s | everyone so the strix two and a half |
7957s | minutes not as much time as you thought |
7958s | they were gonna get better now walk onto |
7960s | this next point and try to secure it |
7962s | especially this wisp is just now coming |
7964s | back from the spawns too so while bad |
7966s | blood they only got this gravitic flux |
7968s | to work with there's not a clear answer |
7969s | outside of the immortality field for |
7971s | that ultimate so that's gonna get you |
7972s | space it's gonna buy a bunch of Health |
7975s | For You especially if you can get onto |
7976s | the high road so shake that blood |
7977s | they're nearly halfway through this is |
7979s | objective already without a strict fight |
7981s | coming in because barcode has to play |
7983s | this High Ground along with whisk it's a |
7985s | real help control the space and that's |
7986s | where that will start to see that that |
7987s | Sixth Man Advanced bobber coming out |
7989s | having a little thing to say in the |
7991s | battle but you know you lose Aspen on |
7993s | the other side the support's been |
7994s | picking off but can we just see gel this |
7995s | has been a reoccurring thing we've seen |
7996s | for both Aspen and skates |
7998s | uncharacteristic for them for strict bad |
8000s | blood they are making every single hit |
8001s | they get count and multiply it as much |
8003s | as possible forcing kunuichi to use so |
8006s | many ultimates in this fight |
8008s | so many things are happy about so many |
8010s | different sections of this map like SK |
8012s | just used it all to kill prototype we |
8015s | saw Evie use Tara surge I I I've so many |
8020s | things that happened on every different |
8022s | part of this point |
8024s | this OverWatch what is this turned into |
8026s | a death match for a second there because |
8028s | everyone was doing their own thing and |
8030s | it worked out |
8032s | until the Hanzo switch comes in |
8034s | you just had to say something it all |
8036s | worked out oh never mind you cursed it |
8038s | you really |
8039s | oh I feel so bad so bad CG all day and |
8043s | finally got us fight winner at least |
8044s | they thought they did until Keith and |
8046s | Minnie made an appearance today and now |
8048s | you got another prototype behind the |
8050s | animated I've not wanted to look at that |
8052s | run away if you can that's all I gotta |
8054s | say to kunuchi cgl because this last |
8056s | corner is your final opportunity to get |
8058s | this down to either zero seconds or stop |
8060s | or hold completely and you can't even |
8061s | touch with prototype's ultimate coming |
8063s | in but somebody has to make a move here |
8065s | put the stop to all of this all you have |
8067s | is an ant Matrix but there's barely any |
8068s | health on anybody to make something |
8070s | happen in strict Bad Blood they're |
8072s | starting and finishing exactly the same |
8074s | way with that momentum on their side |
8077s | going out with a bang yeah and you know |
8079s | it was so Harper can reach you to take |
8081s | that fight I mean it was it was so many |
8082s | things happened on so many different |
8083s | sections I think we needed like 10 |
8086s | observers in the game to realize what |
8087s | happened on that point because there |
8089s | were so many different things going on |
8091s | and it costed both teams so many |
8093s | ultimate abilities |
8094s | only had ant Matrix to go around that |
8097s | corner but you had players who were |
8098s | staggered and you couldn't have taken |
8100s | that fight and which just gave strix |
8102s | that immediate Victory to walk in with |
8104s | the amp Matrix of their own all team |
8106s | first like we've mentioned multiple |
8107s | times today all team first is going to |
8109s | control that Tempo and end up winning |
8110s | the fight and that's what strix did they |
8112s | altered first and it was just a struggle |
8114s | because he wasn't able to use that ant |
8116s | Matrix to their favor because they had |
8117s | to kite the first one |
8119s | seriously all this boils down to is |
8121s | proact what |
8124s | that too that too but it's being |
8127s | proactive versus reactive yeah is what |
8129s | this has been is that strict bad blood |
8131s | they make the first move forcing yell to |
8134s | react in a certain way and reacting |
8136s | you're automatically at a disadvantage |
8138s | because you have limited options at very |
8140s | limited time to make the move worse Bad |
8141s | Blood they're in control of that Tempo |
8143s | like you said so now you're looking at |
8145s | the plan here where now Bad Blood |
8146s | they're in a position that yes they are |
8149s | on defense but they're still very much |
8150s | going to be in control of this Tempo if |
8152s | they keep playing the way they have and |
8154s | we're gonna see basically a mirror come |
8156s | in from both these teams in terms of |
8158s | tank and deviant tank and support |
8161s | um on the side of DPS though wisp's |
8163s | gonna be looking for this Widow shot can |
8165s | they do what goes up but there's a |
8167s | shield in their face oh I mean you you |
8170s | could try right if it was there you |
8172s | always have to try but if tricks Bad |
8173s | Blood did it you better darn hope that |
8175s | they're gonna expect it at the same |
8177s | point so nope could we cheat you take a |
8178s | shot missed it you go ahead switch on |
8180s | over to the sojourn so a lot of spam |
8184s | coming in from a long range here so |
8186s | quite different when you look at these |
8188s | DPS lines and even really across the |
8190s | board except for the supports Evie wants |
8193s | to get up close and personal whereas bug |
8194s | worm is going to do a great job at |
8196s | supporting minion prototype here all |
8198s | they have to do is sit behind a shield |
8199s | oh bad side figure header out of quarter |
8202s | really really bad time to do that and |
8203s | yeah this is strict Bad Blood they're |
8205s | going to the spawn because is a sniper |
8208s | on this dwarf guard who needs a hitstand |
8209s | if you got the little Swedish dwarf on |
8211s | your side yeah I mean okay |
8214s | all right I think this is Minnie's |
8216s | fourth character on this map wait and |
8219s | he's playing the mini character |
8222s | not yeah not wrong but this is middy's |
8225s | fourth character Minnie is flexing to |
8227s | every character if there was a star |
8228s | player for this match I'm sorry I've got |
8229s | to give it to Minnie that's four |
8230s | different characters that they have just |
8232s | been showing up on and it's just gonna |
8234s | continue to happen just shooting little |
8236s | tiny Fireballs at people |
8238s | you know how I mentioned it you got to |
8240s | get to The High Ground oh oh |
8242s | yeah well then we're gonna try their |
8245s | effort was there but even might have |
8246s | fallen off the stairs and took in too |
8248s | much damage so okay not the time for |
8250s | Kuno hccgl but at least they know that |
8253s | they need to try to get the players off |
8254s | this High Ground if you can do that in |
8256s | one of two ways which is either Force |
8257s | the point or try to walk out through |
8258s | yourself |
8260s | yeah and and though that that's the best |
8263s | thing they can do they're stuck in a |
8265s | situation where strix have the ultimates |
8267s | to play with for miles and on the side |
8270s | of konoichi it really only have amp |
8271s | Matrix and captive sun close to bomb as |
8274s | well but shrix goes first another fight |
8276s | goes in their favor |
8277s | yeah I mean strix goes in Scarlet more |
8279s | specifically another beautiful sunstroke |
8282s | ultimate coming in and I mean like what |
8284s | else do you expect from Scarlett at this |
8285s | point I mean of course you're gonna |
8287s | combo it up get everything done that you |
8289s | need to the few trades aren't really |
8290s | gonna amount to much and couldn't wait |
8292s | to see GL they just end up falling this |
8294s | is what you said that ultimate economy |
8295s | has been consistently okay pretty much |
8298s | always in favor of bad blood in the way |
8299s | that they end up playing yeah I mean |
8301s | they use two alts there they're gonna |
8302s | have this visor on the way with ant |
8304s | Matrix and that's already deadly enough |
8306s | Minnie will have multiple each he does |
8308s | have both support ultimate abilities and |
8309s | reaching up on that overclock and that |
8311s | Tara surge if you're gonna see strix Bad |
8313s | Blood plays a little bit further back |
8314s | and I like this decision I like this |
8316s | because now we get to play a little bit |
8317s | better no SK no no no no no you had to |
8321s | live there you absolutely had to it oh |
8324s | this is brutal for kudu HCG all they |
8326s | needed to go into that ultimate they |
8328s | just didn't get the chance granted trick |
8329s | bad blood did use one two three of their |
8331s | old ultimates yes and that that's the |
8334s | best thing right now for kunuichi is |
8336s | they approach this one minute mark 65 |
8338s | seconds to get this point here tricks no |
8341s | ultimate abilities |
8343s | I mean yes it's very very winnable for |
8345s | kidouichi um why do you keep doing it |
8348s | this poor team right this is the second |
8350s | time you've said that and barcode has |
8352s | died I had a great who publicly |
8354s | apologize on Twitter this is you might |
8356s | have to at the rate that this is going |
8358s | at I mean Toby the turret is just going |
8360s | crazy just like Minnie is and now strix |
8362s | gonna have captive son basically |
8365s | yeah pretty much this is just how strix |
8369s | has been playing and you know I see a |
8371s | lot of check marks on the board these |
8373s | need to be popped and whisked with the |
8375s | overclock somewhere within the map but |
8377s | more importantly Evie needs to make |
8378s | something happen buy that space On The |
8379s | Higher Ground finally get that contest |
8381s | but uh oh here comes that Captain Sun |
8383s | we've been so afraid of gets too slow |
8386s | once again painting the street Scarlet |
8388s | at this point with good way to cgl's own |
8391s | blood that was their best and basically |
8393s | only shot that they had about coming |
8396s | through this is it for kunuichi cgl all |
8398s | of the hope that they had strix bad |
8400s | blood they took that confidence from map |
8402s | one they applied it to map two for an |
8404s | absolute shutdown |
8408s | this was kunuichu's map pick it was and |
8411s | strix said we will take this map any day |
8414s | of the week I mean |
8417s | kunuichi had three ultimates I mean you |
8419s | couldn't see us I was counting one two |
8421s | three and then all we see is Scarlet |
8423s | with one Scarlet with one single |
8425s | ultimate ability and it was over |
8427s | everyone on the side of strict Bad Blood |
8431s | was crazy though I mean you have |
8432s | prototype you had many you had Scarlet |
8435s | there was I mean everyone on that team |
8438s | got their pop-off moment they |
8440s | tried to go in and they just got |
8443s | completely shut down like you said |
8445s | this is absolutely I don't think this is |
8447s | how |
8448s | no at all at all no and there was no |
8450s | math board I'm sorry fish |
8453s | I apologize for |
8454s | you've done in cursed today but yeah |
8458s | right |
8459s | scripts about blood they did great and I |
8461s | don't think that nobody could tell Kuru |
8463s | to teach y'all what to do they are that |
8465s | team and this wasn't their day at all |
8467s | this was not their day they ended up |
8468s | taking one of the wins but we can still |
8470s | see that when they come up against these |
8473s | stronger teams that they really start to |
8475s | struggle and like these are just some |
8478s | things that should not happen strix Bad |
8480s | Blood should not have capped that first |
8481s | point as quickly they had the |
8483s | eliminations there couldn't wait to see |
8484s | Geo should have held the second point |
8486s | with that ultimate Advantage they |
8487s | couldn't do it and whether that's |
8489s | because of their own error and mostly |
8491s | because strict Bad Blood was just on |
8493s | another level this game it really does |
8495s | say something and give me a little bit |
8497s | worry for the squad moving forwards yeah |
8499s | I mean now because both these seem to |
8500s | have the same record but I believe strix |
8503s | may actually be able to take the spot |
8505s | over kunichi I'm not sure we'll have to |
8508s | figure that out later on in the |
8509s | broadcast but that means strix took this |
8511s | map a 2-0 so they're also gonna have |
8513s | that map differential in their favor |
8514s | that plus one from today's match and |
8516s | they're going to be tied with konoichi |
8518s | this these top eight teams |
8521s | it's gonna be close smaller it really is |
8523s | and I'm gonna have to break out that |
8525s | document that has a list of all the |
8527s | different tie Breakers that go on |
8528s | because I guarantee you we are going to |
8530s | get down to like the very last little |
8531s | things that end up happening here and |
8534s | what's absolutely crazy about this is |
8536s | that because there is such good |
8538s | contestion between a lot of these squads |
8540s | that you can't ignore and strict bad |
8542s | blood I think they're a great example of |
8543s | that I when I looked at all these |
8545s | rosters all of these teams heading into |
8547s | the second minor United event I I |
8550s | noticed like there's eight of these |
8551s | teams that I'm super confident in that |
8553s | they can move on and after watching this |
8555s | broadcast the past two days that has |
8557s | completely been thrown up and put in a |
8558s | dumpster instead on fire at this rate |
8560s | because there are so many squads that |
8562s | have just proven that they are worthy of |
8564s | being here and competing in the playoffs |
8566s | later down the line and districts bad |
8568s | blood is an excellent example of that |
8570s | yeah you know if we get if we ever get |
8571s | calling all heroes pickums in the future |
8573s | I think your pickups would have been |
8575s | completely just just destroyed yeah I |
8578s | think most people's Woods I mean the |
8580s | matches for the past couple of days |
8582s | I mean you expected some right I mean |
8584s | you expected Washington Thomas to do |
8586s | really good but they still lost the map |
8587s | they did right you expected |
8589s | um Valiant to do really well really |
8590s | really well and they did Valiant |
8591s | Guardians did really really well |
8593s | um but then you had other teams that |
8595s | were like kind of just what happened |
8598s | right yeah well I'll tell you what |
8601s | happened what was playing Ash and was |
8603s | going crazy earlier that's what happened |
8605s | um that was bad |
8607s | that's okay the point is though |
8610s | there's so many options going into the |
8612s | playoffs next week |
8614s | and that's the thing is I cannot tell |
8616s | you we can't tell you right now who is |
8618s | going to be moving on as much as I would |
8620s | love to say that we're not going to know |
8622s | the only things that are really |
8623s | guaranteed is that one undefeated team |
8625s | right yeah which is the uh Guardians |
8627s | yeah so they're for sure moving on as |
8631s | for anybody else well I I really can't |
8633s | tell you unfortunately so we're gonna |
8635s | have to wait and see how this fifth |
8637s | round ends up shaking out for every |
8639s | other team which is gonna be awesome as |
8641s | these games have gotten better and |
8643s | better as we have moved throughout the |
8645s | stage and thankfully we get a little bit |
8647s | more of content coming our way with an |
8649s | interview from The Winning Side so |
8651s | strict Bad Blood we'll be hearing from |
8652s | them in just a bit before we get there |
8654s | we're gonna head to a break get that set |
8655s | up we'll see you in a minute |
8663s | thank you |
8671s | [Music] |
8683s | [Music] |
8688s | foreign |
8692s | [Music] |
8717s | [Music] |
8727s | thank you |
8731s | [Music] |
8739s | [Music] |
8756s | foreign |
8759s | [Music] |
8766s | [Music] |
8782s | here we are fourth fifth and final time |
8785s | with an interview which I cannot believe |
8787s | that I am saying we are with Molly once |
8790s | again love your name by the way I say |
8791s | that every time that I get to interview |
8793s | you because one we have the same name |
8795s | it's pretty cool and two you absolutely |
8798s | popped off in this match against |
8800s | kunuishi cgl we've seen you guys play |
8802s | throughout this tournament and yesterday |
8804s | against Washington Timeless you guys |
8805s | especially from what I've heard and |
8807s | looking at these matches and have a |
8809s | rough trip through our Swiss stage Maps |
8811s | up not all of them have been lucky but |
8814s | here you are you took down cgl kunuichi |
8817s | in a 2-0 fashion that I don't think |
8820s | anybody had expected coming into this I |
8823s | want to know what was the vibe during |
8825s | this match what was the thoughts after |
8826s | coming away with that first map |
8830s | um |
8831s | after the first map I think |
8834s | I read I want to just I thought they |
8837s | were gonna play something to the |
8838s | I I thought they were gonna play |
8840s | something silly so I asked for I wanted |
8841s | to say attack like oh they're gonna like |
8843s | sit in the corner and TP behind us and |
8846s | like jump our supports or something or |
8848s | they're gonna play like |
8849s | I I don't I just thought they were gonna |
8852s | not be normal which they were normal and |
8856s | they were normal thanks for the |
8859s | um but |
8861s | like pariso I think is by far a worse |
8863s | map |
8864s | um |
8865s | yeah we would never have guessed that |
8869s | just to tell you flat out we never would |
8870s | have guessed that based on that gameplay |
8872s | no and and that's kind of where my |
8873s | question is going to lead into is |
8874s | Paradiso obviously a map that was chosen |
8877s | to probably throw the strix off guard a |
8880s | little bit so what were the thoughts |
8882s | what were the comms going into that map |
8884s | saying okay since apparently it was one |
8886s | of the the more struggle maps for strix |
8888s | bad blood what were the thoughts going |
8889s | into the map saying okay this is a |
8891s | struggle map for us how do we how do we |
8893s | go about this |
8896s | um |
8897s | yeah I think |
8899s | um |
8901s | we have a solid idea of how to play it I |
8905s | think it's just we normally |
8908s | fumble on the execution |
8910s | [Music] |
8911s | um |
8911s | we just really have to get the timing |
8914s | down of like having |
8916s | everyone like pressure top so that |
8918s | someone can cross which I mean |
8921s | um it didn't matter because uh mini just |
8923s | killed something |
8925s | which is awesome that is true so I mean |
8928s | I think I think we gotta probably do |
8931s | that going forward |
8932s | um |
8933s | yeah and we just had to clock in and |
8937s | like work as a team instead of doing our |
8939s | own thing which I think is like our |
8941s | biggest issue full stop but it's easily |
8944s | fixable things so gonna get better so |
8949s | I mean hey as you will with all the |
8951s | practice you guys have had and you |
8952s | specifically Molly I know are a veteran |
8954s | in the calling all heroes scene and as |
8956s | well like just overwatched and open |
8958s | division in general you even know it |
8960s | yourself you've been here a while you've |
8962s | seen all of these teams you some succeed |
8964s | some maybe not so much and here you are |
8966s | coming away with a three and two record |
8968s | uh in the Swiss stage right now we'll |
8971s | have to wait and see whether that |
8972s | qualifies you for the playoffs or not |
8974s | after everything ends up shaking out but |
8976s | I kind of want to get an idea from you |
8978s | that about the tournament of calling all |
8980s | heroes in general kind of what that |
8981s | really means to you and uh just all |
8983s | about kind of participating and playing |
8985s | it from the team side |
8987s | um |
8988s | I think it's really good I I love the |
8990s | community I love the teams I love I love |
8992s | my friends and I think |
8994s | um |
8996s | I have a lot of like |
8999s | jokey banter with a lot of players and I |
9003s | I I I really appreciate when that's like |
9005s | reciprocated because I don't I don't |
9007s | know there's not really anyone I don't |
9009s | like I mean we're all here to play and |
9011s | get better and I'm gonna try to have fun |
9014s | with it so |
9018s | tournament means a lot to me |
9020s | um so |
9023s | hey you know what it means about as much |
9025s | to you as it does to us as well and I |
9027s | think being here to see you guys uh come |
9029s | out and arguably as The Underdogs of |
9031s | this matchup and just just run away with |
9033s | it was really cool and the fact that you |
9035s | guys had fun while you did it mini went |
9038s | absolutely nuts on tour of Jordan and |
9040s | all of the other four Heroes that they |
9041s | ended up Genji Widow yeah just go ahead |
9044s | list them all off why don't you I think |
9047s | that's kind of the best thing is seeing |
9048s | you guys have fun and find that success |
9050s | that you work so hard for and have that |
9053s | opportunity to show it of course here on |
9054s | the stage of calling all heroes and the |
9056s | broadcast so I'm just very glad that we |
9058s | got to see you guys on the broadcast |
9059s | today and Molly it's great to have you |
9062s | have another little chat and hopefully |
9064s | we can hear from more uh more of you |
9065s | later down the line |
9066s | all right thanks for having me |
9069s | uh of course and you know with that and |
9071s | that's our that's our fifth and final |
9073s | match that is wrapped up within our |
9075s | stage so still uh many of those are |
9078s | being played out for you so what we're |
9079s | gonna do is we're gonna go ahead take a |
9081s | peek on some of those matches see how |
9082s | they're doing and come back to you guys |
9084s | with a little bit more info about what |
9085s | next weekend's gonna look like see you |
9087s | in a bit |
9091s | [Music] |
9108s | all right |
9118s | [Music] |
9141s | [Music] |
9145s | foreign |
9219s | we got some UPS we got some towns we got |
9222s | some crazy action from several of these |
9224s | teams and a couple upsets we could even |
9225s | argue so the fact that we saw a lot of |
9228s | these games come down to the wire was |
9231s | absolutely nuts and it literally got to |
9232s | the point that we didn't know who was |
9235s | going to be in that top eight teams who |
9236s | will be moving on to next weekend until |
9239s | everything was done because there's just |
9240s | some of these squads that are on at near |
9243s | equal level that someone's got to make |
9245s | it someone can not so we have those |
9247s | standings coming up for you right now |
9249s | and on your screen you'll be able to see |
9251s | which five t or excuse me eight teams |
9255s | will be moving on until next weekend and |
9259s | wow there are definitely some shakeups |
9262s | in here strix did get take that map off |
9266s | and took him out and that's gonna be |
9268s | Fable also making it through which is so |
9272s | we see shikikami Fable Washington |
9273s | Timeless azathoth strix Bad Blood |
9277s | Vancouver Titans blue geraner's previous |
9279s | previously L9 and Valiant Guardians |
9282s | being the ones making it through |
9285s | though that that's a rough loss that |
9288s | that one really does hurt because |
9289s | kunuichi for the second time now this is |
9292s | the second time that they do not make it |
9293s | until the playoff bracket and you know |
9296s | you look at the eight teams that are on |
9298s | here and even the couple the ninth 10th |
9300s | and 11th three and two they're close |
9302s | yeah they're three and two we had to go |
9304s | down to the very limits of tiebreakers |
9306s | in order to get these Seasons correct |
9307s | yeah and I mean these eight teams who |
9310s | are currently there I mean Valiant |
9311s | Guardians obviously gonna be the |
9313s | PowerHouse going into the playoffs next |
9314s | week 5-0 they were perfect in the entire |
9317s | Swiss rounds drayners four and one |
9319s | losing one round Vancouver Titans blue |
9321s | going four and one strix three and two |
9323s | as a thought three and two watching |
9324s | Timeless three and two Fable three and |
9326s | two and guess what shukikami three and |
9328s | two Dr Wayne so I mean this is you can |
9332s | see how close these games are going to |
9334s | be I'm curious to see |
9336s | I really am too and I think the one team |
9339s | that kind of stands out here for you the |
9340s | most is Vancouver Titans blue to be |
9342s | totally honest with you because being |
9343s | four and one yeah they're a team that |
9345s | has struggled to come up with results in |
9347s | the past and they've labeled themselves |
9349s | as a dark horse they believe in |
9351s | themselves to succeed within this Miner |
9354s | too and here they are they made the |
9356s | fourth seed they're in the top half of |
9357s | this yeah and the only team they lost to |
9359s | was Valiant Guardians |
9363s | so clearly that cure Titans blue that |
9366s | Dark Horse team |
9367s | gonna be gonna be one to reckon with |
9369s | next week because clearly they they're |
9371s | coming out on top we only saw them once |
9373s | today and we talked about how they don't |
9374s | really have that flexibility if they |
9376s | have that synergize roster yeah that's |
9378s | what they're playing and then clearly |
9379s | that's that's working for him because |
9381s | yeah only team they lost to was The |
9383s | Undefeated Valiant Guardians I really |
9385s | don't say something about your team to |
9387s | be honest because you look at everyone |
9388s | who else is before |
9389s | they pretty much all their only loss is |
9391s | against value Guardians as well so those |
9394s | top teams they're pretty darn close and |
9396s | it honestly is going to come down to who |
9399s | can take down the Titan right now that |
9401s | is the Valiant Gardens that is the team |
9402s | to beat sitting at 5-0 taking out most |
9405s | of the teams that are already on that |
9406s | list and there's time there's time for |
9408s | these teams to go back to the scrims hit |
9410s | the bod reviews and figure out what |
9412s | needs to happen you have a whole week |
9413s | ahead of you to make that decision |
9415s | before we hit that double elimination |
9416s | prolapse which will kick off next |
9418s | Saturday and as well those finals will |
9421s | be occurring on Sunday too so plenty |
9424s | still more to come in the colonial |
9425s | heroes unite minor and the fact that |
9428s | this was just the Swiss stage and we got |
9430s | to see this I'm still Blown Away by how |
9432s | close a lot of these matches were to be |
9434s | totally honest and it is so cool to see |
9436s | that these teams are coming out to play |
9437s | a lot of them are working in tandem with |
9440s | tier two with contenders to bring |
9441s | rosters to the table and that is what |
9443s | calling all heroes is all about is |
9445s | giving these players the opportunity to |
9447s | participate in the competitive level of |
9449s | Esports at some of the top levels that |
9451s | you have out there and seeing them on |
9453s | the stage it just makes me smile it |
9455s | really does it does it's a good cause |
9457s | you can't go wrong with anything that's |
9458s | a good cause right really you really |
9461s | can't and and one thing I am curious to |
9463s | see right is some of these two o's that |
9465s | we saw today and yesterday really don't |
9467s | serve them Justice no pun intended wow |
9469s | um wow but they don't right right they |
9472s | really don't |
9473s | if some of these games some of these |
9474s | matches were so incredibly close I mean |
9476s | the one that that strix ended up losing |
9478s | 0.9 meters losing that second map does |
9482s | not do them Justice that they lost that |
9484s | map and and then going into this double |
9486s | limb stage we're going into good |
9488s | old-fashioned best of five so it's gonna |
9491s | be even closer |
9493s | it's gonna be another test is |
9496s | first or two was young |
9498s | to grow and or fail but hopefully |
9500s | there's all fall for the first one |
9502s | um you have time you have time to work |
9504s | this out and these best of fives are a |
9505s | lot of what players are more familiar |
9507s | with these series they do get long and |
9509s | you're playing multiple matches in a day |
9511s | mind you so you could be playing upwards |
9513s | of 10 maybe even 15 Maps today in a day |
9516s | if you end up taking that route but it |
9519s | gets long and a lot of these teams when |
9521s | they have the competitive experience as |
9523s | they do they're going to be ready for it |
9525s | and those are the ones that we are going |
9526s | to see in the grand finals and |
9528s | eventually coming out on top of this |
9529s | calling all heroes minor but |
9531s | unfortunately we got a whole week to |
9533s | wait for this to happen I am going to be |
9535s | super impatient and basically just |
9536s | watching the clock for this to get there |
9538s | so we can see more of this colonial |
9540s | Heroes action and you know I think |
9542s | before we end up closing out today I |
9543s | want to give a shout out to everybody |
9544s | who has been behind the production uh |
9546s | shout out to Bailey uh for helping a lot |
9548s | with the calling all heroes getting |
9549s | everything together to uh Shenandoah |
9551s | University and their Esports program for |
9553s | helping out the production |
9554s | and of course all of you guys for coming |
9556s | in to support calling all heroes these |
9558s | players you know them you love them and |
9560s | I can't wait to see more of them next |
9561s | week so make sure that you tune in next |
9563s | Saturday today to these channels and |
9565s | we'll see you then |
9575s | [Music] |
9588s | foreign |
9619s | [Music] |