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574s | my name is Andy Belford I'm a part of |
577s | the OverWatch 2 Community team and we're |
579s | here with another episode of Dev chat |
580s | joining us today we've got a couple of |
582s | very special guests uh introducing uh |
585s | our good friend Alec Dawson the lead |
588s | hero designer say hi Alec hey everybody |
590s | excited to chat today |
591s | awesome and then because we are going to |
594s | be diving into some nitty-gritty about |
596s | supports well it only made sense to |
599s | bring the most well-known support |
600s | specialist in the OverWatch community on |
603s | board ml7 say hello to everybody out |
605s | there everybody I'm ml7 and I play |
608s | support not helic that's right |
613s | oh I can feel the twitch chat now all |
616s | right so we've got a lot to talk about |
619s | uh with lifeweaver |
621s | um you know we just made this |
622s | announcement a couple of days ago if |
623s | you're out there on the YouTube you |
625s | should be seeing a lot of videos from |
626s | content creators popping up about now |
629s | um but before we get into that uh Alec |
632s | how do you feel about talking a little |
634s | bit about season three because I think |
636s | from an overall Community perspective it |
638s | feels like season three was in a pretty |
640s | solid state from a balanced perspective |
642s | we've seen a lot of you know really |
645s | positive sentiment regarding some of the |
647s | changes that we made with uh um sojourn |
650s | um some of the balance adjustments that |
652s | we've made especially with the Wrecking |
654s | Ball like seeing him come out within the |
656s | meta and being a dominant hero so like |
658s | how are you feeling about the way things |
660s | are and how's the team feeling about |
662s | balance in season three yeah it's a good |
664s | question uh the team's been doing great |
665s | I think with season three you know we |
667s | saw a lot of variety especially at the |
669s | the tank role in particular tons of |
671s | variety there a lot of Reinhardt a lot |
673s | of wrecking ball as you mentioned even |
675s | later on this season we've seen some you |
677s | know uptick in zarya play and things of |
678s | that nature so a lot of variety overall |
681s | I think the game's been in a very |
683s | healthy State I've only been just insane |
685s | in terms of Heroes can get picked uh |
687s | going to season four or even dropping |
689s | map Bulls so we feel like that's even |
691s | gonna increase more variety on specific |
693s | like overall there's you know this |
695s | season had a lot of sniper maps and |
697s | things of that nature so that might pull |
698s | going away will actually open up even |
701s | more for the whole roster |
702s | I think it's a interesting point there I |
705s | I know that personally I'm really |
706s | excited about the removal of map pools I |
709s | know that a lot of players will be |
710s | excited to to get kind of get that more |
712s | map variety because for a lot of folks |
714s | like maps are a big reason why they play |
716s | OverWatch |
717s | um and then you know I would Echo what |
719s | you said from a balance standpoint like |
721s | we kind of have a saying in community is |
723s | that if everybody's a little bit unhappy |
725s | with some things but overall happy with |
727s | most things then we're in a good place |
730s | and that doesn't mean we should rest on |
732s | our Laurels of course like we're |
733s | constantly looking for opportunities to |
735s | approve adjust and change the experience |
737s | but you know ml like I'm interested in |
740s | your take and you know I know you had |
741s | some questions about like season three |
743s | what have you been seeing uh seeing on |
745s | live servers what have you been |
747s | experiencing during your streams and |
748s | what questions do you have I feel like |
750s | season three was a really good season |
752s | team comp wise we had a lot of Heroes |
754s | being played |
756s | like we've seen a lot of geinhardt a lot |
758s | of Wrecking Ball |
759s | anasi a huge diversity of Heroes |
762s | compared to season one and two in my |
764s | opinion so the game is slowly but surely |
766s | evolving into a really good State |
768s | gameplay wise but I do gotta ask you |
771s | what are some of the heroes that koryoga |
773s | tension in season three |
775s | yeah I think some of the ones that |
776s | definitely caught our attention um you |
778s | know we made those adjustments early on |
780s | to wrecking ball right I think that |
782s | definitely caught her eye the story of |
783s | wrecking ball there's a decline over |
785s | time oh not too steep but wrecking ball |
788s | didn't fall off but no there's a steady |
789s | decline throughout the season so it was |
791s | interesting to see where that story |
792s | ended up and then who else rose with |
794s | wrecking ball you know we saw a lot of |
796s | break play we saw a lot of Zen play you |
798s | know we weren't really seeing those |
799s | Heroes as be as much meta picks and then |
801s | late in the season you know we've been |
803s | seeing a lot more may even in some pro |
804s | games as well and some of the Pro-Am |
806s | stuff we've been seeing may get played a |
807s | lot so we're keeping an eye on seeing |
809s | where she ends up |
810s | so let's get a little bit specific |
812s | talking about some of the tanks that you |
814s | just brought up I mean namely of course |
816s | like Ryan uh and here's one that was a |
818s | little bit surprising for me to hear |
820s | about zarya has actually seen an uptick |
822s | in usage um and then of course like |
823s | wrecking ball what have we actually seen |
825s | since the mid-season patch that happened |
827s | just uh well a few weeks ago at this |
829s | point but uh you know that happened you |
831s | know back mid-season |
832s | yeah sorry was definitely the biggest |
834s | winner there in terms of her win rate |
835s | overall right I think we're in a |
838s | comfortable state in terms of like how |
840s | long the cooldowns are on the bubbles |
841s | and how long they last so we're in like |
843s | this nice state where it isn't you know |
845s | it isn't OverWatch 2 launch in terms of |
846s | how powerful she was but it's in a |
848s | pretty good State she went up from being |
850s | a hero that's around 45 win rate uh at |
853s | multiple segments to being around 50 you |
855s | know so that's a pretty big adjustment |
856s | there and we feel like she's in a good |
858s | place now I think it's one of those |
860s | things where when we Nerf Heroes we want |
862s | to look at them over time see how they |
864s | perform see if we want to make any small |
865s | Buffs and sorry to this point got a few |
867s | to get back to that place where we feel |
869s | like she's you know pretty viable now |
871s | okay so Alec uh you know you did mention |
875s | like you know we are seeing a lot of new |
877s | tanks in The Meta right now uh you know |
879s | ml like that's that you just call that |
881s | out like it's a big reason |
883s | what are you seeing out there and like |
885s | what have you what has been like the |
886s | impact on like the fun factor in the |
889s | games that you've been in I feel like a |
892s | guy now OverWatch has always had |
894s | gameplay-wise at least in um in tough I |
897s | found good you have always been having |
898s | the issues in which you have players |
901s | that would specialize in one year ago |
902s | and then you could contact that Hugo |
904s | pretty well the guy now with how balance |
907s | is made I feel like for example if you |
909s | want to play with zagya you'd have a |
910s | chance at winning if you want to play |
911s | with a wrecking ball you have a chance |
913s | at winning and I feel like the dev team |
916s | music is spawning quite fast to seeing |
918s | Heroes that don't have that big of a win |
920s | rate because of the previous Nerfs like |
922s | Sarah got a bunch of Nerfs from Oregon |
924s | member a couple of months ago now small |
926s | Buffs and we're still seeing her being |
928s | played I think that's that's how |
930s | OverWatch should be every hero should be |
932s | viable even if not optimal and you |
935s | shouldn't feel this coverage that you're |
937s | gonna lose the game if you're not on the |
939s | strongest steam comp available in The |
940s | Meta right now right then because nobody |
943s | plays perfectly let's be honest the |
945s | mistakes can happen and having all of |
947s | these Heroes available with different |
948s | play Styles Reinhard with the shield all |
950s | the wrecking ball just according to the |
952s | back line and zaga just walking up and |
954s | zapping you is what makes OverWatch fun |
957s | right on |
959s | um and you know one of the things to |
961s | keep in mind though too is that actually |
962s | changes uh you know around the world as |
965s | you go from region to region you know |
966s | we're talking about zarya we're talking |
968s | about you know wrecking ball we're |
970s | talking about you know uh uh Reinhardt |
972s | being strong however and this is really |
974s | interesting I uh the community team we |
976s | were just talking to Alec about this |
977s | earlier this week you know in Korea like |
979s | actually diva is considered very strong |
981s | meta right because they focus much more |
983s | around the dive Rush kind of comps you |
985s | know Alec uh what do you what do you |
987s | think when you hear you know what ml |
988s | just broke down and then kind of |
990s | contextualizing it with some of the |
991s | feedback we're getting from other |
992s | regions yeah I think part of our our job |
995s | is definitely looking at some of those |
996s | outliers still you know I do think |
998s | there's Heroes at the bottom end that |
999s | we're still looking at in terms of |
1001s | trying to bring them over time or |
1002s | they're in a position where hey there's |
1004s | more of a a rework in progress you know |
1007s | Heroes like roadhog I think aren't |
1009s | meeting that bar you know sometimes we |
1011s | look at orisa was she over nerfed over |
1013s | time we're still taking a look at that |
1015s | as well so those are some of the heroes |
1016s | we're talking about Sombra you know in a |
1018s | few seasons we'll talk more about like |
1020s | what her changes are going to be so |
1022s | those are some of the heroes that we |
1023s | definitely see are on the bottom end |
1024s | we'd like to lift up overtime as well |
1026s | because you know while we have a lot of |
1028s | variety it's never good to have some |
1029s | Heroes that may just feel like they're |
1031s | out of the game or out of the meta and |
1032s | you know we want them to be more |
1034s | involved and be more viable overall I |
1036s | want to ask Alex something are there any |
1039s | Heroes that you think the community |
1040s | might be |
1042s | undervaluing strength wise like Andy |
1045s | said about Diva you know like I know |
1047s | everybody's talking about groundhog |
1048s | making balls are there any Heroes that |
1050s | you think are in a strong state but we |
1053s | haven't caught up or we haven't caught |
1055s | onto that yet |
1056s | it's interesting I think a lot of the |
1058s | heroes are in strong States you know |
1059s | people have mentioned or been seeing |
1061s | some comps like pop up like Bastion has |
1063s | been seen a lot more play May's been |
1065s | seen a lot more play |
1066s | um one that people kind of know of but |
1068s | they don't really talk about that much |
1069s | the sigma I think Sigma has been strong |
1071s | for quite a while actually especially on |
1073s | some of the masks we've been playing |
1074s | lately uh it just doesn't gain a lot of |
1077s | iron or anything like that he's never |
1078s | really a Hot Topic in the community so |
1080s | you know there's an adjustment to Sigma |
1082s | coming into season four pretty small one |
1084s | to the Rock so we'll talk about more of |
1086s | that more later too I think with Sigma |
1088s | like it's one of those things and I |
1090s | think sigma's starting to kind of fall |
1091s | into some of the Reinhardt category |
1093s | where you know you know if you look at |
1095s | like I know ml has said this I know |
1097s | flats and emong and several creators |
1098s | have said this is like when Ryan is in |
1100s | the meta like the game is in a healthy |
1102s | state right |
1103s | um and I feel like Sigma is kind of |
1105s | falling in that way now keep in mind |
1107s | like this is my you know gold silver |
1109s | Andy uh opinion here but like you know |
1112s | with Sigma it feels like there's some |
1113s | very obvious counter play to it like and |
1115s | it's easy to under stand and you know |
1117s | what you're playing around like you know |
1119s | the cool down on the Rock like the |
1120s | shield has that value right and it's |
1122s | only got the set amount of uh the set |
1124s | amount of utility things like that and |
1126s | so |
1126s | um just an observation I think that that |
1128s | that possibly could be contributing to |
1130s | that I would also like to say that I |
1133s | feel like |
1134s | old school OverWatch here goes I really |
1137s | loved |
1139s | uh meta wise and we will always default |
1141s | to them like me personally I enjoy |
1143s | playing with the geinhardt team comms |
1145s | with Winston team comps and stuff and |
1147s | sigma's kind of new he wasn't there at |
1149s | the beginning and the experience that |
1152s | we've had playing with certain hugos |
1153s | will slowly but surely make us feel like |
1155s | it takes some time what I'm trying to |
1158s | say to get adjusted to new Heroes a new |
1159s | play style and I feel like even if Sigma |
1161s | is not seen as really strong I think |
1164s | that he's strong kit wise and stuff but |
1166s | he just doesn't Stand Out experience |
1169s | wise like he's not that frustrated to |
1171s | play against he's like okay Sigma is |
1172s | good on that map good design overall |
1174s | he's not like a big shield in front of |
1176s | you I pin in I'm either too strong two |
1178s | weeks so overall I think that his design |
1181s | overall his design is what makes them go |
1184s | a little bit under the gray dog |
1186s | so because I know we got a lot still to |
1188s | get through here I'm going to go ahead |
1190s | and move us on to damage uh you know you |
1192s | were you were mentioning uh you |
1193s | mentioned somber that I thought that was |
1195s | kind of funny because she saw a lot of |
1196s | plays in this uh in the recent |
1198s | tournament right definitely great to see |
1199s | but let's actually take a second to talk |
1202s | about Cassidy |
1204s | um so we're going to be making some |
1205s | changes to Cassidy in season three and |
1207s | season four and it's going to be |
1208s | targeting the mag grenade um and this is |
1210s | you know like look from the community |
1211s | side we've been getting a lot of |
1212s | feedback about this over the last few |
1214s | months |
1215s | um a lot of Cassidy Specialists have |
1216s | been you know having some conversations |
1218s | with us and we're trying to understand |
1219s | like what's the point of frustrations |
1221s | with Cassidy and so uh the changes we're |
1224s | going to be making |
1225s | um we're going to be changing magnetic |
1226s | grenade damage reducing that from 131 |
1228s | down to 120. |
1230s | um and then we're also going to be |
1231s | reverting his base Health back from 225 |
1233s | down to 200. |
1235s | um Alec uh what are we what's the what's |
1238s | the goals here what are we trying to |
1239s | accomplish yeah I mean a lot of times |
1241s | this is looking at you know where's |
1242s | Cassie in the meta and Cassie's by far |
1244s | away the most popular damage hero it's |
1246s | it is it's not really really close in |
1249s | terms of the percentages from what we're |
1251s | seeing uh and then some of those changes |
1253s | there are to a personal grenade people |
1255s | we get a lot of feedback about Mac |
1257s | grenade in particular how frustrating |
1258s | you can maybe play going down to 120 uh |
1260s | hit some of those break points you know |
1261s | on a 200 hp character uh also with the |
1265s | HP decrease we're sort of looking |
1268s | overall at Cassie and whether he should |
1269s | be framed as this mid-range hero or |
1272s | maybe a little bit more long range |
1274s | um so actually down the line we have |
1277s | some further changes for magnet grenade |
1278s | plane that we're still working on and |
1280s | that might become more long-rangeability |
1281s | too so we're working as kit holistically |
1284s | trying trying to figure out you know |
1285s | exactly where he's going to end up but |
1287s | uh you know putting that ESP back |
1289s | because he did get that that gun in in |
1291s | terms of the gun buff from from last |
1292s | season that's been doing a lot of work |
1294s | for him too so we're reducing a few |
1296s | things |
1297s | um hopefully not as whenever Cassie is |
1299s | good he instantly kind of becomes one of |
1301s | the most popular characters in the game |
1302s | and that's been true basically off |
1304s | season three |
1305s | I just want to say that Cassidy is |
1307s | really consistent over goal it's all |
1309s | about like that the risk factor like |
1310s | Widowmaker you might miss your shots |
1311s | with Cassidy okay you missed three org |
1314s | Fork you're gonna load fast and then |
1315s | consistently put out a bunch of damage I |
1318s | just want to say that I |
1319s | just thank you for making it feel less |
1323s | frustrating to play against the Cassidy |
1324s | when you get body shot and then you get |
1326s | the grenade attached to you you would |
1328s | die because that would be over 200 |
1329s | damage right now it's at 190 I think so |
1334s | should definitely be less for us to get |
1335s | into play against |
1336s | if you would like to go check out the |
1338s | full patch notes uh you can read more |
1340s | about that this stuff on the official |
1342s | forums we have them live now so let's |
1344s | get into support before we talk about |
1346s | life Weaver let's talk about support |
1349s | um so you know we've seen some we've |
1352s | seen some changes like we've mentioned |
1353s | before like Brig Zenyatta they're coming |
1356s | into the meta Alec uh you know I know |
1359s | support's been like one of our biggest |
1360s | like areas that we've been focusing on |
1362s | for a long time like Aaron just released |
1364s | a letter |
1365s | um you know stating like the approach |
1367s | that we were taking to supports and like |
1368s | the kind of feedback that we get how how |
1371s | do you feel like supports are feeling |
1373s | since the mid-season patch and we feel |
1375s | pretty good it's about to say support at |
1376s | the moment and you know there's been a |
1378s | lot of Buffs over time there's even some |
1380s | more Buffs here for for the supports uh |
1382s | holistically we've just been looking at |
1384s | the role and how much pressure they've |
1386s | been you know feeling and how have they |
1388s | been able to actually fight back in a |
1389s | lot of positions too that's where a lot |
1391s | of their Buffs have been targeted at |
1392s | times as well so I feel like there's a |
1394s | lot of uh Variety in the role at the the |
1397s | moment on itself very popular and then |
1399s | we're going to be adding new support |
1400s | that I was talking about later so that |
1401s | that increases hopefully even more you |
1404s | know choice there I think that's really |
1405s | important to us over time is to build |
1407s | out the support role add more supports |
1409s | throughout the year and hopefully you |
1411s | know players can latch on to ones that |
1412s | they really love so we feel pretty good |
1415s | about it um ml what about you I'm gonna |
1417s | say this Alec I think that compared to |
1419s | season one support does feel a little |
1422s | bit better to play I think that we still |
1424s | haven't found the Sweet Spot yet but |
1426s | definitely definitely I can see more |
1428s | tools than before being added to the |
1431s | game to try to help out support and |
1433s | support gameplay overall so I'm excited |
1435s | for the future again what season 4 has |
1437s | installed for us very cool uh you know |
1440s | uh I I know that you had another |
1443s | question you were wanting to ask here |
1444s | about the Synergy between you know |
1447s | seeing Brig and Zen popping up and the |
1449s | Synergy between them and like wrecking |
1451s | ball did you want to expand a little bit |
1453s | more on that ml uh yes so from my |
1457s | understanding brigensen has have been |
1459s | played together quite a lot compared to |
1461s | before guide |
1462s | so we've seen an uptime in the play time |
1465s | do you think that this is because of |
1467s | wrecking ball being uh Vegas strong and |
1470s | if yes if let's say a wrecking ball will |
1472s | not be played that much in the future do |
1474s | you keep an eye out for Greg and then if |
1477s | they're going to be at the same Park |
1478s | level or not |
1480s | yeah we'll definitely keep an eye on it |
1482s | I mean wrecking ball particular they |
1483s | they do play nicer I think like brick |
1485s | and Ryan can play together a lot too you |
1487s | know there's a lot of that going on |
1488s | Zen's just been quite strong got that |
1490s | little bit of a buff overall to reduce |
1492s | how many windows of vulnerability that |
1495s | he has in terms of increasing the ammo |
1497s | uh to 25 now so we'll keep an eye on |
1500s | them independently as well and just see |
1502s | you know when these changes come in with |
1504s | you know wife Weavers well what comes |
1506s | through the game with life weeper is |
1507s | that going to be a thing right so uh |
1509s | that's how we'll be kind of taking a |
1511s | broader look at it okay so you're |
1513s | waiting to see with the new support if |
1516s | they're gonna gel differently if you can |
1517s | see different team support combos to see |
1519s | if they need changes or not in the |
1521s | future definitely okay |
1524s | speaking of changes uh and uh I just |
1528s | want to make sure you all are buckled in |
1529s | for this one uh because it's time to |
1531s | talk about Mercy are we ready |
1534s | okay so as always Mercy is a very |
1539s | polarizing hero within the community |
1542s | um and I think that you know no matter |
1544s | what like any change that we we make to |
1547s | Mercy is always going to drive a |
1549s | significant amount of conversation both |
1550s | critical and positive right and you know |
1553s | I I think that you know Alec be curious |
1556s | to know like you know your take on |
1557s | community response to uh the changes |
1559s | that we introduced to Mercy in season |
1561s | three |
1562s | um and also like let's talk also about |
1565s | like where we're gonna be moving to with |
1567s | that so uh you know why don't you go |
1568s | ahead and go through the your thoughts |
1570s | on that response and then I can give a |
1571s | give an update on what we're going to be |
1572s | doing with Mercy in season four yeah of |
1574s | course I think uh the season three |
1576s | changes there's a lot of good and there |
1577s | are some things we weren't weren't as |
1579s | good right I think in particular if you |
1581s | look at something like uh the buff to |
1583s | the change to her staff where your |
1586s | healing allies that they're underneath |
1587s | 50 uh you're healing them more |
1590s | I think as a design goal that was |
1592s | achieving what we wanted in terms of her |
1594s | being this triage healer she's really |
1595s | like looking for like when she might |
1597s | need to heal and actually save some of |
1598s | her allies a bit better right on the |
1600s | opposite side on the enemy's side it was |
1602s | like well how can I can't kill this |
1604s | target that's how it felt for a lot of |
1606s | players right they felt like it was |
1608s | really hard to chew through that healing |
1609s | really hard to actually you know kill a |
1611s | Target that Mercy was pocketing so we're |
1614s | we are gonna be reverting that to |
1616s | entirely going back to 55 as a standard |
1618s | uh no honor getting that bonus but then |
1621s | some other things we really enjoyed like |
1623s | our sympathetic recovery passive where |
1625s | as Mercy heals her allies she gave us as |
1628s | well we really like that one we're gonna |
1630s | keep that so there's a number of things |
1631s | going into season four that we're |
1633s | keeping number of things that we're |
1634s | looking back on that hey this isn't |
1637s | entirely what we wanted to get out of it |
1638s | and there was a good goal there I mean |
1640s | I've gotten there 100 I think another |
1642s | thing is regarding Angel changes right |
1644s | uh now we're looking at it so it broke |
1647s | some of our synergies that she had in |
1648s | her kid say you fly to an ally AI to Res |
1651s | them there was definitely some moments |
1653s | there were hey Mercy could kind of be |
1655s | sitting really vulnerable now if you do |
1658s | that this the cooldown's going down so |
1659s | you'll be able to get out but if you're |
1661s | opting into using or Crouch cancel or |
1665s | the spacebar to actually get that extra |
1667s | Mobility you're going to extend your |
1669s | cooldown so give me a bit more |
1670s | optionality there than what we have |
1672s | currently all right so speaking of those |
1674s | changes and kind of like going going |
1678s | back on some of the things that we we |
1679s | implemented before in season four Mercy |
1682s | will see her caduceus staff healing per |
1685s | second increase from 45 to 55. Healing |
1688s | is no longer increased for allies under |
1690s | half Health Guardian Angel we're |
1693s | changing the cooldown from 2.5 and back |
1696s | to the 1.5 seconds jump Crouch uh AKA |
1700s | super jump which is you know something a |
1701s | lot of Mercy Specialists like really |
1703s | enjoy about her kit will now keep the |
1706s | ability active for an additional 0.5 |
1708s | seconds previously it was one second and |
1710s | so that's a a little bit of an |
1711s | adjustment there and I think add some |
1713s | challenge to the mobility baby well but |
1715s | still being responsive to player |
1717s | feedback that we've gotten stopping |
1719s | guardian angel with the ability input |
1721s | after using a jump or Crouch cancel no |
1723s | longer starts to cool down sooner |
1725s | and then for valkyrie the support role |
1727s | pass of healing is now active for the |
1728s | duration of Valkyrie as well so Alec why |
1732s | did we make these changes specifically |
1734s | yeah a lot of this is you know based on |
1736s | just how merch has been playing season |
1737s | three or the feedback from the community |
1739s | looking at how players are feeling as |
1741s | Mercy or how are they feeling playing |
1743s | against mercy and these are some things |
1745s | where hey the valkyrie change that we |
1747s | made we wanted to kick that back in a |
1749s | lot of players like they don't always |
1750s | have to be healing to get you know |
1752s | healing allies to actually get that |
1753s | kicked in they can they can go around |
1755s | and fly as mercy and try to use their |
1756s | guns sometimes like nobody players |
1757s | really do enjoy trying to do things of |
1759s | that nature too so oh this is Tiny |
1761s | adjustments over over time and getting a |
1763s | lot of feedback from the community to |
1764s | see what's feeling best and hopefully |
1766s | this state of Mercy will feel really |
1767s | good |
1769s | awesome I feel like |
1772s | um with Mercy I play mercy from time to |
1775s | time not not too much but whenever I |
1777s | play mark C considering how many |
1779s | Integrations she had |
1780s | um she acquires a lot of muscle memory I |
1782s | like the fact that you're bringing back |
1784s | the guardian angel at 1.5 seconds |
1786s | compared to 2.5 seconds and I want to |
1788s | ask you this is this the iteration that |
1791s | you think you'll be satisfied with going |
1793s | on into the future and if yes and if |
1797s | this is going to become if she's going |
1798s | to become meta will we just see number |
1800s | adjustments or can we expect morgue |
1803s | changes to hug mobility in case she's |
1806s | really strong |
1807s | yeah I think changing her Mobility is |
1809s | something we're really sensitive to |
1810s | right and if anything you know we've |
1812s | been doing maybe too much at this point |
1814s | in time so we hope that this change in |
1816s | particular will let it settle for a |
1819s | little while see how this goes maybe |
1821s | look if there's any other changes that |
1822s | need to be made maybe we'll get the rest |
1823s | of the kit then Target her Mobility |
1825s | initially |
1826s | um because as you said that muscle |
1827s | memory is really important players have |
1828s | been building that for a long time and |
1830s | hopefully this one we can settle on and |
1832s | then see how the rest of everything else |
1833s | plays out |
1834s | so coming in season four we also have |
1836s | some changes for Moira fade can now be |
1839s | activated during coalescence coalescence |
1841s | bonus movement speed has been reduced |
1843s | from 50 to 40 percent and biotic grasp |
1846s | lingering heel duration has been |
1847s | increased from two to three seconds Alec |
1850s | give us a give us a little bit of |
1851s | insight as to the design goals here yeah |
1853s | so what schools we've been having |
1855s | firmware for a while is you know |
1856s | increase our play making ability we |
1858s | still in the background or maybe looking |
1860s | at where her utility is does anything |
1861s | need to be added |
1863s | um but we we played with this change in |
1865s | particular we could fade during |
1866s | coalescence and it's just a lot of fun a |
1868s | lot of highlights there for Moira she |
1870s | feels really powerful during the |
1872s | ultimate even more than she did before |
1873s | so this change in particular you know is |
1875s | part of that playmaking ability when she |
1877s | activates her older she can you know |
1878s | jump into the back line and things of |
1880s | that nature so it's pretty cool |
1881s | uh you know Moira has been I think |
1884s | through a lot of evaluation uh even you |
1886s | know back in the beta phase right and |
1888s | ml7 like you you probably remember like |
1891s | the the Moira like the biotic orb buff |
1893s | that we made uh to try and add some uh |
1896s | utility to it yeah |
1900s | I I personally love that but dps's and |
1903s | tanks didn't I've always been a fan of |
1905s | Moga I love playing moega my only the |
1908s | only thing with my guy feel like is the |
1910s | fact that apart utility wise she only |
1913s | brings healing and damage and we see |
1915s | that in season four she gets a small |
1917s | healing buff |
1918s | that the lingering effect increases from |
1920s | two to three seconds and we also see |
1923s | that you can fade during coalescence so |
1925s | you can readjust and reposition in the |
1926s | team fights either to escaper to secure |
1928s | kills which is cool you know like I can |
1930s | definitely see like the play making |
1931s | potential but at a higher ganks it |
1933s | always comes to the question if we need |
1936s | more than healing and damage then we're |
1938s | not gonna pick oh my God what else who |
1940s | else can we pick so the question that I |
1942s | have for you is the following are you |
1944s | considering adding some form of utility |
1946s | to moega argh then healing or damage or |
1949s | gag is satisfied with the fact that |
1951s | moega is I would say probably the |
1954s | highest healing support in the game |
1957s | it's still something we're looking at |
1959s | but I don't I wouldn't say it's you know |
1961s | top of the list in terms of what our |
1963s | game needs right now in terms of what |
1964s | the cast may need in terms of those |
1966s | reworks or who might need the most |
1968s | attention I mean a Moira we want her to |
1970s | be that Comfort pick we don't want to |
1972s | mess it for flow too much you know we |
1974s | really want her to be this place where |
1975s | hey if you do you feel like you're you |
1978s | need damage or you need more healing she |
1979s | has some of those raw numbers especially |
1981s | at some of the lower ranks right so we |
1983s | want to make sure we don't mess over |
1984s | flow she stays in sort of that role that |
1986s | she is providing for a lot of players uh |
1989s | but we have tried some things you know |
1991s | we have tried some things I had some |
1992s | utilities some of the orbs and seamless |
1994s | I've been nothing nothing has stuck just |
1996s | yet so we're still working on that in |
1997s | the background do you give us one |
2000s | example I know I'm reaching gosh not the |
2003s | one that almost made a toy fix one just |
2005s | just one one idea |
2008s | that's not happening uh but we |
2010s | definitely played a fun where as you |
2012s | launched the orb um it would actually |
2014s | reveal any Targets it was hitting but |
2017s | the problem was like it was just it was |
2018s | so many and it felt like it wasn't |
2020s | really natural to Moira and who she is |
2022s | and what her kit actually is about |
2025s | um so that's not going to happen uh but |
2027s | you know we've investing up a bunch of |
2029s | them you know we'll keep messing around |
2030s | there's a lot of stuff I think yeah even |
2033s | someone's in the future they may see in |
2034s | events like we've been trying things but |
2037s | yeah nothing to announce when you're |
2038s | looking at other utility you can add to |
2040s | moega do you look only at the orb or got |
2043s | the fade and coalescence as well |
2045s | yeah I think or was one of those places |
2047s | where we just believe that there is room |
2050s | for that in particular you know we but |
2052s | at the same time we don't want to break |
2053s | that flow we know so it's like is there |
2056s | room for utility and when the orbit |
2058s | shots you know and you don't have to do |
2060s | anything else right this doesn't do |
2062s | something a little bit different in its |
2063s | effect things like that so that's just a |
2065s | place where I feel like you know those |
2067s | those moves are relatively basic there |
2068s | might be a little bit of room to add a |
2070s | tiny bit of complexity there but we |
2072s | don't want to overdo it I do think Fate |
2074s | has you know quite a bit already on it |
2075s | with the jump and everything the |
2077s | movement and yeah yeah |
2080s | now speaking of adding utility uh let's |
2082s | transition to one of my favorite |
2083s | supports brigitta |
2085s | um now in mid-season two we increased |
2088s | the health on her Shield uh in the start |
2090s | of season three we added that additional |
2092s | burst of healing to her health pack |
2094s | um so I think you know we've been pretty |
2096s | steadily like uh looking and examining |
2098s | brigitta and Alec you've actually been |
2100s | talking about wanting to take a close |
2102s | look at the ultimate ability and folks |
2104s | players are gonna see Briggs new |
2106s | Ultimate ability starting in season four |
2108s | Alec do you mind kind of going over |
2110s | these changes and uh let's get into it |
2112s | yeah so there's a number of changes here |
2114s | the goal is being to make this a bit |
2116s | more situational in terms of you know |
2118s | how good it can be in certain situations |
2120s | uh and also increase like what you're |
2123s | thinking of doing with the old also |
2124s | makes breaks bring a little bit more |
2126s | scary in the old as well so at the |
2129s | beginning of the ultimate she gains a |
2131s | hundred armor health and this is |
2133s | restorable for duration of rally right |
2135s | so she she just gains this she pressed Q |
2138s | it comes up she has it but no wonder |
2140s | will she actually build up the gradual |
2143s | temporary health like all of her allies |
2145s | so you have to think about that in terms |
2147s | of you know do you have this armor |
2148s | health and you're using Inspire to keep |
2150s | it active and up right |
2151s | the biggest change are I guess in terms |
2154s | of size uh is that her Shield actually |
2156s | gets bigger during the salt so it |
2158s | actually gets pretty wide it's a pretty |
2159s | pretty big thing for Brig and it's |
2161s | helpful goes from 300 to 750. so she now |
2164s | has a big old shield on the front of her |
2166s | and during rally uh so during the |
2169s | ultimate that Shield can stunt so it |
2172s | actually has as wide as it is you can |
2175s | actually use Shield bash during the |
2176s | ultimate so you get you can get one I |
2178s | think maybe two at the end of it |
2180s | um you can actually apply a stun there |
2182s | with that ultimate so she is pretty |
2185s | scary and to make sure she's not too |
2188s | like brutal in this uh her movement |
2190s | speed has been decreased there while |
2191s | she's in the alt from the 30 increase to |
2193s | down to 15 but yeah this one's a lot of |
2196s | fun we've been playing it for playing |
2197s | with it for a while been waiting to let |
2199s | the community get their hands on it as |
2201s | well but I think the shield and |
2202s | everything has just been a great job on |
2204s | the team in terms of like the art and |
2205s | the presentation of it how it looks |
2208s | I think uh anybody who has uh watched |
2212s | some of the trailers that we put out for |
2214s | uh for OverWatch over the years and you |
2216s | know has seen that that one where Brig |
2218s | and Ryan like make the super mega shield |
2220s | and so you know the minute I heard this |
2222s | I thought about that and I'm just like |
2224s | uh I love this you know really just like |
2227s | you know makes brick feel like a tank uh |
2230s | for for just a moment for just a moment |
2232s | the question uh that I would have is |
2234s | like you know these changes they're |
2236s | really cool like and you talked about |
2237s | some of the design goals um |
2240s | we know that this change you know might |
2242s | be a little |
2243s | polarizing for some people like what are |
2245s | your feelings there on that and like how |
2248s | are we going to keep monitoring that and |
2249s | adjusting yeah I mean we'll keep a pulse |
2251s | on whether this feels overwhelming or |
2253s | not in terms of being on the being on |
2255s | the enemy side and how that feels Our |
2258s | intention there is to make break feel |
2259s | like she's much more impactful during |
2261s | her olds and actually have a lot more |
2262s | decision making within that adding some |
2265s | layers to the ultimate itself so those |
2267s | are two things we're going to be mostly |
2269s | monitoring you know is is break |
2270s | terrorizing everyone in terms of running |
2272s | around and stunning the whole enemy team |
2273s | uh that doesn't happen that often unless |
2276s | she's comboing with like certain other |
2277s | certain abilities too so I think it's |
2279s | one of the things that we don't want to |
2281s | introduce and then break suddenly is |
2283s | just the meta pick immediately |
2285s | especially when we're you know |
2286s | introducing a brand new support hero to |
2288s | the lineup as well we want to make sure |
2290s | like this is something that's really |
2291s | great for break but also not too |
2293s | overwhelming on the other side |
2294s | I have a lot of questions yeah that's a |
2297s | lot of questions yeah because I'm I have |
2299s | I'm a bit scared about a great boss Greg |
2301s | again played a bunch of OverWatch one |
2303s | and she took control over the meta for a |
2305s | very long time |
2307s | but here are my questions so first |
2309s | things first |
2310s | how did you come up with the increase in |
2313s | the shield size yeah I think that it's |
2315s | actually a change the team's been |
2317s | playing around with for a while this is |
2319s | before I was on on the team but there's |
2321s | a change that the team's been keeping in |
2323s | the back of their mind something that we |
2324s | knew we wanted to look at |
2326s | um it didn't get into the initial |
2328s | OverWatch 2 changes we didn't have |
2329s | necessarily the the exact design we |
2331s | wanted at that point in time but we |
2333s | tried a number of things and the shield |
2334s | still getting bigger was one of those |
2336s | things we've been trying there was |
2338s | actually an iteration where the shield |
2340s | was invulnerable uh during the ultimate |
2342s | uh that proved I don't think it had the |
2344s | stun at that point but that proved to be |
2346s | a little bit too much and you kind of |
2347s | just like sat there with the shield and |
2348s | enemies were shooting they're like wait |
2349s | what's what's going on here you know so |
2351s | so it kind of like takes the goal of a |
2354s | tank doing hug ultimate that's the |
2356s | intention a little bit yeah you know say |
2358s | if you have the the sense where like you |
2360s | know Reaper's gonna come down you can |
2361s | maybe pop this right before stun the |
2363s | reaper like right before he also an |
2365s | assault and you know sort of make some |
2367s | of those types of flights |
2369s | thrown around and if yes why were they |
2373s | scrapped for this one yeah I |
2375s | I involved Shield one was one of the |
2377s | ones I distinctly remember there was a |
2379s | number of other iterations uh but that |
2381s | was the one I think we tried with the |
2383s | most and try to get most gameplay sense |
2384s | out of but it proves it just not be |
2386s | something that was intuitive to the |
2388s | enemies |
2389s | would we CNA extra utility added to her |
2392s | in the future other than her being just |
2394s | tanky of a goal because this is what I |
2396s | feel is like Briggs identity kind of |
2398s | like a very tanky here you go doing her |
2400s | ultimate at least yeah we feel like |
2402s | she's in a relatively good place in |
2404s | terms of you know how much she's getting |
2405s | played and how much how useful she's |
2407s | being in certain places I I do think the |
2409s | armor pack adjustment that we made gave |
2410s | her a little bit better of a way to you |
2413s | know actually heal her allies as well so |
2415s | we'll sit on this one for a while just |
2417s | like some of those Mercy changes see |
2418s | where Brig ends up and see if there's |
2420s | anything that actually needs to be added |
2422s | and I have one more question more |
2424s | possible one more okay because |
2426s | okay |
2427s | um you mentioned the stun doing her |
2429s | ultimate how long is the stand duration |
2432s | it's pretty brief uh so it's just like |
2435s | the old stun in terms of how long that |
2436s | was I think it's a 0.5 seconds correct |
2438s | point five and you can hit multiple |
2440s | targets with it you can hit multiple |
2442s | targets yeah okay so I mean it sounds |
2445s | gonna be fun for the perspective of the |
2446s | big player but I'm curious why the enemy |
2448s | team will feel like but you assured us |
2451s | that you're gonna keep a close eye and |
2453s | on on Dragon how strong she is or she |
2455s | isn't and hopefully if she becomes like |
2458s | a very strong pick things will get |
2460s | adjusted quite quickly yeah I will |
2462s | definitely be keeping an eye on this one |
2463s | yeah it's it's interesting too because |
2466s | like you know we're talking about like |
2468s | adding new utility to Heroes right and |
2469s | we're going to be talking about life |
2471s | Weaver in just a few moments but one |
2473s | thing I'm noticing like with this change |
2474s | and with life Weaver's ultimate ability |
2476s | like we're actually giving supports more |
2478s | ability to kind of take up space on the |
2480s | map right and to offer Zone control is |
2483s | is this like a trend that you kind of |
2485s | want to continue Alec or like what are |
2487s | you what are kind of the team's goals in |
2489s | adding this additional utility to the |
2490s | roster yeah yeah it's one of the goals I |
2494s | mean I don't I think sort of not |
2496s | necessarily the break change follows |
2497s | this goal but there's like a overall |
2499s | goal of supports that they're a bit more |
2501s | Scrappy |
2502s | um in OverWatch 2 then they sorry we're |
2504s | in OverWatch one and I think all the |
2505s | changes we've been making over time will |
2506s | say like Zen kick right and and some of |
2509s | those types of changes where they can |
2510s | fight for themselves you know it |
2512s | shouldn't be this thing where a damaged |
2514s | character you know faces down a support |
2516s | character and sort of like knowing |
2518s | what's going to happen in in that |
2519s | engagement you know they sh they sort of |
2521s | they should be able to defend themselves |
2523s | they should be able to fight in that |
2524s | engagement at least a little bit right |
2525s | so this is sort of the overall we want |
2527s | them to be pretty Scrappy compared to |
2529s | how they may have been OverWatch one and |
2531s | adding some you know some things to let |
2533s | them fight back and I think you've seen |
2534s | changes over time that have gotten them |
2536s | into that position |
2538s | so that's a lot of balance changes |
2539s | coming your way in season four but I |
2542s | think we know why most folks are here |
2544s | today so let's go ahead and dive |
2546s | straight into it and let's talk about |
2548s | our newest support hero lifeweaver |
2550s | before we dive in dive into the kit if |
2552s | you haven't checked out the trailer be |
2554s | sure to go check out the trailer be out |
2556s | be sure to check out the story the story |
2558s | video it's all amazing I know that you |
2561s | all will love it and love the character |
2562s | of life waiver but Alec let's get into |
2565s | the nitty-gritty about hero design and |
2567s | balance and also have a little talk |
2568s | about some meta impact there so to kick |
2571s | things off would you like to go over the |
2573s | uh life waiver's abilities yeah I'll |
2575s | review the kit for those who haven't |
2577s | seen it yet |
2578s | um so starting off wife Weaver's primary |
2580s | fire is healing Blossom you know you |
2583s | hold its charge actually this flower in |
2585s | his hand and then your release it has |
2586s | homing and soft targeting so it will |
2588s | actually home into your ally healing |
2590s | them just like Mercy a lightsaber |
2592s | actually does have a weapon swap as well |
2594s | though |
2595s | um so he can deal some damage he has his |
2597s | Thorne on on the weapon swap it's a |
2600s | little unruly but can deal some damage |
2602s | there now moving on to his abilities our |
2606s | first ability here is rejuvenating Dash |
2608s | uh you can Dash in any direction it's on |
2611s | relatively low cooldown and heal |
2612s | yourself gives life Weaver a little bit |
2614s | of Mobility there |
2616s | and then we have on the secondary fire |
2619s | pedal platform so pedal platform is |
2622s | lifeweeper actually throws out this seed |
2625s | and it creates a platform in in the |
2627s | world right and as someone steps on it |
2630s | they lift it up so you can use this on |
2632s | allies to with say you know a Widowmaker |
2634s | up to get a nice little vantage point |
2636s | you could use on enemies say you know |
2638s | stopping in alts like erisa or something |
2640s | like that or use it for yourself |
2642s | um a lot that's actually one of the |
2643s | biggest use cases like we were threw it |
2644s | on the pedal platform and give himself a |
2647s | nice vantage point to heal his allies |
2648s | from |
2649s | our next ability is definitely one of |
2652s | the the |
2653s | most eye-opening abilities that |
2655s | lifeweaver has is life so you actually |
2657s | pull an ally to you |
2660s | um to your location so you envelop them |
2662s | in in vulnerability State and then they |
2664s | actually get brought towards you it's on |
2666s | a pretty long cooldown it's 20 seconds |
2668s | but this can save all your eyes at their |
2671s | low Health in a bad situation say your |
2673s | Genji went in and he doesn't have any of |
2675s | his cooldowns left it's like all right |
2677s | get back over here right a Reinhardt |
2678s | your Reinhardt charges in might have |
2680s | missed uh get back over here so things |
2683s | of that nature are really great and this |
2686s | ability in particular has a lot of a lot |
2688s | of play making ability and just in tied |
2690s | up in it you can you combine some |
2692s | ultimates to do some crazy stuff too so |
2694s | a lot to talk about there |
2695s | next up Tree of Life is the ultimate |
2698s | life Weaver builds this tree in the |
2701s | world and on the initial build it |
2704s | actually does a pulse of healing and |
2706s | then every every second another pulse of |
2708s | healing so it's just safe space that |
2710s | your your team can actually rally around |
2712s | and they can get constant healing from |
2714s | it can be destroyed by enemies though |
2717s | and it has a thousand Health uh just |
2719s | like hell platform these things can be |
2720s | destroyed without platform as 400 Health |
2722s | the tree of life has a thousand health |
2724s | and then last but not least there's a |
2726s | passive online fever as well called |
2728s | parting gift so when he dies he leaves |
2730s | uh this flower in the world uh and |
2734s | enemies or Allies can pick it up uh so |
2736s | Alex can pick it up for her health and |
2737s | you can also pick up her health but |
2738s | allies do get more so that's likely |
2741s | versus kits I'm really excited to talk |
2743s | about this here it's one of my favorite |
2744s | Heroes we released so far uh and excited |
2746s | about you know any questions you may |
2747s | have about them so before we actually |
2750s | get into those questions and talk about |
2752s | the gameplay impact we recently recorded |
2755s | some scrims with several of our very |
2757s | well-known content creators |
2760s | um so what do you say folks you want to |
2761s | take a look and listen at that let's do |
2763s | it all right let's roll it |
2767s | and put a wall on top of the flower |
2770s | oh my God I really want to trap someone |
2773s | in a room wait can we actually do that |
2775s | at the site |
2776s | can we try like just to see how high we |
2778s | can get I want to see |
2782s | this is a flower down |
2784s | yeah what are we trying to flower down |
2786s | right now |
2789s | oh sorry |
2793s | I guess |
2795s | have it in five |
2797s | what are we doing |
2799s | with it |
2801s | yeah maybe maybe yeah I want to see how |
2804s | far yeah I think it's gonna bounce just |
2807s | put the bar down I mean yeah |
2812s | okay cancel bar |
2815s | oh my God oh my God no you can't wait |
2818s | can we can we do that at the start can |
2820s | we do it here I wanna I wanna sit up |
2822s | there for the rocket yeah |
2824s | it's too late just right here |
2827s | excellent Angie |
2832s | I'm gonna put a platform that goes high |
2833s | right there |
2836s | okay |
2842s | okay |
2847s | I pulled my face perfect |
2850s | we're told they pulled them |
2852s | I'm in the Weaver though Soldier one |
2856s | I'm gonna flank left side |
2858s | can we kill signals alone |
2862s | oh they're resting |
2865s | hello |
2868s | one Sigma one |
2870s | okay |
2874s | I need help oh there he is |
2877s | oh nice |
2881s | here |
2882s | we can chase her yeah |
2887s | oh |
2893s | zero one |
2895s | I got lost |
2899s | I think I pulled oh there's that red or |
2901s | the rose thing |
2903s | right now |
2905s | I put a platform on the corner |
2911s | hold on I go |
2912s | yeah I see him |
2917s | heels on you thank you |
2922s | I'm one of them |
2927s | oh he wanted one Oh wrong buttons |
2932s | RC one Mercy one oh do you control so |
2934s | hard |
2935s | yeah it's gonna be really painful |
2938s | don't make any support main mad |
2941s | yeah that's that's definitely true on |
2945s | rissy Missy one rich one rich one yeah |
2948s | Soldier High Ground |
2950s | I can go for him soon |
2954s | I miss them I'll push point it I'll get |
2957s | one he's up |
2961s | I blocked Eva's Escape |
2971s | I can't help you guys I think we're good |
2975s | okay come here you can do it here |
2977s | they're not gonna expect it here hold on |
2980s | hold on yeah yeah |
2983s | oh |
2987s | I'm dead |
2988s | oh |
2990s | oh that's our flower |
2992s | yeah they put a tree on top of it yeah I |
2996s | was just wondering why I didn't die with |
2998s | EMP |
2999s | eror |
3000s | [Music] |
3003s | I'm coming I'm coming I'm coming I'm |
3004s | coming |
3013s | here |
3018s | kill this ball yeah yeah yeah now the |
3021s | problem is I can do that every time but |
3022s | we don't have damage to kill him yeah |
3024s | I'm chasing myself |
3028s | sorry sorry |
3033s | oh I forgot |
3035s | yeah I can pocket your blade I can go in |
3038s | for blade I'm going in for blade |
3048s | oh got the blade |
3050s | is that our Trio there's mines |
3057s | all big |
3062s | try to reload yeah you ain't |
3071s | um |
3072s | that'll back up a little |
3074s | I'm gonna go and swap |
3076s | I can't play ball here |
3082s | I have outside |
3084s | I might go Honda 30 MP is matching but |
3087s | Ultra |
3097s | all right |
3105s | honestly you could try to bait the tree |
3107s | like put it really far in their back |
3108s | line and then yeah |
3110s | or something I like that it'll hinder |
3113s | their vision |
3115s | I'm 85. |
3117s | I'm gonna valve now |
3121s | all right I'm putting it all the way |
3125s | oh |
3127s | sorry hello |
3128s | hi cameras |
3130s | I'm cut off by a tree |
3133s | just kill the tree |
3136s | nice |
3138s | hold on I'm here on their supports I'm |
3140s | on their supports |
3148s | oh nice |
3151s | that was so smart Austin |
3154s | and if that's all he's going for you |
3156s | know yeah yeah |
3160s | you can't see |
3166s | yeah |
3167s | initiating match |
3172s | they did that platform visor then you |
3175s | can stand directly under the platform |
3176s | and I can't shoot you true |
3191s | I feel like there's gonna be like spots |
3193s | you can learn where you could body block |
3194s | people |
3196s | yeah with this thing |
3198s | yeah |
3201s | it's really weird I don't know oh |
3205s | it picks the height that it goes up to |
3209s | um they said it was based off of like |
3211s | whatever's above it when people run off |
3213s | without me |
3223s | yeah there's gonna be a bunch of spots |
3227s | oh thank you let me know when you have |
3228s | Bob I want to say my e for it oh my gosh |
3232s | same spot three two no no no don't use |
3235s | it or switch off and then switch back so |
3238s | we can too late |
3240s | okay let's go right here go right here |
3243s | everyone's okay |
3246s | three two one |
3249s | ice wall |
3251s | wait okay we got no why are you go |
3257s | what uh they're stealing my thing |
3272s | Graham right time |
3275s | I don't know oh I got scared |
3300s | yeah three two one |
3306s | she doesn't heal more if you're at half |
3308s | now |
3309s | yeah |
3311s | oh I can grapple it what the heck |
3315s | lifted it as I had a grapple on it oh I |
3318s | just used you to body buck |
3323s | [Music] |
3324s | yeah |
3326s | yeah |
3327s | oh |
3329s | um |
3336s | I was able to do like uh diags off of it |
3344s | it's just gonna be sick |
3354s | we're going up |
3356s | let me know how great I'm gonna stop |
3360s | I can pull you up |
3362s | no I ain't no way he just did that to me |
3364s | oh |
3365s | it just Rivers though |
3368s | I'm gonna give him some ticks and I'll |
3370s | go |
3371s | yeah wait I'm here with you you got her |
3374s | you got her oh |
3378s | follow follow |
3380s | me |
3381s | just press through them |
3384s | nice oh I just killed him is that tree |
3387s | gonna die to the cart |
3390s | nope no |
3395s | okay I'm pocketing Guru from now on |
3397s | goodbye |
3405s | I'm carroting |
3411s | take the platform |
3413s | yeah |
3416s | I got a Genji and a ball on the cart oh |
3419s | uh we need to help her full name for me |
3426s | Indian |
3435s | uh pulling in six |
3444s | they have to like jump you see that |
3447s | flower yeah |
3454s | love you Paul |
3456s | oh it doesn't oh it doesn't yeah I put a |
3458s | platform though oh no it doesn't do |
3460s | everything |
3461s | we're so spoiled |
3466s | oh |
3468s | he's antsy he's um |
3471s | he's burning |
3473s | nice |
3476s | goodbye |
3492s | I get scared |
3495s | Mercy one |
3497s | I have the banana hug |
3501s | oh okay |
3505s | I trusted you hey I won this was |
3508s | terrible we forced them all |
3512s | right we can kill inside |
3517s | protect me |
3519s | I'll try it nice I used to eat a body |
3523s | box |
3523s | yeah I was able to uh |
3526s | yesterday I was able to like hold |
3527s | somebody to save myself yeah yeah |
3531s | I can Nano anyone |
3534s | there's a platform Decor to your right |
3536s | oh yeah |
3541s | oh |
3542s | um okay they don't go that far |
3546s | and I'm dead |
3549s | you're going in the |
3551s | whole thing actually that was clutch I |
3554s | was actually clutch |
3571s | seconds |
3574s | nice |
3576s | what I pulled you while you were |
3579s | remaking |
3580s | wasted a tree huh all right get the tree |
3585s | filling okay let's win this one we win |
3588s | this |
3589s | yeah |
3591s | I can platform on the center of bridge I |
3594s | think we just did like the right way um |
3596s | you just do it on me here when they come |
3597s | out okay |
3599s | you can do it I think |
3609s | enemy here |
3612s | is that possible to do it right under my |
3614s | feet or it does it like not deploy until |
3617s | I move |
3618s | why can it only be beside me |
3621s | okay coming back |
3628s | oh my God |
3631s | uh platform Bridge right there |
3642s | the grocery for me no I'm sorry |
3646s | one ball |
3652s | thank you that was actually really good |
3654s | oh my God |
3656s | [Music] |
3661s | well it's gonna be retouch |
3663s | oh okay okay okay |
3666s | holy |
3667s | so Genji yeah |
3671s | is that lower |
3677s | I don't have my ship |
3684s | they have kiriko now |
3687s | [Music] |
3689s | are you cooking over there |
3692s | he's cooking let him cook |
3695s | it |
3698s | oh you're so good over here |
3701s | all right |
3702s | I got booped forward |
3711s | I'm almost back I'm gonna go up since |
3713s | you guys are back there |
3716s | Weaver Weaver |
3718s | oh nice |
3721s | fashion wait that one nice |
3727s | Soldier main careful yeah I'm running |
3730s | I'm running |
3738s | interesting |
3741s | [Music] |
3743s | I'm coming I'm coming |
3747s | over there |
3753s | can you want me up to the thing |
3758s | good morning |
3759s | Fashion's up top he's on his one he's |
3761s | one he's so low what you got your oint |
3763s | sorry I thought I hit him |
3765s | like what's happening we went there yeah |
3768s | platforms platform whatever |
3777s | yeah yeah I'm going here again |
3789s | I gotta pull for whoever |
3795s | nice |
3804s | oh my God there's so much stuff on the |
3807s | screen there's like trees there's like |
3810s | so snares and there's like all right |
3814s | my tree placement at the end there |
3817s | just cutting off Guru from our whole |
3819s | team |
3821s | it's okay I was on the like the |
3825s | flower thingy to help him |
3827s | oh mercy on The High Ground |
3834s | it'll be funny if someone was like alone |
3836s | on the cart and then you pulled them off |
3838s | the cart oh |
3841s | or if you leave them up and they've seen |
3843s | on |
3844s | oh my like anime yeah this is definitely |
3848s | a character that you're gonna have to |
3850s | take from people to lock it yeah |
3861s | thank you |
3863s | [Music] |
3869s | foreign |
3871s | have you guys picked up my death orb |
3874s | no honest honestly I forgot it existed |
3878s | yeah |
3881s | you should try it I'll shoot a rocket |
3883s | there give it a sniff |
3887s | three |
3888s | two one attackers |
3896s | he's on the platform |
3902s | crowd |
3912s | break right side yeah |
3915s | Rim packed |
3919s | platform on you group |
3922s | to your right to your right |
3924s | you're running into it |
3925s | yeah I tried it oh it's like it was on |
3928s | top of something |
3931s | I have another one and two put it on |
3932s | Metro |
3935s | one |
3940s | guys |
3943s | can you play by me they Wonder oh |
3946s | it's okay it's okay |
3949s | oh we can push Azaria I'm getting ready |
3951s | left close left low |
3954s | uh |
3956s | thank you |
3964s | so disorienting when I like Guardian |
3966s | Angel to somebody yeah and then they're |
3968s | gone and I'm like oh I don't know what |
3971s | you need for MP do I save my blazer for |
3973s | MPV |
3987s | I got this |
3998s | all right |
4006s | probably I'm just gonna empty it |
4015s | 30 seconds |
4018s | I'm gonna push Azari off top |
4021s | IC good I'm pushing her |
4026s | rally |
4028s | oh |
4030s | stay behind my shield |
4035s | [Music] |
4037s | what 15 seconds |
4044s | bro |
4046s | this is really cool |
4054s | that was insane |
4061s | it'll get quaked on |
4064s | I don't know Bill Aspen block Aspen off |
4067s | never mind |
4072s | they might have Rambles no no they just |
4075s | use it |
4077s | come up here |
4082s | [Music] |
4085s | wow okay so what is plainly evident just |
4089s | from watching that video is that there |
4091s | is so much to learn with this new |
4093s | support hero |
4094s | um |
4095s | I think what I'm gonna do right now is |
4097s | I'm gonna actually turn this over to the |
4099s | expert ml7 you are a support legend in |
4103s | the OverWatch community so we know the |
4106s | questions that you're gonna have are |
4107s | going to be exactly some of the ones |
4109s | that many of our support Specialists are |
4111s | going to have so let's get into the |
4113s | details get granular get nitty-gritty |
4115s | what kind of questions do you know that |
4117s | high rank support players will have I'm |
4119s | gonna dive right into it Andy I'm super |
4122s | excited about lifeweaver being added to |
4124s | the support of the gospel because I |
4125s | think that his kit will cover one of the |
4127s | main weaknesses that a lot of Heroes in |
4129s | OverWatch have which is the lack of |
4131s | Mobility I've always classified supports |
4133s | as escapists and it's like vivalists |
4136s | what I mean with this escapists OG higos |
4139s | that have a way of getting away from |
4141s | Team fights but usually the ways of them |
4143s | running away from Team fights I just |
4145s | themselves I'm looking at uh Swift |
4148s | step orgas fade and also you have what I |
4151s | call survivalists as in if you want to |
4153s | take the fight against them they're kind |
4155s | of forced to take the fight so Heroes |
4157s | such as Anna or xenyatta they lack |
4159s | Mobility so I think that lifeweaver will |
4163s | bring a lot of utility into the support |
4164s | roster same as like similar to Lucio's |
4167s | speed boost because he gives you the |
4169s | possibility of repositioning teammates |
4172s | in fights especially with his uh with |
4175s | his pull and also with his uh flog that |
4178s | he lifts his allies up now I got a |
4180s | question for you Alec about about life |
4182s | we've introducing a new Hugo always |
4184s | brings a big Shift Into The Meta do you |
4186s | think this will be the case with him as |
4188s | well |
4189s | you know I I think |
4190s | when we introduce a new hero yes they |
4192s | always Shake Up The Meta in some way I |
4195s | think in particular for life waiver |
4197s | there's multiple tools that we could see |
4199s | really shaking it up and that it could |
4200s | be pedal platform it could be life group |
4202s | I think you know having those both on |
4203s | One support is definitely going to bring |
4206s | some change uh it's just some some of |
4208s | this stuff we've been seeing some of the |
4209s | compositions and some of the plays you |
4211s | can make we're excited to see what |
4212s | players at like a really high level |
4214s | actually do with all this tools too do |
4216s | you think that he has like a very high |
4218s | skill ceiling to master him it's |
4222s | interesting because actually part of our |
4223s | design intention when we were developing |
4225s | life we were was to have a support that |
4227s | actually didn't require a lot of aim |
4229s | skill you know so his primary healing |
4230s | for example you know has homing you have |
4232s | that charge up you it has good amount of |
4235s | range so you don't really have to be |
4236s | super you know amazing at aiming to |
4239s | actually play wave Weaver what it does |
4241s | take is a lot of Team coordination you |
4243s | know there's a lot going on you you know |
4245s | your teammates might need to be aware of |
4247s | where the platform is when you're going |
4248s | to use life group effectively so there's |
4250s | a lot of game sense here with life |
4252s | waiver but I wouldn't ask to say it |
4254s | there's like a ton of uh actually |
4255s | mechanical skill um because you are you |
4258s | know you have that home in healing and |
4259s | that's one of the things we really |
4260s | wanted to focus in on at the beginning |
4262s | of his development kind of like are you |
4264s | focusing on him in the battlefield with |
4266s | like setting up your allies rather than |
4268s | just getting ready to kill your team I |
4270s | guess to just to go at damage that's the |
4272s | philosophy behind him a lot of it I |
4275s | still think you know life Weaver you |
4276s | know you still got to like fight for |
4277s | yourself because sometimes you switch to |
4279s | the you know switch to Thorn volley and |
4281s | do can defend yourself in some |
4283s | situations and knowing exactly you know |
4285s | where to throw the platform to is |
4287s | important but our Focus was making a |
4290s | another support that was easy to heal on |
4292s | in terms of the aim skill necessary and |
4295s | could you describe his playstyle as then |
4297s | is it is this something that we've seen |
4299s | in the support the gospel so far or is |
4301s | this something completely unique |
4303s | I think these abilities are definitely |
4305s | completely unique in terms of what we've |
4307s | seen in the uh support roster I I look |
4309s | at sort of Life Weber as having very |
4311s | high healing output so you know in terms |
4314s | of Who You may pair alongside lifeweaver |
4316s | uh not a ton of burst healing you have |
4319s | to be prepared for those situations if |
4321s | you aren't prepared for those situations |
4322s | you know his healing isn't as strong |
4323s | right |
4325s | um but I think the two things we talk |
4328s | about like being able to control space |
4329s | and put your allies in different |
4331s | positions you know he can really warp |
4333s | how the fight is approached and how your |
4335s | allies approach it and how aggressive |
4337s | your allies can be you know I think some |
4338s | of the examples we talked about so it's |
4340s | like Reinhard or Genji or you know some |
4342s | of those flankers that may go in and |
4344s | they can be a bit more aggressive maybe |
4346s | in a little reckless because they know |
4347s | life fever is protecting them as well |
4349s | you know in some of those battles yeah |
4351s | it's an interesting point you bring up |
4352s | about having to be a little bit more |
4354s | prepared for healing and I think you |
4356s | know as players are kind of trying to |
4358s | draw some comparisons and I know ml |
4360s | wants to get into this a little bit |
4361s | later on but like you good I I |
4364s | personally when I played him in some of |
4366s | our internal play tests the way that I |
4368s | thought about it and approached it was |
4370s | almost kind of like the kariko of who |
4371s | does right where it's like you know and |
4373s | or even like for me going way back as |
4375s | like a wow player right you know it's |
4377s | the the idea of pre-healing right of |
4379s | anticipating the damage is going to come |
4381s | to your uh come to your tank your damage |
4383s | whoever's getting targeted right and |
4385s | knowing having the game sense to know |
4387s | when it's appropriate that you should |
4389s | actually be pre-healing and anticipating |
4391s | that so |
4392s | speaking of internal play tests uh ml I |
4394s | do remember you have a question actually |
4396s | about some of our internal play tests |
4398s | do you think that life we've worked will |
4400s | be as polygizing in the game as kikako |
4403s | was team comp wise do you think that he |
4405s | has the possibility of defining the next |
4407s | meta |
4408s | yeah I think you know he brings a unique |
4411s | set of tools |
4412s | um so I definitely think there's there's |
4413s | a chance to like we were unlocks a lot |
4415s | of compositions you know in particular |
4417s | like what what damage characters are |
4419s | playing alongside him which team cares |
4420s | are playing alongside him uh so yes |
4422s | there's potential there for here to just |
4424s | unlock new things and new ways of |
4426s | playing in new ways that teams are |
4427s | actually approaching the game whether |
4428s | that be from because you have life group |
4430s | or whether because you have the pedal |
4431s | platform that can actually put your team |
4433s | in you know new situations and new areas |
4435s | of the map |
4436s | other parts of his kit that you feel |
4438s | might be too weak or too strong |
4441s | I I think the one thing we're definitely |
4443s | gonna be looking at as lightweaver |
4444s | launches is you know his healing is you |
4448s | know how is that healing tuned is it |
4450s | actually you know too high for how much |
4452s | value he's getting elsewhere in his kit |
4453s | as well and then I think lifebearp in |
4456s | particular my group's probably one of |
4458s | those very |
4459s | um |
4460s | it's probably the most one of those very |
4463s | attractive abilities within a fight and |
4465s | we need to keep an eye on like okay how |
4466s | much value are players actually getting |
4468s | out of it because we we think it's very |
4470s | very powerful but are players seeing |
4472s | that value immediately you know in those |
4474s | first few weeks as they're playing like |
4475s | Weaver |
4476s | number wise how does his healing and |
4479s | damage output feel like compared to |
4481s | other supports |
4482s | yeah so this healing per second follows |
4485s | the timing below Mercy um but you know |
4487s | you do have that range you do have the |
4489s | Homing you do have all of that so it |
4491s | does feel really good you can be a very |
4494s | high healing output support on life |
4497s | waiver and the damage is is pretty high |
4499s | it's about like 110 DPS on his Thorn |
4501s | volley |
4502s | um so that could be pretty high it's one |
4504s | of those skills we see in playtest in |
4506s | particular as players get used to |
4508s | lifeweaver they're using that a little |
4510s | bit more you know swapping weapons a |
4512s | little bit more in terms of their you |
4513s | know going back and forth |
4515s | um so they're getting more damage |
4517s | overall but the weapon itself as I said |
4519s | earlier is like unruly it's not |
4521s | necessarily it does have a significant |
4523s | amount of spread right |
4525s | um so you have to get to really kind of |
4526s | learn how that feels I wanted to ask you |
4528s | like how fast can you swap between his |
4531s | healing Blossom and his um his Token |
4534s | Valley is it similar to swapping from |
4536s | healing to damage boost on morgacy or is |
4538s | it similar to swapping from the staff to |
4539s | the pistol it's faster actually than how |
4542s | Mercy can swap uh but the one thing you |
4544s | have to keep in mind is when life Weaver |
4546s | swaps back to Healing he doesn't have it |
4549s | charged right he then has to recharge |
4551s | his healing and get it back up so you |
4553s | have to be pretty mindful of that in |
4555s | particular because life Weaver at zero |
4557s | charge isn't going to be able to Output |
4559s | much healing until he charges up healing |
4561s | Blossom to some significant level |
4563s | all right folks we are running short on |
4567s | time but that is okay because today we |
4569s | are introducing a new segment that we're |
4572s | calling rapid fire here's how this is |
4575s | going to work |
4576s | we're gonna put some time on the clock |
4578s | ml7 will have all that time to ask as |
4581s | many questions that he can ask and get |
4583s | an answer from alicon Alec are you ready |
4587s | let's show I'm ready as I'll ever be |
4589s | that's all right ml7 are you ready I'm |
4593s | good to go Andy |
4595s | here we go folks on your mark get set go |
4599s | it's live grip how do you plan to |
4601s | prevent the 12 potential there's some |
4603s | baked in logic there to prevent some |
4604s | troll potential and we actually allow uh |
4607s | allies being pulled they can use |
4608s | movement abilities inside of it so they |
4610s | can get out of it Miss clicks happen in |
4612s | game will this ability have a |
4613s | confirmation option like ecoscopy |
4615s | organo's nanoboost it will not have a |
4617s | confirmation option at watch |
4620s | is there gonna invulnerability to it yes |
4622s | allies aren't vulnerable for the |
4624s | duration of the life group ability petal |
4626s | platform in tiogi can you have 100 |
4628s | uptime of your petal platform no there's |
4631s | going to be a little bit of time where |
4632s | you do not have it it's on a bit longer |
4634s | cooldown and that is where white flavor |
4636s | is at his most vulnerable new place of |
4638s | May wall or your sim TP on top of it yes |
4640s | you can do you think that this ability |
4642s | might influence the meta the most I |
4644s | don't think Telecom will influence the |
4646s | meta the most but has a lot of neat |
4648s | tricks you can do with it such as |
4649s | raising up your allies or hey you know |
4651s | see Arisa ulting and raise her up and |
4653s | then that old's gonna be kind of not |
4654s | doing anything anymore and he activated |
4656s | halfway across the map you can activate |
4658s | as far as you can throw it it's actually |
4661s | something you you throw from from wife |
4663s | Weaver it could bounce off wallsu it |
4664s | will not go halfway across the map a new |
4666s | grapple hook to it yes you can now |
4668s | moving on to the passive parking gift |
4671s | does this stay up until he responds it's |
4673s | up for 12 seconds so slightly longer you |
4674s | pick up Parting Gift up like you could |
4676s | back in the day pick up toybian's armor |
4678s | packs you just walk in over it and |
4680s | that's how you'll pick it up like a |
4681s | health pack how much does it heal it |
4683s | heals allies for 250 and enemies for 75. |
4686s | can you activate pedal platform without |
4688s | having anybody step on it a player has |
4690s | to step on it it's a pressure sensitive |
4692s | platform at that point it will rise up |
4694s | can you activate it with a Teleport |
4696s | no it will not activate that way does |
4699s | the healing from the ultimate work |
4700s | through walls or is it the line of sight |
4701s | dependent it does need line of sight |
4703s | does he have any movement decks Yes |
4706s | actually at the as you raise up on a |
4708s | platform if you jump at the top you'll |
4710s | actually get a much bigger jump does he |
4712s | have a modified headshot amplifier like |
4714s | hiriko has or is it the same like most |
4716s | other Heroes that can headshot it's like |
4717s | most other Heroes it's times two and |
4719s | ding ding ding ding ding we are all done |
4722s | there thank you so much for that that |
4724s | was actually a lot of fun I don't know |
4726s | Alec how did you how did you like that |
4727s | yeah yeah well I love talking about life |
4729s | Weaver um we're very very excited about |
4731s | this hero oh I'm doing more talking |
4733s | about the rapid fire you may have to we |
4735s | may have to start doing all of our |
4736s | interviews like that sure sure yeah |
4739s | well |
4741s | let's talk about let's let's uh let's |
4743s | wrap things up folks |
4745s | um there is like we said earlier there's |
4747s | a lot of changes coming your way in |
4748s | season four from hero balance to |
4750s | competitive updates to Quality of Life |
4752s | Changes Everything aimed at making |
4754s | OverWatch 2 uh the most fun and most |
4757s | exciting and the best experience |
4759s | possible for all of you |
4761s | um so for all the details again please |
4762s | be sure to check out the season four |
4763s | patch notes those are live on the |
4765s | official forums right now |
4767s | before we get out of here though ml |
4769s | would love to get your perspective on |
4771s | lifeweaver now that we've had a chance |
4773s | to ask all these questions I really want |
4776s | to know from your perspective what is |
4778s | the impact that lifeweaver is going to |
4779s | have on the bat on just overall game |
4781s | balance and how may he shift The Meta |
4785s | I think that life opens up a lot of |
4788s | possibilities that weren't possible |
4790s | before because a lot of Heroes lacked |
4792s | mobility and he covers that weakness |
4795s | very well now initially I suspect that |
4799s | he will not be |
4802s | um |
4803s | it will take some time to master his cat |
4804s | is what I'm trying to say he seems like |
4806s | a very complex here goes so the more |
4808s | hours we're gonna have on him the more |
4809s | you're gonna understand how strong he is |
4811s | team comp wise I feel like initially |
4814s | people are going to play with him in |
4816s | such a way that you want to like pull |
4818s | allies that are getting dived but with |
4820s | time we might see this evolve into |
4823s | trying to speculate that extra Mobility |
4825s | that he can offer to his allies by just |
4828s | stacking he goes that he can play with |
4830s | that have a lot of Mobility themselves |
4832s | such as Winston maybe even Genji |
4836s | interesting Alec your take on what ml |
4839s | just said yeah I mean that all sounds |
4841s | exciting I think it's one of those |
4842s | things where you know once we unleash a |
4844s | hero in onto the entire playbase we get |
4847s | this we just are delighted when we see |
4849s | what they come up with too that we maybe |
4851s | not have seen in our initial play test |
4852s | right so we're excited to see how white |
4854s | flavor shakes everything up and to see |
4855s | the creative compositions that players |
4857s | build around him |
4858s | very cool so obviously like we don't |
4861s | want you to be like making your meta |
4863s | predictions or you're like uh you know |
4866s | hero balanced hearing uh Alec that's |
4868s | that's not that's kind of like not what |
4870s | we do like we don't determine that stuff |
4871s | we let the community talk to us about it |
4873s | right |
4874s | um but |
4875s | from a design perspective though and you |
4877s | as the leader of the hero design team |
4879s | like I'm really curious to know what are |
4881s | you hoping to learn with season four |
4884s | yeah I think with season four we're |
4886s | really weren't looking at you know how |
4889s | when a new support comes out like what |
4890s | do players do initially uh with that |
4892s | with that hero you know it's been since |
4894s | launch you know we haven't had a new |
4896s | support yet this was carico and now we |
4898s | have life Weaver and just seeing how |
4900s | players adapt to the support that really |
4902s | they need to be aware of right I think |
4904s | the platform in particular is something |
4906s | where it's like life is gonna throw it |
4908s | up for you are you ready for it do you |
4910s | know how to like actually play with this |
4911s | thing do you know how to play a round |
4913s | life Weaver so I think those are some of |
4915s | the things I'm most excited to see |
4916s | players answer that question I'm most |
4918s | excited to see like how they're adapting |
4920s | to life grip and you know what are they |
4922s | something they're in the back of their |
4923s | head they're like oh I can do this I can |
4925s | go in Reinhardt because I know |
4926s | lifeweaver is going to protect me I'm |
4929s | excited to see how they really adapt |
4930s | there and that this is something that |
4931s | was you know this here in particular |
4933s | there's so many tools available in his |
4936s | kit that you know it's gonna be really |
4938s | interesting |
4939s | that's actually super interesting Alec |
4941s | um you know I know me personally uh like |
4944s | I'm super excited to see when uh the |
4947s | OverWatch League Pros get their hand on |
4948s | life Weaver I think he's going to open |
4950s | up so many different comps I think it's |
4953s | gonna be really exciting and interesting |
4955s | to see folks with that kind of like high |
4957s | of a skill ceiling get their hands on |
4958s | him so well I just wanted to take the |
4961s | moment and say thank you to all of you |
4964s | for watching with us we really |
4965s | appreciate you we hope you enjoyed this |
4967s | content also take a moment here to say |
4970s | thank you to Mr ml7 thank you ml for |
4972s | joining us today would you like to tell |
4973s | the folks at home where they can find |
4974s | you on the interwebs thank you for |
4976s | having me on Andy this has been a lot of |
4978s | fun if you wanna check my content out |
4981s | then you can just find me at mo7 support |
4983s | on my social media |
4985s | very cool Alec uh speaking of social |
4988s | media we know that you've got a very |
4990s | active presence on Twitter uh talking to |
4992s | players answering questions and even |
4993s | occasionally hosting a q a uh where can |
4996s | folks find you online yeah it's a GW |
4998s | underscore Alec and you know send me |
5000s | some questions if you have them and I'll |
5001s | do my best to answer them and for all of |
5003s | you watching at home whether you're |
5004s | watching on Twitch where we ask you to |
5007s | please follow us and turn on your |
5008s | notifications or if you're watching us |
5010s | on YouTube where hey like subscribe |
5012s | please comment in the video below let us |
5014s | know how you like this content but until |
5016s | next time my name is Andy Belford and |
5019s | this has been devchat |
5039s | thank you |
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