We'll go into a bit more historical detail in the next Director's Take.
I hope that the additional context can shed some light on why we made this decision.
I've seen speculation that the changes to PvE scope on Overwatch 2 are related to Blizzard's RTO policy. For the record, that isn't true.
Managing PvE and PvP development simultaneously has been a challenge for the team for years. It's a less exciting headline but it's reality.
@ClearTogether No worries at all! Your post wasn't the only piece of speculation on this. RTO is a contentious topic in the industry so I totally understand.
I just wanted to set the record straight that this was an internal issue, not an external one.