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846s | thank you |
853s | hello everybody and welcome to the |
855s | calling all heroes Challenger Cup |
856s | qualifier number two Moxie and we're |
858s | back once again after qualifier number |
860s | one which was honestly incredibly |
862s | exciting and to come back into qualifier |
864s | number two with Moxie I'm incredibly |
866s | excited to see what's in store for us |
867s | today yeah it's an absolute honor to get |
870s | people back on the calling all heroes |
872s | cast this dust Dustin this is a |
874s | brilliant initiative that has brought to |
876s | us between OverWatch and the OverWatch |
878s | League which has the mission of building |
879s | an inclusive and competitive game space |
882s | and environment for everyone including |
884s | marginalized genders so that not only |
886s | can they develop skills to be able to |
889s | play with teams and really try and |
890s | compete in that competitive scene it |
892s | also runs in tandem alongside the path |
895s | to Pro with the hope that a lot of these |
897s | teams are actually going to be |
898s | participating in open division at the |
900s | same time carrying the skills that |
902s | they're able to learn and build here |
903s | over towards that area to be able to |
905s | integrate into other parts of the |
907s | competitive scene of OverWatch 2. yeah |
909s | and if you want to check out more please |
910s | go to calling allheroes.digita look into |
913s | it a bit more guys let's show you a |
915s | little bit of a replay from qualifiers |
917s | number one which like you mentioned like |
919s | we mentioned what's exciting is heck so |
921s | let's show you some highlights back from |
922s | that qualifiers which happened last |
924s | month |
926s | hello calling all heroes welcome to the |
929s | challengers cup for the calling all |
930s | heroes tournament |
933s | [Music] |
935s | they're with the |
937s | just eat up as much of that barrage as |
940s | possible that's how you endure |
942s | [Applause] |
942s | [Music] |
945s | [Applause] |
949s | I am surprised that that was not shut |
951s | down and he gets two kills during the |
954s | barrage Ruby has the self-destruct |
956s | available and there it is gonna have to |
958s | be used there's the EMP on top of it all |
961s | no one's available to run away |
963s | [Music] |
966s | I was already here and there's nothing |
968s | to save them through that damage the |
969s | beam truck was not built yet for quiet |
971s | so Bashi finds the kill tops the attack |
974s | visor as well they could still fall but |
975s | the internet he comes through in Apache |
977s | will they fall no wall extremely low |
979s | they found three kills with attack |
981s | Finders |
982s | [Music] |
992s | [Music] |
1000s | that's all they needed man and it is |
1003s | just a free-for-all in the back line |
1005s | there for nanai |
1010s | what a barrage to pick off fun early |
1012s | they also got the suzu on them |
1017s | [Music] |
1036s | it's a little bit too late the animation |
1039s | startup finishes but the team is already |
1042s | in pieces congratulations to artoria |
1046s | Artemis for winning the challengers Cup |
1048s | qualifiers number one |
1050s | foreign |
1060s | [Music] |
1060s | [Applause] |
1067s | for this weekend's as we mentioned last |
1070s | weekend or last qualifiers rather out |
1073s | your Artemis Altier Polaris 130 time |
1075s | zone in chikigami all qualified in |
1077s | qualifying number one which every series |
1080s | that weekend was a barn burner of a |
1082s | series Moxie yeah I remember the matchup |
1085s | without your Ottomans versus Altier |
1087s | Polaris in that Grand Final oh my |
1089s | goodness Polaris making that lower |
1091s | bracket we're on that to be able to go |
1092s | back to back against Artemis and it |
1095s | really did go down to the absolute wire |
1097s | on some of those matches but those four |
1099s | teams have qualified into the main event |
1101s | in December we still have to figure out |
1104s | the rest of those four other teams that |
1106s | are going to be able to make it in for |
1107s | that play and it's going to come down to |
1110s | all of the teams are participating this |
1112s | weekend and Dustin we have some |
1114s | absolutely stacked rosters it's going to |
1117s | be a Swiss stage for the first two days |
1120s | which does mean that we're going to be |
1121s | heading into a first to two format |
1124s | before we head over to November 20 of |
1126s | whether I should take a little bit |
1127s | longer becoming a best of five in those |
1130s | grand finals with the top four teams |
1133s | managing to advance into the final event |
1135s | in December and getting to go toe-to-toe |
1137s | with the likes of Polaris Artemis 140 |
1140s | time zone and Shiki gami however one |
1143s | thing we do have to mention as well is |
1144s | that these players are playing on live |
1146s | patch Justin so you know what I mean so |
1148s | it's gonna be a different bit of matter |
1150s | still going to be the same map Paul |
1152s | we're still going to have places like |
1153s | pariso and Esperanza coming in for push |
1155s | but we are going to most likely see a |
1158s | variety of different heroes in |
1160s | comparison to qualify as number one |
1161s | which really anchored around the zarya |
1164s | and the kiriko being integrated together |
1166s | with Zara getting that nerve it's much |
1169s | more likely that we're going to see The |
1170s | Meta that we saw from the OverWatch |
1171s | League Grand finals which is Winston |
1174s | coming into the mix with Genji being |
1177s | booted out and Reaper taking his place |
1179s | and I for one am here for although I |
1182s | know that you have your eye on a |
1183s | different Tank Hero well obviously I |
1186s | mean like you like you mentioned Winston |
1187s | will be included for sure but on the |
1190s | other other side you know it ranked in a |
1192s | lot of the actual game itself people |
1194s | have been playing roadhog because you |
1195s | know as I would say there's two types of |
1197s | tank players right Max see there's tank |
1198s | players that can play like the Reinhardt |
1200s | Winston and there's tank players that |
1201s | can play like the zarya the diva and the |
1204s | roadhog it's just the character the |
1205s | people that enjoy aiming a bit more |
1207s | rather than the big brain Galactic Dives |
1210s | or like the perfectly timed Reinhardt |
1212s | Shields and stuff like that so you know |
1213s | it's an up it's up in there it really |
1215s | depends on who's playing what in this |
1217s | qualifier and uh Moxie I mean |
1219s | everything's up in the air based on who |
1221s | could play what right I mean we have so |
1222s | many different teams especially that |
1224s | qualified in the first qualifier in the |
1226s | second one obviously there's some talent |
1228s | that maybe got left out in that first |
1230s | qualifier which is now looking to prove |
1232s | a point in the second one not just that |
1234s | as well but we are having so much |
1236s | support for calling all heroes |
1237s | initiatives that OverWatch League teams |
1239s | answered the first qualifiers so that |
1241s | okay there is a position we were seeing |
1243s | some contenders teams uh with the likes |
1245s | of Altera making that label making that |
1247s | safe space for some of these |
1248s | marginalized genders and Vancouver |
1250s | Titans actually did the exact same thing |
1251s | they extended an invitation out to |
1253s | players and they formed their own team |
1255s | to be able to enter in Vancouver Titans |
1257s | blue and they're definitely one of those |
1259s | favorites to watch right they've got |
1261s | access to all of those resources that |
1263s | the OverWatch League team has so all of |
1264s | that coaching all of that support is |
1266s | going to be there in Mass for this team |
1269s | and I'm definitely gonna have my eye on |
1271s | them but altiora teams really do have a |
1275s | lot that they bring to the table off of |
1278s | qualifiers number one they just looked |
1280s | extremely strong as we were actually |
1282s | getting to see one of those alterior |
1285s | teams in game number one it's going to |
1287s | be out your summit going up against |
1288s | alternate Landings and this is going to |
1291s | be a doozy because both of these teams |
1292s | are pretty evenly matched when it comes |
1294s | to competitive ranking oh yeah it's |
1296s | going to be scary to see who actually |
1298s | can come on top because yeah it's a |
1300s | first of two so really it's not like an |
1302s | extended Series where you get to see |
1303s | these teams really going really far into |
1306s | the brink of of losing because they'll |
1308s | have chances right this is just a Swiss |
1309s | qualifier so you know after this they |
1311s | will have to continue to push forward |
1312s | hopefully get end up with a good record |
1314s | because you know at the end of the day |
1315s | you still have to play your matches you |
1317s | have to do well in the Swiss before you |
1319s | go into the actual playoffs for this |
1320s | qualifier but both teams like you |
1322s | mentioned are expected to do well and |
1324s | with the first match being this one |
1326s | Moxie like you said are you excited to |
1328s | see this series or what I'm really |
1330s | excited to see this is going to be new |
1331s | patch it's going to be new teams we've |
1332s | even got some returning teams as well |
1334s | who weren't able to be successful in |
1336s | qualify as number one coming back which |
1338s | is always an absolute pleasure as we get |
1341s | to look at Altera summit's roster I know |
1344s | that snotty asked to have doomfist as |
1347s | their hero picture I don't think we're |
1350s | gonna get to see her actually play the |
1351s | demon first it's most likely either |
1353s | going to be the Winston or the roadhog |
1354s | but if we do see the team pick coming |
1356s | through I wouldn't complain no I |
1359s | wouldn't either I mean well I would hate |
1360s | to play against it but as a spectator I |
1362s | mean doomfist is a character that we |
1364s | haven't seen for quite some time so to |
1366s | see him back would be really exciting |
1367s | and to see even maybe junkrapy played |
1370s | today Moxie as well after the Nerfs that |
1371s | came through with him I'm curious to see |
1373s | if they actually decide to play that |
1374s | character but obviously sojourn has been |
1376s | a staple at the highest level which |
1378s | mocks you I mean it seems like sojourn |
1380s | is not going to leave anytime soon |
1382s | especially after the recent patch |
1383s | changes that we are on yeah surgeon |
1386s | untouched definitely shows that she's |
1388s | going to be extremely dominant in this |
1390s | matter and she is just bringing so much |
1392s | to the table in terms of diverse |
1393s | diversibility in the amount of kills |
1396s | that you can find with her and also when |
1397s | she really pops off in early and late |
1400s | fights but we can have a look at |
1401s | alternate Lantern's roster as Prince |
1403s | knew is actually one of those players I |
1405s | do believe he was on very small eggs in |
1407s | qualifier number one wasn't able to make |
1409s | it into the playoffs or find themselves |
1411s | a spot on that top four teams to be able |
1414s | to make it in to the December Main Event |
1416s | so he's coming back in with a different |
1417s | team it's gonna be really interesting to |
1419s | see how these players are able to go up |
1422s | against one of those artior teams |
1424s | because as we pointed out LTR is a label |
1427s | that has had a lot of teams coming into |
1428s | the calling all heroes qualifiers and a |
1430s | lot of those teams have found a lot of |
1432s | success yeah that team carries a lot of |
1435s | weight as we move into Busan as we know |
1436s | I mean ltur really has a lot of leeway |
1439s | in the coming all heroes and the |
1440s | challenges cup specifically because both |
1441s | of their teams got spots number one and |
1443s | two in the last qualifiers so because |
1446s | they did that coming into qualifier |
1448s | number two they've really you know led |
1450s | by example now obviously these are |
1451s | completely different players they have |
1453s | their own reputations to build off of |
1455s | and in which I'm sure they are all these |
1457s | players I'm sure you could find them on |
1458s | social media if you just look for their |
1460s | Twitter page out there because coming |
1462s | into Busan Moxie I mean alternate |
1464s | lanterns they have a lot of pressure on |
1466s | them to beat an altiora team yeah |
1468s | because I'm one of those Maps as well |
1469s | where we might actually get to see that |
1471s | pick of the junkrat coming on through |
1473s | especially if without if we head over |
1474s | towards Mecca base just with the closed |
1477s | up hallways it's really good for junkrat |
1479s | players just be able to bounce off those |
1480s | damages because yes you just get a |
1482s | little bit of a Nerf but it was in the |
1483s | Trap utility rather than the actual |
1486s | damage that he was able to put down all |
1488s | the Ricochet capacity as well so he is |
1491s | still going to be just as dangerous in |
1492s | claustrophobic spaces as he was prior to |
1495s | the Nerf coming on through and some I |
1498s | see you teasing the dealer first I'm not |
1499s | gonna say anything until you actually |
1501s | get outside of those spawn doors because |
1504s | this composition it's going to be if |
1506s | they actually there it is that there it |
1507s | is if they actually come out of this it |
1509s | was going to be extremely peaceful |
1510s | farming but no snorty is going to go |
1512s | over to that all Winston so I'm |
1514s | immediately going to be swapping into |
1515s | the full meta ultimate Lantern's |
1517s | actually opting for something very |
1519s | similar but keeping the Genji in over |
1522s | the reaper that is interesting |
1525s | considering Genji not only got in there |
1526s | if you got doubly nerfed it's going to |
1529s | be very hard to be able to keep up with |
1530s | the damage that saves able to put out |
1532s | well they're trying to go for the hard |
1533s | dive to make up for that damage just |
1535s | through the overall DPS maybe on the |
1536s | Dives he does find prism but at the same |
1538s | time on the other side Starfy and |
1540s | lubecki both take down Prince Mew and |
1542s | Faye wild fox so now alternate Lanterns |
1544s | have to fall back losing those two even |
1547s | though they did find that Genji |
1548s | trade-off immediately out yora do |
1550s | sustain and capture the point first yeah |
1552s | Genji with the nerves coming on for he |
1554s | has far less here against like six less |
1556s | hurricanes is quite a big difference you |
1558s | are gonna be reloading a lot more often |
1560s | than you would previously as well as the |
1562s | fact it's damage got tamped down by two |
1564s | for every single shirt can hit as well |
1566s | does mean that he's gonna have a very |
1568s | hard job trying to keep up with the |
1570s | damage burst that is there for Summit he |
1572s | still has some Mobility though so they |
1573s | can actually still go into that back |
1575s | Lane and try and find those picks and |
1576s | that's exactly what lanterns are trying |
1578s | to set up the problem is because he just |
1580s | doesn't have the damage to be able to |
1581s | push with a Winston bubble you know when |
1582s | it doesn't especially with that speed |
1584s | from novski on the star fee I mean it's |
1585s | just impossible to deal with that Reaper |
1587s | that runs on to you because now although |
1589s | you're a summit they're building those |
1590s | ultimates monks to their 70 on Primal |
1592s | Rage 70 on that Rico on the uh katsune |
1595s | Rush an alternate they've barely even |
1597s | they're barely 15 50 on their blade in |
1598s | Primal and here comes the swaps |
1601s | Lantern's actually gonna be opting for |
1602s | Serena to come in on to that Reaper |
1605s | princess you're going over to the Anna |
1607s | to try to better equipped here when that |
1608s | dive does come through giving that boost |
1610s | of the Nano towards the Genji blade or |
1612s | even trying to use it for shambles to |
1614s | make sure that the Winston has a little |
1616s | bit more space provided when that dive |
1618s | does start to hurt but in the meanwhile |
1620s | this Raptor shot came in from Prism also |
1622s | the shots but the rest of the rack |
1623s | that's why they swap to Mercy but also |
1625s | they don't have speed to try to get into |
1626s | this fight they have to drop their |
1628s | bubble early and now they lose Fey on |
1630s | the other side so it looks like |
1631s | alternate lanterns are kind of lost |
1632s | without them sorry does get Prince and T |
1635s | as well so you're not trying to deal |
1637s | something do something on the other side |
1638s | but immediately Primal raged by snorty |
1640s | and that's a little bit of a sustain |
1641s | that they all all they need to close out |
1644s | onto alternate lanterns and now with 80 |
1646s | on the board they did usually continue |
1647s | Russian Primal Rage so maybe alternate |
1649s | can come back with ultimates of their |
1651s | own yeah Summit using those two |
1652s | ultimates actually stole the fight into |
1654s | lasting longer the lanterns as they have |
1657s | not been able to regroup we're headed |
1659s | into final fight territory the overclock |
1661s | is going to be there for prison and |
1662s | Alternate Lanterns have no choice but to |
1664s | walk straight into it shallows can even |
1665s | pop Primal to try to touch that point |
1668s | because the second that they do they |
1669s | give away the bubble and the overclock |
1671s | is just going to rip from the team the |
1674s | numbers but it's onto the hiker and the |
1676s | summit |
1676s | are applying rather than tapping onto |
1678s | the point and just like that it is going |
1682s | to be out you're a walking away with the |
1685s | first part of Busan wow I mean dominant |
1688s | performance from them thus far the so |
1690s | the swaps I don't know Moxie if you |
1692s | greet me what do you think like it just |
1693s | seemed like the mercy instead of the |
1695s | Lucio it's a big Troublesome if we're |
1697s | gonna play Reaper right it's really hard |
1699s | like I know why you went for the mercy |
1701s | you're giving up that surgeon so you're |
1703s | giving away that potential trade of the |
1706s | early pick which means you want the |
1707s | Mercy For the Rest in case prison is |
1709s | able to find that but like you pointed |
1712s | out you don't have that speed boost and |
1714s | Luso is one of the best supports in the |
1716s | game at the moment and you're headed |
1718s | into Mecca base a map which is revered |
1721s | for a choke control and you're still |
1723s | foregoing the Lucio so if you get stuck |
1726s | in these Strokes it's gonna be so hard |
1728s | for lanterns to actually maneuver their |
1729s | way onto point |
1730s | well they're trying to play maybe a |
1732s | composition that is focused around their |
1734s | strengths because they're gonna play |
1735s | that junkrat with the mercy this time |
1736s | but at the same time Altura is well |
1738s | aware and if they're trying to build up |
1739s | that railgun shot to maybe look for a |
1741s | back line at this at the same time but |
1743s | the alternate lanterns they already have |
1744s | to completely back up because the reaper |
1746s | pressure on the other side so now snorty |
1747s | comes around the front side and they're |
1748s | already low down and heels already |
1750s | forced to use grenade for complete |
1752s | sustain and it might just not be enough |
1753s | because prism rips off the head of T and |
1755s | now alternate lanterns they go to trade |
1757s | back they get the resurrect after the |
1759s | arrest that goes forward with a little |
1761s | bit of pressure on the front line and |
1762s | that might just be enough because the |
1763s | internet lands on the story lands onto |
1765s | Starfy as well and now prison Force to |
1767s | fall back does hit the railgun shot onto |
1769s | the body of the mercy but it does not |
1770s | it's not enough for a headshot at the |
1771s | same time feywald Fox falls back because |
1774s | they didn't get headshot it allows him |
1776s | to push forward another Point even |
1777s | though Summit got the cap first |
1778s | alternate lanterns they're steadily in |
1781s | control now yeah this is where they want |
1783s | to be as well they have that short |
1784s | control this is where that junkrat |
1785s | really comes into play alongside the may |
1787s | as well the problem is some it already |
1790s | passed the show with that loser they've |
1792s | been able to circumvent them win |
1793s | condition for lanterns the stall is gone |
1795s | and now it's the Frontline fight |
1797s | yeah at the same time the valking in |
1799s | into in towards the side of alternate |
1801s | lanterns but the Nano boosters available |
1802s | who are they going to use it on is it |
1803s | gonna be the May the sustains are |
1805s | already here from that Valkyrie and |
1806s | allows Sarah to get the first pick on |
1809s | the news anovski so now that they're |
1810s | down no Lucio in this fight no beat drop |
1812s | will be pop shorty does try to find a |
1814s | backline trade in which he does and Faye |
1816s | got taken out by starvey as well so no |
1817s | resurrect available and now towards the |
1819s | point goes Altier Summit in alternate |
1821s | lanterns they don't want to pop |
1822s | ultimates here because they're missing |
1824s | people but no they do pop the inner |
1825s | boost they pop it under the main they're |
1826s | zoned down on the point because the |
1828s | shambles but Starfy finds the Anna |
1830s | siruna does take prison out at the same |
1832s | time and they are on that point but |
1833s | Starfy and K-pop sand close out on this |
1835s | point to allow the switch to eventually |
1837s | happen but t comes back with a |
1839s | concussion mind to the face of nubsky |
1841s | which is a little funny I mean junker I |
1842s | could do that but the riptide coming |
1844s | next fight all tours should be fine with |
1845s | just that primer rage cap out that point |
1846s | yeah I don't know how much of a fan I am |
1848s | of lanterns throwing in free ultimates |
1851s | to stole my percentage I know choke is |
1854s | extremely hard to be able to break |
1855s | through for them they have that junkrat |
1856s | tire the problem is that some have a lot |
1858s | of survivability even if it's able to |
1860s | hit onto one of those players worse |
1862s | K-pop might just be able to hit that |
1865s | suzu as we see the Rush come on through |
1867s | so we're unfortunately not able to use |
1869s | the wall to stop its Cloud as snorly |
1871s | goes in for that backline dive no kills |
1875s | coming on off the main wall was decent |
1877s | and it has unfortunately been able to |
1879s | keep the rest of the team alive but |
1880s | princely had been separated away from |
1882s | his team snorty with the kite is able to |
1885s | find the Anna and force the resurrection |
1886s | iron from lanterns and they're still |
1888s | sold up in choke some are just about to |
1890s | equalize point percentage Steve is |
1892s | forced to use that tire just to keep |
1894s | them finished so that they can't |
1897s | actually try and prevent lanterns from |
1899s | walking below and onto Point scarfy got |
1901s | swept in the meanwhile prison Doug takes |
1903s | three in it down so now prisms popping |
1905s | that overclock on the front line just |
1907s | looking for backline damage gets Prince |
1908s | mu the resurrect can't be used either |
1910s | K-pop Stan takes down to play Wild now |
1913s | shambles and tea are the only ones left |
1914s | in the play with no sustain they do have |
1916s | a lot of bursts but it's not enough to |
1917s | stay sustain through altera's damage |
1920s | so I'm not able to just keep that |
1922s | sustainability at the moment K-pop |
1923s | centers actually walk into the junkrat |
1925s | Trap but there was no follow through so |
1927s | the cubicle will be able to survive as a |
1930s | summit about to hit towards that 90 |
1932s | percent lanterns without an ultimate |
1934s | barring that Valkyrie going to have to |
1936s | try and use it to keep everyone alive |
1937s | and Destroy themselves onto Point eurisa |
1940s | Javelin to try and make sure that summer |
1941s | aren't able to find a pick as they move |
1943s | through from shorts about to be able to |
1944s | touch Point Lanterns have been able to |
1946s | hit in towards overtime if they're able |
1947s | to keep themselves in but there's the |
1949s | slogan the burst damage absolutely |
1952s | and it's just the mercy heals even with |
1955s | a valkyrie you're not to be able to |
1957s | chain link everyone up in the face of a |
1959s | death Blossom no way Altera Summit |
1962s | easily take me out in a wall not just |
1963s | yet Prince new comes back thinks they |
1965s | have something to say about it but all |
1966s | to your assignment with a pretty clean |
1968s | map number one however it was a bit of a |
1971s | fight in round number two for alternate |
1973s | lanterns but alter your summit are going |
1974s | to take Busan giving the one map |
1976s | Advantage coming into map number two |
1978s | yeah I think my main main concern isn't |
1982s | just what we saw on control point it's |
1985s | the composition that is going to be |
1987s | available for alternate lanterns just |
1989s | because if you're not able to play that |
1991s | Lucio the reaper the surgeon there's a |
1994s | reason that it's so hard meta there is a |
1997s | reason that when we saw the OverWatch |
1999s | League teams running on this patch we |
2001s | only really saw a sort of variety in |
2003s | terms of roadhog coming through to |
2005s | replace the Winston it is so good all |
2008s | across the board and bringing to the |
2010s | table kill potential survivability and |
2013s | sustain stall potential on those points |
2016s | because the social has so much Mobility |
2017s | The Reaper with the ray form and the |
2019s | self-heal off of the shotgun damage that |
2021s | you do the Winston with the mobility |
2023s | that you have in Primal Rage to be able |
2025s | to keep bolstering up your health bar |
2026s | there's a reason that it is just the |
2030s | most run composition out there for the |
2032s | pros and if you can't run into it you |
2035s | really do have to rely on burst damage |
2037s | from something like the junkrat which |
2038s | unfortunately didn't count out not |
2041s | enough snorty played that so well she |
2042s | was amazing on the Winston but guys |
2043s | we'll be going to a short break when we |
2045s | come back we'll be going into map number |
2046s | two so you're not going to miss it we'll |
2048s | be right back in just a moment |
2053s | [Music] |
2071s | foreign |
2073s | [Music] |
2106s | foreign |
2125s | [Music] |
2163s | foreign |
2169s | [Music] |
2191s | foreign |
2195s | [Music] |
2216s | [Music] |
2226s | foreign |
2234s | welcome back to the calling all heroes |
2235s | Challenger cup number two and we are |
2237s | back coming mid-series between Altera |
2239s | Summit versus alternate lanterns and |
2241s | thus far in map number one Altria Summit |
2244s | were heavily in the advantage for most |
2246s | of the map not round number 100 to zero |
2248s | round number two was 100 to I believe 55 |
2250s | so not coming into map number two moxie |
2252s | what can we expect maybe out of |
2254s | alternate lanterns to potentially come |
2256s | back in this series I think for lanterns |
2259s | it's going to be basically figuring out |
2261s | whether or not they can run these meta |
2263s | picks and if not they're going to have |
2265s | to find a different win condition my |
2267s | heart honestly goes out to the support |
2269s | lineup for alternate lanterns because we |
2271s | saw just this massive shift halfway |
2273s | through macca base we're at snoring on |
2275s | that Winston just figures like wait a |
2277s | minute they can't really appeal for an |
2279s | Anna so I'm just gonna jump into that |
2281s | back line I'm gonna drop my bubble I'm |
2283s | gonna zap the Anna down even if I'm not |
2285s | able to kill them I'm still going to be |
2288s | able to keep them occupied and so just |
2290s | by going into that backline and keeping |
2292s | that Anna occupied everyone else |
2294s | lanterns is relying on Mercy heels as |
2296s | they're trying to make it fruit choke |
2297s | and you're not running the loser you're |
2299s | running an erisa as well and trying to |
2301s | run an erisa fruit choke even with the |
2304s | additional speed that you have Lisbon |
2305s | allies for you is still like trying to |
2307s | Lug up the heaviest suitcase of the |
2309s | longest flight of stairs it's so hard to |
2312s | be able to pull off while you're just |
2314s | immersing you've got the beam and you're |
2315s | like wait a minute guys my heels can |
2317s | only do so much they're so long and in |
2320s | the face of the burst damage from sojun |
2322s | with that role gun charged up it's |
2324s | really hard to be able to make sure that |
2325s | the entire team survives and that is |
2327s | unfortunately what London's had to deal |
2328s | with yeah and what does Prince mu do |
2330s | right I mean they have snorty just |
2332s | running all over the back line like you |
2333s | mentioned it's just so hard to deal with |
2334s | it I mean they've been so good she's |
2336s | been amazing on Winston they're just |
2337s | constantly putting pressure on that and |
2338s | a forcing sleep dart out forcing the |
2340s | Anna to come he or sorry the mercy to |
2342s | come heal the inner and then you're |
2343s | zapping both supports right it's that |
2345s | pressure that story has been providing |
2346s | to actually allow the rest of their team |
2348s | to push forward onto alternate lanterns |
2350s | and not provide that space and I liked |
2352s | how you mentioned Moxie how the team |
2353s | needs to find maybe some sort of meta or |
2355s | composition that is off meta that maybe |
2357s | suits their playstyle T obviously uh and |
2360s | maybe swapping over that junk rat to |
2361s | maybe allow that spam to actually come |
2363s | through but after the Nerfs monster I'm |
2365s | not sure if you even want to play |
2366s | junkrat even with the I guess there were |
2368s | slight Nerfs with the jump junker at a |
2370s | trap you know activation time but not |
2372s | sure if that's the composition they're |
2373s | looking for yeah I think for lanterns |
2376s | they either need to commit to the kiriko |
2377s | or they go for something like this |
2378s | Baptist I'm a big fan of if you find |
2383s | yourself being dive like now you can't |
2385s | swap towards the Brigida because you |
2386s | don't have the shield bash done to try |
2388s | and survive just make sure that you have |
2390s | the land that you can actually stick |
2391s | with your team rather than being |
2393s | isolated and zoned out by the Winston as |
2395s | it's not a Winston that they're going to |
2397s | have to deal with this time around |
2398s | doesn't you get your wish we're heading |
2400s | over to Kingsborough and snotty is off |
2402s | the monkey she's still gonna be playing |
2404s | a different animal though she's playing |
2406s | the pig |
2407s | is he a pig is he a pig or is he is he |
2410s | is he a a man in a pig suit |
2413s | it's Up For Debate I guess he has a |
2415s | couple pig skins but unfortunately this |
2417s | one's snorty not running for that skin |
2419s | unfortunately but they're hiding in the |
2420s | hotel Moxie no way they do this |
2422s | alternate lanterns I'm not expecting it |
2424s | they come through sword against the hook |
2425s | but the engineer comes through and it |
2427s | lands onto four of a mocks here star uh |
2429s | Starfy had to back up use the shift and |
2430s | now they're forced to back up so |
2432s | alternate Lantern is actually pretty |
2433s | good scouting from them yeah London's |
2435s | worth expecting a doctor you can see |
2436s | shambo's going for the Spy check they |
2438s | just don't see anyone in choke and they |
2440s | immediately that's the warning signal |
2442s | start to come first so the diva looks |
2443s | off the antenna just gorgeous onto |
2445s | snowdy the one thing that counts as the |
2447s | roadhog is of course that Anna and |
2449s | teenage and for Prince mirror if you |
2450s | landed onto the road hook even if it's |
2452s | immediately used to get cleansed it's |
2454s | still a good utility kit unfortunately |
2457s | though the slogan damage is just better |
2459s | immediately the Widowmaker is just |
2462s | sniped out of the perch and it's |
2464s | immediately actually gonna Force the |
2466s | swap off the Widow make it back onto |
2468s | that genre for the first time should try |
2469s | and keep Pace with prism and Serena's |
2472s | gonna be on that junk right yeah |
2472s | unfortunately that Widow matchup is very |
2474s | hard to actually deal with the soldier |
2476s | when she's fully charged up that railgun |
2478s | but in the mean meantime Starfy forced |
2479s | to use the reaper ship to get back to |
2482s | their team and at the same time this |
2483s | this fight has become a bit neutral game |
2485s | for alterior as alternate lanterns looks |
2488s | they're going for more of a flank |
2489s | position over the top set of Clock Tower |
2490s | but every |
2492s | four samples as they get hooked away but |
2494s | nice name from Pink speed to keep their |
2495s | team alive building that Nana boost that |
2497s | should be the first thing on the field |
2499s | but if shorty builds up that roadhog |
2500s | ultimate Moxie it's gonna be a dangerous |
2502s | for alternate lanterns but somebody |
2504s | doesn't even need that so he got they |
2506s | got Serena on the other side Starfy |
2507s | finds wild walks the Sleep dark kid come |
2509s | through from Prince new but it's not |
2510s | enough on Anna with snorty's running |
2512s | into your back line 3K for them so far |
2514s | make it a 4k on the shambles roadhog |
2517s | holds to close out on the things and for |
2519s | Altura Summit ultimate lanterns will at |
2522s | least have the diva bomb to try to push |
2525s | in with the problem is that out your |
2527s | summit are going to have a lot of cover |
2529s | a lot of Corners to be able to break |
2531s | line of sight to hide from it as well as |
2533s | that suzu and if lanterns tried to break |
2535s | through this choke K-pop sun is holding |
2537s | on to this Rush with their Advanced |
2539s | cooldowns and the death Blossom to pair |
2541s | it up with which is going to be |
2542s | devastating it's going to come down to |
2543s | Prince mu and the sleep dot to be able |
2545s | to shut that one down fast |
2553s | allows the person to get Prince Muse so |
2556s | now that that's out of the equation |
2557s | alter our alternate lanterns they might |
2560s | have to they might want to commit |
2561s | ultimates but no they want to save for |
2562s | next flight one minute and 30 left just |
2564s | building ultimates Chris Muse can |
2565s | actually swap to Zenyatta thinking that |
2567s | Discord is going to help them here but |
2569s | Altura so smart only only use the |
2571s | katunia rush deck Altura holding on to a |
2574s | lot of alts ultimate lenses will have |
2577s | that kid sitting there rush to try to |
2578s | break through from choking set to up to |
2580s | come in with that death Blossom but |
2582s | nipski is gonna have that sign bar and |
2584s | if the loser is able to connect with the |
2585s | grind before the death Blossom comes |
2587s | through the survivability is going to be |
2588s | there for summer as lanterns they were |
2591s | spy check the first attack coming from |
2593s | Summit neither gonna have to watch the |
2594s | Box a second time flanking death license |
2596s | coming through it's going to connect |
2597s | right into the back of the rush and |
2598s | doesn't find the pigs but it's still |
2600s | chunking them low |
2602s | asuzu was there but they unfortunately |
2604s | got Tracked Down by starving now the |
2605s | tire comes through to try to equalize |
2606s | things get Starfy but nubsky on the |
2609s | other side found shambles and oh great |
2611s | Hook from snorty forces the reaper ship |
2613s | to fall back but a zenyatt on the choke |
2614s | point it's not gonna be enough versus |
2616s | the entirety of altiora on that on that |
2619s | front line but actually it sustains 30 |
2621s | seconds left now there's that overclock |
2623s | for Altura Summit alternate lanterns |
2625s | they're gonna have that death Blossom |
2626s | with no speed boost how does it find |
2627s | Value here Moxie that is the question as |
2630s | you can see Simon actually just starting |
2631s | to split up into Pockets the drunkard |
2633s | gonna have control of this Higher |
2635s | Grounds to make sure that they don't get |
2636s | caught eyed by the deathless when it |
2637s | comes through prisms fully ramped up |
2640s | with the over the clock that's one |
2642s | that's two London's hope speeding around |
2645s | them as the soldier just bursts through |
2648s | the entire team before T can even pop |
2650s | out |
2653s | pulling up alternate lanterns they were |
2656s | turned back into the original uh Parts |
2658s | which are I guess glass some metal maybe |
2661s | unfortunately for them on defense |
2663s | they're gonna have to change things up |
2664s | and potentially run a different |
2665s | composition but at the same time I mean |
2668s | they try to do everything there but it |
2669s | seemed like altero was just ready for |
2671s | pretty much every maneuver that |
2673s | alternate lanterns were trying to do you |
2675s | know I tell you one play the uh Altera |
2677s | we're ready for and that is stuffy |
2680s | coming in with the death Blossom to deny |
2682s | lanterns using that rush to be able to |
2684s | break through from choking onto point |
2685s | because even though the death Blossom |
2687s | doesn't find the kills that it's looking |
2689s | for when you're in the art form it |
2691s | actually pushes lanterns away from using |
2694s | the rush away from having those |
2695s | increased cooldowns and that speed boost |
2697s | and it means that Rush runs iron and |
2700s | Lantern still haven't had control of the |
2702s | fight worse they are now fragmented onto |
2705s | the sidelines of the point and that's |
2706s | when Summit just comes in with the |
2708s | cleanup crew because they have the burst |
2709s | damage to the soldier and the roadhog |
2711s | all they need to do was look in a |
2713s | directional want to inspires and just |
2715s | pop a breeze of air towards them to be |
2718s | able to knock one down as we are not |
2720s | going to see Lantern swapping over onto |
2721s | the defense once again shovel's coming |
2723s | out on to that erisa Serena gonna be |
2725s | picking up the me this is something that |
2727s | we've seen work in the past you use the |
2730s | wall cut off a player as they move |
2732s | through from chokes Summit however come |
2734s | once again coming to that by running the |
2737s | Lucio to be able to use that speed boost |
2739s | and make sure that the entire team moves |
2741s | as one together so that no one gets |
2744s | isolated out by the May yeah and that's |
2747s | hopefully what Altura are going to try |
2748s | to do but on the other side yeah that |
2750s | may is good to see again right I mean |
2751s | it's fun to see May back in the Europe |
2753s | for potentially four alternate entrance |
2756s | or to allow them and maybe you get a win |
2757s | maybe get that wall off even witness BB |
2759s | throughout Europe but they go for the |
2760s | pranking stories onto that doomfist now |
2762s | thank you next number four mods it's |
2764s | interesting to see if it finds value |
2765s | they're going for the flank on the top |
2766s | side and it allows prism to find their |
2768s | shot onto Faye who had to drop off that |
2770s | high ground and now down one I'm not |
2772s | sure how ultimate lanterns are going to |
2774s | do this snorty finds Prince new nobody |
2776s | left now it just it's just Serena and on |
2779s | T on this point but they're walled off |
2781s | by their own May Alonso goes and double |
2783s | jumps back into the point but altiora |
2785s | summon close it out with a pretty |
2786s | interesting composition to give them the |
2788s | 2-0 win in this Swiss format yeah Summit |
2791s | actually just running that doomfist to |
2793s | create disruption dive into the backline |
2796s | occupy the lantern players allowing one |
2799s | of them to just walk on to point and |
2802s | pick up the percentage necessary to find |
2804s | the map one they know exactly what they |
2806s | need to do they're not playing for a |
2808s | fight when they are literally just |
2809s | playing destruction tactics so they can |
2812s | pick up that percentage and |
2813s | unfortunately for alternate lanterns it |
2815s | really was just not being able to break |
2817s | into a very versatile hero ball that |
2819s | slowed them down we see them may attempt |
2821s | coming on through but because the Lucio |
2823s | is in play they're not able to use that |
2825s | wall to try and separate that team and |
2827s | control the first part of the choke and |
2830s | as a result they're really playing |
2831s | reactive they give up The High Ground to |
2834s | allowing Summit far too much control of |
2836s | the situation the fact that we see the |
2837s | Widowmaker actually continue forward |
2840s | rather than swapping off to something |
2841s | like the surgeon once the attempt at |
2843s | that spawn Camp Runs Out goes to show |
2846s | just how much control Summit had in the |
2848s | entirety of that Series yeah they're |
2850s | proving why they are all to your team I |
2852s | mean we know that they are a franchise |
2854s | that is to be reckoned with I mean both |
2856s | teams like we mentioned qualifying in |
2857s | the last qualifiers or at least two |
2859s | teams out of the Altura group to |
2861s | actually qualify is a huge deal now |
2862s | Summit proving why they are deserved of |
2864s | being a part of this franchise like I |
2866s | mentioned but guys we'll be going to |
2867s | short break when we come back we'll have |
2868s | more content for you guys if you're not |
2870s | going to miss it we'll be right back |
2876s | [Music] |
2885s | thank you |
2887s | [Music] |
2918s | foreign |
2922s | [Music] |
2960s | thank you |
2966s | [Music] |
2984s | foreign |
2991s | [Music] |
3027s | [Music] |
3037s | [Music] |
3050s | thank you |
3052s | [Music] |
3066s | [Music] |
3076s | thank you |
3079s | foreign |
3081s | [Laughter] |
3085s | [Music] |
3097s | [Music] |
3103s | welcome back to the calling all heroes |
3105s | qualifier number two and we have with us |
3107s | a winner from this match from the actual |
3109s | team of Altura Summit we have snorty |
3112s | with us congratulations on the win you |
3113s | played amazing on pretty much every tank |
3115s | that there is to play |
3117s | oh I think oh that's really nice of you |
3119s | thank you I I I didn't know what was |
3122s | happening to be honest I just explained |
3124s | my best |
3125s | you couldn't tell you did an amazing job |
3128s | on Winston especially on McAfee |
3130s | isolating that Anna was just chef's kiss |
3131s | but speaking of all of the tank carers |
3134s | that we actually got to see you cycle |
3135s | through how does it feel as a tank |
3137s | player having to move over from |
3138s | something like the zarya focus on |
3140s | qualifiers number one to having to pick |
3142s | between Winston and roadhog and |
3144s | qualifiers number two |
3147s | um I couldn't welcome the change more |
3148s | the uh I I mean I like zarya don't get |
3151s | me wrong I play all the tanks but um I |
3154s | mean Winston is probably my second |
3156s | favorite tank my first one is doomfist |
3158s | to be honest |
3159s | um |
3161s | so I I fully welcome that change and let |
3164s | me tell you when doomfist becomes not |
3166s | even meta per se just viable I I'm I'm |
3168s | hitting I'm hitting those teams you know |
3172s | well yeah doomfist is a pretty hard |
3174s | character to play against even now |
3175s | honestly have you played a lot of |
3176s | doomfist in like ranked potentially to |
3179s | to potentially practice for if doomfist |
3180s | ever does become meta |
3182s | yes I've actually been like I actually |
3185s | have this whole like doomfist training |
3187s | regimen right now I feel so embarrassed |
3189s | saying this I'm gonna be honest but like |
3190s | I've been like |
3191s | so I I've been trying to do mouth |
3193s | sensitivity and I've been basically |
3195s | trying to work on the hit scan part of |
3198s | the hero you know because uh the |
3200s | abilities is one thing but like if you |
3202s | hit those headshots doomfist is like a |
3204s | fatal source of damage so that's the |
3207s | current angle I'm looking at right now |
3209s | but uh yeah I have like |
3211s | a stupid amount of hours on doomfist to |
3213s | answer your question like uh I just uh I |
3216s | fell in love with that character as soon |
3217s | as it launched and then uh a lot of |
3220s | people disagree with me but I really |
3221s | like the tank rework so yeah I've been |
3224s | hitting doomfist really hard |
3227s | so a lot of the time we actually have |
3229s | tank players being sort of the ones that |
3231s | call the shots and give Communications |
3232s | to the team on when to push in and what |
3234s | they think is about to happen are you |
3236s | the igl for the team and are you calling |
3238s | out what you think is going to happen |
3239s | and when the team needs to push or is it |
3241s | someone else's uh role on the team |
3244s | uh I'm doing uh a lot of the calling but |
3247s | I don't know if I would say I'm like the |
3249s | the main person |
3251s | um I I did make like a lot of like calls |
3254s | for like plays and stuff but it was |
3256s | never like uh |
3258s | like like anyone can call the position |
3260s | really and uh as soon as I hear that |
3262s | position call I usually listen to them |
3264s | and we go that way you know |
3266s | so yeah |
3268s | oh yeah keep going you're supposed to |
3270s | get like a team kind of effort pretty |
3271s | much |
3272s | yeah |
3274s | uh yeah |
3276s | Oh no you're good I mean you guys played |
3278s | that amazing communication issues but |
3281s | like um oh yeah I I was like uh mostly |
3285s | Colleen like where I wanted the team to |
3288s | position in like the openings I was like |
3291s | looking for before because like |
3293s | something we practice a lot is making is |
3296s | calling for the plays before we actually |
3298s | do them and that's something we had to |
3300s | like our way to practice because it was |
3301s | a bit of our like problem points for a |
3303s | while but we're doing really good at it |
3305s | today and I'm proud of my team for it |
3308s | yeah it looks so smooth well |
3310s | congratulations again story thank you |
3311s | for coming in for an interview |
3312s | congratulations on the win 2-0 for you |
3314s | guys pretty clean win so hope to see you |
3317s | again in the Swiss rounds later on so |
3318s | congratulations once again |
3320s | thank you very much |
3323s | snorty from Altura Summit and what a win |
3325s | for them Moxie over lanterns or |
3327s | alternate lanterns which are a good team |
3329s | and somehow they just really dominated |
3332s | and blew the waters out of Altera Summit |
3334s | I mean ultimately really good |
3337s | adaptation coming for from Summit to be |
3339s | able to get to grips with the new meta |
3341s | as quick as possible and I think it |
3343s | really is going to be the storyline for |
3345s | the entirety of these qualifiers |
3346s | whichever team has been able to adopt |
3348s | into this new meta and be able to flex |
3350s | between the two different Heroes of |
3352s | tanks that are really viable as well as |
3354s | being able to swap up the DPS lineup but |
3356s | still keep the least you want the kiriko |
3358s | and play are really going to go far in |
3361s | these qualifiers it is going to separate |
3362s | a lot of these teams from those |
3365s | positions at the top of the leaderboard |
3367s | oh yeah and I think that we are going to |
3369s | see a lot of that separation eventually |
3371s | come out as the weekend goes on but guys |
3373s | we'll be going to short break when we |
3374s | come back we'll have some more calling |
3376s | all heroes challenges cup content you're |
3377s | not going to miss it we'll be back in |
3379s | just a bit |
3384s | [Music] |
3407s | foreign |
3410s | [Music] |
3437s | [Music] |
3449s | okay |
3454s | [Music] |
3465s | [Music] |
3476s | [Applause] |
3478s | [Music] |
3482s | thank you |
3494s | [Music] |
3515s | thank you |
3516s | [Music] |
3525s | [Music] |
3538s | foreign |
3542s | [Music] |
3559s | [Music] |
3571s | [Music] |
3584s | [Music] |
3595s | foreign |
3599s | [Music] |
3607s | foreign |
3611s | [Music] |
3627s | [Music] |
3649s | foreign |
3650s | [Music] |
3680s | [Music] |
3718s | foreign |
3724s | [Music] |
3746s | foreign |
3750s | [Music] |
3771s | [Music] |
3781s | foreign |
3783s | [Music] |
3791s | [Music] |
3822s | foreign |
3824s | [Music] |
3840s | [Music] |
3849s | [Music] |
3854s | foreign |
3859s | [Music] |
3872s | [Music] |
3885s | foreign |
3886s | [Music] |
3904s | [Music] |
3918s | foreign |
3921s | [Music] |
3924s | [Applause] |
3926s | [Music] |
3936s | [Music] |
3953s | foreign |
3963s | [Music] |
3978s | [Music] |
3992s | thank you |
4001s | [Music] |
4008s | [Music] |
4019s | hello everyone and welcome back to the |
4020s | calling all heroes Challenger cup number |
4022s | two and we are coming into the series |
4024s | and the second one Moxie this is a team |
4026s | you're looking forward to we got another |
4028s | one on over buff and dart monkeys going |
4030s | head to head in this next match up in |
4032s | this first two or first yeah first of |
4034s | two it's not quite my dream matchup of |
4036s | that monkeys going up against Vancouver |
4038s | Titan's blue but you know what I'm just |
4040s | so happy that we get to see top Monkeys |
4041s | In Action this is a team that won the |
4043s | United star also it created waves |
4045s | everyone was like oh my goodness this is |
4046s | gonna be a Dream Team coming on for |
4048s | we've got streamers we've got contenders |
4050s | players it's going to be a very stacked |
4053s | roster coming through for dark monkeys |
4055s | number one on uh over buff though having |
4058s | a pretty good roster themselves a couple |
4059s | of those players having participated and |
4061s | coming third in the OverWatch |
4063s | empowerment cup way back in February so |
4066s | I think we're gonna be getting a pretty |
4067s | good matchup oh yeah I think so as well |
4070s | I mean both teams really it depends on |
4071s | what compositions they're going to run I |
4073s | mean with number one on overlap are they |
4074s | going to run that Winston composition or |
4076s | is Dart monkeys gonna run that Winston |
4077s | composition with that Reaper with that |
4079s | Lucille with the kariko you know what |
4080s | are we going to see Aspen on it really |
4082s | all these things matter on what the team |
4084s | the teams have decided because coming |
4086s | into qualifier two you know we have a |
4088s | bit of a mixed bag right everybody |
4089s | qualifiers one you know it happened top |
4091s | four teams placed now you got to kind of |
4093s | reshuffle figure things out leading into |
4095s | the second qualifiers in which they have |
4097s | right number one on over buff obviously |
4098s | one of the more recognizable team names |
4100s | I think we've seen in contenders and I |
4103s | think people like to just use that team |
4104s | in general and their team really is |
4107s | looking forward to playing this matchup |
4109s | right because they have a lot of good |
4110s | aimers we've seen cool guy before we've |
4111s | seen soap we've seen Prisma before and |
4113s | with this team specifically I mean I |
4116s | could see them doing well against pretty |
4117s | much every team let alone dark monkeys |
4119s | coming up in this bet first to two yeah |
4121s | I think this is going to be a real test |
4123s | for this team right don't monkeys are |
4125s | one of those teams that when you look at |
4126s | the roster that you have you kind of go |
4128s | oh okay play The Boss music and so it is |
4132s | gonna be a very good task to see whether |
4134s | or not number one on over buff can find |
4136s | that footing in calling all heroes |
4138s | because they've had decent performances |
4140s | in the past not brilliant standout |
4142s | performances I think this is where we |
4143s | get to see the adaptation coming from |
4145s | this team whether or not they have been |
4146s | able to adapt into that new meta and |
4148s | whether or not they're ready to take the |
4149s | next step forward and try to make it |
4151s | into one of those top four positions |
4153s | because they definitely have the chops |
4154s | to be able to do it the problem is they |
4157s | have to try and make it past dark |
4159s | monkeys a team that when we look at this |
4161s | roster yeah it's pretty recognizable |
4163s | moving fish the tank player for red |
4166s | birds and a barcode xamarit Aspen |
4170s | previously on Pirates and pajamas SK |
4173s | this is going to be a gargantuan match |
4176s | up a very large mountain the number one |
4179s | to climb if they want to be able to live |
4181s | up to that namesake |
4182s | hey dark monkeys obviously the content |
4184s | farming team as we would call them right |
4186s | there in they're in here and hopefully |
4188s | for them they do well I mean I'm sure |
4190s | they would like to but generally I'm |
4191s | sure they just want to do well and have |
4193s | fun honestly because that's really what |
4194s | it's all about right when you come in |
4195s | the challengers cup you know it depends |
4197s | things can be things can change you know |
4199s | you can go up or you can go down and |
4200s | obviously winning solves everything but |
4202s | as a team as a unit the number one focus |
4205s | should always be when you play a |
4206s | competitive video when you play in any |
4208s | video game at least mine these days |
4209s | maybe I've turned a bit more of a casual |
4211s | is to just have fun right coming into |
4213s | this matchup I'm sure we'll see skm |
4214s | Lucio probably playing like a I don't |
4216s | know flanco Lucio or something like that |
4218s | I mean hell I've seen SK playing ranked |
4219s | they've played against Esky recently and |
4221s | she keeps playing you know I think |
4223s | Bastion when I see him was here with uh |
4225s | with seagull and with uh imong and them |
4228s | they're just playing everything in the |
4230s | in the sky out of the blue moon so |
4232s | really at the end of the day I'm sure |
4233s | that they're just gonna have fun with |
4234s | whatever they're playing if you want to |
4236s | play aggressive Lucio style in OverWatch |
4238s | 2 does it really work Moxie do you think |
4240s | the aggressive Lucio star works so on a |
4242s | map like ilios probably would I mean is |
4245s | there really any of a way to play Lucio |
4247s | at the moment other than aggressive |
4250s | the things support Heroes have basically |
4252s | had to go okay we can't just be only |
4255s | heels we have to really hit the damage |
4257s | numbers too because unfortunately if you |
4259s | do just play for support like you're not |
4261s | gonna be able to have the all charge |
4263s | necessary to come into those fights |
4265s | science fair is so instrumental in being |
4267s | able to sustain through some of these |
4268s | matchups and you really need your list |
4270s | here to be constantly outputting the |
4272s | damage and also diving in and the first |
4274s | meta that we saw it was the list we |
4275s | wanted you to dive with the Genji now |
4277s | it's much more of a matter of that Lucio |
4279s | providing the space for the Winston to |
4281s | be able to freely get into that backline |
4283s | and freely Escape as well because when a |
4286s | Winston goes up against the sojourn and |
4287s | that bubble has 200 half less than it |
4289s | did in OverWatch one as well that bubble |
4292s | breaks extremely quickly and the |
4293s | Winston's helper breaks alongside it oh |
4295s | yeah and it's just absolute destruction |
4297s | at that point and on top of that the the |
4299s | supports aren't even killable like Lucio |
4301s | is one of the more unkillable supports |
4303s | in the game the fact that they just ride |
4304s | all over you and then on top of that you |
4305s | try to shoot them they have like you |
4307s | mentioned that self-sustain that heel on |
4309s | top of the heels that are already |
4310s | possess it makes it incredibly hard to |
4312s | take that hero down unless you have some |
4313s | sort of sun lock and which usually you |
4315s | don't or the sticky Grenade on like |
4317s | Cassidy or something but I mean we see |
4319s | barcode play the Cassidy right we see I |
4321s | mean barcode has a very good Cassidy has |
4323s | a very good soldier a lot of the really |
4324s | good hit scan characters so we can see |
4326s | if they have adapted more towards that |
4328s | sojourn and coming into ilios I mean |
4330s | this is a map where sojourn kind of |
4332s | Reigns Supreme besides maybe on ruins |
4334s | right yeah slogan I think just Reigns |
4337s | Supreme on every single map at the |
4339s | moment let's be honest just the amount |
4341s | of damage that she's able to put up the |
4343s | fact that we saw in our previous matchup |
4345s | because they weren't able to play the |
4346s | surgeon ultimate lanterns had to |
4348s | actually go for a mercy damage booster |
4350s | junkrat try to match the numbers that |
4353s | prism was outputting before the fights |
4355s | properly started to spiral into action |
4357s | she is exceptionally strong the one |
4360s | weakness that social perhaps has is that |
4362s | she isn't really a traditional hit scan |
4364s | so if you want to commit to something |
4366s | like the far it is a little bit harder |
4369s | for the surgeon to be able to sniper out |
4371s | of the sky yeah yeah I think that yeah |
4373s | if you play that pharah it could be |
4375s | something that's viable especially |
4376s | against Dart monkeys if they actually |
4377s | lock that cement but more than likely |
4378s | zemra is just going to teleport Dart |
4381s | monkeys out of the spawn number one |
4383s | number of not even concerning themselves |
4384s | with that uh same mindset as zafrona |
4387s | actually gonna lock that mercy and uh |
4389s | prismatine actually gonna swap over to |
4391s | the koriko after Lucio spinning out a |
4393s | spawn and now they're gonna run that |
4394s | Diva with that ferret even after the |
4396s | diva nurse marks they're gonna run it |
4397s | instead of that Winston what |
4401s | there's a reason that she was on tips |
4404s | his name is pretty good like and that |
4408s | monkey is already with a very early pick |
4410s | look to be able to secure this first |
4412s | percentage number one over buff |
4413s | unfortunately because they're running |
4414s | that far having to commit to the mercy |
4416s | pocket which means that they have to |
4418s | forgo the loser for the kiriko with the |
4420s | burst heal and try and keep the rest of |
4421s | the team up and as a result dark monkeys |
4424s | are having a lot of control however they |
4426s | lose the tank moving fishing does |
4428s | unfortunately go down by trying to dive |
4430s | their way into that back line and it |
4433s | does mean the number one on Overlook |
4434s | might be able to turn this fight around |
4435s | pretty quickly the problem is in the |
4437s | forest fighting in an enclosed space |
4439s | where there's a ceiling they're not able |
4441s | to find the kill cool guy escaping the |
4443s | sliver of her health or is able to |
4445s | reposition |
4447s | are they still alive as well but no |
4448s | there goes the railgun shot into the sky |
4450s | after the shift saffron I could go there |
4452s | for the resurrect but wait Turing |
4454s | somehow slammed Aspen with a remake so |
4456s | that |
4457s | was perfect timing |
4458s | timing fish taking a lot of damage here |
4459s | on the front line but demra comes in to |
4461s | support their Winston to fall back now |
4463s | cool guy has to come back with that |
4465s | barrage after a resurrect couldn't come |
4466s | through now the valkyrie also available |
4468s | dark monkeys they don't have any |
4469s | ultimates here marks they're gonna have |
4471s | to build coming into this Valkyrie but |
4473s | here's the barrage doesn't find any |
4474s | value moving fish goes low however no |
4476s | fall through damage onto them they heal |
4477s | up back to full HP due to Aspen's heels |
4479s | in the meantime on the front lines |
4481s | Everett Force new shift gets chased down |
4482s | by a cool guy in Turing at the same time |
4485s | soap drops the full spawn forces moving |
4486s | fish to jump into the air build that |
4487s | Primal Rage in which they do on the |
4489s | other side which has the point still in |
4491s | control as permitting does pop that |
4493s | katune Rush on the other side cool guy |
4494s | takes down the sojourn a barcode as well |
4497s | as they drop for the pick to avoid |
4498s | damage cool guy still pumping with that |
4500s | katuni rush into the back line it's just |
4502s | so much damage the suzu has to be used |
4504s | on to SK to keep them alive Aspen pop |
4506s | their own katunia Rush late and now |
4508s | xamarin they have that ultimate they |
4510s | have that Reaper ultimate grouping them |
4512s | away Esky actually gets the Boop on a |
4513s | turing off of the map where actually |
4515s | kills them and cool guy actually gets |
4517s | SKS one trades it back for moving fish |
4519s | and with sojourn barcode they clean up |
4521s | things and the point was never flipped |
4523s | for number one over on overbought that's |
4525s | the problem even though number one over |
4527s | above hit the alts first even though |
4529s | they find straggles of pigs here and |
4531s | there the sustainability and stole for |
4534s | the entirety of dark monkeys alone |
4536s | allies themselves to just keep |
4538s | themselves on that point for so long |
4540s | sojin does get taken iobaco going to be |
4542s | removed from despite no birth damage |
4544s | unfortunately another one Overlook have |
4546s | to bypass a death Blossom and it forces |
4548s | the barrage as we head towards overtime |
4550s | deeper bomb still going to be in play |
4552s | moving fish taking down no bubble going |
4554s | to be there to save the team the number |
4556s | one and over above have to win every |
4558s | single one of these next fights and as a |
4560s | result have to hold on to this ultimate |
4562s | they are going to be relying both on |
4564s | touring on this Diva and soap on the |
4566s | Tracer to find an early pick to secure |
4569s | delay tactics long enough for the point |
4571s | percentage to start to look a little |
4573s | healthier |
4574s | 20 only on the board for them they have |
4576s | to build up there you go they're soaked |
4578s | to find moving fish early on drops pulse |
4580s | bomb to zone no resurrect available |
4581s | because they're not running Mercy on the |
4583s | only number one on overbought is another |
4585s | sign Turing has that Diva I'm gonna hold |
4587s | it till they actually need it most cool |
4589s | guy finds zebra and this is what you |
4590s | talked about Moxie that pharah can |
4592s | really do a lot of work against this |
4593s | sojourn where she kind of needs those |
4595s | railgun shots to do anything to deal |
4597s | with this pharaoh and as well as that |
4599s | the fight that number one over have the |
4601s | sky control when these fights begin it's |
4603s | like cool guy doesn't have to worry |
4605s | about being sniped out by a surgeon who |
4606s | already has that railgun charged up and |
4608s | is looking for the snipe to land onto |
4610s | the far which is a massive Advantage |
4612s | however that monkey's coming in with the |
4614s | overclock immediately gonna pop it so |
4616s | Throne of popping out that Valkyrie to |
4617s | try and keep everyone alive cheering |
4619s | with the diva actually going for the get |
4621s | down president play and blocking the |
4623s | surgeon's shots his overclocked because |
4625s | of the kite finds nothing |
4627s | garage perfectly placed this well from |
4629s | pool guy to not kill themselves there |
4631s | it's a huge deal the sojourn has to fall |
4634s | back to the health pack now but without |
4635s | their team has to reset and Moxie this |
4637s | is a very close one 73 on the board now |
4640s | number one on the overbought have really |
4641s | turned it around yeah honestly cheering |
4643s | coming in of the absolute hero clutch |
4644s | play blocking out barcode with that |
4647s | overclock is absolutely massive she |
4649s | secures her entirety of her teams to be |
4651s | able to survive as now we're heading |
4653s | towards another overtime person between |
4655s | holding on to this kitsuneros but dark |
4657s | monkeys are gonna have to rush and the |
4659s | sound barrier to layer on top of it they |
4661s | take a little bit of a longer rotation |
4662s | but once they're going to be able to get |
4663s | the touch on to make sure they have that |
4665s | point percentages I could just actually |
4667s | sorted onto the Cassie to deal with them |
4669s | a traditional head scan an immediately |
4672s | cool guy's wings are clipped yeah and |
4674s | that's an amazing that's amazing shots |
4676s | in barcode and also in that katunia rush |
4677s | just pumps out tons of damage last |
4679s | second it looks like they closed down |
4681s | things number they used all their |
4682s | ultimates in the previous fights and |
4684s | unfortunately too far of a deficit to |
4686s | come back from but a close one at that |
4688s | number one over on over buff should feel |
4690s | proud about leaving it that close coming |
4692s | into the next round I'm sure they could |
4694s | be confident that they can actually if |
4695s | they cap the point first hold the entire |
4698s | time yeah honestly the fact that they |
4700s | forced barcode onto the Cassidy speaks |
4703s | volumes to what the pharah is doing |
4706s | and I just worry that barcode is going |
4709s | to stay on the Cassidy and as a result |
4712s | the pharmacy is not going to be finding |
4714s | the same value the good news for them is |
4715s | that it's ruins that we head to next so |
4718s | it is going to be number one on over but |
4720s | giving away that Pharmacy to go for the |
4722s | hard meta Reaper sojourn kiriko Lucio as |
4727s | Dart monkeys anticipating a pharmacy may |
4730s | actually lock in this Cassidy to be able |
4732s | to use the hit scan and deal with Sky |
4734s | control but now it is going to be |
4735s | swapped to that sojourn so I'm right |
4737s | going for this matter just to give a |
4738s | little bit of speed boost for don't |
4740s | monkey to be able to tap that point |
4741s | first |
4742s | okay well now they come back into a mere |
4744s | fight this time number one on over buff |
4746s | actually on the other side they're |
4748s | actually going to group up as a unit and |
4749s | at the same time barcode is getting a |
4751s | lot of charge looking for that railgun |
4752s | shot on the switch on the back line |
4753s | unfortunately won't hit it but they're |
4754s | gonna keep building up that railgun shot |
4756s | now avoids the headshot as well on the |
4758s | other side has to get healed if I ask |
4759s | but in xamarin is the first one to find |
4761s | Turing on the side fourth fuse shift to |
4763s | zamarin but they're all nice and healthy |
4764s | and zamrit and Aspen takes soap out as |
4766s | well number one on overbuck dismantled |
4769s | by Dart monkeys as they resend first |
4771s | fight this is the advantage with a |
4773s | symmetra Teleport when one team uses it |
4775s | and the other team doesn't positioning |
4777s | for dark monkeys barcode is able to |
4779s | immediately occupy themselves onto High |
4781s | Ground so that when the fight starts to |
4783s | spiral through number one and over but |
4785s | for having to drop things like the |
4786s | Winston bubble and the kirikouzu a lot |
4788s | earlier than dot monkeys are and as a |
4790s | result because visibility is thrown out |
4792s | they start losing plays once they don't |
4794s | have them available as movement fish |
4796s | goes too deep will not be able to get |
4798s | Baylor died by the rest of their team |
4800s | and this should be number one on overlap |
4802s | starting to move forward barcode run |
4804s | over and flip potentially coming through |
4806s | very quickly |
4808s | unfortunately this has been a problem |
4809s | for moving fish they just take too much |
4810s | damage dark monkeys have to reset now |
4812s | with only 30 of the board it's a little |
4814s | bit different than the last map on well |
4816s | where they got all the way to 99 before |
4818s | they were actually contested and Number |
4819s | One Auto Buffs actually flipped the |
4821s | point at 35 percent |
4822s | that's sort of the advantage with teams |
4824s | when you're all come clumped up and |
4826s | coming out of Spawn together when the |
4828s | Winston Dives in everyone is lunged up |
4830s | to be able to just absolutely Blitz the |
4832s | health ball down is a very early Rush |
4833s | coming through from number one and over |
4835s | buff trying to make sure that they're |
4836s | able to push onto that monkeys as they |
4838s | respawn not allowing them time to be |
4840s | able to try and push in with this |
4842s | overclock and get that flip number one |
4844s | after this 15 hour should be able to |
4846s | equalize pointers ended but dark monkeys |
4849s | answering back with a rush of their own |
4851s | once Prisma teams ones out |
4853s | and the beat drop committed doesn't save |
4855s | cool guy yes it does perfectly placed |
4857s | from safrona to cancel out moving fish's |
4859s | Primal Rage now they have to back up |
4861s | though they actually built that last |
4862s | moment but now barcode they got the |
4864s | overclock looking for a squishy in the |
4866s | back line has to find their counterpart |
4868s | in cool guy but cool guys actually zoned |
4870s | off by moving fish but moving fish |
4872s | taking down low and Turing is the one to |
4874s | find the fall through damage the pool |
4875s | guy is taken up by the disruptor shot of |
4876s | barcode meanwhile Reaper comes out from |
4878s | zembroke do they live yes they do at one |
4881s | HP but at the same time they're getting |
4882s | healed up forcing a lot of resources he |
4884s | pumps into them the Primal Rage from |
4886s | Turing just to delay the point is it |
4888s | enough to deal with this Reaper it might |
4889s | not be because SK finds prison scene SK |
4892s | also finds zafrona and zemrick chases |
4894s | down Turing they'll flip the point once |
4896s | again at 63 for over buff now Dart |
4898s | monkeys are in control yeah but that |
4900s | monkeys look at the old economy they had |
4903s | to throw everything all of their |
4905s | resources into that fight Dustin and as |
4907s | a result number one over buff are coming |
4909s | in with the kidzania rush and that |
4911s | monkeys have nothing they don't have a |
4912s | rush to try and counter if they don't |
4914s | have a signed voucher and sustain |
4915s | through it and they really don't want to |
4917s | afford that Point Flip because they're |
4918s | going to get stuck in choke |
4920s | Rush available here has usually been |
4922s | fight winning now president had to drop |
4924s | it early they already go into the point |
4925s | like you mentioned that deficit is too |
4926s | much for Dart monkeys they're just going |
4928s | to keep backing up use that Zuzu |
4929s | perfectly time for Aspen but do they |
4931s | have to sustain after that now the shot |
4933s | is available for barcode looking for a |
4935s | back line can't find the cool guy is the |
4937s | one to find the Lucio and that should |
4938s | open things with no ultimates here so |
4940s | throwing it does find moving fish the |
4941s | damage output is there from Dart monkeys |
4943s | but unfortunately they're still gonna |
4945s | have to go to the point and number one |
4946s | over buff actually swap it even though |
4948s | barcode finds soap don't monkeys |
4951s | actually play that probably as close to |
4952s | perfectly as they could they keep SK on |
4954s | that point so number one over off of |
4956s | just using the ultimate don't find the |
4958s | flip and as a result that monkeys are |
4960s | actually able to stall up to 75 Aspen's |
4964s | coming in with a rush they're going to |
4965s | have death Blossom and Primal Rage to be |
4967s | able to play around with him because |
4968s | number one over we're able to find the |
4969s | damage they were looking for with that |
4971s | character out they don't have the |
4972s | ultimate economy deficit they were |
4973s | looking for |
4974s | no no they just get ran on now this is |
4976s | forced already from number no but Turing |
4978s | taking down low they're gonna have to |
4980s | pump resources into them and cool guys |
4981s | the one to get ran over by moving fish |
4983s | as well they're gonna flip the point |
4984s | surely here it's a matter of how fast |
4986s | can number one on over buff reset Moxie |
4988s | can they even reset because top monkeys |
4990s | are holding on to this death Blossom the |
4993s | second number one over buff tired to |
4994s | group up like going to run into the |
4996s | moving fish is going to get a lot of |
4997s | early damage barcode as well set up on |
5000s | the high grounds that I'm right going |
5000s | for the teleport into the back lens |
5002s | gonna drop down into every single one of |
5005s | the players the disruptor shot to make |
5007s | sure that the reaper isn't able to move |
5008s | forward fast enough to be able to |
5010s | actually hit onto the team has secured |
5012s | number one and overflow for a chance of |
5013s | being able to flip this point yeah they |
5016s | have that overclock now for cool guy |
5017s | cool guy's gonna have to go out because |
5018s | Hamrick found prismatine now you're down |
5020s | your main heels but so referral finds SK |
5023s | finds Aspen the back line who's been |
5025s | doing so much for darn monkeys and cool |
5027s | guy to find the follow-up shots with |
5029s | Turin Turing on the monkey on the |
5032s | Winston they close out on ruins to tie |
5034s | this series and we're going to round |
5036s | number three oh my goodness the turn |
5040s | around coming through for number one is |
5043s | not expected from dark monkeys they |
5045s | think with that death wasn't they're |
5047s | going to be able to stall them long |
5048s | enough that no one's gonna be able to |
5049s | touch that point or that if they do it's |
5051s | going to be a desperation throw a body |
5053s | onto the point to activate overtime as a |
5056s | result of a gorgeous disrupter shot |
5059s | coming through from cool guy to shut |
5060s | down the reaper ultimate they're |
5062s | actually able to get the cheeky flip and |
5064s | it's dark monkeys on the back side |
5065s | having to turn around and throw |
5067s | themselves onto the point in the |
5069s | confusion and they've already used the |
5070s | ultimates too so they have no way of |
5071s | being able to win that fight in their |
5073s | favor as we head towards the cider it is |
5075s | going to be a very close series indeed |
5077s | Lighthouse coming into play number one |
5079s | on overlap sticking with this mirror |
5081s | match up not Fielding that far it worked |
5083s | for them in Ruins hoping it's going to |
5085s | work again here is emmered a little late |
5088s | behind number one on overbought they've |
5090s | been sticking together barcode's been on |
5092s | these planks to get in that damage on |
5094s | the other side so you can kind of tell a |
5095s | difference in play style from that but |
5096s | the boot ball from SK leads to barcode |
5098s | getting the head shot onto saffrona and |
5100s | now the Boop off the map as well from |
5102s | sk's huge this is one of the maps where |
5104s | these Lucille players are gonna do a lot |
5105s | of work in SK one of the best we have |
5107s | yeah that's the aggressive Lucio without |
5110s | we expected to see SK just wearing her |
5114s | way into that back line providing a |
5116s | little bit of additional pressure first |
5119s | thing number one over buff off of that |
5121s | high ground and then towards the |
5123s | environmental hazard which is where the |
5125s | Lucy was able to come alive and really |
5127s | use the Fret of falling off of that |
5129s | Cliff to play Havoc with number one and |
5130s | OverWatch positioning as they just have |
5132s | to speed boost on to point it's trying |
5134s | to just get that early flip but |
5135s | unfortunately in the distraction they |
5138s | lose the kiriko and the Winston very |
5140s | quickly so this should just be number |
5141s | one over trying to throw themselves off |
5143s | the cliff to avoid giving ultimate |
5145s | charge to that one because that's why we |
5147s | see both saffron and soap going |
5149s | overboard yeah that's the hard part with |
5151s | sticking as a five person unit because |
5153s | then you're just easy to track down |
5155s | right SK can get the boops that they |
5157s | want in Dart monkey he's doing a great |
5158s | job on the defensive hold now move |
5160s | forward to 70 42 Moxie number one |
5163s | overall if all they have is 60 the |
5164s | katsune rush dark monkeys are gonna have |
5166s | that overclock coming up soon they could |
5168s | easily snowball this further moving fish |
5170s | does have that Winston North goes into |
5171s | the back line already Dives the number |
5173s | one overbought and they're all five-man |
5174s | grouped together inside and they're just |
5176s | being ran down with a disrupter shot at |
5178s | Winston Primal Rage and that's yet |
5179s | another reset this is the real horrific |
5183s | reality for number one OverWatch as you |
5185s | pointed out because they're moving |
5186s | together so much as a unit they're not |
5188s | going on flanks with the Lucio or the |
5190s | surgeon they're not setting up all of |
5191s | these off angles which means that dark |
5193s | monkeys get to clear for the entirety of |
5194s | the team that's why we saw moving fish |
5196s | already have that Primal and absolutely |
5199s | smash through the entirety of that team |
5201s | as they go into side room there's the |
5202s | off angle that you want your social to |
5204s | be on in this barcode going to power |
5206s | orbit |
5218s | oh there was huge soap found Esky at the |
5221s | end of it with the report of their own |
5222s | and they actually found the act the peel |
5224s | there number one over buff perfectly |
5226s | time like you mentioned they canceled |
5228s | out barcode who came over the top side |
5229s | and then also booped away so frauna hit |
5232s | that Boop onto the reaper now cool guy |
5234s | finds xamarin on the delay as well and |
5236s | now Moxie is this a similar to thing to |
5239s | well where dark monkeys were leveling |
5240s | the lead in number one above have to |
5241s | make the reverse sweep basically here oh |
5243s | that monkey is unfortunately off of the |
5245s | heroes are thinking they had that fight |
5247s | in the back through whenever single |
5248s | ultimate they had cool guy goes |
5251s | extremely low this is the pressure the |
5253s | other surgeon is going to come under the |
5255s | only one with an ultimate in the lobby |
5256s | at the moment because they're actually |
5257s | going to be able to shut down a push |
5259s | from that one kids with the overclock by |
5261s | themselves a little bit more Point |
5263s | percentages during drops the Winston |
5264s | bubble to provide a little bit of cover |
5266s | because we'll get to try and find the |
5267s | angles the start monkeys try and hide it |
5269s | out but summert still gets find out all |
5272s | of these sojourns have been hitting |
5273s | quite a bit of shots Marcy now they're |
5275s | gonna actually have to fall back Dart |
5276s | monkeys play it slow on the incoming |
5279s | fight because they only have Primal |
5280s | rages the only ultimate on the field |
5282s | MoonFish is gonna have to go huge with |
5284s | that Primal Rage in which they have been |
5285s | before now they move towards that point |
5287s | Primal Rage popped and how many kills |
5289s | they can find can they find here is even |
5290s | the sojour no it's a Reaper shooting |
5291s | them and cool guy is actually the one to |
5293s | find xamarin even though they were being |
5295s | Primal raged by moving fish moving fish |
5298s | has to back out one HP uses a lot of |
5300s | resources and Moxie they still want to |
5301s | fight this they still want to win this |
5303s | fight but safrona they have that beat |
5304s | drop here Dart monkeys they can place on |
5306s | the outside because number one overbuck |
5308s | they just want this fight on the point |
5310s | so that monkeys can't afford though the |
5311s | point percentage that they're sitting on |
5313s | they can afford to just sit and wait for |
5314s | these ultimates to come online but they |
5315s | want to take the flip immediately the |
5317s | casino Rush coming out from Aston |
5318s | forcing that monkeys on to that point |
5320s | barcode with the overclock trying to |
5322s | sight on everyone from number one on |
5323s | over buff so that they're low enough for |
5325s | Summit to be able to chunk and cleave |
5327s | down and barco is able to find Turing |
5329s | with that rail gun the bottom of still |
5332s | controlling this point but the reaper |
5334s | goes extremely low moving fish is able |
5336s | to find the follow-up damage to be able |
5337s | to chunk the slope down and this should |
5339s | be dark monkeys with the flip three |
5341s | percent left for their number one and |
5343s | over buff might just be able to get |
5345s | cheering to be able to touch but no Bill |
5348s | Winston is not going to be able to tap |
5349s | in time dark monkeys take the map but my |
5353s | goodness what a start to this series I |
5356s | hope every single one of these maps of |
5358s | these teams face off on is as explosive |
5361s | as we got to see just now or when it |
5363s | should be I mean we come to Hybrid next |
5365s | I mean it's going to be interesting to |
5366s | see how dark monkeys win there because |
5368s | as a unit they are good at moving |
5369s | together other but as you saw Moxie I |
5372s | mean just in that last point on to uh on |
5374s | the lighthouse they just wouldn't leave |
5376s | the point unfortunately Turing tried to |
5378s | leave the point as you saw but nobody |
5379s | was there with the follow-up they were |
5381s | just too you know maybe slow behind they |
5383s | couldn't find the actual engagement they |
5384s | didn't want to actually follow through |
5385s | on the turing's engagement because they |
5387s | just wanted to play on the point really |
5389s | hard but guys we'll be going to short |
5390s | break when we come back Moxie like you |
5391s | mentioned on a hybrid map this could go |
5394s | either way so you're not going to miss |
5395s | it we'll be right back in just a moment |
5404s | [Music] |
5406s | thank you |
5409s | foreign |
5413s | [Music] |
5426s | [Music] |
5440s | foreign |
5441s | [Music] |
5459s | [Music] |
5473s | foreign |
5476s | [Music] |
5479s | [Applause] |
5481s | [Music] |
5491s | [Music] |
5508s | foreign |
5518s | [Music] |
5533s | [Music] |
5547s | thank you |
5553s | welcome back to the calling all heroes |
5555s | Challengers cup number two and the |
5557s | qualifier we are in in this series Moxie |
5559s | it's been exciting the match-up between |
5561s | Dart monkeys and number one and |
5562s | overbought has been everything that we |
5563s | expected it to be you know we still had |
5565s | to design through the the matchmakers |
5567s | what we are going to see but this series |
5569s | hasn't let us down it's been a crazy |
5571s | series back and forth at least on ilios |
5574s | now leading to the nest Mac Moxie on |
5576s | hybrid first of all what do you think |
5578s | they're gonna pick second of all how do |
5580s | you think that dark monkeys adjusts on |
5581s | this next map so I think kings are is |
5584s | definitely one of those maps that is |
5585s | immediately in contention the main |
5587s | concern for me is that if number one do |
5589s | pick King's law they are opening |
5591s | themselves up to flanks and that was one |
5593s | thing that they were lacking especially |
5595s | when we saw them on the lighthouse they |
5597s | were taken advantage of by SK a lot of |
5600s | the time barcode too to an extent on |
5602s | that surgeon is using the power side to |
5603s | be able to find those perches hold that |
5605s | off angle wait for the entire team to |
5607s | push through and then immediately punish |
5609s | and if you're not able to do very |
5611s | similar results on King's Row you're not |
5613s | gonna gonna have a fun time on this map |
5615s | and as I look below I get to be smug I'm |
5617s | right it is gonna be king throw but that |
5619s | also does immediately just grow that |
5621s | seed of fear in my stomach because again |
5624s | if you're not able to control those |
5625s | flanks if you're not able to deal with |
5626s | that really aggressive Lucio pushing |
5628s | into your face or barcode could just |
5629s | popping up out of nowhere with a fully |
5631s | charged railgun and an overclock to say |
5633s | hello with then it's going to be really |
5636s | difficult to find any ground on this map |
5638s | the one Ray of Hope for me for number |
5641s | one of being able to deal with that is |
5644s | honestly the fact that they were able to |
5645s | deal with the overclock and the death |
5647s | loss I'm coming through with a |
5649s | absolutely gorgeous bounce back Boop |
5651s | coming through from that Lucio she |
5654s | played that map next to Pixel Perfect |
5657s | yeah she was amazing and also cool guy |
5660s | there to maybe counter that as well with |
5662s | the or to counter the other sojourn and |
5664s | hit shots back because cool guy does hit |
5666s | those shots as well the one thing for |
5668s | number one over buff I guess well |
5669s | they're going on defense first of all |
5670s | Moxie I mean this is going to be maybe a |
5672s | bit of a Difference Maker here because |
5674s | they can actually play together and hold |
5675s | these choke points where they don't |
5677s | really I mean yes you would benefit from |
5678s | flanking but at the same time you don't |
5680s | really need to right yeah I think the |
5682s | main concern is that barcode on this |
5685s | surgeon is just gonna have that Mobility |
5686s | to be able to immediately book it onto |
5688s | the higher end opposite point right yeah |
5691s | and if you lose control of that you're |
5693s | gonna be forced to pull back into hotel |
5695s | as we see Barco just looking for that |
5697s | Widowmaker going to immediately swap |
5699s | onto the surgeon not finding the insta |
5701s | kill that they were looking for as dark |
5703s | monkeys already off of the threat that |
5704s | Widow has caused have been able to make |
5706s | the show yeah and there there you go the |
5708s | five-person group of number one |
5709s | overbought allows barcode to look for |
5710s | that left side plank immediately just |
5712s | get that railgun charged pool guy trying |
5714s | to find the follow-up shot but it's a |
5715s | lot harder in the situation they're in |
5717s | because spin does what Aspen does buying |
5720s | the first pick of every map so far gets |
5722s | cool guy now Marie fish gets safrona and |
5724s | with that it's over for number one |
5726s | overbust yeah and again this is one of |
5729s | the Achilles heels when you group up the |
5732s | number one overflow when you're playing |
5733s | into that sojourn right because not only |
5735s | does barcode get that left angle flank |
5737s | she gets to fire into the entirety of |
5740s | the team so that railgun is charging up |
5743s | at a rapid Pace as opposed to cool guy |
5746s | who's having to deal with flying deal |
5748s | with pressure from every single angle |
5750s | and still try and hit the shots to be |
5752s | able to keep Pace with the damage yeah |
5754s | it's one of the oldest strategies in the |
5756s | book The Hammer and the Anvil tactic |
5757s | right I mean you just get flanked |
5758s | immediately on both sides it's really |
5760s | hard to deal with and now barcode has |
5761s | that railgun shot here on this front |
5763s | line looking for back line number one |
5765s | OverWatch perfectly playing this corner |
5766s | and now they can benefit from this full |
5768s | surgeons are even angles however Dark |
5770s | Monkey are the one with the ultimates |
5771s | moving fish is going to build that |
5772s | Primal Rage in this fight they're |
5774s | looking to build it just go forward take |
5775s | some damage and then fall back ninety |
5777s | percent on that Primal Rage now they |
5778s | push forward look for the right click on |
5780s | the front line now they build the Primal |
5781s | Rage they're going to go in surely in |
5783s | this next fight to create some space for |
5784s | the rest of their team now they pop the |
5786s | final wage number one over both they |
5787s | have the petunia rush so they can |
5788s | sustain through this actually but cool |
5790s | guy separated no they're the one to |
5792s | actually find moving fish with that |
5794s | katune rush but Turing on the other side |
5795s | taken out as well so now you're down |
5797s | both Winston's the cool guy still |
5798s | healthy in this fight soap finds barcode |
5800s | and now dark monkeys they have a katsune |
5802s | rush Moxie but it looks like the Aspen's |
5805s | opting to save it for next fight but no |
5806s | she pops it now actually late they have |
5808s | that reproach as well Aspen got traded |
5810s | so finds SK now the reap roll if it's |
5813s | late but against the fauna and it gets |
5815s | cool guy and somehow Dart monkeys won |
5817s | off of the back of that Reaper and |
5818s | katsune Rush yeah doubt monkey as they |
5820s | know that not only did moving fish go |
5822s | down before cheering that spawn is a lot |
5825s | closer so even if you go down after |
5827s | kitsuna rush gets thrown the team is |
5829s | still going to be able to benefit zamra |
5830s | is still able to push up and guarantee |
5832s | all of that space dropping that death |
5833s | Blossom to push number one on over the |
5835s | fact even further is it cost you the |
5838s | rush and the Primal and the death of |
5840s | some free ultimas because number one |
5842s | I've come in with all of the cards in |
5844s | the Arsenal to be able to use in this |
5846s | next fight that one kiss as a result |
5847s | have to get proactive they can't put on |
5849s | the reactive they start things off but |
5851s | it means that asci is in the two forward |
5852s | position and gets sniped out by cool day |
5854s | without the Lucio they're not going to |
5856s | be able to clearly disengage from |
5857s | touring |
5859s | now his hammer does find soap though on |
5860s | the other side so it's one to one now |
5862s | that Reaper is taken out of the fight |
5863s | cool guy does have that overclock ready |
5865s | to go for the next fight but they're |
5867s | going to want to wait for soap meanwhile |
5868s | moving fish not does not want to wait |
5870s | for that actually and actually finds |
5871s | cool guy through the entirety of their |
5873s | team even with both supports with the |
5875s | pocket available cool guy falls now |
5877s | zemrick gets Turing so frona as well and |
5879s | somehow Dart monkeys even behind the |
5881s | ultimates they actually come back in |
5883s | this next fight again it's that trade |
5885s | game SK goes down soap also goes down |
5888s | there's number one over trying commit |
5890s | and staggerate the kills from Dart |
5892s | monkeys but the Lucio is just back |
5894s | faster as so have you even spotted out |
5897s | hey they have to check in |
5900s | I guess I guess so he draw I mean they |
5902s | dropped so now they've dropped back into |
5904s | the front line there in the third Point |
5905s | reports available overclock hopped from |
5907s | cool guy to create some space and dart |
5909s | monkeys are totally fine because soap |
5911s | also popped out Reaper old so now if |
5913s | Dart monkeys don't lose anybody here's |
5915s | them it might fall but no they're the |
5917s | one to actually get the kill cool guy |
5919s | does have a huge disrupter shot however |
5920s | does find Aspen and zemrick but at what |
5922s | cost it oh my goodness two girls to want |
5925s | this Raptor shot coming on through poor |
5928s | cool guy this is number one over trying |
5930s | to slam the brakes to get the siren song |
5932s | the control of Point C on King's bro |
5935s | stop to peel it for the attackers at any |
5937s | point and they just get stuffed up in |
5939s | these tropes which is perfect for the |
5940s | surgeon to be able to farm the problem |
5942s | is the number one on Overlook have |
5944s | fallen for that siren song they heavily |
5946s | committed into trying to control that |
5948s | fight because they prized the stall |
5950s | tactics and the choke control over |
5952s | ultimate restraint and as a result |
5954s | they're only coming in with support |
5956s | ultimate in this next fight |
5958s | Junior Rush popped on both sides so it's |
5960s | even but Camry with the reef world makes |
5962s | it not so even gets two gets cool guy |
5965s | gets prismatine soap is also traded on |
5967s | so is Turing and now three minutes and |
5969s | 24 seconds Dart monkeys are absolutely |
5971s | rolling through the rest of the map and |
5973s | a Widowmaker swap not really what you |
5974s | want for cool guy here because they're |
5976s | the only ones that could touch and the |
5978s | Tracer actually is the one who touched |
5979s | though cougar actually swapped the |
5980s | Tracer to off for that and soap actually |
5981s | finds xamarin they pop the suzu they're |
5983s | on the point but it looks like they're a |
5984s | bit too low it's just that Lucille it's |
5986s | just that Winston and with those two |
5988s | alive the Beat Drops here now Primal |
5990s | Rage however on the other side but it |
5993s | looks like the Melt should be able to |
5994s | come through no more armor for touring |
5996s | cool guy's here to touch a little bit |
5997s | longer but Turing Falls and now the |
5998s | trace is the only one to touch cool guy |
6000s | here just alone Aspen goes low Force the |
6002s | pop to suzu but they push it in at two |
6004s | minutes 50 seconds yeah it's a nice |
6006s | stool but it is only going to be a store |
6008s | because again unfortunately for number |
6011s | one the ultimate restraint just slipped |
6014s | the second we pushed towards Point C and |
6016s | there was more than three minutes on the |
6018s | clock available for Dart monkeys |
6020s | everyone on the side of number one just |
6022s | panics they think as long as we keep |
6024s | winning this fight we've thrown an |
6026s | ultimate in we've already started |
6028s | throwing away ultimates into this fight |
6029s | now we have to commit and they double |
6032s | down instead of pulling back because |
6034s | they think we can still recover even if |
6038s | we throw all of our ultimates into this |
6039s | fight we will have control of Choke |
6041s | we've seen teams get stuck on point C |
6044s | for three minutes plus if the Defenders |
6048s | are able to stem the bleeding of that |
6049s | payload's movement and it doesn't happen |
6052s | number one over unable to find the kills |
6054s | that they're looking for and so all they |
6056s | can do is still all they can do is wait |
6058s | swap to the choice of throw Turing on |
6060s | with the Primal Rage and that only buys |
6062s | them a good 20 seconds extra because |
6064s | again they have no DPS burst because all |
6066s | the ultimates have been used prior man I |
6069s | mean that was just unfortunate for |
6070s | number one on over buff but I mean I |
6072s | guess you have to see it from their |
6073s | perspective too I guess like maybe they |
6074s | thought they could win that fight right |
6075s | but unfortunately didn't pan out and |
6078s | unfortunately that's why you don't |
6079s | really want to play Scrappy but I'm |
6080s | actually like it unfortunately sometimes |
6081s | when you when things get that rough |
6083s | maybe you want to save ultimates for the |
6085s | next fight and not panic and use them |
6087s | there yeah again it's like you used |
6089s | ultimates and so you want to win the |
6091s | fight to justify using those a lot so |
6093s | you use either more because you think |
6095s | that's going to cement the fight win |
6096s | because from that perspective and it's |
6098s | absolutely right if they won that fight |
6099s | they would have been able to cycle back |
6101s | into them they would have had that true |
6102s | control unfortunately we're living in |
6104s | this universe not a parallel and as a |
6107s | result that monkeys are able to finish |
6109s | off the map with two minutes and 50 and |
6111s | they have a win condition to the series |
6113s | oh Steins game today but in the |
6114s | meanwhile barcode finds cool guy on the |
6116s | other side and barcode also finds Prisma |
6118s | teen as well and doesn't even need that |
6120s | railgun fully charged for the overclock |
6122s | just needs a railgun with a light click |
6123s | now they win these first fights allowing |
6125s | them to already 50 on that overclock oh |
6127s | that's just salt on the wounds too that |
6129s | dot monkey is not only are going to be |
6131s | ahead in terms of ultimate charge but |
6132s | barcode is going to be ahead in terms of |
6134s | Royal gun charge there's the old fire |
6136s | coming through disrupt to shots and make |
6138s | it even harder for number one on over |
6140s | buff to be able to make it out of this |
6142s | chokers cheering already holds extreme |
6143s | low cost to drop the bubble very early |
6145s | on as that fight and immediately is |
6147s | trunk down |
6149s | and you only have to push forward |
6150s | barcode 80 moving fish jumps in at the |
6153s | choke point Dart boy actually gonna go |
6155s | low so far enough finds moving fish so |
6156s | that's an early opening pick because |
6158s | Turing is still nice and healthy barcode |
6160s | gonna be having that railgun shot but |
6161s | they're gonna have to back up now reset |
6163s | hopefully allow moving fish to come back |
6165s | but this just gives cool guy moral |
6167s | charge and saving them on overbluff |
6169s | because they already have that katune |
6170s | brunch Thought Monkey is also going to |
6172s | be able to get a contest going his armor |
6174s | is just waiting in hotel to go on a |
6175s | little bit of a plane get into that |
6177s | backpoint provide the seeds of chaos so |
6179s | everyone else can move through from the |
6180s | show because someone keeps are going to |
6182s | be hitting ultimates a little bit faster |
6183s | actually going to be dropping that |
6185s | continuous to secure number one over |
6187s | above the fight when I love this knowing |
6190s | that dot monkeys could potentially be |
6191s | coming back with a Primal Rage and that |
6193s | they might be able to stall the fight |
6194s | long enough for others to hit ultimates |
6196s | and win the fight out number one over |
6198s | throw in the rush secure it and secure |
6200s | choke control as well so one of the |
6203s | major stopping points on point B has now |
6206s | been denied from dark monkeys in the |
6207s | first fight |
6208s | yeah and dart monkeys I mean |
6210s | unfortunately off the back of Barco |
6211s | getting picked a couple times there but |
6213s | now coming to this next fight they will |
6214s | have those ultimates like you mentioned |
6215s | so at least they'll have that Kitsune |
6217s | Rush against none on Prisma team but it |
6220s | looks like number one over off they want |
6221s | to go first they know they're at an |
6222s | oldest Advantage so they want to pop |
6223s | them first but actually no they were |
6225s | showing presents forcing the katune rush |
6227s | already out of Dart monkeys now they're |
6229s | trying to back out and disengage it but |
6230s | unfortunately they can't moving fish is |
6232s | gonna find soap they were a little too |
6233s | far ahead they do drop the beat and they |
6235s | drop the overclock as well back into |
6236s | this fight they brought the beat of |
6237s | their own SK drops a beat so does |
6239s | overclock come from Barco now dark |
6241s | monkeys goes far forward on to cool guys |
6244s | but sk's the one to get picked by Turing |
6246s | who got massive value just out of |
6248s | Winston cleave and on the meanwhile |
6249s | moving fish finds cool guys so that's a |
6251s | one for one trait that I think Dart |
6252s | monkeys are willing to tank as long as |
6254s | moving dish comes back gets healed up in |
6256s | this fight soap's gonna have that Repro |
6257s | Force Reaper shift here now the other |
6259s | side Center pops a Repro but it's |
6260s | bubbled off so no fall through damage |
6262s | and at the same time the sus popped onto |
6264s | the reaper on the inside but zamrit no |
6266s | shift to keep him out of that fight Dart |
6268s | monkeys are actually gonna be at the |
6269s | negative in this fight because safona |
6271s | found zemra into that Reaper old and now |
6272s | they put forward you're back even in all |
6275s | charge number one overbought are in a |
6276s | pretty good position especially if |
6278s | barcode being taken down late as well |
6280s | there goes the burst damage that down |
6281s | monkeys are relying on having High |
6284s | Ground Control when that payload crosses |
6286s | the corner so they're gonna have to fall |
6288s | back even more distance allowing number |
6290s | one and over buff to continue this car |
6292s | moving on forward as dark monkeys |
6295s | without that surgeon without the |
6297s | opportunity with the railgun charged up |
6298s | to snipe out one of these players don't |
6300s | have these disrupted us and immediately |
6302s | have to back out and that Russia's |
6304s | moving fish was there moving fish |
6306s | immediately sent package straight back |
6308s | to the spawn |
6310s | perfect convenience from presenting and |
6312s | the follow-up damage was crazy so dark |
6314s | monkeys hopefully they don't get |
6316s | staggered here right they don't get |
6317s | staggered but now look at this the |
6318s | kariko tp's Aspen TP is in allowing for |
6321s | a little bit more stagger time but it's |
6322s | not too crazy since they died pretty |
6324s | close to together but number one over |
6325s | off marks they're allowed an opportunity |
6327s | to push forward here yeah number one on |
6329s | OverWatch because of that team's energy |
6330s | the fact that they love to play together |
6332s | make perfect usage as all of these clips |
6334s | in their rushes when they just have that |
6335s | rush and the numbers to back them up |
6337s | they always are able to win these fights |
6339s | decisively the problem is when it comes |
6340s | to other ultimates being used I was |
6343s | neither gonna have to win this fight |
6344s | without a rushes dark monkeys have a |
6346s | rush of their own there's the kite away |
6348s | number one on over trying to back out |
6350s | with that loose you're unfortunately |
6351s | going to lose soap to disrupture shot |
6352s | making the exit a little bit messier |
6355s | than number one and over but we're |
6357s | hoping but it's not the full team why |
6358s | they did not give away a massive slew of |
6361s | ultimate Dodge to the other side so it's |
6363s | still gonna be pretty even when it comes |
6365s | to Ultimate economy as oh black food |
6368s | getting a little bit too aggressive |
6369s | gonna be checking up for that mirror |
6370s | yeah cool guy follows through goes onto |
6373s | the front line now after barcode was |
6375s | taken out Vegas embered as well cool guy |
6377s | is feeling it at the current moment |
6379s | they're gonna keep pushing towards those |
6381s | spawns turing's gonna have that final |
6383s | rage and the spawn Camp I'm afraid Monty |
6385s | could come through now the Repro himself |
6387s | gets barcode yet again also finds an |
6390s | aspen now Rufus did find cool guy so |
6392s | that's cool going out when that so |
6393s | Jordan has been absolutely crucial for |
6395s | number one mobile to keep pushing |
6396s | forward but they dropped the beat into |
6397s | the fight they're gonna have to tune in |
6398s | Rush available SK pops the beat to |
6401s | actually win this fight they do have the |
6402s | Winston they're gonna have spawns here |
6404s | now available Prisma team just off that |
6406s | uh katune runs onto that cart now they |
6408s | can go forward they still have soap here |
6409s | so that damage output is available from |
6411s | that Reef but now that overclock is back |
6413s | from cool guy Turing taking down low |
6415s | gonna have to need a lot of resources |
6417s | from Prisma team but it doesn't look |
6418s | like it's their touring have to use that |
6419s | Zuzu to keep them alive but Jesus is not |
6421s | there to stop zamrit from getting a huge |
6423s | rip rolled and that's a full team light |
6425s | for Dart monkeys oh my goodness |
6427s | Blockhead with the swap onto Bastion and |
6431s | coming through and with the burst damage |
6435s | on this side lane as well forcing number |
6437s | one on over buff to take cover behind |
6439s | the payload ready to dive off and when |
6442s | they're ready for the dive the first |
6443s | time we just left monkeys to be able to |
6445s | win at that fight asking if that timer |
6446s | are able to sustain the team long enough |
6448s | for the recovery to come on through they |
6449s | don't have ultimates though in this next |
6451s | Harry Potter and I'm going to be |
6452s | swapping back onto that surgeon with |
6454s | their job done she was able to stall the |
6456s | fight she was able to just be that with |
6458s | the burst damage threat to be able to |
6460s | win them out and now you have to go back |
6461s | to the social to keep Pace with cool guy |
6462s | is ask them with that good scene while |
6464s | she's looking to keep that monkeys in |
6466s | control of this fight there it is two |
6468s | picks free picks immediately coming on |
6471s | through dark monkeys not dropping the |
6472s | kids in a rush until number one on over |
6474s | buff was so deep into Point C that even |
6477s | with the little speed amp they were not |
6479s | able to cleanly disengage from the |
6481s | Kitsune Rush as opposed to dropping it |
6483s | around the first Corner when number one |
6485s | on over above try and tease it out of |
6487s | the kiriko before pulling on back |
6489s | beautiful adaptation coming through on |
6491s | the defensive team |
6492s | now Turin gets The High Ground they're |
6494s | gonna have their own Kitsune rush in |
6496s | this fight now they go forward try to |
6498s | take some space here onto that cart but |
6499s | Turing taking down half HP forced to pop |
6502s | to suzu is Prisma team on the other side |
6504s | dark monkeys who's well aware of this |
6506s | now they pop the overclock knowing |
6507s | there's no Zuzu the shot already from |
6510s | barcode on the soprano but so they did |
6511s | find moving fish so now down near |
6513s | Winston how do you win this fight it's |
6514s | through SK who goes forward onto Prisma |
6517s | team who adds the user suzu early and |
6519s | now number one oh Rock they have no |
6520s | heels SK goes forward yet again to get |
6522s | cool guy and now 50 seconds left it's |
6524s | looking scary for number one on |
6525s | overbought they are gonna be coming in |
6527s | with a couple of ultimates keeps saying |
6529s | air rush as well as trying forced out |
6531s | monkeys back even if top monkeys just |
6533s | use that rush to disengage it's still |
6535s | gonna be space game for number one on |
6536s | over buff it's still gonna be a choke |
6538s | negated and that monkeys are playing |
6540s | Pretty aggressively around the corner |
6542s | again barcode gets taken out early |
6544s | there's the rush coming proof number one |
6546s | and over buff as dark monkeys are |
6548s | actually trying to make up for the album |
6549s | from the surgeon punch in with a very |
6552s | aggressive animal coming from moving |
6554s | fish disrupting the entire attacking |
6556s | site so they can't actually get on top |
6558s | of the rush to be able to use its |
6559s | effects now this is the aggressive play |
6561s | style of dark monkeys they were setting |
6563s | up barcoding these positions where she |
6564s | feels comfortable to actually go for |
6566s | those aggressive positioning sometimes |
6567s | the results and they're getting picked |
6568s | but in this fight it actually allows |
6570s | them to force beat drop now the reaper |
6571s | from soap it's a Hail Mary it binds two |
6573s | gets esca gets xamar if a barcode's back |
6575s | yet again to find the trade-off but with |
6578s | just the reaper all committed and the |
6579s | beat drop coming the next fight Dart |
6581s | monkey's gonna have that katune rush in |
6583s | a Reaper of their own and xamarin has |
6584s | been big on the defensive side they're |
6586s | gonna have a chance to contest kilgo has |
6588s | the overclock barcode back onto that |
6590s | Bastion once again to have that burst |
6593s | damage without being noticed number one |
6595s | over cannot leave the payload otherwise |
6598s | overtime is off as we see the tank mode |
6600s | coming on through from barcode The Rush |
6602s | from Aspen Dublin he's using it to |
6604s | immediately push onto the card and |
6606s | there's more Goods damage Amplified |
6609s | and it is follow through and dark |
6612s | monkeys to win the series two to zero |
6615s | over number one on over buff what a |
6617s | series in Dart monkeys great job to hold |
6620s | things out with the katuni rush off |
6621s | Aspen off the back of aggressive Lucio |
6623s | play just overall fantastic team playing |
6625s | from dark monkeys jump what's more |
6629s | terrifying than a Boston a Bastion with |
6631s | kids in a rush |
6634s | either with like a railgun from sojourn |
6636s | right because it's in the Bastion form |
6637s | you can't headshot it it's terrifying |
6640s | yeah the fact that the the idiot box is |
6642s | on the behind Robin and the head it's |
6645s | really hard to be able to deal with that |
6646s | Bastion and that's what we see bargood |
6648s | really taking advantage of it's the |
6649s | second time that she swaps to that |
6651s | Bastion knowing that it doesn't matter |
6653s | about how slow you are coming out of |
6655s | that spawn you literally just need to |
6656s | walk two meters and you're already into |
6658s | that fight and because everyone else is |
6660s | so focused on everything going on around |
6661s | them dealing with the Winston having to |
6663s | deal with the sojourn coming on through |
6664s | trying to track the Royal gun charge as |
6666s | well everyone just has to ignore the |
6668s | Bastion and it's very similar to when we |
6670s | see teams go for the defensive |
6671s | Widowmaker emergency push in case of I |
6674s | hope you were about to get thrown over |
6676s | in Kingsbury Point C you use the |
6678s | Widowmaker go onto the sidelines |
6679s | everyone else is distracted and you're |
6681s | free to line up your shots is it the new |
6683s | thing is are you saying emergency |
6684s | Bastion is the new is the new stall |
6687s | is that is that real is that what it is |
6690s | it makes sense right with uh with |
6692s | Winston bubble because I guess that's |
6693s | the only downside with Widowmaker right |
6695s | Widowmaker has to shoot get a head shot |
6697s | obviously it sounds simple and easy but |
6699s | how do you hit a headshot when there's |
6700s | when this Winston bubble has so much |
6701s | health right it has more than you would |
6703s | think |
6704s | yeah well the Boston just gets the chunk |
6705s | for both the Winston and the bubble but |
6707s | you know what |
6708s | to talk to one of one of the players on |
6710s | the other end of this break hopefully so |
6712s | maybe maybe we can ask barcode herself |
6715s | oh that'd be exciting but we'll be going |
6717s | to a short break while we let barcode |
6719s | join in the server we'll see you guys in |
6721s | just a bit for That interview in just a |
6723s | moment |
6728s | [Music] |
6737s | [Music] |
6759s | foreign |
6760s | [Music] |
6789s | [Music] |
6828s | foreign |
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6891s | foreign |
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6926s | foreign |
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6938s | Challenger Cup qualifier number two and |
6940s | we have a winner today chicken dinner SK |
6943s | congratulations on your win with dart |
6945s | monkeys over number one on over Bluff |
6947s | how you going how you doing oh uh thank |
6950s | you I am good |
6953s | so we definitely saw a very aggressively |
6956s | serious playstyle coming out from you |
6957s | especially on Lighthouse and kiriko is |
6960s | great at enabling that aggression |
6962s | because you've been a support player for |
6963s | so long is kiriko your favorite uh |
6966s | co-support to work alongside or do you |
6967s | prefer other supports from different |
6968s | matters |
6970s | oh |
6971s | that is a great question I actually I |
6973s | actually do love playing with Kirito |
6975s | because she enables me to end my brains |
6978s | out I like if I have an honor she has to |
6981s | aim at me and like and hit me and I'm |
6983s | doing all sorts of crazy things but |
6985s | kiriko can just look in my general |
6987s | direction and also the suzu gets me out |
6989s | when I make terrible mistakes inevitably |
6993s | do you feel like Lucio is like in a meta |
6996s | right now where it's very hard to kill |
6997s | like you're just almost unkillable with |
6999s | how many like you said entering your |
7000s | brains out yeah you I mean you can |
7003s | basically do whatever you want as long |
7004s | as their sojourn doesn't have a hundred |
7006s | rail to headshot you you can just you |
7009s | can be all up in there I love it it's so |
7011s | much fun |
7013s | do you have any tips then for other |
7015s | fellow Lucy replays because I mean I'm |
7017s | the same when I try and go in as Lucio I |
7018s | am my brain type but I go down you still |
7021s | alive a lot longer so is there a secret |
7023s | strategy to your survivability |
7026s | no I would say the the key to Lucio is |
7031s | surviving as long as you can but getting |
7033s | the most value out of it while you |
7035s | survive so you don't just want to be |
7037s | hanging out in the back but |
7039s | yo |
7041s | oh yeah it makes sense well in this case |
7043s | to change topics maybe change questions |
7045s | how does it feel maybe going from a you |
7047s | know less uh serious environment or more |
7050s | I guess more of a solo environment like |
7051s | playing ranked in you know streaming and |
7053s | stuff to coming to the calling all |
7054s | heroes Challengers cup where you guys |
7056s | get to play together and actually work |
7058s | on your team Synergy and your |
7059s | communication with a group of people in |
7061s | a pretty safe environment |
7064s | such a breath of fresh air that was our |
7066s | second time playing together we warm up |
7068s | scrimmed for an hour before this but the |
7070s | team's coming together so fast and |
7073s | everyone's working too we have Jake |
7075s | helping us out with coaching and |
7077s | everyone's we're meshing together as the |
7081s | longer we play the better we get it's so |
7082s | much fun |
7084s | so if you guys have only been screaming |
7086s | for an hour what exactly is the calm |
7089s | structure like inside the team uh we |
7093s | have a moving fish say I'm jumping and |
7097s | then we go and then I will track and |
7099s | then uh Aspen tells us if we should kite |
7103s | back their oats and things and then |
7105s | barcode says I'm gonna alt and then |
7107s | zebrit says I am Reaper and |
7111s | everything works out |
7114s | as a perfect depiction of what's |
7116s | happening in this current meta thank you |
7118s | skate for coming do you have anything |
7119s | you want to say before we let you go |
7121s | dark monkeys win that's all |
7125s | good way to end it thank you for coming |
7127s | for the interview guys good to talk to |
7128s | you congratulations on your win thank |
7130s | you thank you |
7132s | and I was asking from Dart monkeys and |
7134s | honestly a fantastic show from them to |
7136s | go 2-0 over a team such as number one |
7137s | over buff where like we mentioned before |
7139s | I mean in the Empower comp before |
7140s | reaching third slash fourth place before |
7142s | that's a pretty impressive win |
7144s | I'm just terrified oh what time is gonna |
7147s | enable this team to become they looked |
7151s | so synergized their Dives were really |
7153s | coordinated especially on King's Row |
7155s | like the amount of aggression we saw |
7157s | coming in from them when they really |
7158s | kept placed off of barcode going for |
7159s | those really aggressive early Peaks on |
7161s | that surgeon and moving fish was able to |
7163s | use the space created by that so |
7164s | shouldn't you just jump into the |
7166s | backline oh my goodness that was all |
7168s | just off of an hour of scrums what are |
7170s | the next couple of days going to see |
7173s | dark monkeys turn into fine-tuning |
7175s | fine-tuning hopefully they can make a |
7177s | run at it but ladies and gentlemen we're |
7178s | going to do a short break when we come |
7179s | back we'll have the third match for you |
7181s | guys of the Swiss format so you're not |
7183s | going to miss it we back in just a |
7185s | little bit so see you guys shortly |
7191s | [Music] |
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7212s | all right |
7215s | [Music] |
7223s | [Music] |
7239s | [Music] |
7265s | [Music] |
7272s | thank you |
7276s | [Music] |
7282s | thank you |
7284s | [Music] |
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7714s | thank you |
7716s | [Music] |
7731s | [Music] |
7738s | thank you foreign |
7746s | [Laughter] |
7750s | [Music] |
7762s | [Music] |
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7782s | foreign |
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7845s | foreign |
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7871s | thank you |
7878s | foreign |
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7912s | foreign |
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7954s | thank you |
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7980s | foreign |
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8019s | thank you |
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8048s | foreign |
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8097s | foreign |
8102s | [Music] |
8107s | welcome back to the calling all heroes |
8109s | Challenger cup number two or qualifier |
8111s | number two I should say we're coming |
8113s | into game number three where we have |
8115s | United cast versus Mochi and uh both |
8118s | teams are one in one of the current |
8119s | moment boxes so it's obviously going to |
8121s | be a bit of a close game leading to this |
8123s | one and honestly leading after these |
8125s | past two games it's gonna be hard to |
8126s | follow it up but I could see both these |
8128s | teams really bringing their all coming |
8130s | into this their game of the day yeah |
8132s | Swiss stage and still first two two as |
8134s | well so there's gonna be a lot of |
8136s | pressure to be able to secure up that |
8138s | first map of control and find a little |
8141s | bit of confidence as well as a safety |
8142s | bubble to really make sure you have a |
8144s | little bit more Comfort heading into |
8146s | that second match of the diversity is |
8148s | always really brutal you have to adapt |
8150s | so quickly to your opponent's strategy |
8151s | whether or not that's the composition |
8153s | that they're running how aggressive |
8154s | they're being whether they're being |
8156s | really positive or defensive and waiting |
8157s | for you to slip up and make mistakes as |
8159s | well it really does calm down to being |
8161s | able to adapt on the Fly it really does |
8163s | and I think that it's really important |
8165s | to actually change to those compositions |
8167s | that are go to the current moment right |
8168s | we talked about before we have roadhog |
8170s | taking potentially a back seat to |
8172s | Winston which we've seen quite a little |
8174s | bit or quite a bit of today and |
8176s | obviously some people are willing to |
8177s | change but in terms of the Synergy where |
8179s | teams players know how to play around |
8181s | this Winston composition right you have |
8183s | pretty much a cent you know play people |
8185s | everybody knows how to dive with Winston |
8186s | you go in you try to go for kills and |
8189s | then in this meta with sojourn sojourn |
8191s | builds up the railgun shot looks for the |
8193s | one shots and then that's pretty much |
8194s | Fight Win right I mean it's just kind of |
8195s | like a consistent battle back and forth |
8197s | and you have the reaper going and |
8198s | killing things and we talked about at |
8199s | the brake Moxie this meta has been |
8201s | really fun to watch and enjoy to watch |
8203s | because it's so fast paced right fight |
8205s | start and end very very quickly yeah it |
8208s | is extremely Snappy and it does put a |
8209s | lot of pressure as well on |
8210s | Communications and so it's going to put |
8212s | a lot of pressure on synergies of these |
8214s | rosters coming on through as we're gonna |
8217s | have a look at United in chaos my |
8219s | personal favorite for team names of |
8221s | everyone participating in this second |
8222s | qualifiers for calling all heroes I'm |
8225s | very happy that I get to cast them |
8227s | because I'm a big fan of United and |
8230s | chaos as it is going to be slee Kylie |
8233s | rain wolf Rider and kinetic coming in |
8236s | for this team I'm really looking forward |
8238s | to getting to see what exactly they have |
8240s | up their sleeves as they have actually |
8242s | had quite a bit of experience in the |
8244s | marginalized agenda competitive scene |
8246s | they actually participated in the |
8247s | OverWatch empowerment cup three of their |
8250s | members were able to place one in the |
8252s | top two one in the top eight I believe |
8254s | one in the top 12. yeah and a lot of |
8257s | these players I mean Kylie and Rayne |
8259s | both DPS players that are amazing in |
8260s | their own right I mean this is allowing |
8262s | them the opportunity to potentially go |
8263s | forward into the path to Pro right |
8265s | obviously this is not a replacement for |
8268s | Panther Pro in fact calling over Heroes |
8269s | the entire point is to allow players to |
8272s | actually feel like they can go into the |
8274s | larger ecosystem of OverWatch and |
8276s | participate with other players in the |
8278s | larger OverWatch ecosystem and on the |
8280s | other side Mochi obviously an incredible |
8282s | team in their own right with Harley |
8283s | Quinn probably gonna be on that Reaper |
8284s | and obviously these compositions has |
8286s | been something all these teams have to |
8288s | work on like you mentioned Synergy right |
8290s | it's all on Mochi which we've seen them |
8291s | before as a team but coming into this a |
8294s | lot of different changes a lot of |
8295s | different players coming into this |
8297s | Challenger Challenger Cup qualifiers |
8299s | number two sunshine I remember has an |
8301s | absolute monster solution |
8303s | so I'm gonna definitely be keeping an |
8306s | eye on her to be able to come in with |
8307s | that burst damage and I mean we've |
8309s | talked about the Winston making a lot of |
8311s | space but the surgeon really gets to |
8312s | play off of that space that the Winston |
8314s | creates as well as the Lucio to an |
8316s | extent to write both of those two Heroes |
8318s | go into the back line go in for that |
8319s | dive so that everyone is sort of |
8321s | distracted and trying to deal with them |
8323s | so that that surgeon has the time to be |
8325s | able to set those shots up cleave the |
8327s | damage in with the railgun and then |
8329s | build in with that ramped up real gun |
8331s | fire that you're able to snipe out one |
8333s | of those players who might be on the Run |
8335s | icy desired either by the Lucius |
8337s | meddling or the Winston |
8339s | yeah and I think it's going to be a big |
8340s | deal to actually build up the railgun |
8342s | like you mentioned and also for the rest |
8344s | of the team I mean to continually follow |
8346s | up onto that sojourn right like you |
8347s | mentioned the Winston diving in creating |
8349s | that space also getting kills because |
8351s | really at the end of the day that's what |
8352s | Winston is trying to do and on the Jing |
8354s | Tower this is the first little dang |
8355s | Tower scene today we saw two ilios wells |
8357s | in the first two matches but coming into |
8360s | legang Tower Moxie I mean we could see a |
8362s | little bit of variation in the |
8363s | composition specifically maybe we see |
8365s | some more junk ground who knows if we |
8367s | get off to control base absolutely I |
8369s | would be dying to see a couple of pics |
8371s | of junkrat coming on for potentially |
8373s | even damn Fest on the tank as well |
8374s | taking advantage of the fact that if you |
8376s | get that slam to connect onto one of |
8378s | those players and they get shoved into |
8379s | the wall they get a little bit extra |
8380s | stun but I really think we're probably |
8382s | just gonna get to see the Winston versus |
8384s | the wins now maybe a variation of |
8386s | roadhog |
8388s | it could be I mean I mean maybe listen |
8390s | on uh on Night Market I guess where the |
8392s | roadhogs can both play through Maine but |
8394s | like you mentioned I mean Winston kind |
8396s | of has been a staple in this matchup |
8398s | right but at the same time I don't think |
8399s | it's out of the question to play roadhog |
8401s | I think you could run them wherever you |
8402s | want it's just a little bit more puggy I |
8404s | would say like uh if poggy's a bit of a |
8406s | slang term but I think that it's more of |
8408s | uh you know your group your kind of |
8410s | split you're playing all over the place |
8411s | playing for picks that's kind of what |
8413s | you do with roadlog you can't really |
8414s | play that coordinated dive because he |
8417s | doesn't have a jump ability he doesn't |
8418s | have a bubble he doesn't have a lot of |
8419s | things for his team roadhog all he |
8421s | really does is just create space for |
8423s | himself and look for picks with that |
8425s | hook yeah I mean that's exactly what |
8426s | roadhog is known for right you're not |
8428s | playing for the backline dive if you're |
8430s | playing to yank someone out of that |
8432s | team's backline and into your team's |
8434s | Frontline so they have to heavily over |
8436s | commit so either being able to safeguard |
8439s | that player who has been picked out by |
8440s | the hook or just let the pick go through |
8443s | as we head over towards Night Market |
8445s | this is where I'm expecting to see the |
8446s | little winstons come into play potential |
8448s | actually a pharah maybe to come on |
8450s | through as well if these players want to |
8452s | take advantage of those Sky boxes |
8454s | however it does look like both of these |
8456s | teams are just going for the static |
8457s | mirror match lockup of the full hard |
8460s | meta coming on through Claire I know |
8462s | you're teasing the road talk I've been |
8465s | burnt by the spawn teasers before it's |
8467s | gonna be a Winston |
8469s | oh for sure right right okay no actually |
8474s | gonna lock the lock the hog I mean you |
8476s | can I guess it's interchangeable let's |
8478s | see the first time we're gonna see a |
8479s | roadhog versus Winston stylistic matchup |
8481s | that isn't just on top of uh you know |
8483s | insult to injury like in the previous |
8485s | series were but now United chaos already |
8487s | go forward and then they find the early |
8488s | pick on the Vegas knee but at the same |
8489s | time Claire to find a trade back onto |
8491s | the Winston they'll take that right |
8493s | United chaos are going to be down there |
8494s | Winston now mochi's up one and still |
8496s | have the roadhog car as well on this |
8499s | Boardwalk is going to be extremely tanky |
8500s | and also self-sustainable so United and |
8502s | Chaos can't even Peak to try to trade |
8504s | out any of these picks because then |
8506s | they're opening themselves up to get a |
8507s | hugs and instead it's actually going to |
8509s | be the swap of the Winston onto the |
8511s | roadhog this team has been watching |
8512s | Korean contenders oh getting to see a |
8514s | roadhog over the Winston as the damage |
8517s | burst outs there for the hog allowing |
8519s | Mochi to be able to move forward yet |
8521s | another cheeky pick unhook onto slee who |
8525s | is going to be able with that tank here |
8527s | helpful to be able to keep themselves |
8529s | alive but still all of this is point |
8531s | percentage and still coming through from |
8532s | Mochi but there's the book on declare |
8534s | we're talking sticking around a little |
8535s | bit too long as United can chaos finally |
8537s | breaking out of Choke yeah unfortunately |
8539s | for Claire's Lee had a very very good |
8541s | hook this lot backed by the way in which |
8543s | they swapped a while ago now we're gonna |
8544s | go towards that point Friday look for |
8546s | picks here and actually Force the United |
8548s | sorry Mochi to fall back off this point |
8550s | sunshine and sneaky Kirby both gonna go |
8553s | down the point flips over to 39 as |
8555s | United chaos take control and they're |
8557s | gonna have ultimates to match mochi's |
8559s | next fight Mochi however going to have |
8561s | that Kitsune Rush already built up to |
8563s | try to crack choke hold and as a result |
8566s | United and Chaos not holding as |
8567s | aggressive as Mochi were when they were |
8570s | in that defensive position in kinetic |
8572s | holding on to the sidebar trying to keep |
8574s | uniting chaos in this fight long enough |
8576s | for Wolverine to be able to hit a casino |
8577s | rush off their own there's Mochi using |
8580s | that rush to try to get back onto that |
8581s | point so they can at least try and find |
8583s | the flip |
8585s | Clara has that hog ultimate but in the |
8587s | meanwhile the overclock available for |
8588s | rain the whole hog is available and is |
8590s | going into the back line but |
8591s | unfortunately not a lot of disruption |
8592s | until Claire actually hooks right after |
8594s | the whole hog but at the same time |
8596s | sleeve takes down Claire on the other |
8597s | side now to sojourn for a roadhog and it |
8600s | looks like mochi's not willing to fight |
8601s | without theirs so they're gonna back up |
8603s | after that in chaos actually did a |
8604s | pretty good job holding on the point |
8606s | we're playing tank roulette at the |
8607s | moment off the roadhog on to the erisa |
8611s | ghost Claire trying to use things like |
8613s | the javelin spin as well as the floor to |
8615s | just push on to sleep deny over the |
8618s | health heel or the hook from coming on |
8620s | out and catching one of these marching |
8621s | members out early as unfortunately |
8623s | sneaky Kirby does get picked down and |
8627s | there again that hurt coming on through |
8628s | it is going to be the shift to make sure |
8630s | that you at least have the golden armor |
8632s | to prevent any follow through damage but |
8634s | fortify is not going to cover the |
8636s | entirety of your teeth as sleepers |
8639s | forward and finds the reaper instead |
8641s | that's a good pick from slee as they |
8644s | started Winston now onto the hog proved |
8647s | to actually Force Claire off of hog will |
8649s | just went through its their sheer hooks |
8651s | so now they fall back to the point |
8652s | actually 83 on the board they're gonna |
8654s | have that Reaper they'll probably have |
8655s | another katuni Rush building up soon so |
8657s | mochi's gonna have to go hard with some |
8658s | sport ultimates they pop the beat drop |
8660s | over Kylie with that report waiting for |
8662s | them to push into point but it's too |
8664s | little too late they come on to play |
8665s | with the referral and in the meantime |
8666s | Mochi actually come through after the |
8669s | beat referral and engage was perfect for |
8671s | them to take control of the point yet |
8672s | again it's so ironic that Kylie who was |
8674s | waiting in that corner promotion to try |
8676s | and get us with a death Blossom of their |
8677s | own unfortunately she goes down plus I'm |
8681s | already used violiquin off of the back |
8683s | of the Lucy sign bar to cover her it's |
8686s | not Mochi have been able to find that |
8688s | flip and choke control coming back in |
8690s | full for this team Curry still has that |
8691s | death while some could potentially be |
8693s | able to teleport into the back line of |
8695s | the team to be able to use it as a |
8696s | distraction as much holding on to that |
8698s | continuous gorgeous disruptive Charlotte |
8700s | as well preventing chaos from breaking |
8702s | out of that cover forcing Mochi to being |
8705s | able to use that rush and keeping United |
8706s | stuff up in these rooms |
8709s | sweater still alive in the back line |
8710s | Sunshine finds Wayne here comes that |
8712s | Reaper ultimate for the Zuzu was |
8713s | perfectly placed in the javelin shoves |
8715s | right into the heart of Kylie's slee |
8716s | does find Claire with the whole hog but |
8718s | if a reset is going to come through it |
8720s | should be now but sleep says no we want |
8722s | to win now the hook Harley Quinn they |
8724s | pop the katuni rush and now they're |
8726s | moving forward towards this coin against |
8727s | no tank the overclocks on the point of |
8729s | sunshine but it's against the beat drop |
8730s | they have no heels of their own so |
8731s | they're trying to play their lives so |
8732s | they don't get hooked by slea on the |
8734s | other side told a little bit of |
8735s | overclock is wasted now they Pop the |
8736s | disruptor Shot onto the point but now |
8738s | sleep comes to the outside with that |
8739s | hook ready to go then she took Point |
8741s | Flip at the same time now comes that |
8743s | Aristo ultimate slams into the ground |
8744s | but no kill follow-up just yet Claire |
8746s | forced to try to live and play their |
8748s | life at the same time rain popping the |
8749s | over clock on the other side has the |
8751s | space put his boobs off the map by Vegas |
8753s | Stein mega stone at the same time but |
8756s | kinetic also boops Harlequin so it's a |
8757s | one for one trade but without the |
8759s | overclock and the soldier how much can |
8760s | you really do kinetic says a lot because |
8762s | they go into the back line but now the |
8764s | Beat Drops forced to commit for motion |
8765s | at the same time they don't have any |
8766s | ultimates just two supports in orisa how |
8769s | much can they really do Harlequin died |
8771s | with the referral the United and Chaos |
8773s | are still healthy on this point get the |
8774s | hook as well Kylie with the |
8775s | follow-through damage and what a Boop |
8778s | what a play from kinetic to allow United |
8779s | and chaos to follow through damage on |
8782s | the Harlequin who had that Reaper old |
8784s | ready to go and secure that team fight |
8785s | for Mochi aggressive lucios are living |
8789s | for this matter Dustin they are living |
8791s | their best lives ever since OverWatch |
8794s | tea dropped and it really is just that |
8797s | losing your difference coming on through |
8799s | all the side of United and Chaos kinetic |
8802s | is able to find their way into that |
8804s | backline picks up two kills didn't ice |
8806s | Harlequin from being able to use death |
8807s | Blossom as well to control center of |
8809s | that point forces clear to have to go |
8811s | aggressive and try and find that pick on |
8813s | Tuesday the javel in the floor was |
8814s | really good onto the roadhog but |
8816s | unfortunately the orisa is just chunked |
8819s | down so quickly once fortified and |
8821s | javelin's been without as we head over |
8824s | towards control center is this where we |
8826s | get to see the junker at Haley's already |
8828s | picked up |
8830s | all right a little bit of junk right |
8831s | Edge play Kylie gonna go roll out on it |
8833s | towards that inside white room or they |
8835s | want to control a hard mochi's going to |
8837s | be well aware of that after this seal of |
8838s | those mines come out and they opt to |
8840s | actually control the white room versus |
8841s | the junk threat now slee goes into the |
8843s | back line knowing that they have that |
8844s | took out support but they're actually |
8845s | hit by that Javelin meanwhile the other |
8847s | side so sleeves forced to fall back hold |
8849s | the shield up as Kylie pumps and spam |
8851s | but they're gonna need to start finding |
8853s | shots in soon because the other side |
8854s | Reign backed on the flank now they pull |
8857s | they have full control of white room |
8858s | Pops to the softer shots mezuzu's forced |
8860s | to pop but Carla Quinn on the other side |
8862s | binds to finds Kylie finds connect as |
8865s | United and Chaos actually tried to push |
8866s | out of white room and get that point |
8867s | control as the point unlocked but Mochi |
8869s | had it on Lock and flipped the point in |
8871s | their favor I feel so sorry for slay |
8874s | trying to play Reinhardt into Harissa do |
8877s | you know what sleece has my sentiment |
8878s | immediately she's gonna swap off the |
8880s | Reinhardt the fight pick of fire strikes |
8882s | get eaten by the javelin spin that |
8884s | unfortunately the throw of the javelin |
8885s | can immediately cancel out your charge |
8887s | and just immediately catch you since you |
8888s | drop that Shield it forces you to swap |
8890s | onto that roadhog because I also into |
8892s | Reinhardt is just an unfair matchup |
8894s | would be so it's always going to win |
8895s | Slayer on the road again looking for |
8897s | that |
8902s | pick that's not one critical feel on the |
8904s | kiriko |
8905s | it's a huge opening pick but |
8907s | unfortunately it was one for one so now |
8909s | they're half to play Slow waiting for |
8911s | their teammate to respawn mochi's gonna |
8913s | have some ultimates they have that over |
8914s | the clock ready to go and although he's |
8916s | going to the point again here he goes |
8917s | for another Atletico for another hook |
8919s | doesn't unfortunately find it just yet |
8920s | now it has to back up towards me got a |
8922s | hook onto the tank round they're on the |
8923s | erisa The kasune Rush pop from Wolf |
8925s | right on the other side sneaky Kirby |
8927s | doesn't have theirs just yet but |
8928s | sunshine has to play back look for some |
8930s | sneaky off-angle overclock shots but |
8932s | doesn't find it just yet waiting for |
8933s | that katuni rush now the over the erisa |
8935s | drops on the front line the hook comes |
8937s | out but immediately Javelin but they're |
8939s | gonna have that roadhog ultimate in just |
8940s | a moment Sunshine goes incredibly |
8942s | aggressive because they know the hook is |
8943s | not there and now the katsune rushes pop |
8945s | the flea slams player into the corner |
8947s | and blows them up with that whole hog so |
8950s | Claire's out of the fight against Junior |
8951s | Rush is here so they're gonna have to |
8952s | force the beat drop harlequin's getting |
8954s | this rebolt it's gonna have to be huge |
8956s | otherwise United and Chaos are heavily |
8958s | in control in this fight referrals |
8960s | available do they go for it they still |
8961s | have Point control Kylie forced to shift |
8963s | so nobody has earned for them so they're |
8965s | not here actually sustained to the |
8966s | report Harley Quinn they go for it but |
8968s | the Tuesdays popped so no Ulster found |
8970s | no kills are found as rain on this side |
8972s | pops the overclock the Dodges come |
8973s | through from sunshine on the other side |
8975s | the overclock can't it find the one shot |
8977s | no the Lucio movement's too good but |
8979s | unfortunately it gets it too little too |
8980s | late now at the same time at the same |
8982s | time can they get Harlequin Kylie with |
8983s | the Repro gets player as well so finally |
8986s | at the other side gunning chaos flip |
8988s | things around in Mochi they committed a |
8990s | bit of ultimates but United chaos Now |
8991s | flip the points Moshi are actually |
8993s | really happy with how that fight panned |
8996s | out they were able to stall to 96 yes |
8998s | they use a lot of odds United and Chaos |
9000s | had to use ultimates to be able to win |
9002s | and as a result Mochi have gone through |
9004s | choke for free they can immediately just |
9006s | Splinter onto this point taking off |
9008s | angle for Sunshine who's so close to |
9010s | building over the clock and immediately |
9012s | ejects United in chaos who have no |
9014s | ultimates other than this rush to try |
9016s | and turn this fight around |
9017s | can they do it I mean they don't really |
9019s | have anything they're gonna actually pop |
9020s | even though they're down in this fight |
9022s | and they still have Point control to |
9024s | work with so the katune rush is forced |
9026s | to overclock just force as well maybe |
9027s | they wanted to pop ultimate so this |
9029s | isn't too bad genetic chaos although |
9030s | they use that ultimate they're gonna |
9032s | have a beat drop soon but they don't |
9033s | really have too many members that can |
9035s | deal a lot of damage on this point |
9037s | although it's still in control for them |
9039s | to be drop committed for kinetic Mochi |
9041s | still in this fight as well the reaper |
9043s | is available for Harlequin once more |
9045s | there's no beat to help anybody on the |
9047s | side and sunshine and Claire combined |
9049s | for two the reaper roll finds the back |
9051s | line and mochi looked to equalize onto |
9054s | control the point still not flip Jack |
9056s | because sleazers on wrecking ball three |
9058s | percent two percent can anybody touch it |
9061s | doesn't look like it and mochi make it |
9063s | one to one on the Zhang Tower We're |
9065s | Going the Distance we're jetting off to |
9068s | Gardens and unfortunately United and |
9070s | carols they have no choice but to for |
9071s | when that could say no Ash in that last |
9073s | fight the point percentage is too far |
9075s | against them they've just lost one of |
9077s | their players he has to come back onto |
9079s | that Hammond the only way they're |
9080s | turning the title of that fight is if |
9082s | off the back of Rush they're able to |
9083s | find a pick and use it to build |
9086s | ultimates up super quickly to contest |
9088s | Mochi who with that Olive angle from |
9090s | sunshine just comes in with the surgeon |
9092s | pulls into that Royal gun charge and |
9094s | then goes absolutely ham and it's moving |
9096s | over to Gardens this is potentially |
9098s | where we get to the winstons coming into |
9100s | play it's maybe gonna be a little bit |
9103s | more daunting for some of those tank |
9104s | players to actually hard lock into it |
9106s | given the fact that we did actually see |
9108s | the tank top having to come through on |
9109s | night market and as a result it is only |
9112s | going to be United in chaos who decide |
9114s | to feel the winter |
9116s | okay the orisa being a staple for Mochi |
9118s | at the moment after they did lock that |
9120s | roadhog in the first round now pretty |
9122s | much hard locking that orisa looking for |
9124s | that Winston on the front line slee |
9126s | taking a lot of pressure incoming player |
9128s | pushes the side of United chaos back and |
9130s | Harlequin actually finds Kylie so now |
9132s | they push forward across the bridge to |
9134s | move off the map but no teleport back |
9135s | Knick only gets one it's a worthwhile |
9138s | trade-off for them but not in chaos |
9140s | they're still missing everybody in Mochi |
9141s | are first in control and there's this |
9144s | will pull into the roadhog this is why |
9145s | it was really risky the good news isn't |
9147s | OverWatch 2 you do retain a maximum of |
9149s | 50 of your old charge so the swap on to |
9152s | the roadhog off the Winston is not going |
9154s | to cost United in chaos that aspect it |
9157s | has caused them the fight and |
9158s | subsequently it's caused some initial |
9160s | Point control and they're actually |
9161s | having to force their way through white |
9163s | room rather than going on to bridge for |
9164s | fear of being knocked off by the Euros |
9166s | the old Lucio |
9167s | yeah on the point Sunshine looking for a |
9169s | back line with that overclock but only |
9171s | sees the road hog so no targets just yet |
9173s | now goes for the back line but doesn't |
9175s | hit the shot necessarily on terrain |
9176s | however the fall through damage is there |
9178s | for Mochi coming around the back side to |
9180s | stop that flank from happening but Lee |
9182s | just actually shuts down Sunshine by |
9185s | themselves but Harlequin and Claire |
9186s | follow through I have to Javelin and |
9188s | katune rush for Mochi yeah a little bit |
9191s | of an unnecessary keeps in your rush to |
9193s | be honest but I get why Mochi are just |
9194s | wanting to lock these fights into |
9196s | position the problem for United and |
9198s | Keras is that the main way to counter |
9200s | this Larissa isn't in the roadhog it's |
9202s | actually in rain and rain is Target |
9205s | focused Numero Uno for Mochi every |
9208s | single time we see that Soldier and they |
9210s | are just being hounded either by |
9211s | sunshine or Vegas stun going in on that |
9213s | later into that backline forcing Rin |
9215s | away so they can't just not clap |
9219s | now United chaos come through the white |
9220s | room once again but they don't have a |
9222s | lot of Shield tags to get through here |
9224s | now the katuni rushes pop the pre-fire |
9225s | hook connects on the Harlequin but the |
9227s | sustainers they are also the fact the |
9229s | reaper is a little bit tanky they can't |
9230s | get the kill meanwhile on the other side |
9231s | Reign trying to look for backline Kylie |
9233s | somehow falls off the map on Tracer rain |
9235s | goes down to Sunshine in United and |
9238s | chaos everything's falling apart really |
9239s | is chaos at the corrupt moment for them |
9241s | popping the road hog popping a beat drop |
9244s | as well but you're down three how do you |
9246s | win this fight it's only off the back of |
9248s | sleaze hooks but they missed one hook |
9249s | now they're coming back under this fight |
9251s | and sunshine hits those shots on the |
9252s | Kylie again into the overclock Sleek |
9255s | can't hit those Hail Mary hooks now |
9257s | Reaper comes into the back line the |
9258s | zuzu's puffed they do sustain through |
9261s | that Reaper Reign on the other side pops |
9263s | over clock but goes down to Sunshine |
9264s | once again it's only sleeve to find a |
9266s | lot of the damage here if you're not in |
9268s | the chaos under the point to find two |
9269s | Vegas on does go down to the fight as |
9272s | well but Claire they have that original |
9273s | they can go forward onto this roadhawk |
9275s | to make sure they don't find a lot of |
9276s | Damages who's popped now they know that |
9278s | the Rissa should be big from Claire on |
9280s | to the point ghostly Sleek goes in the |
9282s | back line connect us by Harlequin and |
9284s | Kylie is back in this fight finally but |
9285s | at the same time sunshine has been shot |
9287s | after Sean taking Wolf Rider down on the |
9290s | continue to watch some point the erisa |
9291s | to finally take out sleeve and mochi |
9294s | clean through United chaos after a |
9296s | pretty hectic round they'll give them |
9298s | legang Tower I am so happy to get to see |
9301s | Euros to six she's honestly my |
9304s | favorite attack |
9305s | she's terrifying too this is the thing |
9308s | erisa isn't really meta in terms of time |
9312s | carers because of just how quickly she |
9314s | gets deleted her head hitbox is pretty |
9316s | much unchanged from OverWatch one so the |
9319s | surgeon just gets to farm Royal gun |
9322s | charge off of her usually and then |
9324s | absolutely melt her into tiny little |
9327s | molten pieces of fortified gold the |
9329s | problem for United and chaos is that |
9331s | they're not getting that time to be able |
9333s | to ramp up into the Royal gun all charge |
9335s | and so Claire is free to just peek won |
9338s | the team is pushing in hit a javelin |
9341s | block the hook with the spin and |
9344s | immediately make sure that she's |
9345s | actually able to book it behind cover |
9347s | when the roadhog starts to push forward |
9349s | when the sojun is looking to find her |
9351s | and instead it's Sunshine with those off |
9354s | angles playing from the far black who's |
9356s | built up the Royal gun all charge has |
9358s | that snipe available and the second that |
9360s | ring tries to look for that Peak and |
9362s | find the erisa her location is picked |
9364s | out and immediately everyone on emoji |
9366s | just jumps on that poor surgeon |
9368s | fantastic team play from Team Mochi and |
9370s | Claire and sunshine specifically but |
9371s | ladies and gentlemen we're going to |
9372s | short break when we come back we'll be |
9374s | coming into map number two and this has |
9376s | been the closed series religion Tower |
9378s | was incredibly close so we'll be right |
9379s | back with Mount number two see you guys |
9381s | shortly |
9385s | [Music] |
9398s | thank you |
9400s | [Music] |
9423s | foreign |
9434s | [Music] |
9441s | [Music] |
9458s | foreign |
9459s | [Music] |
9497s | foreign |
9498s | [Music] |
9524s | thank you |
9526s | [Music] |
9529s | foreign |
9531s | [Music] |
9559s | [Music] |
9565s | welcome back to the calling all heroes |
9567s | Challenger cup qualify number two and we |
9568s | are coming in mid-series versus United |
9570s | case or United and chaos and team Mochi |
9572s | and thus far on map number one it was |
9575s | looking to be close but like you |
9576s | mentioned with you know Claire on the |
9578s | arrest of those swaps coming out it's |
9579s | been very very good for United or sorry |
9582s | for Mochi after they made those |
9584s | Transitions and after they made those |
9585s | swaps yeah we were having a little bit |
9587s | of a discussion in the dime time because |
9589s | obviously having lost that control map |
9591s | it is not going to be up to United in |
9593s | chaos to try and figure out which map |
9594s | they want to take us to so far today |
9597s | we've only seen back-to-back picks of |
9598s | King sorrow I think we might actually |
9600s | get to see something like Paradiso |
9602s | coming on through it yeah I get a |
9604s | response |
9605s | we didn't know you're right |
9608s | this was my favorite because slea has |
9611s | been trying to hard Force this Winston |
9613s | match up right every single time we've |
9615s | seen her she's been wanted to come out |
9616s | from Winston from the gecko both on |
9618s | every single map borrowing control |
9620s | center on lijiang you don't really want |
9623s | to run into an erisa on I can involved |
9626s | all King's Row Winston probably has the |
9628s | best bet of being able to successfully |
9630s | stay picked on Prairie so just because |
9633s | you can jump over the first block of |
9635s | High Ground where the Defenders tend to |
9637s | Hole up especially if there's no risk |
9638s | that they have to turn around and then |
9640s | you can punish them as you catch them |
9641s | around the corner especially heading |
9643s | into Street space the Aristo is a little |
9645s | bit clunkier to make workers while you |
9647s | don't have that massive level of High |
9648s | Ground Control that the Winston is |
9650s | really able to transition between which |
9652s | does allow the DPS a lot more room to |
9654s | work with |
9656s | yeah I mean I'm curious to see if slee's |
9657s | gonna actually play that win soon |
9658s | instead of playing the roadhog because |
9660s | they seem pretty or they seem pretty |
9662s | evident that they wanted to swap off it |
9663s | quite frequently and go to that roadhog |
9665s | because maybe that's a bit more of a |
9666s | comfort pick right playing that roadhog |
9669s | maybe playing a little bit more on that |
9671s | flank angle and doing those hooks and |
9673s | getting those plays off because you know |
9674s | it's been a little bit of a hard time |
9675s | for rain on that sojourn to get a lot of |
9678s | value they've they're going for flanks |
9679s | they're doing these sort of things but |
9680s | it seems like Mochi just has them on red |
9683s | where they're just continually looking |
9684s | for that so Jordan and ready in position |
9686s | at the back of the map to take them out |
9688s | even on those flanks uh here's another |
9690s | thing you know I didn't kill us because |
9691s | I actually Retreat back on too I and |
9693s | that is zarya it is the zarya Nerf |
9696s | Patrol bubbles do last the last and have |
9698s | longer cooldowns but what you still can |
9700s | do is Melt With The Beam it goes through |
9703s | the javelin spin right which is one of |
9704s | the Earth's main ports of Defense but |
9707s | knows Lee is going to commit on to the |
9709s | hog they are still gonna try and run |
9711s | into Claire on this arrest and this is |
9713s | my main concern because the hog's |
9714s | defensive capability is counted when you |
9716s | get a job in front of your shoulder yeah |
9719s | and imagine telling somebody that orisa |
9721s | and hog are going to be both the tank |
9722s | the only tank characters in 2022 that's |
9725s | crazy what meta we are in today but |
9728s | sunshine has the with railgun shot over |
9730s | the top side horses the roadhog hook so |
9732s | now player goes low onto the point for |
9733s | the sus to keep them healthy and the |
9735s | hook comes out perfectly timed from slee |
9737s | just looking for Harley Quinn one of the |
9739s | mean side Reign is traded on one for one |
9740s | so now you're downrange player does go |
9743s | low at the opposite side but they're |
9745s | still healthy still kept alive but |
9747s | sleeve with a perfectly timed hooked and |
9748s | on the top side they peeing out Sunshine |
9750s | so they force sunshine to back up now |
9752s | the Lucio here on the front line Kylie |
9754s | is just free to run rampant on that |
9756s | Lucille now Mochi has to back up into |
9759s | their science they're like around this |
9760s | point right now Moxie they're just |
9761s | constantly flanking where she can still |
9764s | controls Harlequin is coming back on the |
9765s | Tracer to be able to solve still trying |
9768s | to find these specs onto United and |
9770s | carols but it is going to be wolf Rider |
9773s | and sleigh coming in with the two kills |
9775s | necessary to try and cement that |
9777s | position on this point but she still has |
9779s | a couple of players left alive but they |
9780s | don't have Point control and we are |
9782s | going to see United and Chaos break into |
9783s | Street space |
9785s | yeah I mean pretty tough point there for |
9786s | Claire unfortunately needed a ton of |
9788s | healing at that point I wonder who they |
9790s | really got shredded by I guess it was |
9791s | Kylie on that Reaper to pump that damage |
9794s | and declare but now this other opposite |
9795s | side Marx he's done in chaos they're |
9797s | getting that forward positioning yeah |
9798s | this is The Higher Ground Control uh the |
9800s | urissa is really going to find a lot of |
9803s | disadvantage having to deal with as a |
9806s | sneaky Kirby is picked out by the |
9807s | welcome fur coming for from rain as that |
9810s | surgeon with the folding position with |
9812s | The High Ground Control is able to just |
9814s | rain fire and death upon the forces of |
9817s | Mochi who have no choice but to regroup |
9819s | or wait for the surgeon they can't |
9821s | contest if they can't afford to give |
9823s | more all charge away to the other side |
9825s | yeah on the other side sleet is going to |
9827s | have that Hoggle they're gonna have that |
9829s | katsune Rush Mochi only going to be |
9831s | relying on that overclock nicotine will |
9833s | actually onto the point has that hog |
9835s | still at the same time at the top side |
9837s | the hook comes through so he has been |
9839s | perfect for those but sneaky Kirby to |
9840s | pop that suzu keeps them alive and |
9842s | sunshine is the one to find the first |
9844s | pick but sleeve yet again hook after |
9846s | hook Whole Hog to find two has been |
9849s | pumping in so much damage on the front |
9851s | line just needs a little bit of help |
9853s | from their back line it's not even gonna |
9855s | fall still getting hooked continuously |
9857s | on the front line the Beat Drops |
9858s | committed to keep sleep still alive but |
9860s | Harlequin is just delaying this payload |
9862s | for Claire to come back and now Kylie's |
9864s | gonna have that Reaper nothing to delay |
9866s | besides that Javelin strike but at the |
9868s | same time slee hits a hook on eclair at |
9870s | the opposite side now that beat drop |
9872s | available for Mochi there can they can |
9874s | use it whenever they want but they opt |
9875s | to play a little bit slow here Moxie and |
9877s | look for hooks yeah this corner is |
9879s | brutal a lot of time attacking teams |
9880s | need an ultimate to be able to break |
9881s | through a thousand dollars my business |
9883s | is a defensive terrorist age coming |
9884s | through from |
9888s | is actually able to take out kinetic |
9891s | without Lisa it's going to be pretty |
9893s | hard for United and chaos to be able to |
9895s | try to disengage as Mochi decided to |
9896s | immediately put the foot on the pedal |
9899s | there's the forward momentum provided |
9901s | with the Lucio when you have all of the |
9902s | aggression in the world and United and |
9905s | Chaos again just not really able to set |
9906s | the ultimate up as fast as they want to |
9908s | off of a really gorgeous disrupter shot |
9910s | coming through from Sun drone denying |
9913s | them control of the higher ground so |
9914s | that Kylie is forced to weed it out |
9916s | allowing Claire to get in position two |
9918s | side Tower search allows more to full |
9919s | control the fight form start to finish |
9921s | here's the United chaos they have to go |
9923s | with some ultimate to your sleeve trying |
9924s | to create some space on the front line |
9926s | but Moki the one to engage first into a |
9929s | hog ultimate which is a little bit hard |
9930s | for them to continue to push actually |
9932s | finds player with this overclaw can rain |
9934s | finally find that damage they're looking |
9935s | for looking for the back line no it's |
9937s | Sleek to find the hooks continuously |
9939s | rain with the disruptor shot with the |
9940s | fall through damage but slee has been a |
9942s | standout player for the United NK on his |
9945s | side as they continue to push through |
9947s | the streets phase the timing isn't too |
9949s | shabby if they continue to find the |
9950s | picks here they can come to the street |
9952s | this third phase with quite a bit of |
9954s | time yeah they've been able to deal with |
9955s | the Orissa as well coming from better on |
9957s | this map than they were in previous and |
9959s | a lot of it is just coming down to them |
9961s | getting aggressive and putting |
9962s | themselves all into forward positioning |
9964s | to deal with it's not just time to |
9966s | Slayer it's not just time to rain |
9967s | everyone is pressuring clay into using |
9969s | things like the Fortified the javelin |
9970s | Pro and it's been very early on as there |
9973s | immediately is the forward movement from |
9975s | so the javelin spin to prevent sleep |
9976s | from getting a Pick Off from the player |
9978s | caught on that hook brilliant peeled |
9980s | coming through form the whole Wars are |
9982s | not able to find a pick onto United and |
9984s | Chaos just delayed the problem |
9986s | backing up Mochi the ones to go first |
9988s | always what a javelin on to Wolf Rider |
9991s | at that back line in United and Chaos |
9994s | stunted we're trying to hold on to |
9995s | ultimates for the next fight but Mochi |
9997s | they're gonna have that Reaper they're |
9998s | gonna have a wrestle and a Beat Drop |
9999s | coming up soon yeah you know I don't |
10001s | care I was going to have that death |
10002s | while some pretty soon they're gonna be |
10004s | able to combo that whole hog and sound |
10007s | bar if they really want to be able to |
10008s | have some forward push but marchy |
10010s | holding on to the tarot surgeon death |
10012s | Blossom which can together can be an |
10013s | absolute deadly combination in its own |
10016s | right there's the terror so it's no |
10018s | follower for from the deck or some |
10019s | Harlequin holding on to the alt |
10020s | restraint and immediately going to be |
10022s | punished for a terror so just brilliant |
10024s | of holding players into position but |
10026s | kill potential it does not have the |
10028s | charger time too long and immediately |
10031s | United and Chaos take full advantage of |
10033s | the fact that Claire in the ultimate |
10035s | form was a little bit too static in her |
10037s | positioning |
10038s | tough because Reaper I mean you have to |
10039s | look for that suzu right I mean it's |
10041s | just so hard to get a reapered off when |
10043s | you know the kariko has a suzu for it to |
10046s | just counter out all that damage yeah |
10047s | what you ideally want to do is |
10049s | tell us like to bait the suzu and then |
10051s | death will swim over the top but that |
10052s | doesn't happen oh yeah |
10053s | it would have been a smart play |
10054s | unfortunately for them it just took too |
10056s | long to set up and now they have to go |
10057s | to the other side the two Zoo popped for |
10059s | United and Chaos lead going aggressive |
10061s | for those hooks it'll be putting a lot |
10062s | of pressure onto Mochi with this |
10064s | aggressive roadhog play style be drop |
10066s | committed they go forward into United |
10067s | counts they really can't sustain too |
10069s | much longer as Sunshine finds rain and |
10072s | it's just honestly with the hook but |
10073s | it's right into an erisa shift and erisa |
10075s | has been playing so well for team moti |
10077s | now they continue to push forward look |
10079s | to find these picks Sunshine but a |
10080s | disrupting shot just to make sure clyley |
10083s | can't find that damage and nutting chaos |
10085s | are stopped here again in this third |
10087s | phase Mercy holding on to the stroke as |
10090s | well will still have the death Blossom |
10092s | overclock and Kitsune rush to keep |
10094s | United and Chaos stunted in at this |
10096s | payloads movement not going too |
10097s | aggressive this time either because |
10101s | Sunshine goes down into a very early |
10104s | pick from the kiriko and immediately the |
10106s | floodgates are opened United in chaos |
10108s | punishing Mochi from really holding on |
10110s | to that death Blossom a little bit too |
10112s | long caught out again in that static of |
10114s | the ultimate and again they're just |
10116s | having to back away one player down |
10118s | giving up so much distance on the |
10120s | payload to get a rigor so you can |
10122s | recontest before the Finish Line |
10123s | overclock on the side Sunshine pops it |
10126s | now can they find the damage it looks |
10127s | like that it's using a sustain trying to |
10129s | run from the killer the DVD killer of |
10132s | sleeve on the other side who's been on |
10133s | the downside but at the same time rain |
10135s | pops the ultimate chase down by |
10136s | Harlequin so the overclock is negated |
10138s | but Sleek does trade back sneaky Kirby |
10140s | on the side now they're over the erisa |
10142s | does pop the ultimate the roadhog |
10144s | ultimate can't really find enough damage |
10145s | here the Susu pop to sustain them with |
10148s | 30 seconds left Siege is looking to |
10149s | reset fast here Mochi the only down the |
10152s | only upside here for United chaos now |
10153s | Moxie is they can Mochi committed every |
10155s | Ultimate in their last fight yeah but |
10156s | United and carols don't have a lot that |
10158s | they're working with either side power |
10160s | tutorial installs please actually having |
10161s | to go on to the erisa to try to go Pony |
10164s | versus Pony against Claire trying to |
10166s | bait out a couple of those utilities and |
10168s | keep yourself sustaining in that fight |
10170s | for long enough absorbing some of the |
10172s | projectile damage coming through from |
10173s | sunshine the bike lane as well because |
10175s | we're about to hit overtime United and |
10176s | Chaos have to stall until these |
10177s | ultimates are online |
10185s | what a good pick what a great pick on a |
10187s | kinetic the positioning by Harlequin |
10189s | last second when it mattered most |
10191s | overtime ticks down now they're down too |
10193s | many members they don't have a beat drop |
10195s | and that was everything the hopes and |
10197s | dreams is not in chaos to close out on |
10199s | uh on this map is not gonna happen for |
10202s | them and what a Hold by Mochi that made |
10205s | me just become the most instrumental |
10209s | pick of the entire series coming through |
10212s | between these two teams |
10214s | if kinetic had been able to survive and |
10216s | they'd been able to build up to their |
10218s | science barrier stall potential is that |
10220s | United chaos could have bought into a |
10222s | couple more of those ultimates they had |
10224s | the sustainability from the science bar |
10226s | they didn't have to worry about |
10227s | ultimates coming online for Mochi |
10229s | anytime soon because the ultimate |
10231s | economy was pretty Barren for both teams |
10233s | the kinetic goes down and immediately |
10236s | the tide has turned against United and |
10238s | Chaos without that loses here to be able |
10240s | to speed boost them onto payload it |
10242s | becomes a race for a players throw |
10244s | themselves onto the payload and they |
10245s | don't have the sustain to live through |
10247s | it |
10248s | and just to to shot her out I mean slee |
10251s | has been phenomenal on this roadhog I |
10252s | mean the amount of pressure that sleep |
10254s | has been putting down just going in Hook |
10256s | after hook even like before the fight |
10258s | begins monsters he keeps us running in |
10260s | and just getting an early hook getting |
10262s | damaged on range and sometimes resulting |
10264s | in picks for like wolf Raider and other |
10265s | members of united in chaos and that's |
10267s | exactly what you want to see from your |
10269s | roadhog player right you want her to be |
10271s | aggressive you want her to look for |
10273s | those picks because it opens up this |
10274s | composition even if it doesn't result on |
10276s | a kill it forces Mochi out of position |
10279s | it forces Claire to have to push forward |
10281s | and answer back with aggression of her |
10282s | own and that's what everyone else can |
10284s | just walk past the erisa and pick apart |
10286s | the team behind her and that's what was |
10288s | happening that's what was happening when |
10289s | we saw United and chaos is continuously |
10291s | pushing that card and applying all of |
10293s | that pressure but that slows down on |
10295s | point C and as a result they don't get |
10297s | to find that full push Lee however off |
10299s | of that performance is going to be |
10301s | feeling a lot safer on this war talk now |
10303s | on the defense once again looking to try |
10305s | and yank some of these players out on |
10307s | position as much she having to burn a |
10309s | lot of abilities to just peek that |
10311s | corner and take High Ground |
10313s | let's find those flank angle is gonna be |
10314s | this tough to deal with sleeve for but |
10316s | sleep opting to play with the team here |
10318s | sunshine gets poked down a little bit |
10320s | low on mochi's side but sunshine has |
10322s | been phenomenal so far on this sojourn |
10325s | look for railgun shots on the back line |
10327s | pokes rain down low slee gets taken a |
10329s | low during |
10331s | warthog taken out of it by the javelin |
10333s | from Claire so perfect timing from them |
10334s | and mocks you called that I mean this |
10336s | just counters the roadhog the orisa just |
10338s | putting so much pressure into sleep |
10340s | whenever Sleek tries to go for that heel |
10342s | it's immediately canceled by a javelin |
10344s | now the disruptor shot also there to |
10346s | push back not into chaos and now the |
10348s | coming in Weak everybody low but rain |
10349s | finally finds the opening pick but no oh |
10352s | they don't even touch the point |
10355s | to be fair they are being zoned out by |
10358s | an eraser and a surgeon |
10361s | but yeah no one touches the point United |
10364s | NK was unfortunately now going to have |
10367s | to fall back into Street space as Moji |
10370s | going to be able to take High Ground |
10371s | Control Sunshine building up towards |
10374s | that overclock still surviving gonna be |
10376s | able to hold a royal gun fire charged up |
10379s | already in this fight above Reign's head |
10381s | look it up as a disruptor shot to block |
10383s | off The High Ground making sure that |
10385s | ring doesn't get to go towed so on even |
10386s | ground as overclock is in play there's |
10389s | gonna be a very early Rush coming |
10390s | through from United Spirit |
10394s | fights before the attackers were ready |
10397s | to take it they're just trying to make |
10399s | sure that they shut down player because |
10400s | Mochi has been going first marks him and |
10402s | they've been doing a good job at |
10403s | pressing the alt Keys first but United |
10405s | Kingdom is perfect katuni Rush from Wolf |
10406s | writer gives them that stability that |
10408s | they need Donald knows even to shut down |
10410s | Clyde that was the shutdown Sunshine |
10411s | they know that rain hasn't got to go the |
10413s | clock to go touch there with Sunshine |
10414s | they also know that rain is respawning |
10416s | so the Royal gun all fire is not going |
10418s | to be at the same level of charge United |
10419s | girls have to go with the rock to eject |
10421s | sunshine on the fourth position of the |
10423s | soldier and obviously not able to find |
10425s | the hook Mochi immediately gonna be |
10427s | pushing in with that overclock United in |
10429s | chaos having have ever managed to fall |
10431s | back might be able to Bear the brunt of |
10433s | it but kinetic again gets picked out the |
10436s | looser you remove no signs barrier you |
10439s | don't even chaos and I just have to try |
10440s | and beat as many ultimates from |
10441s | Oceanside as they can oh my God this |
10443s | Aristo looks so annoying to play against |
10445s | and if you don't know in OverWatch |
10446s | annoying is a compliment it's good to be |
10448s | annoying in this game sneaky Kirby gets |
10450s | Lee and also got in kingos fall and look |
10453s | at this time bank Monty five minutes and |
10455s | 12 seconds that's so much to capture |
10458s | Saga as well onto Kylie and wolf right |
10462s | as it is even more payload distance or |
10466s | Mochi and yeah we have a whole bunch of |
10469s | time coming in to be able to get this |
10471s | payload on to that finish line where |
10473s | you're looking to wrap up the series and |
10475s | I think girls however with forward |
10476s | spawns can still pull this off if |
10479s | anywhere you can slow a payload down for |
10481s | absolute eternity it's on a hybrid Point |
10483s | C so we see United and kill starting to |
10485s | move forward then not making the first |
10487s | move at the moment Mochi chunk down |
10488s | extremely low Vegas I'm still not |
10490s | actually using that sound bar not being |
10492s | baited into either |
10503s | here to keep harlequins Repro continuing |
10506s | to go forward and off the back of |
10507s | Sunshine's pick and harlequin's reap |
10509s | role Mochi looked to close out this map |
10512s | United chaos have to sustain their |
10513s | swapsody over to that erisa finally but |
10516s | it might be too little too late now rain |
10517s | has to look for the railgun to show the |
10519s | overclock shot but unfortunately Only |
10521s | Hits tanks only finds tanks and doesn't |
10522s | hit the shot on to Vegas then at the |
10525s | same time sunshine did fall at the same |
10526s | time so the katuna rushes pop for sneaky |
10528s | Kirby and wolf Raider this is even thus |
10530s | far however Mochi are down their sojourn |
10533s | still coming back into this fight and on |
10535s | the other side wolf Raider and Reign has |
10538s | that fully charged railgun shot doesn't |
10540s | find it just dead and the United cast |
10541s | want to go forward but both there is |
10543s | bought their ultimate and in fact it's |
10545s | sleet to find Vega but at the same time |
10547s | Sunshine with the overclock finds two |
10549s | kinetic and wolf Raider are both down |
10551s | both supports are missing they don't |
10552s | have those heels anymore and ladies and |
10554s | gentlemen we are now in The orisa Meta |
10557s | both arresters traded out one for one |
10559s | sleeve falls down late sunshine with a |
10561s | nice little four clay with the overclock |
10563s | and mochi clean up on pediiso with three |
10566s | minutes and 20 seconds at the 2-0 for |
10568s | Mochi over United and Chaos it's an |
10571s | admirable stall coming for from the |
10573s | United king carols but it really does |
10575s | just feel like it was mochi's series but |
10578s | unfortunately for their opponents Dan |
10580s | and Chaos were just having to constantly |
10582s | force to just play reactively on |
10585s | Claire's Arissa no one expects to have |
10588s | to go to a store with an erisa in this |
10591s | matter you look at every single tier |
10592s | list every single person really sort of |
10594s | putting that money without my business |
10596s | saying okay here's the best tanks in |
10597s | OverWatch I guarantee you you'll hear |
10599s | Diva you'll hear Winston and you would |
10602s | have previously heard zarya now you're |
10604s | probably gonna hear maybe roadhog Orissa |
10606s | was always towards the bottom end of the |
10608s | scale middling around with like doomfist |
10610s | with her Niche picks coming on for as |
10612s | opposed to someone like Reinhardt and |
10614s | Hammond who are a little bit lower |
10615s | towards the scale but arrested |
10618s | definitely was not considered to be |
10619s | number one however Claire making it look |
10622s | extremely as we pointed out annoying to |
10625s | play into Clarissa is extremely annoying |
10627s | in OverWatch 2 especially when you're on |
10629s | that roadhog as yet Javelin cancels out |
10632s | you'll take abreverability it's really |
10635s | hard as well to chunk through all of the |
10636s | armor that she has the fact that she can |
10638s | immediately get into your face with the |
10640s | javelin Spin and the movement that it |
10642s | affords as well as eating up all of |
10643s | those projectiles puts a lot of pressure |
10645s | onto the DPS as well to be able to chunk |
10648s | her down once the fortify runs out and |
10650s | clear off of all of the distraction that |
10652s | she was providing for her team was able |
10654s | to get everyone else so much space that |
10656s | it was essentially free reign for Mochi |
10659s | when everything was in their favor |
10661s | it's just so good the smart plays from |
10663s | them but guys we'll be going to short |
10664s | break when we come back we will have an |
10666s | interview after this so we will be back |
10668s | in just a moment see you guys shortly |
10675s | [Music] |
10696s | [Music] |
10711s | thank you |
10716s | [Music] |
10736s | thank you |
10739s | foreign |
10741s | [Music] |
10766s | [Music] |
10779s | foreign |
10781s | [Music] |
10801s | [Music] |
10811s | [Music] |
10825s | thank you |
10827s | [Music] |
10841s | [Music] |
10850s | thank you |
10856s | hello everyone and welcome back to the |
10857s | calling on Heroes Challenger cup and we |
10859s | just closed out the series of qualifier |
10861s | number two and with us we have one of |
10863s | the winners from team moch we have |
10864s | Sunshine with us how you doing Sun uh |
10866s | Sunshine congratulations on your win hi |
10869s | thank you uh I'm really good everyone |
10871s | was really really excited uh after the |
10874s | last match really loud even though it's |
10876s | kind of late for all of us live |
10879s | okay yeah first of all I have to ask |
10881s | Claire on the erosa |
10884s | how how exactly does the team make this |
10887s | work when every other team is just |
10889s | running Winston or roadhog |
10891s | um I'm not gonna lie to you I mostly |
10894s | just like click on them I don't do a lot |
10895s | of the like strategy uh but I see people |
10899s | go recent ranked a lot against roadhog |
10901s | so I don't know maybe maybe it works I |
10904s | think the javelin spin's pretty it's |
10905s | pretty powerful |
10907s | how do you feel as a soldier I'm playing |
10909s | against the roadhog is it just easy to |
10910s | build up that uh railgun shot yeah |
10912s | sojourn versus Hogg is really annoying |
10915s | for everybody except for me uh because I |
10917s | just get to farm infinite rails and no |
10919s | one gets to play the game until I hit a |
10921s | shot so |
10923s | so I was speaking then of the surgeon |
10926s | matchups obviously you were going to |
10927s | with rain and having to build up relgan |
10929s | Alpha as well as trying to keep Pace |
10931s | with overclock how exactly is the |
10934s | pressure of having to deal with an |
10935s | amount of damage that the surgeon can |
10937s | just burst through at any moment from |
10938s | the other side |
10940s | it's really important on sojun that you |
10944s | kind of like keep the enemy surgeon in |
10945s | check |
10947s | um and they like you're building real |
10948s | life as much as possible but before she |
10950s | can so that you can like have it and she |
10952s | can't peek you |
10953s | um but uh my team is really good at like |
10956s | helping me like calling when she has |
10958s | rail uh and being aware of that just |
10960s | makes my life like a lot easier on |
10961s | children |
10962s | oh you guys do that a lot you call when |
10964s | you have rail to make sure you know when |
10965s | the blue means she has rails she used |
10968s | she has real she used you share that |
10969s | every like like seven seconds because |
10971s | she builds it so fast but it's such an |
10972s | important call out |
10974s | yeah no it really is well in this meta |
10977s | specifically I guess like against the |
10978s | Warhawk are you guys trying to also be |
10979s | aware of when uh when that roadhog is |
10982s | maybe trying to go for a hook and stuff |
10983s | because I mean sometimes that roadhog |
10985s | was kind of a a thorn in your guy's side |
10987s | right absolutely yeah but we managed to |
10990s | make it work |
10994s | were you expecting as well the parariso |
10997s | pick to come on through because |
10998s | obviously we've seen King's Row you're |
11000s | the only map really picked on hybrid |
11002s | today |
11003s | yeah |
11004s | um |
11005s | I'm kind of sick of things bro I'm not |
11007s | gonna lie I'm a little bit glad it was a |
11008s | different amount of |
11012s | yeah I mean Petty so obviously worked |
11014s | out well for you and I guess in the |
11016s | sojour matchup specifically last |
11017s | question for you I mean how do you feel |
11019s | against the other sojourn you know |
11020s | taking those duels do you feel |
11021s | comfortable maybe later on because you |
11023s | guys are two and one now moving forward |
11024s | against maybe some of the alteora so |
11027s | Jordans and some of the other ones in |
11028s | the tournament |
11029s | I think I'd sojourn you kind of have no |
11031s | choice but to have like a living ego uh |
11033s | because it really is like your job to |
11035s | like you're the only one that can kill |
11037s | sojourn with that complim that's like a |
11038s | hawk gets a hook so I I'm pretty |
11040s | confident in the future and gapping like |
11042s | other players on surgeon I'm pretty good |
11044s | with it |
11045s | you type in DPS definition |
11048s | not like that because rain's really good |
11050s | but surgeon I played against but we were |
11052s | just better |
11055s | sounds about right well thank you |
11056s | sunshine for coming interview |
11057s | congratulations on your win you look |
11059s | phenomenal out there and uh thank you |
11061s | for stopping by |
11062s | yeah thank you so much have a good day |
11065s | uh Sunshine from Team Mochi and they |
11068s | played amazing right I mean that was |
11069s | such a good series from them against you |
11071s | know a team like done in chaos where |
11072s | they put up a fight right that's that |
11074s | roadhog was really hard to deal with yet |
11076s | they shut it down as a team Sunshine |
11078s | played amazing so did Claire on that |
11080s | orisa and as a team they did a great job |
11082s | at just countering maybe a little bit of |
11084s | that roadhog cheese not just the roadhog |
11086s | as well but like you heard from sunshine |
11088s | in the interview right they were keeping |
11089s | a track of Reigns progress making sure |
11092s | that when they knew that the Royal gun |
11093s | was ready to fight no one peaked and |
11095s | then the second they knew had been |
11096s | expanded that was when Sunshine was able |
11098s | to really make her move and we saw it |
11100s | most effectively and brutally I would |
11102s | say on Legion Gardens you really can see |
11104s | that they are keeping that surgeon's |
11106s | positioning in check everyone on the |
11108s | team is very much aware of Reigns |
11110s | positioning and then when you're firing |
11112s | into sleep on the rotor Coupe yeah she's |
11114s | hitting her hook she's doing a very good |
11115s | job especially on priority so but just |
11118s | like erisa you're a walking here box |
11120s | which means that the surgeon is |
11122s | constantly farming up all of that damage |
11125s | and because is always having to move |
11126s | forward and address in you always if |
11129s | your Sunshine get the opportunity to |
11131s | build railgun charge faster than rain |
11133s | which means as that surgeon defending |
11135s | not only are you keeping Rogue in charge |
11137s | from previous fights but you're also |
11139s | ramping Rogan up faster than your |
11141s | opponent in the current fight which |
11143s | allows you to have a lot more control of |
11145s | tempo it's just so clean from them as a |
11147s | team I mean what a series for Mochi but |
11150s | guys we have the standings and our |
11152s | schedule ready to go so we are going to |
11153s | swap on over to that as you can see |
11155s | Pursuit with the 3-0 on the day as are |
11158s | Dart monkeys but this is the top 16 in |
11162s | the challengers cup in the qualifiers |
11163s | number two leading into day two moxie |
11166s | what do you think we have to look |
11167s | forward to because obviously it's a bit |
11169s | of surprise Vancouver Titans blue they |
11171s | did drop a a a map or sorry a game |
11174s | earlier on yeah it's going to be a very |
11177s | close day two as you can see a lot of |
11180s | these teams Gonna Be Still drawing |
11183s | around that two wins one loss mark |
11185s | number one on over buff being one of |
11188s | those surprises I think they definitely |
11190s | had some really good chops Unfortunately |
11192s | they had a very strong matchup that they |
11194s | had to contest with all of our other |
11196s | teams sitting on those free back to back |
11198s | when so Pursuit dark monkeys Timeless |
11200s | ethereal and out your Nimbus definitely |
11204s | looking strong contenders to be finding |
11206s | their way into those top four spots and |
11208s | making it into the main event qualifying |
11210s | in December I know for sure dark monkeys |
11213s | have got to be a personal favorite |
11216s | oh yeah of course I mean they have some |
11218s | of the streamer talent that we all know |
11219s | and love in Aspen and SK and then |
11221s | barcode and I mean you can go off and |
11223s | name every person on the roster what a |
11225s | fantastic job by them but all these two |
11228s | one in one teams all these 3-0 teams who |
11230s | signed up for this week or for this |
11232s | qualifier it's amazing to see I mean |
11234s | this is going to be a hard top 16 to |
11235s | crack to make sure you guys can make it |
11237s | towards that playoff on the final day on |
11240s | Sunday yeah I mean even if you're not |
11242s | able to make it into the qualifiers you |
11243s | can see it means so much to these |
11245s | players just having this space to be |
11247s | able to safely build a community and be |
11249s | able to play at a competitive level so |
11252s | they can Branch off from here into |
11254s | places like open division with that |
11255s | experience in that Bell it really is |
11258s | great to see it starting to come into |
11259s | OverWatch 2 is we can have a look at the |
11261s | schedule because we're wrapping up today |
11263s | Dustin it is the first day of the free |
11266s | days in qualifiers number two we're |
11268s | gonna be back tomorrow though with again |
11270s | a return to the Swiss stage so same |
11273s | format formats only going to change on |
11275s | November 20th of which is when we hit |
11277s | playoffs and it really goes down to the |
11280s | wire as we narrow down all of our |
11282s | participants to the top 16 teams in a |
11285s | single elimination with the top four |
11288s | advancing to that Main Event in December |
11291s | to go alongside all of the teams already |
11293s | through from the qualifiers of the first |
11296s | part of calling all heroes and my |
11298s | goodness what teams are waiting to meet |
11301s | them on that stage yeah and twenty five |
11303s | thousand dollar primes pulls nothing to |
11305s | scoff at I mean that will be the final |
11306s | event in December and I think every team |
11309s | here is really fighting for those spots |
11312s | and I think you mentioned it I mean off |
11314s | broadcast monks we talked about it I |
11316s | mean it seems like there's a lot of |
11316s | teams who signed up on the calling all |
11318s | heroes.gg website to actually sign up |
11321s | for this tournament for not only for |
11323s | players but also for casters they can do |
11325s | you could do both of those things and |
11326s | sign up on the website and I think |
11328s | leading in to the finals in December and |
11331s | leading into Sunday even even tomorrow I |
11333s | mean it's such an exciting time because |
11334s | we have so many teams signing up for |
11336s | this tournament and are really joining |
11338s | the community and joining the Discord |
11339s | and making sure that they can be |
11341s | involved and actually participate in |
11343s | such a high quality competitive |
11344s | tournament we're seeing diversity as |
11346s | well in terms of hero picks like I am |
11347s | here to get to see these compositions |
11350s | come through because when we saw the |
11352s | finals coming from overshaken it was |
11354s | literally just a Winston and Winston and |
11356s | Winston I was like okay with Larry out |
11359s | of the matter Winston's probably just |
11361s | gonna be the most picked tanker and then |
11364s | Korean contenders starting to feel the |
11366s | roadhog from coming out we're seeing |
11368s | Claire as well on that last matchup |
11370s | showing that orisa against roadhog is |
11372s | still going to have a niche spot in meta |
11375s | I cannot wait to see what some of these |
11377s | players are able to come up with in |
11379s | terms of using all of these changes and |
11381s | the heroes that they're running up |
11382s | against to be able to pull some real |
11384s | curveballs and put a little bit of a |
11386s | spanner in the work so some of these |
11387s | teams planning everybody's doing a good |
11390s | job at just making sure they can regroup |
11392s | and and make sure they have different |
11393s | compositions for this week but uh guys |
11395s | that'll be it for all for us here for me |
11397s | Dustin in our prod and Moxie it's been a |
11400s | pleasure having you today and we will |
11401s | see you tomorrow for day number two of |
11403s | the Swiss tournament you're not going to |
11405s | miss it because those seatings matter |
11407s | for Sunday the final day for the last |
11409s | qualifiers before qualifier 2N so see |
11412s | you guys tomorrow this is Dustin and |
11414s | Moxie out |
11421s | thank you |
11425s | foreign |
11455s | [Music] |